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    <title>Screen Tones Podcast: RSS Feed</title>
    <link>https://screentonescast.com</link>
    <description>Screen Tones Podcast's RSS Feed</description>
    <language>en-us</language><item>
        <title>Webcomic Portfolio Reviews - May 1-5</title>
        <link>https://screentonescast.com/view/182</link>
        <guid>https://screentonescast.com/view/182</guid>
        <pubDate>Mon, 20 Apr 2026 10:10:00 EDT</pubDate>
        <description><![CDATA[

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        <title>Receiving &amp; Processing Critique</title>
        <link>https://screentonescast.com/view/189</link>
        <guid>https://screentonescast.com/view/189</guid>
        <pubDate>Tue, 14 Apr 2026 21:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Webcomics have a lot of moving pieces, and constructive critique can be an excellent way to troubleshoot those pieces or get around road blocks. We understand that it can be scary to ask for a critique of your work, but learning how to receive and process critique can help you, and your webcomic, to improve and grow. Today we're going to talk about how to be on the receiving end of critique. 
</p>
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<p><h2>Listen to this episode here:</h2>
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<p><h2>Listen to this episode on YouTube:</h2>
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<h2>In this Episode:</h2> <ul>
<li>What are your experiences with critique, good and bad?</li>
<li>What do you do to prepare? Are there things you can do before/during/after a critique session to make it more helpful for yourself?</li>
<li>What is your advice for someone who knows they have intense reactions to being critiqued?</li>
</ul>
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<h3>Delphie's 5Ws and 1H</h3>
<ul>
<li><strong>Who</strong> are you getting critique from? Unsolicited strangers and friends who just want to be encouraging both have their own blind spots. Peers who know and enjoy your genre and what you’re trying to do can have more helpful nuanced feedback sometimes, but in a group setting in particular, you’re probably going to have a variety of people. Which isn’t always a bad thing, but you do have to expect to meet people where they’re at in terms of media familiarity.</li>
<li><strong>What</strong> are you looking for feedback on? Vague requests of “is my comic okay” can invite vague answers, so being specific on things you want to work on can help. But also note that comics are a hybrid of lots of elements that work together! People are going to be tasting the whole enchilada, and if the hot sauce is mixed in every part and overpowering the other flavors, they should be able to say so in a healthy feedback environment. Being realistic about what people can/can’t be expected to ignore is important.</li>
<li><strong>When</strong> are you asking for critique? Where are you in the timeline of your development process? No right answer here, but if you’re just asking in the scripting stage or a rough sketch stage, there may be things about the execution that you won’t be getting clear feedback on just yet. If you get a piece of critique on something you did 100 pages ago, are you going to be in a place or mindset to change it?</li>
<li><strong>Where</strong> are you asking? Stick to places where there is a specific agreement that critique can be solicited (Sign up for our critique event or stop by SpiderForest!) or ask first. Quick questions can be answered in busy chats, but a big deep dive may need a slower venue or a pre-arranged agreement on schedule with your critique giver. Cold DMs or emails are also tricky if you’re reaching out to people who don’t know you and who haven’t volunteered themselves to be available for critique. Be respectful of people’s space and their time.</li>
<li><strong>Why</strong> are you asking for critique? Self-examination about your motives is important. Critique to get your motivation back or with the hope of getting people to compliment you can backfire a lot</li>
<li><strong>How</strong> are you going to implement the critique you get? What are your plans for processing curveballs you didn’t expect on an emotional level?</li>
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<h2><p>Looking to learn more about how to give a good critique? Check out our <a href="https://www.patreon.com/screentonescast">Patreon</a> for a bonus episode all about <a href="https://www.patreon.com/posts/bonus-jam-from-152429391">Critique, from the Critiquer's point of view</a>
</p></h2>
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<p>----
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<p>Episode Release Date: April 15, 2026
</p>
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<p>Episode Credits:
</p>
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<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
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<p>Rae Baade - they/them, <a href="https://empyreancomic.com ">https://empyreancomic.com </a>
</p>
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<p>Claire Niebergall (Clam) - she/her, <a href="https://phantomarine.com”>https://phantomarine.com</a>
</p>
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<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
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<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>00:00:31.99
</p>
<p>Delphina
</p>
<p>Hello and welcome to Screen Tones, where we talk anything and everything webcomics. Today we're going to be jamming about critique again, and specifically being on the receiving end of a critique about your own work. I'm Delphina, I use she/her pronouns, and I make the webcomic Sombulus.
</p>
<br/>
<p>00:00:50.87
</p>
<p>Rae
</p>
<p>And I'm Rae, I use they/them pronouns, and I make the webcomics on Empyrean High and Overlord of Ravenfell.
</p>
<br/>
<p>00:00:59.10
</p>
<p>Claire
</p>
<p>And I'm Claire, also known as Clam, my pronouns are she, her. I make the webcomic Phantomarine.
</p>
<br/>
<p>00:01:05.60
</p>
<p>Delphina
</p>
<p>Okay, so webcomics have a lot of moving pieces and critique can be an excellent way to troubleshoot those pieces and get around roadblocks. But asking for critique can also be really scary and receiving it, especially when you're not sure what you're going to get back, can also be a little interesting. So we're just going to talk about it because we want to break that down. We want to make sure that it's accessible to the people who want critique and want to be able to grow in that way and make sure that we have a community and we're contributing to a community that can, you know, give and receive critique in a healthy way. So I'm just going to throw it out. Like, what are your experiences with critique, with getting critique, good and bad? I'll throw it to you, Rae.
</p>
<br/>
<p>00:01:58.36
</p>
<p>Rae
</p>
<p>Okay, so I used to be in a lot of spaces where it was pretty much expected to critique and often and sometimes that it's expected to critique harshly, both online and offline. So I ended up with pretty thick skin when it comes to that. And I also do want to mention that, yes, there are definitely folks out there in some of those spaces that use critique to bully or put people in their place and feel better about themselves.
</p>
<br/>
<p>00:02:29.05
</p>
<p>Rae
</p>
<p>So, yeah, like I had a professor once who, his go-to thing was when it was your turn to critique, he would go put your stuff on there and then stab it with a knife to stick it to the wall.
</p>
<br/>
<p>00:02:44.02
</p>
<p>Delphina
</p>
<p>Are you serious? Like a physical knife.
</p>
<br/>
<p>00:02:46.52
</p>
<p>Rae
</p>
<p>Yes, a physical knife that he kept in his pocket.
</p>
<br/>
<p>00:02:46.90
</p>
<p>Delphina
</p>
<p>Oh my God.
</p>
<br/>
<p>00:02:49.97
</p>
<p>Claire
</p>
<p>That's so extra.
</p>
<br/>
<p>00:02:52.14
</p>
<p>Rae
</p>
<p>It was. But it set the tone to—he was actually really good at critiquing. But it was definitely a harsh critique because he worked for a graphic design studio.
</p>
<br/>
<p>00:03:05.19
</p>
<p>Rae
</p>
<p>And, you know, the point of working in graphic design is to meet your client's needs to the best of your ability. So a lot of times he would be like, okay so what were you trying to accomplish? And pretty much focus the critique on reaching to your intention, to or the prompt’s intention, to essentially get to the best and closest to that. So one of the things I do feel
</p>
<br/>
<p>00:03:43.13
</p>
<p>Rae
</p>
<p>about these spaces for critique is the vibe often ends up influencing the quality of the critique. I've gotten a lot better critique from classes or workshops than casually asking for it in an art forum. And one of the main differences I feel that is the difference between good and bad critique is how actionable it is. Because a lot of people will go, oh, that arm looks weird. It's like, okay, what am I supposed to do with that?
</p>
<br/>
<p>00:04:22.52
</p>
<p>Delphina
</p>
<p>Yeah, yeah, for sure. I mean, it depends on who's giving the critique. I think, you know, sometimes trying to be friendly or trying to be vague is a way to preserve someone's feelings, I guess.
</p>
<br/>
<p>00:04:38.09
</p>
<p>Rae
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:04:38.77
</p>
<p>Delphina
</p>
<p>But sometimes that's not so helpful. I've definitely lived in those other online spaces too, where it was like, if you go in for critique, you're going to get somebody's CinemaSins breakdown of all of the things that they don't like about what you're doing. And to some extent, yeah, I trained as a graphic designer too. Like, you do sort of want to have some things about. like, some direction to make it the most receivable to the audience that it's intended for, but we have a little more leeway in my personal opinion in the world of webcomics because everybody's got different goals for those and some of them aren't even professional. It's just, you know, trying to make things interesting and fun for them. I’ll throw it to you, Clam.
</p>
<br/>
<p>00:05:34.94
</p>
<p>Claire
</p>
<p>Yeah, I also have art professor stories. And I'm sitting here thinking about how I had two professors that were very similar. Like you look at them and they both have the same kind of outward vibe. They both...
</p>
<br/>
<p>00:05:50.94
</p>
<p>Claire
</p>
<p>roughly have—they start critiques from a similar point of view. The one that I would want to focus on is like, a really good example of it was my first year drawing professor in college because here she is taking all of these high school students and basically trying to immediately break down this sense of, oh, you thought you were hot shit in high school? Like, here we go. Like, you're actually going to learn and you're going to start thinking about how you're doing art, how you're breaking things down, but not in a way that's mean, not in a way that's meant to belittle, just in kind of a wake-up call.
</p>
<br/>
<p>00:06:34.01
</p>
<p>Claire
</p>
<p>And she was very, very good about that. She had a very intimidating presence, but it felt very much like somebody who was ready to kind of sit you down and be like, this is the way it really works. And I will teach you this. It's going to be hard, but we are going to try to get rid of some of your bad habits and make you receptive to the idea of critique. Because when you looked at your first piece of the year and looked at your last piece of the year, it was extremely obvious to see the growth. And I think that's what she wanted us to see.
</p>
<br/>
<p>00:07:10.10
</p>
<p>Claire
</p>
<p>Every piece along the way had its own challenges, but that skill was being built up to the point where at the end, like kind of that, like a good Miranda Priestly Devil Wears Prada sort of vibe where she's looking at you being kind of like, well done. And that's the highest sort of praise that she could give you.
</p>
<br/>
<p>00:07:31.67
</p>
<p>Claire
</p>
<p>And another one though, that was very similar, but there was never a sense of that “well done.” There was never a sense of like you worked really hard and yes, you might still have a long way to go, but I'm always better than you. I'm always going to be able to find the problem and not in a therapeutic way, like Rae said, like not in an actionable way, just telling you that it's bad.
</p>
<br/>
<p>00:07:56.44
</p>
<p>Claire
</p>
<p>And I love the two of them together because very similar sort of levels of intimidation, but one you wanted to impress, the other one you wanted to run away from.
</p>
<br/>
<p>00:08:08.60
</p>
<p>Claire
</p>
<p>And I've run into similar sorts of characters in the world of webcomics, kind of giving that same sort of level of critique where like, I would want to make my work better because I think they want me to make it better versus somebody who's just like, it's not going to be good. So don't try. I think that's such a huge thing that I hold on to.
</p>
<br/>
<p>00:08:34.23
</p>
<p>Delphina
</p>
<p>Yeah, absolutely. I feel like that intent is just so key to knowing, okay, do I feel like I can move on from this? And sometimes it is not there. Like, that's the honest truth. Like, if you're getting critique and, like, they're not into what you're doing or, you know, it was never going to be a good fit, like, for whatever they're interested in, like, there's limitations to...
</p>
<br/>
<p>00:09:02.97
</p>
<p>Delphina
</p>
<p>how helpful that's going to be. And sometimes that like, the best case scenario is that's not helpful and that's not relevant. And the worst case scenario is you take it personally, you internalize it, you're like, well, I'm a failure now or well, I you know, nobody knows what they're talking about. And I never want to receive critique again because it's always going to be like this. And I don't feel like that's ever true. Like to your point, there's all kinds of ways of giving critique and there's different people who will approach it in different ways.
</p>
<br/>
<p>00:09:35.12
</p>
<p>Claire
</p>
<p>Yeah, I never want anybody to be afraid of it, even if they've had bad experiences. But it is up to people in that sort of position of power to recognize the damage they could be doing, too.
</p>
<br/>
<p>00:09:50.10
</p>
<p>Delphina
</p>
<p>And I'm a person who I really want to encourage people who are in webcomic communities with other webcomic creators to give critique, to practice giving critique, to focus on trying to make a constructive tone for themselves and really help people. Because I see it too a lot from people who are just like, well, I tell it like it is. And, you know, I'm just saying what's on my mind. I'm honest about it. And like, yeah, but there's room to like, there's room to be honest and also constructive. And I don't know. can't.
</p>
<br/>
<p>00:10:32.84
</p>
<p>Rae
</p>
<p>There's such a thing as destructive critique.
</p>
<br/>
<p>00:10:35.93
</p>
<p>Delphina
</p>
<p>Yeah, yeah. And that sucks. It's always a little bit of a risk going in because you're not sure necessarily how people handle things.
</p>
<br/>
<p>00:10:48.09
</p>
<p>Delphina
</p>
<p>Yeah, I think it's worth asking for critique because I know from my experiences, I've learned so much. I did come from sort of a situation where I thought I was hot stuff and then I got into college, same thing.
</p>
<br/>
<p>00:11:06.62
</p>
<p>Delphina
</p>
<p>And like, I had to do critiques in my graphic design classes. And they would point out things and it would, you know, everybody would both have to have their work critiqued and like participate in critiquing other students' works.
</p>
<br/>
<p>00:11:24.37
</p>
<p>Delphina
</p>
<p>And so you got—it was a really good experience to be able to get the practice of giving critique and speaking up and saying things because otherwise you just get shy.
</p>
<br/>
<p>00:11:37.54
</p>
<p>Delphina
</p>
<p>You're just like, oh, I don't know. I don't know what to say. But at least in graphic design, it was like everybody kind of had a point because if you're trying to appeal to a larger audience, everybody's going to see your artwork in a different way. So even if it wasn't something that you wanted to act on, it was helpful for me to hear people talking about something from a completely different point of view, because maybe I hadn't even considered it would be viewed that way by that particular audience. Maybe I hadn't even like thought that
</p>
<br/>
<p>00:12:14.71
</p>
<p>Delphina
</p>
<p>it would be an issue or something else because of cultural things, because of any kind of demographic issue. Like, somebody might see it in a different way than I did. So that was really humbling. That was really important for me. And it's something I took with me to webcomics. Yeah. And I try to do my best.
</p>
<br/>
<p>00:12:39.82
</p>
<p>Claire
</p>
<p>I think that's kind of the best way of having a critique is, it's getting you out of your own head, but in a therapeutic way. It's not necessarily telling you like, you ignored this or you didn't see this, bad. It's more like taking you above the clouds and being like, this is what other people see. And it'll highly depend on what their background is and what their previous experience is. But like at its best, it's somebody being like, hey, did you consider that this looks like this and you're like, oh, I didn't. Okay, I will take that into account. So yeah, just kind of a revelation, a sharing of minds, I think, in a way.
</p>
<br/>
<p>00:13:24.66
</p>
<p>Rae
</p>
<p>Yeah, I do think it's important because when it comes to comics, that what you're putting out might not necessarily be what other people see because, you know, they're bringing their own experiences to the table.
</p>
<br/>
<p>00:13:43.06
</p>
<p>Rae
</p>
<p>So it's that space between being the reader and being the author where some really interesting stuff happens. Because, I mean, we've all read romances where it's like going... oh, that main character is creepy.
</p>
<br/>
<p>00:14:01.85
</p>
<p>Rae
</p>
<p>But the author never considers it because to them, it's romantic. It's like, hmm, that might have been nice to know ahead of time.
</p>
<br/>
<p>00:14:14.23
</p>
<p>Rae
</p>
<p>So it's good because you can because some other people can make you aware of certain blind spots you might have.
</p>
<br/>
<p>00:14:24.89
</p>
<p>Rae
</p>
<p>But the most important part about critique is essentially to make your work the best to your ability in your own voice. So bad critique is like, oh, you should do it like how I want it to be. The Disco Elysium should be about a witch in the Alps trying to find a lost cat.
</p>
<br/>
<p>00:14:52.06
</p>
<p>Rae
</p>
<p>Yeah.
</p>
<br/>
<p>00:14:52.39
</p>
<p>Claire
</p>
<p>That's right. I remember.
</p>
<br/>
<p>00:14:53.87
</p>
<p>Delphina
</p>
<p>Oh, God.
</p>
<br/>
<p>00:14:55.19
</p>
<p>Claire
</p>
<p>Oh, no.
</p>
<br/>
<p>00:14:56.89
</p>
<p>Rae
</p>
<p>But no, that's not the story that you want to tell. So good critique should take into account the story you want to tell and how best to elevate your voice from what it is now to what it could be rather than turning the main character into a witch.
</p>
<br/>
<p>00:15:20.65
</p>
<p>Delphina
</p>
<p>But I want to turn the main character into a witch. Isn't that what everybody wants? Everybody wants that.
</p>
<br/>
<p>00:15:27.45
</p>
<p>Rae
</p>
<p>I don't know.
</p>
<br/>
<p>00:15:29.94
</p>
<p>Delphina
</p>
<p>Yeah. It's so true. And I just, I wonder, like, what can you do to prepare? Like, are there things that you can do when you're the person requesting critique? Because there is a lot that's on the shoulders of the person giving the critique, especially in an academic setting where we're seeing a professor or a person of authority. But when you're with peers, I think it gets a little fuzzier, right? So like, what do you do? How do you frame your critique? Is there anything that you can do before or during or after a critique session to make it more helpful or more likely to succeed for yourself?
</p>
<br/>
<p>00:16:16.15
</p>
<p>Rae
</p>
<p>So for me, I do think exposure therapy is pretty important, but you're not going to start with that. So I think that the first thing is, you need to surround yourself with people that are actually invested in seeing you succeed and know what you're trying to do. So you don't have to necessarily start from scratch in explaining your work. Part of the preparations in art school is you write an artist statement to guide your critics on your intentions and where you're coming from. You might not need to go into that level of formality, but I do think it really helps you for yourself and for your critic to at least have enough self-awareness of what you want and the direction you want to go. That also makes it really easy to sift into what is useful in a critique and what isn't.
</p>
<br/>
<p>00:17:24.44
</p>
<p>Rae
</p>
<p>And during, I think—it does help to set the vibes and expectations on what you want from a critique. A good point is ask questions to clarify what someone means. And this is especially helpful if you find the critique to be kind of destructive rather than constructive.
</p>
<br/>
<p>00:17:54.07
</p>
<p>Rae
</p>
<p>Because you at least want to get something out of it rather than just break down in what all your art is, but nothing on how to fix it.
</p>
<br/>
<p>00:18:07.90
</p>
<p>Rae
</p>
<p>So if someone goes, oh, hey, that angle isn't working, maybe ask them what angle might work and if they have examples. And for after a critique session, I will say sometimes I do need to step back from an especially harsh critique, but often I'll go back and reread it later. And you'll be amazed at how often the tone changes for these critiques. Because if you're being emotional, you will put a lot of that emotion into that critique that might not have been in there in the first place, especially in a more formal setting where, you know, people don't use emojis or anything to indicate tone.
</p>
<br/>
<p>00:18:57.02
</p>
<p>Rae
</p>
<p>So I do think that is important to keep in mind. And it's also important to give yourself the space to have those feelings before you actually are able to read and process what is being said.
</p>
<br/>
<p>00:19:10.71
</p>
<p>Delphina
</p>
<p>Absolutely. I feel like there's just so much where you're like—especially when you make vaguer requests, you're not really sure. You're just like, what do you think of my comic? Is my comic okay? And it's like, you're going to get all kinds of answers. You're going to get a lot of different things if you're not very specific. But even if you are specific, comics are kind of a hybrid of a lot of different elements that work together. So people are going to be tasting that whole enchilada. And if the hot sauce is mixed in every part and overpowering the other flavors, they should be able to say so in a healthy feedback environment.
</p>
<br/>
<p>00:19:52.50
</p>
<p>Delphina
</p>
<p>And so I feel like there is like your kind of—yeah, you do want to be specific and you do want to, in an ideal world, or, you know, you might be going in thinking that people will only talk about the things that you want them to talk about, but...
</p>
<br/>
<p>00:20:13.94
</p>
<p>Delphina
</p>
<p>Sometimes that's not the case. There are things that people can or can't be expected to ignore and you kind of do need to have that space to be like, okay, I acknowledge this, I’m going to step away if it comes back in a way that feels like it's an attack for me, and then I’m going to see what I can do moving forward.
</p>
<br/>
<p>00:20:40.95
</p>
<p>Rae
</p>
<p>That actually does make me think of some of the critiques I've given where the person that's getting it goes, okay, I don't want to hear about this thing. But it's so in your face and that.
</p>
<br/>
<p>00:20:57.40
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>00:20:58.71
</p>
<p>Claire
</p>
<p>Yeah.
</p>
<br/>
<p>00:20:58.97
</p>
<p>Rae
</p>
<p>That it's like, how can we not talk about it? This is what the comic is literally about. And you don't want us to talk about it. So it's like, there is like, that much where you might want to consider, if it keeps getting mentioned, that you might want to examine why you have that thing in there.
</p>
<br/>
<p>00:21:23.77
</p>
<p>Rae
</p>
<p>Because... if people think that it's not suiting your comic, maybe ask them why and if there's something you can do where it might make it be able to work.
</p>
<br/>
<p>00:21:40.15
</p>
<p>Delphina
</p>
<p>Yeah, I think that's one of the beauties of the group sort of setting is that you can get a lot of people's different opinions and you can see, okay, how frequently is this being mentioned? Like beyond just like one person saying it, because one person could just say that's their opinion. You don't necessarily have to follow it because it's not their taste or whatever. But like if you're hearing it multiple times,
</p>
<br/>
<p>00:22:04.59
</p>
<p>Delphina
</p>
<p>then that's an indicator that, okay, there's something that you can do about this. And everybody's going to have a different way of solving that problem. So I feel like that's an ideal situation for a group thing. Or if you hear something individually, you can say, hey, you know, I got a critique from one person. They said, blah, blah, blah. Like, do you think this is an issue or do you agree or not? And like, then you can kind of get some people, like get some targeted feedback about, yeah, okay, I know what I can do about this.
</p>
<br/>
<p>00:22:40.77
</p>
<p>Claire
</p>
<p>I'll just hop in and say, yep, this is absolutely my experience. The whole idea of kind of hearing the same thing from multiple people and not wanting to implement it because that's not what you came to the critique for. That happened to me. I never asked for a formal critique of my comic, but I had people basically giving mini critiques just unprompted. Their main thing for me was they didn't know what was happening at the beginning, but they figured it out over time. But yeah, the whole thing kind of culminated in me getting an actual mean critique from someone who I asked for a critique.
</p>
<br/>
<p>00:23:25.40
</p>
<p>Claire
</p>
<p>And they said the same thing, but they said it really, really cruelly. And it kind of scrambled my brain at first. It didn't make me not want to do it, but it made me kind of glance back and look at those previous things that people were saying about it not being clear at the beginning, being like, oh, okay, like this person's critique sucked, but they were saying the same thing. What can I get out of that? What... Is there a nugget that's shared amongst all of these that I can use to actually make it better? And adding a new prologue actually did make it better. It made it way more accessible. Such a—yeah I always think about like people were saying the exact same thing very neutrally, just kind of saying like, yeah, I got into it and I didn't know exactly what was going on. But then one person was like, yep, I didn't know what was going on. It sucked. I didn't read it. And you're like, whoa, there, like, that's the same thing, but said in a totally different way. But recognizing that it's the same amongst all of them made me be like, okay, this is something that I do need to do. And I think...
</p>
<br/>
<p>00:24:34.17
</p>
<p>Claire
</p>
<p>I think going back to the idea of kind of going into a critique and not expecting what you're going to hear, like very easy to say, like expect the unexpected or expect to be surprised. But like, it actually really does happen a lot where somebody will be like, yeah, like I know that, you know, parts of this are like this, or my anatomy is weird or my writing is bad, but I just want you to critique the grammar or something.
</p>
<br/>
<p>00:25:02.86
</p>
<p>Claire
</p>
<p>And that's not what the person is going to be looking at. Maybe they can focus on that, but that's, that's like an editor. That's like a copy editor sort of position. That's not somebody who's being asked to read all of your work, take it in like, give their first impressions. People are going to look at your work as a whole. They're going to look at every aspect of it as an experience, as something that is being beamed into their brain and being like, they're being told like, interpret this. And if there is a problem with how
</p>
<br/>
<p>00:25:38.04
</p>
<p>Claire
</p>
<p>you have made the comic interpretable, then that's something that you do need to hear because that's extremely important. And I know that like when we were doing critiques for Screen Tones last year, like a lot of the things that I ran into was the person would ask for one specific kind of critique or a focus, but then we would be like, actually, the focus needs to be this.
</p>
<br/>
<p>00:26:06.87
</p>
<p>Claire
</p>
<p>And I think it depended on the person how they would actually look into it and be they would either be like, oh, yeah, I didn't think about that. That's really interesting. Or they would be like, no, I don't want that. I don't want to think about that. And it highly depends, but I don't know. Sometimes it really is, like, it is sometimes the art. It is sometimes, like, the story itself, the writing. And, like, God help you if you're 300 pages in and somebody's telling you, like, yeah, like the thing to fix is a lot of it. And I don't know how you deal with that feeling.
</p>
<br/>
<p>00:26:46.46
</p>
<p>Claire
</p>
<p>That's really, really hard. And I feel terrible whenever that's the sort of thing that is being given in a critique. But I don't know. I think I think softening it with kind of like, here's the critique that I want to give you, but like attenuated. So it's not like the full blast, but then also being like, would you be open to me telling you kind of a larger issue with this comic? I think there's been a couple instances where I've seen people do that. And it at least...
</p>
<br/>
<p>00:27:22.33
</p>
<p>Claire
</p>
<p>kind of creates an environment where you know the critiquer doesn't want to hurt you. They want to help, but they know that they're about to drop a boulder on you and they don't know if you can catch it. So yeah, I find that interesting.
</p>
<br/>
<p>00:27:36.79
</p>
<p>Rae
</p>
<p>Yeah, sometimes it can be really hard not to drop a boulder on these people, especially when you're not sure how they're going to react. And I think a lot of people that like go out of their way and ask for critique know that there's a lot of people that are not prepared to receive it. So yeah, that, that can definitely be interesting. I do definitely think that it is important to meet the artist where they're at, because there's only so much that you can really critique that is within their ability to fix sometimes too. Some of it is just getting more practice in, and,
</p>
<br/>
<p>00:28:23.62
</p>
<p>Rae
</p>
<p>That's really not something that a lot of people want to hear, especially since it's like, oh, hey you just need to practice more. It's like, well, so does everyone.
</p>
<br/>
<p>00:28:34.26
</p>
<p>Claire
</p>
<p>Yeah, exactly. Like, tell me what I don't know.
</p>
<br/>
<p>00:28:38.65
</p>
<p>Delphina
</p>
<p>Yeah, that's like 90% of it. I would say it's just like you're going to keep going and you're going to keep getting better. And I know a lot of people in my spaces when they ask for critique, they're just like, I'm not going to change any of the previous pages. I don't want to go back. I don't want to be stuck in a reboot cycle, which is fair.
</p>
<br/>
<p>00:28:59.16
</p>
<p>Delphina
</p>
<p>It's so easy to get caught up on hearing somebody make a list of things that they didn't understand. And you're like, you're exactly right. I need to start over. And like that, then you just, you keep doing the same five pages over and over again because you're trying to get the perfect beginning. And that doesn't exist. Sometimes you can figure out a way to do something quickly. Sometimes it's, it's just going to be a, it's moving forward.
</p>
<br/>
<p>00:29:35.58
</p>
<p>Delphina
</p>
<p>I do think, especially in terms of a beginning of a comic, that's like your hook. That's your intro. And those are critiques that are somewhat worth looking into. Like, okay, is there anything I can do?
</p>
<br/>
<p>00:29:48.95
</p>
<p>Delphina
</p>
<p>If I hear a critique, if I agree with the critique, if I know it's something that I want to change because this person has a good idea, what sustainable way could I do to work this out. One that I think about a lot is font choices. Is it that hard to go through and change a font if someone says the font is unreadable? I don't think so. I feel like that's a change that I would be happy to make and that I have made in my own pages because it's not really affecting much. As long as I have the layered files, it's fine. Just picking a different font to make it a little more readable would be an easy change for me. But if someone's asking me, you know, I think you need to make this person your focal character instead of that person, like, ooh, that's tough.
</p>
<br/>
<p>00:30:42.58
</p>
<p>Delphina
</p>
<p>That's a little much. and you're kind of allowed to step away from that and say, okay, well, like let's look into that into the future. Let's see what I can do to bring that character forward into the future if you think that's going to be a more powerful direction for my comic or something like that. But that does bring to mind to me, like when are you asking for the critique? Because when you're just in like the timeline or the development process like you're in the scripting stage or rough draft, I see a lot of people asking people to look at their scripts, to look at their sketches, to look at their thumbnails, and you can give a little bit of critique about that that's and that's kind of nice to have
</p>
<br/>
<p>00:31:31.48
</p>
<p>Delphina
</p>
<p>before you get started with rendering the page fully. But there might be things about the execution that you won't get clear feedback on just yet. So that's a thing that you might keep in mind too in the other direction. Like if you ask for critique too early, the helpfulness might be a little on the vaguer side, I would say.
</p>
<br/>
<p>00:31:59.00
</p>
<p>Claire
</p>
<p>I definitely run into that. I see people asking, I think it's best when there are thumbnails with like little pieces of the script beside it. Like that's, that's kind of the limit that I would go for, for something that is ultimately like an unfinished page.
</p>
<br/>
<p>00:32:17.72
</p>
<p>Claire
</p>
<p>But even then, how many times do we look at somebody's thumbnails and be like, which character is that? Like, that's, that's just a head with a scribble of hair on it.
</p>
<br/>
<p>00:32:27.83
</p>
<p>Rae
</p>
<p>Sometimes I do that with my own thumbnails.
</p>
<br/>
<p>00:32:30.20
</p>
<p>Claire
</p>
<p>Yeah.
</p>
<br/>
<p>00:32:31.47
</p>
<p>Rae
</p>
<p>Other people's is like, hmm, I don't know how to make what to make of this.
</p>
<br/>
<p>00:32:34.23
</p>
<p>Claire
</p>
<p>Yeah. Exactly. Like I think asking for critique at the script stage is, it's not something that I feel comfortable doing because I know how much the script changes when it becomes visual. I know that. It's an incredible shift. Like even the best opening script can be absolutely dashed by not conveying it perfectly, or like not perfectly, but appropriately with art and with effects and anything else that you need. I would want someone to not get too far ahead. So maybe like critiquing it, like the pencils or ink stage is probably pretty good. If you really, really wanted to not show like the final product, but maybe I think
</p>
<br/>
<p>00:33:28.47
</p>
<p>Claire
</p>
<p>I think having like my ideal situation would have somebody present to me a whole chapter, like let's say 30 pages. And the first few pages are complete. They're fully colored, rendered, lettered, everything. Then the rest is not. The rest is still legible, but you have kind of the concept of like, this is what it's going to look like. And that's enough information going forward to be like, okay, here's, here's the initial kind of pitch of what you can do.
</p>
<br/>
<p>00:33:59.55
</p>
<p>Claire
</p>
<p>Here's how I would evaluate the rest of the chapter based on that information. Like you have to give the critiquer a little bit more than just the basic bare bones of what you're doing so that they know kind of what that final product might look like. Cause it is like, it does depend on everything working together in tandem.
</p>
<br/>
<p>00:34:20.44
</p>
<p>Delphina
</p>
<p>I feel like the ideal situation is I know what you're capable of, like either because I'm familiar with your work other places. So I know like rendering wise what you're going to be doing.
</p>
<br/>
<p>00:34:34.90
</p>
<p>Delphina
</p>
<p>And then I just need some rough pencils or something like that to be able to see, okay, this is this is the story and this is how you're paneling it out. I think a lot of people who are maybe new to comics are and are writing things in a Word document or whatever are not really always thinking about how it's going to break out and then that affects pacing. So if you're paneling things and you want to have one big splashy panel every single page that's going to slow the story down a lot in a way that might not be—
</p>
<br/>
<p>00:35:18.87
</p>
<p>Delphina
</p>
<p>that might lose readers eventually because long form webcomics, they're, they're a long game. They're a marathon. People are going to be reading this over the course of several years. So my policy is always to be sure that I can deliver a lot of information in a short amount of time versus things stretching on and on and people getting lost and people not really understanding where things are going and taking hundreds of pages to do things. Gosh, I'm a hypocrite.
</p>
<br/>
<p>00:35:54.36
</p>
<p>Claire
</p>
<p>We all are.
</p>
<br/>
<p>00:35:51.26
</p>
<p>Delphina
</p>
<p>So many pages though.
</p>
<br/>
<p>00:35:54.14
</p>
<p>Rae
</p>
<p>You're not as bad as some things. I feel like a lot of people get animator brain and it takes like two updates to open a door or something so. Yeah, like things like that, we're not going to see in the script where it's like so and so opens the door.
</p>
<br/>
<p>00:36:21.37
</p>
<p>Delphina
</p>
<p>I feel like there's a lot of things. So just getting those panels and on the page, even in a rough way, will help diagnose any kinds of issues there. Also, like...
</p>
<br/>
<p>00:36:34.68
</p>
<p>Delphina
</p>
<p>It matters to me like the depth of critique that you want to get because I know we're on a lot of chat programs like Discord or whatever that might have a place where you can get feedback quickly. And so that's a good place to ask for questions like, oh,
</p>
<br/>
<p>00:36:56.12
</p>
<p>Delphina
</p>
<p>Is the anatomy reading okay, is the direction reading okay, are my word bubbles on this page specifically okay, and you can get feedback there but then a deeper dive might need a slower venue or like a pre-arranged agreement on a schedule with your critique givers.
</p>
<br/>
<p>00:37:15.99
</p>
<p>Rae
</p>
<p>Yeah, one thing that I've noticed is a lot of people don't get nearly as many bites when it's something that is very broad. People asking just generally, what do you think of my comic? will not get as many bites as, oh what do you think of this scene? Is it effective for what I'm trying to do? And part of that is because the critique doesn't really have a direction on what they're looking for. But also, it's kind of intimidating, especially if your entire comic is like,
</p>
<br/>
<p>00:38:01.78
</p>
<p>Rae
</p>
<p>thousands of pages or something, but even 30 pages is a lot of time for someone to invest in your comic, especially if they're busy working on their own which is often the case.
</p>
<br/>
<p>00:38:19.45
</p>
<p>Delphina
</p>
<p>Absolutely. Being respectful of people's space and time. Also, making sure you know the person you're asking for critique. Because I think if you're a popular creator, you might get cold DMs or emails about, like, hey, you're my favorite person.
</p>
<br/>
<p>00:38:39.54
</p>
<p>Delphina
</p>
<p>Can you look at my work? Can you tell me what to do because you're my hero? And you can't really necessarily reach out to people who don't know you and who haven't volunteered themselves to be available for critique. So that's another thing that I would lump in that same care category of being respectful of somebody's time and, and making sure that you're good about that.
</p>
<br/>
<br/>
<p>00:39:15.14
</p>
<p>Delphina
</p>
<p>So, okay. Somebody gave you a critique and you're sitting there and you're listening to it or you're reading it and you're feeling the wave coming on, whatever that emotion is. It's very strong. It's anger or it's fear or it's self-doubt or maybe even it's like fawning, sort of like, oh my gosh you're absolutely right, some sort of anxiety-driven “I need to do everything now,” and you feel like you need to put on the brakes somehow and kind of slow it down. What is your advice to somebody who knows they're having that intense reaction?
</p>
<br/>
<p>00:40:05.69
</p>
<p>Rae
</p>
<p>Okay, so first off, what you should not do is print out their PFP and put it on the wall and throw darts at it.
</p>
<br/>
<p>00:40:14.78
</p>
<p>Delphina
</p>
<p>No, you use knives like the professionals.
</p>
<br/>
<p>00:40:16.50
</p>
<p>Rae
</p>
<p>Like my professor, exactly.
</p>
<br/>
<p>00:40:18.78
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>00:40:19.26
</p>
<p>Rae
</p>
<p>You're supposed to use knives, not darts.
</p>
<br/>
<p>00:40:22.00
</p>
<p>Delphina
</p>
<p>Don't do that either.
</p>
<br/>
<p>00:40:22.04
</p>
<p>Rae
</p>
<p>But first off, I do say give yourself room to have those feelings. It is pretty normal, especially if you're not used to it.
</p>
<br/>
<p>00:40:34.78
</p>
<p>Rae
</p>
<p>But have them in private. Don't scream at your critique person and demand why they gave you such a mean critique.
</p>
<br/>
<p>00:40:46.17
</p>
<p>Rae
</p>
<p>Please don't do that, especially if you ask for it. But I would say that it isn't, it is healthy to have those feelings so you can get past them.
</p>
<br/>
<p>00:41:00.50
</p>
<p>Rae
</p>
<p>And just sit on the critique, maybe come back in an hour or two and try rereading it and seeing if you can actually process it after having those feelings. And learn how to sift through the critique and determine what can actually help you and what misses the mark of your goal.
</p>
<br/>
<p>00:41:21.82
</p>
<p>Rae
</p>
<p>And I do think it is very important to keep in mind that these critiques are not supposed to be mean. They're not supposed to be insulting. They're there to make you better at what you're already doing.
</p>
<br/>
<p>00:41:38.74
</p>
<p>Rae
</p>
<p>Maybe to have some breathing exercise exercises and then then come back at it. And so you can actually process what is said rather than processing your feelings and have those to be two separate things.
</p>
<br/>
<p>00:42:03.16
</p>
<p>Delphina
</p>
<p>Yeah. I feel like for me, like I kind of need a person or a DM or something to like vent like, oh my gosh, look at what they just said, blah, blah, blah, blah.
</p>
<br/>
<p>00:42:14.20
</p>
<p>Delphina
</p>
<p>Just to get that initial feeling out there because otherwise, if I take a walk, I'm just going to be thinking about it the entire walk around the block.
</p>
<br/>
<p>00:42:23.99
</p>
<p>Rae
</p>
<p>Oh yeah, I’ll  use my partner to shit talk a little bit, but often I'll just come back and go, you know what?
</p>
<br/>
<p>00:42:35.42
</p>
<p>Rae
</p>
<p>They were right. I need to stop being petty, but I'm going to be a little petty right now.
</p>
<br/>
<p>00:42:40.60
</p>
<p>Delphina
</p>
<p>We could have a little petty as a treat. It's fine.
</p>
<br/>
<p>00:42:43.22
</p>
<p>Rae
</p>
<p>Exactly.
</p>
<br/>
<p>00:42:44.79
</p>
<p>Delphina
</p>
<p>But I think it changes the game when you respond to them or like where you respond to that critique where you vent those initial feelings, like is it on social media, is it like to their face, is it something else? And especially if they see it later, like, are they going to feel like they wasted their time, like reading and giving you that critique? Because people don't generally read your comic with the idea,
</p>
<br/>
<p>00:43:20.41
</p>
<p>Delphina
</p>
<p>“Oh, I just want to tear it down. I just want to tell them how much I hate it.” I feel like people are generally trying to be helpful in the ways that they can. And that's what I always come back to in terms of, okay, maybe I disagree with them a lot, but I know I'm going to trust that they were coming from a good place and they were coming from their experiences and trying to convey those in some way. And I have to appreciate the fact that they put in the time and effort to look into this, especially because I asked. Because otherwise, if you don't put in that appreciation, then people don't want to give other people critique.
</p>
<br/>
<p>00:44:04.47
</p>
<p>Delphina
</p>
<p>And that just hurts everybody, I think.
</p>
<br/>
<p>00:44:07.38
</p>
<p>Rae
</p>
<p>Yeah, I actually went through a long dry spell of handing out critiques because I kept getting people asking for it and they were in no way prepared emotionally to actually receive it.
</p>
<br/>
<p>00:44:22.84
</p>
<p>Delphina
</p>
<p>Yeah, I feel like that's another thing, like self-examination about your own motives is important because a lot of times I see people coming to get feedback. They're asking for critique, but what they actually want is somebody to compliment them. What they actually want is someone to say, you're doing a great job. Like, this is amazing. Or like maybe they're actually fishing for readers too. And that can backfire a lot. Don't come into a critique space with the idea that that's what you're going to get. There are a lot of times when I'm giving somebody critique, I'm like, I have nothing to say because this is actually pretty awesome. And I like this and that and this and the other thing.
</p>
<br/>
<p>00:45:07.74
</p>
<p>Delphina
</p>
<p>But that's not what you should be expecting. And the intent should be like, make sure that you know that it's very possible and likely that people are going to want to give you actual feedback for improvement.
</p>
<br/>
<p>00:45:27.38
</p>
<p>Rae
</p>
<p>I've actually also seen it backfire spectacularly when this happens. And their work is actually really awesome. Because when you ask for critique and your work is already like super up there, sure, you might get more readers or people telling you that you're completely awesome, you should do more. But people will also take that opportunity to nitpick. Because you ask for critique. So now they have to go and search for something that they need to critique you about. Because otherwise you're not getting anything from there that they think that you want.
</p>
<br/>
<p>00:46:15.16
</p>
<p>Delphina
</p>
<p>Oh, gosh, that's so true. I've seen that too. I feel like I was on a forum once where we had a critique the person above you sort of situation going on.
</p>
<br/>
<p>00:46:27.13
</p>
<p>Delphina
</p>
<p>And it was just like you got to somebody who was like just it like their comic was pretty good and like the person who wanted to jump in, maybe they didn't have quite as much experience or maybe they just didn't like see anything wrong with it so they found like some little detail like the shoe is weird. And it's just like, is that what you're focusing on? Is that what you're doing? And that can just be awkward for everybody. I feel like.
</p>
<br/>
<p>00:47:07.10
</p>
<p>Claire
</p>
<p>I keep thinking about how my number one piece of advice is try to get the critique in writing so you can process it at your own pace. And it's not always possible, especially like art school or I’m in animation and like you get your critiques in like dailies calls with your supervisor.
</p>
<br/>
<p>00:47:17.11
</p>
<p>Delphina
</p>
<p>yeah.
</p>
<br/>
<p>00:47:28.98
</p>
<p>Claire
</p>
<p>So sometimes it can be really, really hard to take a critique in person. I used to be really, really bad at it. I would never lash out or get angry at the person or anything, but I would push back and I would try to excuse things. I also heard from other people that like, even if I'm being quiet, like I'm listening and my eyebrows are reacting to what the person is saying.
</p>
<br/>
<p>00:47:59.80
</p>
<p>Delphina
</p>
<p>Oh my god.
</p>
<br/>
<p>00:48:00.54
</p>
<p>Claire
</p>
<p>It was very funny. It was embarrassing, but also very funny to hear that in hindsight, because I'm like, yeah, yeah, my eyebrows are basically the echocardiogram of my brain. It's just like if they go up, it means I think you said something stupid.
</p>
<br/>
<p>00:48:18.26
</p>
<p>Rae
</p>
<p>Oh my god.
</p>
<br/>
<p>00:48:19.42
</p>
<p>Claire
</p>
<p>And I felt really bad about that. So like, I actually, over time, I realized like, I have to learn a way to just become so, so externally Zen about that moment.
</p>
<br/>
<p>00:48:34.97
</p>
<p>Claire
</p>
<p>It's going to hurt either way. Like if somebody is telling you something that you don't agree with and that's going to make your life harder, just, you have to let it flow past you in that, and in that particular moment.
</p>
<br/>
<p>00:48:49.69
</p>
<p>Claire
</p>
<p>Oftentimes, ‘cause if they're being mean to you, that's one thing, but like if they're actually trying to help you, you don't want them to feel bad about trying to help you. It's tricky. It's tricky. ‘Cause my viewpoint on critique actually changed when I became a supervisor and I had to give a lot of critique to people. And I saw people that were the age that I was having the most trouble at with critique. And I'm like, yeah, I get it. That was how I was before. I didn't want to go back and change this tiny little thing. I didn't want to go back and do a huge redo of something.
</p>
<br/>
<p>00:49:28.60
</p>
<p>Claire
</p>
<p>But there's just something about it, at least in a professional sense, it is different, but you kind of do enter into this contract with whoever is giving you the critique. Ideally, if they break it, that's on them, but you can still uphold it as strongly as you can. Be respectful, don't turn it into a fight, absorb it,
</p>
<br/>
<p>00:49:57.24
</p>
<p>Claire
</p>
<p>but then release that bad energy that you absorbed somewhere else. Again, a partner or going for a walk or stabbing the wall, Something. It's really, really hard to do. And I think it takes years of practice, which is why I think getting something written is always better. Because at the very least, you can do the, like, I can walk away and I can tell that this is going to be hard, so I'll look at it later.
</p>
<br/>
<p>00:50:26.20
</p>
<p>Claire
</p>
<p>You have control over the flow of information, but if you don't, then those are moments where you can basically just be like, I try and have an echo in my head. It's just like, well, that's just your opinion, man.
</p>
<br/>
<p>00:50:39.10
</p>
<p>Claire
</p>
<p>Like, that's just your opinion. And it's like, yeah, that is their opinion. And they're sharing it. partially to help you, hopefully entirely to help you. So again, like it was said earlier, like every critique will sound a little bit harsher at the very least at first, but then you go away and you scream a little bit and then you think about it and you're like, actually, yeah, that's, that is a good point. Maybe they said it in a bad way, but that's still one person's experience with my work.
</p>
<br/>
<p>00:51:11.96
</p>
<p>Claire
</p>
<p>And even if you make a movie and it makes a million dollars. Sorry, bad scale now. A billion dollars. But basically, like there's always going to be somebody looking at it being like, that was awful and I hated it. And you're just like, I don't know exactly what you wanted out of it, but that is your experience and that is going to be someone's experience out there. So like I don't know. It's kind of a long-term fortification process, but it is possible. And exposure therapy, I don't know. But a lot of it just is kind of trying to find that inner peace at that moment and realizing It will be okay. It will be okay.
</p>
<br/>
<p>00:51:53.62
</p>
<p>Rae
</p>
<p>I definitely think that the main benefit to going to art school was being exposed regularly to both giving and taking critique.
</p>
<br/>
<p>00:52:07.90
</p>
<p>Rae
</p>
<p>And I know that a lot of people that have not been able to go don't have that built-up resistance to taking it. So it's hard to know where people are when they ask for critique.
</p>
<br/>
<p>00:52:26.49
</p>
<p>Rae
</p>
<p>But exposure definitely does help. Sometimes you can do it in ridiculous ways like, one of the art forums that I used to frequent actually had a thread where this person was just like, “post your art and I'll insult it.”
</p>
<br/>
<p>00:52:46.40
</p>
<p>Delphina
</p>
<p>Oh my God.
</p>
<br/>
<p>00:52:47.38
</p>
<p>Rae
</p>
<p>And people would, and it was actually one of the most popular art posting threads at that time. And most people thought it was really funny, but you did get a few people that got super offended that their art was insulted when they posted in the “I'll insult your art” thread.
</p>
<br/>
<p>00:53:10.58
</p>
<p>Delphina
</p>
<p>Oh, man, that sounds intense. But like, yeah, were they like really long insults or like, you know, just like snippy little, wow, that green? Are you serious?
</p>
<br/>
<p>00:53:19.90
</p>
<p>Rae
</p>
<p>Well, the funny thing is, this person actually would usually insult your art in a funny way, but also in a constructive way to point out like, oh, hey, this anatomy is kind of weird.
</p>
<br/>
<p>00:53:35.51
</p>
<p>Rae
</p>
<p>They would go, “This anatomy looks like it went through the blender. You need to do this, this, and this to, you know, make it look the way you want.”
</p>
<br/>
<p>00:53:47.10
</p>
<p>Rae
</p>
<p>So it was actually kind of... bad and good at the same time.
</p>
<br/>
<p>00:53:53.30
</p>
<p>Claire
</p>
<p>But I think that's the best case scenario. If somebody sets clear kind of expectations on what the tone is going to be, so you're not surprised by anything going in, but then they also know what they're talking about.
</p>
<br/>
<p>00:54:06.36
</p>
<p>Claire
</p>
<p>And especially in a case like that, it's not like, I'll insult it to make myself feel better. It's like, I'll insult it to show you immediately what you need to fix. Like, I think that's something a lot of people want. And I think that's something a lot of people want when they ask for critique, because they are thinking about it more as specific things that they can address to make their future work stronger. Whether it is like you don't you draw this particular kind of anatomy weirdly, or like this perspective is odd, keep an eye on that. Like that's, I think that kind of thread,
</p>
<br/>
<p>00:54:43.54
</p>
<p>Claire
</p>
<p>that makes everybody more comfortable with the idea of improving because you go in there, you're like, all right, hit me. And then somebody hits you and you're like, cool, now I know how to dodge that sort of, I guess.
</p>
<br/>
<p>00:54:57.59
</p>
<p>Delphina
</p>
<p>I'm amazed at this. That sounds like an amazing thread. What I kind of like about it is that you can participate. You can see what's going on with other people. So you can see this person say, I'll insult your thread. And somebody else completely unrelated says, OK, here's my art. Insult me. And you laugh along because they made it funny. And now you're like, okay, we can have fun with this. And some of it is like, yes, you're going to be the butt of the joke if you jump in. But that was that was your—you instigated it and you have a little more control over the parameters of when it's going to happen. So as an exposure therapy thing, maybe that's okay. But
</p>
<br/>
<p>00:55:45.76
</p>
<p>Delphina
</p>
<p>I feel like I would still want to take some time away. And so how dare they, I can feel myself saying, how dare they insult that about my thing?
</p>
<br/>
<p>00:55:58.33
</p>
<p>Rae
</p>
<p>Yeah, it was really funny. It does sting a little bit, but it's like it's hard to, you know, feel bad about a cream pie being smashed in your face when everyone else is covered in cream.
</p>
<br/>
<p>00:56:12.60
</p>
<p>Claire
</p>
<p>Yeah, and you asked for it, too. like you went and you're like, hit me with the pie, and somebody hit you with the pie, and you're like, ow, how dare you? I look like a fool. But also, this was what I wanted. Thank you
</p>
<br/>
<p>00:56:25.49
</p>
<p>Delphina
</p>
<p>That was like 90% of the game shows on Nickelodeon in the 90s too. Like hit me with a pie. As humans, I feel like we like hitting people with pies and we like getting hit by pies and on some level, right? But it's different, I guess, when it's your magnum opus or your story that you've been thinking about for years and years so I do feel like that space sounds fun but I also want spaces where people are more respectful.
</p>
<br/>
<p>00:57:01.18
</p>
<p>Delphina
</p>
<p>For me, I guess, I always try to plan, like, okay if I get a curveball, if somebody goes back and says I need to change something that I don't want to change, what potential plans would I have for doing that? Could I do that in a second story? Could I do that like in an a future chapter? Could I make some like smaller changes along the way at least to show the critiquer that I listened and that I cared about what they said ultimately after the wave of emotion has passed because that's the thing—I’m just very community brained. I want
</p>
<br/>
<p>00:57:47.51
</p>
<p>Delphina
</p>
<p>communities to thrive. I want healthy critique spaces to exist and continue to thrive. And I don't want anybody to be afraid of getting critique. And I don't want people being afraid of giving critique because they're, you know, we don't—it feels horrible when you give a critique, you give something that you think is honest, but helpful. And the person runs away and says,
</p>
<br/>
<p>00:58:16.12
</p>
<p>Delphina
</p>
<p>“Well, now I don't want to make comics anymore.” I mean, that sucks. Nobody wanted that. And I feel like just understanding nobody wanted that, it helps me temper my emotions a little bit.
</p>
<br/>
<p>00:58:34.62
</p>
<p>Claire
</p>
<p>Yeah, I feel like you're so experienced with giving critique in the SpiderForest arena, basically. The whole point of SpiderForest, at least in that degree, is to help people get better. The point of the critique is to help someone get into SpiderForest like in the future, whether they do a resubmission or not. I wish people would realize you want to help. You don't want someone to run away. I don't approach any critique, I don't look at any comic, being like, you should stop making comics. The only time is if it's actively like hurting you or you’re unhappy or something.
</p>
<br/>
<p>00:59:19.64
</p>
<p>Claire
</p>
<p>But no, I want your comic to be freaking amazing. I want everybody to have exactly what they want in terms of audience and people being engaged and understanding things. Sometimes you just need someone else's opinion to kind of nudge you in that direction. Like my comic would not be what it is now if it had not gotten critique over the years from some of the people in here. I have whole bits of chapters that are different now because of what some of my friends have said. And I'm like, that's actually a really good point. I didn't have that planned.
</p>
<br/>
<p>00:59:53.41
</p>
<p>Claire
</p>
<p>It's going to be hard to do, but I want to because they've given me something to go off of. And I don't know. I never want anybody to be discouraged.
</p>
<br/>
<p>01:00:05.05
</p>
<p>Claire
</p>
<p>It's awful when they take it a certain way but then you also end up being like, was I too harsh? And when you think that you weren't. like, what do you do there? It's really really hard.
</p>
<br/>
<p>01:00:15.74
</p>
<p>Delphina
</p>
<p>Yeah, I think we can get there. I do.
</p>
<br/>
<p>01:00:18.84
</p>
<p>Claire
</p>
<p>I do too
</p>
<br/>
<p>01:00:18.89
</p>
<p>Rae
</p>
<p>Yeah.
</p>
<br/>
<p>01:00:21.27
</p>
<p>Rae
</p>
<p>Yeah, we just need people to realize we want you to succeed. If we didn't want you to succeed, we probably wouldn't be joining the conversation in critiquing you.
</p>
<br/>
<p>01:00:36.76
</p>
<p>Claire
</p>
<p>Exactly.
</p>
<br/>
<p>01:00:39.13
</p>
<p>Delphina
</p>
<p>Yeah, absolutely.
</p>
<br/>
<p>01:00:42.97
</p>
<p>Delphina
</p>
<p>Okay, well, on that note, yeah, absolutely stop by SpiderForest if you want a critique. You can get a critique whether or not you apply. We have a little critique forum in our hub, so you can go there, make an account, and we'll give you a critique if we can. and we also have a critique event with the Cartoonist Co-op coming up in June.
</p>
<br/>
<p>01:01:08.95
</p>
<p>Delphina
</p>
<p>I want to say. So that'll be another fun opportunity if you're looking for critique to seek that out too. But yeah, other than that, that's a chicken salad Caesar wrap. Thank you so much for listening. I have been your host Delphina and you can check out my work at sombulus.com.
</p>
<br/>
<p>01:01:29.02
</p>
<p>Rae
</p>
<p>And I'm Rae, and you can check out my work at EmpyreanComic.com or Overlord of Ravenfell on Webtoon.
</p>
<br/>
<p>01:01:38.33
</p>
<p>Claire
</p>
<p>And I've been Claire Clam. You can check out my comic at phantomarine.com.
</p>
<br/>
<p>01:01:44.09
</p>
<p>Rae
</p>
<p>So who wants to insult my art?
</p>
<br/>
<p>01:01:47.19
</p>
<p>Claire
</p>
<p>No, I can't do it. I'm putting my knives away.
</p>
<br/>
<p>01:01:49.43
</p>
<p>Delphina
</p>
<p>I can.
</p>
<br/>
<p>01:01:52.63
</p>
<p>Delphina
</p>
<p>I want to stab it with a knife.
</p>
<br/>
<p>01:01:54.42
</p>
<p>Claire
</p>
<p>No… such violence.
</p>
</ul></br></source></p>
]]></description>
        </item><item>
        <title>Patreon Secret Bonus Episodes!</title>
        <link>https://screentonescast.com/view/183</link>
        <guid>https://screentonescast.com/view/183</guid>
        <pubDate>Fri, 10 Apr 2026 00:00:00 EDT</pubDate>
        <description><![CDATA[

]]></description>
        </item><item>
        <title>The Truth About Art School</title>
        <link>https://screentonescast.com/view/181</link>
        <guid>https://screentonescast.com/view/181</guid>
        <pubDate>Tue, 31 Mar 2026 21:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Have you come across a creator with a style that astounds you and wished you could bottle it up for yourself? Perhaps even....devour it? Join us today as our hosts discuss the dark secret behind art school...and the truth about how they really got their webcomic powers.
</p>
<!--truncate-->
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/AprilFools26.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/AprilFools26.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<br/>
<iframe width="560" height="315" src="https://www.youtube.com/embed/Nl52gAAWrkc?si=1j91i4-IljmbrTD1" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In this Episode:</h2> <ul>
<p>[REDACTED]
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: April 1, 2026
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Kristen Lee (Krispy) - she/they, https://ghostjunksickness.com https://www.lunarblight.com
</p>
<br/>
<p>Claire Niebergall (Clam) - she/her, <a href="https://phantomarine.com”>https://phantomarine.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em></ul>
<br/>
<p>00:00.00
</p>
<p>Krispy
</p>
<p>extremely orgasmic episode
</p>
<br/>
<p>00:03.65
</p>
<p>Delphina
</p>
<p>Oh my goodness.
</p>
<br/>
<p>00:04.28
</p>
<p>Varethane
</p>
<p>Say that again.
</p>
<br/>
<br/>
<p>00:04.86
</p>
<p>ClaireClam
</p>
<p>Wow.
</p>
<br/>
<p>00:05.78
</p>
<p>Krispy
</p>
<p>five times fast
</p>
<br/>
<p>00:05.78
</p>
<p>Varethane
</p>
<p>Say that again on air.
</p>
<br/>
<p>00:06.29
</p>
<p>Delphina
</p>
<p>Oh, we are recording. Hello. Hello. And welcome to Screen Tones, where we talk anything and everything webcomics. Today, we're going to be talking about a very important tool for webcomic creators. I'm Delphina. I use she, her pronouns, and I make the webcomic Sombulus.
</p>
<br/>
<p>00:24.19
</p>
<p>ClaireClam
</p>
<p>I'm Claire, also known as Clam. I use she/her pronouns as well. I make the webcomic Phantommarine.
</p>
<br/>
<p>00:29.96
</p>
<p>Krispy
</p>
<p>I'm Krispy. I use she /they pronouns, and I make the webcomics Ghost Junk Sickness and Lunar Blight.
</p>
<br/>
<p>00:35.86
</p>
<p>Varethane
</p>
<p>And I'm Verathane. I use she/they pronouns, and I make the webcomics Wychwood and Chirault.
</p>
<br/>
<p>00:42.48
</p>
<p>Delphina
</p>
<p>Okay, so there is nothing more important than learning from your peers and mentors. We talk about this a lot. It's important to read comics. It's important to study how things work so you can integrate techniques into your own journey. And one classic way of doing this is using your inhale ability to consume other creators and use their skills as your own. There's so much knowledge to be gained by devouring people and objects around you. So today we're gonna talk about it. So I'm going to throw the first question to you, Krispy. What is your experience with eating other creators for your artistic growth?
</p>
<br/>
<p>01:21.53
</p>
<p>Krispy
</p>
<p>Well, first of all, it's a wonderful source of nutrition. And sometimes I find that like when I'm feeling a little down, you know, a little sluggish, you know, I think it's just an instant pick me up.
</p>
<br/>
<p>01:33.30
</p>
<p>Krispy
</p>
<p>You know, you kind of just go at it with some forks and knives and it makes it really easy, especially when it's like I have a lot of artists that I look up to. And so my list is quite long.
</p>
<br/>
<p>01:44.86
</p>
<p>Krispy
</p>
<p>It's quite easy to, you know, find a bit of a target. I don't usually like to work use the word target. sounds a little aggressive, but you know,
</p>
<br/>
<p>01:52.09
</p>
<p>Delphina
</p>
<p>People kind of react to that, yeah.
</p>
<br/>
<p>01:54.01
</p>
<p>Krispy
</p>
<p>Yeah, yeah. So I'm going to say my inspiration. I'll just use that as a blanket kind of term for it. But, you know, I find my inspiration and, you know, yeah, I just kind of go at it. I've got some custom tools that I actually use for consumption of an artist that I really enjoy their techniques with. And, you know, I think that with the proper tools, like a good fork, a good knife, you know, you can kind of get into you know, cutting away the parts that you really do like and and just devouring them, just seeing how it tastes for your own self. I find that really helpful. So that's my experience.
</p>
<br/>
<p>02:36.44
</p>
<p>Krispy
</p>
<p>You know, it's kind of varied. I've been doing this for many, many, many years. And, you know, it just depends on how far you want to go.
</p>
<br/>
<p>02:53.02
</p>
<p>Krispy
</p>
<p>Sorry. Okay.
</p>
<br/>
<p>02:59.68
</p>
<p>Delphina
</p>
<p>It's true. It's so true. I mean, like you can't really, there's going to be different limits for different people. And there's no one right answer. We talk about this a lot on this podcast. There's a lot of ways to make web comics and to enhance your artistic growth. So I feel like, yeah, whatever you're comfortable with is kind of key here.
</p>
<br/>
<p>03:20.76
</p>
<p>Krispy
</p>
<p>Absolutely. I think that's just that's paramount is just being comfortable with, you know, those techniques and who you just go after. And, you know, I've learned that this is just great it's a great method to get over a lot of my hunger for new kind of skills. And I've grown a lot from it. It's wonderful. I would always eat people. Yeah.
</p>
<br/>
<p>03:49.30
</p>
<p>Delphina
</p>
<p>I mean, that's the thing that's like, great to hear. And that's what we're talking about. It's come up in our chat, too, in the Discord server. So if you're not in our Discord server already, you should definitely join in because we have really important conversations like this. I'm going to also throw it to you, Clam. What is your experience in this area, eating other creators for your artistic growth?
</p>
<br/>
<p>04:11.11
</p>
<p>ClaireClam
</p>
<p>I'm so glad you asked. If you hear anything outside right now that sounds like helicopters or sirens, don't worry about it. They're trying to find me because they're jealous of me trying to eat people.
</p>
<br/>
<p>04:23.85
</p>
<p>ClaireClam
</p>
<p>I'm really, really good at it. And I haven't gotten caught yet, but you know, they might get close.
</p>
<br/>
<p>04:28.71
</p>
<p>Delphina
</p>
<p>That's great. Yeah, I mean, I have heard sirens and stuff recording with you before, so
</p>
<br/>
<p>04:30.10
</p>
<p>ClaireClam
</p>
<p>Yeah.
</p>
<br/>
<p>04:34.07
</p>
<p>ClaireClam
</p>
<p>Yeah, yeah, you know secret's out. It's because I'm a cannibal. And like, the thing is, I'm just really lazy. I don't want to work hard at getting good at art.
</p>
<br/>
<p>04:45.91
</p>
<p>ClaireClam
</p>
<p>I just want to eat people and consume their power. I want it really badly. I think that it's like, you know, sometimes shortcuts are totally fine. And I think in today's modern landscape, everybody seems to want a shortcut to getting better at art. And some people want to destroy the environment. And I just want to, you know, just want to eat people.
</p>
<br/>
<p>05:11.61
</p>
<p>ClaireClam
</p>
<p>I think it's perfectly fine. I once ate a guy because I didn't want to learn how to draw hands. And Kirby style, I had a hand growing out of my forehead right after that happened. But I got really, really good at drawing hands. So, you know, it's a win-win.
</p>
<br/>
<p>05:29.94
</p>
<p>ClaireClam
</p>
<p>Your hand was raised.
</p>
<br/>
<p>05:31.76
</p>
<p>Delphina
</p>
<p>Yeah. well
</p>
<br/>
<p>05:32.83
</p>
<p>Krispy
</p>
<p>I couldn't stop laughing. I was going to interject, but then I just blew up. When you said that you had a hand on your forehead, I was just going to be like, oh, what would you consider a shortcut?
</p>
<br/>
<p>05:42.23
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>05:52.98
</p>
<p>Delphina
</p>
<p>I mean, this is a very important conversation too in the age of AI and everyone's trying to do things. I think the cannibalism route is something that's kind of true and tested and doesn't damage the environment too much besides like one person's day, right?
</p>
<br/>
<p>06:08.89
</p>
<p>Varethane
</p>
<p>I know the AI guys are clearly just doing it because they want what we have.
</p>
<br/>
<p>06:13.66
</p>
<p>ClaireClam
</p>
<p>Yeah, they don't have good taste and they don't taste good.
</p>
<br/>
<p>06:14.54
</p>
<p>Krispy
</p>
<p>oh yeah
</p>
<br/>
<p>06:17.27
</p>
<p>Varethane
</p>
<p>No no, neither of those things.
</p>
<br/>
<p>06:17.94
</p>
<p>Delphina
</p>
<p>They don't taste good, I know, neither of those things. It's just, it's really gross to hear what people will do to make art. And like, I just encouraging everybody to go back to something wholesome here.
</p>
<br/>
<p>06:31.68
</p>
<p>Delphina
</p>
<p>Right. So, I mean, that's really important too.
</p>
<br/>
<p>06:36.19
</p>
<p>Delphina
</p>
<p>I'm going to throw it to you, Thame. What is your experience with devouring other creators for your artistic growth?
</p>
<br/>
<p>06:42.23
</p>
<p>Varethane
</p>
<p>Well, I feel like the bulk of my own eating experiences were long enough ago that, like, they kind of fade into the past, but I did my time in the mines of eating many other creators. I would idolize cool stuff that I saw other people doing, like… this coloring style, It's just so cool. Like, this like graphic approach to it. It's hard choosing between different styles and finding your own voice in your artwork. So… you know. I simply ate people who had what I wanted to, to obtain it for myself.
</p>
<br/>
<p>07:17.30
</p>
<p>Varethane
</p>
<p>But it definitely get tricky after a certain point because after you've consumed enough other creators, you start really having to look over your shoulder for other people trying to do the same to you. I just can't even think of how many times I've had to fend off Krispy from eating my eyebrows off. I keep regrowing them, but like, it's tough.
</p>
<br/>
<p>07:37.68
</p>
<p>Krispy
</p>
<p>They're so delicious.
</p>
<br/>
<p>07:38.01
</p>
<p>Varethane
</p>
<p>They're starting to lose hairs.
</p>
<br/>
<p>07:38.60
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>07:41.14
</p>
<p>Varethane
</p>
<p>They're not growing back properly anymore. So, you know, you gotta watch yourself as well. It's one of the caveats to this strategy. It's very effective though.
</p>
<br/>
<p>07:52.25
</p>
<p>Varethane
</p>
<p>I can't recommend it enough.
</p>
<br/>
<p>07:52.38
</p>
<p>ClaireClam
</p>
<p>Krispy, what powers do you get from eating Thane's eyebrows? I've always wondered if it feels like it should be very powerful. Like what do you unlock?
</p>
<br/>
<p>08:05.46
</p>
<p>Krispy
</p>
<p>I actually get kind of a time variant. So when I started to eat people's eyebrows, the really cool thing is that, I think, so we are not aware of our time on this earth. But when I eat eyebrows, there's a plus five that happens. And that's like a five extra minutes. So when I eat an eyebrow, I get an extra five minutes. So it's why it's a delicacy to me personally. I could become immortal.
</p>
<br/>
<p>08:33.27
</p>
<p>Krispy
</p>
<p>I choose not to though.
</p>
<br/>
<p>08:35.10
</p>
<p>Varethane
</p>
<p>Yeah, it is unfortunately something unique just to my eyebrows because I really focused a lot of my, I min maxed, so to speak, a lot of the other creatives that I ate. I was aiming towards a speed build, like to get really fast at doing art. So unfortunately, that's my trait.
</p>
<br/>
<p>08:53.05
</p>
<p>Varethane
</p>
<p>But don't even think about it, listeners, you're not getting any of this.
</p>
<br/>
<p>08:57.88
</p>
<p>Delphina
</p>
<p>Yeah, for sure. It's difficult. I've tried to eat Thane's eyebrows before. She's very fast and she has a bike and she can ride away super fast as soon as she thinks that you're going to come up and eat her eyebrows. It's yeah, I feel like that can be a challenge for me. For my own experience, I feel like really it started in school. I was an art major and there were just, I wasn't really going the traditional drawing route. I was doing more graphic design stuff, but even there I was seeing skills and things that could help me on a comic journey. So at the end of the semester, a lot of the professors were like, yeah, okay, you can eat me. I'll respond. And so we're like, great. And so all the students devoured the professors and kind of gained their experiences. So that was kind of my first experience. And I know a lot of people have this kind of weird thing about, oh, self-taught versus going to a school or university or something.
</p>
<br/>
<p>09:57.72
</p>
<p>Delphina
</p>
<p>There's advantages to both, but I will say in a more formalized way, like it's kind of more banquet style when you're going, in a, in a college or or art school situation, you can kind of split up things and it's a little more orderly as opposed to when you're kind of going it alone and you're trying to be self-taught and you're trying to eat people off the street. Like that can be really tricky and informal. It kind of takes the right brain to do this. I t just kind of depends on your style. There's all kinds of ways to go about it. 
</p>
<br/>
<p>10:46.79
</p>
<p>Delphina
</p>
<p>And I'm really, like, super curious just to ask around other helpful techniques you've learned from devouring other creators. We talked about the plus five that Krispy gets from Thane's eyebrows, but, you know, what else? Like, do you get laser beams? Do you get, like, the ability to draw hands, like Clam was saying? Like, what other things are out there when you eat other people?
</p>
<br/>
<p>11:04.54
</p>
<p>Krispy
</p>
<p>It's interesting because it varies so much. And, you know, I think that you do have to be a little picky when it comes to devouring people because, you know, I think of inspiration boards. You know, you kind of come together and you put together kind of a menu. You know what I'd call it a menu of sorts. And, you know, I think of putting together images, artists that have techniques that I want, and I'd like to see it all together, all on and an image. And, you know, from there, that helps, you know, get into that mindset. That helps with your trajectory and getting your tools ready and knowing where to go. You know, when Clam was talking about how successful she was getting to these artists, you know, that blew me away because, you know, there's a curve to get there. It's not just, you know, okay, that's it. Like, you know, we were talking about the AI bros where they just, they skip the most important steps and those steps are what make you as an artist, I think.
</p>
<br/>
<p>12:16.25
</p>
<p>Varethane
</p>
<p>And that's why they're so unnutritious.
</p>
<br/>
<p>12:18.44
</p>
<p>Krispy
</p>
<p>Mm-hmm. Absolutely. Absolutely. And, you know, it's a lot of it is always actually not a lot of it. It's always going to be about the journey. So, you know, as far as like powers or or things that I've learned, it's just vast.
</p>
<br/>
<p>12:33.84
</p>
<p>Krispy
</p>
<p>It's vast. When I build that menu, I'm curating it. I'm just like, OK, you know, I love how this artist draws hair and, you know, look out. because I'm gonna get you, and I do. And it's great because you know those are just the skills that you've learned you can get to that point that you get that artist and you watch how they draw and then comes their time where you– sorry oh I'm so sorry holy shit.
</p>
<br/>
<p>13:07.16
</p>
<p>Varethane
</p>
<p>You got this.
</p>
<br/>
<p>13:10.42
</p>
<p>Krispy
</p>
<p>Then comes their time where, you know, you get that, that skill, you devour them, you know, bit by bit. And again, it is about curating, sorry, a bit of being particular about the menu that you've created to get those skills. Cause you can get many skills. You can get hands, you can get, you know, plus fives. 
</p>
<br/>
<p>13:36.63
</p>
<p>Krispy
</p>
<p>That's different. I think, the eyebrows kind of aspect when you're getting picky with, you know, specifics. That's a secret. I don't know if I can, I don't want to reveal that in a podcast to be quite honest.
</p>
<br/>
<p>13:49.30
</p>
<p>Delphina
</p>
<p>That's understandable. Yeah, it's everybody kind of got their ways of going about it and their different techniques. And you do have to be careful about how you approach this for sure. I'm going to throw it to Clam like things that I'm also going to ask, techniques that you've gained that really worked for you and techniques that did not work for you at all. Like you consumed somebody and you tried to use their ability and it just did not work for you.
</p>
<br/>
<p>14:18.20
</p>
<p>ClaireClam
</p>
<p>Yeah, so I made the mistake one time of eating too many people. And when that happens, your style kind of gets all, like, insane and crazy. And, like, there's, it's not very coherent once you get past, like, ten guys.
</p>
<br/>
<p>14:36.18
</p>
<p>ClaireClam
</p>
<p>And...
</p>
<br/>
<p>14:41.32
</p>
<p>Krispy
</p>
<p>It's so good! good!
</p>
<br/>
<p>14:44.22
</p>
<p>Delphina
</p>
<p>It really isn't. It's just, it kind of gets muddled. I've done the same thing. It's just so that like, they kind of kind of rumble around in your tummy and you're like, Oh, that that was too much.
</p>
<br/>
<p>14:56.86
</p>
<p>Delphina
</p>
<p>But I think it's important to have that too-much moment, like, because then you know where your limits are, right? Then you know, this is what's important to me.
</p>
<br/>
<p>15:05.14
</p>
<p>Varethane
</p>
<p>You got to really take care with the specs on your build.
</p>
<br/>
<p>15:02.58
</p>
<p>ClaireClam
</p>
<p>Yeah. And I think it, that's true.
</p>
<br/>
<p>15:09.50
</p>
<p>ClaireClam
</p>
<p>I do think it had kind of a weird effect because I suddenly got really good at collage and like, that's something that I never really thought would happen because suddenly you have like all these different styles all fighting for each other and you're like, wait, what am I going to do with this?
</p>
<br/>
<p>15:24.98
</p>
<p>ClaireClam
</p>
<p>And then you look at a magazine and you're like, oh, I know what to do with this. And suddenly you make a really good collage because that's the souls of 10 people all fighting inside of your body for dominance.
</p>
<br/>
<p>15:36.35
</p>
<p>ClaireClam
</p>
<p>And they can all have a little piece of the pie. So that's totally fine.
</p>
<br/>
<p>15:39.58
</p>
<p>Delphina
</p>
<p>Is that how mixed media works? Is that how they've been?
</p>
<br/>
<p>15:41.78
</p>
<p>ClaireClam
</p>
<p>I think so.
</p>
<br/>
<p>15:43.20
</p>
<p>Delphina
</p>
<p>Oh.
</p>
<br/>
<p>15:44.01
</p>
<p>ClaireClam
</p>
<p>I think I've always, like when I was in art school and I looked at the mixed media side of the class, I was always like, hmm, they're eating...
</p>
<br/>
<p>15:53.59
</p>
<p>ClaireClam
</p>
<p>Really too much like I would see them constantly eating and I'm just like I where's all of that going but then you look at their art and you're like I understand like there is there is there is a method to this madness and I don't think it works for me because mixed media is not really my thing but if it is yours then maybe that is something for you to consider
</p>
<br/>
<p>16:18.62
</p>
<p>Delphina
</p>
<p>Absolutely. I feel anything can kind of work in the world of web comics. And you know, just considering different things, trying them out, see what doesn't work.
</p>
<br/>
<p>16:31.25
</p>
<p>Delphina
</p>
<p>You know, it's okay. It's okay to experiment. It's okay to devour anything and everything that you want. So yeah, I'm going to throw it to you, Thane. What kinds of things, abilities have you gained from, devouring  other people or objects or what really worked for you and what didn't work for you.
</p>
<br/>
<p>16:54.58
</p>
<p>Varethane
</p>
<p>Well, I mean, like I said earlier, I really specced into a very speed focused build and I've been actually thinking that I really need to kind of go back in the other direction. So I'm keeping my eye out now for something that is more kind of render oriented that can really get into the details and like you know, those big, like impressive paintings. 
</p>
<br/>
<p>17:30.68
</p>
<p>Varethane
</p>
<p>So I'm kind of keeping an eye out for possible targets in that line, just because, you know, if you focus too much on one type of artist to devour, you can end up with a lot of the same skill and you sort of lose focus in other areas. So that can be one, a bit of a bit of a pitfall, I guess, because I did get very fast out of the bargain, but I need to, I lost some of the detail. So I've got to regain that somehow.
</p>
<br/>
<p>17:48.65
</p>
<p>Varethane
</p>
<p>Making my list.
</p>
<br/>
<p>17:49.88
</p>
<p>Delphina
</p>
<p>Yeah, yeah, I feel that. And for me, I was just, like I've been working on Sombulus. It's coming up on like 16 years at this point. And it's, it's a lot. And I've learned so much. I've met so many wonderful artists over the years that I've later consumed.
</p>
<br/>
<p>18:10.44
</p>
<p>Delphina
</p>
<p>And I think that it all helped me in the end, but it took a while. And so I feel like maybe being a little more deliberate, making that menu, like Krispy said, to really focus on what powers I want for what scene would be a good idea. That's kind of one of my regrets for webcomics. 
</p>
<br/>
<p>18:42.90
</p>
<p>Delphina
</p>
<p>But I've gotten a lot of... speed, I've gotten a lot of good character interactions. Like if you eat two people at once, like if they're friends or something like that, I think you kind of get that voice for dialogue that you might have otherwise, like you might not have with just one person.
</p>
<br/>
<p>18:57.70
</p>
<p>Delphina
</p>
<p>So like eating in pairs kind of works for me. But yeah, there's a lot of different ways to go about it, I guess. I keep saying that, but it's true. It's so true.
</p>
<br/>
<p>19:08.48
</p>
<p>Delphina
</p>
<p>And I just want people to know that their culinary experience can be as vast as they need it to be for sure. 
</p>
<br/>
<p>19:18.52
</p>
<p>Varethane
</p>
<p>Eating in pairs, wow. That's impressive.
</p>
<br/>
<p>19:08.54
</p>
<p>Delphina
</p>
<p>I mean, yeah, you kind of have to open your mouth a little wider, and stretch your face out a little bit. It looks a little eldritch not gonna lie.
</p>
<br/>
<p>19:29.69
</p>
<p>Varethane
</p>
<p>Unhinge the jaw, I see, I see.
</p>
<br/>
<p>19:31.35
</p>
<p>Delphina
</p>
<p>Yeah, unhinged like a snake, you kind of get that snake jaw thing going on and just devour people. I think it works. But it takes practice for sure. So you're just keeping it in mind seeing what's comfortable for you. And as you grow, you'll be able to eat more and more people. So I'm going move on like what's your advice to someone who's having trouble finding ways of eating other creators maybe it feels like there's a morality issue there or for whatever reason is struggling do you have any techniques or or things to kind of make that easier for people I'll throw it to you Krispy
</p>
<br/>
<p>20:12.28
</p>
<p>Krispy
</p>
<p>Well, first things first is that, you know, all of our journeys are going to be different. All of our techniques are going to be different. And how you get from to B is going to be different from someone who does the journey from A to C. It's just interesting. So, you know, when you're creating that palette, that menu and you are going to have that certain palette, it's going to be different. And that's OK. That's OK. You're not going to have the same effects too as eating a creator, even if it's the same one, because, you know, like we've established, they do kind of revive. There is like a hub that creators do come back when they are devoured. It's really cool. Kind of like a Vita chamber. Anyway, So, you know, they come back and, you know, someone else wants to devour them like the professors all at once. But you're not going to come and walk away with the same ah technique that someone else did, because, you know, like I said, it's about picking and choosing and all artists have different kinds of things that. you know, you're kind of attracted to what you want in your own art. So say one artist has a really amazing technique with hands, but someone's like, the way they color is where I want to be. And so, you know, you're, you're just kind of picking and choosing from that. And sometimes, sometimes the feast is unsuccessful. And, you know, when I say that the feast is unsuccessful,
</p>
<br/>
<p>21:40.97
</p>
<p>Krispy
</p>
<p>That's not meaning it's a failure. You're still learning from it. But, you know, you're not going to just automatically walk away with an incredible hand technique. So you're going to have to just kind of expand that menu a little bit. Look at some more artists that fit, you know, what you're going for. And sometimes, you know, you're going to find something somewhere else, you know, off menu or just somewhere where you weren't thinking or like Clam has experienced become a different artist altogether. So, you know, I just think that that's really important to keep in mind and not be so stressed when you're thinking about, you know, your artist's journey and eating people. It's important to eat.
</p>
<br/>
<p>22:34.67
</p>
<p>Delphina
</p>
<p>It's important to eat. I think we all needed to hear that for sure. And I kind of want that on a t-shirt right now. But I'm going to throw it to you, Clam. What kinds of advice do you have to give someone who's struggling with finding ways of eating other creators, or for whatever reason?
</p>
<br/>
<p>22:53.18
</p>
<p>ClaireClam
</p>
<p>So one thing that I think a lot of people are struggling with today is this idea of separating the art from the artist. Because there's a lot of people that make really, really amazing art that are actually not good people.
</p>
<br/>
<p>23:07.42
</p>
<p>ClaireClam
</p>
<p>And I think the method of like finding them and eating them is actually a really, really good way of being like, okay, like maybe there's a morality issue, maybe it feels weird, but like at least I'm eating somebody who's mean and I'm absorbing whatever is good about them and I'm taking it from for myself.
</p>
<br/>
<p>23:25.78
</p>
<p>ClaireClam
</p>
<p>So ultimately like that is a good way of getting more comfortable with it. And then you can take the things about their art that you really like and just take it for yourself and put it out there and be like, it's mine now. And because it's been removed from the bad person, it's better. And, you know, I think everybody is going to struggle with the idea, you know, the first couple of times where you're just like, I really want to get better at this thing. I really like it. But I think that is one technique that I find is really, really good for just kind of dipping your toes in and being like, hmm, how can I justify this? Oh, wait, this person made something I love and I hate them.
</p>
<br/>
<p>24:07.56
</p>
<p>ClaireClam
</p>
<p>I'll just eat them.
</p>
<br/>
<p>24:08.98
</p>
<p>Varethane
</p>
<p>The Death Note approach.
</p>
<br/>
<p>24:10.45
</p>
<p>Delphina
</p>
<p>Well, I was going to say the Audrey 2 approach.
</p>
<br/>
<p>24:10.46
</p>
<p>ClaireClam
</p>
<p>Yes.
</p>
<br/>
<p>24:12.70
</p>
<p>Delphina
</p>
<p>I mean, I think either or. Like, you can kind of get started on that path anywhere. But that's a really good point that separating the art from the artist and being able to tell, like this is a technique I can use.
</p>
<br/>
<p>24:26.52
</p>
<p>Delphina
</p>
<p>I don't need to like this person. But it's still something that I can use and learn even if I don't agree with them. And you know to that end, they are contributing to your dietary needs.
</p>
<br/>
<p>24:40.14
</p>
<p>Delphina
</p>
<p>So I think that's really cool to hear.
</p>
<br/>
<p>24:40.40
</p>
<p>ClaireClam
</p>
<p>Yeah.
</p>
<br/>
<p>24:43.30
</p>
<p>Delphina
</p>
<p>Thane, I'm going to throw it to you. What kinds of, like, do you have any advice or recipes or something for people who are having trouble with eating other creators?
</p>
<br/>
<p>24:55.61
</p>
<p>Varethane
</p>
<p>Well, I mean, it's funny that you should mention that because there's something I've been thinking about for a while, and you could say it's a potentially infinite source, once it can be perfected. I like to call it the perfect recipe for Mother's Day.
</p>
<br/>
<p>25:08.92
</p>
<p>Varethane
</p>
<p>Water, 35 litres. Carbon, 20 kilograms. Ammonia, 4 litres. Lime. 1.5 kilograms, phosphorus 800 grams, salt 250 grams, saltpeter 100 grams, sulfur 80 grams, fluorine 7.5 grams, iron 5 grams, silicon 3 grams, trace amounts 15 other elements.
</p>
<br/>
<p>25:36.61
</p>
<p>Delphina
</p>
<p>Uh, that sounds, that sounds familiar. Oh. Oh God. Okay. We're going to have to edit this out. I don't, I don't think we can…
</p>
<br/>
<p>25:47.26
</p>
<p>Delphina
</p>
<p>No, dear God.
</p>
<br/>
<p>25:48.31
</p>
<p>Varethane
</p>
<p>Feel free to try this out at home, and let me know the results. I'm very curious.
</p>
<br/>
<p>25:49.88
</p>
<p>Delphina
</p>
<p>No.
</p>
<br/>
<p>25:50.04
</p>
<p>Krispy
</p>
<p>Can I have a print of that?
</p>
<br/>
<p>25:52.12
</p>
<p>Krispy
</p>
<p>I would love to get that printed.
</p>
<br/>
<p>25:53.18
</p>
<p>Varethane
</p>
<p>Oh yes, I'll share it with everyone.
</p>
<br/>
<p>25:54.52
</p>
<p>Krispy
</p>
<p>Thank you.
</p>
<br/>
<p>25:54.81
</p>
<p>Delphina
</p>
<p>No.
</p>
<br/>
<p>25:55.56
</p>
<p>Krispy
</p>
<p>Infinite.
</p>
<br/>
<p>25:55.68
</p>
<p>ClaireClam
</p>
<p>It sounds delicious, please.
</p>
<br/>
<p>25:55.84
</p>
<p>Delphina
</p>
<p>Oh God.
</p>
<br/>
<p>25:56.95
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>25:59.51
</p>
<p>Delphina
</p>
<p>Okay. Yeah, I was gonna say something about I don't even know what I was gonna say anymore. Oh, God, I have to stare at a wall. I'll be right back.
</p>
<br/>
<p>26:16.89
</p>
<p>Varethane
</p>
<p>You okay, Delphie?
</p>
<br/>
<p>26:18.71
</p>
<p>Delphina
</p>
<p>Yeah, yeah.
</p>
<br/>
<p>26:19.83
</p>
<p>Varethane
</p>
<p>Are you going to go try the recipe?
</p>
<br/>
<p>26:19.99
</p>
<p>Delphina
</p>
<p>Oh…
</p>
<br/>
<p>26:21.03
</p>
<p>Varethane
</p>
<p>Please let me know what happens when you do.
</p>
<br/>
<p>26:23.45
</p>
<p>Delphina
</p>
<p>Yeah… yeah that's what I'm going to do… It's going to be great. So is that a chicken Caesar salad wrap? Or...
</p>
<br/>
<p>26:35.64
</p>
<p>Varethane
</p>
<p>Are you sure it's chicken?
</p>
<br/>
<p>26:40.91
</p>
<p>ClaireClam
</p>
<p>Oh, asking the right questions.
</p>
<br/>
<p>26:49.18
</p>
<p>Delphina
</p>
<p>No, it's probably not. But I've been Delphina. You can find my webcomic, Sombulus, at Sombulus.com.
</p>
<br/>
<p>26:59.47
</p>
<p>ClaireClam
</p>
<p>I've been Claire Clam. You can find me at phantomarine.com.
</p>
<br/>
<p>27:03.56
</p>
<p>Krispy
</p>
<p>Hmm. I'm always going to be Krispy, fortunately. And you can find my work at ghostjunksickness.com and lunarblight.com.
</p>
<br/>
<p>27:13.10
</p>
<p>Varethane
</p>
<p>I'm Varethane and you can find my work at wychwoodcomic.com and chirault.sevensmith.net for at least as long as I continue to have my eyebrows.
</p>
<br/>
<br/>
<p>27:22.49
</p>
<p>Krispy
</p>
<p>Oh yeah. Right.
</p>
<br/>
<p>27:23.93
</p>
<p>Delphina
</p>
<p>I mean, but they grow back. It's fine.
</p>
<br/>
<p>27:26.97
</p>
<p>Varethane
</p>
<p>For now.
</p>
<br/>
<p>27:29.14
</p>
<p>ClaireClam
</p>
<p>So is this episode going up on August 8th or is it going up sooner?
</p>
<br/>
<p>27:33.98
</p>
<p>Delphina
</p>
<p>We can bump it up to maybe April, I think.
</p>
<br/>
<p>27:37.18
</p>
<p>ClaireClam
</p>
<p>Okay okay, we've got room.
</p>
<br/>
<p>27:38.42
</p>
<p>Delphina
</p>
<p>But August 8th is a good idea.
</p>
<br/>
<p>27:38.95
</p>
<p>Varethane
</p>
<p>Sounds good.
</p>
<br/>
<p>27:40.02
</p>
<p>Krispy
</p>
<p>yeah August 8th 
</p>
</br></source></p>
]]></description>
        </item><item>
        <title>Characters as Tools</title>
        <link>https://screentonescast.com/view/180</link>
        <guid>https://screentonescast.com/view/180</guid>
        <pubDate>Tue, 17 Mar 2026 21:00:00 EDT</pubDate>
        <description><![CDATA[
<p>We all love creating characters, and we want to make them feel like they could be real people. But at the end of the day, characters aren’t real people - they act as tools to help tell our stories, while hopefully still coming across as having a three-dimensional history and personality. Today we wanted to talk about how to interpret characters as storytelling tools - and what to do when your audience gets a little too invested.
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/CharactersAsToolsV2.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/CharactersAsToolsV2.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/KDuWsu0GyN0?si=x44A4ekazV-yWNCK" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In this Episode:</h2> <ul>
<li>How important is it to you in figuring out the purpose of your characters in the narrative?
</li>
<li>Has there been a character in your work - OR in another work you love - where you think readers treat their behavior as if they were real? What do people think of them, and why do you think that is?</li>
<li>What are some pitfalls you see writers fall into when they treat characters too much like people in their story?</li>
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: March 18, 2026
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Rae Baade - they/them, <a href="https://empyreancomic.com ">https://empyreancomic.com </a>
</p>
<br/>
<p>Star Prichard - she/her, <a href="https://thestarfishface.com/">https://thestarfishface.com/</a> <a href="https://castoff-comic.com/">https://castoff-comic.com/</a> 
</p>
<br/>
<p>Claire Niebergall (Clam) - she/her, <a href="https://phantomarine.com”>https://phantomarine.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
</br>people in their story?
<br/>
<br/>
<p>Notes:
</p>
<p>Lead Out TEMPLATE
</p>
<br/>
<p>Host: [comment relevant to what the last person said]. Anyway, that is a roasted red pepper and goat cheese wrap, thank you so much for listening! I’ve been your host, [name], and you can check out my work at [comic title or URL].’
</p>
<br/>
<p>[Other participants repeat their names and comic titles]
</p>
<br/>
<br/>
<p>Host: And well see ya later, slappers!
</p>
<br/>
<br/>
<p>Transcript:
</p>
<br/>
<p>00:00.86
</p>
<p>Varethane
</p>
<p>Hello and welcome to Screen Tones, where we talk anything and everything webcomics. Today we're going to be talking about what makes a character real, or maybe not real enough, and what that means when you're engaging with them as a reader. I'm Varethane, my pronouns are she/they, and I make the webcomics Wychwood and Chirault.
</p>
<br/>
<p>00:20.56
</p>
<p>Claire
</p>
<p>I'm Claire, also known as Clam, my pronouns are she/her. I make the webcomic Phantomarine.
</p>
<br/>
<p>00:27.48
</p>
<p>Rae
</p>
<p>And I'm Rae, my pronouns are they/them, and I make the webcomics On Empyrean High and Overlord of Ravenfell.
</p>
<br/>
<p>00:36.18
</p>
<p>Star
</p>
<p>And I'm Star, I use she/her pronouns, and my webcomic is Castoff.
</p>
<br/>
<p>00:41.91
</p>
<p>Varethane
</p>
<p>So we all love creating characters. I know I'm speaking for myself here, but possibly for a lot of other folks that the characters are kind of what make me get really excited about my comic.
</p>
<br/>
<p>00:53.34
</p>
<p>Varethane
</p>
<p>And while you're writing them, we want to make them feel as if they could be real people. But at the end of the day, characters are not actually real people. They act as tools to help us tell our stories, but still hopefully can come across as having a three-dimensional history and personality and be a complex person.
</p>
<br/>
<p>01:13.78
</p>
<p>Varethane
</p>
<p>So today we wanted to talk about how to interpret characters as storytelling tools and what to do if your audience gets a little too invested and just kind of talk about the subject overall because… it's interesting, there's some interesting stuff here! So I'm going to go into the first question, which is: how important is it to you to figure out the purpose of your characters in the narrative?
</p>
<br/>
<p>01:39.42
</p>
<p>Varethane
</p>
<p>And that'll be Clam first.
</p>
<br/>
<p>01:42.22
</p>
<p>Claire
</p>
<p>Okay. I think I run into this problem where I feel bad because I actually try to think about characters as tools first versus like, what's their personality? What do they look like? Like I—there's a few of my characters that have kind of sprung whole cloth from my brain as like, this is a real person and I know exactly how they talk and I know what they're all about. And I know, I already know why they're there in the story, but there's more of them where I'm like, I don't know everything about you yet, but I know why you're here.
</p>
<br/>
<p>02:17.21
</p>
<p>Claire
</p>
<p>And I think there's—it doesn't happen too often, but I do notice some shows, movies, games, even, where sometimes I look at a character, I'm like, why are you here? Like, I might like you, I might realize that the author really likes you and clearly, like, wants you to be here. But at the end of the story, I kind of look back and I'm like, I don't know what purpose you served. Like, what were you trying to say? How did you reflect on the theme? What were you kind of in relation to the other characters? I think there's plenty of room sometimes for just a character for character's sake because you just think that this would be fun or you think that it's appropriate. But even that is itself a tool. Like having fun with a character and creating them as...kind of way to spice up the story is itself a tool. So I don't know. I think a lot about like starting from the storytelling viewpoint of like, why do I want this character here? But then as a story goes on, like every character that I've made that started that way has blossomed into something else, something more complex as the story went on. So I think, I don't know, I find it kind of a nice starting point to be like, what is your purpose? What do I want you to be? And how can I get you to be that, but then also a little bit more?
</p>
<br/>
<p>03:51.84
</p>
<p>Varethane
</p>
<p>Yeah, it can be an interesting concept because there's definitely a balance between figuring out their utility for the story, but also making them still feel like you have that passion and personality and investment. And sometimes these things might jar up against each other. Before I get going on this too much, let's hear Rae's answer.
</p>
<br/>
<p>04:17.24
</p>
<p>Rae
</p>
<p>So for me, I do think it's very important to figure out what the purpose of your characters are in your narrative. A lot of my characters stem from RPs, so sometimes I have to pare them down to fit the narrative, or even sometimes I cut them depending on how much of my story is based off of the original roleplay. So I'll often look at it and go, you know, this is kind of bogging down the story. I need to cut this entire character from here because they aren't really contributing in other ways for what I want to be the main story. So I definitely think it's important in that aspect. And also you don't really want to be like those multi-season shounen where certain characters finish their purpose, but they kind of just hang around there and cheer on the main character, but don't really do much else.
</p>
<br/>
<p>05:13.56
</p>
<p>Rae
</p>
<p>I do actually find it more frustrating when a character hangs around with nothing to do rather than being written out of the story some way. Because there's really nothing wrong with having certain characters take a backseat in the narrative once they've fulfilled their purpose.
</p>
<br/>
<p>05:36.60
</p>
<p>Varethane
</p>
<p>Yeah, I feel like we've all read stories like that in a lot of mainstream media and manga tends to be awful for it because I think a lot of the publishers of those types of stories that are marketed to such a huge—like they expect big numbers from those series and they'll run those polls with the readership to determine what the favorite characters are, like basically a popularity contest among the cast of the story. And whoever wins it, they get to stick around for the next season or the next arc or the next batch of chapters. But sometimes, like, what if a character that is not the author's favorite wins the popularity contest and now they have to keep them around, but they don't actually...
</p>
<br/>
<p>06:19.31
</p>
<p>Varethane
</p>
<p>like them that much. So they're just kind of there. They're still in the story, but they don't have anything to do. It's definitely a thing that can happen. I see it and it's very frustrating.
</p>
<br/>
<p>06:32.19
</p>
<p>Claire
</p>
<p>That's my nightmare.
</p>
<br/>
<p>06:33.73
</p>
<p>Varethane
</p>
<p>I know, right?
</p>
<br/>
<p>06:37.62
</p>
<p>Varethane
</p>
<p>But yeah, characters as marketing tools is definitely one way in which they can fulfill utility. I got more thoughts on that one, but I'm going to let Star answer first.
</p>
<br/>
<p>06:48.86
</p>
<p>Star
</p>
<p>Yeah, so I actually have kind of a fun story for this one because I would say that most of my characters, not just in Castoff, but also just in general, are created as like, I have a purpose for them first. I don't necessarily remember every single character. Okay, Vector, my main character, actually was...
</p>
<br/>
<p>07:14.22
</p>
<p>Star
</p>
<p>He came to me in a dream, quite literally. I still cringe a little bit telling that story, but so obvious...
</p>
<br/>
<p>07:19.92
</p>
<p>Varethane
</p>
<p>That's amazing.
</p>
<br/>
<p>07:20.79
</p>
<p>Star
</p>
<p>Thank you I fever dream in college after a color theory class. Anyway... But yeah, so it's like I just—this Blorbo descended from the heavens and was like, “Make a webcomic about me.”
</p>
<br/>
<p>07:32.51
</p>
<p>Star
</p>
<p>And I was like, “Give me like four years.”
</p>
<br/>
<p>07:35.38
</p>
<p>Varethane
</p>
<p>Yes, master.
</p>
<br/>
<p>07:35.61
</p>
<p>Star
</p>
<p>And so, you know, sometimes that happens. And I have other characters where it's like, okay, I need this character—this character needs someone to talk to in this scene. And so I just make up a weird little dude.
</p>
<br/>
<p>07:53.05
</p>
<p>Star
</p>
<p>And then what usually happens nine times out of 10 is that weird little dude will evolve into this whole actual character. Like I'll have just like, I need you for one scene. And they're like, what if I was one of your favorite characters actually? And I'm like, Oh no. Well now I have to keep you around because you've entered Blorbo status.
</p>
<br/>
<p>08:13.78
</p>
<p>Star
</p>
<p>I think the weirdest way a character has ever wormed their way into a story...
</p>
<br/>
<p>08:23.65
</p>
<p>Star
</p>
<p>Actually, if we go really far back, this has happened multiple times in Castoff. Because the thing was, when I was first developing Castoff, I had another webcomic going at the time. And Castoff's storyline was, I made up this character, and they're too weird and fantastic like fantasy to fit in my current like modern day setting webcomic. So I'm going to put them in this side project that I've been working on forever and I'll find a spot for them. And if I can't, I'll put them somewhere else. And that's how Frankie made it into the story.
</p>
<br/>
<p>08:57.17
</p>
<p>Star
</p>
<p>One of like, I would say probably the most popular character in the comic came from an art collaboration I did with friends. Have you guys ever done the thing where you like—one person sketches a character and then one person inks it and then one person draws it and you like go around in a circle and you do that?
</p>
<br/>
<p>09:18.39
</p>
<p>Star
</p>
<p>Frankie came from one of those.
</p>
<br/>
<p>09:18.66
</p>
<p>Rae
</p>
<p>Yep.
</p>
<br/>
<p>09:20.99
</p>
<p>Star
</p>
<p>I just drew this character with like this weird clock robot eye. And then I was like, I like him. I'm going to keep him. And I just yeeted him into the story and I was like, I'll find a use for you.
</p>
<br/>
<p>09:31.47
</p>
<p>Star
</p>
<p>And now he is legitimately one of the most popular characters in the comic. I don't control this.
</p>
<br/>
<p>09:38.74
</p>
<p>Varethane
</p>
<p>Whomst among us does?
</p>
<br/>
<p>09:38.84
</p>
<p>Star
</p>
<p>So the answer is, it's like a 50-50 shot. Sometimes it's important. Sometimes I just catch Blorbo disease and I'm like, well, you live here now. I will find a use for you.
</p>
<br/>
<p>09:50.52
</p>
<p>Rae
</p>
<p>A lot of my characters, since they were from RPs, also came like, well, I need my character to talk to this person. And then suddenly they have a personality, so I have to name them.
</p>
<br/>
<p>10:03.13
</p>
<p>Rae
</p>
<p>And then I have to draw them.
</p>
<br/>
<p>10:05.78
</p>
<p>Star
</p>
<p>Well, if you're gonna name them, then you gotta do this thing.
</p>
<br/>
<p>10:06.29
</p>
<p>Rae
</p>
<p>Yeah, right.
</p>
<br/>
<p>10:08.50
</p>
<p>Star
</p>
<p>And if you're gonna do this thing, then you might as well, like, do that thing. you might as well...
</p>
<br/>
<p>10:11.51
</p>
<p>Varethane
</p>
<p>It's like when you take home a stray, you've named it. It's too late.
</p>
<br/>
<p>10:14.55
</p>
<p>Rae
</p>
<p>Yeah.
</p>
<br/>
<p>10:14.94
</p>
<p>Star
</p>
<p>You got attached.
</p>
<br/>
<p>10:15.66
</p>
<p>Rae
</p>
<p>The cat distribution services. Sometimes there's just a Blorbo distribution service.
</p>
<br/>
<p>10:21.85
</p>
<p>Star
</p>
<p>Yes!
</p>
<br/>
<p>10:25.47
</p>
<p>Varethane
</p>
<p>The Blorbo adopts you. You don't have a choice.
</p>
<br/>
<p>10:29.34
</p>
<p>Star
</p>
<p>This is what Foster's Home for Imaginary Friends was about.
</p>
<br/>
<p>10:32.48
</p>
<p>Varethane
</p>
<p>Oh god.
</p>
<br/>
<p>10:36.65
</p>
<p>Varethane
</p>
<p>For my own stuff, um I think that that whole thing actually—similar to Ray, a lot of my characters started in some way from some kind of like, if not RP, something kind of adjacent to it, like playing... Some of them come all the way back from playing pretend in elementary school and just getting these little seeds, seeds of characters who evolved in a totally organic setting where there was no real plan. Like there wasn't a framework of story to put them into. They were just kind of like, oh, I have this little person just kind of at the back of my mind who I think, you know, well, here's what their personality is like and here's kind of what they look like, and they have a name.
</p>
<br/>
<p>11:22.02
</p>
<p>Varethane
</p>
<p>And I would just kind of pull them out when I was hanging out with other people. The main duo in Chirault evolved out of a paint chat RP where I would draw a character on the screen and then other people would interact with them and poke them, bother them and draw bugs beside them. And then like, oops, turns out that they're afraid of bugs. That's where Kieran's fear of bugs came from fundamentally,
</p>
<br/>
<p>11:45.47
</p>
<p>Varethane
</p>
<p>is because people were interacting with this guy in a paint chat setting. There was no utility, there's no plot that I was trying to put this character into initially. And then I was like, but I like this guy. I like this dynamic that I've kind of built up with these other interactions. So maybe I'll think of a way that I could put them into a story. And I started constructing Chirault.
</p>
<br/>
<p>12:07.38
</p>
<p>Varethane
</p>
<p>And I feel like the beginning of a lot of my story starts that way, where I'm sort of seeing them more as people and not thinking about them as tools in a narrative. But then the more elaborate the story gets,
</p>
<br/>
<p>12:21.39
</p>
<p>Varethane
</p>
<p>it needs more characters. And I mean, like you guys were saying, like, well, they need somebody to talk to in this scene or somebody has to come and initiate this next plot device. Because if they're just alone in a room with nobody to talk to, that's not a story. They need things to do, which probably includes other people.
</p>
<br/>
<p>12:40.10
</p>
<p>Varethane
</p>
<p>And a lot—some of those other people would enter the story as tools and then slowly get more and more fleshed out. But I feel like the farther along in the story
</p>
<br/>
<p>12:51.15
</p>
<p>Varethane
</p>
<p>it gets, the further the needle swings towards the tool side of it. A character introduced in like chapter three is more likely to be one of the Blorbos who's been repurposed for it or someone who I kind of put in and I'm like, I'm going to leave room for this person to evolve organically.
</p>
<br/>
<p>13:09.37
</p>
<p>Varethane
</p>
<p>But the characters who get introduced in like chapter 15 or 16, I need to have a plan at that point. I'm entering like the main thrust of the plot. I'm starting to think about how I'm going to end this thing. And any piece that I put into that puzzle, which is already huge and sprawling, I can't let it— can't let it grow too much.
</p>
<br/>
<p>13:28.96
</p>
<p>Varethane
</p>
<p>Otherwise, it's just going to explode the story and add another hundred pages to it. And so I'm a lot more strict with those later characters who are definitely much more introduced to be a—to serve a function.
</p>
<br/>
<p>13:45.05
</p>
<p>Rae
</p>
<p>How many hundreds of pages have you added to your stories, Thane?
</p>
<br/>
<p>13:50.99
</p>
<p>Varethane
</p>
<p>Redacted. It's a multiple number.
</p>
<br/>
<p>13:56.04
</p>
<p>Claire
</p>
<p>A few hundred
</p>
<br/>
<p>13:57.36
</p>
<p>Star
</p>
<p>What's 100 pages? What could it hurt?
</p>
<br/>
<p>14:00.48
</p>
<p>Varethane
</p>
<p>You know, it's just 100 pages. a big deal.
</p>
<br/>
<p>14:02.95
</p>
<p>Star
</p>
<p>What's the harm?
</p>
<br/>
<p>14:04.74
</p>
<p>Star
</p>
<p>It's fine. Do it for your blorbos.
</p>
<br/>
<p>14:07.97
</p>
<p>Varethane
</p>
<p>I won't say how much was added over my initial plan because I didn't really have a concrete picture of how long Chirault was going to be when I started, but it clocked in 1267 pages.
</p>
<br/>
<p>14:19.61
</p>
<p>Varethane
</p>
<p>And Wychwood is at about 700 right now with probably another 500 to go. And I did plan on having that one be like 500 pages when I started. I don't know what I was thinking. I don't think my brain works that way.
</p>
<br/>
<p>14:33.26
</p>
<p>Varethane
</p>
<p>I can't make things short.
</p>
<br/>
<p>14:36.35
</p>
<p>Star
</p>
<p>What's a short story? I've never seen one before.
</p>
<br/>
<p>14:39.47
</p>
<p>Varethane
</p>
<p>Yep.
</p>
<br/>
<p>14:39.83
</p>
<p>Star
</p>
<p>I don't think they exist.
</p>
<br/>
<p>14:40.19
</p>
<p>Varethane
</p>
<p>Yep. Oh, there is one other thing that I did want to mention before I go into the next question, um which is that the characters who do get introduced, regardless of whether they're a tool or whether they're people, I feel like there still has to be some seed of passion to them if they're not just going to be like they appear for one scene if they're a part of the main cast. And there's one example of a character who fails kind of on both metrics, which is unfortunately the main character of Final Fantasy XII, Vaughn.
</p>
<br/>
<p>15:18.00
</p>
<p>Varethane
</p>
<p>And the story of that game's production was a little bit troubled. It was sort of written by a whole bunch of committees who all had different ideas of where they wanted the plot to go. And each of those kind of committees, they had their favorite characters. So they would get a lot of development and investment. And so you had some really strong characters in the primary cast.
</p>
<br/>
<p>15:39.67
</p>
<p>Varethane
</p>
<p>But then the executives of the company itself needed to have a marketable teenager for the audience to latch on to because that was the target demographic of the game. And they required that the writers add a young, relatable protagonist to be the figurehead of the whole project. And then the trouble was, like, they did—the developers, the creators did it, they had to.
</p>
<br/>
<p>16:05.13
</p>
<p>Varethane
</p>
<p>But I feel like you can kind of tell that none of them had a plan for this character. So they're just, they're there the whole time. They have a little bit of a setup connecting them to the plot very loosely. But then no further development. And so they're the main character, but they feel like a footnote, like they could just exist in the background of a scene. And I feel like that's a situation that I would really want to avoid. Like, so regardless of what the character is for, if you have to force them in, it's probably going to be a problem.
</p>
<br/>
<p>16:37.94
</p>
<p>Claire
</p>
<p>My favorite redeemed version of a character like that is actually one that I know you will absolutely be like, yes, yes, that one. And it's Enzo Matrix from Reboot.
</p>
<br/>
<p>16:47.86
</p>
<p>Varethane
</p>
<p>Yes, yes!
</p>
<br/>
<p>16:47.93
</p>
<p>Claire
</p>
<p>I know they, like, the original story is they had to put in like a kid character. This is a Saturday morning cartoon. There are adult characters that are like the heroes and the villains, but the producers were very specific.
</p>
<br/>
<p>17:02.16
</p>
<p>Claire
</p>
<p>They're like, we need a kid character that's like the focal point for the audience because, of course, the kids aren't looking at the adults being like, they're so cool. They need like a kid to tell them to look at the adults and think that they're cool for some reason.
</p>
<br/>
<p>17:15.90
</p>
<p>Claire
</p>
<p>And so like, Enzo, if you've never seen Reboot, Enzo starts out as this super hyperactive kid. He's super into everything. He's excited.
</p>
<br/>
<p>17:24.47
</p>
<p>Varethane
</p>
<p>It's like the plucky little brother.
</p>
<br/>
<p>17:24.82
</p>
<p>Claire
</p>
<p>Yeah, he's the plucky little brother. But as the show goes on, like, the things that they do with this character are so interesting and so fascinating. And they take what was originally like a studio mandate and they make him into one of the most complex characters on the show.
</p>
<br/>
<p>17:46.68
</p>
<p>Claire
</p>
<p>They hurt him like emotionally. And then he grows from that. And then he has to grow even more from the growing of that. Like he's—there's so many layers to just one character that originally was just like, you have to include this. And I'm so happy that they did that in the end.
</p>
<br/>
<p>18:08.97
</p>
<p>Star
</p>
<p>I've never seen this show, and so hearing out of context, they took this child and they hurt him and just sounding so excited about that.
</p>
<br/>
<p>18:18.48
</p>
<p>Star
</p>
<p>I was like, whoa, what's going on up there?
</p>
<br/>
<p>18:20.57
</p>
<p>Claire
</p>
<p>I promise I promise, I promise it's actually like, it's really good.
</p>
<br/>
<p>18:24.72
</p>
<p>Varethane
</p>
<p>It's really good. Time travel is involved.
</p>
<br/>
<p>18:26.84
</p>
<p>Claire
</p>
<p>Yes, time travel is involved.
</p>
<br/>
<p>18:30.04
</p>
<p>Star
</p>
<p>I see.
</p>
<br/>
<p>18:31.19
</p>
<p>Varethane
</p>
<p>So I guess I guess kind of the moral of this story, I mean, the whole idea of a studio mandate is not something that most webcomic artists are going to have to be dealing with, generally by virtue of like all of us are doing this kind of on our own impetus. But I think there are—sometimes the pressure of trying to make something that will become popular. It is possible that people might feel like they need to have something shaped like this in the story in order to become popular, and I feel like, just make sure that you like the thing if you're going to do anything like that.
</p>
<br/>
<p>19:07.32
</p>
<p>Rae
</p>
<p>So what you're saying I shouldn't do a redeemed villainous
</p>
<br/>
<p>19:11.22
</p>
<p>Varethane
</p>
<p>I mean if you really want that, if you love it, if you love it and want to do it, then do it.
</p>
<br/>
<p>19:17.39
</p>
<p>Varethane
</p>
<p>But if you don't love it and you feel like you have to do it just because it's going to be popular, I don't know, maybe think about that one.
</p>
<br/>
<p>19:26.81
</p>
<p>Varethane
</p>
<p>So I do want to start getting into the next question, which is, has there been a character in your work or in another work that you love where you think readers treat their behavior as if they're real? And what do people think of them?
</p>
<br/>
<p>19:43.19
</p>
<p>Varethane
</p>
<p>And why do you think that that is? I'm going to toss this one over to Clam.
</p>
<br/>
<p>19:47.29
</p>
<p>Claire
</p>
<p>Yes, yes, I have those. And it's simultaneously like, it's an honor to have readers become that invested in a character.
</p>
<br/>
<p>20:01.02
</p>
<p>Claire
</p>
<p>But also, there have been a couple of occasions where I'm just like, whoa, whoa, whoa, whoa. whoa whoa whoa whoa, like, I'm very glad that you are thinking this deeply and feeling this deeply about what this character is doing. But I also—I want to gently take your hand and like, let's go get a coffee. Let's go calm down. Like this, this character is not real.
</p>
<br/>
<p>20:22.58
</p>
<p>Claire
</p>
<p>Ultimately, like, at the end of every day, these characters are not real. They represent real things. and real emotions, often ones that I've had. I think the reason that sometimes these characters do, I guess, elicit these responses is it does feel real and it comes from a real place. I've had two instances with both of my villains. One is kind of the sad, wet cat villain, and one is like the legit...
</p>
<br/>
<p>20:51.26
</p>
<p>Claire
</p>
<p>evil, like angry, vindictive one. And I've had such interesting responses on a couple different occasions on the moments where they really lose it. They become so emotional about their situations that they kind of break down. And it has been really interesting to see on those specific pages, like those are the ones where I get a comment where somebody gets...
</p>
<br/>
<p>21:18.97
</p>
<p>Claire
</p>
<p>It's like they're trying to write the rest of the character's story before I have even explained the whole thing, because they've seen a kernel of truth in that character's response that they then relate to their own experience with other people. And they're like, oh, this must be what's going on.
</p>
<br/>
<p>21:40.50
</p>
<p>Claire
</p>
<p>And unfortunately for me, sometimes that kind of A to B to C throughline goes in a direction that I don't intend in their head. And I can't control that. Sometimes you know, I think like, oh, did I write it wrong? Did I give the wrong impression? Oftentimes I think, from the comment itself, I usually just get the sense that this person has a history and I've unlocked that history a little bit.
</p>
<br/>
<p>22:07.86
</p>
<p>Claire
</p>
<p>And part of me is like, I'm amazed that that happened, but I also... I almost feel sorry because I'm like, I didn't mean to, you know, bring out this memory for you or this interpretation. like I'm just sitting here making my Barbie dolls angry, like realistically. But for you, it was something much more. So I think about it a lot where like, I love that people would interpret a character as like, this is a real person with a real emotion that I am reacting to.
</p>
<br/>
<p>22:43.16
</p>
<p>Claire
</p>
<p>But you also have to look back and see, you know, me doing the little you know shadow puppets on the cave wall and be like, oh, wait, like Claire's doing this. Claire is in control of this. because these characters are not real. like Maybe I should just be talking to Claire and being like, hey, what do you mean with this? Before I launch into a tirade about like, this character is, interpreting this poorly, or this character shouldn't be behaving like this, when I'm like, hang on, I have more to say.
</p>
<br/>
<p>23:11.67
</p>
<p>Claire
</p>
<p>Please don't go too far with it. But yeah, I don't know. I'm of two minds. I'm like, thank you for caring that much. But also, you don't need to care that much, please.
</p>
<br/>
<p>23:23.39
</p>
<p>Varethane
</p>
<p>It feels all too easy for people to forget that with webcomics or any serialized thing that isn't complete yet, you're only ever seeing a part of the picture, I guess, so depending on the work itself, because I see people do it with TV shows as well.
</p>
<br/>
<p>23:38.72
</p>
<p>Varethane
</p>
<p>Like an episode comes out and it's like, oh, this is so problematic or something like that.
</p>
<br/>
<p>23:39.00
</p>
<p>Claire
</p>
<p>Yes.
</p>
<br/>
<p>23:43.12
</p>
<p>Varethane
</p>
<p>And it's like, well, it's not done.
</p>
<br/>
<p>23:43.38
</p>
<p>Claire
</p>
<p>It gets explained like two weeks later and you're like, oh, but people don't apologize for jumping too far ahead. So like, I don't know.
</p>
<br/>
<p>23:53.05
</p>
<p>Varethane
</p>
<p>You want to be like, well, don't you feel silly now? But like, no, social media has moved on.
</p>
<br/>
<p>23:57.02
</p>
<p>Claire
</p>
<p>Yeah, exactly. Yeah.
</p>
<br/>
<p>24:01.86
</p>
<p>Varethane
</p>
<p>How about you, Rae?
</p>
<br/>
<p>24:04.91
</p>
<p>Rae
</p>
<p>Unfortunately, I do think a lot of people tend to take characters as real people way too seriously a lot these days.
</p>
<br/>
<p>24:17.02
</p>
<p>Rae
</p>
<p>I do think some of it stems from purity culture and belief that your morals are reflected in the kinds of media that you read. But, you know, sadly, that's something that a lot of times just has to be cured by time. I do think that a lot of people also need to give a bit more grace in the types of stories that these characters appear in. You know, the people that always comment in a theater about for like a horror movie, “Oh, why are they going in that dark hallway? Don't they know that they're going to be murdered?” It's like, no, no, they don't. That's the kind of story that this is.
</p>
<br/>
<p>25:04.22
</p>
<p>Rae
</p>
<p>But I also think that treating characters as real people often especially seems to affect villains. Because you get a lot of people that just hate villains. They don't understand why people like them.
</p>
<br/>
<p>25:21.69
</p>
<p>Rae
</p>
<p>And a lot of people that tend to like them are people that appreciate them as narrative tools because they tend to be very active parts of the story rather than reactive and I especially appreciate them doing everything in the story in service of their goal and the people that reduced them to like oh this character is just a war criminal. It's like, yes, but he's actually giving the protagonist something to do because he's a war criminal.
</p>
<br/>
<p>25:58.07
</p>
<p>Rae
</p>
<p>So I definitely do think that sometimes just treating these characters as people doesn't consider the genre or their role a lot of the time.
</p>
<br/>
<p>26:15.38
</p>
<p>Varethane
</p>
<p>Yeah, it definitely can get awkward with certain genres too. Like, especially if readers need to like the characters in the things that they're reading, like the additional assumption would be that the person making it also has to like and agree with all the characters in it. But I think if that were the case, then the whole horror genre, especially the slasher genre, would just have to not exist.
</p>
<br/>
<p>26:40.31
</p>
<p>Varethane
</p>
<p>Like you can't really reconcile it with that worldview.
</p>
<br/>
<p>26:44.73
</p>
<p>Star
</p>
<p>Yes, I definitely have several things to say about that. But first, one of the things that I wanted to say was, I feel like as humans, we are prone to looking at something that is not human and applying human traits to it, which is one of the reasons why this happens so often.
</p>
<br/>
<p>27:02.01
</p>
<p>Star
</p>
<p>I mean, how often have you been like taking a walk and you see a tree and there's like just... the perfect shape of just like some knots in the tree and it looks like a face. It's just, it's literally three circles and you and your brain assign it a face and say, oh, it's a character now.
</p>
<br/>
<p>27:21.14
</p>
<p>Rae
</p>
<p>Like the people that put googly eyes on their Roombas and call it pet names and then they get sad when they get stuck.
</p>
<br/>
<p>27:29.78
</p>
<p>Star
</p>
<p>Yeah, Divine Beast Va-Roomba.
</p>
<br/>
<p>27:30.36
</p>
<p>Varethane
</p>
<p>I do love those photos.
</p>
<br/>
<p>27:34.19
</p>
<p>Star
</p>
<p>That's what mine is called. He's been broken for several months.
</p>
<br/>
<p>27:37.04
</p>
<p>Claire
</p>
<p>That's amazing.
</p>
<br/>
<p>27:37.29
</p>
<p>Rae
</p>
<p>Poor Roomba.
</p>
<br/>
<p>27:37.33
</p>
<p>Varethane
</p>
<p>Beautiful.
</p>
<br/>
<p>27:38.21
</p>
<p>Rae
</p>
<p>Oh, wait, no, I'm characterizing him now.
</p>
<br/>
<p>27:40.02
</p>
<p>Star
</p>
<p>Yeah, exactly. You've done it. You've done the thing. You just did. Do you see? We've done a live demonstration for you, podcast listener. But yeah, just kind of feeding off what Thane says is that sometimes people just, they see a character in a work who was designed as a tool. They were designed to tell a story. And maybe the tool is not always morally correct. Maybe the villain character needs to do bad things in order to be a villain. Now that on its own is not necessarily a bad thing because that's how the story happens is that bad things happen. Protagonist, you know, in general wants to set out to stop the bad thing from happening. That can be any scale from like massive save the world fantasy to just more nuanced small stuff is like, “Oh, my, this guy stole my friend's dog and I have to go get it back.” That kind of thing.
</p>
<br/>
<p>28:36.57
</p>
<p>Star
</p>
<p>The problem will come in, and I have had people do this to me many times, where they see a villain or even just like a character who's not a nice person or a good person or like a morally okay person.
</p>
<br/>
<p>28:52.98
</p>
<p>Star
</p>
<p>They have nuance, they have flaws. And they say, wow, that person in this story just did a bad thing? That means that the person who made them is okay with people doing this bad thing, and then I get called a war criminal over something that happened in my webcomic, and I'm like, no, we've gone too far.
</p>
<br/>
<p>29:14.32
</p>
<p>Star
</p>
<p>I need you to turn around and figure out what road you turn down, because this is not the right one that you're supposed to be on. Just... just go away this has happened
</p>
<br/>
<p>29:23.21
</p>
<p>Rae
</p>
<p>But Star, you drew all those dead people. They're dead now.
</p>
<br/>
<p>29:29.75
</p>
<p>Claire
</p>
<p>We are dragging you to the Hague as we speak. You will stand trial.
</p>
<br/>
<p>29:36.34
</p>
<p>Star
</p>
<p>No, I’ll have you know I'm gonna sit, thanks. But no, like just one example of this is, I have a character in Castoff who is barely a character. I did not even give this guy a name. He is just cart guy to me. And his whole purpose in the storyline is to drive a cart that gets the characters from point A to point B and drop some exposition, be a douchebag, and then get the shit kicked out of him. Like that is the end of his character arc is he's an asshole. And then he gets the shit beat out of him. And I've had people just, you know, like make memes with this character. Cause they think he's just like, he's so shallow. He's fun to dunk on.
</p>
<br/>
<p>30:24.00
</p>
<p>Star
</p>
<p>And I have gotten anonymous hate comments from people being like, f—ing, wow. I can't believe that Star put this character in her comic. That must mean that she is also racist. And I'm like, whoa, whoa, whoa, whoa.
</p>
<br/>
<p>30:37.02
</p>
<p>Star
</p>
<p>Did you not get that this is not a character we are supposed to be rooting for? Did you need me to show him getting killed on screen to make sure that you understand I'm not on his side?
</p>
<br/>
<p>30:51.33
</p>
<p>Star
</p>
<p>Like, what? Where? How?
</p>
<br/>
<p>30:53.40
</p>
<p>Rae
</p>
<p>One of the interesting things I've always found about a lot of these feelings for these characters... is they often only take like this one certain part of their personality and extrapolate from it.
</p>
<br/>
<p>31:10.81
</p>
<p>Rae
</p>
<p>And sometimes they don't even take the overall character development of the character in. They just take their initial first impression of it and run with that. Which I've seen it with some characters like in Final Fantasy where, oh, they're an asshole at first, but then they kind of sacrifice themselves for the greater good or something like that. But people are still going, oh, why do you like that character? He just did this one thing that ruined everything. And it's like,
</p>
<br/>
<p>31:50.46
</p>
<p>Rae
</p>
<p>because I like the complete arc of his character. Not just that one tiny bit where he's being a jerk.
</p>
<br/>
<p>32:02.42
</p>
<p>Star
</p>
<p>But he committed war crimes onscreen. That means you like war criminals.
</p>
<br/>
<p>32:06.84
</p>
<p>Rae
</p>
<p>Oh I guess I do, oops.
</p>
<br/>
<p>32:10.83
</p>
<p>Star
</p>
<p>And I will now judge you for it.
</p>
<br/>
<p>32:11.03
</p>
<p>Varethane
</p>
<p>Oops.
</p>
<br/>
<p>32:12.40
</p>
<p>Star
</p>
<p>Forever. And I will send you anonymous hate messages on Tumblr.com.
</p>
<br/>
<p>32:17.98
</p>
<p>Varethane
</p>
<p>Man, I feel like most of my thoughts on this subject have been pretty amply covered by everything else. But I will say that the idea that every character in a story needs to be a role model or to embody good behavior or practices or thought or whatever is just not something that I think should be applied to media that's not aimed explicitly at children.
</p>
<br/>
<p>32:43.64
</p>
<p>Varethane
</p>
<p>That sort of stuff is suitable for stuff aimed at a very young audience. But we should expect more from adult or older teen readers. They can think about what they're reading. They can interpret things.
</p>
<br/>
<p>32:56.92
</p>
<p>Varethane
</p>
<p>They should have critical thinking at that point and can be able to draw their own conclusions.
</p>
<br/>
<p>33:04.73
</p>
<p>Star
</p>
<p>And once you reach a certain age, you too will start to enjoy the messy mother—. And you will have fun with them and watch them screw up and be like, haha, he's just like me.
</p>
<br/>
<p>33:16.29
</p>
<p>Varethane
</p>
<p>But fictional!
</p>
<br/>
<p>33:17.14
</p>
<p>Rae
</p>
<p>Fictional.
</p>
<br/>
<p>33:17.70
</p>
<p>Star
</p>
<p>But fictional!
</p>
<br/>
<p>33:20.22
</p>
<p>Claire
</p>
<p>I just wonder how people like—I imagine the kind of people that want every character to be perfect. They must be so bored. They must reach a day where something goes off in their head and they're like, every character is the same.
</p>
<br/>
<p>33:34.36
</p>
<p>Claire
</p>
<p>Every character is like this perfect cocoa melon, like child of perfection. Like where is the juice?
</p>
<br/>
<p>33:41.86
</p>
<p>Varethane
</p>
<p>Sanitized and pure.
</p>
<br/>
<p>33:42.72
</p>
<p>Claire
</p>
<p>Yeah.
</p>
<br/>
<p>33:45.46
</p>
<p>Rae
</p>
<p>Like, I think some of it might be them wanting to get away from everything bad in the world kind of thing.
</p>
<br/>
<p>33:51.86
</p>
<p>Claire
</p>
<p>Yeah.
</p>
<br/>
<p>33:53.39
</p>
<p>Rae
</p>
<p>I've noticed cozy fantasy and stuff like that has become very, very common right now. And that's probably because... A lot of people are tired of it.
</p>
<br/>
<p>34:04.31
</p>
<p>Rae
</p>
<p>But at the same time, I don't know. I've never been one to stick with one kind of story. Sometimes I will want, you know, my happy brain rot that doesn't actually have any characters that are developing and turn into like a giant kaiju and eat people or something.
</p>
<br/>
<p>34:23.44
</p>
<p>Rae
</p>
<p>But all for fun. But sometimes I want stuff that's dark because there's that catharsis in it. But I don't know, yea.
</p>
<br/>
<p>34:37.74
</p>
<p>Varethane
</p>
<p>It's a big world and people like different things. Imagine that.
</p>
<br/>
<p>34:42.62
</p>
<p>Rae
</p>
<p>Imagine that. Yeah, it's the people that can't comprehend that people like different things my kind of makes me—yeah.
</p>
<br/>
<p>34:49.94
</p>
<p>Varethane
</p>
<p>Yes, definitely. So the third question that I've got for you guys is what are some pitfalls that you see writers fall into when they treat characters too much like people in their story?
</p>
<br/>
<p>35:03.84
</p>
<p>Varethane
</p>
<p>Start with Clam.
</p>
<br/>
<p>35:05.30
</p>
<p>Claire
</p>
<p>I can speak to my very early writing scenarios. Like when I was like, eight to 12 years old and I had like these forever stories that just kept going on and on that I was writing and I never thought about characters as pieces in a puzzle or in a chess game or anything like that. What I did was, I just grabbed like character archetypes that I liked from other shows and other
</p>
<br/>
<p>35:36.31
</p>
<p>Claire
</p>
<p>movies and games. And I was like, I like you as a character. I think you're cool. You're going in my story. And I—it was, it was a great like sandbox to play in until I started realizing like, why are they here?
</p>
<br/>
<p>35:52.63
</p>
<p>Claire
</p>
<p>Why are they here apart from me just thinking they're cool or their design is awesome or I like their powers or whatever. And I think it's something that I pick up on in, I guess, specifically webcomics nowadays if I read them where, like,
</p>
<br/>
<p>36:10.42
</p>
<p>Claire
</p>
<p>I love seeing webcomics where clearly somebody has made these characters and put them in a webcomic because they think that they're the coolest character ever. Or like, you know, oh, this character is so hot. I drew a hot guy. And now, like, I have to put him in this comic and I have to make him kiss somebody. Like, I see that and I'm like, I understand. I see you.
</p>
<br/>
<p>36:32.79
</p>
<p>Claire
</p>
<p>I totally get it. But I think when you get a cast that's just characters that you think are cool, and then you don't know exactly what they're doing. They're just kind of going through a world that you make that you also think is cool for whatever reason. And like, a lot of it just kind of comes down to, what moves are these game pieces making? Are they just on the page, being awesome, and you're drawing them and you think like, I just love this character. Or are you thinking like, where is this character starting? Where do you want them to get?
</p>
<br/>
<p>37:11.61
</p>
<p>Claire
</p>
<p>How are they going to get there? How do they bounce off of the other characters in this world? It's one thing to kind of do it like D&D, where everybody brings a character to, you know, a new campaign.
</p>
<br/>
<p>37:25.69
</p>
<p>Claire
</p>
<p>I think the ones where you don't have like a session zero where it's like, what is the mood of this story going to be? Where everybody kind of understands what their role is, how they might tie into what the overall vibe of the campaign is. You get a lot of like crazy stuff just kind of thrown together because people think it's cool.
</p>
<br/>
<p>37:44.41
</p>
<p>Claire
</p>
<p>And I think I noticed that in webcomics sometimes where... I think it's great for like a first draft of a webcomic where you're just trying stuff and you're playing with these characters that you think are just awesome. But then when—I feel like there's a lot of webcomics where I see that moment where the author is like,
</p>
<br/>
<p>38:03.99
</p>
<p>Claire
</p>
<p>I don't know what else they are. I don't know what they are beyond being cool. And then sometimes they either abandon the comic or they twist it into something new or they restart it.
</p>
<br/>
<p>38:17.37
</p>
<p>Claire
</p>
<p>But it basically is like, they've played with these cool archetypes enough where they're like, I know what kind of story I want to be telling with these characters. And I think—
</p>
<br/>
<p>38:29.17
</p>
<p>Claire
</p>
<p>Everybody kind of has to go through that phase where they're like, what am I doing? Like, I've made this thing. What is it for? But I think that's where it can get really cool and really beautiful being like, I like these kinds of characters.
</p>
<br/>
<p>38:44.38
</p>
<p>Claire
</p>
<p>What sort of stories are they good in? So yeah, it's something that I went through. I see it in other stories. I think it's—I think it's not necessarily a bad thing. I think it's just a starting point.
</p>
<br/>
<p>38:58.09
</p>
<p>Varethane
</p>
<p>It's like ingredients in food in a way, like you can find you can really like two separate sets of ingredients, but being able to recognize when they will pair well with each other and when they won't really maybe go together.
</p>
<br/>
<p>39:00.80
</p>
<p>Claire
</p>
<p>Yeah.
</p>
<br/>
<p>39:11.26
</p>
<p>Varethane
</p>
<p>Maybe I don't want ham and cheese in my chocolate chip cookie. I want it in a different kind of pastry.
</p>
<br/>
<p>39:19.30
</p>
<p>Claire
</p>
<p>Well, you have to be adventurous sometimes, but no, I think—exactly.
</p>
<br/>
<p>39:26.39
</p>
<p>Star
</p>
<p>Spoken like someone who's never made chocolate chip and bacon cookies.
</p>
<br/>
<p>39:30.78
</p>
<p>Varethane
</p>
<p>I specifically said ham and cheese. Bacon is a totally different story.
</p>
<br/>
<p>39:33.08
</p>
<p>Star
</p>
<p>Him is like one step away from bacon. And what is cheese if not milk is what you put cookies in? Checkmate.
</p>
<br/>
<p>39:43.74
</p>
<p>Varethane
</p>
<p>Right, so I expect you to make some ham and cheese and chocolate chip cookies and then mail them to me.
</p>
<br/>
<p>39:44.07
</p>
<p>Claire
</p>
<p>She's got a point.
</p>
<br/>
<p>40:06.80
</p>
<p>Star
</p>
<p>I'm just, I want cookies now.
</p>
<br/>
<p>40:09.24
</p>
<p>Rae
</p>
<p>With ham?
</p>
<br/>
<p>40:09.38
</p>
<p>Varethane
</p>
<p>Me too. Go straight to the kitchen after this.
</p>
<br/>
<p>40:13.69
</p>
<p>Star
</p>
<p>Oh, yes. I've got string cheese waiting for me. I'm going to put it in a cookie.
</p>
<br/>
<p>40:17.14
</p>
<p>Varethane
</p>
<p>You put it in a cookie.
</p>
<br/>
<p>40:20.69
</p>
<p>Rae
</p>
<p>My god.
</p>
<br/>
<p>40:25.35
</p>
<p>Star
</p>
<p>Anyway, back on topic.
</p>
<br/>
<p>40:29.62
</p>
<p>Rae
</p>
<p>So for me, I think a lot of the pitfalls that people fall into is not giving their character enough to do and not bouncing off of the other characters a lot because they have these, all these cool characters. They're individually cool, but a lot of times they don't think about how they interact with each other.
</p>
<br/>
<p>40:56.21
</p>
<p>Rae
</p>
<p>And I think—that just makes me think of this one guy who—oh, he roleplayed such a cool character, but when it came to interacting with other ones, he just sat in a corner and just, you know, glowered at everyone, and that was essentially what he what he did, because he was a really big fan of all those fantasy stories of lone wolf characters. So when it came to actually role-playing one of those, he didn't put too much thought into giving his character motivation enough to interact with other people in a roleplay.
</p>
<br/>
<p>41:42.58
</p>
<p>Rae
</p>
<p>And another thing that I think a lot of people fall into when they view characters a bit too much as real people and don't consider the narrative is that they're really afraid of making their character be wrong or make mistakes or do bad things when honestly a lot of these are the best opportunities for your characters to grow.
</p>
<br/>
<p>42:12.38
</p>
<p>Rae
</p>
<p>So, often these kinds of journeys are actually what makes a lot of characters enjoyable, but they can't do that if you won't allow them to essentially have a messy moment.
</p>
<br/>
<p>42:28.17
</p>
<p>Varethane
</p>
<p>Yeah, I think that thing that you were—that's definitely a great point about these things. I feel like there's a lot of stories out there where people have written in a character who they relate to on a personal level, who might be, like, unmotivated and depressed and have like this constellation of personality traits that are
</p>
<br/>
<p>42:49.61
</p>
<p>Varethane
</p>
<p>like a real person, they feel very relatable. But with a character like that, you have to really go out of your way as the author to constantly come up with things for them to be doing. And at a certain point to keep the story interesting, it's going to get very difficult and you're going to have a hard time getting the readers to like this character. Even if they relate to them, they might not be a great choice for a protagonist of a story if they're not active in the plot.
</p>
<br/>
<p>43:15.80
</p>
<p>Varethane
</p>
<p>And even if it might be realistic that way, like, this is like a real person. They're fundamentally not a real person. They're a fictional character in a story and you have to challenge them like a fictional character and not like a real person.
</p>
<br/>
<p>43:32.82
</p>
<p>Rae
</p>
<p>You can't have them sitting in the corner for the entire story. Even if they want to, they still need to get in the robot.
</p>
<br/>
<p>43:42.71
</p>
<p>Varethane
</p>
<p>At some point, yes, the robot—the robot's got to come here.
</p>
<br/>
<p>43:43.61
</p>
<p>Rae
</p>
<p>At some point, yes.
</p>
<br/>
<p>43:45.67
</p>
<p>Varethane
</p>
<p>This is my real lesson. Put a robot in there.
</p>
<br/>
<p>43:48.54
</p>
<p>Rae
</p>
<p>Put a robot in there. And make your protagonist get in it.
</p>
<br/>
<p>43:50.11
</p>
<p>Star
</p>
<p>And then put a guy in that robot. Yeah.
</p>
<br/>
<p>43:54.96
</p>
<p>Varethane
</p>
<p>How about you, Star?
</p>
<br/>
<p>43:55.06
</p>
<p>Star
</p>
<p>Yeah, so I—for me, Gosh, I'm trying to think of like—I can't think of any specific examples, but I know that I've definitely seen this.
</p>
<br/>
<p>44:05.85
</p>
<p>Star
</p>
<p>And I feel like I definitely probably used to do this with some of my earlier writings, like when I was a wee bab that never made it onto the internet. Thank God. Where I'm going to call it world building disease, but with characters, where it's like, you write so much like interesting, crazy—you write every single thing about a character. You write their entire backstory. You fleshed out like every single human being that they have ever interacted with. And you just fall so in love with them. And you want everyone who reads your story to know everything about this character that you do. And then it's just, it's too much. And what happens is sometimes people will do that with every character in their story. And it's like, I can't start my webcomic. I don't know what my MC's favorite color is. I have to go back to the drawing board right now. And they just, they want these characters to be like...
</p>
<br/>
<p>45:10.28
</p>
<p>Star
</p>
<p>grounded, realistic people so badly, they're focusing on the wrong thing, I feel, where it's like you don't need to know every single thing about your character for them to feel real and interesting to an audience. And, you know, if you're just making characters...
</p>
<br/>
<p>45:29.69
</p>
<p>Star
</p>
<p>for funsies for them to live in your head and for you to like throw metaphysical dodgeballs at them and see what happens, then that's one thing. But you're listening to a webcomics podcast and you're 45 minutes-ish into this episode. So I assume if you've listened this far, you're interested in making a comic with that Blorbo McBorboson at some point and just...
</p>
<br/>
<p>45:52.66
</p>
<p>Star
</p>
<p>Your audience does not need to know every single thing. You are giving your story character bloat when you have 20 plus main characters and most of the story is them trauma dumping on each other.
</p>
<br/>
<p>46:07.06
</p>
<p>Star
</p>
<p>Which I feel, like I said— nothing super recently, but I do feel like I have definitely seen this and I'm just like, I am not interested in this story, please.
</p>
<br/>
<p>46:21.02
</p>
<p>Rae
</p>
<p>This was actually one of the problems I had with my um original comic because it was based off of a roleplay. And oh my gosh.
</p>
<br/>
<p>46:34.14
</p>
<p>Rae
</p>
<p>One of the people that I roleplayed with just loved having their character trauma dump on everything.
</p>
<br/>
<p>46:40.91
</p>
<p>Star
</p>
<p>oof
</p>
<br/>
<p>46:42.14
</p>
<p>Rae
</p>
<p>Everywhere. And he was such a sad, wet cat that... he didn't even have the motivation to do anything about it. And I'm just like, that's not a story, though. How am I supposed to fit him in the story? So I had to tone that back down a lot because, you know, he is a narrative tool, not a character. I mean, not a person because—he had a square shape trying to go in a round hole kind of thing that just didn't fit the story.
</p>
<br/>
<p>47:23.19
</p>
<p>Claire
</p>
<p>I'm imagining a webcomic that's just the author describing their therapy sessions. And it's just like, there's no story. It's just, I'm just telling you my feelings. I'm telling you them for 10 chapters at a time. Then maybe something happens.
</p>
<br/>
<p>47:38.58
</p>
<p>Claire
</p>
<p>Then we're back to therapy. And it's like, no, this is not, a this is not a story. This is a meditation. Like these can both exist.
</p>
<br/>
<p>47:46.71
</p>
<p>Rae
</p>
<p>Sometimes that can be cathartic, but it might not find an audience.
</p>
<br/>
<p>47:53.50
</p>
<p>Star
</p>
<p>I was going to make a self-deprecating joke is that this is what the pilot of Castoff was like.
</p>
<br/>
<p>47:58.04
</p>
<p>Claire
</p>
<p>Oh, do tell.
</p>
<br/>
<p>47:59.78
</p>
<p>Varethane
</p>
<p>Aww.
</p>
<br/>
<p>47:59.96
</p>
<p>Star
</p>
<p>The very, very first try at Castoff that I wrote for I wrote a one-shot that ended in a cliffhanger that was basically chapter one for a school anthology. And it was basically just...
</p>
<br/>
<p>48:17.24
</p>
<p>Star
</p>
<p>Like, the sequence of events was very similar to what the final version ended up being, like the one you can read online now, but it was basically just new person walks into Vector's life. He spends, like, 12 pages trauma dumping on a stranger.
</p>
<br/>
<p>48:34.81
</p>
<p>Star
</p>
<p>And it's like, I look back on this and I'm like, why am I here? I'm in hell.
</p>
<br/>
<p>48:41.94
</p>
<p>Rae
</p>
<p>Sometimes you need to get that part out, just get it out and then focus on the story/
</p>
<br/>
<p>48:49.38
</p>
<p>Star
</p>
<p>But see, the problem is, the problem is that my freaking readers like to fancy themselves a little bit of Sherlock Holmes, and they go digging for my art that's like 15 years old, and they post them on the Discord for everyone to see, and it's like they're showing my skivvies to everyone, and I'm like, no, put that back from where it came from or so help me.
</p>
<br/>
<p>49:11.36
</p>
<p>Varethane
</p>
<p>Uh-oh.
</p>
<br/>
<p>49:12.28
</p>
<p>Rae
</p>
<p>Oh no!
</p>
<br/>
<p>49:12.96
</p>
<p>Claire
</p>
<p>Must go on the Pepe Silvia wall. Everything.
</p>
<br/>
<p>49:14.74
</p>
<p>Star
</p>
<p>They've like they've like found my sketch dumps that I posted to DeviantArt in 2007. Those drawings are older than some of the people in my Discord, and they're just posting them in there being like, wow, look at Star’s Old Art, smiley face, and I'm like, get that shit out of here right now.
</p>
<br/>
<p>49:34.84
</p>
<p>Star
</p>
<p>Get that shit out of here!
</p>
<br/>
<p>49:36.89
</p>
<p>Rae
</p>
<p>Do not perceive me.
</p>
<br/>
<p>49:40.12
</p>
<p>Star
</p>
<p>There's part of me that... Okay, I'm not gonna say, oh I wish I had nuked my DeviantArt because, you know, it's an archive, it's a treasure trove, and I'm glad that I have it, but stop reminding me, random strangers in my Discord. Stop it.
</p>
<br/>
<p>49:53.91
</p>
<p>Star
</p>
<p>Taking your toys away.
</p>
<br/>
<p>49:56.34
</p>
<p>Varethane
</p>
<p>I feel like most authors have to go through some kind of a phase like that of just getting out all the id, the everything. Like, you know, that's it's the exploratory phase.
</p>
<br/>
<p>50:09.17
</p>
<p>Varethane
</p>
<p>You just gotta get it done and then and then move on and start honing the craft, as it were.
</p>
<br/>
<p>50:15.06
</p>
<p>Star
</p>
<p>You have to make bad art before you can make good art, but stop looking at the bad art!
</p>
<br/>
<p>50:20.60
</p>
<p>Rae
</p>
<p>I do have a question for all of you. What's your character's favorite food?
</p>
<br/>
<p>50:27.02
</p>
<p>Star
</p>
<p>Don't do this to me. I don't even know what my favorite food is.
</p>
<br/>
<p>50:29.59
</p>
<p>Varethane
</p>
<p>Cookies.
</p>
<br/>
<p>50:31.22
</p>
<p>Star
</p>
<p>You think I think about that shit for my Blorbos?
</p>
<br/>
<p>50:34.07
</p>
<p>Varethane
</p>
<p>No wait. Sandwiches.
</p>
<br/>
<p>50:36.76
</p>
<p>Rae
</p>
<p>Is it a ham and cheese sandwich with chocolate?
</p>
<br/>
<p>50:38.13
</p>
<p>Varethane
</p>
<p>No wait. No, no.
</p>
<br/>
<p>50:39.82
</p>
<p>Star
</p>
<p>Yeah!
</p>
<br/>
<p>50:40.69
</p>
<p>Varethane
</p>
<p>It's pizza. No wait. It's sushi. No wait.
</p>
<br/>
<p>50:44.31
</p>
<p>Star
</p>
<p>Ham and cheese cookie.
</p>
<br/>
<p>50:46.09
</p>
<p>Varethane
</p>
<p>It's apples.
</p>
<br/>
<p>50:46.71
</p>
<p>Rae
</p>
<p>You can't make a story without knowing this.
</p>
<br/>
<p>50:49.82
</p>
<p>Claire
</p>
<p>My favorite is when I'll do like a “ask me some questions on Tumblr” thing. And somebody is like, what is the favorite food of each of your characters? And I'm like, ugh…
</p>
<br/>
<p>50:58.55
</p>
<p>Star
</p>
<p>Time to make some shit up.
</p>
<br/>
<p>51:00.15
</p>
<p>Rae
</p>
<p>Yeah.
</p>
<br/>
<p>51:00.57
</p>
<p>Varethane
</p>
<p>I actually did do that.
</p>
<br/>
<p>51:01.43
</p>
<p>Rae
</p>
<p>I did that too when I took Tumblr asks.
</p>
<br/>
<p>51:07.59
</p>
<p>Rae
</p>
<p>Of course, then I get the weirdest one, like, how long does it take Razin to scoop the litter boxes of all his evil cat minions?
</p>
<br/>
<p>51:18.84
</p>
<p>Star
</p>
<p>Well, how long does it take?
</p>
<br/>
<p>51:21.69
</p>
<p>Varethane
</p>
<p>Yes, tell us. We're all sitting here with steeple fingers.
</p>
<br/>
<p>51:23.83
</p>
<p>Star
</p>
<p>How many cats are there?
</p>
<br/>
<p>51:24.70
</p>
<p>Rae
</p>
<p>I have no idea.
</p>
<br/>
<p>51:25.39
</p>
<p>Star
</p>
<p>How many litter boxes? You know, you have to have one litter box per cat minimum.
</p>
<br/>
<p>51:30.39
</p>
<p>Rae
</p>
<p>No, you're technically supposed to have one more litter box than you have cats, if I recall.
</p>
<br/>
<p>51:35.86
</p>
<p>Star
</p>
<p>Well, I have two cats and two bathrooms, so...
</p>
<br/>
<p>51:35.86
</p>
<p>Claire
</p>
<p>Yes.
</p>
<br/>
<p>51:38.23
</p>
<p>Rae
</p>
<p>And on each level. And he lives in an evil um overlord tower. So I don't even know how many levels that is. Oh, man, I'm bad at world building and characters.
</p>
<br/>
<p>51:47.90
</p>
<p>Star
</p>
<p>You don't know how many levels your evil tower is?
</p>
<br/>
<p>51:51.69
</p>
<p>Varethane
</p>
<p>Oh boy.
</p>
<br/>
<p>51:52.03
</p>
<p>Star
</p>
<p>How could you start writing a comic without knowing this critical information? My god.
</p>
<br/>
<p>51:56.79
</p>
<p>Claire
</p>
<p>But it does surprise people, though, because like the number of people that ask me, like, oh you must have like the tome of information on every character and like know every birthday and everything. And I'm just like, I don't know.
</p>
<br/>
<p>52:10.04
</p>
<p>Claire
</p>
<p>I don't.
</p>
<br/>
<p>52:10.84
</p>
<p>Rae
</p>
<p>I'm making this up.
</p>
<br/>
<p>52:12.40
</p>
<p>Varethane
</p>
<p>If it's not important in my story, if it's not a plot point, if it doesn't affect the way things are going, I don't need it.
</p>
<br/>
<p>52:21.75
</p>
<p>Rae
</p>
<p>My brain is empty and it is smooth.
</p>
<br/>
<p>52:24.73
</p>
<p>Claire
</p>
<p>It doesn't mean that you're like a bad character mom or dad. Like you're just like, I don't know. I am thinking about the characters as like, I don't know. Like, what are their video game stats?
</p>
<br/>
<p>52:38.86
</p>
<p>Claire
</p>
<p>I'm not thinking about beyond that. And like, maybe that's, maybe that's a clue to just be like, okay, all of these little extra things that you think that authors know and very deeply care about regarding their characters, maybe it's a sign that you don't need to care about it that much.
</p>
<br/>
<p>52:57.43
</p>
<p>Claire
</p>
<p>Maybe think about, what are they being used for? What is the purpose of this character? Not what is their birthday? The birthday doesn't matter.
</p>
<br/>
<p>53:08.54
</p>
<p>Claire
</p>
<p>I'm sorry. I don't know my character's birthday.
</p>
<br/>
<p>53:09.81
</p>
<p>Star
</p>
<p>It sucks.
</p>
<br/>
<p>53:10.49
</p>
<p>Varethane
</p>
<p>I mean, maybe if their birth date is the prophecy date, which is critical to the storyline.
</p>
<br/>
<p>53:15.98
</p>
<p>Claire
</p>
<p>That's fine. That's perfectly fine.
</p>
<br/>
<p>53:18.01
</p>
<p>Rae
</p>
<p>I mean I do know a few people that use Zodiacs as a way to guide where their characters are going to interact with other characters.
</p>
<br/>
<p>53:31.24
</p>
<p>Claire
</p>
<p>Ooh.
</p>
<br/>
<p>53:32.63
</p>
<p>Rae
</p>
<p>Kind of like how some people use the blood type going like, oh, this this type of like blood type doesn't get a get along with this one, kind of thing. But...
</p>
<br/>
<p>53:44.79
</p>
<p>Rae
</p>
<p>That's really just superstition that can help you brainstorm. It's not really that important.
</p>
<br/>
<p>53:57.18
</p>
<p>Rae
</p>
<p>And I don't even know which Zodiac my characters are. Oh, my—I'm such a bad character parent.
</p>
<br/>
<p>54:02.71
</p>
<p>Claire
</p>
<p>Shame! Shame!
</p>
<br/>
<p>54:03.82
</p>
<p>Star
</p>
<p>Shame.
</p>
<br/>
<p>54:06.04
</p>
<p>Star
</p>
<p>I knew... So this is something that I've done with both my webcomics where my protagonist's birthday is the day the comic started and I just... That's how I remember. And then I worked that into the story in Castoff.
</p>
<br/>
<p>54:15.74
</p>
<p>Rae
</p>
<p>That's a good—yeah.
</p>
<br/>
<p>54:18.51
</p>
<p>Star
</p>
<p>That's actually a plot point. But then I was like, they wouldn't have April in this fantasy universe. So then I had to come up with a fantasy calendar. And then while I was doing that, I'm like, yeah, f— it, we ball. I'll make birthdays for the other characters.
</p>
<br/>
<p>54:30.59
</p>
<p>Star
</p>
<p>That was less than a year ago.
</p>
<br/>
<p>54:33.56
</p>
<p>Star
</p>
<p>And I've been doing this comic for almost 11 years, and I'm just like, yeah, sure, you're a Virgo, why not?
</p>
<br/>
<p>54:39.29
</p>
<p>Rae
</p>
<p>Yeah, I mean, as someone who has also made my own fantasy calendar, because I was just like, but Julius Caesar didn't exist in this world, so it's not going to be called July.
</p>
<br/>
<p>54:52.36
</p>
<p>Claire
</p>
<p>Oh, that gets so messy so quickly, oh no.
</p>
<br/>
<p>54:52.44
</p>
<p>Star
</p>
<p>Exactly.
</p>
<br/>
<p>54:56.63
</p>
<p>Varethane
</p>
<p>I feel like this is a huge can of worms, we're going to add another half hour to this episode.
</p>
<br/>
<p>55:02.84
</p>
<p>Star
</p>
<p>With Castoff, I just went by farming simulator rules. There's four months and they're just named after the season and they're just long.
</p>
<br/>
<p>55:11.99
</p>
<p>Rae
</p>
<p>I was a nerd and I made mine 10 months like the original Roman calendar.
</p>
<br/>
<p>55:20.28
</p>
<p>Star
</p>
<p>Tangent!
</p>
<br/>
<p>55:21.75
</p>
<p>Rae
</p>
<p>Oh yes yeah. Yeah. Tangent. Okay.
</p>
<br/>
<p>55:23.54
</p>
<p>Star
</p>
<p>Cool tangent.
</p>
<br/>
<p>55:24.73
</p>
<p>Rae
</p>
<p>So that does seem like a wrap.
</p>
<br/>
<p>55:30.71
</p>
<p>Varethane
</p>
<p>Like a good place.
</p>
<br/>
<p>55:32.85
</p>
<p>Star
</p>
<p>I think so, or else we're just going to keep yap and...
</p>
<br/>
<p>55:34.78
</p>
<p>Rae
</p>
<p>Yes.
</p>
<br/>
<p>55:35.89
</p>
<p>Claire
</p>
<p>I like a good rant to end the episode.
</p>
<br/>
<p>55:37.91
</p>
<p>Rae
</p>
<p>Is it going to be ham and cheese with chocolate?
</p>
<br/>
<p>55:40.28
</p>
<p>Varethane
</p>
<p>No.
</p>
<br/>
<p>55:41.18
</p>
<p>Rae
</p>
<p>No? Okay.
</p>
<br/>
<p>55:41.99
</p>
<p>Varethane
</p>
<p>no
</p>
<br/>
<p>55:42.09
</p>
<p>Star
</p>
<p>Please!
</p>
<br/>
<p>55:43.44
</p>
<p>Varethane
</p>
<p>No.
</p>
<br/>
<p>55:43.64
</p>
<p>Star
</p>
<p>Please, please!
</p>
<br/>
<p>55:45.07
</p>
<p>Varethane
</p>
<p>I've decided this.
</p>
<br/>
<p>55:45.15
</p>
<p>Rae
</p>
<p>What about bacon?
</p>
<br/>
<p>55:46.49
</p>
<p>Star
</p>
<p>No!
</p>
<br/>
<p>55:48.09
</p>
<p>Claire
</p>
<p>I'm adding the cheese whiz. I'm adding the cheese whiz to the baking stuff. I am doing it.
</p>
<br/>
<p>55:51.62
</p>
<p>Star
</p>
<p>I'm adding salami!
</p>
<br/>
<p>55:52.21
</p>
<p>Varethane
</p>
<p>No, I have a favorite. Oh, man. Anyway, that is a roasted red pepper and goat cheese and maybe a little ham and cheese wrap.
</p>
<br/>
<p>56:01.44
</p>
<p>Star
</p>
<p>Yay!
</p>
<br/>
<p>56:03.63
</p>
<p>Varethane
</p>
<p>Thank you so much for listening. I've been your host, Varethane. You can check out my work at chirault.sevensmith.net or wychwoodcomic.com.
</p>
<br/>
<p>56:13.59
</p>
<p>Claire
</p>
<p>I have been Claire Clam. You can find my work at phantomarine.com.
</p>
<br/>
<p>56:18.46
</p>
<p>Rae
</p>
<p>And I've been Rae and you can find my work at empyreancomic.com and Overlord of Ravenfell on Webtoon.
</p>
<br/>
<p>56:27.54
</p>
<p>Star
</p>
<p>And I'm Star, and you can find my comic Castoff at castoff-comic.com.
</p>
<br/>
<p>56:34.36
</p>
<p>Varethane
</p>
<p>And we'll see you later, slappers.
</p>
<br/>
<p>56:38.73
</p>
<p>Claire
</p>
<p>I thought you were going to say salami.
</p>
<br/>
<p>56:40.43
</p>
<p>Star
</p>
<p>Yeah, me too.
</p>
<br/>
<p>56:42.15
</p>
<p>Star
</p>
<p>Slap you with the salami.
</p>
<br/>
<p>56:42.49
</p>
<p>Varethane
</p>
<p>Oh, I should have. You're right. I should have done that.
</p>
</p></source>
]]></description>
        </item><item>
        <title>Commissions and Contract Work</title>
        <link>https://screentonescast.com/view/179</link>
        <guid>https://screentonescast.com/view/179</guid>
        <pubDate>Tue, 03 Mar 2026 21:00:00 EST</pubDate>
        <description><![CDATA[
<p>One of the biggest questions about making comics is: what roads are available to make money off of making comics? One direction that many creators go is commissions or contract work. Contract work is specifically entering into some kind of agreement, where someone is paying you for your comic-related skills. It can be a simple illustration commission that you draw for someone in a day, or it can be something long-term that spans years and years. <!--truncate--> So how do you get that kind of work, what does it look like, and what are the pros and cons around it? We’re going to jump into it now!
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/CommissionsContractWork.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/CommissionsContractWork.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/XxydNfraVxI?si=AixQRmFR3hheLaBO" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<br/>
<h2>In this Episode:</h2> <ul>
<li>What types of commissions or contract work have you gotten into over the years? Tell us about it!</li>
<li>What’s the difference between contract work and other ways that creators make money? What do you have to keep in mind when working for a client that is different than a project you’re doing for yourself?</li>
<li>What is your advice to someone who is looking into getting more commissions or contract work?</li>
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: March 4, 2026
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Kristen Lee (Krispy) - she/they, https://ghostjunksickness.com https://www.lunarblight.com
</p>
<br/>
<p>Bob Appavu - any, <a href="https://intothesmokecomic.com">https://intothesmokecomic.com</a> <a href="https://www.demonoftheunderground.com">https://www.demonoftheunderground.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
</br>00:00.00
<p>Krispy
</p>
<p>Bob and Delphie, my favorites.
</p>
<br/>
<p>00:03.46
</p>
<p>Delphina
</p>
<p>We're going to tell everybody else you said that.
</p>
<br/>
<p>00:05.53
</p>
<p>Krispy
</p>
<p>Oh my god, it's being recorded!
</p>
<br/>
<p>00:07.10
</p>
<p>Bob
</p>
<p>Yes.
</p>
<br/>
<p>00:09.53
</p>
<p>Delphina
</p>
<p>Okay. Hello and welcome to Screen Tones, where we talk anything and everything webcomics. Today we're going to be talking about the various forms of commissions or contract work that webcomic creators get into. I'm Delphina, I use she/her pronouns and I make the webcomic Sombulus.
</p>
<br/>
<p>00:28.66
</p>
<p>Krispy
</p>
<p>And I am Krispy. I use the pronouns she/they, and I make the webcomics Ghost Junk Sickness and Lunar Blight.
</p>
<br/>
<p>00:35.90
</p>
<p>Bob
</p>
<p>And I'm Bob, I use any pronouns, and I make the webcomics Into the Smoke and Demon of the Underground.
</p>
<br/>
<p>00:42.78
</p>
<p>Delphina
</p>
<p>Excellent. Okay. So one of the biggest questions about making comics is: what roads are available to make money off of making comics? And it's a hard one to address because that answer is changing all the time. But one direction that many creators go is commissions or contract work. Contract work is specifically entering into some kind of agreement where someone is paying you for your comic related skills.
</p>
<br/>
<p>01:11.05
</p>
<p>Delphina
</p>
<p>It can be a simple illustration commission that you draw for somebody in a day, or it can be something long term that spans years and years. So how do you get to that kind of work? What does it look like? And what are the pros and cons around it? We're going to jump into it now. So  I'm going to throw it to you, Krispy. What kinds of commissions or contract work have you gotten into over the years? Tell us about it.
</p>
<br/>
<p>01:35.60
</p>
<p>Krispy
</p>
<p>It's interesting because I do not. So normally, you'll see this a lot in social media circles where an artist you follow is like commissions open, they have this nice little graphic. The typical experience is that they do illustration commissions, and you'll see bust and torso and then full body and then price, price, price. And it has a variant of that. And then usually in their social media handle, they'll say commissions open if they're a commission artist. So when we talk about that, it's someone specifically getting money from their clients who request XYZ: usually original characters, fan art, and so on and so forth. In my case, my commissions are technically always open, but I never advertise them.
</p>
<br/>
<p>02:28.79
</p>
<p>Krispy
</p>
<p>I don't want to be on the commission hustle, is what I'm trying to avoid. And a lot of people who pay me for certain kinds of work, it's very in the know, I guess. Like people will ask, are your commissions open? And that's usually the first foot in the door with that. I don't like to advertise them openly because like I said, like I have a lot to do and it's fun to do things on the side that I don't have to kind of… not to say jump the gun with, but don't feel obligated to always take a clientele for making money, which is a massive thing.
</p>
<br/>
<p>03:11.42
</p>
<p>Krispy
</p>
<p>Especially when people are commission artists and that is their main income. Not that they have to take everything that they say, but you know, there is a little bit of that pressure to be like, okay, you can't get too picky if this is something that you're kind of relying on for income. My case however is... I don’t want to say unique, I feel like there's a lot of artists that do that, but I never advertise that my commissions are open because, you know, I just like being a little bit more loosey-goosey. And the kind of stuff that I usually get is a lot of… there's character stuff but actually a lot of it is development kinda stuff for people's web comics. I get a lot of like, logo commissions. And I've done some on contract too with, you know, I made a logo for a manga called God's Bane that is getting printed traditionally by a publisher. So I actually had to also sell the rights for them to use that on top of creating it.
</p>
<br/>
<p>04:15.93
</p>
<p>Krispy
</p>
<p>So that was pretty neat. When you're working with that stuff, it's always good to work with actual contracts in mind. Just having a paper trail and paperwork involved when your art is going to be kind of bought in that way is a really good idea. So I like to have my little work documents all squared away, especially for, you know, taxes and all that stuff. Just keeping yourself organized. The other stuff that I do is like I said, development for comics. So I do a lot of interior kind of background design for people who are building up their web comics and their world, their lore and whatnot. It's something that I really enjoy. And yeah! It's time consuming in all the best ways. And yeah, that's kind of like in the know. I also do not advertise that stuff. I don't even think I've shared any of the stuff that I've done, like the interior designs for other people's comics on any kind of social. So a lot of that stuff comes from being like in the know, connections and whatnot. So I feel like I'm a little...
</p>
<br/>
<p>05:29.18
</p>
<p>Krispy
</p>
<p>Again, I don't want to say unique, but it's just interesting in the position that I am in where I still get commissions, but they're like, you know, whisper. Yes.
</p>
<br/>
<p>05:39.30
</p>
<p>Delphina
</p>
<p>Oh my gosh. I mean, but that's, that's kind of what happened before social media existed. That like networking somebody that, you know, it's like, oh, I know somebody who does this sort of thing.
</p>
<br/>
<p>05:47.54
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>05:50.97
</p>
<p>Delphina
</p>
<p>So, so you reach out to them directly instead of just kind of having to do a little tap dance on blue sky or whatever the social media is of the day.
</p>
<br/>
<p>06:01.29
</p>
<p>Delphina
</p>
<p>So I, would say you're doing the more traditional route versus the modern way, but I'm old. That's just me.
</p>
<br/>
<p>06:10.35
</p>
<p>Krispy
</p>
<p>I think that makes sense though. Cause you know, someone sees a skill or an asset that they want and they're like: “Hmm, I see that this artist is proficient or whatever in this skill. I want more of it.” And I think that that is so important when we talk about this episode today, I will get into it later, about understanding the skill sets that you have, and really focusing on and making that work for clients that you have, as opposed to forcing yourself into something you do not like to do. Because I see that a lot with artists who take commissions, and they hate what they're drawing, and you can see it in the art.
</p>
<br/>
<p>06:49.73
</p>
<p>Delphina
</p>
<p>Yeah, we're definitely going to get into that. But now I'm going to throw it to Bob, too, because I want to know Bob's experience. What types of commissions or contract work have you gotten into over the years?
</p>
<br/>
<p>07:01.57
</p>
<p>Bob
</p>
<p>Oh, there's been so many years. Talking about being old. I mean, yeah, like… I started out, my first job out of college was an in-house project management and art direction job. And then after I, you know I did that job for a few years, and then I left it and ended up doing freelance for that same company while also kind of expanding my freelance client base for the next… over a decade, haha.
</p>
<br/>
<p>07:33.69
</p>
<p>Bob
</p>
<p>And that work, it was like very corporate, a lot of IP, so a lot of licensed work. So I was working with things like Disney and Warner Brothers and Thomas Kinkade and like, Precious Moments, like all of these brands. So not everything I did was brands, but a lot of it was. So it was very corporate, very impersonal. It was work for hire. So, you know, I got to charge a lot more for it, but it meant I didn't keep any of the rights to the work I was doing. Obviously I wouldn't, I mean, like I can't keep the rights to like Mickey Mouse. So like, reasonable contract for the type of work I was doing.
</p>
<br/>
<p>08:14.17
</p>
<p>Bob
</p>
<p>And also a lot of NDAs. So like I couldn't share a lot of the work I was doing publicly. In terms of… Well, before I switch tracks, the nice thing about that type of work is that it's very good at funding the passion project. Like I'm fortunate in that I do make money from my webcomic work and from all my comic work, but it is just not comparable to like, you know… Design type of art, corporate design work. That's kind of where more of the money is and, like Krispy said, it's not something that I personally have ever found success drumming up on like blue sky or twitter or whatever. It was word, it was you know going through the system, it was recruiters at art school, it was having a friend who got hired first and that sort of thing.
</p>
<br/>
<p>09:08.89
</p>
<p>Bob
</p>
<p>In terms of work that's more in line with comics, I mostly don't do comic-related work on a freelance basis. There were a few exceptions, like I did some comic book design for a few years. And I also do have a literary agent who I, you know, I signed with her for a graphic novel idea. And she also reps me for illustration and for comic work. I was fortunate in that the graphic novel I pitched sold fairly quickly. 
</p>
<br/>
<p>09:44.42
</p>
<p>Bob
</p>
<p>So I didn't actually get a chance to, like, take on any big comic jobs, but it's not really something that I want to do. I personally don't want to do contract comic work unless it's like coloring, or something else that doesn't require quite as much of my creative energy, just because I find that hard to juggle with my personal projects. But that is an option that's out there. You know, people get hired to draw comics, or to color comics or lettering or inking, background design as Krispy mentioned, editing. There's a ton of things you could do in comics. The one thing that I too really don't do is like your traditional internet-based commissions where you're just kind of putting up your commission sheets and getting clients that way. 
</p>
<br/>
<p>10:37.56
</p>
<p>Bob
</p>
<p>For me, it's just... I already have the low paying work, and that's the comics. So I got to, you know, focus the freelance on the the stuff that carries me through a little more. But that's basically my background, in terms of how I fund the stuff that doesn't make quite as much.
</p>
<br/>
<p>11:00.89
</p>
<p>Krispy
</p>
<p>I think it's always funny because I have a VGen. So VGen is a platform for taking commissions. It's actually really, really neat. They can do it where you can kind of like fill out your menu for clients to take. It's very intuitive. It has a lot of examples when people want to take a certain style, they can leaf through that stuff. They have a progress meter. There's a bunch of stuff that you can customize so that the client and artist interaction is just very smooth. It's invite only. I got a link for it and I set it up… and it has been inactive, ever since I have set it up! For over… I think it’s almost two years. 
</p>
<br/>
<p>11:47.80
</p>
<p>Krispy
</p>
<p>Oh, oh that's bad. Oh, god.
</p>
<br/>
<p>11:47.83
</p>
<p>Delphina
</p>
<p>Oh my gosh.
</p>
<br/>
<p>11:49.20
</p>
<p>Krispy
</p>
<p>Anyway! So I guess almost two years now, because I keep thinking about that. I keep thinking like exactly you said, Bob, with the low paying work with the passion projects that we have.
</p>
<br/>
<p>12:03.34
</p>
<p>Krispy
</p>
<p>I want to save my energy for that. I mean, it is definitely why I have the day job to do everything else. But that is still taking my free time and energy, to do something else.
</p>
<br/>
<p>12:16.15
</p>
<p>Krispy
</p>
<p>It’s not that I don't want to draw for people. I always participate in art fight every year, which is one of my favorite things.
</p>
<br/>
<p>12:26.27
</p>
<p>Bob
</p>
<p>Oh yeah, that's fun.
</p>
<br/>
<p>12:43.78
</p>
<p>Krispy
</p>
<p>But yeah. It’s fun to draw for people and make their day, but, I don't know, it's it's hard when there's an expectation coming. And I know that the money that you get from that just isn't going to be as… sustainable, I'll use the word sustainable, than working for a company.
</p>
<br/>
<p>12:49.69
</p>
<p>Delphina
</p>
<p>Yeah, absolutely. My experience is pretty similar. I went to college for graphic design and my internship out of college was doing web design, which I had a little bit of experience with, so I got more experience. I moved on to other graphic design and I started up my comic on the side as kind of my me project. This is my spare time project. 
</p>
<br/>
<p>13:25.11
</p>
<p>Delphina
</p>
<p>And I think it's a very similar experience to you both where like I have that passion project, I want to kind of keep that separate from like the paying work. So I've always kind of sought out, even when I was doing freelance, something that was different than that entirely. So I kind of evolved into corporate PowerPoint presentations. I take things that CEOs have and make them look like they weren't scribbled on the back of a napkin or whatever.
</p>
<br/>
<p>13:50.74
</p>
<p>Delphina
</p>
<p>So there is some creativity in that, but it's very much, you know, it pays the bills and I'm never going to be doing… Well, I'm not going to say never. Sometimes like I get to some weird clients and they're like, yeah, we want something creative. I'm like, hell yeah. 
</p>
<br/>
<p>14:10.33
</p>
<p>Delphina
</p>
<p>Yeah, but I think when I was doing more full-time freelance, I did pick up a couple of jobs doing logo design for webcomic artists. And I do like doing it. I have done logos for other places, for companies and for organizations. And there's something special to me about logos for webcomic artists specifically because we're all visual. I can like, read your comic. I can see the art. I can get the vibes… 
</p>
<br/>
<p>14:48.48
</p>
<p>Delphina
</p>
<p>Versus like a company that doesn't exist yet, and they're throwing things at me like: well, we're synergistic, and we're the technological wave of the future. And I'm like, I have no idea what any of those buzzwords mean, but I can read this comic and I can see, oh, OK, it's romance. It's got this kind of magic element.
</p>
<br/>
<p>15:05.03
</p>
<p>Delphina
</p>
<p> And so I have done a couple of logos for various creators over the years, and i've done print layout work when people are looking to print their books and stuff and they don't have experience with Affinity or InDesign or whatever. That was something that I learned to do in school. So that was something that was very easy for me to pick up in various contexts to help people out. And those are nice little projects because they don't take too long. They're not taking too much time away from my passion project. And i do want to say that I’ve hired people on a contract basis before to help out when I’ve been a little busy and so people have helped me out with flatting, with colors, with my website. And these are all things that I know how to do but I just didn't have the time that month or whatever, and I had more money than time. So like, okay, fine.
</p>
<br/>
<p>16:07.35
</p>
<p>Delphina
</p>
<p>I'll help out my community. I'll pass a few dollars around. Somebody can use that money, and then I can get my thing done that I want to get done. So that's been a pretty positive experience for me. But similarly, I don't put my work out there. I don't have any little commission sheets, it's all kind of been word of mouth. And I do feel like that helps filter out some of the really random stuff or the more demanding clients, because you kind of know them, or somebody along the line is at least vouching for them enough to pass your information back and forth. And that's where I feel like a lot of problems come in, when you have this kind of open call, is that you’re like, who's vetting this person? Who are they? We don't know.
</p>
<br/>
<p>17:00.54
</p>
<p>Bob
</p>
<p>Yeah, that's a really good point. And like, I don't personally take the position that people shouldn't do commissions. She says, like we by chance have three people who don't do the whole commission sheets and Internet commissions thing. That doesn't mean that it's something you shouldn't do. But there is a particular challenge in trying to drum up work in the space where everyone is trying to drum up work. It's just really difficult. And it's very, you know, that's the way to get the prices driven down, you know, basement level pricing. And the people with like the 30,000, 50,000 followers, you know, it's just a different competitive environment. 
</p>
<br/>
<p>17:42.94
</p>
<p>Bob
</p>
<p>And a lot of the a lot of people who need artists… just aren't actually online. Like a lot of those, you know, local businesses and stuff like that, you just don't find them in the same spaces as you find the people doing the commission game. So it's, you know, it's just also a matter of knowing where to find the type of client that you want.
</p>
<br/>
<p>18:02.34
</p>
<p>Krispy
</p>
<p>I feel like it's very akin to the going to a convention and passing around the same $5 sometimes. Like when you have those vibes.
</p>
<br/>
<p>18:08.73
</p>
<p>Bob
</p>
<p>Yeah, I know that feeling. Yeah. Yep. yep
</p>
<br/>
<p>18:13.05
</p>
<p>Krispy
</p>
<p>And it's interesting because back in the day, I used to do the commission sheets and getting clients and stuff like that. Because like, you know, when you’ve got your first kind of foray into the internets and you had access to something that could help you get some monies. It was fun to do. 
</p>
<br/>
<p>18:36.70
</p>
<p>Krispy
</p>
<p>And, you know, I had returning clients and whatnot, but I left those days behind… I think when I started a comic. More professionally, I guess more professionally starting a comic.
</p>
<br/>
<p>18:47.19
</p>
<p>Bob
</p>
<p>That makes a lot of sense.
</p>
<br/>
<p>18:49.43
</p>
<p>Delphina
</p>
<p>Yeah, it's just interesting because it's like, comics are so much work, and they are like week after week after week. Like you're not going to get a break.
</p>
<br/>
<p>19:01.83
</p>
<p>Delphina
</p>
<p>So if you want to take commissions, you have to make a break in your comics. So in a lot of aspects, I do feel like they're mutually exclusive things. But some people manage it, man. And they are superheroes to me because that is not a skill I possess for sure. It's just really different trying to, like, even between like contract work and and other things where like I am making money off of my comic, but it's not doing what other people are telling me to do. It's not like a buy request thing. It's just my Patreon or selling things online or selling things at conventions that I wanted to make, that happened to be something that people want to pay me for. That's kind of a difference there.
</p>
<br/>
<p>19:23.06
</p>
<p>Delphina
</p>
<p>And I did want to throw that out. Like, what is the difference between those things? We've talked a little bit about it and like, what you have to keep in mind when working for a client that's different than working on a project yourself. But what other things do you think contribute to that? I'm going to throw it to Krispy.
</p>
<br/>
<p>20:10.81
</p>
<p>Krispy
</p>
<p>So it's interesting because when you're doing contract work, my thing is, I'm so anal for this. But when money is involved, it's like, it's go time. It's professional mode. You're required to do something for someone who has requested this of you, they sought you out or you sought them out or so on and so forth, right? There is a mutual agreement that something will be delivered at X time.
</p>
<br/>
<p>20:39.51
</p>
<p>Krispy
</p>
<p>And so I think that, you know, you really got to be professional about the entire exchange. You've got to be very transparent. And not that that doesn't come into your own work, but when it comes to something that you're doing yourself… Yeah, I think it's really great to set timelines and expectations. But when you have someone else in that equation, you're going to have to just make a little bit more kind of firm deadlines and requirements for yourself. 
</p>
<br/>
<p>21:15.58
</p>
<p>Krispy
</p>
<p>Whereas… Say, you're doing your comic and you're like, well, I'm feeling a little poop today, going to miss this update, see y'all later… You can put that on social media and people are like, oh, feel better, Jessica. And, you know, so on and so forth. With a client, it is different. They can understand any kind of things that happen, I mean, life does happen, but the expectations are firmer. And you can't just be like, oh, I just wasn't feeling it today. You have taken someone's money and it can't just be, I wasn't feeling it today. And, unfortunately, I see a lot of younger artists kind of fall into this, where… I understand cause I was there, you know, you can do an art, and people like your art, which means, I could make money with art. And that's cool and exciting! But a lot of times they realize that they don't actually want to draw what they're being paid to draw. And that's their kind of first experience being like, ohhh, this is a different skill set. 
</p>
<br/>
<p>22:24.54
</p>
<p>Krispy
</p>
<p>And I kind of am in the, I’m in the side in which: just because you can draw, you can illustrate, you can animate, whatever, does not mean that you're a fit for making or doing commissions or contract work. And I don't think that that's something that's like, a fault, or bad. But, you know, I see a lot of people who are into webcomics–and webcomics being what they are, is very passion driven– and kind of making up your own schedule, no matter what the friggin apps wish to make you update with, and their schedules. But yeah, you're on your own schedule. And then, you know, when you kind of enter that agreement with, you know, someone that is expecting you to do these things? Yeah, the expectations are going to change. And you might struggle if you're not someone who can kind of detach yourself from that. 
</p>
<br/>
<p>23:23.77
</p>
<p>Krispy
</p>
<p>And it's interesting because I know a bunch of people who are like, I hate drawing for other people. They could draw awesome for themselves, but I know people who do not like drawing for people, other people, they despise the action of doing so. Not because it's like, ew, your OC sucks or whatever, but it's because… they don't. They just don't want to. They love their own stuff so much and that's what makes them draw their own creativity, their own kind of drive. And that's not a bad thing. That is not a bad thing. I don't think that if you're in that position, if you were in that mindset, please don't force yourself to be in a position that you hate, doing this, because you actually don't like drawing other people's ideas and stuff like that. I don't think that's a good mix. And I've seen people force themselves. It's very miserable to also share the room with them when they're complaining the whole time. So just just kind of keep that separation for your own sanity, I think.
</p>
<br/>
<p>24:50.01
</p>
<p>Delphina
</p>
<p>Yeah, I definitely agree. And I feel like maybe there's like a FOMO aspect to it where like, oh, everybody's taking commissions like that, that's the thing you do when you're an artist, and I should do it. And sometimes I like drawing fanart of other things. But you're right that it is a different skill set. It is a different beast.
</p>
<br/>
<p>25:11.03
</p>
<p>Delphina
</p>
<p>And just because you can draw a thing  when you're feeling inspired to do it, that doesn't necessarily translate to a sustainable work practice either. So I think that's really important to keep in mind when you're doing this stuff. I'm going to go ahead and throw it to Bob. Like, what are the differences that you see between contract work and other ways of keeping– or you know, trying to make a living– or what do you have to keep in mind, when working for a client, that you don't have to keep in mind so much for yourself?
</p>
<br/>
<p>25:48.47
</p>
<p>Bob
</p>
<p>Yeah, well, I mean, first of all, I just completely agree with everything Krispy said. The element of... Well, first, like I just want to backtrack to the last thing you mentioned, which is you know the idea of some people just not enjoying the particular act of drawing other people's stuff. And I'll be honest, that's like, yeah I could be sold on drawing some specific stories and specific characters, but for the most part, the reason most of my freelance is in the realm of design is because illustration is such a difficult and labor intensive thing for me. I just, my mind doesn't really mesh as well with drawing other people's characters. Like I didn't grow up doing fan art or that sort of thing.
</p>
<br/>
<p>26:24.86
</p>
<p>Bob
</p>
<p>So for some, like even working with other indie creators is very different from working with like Disney. There's no soul in working with Disney. So you don't actually have to, like, you know… The relationship to the art is different. And so when I choose to work with another indie creator, I have to have the soul because I have to do a good job. And if I can't muster that up, then I don't take the job. So doing more design work makes that a little bit easier.
</p>
<br/>
<p>27:11.83
</p>
<p>Bob
</p>
<p>I also want to agree on everything in terms of professionalism. It is a different skill set. It's a lot of interpersonal skills. It's a lot of being organized, being on deadline, being clear in your communication, making sure your client knows what to expect from you and sticking to what you promise and being very clear and transparent if anything does go wrong. 
</p>
<br/>
<p>27:36.38
</p>
<p>Bob
</p>
<p>On the flip side, yeah I sometimes find  the mindset with freelance work to be a little bit freeing and a little a little liberating because, you know, we talk about the relationship with the work and I am a tortured artist. You know, for me, it's actually relatively easy to please a client because all you have to do is make the client happy. You know, with webcomics, you are the client because no one else has power over you.
</p>
<br/>
<p>28:11.06
</p>
<p>Bob
</p>
<p>You decide what success means. You decide whether you'll continue. And you might be an easy client and you might be a difficult client. And I am a more difficult client than any actual client I've ever had. So that means I have a lot of mental strife over my webcomic when I don't have that same type of mental strife over my client work. It's all very clean and very professional and very they tell me what to do and I do it, and they give me revisions and it doesn't scar me or hurt me to take those revisions because it's not the same connection to the work. 
</p>
<br/>
<p>28:46.30
</p>
<p>Bob
</p>
<p>But, you know, I'm the tormented artist in the webcomics world and I'm just the level headed professional in freelance. And so I really like to use freelance as a mental break from those moments of self-doubt and just, the difficulty of trying to please myself as the client of my own webcomic. So freelance has actually helped me to balance my mind and just make me feel like I was doing good work, even during times when maybe my webcomic readership wasn't as vocal or when I was just feeling a lot of self-doubt about the quality of my work. It's actually kind of nice to have a freelance client just be like, hey, this looks great. And it's like, wow, that was so easy. 
</p>
<br/>
<p>29:26.51
</p>
<p>Bob
</p>
<p>And obviously, a lot of that… you can have some pretty difficult clients, and I've been very fortunate. Like the best thing about freelance is when you get good repeat clients and you know what to expect of each other. And it just becomes more and more comfortable because you know each other's vibe, there's trust there. And that's always the goal, is just do a good enough job that you get those repeat clients.
</p>
<br/>
<p>30:01.18
</p>
<p>Bob
</p>
<p>And one last thing, and I'll just speak on it briefly because I kind of feel like maybe other people have some thoughts on this too. You know, commissions and contract work, it's a business. You should get paid for every single thing you do. Comics are a passion project and you can do it for free if you want. If you're doing work for someone else, you really should always get paid for it. 
</p>
<br/>
<p>30:32.44
</p>
<p>Bob
</p>
<p>The conditions on which you're paid and that sort of thing, you know, it depends on the type of job, it depends on what you're doing. It's so variable. But one thing I would recommend is: always charge for revisions, because it's just… Just trust me, always charge for revisions.
</p>
<br/>
<p>30:44.70
</p>
<p>Krispy
</p>
<p>Yes. Yes. Oh my god.
</p>
<br/>
<p>30:48.76
</p>
<p>Bob
</p>
<p>And make sure that you're charging more when there are more revisions. It should scale because if you don't, some people will take advantage of just the endless stream of nit picky, tiny little revisions. And that's what really wears you down. So yeah I'll close out on that.
</p>
<br/>
<p>31:08.89
</p>
<p>Delphina
</p>
<p>Oh, gosh, it's so true. I've been in that, like, we're on revision 50 or something like that. And I'm just like, really? Really? We can't be done with this? Okay. Okay, we'll make it red. That's fine. We'll just make it red again. Okay.
</p>
<br/>
<p>31:24.28
</p>
<p>Bob
</p>
<p>And then back to the original color.
</p>
<br/>
<p>31:26.70
</p>
<p>Delphina
</p>
<p>Yeah. Can we see them both though? Like, you can tell it's like a too many cooks in the kitchen sort of situation. Everybody's going back and forth, somebody important finally said something.
</p>
<br/>
<p>31:31.84
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>31:33.14
</p>
<p>Delphina
</p>
<p>And yeah, that kind of thing can be frustrating, but I do agree that it is a nice mental break because a lot of times when you're doing some of this more corporate work, you're making the easiest revisions in the world. You're just changing the font from Comic Sans to Arial and, and making sure everything's, like, left aligned properly. And they come back to you and say, Oh my gosh, you saved my life.
</p>
<br/>
<p>32:03.79
</p>
<p>Delphina
</p>
<p>I'm like, you're welcome. It's just a nice, easy win, and it can be a very gratifying thing when people are like, I love working with you so much, you are so professional, you are so easy to work with and you really helped my idea to come to life, I want to give you more work, I'm going to tell everybody about you. And like, that's kind of how you get a freelance business or a commission-based business going, is getting these people who are really happy to work with you.
</p>
<br/>
<p>32:34.26
</p>
<p>Delphina
</p>
<p>And I will agree again that they don't usually come from like blue sky or the other places that I see artists hammering their stuff all the time. They've come from board gaming groups for me, they come from ex-co-workers for me, they've come from just other people who talk about me to their friends. And so you really do have to get into this habit of living your life and going to other non-artist spaces where there is an art need, because otherwise you are competing with a bunch of people who are just very professional and have the better SEO and are more findable on these networks. 
</p>
<br/>
<p>33:27.93
</p>
<p>Delphina
</p>
<p>But there's still a lot of work to be had if you're open to working around in other spaces, so I would absolutely encourage that for sure. And just make sure that you do good work and you're good to work with, because that's going to make all the difference. And yeah, I'm just going down the list like: You do need to keep your deadlines. Being proactive about communication, because that's one of the things that…when I'm hiring people to help me out, even for little things, I really appreciate it when they're the ones reaching out to me and saying, “Hey, here's where I am, here's what I'm doing, I expect this to be done by Wednesday.” And like, great, now I have an expectation as opposed to me getting to Wednesday, I'm busy, and I'm not looking at my email the entire time. And I hired you because I'm too busy to do this work. So, like, I don't want to be chasing you. I don't want to be trying to hunt you down and figure out, hey, where's that thing? 
</p>
<br/>
<p>35:16.06
</p>
<p>Delphina
</p>
<p>And I think also there can be this habit that people get into where they're a little too casual, where they're saying, “oh, yeah, well, you know I had a busy weekend, and I went to the zoo, and I did different things.” And like, that's nice, and maybe we're friends, and maybe I do want to hear about that. But as a client, the first thing I want to hear is, what's the status of my stuff? Like what's what's going on? And there's room to be friendly within that, but also that professionalism of being proactive and kind of keeping your client informed, and not adding more mental load to their process will always help. 
</p>
<br/>
<p>35:53.08
</p>
<p>Delphina
</p>
<p>But yeah, I also am in a situation where if I don't want to communicate with people, I'm the only person working on my comics, so I can kind of do whatever I want. I'm not very much of a perfectionist, I think I'm a pretty easy client for myself, so that's nice. And I just do whatever I want to do on the comic side. But it's true that like, I'm not ever going to get as much money as I am with with corporate work from that. I'm never going to. 
</p>
<br/>
<p>36:25.46
</p>
<p>Delphina
</p>
<p>It takes a lot of time, and energy, and networking to get yourself to a place where freelance is a full-time sustainable thing for you, and that's a thing that I wish more creators would understand. I feel like there is this way of seeing like all the success stories, and all the people who do cool mail clubs and big commission sorts of things, and make the big bucks. But they've worked so hard and you don't see necessarily where they started.
</p>
<br/>
<p>36:47.16
</p>
<p>Delphina
</p>
<p>And I think climbing up to that area, like, I don't know. Sometimes I feel like you'll know when you can do it, but if you don't know if you can do it yet, the answer is probably no.
</p>
<br/>
<p>37:03.19
</p>
<p>Delphina
</p>
<p>And you do need to work a little bit more on your networking and trying to get steady clients before you make a go out of making that your full-time gig. Yeah. So that's just my thoughts on it. 
</p>
<br/>
<p>37:24.12
</p>
<p>Delphina
</p>
<p>And yeah, I'm just going to ask for some other advice. What is your advice to someone who's looking to get into more commissions or contract work? Throw it to you, Krispy.
</p>
<br/>
<p>37:25.69
</p>
<p>Krispy
</p>
<p>Whoa! I caught it. Well, I think one of my biggest pieces of advice is, know your limits and what you could do. Always start small when you're wanting to do stuff like that. So yes, you do have to draw baby Jonas for your aunt Mary, and see how you feel about that. If it was miserable, that might be an indication that maybe you just don't like drawing babies. But! That was still like a nice little door for that.
</p>
<br/>
<p>37:54.91
</p>
<p>Krispy
</p>
<p>It’s funny, I'm thinking back to The Olde Days. One of my first jobs ever was actually client work. I did illustrations for a textbook, many years ago, and it was intense in all the fun ways. It was actually very chill considering I was young, I was only 17 when that was a thing. And it was daunting in the fact that, like, there was a big amount of money that was happening and there was expectations. But I had the advantage of knowing the client, you know, through other connections.
</p>
<br/>
<p>38:31.32
</p>
<p>Krispy
</p>
<p>And like it was said in this episode, connections is a really, really big thing. So I think another piece of advice, as far as connections go and and kind of gauging, is to talk to other commission artists, if you want to get into this, and see what their workload is..
</p>
<br/>
<p>38:43.98
</p>
<p>Krispy
</p>
<p>Because like Bob said, it's kind of funny that the three of us aren't into the typical commission artwork kind of hustle that you see on social media in this. But there are people who still make it happen and they're very professional about it. Very on time, very prompt with their work that they do. So try to seek them out and chat them up! See if they want to talk about their experiences and whatnot. I don't think the first question that you ask them is, how do I get to where you are? Because that is just not going to be an answer that is cut and dry. Because your art is different from their art and so on and so forth. They have clients that will return. They have expectations and this kind of world that they have built to get to where they are. And as always, when it comes to art in this field, luck does play a lot, but paying forward has a really, really big impact in these creative communities. And that is just as simple as telling other people that a commission that you bought perhaps was incredible. The person that you worked with was amazing. And just being, again, professional can lead to more opportunities and also feed people.
</p>
<br/>
<p>40:09.33
</p>
<p>Krispy
</p>
<p>The personal projects that you work with because having that as one of my first kind of jobs really taught me to do deadlines, really taught me to be professional with my own work, and this is why I have as much as I have done with web comics, is because i do treat myself as like my own client sometimes. Where I'm just like, okay you have X amount of time before this, and if we're going over that we're going have to talk to the boss, which is me again, but you know.
</p>
<br/>
<p>40:38.71
</p>
<p>Delphina
</p>
<p>Harsh boss.
</p>
<br/>
<p>40:39.61
</p>
<p>Krispy
</p>
<p>So yeah, definitely. I want to say, talk to other commission artists, and also as someone who buys commissions or works with other people, pay it forward. I think that's so important, especially in the web comics community. Just really talk up your peers who have done a good job, or feel like you know would do well in another thing. Cause that's also how I got jobs is that someone said, “Hey, Krispy does this one thing. Have you tried contacting them? Cause I like the work that they do with this”. And yeah! That's how a connection was made.
</p>
<br/>
<p>41:20.47
</p>
<p>Delphina
</p>
<p>Absolutely. Like, I feel like there's just so much to be said for word of mouth, because you can tell people that you're awesome all you want. But when you hear from somebody else, that kind of also speaks to what the back end looks like.
</p>
<br/>
<p>41:34.91
</p>
<p>Delphina
</p>
<p>Like, even though you like somebody's end product, you don't necessarily know what it's going to be like to work with them. So taking that away and being able to say yes, every part of this process was great, is just golden. It's beautiful, and I think we need more of that for sure.
</p>
<br/>
<p>41:35.04
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>41:53.25
</p>
<p>Delphina
</p>
<p>I'm going throw it to you, Bob. Do you have any other advice for someone who's looking into getting into more commissions or contract work? They're not really sure where to start or where to go.
</p>
<br/>
<p>42:06.26
</p>
<p>Bob
</p>
<p>Yeah, I mean, first of all, again, just gonna mention that the paying it forward element is super important. Anytime an opportunity comes my way that I don't think I'm right for, I always make it my first priority to think about, well, who do I know who would be good for this? And who can I recommend for this? 
</p>
<br/>
<p>42:19.51
</p>
<p>Bob
</p>
<p>Because, you know, I don't have a ton. Like, I have not yet hired other people from the community– I probably will soon, I'm going have some major flatting work I need done. But so far, I haven't had the opportunity to do that. But I do really love kind of playing matchmaker with people, with other, you know, clients and potential artists. And it's just nice when you can set up someone else to have a good outcome that way. 
</p>
<br/>
<p>42:58.46
</p>
<p>Bob
</p>
<p>Other advice I would give... Pick up a copy of the Graphic Artists Guild's Pricing and Ethical Guidelines. It's a book, I think they also have it online. I'm not like being paid to recommend them or anything like that, it's just, it lists industry standard pricing for common freelance work. 
</p>
<br/>
<p>43:23.32
</p>
<p>Bob
</p>
<p>This is more for if you're doing like...more traditional freelance as opposed to your internet-based commissions. But I actually think that it's good to read, even if you are looking at more of the internet commissions, just so you know what else is out there. And it lists, like, all the different industries and types of work. And it could even give you some ideas on where you might be able to branch off into. 
</p>
<br/>
<p>43:48.73
</p>
<p>Bob
</p>
<p>It gives you the most common price ranges, and also has, like, sample contracts and advice on what you should be including in your contract and what best practices are for when you are working with the client.
</p>
<br/>
<p>44:02.10
</p>
<p>Bob
</p>
<p>So I definitely recommend doing that. Be in artist communities, talk to other people about their art, about their past jobs. You know, you're gonna come across people who have tons of experience, tons more experience than you. Like, I've been at this forever and I still come across people with tons more experience than me that I can learn from. And it's great to be able to pick up advice from those people.
</p>
<br/>
<p>44:34.10
</p>
<p>Bob
</p>
<p>And I would say finally, when you're new to contract work, I personally think it's okay to price fairly low if you are still not really working at a professional level. Like, if you're doing it kind of more on hobbyist terms, but taking a little bit of, you know, pay on the side, that's fine. 
</p>
<br/>
<p>44:58.39
</p>
<p>Bob
</p>
<p>But if you're doing it at a professional level, I would say… Again, look at what the typical prices are, and don't go below that. Because number one, you'd be undercutting other creators and you don't want to do that, it drives prices down for everyone, it undervalues everyone's work. But also there is a psychological thing that happens where, when you charge really low, a lot of times your client sees less value in the work you do and they treat you with less respect. They're more likely to try to take advantage of you. I don't know exactly why this happens, but I've just always found that clients who see the value in your work and are willing to pay for quality, they generally will treat you better. So the first step to getting clients to treat you better, is treat yourself better and make sure you're getting paid what your work is worth.
</p>
<br/>
<p>45:51.86
</p>
<p>Bob
</p>
<p>Consider how many hours it's going to take you to get the job done, and that should be the baseline for like the minimum you charge. And then you can work up from there depending on what rights they want to the work, you know, if they want all-rights, or work for hire contract, then you charge a lot more for that type of work. If they want to make merchandise, you charge more for that type of work. But your baseline should always be based on how much effort and how much time it's actually going to take you. What expenses are involved? Like, do you have to buy fonts? Do you have to buy equipment or anything like that? Do you have to do research into period clothing, or do you have to look at corporate style guides? Those are all things that you charge extra for because it's included in your work.
</p>
<br/>
<p>46:41.66
</p>
<p>Bob
</p>
<p>The time that's spent working is not just your pen to paper time. It's also research. It's also just everything that's involved in doing the job. So make sure that you are taking all of that into account and charging for it because if you don't, you'll get underpaid, you'll burn out and you won't be able to keep doing it, and your clients won't give you the respect that you're due. So that's what I say, take good care of yourself and your clients.
</p>
<br/>
<p>47:11.42
</p>
<p>Delphina
</p>
<p>Absolutely. And aside from just, like, the psychological aspect of taking less money and kind of getting less respect and stuff… there's also, if you live in America, self-employment taxes, and, like…
</p>
<br/>
<p>47:25.21
</p>
<p>Bob
</p>
<p>Oh yeah, oh yeah.
</p>
<br/>
<p>47:26.01
</p>
<p>Delphina
</p>
<p>That can really bite you in the butt. Because it's like, 30% of your money is going to go to the government. So you do have to keep an eye on that. You have to save some money aside for taxes. Please talk to a tax professional because we're not tax professionals. But I just know that that has stung me in the butt so much because I think I have a lot more money than I actually do. And yeah, the answer is just charge a little bit more. And it's going to seem weird, I think, if you're coming from a place where you haven't hired artists or you don’t, like, you're not working with a– especially from corporate, because you're charging like $100 an hour and you're just like, “whoa, that's $100. That's a big number. That's three digits.” But like, once everything kind of gets sorted out, it's not actually a livable wage sometimes. 
</p>
<br/>
<p>48:25.53
</p>
<p>Delphina
</p>
<p>So just keeping an eye on that for practical reasons, and having financial consulting where that makes sense is a good idea. I will say that as far as continuing to get work or even getting work for the first time, keeping your portfolio updated, making sure that it has the work that you want to be doing and not just  everything under the sun, because I see that a lot too, when people are looking to be like, I want to be hired for anything. So I'm going to put absolutely everything on my website and… People can't tell what you specialize in necessarily, people can't tell what you want to be doing, necessarily.
</p>
<br/>
<p>49:11.96
</p>
<p>Delphina
</p>
<p>And so being able to be focused or even like, I don't know. I don't actually keep a portfolio so much. I just, when somebody asks me about stuff, I just have a PDF of like, “Oh yeah, here's the logos I've done. Here's the other things.” But any kind of thing that serves that purpose where you can point to one place and a client can see exactly what you can do for them is going to sell you much better on getting that job. So that’s one thing.
</p>
<br/>
<p>49:37.05
</p>
<p>Delphina
</p>
<p>And then, just following up with potential repeat customers. Once you've gotten those clients who are super happy to work with you and you liked working with them, you would absolutely take any other future projects. I always respond well to like, you know, just somebody says, “Hey, you know, happy new year, whatever. Just want to say, I really liked working with you. If you have any other projects for me right now, let me know because I'm open for more work”. 
</p>
<br/>
<p>50:20.98
</p>
<p>Delphina
</p>
<p>And, you know, it can just be as casual as that, but all of a sudden now I'll remember that, oh, yeah, I do like working with this person. They did a really good job. And I wasn't thinking about it before, but now I'm thinking about all the things that I do need help with. So that's a good way to get business out of me anyway. And it's something that I've employed for other people, too, when I'm reaching out about like, hey, what's going on? Because people get busy, so just remind them that you're there. Don't be a pest about it necessarily, talk like a human. Don't send them like, I'm going to put you on my newsletter thingy and whatever. But just keep those networks open and active when you do want more work, when you're ready for more work, or just show them what you've been working on recently.
</p>
<br/>
<p>51:12.05
</p>
<p>Delphina
</p>
<p>Unfortunately, I think LinkedIn is sometimes good for this. So you can use that if you want to get into the more corporate stuff. But yeah! There's just lots of areas where it makes sense to keep telling people what you're doing, and make it clear that you're open and available for more work.
</p>
<br/>
<p>51:36.01
</p>
<p>Delphina
</p>
<p>All right! So yeah, that's about what we got for that. And we wish you all very much luck if you decide to go on this commission or art contract journey.  But yeah, we'll wrap it up there. I have been Delphina and you can find my webcomic at Sombulus.com.
</p>
<br/>
<p>51:57.20
</p>
<p>Krispy
</p>
<p>And I'm Krispy. You can find my webcomics at ghostjunksickness.com and lunarblight.com.
</p>
<br/>
<p>52:04.15
</p>
<p>Bob
</p>
<p>And I've been Bob, and you can find my webcomics at intothesmokecomic.com and demonoftheunderground.com.
</p>
<br/>
<p>52:12.17
</p>
<p>Krispy
</p>
<p>I want to get more commissions. I love buying commissions.
</p>
<br/>
<p>52:15.89
</p>
<p>Bob
</p>
<p>We should just all hire each other right now. Just now.
</p>
<br/>
<p>52:18.87
</p>
<p>Krispy
</p>
<p>Ohhhhhh!
</p>
<br/>
<p>52:15.67
</p>
<p>Delphina
</p>
<p>What, do you just trade the same $5 around?
</p>
<br/>
<p>52:21.18
</p>
<p>Bob
</p>
<p>Yes. Pass it around in a circle. Yes.
</p>
<br/>
<p>52:24.57
</p>
<p>Delphina
</p>
<p>Beautiful. I love this.
</p>
<br/>
<p>52:26.31
</p>
<p>Krispy
</p>
<p>What would we do for a $5 commission each? That would be fun.
</p>
<br/>
<p>52:29.32
</p>
<p>Bob
</p>
<p>Smiley face. 
</p>
<br/>
<p>52:31.51
</p>
<p>Krispy
</p>
<p>I would do a turkey hand. 
</p>
<br/>
<p>52:33.35
</p>
<p>Bob
</p>
<p>Ooh, I could do a singular Canada goose.
</p>
<br/>
<p>52:38.68
</p>
<p>Delphina
</p>
<p>Oh, that's getting too fancy for me. Okay. We're going to stop this.
</p>
<br/>
<p>52:40.88
</p>
<p>Bob
</p>
<p>That's fair. Fair, fair.
</p>
<br/>
</p></source></p>
]]></description>
        </item><item>
        <title>Same Face Syndrome</title>
        <link>https://screentonescast.com/view/178</link>
        <guid>https://screentonescast.com/view/178</guid>
        <pubDate>Tue, 17 Feb 2026 21:00:00 EST</pubDate>
        <description><![CDATA[
<p>So here’s our scenario: you’re making your webcomic, your readers are following to the best of their ability, but you’re hearing the feedback that they can’t tell some of the characters apart. This can be about how you draw them, the styles and coloring you’re using… OR there could be aspects of your writing that are affecting how they’re perceived. For whatever reason, people are getting confused. That's what we call Same Face Syndrome and we're here to help you diagnose and treat. 
</p>
<!--truncate-->
<br/>
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/SameFaceSyndrome.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/SameFaceSyndrome.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/wkS60ljZpIs?si=xwaEVUHpk7NZ6dV1" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</p>
</div><br>
<br/>
<h2>In this Episode:</h2> <ul>
<li>Have you ever used sameface in your work, intentionally or unintentionally? Did you make a conscious choice to use it/stop using it? Tell us your experiences!</li>
<li>How do you know when you have a problem? Where do we draw the line between stylistic choices about characters looking similar, and an issue we might want to address to reduce reader confusion?</li>
<li>What is your advice to someone who might be worried that it’s a problem in their webcomic?</li>
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: February 18, 2026
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Star Prichard - she/her, <a href="https://thestarfishface.com/">https://thestarfishface.com/</a> <a href="https://castoff-comic.com/">https://castoff-comic.com/</a> 
</p>
<br/>
<p>Claire Niebergall (Clam) - she/her, <a href="https://phantomarine.com”>https://phantomarine.com</a>
</p>
<br/>
<p>Bob Appavu - any, <a href="https://intothesmokecomic.com">https://intothesmokecomic.com</a> <a href="https://www.demonoftheunderground.com">https://www.demonoftheunderground.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>00:01.91
</p>
<p>Delphina
</p>
<p>Hello and welcome to Screen Tones, where we talk anything and everything webcomics. Today we're going to be talking about making your characters distinct, versus making characters that are very similar and what you can do so readers can enjoy your comic with minimal confusion.
</p>
<br/>
<p>00:21.93
</p>
<p>Delphina
</p>
<p>I'm Delphina. I use she/her pronouns, and I make the webcomic Sombulus.
</p>
<br/>
<p>00:27.52
</p>
<p>Claire
</p>
<p>I'm Claire, also known as Clam. I make the webcomic Phantomarine. I use the pronouns she/her.
</p>
<br/>
<p>00:34.72
</p>
<p>Bob
</p>
<p>I'm Bob, I use any pronouns, and I make the webcomics Into the Smoke and Demon of the Underground.
</p>
<br/>
<p>00:45.06
</p>
<p>Star
</p>
<p>And I'm Star, she/her, and I make the comic Castoff.
</p>
<br/>
<p>00:48.94
</p>
<p>Delphina
</p>
<p>Woo! Okay. So here's our scenario. You're making your webcomic. Your readers are following to the best of their ability, but you're hearing the feedback that they can't tell some of your characters apart.
</p>
<br/>
<p>01:01.73
</p>
<p>Delphina
</p>
<p>This can be about how you draw them, the styles and colors that you're using, or there could be aspects of your writing that are affecting how they're perceived. For whatever reason, people are getting confused.
</p>
<br/>
<p>01:13.76
</p>
<p>Delphina
</p>
<p>So I'm just going to throw this out there. This is something we call same face, right? Where you see somebody and their character faces don't really, there's no distinction. Have you ever used that in your work intentionally or unintentionally?
</p>
<br/>
<p>01:37.26
</p>
<p>Delphina
</p>
<p>Did you make a conscious choice to use it or stop using it? Tell us your experiences. I'm gonna throw it to you, Clam.
</p>
<br/>
<p>01:44.90
</p>
<p>Claire
</p>
<p>I will say that I have a bit of it. Nobody's ever really called it out on like a bad level, but they have called it out on a stylistic level as in like, I could draw fan art of something completely unrelated to my story and people be like, “Oh, that's the Phantomarine artist. I know that's her.”
</p>
<br/>
<p>02:03.48
</p>
<p>Delphina
</p>
<p>Yes, yes.
</p>
<br/>
<p>02:04.34
</p>
<p>Claire
</p>
<p>It's something about how I do the eyes and the color and the shading. They just, they could just see me from a mile away. And part of me is like, “Oh no, I'm seen. I wish I could hide better.” Cause like,I don't know. there's an element of that where I wish it wasn't so obvious, so you could focus on the art and not the fact that it's probably me. But I feel that it it's kind of a natural thing that came to me because I actually started drawing not with humans a lot, but with animals. So I I'm actually relatively new to drawing people, and I feel like I I actuallygravitated a lot just towards kind of my own face shape which is that just kind of oval and then I've got big blue eyes and then I do my eyeliner exactly the same as all my characters that have eyeliner so I'm like
</p>
<br/>
<p>02:59.83
</p>
<p>Claire
</p>
<p>I've already cursed myself in that this is just my comfort zone, and this is what I learned when I entered college and they're like, you have to actually draw portraits now. And I'm like, “uh-oh, well, I guess I'm going to get some bad habits”. And a lot of people, I think they they started out earlier so then they could break those bad habits sooner. And i feel like I've run into it with my work where it actually has become a little bit of a feature with certain elements of the story where certain characters do look similar, but that's very much retrofitted. Like it's not intentional and it does come from me kind of looking back and being like, “this is a problem. How can I make it something more interesting?”
</p>
<br/>
<p>03:43.19
</p>
<p>Claire
</p>
<p>So yeah I find it's just a natural consequence of how I learned, but I've kind of wrangled it into a shape that is maybe a little bit more interesting on a story level. But you could very clearly tell, like, “That's Claire. That's Claire drawing a character. That's her.”
</p>
<br/>
<p>04:02.39
</p>
<p>Delphina
</p>
<p>That's okay, though. I feel like styles are... everybody here, I feel like, has a specific style that I could say, oh my gosh, that definitely looks like Claire, or that looks like Bob, or that looks like Star.
</p>
<br/>
<p>04:15.93
</p>
<p>Delphina
</p>
<p>But, like, it's kind of a weird line. Like, when is it a problem? When is it not? And are people going to notice or have a issue with it in the context of the webcomic?
</p>
<br/>
<p>04:30.92
</p>
<p>Delphina
</p>
<p>So I'm going to throw it to you, Bob. What about you? Have you ever used same face in your work?
</p>
<br/>
<p>04:37.67
</p>
<p>Bob
</p>
<p>So I haven't used it intentionally. I think that it was a little bit more of a problem for me when I was a new artist. And I'm quite old now, so I feel like I've mostly broken away from accidentally and unintentionally falling into same face.
</p>
<br/>
<p>04:53.57
</p>
<p>Bob
</p>
<p>But when I was new, I was very heavily inspired by the popular anime and manga of the time where, you know, your side characters might be distinct where like if it was a live action, we would think of those as like the character actors, right? The ones with like the unique facial features, but the main characters and the main cast tended to be the same kind of quote-unquote “generically attractive” face.
</p>
<br/>
<p>05:20.38
</p>
<p>Bob
</p>
<p>And a lot of times the uniqueness would come in their styling and their costumes, but it wasn't really about the unique face. And so it took me a really long time and kind of having that beaten out of me in art school and falling in love with real human faces. They are actually like my favorite thing, like distinct faces, like if I see someone with a unique face, it's like, “Oh, I gotta remember that. Like I got get angles and stuff like that.” So I do a lot of studying of real faces now, and do exercises to kind of take them from realism to cartoony.
</p>
<br/>
<p>06:01.21
</p>
<p>Bob
</p>
<p>And so I think that has helped a lot. In addition to the fact that, you know, I tend to work with fairly diverse casts, people who have to have different bone structures.
</p>
<br/>
<p>06:12.94
</p>
<p>Bob
</p>
<p>And so that has also kind of trained me, I think. Where I still am very tempted sometimes to fall into same face is when I'm confronted with a deadline, because when deadlines get scary, it's like, “Oh, I really just want to draw a round face with a little nose and get it through and not have to think too hard about making this character look very distinct.”
</p>
<br/>
<p>06:38.46
</p>
<p>Bob
</p>
<p>And I have to really fight that urge when I'm, you know, struggling to fill in tons of side characters. But I think for the most part, my struggle is usually like these characters are supposed to look really distinct and how do I get them to look the same every time I draw them, which is kind of the flip side of the issue.
</p>
<br/>
<p>06:57.82
</p>
<p>Bob
</p>
<p>I kind of wish they could have the same face every time, but it is kind of always a learning process and something that deadlines and laziness on my part, it always kind of tempts me a little.
</p>
<br/>
<p>07:17.44
</p>
<p>Delphina
</p>
<p>I mean, but what are web comics except like a series of lots and lots of little deadlines, right? And so I think that does make sense to be wanting to reach to the thing that's the default, like the comfort character or the comfort zone sort of like, “okay, I know I can nail this every time” versus “I'm going to have to look at the reference every time to remember where this person's mole is and where their hairline goes and all that stuff.” So, yeah, it's an interesting situation for sure. I'm going to throw it to you, Star. What are your experiences with same face in your own work, intentional, unintentional, things like that?
</p>
<br/>
<p>07:58.04
</p>
<p>Star
</p>
<p>So I'm not, I think similar to Bob, this was not something that I ever did intentionally, but it is something that I have struggled with. For a couple years there, and you can see this in like the first several chapters of Castoff, I kind of drew every single character with the exact same eye shape.
</p>
<br/>
<p>08:19.29
</p>
<p>Star
</p>
<p>Because my thing was i was just really really attached to kind of like this cartoony just every character has like these big oval eyes, And i don't mean like anime style, like the line went all the way around, it was almost like Gravity Falls but if you stretch them vertically a little bit and every character just that was their eye shape. And that was my art style for years and years and years. I don't think i actually ended up kicking that until like chapter 10 of the comic. And I was like, “Okay, I'm tired of just using the same eye shape for every single character”, especially when you get kind of the more sinister characters. And then they also have like this big cartoony eye shape. I'm like, okay, “I got to change this”.
</p>
<br/>
<p>08:58.13
</p>
<p>Star
</p>
<p>But my thing has always been, it's like, okay, even if all my characters have pretty similar eye shapes, that is something I'm working on, number one. But again, just sometimes it is easy to just fall back into the, just, big swoop and then you're done. Just the same shape that you're always used to drawing and then you're done, and it's easy, and you're fine.
</p>
<br/>
<p>09:18.29
</p>
<p>Star
</p>
<p>But one thing I try to do ,is I try to give every character... like If I'm drawing a lineup of characters for, like, a webcomic, for example, I try to make each character have a distinct nose and shape of their face.
</p>
<br/>
<p>09:35.27
</p>
<p>Star
</p>
<p>Because even if the eye shapes are similar, I do feel like... cause the thing about eyes, is like eyes are so squishy. Eyes move around a bunch. If you're emoting and expressing, your eyes will like constantly change shape, and same with the mouth. And so I try to take the things that are not going to be changing as much, like the shape of the nose or the shape of the face, just in general.
</p>
<br/>
<p>09:59.21
</p>
<p>Star
</p>
<p>And I try and really make sure that every character has, like, at least a somewhat distinct combination of those two things. And then I feel like, If you combine it with like their hair and their general color scheme and other features, you can kind of get away with it. But yeah, I think it's something that I'm more self-conscious about than is an actual problem in the story itself.
</p>
<br/>
<p>10:21.73
</p>
<p>Star
</p>
<p>But it's still something I'm trying to work on. Please hold.
</p>
<br/>
<p>10:26.57
</p>
<p>Delphina
</p>
<p>It's fine. I mean, like, that's the thing, too. I mean, I think some of it comes down to style and some of it comes down to… as long as you have enough there. And I really like how you call out like the nose doesn't really change a lot.
</p>
<br/>
<p>10:35.33
</p>
<p>Star
</p>
<p>yeah
</p>
<br/>
<p>10:39.27
</p>
<p>Delphina
</p>
<p>I think jawlines and things are things and also facial hair. You can kind of get away with, “Okay, that's going to be the core thing that somebody is going to focus on and see as different” so you can kind of wiggle around the other stuff, I think that's an interesting approach to it. I think for me I definitely am feeling what Bob was saying about all the anime cartoons and the cartoons i was growing up watching, just sort of lended themselves to same face
</p>
<br/>
<p>11:15.69
</p>
<p>Delphina
</p>
<p>I don't know if it's an animation thing necessarily, but there's just a lot of stuff where character differences were a matter of, you know, how many sparkles were in their eyes or the cut of their bangs or the colors that they were wearing.
</p>
<br/>
<p>11:30.83
</p>
<p>Delphina
</p>
<p>And I feel like that definitely made its way into my early work and was something that I had tried to move past as I grew as an artist.
</p>
<br/>
<p>11:43.59
</p>
<p>Delphina
</p>
<p>And, you know, it might be because of practical reasons that like, you know, you don't move a jawline lot when you have to animate somebody talking.
</p>
<br/>
<p>11:54.51
</p>
<p>Delphina
</p>
<p>I don't know. I don't actually know how it works.
</p>
<br/>
<p>11:58.19
</p>
<p>Star
</p>
<p>Because I think one of the things that makes it so prevalent in anime and just animated shows in general is that you do have to abstract those features down in order to, like, make it feasible to draw them in that art style.
</p>
<br/>
<p>12:13.18
</p>
<p>Star
</p>
<p>The art of... figuring out an art style is figuring out how you are abstracting specific features. Like how do you take a human nose, and design it in a way that it's just a couple of lines or sometimes even just like one or two lines?
</p>
<br/>
<p>12:31.08
</p>
<p>Star
</p>
<p>How do you scale down the complexities of the human eye into, just like, simple shapes? And I feel like sometimes what happens is you just kind of simplify it down… One might argue a little bit too much sometimes! And then I think that's where you start to get in trouble is you see all these anime characters with the same sparkly, sparkly eyes and teeny tiny nose.
</p>
<br/>
<p>12:52.69
</p>
<p>Star
</p>
<p>And the only way to tell them apart is their hair.
</p>
<br/>
<p>12:56.42
</p>
<p>Bob
</p>
<p>And that's like a really good point because I think this even kind of ties back to like what I was saying before about deadlines, where a lot of times I think same face exists in kind of corporate media because of deadlines and production methods and, you know, simplifying the methods to like get these characters on screen in the cheapest way possible.
</p>
<br/>
<p>13:19.33
</p>
<p>Bob
</p>
<p>And when you aren't working in that environment, when you are like an indie creator, it, you know, do you want your work to look very corporate? That's kind of a question. And, you know, I think different people have different feelings about that. I personally don't want mine to look corporate.
</p>
<br/>
<p>13:37.54
</p>
<p>Claire
</p>
<p>I think it's also, I've thought about a lot in terms of like old versus new She-Ra where old She-Ra, it was basically, as many things in the ‘80s were, a way to sell toys.
</p>
<br/>
<p>13:53.62
</p>
<p>Claire
</p>
<p>And you've got all these toys that essentially have to use the exact same model, the same sculpt, but then you can change you know the clothes, you can change the eye color, you can change the hair color, but the face? The faces of all of those princess characters are the same. But then you go to new She-Ra where you see this conscious effort to play with body shape, play with face shape, play with height differences. But that was just something that was not possible back in the day, or even if it was possible, they didn't want to do it because it would have been harder.
</p>
<br/>
<p>14:28.03
</p>
<p>Delphina
</p>
<p>And I think there's a fear of like the ugly sorts of characters sometimes to the things that are not conventionally attractive, basically, that wasn't very conductive to selling girl’s dolls because they all wanted them to be pretty and perfect. And there's some all kinds of problems with that, for sure.
</p>
<br/>
<p>14:49.13
</p>
<p>Delphina
</p>
<p>But just having that kind of idealistic, okay, these are what people are supposed to look like. It's beautiful. And so... that's another thing I think about.
</p>
<br/>
<p>15:01.72
</p>
<p>Star
</p>
<p>It's very much like the Frozen versus K-pop Demon Hunters argument, right? Because I've heard stories when they were animating Frozen. It's like, “you're not allowed to twist the girls' faces too much or else they're not going to be pretty. And then we can't sell toys of them.”
</p>
<br/>
<p>15:17.30
</p>
<p>Star
</p>
<p>And then meanwhile, K-pop Demon Hunters just came out. And that that movie's got all kinds of crazy faces in it. And I'm just like... You know that meme of the guy sitting on the couch and then they see something and they get really, really excited? That's me watching K-Pop Demon Hunters and going, “Yes, they're emoting, let's go!”
</p>
<br/>
<p>15:36.56
</p>
<p>Claire
</p>
<p>I've heard even stories of the animators who are animating Frozen. And I think any any movie from that same sort of “Disney princess” style where you've got these very almond-shaped eyes that when when you turn the head to a profile view, you basically have to shift all of the controls very specifically so that it looks appealing because the model from the front might look really good.
</p>
<br/>
<p>16:02.87
</p>
<p>Claire
</p>
<p>Model from the side might look like, oh no, I immediately see the 2D sort of effect is gone. And oftentimes animators, if you're working in a style like that, you'll have your own like library face shapes for like, here's how to make the base model look better from this side view. And I know that like it's it's a very appealing and very popular face shape for a lot of these sort of Disney princess style characters. But then as soon as you actually look under the hood, you're like, “Oh no, this is..”
</p>
<br/>
<p>16:38.22
</p>
<p>Claire
</p>
<p>You have to do a lot of extra work to make it keep looking like this. And I'm so glad when some studios are just like, “You know what? Nah, let's just have some more fun with it. There's no style guide here. Let's go.”
</p>
<br/>
<p>16:52.77
</p>
<p>Delphina
</p>
<p>For sure. And I feel like, too, because a lot of us were starting from this background of maybe you didn't have a lot of stuff on the Internet that you were referencing when you were first learning art. You were watching these Disney movies and you were watching things that were targeted towards kids from these corporations. And then you're kind of trying to move past that eventually, to Bob's point, you know, moving past the the corporate sort of look towards something that's more unique and suited to your own story, and comics too, because comics and animation are not the same thing, so we have other tools at our disposal and we also don't have some of the tools that animation has like maybe voice actors that would help you distinguish one character between another.
</p>
<br/>
<p>17:48.83
</p>
<p>Delphina
</p>
<p>So I think it's important to keep it in the context of webcomics, too. And to that end, I want to ask, you know, maybe how do you know when you have a problem with same face in your web comic work.
</p>
<br/>
<p>18:03.08
</p>
<p>Delphina
</p>
<p>And where do we draw that line between a stylistic choice or a design style that you have where your characters sort of look similar and an issue where we might want to address it to reduce reader confusion? I'll throw that to Claire.
</p>
<br/>
<p>18:22.41
</p>
<p>Claire
</p>
<p>I actually have a very specific example that I ran into in my very first chapter, because as I was saying, like I didn't have a lot of experience drawing people.
</p>
<br/>
<p>18:56.72
</p>
<p>Claire
</p>
<p>I had more experience drawing female characters. Not a lot of experience drawing men. So you can very clearly tell there's the very first page where my villain shows up and it's a guy and he's, I know I have to have a very distinct face for him. I need to find it.
</p>
<br/>
<p>19:17.79
</p>
<p>Claire
</p>
<p>So I have six or seven versions of the page where he shows up where I can see the face like getting molded into something more and more like what he ended up looking like.
</p>
<br/>
<p>19:30.83
</p>
<p>Claire
</p>
<p>And it's literally turning from like that kind of round, base shape that I was so used to into most long and angular Joker face that I could possibly think of.
</p>
<br/>
<p>19:42.16
</p>
<p>Claire
</p>
<p>Because I'm like, “this makes him distinct now.”
</p>
<br/>
<br/>
<p>19:45.40
</p>
<p>Claire
</p>
<p>But what happened is like I reached that, but then a few pages later I was like, “Okay, i have another male character. I have to draw him shape-shifting into Phaedra's dad. And the dad has the same face! And I'm like...
</p>
<br/>
<p>20:00.96
</p>
<p>Star
</p>
<p>Oh no…
</p>
<br/>
<p>20:01.68
</p>
<p>Claire
</p>
<p>And like, I see it now. And I actually learned from a lot of people later, they thought it was intentional. And I'm like, “No, it's because I learned how to draw men two days ago!” I knew I have one man face shape.
</p>
<br/>
<p>20:14.75
</p>
<p>Claire
</p>
<p>And that's it. And I just, I find it so funny how like, it's completely forgivable, I think, because I know the history behind it, but in terms of actual character design and story design and stuff like that, like again, you can kind of retrofit it into this weird,  “Oh, maybe it's messing with her head even more, that they look similar!” But at the same time, I'm like, no, I know that's not what I intended. It was just me being like, “Man face long, man face square. That's a man face.” And now I'm just like, “Make it longer.”
</p>
<br/>
<br/>
<p>20:50.92
</p>
<p>Star
</p>
<p>Long, long face man.
</p>
<br/>
<p>20:54.83
</p>
<p>Claire
</p>
<p>Long man, long, long man.
</p>
<br/>
<p>20:57.30
</p>
<p>Star
</p>
<p>Okay, have you ever seen those Japanese candy commercials with the long, long man?
</p>
<br/>
<p>20:57.60
</p>
<p>Claire
</p>
<p>Yes!
</p>
<br/>
<p>21:02.53
</p>
<p>Delphina
</p>
<p>Yes!
</p>
<br/>
<p>21:04.35
</p>
<p>Star
</p>
<p>That's all I could think about while you were describing that.
</p>
<br/>
<p>21:07.42
</p>
<p>Claire
</p>
<p>And I joke all the time that his face- I drew a picture of what his face would look like when I'm finished with the comic in 2050 or something, and it's just like flying off the page because it's so long.
</p>
<br/>
<p>21:17.82
</p>
<p>Star
</p>
<p>Yes! Long man! Man so long! His face go on and on!
</p>
<br/>
<p>21:24.77
</p>
<p>Delphina
</p>
<p>Oh my God.
</p>
<br/>
<p>21:26.27
</p>
<p>Claire
</p>
<p>It goes to the heavens, and we never see him again.
</p>
<br/>
<p>21:29.29
</p>
<p>Star
</p>
<p>Goodbye Cheth!
</p>
<br/>
<p>21:32.37
</p>
<p>Claire
</p>
<p>But it's funny in its own way.
</p>
<br/>
<p>21:32.68
</p>
<p>Delphina
</p>
<p>He's gone.
</p>
<br/>
<p>21:35.32
</p>
<p>Claire
</p>
<p>And I actually really love seeing comics where you can see someone becoming more comfortable with their idea of what the character is supposed to look like. And almost like you can feel the frustration with the artist being like, “They all look so similar. I have to fix this.”
</p>
<br/>
<p>21:50.42
</p>
<p>Claire
</p>
<p>And then like two or three chapters down the line, you're like, okay. They have reached their final form. Everyone's happy. This was fine. And you can see it in like professional comics too. Like I love seeing the art evolution of something like the first chapter of Bleach, where I'm like, “Oh, a lot of these phases are very different than where they end up”. And then, then you see what the final form is and you're like, “Oh yeah, that's the intent.”
</p>
<br/>
<p>22:18.89
</p>
<p>Delphina
</p>
<p>For sure. We're playing a very long game here making webcomics. And page after page things are going to change just so incrementally and you won't even necessarily notice.
</p>
<br/>
<p>22:30.98
</p>
<p>Delphina
</p>
<p>But once you start looking back 100 pages or 200 pages. It's like “Yeah things actually did change! That's wild! I don’t know!” I'm gonna throw it to Bob about like how do you know when you have a problem with same face and like what's the line between like characters looking similar and maybe something you want to address
</p>
<br/>
<p>22:59.70
</p>
<p>Bob
</p>
<p>Yeah, I mean, I think the first basic issue is always just the very simple, can people tell your characters apart? And not even just can they tell your characters apart from each other, but can they tell your characters apart from other characters?
</p>
<br/>
<p>23:15.78
</p>
<p>Bob
</p>
<p>And, you know, for me, for example, my first webcomic, Demon of the Underground, all the main characters are in uniform.
</p>
<br/>
<p>23:26.45
</p>
<p>Bob
</p>
<p>So I couldn't rely very heavily on distinct clothing to make each character look different from each other. In some cases you can, in some cases, maybe it really is about, like, each character having some distinct thing that they wear that's really unique and it just isn't as much about the face and that's fine. So I think it's about just looking at the overall character and seeing like, where can you bring out the distinction?
</p>
<br/>
<p>23:59.23
</p>
<p>Bob
</p>
<p>And secondly, I think it's good to ask yourself, like if there is a same face problem, why? What are the reasons for the characters looking similar?
</p>
<br/>
<p>24:10.47
</p>
<p>Bob
</p>
<p>And you, Delphie, brought up a very important thing to think about, which is the idea that certain faces are not considered, quote unquote, “attractive”.
</p>
<br/>
<p>24:24.39
</p>
<p>Bob
</p>
<p>And, you know, are you boxing yourself in with a very narrow idea of what is considered attractive? Or are you afraid that other people will think that your character's distinct face isn't attractive?
</p>
<br/>
<p>24:40.44
</p>
<p>Bob
</p>
<p>Because I think that sometimes it's about your own tastes and sometimes it's about trying to preempt what you think other people are going to think or what you think is going to be easier for you to, you know, get readers and get fans for.
</p>
<br/>
<p>24:53.07
</p>
<p>Bob
</p>
<p>And I am just a really big advocate for… people love interesting faces and character faces and and they love the overall character! And that's what ultimately, you know, sells people on a character.
</p>
<br/>
<p>25:06.05
</p>
<p>Bob
</p>
<p>And I'm not going to like, you know, pretend that a generically attractive face won't have a slightly easier time getting out there. But I just think that it's also really an asset to have that kind of distinct look where, where someone like Clam, like, where someone sees a character and they're like “Oh, I know who drew that. And I know what that character is from because that look is so distinct.”
</p>
<br/>
<p>25:29.90
</p>
<p>Bob
</p>
<p>And I just think it's the final thing that I would say on that note is, does your approach to character design match the vibe of your story?
</p>
<br/>
<p>25:47.87
</p>
<p>Bob
</p>
<p>Because different types of stories have different goals. And maybe you are telling the type of story where, you know, you want all your characters to have that sort of simple, attractive look, and it fits what your story is about, but maybe it doesn't fit a different type of story. So just tying in the art style and the art approach with what you're trying to say as a writer, I just think that that's kind of what it comes down to.
</p>
<br/>
<p>26:19.17
</p>
<p>Delphina
</p>
<p>I think we're talking about attractive faces or other things like that. And it's interesting to think about what the goal of the story is, because nobody's going to go up to Gary Larson and say, I really like Far Side, but I can't tell your bear characters apart? That's not what they're for. They're just a vehicle for the joke or the message.
</p>
<br/>
<p>26:40.59
</p>
<p>Delphina
</p>
<p>So if it's serving your story okay, maybe that's all right. I think it's very interesting to try to figure out, what's my goal and what am I achieving here?
</p>
<br/>
<p>27:06.53
</p>
<p>Delphina
</p>
<p>And for the kinds of stories that we're trying to tell, matching that up.
</p>
<br/>
<p>27:15.36
</p>
<p>Star
</p>
<p>One example that I think is pretty prevalent to my life, at least, is I am on another podcast where my host and I watch a lot of idol anime, which means we watch a lot of, like, very cutesy, very girly, like, kind of… cute girl anime, basically. And this is, I almost feel like I'm betraying myself by saying this. So there is a show that is very, very popular called Love Live.
</p>
<br/>
<p>27:39.66
</p>
<p>Star
</p>
<p>And one of my biggest beefs with Love Live is the fact that all the characters look exactly the same.They have all the exact same faces and they all have like those big… they put 90% of the budget into giving these anime characters the sparkliest eyes you've ever seen in every single frame that they're on camera. And if you chopped all their hair off, you shaved their heads, and you put it in grayscale, you would not be able to tell these characters apart.
</p>
<br/>
<p>28:09.27
</p>
<p>Star
</p>
<p>And it drives me crazy, but here's the thing. You're never gonna see them without their very recognizable hairstyles.
</p>
<br/>
<p>28:22.73
</p>
<p>Star
</p>
<p>And like the point of these characters is to be cute anime girls. And they all have, like, very distinct hairstyles and different hair colors. So if you see them in a lineups, like, okay, there's some characters like between different seasons who never actually interact on screen. It's like, okay, these two look very, very similar. And I would have a hard time telling them apart if they were in the same shot, but they're from different seasons of the show.
</p>
<br/>
<p>28:45.88
</p>
<p>Star
</p>
<p>And it's like, okay, but within each season of the show, I don't necessarily have a problem telling the characters apart because there's other features like their hair and their hair colors and their eye colors and their voice actresses and their outfits and all these other stuff that helps you tell them apart.
</p>
<br/>
<p>29:01.86
</p>
<p>Star
</p>
<p>And so in that way, I would say it's like Delphina said, I don't think that having the same face is getting in the way of doing what they want with the story.
</p>
<br/>
<p>29:14.39
</p>
<p>Star
</p>
<p>It still annoys me just like a little itty bitty bit, but like... I would say that is a scenario where it's workable, it's doable.
</p>
<br/>
<p>29:24.83
</p>
<p>Star
</p>
<p>You're not having people say, “hey, I can't tell these two characters apart” most of the time, like 90% of the time, because there's other things that help you tell the characters apart.
</p>
<br/>
<p>29:36.38
</p>
<p>Star
</p>
<p>(wheezing) So I guess it's fine. But me personally, I gripe about it just a little tiny bit, little bit. Yeah.
</p>
<br/>
<p>29:42.45
</p>
<p>Bob
</p>
<p>No, I definitely feel that. And I kind of have this theory or this idea where like, I feel everyone's characters kind of exist on a spectrum where, like, one end of the spectrum is like a real nuanced human being with like thoughts and feelings and layers like an onion. And then like the other end of the spectrum is like an archetype, like a symbol.
</p>
<br/>
<p>30:05.23
</p>
<p>Bob
</p>
<p>And this character is like, like it's almost like a it's the character stands for something, but isn't so much that layered nuanced human person. And you, know, you can have even a mix of those different types of characters within the same so story.
</p>
<br/>
<p>30:22.42
</p>
<p>Bob
</p>
<p>Or you can just have different types of stories that deal with different ends of the spectrum. But I feel like they also require a really different approach to drawing them because I think the more archetype end of the spectrum does work very well with, even though it is a little, like I feel that! Like it still annoys you just a little bit when they all have the exact same face!
</p>
<br/>
<p>30:47.53
</p>
<p>Bob
</p>
<p>But having it where, you know for example, if you have each character that stands for like a part of the Zodiac and they have like symbols on them that mean that. And it's like, does it really matter what the shape of their nose is?
</p>
<br/>
<p>31:01.42
</p>
<p>Bob
</p>
<p>And meanwhile, if you're selling this kind of really nuanced type of character with all these different levels, then it can be really jarring if they look like everyone else and don't seem to be able to show that uniqueness in their facial design and have that same level of nuance and subtlety.
</p>
<br/>
<p>31:22.63
</p>
<p>Star
</p>
<p>Yeah, I guess what I would say is like, if the characters having very similar facial features is going to make it difficult to understand the story because readers cannot tell them apart.
</p>
<br/>
<p>31:36.49
</p>
<p>Star
</p>
<p>If your protagonist is a generic guy with a generic face and just like short black hair with bangs, he's going to get confused with the other character with short dark GRAY hair and the same bangs, except maybe there's four little spiky downs instead of three. Ooh! I'm not going to be able to tell those two apart!
</p>
<br/>
<p>31:59.00
</p>
<p>Star
</p>
<p>And if they're like fighting each other and interacting a lot on screen, then that's gonna cause a problem. Like I have a character in Castoff who was originally… her design was very similar to one of my other main characters. And at some point before starting the comic, I sat down and I told myself, “These two cannot look this similar because they're going to be interacting so much. If the only difference between their like general appearance is that they are both blonde, but one has a wavy hair and one has straight hair and like their eye colors are different, but everything else about them is almost exactly the same, that's going to confuse people. We're redesigning one of these characters because I know that's going to cause problems.” And this is something I've encountered a lot in manga because manga's grayscale.
</p>
<br/>
<p>32:52.21
</p>
<p>Star
</p>
<p>So you can't work with colors on like a regular basis. So like if one character has... Neon green hair and the other character has neon red hair.
</p>
<br/>
<p>33:02.87
</p>
<p>Star
</p>
<p>Well, okay, if it's in a manga, if it's in a grayscale comic, you can't tell the difference between their hair colors because it's probably just both rendered as white. And if they have similar hairstyles, I'm going to get them confused.
</p>
<br/>
<p>33:15.41
</p>
<p>Star
</p>
<p>So I think if you are looking to start a webcomic and you are worried that your characters are too similar, draw them in a lineup, shave their heads, draw them in a lineup with just like, just from the neck up, don't show their clothes and just show them to your friends and be like, can you tell these characters apart? And then also show them with their hair.
</p>
<br/>
<p>33:38.94
</p>
<p>Star
</p>
<p>Can you tell these characters apart just from their faces and their heads? And I think that that is a good way to just, you know, maybe avoid some issues before they come up.
</p>
<br/>
<p>33:51.37
</p>
<p>Delphina
</p>
<p>Yeah, I think too that in the realm of webcomics and stuff, you're not just looking at people with neutral faces staring at you all the time. You also have body language to work with. You also have, like, their mannerisms and stuff like that. So even if you have some characters, like maybe, that look very similar, if they have different ways of interacting or different speech styles or or just something that you can do with the posing and the writing? That can help a lot too.
</p>
<br/>
<p>34:28.28
</p>
<p>Delphina
</p>
<p>I think for me too, I see it a lot in short comics where characters might look a little more similar.
</p>
<br/>
<p>34:41.88
</p>
<p>Delphina
</p>
<p>And to the points that we already said, like it's because they're just a stand in for an idea or a symbol. You're not going to be sticking with this character for pages and pages and pages.
</p>
<br/>
<p>34:52.85
</p>
<p>Delphina
</p>
<p>If this is just an eight page one shot, like, it's fine! It's going to be, you're going to be fine. So I think there's things like that where you don't necessarily have to worry. But definitely when you're when you're getting into character driven stories, when you want to follow a character's arcs.
</p>
<br/>
<p>35:12.77
</p>
<p>Delphina
</p>
<p>Um, and especially when people want to see their growth, or over the course of years, that we take so long to tell our stories and it's a lot to try to remember sometimes.
</p>
<br/>
<p>35:27.94
</p>
<p>Delphina
</p>
<p>So the easier we can make that for the reader, I think the better it'll be. Especially when we're trying to meet bigger casts or we're throwing a lot of characters at somebody at the same time.
</p>
<br/>
<p>35:45.84
</p>
<p>Delphina
</p>
<p>Iif we have a lot of focus… like if you're changing the point of view from one set of characters to another set of characters from scene to scene? That's where sometimes you can get into a little bit of trouble because you're already playing a little bit by saying “Okay well we're not showing things exactly sequentially and we're not showing things from exactly the same people” So like, is this the same person who was in that scene? People are going to try to make a connection. People are going to try to make things feel familiar to them because that's how human brains work.
</p>
<br/>
<p>36:21.28
</p>
<p>Delphina
</p>
<p>And if you jump to a scene where somebody looks very, a little bit similar, but you didn't have like the context of... I mean, I think I'm almost saying like the opposite of what Star is saying, too, because I think it's also a problem where… I saw this person in one scene.
</p>
<br/>
<p>36:40.55
</p>
<p>Delphina
</p>
<p>I'm looking at a different person, another scene, but I'm not actually sure if they're the same person? And the writing isn't quite distinct enough or the personalities aren't really distinct enough or I'm just not oriented enough in this story to know all the setting stuff yet and where we are.
</p>
<br/>
<p>36:59.14
</p>
<p>Delphina
</p>
<p>So that's just another point of disorientation that can really throw people out. And that's where you might want to look at the art, the character design or… something else to try to get people on board with you know, who this person is, what they're about, and try to make that as distinct and clear as possible. Just one less roadblock, I think.
</p>
<br/>
<p>37:26.78
</p>
<p>Delphina
</p>
<p>So that brings me to my like, third point, like if you have some advice to somebody who's worried that it might be a problem in their webcomic. What are some things you can do if you suspect it's a problem? I'll throw it to Claire.
</p>
<br/>
<p>37:44.54
</p>
<p>Claire
</p>
<p>I think the advice given about drawing your characters bald is probably the best, like, first level kind of triage thing of just like, “Okay, do I have a problem?”
</p>
<br/>
<p>37:56.96
</p>
<p>Claire
</p>
<p>Because as soon as you do that, you'll probably learn pretty quickly, like, “Uh-oh, I'm using a lot of the same shapes and maybe expressions.” And maybe in your mind, you're telling yourself like, “Oh, I gave that character way different eyes than that character”, but then actually seeing them next to each other and showing it to somebody else.
</p>
<br/>
<p>38:15.84
</p>
<p>Claire
</p>
<p>It can at least prove that maybe you're seeing it differently in your mind's eye, compared to anything else. I think for me, one of the biggest things that I always want people to remember with webcomics is like, you can go back and you can change things.
</p>
<br/>
<p>38:32.31
</p>
<p>Claire
</p>
<p>That's always like one of the superpowers of being a webcomic artist. I know it sounds simpler than it actually is, especially when you're like, I don't know, you've already drawn 10 pages of this character and people are like, “I thought it was, I thought Jim was James from, you know the previous chapter. Oh no!” And you're like, “Uh-oh, well I could go back and I can do a little bit of zhushing up of that character design to make it look a little bit more distinct.”
</p>
<br/>
<p>39:01.70
</p>
<p>Claire
</p>
<p>One of the things that I think about a lot, Star was talking about Love Live and I'm like, “Yep, I know. I know exactly what you mean.” One of the…
</p>
<br/>
<p>39:09.50
</p>
<p>Star
</p>
<p>Ugh. Ugh.
</p>
<br/>
<p>39:10.70
</p>
<p>Claire
</p>
<p>I know, I'm sorry.
</p>
<br/>
<p>39:13.26
</p>
<p>Claire
</p>
<p>As a palette cleanser, one of the properties that I think of that actually handles potential same face stuff really well is Fire Emblem Three Houses.
</p>
<br/>
<p>39:24.26
</p>
<p>Claire
</p>
<p>Cause a lot of the characters in that are students, and they all have a pretty basic student uniform. But they all they all have different ways of posing themselves. They have different body mechanics, different expressions, different hair colors, as you do.
</p>
<br/>
<p>39:44.42
</p>
<p>Claire
</p>
<p>The faces themselves are not as distinct, but they have enough distinction within them. But even within the costume design, like that same school uniform, like some of them have their sleeves rolled up. Some of them have, like, a scarf.
</p>
<br/>
<p>39:57.83
</p>
<p>Claire
</p>
<p>Some of them have, you know,  they're too big for the uniform. So the uniform is like popping off a little bit. There's always clever ways to take a very basic design, even one within your comic where you're like, “Oops, I made these two characters too similar.”
</p>
<br/>
<p>40:18.30
</p>
<p>Claire
</p>
<p>See if you can challenge yourself to not completely change things. Because you still had an intent with making them look a certain way. See if there's even just something you can do to pivot, whether it's you know eye shape or a different hairstyle while still maintaining the same general feel like… something. There's something out there. And I promise you, like stare at the wall enough and really think about it. And you can probably be like, “Wait a minute.That's exactly it. That's what I need to do.” And I promise you, the more that you just kind of focus for even like 10 minutes and just think about what you can do, you could come up with something.
</p>
<br/>
<p>41:02.34
</p>
<p>Star
</p>
<p>One small thing I wanted to add because I was reminded of it because of something that Claire brought up is that maybe in addition to having your character's appearances be distinct, maybe don't have two characters named like John and Jim and James all in the same comic.
</p>
<br/>
<p>41:28.09
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>41:28.30
</p>
<p>Star
</p>
<p>Those guys are going to get confused no matter how differently they look because your readers are going to, when leaving comments, get their names mixed up. So I would almost say it's like something I do in Castoff is that every main character, their name starts with a different letter.
</p>
<br/>
<p>41:42.84
</p>
<p>Star
</p>
<p>And I just try and make sure that people are not going to get them confused with each other. It's like, even if they typo the name… like I get so many people calling Vector “Victor” or spelling Arianna's name wrong. But even if they do that, they're not going to confuse it because there's nobody else in the comic whose name starts with a V or an A. So even if they type it wrong, everyone still knows who they're talking about.
</p>
<br/>
<p>42:08.39
</p>
<p>Star
</p>
<p>So, just, maybe another thing is keeping your characters' actual names distinct from each other is also a good idea. Just going to put that out there and then go back into my hole.
</p>
<br/>
<p>42:17.43
</p>
<p>Claire
</p>
<p>That's a good point, though. Thank you.
</p>
<br/>
<p>42:21.61
</p>
<p>Delphina
</p>
<p>I do the same thing, too, though. I have to have different letters for different people.  I kind of broke the rule with Sydney and Sonia. But I do feel like there's just enough l letter differences to be able to be like, okay, you're never gonna forget that, you're never going to replace every single letter after the S with other letters. But yeah, it happens. I think it happens with very long names or long names that like maybe fantasy sort of things where, “oh, okay, I don't know what this is. And so in my brain, I am processing the first three letters and then I'm just cutting off everything else.”
</p>
<br/>
<p>43:06.76
</p>
<p>Delphina
</p>
<p>And in a perfect world where like everything else about your character was pretty distinct, it might not matter. But again, it's just one of the many tools at your disposal if you think it's a problem and you think you might want to adjust that so. Yeah these are really good tips! I'm gonna throw it to Bob, what do you have for us?
</p>
<br/>
<p>43:52.45
</p>
<p>Bob
</p>
<p>So even going back a few steps to before the actual having a character down on the page, and this is something you can really do at any stage, just, you know, diversifying your inspiration.
</p>
<br/>
<p>44:09.15
</p>
<p>Bob
</p>
<p>So that would mean following different types of artists who work in vastly different styles, because a lot of times, you know especially with like, you can see this with fan artists where a different artist can draw the same character in such a different way from another artist.
</p>
<br/>
<p>44:27.56
</p>
<p>Bob
</p>
<p>And it can give you some ideas on how to stylize certain facial features, even if the faces themselves would look fairly similar in real life. There are sometimes things that you can do stylistically to differentiate them.
</p>
<br/>
<p>44:44.73
</p>
<p>Bob
</p>
<p>And also i would say, again, going back to my love, which is real human faces and their very distinct qualities. I have a file that I, you know, my giant, giant reference file.
</p>
<br/>
<p>44:59.33
</p>
<p>Bob
</p>
<p>And I have a folder for random faces, and I have a folder for specific people's faces where I can get different angles of the same face. And just pay attention to where you're getting the references though, because for example, if you are looking at actors, just keep in mind that there aren't as many opportunities for, for example, female actors with very distinct faces, and it might be harder to find those unique faces if you're looking at like Hollywood, because you're you're actually gonna see a lot of same face if you're looking at the most popular Hollywood actors. So, you know, you can look at things like the faculty page of a yearbook, or you can look at like the employees on a corporate website. You can get really creative for where you are looking for unique and interesting faces.
</p>
<br/>
<p>45:59.58
</p>
<p>Star
</p>
<p>Just the way you brought it up, have you ever seen like lineup images of recent seasons of like The Bachelor or The Bachelorette and just like, everybody looks the exact same and it's like, “Oh my god, it's Attack of the Clones!”
</p>
<br/>
<p>46:07.14
</p>
<p>Claire
</p>
<p>I hate it.
</p>
<br/>
<p>46:13.89
</p>
<p>Bob
</p>
<p>No, I actually have in Demon of the Underground, one of the villains has like a board of advisors that are literally all like your bachelor guy.
</p>
<br/>
<br/>
<p>46:24.39
</p>
<p>Bob
</p>
<p>Like they very deliberately all look the same as each other. And it's like a big joke. Like I put together a little fake captcha, be like, “pick out Pratt”. And it's like all eight of the board members, but they all have the same face.
</p>
<br/>
<p>46:38.73
</p>
<p>Bob
</p>
<p>It's just, you know, I like to make fun of those guys sometimes.
</p>
<br/>
<p>46:39.20
</p>
<p>Star
</p>
<p>Oh no.
</p>
<br/>
<p>46:43.06
</p>
<p>Star
</p>
<p>It's just like how every action movie has the same main character. It's like white guy with a heavy set with like a nice jawline and brown hair and a little bit of stubble.
</p>
<br/>
<br/>
<p>46:54.32
</p>
<p>Bob
</p>
<p>Yeah, exactly. Yeah.
</p>
<br/>
<br/>
<p>46:56.48
</p>
<p>Claire
</p>
<p>Meanwhile, you have something like Jojo characters where you can very clearly tell that like to the artist, this is like the most amazing kind of character design, the most beautiful man, the most fashionable man on the planet.
</p>
<br/>
<p>47:12.59
</p>
<p>Claire
</p>
<p>And like there's several different versions of this kind of character. It's not quite same face, but like you can clearly tell like stylistically this is from the same storyline.
</p>
<br/>
<p>47:24.33
</p>
<p>Claire
</p>
<p>But they all have something a little bit different within them that makes them distinct, but you're still like, okay, “This is a Jojo. This is a Jojo, and I'm excited for another Jojo.” It's the same style, but they are all distinct characters, and I love that.
</p>
<br/>
<p>47:41.44
</p>
<p>Star
</p>
<p>Slaps the roof of the car “That's a certified Jojo right there!”
</p>
<br/>
<p>47:45.76
</p>
<p>Claire
</p>
<p>“I can fit so many Jojos in here!”
</p>
<br/>
<p>47:49.40
</p>
<p>Star
</p>
<p>“Fit so many in there. Them and all their weird latex bodysuits!”
</p>
<br/>
<p>47:54.92
</p>
<p>Delphina
</p>
<p>Listen, sometimes…tThat's the thing, too! Styles are not something to shy away from. And I would not want anyone to come away from this episode thinking, “oh, I have to shirk my style because if somebody can tell it's the same style from character to character, i have a problem.” Like, no, absolutely not. Like if you have a strength, please lean into that. Like people will appreciate it.
</p>
<br/>
<p>48:24.17
</p>
<p>Star
</p>
<p>You're going to traumatize all the little art kids in my YouTube comments who are so obsessed. He's like, “I have to find a style. I have to like, people have to know that it's my art the instant they look at it. “And then they're going to hear this and be like, “if we can tell it's your art style, then you have same face syndrome.”
</p>
<br/>
<p>48:39.53
</p>
<p>Star
</p>
<p>And then you're going to shatter their entire universe if you start saying stuff like that.
</p>
<br/>
<p>48:42.95
</p>
<p>Delphina
</p>
<p>No! That's not my intent!
</p>
<br/>
<p>48:47.83
</p>
<p>Star
</p>
<p>How dare you have recognizable art?
</p>
<br/>
<p>48:47.80
</p>
<p>Delphina
</p>
<p>Oh...
</p>
<br/>
<p>48:50.64
</p>
<p>Star
</p>
<p>How dare you? You're a hack. You're a fake.
</p>
<br/>
<p>48:53.98
</p>
<p>Delphina
</p>
<p>No!
</p>
<br/>
<p>48:55.64
</p>
<p>Claire
</p>
<p>It can be good, we promise. It can be totally fine.
</p>
<br/>
<p>48:59.83
</p>
<p>Delphina
</p>
<p>Yeah, for sure. And I'm just saying in the context of webcomics, when we're trying to tell a story, this is not necessarily even about people who have OCs and like appreciating their OCs independently.
</p>
<br/>
<p>49:15.62
</p>
<p>Delphina
</p>
<p>In the context of a webcomic, I feel like you might be contributing to reader confusion when you have this. And if that is the case, if you are already drawing pages and you're feeling like people are disconnecting, there are things that you can do. One of the things I want to bring up is cast pages.
</p>
<br/>
<p>49:36.86
</p>
<p>Delphina
</p>
<p>We have cast pages if you have, if you make your own site and you have various peripheral web comic pages or whatever, you can have a cast page where you say, this is my character. This is their name. This is their age. Here's what they look like.
</p>
<br/>
<p>49:56.14
</p>
<p>Delphina
</p>
<p>And especially when I'm reading a lot of comics, I am looking at those so much, especially at the beginning, because sometimes I am having trouble or sometimes I'm not quite acquainted with the characters yet.And I will be after a couple of pages, but I'm not yet.”
</p>
<br/>
<p>50:09.66
</p>
<p>Delphina
</p>
<p>So in those initial stages, when I'm experiencing confusion, I always look for a cast page and I try to figure out, “OK, here's this person.I'm reoriented now.” I don't want to say you should necessarily rely on that, but it can be a very useful tool that we have. And it's unique to webcomics.
</p>
<br/>
<p>50:34.13
</p>
<p>Claire
</p>
<p>Yeah, when I first started, I was like, “Should I? Is a cast page necessary? Is it cheating? Is it something bad?” But then I'm like, imagine a cast page is kind of, it's on the same level as like a map.
</p>
<br/>
<p>50:47.75
</p>
<p>Claire
</p>
<p>To have a map of wherever you are or like, orientation depending on where you are in the story or the just… it's information. And I think for something like a webcomic or just anything, any sort of visual sequential medium, like, unless you have like a full page splash of like “Name: Jim Bob McJones, Age:who cares” whatever like a whole thing where it's like a very clear like putting the cast page into the comic like…you can help people. If you have a large cast, like there's nothing wrong with just being like, “Here's a little bit of information. The story will give you enough to understand what's happening and hopefully be able to tell people apart.” But if you need that little extra bump, yeah, a cast page is extremely helpful. I rely on them a lot too. They're very good. Please do them.
</p>
<br/>
<p>51:44.97
</p>
<p>Delphina
</p>
<p>Yeah. I mean, um and I do like kind of the intro card sequence or like at least giving your main characters a couple pages or a scene all to themselves where we can kind of imprint on them to say, “This is the blonde lady. Her name is Margaret and she is a teacher and she's kind of sassy.”
</p>
<br/>
<p>52:10.76
</p>
<p>Delphina
</p>
<p>Just getting those initial impressions in there associated with the character can help a lot as you move Margaret to meet other people in the scene.
</p>
<br/>
<p>52:24.13
</p>
<p>Delphina
</p>
<p>But also having the cast page means you don't have to scroll back through pages and pages of archive when Margaret comes back onto the scene and then you're like, “Oh, oh, I know who that is! Who is that?” So both, both is good.
</p>
<br/>
<p>52:40.37
</p>
<p>Bob
</p>
<p>I just wanted to say that I really, really, really liked your use of the word imprint, like to imprint on the character because it just makes me think of like all these little like baby ducks or geese just like following after the character, like, “Oh, I love them so much now that I know them.” And just I just really love that visual. So thank you for that.
</p>
<br/>
<p>52:58.59
</p>
<p>Delphina
</p>
<p>I mean, like, have you seen the Phantomarine fans with Cheth? I think that's what happens. They imprint.
</p>
<br/>
<p>53:04.98
</p>
<p>Bob
</p>
<p>I feel that, yeah. And I love that, it’s perfect.
</p>
<br/>
<p>53:07.11
</p>
<p>Claire
</p>
<p>I don't know. I just shove him in front of people long enough and people are like, “I guess I like him now.” And just, I don't know, I'm lucky.
</p>
<br/>
<p>53:17.99
</p>
<p>Claire
</p>
<p>I'm lucky that the character itself kind of like, I don't know, certain characters, they show up and they kind of write themselves.
</p>
<br/>
<p>53:26.13
</p>
<p>Claire
</p>
<p>And I do think the, the concept of like using the introduction of a character as part of their design, like, even if the character is relatively basic in terms of looks, or how similar they are to another character, like, people will remember if they're introduced with a bang in a particular way. People might even be kind of protective of the idea of like, “No, that's not Jim, that's James. He's way cooler!”
</p>
<br/>
<p>53:59.87
</p>
<p>Delphina
</p>
<p>Jim and James, they're just fighting it out. I can't believe it. I don't know if I'm on team James or Jim. Like, we're all going to have to make a decision at some point.
</p>
<br/>
<p>54:12.21
</p>
<p>Delphina
</p>
<p>But I feel like, yeah, it's just an interesting... there's a lot of tools that you have. And we talked about color too. Because I think some of us are working in black and white comics. And it's definitely not impossible to like go into a black and white comic and like be like, “okay, how do you tell these characters apart?”
</p>
<br/>
<p>54:35.08
</p>
<p>Delphina
</p>
<p>You just really start having to think about contrast. And you have to start thinking about a little more about the shapes of things, I want to say. Because you don't have that additional tool of color, but even sometimes when you do have the additional tool of color, it's not enough to help if they're like all the same values or something, I feel like there's a challenge there.
</p>
<br/>
<p>55:03.47
</p>
<p>Claire
</p>
<p>It is one thing with my work where I know that I rely a lot on color, but I did also want to incorporate shape language, at least into my main three characters. 
</p>
<br/>
<p>55:17.83
</p>
<p>Claire
</p>
<p>Like Phaedra is based around a spiral, Pavel's based around a triangle and Cheth is based around a square, but more like a coffin shape when it gets really particularly angled. And like in their silhouettes, you don't need that much variation because their heights are very different and their shapes are very different. But you get this sense of what this character is about just from the shapes that are introduced in their costume or their expressions or anything. It is a big thing in environment design, character design, where to see… which character is a square, which character is a circle, which character is a teardrop, and what might that kind of signify.
</p>
<br/>
<p>56:00.25
</p>
<p>Claire
</p>
<p>There's so many techniques that you can use. Pick up a book on character design, and you might be just immediately inspired and just be like, “oh that's something I can do.” Even working within a like an anime style, there are things that you can add that you might not have thought about before. So steal from everything, be inspired by everything.
</p>
<br/>
<p>56:26.11
</p>
<p>Delphina
</p>
<p>We love stealing. Stealing is great. Love stealing. And with that, like, I just want to say that it's amazing what we can do with characters. Like there's just so many options when you are a webcomic artist and you have the ability to go back, you have the ability to change things and you're gonna grow as you go.
</p>
<br/>
<p>56:52.21
</p>
<p>Delphina
</p>
<p>And that's always something that's comforting to me that even if I have… some issues or there is some confusion, like I have time to work on that.
</p>
<br/>
<p>57:03.62
</p>
<p>Delphina
</p>
<p>So yeah, I think we're going to wrap it up there. I think this has been a Chicken Caesar salad wrap. So thank you so much for listening. I've been your host Delphina and you can check out my webcomic Sombulus at sombulus.com.
</p>
<br/>
<p>57:21.49
</p>
<p>Claire
</p>
<p>I have been Claire/Clam. You can read my webcomic at phantomarine.com.
</p>
<br/>
<p>57:27.80
</p>
<p>Bob
</p>
<p>I've been Bob, and you can find my webcomics at intothesmokecomic.com and daemonoftheunderground.com.
</p>
<br/>
<p>57:35.85
</p>
<p>Star
</p>
<p>And I've been Star, and you can read my webcomic at castoff-comic.com.
</p>
<br/>
<p>57:42.42
</p>
<p>Delphina
</p>
<p>Now we're all going to go design long, long man.
</p>
<br/>
<p>57:45.47
</p>
<p>Star
</p>
<p>Long man!
</p>
<br/>
<p>57:48.70
</p>
<p>Claire
</p>
<p>If you can design a longer man than me, I will be very impressed, actually.
</p>
<br/>
<p>57:51.91
</p>
<p>Star
</p>
<p>Long man contest! Let's go!
</p>
<br/>
<p>57:54.41
</p>
<p>Delphina
</p>
<p>Oh my gosh. It's a challenge. I am down for it. Okay.
</p>
<br/>
</br></source></p>
]]></description>
        </item><item>
        <title>Starting with the Big Idea</title>
        <link>https://screentonescast.com/view/177</link>
        <guid>https://screentonescast.com/view/177</guid>
        <pubDate>Tue, 03 Feb 2026 21:00:00 EST</pubDate>
        <description><![CDATA[
<p>If you’re like… well… everyone on this podcast, you’ve had some pretty epic webcomic ideas. They’re really cool and exciting, maybe you’ve even been developing them for years without even drawing a page, and it's such an expansive idea it's probably going to even longer to draw, maybe even ten years! (if you’re lucky). This is a situation that can be both exciting and scary, and today we're going to talk about taking this BIG idea and using it to start your webcomic journey.
</p><!--truncate-->
<br/>
<br/>
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/StartingWithTheBigIdea.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/StartingWithTheBigIdea.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<br/>
<iframe width="560" height="315" src="https://www.youtube.com/embed/LqAzJeIcIqo?si=YCCWj_UZiQdzLFCr" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In this Episode:</h2> <ul>
<li>Did you launch right into your big comic idea when you started making webcomics, or did you do something else first? Our hosts share their experiences!
</li>
<li>hould a “Big Idea” be your first comic, in your opinion? What are some traps that people fall into when they want to start with a “big idea”?</li>
<li>What is your advice to someone who has a “big idea” that they’re really passionate about, but they want to go about making it in a sustainable and healthy way?</li>
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: February 4, 2026
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (Varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Christina Major (Delphina) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Kristen Lee (Krispy) - she/they, <a href="https://ghostjunksickness.com">https://ghostjunksickness.com</a> <a href="https://www.lunarblight.com">https://www.lunarblight.com</a>
</p>
<br/>
<p>Rae Baade - they/them, <a href="https://empyreancomic.com ">https://empyreancomic.com </a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<br/>
<p>00:06.45
</p>
<p>Krispy
</p>
<p>Okay. Hello and welcome to Screen Tones, where we talk anything and everything webcomics. Today we're going to be talking about the pros and cons of starting with a big webcomic idea.
</p>
<p> 
</p>
<p>00:18.76
</p>
<p>Krispy
</p>
<p>I'm Krispy, my pronouns are she/they, and I make the webcomics Ghost Junk Sickness and Lunar Blight.
</p>
<p> 
</p>
<p>00:25.41
</p>
<p>Star
</p>
<p>I'm Star, my pronouns are she/her, and I make the comic Castoff.
</p>
<p> 
</p>
<p>00:35.10
</p>
<p>Rae
</p>
<p>And I'm Rae, my pronouns are they/them, and I make the webcomics Overlord of Ravenfell and On Empyrean High.
</p>
<p> 
</p>
<p>00:43.22
</p>
<p>Varethane
</p>
<p>And I'm Varethane. And my pronouns are she/they. I make the webcomics Chirault and Wychwood.
</p>
<p> 
</p>
<p>00:50.37
</p>
<p>Krispy
</p>
<p>Beautiful. Absolutely delicious. Those sound like some pretty long webcomics, but we'll get into that.
</p>
<p> 
</p>
<p> 
</p>
<p>00:57.09
</p>
<p>Krispy
</p>
<p>So, well, if you're like, I guess everybody on this podcast, you've had some pretty epic webcomic ideas. They're really cool and exciting. Maybe you've even been developing them for 10 or more years before you've drawn your first page.
</p>
<p> 
</p>
<p>01:13.67
</p>
<p>Krispy
</p>
<p>And they're probably going to take another 10 years to draw, if you're lucky. This is a situation that can be both exciting and scary. And we're going to talk about it today.
</p>
<p> 
</p>
<p>01:24.50
</p>
<p>Star
</p>
<p>We're gonna fight.
</p>
<p> 
</p>
<p>01:26.81
</p>
<p>Krispy
</p>
<p>Oh gosh. Or we're going to agree. Because... So I'm going to throw this right to everyone and I'm probably going to throw it your direction, Star, first.
</p>
<p> 
</p>
<p>01:38.27
</p>
<p>Krispy
</p>
<p>So let's get into the down and dirties. Did you launch right into your big webcomic idea when you started making webcomics or did you do something else first?
</p>
<p> 
</p>
<p>01:48.79
</p>
<p>Krispy
</p>
<p>So let's talk.
</p>
<p> 
</p>
<p>01:50.36
</p>
<p>Star
</p>
<p>So, yes, but also asterisk. Because I've had many big ideas, and I took a stab at every single one of them, with varying levels of success.
</p>
<p> 
</p>
<p>02:07.69
</p>
<p>Star
</p>
<p>My very first webcomic I tried doing, I would say, was my capital B, capital I, big idea comic. The epic fantasy sci-fi, spacefaring, but also fantasy chosen-one story that I was developing in my sophomore year of high school that I thought was the coolest shit ever.
</p>
<p> 
</p>
<p>02:33.46
</p>
<p>Star
</p>
<p>I did my very first attempt at a webcomic, just try jumping straight into it, and when I say jumping straight into it, I mean I had no script, I had no plan, I was flying by the seat of my pants. And you know that baby only lasted six pages before I got bored. RIP.
</p>
<p> 
</p>
<p>02:56.98
</p>
<p>Varethane
</p>
<p>Many such cases.
</p>
<p> 
</p>
<p>02:59.22
</p>
<p>Star
</p>
<p>Ain't that just the way
</p>
<p> 
</p>
<p>02:59.27
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>03:00.84
</p>
<p>Rae
</p>
<p>Sometimes you last 10 pages.
</p>
<p> 
</p>
<p>03:02.71
</p>
<p>Krispy
</p>
<p>Yeah. Yeah.
</p>
<p> 
</p>
<p> 
</p>
<p>03:04.55
</p>
<p>Krispy
</p>
<p>Absolutely. um
</p>
<p> 
</p>
<p>03:07.06
</p>
<p>Star
</p>
<p>Okay, go down the line. First webcomic attempt. How long did everybody last?
</p>
<p> 
</p>
<p>03:11.24
</p>
<p>Krispy
</p>
<p>I'm excited to get to me now. Alright. So I'm going to go to Rae. Tell us about when you first started webcomics and if it was the one.
</p>
<p> 
</p>
<p>03:23.13
</p>
<p>Rae
</p>
<p>Okay, so much like Star, I have an asterisk at the yes, I started my big idea. Because it was actually not a webcomic. It was notebook paper in a binder in freshman year of high school.
</p>
<p> 
</p>
<p>03:39.98
</p>
<p>Star
</p>
<p>Yes!
</p>
<p> 
</p>
<p>03:40.09
</p>
<p>Krispy
</p>
<p>So delicious.
</p>
<p> 
</p>
<p>03:40.55
</p>
<p>Rae
</p>
<p>And yes, it was my big idea where I tossed all my favorite characters in one thing. And funnily enough, some of those characters are in the current project I'm working on right now.
</p>
<p> 
</p>
<p>03:52.48
</p>
<p>Rae
</p>
<p>But the story is completely different. I was originally going to turn it into a webcomic after I finished it in the notebook form that only my real life friends had read.
</p>
<p> 
</p>
<p>04:06.79
</p>
<p>Rae
</p>
<p>But then I had friends going, “Oh, let's collaborate on a story. And that ended up being my main project for quite a while. And then when I returned to this big idea, I was like, “Man, this is a mess.”
</p>
<p> 
</p>
<p>04:24.23
</p>
<p>Star
</p>
<p>You just look deeply inward and cringe.
</p>
<p> 
</p>
<p>04:28.74
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>04:29.37
</p>
<p>Rae
</p>
<p>Yep. But now I'm at my, “To be cringes to be free.” So I'm taking some of those characters and letting them escape from that mess of a story and trying to make it a little bit more coherent.
</p>
<p> 
</p>
<p>04:44.76
</p>
<p>Krispy
</p>
<p>I like that.
</p>
<p> 
</p>
<p>04:45.07
</p>
<p>Varethane
</p>
<p>The Blorbos, they're escaping.
</p>
<p> 
</p>
<p>04:47.70
</p>
<p>Star
</p>
<p>Let them free!
</p>
<p> 
</p>
<p>04:47.92
</p>
<p>Krispy
</p>
<p>Or they're being recycled. Reduce, reduce.
</p>
<p> 
</p>
<p>04:49.64
</p>
<p>Star
</p>
<p>What's that poem where it's like the tiger is in his cage?
</p>
<p> 
</p>
<p>04:55.29
</p>
<p>Krispy
</p>
<p>Oh yeah yeah.
</p>
<p> 
</p>
<p>04:55.86
</p>
<p>Star
</p>
<p>Yes, yes, the tiger is out. Just do that poem, but replace it with Blorbos instead.
</p>
<p> 
</p>
<p>05:00.94
</p>
<p>Star
</p>
<p>Yes, yes, the Blorbos are out.
</p>
<p> 
</p>
<p>05:01.81
</p>
<p>Rae
</p>
<p>Yes.
</p>
<p> 
</p>
<p>05:03.04
</p>
<p>Rae
</p>
<p>The Blorbo is out.
</p>
<p> 
</p>
<p>05:04.81
</p>
<p>Varethane
</p>
<p>Blorbos are free.
</p>
<p> 
</p>
<p>05:07.99
</p>
<p>Krispy
</p>
<p>Alright, Blorbo. Let's talk about your cringe there, Thane.
</p>
<p> 
</p>
<p>05:11.59
</p>
<p>Varethane
</p>
<p>Oh, boy. I'm not actually sure how to quantify this one. So Wychwood is probably the closest thing that I have to the big one, the story that I initially started writing as a prose story when I was eight.
</p>
<p> 
</p>
<p>05:29.81
</p>
<p>Varethane
</p>
<p>But it was the 13th prose story that I wrote.
</p>
<p> 
</p>
<p>05:29.86
</p>
<p>Star
</p>
<p>Oh.
</p>
<p> 
</p>
<p>05:34.68
</p>
<p>Krispy
</p>
<p>Oh yeah. whoo!
</p>
<p> 
</p>
<p>05:36.05
</p>
<p>Varethane
</p>
<p>And some of them got quite long on notebook, like those little Hilroy, like notebook paper that they give you in like elementary school.
</p>
<p> 
</p>
<p>05:44.39
</p>
<p>Krispy
</p>
<p>Oh yeah.
</p>
<p> 
</p>
<p>05:44.93
</p>
<p>Varethane
</p>
<p>So I wanted to write stories, the idea of making comics kind of started in high school-ish. And by that point, I was already kind of looking back on Wychwood and being like, man, I got to update this thing because I still love the characters. But like I was eight.
</p>
<p> 
</p>
<p>06:03.14
</p>
<p>Varethane
</p>
<p>I don't know what I was doing. So like pieces of it, I would start kind of lifting out the pieces. And then I rewrote the entire thing as a novel when I was about 13. It was like 600 pages in Microsoft Word.
</p>
<p> 
</p>
<p>06:17.51
</p>
<p>Varethane
</p>
<p>And then it just kind of sat there on my hard drive while I was like, really love comics, want to make a comic of this, but I definitely need practice before I actually...
</p>
<p> 
</p>
<p>06:28.86
</p>
<p>Varethane
</p>
<p>do it because I want to do it good. I was just self-aware enough to know that my art at, you know, 15 was probably going to improve and that I was not going to like whatever I drew at that current point in time. So I started a few other attempts at making comics. I did one which I called Maelstroms, like its little subtitle. I drew it all in those micron pens on blank paper, very laboriously cross-hatched.
</p>
<p> 
</p>
<p>07:00.86
</p>
<p>Star
</p>
<p>UGH!
</p>
<p> 
</p>
<p>07:00.91
</p>
<p>Varethane
</p>
<p>Got to 19 pages before I ran out of steam. There was one story which involved werewolves and that one, yeah, werewolf story, untitled.
</p>
<p> 
</p>
<p>07:09.28
</p>
<p>Krispy
</p>
<p>What? Oh my gosh.
</p>
<p> 
</p>
<p>07:12.69
</p>
<p>Varethane
</p>
<p>I never came up with the title for it. It was all drawn in pencil, some on lined notebook paper and some on blank notebook paper. That one got to be about like 35 pages.
</p>
<p> 
</p>
<p>07:23.91
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<p> 
</p>
<p>07:24.56
</p>
<p>Varethane
</p>
<p>I think I attempted the beginning of Wychwood, an unrecognizable version of it that like, if I was to share these pages, it'd be like, this is just not the same at all.
</p>
<p> 
</p>
<p>07:33.95
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<p> 
</p>
<p>07:34.29
</p>
<p>Varethane
</p>
<p>But I tried to start it like three or four times. I think the longest attempt made it to about 10 or 12 pages before I was like, “This isn't good. I don't like it”. So I just kind of kept throwing them away.
</p>
<p> 
</p>
<p>07:47.69
</p>
<p>Varethane
</p>
<p>Then in my first year of university, I was hanging out on LiveJournal and I was writing Inuyasha fan fiction.
</p>
<p> 
</p>
<p>08:00.04
</p>
<p>Varethane
</p>
<p>And I met people through Inuyasha fan fiction, including my favorite fic author who had an idea for a webcomic and was like, I want to do a webcomic. Would you like to draw it? You draw. So I was like, yeah, let's do it.
</p>
<p> 
</p>
<p>08:13.44
</p>
<p>Varethane
</p>
<p>And so we made SevenSmith, which was technically my first proper webcomic because that was the only one that actually made it to the Internet. The other ones, I posted them on DeviantArt and I attempted
</p>
<p> 
</p>
<p>08:24.88
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<p> 
</p>
<p>08:26.81
</p>
<p>Varethane
</p>
<p>to put them up on Keenspace, which was, it was still Keenspace back then. It later became Comic Genesis. It was kind of like a free, sort of like what Comic Fury is now.
</p>
<p> 
</p>
<p>08:38.15
</p>
<p>Rae
</p>
<p>Oh yeah, my first one was on Keenspace too.
</p>
<p> 
</p>
<p>08:38.16
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<p> 
</p>
<p>08:43.58
</p>
<p>Varethane
</p>
<p>Keenspace's interface was so confusing that I tried to submit and I thought I had submitted, but then I never got a response.
</p>
<p> 
</p>
<p>08:49.73
</p>
<p>Varethane
</p>
<p>And I assumed that I had been rejected, like cruelly because they thought I sucked or something.
</p>
<p> 
</p>
<p>08:53.00
</p>
<p>Rae
</p>
<p>Oh no, they accept everything. You still have to apply, but they did pretty much accept everything.
</p>
<p> 
</p>
<p>08:56.91
</p>
<p>Varethane
</p>
<p>Yeah, I know that now. So my best guess is that I entered my email wrong or didn't enter my email or something like that.
</p>
<p> 
</p>
<p>09:07.08
</p>
<p>Varethane
</p>
<p>So I assumed that like poor Maelstrom and my poor unnamed werewolf story, they just hated them.
</p>
<p> 
</p>
<p>09:11.91
</p>
<p>Krispy
</p>
<p>Oh, no.
</p>
<p> 
</p>
<p>09:12.84
</p>
<p>Varethane
</p>
<p>So they never survived.
</p>
<p> 
</p>
<p>09:14.45
</p>
<p>Star
</p>
<p>RIP werewolfs.
</p>
<p> 
</p>
<p>09:16.29
</p>
<p>Varethane
</p>
<p>Yep. But...
</p>
<p> 
</p>
<p>09:17.85
</p>
<p>Krispy
</p>
<p>That's so sad.
</p>
<p> 
</p>
<p>09:19.44
</p>
<p>Varethane
</p>
<p>Thanks to my, you know, the writer of the webcomic that I was drawing, purchasing hosting for it, that one actually made it to the internet and was shown to people. And I became aware that people were reading it, which I think turned out to be the secret sauce at
</p>
<p> 
</p>
<p>09:34.50
</p>
<p>Varethane
</p>
<p>continuing the comic going. So while Sevensmith was going, the writer ended up getting a job and didn't have time for it anymore. And so I was like, but I still want to draw.
</p>
<p> 
</p>
<p>09:50.53
</p>
<p>Varethane
</p>
<p>I just need to use all this drawing energy on something. So Chirault, I started almost on a whim. I was like, I'm still not ready to do Wychwood, but I need to do something. So I threw together some characters and then I put it up on the same hosting that I was using for Sevensmith, just on a little subdomain.
</p>
<p> 
</p>
<p>10:09.08
</p>
<p>Varethane
</p>
<p>That's the story of my URL.
</p>
<p> 
</p>
<p>10:12.51
</p>
<p>Krispy
</p>
<p>Incredible.
</p>
<p> 
</p>
<p>10:13.89
</p>
<p>Varethane
</p>
<p>It's so silly though. Every single time I started one of these, even looking back at all those other stories, I knew I needed practice. All these other little grains of stories, they didn't make it a lot of pages, but all of them, if I had finished them, they would have also probably needed at least 500 pages to be finished.
</p>
<p> 
</p>
<p>10:33.63
</p>
<p>Varethane
</p>
<p>Every story that I come up with, like I just have a disease where they all have to be long.
</p>
<p> 
</p>
<p>10:39.65
</p>
<p>Star
</p>
<p>Shakes your damn hand.
</p>
<p> 
</p>
<p>10:40.52
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>10:41.28
</p>
<p>Varethane
</p>
<p>They all need to fit at least four angsty backstories, and that's just not something you can do in less than 100 pages.
</p>
<p> 
</p>
<p>10:47.16
</p>
<p>Rae
</p>
<p>You need to let the angst marinate.
</p>
<p> 
</p>
<p>10:49.14
</p>
<p>Star
</p>
<p>You need angst space.
</p>
<p> 
</p>
<p>10:50.40
</p>
<p>Rae
</p>
<p>You need to marinate the angst.
</p>
<p> 
</p>
<p>10:52.25
</p>
<p>Krispy
</p>
<p>I like this. I think that we all are susceptible to this disease, which is going to be awesome to lead into the next question about this, because those were beautiful experiences that I absolutely resonate with.
</p>
<p> 
</p>
<p>11:06.68
</p>
<p>Krispy
</p>
<p>So... what about big idea? Should it actually be your first comic? What's your opinion? And if it is, you know, what are some traps that people fall into when they start with, you know, Chungus Among Us, the big idea?
</p>
<p> 
</p>
<p>11:25.85
</p>
<p>Star
</p>
<p>The chungus.
</p>
<p> 
</p>
<p>11:30.37
</p>
<p>Star
</p>
<p>So I feel like my answer to this question requires a follow-up question because it's like, what do we mean when we say comic?
</p>
<p> 
</p>
<p>11:46.48
</p>
<p>Star
</p>
<p>Because if we're talking specific, yeah, Krispy, you never said what your first comic was. Hey, hey.
</p>
<p> 
</p>
<p>11:51.56
</p>
<p>Krispy
</p>
<p>Oh God.
</p>
<p> 
</p>
<p>11:57.62
</p>
<p>Star
</p>
<p>Steals your gun, aims it at you.
</p>
<p> 
</p>
<p>11:57.65
</p>
<p>Rae
</p>
<p>The hunter becomes the hunted.
</p>
<p> 
</p>
<p>11:59.81
</p>
<p>Krispy
</p>
<p>Oh my god. Okay. Okay. Um, I will talk about my cringe comics. Okay. When I was a wee lad, I would do a lot of comics. I was definitely into the, uh, you know, doing an online paper, doing whatever. My first comic ever was called Molly.
</p>
<p> 
</p>
<p>12:20.08
</p>
<p>Krispy
</p>
<p>And it was about this like really crazy, sassy little girl that would just be crazy. And she was just mean and sassy. And I was like, I think I wanted to be mean and sassy when I grew up.
</p>
<p> 
</p>
<p>12:32.08
</p>
<p>Krispy
</p>
<p>I don't know. Maybe I am there. But anyway.
</p>
<p> 
</p>
<p>12:34.71
</p>
<p>Star
</p>
<p>Aspirational living.
</p>
<p> 
</p>
<p>12:36.67
</p>
<p>Krispy
</p>
<p>So I went from there and then, you know, comics is just like my thing all the time. I would always discuss stories with my sister who I still work with to this day. Our Blorboitis has grown for many years.
</p>
<p> 
</p>
<p>12:51.85
</p>
<p>Krispy
</p>
<p>And from that we were like, oh my God, like we really want to do a story about our characters. So like, oh, this is really hard to say 20 years ago. Yeah.
</p>
<p> 
</p>
<p>13:02.43
</p>
<p>Krispy
</p>
<p>Oh my god! So, over 20 years ago, we had the original idea for Ghost Junk Sickness. Characters were very inspired by Final Fantasy, Trigun, and Magic Knight Rayearth. That was like the three things in the primordial soup.
</p>
<p> 
</p>
<p>13:19.38
</p>
<p>Krispy
</p>
<p>So, you know, we would go back and forth. And you remember those composition notebooks that they would get you for like middle school? So, that's where ours were hanging out in.
</p>
<p> 
</p>
<p> 
</p>
<p>13:30.49
</p>
<p>Varethane
</p>
<p>I think that might be the name of the things that I was writing my novels in.
</p>
<p> 
</p>
<p>13:33.71
</p>
<p>Krispy
</p>
<p>And there was like, there were like black and white and they had like the little texture on the top and they were lined paper.
</p>
<p> 
</p>
<p>13:35.13
</p>
<p>Varethane
</p>
<p>Composition, notebooks, things. Yeah, I never knew what they were called. Yeah, yeah, yeah.
</p>
<p> 
</p>
<p>13:39.55
</p>
<p>Star
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>13:40.19
</p>
<p>Krispy
</p>
<p>They felt so good.
</p>
<p> 
</p>
<p>13:40.67
</p>
<p>Rae
</p>
<p>Yeah, I use notebook paper because I'd be like, oh, this needs an extra page.
</p>
<p> 
</p>
<p>13:45.83
</p>
<p>Krispy
</p>
<p>Oh, yeah.
</p>
<p> 
</p>
<p>13:46.27
</p>
<p>Rae
</p>
<p>Scribble.
</p>
<p> 
</p>
<p>13:46.81
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<p> 
</p>
<p>13:47.10
</p>
<p>Rae
</p>
<p>And then just put it in there.
</p>
<p> 
</p>
<p>13:47.67
</p>
<p>Krispy
</p>
<p>We've totally run into that. And it's just like, well, I guess we're stuck with that, even though it's pencil. But OK, the cool thing about well, not cool, maybe cringe? I don’t know. So when we were, you know, developing the story, we, of course, came up with our own language.
</p>
<p> 
</p>
<p>14:05.11
</p>
<p>Star
</p>
<p>Yes.
</p>
<p> 
</p>
<p>14:05.19
</p>
<p>Krispy
</p>
<p>And we were so into that. Like we're in middle school. Like we're so into that. When we were writing it, my sister was drawing. So I think I drew the first version.
</p>
<p> 
</p>
<p>14:15.73
</p>
<p>Krispy
</p>
<p>And then she drew the second version. So like, that's the thing is that, you know, when you were like, oh, I'm starting like multiple times on this big idea. We have this advantage because there was two of us who were so frigging obsessed with this.
</p>
<p> 
</p>
<p>14:27.24
</p>
<p>Krispy
</p>
<p>So one would start it and then it would be like, “Oh, it's kind of, ugh.” And then the other one would start and you're like, “Okay, let's kind of get better.” And then you'd be like, “Oh, we got to stop it though.” And then it kept going until we were like, “Oh, momentum is here.”
</p>
<p> 
</p>
<p>14:38.15
</p>
<p>Krispy
</p>
<p>Anyway, made up our own original language. So when my sister did her version, she wrote the entire freaking thing in this made-up language that only me and my sister understood. And  to this day, I'm like, oh I can still read it.
</p>
<p> 
</p>
<p>14:47.20
</p>
<p>Star
</p>
<p>Oh my god!
</p>
<p> 
</p>
<p>14:54.65
</p>
<p>Krispy
</p>
<p>I was like, oh, this is funny. I mean, like it's not complicated at all. It's like switching letters. But it was just really funny to see that. So anyway, comes from that. That is so, so old.
</p>
<p> 
</p>
<p>15:05.53
</p>
<p>Krispy
</p>
<p>Did a fan comic. We kind of just went right into it. And then just, you know, slowly kind of scripted. Got a little more polished with that. With the process that's going in.
</p>
<p> 
</p>
<p>15:16.27
</p>
<p>Krispy
</p>
<p>But yeah, Ghost Junk Sickness started from 20 years ago. And then... we always start with huge ideas because we're just so obsessed with it and eventually I took it over and it became, well it didn't became, it was originally Divine Ace. I did 600 pages of it by myself and then I was like, “Hmm I think I want to start again.” So I restarted it and did another 400 pages, and then was like, “Hmm.
</p>
<p> 
</p>
<p>15:47.83
</p>
<p>Krispy
</p>
<p>I don't think it's there yet.” And then from there, I think that's when we did the fan comic and then actually started what Ghost Junk Sickness is now.
</p>
<p> 
</p>
<p>15:57.97
</p>
<p>Krispy
</p>
<p>But like that's well over a thousand pages of this project constantly started. But we'll get into the opinions of, you know, the big idea after.
</p>
<p> 
</p>
<p>16:08.81
</p>
<p>Krispy
</p>
<p>i don't personally think that I wasted any time with that. So... Oh, my lore.
</p>
<p> 
</p>
<p>16:16.11
</p>
<p>Star
</p>
<p>The lore!
</p>
<p> 
</p>
<p>16:18.44
</p>
<p>Krispy
</p>
<p>But yes, going into our next question, I am going to ask you, Star, should a big idea be your first comic, like in your opinion? And what are some traps that people fall into when they start with this massive idea?
</p>
<p> 
</p>
<p>16:32.71
</p>
<p>Star
</p>
<p>So I'm going to say my opinion on this and then I will kind of elaborate on what I mean specifically. Because I do consider myself in the camp of, don't start with your big idea. Asterisk.
</p>
<p> 
</p>
<p>16:47.61
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>16:47.84
</p>
<p>Star
</p>
<p>Big crunchy asterisk on that. Because it depends on what we mean when we say the word, “comic.” Do we mean like... “Don't let your big idea be your first big attempt at a comic”?
</p>
<p> 
</p>
<p>17:03.93
</p>
<p>Star
</p>
<p>Or I always say, like, start with something small. But when I say something small, I don't mean, like, go make a whole other webcomic first.
</p>
<p> 
</p>
<p>17:13.07
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>17:14.58
</p>
<p>Star
</p>
<p>What I'm specifically saying when I say start with a smaller comic is, like, your first time in any medium is going to be a little bit clumsy. And I feel like a big reason why so many webcomics struggle to stay active and like kind of struggle in the beginning and why so many like first webcomics die so quickly is because people are making their very first attempt at sequential art ever.
</p>
<p> 
</p>
<p>17:45.30
</p>
<p>Star
</p>
<p>They're tackling these big, huge projects.
</p>
<p> 
</p>
<p>17:47.93
</p>
<p>Star
</p>
<p>And then they're either... like not being satisfied with their work. They don't understand why it's not hitting. They don't realize how much work it is. And then they just stop the comic after like 10 pages or they're getting caught in that remake loop where they get 10 pages in and then they realize, oh, my skills have improved so much over these 10 pages.
</p>
<p> 
</p>
<p>18:09.39
</p>
<p>Star
</p>
<p>But I want the beginning of my webcomic to be really good. So I should go back and remake those first 10 pages. And then by the time they're done with those first 10 pages, like the remix, they're like, oh, well, my skills are even better now. And then repeat the cycle forever until they get tired and then they stop and then they don't have a webcomic anymore.
</p>
<p> 
</p>
<p>18:27.89
</p>
<p>Krispy
</p>
<p>Exactly.
</p>
<p> 
</p>
<p>18:28.15
</p>
<p>Star
</p>
<p>So... When I say start with something small, I mean specifically if you have never made comics before in general, I would advise your very first attempt at the medium be something smaller so you can cut your teeth on the stuff that's going to matter to you less.
</p>
<p> 
</p>
<p>18:50.63
</p>
<p>Star
</p>
<p>Because that just kind of makes it a little bit less emotionally distressing when the big project that you start with isn't up to snuff and where you want it to be.
</p>
<p> 
</p>
<p>18:59.03
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>18:59.12
</p>
<p>Star
</p>
<p>It's like when you very first pick up knitting needles for the first time, you don't start making a sweater immediately.
</p>
<p> 
</p>
<p>19:07.14
</p>
<p>Krispy
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<p> 
</p>
<p>19:08.21
</p>
<p>Star
</p>
<p>You want to start like, make a square, make a scarf, make some coasters or something just to get used to knitting and the medium. And like you don't have to make like 50 coasters or like 100 scarves or anything.
</p>
<p> 
</p>
<p>19:25.51
</p>
<p>Star
</p>
<p>But, you know, just like baby steps. Baby steps. Like, do a couple of just, like, dumb little comic strips.
</p>
<p> 
</p>
<p>19:29.08
</p>
<p>Krispy
</p>
<p>Yep. yep
</p>
<p> 
</p>
<p>19:34.32
</p>
<p>Star
</p>
<p>Do, like, a handful of, like, three or four page little mini comics of just your Blorbos interacting. Just, like, write a little short story just to see if you, you know, gel with the medium. Figure things out.
</p>
<p> 
</p>
<p>19:49.04
</p>
<p>Star
</p>
<p>Don't jump in the deep end if you don't know how to swim yet. That's kind of where I'm coming from when I give the advice of don't start with your big idea. Cause you can, if you've made comics before and you really want to make a webcomic,
</p>
<p> 
</p>
<p>20:04.69
</p>
<p>Star
</p>
<p>I don't think that starting with your big idea is necessarily a bad thing if that's what you're excited about. But if you've never, ever made comics in your life and this is your very first time making comics at all, it's a surprisingly different medium than just doing static illustrations.
</p>
<p> 
</p>
<p>20:21.40
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>20:21.52
</p>
<p>Star
</p>
<p>And so I would recommend, you know, like learning a bit about the medium before jumping whole hog into it, you know?
</p>
<p> 
</p>
<p>20:29.15
</p>
<p>Krispy
</p>
<p>Yeah, it reminds me of when I started beginning playing piano, and of course like you know, you want to start with easier songs to get your hands used to the keys to actually read the music, blah blah blah blah. And of course, me being a big nerd, the stuff that I really like to play is a lot of, well, specifically Final Fantasy music and all of those nice OSTs.
</p>
<p> 
</p>
<p>20:51.78
</p>
<p>Star
</p>
<p>Oh.
</p>
<p> 
</p>
<p>20:54.33
</p>
<p>Krispy
</p>
<p>So I was learning and I was like, well, I obviously want to learn this one song. And my skills were just not there. For anybody who is curious, the song is “Those Who Fight,” and it's a piano collections from Final Fantasy VII.
</p>
<p> 
</p>
<p>21:09.93
</p>
<p>Krispy
</p>
<p>And it's ridiculous for someone who just started out piano. And I'm looking at that being like, well, why doesn’t it sound good? Why can't I play it? And I'm like, hmm, maybe because I just started playing piano.
</p>
<p> 
</p>
<p>21:23.54
</p>
<p>Krispy
</p>
<p>So, you know, I was playing with songs that are simpler, things that make me get used to reading and following along and the hand movements of placements and how I'm supposed to play and I think that that lends just with comics too, is that, you know, it is its own thing, and I do think that you have to start with something less ambitious. I'll get to that later, but I want to ask Rae the same question. Should a big idea be your first webcomic, and what are some traps that people fall into?
</p>
<p> 
</p>
<p>21:56.39
</p>
<p>Rae
</p>
<p>Okay, so I'm kind of of the mind that if you have an idea that's just not going to leave your head, it's probably trying to tell you something, and you should probably do it.
</p>
<p> 
</p>
<p>22:10.44
</p>
<p>Rae
</p>
<p>Especially since if you sit on it, your feelings might change on that. You might—It'll essentially alter and change as you go through life.
</p>
<p> 
</p>
<p>22:22.36
</p>
<p>Rae
</p>
<p>So... If you want that snapshot, it's probably best to get it out as much as possible. The thing with, say, like the magnum opus is that's the accumulation of your work.
</p>
<p> 
</p>
<p>22:35.72
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<p> 
</p>
<p>22:37.99
</p>
<p>Rae
</p>
<p>Usually you don't choose that. That just happens naturally as you gain experience. And I'm also just like, these ideas aren't always going anywhere. You can always revisit it.
</p>
<p> 
</p>
<p>22:52.05
</p>
<p>Rae
</p>
<p>You can either redo it or revisit the themes and storyline with other characters, even at a later date. I know a few authors that will tell the same stories over and over again, but that's what they want to do.
</p>
<p> 
</p>
<p>23:08.62
</p>
<p>Rae
</p>
<p>So it's not like you can use a plot line and then, poof, it's gone. You can't ever use it again. So I'm kind of of the mind that, yes, if you have a big idea, you probably do want to build your muscles.
</p>
<p> 
</p>
<p>23:23.38
</p>
<p>Rae
</p>
<p>Because I do see a lot of people that just sit on their big idea going, “Oh, but I don't know how to draw very well.” And then they work on drawings, but it's all static illustrations and they never actually make a comic.
</p>
<p> 
</p>
<p>23:33.24
</p>
<p>Krispy
</p>
<p>Yes. Yeah.
</p>
<p> 
</p>
<p>23:37.21
</p>
<p>Rae
</p>
<p>Which, that comic... You learn how to make them by doing and figuring out what works and what doesn't.
</p>
<p> 
</p>
<p>23:49.26
</p>
<p>Rae
</p>
<p>And another thing that I tend to find the people that sit on them tend to do is they have this ideal and this big idea becomes this nebulous ideal that they are working toward.
</p>
<p> 
</p>
<p>24:06.84
</p>
<p>Rae
</p>
<p>And as they get better, this idea gets better, but it actually doesn't exist. So they can't really know if it's better or not than what they're working on now. So it's kind of like they're comparing something that actually exists to something that doesn't.
</p>
<p> 
</p>
<p>24:26.43
</p>
<p>Krispy
</p>
<p>Yeah. I think one of the biggest pieces of advice I'd love to give folks getting into anything, honestly, is to just really hold your inspirations close so that it can help keep you not moving those goalposts all the time. Because I know that, you know, seeing other people post their webcomics,
</p>
<p> 
</p>
<p>24:46.33
</p>
<p>Krispy
</p>
<p>talk about their success whatever. Like I understand, jealousy is a normal thing. Feeling bad about your work is a normal thing. Like that's all things that we experience, but it is something that we can, you know, control with how we kind of deal with it. So I think goalposts and not shifting them when you see other things constantly and not in a way where you're like, I'm inspired and I want to do that now. Like not necessarily that, but like the core thing to remind you,
</p>
<p> 
</p>
<p>25:12.80
</p>
<p>Krispy
</p>
<p>why you started this, I think that's really important. And I'm going to go back to my piano theory again, because in learning piano, one of my biggest pieces of music that I've always wanted to learn was, you know, again, another piece from the Final Fantasy Piano Collections, It was Aerith’s theme. And I was like, okay, I'm going to learn piano as much as I can.
</p>
<p> 
</p>
<p>25:34.19
</p>
<p>Krispy
</p>
<p>And I had that set of music sheets always beside me. I couldn't play it yet, but they were always near me being like, this is why I'm playing because I want to play the song. And it was a good reminder.
</p>
<p> 
</p>
<p>25:47.18
</p>
<p>Krispy
</p>
<p>And I try to do that with art, too, where, you know, I have things that are reminding me of like, OK, like what was the core thing that made me start this? And when am I going to reflect and look at, you know, what I'm kind of making stuff so that I'm not constantly pulling all of these ideas and being like, well, now I want to do that.
</p>
<p> 
</p>
<p>26:04.76
</p>
<p>Krispy
</p>
<p>Oh, well, now I want to do that. Oh, and then you're kind of beating yourself over the head with these shifting goalposts and expectations.
</p>
<p> 
</p>
<p>26:12.23
</p>
<p>Krispy
</p>
<p>So it's interesting. Yeah. Here we go. I'm going after you, Thane. Look out!
</p>
<p> 
</p>
<p>26:19.84
</p>
<p>Varethane
</p>
<p>Oh, no.
</p>
<p> 
</p>
<p>26:21.10
</p>
<p>Varethane
</p>
<p>Well, I feel like a big part of what I kind of wanted to say, Rae actually covered a chunk of it because the whole like comparing a thing that actually exists with an idea that doesn't exist, like the two are just never the same.
</p>
<p> 
</p>
<p>26:40.29
</p>
<p>Varethane
</p>
<p>So getting practice in reconciling creatively with what your actual work looks like,
</p>
<p> 
</p>
<p>26:48.37
</p>
<p>Krispy
</p>
<p>Yes. Mm-hmm.
</p>
<p> 
</p>
<p>26:48.74
</p>
<p>Varethane
</p>
<p>is really important in terms of webcomics, any artistic endeavor, but because webcomics take so long, and you have to put so much work into it, I think it's something that is really important to kind of do.
</p>
<p> 
</p>
<p>27:03.00
</p>
<p>Varethane
</p>
<p>With regards to starting with the big idea, I wrote notes and they look extremely funny because it is a toss-up and there's like five paragraphs in a row that just start with “but.”
</p>
<p> 
</p>
<p>27:16.21
</p>
<p>Varethane
</p>
<p>So it's always a toss-up to be worth doing it all because it's so much work and you're doing it for free. You really have to want it. Like, you got to love it.
</p>
<p> 
</p>
<p>27:24.57
</p>
<p>Krispy
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<p> 
</p>
<p>27:25.33
</p>
<p>Varethane
</p>
<p>So if that big idea is the thing that you love, if that's what gives you the juice and nothing else does, like you think about doing something different and you just can't, you just never start, OK, do it.
</p>
<p> 
</p>
<p>27:37.38
</p>
<p>Varethane
</p>
<p>Pursue where the passion is. Like, I do feel strongly about that one. But this is where that perfect is the enemy of the finished or even of the good. Because if you need to be too precious about it, well, if it's going to exist at all, it has to be perfect.
</p>
<p> 
</p>
<p>27:55.86
</p>
<p>Varethane
</p>
<p>It has to match what's in my head.
</p>
<p> 
</p>
<p>27:55.97
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<p> 
</p>
<p>27:57.88
</p>
<p>Varethane
</p>
<p>You do have to realize that it won't. It's just not really, it's not really possible. I mean, maybe if, maybe for people who have that  photographic memory thing and are able to perfectly draw exactly that.
</p>
<p> 
</p>
<p>28:14.28
</p>
<p>Varethane
</p>
<p>But I feel like that sort of thing is fairly rare. And also like the impact of the story itself is the culmination of every single page and every single panel and every single little expression.
</p>
<p> 
</p>
<p>28:26.77
</p>
<p>Varethane
</p>
<p>You might find that as you work on a story, especially a really, really long one, that your own perception of your characters and your plot and your worldbuilding will also start to change because new stuff will just occur to you because now you're working on it, because you can see it physically on the page.
</p>
<p> 
</p>
<p>28:44.92
</p>
<p>Varethane
</p>
<p>It just hits different inherently.
</p>
<p> 
</p>
<p>28:46.80
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<p> 
</p>
<p>28:47.81
</p>
<p>Varethane
</p>
<p>And it probably is going to end up being very different from that original concept. And depending on how much of a problem that is, it can be very painful.
</p>
<p> 
</p>
<p>28:58.60
</p>
<p>Varethane
</p>
<p>Or it can be kind of freeing to just be like, well, this is what I'm working on. This creation that I'm making that exists now, being able to look back on it as a whole.
</p>
<p> 
</p>
<p>29:12.17
</p>
<p>Varethane
</p>
<p>The third but in my notes is that if you do feel like things are going bad, you could do it over. If you feel like you need to.
</p>
<p> 
</p>
<p>29:19.74
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>29:20.80
</p>
<p>Varethane
</p>
<p>The cops won't come. Nobody's going to call the webcomic police.
</p>
<p> 
</p>
<p>29:25.28
</p>
<p>Star
</p>
<p>Woo!
</p>
<p> 
</p>
<p>29:25.36
</p>
<p>Varethane
</p>
<p>Then the fourth one, the fourth but, is that, that is the road that leads the infinite reboot loop, which we have definitely talked about on there. The fifth one...
</p>
<p> 
</p>
<p>29:36.79
</p>
<p>Krispy
</p>
<p>there's some pony butts
</p>
<p> 
</p>
<p>29:37.05
</p>
<p>Varethane
</p>
<p>Yeah, it's a lot of butts. My note taking style is very, very bizarre for this episode. The fifth one, I think, is something that really kind of became apparent to me specifically while I was working on Chirault in particular, just because that comic took 11 years to make and it is twelve hundred sixty seven pages long.
</p>
<p> 
</p>
<p>30:01.05
</p>
<p>Varethane
</p>
<p>There's a lot of it. And I found that as I was working on it, because of that huge span of time, I changed as a person, and my tastes also changed, and my inspirations also changed.
</p>
<p> 
</p>
<p>30:16.63
</p>
<p>Varethane
</p>
<p>So the things that I was picturing at the very beginning of the story, when I was trying to figure out, like, what am I going to be doing? Like, where are these characters going to go? When I reread those outlines halfway through, and I think I've talked about this on previous Screen Tones episodes, too, after five years of Chirault, I was like, I need to start going towards the end game.
</p>
<p> 
</p>
<p>30:36.89
</p>
<p>Varethane
</p>
<p>What did I have planned for that again? Let's go to notes. And I pulled up my outline and I read through it and I was like, ah, I don't like this. So I threw it out and I started over with new ideas that mattered more to me based directly on what was actually happening on the page to the characters that I was drawing.
</p>
<p> 
</p>
<p>30:55.41
</p>
<p>Varethane
</p>
<p>Now that I felt like I knew them much better than I ever did when they were just ephemeral concepts in my head that had never been laid down.
</p>
<p> 
</p>
<p>31:01.68
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>31:04.17
</p>
<p>Krispy
</p>
<p>Yeah. I absolutely love that. I think that's a great point.
</p>
<p> 
</p>
<p>31:08.08
</p>
<p>Star
</p>
<p>Fun fact, the whole thing about looking at your outline and not being excited about what's coming up, that's one of the things that killed my first real attempt at a webcomic.
</p>
<p> 
</p>
<p>31:19.47
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<p> 
</p>
<p>31:19.53
</p>
<p>Star
</p>
<p>Womp womp.
</p>
<p> 
</p>
<p>31:19.55
</p>
<p>Rae
</p>
<p>That's a mood. I can understand that.
</p>
<p> 
</p>
<p>31:24.09
</p>
<p>Varethane
</p>
<p>Yeah, I think that whole like that desire to be really perfect and precious and plan every single little thing ahead of time before you actually have put pen to paper and started drawing a single page, I feel like that—
</p>
<p> 
</p>
<p>31:38.66
</p>
<p>Varethane
</p>
<p>It's not just a mistake for me personally. I feel like if I was to do that and attempt to do it in full, I wouldn't say I would consider it a waste of time, but like I would not hold myself to that outline after I was actually underway.
</p>
<p> 
</p>
<p>31:54.44
</p>
<p>Varethane
</p>
<p>Because at a certain point, if I think of a better idea, I'm always going to reserve the right to pursue that better idea. And I will think of better things.
</p>
<p> 
</p>
<p>31:59.38
</p>
<p>Krispy
</p>
<p>Yeah, you made a really good point, though, because you talked about the fact that making the comic, you're going to start to learn and know your characters better than what they started out with.
</p>
<p> 
</p>
<p>32:11.34
</p>
<p>Krispy
</p>
<p>And 100% feel that because the way that Space and I work, my co-creator, is that we do have everything written out, not detail to detail and it's very minute, but we have, you know, okay what we want. Here's the starting middle end, blah, blah, blah, blah. And currently, you know, we wrote the entirety of Lunar Blight.
</p>
<p> 
</p>
<p>32:31.19
</p>
<p>Krispy
</p>
<p>And now we're in rewrites because we're like, we're like, okay, well, you know, what chapter is this? Okay. We're going to look at that. What's the ending? Oh, okay, we're going to redo this. And it's just, yeah, things are changing. And I think like, and that's cool. That's cool that you're learning more about yourself. You're changing as a person and like that will change with it. So I think it's a really good point to just not be too precious about this stuff because you will change, your work will change and that's okay.
</p>
<p> 
</p>
<p>32:58.50
</p>
<p>Krispy
</p>
<p>We're not, we're not, we're not going to call the webcomic police. We're not narcs. We're not going to do it.
</p>
<p> 
</p>
<p>33:05.71
</p>
<p>Star
</p>
<p>Haha!
</p>
<p> 
</p>
<p>33:05.81
</p>
<p>Krispy
</p>
<p>They're not going to come for you.
</p>
<p> 
</p>
<p>33:09.43
</p>
<p>Rae
</p>
<p>Or are they?
</p>
<p> 
</p>
<p>33:10.38
</p>
<p>Krispy
</p>
<p>Don't say that.
</p>
<p> 
</p>
<p>33:13.12
</p>
<p>Rae
</p>
<p>They're coming for you, Krispy.
</p>
<p> 
</p>
<p>33:15.48
</p>
<p>Krispy
</p>
<p>No! I can't go back to jail! So I think that leads really nicely into our final question, which is going to be full of opinions in life and all that.
</p>
<p> 
</p>
<p>33:30.56
</p>
<p>Krispy
</p>
<p>What is your biggest piece of advice when someone who has the big idea says that they're really, really passionate about, but they want to go about making it in a sustainable and healthy way?
</p>
<p> 
</p>
<p>33:45.62
</p>
<p>Krispy
</p>
<p>Star, let's chat.
</p>
<p> 
</p>
<p>33:48.66
</p>
<p>Star
</p>
<p>Well, you talk about sustainable and healthy. Maybe don't make it full color. if you don't like color, maybe you don't have to make it in color. It's just one thing that might make things a little easier on you, just not doing… Listen, manga's all done in black and white, and you don't hear their readers complaining. Why do I get so many people in my comment section being like, I have to make my webcomic in color, but I hate coloring. No, you don't.
</p>
<p> 
</p>
<p>34:13.69
</p>
<p>Krispy
</p>
<p>Oh my gosh.
</p>
<p> 
</p>
<p>34:14.55
</p>
<p>Star
</p>
<p>No, you don't. You don't.
</p>
<p> 
</p>
<p>34:16.71
</p>
<p>Rae
</p>
<p>I definitely have opinions on this too.
</p>
<p> 
</p>
<p>34:19.93
</p>
<p>Star
</p>
<p>Oh, the floor is yours, please. I want to hear these opinions before we get off topic.
</p>
<p> 
</p>
<p>34:22.85
</p>
<p>Rae
</p>
<p>Oh man. Okay. So my first webcomic, I originally did in color. Okay. And then I tried to reboot it and I did it in black and white in traditional media. It was all fully in mechanical pencil.
</p>
<p> 
</p>
<p>34:40.52
</p>
<p>Star
</p>
<p>Oh my god.
</p>
<p> 
</p>
<p>34:41.33
</p>
<p>Rae
</p>
<p>It was actually more popular that way.
</p>
<p> 
</p>
<p>34:44.28
</p>
<p>Star
</p>
<p>Ooh.
</p>
<p> 
</p>
<p>34:45.57
</p>
<p>Krispy
</p>
<p>Delicious.
</p>
<p> 
</p>
<p>34:47.19
</p>
<p>Star
</p>
<p>Interesting.
</p>
<p> 
</p>
<p>34:47.71
</p>
<p>Rae
</p>
<p>It does not need to be in color.
</p>
<p> 
</p>
<p>34:50.72
</p>
<p>Varethane
</p>
<p>I think part of the thing—I'm not sure whether—I don't have a source to cite on this other than I remember being told it a while ago. But if I recall, Webtoon really wanted their originals to all be in color.
</p>
<p> 
</p>
<p>35:06.32
</p>
<p>Varethane
</p>
<p>And there was a lot of pressure, especially on that platform, that it has to be in color in order to get featured, in order to get lots of subscribers. And to some extent, I do see it a bit in the subscriber numbers on that platform.
</p>
<p> 
</p>
<p>35:18.83
</p>
<p>Krispy
</p>
<p>I mean, you make a good point because guess what? They're recoloring Full Metal Alchemist right now.
</p>
<p> 
</p>
<p>35:25.42
</p>
<p>Varethane
</p>
<p>Oh my God.
</p>
<p> 
</p>
<p>35:25.74
</p>
<p>Star
</p>
<p>What?!
</p>
<p> 
</p>
<p>35:26.70
</p>
<p>Krispy
</p>
<p>They're recoloring. Actually, so there's no recoloring. They are coloring Full Metal Alchemist for more subscribers on Webtoon.
</p>
<p> 
</p>
<p>35:33.61
</p>
<p>Star
</p>
<p>Wait, wait, whoa, who who whoa, whoa, Fullmetal Alchemist is on Webtoon?!
</p>
<p> 
</p>
<p>35:36.80
</p>
<p>Varethane
</p>
<p>bonkers.
</p>
<p> 
</p>
<p>35:38.03
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<p> 
</p>
<p>35:38.82
</p>
<p>Rae
</p>
<p>Yeah, it happened last month, if I recall.
</p>
<p> 
</p>
<p>35:41.90
</p>
<p>Star
</p>
<p>I'm googling this so I can get mad.
</p>
<p> 
</p>
<p>35:47.10
</p>
<p>Varethane
</p>
<p>And that's the thing, it's gotta be in color.
</p>
<p> 
</p>
<p>35:49.29
</p>
<p>Star
</p>
<p>Why is it so crunchy?
</p>
<p> 
</p>
<p>35:51.90
</p>
<p>Krispy
</p>
<p>It's very crunchy.
</p>
<p> 
</p>
<p>35:55.10
</p>
<p>Star
</p>
<p>Did they just, what is, why is it so crunchy though?
</p>
<p> 
</p>
<p>35:58.26
</p>
<p>Krispy
</p>
<p>And they changed like the title. It looks like a shounen. More shounen specific. Yeah, I'm sorry. Sorry editors! We gotta talk about this!
</p>
<p> 
</p>
<p>36:08.30
</p>
<p>Star
</p>
<p>What did they do to my boy?
</p>
<p> 
</p>
<p>36:09.84
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>36:11.70
</p>
<p>Star
</p>
<p>Hang on here. I'm dropping the link in voice chat. What did they do to my boys? Why are they so crunchy?
</p>
<p> 
</p>
<p>36:35.87
</p>
<p>Star
</p>
<p>Did they trace it in MS paint? Why are the lines so jagged?
</p>
<p> 
</p>
<p>36:38.73
</p>
<p>Krispy
</p>
<p>It's bad. They've blown up the art in indescribable ways. I think that's going to be a good topic for wire format. Sorry, we're going off topic. I'll talk about this after, but I'm so sorry I have hurt you, Star, with this information, it's bad.
</p>
<p> 
</p>
<p>36:58.50
</p>
<p>Varethane
</p>
<p>Cursed knowledge that can never be unlearned.
</p>
<p> 
</p>
<p>36:58.62
</p>
<p>Star
</p>
<p>What have they done to my boy?
</p>
<p> 
</p>
<p>37:01.41
</p>
<p>Krispy
</p>
<p>Yeah. Yeah. But to your point, Thane...
</p>
<p> 
</p>
<p>37:07.29
</p>
<p>Star
</p>
<p>Oh I'm in the corner rotting like a fungus for the entire rest of this episode.
</p>
<p> 
</p>
<p>37:14.25
</p>
<p>Krispy
</p>
<p>There is that expectation that, like, folks who are making webcomics these days, I sound like such a boomer when I say it, but whatever, I'm owning it, feel like they have to do color to grab attention. And it was stuff that I have run into as someone who has done black and white comics, and I will never change that.
</p>
<p> 
</p>
<p>37:33.39
</p>
<p>Krispy
</p>
<p>Sorry, people who are mad that want me to change that. It's just not going to happen.
</p>
<p> 
</p>
<p>37:37.84
</p>
<p>Star
</p>
<p>Those people are weak and you should kill them with a shotgun.
</p>
<p> 
</p>
<p>37:37.94
</p>
<p>Krispy
</p>
<p>Um...
</p>
<p> 
</p>
<p>37:40.20
</p>
<p>Star
</p>
<p>I mean, in Minecraft.
</p>
<p> 
</p>
<p>37:42.60
</p>
<p>Krispy
</p>
<p>In Minecraft. I'll destroy your houses in Minecraft.
</p>
<p> 
</p>
<p>37:44.25
</p>
<p>Star
</p>
<p>In Minecraft.
</p>
<p> 
</p>
<p>37:47.54
</p>
<p>Varethane
</p>
<p>Destroy them in PvP.
</p>
<p> 
</p>
<p>37:51.64
</p>
<p>Star
</p>
<p>Number one, victory royale, because all these little—said that I needed to do my comic in color.
</p>
<p> 
</p>
<p>37:57.45
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>37:57.59
</p>
<p>Star
</p>
<p>Shows what they know.
</p>
<p> 
</p>
<p>37:59.35
</p>
<p>Krispy
</p>
<p>And it is a common sentiment of younger people who are just not into, I don't know, manga—manga rocks—thinking that things need to be colored because it's just more eye-catching because it's just more pretty. Well, I want to see like these characters do this and that and the other thing.
</p>
<p> 
</p>
<p>38:15.34
</p>
<p>Krispy
</p>
<p>One of my things that are really entertaining and fun when we do illustrations is people finding out what the colors are of characters. There's one character that we have in chapter seven and he has like, he honestly looks like one of the Powerpuff Girls enemies.
</p>
<p> 
</p>
<p>38:31.76
</p>
<p>Krispy
</p>
<p>Oh what are they called? Oh, the Gangreen Gang. Or plankton.
</p>
<p> 
</p>
<p>38:36.91
</p>
<p>Star
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>38:38.19
</p>
<p>Krispy
</p>
<p>So anyway, he's green and he's got black hair and the yellow eye and stuff like that. And people were like, thought was purple for some reason. Like, this story isn't black and white, but I really got purple vibes. I'm just like, this is great.
</p>
<p> 
</p>
<p>38:50.55
</p>
<p>Krispy
</p>
<p>I love this.
</p>
<p> 
</p>
<p>38:51.71
</p>
<p>Star
</p>
<p>Purple vibes.
</p>
<p> 
</p>
<p>38:54.94
</p>
<p>Varethane
</p>
<p>I feel like there's a lot of pressure in webcomics nowadays, Like webcomics of all places, like the absolute Wild West side of like storytelling and art on the Internet, where it has to be so pro and polished and be this product that can, you know, sell real books and make a gajillion dollars on ads or something like that.
</p>
<p> 
</p>
<p>39:18.18
</p>
<p>Varethane
</p>
<p>Like there's a lot of pressure to take this in a professional direction.
</p>
<p> 
</p>
<p>39:22.04
</p>
<p>Varethane
</p>
<p>And I think that it's, for people who are just jumping in for the first time, it's not really realistic. Like that's not a standard that you should hold it up to.
</p>
<p> 
</p>
<p>39:31.15
</p>
<p>Varethane
</p>
<p>At the time that I got started in webcomics, there were some really cool comics out there, but the bar for entry felt lower.
</p>
<p> 
</p>
<p>39:44.76
</p>
<p>Varethane
</p>
<p>Even though the bar for entry has not fundamentally changed, it's still just as easy to draw something and put it on the internet as it was like, you know, oh, God, I don't want to say how long ago it has been now.
</p>
<p> 
</p>
<p>39:56.89
</p>
<p>Krispy
</p>
<p>Redacted.
</p>
<p> 
</p>
<p>39:57.30
</p>
<p>Varethane
</p>
<p>Anyway, it's still very easy to put a story online. Nobody will stop you from doing it. But I feel like people perceive it as being this huge undertaking that they need to take seriously and treat like a job.
</p>
<p> 
</p>
<p>40:10.79
</p>
<p>Varethane
</p>
<p>And I don't think that's really fair. It's a little off topic, but yeah, strong feelings about this.
</p>
<p> 
</p>
<p>40:14.07
</p>
<p>Krispy
</p>
<p>No, I think it is on.
</p>
<p> 
</p>
<p>40:16.19
</p>
<p>Krispy
</p>
<p>It's on topic because, you know, one of the things about starting that big idea is that a lot of people are self-conscious about the wrong things, which are, you know, they're starting the webcomic and you're like, okay, but how come I don't have like 100 subscribers already? And it's just like, why are you paying attention to that, Brenda?
</p>
<p> 
</p>
<p>40:30.58
</p>
<p>Krispy
</p>
<p>That's not about this.
</p>
<p> 
</p>
<p>40:31.85
</p>
<p>Star
</p>
<p>I'm going to eat Webtoon.
</p>
<p> 
</p>
<p>40:33.50
</p>
<p>Rae
</p>
<p>I think one of the things that a lot of people don't realize too is a lot of these big polished webcomics that are online are not the first attempt for the creators.
</p>
<p> 
</p>
<p>40:45.03
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<p> 
</p>
<p>40:46.39
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<p> 
</p>
<p>40:46.45
</p>
<p>Rae
</p>
<p>Thane was talking about how they drew Wychwood before and I'm reworking older characters into a new comic.
</p>
<p> 
</p>
<p>40:57.59
</p>
<p>Rae
</p>
<p>Krispy's done... had like proto Ghost Junk Sickness comics out there. The polish needs to come with the work like you need to put the work in to get that, and if you're if it doesn't exist that's not going to happen
</p>
<p> 
</p>
<p>41:15.99
</p>
<p>Krispy
</p>
<p>I think it's also about sharing space with folks that are growing with you, too, and encouraging that growth. And I know it's difficult. And I feel like I would go through the same traps that I'm seeing a lot of younger creators go through these days where they're just constantly comparing themselves to like people they want to be, but in like the worst ways, not like learning from it, just being like, well why don't I have that?
</p>
<p> 
</p>
<p>41:41.47
</p>
<p>Krispy
</p>
<p>And I think that that's something you need to abandon. If you want to be sustainable or healthy about this, you have to abandon checking out other people's homework in a way that compares your work to theirs and constantly wanting that. You can feel sad about it. You can feel jealous.
</p>
<p> 
</p>
<p>41:58.12
</p>
<p>Krispy
</p>
<p>Again, those are normal things, but like that cannot be the driving force. That can't be something that just weighs you down. And you know, it is hard work to get rid of those shackles and be like, okay, you know I'm just going to freaking focus on what I'm doing.
</p>
<p> 
</p>
<p>42:14.70
</p>
<p>Krispy
</p>
<p>And I think the posting on stuff like Webtoons that has those numbers that make people feel that they are in a competition just does not help.
</p>
<p> 
</p>
<p>42:26.16
</p>
<p>Krispy
</p>
<p>It just does not help at all. Like when I was doing all of my comics before and I was posting my webcomics on DeviantArt because that's my place.
</p>
<p> 
</p>
<p>42:36.60
</p>
<p>Krispy
</p>
<p>That's where I was. Yeah, I get some few comments, maybe, but I never, that was not the driving thing. I did it because I had the disease and I had to post these out of my brain.
</p>
<p> 
</p>
<p>42:48.98
</p>
<p>Star
</p>
<p>The sickness, if you will.
</p>
<p> 
</p>
<p>42:50.94
</p>
<p>Krispy
</p>
<p>If they were not out of my brain and on paper like that was an issue because I couldn't stop talking about them and that's why I make comics, is because I have to just evict these blorbos from my head.
</p>
<p> 
</p>
<p>43:08.53
</p>
<p>Star
</p>
<p>Exorcise.
</p>
<p> 
</p>
<p>43:09.41
</p>
<p>Krispy
</p>
<p>Yeah. And I think Thane said it, having that passion has to drive that. You know, if your big idea is just strangling you and it's like, let me out. Like, you could do it.
</p>
<p> 
</p>
<p>43:24.18
</p>
<p>Krispy
</p>
<p>You're allowed. But, you know, with some of the advice that was said in this episode, you could do small chunks of it. You could do like mini parts of it. But know that this is also you learning too.
</p>
<p> 
</p>
<p>43:36.23
</p>
<p>Krispy
</p>
<p>And learning is the—that's the most precious part of all of this is that we're learning as we're doing it And you're just going to get better. You're just going to have to have cringe art.
</p>
<p> 
</p>
<p>43:48.29
</p>
<p>Rae
</p>
<p>And the learning never stops either.
</p>
<p> 
</p>
<p>43:50.68
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<p> 
</p>
<p>43:51.17
</p>
<p>Rae
</p>
<p>It never stops.
</p>
<p> 
</p>
<p>43:51.21
</p>
<p>Star
</p>
<p>Yeah, I mean, I think you said it best at like close to the start of the episode where it's like, yeah, you did like six, 700 pages of these attempts at comics that ultimately got rebooted, but none of that work was wasted.
</p>
<p> 
</p>
<p>44:04.17
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>44:04.21
</p>
<p>Star
</p>
<p>And that's something that I try and preach to people too, is like, listen, every single drawing is, it's like gardening, right?
</p>
<p> 
</p>
<p>44:12.75
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>44:13.41
</p>
<p>Star
</p>
<p>You know, like sometimes your veggies don't grow the way they want to, but those plants become fertilizer for what comes next.
</p>
<p> 
</p>
<p>44:20.55
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<p> 
</p>
<p>44:21.31
</p>
<p>Star
</p>
<p>And so like every page of comics that you draw is fertilizer. It's learning. It's improving your skills so that you will get better as you go on. Your first attempt at a comic is not going to look as good as your 10th.
</p>
<p> 
</p>
<p>44:35.09
</p>
<p>Star
</p>
<p>Your first comic page is not going to look good as your 20th. Your 20th page is going to look worse, arguably, than your 100th comic page. But that's just what this is.
</p>
<p> 
</p>
<p>44:46.39
</p>
<p>Star
</p>
<p>That's what the medium is. That's what being an artist is, is slowly, gradually getting better by, you know, putting out something mediocre and then getting better and learning from it and then taking steps towards improving it for the next time.
</p>
<p> 
</p>
<p>45:04.35
</p>
<p>Krispy
</p>
<p>Yeah, exactly that. And I think that when I think about this advice, one of the things that I always like to remind folks when deconstructing it, too, is that you'll see it a lot on social media being like, don't start with your big idea, start with something small. And like Star was saying, like, not necessarily meaning a shorter comic or like a short story.
</p>
<p> 
</p>
<p>45:24.22
</p>
<p>Krispy
</p>
<p>But I think to me, the advice should be more about expectations. Don't start out with massive expectations that you're going to be the next
</p>
<p> 
</p>
<p>45:35.85
</p>
<p>Krispy
</p>
<p>huge massive hit original. You know, don't start out with those expectations because that's hard on you. That is a lot. Start with smaller expectations. That's the biggest part. Your smaller expectations is like, you know what? I think I hit five pages and I think that's good for me for this project and that's good because that's an expectation that you kind of set for yourself it's a little smaller.
</p>
<p> 
</p>
<p>45:59.48
</p>
<p>Krispy
</p>
<p>But that's okay. And it could be parts from your giant story of your Blorbos that are strangling to get out of your brain. Or it could be something else. But I think expectations is key here when we talk about this advice, when you see it on social media.
</p>
<p> 
</p>
<p>46:16.52
</p>
<p>Krispy
</p>
<p>And even when people are incorrectly saying, like, “Just don't start with your big story. Write short stories.” Personally, and don't care if people disagree. I think that's incorrect.
</p>
<p> 
</p>
<p>46:28.41
</p>
<p>Krispy
</p>
<p>I think that, like we've said several times in this episode, the passion is what drives you. And I personally can't write short stories to save myself. It is so hard. It's a different skill set too.
</p>
<p> 
</p>
<p>46:42.44
</p>
<p>Krispy
</p>
<p>Like that's telling your brain.
</p>
<p> 
</p>
<p>46:43.07
</p>
<p>Star
</p>
<p>Yeah, have the long story disease. Yeah.
</p>
<p> 
</p>
<p>46:44.51
</p>
<p>Krispy
</p>
<p>I do. so I do have a long story disease.
</p>
<p> 
</p>
<p>46:47.54
</p>
<p>Varethane
</p>
<p>High five.
</p>
<p> 
</p>
<p>46:49.92
</p>
<p>Krispy
</p>
<p>it's hard. It is a completely different skill set to do short stories than opposed to long ones because it's different ways of storytelling. It's different ways of conveying information.
</p>
<p> 
</p>
<p>47:00.92
</p>
<p>Krispy
</p>
<p>And it's just like, if I just want to do my giant story and it's going to look a little cringe, I don't care because I'm doing my giant story and I'm obsessed with these OCs and it doesn't need to be this most perfect polished “oh my god, this is gonna get an award”—like, that's nice but no this is—I gotta get rid of the disease.
</p>
<p> 
</p>
<p>47:21.32
</p>
<p>Varethane
</p>
<p>I've tried to make short stories because I do feel like it's such a different skill. I feel like it's a valuable one and I want to learn it. So every so often I get like a little bug and I'll try to make a short story.
</p>
<p> 
</p>
<p>47:35.59
</p>
<p>Varethane
</p>
<p>And a lot of the short stories that I make fundamentally, it always feels like they're straining a little bit. Like they're a short story, but they really want a second chapter or like a something, something else.
</p>
<p> 
</p>
<p>47:47.75
</p>
<p>Varethane
</p>
<p>I feel like I'm getting a little bit better at it. But a lot of my first short stories, they just read like the first six pages of a chapter, and then they would sort of end in an unsatisfactory way.
</p>
<p> 
</p>
<p>47:58.81
</p>
<p>Varethane
</p>
<p>Like it just, you know, they didn't really feel super complete. And by practicing doing it, I've slowly improved at actually making short stories that truly are short.
</p>
<p> 
</p>
<p>48:07.08
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<p> 
</p>
<p>48:09.09
</p>
<p>Varethane
</p>
<p>And I don't feel like I wasted any time or something by doing those initial ones, because I never would have gotten better if I had not done those. But it's definitely, it's real, like a good short story—I'm so impressed.
</p>
<p> 
</p>
<p>48:22.77
</p>
<p>Varethane
</p>
<p>Like whenever I read one, I'm like, damn.
</p>
<p> 
</p>
<p>48:26.11
</p>
<p>Rae
</p>
<p>Yeah, I think short stories are good as, like, flexing on limiting scope. And I do think that is something that you definitely need to do when you get to your big idea, because so much of us have scope creep.
</p>
<p> 
</p>
<p>48:44.01
</p>
<p>Rae
</p>
<p>Even if we have long stories, we want to make them longer.
</p>
<p> 
</p>
<p>48:48.27
</p>
<p>Krispy
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<p> 
</p>
<p>48:48.43
</p>
<p>Rae
</p>
<p>So short stories do really help in editing and trying to figure out what is actually necessary to put in there.
</p>
<p> 
</p>
<p>48:59.87
</p>
<p>Rae
</p>
<p>But yes, I also have long story disease. So… yeah.
</p>
<p> 
</p>
<p>49:05.89
</p>
<p>Star
</p>
<p>Listen, I too, we're all shaking hands here with long story disease.
</p>
<p> 
</p>
<p>49:10.13
</p>
<p>Star
</p>
<p>My rebuttal for that is that when I say short story, personally, what I mean is like, just draw a single scene. Just like draw that one cool scene that you've got in your head.
</p>
<p> 
</p>
<p>49:22.13
</p>
<p>Star
</p>
<p>Just draw that. I do so—like, so many pages of my sketchbook is just like one page, just funny interactions between such and such characters.
</p>
<p> 
</p>
<p>49:23.23
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>49:35.40
</p>
<p>Star
</p>
<p>Because it's like, I just want to get the brain worms for this one specific scene out of my head.
</p>
<p> 
</p>
<p>49:40.43
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<p> 
</p>
<p>49:40.71
</p>
<p>Star
</p>
<p>And it's just like one or two pages of just, like, this silly little thing. It doesn't have to have a whole beginning, middle, and end.
</p>
<p> 
</p>
<p>49:46.95
</p>
<p>Krispy
</p>
<p>Nope.
</p>
<p> 
</p>
<p>49:47.25
</p>
<p>Star
</p>
<p>Sometimes you just want to draw the blorbos yeah getting made fun of by other blorbos because they're cringe. And it's funny. And you're just having a good time. You want to draw your socially anxious character having a socially anxious experience and having a giggle about it because it's like, aw baby. Sometimes you can just draw that. When I say short story, you can just draw your characters being silly.
</p>
<p> 
</p>
<p>50:08.82
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<p> 
</p>
<p>50:08.84
</p>
<p>Star
</p>
<p>You can just draw like one or two pages of a little thing. It doesn't have to be like a whole, finely put together story. You can just, you can just draw your characters doing fun shit and it's fine.
</p>
<p> 
</p>
<p>50:19.66
</p>
<p>Krispy
</p>
<p>Yeah. You are the master of your own domain at the end of the day. And like Thane was saying, the bar of entry into webcomics is fundamentally still the same.
</p>
<p> 
</p>
<p>50:33.30
</p>
<p>Krispy
</p>
<p>There's that expectation that is unfortunately going along with what's going on with the webcomic sphere right now. But, you know, you can just, you can, you can.
</p>
<p> 
</p>
<p>50:44.80
</p>
<p>Krispy
</p>
<p>And you should. You should just draw your blorbos in a comic and just do whatever. And you know what? You know what I’m going to say? It doesn't have to be posted online. I think that you could just keep it to yourself and learn from that too.
</p>
<p> 
</p>
<p>51:00.14
</p>
<p>Krispy
</p>
<p>And if you're like, you know what, this is fire. Sure. Share it with the world. Just know that, you know, you can do these things. You can craft these stories.
</p>
<p> 
</p>
<p>51:11.49
</p>
<p>Krispy
</p>
<p>You can have all of this fun with webcomics, but just understand the expectations that you're putting yourself through.
</p>
<p> 
</p>
<p>51:19.59
</p>
<p>Rae
</p>
<p>Krispy is advocating for your webcomics to not be on the web. The webcomic police are really going to come after you now.
</p>
<p> 
</p>
<p>51:26.33
</p>
<p>Krispy
</p>
<p>oh
</p>
<p> 
</p>
<p>51:30.65
</p>
<p>Varethane
</p>
<p>Yeah, unfortunately.
</p>
<p> 
</p>
<p>51:34.07
</p>
<p>Krispy
</p>
<p>Did you just web your comic?
</p>
<p> 
</p>
<p>51:37.92
</p>
<p>Star
</p>
<p>We found you in violation of not webbing your comic. You're under arrest.
</p>
<p> 
</p>
<p>51:42.28
</p>
<p>Varethane
</p>
<p>You know what? Dolphin Sound U un-webs your comic.
</p>
<p> 
</p>
<p>51:45.84
</p>
<p>Star
</p>
<p>No!
</p>
<p> 
</p>
<p>51:46.20
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<p> 
</p>
<p>51:50.48
</p>
<p>Star
</p>
<p>Unwebs your comic, just like kills your hosting.
</p>
<p> 
</p>
<p>51:57.42
</p>
<p>Varethane
</p>
<p>Another word for that is a DDoS attack, but anyway.
</p>
<p> 
</p>
<p>52:02.54
</p>
<p>Star
</p>
<p>DDoS stands for... something.
</p>
<p> 
</p>
<p>52:27.54
</p>
<p>Krispy
</p>
<p>So I think that that has been a chicken salad Caesar wrap, classic wrap and delicious, or buffalo one. I'm really into the spice.
</p>
<p> 
</p>
<p>52:37.77
</p>
<p>Star
</p>
<p>Make up your mind!
</p>
<p> 
</p>
<p>52:40.07
</p>
<p>Krispy
</p>
<p>I've been Krispy and you can find my work at ghostjunksickness.com or lunarblight.com.
</p>
<p> 
</p>
<p>52:47.14
</p>
<p>Star
</p>
<p>And I've been Star the whole time. You can find my comics at castoff-comic.com.
</p>
<p> 
</p>
<p>52:53.95
</p>
<p>Rae
</p>
<p>And I've been Rae, and you can find my comic On Empyrean High at EmpyreanComic.com and Overlord of Ravenfell on Webtoon.
</p>
<p> 
</p>
<p>53:05.47
</p>
<p>Varethane
</p>
<p>And I am Varethane. And you can find my webcomics at chirault.sevensmith.net and at wychwoodcomic.com.
</p>
<p> 
</p>
<p>53:15.83
</p>
<p>Krispy
</p>
<p>Are you sure you guys are the people you say you are? I'm a little scared right now. Who's in the chat with me? no.
</p>
<p> 
</p>
<p>53:23.51
</p>
<p>Varethane
</p>
<p>Some call me Thane.
</p>
<p> 
</p>
<p>53:24.88
</p>
<p>Star
</p>
<p>It's actually, actually Sam Reich. That's why I keep saying that at the end of the episode. Dun, dun, dun.
</p>
</br></source></p>
]]></description>
        </item><item>
        <title>Screen Tones 2025 Asset Megapack</title>
        <link>https://screentonescast.com/view/176</link>
        <guid>https://screentonescast.com/view/176</guid>
        <pubDate>Tue, 25 Nov 2025 13:12:00 EST</pubDate>
        <description><![CDATA[

]]></description>
        </item><item>
        <title>Comedy</title>
        <link>https://screentonescast.com/view/175</link>
        <guid>https://screentonescast.com/view/175</guid>
        <pubDate>Tue, 23 Sep 2025 21:00:00 EDT</pubDate>
        <description><![CDATA[
<p>There are a lot of approaches to comedy in comics, and I wanted to get an episode together about that. Humor is OFTEN rooted in all kinds of cultural trends: current events, age groups, time periods, and styles, so it can be hard when people ask about how to learn to write comedy to find a way to talk about it! But Bob and Delphina are going to do their best today to break down at least their experience and approaches, and hopefully that’ll help you too
</p>
<!--truncate-->
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<p><h2>Listen to this episode here:</h2>
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</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/zm1zmTAOlvY?si=Z7YqfsmYjcjQJP9X" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In this Episode:</h2> <ul>
<li>Let’s talk about short-form comedy!  What is it, what kinds have you made, what are the basics you reach for to make short-form comedy work, and what are the challenges?</li>
<li>Let’s talk about comedy in a long-form narrative! How is this different from a short-form/gag-a-day approach, and how do you make a comedic character work?</li>
<li>What is your advice to someone who is making an effort to make a fully-comedy-genre comic or something that weaves comedic moments into the narrative, but maybe the jokes aren’t engaging or a character you think is VERY funny is not landing with the readers?</li>
</ul>
<br/>
<h3>We hope you've enjoyed our 2025 podcast season of Screen Tones! We're going to be taking a break to recharge and integrate a few changes into our show, and we want to know what webcomic questions YOU have for us on an upcoming special Q&A stream! Send us your questions at screentonescast.com/contact, and hey! 
<p>We rely on the generosity of listeners, so if you enjoy what we do, please consider dropping by our <a href="https://ko-fi.com/screentonescast">Ko-Fi</a> or <a href="https://www.patreon.com/screentonescast">Patreon</a> to help us keep things going. 
</p>
<p>Thanks again for an amazing 2025, and have a wonderful holiday season (Halloween is a holiday, right? Right!)</h3>
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: September 24, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Bob Appavu - any, <a href="https://intothesmokecomic.com">https://intothesmokecomic.com</a> <a href="https://www.demonoftheunderground.com">https://www.demonoftheunderground.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>00:00.68
</p>
<p>Delphina
</p>
<p>Alright, here we go. Hello and welcome to Screen Tones, where we talk about anything and everything webcomics. Today we're going to be talking about comedy in webcomics.
</p>
<br/>
<p>00:12.17
</p>
<p>Delphina
</p>
<p>I'm Delphina, use she-her pronouns, and I make the webcomics Sombulus.
</p>
<br/>
<p>00:18.05
</p>
<p>Bob
</p>
<p>And I'm Bob. I use any pronouns and I make the web comics demon of the underground and into the smoke.
</p>
<br/>
<p>00:24.86
</p>
<p>Delphina
</p>
<p>Okay, so there are a lot of approaches to comedy in webcomics. um I wanted to get together an episode about that because, yeah, it's good to talk about.
</p>
<br/>
<p>00:35.67
</p>
<p>Delphina
</p>
<p>um Humor is often rooted in all kinds of cultural trends, current events, age groups, time periods, and styles. So it can be really hard when people ask,
</p>
<br/>
<p>00:46.76
</p>
<p>Delphina
</p>
<p>about how to learn to write comedy um to talk about it because there's there's no there's so many different ways to approach it but um bob and i are going to try how to do our best today to break down at least our experiences and approaches and hopefully that'll help you too um there's there's just so many things that you can do and yeah i'm excited to to talk about um at least some of them so um I think the thing that I think about when I first think about comedy is like the short form things like the the traditional newspaper style um things that may or may not have recurring characters like Calvin Hobbes or the far side.
</p>
<br/>
<p>01:27.06
</p>
<p>Delphina
</p>
<p>um And that's like often people's first exposure to comedy sort of in comics. Right.
</p>
<br/>
<p>01:35.95
</p>
<p>Bob
</p>
<p>Yeah, I would say so. I mean, that's probably where I first discovered comedy in the form of comics and realized that it was something that I enjoyed and wanted to try out.
</p>
<br/>
<p>01:47.59
</p>
<p>Bob
</p>
<p>um You just kind of jogged my memory because yeah, back in like, junior high, high school. Those were the first types of comics I actually wrote. And now, you know, I do primarily long form web comics, but I still also do a lot of like one shot comedic things.
</p>
<br/>
<p>02:05.29
</p>
<p>Bob
</p>
<p>um I think the like the horizontal format we think about with the old newspapers, it's harder now because You know, with with everyone primarily being on like a vertical phone screen, they, you know, but, you know, you just oriented vertically and all of a sudden same jokes and it reads differently.
</p>
<br/>
<p>02:18.84
</p>
<p>Delphina
</p>
<p>who
</p>
<br/>
<p>02:26.47
</p>
<p>Bob
</p>
<p>um You know, I do a lot of, oh sorry, go ahead.
</p>
<br/>
<p>02:28.22
</p>
<p>Delphina
</p>
<p>Yeah. Yeah. i'd Like, cause the, the four panel comics in, in Japan um were kind of traditionally stacked one on top of the other, because that's a more natural reading order for that country.
</p>
<br/>
<p>02:41.02
</p>
<p>Bob
</p>
<p>oh yeah.
</p>
<br/>
<p>02:41.19
</p>
<p>Delphina
</p>
<p>So I feel like that kind of translates to when we adapt that.
</p>
<br/>
<p>02:41.29
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>02:46.11
</p>
<p>Bob
</p>
<p>Yeah, definitely. I completely forgot about that. And I remember when I would read a manga and like you'd even have like the little kind of side stories, like vertical, like sometimes on the side of a comic page.
</p>
<br/>
<p>02:55.37
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>02:57.74
</p>
<p>Bob
</p>
<p>I love that. And, um you know, my primary platform for short form is still Tumblr.
</p>
<br/>
<p>02:59.27
</p>
<p>Delphina
</p>
<p>yeah
</p>
<br/>
<p>03:05.49
</p>
<p>Bob
</p>
<p>It just does really well on that platform still. And it's one of the few platforms that is like a social media platform with viral dynamics that also allows for vertical scroll format.
</p>
<br/>
<p>03:20.51
</p>
<p>Bob
</p>
<p>If I were, you know, posting on something like blue sky or Reddit or Instagram, you know, I would do more of like a, like there you do a lot of kind of like four squares in a square shape.
</p>
<br/>
<p>03:31.81
</p>
<p>Delphina
</p>
<p>Mm-hmm.
</p>
<br/>
<p>03:32.66
</p>
<p>Bob
</p>
<p>um But for Tumblr, I just really love doing the vertical because it gives you like, it's so good for setting up a punchline because with, with the scroll, you have a reveal. And so people can't even get a hint of it ahead of time.
</p>
<br/>
<p>03:49.01
</p>
<p>Bob
</p>
<p>And it's really effective for that.
</p>
<br/>
<p>03:50.82
</p>
<p>Delphina
</p>
<p>Yeah. Oh, gosh, I hadn't even thought about that because you're right. Like, then you can kind of hide the punchline in a way that you really couldn't with like a horizontal comic. Like if you were reading it all on one page, like you could still kind of get a peek at what's going to happen at the end if you're looking out of your peripheral vision and not necessarily seeing what was happening. But that's true.
</p>
<br/>
<p>04:11.99
</p>
<p>Bob
</p>
<p>Yeah, I have to force myself not to jump ahead when I'm reading comedy comics that are not vertically oriented. Like it's an exercise of willpower there.
</p>
<br/>
<p>04:26.22
</p>
<p>Bob
</p>
<p>So, yeah.
</p>
<br/>
<p>04:27.30
</p>
<p>Delphina
</p>
<p>Yeah, and I like what you're saying too about Tumblr being really nice because things can kind of go viral and kind of get passed around too. I feel like short form really has that advantage like because we both work on like long form comics too and and you can't necessarily share like
</p>
<br/>
<p>04:44.35
</p>
<p>Bob
</p>
<p>Yeah, exactly.
</p>
<br/>
<p>04:47.09
</p>
<p>Delphina
</p>
<p>Any old page out of the archive and have it make sense to anybody, but short form you can like if you're just doing strip comics or something like that you could pass those around on just about any social media platform and have them kind of take on a life of their own.
</p>
<br/>
<p>04:52.92
</p>
<p>Bob
</p>
<p>yeah exactly
</p>
<br/>
<p>05:03.45
</p>
<p>Bob
</p>
<p>Exactly. That's what's so handy about it because you don't rely on any sort of external context. Everything is right there in the post. And then the person who shares it from you Like they may know you, they know the type of work you do.
</p>
<br/>
<p>05:19.77
</p>
<p>Bob
</p>
<p>The next person they pass it on to, they don't need to know anything about you in order to understand. I mean, sometimes it helps if they kind of know your brand or your vibe. They're like, oh yeah, this is that person's work.
</p>
<br/>
<p>05:30.97
</p>
<p>Bob
</p>
<p>But they will not need to know, you know, what happened in this character's childhood in order to get the joke.
</p>
<br/>
<p>05:37.28
</p>
<p>Delphina
</p>
<p>Mm-hmm.
</p>
<br/>
<p>05:39.31
</p>
<p>Bob
</p>
<p>um Yeah, so it's really handy for people social media in a way that long form isn't. And so I feel like they can compliment each other in a way where like if you kind of struggle to get your long form comic posts out there, you can sometimes do like a little short form bit and get some eyes on your work.
</p>
<br/>
<p>06:03.00
</p>
<p>Delphina
</p>
<p>Yeah, I think so too. um I feel like you do want to try to be a little more regular if that's like an actual marketing tactical approach that you're doing because like, I feel like i I don't tend to do that so much, but I do have a couple of short form comics that are just kind of floating around on on Tumblr getting um getting passed around and people enjoy them, but they don't necessarily like attach them to me because I don't make a regular thing of it. I don't have like a brand around like,
</p>
<br/>
<p>06:33.34
</p>
<p>Delphina
</p>
<p>what those sorts of comics so like people will follow me and then they're like wait what's the Sombulus thing I don't that's not a joke ah so like so I think there's um like they're fun to do and they're fun to get a little bit of of attention from but um at least in my experience um getting that to transfer over to like readership for a long form comic is kind of hit and miss um
</p>
<br/>
<p>06:40.30
</p>
<p>Bob
</p>
<p>Oh.
</p>
<br/>
<p>07:02.89
</p>
<p>Bob
</p>
<p>Yeah, I feel like I kind of fall in a middle range because I am not like a full time short form comic creator. But I do them, I think, regularly enough that I've been able to maintain some sort of audience for them and also translate some of them into my webcomic.
</p>
<br/>
<p>07:22.50
</p>
<p>Delphina
</p>
<p>who
</p>
<br/>
<p>07:23.87
</p>
<p>Bob
</p>
<p>It's never, ever, like, a majority of them. And that's the thing is you have to be, like, emotionally okay with the idea that if you have, like, 30,000 followers that maybe only, like,
</p>
<br/>
<p>07:37.71
</p>
<p>Bob
</p>
<p>five or 10,000 of them actually like your long form webcomic and the others are all just there for, for the one-off jokes.
</p>
<br/>
<p>07:45.38
</p>
<p>Delphina
</p>
<p>yes
</p>
<br/>
<p>07:45.58
</p>
<p>Bob
</p>
<p>And that's fine. Because the thing is that when you have one of those posts go viral, you just like, you end up having lots more people kind of just incidentally see your page, come back to see what it is that you're all about.
</p>
<br/>
<p>08:06.05
</p>
<p>Bob
</p>
<p>And yes, they came because they liked that joke, but people are complex. Sometimes they like more than one thing. So some of them will translate over. And if your main focus is the comedy and humor stuff, well, then then it's just, you know, win-win for you because, you know, the the difficult part is being consistent because everyone, you know, I've gotten this sometimes from people who are like, oh yeah, like it must be so easy if you just do like a like a joke comic to to go viral.
</p>
<br/>
<p>08:40.75
</p>
<p>Bob
</p>
<p>um And it's like, yeah, it's easy to go viral once.
</p>
<br/>
<p>08:44.09
</p>
<p>Delphina
</p>
<p>Mm-hmm.
</p>
<br/>
<p>08:44.66
</p>
<p>Bob
</p>
<p>um But ah to actually be consistently on and consistently funny Like that's a lot to ask of someone. And like, that's why I say I'm kind of in a middle ground where I don't think I have the steam.
</p>
<br/>
<p>09:00.34
</p>
<p>Bob
</p>
<p>And also this is not my primary project. So I can't just be funny all the time. So, yeah, it looks easy on the outside, but there is some challenge there.
</p>
<br/>
<p>09:09.76
</p>
<p>Delphina
</p>
<p>Yeah. And I like what you said, too, about how emotional you have to be emotionally ready for that, because I feel like sometimes I'm looking at the story that I spent like 15 years on developing these characters. I love them. I want people to know them.
</p>
<br/>
<p>09:25.37
</p>
<p>Delphina
</p>
<p>And I'm only getting five likes on them, but I'm getting 100,000 on this other thing.
</p>
<br/>
<p>09:30.24
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>09:31.44
</p>
<p>Delphina
</p>
<p>And it's like, you have to understand that it's not going to translate one to one. And it's not anything that's wrong with you. It's not anything that's wrong with the style of thing that you're doing.
</p>
<br/>
<p>09:44.51
</p>
<p>Delphina
</p>
<p>But it does get you... into people's peripheral it does get you kind of into like okay incidentally you might like this other thing that i do and you know just keeping consistent with both of those things um can can kind of reap some rewards if that's the way you're going plus it's just fun like i feel like everybody like we're we have some kind of weird
</p>
<br/>
<p>09:48.91
</p>
<p>Bob
</p>
<p>yeah
</p>
<br/>
<p>10:04.48
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>10:08.47
</p>
<p>Delphina
</p>
<p>commentary to talk about our cat or our audience or whatever.
</p>
<br/>
<p>10:10.44
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>10:11.27
</p>
<p>Delphina
</p>
<p>And we just were just like, you know what, I can make a little comic about this. It, you know, it's funny to me, it's gonna be funny to somebody else, maybe and I'll just put it into the world and see what happens.
</p>
<br/>
<p>10:21.98
</p>
<p>Delphina
</p>
<p>And like, there's just a joy and doing it in and of itself. In my experience.
</p>
<br/>
<p>10:27.53
</p>
<p>Bob
</p>
<p>Yeah, exactly. It's like, what, you expect me to just not make jokes ever?
</p>
<br/>
<p>10:31.38
</p>
<p>Delphina
</p>
<p>I know.
</p>
<br/>
<p>10:31.80
</p>
<p>Bob
</p>
<p>Like, I'm not that type of person. I am going to make jokes whether you like it or not. So yeah, I have this theory, like, because I completely feel what you're talking about, where it's like, it is just so much easier to get traction.
</p>
<br/>
<p>10:48.58
</p>
<p>Bob
</p>
<p>You know, sometimes it's like you do this... this little joke and you do it in like a half hour, you're doing it in like two hours and it gets so much feedback and it goes so far. And then you put all this love into your long form comic and it's taken you like 16 hours to do this page and, and you put it on and it's like, yeah, so, so many or so fewer people interact with it.
</p>
<br/>
<p>11:13.86
</p>
<p>Bob
</p>
<p>But my, my, the way I look at it is, Any, like when I'm analyzing long form stories, you usually have a combination of literary elements. There's craft, there's intellectual stuff, there's world building, there's all this complexity.
</p>
<br/>
<p>11:33.21
</p>
<p>Bob
</p>
<p>And then it's interwoven with these sort of lizard brain moments that compel the emotion and drive things forward and create a sense of urgency and humor long, sorry, short form comedy.
</p>
<br/>
<p>11:49.50
</p>
<p>Bob
</p>
<p>is like all lizard brains.
</p>
<br/>
<p>11:51.57
</p>
<p>Delphina
</p>
<p>Hmm. Hmm.
</p>
<br/>
<p>11:51.77
</p>
<p>Bob
</p>
<p>And social media is geared for lizard brain and lizard brain always performs best on social media. And so it's just like, you know, it's not necessarily a marker of the comedy being better quality than your other stuff, it's that it's lizard brain.
</p>
<br/>
<p>12:10.32
</p>
<p>Bob
</p>
<p>Like, and same thing with, you know, if you're doing a lot of romances, very driven by lizard brain, a lot of horror, fear, suspense, and even cute stuff, very, very lizard brain.
</p>
<br/>
<p>12:19.55
</p>
<p>Delphina
</p>
<p>who
</p>
<br/>
<p>12:21.10
</p>
<p>Bob
</p>
<p>And so it's like, it's this instinctive reaction that people have. Even if they don't want to, you will find so many people who are ashamed that this like lowbrow joke made them laugh and they'll admit it in the Tumblr notes and stuff. But um But that's the thing about the lizard brain, people respond so strongly to it because it's almost involuntary and um it's emotionally manipulative. So you have to use it responsibly.
</p>
<br/>
<p>12:48.21
</p>
<p>Delphina
</p>
<p>Yes, absolutely. It's true. Like, everything is just... You only have so much time to process it. You only have like kind of your gut reaction to go by.
</p>
<br/>
<p>13:01.76
</p>
<p>Delphina
</p>
<p>And yeah, of course, like you see a cute video of a cat like everybody has that kind of lizard brain response to it because like that's that's what you know. And that's like it's not shameful to to tap into that unless like you're you're actually trying to incite something bad.
</p>
<br/>
<p>13:18.23
</p>
<p>Delphina
</p>
<p>Don't do that.
</p>
<br/>
<p>13:18.52
</p>
<p>Bob
</p>
<p>Yeah, yeah.
</p>
<br/>
<p>13:19.95
</p>
<p>Delphina
</p>
<p>Yeah. um So I do want to talk about too, because we've touched on it a little bit, like just the long form narrative, because I think there's also a side of like, okay, I don't necessarily want to do ah short form comedy work as my main project, but I do have elements of comedy. Comedy is a genre that I explore in my long form narrative.
</p>
<br/>
<p>13:42.69
</p>
<p>Delphina
</p>
<p>And um I just want to talk about how that's different from a short form or gag a day approach, like um in terms of how, how you work that into a long form narrative that, that has to make sense.
</p>
<br/>
<p>13:59.48
</p>
<p>Bob
</p>
<p>Yeah, that is such a good question because, yeah I write these like epic length supernatural fantasy, like, queer webcomics, but they are also extremely humor driven.
</p>
<br/>
<p>14:12.83
</p>
<p>Bob
</p>
<p>Like the plot is serious, but a lot of the moment by moment stuff is lighthearted or comedic or, and I do have some actual laugh out loud moments.
</p>
<br/>
<p>14:13.37
</p>
<p>Delphina
</p>
<p>Mm-hmm.
</p>
<br/>
<p>14:24.83
</p>
<p>Bob
</p>
<p>um And so there's a lot of balancing the tone. There's a lot of setting expectations upfront. um There's a lot of, um like like, I mean, i opened my webcomic Into the Smoke with a joke. I actually opened Demon of the Underground with a joke too.
</p>
<br/>
<p>14:45.31
</p>
<p>Bob
</p>
<p>um i I make my first jokes fairly early on so people know that this is kind of the expectation. And then, yeah and then when a serious moment comes, if it's meant to be truly serious,
</p>
<br/>
<p>14:54.47
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>15:01.02
</p>
<p>Bob
</p>
<p>You know, I let it be serious, but there is some, I wanna hear like your approach too, because I feel like there's a lot of juggling and like Sombulus is like, I feel like you do a really good job with that.
</p>
<br/>
<p>15:13.28
</p>
<p>Delphina
</p>
<p>Oh, thank you. Yeah, it's absolutely balancing because I love puns. I love ah just kind of the surreal humor.
</p>
<br/>
<p>15:23.29
</p>
<p>Delphina
</p>
<p>I have an entire chapter about flying toasters.
</p>
<br/>
<p>15:23.86
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>15:26.16
</p>
<p>Bob
</p>
<p>I love that one.
</p>
<br/>
<p>15:26.31
</p>
<p>Delphina
</p>
<p>um Yeah. um And um and character but like character moments, like I kind of qualify that as as like, you know, this character, you know what they're going to react to do like so so what you have some of the humor is also based on like knowing the characters and enjoying the interaction between the characters um and i feel like you know i'll use my palette as an example you meet sydney she know you know she's stubborn and she doesn't know when to step back or leave things alone
</p>
<br/>
<p>16:04.39
</p>
<p>Delphina
</p>
<p>because she has this very overblown sense of justice. And that gets really awkward. And you know she gets her into hopefully humorous situations that she could totally get out of if she learned to chill.
</p>
<br/>
<p>16:16.71
</p>
<p>Delphina
</p>
<p>But she can't if she doesn't. And so um And so that's kind of a staple of humor for me is like, you can watch a character with grating or sometimes annoying traits.
</p>
<br/>
<p>16:28.77
</p>
<p>Delphina
</p>
<p>um And you can, you can make that work if at any moment they could step back and not double down, but they do choose to double down and the results are funny.
</p>
<br/>
<p>16:40.59
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>16:43.60
</p>
<p>Delphina
</p>
<p>um And it's a balance though, because you can also have a situation where somebody does that and like they succeed too much. And so the audience just gets annoyed or say they, they,
</p>
<br/>
<p>16:55.35
</p>
<p>Bob
</p>
<p>yeah
</p>
<br/>
<p>16:57.45
</p>
<p>Delphina
</p>
<p>They're just jerky to their friends and it's not fun to watch the interplay between them and the people around them. So you have to kind of balance that with more likable, sincere moments in my experience.
</p>
<br/>
<p>17:10.58
</p>
<p>Delphina
</p>
<p>um I also have two brother characters, one who is very strict with himself and one who is extremely irresponsible. um So if I play that too serious, it's either going to be annoying to watch the goofy one making problems while the responsible one cleans them up because nobody likes that situation.
</p>
<br/>
<p>17:30.15
</p>
<p>Bob
</p>
<p>yeah
</p>
<br/>
<p>17:30.29
</p>
<p>Delphina
</p>
<p>Like everybody's been in a situation where like somebody like did something stupid and you have you're stuck with the damage to clean it up um or you don't want to have a situation where one looks like they're bullying the other so I have to show that both the responsible one and the irresponsible one have those are double-edged swords they can both backfire I have to show that sometimes the risk taking pays off and sometimes playing it safe pays off and that they're both likable on some level so like
</p>
<br/>
<p>18:02.88
</p>
<p>Delphina
</p>
<p>nothing can get like too, too animosity driven. I feel like it's tricky. It's like, try to talk it out.
</p>
<br/>
<p>18:09.82
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>18:11.18
</p>
<p>Delphina
</p>
<p>It's tricky.
</p>
<br/>
<p>18:12.11
</p>
<p>Bob
</p>
<p>Yeah, no, I completely get that because like one of the one of my things is i am not a fan of mean-spirited humor. And I wanna say this as like, you know, there are people who are fans of mean-spirited humor.
</p>
<br/>
<p>18:20.57
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>18:24.33
</p>
<p>Bob
</p>
<p>So I'm not saying like, don't write mean-spirited humor. I'm saying, know your audience. um Like if i were like, like I know that if I read Sambulus, I can count on the series not being mean-spirited.
</p>
<br/>
<p>18:38.56
</p>
<p>Bob
</p>
<p>And it's just kind of like where you have that trust. And so I think a lot of it is about being consistent with the flavor and type of humor you're dealing with.
</p>
<br/>
<p>18:51.19
</p>
<p>Bob
</p>
<p>Because if you set your expectation up front that, yeah, these characters are going to be kind of lightly ribbing each other a lot, or maybe really ribbing each other hard, you're going to attract readers who like that type of comedy.
</p>
<br/>
<p>19:03.79
</p>
<p>Bob
</p>
<p>And then... You know, if you're someone who has been writing darker comedy and then you suddenly switch to something that's a little too sincere, your readers are probably going to feel that it's not genuine feeling or that it's too saccharine or something like that.
</p>
<br/>
<p>19:19.29
</p>
<p>Bob
</p>
<p>But on the other hand, if you've built up this kind of more gentle, sincere type of comedy throughout your series, and then suddenly you have this really mean spirited joke, your readership is not going to find that joke funny because you haven't cultivated that type of readership.
</p>
<br/>
<p>19:35.69
</p>
<p>Bob
</p>
<p>So I feel like you're right, it's a lot of balancing and it's a lot of being consistent because comedy is also a style. So making sure that you're, you know, kind of delivering within the same range, I think is important.
</p>
<br/>
<p>19:50.75
</p>
<p>Delphina
</p>
<p>Yeah, absolutely. It's just, it's so easy to go into, like, ah this pattern of, like, you you make these jokes, and you make these jokes, and I feel like sometimes that's happening, too, like, when you, like, it can happen with romance or something, like, you're you're shipping these characters, and you're shipping these characters, and then they're, like, then, like,
</p>
<br/>
<p>20:11.03
</p>
<p>Delphina
</p>
<p>you make a like post like, well, they're not together. Why did you think you're together? It's like, well, I saw all things, saw these indicators that you wanted me to ship them.
</p>
<br/>
<p>20:17.11
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>20:19.48
</p>
<p>Delphina
</p>
<p>Like, I don't know.
</p>
<br/>
<p>20:20.18
</p>
<p>Bob
</p>
<p>yeah
</p>
<br/>
<p>20:20.64
</p>
<p>Delphina
</p>
<p>That's the kind of readership you attracted. And it's, it's so, um, I think the same is true for comedy. You do attract a certain readership depending on how you start out and how you continue.
</p>
<br/>
<p>20:32.33
</p>
<p>Delphina
</p>
<p>And, um, And yeah, I mean, I think there's a lot of serious moments, especially right now in the plot of Zombulus. um But I do try to make a space where we can laugh and we can and like to remember what we enjoyed about the characters. And that helps us like root for them in the end, I think it is what I come back to.
</p>
<br/>
<p>20:53.17
</p>
<p>Delphina
</p>
<p>um Just being able to say like, yeah, I enjoy spending time with these characters. They're amusing me. And um yeah, it's... Gosh, it's so weird.
</p>
<br/>
<p>21:06.12
</p>
<p>Bob
</p>
<p>No, I totally get that, though, because even when you have those more serious moments, you ask, like, what is it that makes the story enjoyable at its core?
</p>
<br/>
<p>21:19.73
</p>
<p>Bob
</p>
<p>And I think balancing the more serious with the more comedic, um you know, a lot of people feel like you kind of have to keep them really separate.
</p>
<br/>
<p>21:33.30
</p>
<p>Bob
</p>
<p>I think there are ways that you can kind of weave them together as long as you're not, for example, using comedy to cheapen a really impactful moment or kind of diffuse it. Like if something really important happened, you kind of want to let that. Well, okay, depending on the type of story you're writing, if you want that moment to have resonance as a serious moment, then diffusing it with a joke can, you know, kind of ruin it. And likewise, you know, I've seen some, I think I've seen this more probably in like TV than in comics, but you'll see someone like...
</p>
<br/>
<p>22:13.17
</p>
<p>Bob
</p>
<p>make this really funny joke. And then like immediately after that, something just totally devastating happens. And that can be really effective to like jar and shake the reader. But it's one of those tricks that you can only do once because you have kind of broken trust there. And then none of your future jokes will land the same way after that one.
</p>
<br/>
<p>22:36.37
</p>
<p>Bob
</p>
<p>So if you're going to do something like that, you have to be so committed to it and so committed to that moment of really, jarring the reader because yeah there are some things where you can only do it once i think
</p>
<br/>
<p>22:48.60
</p>
<p>Delphina
</p>
<p>Yeah, absolutely. Like spoilers for Serenity whatever. But yeah, there are there are ways to use comedy that like sir to make people one of my favorite scenes in Zombulous really is is one where like im I have ah yeah just a character confronting and um ah like a kind of emotionally abusive like family member and he's like the jokey character and like this is when you find out that like the jokes are like just trying to avoid his real emotions and so you get to the point where he's
</p>
<br/>
<p>23:24.94
</p>
<p>Bob
</p>
<p>Oh yeah.
</p>
<br/>
<p>23:28.79
</p>
<p>Delphina
</p>
<p>But like his friend is asking, hey, are you OK? Like what? That was really bad. Like what's what's going on? And he's just like now he's trying to make jokes and they're not funny.
</p>
<br/>
<p>23:40.16
</p>
<p>Delphina
</p>
<p>And it's like, oh, oh, no.
</p>
<br/>
<p>23:41.18
</p>
<p>Bob
</p>
<p>Ah.
</p>
<br/>
<p>23:44.55
</p>
<p>Delphina
</p>
<p>OK, I get what's going on. And I think the readership really responded to that. It's one of my favorite scenes. um So that's something that you can set up.
</p>
<br/>
<p>23:55.04
</p>
<p>Delphina
</p>
<p>with a character that's comedic too, because I feel like that's the thing too. um A comedic character doesn't have to be shallow.
</p>
<br/>
<p>24:03.47
</p>
<p>Bob
</p>
<p>Yeah, exactly.
</p>
<br/>
<p>24:03.72
</p>
<p>Delphina
</p>
<p>um ah compete Like having that, there's a reason that we reached a comedy in real life um To like deal with our problems or describe their problems there's kind of black humor situations where you're using this to describe a serious issue and deal with it.
</p>
<br/>
<p>24:21.01
</p>
<p>Delphina
</p>
<p>And so that's an area that I think is fun to explore as well.
</p>
<br/>
<p>24:26.38
</p>
<p>Bob
</p>
<p>Definitely. Like, I feel like it's almost universally true that people who are very comedic and joke a lot are kind of using it as a shield for something.
</p>
<br/>
<p>24:38.55
</p>
<p>Bob
</p>
<p>And maybe the something they're shielding isn't so deep, but sometimes it's pretty deep. And I feel like that's so powerful in character development. Like, for me, I feel like I have fewer characters who themselves are like,
</p>
<br/>
<p>24:53.39
</p>
<p>Bob
</p>
<p>very funny and making jokes. i I probably do more like situational comedy, but, um but when you have a character who is that sort of lighthearted, you know, kind of jokey, I do have some of them actually.
</p>
<br/>
<p>25:06.78
</p>
<p>Bob
</p>
<p>And they do tend to be the ones with the darkest backstories, because I think that humor is sort of a defense mechanism sometimes. and also it just has the effect of soothing and self soothing. So it's something that you can use within your characters. And then you can also kind of use it with your readers be like, it's okay, it's okay, here's a joke.
</p>
<br/>
<p>25:27.88
</p>
<p>Bob
</p>
<p>you know
</p>
<br/>
<p>25:29.08
</p>
<p>Delphina
</p>
<p>Yeah, it's
</p>
<br/>
<p>25:29.28
</p>
<p>Bob
</p>
<p>But yeah.
</p>
<br/>
<p>25:31.29
</p>
<p>Delphina
</p>
<p>It's true. and I  really resonate with those characters. I feel like um there's a level of sincerity that you can get out of those characters that only comes from getting to know them as like, you know, they're the funny one, they're the nice one.
</p>
<br/>
<p>25:45.55
</p>
<p>Delphina
</p>
<p>And, um and so it's, it's something that I encourage people to to look for and try to, to utilize.
</p>
<br/>
<p>25:45.62
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>25:55.36
</p>
<p>Bob
</p>
<p>Yeah, definitely.
</p>
<br/>
<p>25:57.06
</p>
<p>Delphina
</p>
<p>Yeah. So, um so yeah, ah like, and sometimes I'm looking at people or people come to me for advice about like, they're trying to make an effort to make either a full comedy genre comic or something that weaves comedic moments into the narrative.
</p>
<br/>
<p>26:14.53
</p>
<p>Delphina
</p>
<p>um But maybe the jokes are not as engaging or a character that they think is very funny is not landing with the readers. How, how do you go about troubleshooting that?
</p>
<br/>
<p>26:25.95
</p>
<p>Bob
</p>
<p>You know, that is an interesting question because there are so many different ways to look at it and ways to ask yourself, like, why did that not land?
</p>
<br/>
<p>26:38.53
</p>
<p>Bob
</p>
<p>And so for me, I actually like... I enjoy watching standup comedy and I listen to some like podcasts with comedians where they like talk about the craft and they talk about what they do and they talk about, you know, going to different shows and workshop, work and workshopping the joke, you know, trying like different tweaks on it with different audiences until they get it just right.
</p>
<br/>
<p>27:06.56
</p>
<p>Bob
</p>
<p>I feel like artists maybe don't really think about the idea that they can Rework a joke or rerelease something or refine it. And I think that's one thing. But before you do that, you kind of have to figure out where you went wrong in the first place.
</p>
<br/>
<p>27:22.53
</p>
<p>Bob
</p>
<p>And I think the first question I would ask is, um are you even sending it to the right audience? Like, is this a Tumblr joke that you're posting on Reddit and like the Reddit crowd is different or, you know, is it, you know, ah like, have you just not found the type of reader who reacts to it? So I kind of feel like a good first step is like, who are the types of people that you think should have found this funny?
</p>
<br/>
<p>27:53.32
</p>
<p>Bob
</p>
<p>And do they find it funny?
</p>
<br/>
<p>27:55.92
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>27:56.13
</p>
<p>Bob
</p>
<p>And yeah, so like, that's my first thought. I have a few thoughts, but I want to hear, I want to hear what you think too.
</p>
<br/>
<p>28:03.64
</p>
<p>Delphina
</p>
<p>Sure. Yeah, I feel like a lot of comedy is setting up expectations.
</p>
<br/>
<p>28:05.49
</p>
<p>Bob
</p>
<p>Yeah,
</p>
<br/>
<p>28:08.59
</p>
<p>Delphina
</p>
<p>And so we all... um Like, you can but visualize like a kid in elementary school, five years old or something like that, and you say a funny word like butts or farts or whatever, and that's funny to them because they...
</p>
<br/>
<p>28:22.67
</p>
<p>Bob
</p>
<p>funny to me too, I guess.
</p>
<br/>
<p>28:25.19
</p>
<p>Delphina
</p>
<p>Yeah. But like the thing is that you weren't expecting me to say butts or farts are there because like that's not a thing I would normally say on a podcast.
</p>
<br/>
<p>28:33.36
</p>
<p>Bob
</p>
<p>Exactly.
</p>
<br/>
<p>28:34.35
</p>
<p>Delphina
</p>
<p>um And so similarly, when you're very young, you don't have the life experience to hear swearing yet.
</p>
<br/>
<p>28:34.51
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>28:41.73
</p>
<p>Delphina
</p>
<p>You've been told that you shouldn't swear. And so all your peers can't swear. None of your parents or responsible adults can swear and or use funny words. So when you hear it,
</p>
<br/>
<p>28:53.96
</p>
<p>Delphina
</p>
<p>like for the first time, for the first couple times, that's going to be funny to you because that defies your expectations. And so the older you get, the the more experience you get, of course, and the less that, you know butts and farts are going to be funny to you because, okay, I've 've heard that a million times at this point.
</p>
<br/>
<p>29:00.26
</p>
<p>Bob
</p>
<p>Mm-hmm.
</p>
<br/>
<p>29:12.07
</p>
<p>Delphina
</p>
<p>What's new? That's not necessarily funny to me.
</p>
<br/>
<p>29:13.92
</p>
<p>Bob
</p>
<p>Yeah. yeah
</p>
<br/>
<p>29:16.20
</p>
<p>Delphina
</p>
<p>So, yeah, Look for where you're setting up expectations. Of course, if you're using a real life sort of scenario or backdrop for your comic, um then you can draw from real life. But if you're making a fantasy or sci fi genre, you might have to do a little more.
</p>
<br/>
<p>29:35.01
</p>
<p>Delphina
</p>
<p>work to establish what's the normal here what's the and um and sometimes establishing hey this is normal in this world isn't that funny that it's normal not normal in our world is a form of humor as well so um so figuring that out i think there's um a comedy concept called the rules of threes
</p>
<br/>
<p>29:47.62
</p>
<p>Bob
</p>
<p>yeah
</p>
<br/>
<p>29:55.87
</p>
<p>Delphina
</p>
<p>um where like if you're setting up a joke, you say one thing and you say the next thing and those form a pattern and then you break the pattern in the third thing.
</p>
<br/>
<p>29:56.37
</p>
<p>Bob
</p>
<p>ah yeah
</p>
<br/>
<p>30:05.05
</p>
<p>Delphina
</p>
<p>And that's kind of an easy way to conceptualize. You're setting up the pattern by talking about this. We're talking about um dog yeah or owning a pet. So you're saying...
</p>
<br/>
<p>30:15.74
</p>
<p>Delphina
</p>
<p>Yeah, I know somebody who owns a dog and a cat and a sense of ennui. And so like, that's it. You weren't, you were expecting another, the third thing to be another animal, but I, I just threw some sort of curve vol ball at you with, know,
</p>
<br/>
<p>30:31.34
</p>
<p>Delphina
</p>
<p>the sense of one we like, oh, okay. um so that can be a way to approach the setting up of at least an individual joke, like on a micro scale, but also blowing that up to a macro scale and establishing what's normal, what's normal, then break the normal.
</p>
<br/>
<p>30:34.38
</p>
<p>Bob
</p>
<p>Okay.
</p>
<br/>
<p>30:48.85
</p>
<p>Bob
</p>
<p>It's funny because I feel like you've just illuminated to me in real time that I respond very strongly to the unexpected. That is also what I like to do in my comedy.
</p>
<br/>
<p>31:01.49
</p>
<p>Bob
</p>
<p>um it's i learned something today. That's so, so amazing.
</p>
<br/>
<p>31:07.38
</p>
<p>Delphina
</p>
<p>Yeah, it works.
</p>
<br/>
<p>31:07.87
</p>
<p>Bob
</p>
<p>But
</p>
<br/>
<p>31:08.54
</p>
<p>Delphina
</p>
<p>Like if you kind of think about it, like you you need at least two things to set up the pattern and then you break it
</p>
<br/>
<p>31:10.59
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>31:14.92
</p>
<p>Bob
</p>
<p>Yeah, yeah, that is so, so good. I never really, like, other than instinctively, I hadn't really picked up on that before. And it's absolutely true.
</p>
<br/>
<p>31:25.55
</p>
<p>Bob
</p>
<p>um That, wow. Yeah, so um one thing that I also kind of think about, sorry.
</p>
<br/>
<p>31:36.93
</p>
<p>Bob
</p>
<p>One second.
</p>
<br/>
<p>31:38.57
</p>
<p>Delphina
</p>
<p>No worries. I could pause it.
</p>
<br/>
<p>31:41.28
</p>
<p>Bob
</p>
<p>So one thing that I also think about a lot is how does the art style serve the joke or the comedic element of the situation and vice versa? Because the actual content, like if like, let's say that the joke is like what's actually being said by a character, that's so separate from like the art style and the setup and the pacing.
</p>
<br/>
<p>32:08.96
</p>
<p>Bob
</p>
<p>And how you treat the visuals might be what's holding back the actual substance of the joke.
</p>
<br/>
<p>32:15.26
</p>
<p>Delphina
</p>
<p>Hmm.
</p>
<br/>
<p>32:17.38
</p>
<p>Bob
</p>
<p>Like it's one of those things where you know, this is not a universal rule, but typically ah comedic ah works will be drawn in a simpler, less photorealistic, less beautiful type of style because beauty isn't typically all that funny.
</p>
<br/>
<p>32:36.59
</p>
<p>Bob
</p>
<p>um And, you know, there are ways, you know, I've i've seen some ah exceptions, but know. You know, there's some expectations when it comes to art style where, you know, if you go into a comic and you've got these like beautiful, like, you you know, beautiful compositions, these beautiful landscapes, this like, you know, these lens flares, you know, this dramatic lighting and so on.
</p>
<br/>
<p>33:05.54
</p>
<p>Bob
</p>
<p>People are going to go into that expecting... not a short form comedy. And obviously, you know, if you have a good punchline for that, go for it. But you know, if, if, if you just happen to draw in that style well, and you're trying to adapt it to a comedy comic, that's probably not gonna be as effective. So it's just something to think about.
</p>
<br/>
<p>33:28.74
</p>
<p>Delphina
</p>
<p>Yeah, absolutely. I mean, we do work in a visual medium and being able to like, yeah, we come into this expectation of like, okay, this is going to be very serious toned. This is going to be um very, I should take it very seriously. And um you can subvert that for sure.
</p>
<br/>
<p>33:45.52
</p>
<p>Bob
</p>
<p>Mm-hmm.
</p>
<br/>
<p>33:45.54
</p>
<p>Delphina
</p>
<p>But you you do have to recognize that, yeah,
</p>
<br/>
<p>33:45.66
</p>
<p>Bob
</p>
<p>Mm-hmm.
</p>
<br/>
<p>33:49.74
</p>
<p>Delphina
</p>
<p>I think a lot of times ah if you're relying on the writing, you don't need that. And overcomplicating your art can also undermine visual gags, I feel like. You want the contrast if you're showing like actual slapstick humor where silly things are happening and it relies on the body.
</p>
<br/>
<p>34:12.94
</p>
<p>Delphina
</p>
<p>um What is the word? Body language, yes. um Yeah, if you're relying on body language, you need some very clear silhouettes. And that's where simpler art can kind of shine for you.
</p>
<br/>
<p>34:25.81
</p>
<p>Delphina
</p>
<p>um Even if you're looking at XKCD, XKCD has a lot of jokes and a lot of humor um with the stick figures because we can clearly see what's going on and they're not detracting from...
</p>
<br/>
<p>34:38.16
</p>
<p>Delphina
</p>
<p>What is probably more important than the art is the text. So we need a lot of text in a situation like XKCD. um They need a lot of room and they cannot have the art taken away from that.
</p>
<br/>
<p>34:52.76
</p>
<p>Delphina
</p>
<p>um And then, and again, it comes back to knowing your audience, knowing that your audience is kind of cerebral and like is going to be fine with reading a wall of text because they're, you know, in the science or math sorts of engineering paths.
</p>
<br/>
<p>35:09.80
</p>
<p>Delphina
</p>
<p>And so they're used to that. They're very literary. And so you can get away with that um versus maybe a crowd that would just want to have a simpler joke and a simpler visual.
</p>
<br/>
<p>35:22.84
</p>
<p>Delphina
</p>
<p>So um so yeah, that's absolutely something that you can work into um the language of your humor, I guess.
</p>
<br/>
<p>35:25.61
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>35:33.69
</p>
<p>Bob
</p>
<p>Yeah, and the interesting thing about XKCD is that I think because the jokes can be so complex, like that's why the visuals have to be almost even more simple.
</p>
<br/>
<p>35:44.90
</p>
<p>Bob
</p>
<p>Because it's like you have everything that is not integral to understanding the joke, you have to be able to get across so quickly. um You know, because a lot of comedy does have to do with the immediacy of it. And if your reader has to try to parse what they're looking at, that'll always take away from the joke.
</p>
<br/>
<p>36:06.61
</p>
<p>Delphina
</p>
<p>Yeah, for sure. It's very interesting to me too. um Just because I'm trying to think of something like, if XKCD had a very illustrative style, like it wouldn't work, right?
</p>
<br/>
<p>36:18.37
</p>
<p>Bob
</p>
<p>yeah Yeah, I probably not. I mean, like, maybe someone's genius enough to make it work, but I'm not.
</p>
<br/>
<p>36:23.83
</p>
<p>Delphina
</p>
<p>Yeah. um And I think um what you can do if you do have like kind of a more detailed style, I think that's where um like facial expressions can kind of shine, where you can kind of have a ah beat where somebody makes a face and you can really render that out in like, ah you know, maybe even a more grotesque way or like ah a very exaggerated way.
</p>
<br/>
<p>36:35.74
</p>
<p>Bob
</p>
<p>Mm-hmm.
</p>
<br/>
<p>36:47.55
</p>
<p>Delphina
</p>
<p>um That could kind of be fun for a moment. um But you do have to be consistent with that because to your earlier point, it's just like people aren't going to come in expecting that necessarily.
</p>
<br/>
<p>37:01.77
</p>
<p>Delphina
</p>
<p>ahead.
</p>
<br/>
<p>37:02.37
</p>
<p>Bob
</p>
<p>Yeah, well, it's funny. So yeah, it's funny because my style does tend to be a little more ah realistic and serious depending on which of my comics you're reading.
</p>
<br/>
<p>37:04.80
</p>
<p>Delphina
</p>
<p>yeah go ahead
</p>
<br/>
<p>37:14.83
</p>
<p>Bob
</p>
<p>And when I do get to a funny moment, I dumbed down my style a little bit. And, you know, those panels tend to follow comedy conventions a little more. It's kind of like you know You see it a lot in manga where like people will kind of like to snap into those other like very exaggerated, kind of like not exactly chibi, but like the like these- i don't I don't know if there's a word for that.
</p>
<br/>
<p>37:37.64
</p>
<p>Delphina
</p>
<p>it's simplified like yeah
</p>
<br/>
<p>37:38.72
</p>
<p>Bob
</p>
<p>Yeah, it's simplified. Yeah. and and And you have the flexibility is in long form to jump back and forth. And you can actually even do it pretty abruptly. And if you execute it with like good pacing, um it it can be really effective. And that's just a matter of like, you know, read it, reread it, give it to beta readers, see what other people think.
</p>
<br/>
<p>38:02.53
</p>
<p>Bob
</p>
<p>um Getting that external feedback before you actually publish it is very helpful. Especially if you've got the nice beta readers who will leave their, there like laughter in the notes and stuff. But, um but yeah, and the other thing with long form is that, you know, not every joke that like I write down everything in my notes, like if I come up with something really funny, I write it down because I don't want to forget it
</p>
<br/>
<p>38:13.84
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>38:28.19
</p>
<p>Bob
</p>
<p>Sometimes I'll go back to it and it's like, oh, this joke just doesn't actually fit in the scene that I wanted to put it in. And that's devastating for me because you can't tell me not to make a joke. It's not fair.
</p>
<br/>
<p>38:39.12
</p>
<p>Bob
</p>
<p>So I also don't want to ruin the story and I don't want to tell a bad story. So you know, that's where the beautiful and lovely Patreon comes in or, you know, where you just have like, you know, wherever you're putting your little side stuff, you can do a little one-off mini on the side that isn't a part of that other scene and isn't now going to ruin that other scene.
</p>
<br/>
<p>38:50.78
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>39:02.55
</p>
<p>Bob
</p>
<p>And maybe even you can make a little bit of extra money for people who want to see that funny bit. um Or you can like, you know, once you get like five or 10 of them, you put them in a collection and sell it on itch or something like that.
</p>
<br/>
<p>39:14.19
</p>
<p>Bob
</p>
<p>So yeah, there, there are ways that you can use those one-off jokes. And because jokes are often easier to package, you can kind of take that moment and throw it on social media and get people excited. Like that's how I discovered how the house husband was. I saw so many of these little one-off, you know, jokey scenes from, and I was like, okay, this, this guy's consistently funny. It's like, I, I, I have to read this.
</p>
<br/>
<p>39:42.30
</p>
<p>Bob
</p>
<p>And so there are things that you can do with a funny little scene, even if it doesn't fit into the main comic, you can find another way to tell that joke.
</p>
<br/>
<p>39:53.69
</p>
<p>Delphina
</p>
<p>Yeah, that's so smart. And I feel like um recognizing when a joke is not working is going to interrupt the narrative and perhaps being distracting or annoying to the reader is like a skill in and of itself.
</p>
<br/>
<p>40:09.11
</p>
<p>Delphina
</p>
<p>Because I feel like if you're trying to cram jokes in you can undermine the character relatability process.
</p>
<br/>
<p>40:09.41
</p>
<p>Bob
</p>
<p>Mm-hmm.
</p>
<br/>
<p>40:16.56
</p>
<p>Delphina
</p>
<p>for the reader and that' that's just going to disengage the reader. So you need to kind of... ah figure out the pacing, figure out, like, keep the good stuff, like maybe shift the other stuff to the side a side Patreon or a little book or something like that.
</p>
<br/>
<p>40:37.45
</p>
<p>Delphina
</p>
<p>um To your point, they're great for advertising. I know Phantomarine does a lot of that too, where there's just some silly things that they don't belong in the comic.
</p>
<br/>
<p>40:43.33
</p>
<p>Bob
</p>
<p>yeah.
</p>
<br/>
<p>40:46.61
</p>
<p>Delphina
</p>
<p>They shouldn't be in the comic because they're not working with the narrative. um But they have that lizard brain appeal and they're going to work really nicely on social media and get people curious about these characters if they're consistently funny.
</p>
<br/>
<p>40:53.33
</p>
<p>Bob
</p>
<p>yeah
</p>
<br/>
<p>41:00.46
</p>
<p>Delphina
</p>
<p>um And I feel like, um yeah, that's that's the thing to do. If you have these jokes in your heart, if you have these these things and you're making this long form comic like um don't throw them out.
</p>
<br/>
<p>41:12.55
</p>
<p>Delphina
</p>
<p>Yeah. Yeah.
</p>
<br/>
<p>41:16.89
</p>
<p>Bob
</p>
<p>Yeah, never throw out a good joke. It's such a waste.
</p>
<br/>
<p>41:19.99
</p>
<p>Delphina
</p>
<p>I know. um and But the thing is, too, like if you're asking for beta reader help, sometimes I feel like um if they're your friends, they might tell you something is funny when something isn't or they won't be able to troubleshoot like necessarily like...
</p>
<br/>
<p>41:30.78
</p>
<p>Bob
</p>
<p>Oh.
</p>
<br/>
<p>41:34.97
</p>
<p>Delphina
</p>
<p>Why isn't this joke working? Like it's complex. Like we can talk about this for hours. We've been talking about this for, for a while. And sometimes it's, it's hard to diagnose, I guess, why a joke isn't funny.
</p>
<br/>
<p>41:46.42
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>41:48.49
</p>
<p>Delphina
</p>
<p>um So yeah I'm not sure what to do about that. You got to practice, you got to get some candid reader interactions and just kind of watch for people's reactions.
</p>
<br/>
<p>42:01.74
</p>
<p>Delphina
</p>
<p>Sometimes I feel like.
</p>
<br/>
<p>42:03.36
</p>
<p>Bob
</p>
<p>Yeah, a lot of comedy is being brave enough to get the feedback from people you don't know and being willing to have people say, like, i don't get it.
</p>
<br/>
<p>42:14.39
</p>
<p>Bob
</p>
<p>um Like one of my one of my most popular ah mini comics on Tumblr right now, it's just started going around again. It's about rock climbing. And like, there's like a million, like not a million, it's not a million, it's 30,000. But it's like, there's like a lot of tags of people just like,
</p>
<br/>
<p>42:33.71
</p>
<p>Bob
</p>
<p>like typing their laughter hysterically in the tags. And then there's also like the most visible comment comment the most visible comment on it is someone like, wait, what's going on? I don't get it.
</p>
<br/>
<p>42:46.57
</p>
<p>Bob
</p>
<p>And so like, even with a successful joke, you're gonna have people who don't get it. And, you know, seeing like, one of the things I actually love about Tumblr is that you do see that interaction in the tags because tags are like what they don't really expect the creator to be reading or at least, you know, it's a little bit more low key than actually commenting on something.
</p>
<br/>
<p>43:08.76
</p>
<p>Bob
</p>
<p>So you kind of get, yeah, like a more direct and honest, like, oh, OK, this is what was really going through their mind.
</p>
<br/>
<p>43:09.33
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>43:16.21
</p>
<p>Bob
</p>
<p>And um like there's one comic I had blow up where it was about melting butter. And like, you know, most people it was is kind of like a surreal horror comedy comic and so like most of the people were responding to that and then you get some people who are like like why are you melting an entire stick of butter and i'm like okay fine you've never made brownies before i get it it's fine but like but you know there's there's gonna be some people who don't like you know connect to the actual point of the joke and that's all right it's it's like as long as enough people as long as you're getting the sense that
</p>
<br/>
<p>43:54.77
</p>
<p>Bob
</p>
<p>the joke is landing among the people it's supposed to land with, you shouldn't take a few outliers as a sign that the joke isn't landing because there will always be some people who don't get it.
</p>
<br/>
<p>44:06.26
</p>
<p>Bob
</p>
<p>But if you're mostly getting like the I don't get it or if the post just doesn't go anywhere because no one's interacting with it, you know, that could be because people just didn't see it. That could be, you know, for and for numerous reasons. It could also be because people didn't like to get the joke.
</p>
<br/>
<p>44:25.60
</p>
<p>Bob
</p>
<p>So that's where you have to actually take it out to someone and be like, hey, do you get this? And it's really awkward to have to ask that sort of thing. But if you are trying to workshop a joke,
</p>
<br/>
<p>44:38.03
</p>
<p>Bob
</p>
<p>then it's just like any other sort of beta reading and any or other sort of critique. um And, you know, jokes can sometimes feel a little more personal, but, you know, just, ah it's just one of those things you gotta, gotta get the thick skin for.
</p>
<br/>
<p>44:55.83
</p>
<p>Delphina
</p>
<p>Yeah, it's one of those things.
</p>
<br/>
<p>44:57.95
</p>
<p>Bob
</p>
<p>up
</p>
<br/>
<p>44:58.35
</p>
<p>Delphina
</p>
<p>Yep. I'm going to hit pause.
</p>
<br/>
<p>45:02.54
</p>
<p>Bob
</p>
<p>Yeah, and on the subject of like, if your post just didn't get seen by anyone, and maybe that's the reason why it's not getting traction. ah Another thing you want to consider is like, what, what platform are you posting it on? And is it like an algorithmic platform? Because I mentioned that I do a lot of my humor posting on Tumblr, where I also post my long form webcomic.
</p>
<br/>
<p>45:24.18
</p>
<p>Bob
</p>
<p>And because of the way Tumblr works, my readers for the most part will still see, you know, both types of my posts. But if you're on something like Instagram on your, ah if you're on something that's more algorithmic, that's more making the decisions about what your followers see and don't see, chances are, if you're, if you're combining different types of content, like, you know, you're doing your art, but you're also posting your cat pics and everyone just loves your cat so much.
</p>
<br/>
<p>45:54.20
</p>
<p>Bob
</p>
<p>Well, the, but the algorithm is gonna think that your successful posts are the cat posts, and then they're gonna punish your other stuff. So it's a little tricky if you're balancing and combining you know multiple types of things, and you just have to know which platforms you can do that on.
</p>
<br/>
<p>46:12.50
</p>
<p>Bob
</p>
<p>ah And just keep that in mind as another example of like, well, why didn't this little bit land? I mean, maybe it's just, maybe the algorithm is making it go to the wrong audience.
</p>
<br/>
<p>46:24.58
</p>
<p>Delphina
</p>
<p>Yeah, for sure. And like, there's so many things that we could talk about that we have talked about, about our algorithms and like what they do and not to let the numbers get to you sometimes.
</p>
<br/>
<p>46:31.07
</p>
<p>Bob
</p>
<p>yeah
</p>
<br/>
<p>46:38.06
</p>
<p>Delphina
</p>
<p>But just um absolutely in terms of comedy, too, because that virality has the potential to happen on um on comedic posts like that's something that you need to to take into consideration as well but um yeah so think we're just about good on time so um i'm gonna wrap this up because yeah i think we've talked about a lot of fun comedy stuff um
</p>
<br/>
<p>46:56.03
</p>
<p>Bob
</p>
<p>Exactly.
</p>
<br/>
<p>47:11.44
</p>
<p>Bob
</p>
<p>We've had some sensible chuckles.
</p>
<br/>
<p>47:13.58
</p>
<p>Delphina
</p>
<p>Sensible chuckles, um some good surprises and stuff.
</p>
<br/>
<p>47:13.62
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>47:17.62
</p>
<p>Delphina
</p>
<p>And um and yeah, it can get very scientific. Like you think comedy is easy because it's lighthearted and stuff, um but it can be um a little bit of a nut to crack.
</p>
<br/>
<p>47:31.10
</p>
<p>Delphina
</p>
<p>So you gotta um you got to work on it and workshop and get feedback.
</p>
<br/>
<p>47:31.56
</p>
<p>Bob
</p>
<p>yeah
</p>
<br/>
<p>47:37.13
</p>
<p>Delphina
</p>
<p>And like anything else, it's a skill that you can build. um So with that, I have been Delphina. You can find my webcomic, Sambulis, at Sambulis.com.
</p>
<br/>
<p>47:51.73
</p>
<p>Bob
</p>
<p>And I have been Bob and you can find my web comics at into the smoke comic.com and demon of the underground.com.
</p>
<br/>
<p>48:00.35
</p>
<p>Delphina
</p>
<p>Woo! Okay. Thank you so much. Go be funny! Now!
</p>
<br/>
<p>48:03.84
</p>
<p>Bob
</p>
<p>Now do it. You have to.
</p>
<br/>
<p>48:05.29
</p>
<p>Delphina
</p>
<p>Oh! You must! All right. Stop.
</p>
</br></source></p>
]]></description>
        </item><item>
        <title>Buffers</title>
        <link>https://screentonescast.com/view/173</link>
        <guid>https://screentonescast.com/view/173</guid>
        <pubDate>Tue, 09 Sep 2025 21:10:00 EDT</pubDate>
        <description><![CDATA[
<p>We’re not here to tell you how to live your life. If you want to post every comic page as soon as you’re done with it, that’s valid. But! A buffer of comic pages can help keep your comic on a steady release schedule, set healthy reader expectations, and prevent burnout or stress during the times when you can’t be at your drawing desk as often.  So let’s talk about buffers!
</p><!--truncate-->
<br/>
<br/>
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/Buffers.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/Buffers.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<br/>
<iframe width="560" height="315" src="https://www.youtube.com/embed/2nIR6weSzBo?si=DAePDvhuLaj6RjCN" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In this Episode:</h2> <ul>
<li>What does your buffer look like? Do you always stick to your ideal buffer, or have you ever run out?</li>
<li>What benefits has having a buffer had for you? Are there any drawbacks?</li>
<li>What is your advice to someone who is trying to make a healthy buffer, but can’t seem to manage to keep it going?</li>
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: September 10, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (Varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Christina Major (Delphina) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Kristen Lee (Krispy) - she/they, <a href="https://ghostjunksickness.com">https://ghostjunksickness.com</a> <a href="https://www.lunarblight.com">https://www.lunarblight.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>00:02.50
</p>
<p>Delphina
</p>
<p>Hello and welcome to Screen Tones, where we talk anything and everything webcomics. Today we're going to be talking about buffers. I’m Delphina, I use she/her pronouns, and I make the webcomic Sombulus.
</p>
<br/>
<p>00:15.72
</p>
<p>Krispy
</p>
<p>And I’m Krispy, I use the pronouns she/they. and I make the webcomics Ghost Junk Sickness and Lunar Blight
</p>
<br/>
<p>00:22.79
</p>
<p>Varethane
</p>
<p>And I’m Varethane, I use she/they pronouns, and I make the webcomics Chirault and Wychwood.
</p>
<br/>
<p>00:29.69
</p>
<p>Delphina
</p>
<p>Okay, so we're not here to tell you how to live your life or make your comic. And if you want to post every comic page as soon as you're done with it, that's valid. But a buffer of comic pages can help you keep your comic on a steady release schedule and set healthy reader expectations and prevent burnout or stress during the times where you can't be at your drawing desk as often. So today we are going to talk about buffers.
</p>
<br/>
<p>00:56.15
</p>
<p>Delphina
</p>
<p>And so I’m just gonna throw this out to folks. What does your buffer look like for your comic? And is it hard to stick to your ideal buffer? Or have you ever run out? I'll throw it to you, Krispy.
</p>
<br/>
<p>01:09.65
</p>
<p>Krispy
</p>
<p>Hehehehehehe. I’m really proud of our buffer. So obviously we have the advantage of the fact that like Ghost Junk Sickness and Lunar Blight—we're a team. There's two of us, we do all the equal work. I said this a million times in Screen Tones but, you know, we both draw, we both write, both you know thumbnail, whatever, so that makes our buffer absolutely long as heck. So we usually have a buffer for about a year and a half. It's usually around that long. Like it could take either a half year or go longer.
</p>
<br/>
<p>01:45.06
</p>
<p>Krispy
</p>
<p>But how we work is that we do a whole entire chapter at a time because it helps with flow and stuff like that.
</p>
<br/>
<p>01:55.34
</p>
<p>Krispy
</p>
<p>So, the buffer gets made, we do everything in steps. So we write it. And then we kind of go back and forth with it. Then we do the whole thumbnail in a whole step.
</p>
<br/>
<p>02:07.95
</p>
<p>Krispy
</p>
<p>And then we do all the pencils in one step, you know, so on and so forth, so that everything's kind of cohesive. And with that, because we finished the entire chapter at a time, it makes our buffers quite...
</p>
<br/>
<p>02:21.15
</p>
<p>Krispy
</p>
<p>Buff. So it feels good to have something that helps us balance like the other things. So the other thing about being in a team is that we also really want to keep doing more comics. So this helps our kind of work
</p>
<br/>
<p>02:40.17
</p>
<p>Krispy
</p>
<p>ethic or our output more because we're constantly doing things on the sides, and I'll just be open with the fact that like comics are not our full time jobs, and because like our work ethic, our output is that, you know, Space and I like to work on a bunch of projects at the same time, so we're constantly going and, you know, being open about the fact that comics is not our full-time job. We have day jobs and stuff like that, so fitting in a buffer that works in tandem with the things that
</p>
<br/>
<p>03:23.25
</p>
<p>Krispy
</p>
<p>make us money and you know comics to keep us happy with that. I think it's just really important because when things kind of cut down to the wire and you're releasing a page per update, to me personally that's too much the pressure gets too intense, and when there's a lot of pressure I feel the burnout. I don't know, how do you feel about that, Delphie?
</p>
<br/>
<p>03:47.55
</p>
<p>Delphina
</p>
<p>Yeah, it is. It's a lot of burnout, like kind of being to the wire. And I think that's a very good system. So like a chapter is about a year for you or…?
</p>
<br/>
<p>03:58.78
</p>
<p>Krispy
</p>
<p>It depends. I think a chapter... cause like they range right from like 45 pages to like 90. It's like, okay, there's no specific page count.
</p>
<br/>
<p>04:13.39
</p>
<p>Krispy
</p>
<p>But something that's 90 pages will take us like almost a year to get through. And by the time that like, you know, we finished it.
</p>
<br/>
<p>04:20.33
</p>
<p>Krispy
</p>
<p>So it takes us about maybe two, three months to do something like that. And that is a buffer for about six to eight months. And then we'll probably be working on pages still in between that. So the buffer just keeps growing.
</p>
<br/>
<p>04:34.02
</p>
<p>Delphina
</p>
<p>Yeah, but that's a good point to have one cohesive chunk of stuff, whatever that looks like for you as a buffer so that you can have that space and you have it all to look over.
</p>
<br/>
<p>04:47.83
</p>
<p>Delphina
</p>
<p>And especially if you're doing sort of this batch process that you described, that makes a lot of sense. I’m going to throw it to you, Thane. What does your buffer situation look like? How does that work?
</p>
<br/>
<p>05:01.20
</p>
<p>Varethane
</p>
<p>Well, right now, my buffer situation looks pretty, pretty all right. It definitely was not always that way, though, because when I first was getting started doing webcomics with Chirault, all the way back when dinosaurs roamed the Internet and I was working on the beginnings of Chirault, I was in school at the time.
</p>
<br/>
<p>05:23.44
</p>
<p>Varethane
</p>
<p>And the comic was something that I just would bring everywhere with me in my sketchbooks. And I would just be kind of drawing it all the time. And I had a concept of what webcomics were.
</p>
<br/>
<p>05:34.58
</p>
<p>Varethane
</p>
<p>But the field was still pretty new at the time. So I knew that they would have things like update schedules. But I didn't really see that as something that I needed to stress too much about. So I was making pages in big batches.
</p>
<br/>
<p>05:50.36
</p>
<p>Varethane
</p>
<p>And then I would just post all of the pages as soon as I finished them. And I was working at a pretty blistering speed during those early days. Just like, I don't know, fueled by a lot of caffeine and obsession.
</p>
<br/>
<p>06:02.64
</p>
<p>Varethane
</p>
<p>So my homepage at the time, the way I was manually coding the whole thing with HTML.
</p>
<br/>
<p>06:08.32
</p>
<p>Varethane
</p>
<p>So every time I added a page, I would have to make a new HTML page and upload it and re-upload everything else to make sure all the links connected to each other. And I would upload batches of like anywhere between four and like eight pages, like, in a day.
</p>
<br/>
<p>06:24.48
</p>
<p>Varethane
</p>
<p>And then like three days later, it would be like, there's another four pages. And then like, you know, three days after that, be like, here's seven pages. And on the homepage, I had this little text box where I would update like,
</p>
<br/>
<p>06:36.17
</p>
<p>Varethane
</p>
<p>I added four pages. And then beside that, if it had been less than like a week, I would be like, and I added another four pages. And so it's like this little pastiche of like, I've done this many, this many, this chunk.
</p>
<br/>
<p>06:47.17
</p>
<p>Varethane
</p>
<p>Obviously that pace was not sustainable. I think I kept up that... weird approach for probably about six to eight months. And then, and then I was like, okay, you know, webcomics have these update schedule things, maybe I should also have one of those.
</p>
<br/>
<p>07:04.91
</p>
<p>Varethane
</p>
<p>And maybe I should not just dump every page that I make immediately and start saving them because at some point in the future, maybe I won't be able to make pages this fast anymore.
</p>
<br/>
<p>07:16.88
</p>
<p>Varethane
</p>
<p>So I set it to a three times a week, Monday, Wednesday, Friday schedule. And like, I think I did that—I started the comic in May. And then I implemented the update schedule in like August or so.
</p>
<br/>
<p>07:31.57
</p>
<p>Varethane
</p>
<p>And it was a good thing that I did because come December of the same year, school was picking up and everything. And surprise, I couldn't make pages that fast anymore. So having that buffer of pages from when I was like, you know, putting them out like crazy, and then I would update them more slowly, it kept the whole comic like going while I was, you know, holidays, school things, tons of homework. And then eventually, you know, it kind of provides a little bit of a space between like your actual production and what goes up on the website, which can give you time for whenever life does anything.
</p>
<br/>
<p>08:13.46
</p>
<p>Varethane
</p>
<p>And it's really handy for that for that kind of thing because after, I think I was keeping up with the Chirault schedule for a good few years in that initial period, but then there was a point where I was, I went on an exchange program and got really busy, and I was like, okay, I can't actually work on the comic at all for like a year, and having the buffer let it keep updating while I was kind of off doing other things. And so I didn't really have to put the comic on any formal hiatuses
</p>
<br/>
<p>08:47.44
</p>
<p>Varethane
</p>
<p>really at all. I think there was one period in 2012 where Chirault actually went on a full hiatus for probably four or five months before coming back.
</p>
<br/>
<p>09:00.20
</p>
<p>Varethane
</p>
<p>And ever, kind of ever since that initial decision, I've always tried to have some amount of stored pages ahead of what's going up on the website.
</p>
<br/>
<p>09:11.91
</p>
<p>Varethane
</p>
<p>There was a period in the finale of Chrault where I started kind of running low on my buffer. And I was actually starting to make pages within anywhere between like two or three days to a week before they were going to go up on the internet.
</p>
<br/>
<p>09:27.35
</p>
<p>Varethane
</p>
<p>And it definitely does feel a lot more stressful. Like you, you feel like you have less control over what goes into the page because you just, you got to get it out right now. So like, okay, what if you, if you wanted to spend more time on the writing or massaging out like little story chunks or anything like, okay, well you can't cause it needs to go up like in two days
</p>
<br/>
<p>09:46.43
</p>
<p>Varethane
</p>
<p>or tomorrow. So when I finished Chirault and got started on Wychwood, I really wanted to have a much healthier buffer. So I actually finished the first three chapters in their entirety.
</p>
<br/>
<p>10:00.22
</p>
<p>Varethane
</p>
<p>And I was like keeping track of exactly how fast they were for me to make. Like, OK, so if this is when I started, this is when I finished the chapter, just to make sure that like I could set an update schedule that would actually reflect the pace at which I could make the pages because my intent is to basically be making pages and posting them at roughly the same rate, but I want to have at least like a minimum of three to six months in between my current pages and whatever's up on the website.
</p>
<br/>
<p>10:33.43
</p>
<p>Varethane
</p>
<p>And for a while, I was like a good year and a half ahead of what was up on the website. It's gotten a bit lower since then. And it kind of fluctuates a bit. I did actually reduce Wychwood’s update schedule to once a week. It started, I think when I launched, it was twice a week.
</p>
<br/>
<p>10:50.73
</p>
<p>Varethane
</p>
<p>And I've reduced it a bit just because life has gotten crazy. So but that's allowed me to keep my buffer pretty healthy. And another nice side benefit is that having all these pages stored up means that I can use them as Patreon rewards because people can read significantly farther ahead if they pledge to me, basically. So I like having them around for that.
</p>
<br/>
<p>11:17.07
</p>
<p>Varethane
</p>
<p>It's like, by the way, there's a lot more story.
</p>
<br/>
<p>11:19.78
</p>
<p>Delphina
</p>
<p>Yes, that's so smart, because I feel like it does both things, right? It gives you the buffer, but then it gives you like, okay, if you really want to read ahead, if you really want to, like, here's the tier where you can pledge to make that happen. And I feel like of the Patreons I hear about for webcomic artists,
</p>
<br/>
<p>11:40.00
</p>
<p>Delphina
</p>
<p>that early page tier is the one that that really is engaging to readers too. So like, it's good for everybody basically kind of having that sort of buffer. And I think too, just in terms of like,
</p>
<br/>
<p>11:57.27
</p>
<p>Delphina
</p>
<p>starting your comic because it's interesting because you've had Chirault and you had Wychwood and you were able to take a little time to figure out what you want to do with Wychwood and you had that experience of Chirault to build on. I do feel like the storage of pages that you have before you launch, that is sort of a buffer, but it's not quite the same thing.
</p>
<br/>
<p>12:22.85
</p>
<p>Delphina
</p>
<p>If you're If you're coming in cold and you're still building a readership and stuff, I feel like that burst of pages or whatever you start out with isn't necessarily the same thing as a buffer, but it'll help you for sure just figure things out. I think that's the thing for me too, thinking about my buffer experiences,
</p>
<br/>
<p>12:45.99
</p>
<p>Delphina
</p>
<p>is that I want space to figure things out. To Thane's point, I want space to figure out the writing. And also if I want to put a little extra oomph, a little extra time into any one page, I'll feel like I have the space to do that instead of, well, the deadline is right now.
</p>
<br/>
<p>13:03.25
</p>
<p>Delphina
</p>
<p>But I do feel like I am maybe slightly more deadline driven than you all because you're talking about year and a half buffers, year buffers. Like I can do a month.
</p>
<br/>
<p>13:15.20
</p>
<p>Delphina
</p>
<p>I have a month of buffer at any given time. That's good for me. And right now I don't even have that. So I am kind of feeling the pain and the stress of that is not good.
</p>
<br/>
<p>13:27.22
</p>
<p>Delphina
</p>
<p>But I am very deadline driven and I need to know that like, okay, there is some urgency here or else I’m going to find other things to do with my time. I’m a busy person. And so, so I do like having a slightly smaller buffer. I feel like that works okay for me.
</p>
<br/>
<p>13:49.02
</p>
<p>Delphina
</p>
<p>And it also keeps me connected with I guess what the community is experiencing or what my readers are focusing on, like I can, I can kind of be in the same place as opposed to mentally having moved on from that section of the story like a year ago.
</p>
<br/>
<p>14:10.49
</p>
<p>Delphina
</p>
<p>So I don't know. I think it's a little more fun, possibly a little more stressful, but I do feel like I do need at least a month and that does help with Patreon rewards. It helps with keeping things on track and being able to make edits and, the couple times where I've run out of buffer and I've just been doing it week to week have just been, yeah, you definitely get burned out very fast, especially when you get to the middle parts of your story where things are coming together and you have to figure things out. You don't want to be contradicting stuff that you did at the beginning.
</p>
<br/>
<p>14:52.99
</p>
<p>Delphina
</p>
<p>It's just, I feel like it gets harder the further in you go with a long form story. And that just makes the buffer all the more critical. With that, I’m just gonna ask what other kinds of benefits does a buffer have for you? Are there any drawbacks that people would have with having a buffer that you would warn people about?
</p>
<br/>
<p>15:22.50
</p>
<p>Delphina
</p>
<p>I'll throw it to you, Krispy.
</p>
<br/>
<p>15:24.75
</p>
<p>Krispy
</p>
<p>Definitely that point that you made about being mentally away from the story. So Ghost Junk Sickness is done as this episode has been recorded. I finished it with Space last year, actually. And it's still being updated to the site.
</p>
<br/>
<p>15:44.21
</p>
<p>Krispy
</p>
<p>it's actually, the day that it's being recorded now is the final chapter is being uploaded, I think it's about 100 pages. Regardless, like you know, there's still a ways to go but I’m finished it, so it's done for me but it's not done for a lot of readers who read it for free on the website. So I catch myself being like, “Oh right, that's happening.
</p>
<br/>
<p>16:11.47
</p>
<p>Krispy
</p>
<p>Oh, right, that's happening there. Oh, that's interesting.” And I guess not being as engaged in the moment. I think the other thing that kind of is a little different for me in this case, though, is the fact that we're doing two comics at the same time.
</p>
<br/>
<p>16:28.20
</p>
<p>Krispy
</p>
<p>So I think it's kind of hard to be in the same moment for both of them unless we want to risk a little bit more burnout being that close in page uploads. So I think that we have to be way much more strategic about the stuff that we produce and the pace that we do it in. Because I personally have had, you know, very rough time in the last couple of years.
</p>
<br/>
<p>16:55.66
</p>
<p>Krispy
</p>
<p>And that buffer has absolutely saved my biscuits. You know, there were times where I couldn't draw for a while because of, you know, life happening.
</p>
<br/>
<p>17:06.83
</p>
<p>Krispy
</p>
<p>And having that buffer was a godsend. Like it helped so, so much and it didn't feel bad. And one of the things that I feel like Space and I can openly brag about is the fact that we've never, ever missed an update from Ghost Junk Sickness in the 10 plus years that it's being uploaded to the site.
</p>
<br/>
<p>17:25.81
</p>
<p>Krispy
</p>
<p>And, you know, I think buffers and, you know, definitely the work ethic for that. And that's, it's just why we're always kind of working ahead. And I guess that's a little like, hmm, we're always thinking of, well, something bad might happen.
</p>
<br/>
<p>17:41.55
</p>
<p>Krispy
</p>
<p>And that's kind of kept us paranoid to continue. But, you know, I’m fond of it. It's something that's helped us as far as, you know, creating other stories, because that's our biggest thing is that we don't want to just be making one webcomic, we have a lot of comic ideas. And,
</p>
<br/>
<p>18:00.98
</p>
<p>Krispy
</p>
<p>buffers are really great to kind of balance that creative stuff because we've talked about this in other episodes where sometimes you'll have like the brain space for certain steps in creating, because obviously comics, lot of work. You have like the writing stage, the drawing stage, thumbnail stage, you have all these stages but they require different kind of brain waves yeah
</p>
<br/>
<p>18:24.81
</p>
<p>Delphina
</p>
<p>Energies, yeah.
</p>
<br/>
<p>18:25.93
</p>
<p>Krispy
</p>
<p>Yeah, to get into it. And I find that having that buffer there, it helps me focus on what I have space for that day. And I don't feel like, okay, I have to get the inking done this day because literally I need pages by tomorrow. Like we've never run into that. We used to in our old days.
</p>
<br/>
<p>18:45.67
</p>
<p>Krispy
</p>
<p>And I could say this is like a comic veteran. We've been there where it was like, you know, we used to do the pages a week. And then upload them as I go. And it was fun.
</p>
<br/>
<p>18:57.43
</p>
<p>Krispy
</p>
<p>It was very fun. Because you are pretty engaged. And I guess like the other drawback is the fact that, like,
</p>
<br/>
<p>19:06.41
</p>
<p>Krispy
</p>
<p>This is a Krispy personal thing. And I guess like, you know, a bit of an acknowledgement to what's going on in the larger kind of media aspect as far as TV shows and stuff like that, where they don't want the readers to kind of guess what's going on. They have their pulse on the reactions too much. And sometimes I find that creators do that too much where they're paying too much attention. They're like, oh, people guess that, I have to write it out or something like that.
</p>
<br/>
<p>19:33.01
</p>
<p>Krispy
</p>
<p>That brings me no joy. I’m just like, my comic, our story is the way that it is because it is. Unless there's something in there that's like, wow, that was completely dumb and it makes no sense or whatever. Like, obviously that's going to get fixed because webcomics are amazing and that can happen.
</p>
<br/>
<p>19:50.74
</p>
<p>Krispy
</p>
<p>But, you know, I want the true intent of the story from us to get to the readers without those changes while seeing them live react.
</p>
<br/>
<p>20:01.90
</p>
<p>Krispy
</p>
<p>So that's something that we don't take part in just because we do the buffer and we work very, very far ahead. But I don't know if that's a detriment. I don't know. How do you feel about that?
</p>
<br/>
<p>20:13.28
</p>
<p>Delphina
</p>
<p>I don't know. It's like, because I know there are specific comic formats that like, I don't know if Homestuck started that way. But the project that he did before Homestuck was like Problem Sleuth.
</p>
<br/>
<p>20:25.32
</p>
<p>Delphina
</p>
<p>And that was reader submitted questions or directions.
</p>
<br/>
<p>20:28.01
</p>
<p>Krispy
</p>
<p>hmm.
</p>
<br/>
<p>20:30.46
</p>
<p>Delphina
</p>
<p>So they actually did have to wait until they got a reader response to go in a certain direction. And yeah, that feels like a type of animal that would be hard to maintain the energy for
</p>
<br/>
<p>20:46.41
</p>
<p>Delphina
</p>
<p>over a longer period of time. It feels like it would be a fun one shot or like a smaller project. But the energy investments to that degree might be tricky.
</p>
<br/>
<p>20:59.81
</p>
<p>Delphina
</p>
<p>And then if you're not doing that kind of story at all, if you're just doing a normal thing and you're like but wait what if the readers like this character and I need to put more of him in because they're the ones that people are reacting to, I think that's a quick way to lose your vision and like kind of doubt yourself and your direction and maybe lead you down the path of following the squeakiest wheel because it's getting the grease, right?
</p>
<br/>
<p>21:30.77
</p>
<p>Delphina
</p>
<p>So yeah, even though you might have 100 silent readers who really wanted to read what you were already doing, maybe the one guy who was loud in the comments is getting more attention and you're misinterpreting that as the direction that everybody wanted you to go in.
</p>
<br/>
<p>21:54.59
</p>
<p>Krispy
</p>
<p>Exactly, exactly. I think about it like that. It’s something that, it kept me humble creating because it's just like, you know, I think it's a lonely time, most of the time, creating comics. There's always that discussion of like, I wish my comic had more comments and stuff like that.
</p>
<br/>
<p>22:07.50
</p>
<p>Krispy
</p>
<p>So if you do like someone's comic... definitely tell them, hey, it's pretty cool. I like what you're doing or whatever. But with that, it's also good to remind yourself that you know at the end of the day, you've got to do it for you.
</p>
<br/>
<p>22:21.29
</p>
<p>Krispy
</p>
<p>And you know what is your vision? What are you trying to say? And you can get lost in the sauce of like, following the squeaky wheels and changing updates to kind of match that so, I don't know. I don't know if I’m personally missing out because sometimes you can get a lot of traction from that when you're engaging directly with the readers and being like I’m gonna add this silly guy and he's gonna be such a big part because you guys like this silly guy or I don't know, you know, I’m just gonna go on this tangent, we're gonna pause the main story because, you know, you liked the silly guy or something. I don't know. And some readers will be really into that. Me, not so much.
</p>
<br/>
<p>23:04.52
</p>
<p>Varethane
</p>
<p>It's funny because this whole thing, to go to go on even more of a tangent and sound a bit of a nerd alert, it reminds me of what happens in a lot of manga productions where the publishers will put out polls at the end of every major story arc to be like, who's your favorite character?
</p>
<br/>
<p>23:20.43
</p>
<p>Varethane
</p>
<p>And like there's rules in, I’m talking like Shonen anime specifically, like stuff for Shonen Jump. The contracts with the artists stipulate that they've got to introduce this many new characters in each of the arcs.
</p>
<br/>
<p>23:34.74
</p>
<p>Varethane
</p>
<p>And then at the end of the arc, they'll determine who was the favorite of the new character. And that one's gonna get to stick around because they want to expand their roster and have more stuff to make merchandise of.
</p>
<br/>
<p>23:45.57
</p>
<p>Varethane
</p>
<p>And so if you see those at the end of some books, like volumes of manga, there'll be artwork drawn, like here's the fan poll, like here's all the rankings of the different characters, like which one's number one? Are there any like, you know, which one is your favorite?
</p>
<br/>
<p>24:02.33
</p>
<p>Varethane
</p>
<p>They do this whole poll system.
</p>
<br/>
<p>24:06.23
</p>
<p>Delphina
</p>
<p>Yeah, it's very rooted in capitalism and very like, I don't know, man, I don't—webcomics are free. We gotta keep this free. We gotta keep people like having their own vision. I think that's important. But yeah, buffers.
</p>
<br/>
<p>24:22.98
</p>
<p>Varethane
</p>
<p>Buffers, right.
</p>
<br/>
<p>24:24.16
</p>
<p>Delphina
</p>
<p>Yeah. What do you think about buffers, Thane? What benefits and drawbacks do you see in buffers?
</p>
<br/>
<p>24:32.20
</p>
<p>Varethane
</p>
<p>Uh, well, I think I mentioned earlier the thing about Patreon where having the buffer lets me kind of leverage it as like a reward, because it's not going to go up on my website all at once, but people can still read it.
</p>
<br/>
<p>24:45.40
</p>
<p>Varethane
</p>
<p>And I really like, I have a little discord section where people can like, like the people who are in that tier can talk. And when I post a new chapter, it's really neat seeing like the theories and speculation and stuff like that, like ahead of time and just be like, oh, see.
</p>
<br/>
<p>25:02.75
</p>
<p>Varethane
</p>
<p>And it gives me a little bit of an advanced kind of notice on like, okay, like how are things reading? Like what are the things that confuse people? While I was in those early stages, I’m doing a bit less of it now just because there's now so much comic that asking for detailed feedback is, it's a lot to expect of people at this point. So I don't do it as much.
</p>
<br/>
<p>25:25.89
</p>
<p>Varethane
</p>
<p>But in the early chapters, part of why I was really trying to work ahead very far was so that I could share those chapters with people and have them like read through it and just kind of let me know like where things are maybe not reading or like if things are confusing, just basically have a critique and feedback thing available ahead of time before I put it all up on the website. And it starts feeling like it's too late to edit, even though I know it's not actually too late to edit.
</p>
<br/>
<p>25:56.67
</p>
<p>Varethane
</p>
<p>When you do make major changes to something already live, it definitely has a different kind of, you sort of have to warn people like, by the way, this thing that you read, it's a little different now. So keep an eye out.
</p>
<br/>
<p>26:08.24
</p>
<p>Varethane
</p>
<p>So being able to kind of work out those things and make revisions to the story, there have been several times where I had a big buffer built up and I was working on more pages and then I changed something in a future scene or adjusted my outline, or I looked back at and at an older scene and I was like, you know, something about this is bothering me. I think I need to change things. It's like not exciting enough, or it's confusing, or like I just, I could add some juice.
</p>
<br/>
<p>26:36.90
</p>
<p>Varethane
</p>
<p>And I would go in to, and my buffer, like pages, a scene that was completely finished or could be completely finished, but I just want to make it better. And I could totally edit that.
</p>
<br/>
<p>26:48.77
</p>
<p>Varethane
</p>
<p>And I don't have to worry about what it's going to look like, on the website, re-uploading pages and then like making it a whole thing. Like “it's changed by the way.” So the only people who see that sort of thing now are my patrons.
</p>
<br/>
<p>27:03.19
</p>
<p>Varethane
</p>
<p>And one other point where I really, like my buffer was like, it served a very specific practical purpose was the finale of Chirault. I had been working on...
</p>
<br/>
<p>27:19.04
</p>
<p>Varethane
</p>
<p>Like there was a period where pages got really hard and I was doing them like, you know, within a couple days. And then I, once I started planning for kind of that final, like the conclusion of the series and I knew I was going to print it,
</p>
<br/>
<p>27:32.27
</p>
<p>Varethane
</p>
<p>and one of the things that I did deliberately was I tried to push my buffer ahead by at least like a month or so. I think it was more like two months,
</p>
<br/>
<p>27:45.07
</p>
<p>Varethane
</p>
<p>so that I could have enough pages to keep updating the website while I was doing the Kickstarter for the final book. And I wanted to launch the Kickstarter after the book was basically done.
</p>
<br/>
<p>27:58.09
</p>
<p>Varethane
</p>
<p>So I needed to have all the pages finished before I launched that. And the buffer made sure that I could do that. I didn't want to be running a Kickstarter while my comic was not actually updating because that's where it's one of the main places where people find the campaign in the first place.
</p>
<br/>
<p>28:15.35
</p>
<p>Varethane
</p>
<p>So if that was actually stopped and not updating at all, I feel like I would have lost touch with a lot of readers. And to kind of go into the other side of things, like the drawbacks, what Delphie was saying earlier about needing that deadline and the immediacy, I feel like when I have a long buffer, my brain definitely also works that way. So I have to kind of trick myself and be like,
</p>
<br/>
<p>28:42.75
</p>
<p>Varethane
</p>
<p>okay, well, it's not going to go up on the website for like, you know, a few months to a year. But like, I do want to update, I want to keep updating like for Patreon, I try to find ways of keeping myself going, but definitely the urgency of knowing that it needs to be like the actual for real for real hard deadline is so far away.
</p>
<br/>
<p>29:08.57
</p>
<p>Varethane
</p>
<p>It definitely has made my production rate slow down a bit now that I’m out of that initial kind of early project honeymoon phase where all the energy was keeping me going. So it's something that I've been, that I, I have been thinking about and I’m
</p>
<br/>
<p>29:26.89
</p>
<p>Varethane
</p>
<p>debating increasing my update pace to twice a week just to get like, I don't know, sort of force myself to grapple with that a little sooner.
</p>
<br/>
<p>29:38.21
</p>
<p>Varethane
</p>
<p>I feel like the once-a-week is nice and easy. I could definitely keep that up. There's lots of once a week webcomics, but I really want to go back to kind of twice a week. And I feel like at a certain point, that's going to start pushing me to make the, to step up the production again.
</p>
<br/>
<p>29:57.31
</p>
<p>Delphina
</p>
<p>Yeah, I’m in the same place. Like I went to once a week, but I think my story reads better at twice a week. And I’m just like, oh, gosh, I got to build it back up. I got to figure out a way to get my buffer back so I can have that space. And I guess that's just kind of leads me into my last thing. Like, what's your advice to someone who's trying to make a healthy buffer of pages,
</p>
<br/>
<p>30:24.30
</p>
<p>Delphina
</p>
<p>but they've lost it for some reason, life happened or whatever or they never had it in the first place and for one reason or another they can't seem to manage to keep it going? What do you do?
</p>
<br/>
<p>30:39.63
</p>
<p>Krispy
</p>
<p>Dun, dun, dun. That's hard. That's a hard question to ask or answer because everybody works different, right? Like, you know, Thane talking about having that honeymoon energy that keeps you going and making a lot of the comics really fast. Like I see that so much in the webcomic community. I mean, like I’m people, I've done that. Like, you know, when you're starting a new project you're like, let's go. It definitely helps.
</p>
<br/>
<p>31:04.68
</p>
<p>Krispy
</p>
<p>But, you know, gauging for the long kind of run, It's difficult. As far as what we do, a lot of planning helps with the way that I work with Space.
</p>
<br/>
<p>31:19.69
</p>
<p>Krispy
</p>
<p>Because we're able to gauge the length and the work required to pull off the stories that we want to do. Like this doesn't stop like rewrites or additional scenes that we're putting into the story either. Like just because we're so far ahead, it doesn't mean that we're never going to touch anything that we've created.
</p>
<br/>
<p>31:37.71
</p>
<p>Krispy
</p>
<p>This doesn't mean that we're going to stop anything, like touching any of the work that we've uploaded or anything like that. but it does mean that, you know, we're not as connected to a lot of things,
</p>
<br/>
<p>31:53.61
</p>
<p>Krispy
</p>
<p>as far as you know engaging with the readers, but building that up and keeping it going, I’m gonna have to say this but a lot of it comes to that self kind of discipline that you need to make comics happen, and figuring out what do you like about your process and what do you not like about your process. I think I said this in a previous episode already but if you do not like specifically this one part of comics, you don't have to do it. If you hate inking, you don't have to ink your comic. I’m giving you permission to throw that step out. You do not have to ink your comic. If you absolutely hate that step, I don't know why you're inking
</p>
<br/>
<p>32:37.59
</p>
<p>Krispy
</p>
<p>or anything like that. And that'll help, you know, get the process done a little bit easier and pave that way to make more buffers. I think it's just figuring it out and seeing if comics and that process actually works for you too. A lot of it is figuring it out. It took us two years to figure out...
</p>
<br/>
<p>33:01.41
</p>
<p>Krispy
</p>
<p>two to four years actually, it was a long time to figure out what actually works while we were creating Ghost Junk Sickness, and that just made us more powerful making the other comics as we go along. Just, you know, understanding how we create how fast we do it. And I don't like talking about speed because I don't like giving that advice to people is that you have to be fast or anything like that. I just, I want people who listen to this episode to walk away knowing that a large part of creating comics is how you engage with creating comics. It's just how you engage with the process of all of these steps.
</p>
<br/>
<p>33:44.66
</p>
<p>Krispy
</p>
<p>And if it works for you, if it doesn't, how do you work around it? How do you cut it out? And, you know, it won't make it as daunting because I see that a lot. I see that a lot of like, ugh, I’m in the thumbnail stage or ugh, I have to write. And I’m just, why are you beating yourself up so much with this? It sounds miserable.
</p>
<br/>
<p>34:08.34
</p>
<p>Delphina
</p>
<p>Yeah, I totally hear what you're saying about like, well, okay, I, you know, I don't have, like, maybe there's a way to not ink, but like, I have to ink because it looks better that way.
</p>
<br/>
<p>34:21.41
</p>
<p>Delphina
</p>
<p>And like, there is something to be said about clarity, you want to be able to make sure your art is clear.
</p>
<br/>
<p>34:26.98
</p>
<p>Delphina
</p>
<p>And easy to read. And if skipping a step is going to compromise that, like, that would be something I would be reluctant to do. But there are so many options to be able to work around that. There are so many ways
</p>
<br/>
<p>34:43.81
</p>
<p>Delphina
</p>
<p>to change your process and be able to say okay I can find a way to be clear without this step. This actually might be a little more exciting for me so I’m gonna just try some things, I’m gonna do some experiments, take some time, and try to make my page in a different way and see what happens. And you never know what you're gonna discover that way, and you might
</p>
<br/>
<p>35:09.03
</p>
<p>Delphina
</p>
<p>find your most favorite process in the world is something completely different from what you thought you needed to do. So I think that's like, that's so key to be able to like, figure out your process and then make it enjoyable. Because to your point, it's not about speed.
</p>
<br/>
<p>35:27.64
</p>
<p>Delphina
</p>
<p>It's about like, whether or not it feels like a slog, because you will drag your feet if it feels like a slog. But if it doesn't, you won't.
</p>
<br/>
<p>35:34.59
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>35:37.55
</p>
<p>Delphina
</p>
<p>It's not about the amount of time. It's about how you're feeling.
</p>
<br/>
<p>35:41.08
</p>
<p>Krispy
</p>
<p>Yeah. And like you said before, it's a free thing. It is, you know, we're doing this with our free time. And I think that it's just, you just got to enjoy it. And I think understanding that process and then I guess advice for me specifically that worked is dividing it up into what works for the brain
</p>
<br/>
<p>36:04.73
</p>
<p>Krispy
</p>
<p>during those times, so it's just like, okay, I know that I’m going to go into writing mode and I’m going to bring up things that help me write I’m going to get my playlists out, I’m going to go and do this that and the other thing, and now I’m in the zone, and I’m not going into other steps until this zone is complete, and now that this is done I’m going on to the next step. So it's at this nice assembly line, that's how it works for us anyway.
</p>
<br/>
<p>36:29.21
</p>
<p>Varethane
</p>
<p>I think that's a pretty good strategy. And that's probably the main thing that I feel like all the major points have kind of been covered already. But like, I'll just kind of lend a note of support to some of these .
</p>
<br/>
<p>36:41.64
</p>
<p>Krispy
</p>
<p>Take her away.
</p>
<br/>
<p>36:50.34
</p>
<p>Varethane
</p>
<p>Because like, yeah, my, well, like that whole thing about breaking it down into a different process, like with Chirault, I would do a lot of like just one page at a time. All right, I’m going to draw this page and I'll finish it and then I'll draw the next page and then I'll finish it. And that becomes a bit of a staccato way of working. So I’m trying to, a lot of people will have different methods of creating that gel
</p>
<br/>
<p>37:07.75
</p>
<p>Varethane
</p>
<p>better or worse for them. And figuring out what kind of creator you are, because some people are great at doing that kind of one page at a time thing but I definitely find that I like to get into the zone of the part of the process that I’m in, and with Wychwood I formalized it a lot more. I was paying a lot more attention to like where each chapter would begin and end.
</p>
<br/>
<p>37:30.38
</p>
<p>Varethane
</p>
<p>And I would try to thumbnail out the whole thing before I moved on to kind of the next step of the inks. And then I would try to like, or sorry, the sketch. And then I'd try to sketch the whole thing before I moved on to the inks and so on.
</p>
<br/>
<p>37:42.42
</p>
<p>Varethane
</p>
<p>Depending on the length of the chapter, sometimes this process starts to break down a bit because the early chapters were all like, you know, 20, sorry, 30, 30-ish, thirty to forty pages long which is pretty reasonable But when I started hitting chapters that went like 60 pages, it's like if I thumbnail this whole thing, I’m just going to be doing only thumbnails for forever.
</p>
<br/>
<p>38:03.34
</p>
<p>Varethane
</p>
<p>And I do like a bit of variation in the process. And if too much time goes by in between those phases, it can actually start to kind of hurt like my personal attachment, not attachment, but like my immersion, I guess, in it. Because if I’m outlining, like that part is so much fun. It's like, all it's where all the brainstorming happens and all the like, yeah, I’m telling a story.
</p>
<br/>
<p>38:29.42
</p>
<p>Varethane
</p>
<p>And scripting is similar. But if I finish up a script, and then I start doing the thumbnails, and then I start doing the sketching, and I start doing the inks, and then I do all the like, you know, flat colors and the shading and the effects and the lettering.
</p>
<br/>
<p>38:42.85
</p>
<p>Varethane
</p>
<p>And I only go back to like scripting or outlining or those parts of the process after several months have gone by, I will have forgotten a lot of the stuff that was in there and like what that kind of overall story flow is.
</p>
<br/>
<p>38:56.39
</p>
<p>Varethane
</p>
<p>And it'll take a lot more time to kind of jump back in and re-immerse myself in all that. I have to reread like all the notes that I had in the past and like get myself caught up. So keeping the batches a little smaller, more recently, I've been finding, has been helping to keep me apprised of sort of where things are going, like what's happening right now, where I am in the story. Because if I, with a 60 page chapter, like it's going to take a good few months for that whole thing to be finished. And I don't want to totally forget everything else that I had planned and like all the emotions that I was feeling while I was writing.
</p>
<br/>
<p>39:35.11
</p>
<p>Varethane
</p>
<p>I like to try to keep those as kind of close to the surface as I can. So figuring out like if you like doing batches, the size of batch definitely makes a difference in how that process can look.
</p>
<br/>
<p>39:49.71
</p>
<p>Delphina
</p>
<p>Yeah, absolutely. And I feel like there's a lot to be said for just being able to try things one way, try things another way, and then compare and contrast, like what parts of this did I like? What parts of this did I hate?
</p>
<br/>
<p>40:05.85
</p>
<p>Delphina
</p>
<p>And formulate your process from there.
</p>
<br/>
<p>40:11.07
</p>
<p>Varethane
</p>
<p>One thing that I guess I also want to say about that whole like advice for trying to keep a buffer going is be careful about putting it on break for really long periods of time often.
</p>
<br/>
<p>40:27.44
</p>
<p>Varethane
</p>
<p>Sometimes it can't be helped because like every delay or slowdown might have a totally different reason. It could be that something is happening in your life and you just can't make comics right now. And like that's okay. Sometimes you just have to wait that out and then kind of come back to things when you're actually free.
</p>
<br/>
<p>40:45.86
</p>
<p>Varethane
</p>
<p>If it's a matter of burnout or like energy levels fluctuating, then looking at potentially the reasons why that might be happening if maybe the pace is too fast and you need to slow it down.
</p>
<br/>
<p>41:00.10
</p>
<p>Varethane
</p>
<p>All of these things, there's... there's different strategies you can do. You can look at your process. But if you put the whole thing on like a hiatus a bunch of times in a row, it gets harder and harder every time to kind of get back on the horse afterwards.
</p>
<br/>
<p>41:17.06
</p>
<p>Varethane
</p>
<p>And trying to, like, even if the comic itself is not updating, like it's a break in that sense. If you don't keep some sort of habit of creation going in the background, it's going to get increasingly difficult to return to it because webcomics are really, they're, they're a marathon.
</p>
<br/>
<p>41:38.73
</p>
<p>Varethane
</p>
<p>And getting momentum is like, it's pretty important to keep the whole thing going for a long term kind of project.
</p>
<br/>
<p>41:49.03
</p>
<p>Delphina
</p>
<p>Yeah, that's true. I know a lot of people take breaks between chapters. I know I’m one of them. And I took a longer break than normal this year because I started a new job and things were very busy for me.
</p>
<br/>
<p>42:01.13
</p>
<p>Delphina
</p>
<p>And that momentum, trying to get that back after like... four or five months of not updating and not thinking about the comic, like that's a lot. So there's so much of this that's just boiling down to like, know your process, know where your energy is, know what you can do on a consistent basis at this time in your life. All right.
</p>
<br/>
<p>42:29.81
</p>
<p>Delphina
</p>
<p>And with that, I think we're pretty good. So yeah, just keep going with your buffer. Keep experimenting with different things and try to do the best thing that's best for your mental health, I guess, is what it boils down to.
</p>
<br/>
<p>42:43.56
</p>
<p>Delphina
</p>
<p>Anyway, I've been Delphina and you can find my webcomic Sombulus at sombulus.com.
</p>
<br/>
<p>42:52.19
</p>
<p>Krispy
</p>
<p>And I’m Krispy. You can find my works at ghostjunkstickness.com lunarblight.com.
</p>
<br/>
<p>42:59.77
</p>
<p>Varethane
</p>
<p>And I’m Varethane, and you can find my webcomics at chirault.sevensmith.net and Wychwoodcomic.com.
</p>
<br/>
<p>43:07.84
</p>
<p>Krispy
</p>
<p>Time to get buff!
</p>
<br/>
<p>43:10.08
</p>
<p>Delphina
</p>
<p>Baaaaa-fer!
</p>
<br/>
<p>43:11.10
</p>
<p>Varethane
</p>
<p>Err.
</p>
<br/>
<p>43:12.89
</p>
<p>Krispy
</p>
<p>Buff, buff, buff.
</p>
<br/>
<p>43:13.63
</p>
<p>Varethane
</p>
<p>More buff.
</p>
<br/>
<p>43:14.18
</p>
<p>Krispy
</p>
<p>I’m going to go work out.
</p>
</br></source></img></p>
]]></description>
        </item><item>
        <title>Beginnings</title>
        <link>https://screentonescast.com/view/172</link>
        <guid>https://screentonescast.com/view/172</guid>
        <pubDate>Tue, 26 Aug 2025 21:30:00 EDT</pubDate>
        <description><![CDATA[
<p>The beginning hooks of your webcomic are what's going to inspire a reader to keep reading, and there are lots of approaches to starting out, depending on the story you're trying to tell. Today, we're going to talk about the many ways to begin a beginning.
</p>
<br/>
<br/>
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<br/>
<br/>
<br/>
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/Beginnings.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/Beginnings.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<p><iframe width="560" height="315" src="https://www.youtube.com/embed/btxR4OaGlHk?si=FbC0F4LLHzAS6nVD" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</p>
</div><br>
<br/>
<h2>In This Episode:</h2><ul><li>What was on your mind when writing the beginning of your comic?  Have you ever revised it or wanted to change it later?</li><li>What are your favorite examples (from your work or others) of engaging beginning techniques?  What kinds of approaches have you seen that are disengaging? </li><li>What is your advice to someone who is trying to write (or rewrite) an engaging beginning but doesn't know how to go about matching it to their story? </li></ul>
<p>----
</p>
<br/>
<p>Episode Release Date: August 27, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Rae Baade - they/them, <a href="https://empyreancomic.com ">https://empyreancomic.com </a>
</p>
<br/>
<p>Claire Niebergall (Clam) - she/her, <a href="https://phantomarine.com">https://phantomarine.com</a>
</p>
<br/>
<p>Bob Appavu - any, <a href="https://intothesmokecomic.com">https://intothesmokecomic.com</a> <a href="https://www.demonoftheunderground.com">https://www.demonoftheunderground.com</a>
</p>
<p>----
</p>
<br/>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>00:15.00
<p>Rae
</p>
<p>Hello and welcome to Screen Tones, where we talk anything and everything webcomics. Today we are going to be talking about types of beginnings and when to use them. I'm Rae; they/them pronouns. I do the webcomics on Empyrean High and Overlord of Ravenfell.
</p>
<br/>
<p>00:33.33
</p>
<p>Bob
</p>
<p>I'm Bob, any pronouns, and I do the webcomics Into the Smoke and Demon of the Underground.
</p>
<br/>
<p>00:39.83
</p>
<p>Claire
</p>
<p>I'm Claire, also known as Clam. My pronouns are she/her. I make the webcomic Phantomarine.
</p>
<br/>
<p>00:47.70
</p>
<p>Rae
</p>
<p>The beginning hooks for your webcomics are what are going to inspire the reader to keep reading. And there's a lot of approaches to starting out, depending on the story that you're trying to tell. So to start off, Bob, what was on your mind when writing the beginning of your comic? Have you ever revised it or do you want to change it later? And so tell us your story.
</p>
<br/>
<p>01:11.03
</p>
<p>Bob
</p>
<p>Well, I just recently started my second webcomic, Into the Smoke, and it kind of starts with a flashback to a very, very brief flashback, to eight years ago where the main character who is a medium is speaking to his mentor and his mentor basically gives him like the three cardinal rules of being a spirit medium.
</p>
<br/>
<p>01:33.92
</p>
<p>Bob
</p>
<p>And then we cut eight years later and immediately he's breaking all three rules at once. So that is the opening. it's you know. It's a vertical scroll, so it's all one episode.
</p>
<br/>
<p>01:46.77
</p>
<p>Bob
</p>
<p>And the reason I wanted to start that way is because ah it's a supernatural mystery and with fantasy genre, it can sometimes be difficult to establish stakes right up front because you need a little bit of context and world building before you really understand what matters to the story.
</p>
<br/>
<p>02:05.30
</p>
<p>Bob
</p>
<p>And I'm a pretty character driven creator. So I like to... ah lead with something that says something about the character, as a little bit of humor to set the tone, and um also sneaks in a little bit of exposition so that um in a way that doesn't feel as much like exposition.
</p>
<br/>
<p>02:25.63
</p>
<p>Bob
</p>
<p>So that's kind of what my mindset was when I was going into it.
</p>
<br/>
<p>02:33.07
</p>
<p>Rae
</p>
<p>Yeah, I think that's a good approach to it because you don't really want exposition to be boring. And, you know, a lot of the fantasy does go like, okay, we need to go through their daily lives.
</p>
<br/>
<p>02:48.09
</p>
<p>Rae
</p>
<p>Oh, no, something happens and their world is upended. So sometimes getting right into it can make things a bit more interesting.
</p>
<br/>
<p>03:00.81
</p>
<p>Rae
</p>
<p>Okay, what about you, Clam?
</p>
<br/>
<p>03:03.64
</p>
<p>Claire
</p>
<p>I kind of had maybe the opposite situation where I jumped in originally too quickly. And in my mind, I thought basically like dropping people into a scene that was kind of mysterious and like, oh, what's going on here? Who are these characters? What's happening?
</p>
<br/>
<p>03:27.18
</p>
<p>Claire
</p>
<p>I thought that that was going to be something that was kind of a fun initial mystery to unravel. And I think some readers liked that at the start. But what I found and kind of what I found later as I was, I guess, analyzing how I read webcomics is depending on how, I guess, accessible your world is and how, I guess, easily understood your characters are,
</p>
<br/>
<p>03:54.95
</p>
<p>Claire
</p>
<p>You can't start too quickly sometimes. I found that... um Because my first pass that I did of Chapter 1 of Phantomarine was basically... um It was before I added any sort of a prologue. And the prologue came later because I did have people be like, what's happening? I don't understand.
</p>
<br/>
<p>04:14.07
</p>
<p>Claire
</p>
<p>Like, please tell me where we are. And I was like, valid. Okay, we can rewind like five minutes and I can explain kind of general things about like, what is the tone of the world? What rough time periods are we kind of looking at?
</p>
<br/>
<p>04:30.32
</p>
<p>Claire
</p>
<p>What's the vibe rather than just like, wham, here we are, situation, go!  And yeah, initially, I now I notice whenever a webcomic starts too quickly, I'm usually, it's so funny, like, I usually kind of, I'm like, no, no, let's, let's slow down, because you got a lot of information to, I guess, initialize in the reader's mind, you have to kind of bring them into not just the world itself, but your art style and your writing style and all of these things where I guess, especially if you're working in like fantasy or sci fi, I think you need to give people a little bit more time to just breathe and be like, okay, what am I here for?
</p>
<br/>
<p>05:16.19
</p>
<p>Claire
</p>
<p>What's initially happening? oh Kind of what, What have I gotten myself into a little bit? And I think going too quickly and just kind of assuming like, yeah, people will figure it out. It can be okay. But even I find that for myself, like taking a little bit of extra time, a few more panels, pages, just to be like, here's the world. Here's some breathing room to get into it. Okay, now let's go.
</p>
<br/>
<p>05:43.46
</p>
<p>Claire
</p>
<p>Yeah, I started too quickly. But I think because my world needs a little bit more explanation, I think not everybody needs to be super slow. But for me, that was a benefit, slowing it down.
</p>
<br/>
<p>05:57.66
</p>
<p>Claire
</p>
<p>And yeah, establishing some things very clearly.
</p>
<br/>
<p>06:03.40
</p>
<p>Rae
</p>
<p>Yeah, I think in your case, because I did see it before you added the prologue, with your main character, it's kind of an ensemble.
</p>
<br/>
<p>06:14.02
</p>
<p>Rae
</p>
<p>So that really helped in fleshing out their dynamics before the inciting incident and such happened. So that that was definitely a good choice, in my opinion, because you get to see a bit more of how they are in their natural habitat so to speak before things happen um yeah so that's definitely one thing for me I'm the kind of person that thinks chronologically which makes me want to be begin my stories at the beginning like right before the inciting incident
</p>
<br/>
<p>06:36.03
</p>
<p>Claire
</p>
<p>Exactly.
</p>
<br/>
<p>06:55.01
</p>
<p>Rae
</p>
<p>I know, shocking. The beginning is, but the beginning is at the beginning.
</p>
<br/>
<p>06:58.86
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>07:01.31
</p>
<p>Rae
</p>
<p>Yeah. But we all know the beginning isn't always the best place to actually start the story. So I often go through my plot beats and I try to find where would be the good place to hook the audience.
</p>
<br/>
<p>07:17.40
</p>
<p>Rae
</p>
<p>And I like to envision the plot as like a kind of pie or maybe a brownie. And you just slice out where you're going to have the story. Because I do a lot of world building and all that. So it's like you have this history ah for both the characters and the world.
</p>
<br/>
<p>07:38.60
</p>
<p>Rae
</p>
<p>And you just got to figure out where to start. And sometimes that's in the middle. Sometimes... you start at the end or, you know, the last part.
</p>
<br/>
<p>07:51.57
</p>
<p>Rae
</p>
<p>So yeah, I pretty much have to revise all my scripts before I actually start because I often don't find the best beginning right off.
</p>
<br/>
<p>08:01.60
</p>
<p>Claire
</p>
<p>I think a lot of times it also depends on like, you discover what the hook is a little bit later in the process. Like you look at that slice that you've taken out and you're like, this is the story.
</p>
<br/>
<p>08:09.70
</p>
<p>Rae
</p>
<p>Yeah.
</p>
<br/>
<p>08:13.50
</p>
<p>Claire
</p>
<p>I know this is the story. But to find that one spot where you're like, oh, this is what's going to make people read. And that that can be at the end. It can be in the middle. like
</p>
<br/>
<p>08:23.79
</p>
<p>Claire
</p>
<p>It's, yeah, it's kind of deceptive. Like, it's not always the beginning. And I know for me, I felt I found the hook at the wrong spot.
</p>
<br/>
<p>08:22.94
</p>
<p>Rae
</p>
<p>It can be ah and that and that can yeah and that can that can definitely also be a lot of where the creator is interested in starting too because you know showing that mundane normal life isn't all isn't for everyone
</p>
<br/>
<p>08:48.79
</p>
<p>Rae
</p>
<p>too because it doesn't it's not interesting to draw for a lot of people and sometimes it's not interesting to write I find it a little bit easier to write it than I do draw it personally but that's that can also set me up for failure when I actually get to doing pages if I'm not doing ah prose rather than comics so you know um okay so
</p>
<br/>
<p>08:54.20
</p>
<p>Claire
</p>
<p>Mm-hmm.
</p>
<br/>
<p>09:16.61
</p>
<p>Rae
</p>
<p>Our next question is, what are your favorite examples, from your work or others, of engaging beginning techniques? And what kind of approaches have you seen that you find disengaging?
</p>
<br/>
<p>09:31.51
</p>
<p>Rae
</p>
<p>What about you, Bob?
</p>
<br/>
<p>09:34.41
</p>
<p>Bob
</p>
<p>You know It's actually pretty hard for me to narrow down what I think are the best or you know the most engaging approaches I've seen because there are actually so many different ways that you can do it and be engaging. I feel like it's so dependent on the genre you're writing and also what you kind of value and want to show as a creator. Like what what you guys are talking about just recently about hooks, I feel like a lot of people think that a hook has to be like a plot element that kind of, you know, sets off the story and sets things in motion. But a lot of times a hook can be, you know, the thing that makes you latch onto a character or like just a joke that is so funny that you're like, oh, well I really like this writer's vibe and I want to see more of it.
</p>
<br/>
<p>10:20.58
</p>
<p>Claire
</p>
<p>Mm-hmm.
</p>
<br/>
<p>10:31.28
</p>
<p>Bob
</p>
<p>I've also, I mean, a hook can even just be really gorgeous atmospheric panels that, you know, establish that you're really like amazing artist and someone just wants to see more. And that's a little tricky because, um you know, and,
</p>
<br/>
<p>10:48.16
</p>
<p>Bob
</p>
<p>A lead in with a lot of atmospheric panels where you're not necessarily seeing something happen. Ah It can be tricky because in a webcomic format, if you are releasing pages one at a time and nothing is quote unquote happening, then a lot of readers will lose interest. But at the same time,
</p>
<br/>
<p>11:08.52
</p>
<p>Bob
</p>
<p>If you're reading all those pages in one sitting, they go by in a flash and that's the experience that binge readers have. So a lot of times a good way to mitigate that that I've seen is people just, you know, doing like a 15 page dump at the beginning where they release, you know, if they have an opening that runs a little slower,
</p>
<br/>
<p>11:28.02
</p>
<p>Bob
</p>
<p>They just release more pages with their initial update and then all of a sudden the reading experience is entirely different. So what could have been a disengaging opening with this really slow buildup where nothing is necessarily happening suddenly becomes something that sets the tone, sets the mood and actually goes by really quickly for a reader.
</p>
<br/>
<p>11:48.76
</p>
<p>Bob
</p>
<p>So I think there are a lot of different ways that an opening can be approached. Those are just some of my initial thoughts. I'm kind of curious to hear what you all have to say about that too.
</p>
<br/>
<p>12:02.81
</p>
<p>Rae
</p>
<p>All right. What about you, Claire?
</p>
<br/>
<p>12:05.72
</p>
<p>Claire
</p>
<p>Gosh, my two go-to examples are polar opposites of each other in terms of like tone and method and kind of the general feel.
</p>
<br/>
<p>12:18.38
</p>
<p>Claire
</p>
<p>The first is it's a webcomic called Necropolis. Um, it's, it's been on hiatus for a very long time now and I miss it dearly, but the way that it starts is actually kind of like the polar opposite of what I usually like, which is again, like, and in the beginning there was a world a sort of like a lore dump thing.
</p>
<br/>
<p>12:40.30
</p>
<p>Claire
</p>
<p>But the way that it's drawn is so beautiful. Like, it's less about the information, I guess, being conveyed by the words and the fact that, like, this is an exposition dump.
</p>
<br/>
<p>12:52.79
</p>
<p>Claire
</p>
<p>And it's more just, like, we're bringing you into this art style and this general feeling of, like, this is a world that is, like... It's a world that's kind of on the borderline between the living and the dead. There's lots of mystery, magic, um I guess, a lot of necromancy.
</p>
<br/>
<p>13:14.16
</p>
<p>Claire
</p>
<p>So you're looking at this art style and you're getting this sense of like, everything is kind of old and faded and very important and powerful. And it feels grand just from that initial page. And like, I'm not one to normally be like, Oh, yeah, you can start your story with like, here's the legends of the world. Like you, you can do that. But I think, I think it's the way that you do it, that makes it particularly interesting. like Anybody can do it, and most of us do need to at least establish like some backstory as we go along.
</p>
<br/>
<p>13:53.80
</p>
<p>Claire
</p>
<p>But I find that if you can do one thing with it that's really unique, like either... I guess who's telling the story or what kind of art style is being used to convey it.
</p>
<br/>
<p>14:05.57
</p>
<p>Claire
</p>
<p>If it's a different art style than the rest of the comic, if the tone suddenly shifts as soon as it comes out of the exposition, like you can do so many different things with it. I think playing it straight is probably a little bit more boring, but sometimes you also just need to be like, Hey, This is the world. This is how it works.
</p>
<br/>
<p>14:26.27
</p>
<p>Claire
</p>
<p>Anyway, let's continue. But I do always think there is a way to jazz it up. um So that's one example. The other one, polar opposite, I've talked about this comic on this podcast before, but um it's called The Meek.
</p>
<br/>
<p>14:40.30
</p>
<p>Claire
</p>
<p>And it begins with kind of this serene jungle scene. Everything is quiet and beautiful and the art style is... very painterly and oh, it's so calm and nice and then a girl just runs butt naked through the scene and you're just like, what?
</p>
<br/>
<p>14:58.15
</p>
<p>Claire
</p>
<p>Oh my god. What just happened? Two too complete polar opposite sort of situations where one one is taking itself very seriously, the other one also eventually takes itself seriously, but kind of like slaps you awake is like, hey, wake up, this is going to be weird and different. And you're like, oh, okay, I'm here.
</p>
<br/>
<p>15:18.22
</p>
<p>Claire
</p>
<p>I'm here for it. So I think, kind of like Bob said, like, there's, there's a lot of different ways to start. And you can do the same thing wrong both ways.
</p>
<br/>
<p>15:30.12
</p>
<p>Claire
</p>
<p>A lot of it will just depend on kind of the story surrounding it, the tone that you want to set up, And I guess even, yeah, kind of more physical elements like art style and writing style and all of these other things. So I love those two. It's just like, I love them both equally, but for completely different reasons. And yeah, I find that comics that start, again, way too quickly, like you don't you don't even have an establishing shot. You don't know where you are.
</p>
<br/>
<p>16:00.32
</p>
<p>Claire
</p>
<p>You don't know who these characters are, but there they are. I don't know... anything about them. Like, yeah I think, I think you can get away with it sometimes, but I think taking that time focusing on kind of what, why are you making this comic? What's, what's a part of it you really want to highlight at the start and kind of focus on that as like, it doesn't necessarily need to be a hook for the reader, but for you, it can kind of be like,
</p>
<br/>
<p>16:30.82
</p>
<p>Claire
</p>
<p>I'm bringing you into this idea of mine. And this is, in my mind, the best way to start it. So, yeah, those are my examples.
</p>
<br/>
<p>16:43.69
</p>
<p>Rae
</p>
<p>See, I personally am a sucker for openings that make you ask questions, personally. Because I think that's a good way to garner interest and have the hook.
</p>
<br/>
<p>16:57.44
</p>
<p>Rae
</p>
<p>And it's just... and also it's just it tickles my brain in a nice way, I think. So like a couple of comics I've read recently, there is Frieren: Beyond Journey's End.
</p>
<br/>
<p>17:15.03
</p>
<p>Rae
</p>
<p>And how does it start? It starts at the end of an adventure where the main characters have already defeated the Demon King.
</p>
<br/>
<p>17:26.08
</p>
<p>Rae
</p>
<p>So you have to ask the question, well, what comes after that? And that's essentially the start of the actual story. And then there's this horror manga.
</p>
<br/>
<p>17:40.69
</p>
<p>Rae
</p>
<p>It actually started out as a online manga and then eventually got published. And it's called The Summer Hikaru Died. And it actually starts out with your typical mundane mundane life and conversation and stuff.
</p>
<br/>
<p>17:57.96
</p>
<p>Rae
</p>
<p>And then...one of the things I found interesting is it's actually after the inciting and incident which spoilers hikaru died.  The main character just turns to hikaru and asks you're not really hikaru are you and this gives an immediate tone shift and that's where the story starts and I think it's just absolutely amazing. And probably another one that most people are probably familiar with is Madoka Magica, which starts off at the climax of the story.
</p>
<br/>
<p>18:42.43
</p>
<p>Rae
</p>
<p>And you're just like, what's going on? And then it goes to the actual beginning where the main characters are going through their mundane lives. And I think that just sets the question ah well, how does it get to what it was at the start?
</p>
<br/>
<p>19:00.83
</p>
<p>Rae
</p>
<p>So that immediately sets up for intrigue. And then it goes to the mundane, to show what their lives were like before.
</p>
<br/>
<p>19:13.38
</p>
<p>Rae
</p>
<p>So I do, those are the kinds of beginnings that I really like because it gets you asking questions, wondering what's going on and just kinda, it really helps you pull into the story.
</p>
<br/>
<p>19:30.16
</p>
<p>Bob
</p>
<p>Yeah, really love that example because it's one of the things that I think is super effective in long form storytelling in general, which is that element of contrast, which we kind of talked about a little bit before, just the whole like, this is what the mundane looks like versus this is what's going on and why it's different and why you should care.
</p>
<br/>
<p>19:52.46
</p>
<p>Bob
</p>
<p>And I feel like seeing characters exist in both of those contexts tells you a lot about what makes them tick and what's important to them and and you know just really says a lot in a very simple frame.
</p>
<br/>
<p>20:09.19
</p>
<p>Bob
</p>
<p>So yeah, that's also an example of an opening that I love and think is very effective.
</p>
<br/>
<p>20:17.33
</p>
<p>Rae
</p>
<p>Yeah, it's that unexpectedness, I think, because it catches the reader off balance it makes you want to know more, essentially. And that is probably one of the things that I found interesting about Claire's original opening is it got you to ask those questions.
</p>
<br/>
<p>20:39.54
</p>
<p>Rae
</p>
<p>I can see why the prologue is perhaps perhaps more effective in being added to it but I did really like that well this character is dead how did she die we don't know so yeah
</p>
<br/>
<p>20:55.37
</p>
<p>Claire
</p>
<p>Yeah, I thought initially that it would be a little bit clearer. And I guess I guess if you are making a webcomic, there are a lot of things that you're... It's probably best to ask somebody just to be like, hey, is this clear to you?
</p>
<br/>
<p>21:13.33
</p>
<p>Claire
</p>
<p>Am I losing my mind? Is this not perfectly understandable? Because there are some times that... like you think that it's perfectly clear and then somebody's just like, actually, I have no idea what's going on. And oh you don't know that right off the bat. And sometimes, you'll have somebody be like, oh, I yes, I totally understand it. Sometimes they just won't. I think what the prologue did for me was it opened up the world to more readers because I think you'll, you'll have some readers that engage with,
</p>
<br/>
<p>21:48.64
</p>
<p>Claire
</p>
<p>Again, that mystery element, like, how did we get here? Who are these characters? You'll have some people engage with that. But I've learned far more that, like, you have those people, then you have ones that are like, ooh, pretty art.
</p>
<br/>
<p>22:00.51
</p>
<p>Claire
</p>
<p>Then you have ones that are like, ah oh, gosh, are there characters that I can see kiss someday? Like, they... There are all sorts.
</p>
<br/>
<p>22:09.89
</p>
<p>Claire
</p>
<p>And I think you don't have to cater to everybody. But I think if your story has enough elements where you're like, I could probably convey like several different things with this particular opening, like anything that can do double if not triple duty, I think is giving you the best chance of... like It's not even a matter of like making your webcomic successful or anything. it's just It's just opening it up to more kinds of people where you're like, if you like this, here's a little example of this. If you like that, here's a little example of that. like
</p>
<br/>
<p>22:46.66
</p>
<p>Claire
</p>
<p>I think I had locked it off to the mystery element, which I think is still like the driving force of the comics. So it was not like the wrong choice, necessarily.
</p>
<br/>
<p>22:58.25
</p>
<p>Claire
</p>
<p>But I do think it is a better choice to... like the new prologue still presents mysteries, but it also presents characters and it presents an actual like outer view of what the world is like rather than just like, bam, we're underwater.
</p>
<br/>
<p>23:13.10
</p>
<p>Claire
</p>
<p>This girl's dead. What's going on? Like, we can see what happened to her and how she got there. Like, even just the tiniest rewind. And I, yeah, ah I still I'm still fond of where I started because to me that made sense. But it doesn't make sense to everybody. And that's totally okay.
</p>
<br/>
<p>23:34.31
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>23:34.60
</p>
<p>Rae
</p>
<p>Yeah, it's like exactly who you want to be your audience can affect that.
</p>
<br/>
<p>23:39.68
</p>
<p>Claire
</p>
<p>Mm-hmm.
</p>
<br/>
<p>23:43.54
</p>
<p>Bob
</p>
<p>Yeah, I also think one of the interesting things about the mystery opening is that if you have found a way to kind of establish trust with the reader base, you can kind of get away with more and leave more questions unanswered right up front. So for example, if this isn't your first webcomic, if people have read you before and know that you can tell a story and follow through,
</p>
<br/>
<p>24:06.37
</p>
<p>Bob
</p>
<p>Or if there's if you have like a big readership already and people are saying, oh, you got to read this webcomic, it's so good, then everyone new coming in will say, well, even if I don't understand everything right off the bat, I've been told this webcomic is good, so I'm going to trust it and give it a little bit more time.
</p>
<br/>
<p>24:26.51
</p>
<p>Bob
</p>
<p>I think it's a little more challenging when it's your first. And so sometimes ah it helps to just take a little bit of a different approach depending on whether it is your first, whether you do have that established trust already. And the nice thing is that you can build trust pretty quickly. so So once once you've shown that you followed through on some interesting plot points, um you know or just you know hooked the reader in some way, then a lot of times,
</p>
<br/>
<p>24:55.38
</p>
<p>Bob
</p>
<p>you have a little bit more leeway to take risks.
</p>
<br/>
<p>25:00.53
</p>
<p>Rae
</p>
<p>Yeah, that's a good point. It's all about establishing trust with the reader. And some of that does come from word of mouth. Like, I know a lot of people read Unsounded and recommend it every time.
</p>
<br/>
<p>25:16.40
</p>
<p>Rae
</p>
<p>But it does have a rather slow start, all things considered. The main plot isn't even really, like, like all that apparent in the first chapter so you really have to trust that the creator knows what they're doing and that your friends know what kind of story you like and so on so
</p>
<br/>
<p>25:40.06
</p>
<p>Bob
</p>
<p>You have to trust your friends too, yeah.
</p>
<br/>
<p>25:42.98
</p>
<p>Rae
</p>
<p>I have learned that I don't trust certain friends to have the same taste as me, so that's definitely a thing.
</p>
<br/>
<p>25:51.18
</p>
<p>Bob
</p>
<p>That's fair.
</p>
<br/>
<p>25:56.04
</p>
<p>Rae
</p>
<p>Alright, so... Our final question is, what is your advice to someone who is trying to write or rewrite an engaging beginning that doesn't know how to go about matching it to their story?
</p>
<br/>
<p>26:17.55
</p>
<p>Bob
</p>
<p>Well, I think there are a few things that someone can think about. One of them I would say is, and I think this is kind of the most important thing, is what is it that you want to say with your story and what is it that you want your readers to care about?
</p>
<br/>
<p>26:36.91
</p>
<p>Bob
</p>
<p>And whatever your beginning is, if you have that goal in mind of what do I want my readers to care about, then I think it can become a little easier to figure out what elements you want to focus on in your opening. One of the things that I kind of like to say is that an opening is as much about drawing in the readers you want as it is about pushing away the readers you don't want.
</p>
<br/>
<p>27:07.80
</p>
<p>Bob
</p>
<p>My webcomic opens in a pretty gay way.
</p>
<br/>
<p>27:07.88
</p>
<p>Claire
</p>
<p>Mm-hmm.
</p>
<br/>
<p>27:13.29
</p>
<p>Bob
</p>
<p>And I do that on purpose because it's kind of an important element of the plot. And I would rather have people know what they're getting into upfront. And for a lot of people, it's a big selling point. And then for a lot of people, you know you don't end up with people sticking by you and then suddenly realizing, oh, this isn't what I thought it was going to be and I hate it.
</p>
<br/>
<p>27:32.30
</p>
<p>Bob
</p>
<p>So I think that in the same way, if you're having a slower kind of literary type opening, you're, you're probably going to push away some people who want a light and fluffy genre story. And that's a good thing because you actually maybe don't want those readers.
</p>
<br/>
<p>27:48.98
</p>
<p>Bob
</p>
<p>I think the other thing, which I kind of touched on before, but I would just mention it one more time, which is that um a release schedule is part of the pacing of a webcomic, and you can always um tweak it to make your opening, you know, feel faster maybe than it really is. And just always consider both your weekly readers and your binge readers. And I think, you know, making sure that the experience is going to be enjoyable and intriguing and feel at an appropriate pace for both types of readers is generally a good idea for webcomics.
</p>
<br/>
<p>28:36.25
</p>
<p>Rae
</p>
<p>That is a good idea. It just sets expectations. And I definitely think that opening things up in a gay way is good for a lot of us. I know that even though I was advertising one of my comics as a BL...
</p>
<br/>
<p>28:56.69
</p>
<p>Rae
</p>
<p>A lot of people got really upset when the guys were kissing the guys. So...
</p>
<br/>
<p>29:01.51
</p>
<p>Bob
</p>
<p>Oh, wow.
</p>
<br/>
<p>29:02.36
</p>
<p>Rae
</p>
<p>Yeah.
</p>
<br/>
<p>29:02.71
</p>
<p>Claire
</p>
<p>Really?
</p>
<br/>
<p>29:03.65
</p>
<p>Rae
</p>
<p>Yes. It baffled me. But I guess some people don't actually read.
</p>
<br/>
<p>29:10.25
</p>
<p>Claire
</p>
<p>Oh, gosh. so
</p>
<br/>
<p>29:13.13
</p>
<p>Rae
</p>
<p>And I do think that... Just setting those expectations right up front and center so they can hop as soon as possible is usually a good way to go.
</p>
<br/>
<br/>
<p>29:30.12
</p>
<p>Rae
</p>
<p>All right. What about you, Claire? What would you give advice to someone who's trying to write or rewrite a beginning?
</p>
<br/>
<p>29:38.98
</p>
<p>Claire
</p>
<p>I think I want to highlight the thing Bob said in terms of, like, if you're just starting a webcomic and you don't have the trust of a readership, I actually would recommend either, like, saving your pages and working on them just on your own. Like, as soon as you finish page one, don't post it.
</p>
<br/>
<p>30:00.68
</p>
<p>Claire
</p>
<p>As soon as you finish page two, don't post it. Like, make, make kind of a mini episode just for you, because if you've never done this before, and this is what I did, and unfortunately, the first chapter took me three years, don't do that.
</p>
<br/>
<p>30:16.20
</p>
<p>Claire
</p>
<p>But it worked out eventually. But what was good about it was I I was able to, number one, go slowly, where I had this initial idea for,
</p>
<br/>
<p>30:28.38
</p>
<p>Claire
</p>
<p>chapter one for a first scene where I was like, I want to draw this. This is how I know I want it to be. But I also, I wanted to give myself time to think about the world because I had not thought about every aspect of it. And a lot of web comics is, it is kind of a figuring out process if you've never done it before. And if you've never written anything long form,
</p>
<br/>
<p>30:54.70
</p>
<p>Claire
</p>
<p>either professionally or even just as a hobby before. like You're going to be kind of discovering things as you're creating it. And I find that there's a lot of webcomics. Actually, oh I'll rephrase that.
</p>
<br/>
<p>31:09.29
</p>
<p>Claire
</p>
<p>Every webcomic has some element where the creator started it at the start, and then basically found something else in it that they either wanted to say or that they didn't realize, like, oh, the comic is actually saying this.
</p>
<br/>
<p>31:25.45
</p>
<p>Claire
</p>
<p>Or this character, I want them to actually end up like this and have it be a thematic thing. Like... giving giving yourself the ability to number one, like start slowly and please let your thoughts pickle, really, like you'll thank yourself later.
</p>
<br/>
<p>31:44.34
</p>
<p>Claire
</p>
<p>But then also giving yourself the ability to go back and kind of reinvestigate the beginning with new context of like, you know, even if you're 30 or 40 pages in, you could have discovered something brand new about what you want to do with the story.
</p>
<br/>
<p>32:04.89
</p>
<p>Claire
</p>
<p>So honestly, like people that are afraid of going back, changing the start, adding, removing things like, please don't be like if there's any medium that allows for this kind of editing it's web comics and you'll find like if even if you've got readers that did like the original opening like if you add a few pages just to add context about you know here's where we are here's more information about this character like people are
</p>
<br/>
<p>32:36.27
</p>
<p>Claire
</p>
<p>I don't think people are going to generally complain because they are they usually are just getting stuff that they already know, but more so they they know like, okay, now now people that don't think exactly like I do, they're going to be getting this information and then we can still talk about the webcomic. like You're opening it up to a new kind of audience and you're also solidifying it for yourself.
</p>
<br/>
<p>32:58.57
</p>
<p>Claire
</p>
<p>So I guess leaning into that sense of discovery writing, or drawing, as it were, like, that's something that really helped me. And I knew it was going to happen anyway, as I went along, just because, I don't know, I don't have everything figured out from the start. I have the basic big things, but not everything.
</p>
<br/>
<p>33:17.29
</p>
<p>Claire
</p>
<p>So allow yourself the ability to figure out what you're making later in the process. And I think going into it, knowing that you don't have to start out perfectly is freeing.
</p>
<br/>
<p>33:32.64
</p>
<p>Claire
</p>
<p>And there's nothing wrong with going back and basically just making it more of what you meant it to be.
</p>
<br/>
<p>33:43.23
</p>
<p>Claire
</p>
<p>i think that that's the best way of doing anything this long form and this kind of mysterious. So let the process guide you.
</p>
<br/>
<p>33:53.60
</p>
<p>Claire
</p>
<p>That's my advice.
</p>
<br/>
<p>33:57.58
</p>
<p>Rae
</p>
<p>I do think that's a good point as a lot of us are still evolving, especially since web comics take such a long time. So we have to essentially adapt to that and maybe what was initially a good beginning for your comic when you started is no longer so five years down the line you have different themes that you're exploring so you can just go and pop in a few pages in the beginning to recontextualize that your comic what what your comic is essentially now for me I think my advice is you need to be excited about your beginning
</p>
<br/>
<p>34:49.53
</p>
<p>Rae
</p>
<p>I've seen so many beginning creators go, oh, I just have to get past this boring part before the stuff in my comic starts.
</p>
<br/>
<p>34:58.59
</p>
<p>Claire
</p>
<p>Mm-hmm.
</p>
<br/>
<p>35:02.26
</p>
<p>Rae
</p>
<p>It's like, no, you don't. Start where you think. think is best for you to start if that's in the middle of a battle and everyone is dying and everything that's going to get you excited but that might also get the reader excited you can always do a flashback to to potentially ground the readers where they are if you want even like five minutes after after the battle ends or whatever
</p>
<br/>
<p>35:35.72
</p>
<p>Rae
</p>
<p>But you really need to be interested in what is happening because usually often the reader can actually tell if you're just phoning in.
</p>
<br/>
<p>35:52.96
</p>
<p>Bob
</p>
<p>That is so true. And it's actually like a really important point that I, you know, hadn't really considered, which is, it's crazy that I hadn't considered it, but like the first person you have to hook is yourself essentially.
</p>
<br/>
<p>36:07.05
</p>
<p>Bob
</p>
<p>Because you're in it for the long haul. And um if you can't stick with it, it's hard to ask anyone else to. And, and you know, so much of webcomics is run on just how much passion do you have for this? How much do you love it? And that's what gets you through to the next section.
</p>
<br/>
<p>36:23.37
</p>
<p>Bob
</p>
<p>So yeah, 100%.
</p>
<br/>
<p>36:26.71
</p>
<p>Claire
</p>
<p>I think there is kind of a check that does need to happen in a case like that, because I do see some people start with just a character, but it's a character that they're really excited about, but either like they've had this character for a long time, they...
</p>
<br/>
<p>36:43.87
</p>
<p>Claire
</p>
<p>like they think this character is just like the coolest thing ever. And like, here he is, my Blarbo. But the audience might not know what's going on like with him or I guess anything about his story. Like you, I think as an author, you do have to like step back and say, okay, I want to start with this really cool thing. And I think that's extremely important too, because the reader can feel how excited you are about drawing or writing this particular thing.
</p>
<br/>
<p>37:14.13
</p>
<p>Claire
</p>
<p>But I think we're, there does need to be a little bit of a check of like, okay, does this make sense? Or am I just really excited about it? Like, I know I had that problem with stories that I was writing as a teenager where I couldn't really step outside of myself to be like, okay, if I were just some other person on the street, would I be able to understand what's going on?
</p>
<br/>
<p>37:38.41
</p>
<p>Claire
</p>
<p>Is there enough context of like, this is why this matters, or like, all these sorts of things where I, I would not want it to, like bog down the process at all.
</p>
<br/>
<p>37:49.10
</p>
<p>Claire
</p>
<p>But I do think there are some people that do start just with the thing that they think is coolest or most visually appealing but they they need to I guess consider maybe a sense ah a sense of like accessibility where like if you were not you what would you think is happening here and that's that's I think where you can get good things out of like critique or even just like running the first three pages by a family member just being like do you understand what's happening here even if it's not for you do you understand it
</p>
<br/>
<p>38:22.89
</p>
<p>Claire
</p>
<p>And I think the understanding part is a big part of it. So excitement plus clarity, that's a good opening.
</p>
<br/>
<p>38:31.50
</p>
<p>Rae
</p>
<p>Yeah, I definitely do think that it needs to be revealing in some way. You have to reveal something about the character, something about the world.
</p>
<br/>
<p>38:41.95
</p>
<p>Rae
</p>
<p>there There has to be some sort of grounding aspect to a beginning because otherwise the reader will just be confused and lost, so which I mean, while sometimes that is necessary for a story, especially depending on the genre, it does have to have some point where the reader can kind of rest and think about things.
</p>
<br/>
<p>39:08.42
</p>
<p>Rae
</p>
<p>with the information that they are gradually getting. So I definitely do think in this case an outside opinion does very much help having better readers or a community or critique and whatever. But um yeah, but the main thing is you do have to be excited. If you see that it's a mess later, just go back and clean it up a little bit while no one's looking.
</p>
<br/>
<p>39:39.38
</p>
<p>Claire
</p>
<p>yeah Bye.
</p>
<br/>
<p>39:40.94
</p>
<p>Bob
</p>
<p>Yeah, yeah, I think that the difference between a comic you write for yourself and a comic you write to share with others is always just, you should be excited in either case. It's just when you're sharing it with others, it's a matter of communication. It's like, how do I actually communicate ah to the reader that they should be excited too?
</p>
<br/>
<p>40:00.72
</p>
<p>Bob
</p>
<p>And um if you're able to do both things, I think it's the best of both worlds.
</p>
<br/>
<p>40:25.27
</p>
<p>Rae
</p>
<p>All right. Well, I think that is a goat cheese and roasted red pepper wrap. Thank you so much for listening. I've been your host, Rae, and you can check out my work at EmpyreanComic.com or Overlord of Ravenfell on Webtoon.
</p>
<br/>
<p>40:44.37
</p>
<p>Bob
</p>
<p>And I've been Bob and you can find me at intothesmokecomic.com and demonoftheunderground.com.
</p>
<br/>
<p>40:52.85
</p>
<p>Claire
</p>
<p>And I've been Claire/Clam. You can find my work at phantomarine.com.
</p>
<br/>
<p>40:58.44
</p>
<p>Rae
</p>
<p>All right. I would say that is a good end to beginnings.
</p>
<br/>
<p>41:03.50
</p>
<p>Bob
</p>
<p>I like that too.
</p>
<br/>
<p>41:03.44
</p>
<p>Claire
</p>
<p>I like that. That's good.
</p>
<br/>
<p>41:07.13
</p>
<p>Rae
</p>
<p>All right. Let us stop.
</p>
</p></br></source>
]]></description>
        </item><item>
        <title>Jam Session! Motivation</title>
        <link>https://screentonescast.com/view/171</link>
        <guid>https://screentonescast.com/view/171</guid>
        <pubDate>Tue, 12 Aug 2025 21:00:00 EDT</pubDate>
        <description><![CDATA[
<p>How do you stay motivated making comics? It's a hard question, so today we're going to jam about it and see what answers we can find!
</p>
<br/>
<br/>
<br/>
<br/>
<!--truncate-->
<p>Everyone is motivated by different things, so it's impossible to give a one size fits all recipe for motivation. But where we all agree is that to make comics, you need to actually start making them. Creating pages can help you improve your art, help you figure out your story, aesthetics, vibes and more. When you have pages available, you can share them and get others involved and caring about your story and maybe that external motivation is what works for you. This isn't an episode about how to start a webcomic. This is for the people that WANT to make a comic, ARE making a comic, and just need that extra push to keep putting that effort forward. We can't make you want to make comics, but we can share what we do to keep making comics when our motivation takes days, weeks, months or more off.
</p>
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/Motivation.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/Motivation.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/mfqxgwj45Sk?si=RgUHKVf0U3cs_L6F" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>Promo Info</h2>
<a href=" https://www.makeship.com/products/arianna-plushie">Check out Star's new plushie of Castoff Comic character Arianna!</a>
<br/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: August 13, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (Delphina) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Kristen Lee (Krispy) - she/they, https://ghostjunksickness.com https://www.lunarblight.com
</p>
<br/>
<p>Star Prichard - she/her, <a href="https://thestarfishface.com/">https://thestarfishface.com/</a> <a href="https://castoff-comic.com/">https://castoff-comic.com/</a> 
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>00:01.50
</p>
<p>Krispy
</p>
<p>Hello and welcome to Screen Tones, where we talk anything and everything webcomics. I'm Krispy. I use pronouns. She, I use pronouns. I use
</p>
<br/>
<p>00:10.87
</p>
<p>Star
</p>
<p>I use the pronouns.
</p>
<br/>
<p>00:13.00
</p>
<p>Delphina
</p>
<p>What order are we in?
</p>
<br/>
<p>00:13.42
</p>
<p>Krispy
</p>
<p>pronouns.
</p>
<br/>
<p>00:14.00
</p>
<p>Delphina
</p>
<p>We didn't establish that.
</p>
<br/>
<p>00:15.16
</p>
<p>Krispy
</p>
<p>Oh, shit.
</p>
<br/>
<p>00:15.25
</p>
<p>Star
</p>
<p>My professional noun for chaos!
</p>
<br/>
<p>00:16.02
</p>
<p>Screen Tones
</p>
<p>Okay. Oh, no.
</p>
<br/>
<p>00:18.22
</p>
<p>Star
</p>
<p>Leave all this in, editors!
</p>
<br/>
<p>00:22.84
</p>
<p>Krispy
</p>
<p>I think it will be Delphie and then Star. That's how you appear underneath me. Underneath me. Okay, okay.
</p>
<br/>
<p>00:29.06
</p>
<p>Star
</p>
<p>Beneath you.
</p>
<br/>
<p>00:29.76
</p>
<p>Krispy
</p>
<p>I'm redoing it.
</p>
<br/>
<p>00:30.10
</p>
<p>Delphina
</p>
<p>goodness
</p>
<br/>
<p>00:30.45
</p>
<p>Krispy
</p>
<p>Oh my god, that's hot.
</p>
<br/>
<p>00:31.79
</p>
<p>Star
</p>
<p>so leave it in.
</p>
<br/>
<p>00:33.64
</p>
<p>Krispy
</p>
<p>oh Hello, and welcome to Screen Tones, where we talk anything and everything webcomics. I'm  Krispy, I use she/they pronouns, and I make the webcomics Ghost Junk Sickness and Lunar Blight.
</p>
<br/>
<p>00:44.99
</p>
<p>Delphina
</p>
<p>And I'm Delphina. I use she/her pronouns, and I make the webcomics Sombulus.
</p>
<br/>
<p>00:50.42
</p>
<p>Star
</p>
<p>And I'm Star, I use she/her pronouns, and I make the comic Castoff.
</p>
<br/>
<p>00:55.16
</p>
<p>Krispy
</p>
<p>Okie Smokey. So a little jam session today with a question that we've all gotten a few times in our little Ask Box and Tumblr or in the community of Screen Tones. How to stay motivated making comics?
</p>
<br/>
<p>01:08.52
</p>
<p>Krispy
</p>
<p>That is an extremely interesting question. A hard question. A cool question yeah to kind of ah ask and, I don't know, answer. It's going to be, it's going to interesting. Yeah.
</p>
<br/>
<p>01:20.26
</p>
<p>Delphina
</p>
<p>A loaded question because it all depends on who's asking like um i think the thing for me is have you drawn any completed comic pages yet because a lot of people are asking this and they haven't done any kind of, anything besides you know they're getting ready they're trying to make everything perfect before they stop you start things and like
</p>
<br/>
<p>01:29.46
</p>
<p>Krispy
</p>
<p>Yeah. Mm-hmm.
</p>
<br/>
<p>01:42.46
</p>
<p>Delphina
</p>
<p>In that case, like, no, you don't have to be drawing like 24 seven. If you don't feel like you're as motivated as a professional, that's okay.
</p>
<br/>
<p>01:52.98
</p>
<p>Delphina
</p>
<p>But the thing that matters is that you are making pages. Like if you're just talking about making pages and you've never had the motivation to like start making the pages, you need to stop talking about your comic and just do it.
</p>
<br/>
<p>02:08.06
</p>
<p>Krispy
</p>
<p>Yep. 
</p>
<br/>
<p>02:10.98
</p>
<p>Star
</p>
<p>I had a similar question ah posed to me recently. It was about YouTube, but I think the exact same thing applies to webcomics. And I mean, any creative endeavor really is...I know at the very least what happened for me is that I spent several years like developing Castoff.
</p>
<br/>
<p>02:30.65
</p>
<p>Star
</p>
<p>I spent several years thinking about this story.
</p>
<br/>
<p>02:33.92
</p>
<p>Star
</p>
<p>And I mean, I did the exact same thing with my YouTube. I spent several years thinking, 'I think I'd like to make a YouTube channel. That seems like it would be fun'. And at some point, there is a nexus point where you get so sick that
</p>
<br/>
<p>02:50.56
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>02:51.12
</p>
<p>Star
</p>
<p>of talking about it.
</p>
<br/>
<p>02:52.51
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>02:52.68
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>02:53.37
</p>
<p>Star
</p>
<p>And you're realizing like, I look like a freaking poser because I'm just talking about the thing and I'm not doing it.
</p>
<br/>
<p>03:02.85
</p>
<p>Star
</p>
<p>And so I know for me, that point came a couple of years into both of those endeavors where I'm just like, I just got to sit down and do the thing. And when that point comes for everyone, I think will be a little bit different.
</p>
<br/>
<p>03:17.33
</p>
<p>Star
</p>
<p>Sometimes you kind of have to coerce yourself a little bit more. Sometimes it comes a little bit more naturally. I wonder how much of it is based in fear of doing a bad job.
</p>
<br/>
<p>03:30.21
</p>
<p>Star
</p>
<p>I know it's something that a lot of people have also asked me about. What do you guys have thoughts on that?
</p>
<br/>
<p>03:35.88
</p>
<p>Krispy
</p>
<p>Well, you know, it's interesting about the fear thing, too. So, like, I find that, like, when you're doing a story and it's in your head, it's locked in your head, it's in prison island, your blorbos are in jail, your head jail, and you wish to release them upon the masses.
</p>
<br/>
<p>03:51.60
</p>
<p>Star
</p>
<p>unleash them.
</p>
<br/>
<p>03:53.38
</p>
<p>Krispy
</p>
<p>To enjoy the thing, the scene in your head, the thing that makes you hashtag emotional about them. Like, that's the thing that you want. That's the connection. And I think that there's a lot of fear of people um who want that connection, um the emotion that they evoke from their jail blorbos in their head to, like, you know, readers or whatever people listening or or whatever engaging with the works.
</p>
<br/>
<p>04:16.85
</p>
<p>Krispy
</p>
<p>And they want that same emotional attachment. And like, that's a huge kind of hurdle. That's a huge like topic about like, you know, that kind of payoff and that attachment and the emotions that all kind of involve. But I think that like, that's a huge part when people start talking about, well, I want to make a story. And like, but you know how like,
</p>
<br/>
<p>04:36.91
</p>
<p>Krispy
</p>
<p>when people are like, oh yeah, I have a story in my head and it's like really, really cool. And then they tell you like the tragic backstory first or like some really, and yeah, like the most intense part.
</p>
<br/>
<p>04:43.40
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>04:43.56
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>04:46.33
</p>
<p>Krispy
</p>
<p>And you're like, that's cool. But like, I, like I have no attachment to that. And, and they want, they want to get to that part, but they're afraid of the buildup towards it because there's a lot of work.
</p>
<br/>
<p>04:57.30
</p>
<p>Krispy
</p>
<p>It is a lot of work to make audiences care enough to, you know, cry about a Blurbo that they don't really know or anything like that.
</p>
<br/>
<p>05:05.58
</p>
<p>Krispy
</p>
<p>So, Maybe that's that's where I'm thinking the fear angle kind of comes from. And of course, you know, you were talking about perfection. um They're hoping that their art is the most amazing and stuff. But unfortunately, um truth bomb here.
</p>
<br/>
<p>05:19.63
</p>
<p>Krispy
</p>
<p>Your art is going to change. You're going to change the person.
</p>
<br/>
<p>05:21.73
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>05:22.89
</p>
<p>Krispy
</p>
<p>ah It is a minimum of like five to ten years to get like a lot of that first kind of arc even out in a lot of web comics, too. It takes a lot of time. It takes a lot of time.
</p>
<br/>
<p>05:34.30
</p>
<p>Star
</p>
<p>I just realized that I am in a call with, I think both of y'all have been doing comics longer than me.
</p>
<br/>
<p>05:34.55
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>05:41.15
</p>
<p>Star
</p>
<p>Webcomics at the very least, because like, I'm over here sitting like, yeah I just had cast off's 10th anniversary. And I'm like, wow, yeah, that's like, everyone's like, oh my God, 10 years, that's crazy.
</p>
<br/>
<p>05:48.61
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>05:53.72
</p>
<p>Star
</p>
<p>And I'm like sitting here on an episode with like, how long have y'all been? How long have y'all been?
</p>
<br/>
<p>06:00.12
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>06:00.30
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>06:00.42
</p>
<p>Star
</p>
<p>ah um How did I become the baby in this room? What the heck?
</p>
<br/>
<p>06:05.05
</p>
<p>Delphina
</p>
<p>It's okay. But it's true. The only way to learn to make better comics is to start making comics and not stop. So like, no, you don't have to, like you can still make something great, even if you don't make like a whole bunch of pages.
</p>
<br/>
<p>06:20.72
</p>
<p>Delphina
</p>
<p>However, you're gonna get better the more that you do.
</p>
<br/>
<p>06:24.66
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>06:25.15
</p>
<p>Delphina
</p>
<p>So it just serves you so much better to just start the thing, start making pages.
</p>
<br/>
<p>06:25.22
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>06:32.14
</p>
<p>Delphina
</p>
<p>You're always going to look back on your first pages and find ways to grow and improve or whatever. But like at the end of the day, perfect is the enemy of done like you need to get it done.
</p>
<br/>
<p>06:41.93
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>06:42.12
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>06:43.06
</p>
<p>Delphina
</p>
<p>You need to get it in front of people. You need to get it in front of your peers to see if the reaction that you're having in your head is the same as what they're having. And like maybe there's some mismatches because there's a lot of stuff that lives in your head that you're never going to like figure out until it becomes something that other people can't experience.
</p>
<br/>
<p>07:03.38
</p>
<p>Delphina
</p>
<p>So, um so yeah, it's just, that's part of it. I remember when I was first starting out too, I had my ideas. I was going to start my comic. I was going to start my comic and I would read a lot of comics that I didn't like.
</p>
<br/>
<p>07:18.51
</p>
<p>Delphina
</p>
<p>And I would say that comic is better than my comic because that comic exists and my comic does not.
</p>
<br/>
<p>07:26.46
</p>
<p>Krispy
</p>
<p>Oh my God.
</p>
<br/>
<p>07:27.41
</p>
<p>Delphina
</p>
<p>And it was mean, it was tough love, but it worked for me because I'm just like, no, I don't have a better idea. I don't have a better comic than this person. Even though this comic is, just totally driving me up the wall because it's, it's inconsistent in a lot of ways that I don't like.
</p>
<br/>
<p>07:45.43
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>07:45.48
</p>
<p>Delphina
</p>
<p>This is still better because it exists.
</p>
<br/>
<p>07:47.54
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>07:49.01
</p>
<p>Delphina
</p>
<p>And that's what like eventually kind of spited me into starting like, okay, I got to get these pages out.
</p>
<br/>
<p>07:49.33
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>07:54.97
</p>
<p>Delphina
</p>
<p>I got to show that what I have in my head is really, really cool.
</p>
<br/>
<p>08:00.04
</p>
<p>Krispy
</p>
<p>Yeah, like putting the proof in the pudding.
</p>
<br/>
<p>08:02.26
</p>
<p>Krispy
</p>
<p>There it is. There it is. 
</p>
<p>08:05.47
</p>
<p>Star
</p>
<p>yeah
</p>
<br/>
<p>08:05.56
</p>
<p>Krispy
</p>
<p>There it Well, you know, webcomics.
</p>
<br/>
<p>08:07.28
</p>
<p>Delphina
</p>
<p>Are you okay? Yeah.
</p>
<br/>
<p>08:09.69
</p>
<p>Krispy
</p>
<p>it is oh
</p>
<br/>
<p>08:11.20
</p>
<p>Delphina
</p>
<p>Rufus in the pudding, it's true.
</p>
<br/>
<p>08:12.27
</p>
<p>Star
</p>
<p>it
</p>
<br/>
<p>08:12.30
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>08:12.56
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>08:12.76
</p>
<p>Krispy
</p>
<p>it is put your money where your mouth is
</p>
<br/>
<p>08:13.35
</p>
<p>Star
</p>
<p>You turned into... you You turned into a creature there for a moment.
</p>
<br/>
<p>08:14.76
</p>
<p>Krispy
</p>
<p>it is
</p>
<br/>
<p>08:16.23
</p>
<p>Delphina
</p>
<p>but your
</p>
<br/>
<p>08:19.07
</p>
<p>Krispy
</p>
<p>no web comics ah
</p>
<br/>
<p>08:22.42
</p>
<p>Star
</p>
<p>I'm not... Hmm. Okay.
</p>
<br/>
<p>08:25.74
</p>
<p>Delphina
</p>
<p>But I do think there's also like a part of like, you've done a couple pages. Okay, you have started actually, but then you get through the honeymoon phase, right?
</p>
<br/>
<p>08:30.80
</p>
<p>Krispy
</p>
<p>who
</p>
<br/>
<p>08:34.14
</p>
<p>Krispy
</p>
<p>yes
</p>
<br/>
<p>08:34.29
</p>
<p>Delphina
</p>
<p>You get through the first part of the comic. And then that's when the motivation goes away.
</p>
<br/>
<p>08:39.47
</p>
<p>Krispy
</p>
<p>You know i'm gonna i'm gonna drop a hot take here on screen tones podcast um oh yeah oh yeah
</p>
<br/>
<p>08:42.57
</p>
<p>Star
</p>
<p>oh
</p>
<br/>
<p>08:45.24
</p>
<p>Star
</p>
<p>I'm ready to catch it. I've got my little catcher's mitt and everything. I'm ready.
</p>
<br/>
<p>08:48.59
</p>
<p>Krispy
</p>
<p>So we love webcomics, like a lot. We love comics. ah That's why we can't stop talking about them. ah There's nothing that frustrates me more than people who say, well, my project was supposed to be this, but my fallback is I'm going to make it a comic. And I'm just like, yeah, right?
</p>
<br/>
<p>09:07.24
</p>
<p>Krispy
</p>
<p>Right? Right?
</p>
<br/>
<p>09:07.93
</p>
<p>Star
</p>
<p>I don't want to catch the take. I'm taking the glove off. I'm putting it on the ground. I'm walking away.
</p>
<br/>
<br/>
<p>09:13.74
</p>
<p>Delphina
</p>
<p>The take just went straight into the ground.
</p>
<br/>
<p>09:16.26
</p>
<p>Star
</p>
<p>Straight into the freaking dirt. I don't want to catch it.
</p>
<br/>
<p>09:21.03
</p>
<p>Krispy
</p>
<p>And it's just i see this conversation pop up when we talk about motivation when people are like, "Well how do i stay motivated?" and I'm just like "Do you want to do a comic though?" so when i see people being like "well it was originally.... i really wanted to make an indie game but that's a lot of work so gonna do a comic" and I'm like "A comic's NOT a lot of work?"
</p>
<br/>
<p>09:36.78
</p>
<p>Star
</p>
<p>A comic is so much work! Honestly, there's points where, like, a game, like a visual novel, would be so much easier because you only have to draw the character so many times!
</p>
<br/>
<p>09:44.18
</p>
<p>Krispy
</p>
<p>who
</p>
<br/>
<p>09:47.06
</p>
<p>Krispy
</p>
<p>Yeah. Yeah. Like, it's just... I've definitely...
</p>
<br/>
<p>09:49.69
</p>
<p>Star
</p>
<p>Stupid!
</p>
<br/>
<p>09:52.52
</p>
<p>Krispy
</p>
<p>i
</p>
<br/>
<p>09:54.00
</p>
<p>Star
</p>
<p>Pardon my French, you dumb son of a bitch! You think that drawing a thousand pages of a comic is easier than making a freaking game where you draw the sprites once and then you never have to draw them again?
</p>
<br/>
<p>10:07.41
</p>
<p>Star
</p>
<p>You fool! 
</p>
<br/>
<p>10:08.78
</p>
<p>Delphina
</p>
<p>Oh, we have released the beast. Oh my goodness.
</p>
<br/>
<p>10:12.89
</p>
<p>Star
</p>
<p>I'm the creature now! I'm angry! I'm frothing at the mouth! I have rabies! I'm gonna bite you!
</p>
<br/>
<p>10:19.22
</p>
<p>Krispy
</p>
<p>Well, that's the thing. Like, this is why that hot take, it frustrates me. Well, no, it is a good hot take. Like, this whole thing frustrates me when we talk about motivation, when we talk about people who want to do web comics and stuff like that. I'm just like, comics are not inferior to your, you know, your idea. that You're not going to get an easier pass on this. It takes a lot of work. And like, this is the thing that when we get these questions in the community and stuff like that, just, how do I keep doing my comic?
</p>
<br/>
<p>10:46.59
</p>
<p>Krispy
</p>
<p>And, you know, I don't mean to sound like a hard ass here, but I'm just going to have to. Is that like, do you want to do the comic? Like, how much do you want to do comics?
</p>
<br/>
<p>10:54.88
</p>
<p>Star
</p>
<p>Yeah. Yeah.
</p>
<br/>
<p>10:57.06
</p>
<p>Krispy
</p>
<p>Like, what are the goals of you doing these things? And, you know, I've said this before in Screen Tones episodes, but i'm going to say now. So Ghost Junk Sickness is a 10-year project. We finished last year. It was 10 years last year.
</p>
<br/>
<p>11:11.38
</p>
<p>Krispy
</p>
<p>And the whole comic is finished. So it's not finished on the website yet as we're recording this. But the whole thing is done. It's all printed in seven volumes. And my goal for that comic has always been I want to print these books and put it on my bookshelf.
</p>
<br/>
<p>11:26.45
</p>
<p>Krispy
</p>
<p>And that has driven us to complete the comic and that feels great and it feels complete and I feel satisfied. And I think like you really need that goal to sit in the back of your head. What is the point of this project? What am I working towards?
</p>
<br/>
<p>11:42.23
</p>
<p>Krispy
</p>
<p>And you know, another thing that I'm going to say is going to be a little bit of hot take is that I don't think it's good to connect it to something very nebulous. Like, well, I just want a lot of readers. And it's like,
</p>
<br/>
<p>11:54.87
</p>
<p>Krispy
</p>
<p>Well, you can't control that, though. Like, you know, I can control finishing a project and putting it on my shelf. I can control that. That's something I can work towards. It's much more tangible and it keeps me motivated when we finished.
</p>
<br/>
<p>12:10.41
</p>
<p>Krispy
</p>
<p>I can't remember. I think it was the first 32 pages. So originally Ghost Young Sickness was part of a thesis project we had to do at the end of college. Whatever. Big, big lore dump. But um when we first printed the 32 pages and then concept art in the back and a little like blurb book like holy heck that still felt so good I was like oh okay this is this is what I'm working towards and maybe like you can slowly breadcrumb feed yourself that some of that goal little bit of catnip don't know the stuff that you're going for and like small increments but like you know wanting more readers um and stuff like that that's kind of nebulous out of your control like that's that's hard and your motivation therefore will take a hit if you're comparing like numbers on like something like webtoons tapas where you're like oh well now my subscribers went down and that means my goal is poo and it you know what mean like that's tricky to me
</p>
<br/>
<p>13:03.79
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>13:04.22
</p>
<p>Star
</p>
<p>Yeah. I mean, I know, like, similar to you, like, I do want Castoff, like, printed and on my shelf, but that was all... Like, I always intended on it being a web comic, and I'm like, I just want to put this in other people's eyeballs.
</p>
<br/>
<p>13:14.86
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>13:17.94
</p>
<p>Star
</p>
<p>And I remember... This is still a thing for me, but it's kind of become something I've relied on less as the comics readership has grown.
</p>
<br/>
<p>13:28.90
</p>
<p>Star
</p>
<p>But I remember in the very early days of Castoff, like the first two or three years that I was working on it when I didn't really have that many readers, it was just, it was extremely niche. I cared about the opinions of like,
</p>
<br/>
<p>13:47.01
</p>
<p>Star
</p>
<p>a small, very selective group of friends that were vocal about enjoying the comic and like two of my online readers.
</p>
<br/>
<p>13:50.19
</p>
<p>Krispy
</p>
<p>Oh no.
</p>
<br/>
<p>13:55.80
</p>
<p>Star
</p>
<p>And as long as they liked it, I was good.
</p>
<br/>
<p>13:59.54
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>13:59.63
</p>
<p>Star
</p>
<p>And I'm like, I just want to put it like, I care about the opinions and like reactions of these specific people who I love dearly.
</p>
<br/>
<p>14:07.81
</p>
<p>Krispy
</p>
<p>Okay, yeah.
</p>
<br/>
<p>14:09.34
</p>
<p>Star
</p>
<p>um Anybody else? I don't give shit.
</p>
<br/>
<p>14:11.70
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>14:12.80
</p>
<p>Star
</p>
<p>And so like it, it reminded me so much. And it's like, I still do this. Like, this is still a thing, but it was far more of a motivation source when I was younger.
</p>
<br/>
<p>14:24.27
</p>
<p>Star
</p>
<p>is that I want to draw stuff and then I want to be able to show it to other people. And the joy of being able to show it to other people is like such a motivator for me.
</p>
<br/>
<p>14:29.49
</p>
<p>Krispy
</p>
<p>Mm-hmm. Mm-hmm. Mm-hmm.
</p>
<br/>
<p>14:35.43
</p>
<p>Star
</p>
<p>Because I remember when I was like a little baby, I was in like middle of high school, I would bring my sketchbooks around and I would draw a little comics. Like a friend of mine would say something stupid earlier that day and I would find it very funny.
</p>
<br/>
<p>14:46.91
</p>
<p>Star
</p>
<p>So I would make a little comic strip about it. And then I would spend the next like the rest of the day, like showing it to all my friends and be like, Hey, look at this thing that our friend said I made it into a comic and they would all laugh. And the joy and motivation I got from that was unlike any other.
</p>
<br/>
<p>15:03.35
</p>
<p>Star
</p>
<p>And I'm like, I think I'm going to do this for the rest of my life, actually. and so now I do webcomics. But it's literally that. It's like, oh, so much of the motivation comes from making a cool thing, but also getting to share the cool thing and seeing people's reactions.
</p>
<br/>
<p>15:17.85
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>15:20.61
</p>
<p>Star
</p>
<p>And so, like I said, I had a small handful of, like, close friends who enjoyed the comic and were excited to see new pages. And, like, two or three people who were, like, very vocal about liking it online. I'm like, as long as these people are still enjoying it, I'm good. It's like, screw all these other people. Thank you for reading my comic. But I'm, like, if...
</p>
<br/>
<p>15:39.70
</p>
<p>Delphina
</p>
<p>Oh my gosh.
</p>
<br/>
<p>15:40.10
</p>
<p>Star
</p>
<p>If I, for some reason, lost all my readers and, like, I was getting no comments on the comic anymore, I was getting no feedback, I knew, I know I could still fall back onto, well, as long as this, like, small handful of people are reading it, I'm still going to keep making it because I, like, share, I like making a thing and I like sharing it with these people.
</p>
<br/>
<p>15:40.94
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>16:00.51
</p>
<p>Star
</p>
<p>And that has been, like, a huge driving force for basically everything I do these days, but cast off also, 100%.
</p>
<br/>
<p>16:09.74
</p>
<p>Krispy
</p>
<p>and you said that you love those people too like you have a good connection with them and you know that they mean something to you so like that totally yeah that makes sense that totally makes sense
</p>
<br/>
<p>16:13.13
</p>
<p>Star
</p>
<p>Oh, yeah.
</p>
<br/>
<p>16:17.34
</p>
<p>Star
</p>
<p>Yeah. Yeah. It's like my best friend, a former college roommate, um she's always been extremely supportive and very vocal about everything I do.
</p>
<br/>
<p>16:27.88
</p>
<p>Star
</p>
<p>And she's like, well, you know, I'm Castoff's biggest fan, right?
</p>
<br/>
<br/>
<p>16:30.77
</p>
<p>Star
</p>
<p>And so I'm like, yes, yes, you are. Here's pages.
</p>
<br/>
<p>16:36.12
</p>
<p>Star
</p>
<p>I have a um I have a secret channel on the cast off Discord that's called Spoiler Squad, which is like my moderators and a handful of my IRL friends. And basically, as soon as I finish pages, I drop the link or I drop the pictures in the Spoiler Squad channel and just like seeing the little heart reactions pop up. And I'm like, yay, my friend's like my thing.
</p>
<br/>
<p>16:59.73
</p>
<p>Delphina
</p>
<p>Yeah. But having those people...
</p>
<br/>
<p>17:01.38
</p>
<p>Star
</p>
<p>Those little heart emoticons mean so much to me.
</p>
<br/>
<p>17:04.26
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>17:04.51
</p>
<p>Krispy
</p>
<p>yes
</p>
<br/>
<p>17:05.71
</p>
<p>Delphina
</p>
<p>But I mean, and there is a distinction to like, it's not just like random people on Tumblr or whatever.
</p>
<br/>
<br/>
<p>17:11.23
</p>
<p>Delphina
</p>
<p>It's not really a numbers game necessarily. It's people who are invested in you and want to see you succeed. I think that makes all the difference.
</p>
<br/>
<br/>
<p>17:21.37
</p>
<p>Delphina
</p>
<p>And I do want to talk about the role of organization in motivation because I feel like if I'm not organized and I don't know what I'm doing, my motivation goes away like that.
</p>
<br/>
<p>17:24.86
</p>
<p>Krispy
</p>
<p>yes
</p>
<br/>
<p>17:33.97
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>17:34.05
</p>
<p>Star
</p>
<p>Oh, 100%.
</p>
<br/>
<p>17:34.29
</p>
<p>Delphina
</p>
<p>Like I can't figure out what I'm doing and that's not a fun feeling.
</p>
<br/>
<p>17:35.14
</p>
<p>Krispy
</p>
<p>Oh gosh, yeah.
</p>
<br/>
<p>17:38.97
</p>
<p>Delphina
</p>
<p>So ah you know what? Playing video games sounds more fun to me than drawing a comic right now because I don't know how to do the next part of the scene or the next thing.
</p>
<br/>
<p>17:48.43
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>17:48.46
</p>
<p>Delphina
</p>
<p>And so I feel like getting your pattern is like getting a rhythm for yourself so that like I know that I sit down and I draw at this time. I know that I can get a page done in a week.
</p>
<br/>
<p>18:03.57
</p>
<p>Delphina
</p>
<p>It doesn't have to be great or it doesn't have to be good, but I know I have the pattern there. that will get me from like no page to finished page.
</p>
<br/>
<p>18:13.75
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>18:13.96
</p>
<p>Delphina
</p>
<p>And that is something that you can rely on when you get to a less fun part, when you get to something that's confusing or you need to be experimenting with because you don't quite know how to do it.
</p>
<br/>
<p>18:24.77
</p>
<p>Delphina
</p>
<p>That's going to carry you through a lot of the slower parts, I think.
</p>
<br/>
<p>18:30.83
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>18:30.91
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>18:31.68
</p>
<p>Krispy
</p>
<p>Yeah. And I've seen a lot of people just sit there in frustration and then they just give up being like, well, it's too hard to do this part. And like we've said a bunch of times, even in this episode, comics are a lot of work. So figuring out your process is such a huge part of like actually continuing to go and enjoy ah making the comic because I truly believe you have to actually enjoy the process if you're going to do something. And webcomics are mostly free. A majority of people make them.
</p>
<br/>
<p>19:00.57
</p>
<p>Krispy
</p>
<p>in their spare time um and, you know, share it with the world and stuff like that. And that doesn't come out of thin air that comes with a lot of work and study and and whatnot to, you know, bring it all to life.
</p>
<br/>
<p>19:14.43
</p>
<p>Krispy
</p>
<p>um So kind of, segmenting it or, you know, playing around with different kinds of aspects of it. Like, you know, when we started Ghost Jenks Sickness, um before I used to be really into inking, which is kind of funny.
</p>
<br/>
<p>19:29.00
</p>
<p>Krispy
</p>
<p>um ah We used to do this thing where Space and I would see how we would tackle the pages. So um because we're both doing the exact same amount of work where it's not an artist/writer duo. We both do the writing. We both do the drawing and stuff.
</p>
<br/>
<p>19:46.08
</p>
<p>Krispy
</p>
<p>ah It used to be i would draw i think it was like 15 pages and then she would ink those 15 pages and then she would draw the 15 pages and that I would ink them. And then we were just trying to figure it out. Anyway, long story short, I freaking hated drawing the pages because I was so slow and she hated the inking because she hate like she was also so slow in the inking so figuring out like what parts that we like um really helped and the other thing that I will say for folks because you know we have the advantage of you know being a team but folks doing things by themselves, please do not feel like you have to do a part of the comic that you absolutely hate. Like I see people who
</p>
<br/>
<p>20:27.32
</p>
<p>Krispy
</p>
<p>say how much they hate inking. I'm like, you don't have to ink it. Nobody says you have to ink it. You can paint it. You can leave the sketch lines. Just you can make it work to how you like to do your art and stuff like that. Like you do not have to ink your freaking comic. If that is like ah like a killer for you and it makes you just absolutely hate the process, take it out.
</p>
<br/>
<p>20:48.47
</p>
<p>Krispy
</p>
<p>Take it out.
</p>
<br/>
<br/>
<p>20:49.98
</p>
<p>Delphina
</p>
<p>Yeah, there's a lot of ways.
</p>
<br/>
<p>20:50.15
</p>
<p>Star
</p>
<p>hundred percent
</p>
<br/>
<p>20:51.36
</p>
<p>Delphina
</p>
<p>Like if you're creative in your problem solving skills, like you can do a lot of stuff that like there's no one way to do it. And I feel like that got me caught up a lot to just like, am I using the right pen?
</p>
<br/>
<br/>
<p>21:05.71
</p>
<p>Delphina
</p>
<p>Am I using the right process?
</p>
<br/>
<p>21:05.99
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>21:07.23
</p>
<p>Delphina
</p>
<p>Like real comic professionals use tracing paper. This is back before digital stuff. So like I have to have all the correct tools and sometimes like that's really not necessary.
</p>
<br/>
<p>21:20.28
</p>
<p>Delphina
</p>
<p>um and might bite you in the butt if you're like, oh, well, I want to go to print now. it's like, well, this doesn't work for print because X, Y, Z. um But I feel like the more important hurdle to jump is being able to make the comic because if you don't ever make the comic because you don't know how, then like,
</p>
<br/>
<p>21:36.45
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>21:42.67
</p>
<p>Delphina
</p>
<p>There's nothing to fix. There's nothing to correct later. You can always go back and you can always correct things if you need to. We have a very flexible medium in that if you want to change a page or if you think of something better later, you can just upload a new file and it's there forever and you didn't have to reprint anything and you didn't have to do anything.
</p>
<br/>
<p>22:03.09
</p>
<p>Delphina
</p>
<p>So take advantage of that. Make sure that you're making pages, don't get caught up on being perfect or doing things the one way that works um and know that you can always go back.
</p>
<br/>
<p>22:18.28
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>22:19.42
</p>
<p>Krispy
</p>
<p>Yeah, I like that. I like that. Also, like, don't getting, don't getting, don't getting, don't get hang up. What the heck?
</p>
<br/>
<p>22:27.80
</p>
<p>Delphina
</p>
<p>Are you telling me to hang up the call?
</p>
<br/>
<p>22:28.00
</p>
<p>Krispy
</p>
<p>Gosh. Hello. Hi. ah
</p>
<br/>
<p>22:31.92
</p>
<p>Delphina
</p>
<p>No.
</p>
<br/>
<p>22:33.02
</p>
<p>Krispy
</p>
<p>All right, we're done.
</p>
<br/>
<p>22:33.87
</p>
<p>Delphina
</p>
<p>no
</p>
<br/>
<p>22:34.01
</p>
<p>Star
</p>
<p>Krispy doesn't want to talk about comics anymore.
</p>
<br/>
<p>22:36.53
</p>
<p>Krispy
</p>
<p>I was going to say, don't get hung up on frigging for perfection. um Because like I see people thinking that every page needs to be a masterpiece. And I'm like, oh, for the love of Bess, it does not.
</p>
<br/>
<p>22:46.31
</p>
<p>Star
</p>
<p>No.
</p>
<br/>
<p>22:48.88
</p>
<p>Star
</p>
<p>Nope.
</p>
<br/>
<p>22:49.06
</p>
<p>Krispy
</p>
<p>It does not. People go through comics so fast. Like, paneling, composition, pacing, it it's going to make a good ride, a good... nice easy fun read uh so think about those things. But like having every panel every page look like a masterpiece like you know you don't gotta, unless that's like the thing the shtick is that it's like this is just comic the overly detailed and i'm just known for the overly detailed. Sure chase your bliss um but you don't gotta to do that
</p>
<br/>
<p>23:20.76
</p>
<p>Star
</p>
<p>Yeah, no, absolutely not. um I definitely, I've heard this around and it is something I repeat to people is like, when you're making a comic page, put a good, solid 50% of your effort into every page.
</p>
<br/>
<p>23:40.37
</p>
<p>Star
</p>
<p>Don't go higher than that. I know it's tempting to make like every single page perfect. You don't have to. You really don't have to. Do you know the number of people I get who tell me that they binge read 10 years of my life in three hours?
</p>
<br/>
<p>23:58.49
</p>
<p>Krispy
</p>
<p>Yeah. Yeah. Yeah.
</p>
<br/>
<p>24:02.45
</p>
<p>Delphina
</p>
<p>Oh, I have to laugh because I'm going to cry.
</p>
<br/>
<p>24:02.84
</p>
<p>Star
</p>
<p>They're not...
</p>
<br/>
<p>24:06.07
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>24:06.22
</p>
<p>Star
</p>
<p>I get those comments so often and I'm like, thank you for reading. Read it again, but slower maybe. Look at the pictures I drew. Aren't they so pretty?
</p>
<br/>
<p>24:20.31
</p>
<p>Star
</p>
<p>You wouldn't know because you read it so fast. Yeah. But see, that's the thing. You have to assume that everyone who's reading your comic, not everyone, but a good like 80% of people who are reading your comic, they are not going to look at a panel of your comic for longer than six seconds.
</p>
<br/>
<p>24:38.57
</p>
<p>Krispy
</p>
<p>yeah yep yep yep
</p>
<br/>
<p>24:39.78
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>24:40.47
</p>
<p>Star
</p>
<p>You really have to just... tone it down and it's going to suck and you're going to want to fight that instinct so much at first.
</p>
<br/>
<p>24:46.38
</p>
<p>Krispy
</p>
<p>mm-hmm I yeah
</p>
<br/>
<p>24:53.47
</p>
<p>Star
</p>
<p>I feel like a wonderful skill that I think honestly every artist should learn, but especially webcomic artists is the value of knowing when something is good and enough.
</p>
<br/>
<p>25:05.07
</p>
<p>Krispy
</p>
<p>Yes. Yes. Oh my gosh.
</p>
<br/>
<p>25:07.64
</p>
<p>Delphina
</p>
<p>yeah
</p>
<br/>
<p>25:08.10
</p>
<p>Star
</p>
<p>Just being like, it's acceptable. Hit post.
</p>
<br/>
<p>25:12.20
</p>
<p>Krispy
</p>
<p>And I think that like that also helps kill motivation when you're stuck doing something like that.
</p>
<br/>
<p>25:12.22
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>25:18.10
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>25:18.23
</p>
<p>Krispy
</p>
<p>And you can see that they're frustrated trying to figure out the pose of an arm. And I'm just like, you know that most people just don't think about that as long as it's clear. It doesn't have to be like one to one. Oh, my goodness. That has to work on all angles and stuff like that. And like, it's cool. We have.
</p>
<br/>
<p>25:35.71
</p>
<p>Krispy
</p>
<p>um A lot of software that helps us with like importing 3D models and whatnot. But like, also, that's a lot of time on just a person opening a door. Like, you know, holy heck.
</p>
<br/>
<p>25:48.12
</p>
<p>Delphina
</p>
<p>Is your comic about people opening the door? Is that like a pivotal part?
</p>
<br/>
<p>25:50.75
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>25:52.24
</p>
<p>Delphina
</p>
<p>Like, I don't think so.
</p>
<br/>
<p>25:52.77
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>25:54.88
</p>
<p>Krispy
</p>
<p>We don't know.
</p>
<br/>
<p>25:55.29
</p>
<p>Star
</p>
<p>Because if it's not important, then just crop that freaking doorknob out. You don't have to show the exact angle of the hand.
</p>
<br/>
<p>26:01.56
</p>
<p>Krispy
</p>
<p>Yeah, yeah, you could take shortcuts, you could do that as long as it's legible, and you're getting what you're you want to do across like, you know, it's visual medium. But it doesn't have to be this masterpiece and being like, well, when I share this on social media, I want to get like, you know, a lot of likes and I'm like, is it about that?
</p>
<br/>
<p>26:20.51
</p>
<p>Star
</p>
<p>Yeah, I thought I just had it. I wonder if people who are not used to making comics and are maybe more used to doing illustrations, they're seeing illustrations and the point is to be beautiful, to be visually stimulating, to be pretty.
</p>
<br/>
<p>26:35.47
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>26:39.77
</p>
<p>Star
</p>
<p>Comics can be about that. But I think what's more important in comics is communication.
</p>
<br/>
<p>26:46.37
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>26:47.07
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>26:47.25
</p>
<p>Star
</p>
<p>Like, what are you trying to get across with each panel?
</p>
<br/>
<p>26:47.37
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>26:50.49
</p>
<p>Star
</p>
<p>And as long as your panels are communicating the information that they need to be communicating, that is far more important than, like, making sure that every single hair on your character's head is beautifully rendered.
</p>
<br/>
<p>27:03.43
</p>
<p>Krispy
</p>
<p>Yeah, like hot take. I can get burned at the stake for this one. I don't mind. It's on the floor.
</p>
<br/>
<p>27:08.67
</p>
<p>Star
</p>
<p>um I'm ready. I'm ready.
</p>
<br/>
<p>27:11.21
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>27:11.27
</p>
<p>Delphina
</p>
<p>You said that last time, Star.
</p>
<br/>
<p>27:11.61
</p>
<p>Star
</p>
<p>I've got that spicy hot take from last time, and yeah yeah, I'm going to use it as the ignition. I'm going to throw it at your pile of sticks that you've assembled and tied yourself to. I've got the fight. You've laid down the fire starter, and I'm ready.
</p>
<br/>
<p>27:30.00
</p>
<p>Krispy
</p>
<p>Okay, okay.
</p>
<br/>
<p>27:30.24
</p>
<p>Delphina
</p>
<p>Oh my God.
</p>
<br/>
<p>27:31.00
</p>
<p>Krispy
</p>
<p>Well, um just because you could draw doesn't mean that you're a comic artist. I'm just, yeah. I'm just, you know, that's just kind of it.
</p>
<br/>
<p>27:39.91
</p>
<p>Star
</p>
<p>mic drop
</p>
<br/>
<p>27:42.45
</p>
<p>Krispy
</p>
<p>Like, there is so many layers that go into it. And I hope that when people listen to this episode, they're like, well, I'm completely unmotivated to start comics. Like, that's not what we're saying at all. um But there is a big...
</p>
<br/>
<p>27:54.59
</p>
<p>Krispy
</p>
<p>there's a big piece of caution. I want folks to, I guess, understand ah when going into this and that I see it's such a killer when people are like, well, how do I stay motivated? I didn't realize it was so much work.
</p>
<br/>
<p>28:09.64
</p>
<p>Krispy
</p>
<p>And it's just like, Because it is. And you can't work around that, unfortunately. If you want something that's cohesive, ah engaging, and a comic that you love, because I hope that you're studying comics. You better be reading comics, I swear to gosh.
</p>
<br/>
<p>28:24.41
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>28:24.81
</p>
<p>Krispy
</p>
<p>um You know, there is a lot of work to do and just because you can draw doesn't mean that you're automatically a comic artist. You've got to start thinking about, you know, a composition of an entire ah page of panels. And, you know, ah you also have to write, you also have to do, you know, ah different types of um layouts. and know what mean? Like, there's so much involved in how this goes together. So,
</p>
<br/>
<p>28:51.31
</p>
<p>Krispy
</p>
<p>I think overwhelming ah is probably something that, you know, really kills people's motivation because it is. It's so overwhelming. But with like Delphie saying that, you know, getting a grip on or getting a handle, not getting a grip, getting a cry forget i handle,
</p>
<br/>
<p>29:07.92
</p>
<p>Star
</p>
<p>Get with it, nerds.
</p>
<br/>
<p>29:09.93
</p>
<p>Delphina
</p>
<p>Wow.
</p>
<br/>
<p>29:12.57
</p>
<p>Krispy
</p>
<p>Getting a handle your process.
</p>
<br/>
<p>29:12.76
</p>
<p>Star
</p>
<p>We're just firing at everybody today. We're all catching strays.
</p>
<br/>
<p>29:16.18
</p>
<p>Krispy
</p>
<p>oh Yeah, some something's in the water. I don't know. um
</p>
<br/>
<p>29:20.87
</p>
<p>Star
</p>
<p>Is it your hot takes?
</p>
<br/>
<p>29:21.89
</p>
<p>Krispy
</p>
<p>I think so. but so
</p>
<br/>
<p>29:25.19
</p>
<p>Star
</p>
<p>That's where we put them to put the fire out.
</p>
<br/>
<p>29:27.31
</p>
<p>Krispy
</p>
<p>It's so hot in here. I need my fan. But I think like understanding your process and getting a handle of like, OK, what can I... what makes this enjoyable? How do I do this?
</p>
<br/>
<p>29:38.78
</p>
<p>Krispy
</p>
<p>And having a plan, being organized, like Delphie was saying, like that's such a big part. So one thing that I've seen in the community that I absolutely love, I think this is great ah to help with folks motivations is that they make like this like spreadsheet.
</p>
<br/>
<p>29:52.34
</p>
<p>Krispy
</p>
<p>And then they do parts of the comic in these little segments. And they're like, okay, this is my script. I've written my script. And then I thumbnail it. And then I draw it. And then ink it and or whatever. I put all the steps in there.
</p>
<br/>
<p>30:06.05
</p>
<p>Krispy
</p>
<p>And then they get to check things off. And my god, a list that you can check off is the most exciting thing.
</p>
<br/>
<p>30:15.61
</p>
<p>Star
</p>
<p>Nerd alert! No, I'm kidding.
</p>
<br/>
<p>30:17.20
</p>
<p>Delphina
</p>
<p>Oh my gosh.
</p>
<br/>
<p>30:17.45
</p>
<p>Star
</p>
<p>I do the exact same thing.
</p>
<br/>
<p>30:20.12
</p>
<p>Krispy
</p>
<p>And that helps with motivation, I think.
</p>
<br/>
<p>30:20.16
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>30:21.98
</p>
<p>Krispy
</p>
<p>Like, when we were trying to finish the rest of Ghost Young Sickness, when we hit um the last 100 pages, I put, ah you know, 1 to 99 on a whiteboard, and every time we would finish it, I was like, marking that off.
</p>
<br/>
<p>30:36.32
</p>
<p>Krispy
</p>
<p>It felt so good.
</p>
<br/>
<p>30:38.54
</p>
<p>Star
</p>
<p>Yeah, there is a certain amount of serotonin in crossing things off of a checklist. Changing that little spreadsheet icon from red to green is just like, oh, oh.
</p>
<br/>
<p>30:49.21
</p>
<p>Delphina
</p>
<p>Yeah. And I feel like there's an aspect to where like, you have done a lot of comics, you know how it works, maybe you've got the routine down. But like, life happens to people and that can also sap your motivation.
</p>
<br/>
<p>30:59.59
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>31:02.35
</p>
<p>Delphina
</p>
<p>And sometimes you just have a lot on your plate. And you're still trying to power through, still trying to get the project done. um But like you need to take a break. Sometimes you need to take some rests and um and deal with other things and getting back into the flow, getting back on the horse um is a challenge. Motivation wise, I've felt it. And um and so having those little rewards for yourself, like the checklist or stickers or little treats or or whatever you want to do so that you can look back and say, I am making progress.
</p>
<br/>
<p>31:37.80
</p>
<p>Delphina
</p>
<p>I can visibly see I'm making progress.
</p>
<br/>
<p>31:37.88
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>31:39.92
</p>
<p>Delphina
</p>
<p>Or even you know just the little spoiler section of your Discord where you drop things. And you can see the backlog of like, yeah, I actually did finish 10 pages two weeks ago. It was two weeks ago. And I don't remember that now because a million things exploded in my life in the last two weeks.
</p>
<br/>
<p>31:56.92
</p>
<p>Delphina
</p>
<p>But remember that time that can happen again. That's going to happen again. Keeping things visible for yourself, printing out your pages or or whatever um can help you um appreciate the progress you've already made so that you can continue to have the motivation to get to the end.
</p>
<br/>
<p>32:18.34
</p>
<p>Krispy
</p>
<p>Yeah, I think that's that's it though, is that recognizing the work that you've done really helps with like all of the energy and time that you've put into something like this because we're not going to stop saying that webcomics ah are not a lot of work because they are. They're so much work. So you should give yourself kudos for finishing pages and stuff like that and sharing it with your besties and um just getting really excited about the stuff that you've done.
</p>
<br/>
<p>32:47.36
</p>
<p>Star
</p>
<p>Speaking of, I think this is a good segue to the elephant in the room that we started talking about before we hit record and then we were like, we should save it for the podcast, actually.
</p>
<br/>
<p>32:51.83
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>32:57.71
</p>
<p>Krispy
</p>
<p>who who
</p>
<br/>
<p>32:59.36
</p>
<p>Star
</p>
<p>I think we're all in agreement that if you're going to be spending years and years on this webcomic, you do got to be at least a little bit obsessed with it.
</p>
<br/>
<p>33:07.43
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>33:08.08
</p>
<p>Star
</p>
<p>yeah
</p>
<br/>
<p>33:09.01
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>33:09.70
</p>
<p>Star
</p>
<p>You do got to be at least a little bit obsessed with your little guys.
</p>
<br/>
<p>33:12.87
</p>
<p>Krispy
</p>
<p>Yes. Yep. You absolutely do. Oh my god.
</p>
<br/>
<p>33:17.41
</p>
<p>Star
</p>
<p>See, I feel like this is something that you see when you can suss out, I'm gonna be kind and call them corporate comic bros,
</p>
<br/>
<p>33:29.89
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>33:30.22
</p>
<p>Delphina
</p>
<p>ah
</p>
<br/>
<p>33:30.76
</p>
<p>Star
</p>
<p>where I feel like Delphie, I'm shaking your hand.
</p>
<br/>
<p>33:34.06
</p>
<p>Star
</p>
<p>I feel like we've, you know, had a couple of examples of these guys in the Spider Forest applications.
</p>
<br/>
<p>33:38.94
</p>
<p>Krispy
</p>
<p>oh my god.
</p>
<br/>
<p>33:39.15
</p>
<p>Star
</p>
<p>um And the way that you can tell immediately that people are just making comics because they want money and fame and the status of making comics and the vibes are so bad every single time.
</p>
<br/>
<p>33:47.57
</p>
<p>Krispy
</p>
<p>oh okay
</p>
<br/>
<p>33:49.43
</p>
<p>Delphina
</p>
<p>Why? ah oh don't do it.
</p>
<br/>
<p>33:56.38
</p>
<p>Star
</p>
<p>And it's so easy to tell.
</p>
<br/>
<p>34:00.58
</p>
<p>Krispy
</p>
<p>Oh, man. Yeah. I guess the motivation is Mr. Krabs voice. Money.
</p>
<br/>
<p>34:07.32
</p>
<p>Star
</p>
<p>yeah Ah, money. Hello, I like money.
</p>
<br/>
<p>34:10.56
</p>
<p>Delphina
</p>
<p>But is it now? Yeah. I mean, I guess I do. Like, you can go to conventions for that if you just want to make a comic and sell a book and make money.
</p>
<br/>
<p>34:20.90
</p>
<p>Delphina
</p>
<p>Like, why are you doing a webcomic, though? Like, I feel like there's an aspect of community and an aspect of sharing that people just sometimes don't want to do. And that confuses the heck out of me.
</p>
<br/>
<p>34:32.64
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>34:34.94
</p>
<p>Krispy
</p>
<p>Oh, I know them.
</p>
<br/>
<p>34:36.58
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>34:36.54
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>34:37.38
</p>
<p>Krispy
</p>
<p>Yar, be knowing them.
</p>
<br/>
<p>34:40.56
</p>
<p>Star
</p>
<p>I just, I get war flashbacks sometimes to, like, comics that you've stumbled upon for one reason or another, and it's just like, oh, you don't actually care.
</p>
<br/>
<p>34:51.82
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>34:52.86
</p>
<p>Star
</p>
<p>You just, you just want the money that you think is going to come from this.
</p>
<br/>
<p>34:53.06
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>34:57.11
</p>
<p>Star
</p>
<p>This is, like, I, I'm kind of tempted to look into, like, a handful of the people that I'm talking about, because what do you want to bet their AI bros now? What do you want to bet?
</p>
<br/>
<p>35:07.67
</p>
<p>Star
</p>
<p>What do you want to bet that if I go look at their pages now, they've shifted over to using AI because they're democratizing art.
</p>
<br/>
<p>35:09.13
</p>
<p>Krispy
</p>
<p>Ooooooh! Ooooooh! Ooooooh!
</p>
<br/>
<p>35:15.82
</p>
<p>Star
</p>
<p>And they're like, this was the only thing stopping us from making it big in the comics industry.
</p>
<br/>
<p>35:16.38
</p>
<p>Delphina
</p>
<p>Weird.
</p>
<br/>
<p>35:21.40
</p>
<p>Star
</p>
<p>And now it's not holding us back because we could have an AI do it all for us. is
</p>
<br/>
<p>35:27.37
</p>
<p>Delphina
</p>
<p>Oh, I'm not taking that to Vegas. Nope.
</p>
<br/>
<p>35:29.86
</p>
<p>Star
</p>
<p>Nope. Okay.
</p>
<br/>
<p>35:33.69
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>35:33.84
</p>
<p>Star
</p>
<p>We can put that in the pit with Krispy's hot takes from early.
</p>
<br/>
<p>35:37.03
</p>
<p>Krispy
</p>
<p>Oh my god. Yeah, we're burying that. Oh god.
</p>
<br/>
<p>35:39.70
</p>
<p>Star
</p>
<p>Just drop it like it's hot and walk away.
</p>
<br/>
<p>35:41.80
</p>
<p>Krispy
</p>
<p>god.
</p>
<br/>
<p>35:42.52
</p>
<p>Star
</p>
<p>be like, oh, I don't like these people.
</p>
<br/>
<p>35:42.83
</p>
<p>Delphina
</p>
<p>ah like
</p>
<br/>
<p>35:44.08
</p>
<p>Star
</p>
<p>you stinky.
</p>
<br/>
<p>35:45.46
</p>
<p>Krispy
</p>
<p>o
</p>
<br/>
<p>35:45.83
</p>
<p>Delphina
</p>
<p>I mean, but is that motivating for them? Are they getting the money and the recognition?
</p>
<br/>
<p>35:50.23
</p>
<p>Star
</p>
<p>I don't think it is, and that's why they all suck.
</p>
<br/>
<p>35:52.65
</p>
<p>Krispy
</p>
<p>oh Well, you know, I think it'll come back to like what's the work that you did. I think that we're going to go into a whole new episode. This is going to have to be another jam episode. um ah ah And we should jam about it after.
</p>
<br/>
<p>36:05.40
</p>
<p>Krispy
</p>
<p>um But i'll just i'll put ah I'll put a bow on this. is that You know what? I think... ah ah About our previous topic. Or not topics. ah Pieces on motivation. Is that you know you look back and you're like. Okay I did that work.
</p>
<br/>
<p>36:17.71
</p>
<p>Krispy
</p>
<p>ah But did you really do that work when you used AI? No you didn't.
</p>
<br/>
<p>36:21.02
</p>
<p>Star
</p>
<p>Nope. Nope.
</p>
<br/>
<p>36:21.97
</p>
<p>Krispy
</p>
<p>You stole it.
</p>
<br/>
<p>36:22.20
</p>
<p>Star
</p>
<p>Nope.
</p>
<br/>
<p>36:22.37
</p>
<p>Krispy
</p>
<p>There's no work there. You stole.
</p>
<br/>
<p>36:24.74
</p>
<p>Star
</p>
<p>Yeah, no.
</p>
<br/>
<p>36:25.43
</p>
<p>Krispy
</p>
<p>So.
</p>
<br/>
<p>36:25.95
</p>
<p>Star
</p>
<p>Definitely a topic for another episode, but I kind of went on a little tangent, but I guess the point I was trying to make is like, you underestimate the power that having a silly little Blorbo can do for you.
</p>
<br/>
<p>36:36.11
</p>
<p>Krispy
</p>
<p>Mmhmm.
</p>
<br/>
<p>36:39.70
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>36:40.38
</p>
<p>Delphina
</p>
<p>Just bring this silly little Blurbo into your life.
</p>
<br/>
<p>36:40.51
</p>
<p>Star
</p>
<p>And I feel like, yeah...
</p>
<br/>
<p>36:43.12
</p>
<p>Delphina
</p>
<p>It's going to heal you on an emotional level.
</p>
<br/>
<p>36:43.24
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>36:46.19
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>36:46.35
</p>
<p>Star
</p>
<p>It will take a little guy and put them in a situation and then make a comic about it.
</p>
<br/>
<p>36:49.53
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>36:51.86
</p>
<p>Star
</p>
<p>So you can show other people the situations that you put your little guy in.
</p>
<br/>
<p>36:54.97
</p>
<p>Krispy
</p>
<p>from
</p>
<br/>
<p>36:56.30
</p>
<p>Star
</p>
<p>And then they'll send you emails. Like, why did you put this guy in such a situation? I am sad now. And then you can be like, good, filter your tears into this mug of readers tears that I have so I can drink it and use it to sustain myself, please.
</p>
<br/>
<p>37:05.69
</p>
<p>Delphina
</p>
<p>oh my goodness.
</p>
<br/>
<p>37:07.93
</p>
<p>Star
</p>
<p>And thank you.
</p>
<br/>
<p>37:08.94
</p>
<p>Krispy
</p>
<p>Exactly. And make a nice cup of tea with it.
</p>
<br/>
<p>37:12.06
</p>
<p>Star
</p>
<p>yeah Very salty. Yeah.
</p>
<br/>
<p>37:15.36
</p>
<p>Krispy
</p>
<p>Salty.
</p>
<br/>
<p>37:15.51
</p>
<p>Star
</p>
<p>Refuel those electrolytes.
</p>
<br/>
<p>37:18.97
</p>
<p>Delphina
</p>
<p>All right.
</p>
<br/>
<p>37:22.74
</p>
<p>Krispy
</p>
<p>You know, as far as motivation, as far as sticking with your webcomic, you know, I think it's just important to get those goals. It is important to reflect on the work that you've done and, you know, really ah drive yourself with like, you know, what is the purpose of this? What do I want in the end? And, you know, work towards that. And it doesn't have to be fast. It doesn't have to be instant and stuff like that. It is a process.
</p>
<br/>
<p>37:47.08
</p>
<p>Krispy
</p>
<p>um But, you know, I think that it's just important o figure out what you want and enjoy the process while you do it. Get organized, like Delphie said. Get those little um besties and and show your pages to them. And, you know, there's just, there's just different avenues to, to keep yourself in the game.
</p>
<br/>
<p>38:06.99
</p>
<p>Krispy
</p>
<p>um But don't tie it down to things that you can't control too. I know that it's easy to get demotivated when you play the numbers game. um We have an episode on that and screen tones about that if you want to take a listen.
</p>
<br/>
<p>38:19.60
</p>
<p>Krispy
</p>
<p>um But yeah, you just don't put yourself, like don't put so much pressure on you to be a perfect, you know, ah comic artist in this world of a billion comics there's so many comics out there you got to do it for you too at the end of the day i think um but with that i think that this has been a scorching uh chicken salad caesar rap i yeah i've been your host crispy in this jam session with my buds uh and you could read my webcomics at ghostjunksickness.com and lunarblight.com
</p>
<br/>
<p>38:43.34
</p>
<p>Delphina
</p>
<p>Oh my goodness.
</p>
<br/>
<p>38:53.49
</p>
<p>Delphina
</p>
<p>And I have been Delphina, and you can read my webcomic, Sombulus, at Sombulus.com.
</p>
<br/>
<p>38:59.67
</p>
<p>Star
</p>
<p>And I've been Star the whole time, and you can read my comics at castoff-comic.com.
</p>
<br/>
<p>39:05.65
</p>
<p>Krispy
</p>
<p>Wahoo! Go get some comics! Go make them!
</p>
<br/>
<p>39:08.73
</p>
<p>Star
</p>
<p>Go turn your fan back on, Krispy.
</p>
<br/>
<p>39:10.01
</p>
<p>Krispy
</p>
<p>Oh yeah, it's so hot.
</p>
<br/>
</br></source></p>
]]></description>
        </item><item>
        <title>Shortcuts and Time Savers</title>
        <link>https://screentonescast.com/view/170</link>
        <guid>https://screentonescast.com/view/170</guid>
        <pubDate>Tue, 29 Jul 2025 21:30:00 EDT</pubDate>
        <description><![CDATA[
<p>Webcomics take so long, and while the perfectionist in our brains might tell us that we MUST do everything the long way, I think we've all pretty quickly learned that the easier you make the journey for yourself, the better.  So this is going to be some quick lessons we've learned that changed our process and made life easier.
</p>
<br/>
<!--truncate-->
<br/>
<br/>
<br/>
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/ShortcutsTimeSavers.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/ShortcutsTimeSavers.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/rBXdRNIC6o8?si=gEGjHame-jn0uj7P" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In this Episode:</h2><ul>
<li> Our hosts share their favorite art and page-making short cuts they've used in webcomics! </li>
<li> Our hosts share their favorite writing short cuts they've used in webcomics! </li>
<li> What is your advice to someone who feels like taking shortcuts is "cheating"? </li>
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: July 30, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (Delphina) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Phineas Klier - they/them, <a href="https://heirsoftheveil.fervorcraft.de">https://heirsoftheveil.fervorcraft.de</a> 
</p>
<br/>
<p>Bob Appavu - any, <a href="https://intothesmokecomic.com">https://intothesmokecomic.com</a> <a href="https://www.demonoftheunderground.com">https://www.demonoftheunderground.com</a>
<br/>
<p>----
</p>
</p>
<br/>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>00:00:01.40
<p>Delphina
</p>
<p>Hello and welcome to Screen Tones, where we talk anything and everything webcomics. Today we're going to be talking about our favorite shortcuts and time-saving tips and tricks. I'm Delphina, I use she/her pronouns, and I make the webcomic Sombulus.
</p>
<br/>
<p>00:00:19.94
</p>
<p>Bob
</p>
<p>I'm Bob, I use any pronouns and I make the web comics Into The Smoke and Demon of the Underground.
</p>
<br/>
<p>00:00:36.33
</p>
<p>Phin
</p>
<p>And I'm Phin. I use they/them pronouns and I make the webcomic Heirs of the Veil.
</p>
<br/>
<p>00:00:46.61
</p>
<p>Delphina
</p>
<p>Excellent. Okay. So web comics take so long. And while the perfectionists in our brains might tell us that we must do everything the long way, I think we've all pretty quickly learned that the easier you make this journey for yourself, the better.
</p>
<br/>
<p>00:01:04.87
</p>
<p>Delphina
</p>
<p>So this is going to be some quick lessons that we've learned along the way that have changed our process and made life easier just across the board.  Yeah, I mean, I just think there's just this impulse, especially if you're coming from an illustration background where you want to make everything perfect and beautiful and  especially art wise. I don't always think that's necessary. What do you guys think? Like, what is the, what are your art tips?
</p>
<br/>
<p>00:01:37.81
</p>
<p>Bob
</p>
<p>So I am really a sucker for trying to make everything beautiful. It's definitely a weak spot for me, but I also 100% agree. It's not the best thing to fall into if you're trying and aiming for longevity in web comics, because it's just not practical.
</p>
<br/>
<p>00:01:56.51
</p>
<p>Bob
</p>
<p>You may have up to like seven or eight panels in a page. And if you treat every single one of them as if it's a full illustration that needs to have a full amount of detail, it needs to be beautiful from top to bottom.
</p>
<br/>
<p>00:02:08.97
</p>
<p>Bob
</p>
<p>I mean, I'm using the word beautiful a little lightly because you can make it beautiful and simple at the same time. And I think that's the end goal is figuring out the ways, the shortcuts where you can adjust your style and adjust your technique so that you are getting a beautiful result.
</p>
<br/>
<p>00:02:28.63
</p>
<p>Bob
</p>
<p>But it's just not as time consuming.
</p>
<br/>
<p>00:02:32.08
</p>
<p>Delphina
</p>
<p>Yeah, absolutely. I feel like just being able to, ah like maybe you start with with longer things and just see like as you go, okay, well, what if I change this little thing? And what if I change this little thing? Like it doesn't have to be all at once because I do feel like there can be a a lessening in quality or just even clarity in readability. And you don't want to sacrifice clarity, but you can sacrifice some of the details if you practice at it.
</p>
<br/>
<p>00:03:05.02
</p>
<p>Phin
</p>
<p>Yeah, I think it also kind of depends on how you approach it. Like for me, before I started Heirs of the Veil, I did like a lot of pre pre-work. I was working on textures. I was working on references for backgrounds. And now I'm of the mindset. And I think like me, backgrounds are always the things that take the longest time because they're pretty detailed.
</p>
<br/>
<p>00:03:30.04
</p>
<p>Phin
</p>
<p>So for me, I always take some time aside to make one background especially nice, but then have it be different sections so I can possibly use some of these sections for other backgrounds later so I can reuse stuff. So there's like these phases where I spend little more time and then you go,
</p>
<br/>
<p>00:03:56.12
</p>
<p>Phin
</p>
<p>okay but I can spend a little less time at other parts and those will then go much quicker. So I guess it's like a little bit of prep work can lead to a lot of possible shortcuts later down the line.
</p>
<br/>
<br/>
<p>00:04:18.09
</p>
<p>Bob
</p>
<p>Yeah, I love the tip of reusing backgrounds and yeah reusing different sections of them for different panels. And I mean, that's such a great time saver. It's one of those things that I, you know, have heard and don't do as much as I wish I did.
</p>
<br/>
<p>00:04:35.73
</p>
<p>Bob
</p>
<p>But when I do it, it's really helpful. And even if you're using the same section of background again, you can make little tweaks to it. Like you can adjust the lighting. You can make it look a little washed out.
</p>
<br/>
<p>00:04:47.01
</p>
<p>Bob
</p>
<p>And also, I want to emphasize the value of panels that don't have backgrounds in them because you don't actually have to include a background in every panel. I think this is something that a lot of, you know, a lot of beginner webcomic creators or comic creators, they feel that,
</p>
<br/>
<p>00:05:05.75
</p>
<p>Bob
</p>
<p>You know, they're warned not to have a lot of talking head panels. And that's true. But when you have some of those interspersed in between other detail panels, it can be really great for giving you some breathing room.
</p>
<br/>
<p>00:05:18.94
</p>
<p>Bob
</p>
<p>And then, you know, those empty, emptier backgrounds can balance out and emphasize the panels that have more detail in the background. So that's like one of the little tricks that I like to do. And the bonus is that it also saves time.
</p>
<br/>
<p>00:05:34.19
</p>
<p>Delphina
</p>
<p>Yeah, 100 percent, because I feel like the clarity is about clarity for me, because I feel like you can go overboard on lots of different panels and lots of different backgrounds. But you're if it's a quieter moment or you're trying to draw emphasis to the emotional reaction of a character,
</p>
<br/>
<p>00:05:54.89
</p>
<p>Delphina
</p>
<p>Lighter backgrounds and a lighter touch with that will actually be more effective than trying to put a lot of stuff in there because the reader will see this very busy background and they won't really know what to focus on necessarily. They won't know if they're supposed to be focusing on all the little details in the back.
</p>
<br/>
<p>00:06:15.14
</p>
<p>Delphina
</p>
<p>or the character. So establishing shots, those kinds of things where you're trying to give the reader a sense of environment, a sense of place, for sure, that's when you go heavier on the backgrounds.
</p>
<br/>
<p>00:06:28.12
</p>
<p>Delphina
</p>
<p>But then there is the benefit of it's going to save you time. And it's also going to be a better result if you pull back on the backgrounds a little more.
</p>
<br/>
<p>00:06:40.58
</p>
<p>Delphina
</p>
<p>And I know one of the problems I kind of have sometimes is that if I'm trying to reuse a background that I've already drawn, sometimes the line weight is a little different between panels. Sometimes I have a little bit of trouble like reusing the exact same background art in a lot of different panels.
</p>
<br/>
<p>00:06:59.79
</p>
<p>Delphina
</p>
<p>But what I found that I can do is I can still copy the art that I've done.  I can... retrace it basically I can I can throw it in the background of the thing and I can retrace what I've already drawn and it'll be a little bit different by virtue of the fact that I'm just tracing it again with the line weight that I'm using for that current panel but I don't have to rethink about every single thing that I'm drawing because I can I'm just tracing and that goes a little quicker for me
</p>
<br/>
<p>00:07:37.09
</p>
<p>Bob
</p>
<p>Yeah, that's something that I like to do a lot, even with character art, not even just with backgrounds, where if a character is in the same position in the next panel, it's really handy to just be able to duplicate the pencils and just re-ink or, you know, just make duplicate the inks and make a few minor changes.
</p>
<br/>
<p>00:07:56.29
</p>
<p>Bob
</p>
<p>I do also want to mention a few quick ah fixes for those. You mentioned when the line art is too heavy. i know ah Clip Studio has some features that let you edit the line weight of an existing image. And actually Photoshop does too. If you go into filters, maximize and minimize.
</p>
<br/>
<p>00:08:18.34
</p>
<p>Bob
</p>
<p>if you're As long as your line art is black, those two features, they're not as fine-tuned as Clip Studios, but you can actually bump up and bump down your line art with those little filters.
</p>
<br/>
<p>00:08:31.64
</p>
<p>Bob
</p>
<p>So that might also speed things up.
</p>
<br/>
<p>00:08:34.60
</p>
<p>Delphina
</p>
<p>Oh my gosh. This is so cool. Oh, I'm going to have to use this.
</p>
<br/>
<p>00:08:39.79
</p>
<p>Bob
</p>
<p>We're learning today.
</p>
<br/>
<p>00:08:41.98
</p>
<p>Phin
</p>
<p>i've been abusing that feature in clip studios so much yeah but that's that's a very good point
</p>
<br/>
<p>00:08:50.46
</p>
<p>Bob
</p>
<p>It sounds amazing. Like I am a Photoshop based ah creator. I do have clip studio. I just don't use it as much because I have so much mileage in Photoshop. I can already do everything very fast in it, but sometimes it's worth jumping over to another program. If it has one of those features, that's just really a big time safer. Like I will jump into clip studio for perspective rulers sometimes.
</p>
<br/>
<p>00:09:16.23
</p>
<p>Bob
</p>
<p> And, you know, it does take a little extra time to switch programs. But if it's the type of thing that will save you time in the long run, sometimes it's worth it.
</p>
<br/>
<p>00:09:27.34
</p>
<p>Phin
</p>
<p>Yeah, absolutely. I actually started as a Photoshop user, too, and then I tried out Clip Studio and it saved me so much time in my work that I basically stuck with it.
</p>
<br/>
<p>00:09:40.61
</p>
<p>Phin
</p>
<p>But I just remembered one really, really cool tip that Delphie gave me once because one other thing I've started doing after we talked about that was sometimes I would draw an expression or a character or a panel and it wouldn't really feel quite right in the moment. And this is like the tip just don't destroy it, save it somewhere somewhere, and then you can reuse that later because you have already drawn something that's useful for you.
</p>
<br/>
<p>00:10:16.85
</p>
<p>Phin
</p>
<p>And I've honestly done this with expressions so much and it made my life 100% easier because there are so many times where you draw something, you don't feel quite happy with it. It doesn't really fit the mood, but maybe it will fit another mood later down the line in the comics. So keeping the things and maybe not just ah scrapping everything you do when you're not happy with it right away might also be a shortcut and a time saver in the long run.
</p>
<br/>
<p>00:10:52.54
</p>
<p>Delphina
</p>
<p>Yes, I have so many files. I like, because a lot of times when I'm writing something, I have the script, and then I draw it. And then I don't like what I've drawn, or I want to go in a different direction.
</p>
<br/>
<p>00:11:08.86
</p>
<p>Delphina
</p>
<p>So you can always save those, you can always just put those in a separate file. and and grab them later and i i feel like i maybe have been doing it too much because now i have this like giant file of like all these things that i'm like it's hard to parse all of the the things that i've saved i need a better organization system or tagging system and i think that but there's a There's a limit to right like you can do all this prep you can do all have all these resources and stuff.
</p>
<br/>
<p>00:11:41.64
</p>
<p>Delphina
</p>
<p>But if you spend more time hunting for the right brush or hunting for the right thing every single time sometimes that's not a time saver at all. So that's just a little pitfall that you have to think about sometimes too.
</p>
<br/>
<p>00:11:57.17
</p>
<p>Bob
</p>
<p>Yeah, that is exactly the point that I was just thinking of, that sometimes it's faster to just draw the thing than to search through 2,000 brushes for just the right little thing that's going to give you... you know like searching for a leaf brush.
</p>
<br/>
<p>00:12:14.17
</p>
<p>Bob
</p>
<p>you could You could have drawn the leaf in the time it took you to search for that brush. But... One thing that helps in that area is keeping your brushes and keeping your assets and keeping your files organized, which is, you know, organization can be a dirty word in some circles. But I find especially for brushes,
</p>
<br/>
<p>00:12:35.90
</p>
<p>Bob
</p>
<p>I organize my brushes by project instead of just by the type of brush it is. So a lot of times, you know, I want to be able to toggle between brushes with a shortcut.
</p>
<br/>
<p>00:12:51.13
</p>
<p>Bob
</p>
<p>So if I have two brushes that I use frequently or three brushes or whatever, I'll keep them next to each other in my folder. Because then I can just switch to the next brush with a keyboard shortcut.
</p>
<br/>
<p>00:13:04.68
</p>
<p>Bob
</p>
<p>And, you know, I like if I organize them, both Clip Studio and Photoshop allow you to organize your brushes into folders. And so I will just drop them in like, here's my effects brushes. Here's my architectural brushes. And it's just, you know, it saves you from having to search quite as much.
</p>
<br/>
<p>00:13:30.36
</p>
<p>Delphina
</p>
<p>I need that. I need a better system because I do. And I forget what I have or like what I'm doing. But like you could sort it by by project. You could sort it by scene, I suppose.
</p>
<br/>
<p>00:13:45.49
</p>
<p>Delphina
</p>
<p>And that probably goes for 3D assets and stuff too. Just whatever makes sense. All of these different things so you don't get overwhelmed because...
</p>
<br/>
<p>00:13:56.35
</p>
<p>Delphina
</p>
<p>sometimes it easier to draw the leaf but but yeah i mean these are all great tips anybody else have any other art tips they want to share
</p>
<br/>
<p>00:14:07.19
</p>
<p>Phin
</p>
<p>Yeah, maybe not art tips, but sometimes it also is. Well, it is an art tip. Sometimes it's really helpful because Delphie, you mentioned visual clarity.
</p>
<br/>
<p>00:14:17.67
</p>
<p>Phin
</p>
<p>And sometimes we put tiny little things in the comic that might not help clarity or that are kind of neutral. We don't actually need them.
</p>
<br/>
<p>00:14:28.61
</p>
<p>Phin
</p>
<p>And when I started with my comic, I had different colors for every part of the character I wanted to shade, a different color for the face, for different clothing items.
</p>
<br/>
<p>00:14:44.85
</p>
<p>Phin
</p>
<p>And that obviously, like, took a thousand years but to be done with just shading characters. And I kind of simplified it.
</p>
<br/>
<p>00:14:55.72
</p>
<p>Phin
</p>
<p>more and more and then i was basically like okay my comic most of the time is really dark and the characters are also wearing like very dark clothes will will it actually be super visible if i stop shading darker parts in the clothes and just go with the faces and light areas and i kind of tried that out and i stopped shading basically everything that's dark on the clothes, on the characters here.
</p>
<br/>
<p>00:15:27.03
</p>
<p>Phin
</p>
<p>And it basically visually didn't really make a difference because the shading wasn't super readable on all the dark colors to begin with.
</p>
<br/>
<p>00:15:39.47
</p>
<p>Phin
</p>
<p>So that saved a lot of time and it didn't really impact the look or the style of the comic. So sometimes it's worth experimenting, especially with visuals.
</p>
<br/>
<p>00:15:53.51
</p>
<p>Phin
</p>
<p>What do you actually need? What is actually necessary? and if you leave something out especially if you have like a lot of steps in your process the stuff you leave out will they actually if you leave them out negatively impact the final product or will you be fine and maybe you can see okay what what can I basically leave on the table without sacrificing the look of the comic
</p>
<br/>
<p>00:16:24.71
</p>
<p>Bob
</p>
<p>Yeah, that is such an important tip because you can have a character design or, you know, like an environment that's super complex. It doesn't mean you have to draw it with that level of complexity every time it appears.
</p>
<br/>
<p>00:16:41.11
</p>
<p>Bob
</p>
<p>So I love the idea personally of you know, kind of having a showcase panel where maybe something is a little more detailed and then having different versions of your designs with things like that lower level of detail or that lower amount of shading, that lower amount of differentiation between colors.
</p>
<br/>
<p>00:16:58.72
</p>
<p>Bob
</p>
<p>I think that's such a good tip.
</p>
<br/>
<p>00:17:02.37
</p>
<p>Delphina
</p>
<p>Yeah, I have to tell you about my layer hell that I used to have because I used to make a different layer for the hair, a different layer for the skin, a different layer for the shirt, a different layer for the pants, like all of these different layers because I thought it was going to be a time saver to...
</p>
<br/>
<p>00:17:21.79
</p>
<p>Delphina
</p>
<p>be able to like oh well if all of these things are separate i'll be able to change the colors easily and like it was not it was not a time saver it kind of made my files a little more bloated and i it it was just it was unnecessary so having those questions like Phin said like sit down with yourself and say If i remove this one thing, let me try doing that for a couple panels or a couple pages and see if there's a difference. See if like that actually is necessary for my process or if you know, I could go without it and it would go a little quicker.
</p>
<br/>
<p>00:18:02.89
</p>
<p>Phin
</p>
<p>yeah and especially with like the the problem where you are like okay but what if i need to do color correcting later because that's actually an important point and for me i found out if my flat if my flat colors are like solid enough then i can just basically select the color I want to edit maybe and then put an overlay, no not an overlay layer, a correction layer on top of it and adjust the color in the way that I want.
</p>
<br/>
<p>00:18:36.57
</p>
<p>Phin
</p>
<p>And I think my ultimate time saver in that regard is like radiant maps. because just color correcting at the end and being able to tweak the colors and have it look nice and cohesive without actually having to go back in and take a lot of time to to edit the colors is great and love it and i'm so happy for having discovered gradient maps in 2016.
</p>
<br/>
<p>00:19:08.64
</p>
<p>Bob
</p>
<p>Oh my God. I love gradient maps so much. I want to marry gradient maps. Like I, one of my hacks that I love is that I will usually just do my backgrounds, even at my full color comic, I'll do my backgrounds in grayscale and then just do a gradient map for them to color them. It's so quick. And actually,
</p>
<br/>
<p>00:19:30.10
</p>
<p>Bob
</p>
<p>On that subject, I wanted, you know, while we're talking about shortcuts, I wanted to bring up literal shortcuts like keyboard shortcuts because I've actually, you know, taken, you know, created an automatic action.
</p>
<br/>
<p>00:19:46.36
</p>
<p>Bob
</p>
<p>but Like in Photoshop and Clip Studio, you can record yourself doing various functions and then replay it. So it's called an action or an auto action. So I have recorded myself doing a lot of stuff, but just as an example, creating a gradient map and setting the layer mode to color.
</p>
<br/>
<p>00:20:04.28
</p>
<p>Bob
</p>
<p>And I have bound that to a keyboard shortcut. So now I can just create so many gradient maps whenever I want, just with a keyboard shortcut. And so, yeah, the moral to this story is that you can create custom shortcuts.
</p>
<br/>
<p>00:20:16.80
</p>
<p>Bob
</p>
<p>You can, you know, apply them to whatever it is that you do the most frequently or just record an auto action. You can customize shortcuts. Like if you're, for me, one of my traps was I was always accidentally hitting the Z button because I was doing Command Z, Control Z.
</p>
<br/>
<p>00:20:35.76
</p>
<p>Bob
</p>
<p>And so I kept accidentally switching to the Zoom tool. So I just disabled Z as the Zoom tool and now that doesn't derail me anymore. So yeah, I just, I love customizing shortcuts. I love recording automatic actions. These are all just very kind of practical admin stuff that can, you know, I use to set up my layer templates. So I create my inks layer, I create my pencil layer, I create my shading layers all through automatic actions.
</p>
<br/>
<p>00:21:04.64
</p>
<p>Delphina
</p>
<p>Actions are so good. Yeah, I also use them when I'm resizing the page because I don't like to put the full resolution art on my website because it's slower to load and it's not necessary. So you can also set yourself to say, OK, save a copy of this, whatever this file is, at 72 dpi at these dimensions.
</p>
<br/>
<p>00:21:25.73
</p>
<p>Delphina
</p>
<p>And then you don't have to do that like ever again. You just push the save button and it does it. And same for print resolution things when you're setting up things for books. Yeah actions are so much time saver, especially if you're making a lot of changes throughout your archive.
</p>
<br/>
<p>00:21:46.36
</p>
<p>Phin
</p>
<p>I love that I've been meaning to get into auto actions. I have like a few set up with gradient maps, but I actually didn't know that you can just have like basically an auto action to save as in a certain size.
</p>
<br/>
<p>00:22:01.85
</p>
<p>Phin
</p>
<p>I always feel it's so slow to save every page individually for that. So that's really cool. I really need to do that.
</p>
<br/>
<p>00:22:12.02
</p>
<p>Delphina
</p>
<p>It's so good. Yeah. and Like, especially if you work in batches, because I know some people like they don't work one page at a time, they'll do like a whole section of pages, and then save them all out and and get them together. So I recommend it for sure.
</p>
<br/>
<p>00:22:27.41
</p>
<p>Bob
</p>
<p>Yeah, I'm a batch person and it is a big help to do it that way.
</p>
<br/>
<p>00:22:32.95
</p>
<p>Delphina
</p>
<p>I mean, on that note, like batches as a concept is a time saver for some people. I don't work that way. So you're going to have to tell me about that.
</p>
<br/>
<p>00:22:44.79
</p>
<p>Bob
</p>
<p>I could tell you about that. I mean, well, one of the biggest things for me that I struggle with is that I get very rusty with my pencils. So if I do them in batches, then, you know, by the time I'm on page two, I'm not rusty anymore.
</p>
<br/>
<p>00:23:02.71
</p>
<p>Bob
</p>
<p>And so then, you know, I start getting into the zone and getting like the flow and all of that stuff. And then by the time I'm sick of it, I can be like, OK, now time for inks and I can do all the inks at a time. And actually for colors, I will simultaneously color colors.
</p>
<br/>
<p>00:23:19.33
</p>
<p>Bob
</p>
<p>like an entire background or like an entire scene's worth of backgrounds all at once. So I'll have like, I do vertical scroll. I should mention that for my newest comic. So the files are very narrow and I have them split up so I can see the entire scene very easily.
</p>
<br/>
<p>00:23:36.41
</p>
<p>Bob
</p>
<p>And I'll just go across all the open files and like just do all the backgrounds at once and then like do all the color harmonizing at once. And it is a really handy way to just kind of,
</p>
<br/>
<p>00:23:48.24
</p>
<p>Bob
</p>
<p>Do things assembly line style. And this is just really a matter of does it work for your brain? Like, does it make your brain happy? Because, you know, if it doesn't, then it's not a valid shortcut.
</p>
<br/>
<p>00:23:59.46
</p>
<p>Bob
</p>
<p>But if it does, I mean, I personally love batches.
</p>
<br/>
<p>00:24:04.44
</p>
<p>Phin
</p>
<p>Yeah, I think some brains just need the immediate validation of having something done. And I get some people get, I think, anxious if they have so many to do so to speak, even though it is a full batch.
</p>
<br/>
<p>00:24:19.17
</p>
<p>Phin
</p>
<p>But personally, I also like working in batches. It just comes more naturally to me than just working one page at a time but my process there is like super simple i basically just i sketch a ton and then i ink it on and then i color everything which yeah is probably like the the simplest way of of doing batches but i think like having like the batches in single scenes and then working on everything that has to be done. And that is basically cohesive between all these pages is like really smart.
</p>
<br/>
<p>00:25:04.04
</p>
<p>Delphina
</p>
<p>Yeah, I feel like it helps cohesion. It helps. Yeah, if you do feel rusty or something, I just sometimes feel like I'm in an inking mood and I'm not in a penciling mood. So I want to be able to have the freedom to switch between them. And and if if I don't have like things pencils ready to ink then I can't jump into inking but it it does de depend it's it's very much about how your brain works it so these are all things like you should try them they've had success with us but if it doesn't make you happy I mean this is you know the point of what making web comics is to to enjoy the process as much as possible so
</p>
<br/>
<p>00:25:50.21
</p>
<p>Delphina
</p>
<p>Like to that end, like, I don't feel like you necessarily need to shortcut everything that you could possibly shortcut.
</p>
<br/>
<p>00:25:59.50
</p>
<p>Phin
</p>
<p>Yeah, and I think to that, we also like, we're all doing our comics in a digital format, but there's also people who do their comics entirely traditionally.
</p>
<br/>
<p>00:26:11.74
</p>
<p>Phin
</p>
<p>And so, of course, this is not 100% applicable, but I've been thinking about that. And I had a time where I've also drawn comics or at least inked my comics traditionally. And what saved me a bunch of time was the first thing was a drawing with like these ah colored pencils and like blue and pink, which you can just like, if you scan your pages, which you can just remove the colors after you've inked it. So you don't have to use the eraser. And then later on I turn to a light board so I could just do my sketches and then trace them. And does that save like a ton of time because I was also able to basically then trace backgrounds or details of backgrounds.
</p>
<br/>
<p>00:27:14.59
</p>
<p>Phin
</p>
<p>So even if you work like traditionally and you don't have like digital shortcuts, there's there's also a ton of shortcuts that you can use with  working traditionally like also whiteout or like tons of whiteout it's it's at some stages
</p>
<br/>
<p>00:27:37.08
</p>
<p>Delphina
</p>
<p>I knew someone who was working traditionally and like if they messed up on a panel, but they didn't want to redraw the whole page, they would like to put a sticky note over it and just like redraw the panel on the sticky note.
</p>
<br/>
<p>00:27:49.83
</p>
<p>Delphina
</p>
<p>So like you could, you can correct that digitally once, once you scan it in to put it on the web. So that's always an option, but I do feel like batches again, like they're going to come in super handy if you're working traditionally because you don't want to get out like different tools every single time. It's not a matter of just pushing a different button.
</p>
<br/>
<p>00:28:09.75
</p>
<p>Delphina
</p>
<p>So being able to do all your inks at once or do all your pencils or at once and stuff is probably going to be even more applicable if you're working traditionally.
</p>
<br/>
<p>00:28:20.37
</p>
<p>Phin
</p>
<p>yeah I was I was basically like batches was my entire life when I worked traditionally and when I like messed up a panel i would basically I would get a piece of paper I would redraw the panel on that piece of paper and then I would like cut it out and just glue it onto the page so and in most cases if you like you can basically get rid of everything that makes it look weird then digitally.
</p>
<br/>
<p>00:28:49.49
</p>
<p>Phin
</p>
<p>Yeah, so basically everything works, even if you don't want to edit a ton digitally afterwards.
</p>
<br/>
<p>00:29:01.61
</p>
<p>Bob
</p>
<p>I just love hearing about traditional comics workflows. I have never done a traditional comic. My first comic I started out, you know, I did pencils in batches traditionally, but every other part of it was digital. So this is just such a cool thing to hear about all of these like little tricks.
</p>
<br/>
<p>00:29:20.96
</p>
<p>Delphina
</p>
<p>Yeah, it's fun. I don't know that I would do it again. You know, there was a time before I had very good drawing software. So we have a lot of better digital options now than maybe we did before. And that has made a difference for me.
</p>
<br/>
<br/>
<p>00:29:39.38
</p>
<p>Bob
</p>
<p>That is definitely true.
</p>
<br/>
<br/>
<p>00:29:54.06
</p>
<p>Delphina
</p>
<p>Okay. What about writing? Does anybody have any writing tips for the writers out there?
</p>
<br/>
<p>00:30:03.13
</p>
<p>Bob
</p>
<p>Okay, yeah, I don't have anywhere near as many writing tips as I do art tips because for me, at least by nature, the writing is so much faster for me than the art. So I haven't felt as much a need to shorten it or take shortcuts. But one area where I really do take shortcuts is in the way I format my script.
</p>
<br/>
<p>00:30:31.42
</p>
<p>Bob
</p>
<p>So I ah don't have, I don't work with an editor ah get the script stage. I usually only get outside feedback at the thumbnail stage.
</p>
<br/>
<p>00:30:42.84
</p>
<p>Bob
</p>
<p>And so my scripts are for my eyes only. And when something is for your eyes only, You can be as sloppy with it as you want. I don't even type my characters full names. I just put in the first letter of their name because who cares? It's just for me. I know who B is. I know who A is.
</p>
<br/>
<p>00:30:58.52
</p>
<p>Bob
</p>
<p> You i You don't have to write out full length panel descriptions if you're writing just for yourself. ah you know, you don't have to even number your pages if you're going to figure that out at thumbnail stage.
</p>
<br/>
<p>00:31:11.54
</p>
<p>Bob
</p>
<p>So I just say you know, don't put too much pressure on yourself to make your script beautiful and perfect if the people who are seeing it don't need it beautiful and perfect.
</p>
<br/>
<p>00:31:22.87
</p>
<p>Delphina
</p>
<p>Yeah, I think this was a real problem for me starting out because I felt like there must be a right way to do things. There must be a proper way to format your scripts that is  the best way to do this. And that's not true. That's really not true, especially if you're a solo creator.
</p>
<br/>
<p>00:31:42.90
</p>
<p>Delphina
</p>
<p>Like, obviously, if you're working at as as a team, you want to make sure that whatever you're doing is something that your your co-creator can understand for sure but like you can work that out for yourself there's no wrong way to do this so if scripting like in a word document is easier for you do that i do feel like there's some people who use scrivener or or some other kinds of ah more novel oriented software out there and that helps them organize their notes and stuff i was using a website called world builder and it was kind of intended for  whatchamacallit the tabletop rpgs so you have like sections for magic systems and sections for your characters and your sections for locations and stuff like that.
</p>
<br/>
<p>00:32:42.66
</p>
<p>Delphina
</p>
<p>And you could put them all in there and put all the information you wanted to basically build yourself a little wiki to be able to show like all the different places and you could link around and stuff.
</p>
<br/>
<p>00:32:55.17
</p>
<p>Delphina
</p>
<p> That was a fun exercise. And I put a lot of notes in there and then I never looked at it again. So I feel for me, at least.
</p>
<br/>
<p>00:33:04.28
</p>
<p>Bob
</p>
<p>That's wonderful.
</p>
<br/>
<p>00:33:05.23
</p>
<p>Delphina
</p>
<p>Yeah, it for me, at least it was just,  it was not long term helpful. And I feel like especially with world building, some of us won't even start our comics until we have everything sorted out from the currency system to the magic system to everything.
</p>
<br/>
<p>00:33:24.97
</p>
<p>Delphina
</p>
<p>every point on the map and that's not necessary like that's that's my biggest like writing thing like just don't go overboard with the world building if you haven't even started one page of comic you don't need it yet you'll have the opportunity to come up with this stuff as you go but sometimes it it can be a very big time sink that i see people fall into
</p>
<br/>
<p>00:33:53.10
</p>
<p>Phin
</p>
<p>Yeah, I think like if your main points are cohesive, you can just add a little bit of flavor later on.  You were actually reminding me of
</p>
<br/>
<p>00:34:07.01
</p>
<p>Phin
</p>
<p>And like it hurts to say that, but 15 years ago, ah was using software for screenwriters where you could actually have shortcuts for character names, stuff like there's this establishing shot now, et cetera. So you could basically, when you were writing your script, you didn't have to type in everything at once, but you could have like shortcuts.
</p>
<br/>
<p>00:34:32.44
</p>
<p>Phin
</p>
<p>But for the life of me, I cannot remember how the thing was called. because I've lost it and then I forgot what it was. But I think one of my main tips for writing, especially for the script writing, is like don't be scared to just if you get stuck in the scripting process, be like and then this thing happens and then you move on to the next scene. And later on, when your brain works a little bit more properly again,
</p>
<br/>
<p>00:35:01.78
</p>
<p>Phin
</p>
<p>or you had some time to think it over or another scene might have triggered the right course of action in the prior scene. You can always go back and then fill in that blank.
</p>
<br/>
<p>00:35:15.04
</p>
<p>Phin
</p>
<p>If you basically know what is happening, you don't have to  get stuck on that one scene, but you can move on and get to that later on because  Something that I had like a really big problem with with script writing was that I got stuck on a scene. I didn't know how to proceed and I would like just stay there, not move on and would waste a lot of time in in that process before i was basically just like fuck it this and that happens and now i move on to the next scene until i can figure out what the characters are going to say or what they're going to do exactly
</p>
<br/>
<p>00:35:59.52
</p>
<p>Bob
</p>
<p>That is such a good tip, especially and for you know keeping yourself from getting stuck or derailed on something that isn't working out in script format. Another element of this is you don't even really have to script at all. I mean, you don't have to script every scene. You don't have to script at all. Some people go straight to thumbnails for me.
</p>
<br/>
<p>00:36:21.13
</p>
<p>Bob
</p>
<p>I find it really a lot easier to just go straight to thumbnails for action scenes. I find them really difficult to script. So I will just forego the script entirely for those.
</p>
<br/>
<p>00:36:33.86
</p>
<p>Bob
</p>
<p>And ah like ah I kind of call it improvising. But I am a heavy scripter. And so it took me a long time to give myself permission to do that.
</p>
<br/>
<p>00:36:44.63
</p>
<p>Bob
</p>
<p>And once I did, I was like, oh, my God, this is so much easier. ah One thing I do like, though, even if I do have to, if I improvise something and, you know, go straight to thumbnails with it, I do still like to go back and type out the dialogue in a word processor or some sort of program that has an actual good spell check and auto formatting, because that will help you when you're putting putting it into your final files and doing your lettering.
</p>
<br/>
<p>00:37:16.92
</p>
<p>Delphina
</p>
<p>Yeah, 100%. Just adjust the process to make sure that you like it if it's hard to script certain things, if it's very much visual, because I think we're all visual creators if you're drawing the comic.
</p>
<br/>
<p>00:37:30.83
</p>
<p>Delphina
</p>
<p>And so if you think better visually, sometimes it just is easier to scribble out even a rough idea of what's going to happen. And then you can work from there.
</p>
<br/>
<p>00:37:42.55
</p>
<p>Delphina
</p>
<p>I know Thane isn't in the episode, but Thane has like oh notebooks and notebooks of all of this stuff. And I don't think she actually scripts things. I think it's just all thumbnails, all like rough dialogue in there. And that works. So like, if it works, just go for it.
</p>
<br/>
<p>00:38:06.30
</p>
<p>Bob
</p>
<p>Yeah, 100%. And I will say, like I like, I am typically someone who likes to write everything out in advance. But, ah you know, it's about flexibility. It's about, you know, doing what works right for you.
</p>
<br/>
<p>00:38:20.92
</p>
<p>Bob
</p>
<p>And on that note of writing things out, one thing that helps me a lot with ah just ah story development is that I just keep a little text document. And whenever a notion comes to me, like it might, like I might be in the shower and like just hear a dialogue back and forth between some of my characters.
</p>
<br/>
<p>00:38:40.31
</p>
<p>Bob
</p>
<p>And then like, once I dry off, I'm like, okay, I got to drop that dialogue into my text document. And it's great because then I can reference it back later and I don't have to try so hard to remember every little thing.
</p>
<br/>
<p>00:38:52.16
</p>
<p>Bob
</p>
<p>And, yeah, I just recommend taking little notes just throughout your day. ah Do it. You don't have to have a fancy program like I like some people just do note cards. I just do a text document. You can do it on your phone just and, you know, worry about organizing it later.
</p>
<br/>
<p>00:39:14.00
</p>
<p>Phin
</p>
<p>Yeah, I think that's like really great advice. i've This goes like as well if you do not write your script or you're like more visual person, because something that I have been doing is sometimes I get like ideas for scenes or for a moment in the comic and then I try to like sketch it out like
</p>
<br/>
<p>00:39:39.14
</p>
<p>Phin
</p>
<p>as rough as possible because it's easier for me if I like the visual and if I get this picture flashing in my brain, I'm like, okay, and I need to put it down now.
</p>
<br/>
<p>00:39:52.31
</p>
<p>Phin
</p>
<p>And I had so many moments in the comic process where I then went back to the thing I had already done and could basically reference it or just put it in the comic because i knew the scene would happen at some point  and i saved myself a lot of time by making a little doodle or as you said making some notes for these scenes right when they basically came to me and inspiration was fresh
</p>
<br/>
<p>00:40:28.79
</p>
<p>Delphina
</p>
<p>One thing for me, too, because I have a comic and it's over a thousand pages and I forget what I've done before. And sometimes that can hold me up because i i have to make the story continuous. I don't want to contradict myself or something like that.
</p>
<br/>
<p>00:40:46.58
</p>
<p>Delphina
</p>
<p>So what I've been doing, too, is I go into Adobe Bridge, which is a thing that I used to open by mistake in Photoshop because yeah, there's like this little, like it's, it's like three or four options down, like open in bridge and like you open it up and it bogs down your computer.
</p>
<br/>
<p>00:41:00.00
</p>
<p>Bob
</p>
<p>Same.
</p>
<br/>
<p>00:41:09.98
</p>
<p>Delphina
</p>
<p>But what Adobe Bridge does, it's kind of like a more robust file manager program. And so you can actually print off contact sheets  for yourself from Adobe Bridge.
</p>
<br/>
<p>00:41:24.42
</p>
<p>Delphina
</p>
<p>And so I've got a little template that I do. It's, I do four pages per sheet of paper and I can export a PDF and I can print out all of my finished comic files into one big long document. And I have some little portfolio folders that I slip them all into.
</p>
<br/>
<p>00:41:48.76
</p>
<p>Delphina
</p>
<p>And then I just have a very easy way of flipping around back and forth through my archive to figure out, oh, where did this happen? Where did, know I need to reference this scene? What happened back there?
</p>
<br/>
<p>00:42:01.96
</p>
<p>Delphina
</p>
<p> And the longer your archive gets, the more of a lifesaver this is because flipping through hundreds and hundreds of digital files takes so much time.  
</p>
<br/>
<p>00:42:20.86
</p>
<p>Delphina
</p>
<p>I'm sure there's other ways to do it, but Adobe Bridge is what I use just to do that. And I think it's actually not part of Adobe's subscription stuff. You can get it for free.
</p>
<br/>
<p>00:42:31.80
</p>
<p>Delphina
</p>
<p>So even if you're using Clip Studio, it's something you can utilize.
</p>
<br/>
<p>00:42:37.82
</p>
<p>Bob
</p>
<p>I didn't know that it was free and not part of the subscription. I mean, I have the subscription, so you know but that's great to know in case I ever need to cancel it. But no, I love that so much ah you know because having to go back and remind yourself what you did in a long story, that is such a real thing.
</p>
<br/>
<p>00:42:57.37
</p>
<p>Bob
</p>
<p>And my technique, if I hadn't figured out a way to do it visually. So I will probably look into that. But my thing is that I do transcripts for my comic just for accessibility.
</p>
<br/>
<p>00:43:11.54
</p>
<p>Bob
</p>
<p>But you could also do this with the script like, I will have my computer just read, read the text, read the transcript back to me or read the script back to me while I'm cleaning or like sweeping the floor, you know?
</p>
<br/>
<p>00:43:26.20
</p>
<p>Bob
</p>
<p>And so then when I'm doing chores, I'm just having my own work read back to me to remind me of what I've done before. So that's my little thing.
</p>
<br/>
<p>00:43:36.90
</p>
<p>Delphina
</p>
<p>Oh my gosh, I love that. Just like vacuuming and listening to like, wow, this is a pretty good audio book. Who wrote this? I'm like, oh, it's me.
</p>
<br/>
<p>00:43:46.09
</p>
<p>Bob
</p>
<p>Yeah, exactly.
</p>
<br/>
<p>00:43:49.81
</p>
<p>Phin
</p>
<p>I think these are like such great tips to basically save yourself time later from flipping through your comic because I have this so, so many times. And even if it's just not just story beats, but maybe backgrounds. And I'm like, OK, how did I draw this before? Did I draw this background exactly like this before?
</p>
<br/>
<p>00:44:13.26
</p>
<p>Phin
</p>
<p>And then you basically go through 100 pages to find the panel because somewhere at the back of your mind, you're like, oh, my God, I did draw this before. Right. Where is it?
</p>
<br/>
<p>00:44:24.59
</p>
<p>Phin
</p>
<p>And I think this these are like like some really cool methods to basically keep these things in line what I kind of do with important story beats I basically do a little timeline and once the thing in the story has happened I make a note in the timeline to later on like quickly reference okay this did this happen what did the character say what is basically what is the foreshadowing that I put in to like keep myself in line and to keep myself from having to like go through so many pages to check out what I've done before
</p>
<br/>
<p>00:45:12.19
</p>
<p>Bob
</p>
<p>Oh, yeah. No, having a quick a visual reference is so helpful for that sort of thing. I actually use Scapple, which is by the same people who make Scrivener.
</p>
<br/>
<p>00:45:24.85
</p>
<p>Bob
</p>
<p>And it has the same super generous trial period where you get like 30 days of use instead of just 30 calendar days. And it's really nice to being able to.
</p>
<br/>
<p>00:45:37.30
</p>
<p>Bob
</p>
<p>like plot out ah just the broad strokes and ah be able to pinpoint, like I will break down my script beginning, middle and end and just like the major plot points. And so then it's really handy to just quickly take a glance at it and remind yourself.
</p>
<br/>
<p>00:45:54.18
</p>
<p>Bob
</p>
<p>No, I completely agree. That's such such a great way to remind yourself of things.
</p>
<br/>
<p>00:46:02.56
</p>
<p>Delphina
</p>
<p>Yeah, I love this conversation because I know we've all been doing comics for a decade or more at this point.
</p>
<br/>
<p>00:46:10.17
</p>
<p>Bob
</p>
<p>Oh yeah.
</p>
<br/>
<p>00:46:11.09
</p>
<p>Delphina
</p>
<p>Yeah, and it's like the struggle is real. Like even if you like, I think a lot of people put a lot of emphasis on to like, how do you format your first future pages?
</p>
<br/>
<p>00:46:21.23
</p>
<p>Delphina
</p>
<p>But like when you have a long form webcomic, this is going to be important to figure out for yourself. So whatever you can do.
</p>
<br/>
<p>00:46:33.69
</p>
<p>Bob
</p>
<p>Yeah, we're in it for the long run, for sure.
</p>
<br/>
<br/>
<br/>
<p>00:46:39.80
</p>
<p>Delphina
</p>
<p>Do we like writing or anything else? Just like, what do you do for social media and like posting on your website? Does anybody have any tips?
</p>
<br/>
<p>00:46:50.48
</p>
<p>Phin
</p>
<p>I copy paste the titles of my comic for tapas on my website and then just change out the numbers. I mean, that's like a super stupid shortcut, but it works and it saves me time.
</p>
<br/>
<p>00:47:06.49
</p>
<p>Phin
</p>
<p>And if. i also work in batches so i recently it hasn't been going so well but usually i will just schedule my pages and i think that is also a really great time saver time saver because you upload them all at once you schedule your updates and then you don't have to think about it anymore for a while yeah I kind of miss treat deck because there you could also like schedule your tweets and your update posts and I hope that blue sky will maybe get something similar so I can schedule just like my social media posts whenever the comic updates
</p>
<br/>
<p>00:47:51.48
</p>
<p>Delphina
</p>
<p>Well, Phin, I have to tell you about PostyBurb is a little application that you can use.
</p>
<br/>
<br/>
<p>00:48:01.29
</p>
<p>Phin
</p>
<p>Thank
</p>
<br/>
<p>00:48:02.32
</p>
<p>Delphina
</p>
<p>It's like a desktop application. You download it and you can, it supports pretty much everything that it can. I don't think it can be like Facebook. I don't think I can do Facebook or Twitter anymore.
</p>
<br/>
<p>00:48:19.53
</p>
<p>Delphina
</p>
<p> And yeah, I'm not sponsored. This is not a sponsored post, but PostyBurb is great. It's got options for the alt text. It's got options for scheduling and If you have an update post that's like mostly the same, like ah my comic updated this week, my comic updated this week, you can copy  posts that you've already done and put them back into your queue and just change out the image or like just make little tweaks and stuff. And it'll retain all of the places that you want to post it and everything like that.
</p>
<br/>
<p>00:48:58.47
</p>
<p>Delphina
</p>
<p>One thing I also like about PostyVerb is that it will have a breakdown for Blue Sky or Tumblr or Mastodon or wherever you're posting. And like, if you want to tweak whatever the default message is to format it properly,
</p>
<br/>
<p>00:49:14.57
</p>
<p>Delphina
</p>
<p>for that social media platform, you can do that. You don't have to do that. If it's a pretty simple message, you might not want to do that. But the option is there. And I just like that a lot because I can always tell when someone is using a cross poster and like the tags aren't in the tag section in Tumblr. So they're just hanging out there. And it's just like, great. You're not, you're not here. you Like this is, this very transparently put on there and I know we're all trying to save some time here but come on you have to pretend at least to be here but this is this is actually pretty solid i really love Posty Bird please check it out
</p>
<br/>
<p>00:49:53.27
</p>
<p>Phin
</p>
<p>Yeah, that sounds amazing. like I actually ah love that you can like edit it for the different sites because I totally agree. It's always a little bit obnoxious when you have like this reposter and you basically know, okay, this was originally an Instagram post or whatever.
</p>
<br/>
<br/>
<br/>
<p>00:50:17.13
</p>
<p>Bob
</p>
<p>That's the thing. And the other thing is, aside from it just being a little tacky, it's not effective. And the point is, why are we even posting on social media? It's like the only reason for it is, I mean, if when you're posting your art is because you want your post to reach people.
</p>
<br/>
<p>00:50:35.50
</p>
<p>Bob
</p>
<p>And if your hashtags aren't in the hashtag section, it's not going to help you. So that sounds like a really, really handy program. And I'm going to have to look into that because I am a big fan of scheduling things, but I've never actually used a scheduler for social media. Like I will just go in manually and schedule my posts for every ah platform that allows me to schedule in advance. And then I have to post live on the other sites. And it's just it's a hassle. And I mean, and yeah, so I'm definitely looking into that. I mean, I will just queue up my episodes on my home site and then on websites like Webtoon and Tapas, like those I will schedule in advance. And I have a checklist for like every part of the page that I need to address, like make sure that I have
</p>
<br/>
<p>00:51:24.72
</p>
<p>Bob
</p>
<p>you know, my news section covered, make sure that I'm covering like my latest Patreon extras, ah make sure that I'm mentioning everything I need to mention.
</p>
<br/>
<p>00:51:35.29
</p>
<p>Bob
</p>
<p>And then I also have a checklist for all the places that I need to post about it. And I will, you know, keep a list of hashtags in my file. This is a little bit, and it's not quite analog. It's not as fancy as PostyBurb, which also has an awesome name, I have to say.
</p>
<br/>
<p>00:51:53.50
</p>
<p>Bob
</p>
<p>But,  you know, if you are not quite ready to dive into a scheduler, it's maybe a nice kind of in-between way to manage your social media. And, ah you know, ah again, same thing with writing notes for my script.
</p>
<br/>
<p>00:52:09.53
</p>
<p>Bob
</p>
<p>If I have an idea for a promo post that, you know, is kind of maybe in between episodes or if If I just have an idea for what I want to say, I'll just drop that in a notes doc too. So I have a list of potential social media posts I can make. And then, you know, I don't have to be as fresh on the day that I write it up and post it because I can just refer to my old notes.
</p>
<br/>
<p>00:52:35.29
</p>
<p>Phin
</p>
<p>Yeah, I think like the entirety, especially with marketing and social media also opens up a really interesting point because sometimes like I mean, we don't  judge shortcuts in this household, but sometimes shortcuts can also be kind of bad. Like if we don't think about, for example, the repost that we're using and it's just basically formats, everything like an Instagram post or a Facebook post, then it will probably not look very good on other sites and people will be less inclined to check out your comic.
</p>
<br/>
<p>00:53:15.09
</p>
<p>Phin
</p>
<p>And I mean, it also depends on the person, but I'm also when it comes to shortcuts in general, what we see a lot, especially in like Webtoons, for example,  the 3D models.
</p>
<br/>
<p>00:53:32.91
</p>
<p>Phin
</p>
<p>And I'm not opposed to 3D models. I also like to use them as reference points. But sometimes it can be kind of jarring to just have the 3D model plopped into the scene.
</p>
<br/>
<p>00:53:47.09
</p>
<p>Phin
</p>
<p>And it's so obvious. So I don't want to call that a bad shortcut, but I think you have to think about whether the shortcut you're using hurts the way your comic reads or your comic looks?
</p>
<br/>
<p>00:54:07.77
</p>
<p>Phin
</p>
<p>Because another shortcut, for example, could be that you're basically not proofreading your script anymore because it takes time. And I mean, that's like a very extreme example, but it takes time. So you might not do that. Or another shortcut could be that you're not formatting your speech bubbles and the text in your comic because that's not as important as the art. So I guess sometimes you should think about whether this shortcut that I'm using right now hurts how the comic reads, how the comic looks and how people might perceive the comic, its marketing and everything all around it.
</p>
<br/>
<p>00:54:56.48
</p>
<p>Delphina
</p>
<p>That's a really good point because yeah again, I'm going to come back to clarity. Like if you're not, if it's not clear, if it's not usable, like people will see that you're taking a shortcut and it's not working.
</p>
<br/>
<p>00:55:14.42
</p>
<p>Delphina
</p>
<p>And ah the way to combat that I feel like is just really get yourself an honest group of peers, really listen to them, Don't get defensive if somebody is saying, I don't know if this is working out for you.
</p>
<br/>
<p>00:55:31.86
</p>
<p>Delphina
</p>
<p> Because I see this with lettering a lot.  Lettering is something that doesn't come intuitively to everybody, but it's... It's difficult for people to know and to plan where to put their letters and stuff like that or what fonts to use sometimes.
</p>
<br/>
<p>00:55:50.03
</p>
<p>Delphina
</p>
<p>And maybe you started out with a font that you thought was cool, but a lot of people can't read. And so you're thinking like, okay, well, I could go back and fix 50 pages worth of font, but like, that's going to take so much time. Why don't I just like to start it, ah start using the new font now and then we'll figure that out later.
</p>
<br/>
<p>00:56:11.10
</p>
<p>Delphina
</p>
<p>And it is important to know when you should invest the time when it's a, and especially with like, okay, it's only 50 pages. You can do this.
</p>
<br/>
<p>00:56:22.31
</p>
<p>Delphina
</p>
<p>You could do this in a weekend. Like if it's something that's going to improve the perception of your comic in the long run. you, and again, reaching out to peers and seeing like, do you think this is necessary? Do you not think this is necessary? And please be honest with me about that.
</p>
<br/>
<p>00:56:42.72
</p>
<p>Delphina
</p>
<p> And really listening to what they have to say.  Because I know another time sink is reboot hell and going back and redoing all the noses on your comic. And like, sometimes that's not relevant.
</p>
<br/>
<p>00:56:55.21
</p>
<p>Delphina
</p>
<p>Sometimes you don't need to do that. But also like, If people can't read the beginning of your comic, if people can't understand what's going on, or if people are chased away because you feel like ah they're not really here, they're just a bot, then like, what's the point? Like you, you really need to kind of think about and budget your time accordingly, I would say.
</p>
<br/>
<p>00:57:23.50
</p>
<p>Bob
</p>
<p>Yeah, that's such a great way to sum it up because the way I feel is that most shortcuts, they're beneficial, but there are trade-offs. And so you kind of have to balance, like, what is this going to help you with? And then what are you going to sacrifice with this particular shortcut?
</p>
<br/>
<p>00:57:40.61
</p>
<p>Bob
</p>
<p>So it's a matter of evaluating, judging for yourself. What do you want out of your own style? What makes other people able to read it and understand it? My personal philosophy is that as long as you're not stealing, it's fair. It's just a matter of does it work with your style?
</p>
<br/>
<p>00:58:02.45
</p>
<p>Bob
</p>
<p>And you know, so yeah, use a 3D model if it's something that you bought or is a public domain or creative commons, just, you know, make it look good with your comic. And and yeah, it's,
</p>
<br/>
<p>00:58:19.00
</p>
<p>Bob
</p>
<p>It all comes down to what's going to give you longevity and what's going to make you be able to feel pride in your work in the end. Like the way I look at it basically is to prioritize the parts that carry your unique creative fingerprint, prioritize the parts that bring you joy, streamline the parts you hate, and indulge in the parts you love.
</p>
<br/>
<p>00:58:41.96
</p>
<p>Bob
</p>
<p>And I think that would be a good foundation to, you know, continue getting the best and the most out of your webcomic journey.
</p>
<br/>
<p>00:58:57.86
</p>
<p>Delphina
</p>
<p>Gosh, that's so well put. I love this.
</p>
<br/>
<p>00:59:00.35
</p>
<p>Phin
</p>
<p>Yeah, I love it too
</p>
<br/>
<p>00:59:02.02
</p>
<p>Phin
</p>
<p>I really feel that that's so good.
</p>
<br/>
<p>00:59:05.27
</p>
<p>Delphina
</p>
<p>Yeah. Streamlight the parts that you hate.  Indulge in the parts that you love. I think that's the end of the game. That's what you want to do.
</p>
<br/>
<p>00:59:17.09
</p>
<p>Delphina
</p>
<p>All right. So I think that that covers it. It's just been so amazing talking to you. I've learned so much because I'm going to go ahead. I'm going to be doing that, like reading the audio version of my script to myself because I've run out of podcasts at this point. That's going to be great.
</p>
<br/>
<p>00:59:38.06
</p>
<p>Delphina
</p>
<p> But yeah, if you have any kinds of tips or tricks that you use, we'd love to see them in the comments or in our Discord community. So  go ahead and share those and share your wisdom with the world.
</p>
<br/>
<p>00:59:51.40
</p>
<p>Delphina
</p>
<p> But for now, that's it. I have been Delphina and you can find my webcomic Sombulus at Sombulus.com.
</p>
<br/>
<p>01:00:02.37
</p>
<p>Bob
</p>
<p>And I've been Bob, and you can find my webcomics at intothesmokecomic.com and demonoftheunderground.com.
</p>
<br/>
<p>01:00:12.13
</p>
<p>Phin
</p>
<p>And I've been Phin and you can find my work at heirsofthevale.com
</p>
<br/>
<p>01:00:17.88
</p>
<p>Delphina
</p>
<p>All right, so I'm gonna just go ahead and start this audiobook now.
</p>
<br/>
<p>01:00:25.97
</p>
<p>Bob
</p>
<p>We have our plans for the day.
</p>
<br/>
<p>01:00:26.02
</p>
<p>Delphina
</p>
<p>All right.
</p>
<br/>
<p>01:00:27.77
</p>
<p>Phin
</p>
<p>Do we have a shortcut for the audiobook?
</p>
<br/>
<p>01:00:28.06
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>01:00:29.61
</p>
<p>Phin
</p>
<p>Just play it at three time speed?
</p>
<br/>
<p>01:00:31.71
</p>
<p>Bob
</p>
<p>I do. I do have a shortcut.
</p>
<br/>
<p>01:00:33.76
</p>
<p>Delphina
</p>
<p>Oh, you can play it at double speed. Oh my gosh.
</p>
<br/>
<p>01:00:36.53
</p>
<p>Bob
</p>
<p>ah
</p>
<br/>
<p>01:00:38.45
</p>
<p>Delphina
</p>
<p>Next brain, Phin. Next brain. 
</p>
</p></br></source></p>
]]></description>
        </item><item>
        <title>Sticking With One Idea</title>
        <link>https://screentonescast.com/view/169</link>
        <guid>https://screentonescast.com/view/169</guid>
        <pubDate>Tue, 15 Jul 2025 21:30:00 EDT</pubDate>
        <description><![CDATA[
<p>Do you have a bunch of ideas, but you can never stay fixated on just one? It can be tricky to stay focused for a project as long as a webcomic, especially when everything else starts to look SO MUCH SHINIER.  But there are things you can do to increase your chances of seeing it through to the end and resisting the Plot Bunnies, so today we're going to talk about that!
</p>
<br/>
<!--truncate-->
<br/>
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/StickingwithOneIdea.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/StickingwithOneIdea.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<br/>
<iframe width="560" height="315" src="https://www.youtube.com/embed/TAYX3j71hcI?si=QUH7-cvdzdhfwfEs" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In this Episode:</h2><ul>
<li> Have you ever dealt with exciting other comic ideas besides your main project? Tell us about them (and whether or not you were able to resist their siren songs)! </li>
<li> What makes it so hard to stick with a single idea for creators?  Where is the balance between exploring new creative directions and keeping focused on one story?</li>
<li> What is your advice to someone who has trouble picking an idea and sticking with it?</li>
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: July 16, 2025
</p>
<br/>
<p>Episode Credits: 
</p>
<br/>
<p>Kristen Lee (Krispy) - she/they, <a href="https://ghostjunksickness.com">https://ghostjunksickness.com</a> <a href="https://www.lunarblight.com">https://www.lunarblight.com</a>
</p>
<br/>
<p>Rae Baade - they/them, <a href="https://empyreancomic.com ">https://empyreancomic.com </a>
</p>
<br/>
<p>Star Prichard - she/her, <a href="https://thestarfishface.com/">https://thestarfishface.com/</a> <a href="https://castoff-comic.com/">https://castoff-comic.com/</a> 
</p>
<br/>
<p>----
</p>
<br/>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p> 00:00.03
<p>Star
</p>
<p>Just start for the recording.
</p>
<br/>
<p>00:02.77
</p>
<p>Krispy
</p>
<p>Oh my god, son of a- Hello and welcome to Screen Tones, where we talk anything and everything webcomics. Today, we're going to be talking about how to stay motivated and to stay on a single comic idea.
</p>
<br/>
<p>00:15.84
</p>
<p>Krispy
</p>
<p>I'm Krispy, I use she/they pronouns, and I work on the webcomics Ghost Junk Sickness and Lunar Blight.
</p>
<br/>
<p>00:22.12
</p>
<p>Star
</p>
<p>I'm Star, my pronouns are she/her, and I make the comic Castoff.
</p>
<br/>
<p>00:27.01
</p>
<p>Rae
</p>
<p>And I'm Rae, and my pronouns are they/them, and I make the webcomics Overlord of Ravenfell and On Empyrean High.
</p>
<br/>
<p>00:35.38
</p>
<p>Krispy
</p>
<p>So do you have a bunch of ideas, but you can never really stay fixated on just one? It can be tricky to just stay focused for a project as long as a webcomic, especially when everything else starts to look so much shinier.
</p>
<br/>
<p>00:48.86
</p>
<p>Krispy
</p>
<p>But there are things that you can do to increase your chances of seeing it through the end and resisting the plot bunnies. So today we're going to be talking about that. I'm excited about this one because I see this a lot in webcomic spaces and Star, I know that you see this a lot.
</p>
<br/>
<p>01:04.89
</p>
<p>Krispy
</p>
<p>in Star spaces.
</p>
<br/>
<p>01:06.22
</p>
<p>Star
</p>
<p>Yes, absolutely. This was a peek behind the curtain here. This was an episode that I pitched because this is not the most common question I get, but this is definitely in the top five of most frequently asked webcomic-related questions that I get in my YouTube comments.
</p>
<br/>
<p>01:24.92
</p>
<p>Krispy
</p>
<p>And, you know, this is interesting because, like, I feel like I've been there. I think we've all been there. And we're going to talk about, like, strategies to kind of keep on the one project at a time kind of thing and what to do with it.
</p>
<br/>
<p>01:37.80
</p>
<p>Krispy
</p>
<p>But, you know, I see it as like I used to do that when I started out with something like with web comics and I had like a billion ideas and you're just like, I'm inspired by this. I'm inspired by that. I'm going to have Ninja Turtles and I'm going to have, you know, werewolves and I'm going to have magical unicorns. And it's just like all the ideas.
</p>
<br/>
<p>01:54.87
</p>
<p>Krispy
</p>
<p>And so it is hard to stay on one. So let's freaking dive in. So I'm going to ask you Star, personally, have you ever dealt with exciting other comic ideas besides your main project and you know, tell us a bit about them and whether or not you're able to resist the siren songs
</p>
<br/>
<p>02:13.91
</p>
<p>Star
</p>
<p>So this is actually a very funny question for me because Castoff was my side project for a while that I eventually dumped my first webcomic to work on instead.
</p>
<br/>
<p>02:23.19
</p>
<p>Krispy
</p>
<p>oh my god
</p>
<br/>
<p>02:30.23
</p>
<p>Krispy
</p>
<p>Oh my god! Oh my- Yeah! No, this is gonna be great!
</p>
<br/>
<p>02:33.20
</p>
<p>Rae
</p>
<p>You know what? Valid.
</p>
<br/>
<p>02:35.64
</p>
<p>Star
</p>
<p>So, this is why feel like I'm terrible. This is why I wanted to pitch this as a podcast episode, because I do not feel like I am good for answering this question.
</p>
<br/>
<p>02:46.93
</p>
<p>Krispy
</p>
<p>ah no this is going to be great
</p>
<br/>
<p>02:47.46
</p>
<p>Star
</p>
<p>Whenever people ask, I'm like, no, listen, I broke up with my main girlfriend to hang out with my side ho, and that side ho is now my career. So, like... Yeah.
</p>
<br/>
<p>02:56.83
</p>
<p>Krispy
</p>
<p>Okay, so you broke up with her main comic- like what, how did that happen? Tell us what's what's going on
</p>
<br/>
<p>03:00.98
</p>
<p>Star
</p>
<p>Yeah, yeah, yeah. Okay, so here's basically what happened, is that I started my first webcomic, Psy, because I was bored.
</p>
<br/>
<p>03:12.89
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<br/>
<p>03:13.38
</p>
<p>Star
</p>
<p>I had a original-my very first attempt at a longer webcomic that actually stuck the landing and lasted longer than like six pages was a, I guess you could call it an urban fantasy comic called Psy.
</p>
<br/>
<p>03:26.03
</p>
<p>Star
</p>
<p>It was kind of sort of basically like Harry Potter, but it's not a boarding school. It's like the YMCA and all the kids are psychic instead of wizards. I don't know.
</p>
<br/>
<p>03:35.27
</p>
<p>Krispy
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<br/>
<p>03:35.73
</p>
<p>Star
</p>
<p>That's just what I was into at the time. And I had had the ideas for like a couple months leading up to it. And I was just kind of you know playing around.
</p>
<br/>
<p>03:46.50
</p>
<p>Star
</p>
<p>And after I graduated high school, I'm like, it's summer break and I'm bored. I'm going to start a webcomic. And so I was just kind of at that point just doing it because it was fun.
</p>
<br/>
<p>03:57.49
</p>
<p>Star
</p>
<p>I didn't have that many readers. I was just like, I like comics.
</p>
<br/>
<p>04:04.58
</p>
<p>Star
</p>
<p>But I started having ideas for Castoff around six months into Psy. But the whole, but the reason that I didn't start, I didn't drop Psy immediately and work on Castoff was because I was still kind of like developing Castoff in the back of my head.
</p>
<br/>
<p>04:22.60
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>04:23.02
</p>
<p>Star
</p>
<p>And so that one just kind of like bubbled and percolated. And I went through a couple of false starts before-what ended up happening was I got to a point in Psy.
</p>
<br/>
<p>04:34.22
</p>
<p>Star
</p>
<p>I'm working on Psy during all of this and kind of just brainstorming about Castoff in the background. It got to a point where I was just not happy with Psy anymore. And I was just like, yeah, I think I'm done with you. There's a whole story there. It was mostly just that I had to take a really long hiatus to work on school stuff. And I came back to it. I'm like, oh, I don't like this anymore. This is kind of bad.
</p>
<br/>
<p>04:55.91
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>04:55.99
</p>
<p>Star
</p>
<p>And so after I shelved that one, I turned slightly to the left and looked at Castoff and was like, Yep. Let's do this then. And it was funny because I was talking about this before we started recording, that Castoff was always intended on being kind of, you know, a fantasy comic.
</p>
<br/>
<p>05:16.61
</p>
<p>Star
</p>
<p>And so what ended up happening was that I would come up with ideas for like all these cool characters and all these cool plot points and all this fun world building stuff. And it just... categorically did not fit into Psy because Psy was like a very low fantasy, urban fantasy story.
</p>
<br/>
<p>05:34.55
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>05:35.10
</p>
<p>Star
</p>
<p>And so anytime I had an idea that did not work in Psy, I just shoved it into the bucket labeled Castoff and I was like, I'll deal with that later.
</p>
<br/>
<p>05:42.03
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>05:45.84
</p>
<p>Star
</p>
<p>And so what ended up happening was the Castoff was just the junk drawer where I kept all of my weird side ideas. And so it's like, it's my most self-indulgent story where it's like, I don't
</p>
<br/>
<p>06:00.36
</p>
<p>Star
</p>
<p>need to do anything else and I have no want to do anything else because I've made everything that I want to do into one story. I put it all into one bucket. Is that great for scope creep? No. Am I having fun?
</p>
<br/>
<p>06:15.05
</p>
<p>Star
</p>
<p>Absolutely.
</p>
<br/>
<p>06:17.85
</p>
<p>Krispy
</p>
<p>And like, you know, fun is really important when it's a huge friggin project like, you know, webcomics, because I think the thing that I always like to say to folks is that, you know, it will take at least seven to ten years to tell the story.
</p>
<br/>
<p>06:34.07
</p>
<p>Krispy
</p>
<p>That's the commitment that you're going to get into when you do something like webcomics and beyond. Like It doesn't stop at ten years. like you know Beyond.
</p>
<br/>
<p>06:41.73
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>06:41.93
</p>
<p>Krispy
</p>
<p>I mean...
</p>
<br/>
<p>06:42.79
</p>
<p>Star
</p>
<p>Just? Only? Because we...
</p>
<br/>
<p>06:48.63
</p>
<p>Star
</p>
<p>Ten years. Just hit the decade. Only halfway through.
</p>
<br/>
<p>06:54.25
</p>
<p>Star
</p>
<p>Shakes your damn hand.
</p>
<br/>
<p>06:56.90
</p>
<p>Rae
</p>
<p>Good luck.
</p>
<br/>
<p>06:59.70
</p>
<p>Krispy
</p>
<p>But that's where it either hits the ground running or, but that's like, regardless, like that's the amount of time you're going to be spending. You're going to be spending a lot. So it needs to be something fun. So I don't know. I mean, enjoy it. Have those, you know, ideas in there.
</p>
<br/>
<p>07:15.59
</p>
<p>Star
</p>
<p>Thousand percent, hundred percent, million percent. Those were not in order. It's fine.
</p>
<br/>
<p>07:24.98
</p>
<p>07:25.17
</p>
<p>Star
</p>
<p>Maybe a potential idea is that I know for me, I'm a big outliner.
</p>
<br/>
<p>07:35.66
</p>
<p>Star
</p>
<p>I like to have, you know, a general plot outline and a lot of stuff worked out. I feel like there's no harm in, you know, having a pot to boil.
</p>
<br/>
<p>07:44.51
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>07:45.27
</p>
<p>Star
</p>
<p>Like coming to a boil on the back burner. I don't think there's any harm in that. I mean, I'm kind of always thinking it's like, you know, I've got my main project and I've got my back burner pots that are slowly coming to a boil.
</p>
<br/>
<p>07:56.86
</p>
<p>Star
</p>
<p>And I feel like if you've got all these fun ideas that you're coming up with, just, drop them in that back burner pot for a little bit.
</p>
<br/>
<p>08:02.54
</p>
<p>Krispy
</p>
<p>Yeah
</p>
<br/>
<p>08:02.58
</p>
<p>Star
</p>
<p>It's fun. You can think about them. You can like, you know, draw those blorbos. I don't think there's any harm in that. It's just that, you know, comics are a big commitment. And if you're coming up with these ideas, you kind of want to think like, okay, am I, do I love this enough to do a comic about it?
</p>
<br/>
<p>08:17.54
</p>
<p>Star
</p>
<p>Cause comics are a lot.
</p>
<br/>
<p>08:17.93
</p>
<p>Krispy
</p>
<p>Yes. Yes. It's exactly that. They are a huge commitment. So there's a lot of things to consider when you're doing that.
</p>
<br/>
<br/>
<p>08:28.44
</p>
<p>Star
</p>
<p>I think it's worth letting them stew for a little while.
</p>
<br/>
<p>08:31.51
</p>
<p>Krispy
</p>
<p>Mm-hmm. Yeah.
</p>
<br/>
<p>08:32.66
</p>
<p>Star
</p>
<p>It's good to be impulsive, but it's not good to be so excessively compulsive it's ruining your workflow, you know?
</p>
<br/>
<p>08:38.04
</p>
<p>Krispy
</p>
<p>Yeah. Yeah. And, and like coming up with like an amalgamation of like just things and not like a solid form that doesn't frustrate readers too. Like, you know, there is a balance and it's hard.
</p>
<br/>
<p>08:49.47
</p>
<p>Krispy
</p>
<p>Balance is scary.
</p>
<br/>
<p>08:49.50
</p>
<p>Star
</p>
<p>Absolutely, absolutely.
</p>
<br/>
<p>08:50.64
</p>
<p>Rae
</p>
<p>It is so hard.
</p>
<br/>
<p>08:54.53
</p>
<p>Krispy
</p>
<p>Alright, Rae. Target acquired. I'm going after you next. So I want you to tell me about your comic ideas that happened while you were doing your main comic and, you know, how you were able to resist the Siren Song or how you worked through it.
</p>
<br/>
<p>09:10.55
</p>
<p>Rae
</p>
<p>What's this talk about resisting? Hmm...
</p>
<br/>
<p>09:13.89
</p>
<p>Krispy
</p>
<p>ha ha ha
</p>
<br/>
<p>09:17.19
</p>
<p>Rae
</p>
<p>So my first comic was sort of a futuristic fantasy type comic called Avalon, with vampires and all that stuff, and it was based off an RP. And I did resist a lot of the ideas that I had for like other ideas mostly because you know vampires were cooler
</p>
<br/>
<p>09:46.18
</p>
<p>Krispy
</p>
<p>Mm-hmm. Mm-hmm. Hell yeah.
</p>
<br/>
<p>09:48.21
</p>
<p>Rae
</p>
<p>However, I will say the RP group it was based off of kind of exploded and, you know, lost a lot of those friends.
</p>
<br/>
<p>10:00.94
</p>
<p>Rae
</p>
<p>And I'm like, oh, well, I kind of lost motivation for that. So that's when I sort of segued into different projects like Overlord of Ravenfell, which...
</p>
<br/>
<p>10:18.36
</p>
<p>Rae
</p>
<p>that ended up becoming a backburner project for Empyrean High.
</p>
<br/>
<p>10:29.37
</p>
<p>Rae
</p>
<p>I mean, I'm still working on Overlord of Ravenfell, but it did become backburner partially because I lost a lot of the files and that kind of killed my momentum on that.
</p>
<br/>
<br/>
<p>10:41.82
</p>
<p>Krispy
</p>
<p>Yeah. Yeah.
</p>
<br/>
<p>10:43.81
</p>
<p>Rae
</p>
<p>It's amazing what a computer crash can do sometimes.
</p>
<br/>
<p>10:48.00
</p>
<p>Krispy
</p>
<p>A hundred percent.
</p>
<br/>
<p>10:48.88
</p>
<p>Rae
</p>
<p>So I've been working on redrawing a lot of the pages that I lost. And that takes a lot of time because, you know, my standards are also higher because I did a lot of those pages back when I was in college full time and working full time. So sometimes I look at it, I'm like, what is that?
</p>
<br/>
<p>11:15.35
</p>
<p>Rae
</p>
<p>But the problem is, now On Empyrean High, I'm realizing I really love the idea, but I actually don't like working on it that much.
</p>
<br/>
<p>11:25.01
</p>
<p>Krispy
</p>
<p>Interesting. Interesting. What makes you not want to work on it that much?
</p>
<br/>
<p>11:29.73
</p>
<p>Rae
</p>
<p>I think I really like reading the kinds of stories that it is as opposed to making them.
</p>
<br/>
<p>11:39.02
</p>
<p>Krispy
</p>
<p>That's fair.
</p>
<br/>
<p>11:39.56
</p>
<p>Star
</p>
<p>Highly relatable.
</p>
<br/>
<p>11:39.78
</p>
<p>Rae
</p>
<p>And, yeah, so sometimes that's something that you really just have to kind of find out for yourself, you know, by doing it and going, you know, I'm not vibing with this.
</p>
<br/>
<p>11:53.16
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>11:53.74
</p>
<p>Rae
</p>
<p>So... I am actually working on characters that I had from way back when, and possibly creating a new story. But these characters are some of my first OCs, so I have been with them a lot longer than a lot of the other ones. So I'm really certain that I can make something sustainable out of it.
</p>
<br/>
<p>12:18.09
</p>
<p>Rae
</p>
<p>And doing like Star did and tossing a little bit of everything that I enjoy into the pot.
</p>
<br/>
<p>12:25.26
</p>
<p>Rae
</p>
<p>and letting it percolate.
</p>
<br/>
<p>12:27.47
</p>
<p>Star
</p>
<p>Webcomic Stew Pot. Webcomic Stew Pot. Webcomic Stew Pot.
</p>
<br/>
<p>12:34.14
</p>
<p>Rae
</p>
<p>Or just letting it rotate on the hot dog roller. However you wanna...
</p>
<br/>
<p>12:37.29
</p>
<p>Star
</p>
<p>Yes!
</p>
<br/>
<p>12:39.20
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>12:40.55
</p>
<p>Krispy
</p>
<p>Is this like a webcomic barbecue? Like a buffet? Like...
</p>
<br/>
<p>12:44.55
</p>
<p>Star
</p>
<p>We've got hot dogs.
</p>
<br/>
<p>12:45.18
</p>
<p>Rae
</p>
<p>Webcomic feast.
</p>
<br/>
<p>12:47.08
</p>
<p>Star
</p>
<p>We got soups. That's it.
</p>
<br/>
<p>12:50.73
</p>
<p>Krispy
</p>
<p>That's it. That's it.
</p>
<br/>
<p>12:52.09
</p>
<p>Star
</p>
<p>Welcome to our barbecue. Take it or leave it.
</p>
<br/>
<p>12:57.43
</p>
<p>Krispy
</p>
<p>We can also have like the soft drink fountain because you can press two different, you know, kinds of soft drinks at the same time.
</p>
<br/>
<p>13:03.12
</p>
<p>Star
</p>
<p>Whoa!
</p>
<br/>
<p>13:04.20
</p>
<p>Krispy
</p>
<p>Like two different webcomics that you're working on.
</p>
<br/>
<p>13:06.87
</p>
<p>Star
</p>
<p>Okay, this is seeming less like a backyard barbecue and more like a f-d up Subway.
</p>
<br/>
<p>13:13.41
</p>
<p>Rae
</p>
<p>A subway where someone stops working on your sandwich and starts working on the hot dog.
</p>
<br/>
<p>13:18.64
</p>
<p>Star
</p>
<p>Oh my god, No wait, that's the perfect metaphor though, because they always wanted to work on other people's sandwiches.
</p>
<br/>
<p>13:18.81
</p>
<p>Krispy
</p>
<p>No! No! No!
</p>
<br/>
<p>13:25.45
</p>
<p>Star
</p>
<p>I'm like, you already started mine though. That's my sandwich!
</p>
<br/>
<p>13:30.75
</p>
<p>Star
</p>
<p>And then you just sit there staring at your sandwich and you feel bad for it while they're like putting the meat and the cheese on other people's sandwiches. And you're like, is my sandwich not good enough for you?
</p>
<br/>
<p>13:40.27
</p>
<p>Rae
</p>
<p>Sometimes it needs to go through the toaster so they work on the other sandwiches.
</p>
<br/>
<p>13:46.12
</p>
<p>Star
</p>
<p>Oh my God. The toaster is the hot dog rotator.
</p>
<br/>
<p>13:49.73
</p>
<p>Krispy
</p>
<p>Yes, is.
</p>
<br/>
<p>13:50.85
</p>
<p>Star
</p>
<p>Yeah. This metaphor is getting messy. Yeah.
</p>
<br/>
<p>13:53.70
</p>
<p>Krispy
</p>
<p>I like it.
</p>
<br/>
<p>13:54.69
</p>
<p>Krispy
</p>
<p>I like that we always talk about food.
</p>
<br/>
<p>13:54.89
</p>
<p>Rae
</p>
<p>It is. Making webcomics is also messy, especially when you have shiny ideas that are right over there that you could be working on instead.
</p>
<br/>
<p>14:01.54
</p>
<p>Krispy
</p>
<p>Oh my God.
</p>
<br/>
<p>14:01.80
</p>
<p>Star
</p>
<p>True. this this You know what this smells like? This smells like a segue into the next question.
</p>
<br/>
<p>14:06.80
</p>
<p>Krispy
</p>
<p>Oh, God, it so does. I love hot dogs, too. So, so, Star, I'm coming after you with my sniper rifle. Oh, I shouldn't say that. I'm coming.
</p>
<br/>
<p>14:16.24
</p>
<p>Star
</p>
<p>what the
</p>
<br/>
<p>14:16.38
</p>
<p>Krispy
</p>
<p>I'm coming at you with my hot dog spinner. My tongs?
</p>
<br/>
<p>14:21.30
</p>
<p>Star
</p>
<p>heck?
</p>
<br/>
<p>14:21.33
</p>
<p>Krispy
</p>
<p>My tongs.
</p>
<br/>
<p>14:22.23
</p>
<p>Star
</p>
<p>Okay, are you clapping them together menacingly like a crab?
</p>
<br/>
<p>14:22.87
</p>
<p>Krispy
</p>
<p>Yeah. I am. I'm going to pick you up like a little hot dog.
</p>
<br/>
<p>14:27.18
</p>
<p>Star
</p>
<p>Oh!
</p>
<br/>
<p>14:28.29
</p>
<p>Krispy
</p>
<p>So tell me, what makes it so hard to stick with a single idea for creators? Like, where is the balance between exploring new creative directions and actually keeping focused on the story?
</p>
<br/>
<p>14:40.30
</p>
<p>Star
</p>
<p>Uh, gonna be honest, ADHD.
</p>
<br/>
<p>14:43.17
</p>
<p>Krispy
</p>
<p>Oh my god!
</p>
<br/>
<p>14:45.91
</p>
<p>Star
</p>
<p>Listen, listen, I'm undiagnosed, but I'm peer reviewed.
</p>
<br/>
<p>14:49.93
</p>
<p>Star
</p>
<p>All right. Everybody knows.
</p>
<br/>
<p>14:53.66
</p>
<p>Star
</p>
<p>You take one look at me and you're like, yep.
</p>
<br/>
<p>14:56.32
</p>
<p>Krispy
</p>
<p>Oh my god. So with that, like how are you... like, tell me about the process of creating Castoff and being like, okay, I'm sticking with this. Or do you feel like you're like, okay, I'm doing Castoff, but I do see something shiny and then I'm ignoring it.
</p>
<br/>
<p>15:10.02
</p>
<p>Star
</p>
<p>Okay, so honestly, this is very easy for me to answer because I am 100% literally in the middle of this right now.
</p>
<br/>
<p>15:21.29
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>15:21.78
</p>
<p>Star
</p>
<p>Wait, because, so I got really into a little, a little, a fun little indie game that no one knows about. It's called Dungeons and Dragons.
</p>
<br/>
<p>15:30.35
</p>
<p>Krispy
</p>
<p>Oh, I've never heard that.
</p>
<br/>
<p>15:30.39
</p>
<p>Star
</p>
<p>Yeah, I know. It's like super obscure. You've probably never heard of it. Pushes open glasses like a hipster. Anyway, so it's my first experience, you know, kind of like, kind of like Rae was talking about, like doing role play and stuff like that. And I am the type of person, I just get really,
</p>
<br/>
<p>15:46.14
</p>
<p>Star
</p>
<p>really into my DIY Blorbos like so much and I'll like make playlists for them and I will sit and I will think about their stories and I will think about like hypothetical events that might happen in the future and what happens is that they eventually grow beyond what a D&D campaign can contain and I'm like I want to do something with these guys.
</p>
<br/>
<p>15:48.61
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>16:08.12
</p>
<p>Star
</p>
<p>I want to do something with them. And so that is actually what I am working on right now is that I've just got so many of these little blorbos and them just existing in my brain and during tabletop campaigns is not enough for me. I'm like, I have to do something with these guys.
</p>
<br/>
<p>16:23.85
</p>
<p>Star
</p>
<p>I have to do something with them. However, my problem right now is that I am very committed to Castoff. We are happily married for 10 years.
</p>
<br/>
<p>16:32.86
</p>
<p>Star
</p>
<p>And I can't just break up with her to go chasing down my Dungeons and Dragons Blorbos. Because if I tried to make more than one comic at once, I think I would die.
</p>
<br/>
<p>16:47.62
</p>
<p>Star
</p>
<p>I think I actually would die. So I'm going to do a novel instead.
</p>
<br/>
<p>16:52.99
</p>
<p>Krispy
</p>
<p>Oh, okay.
</p>
<br/>
<p>16:53.92
</p>
<p>Star
</p>
<p>Yep. I think we've talked about this on a previous episode. But just the idea that it doesn't have to be a comic.
</p>
<br/>
<p>17:01.91
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>17:02.54
</p>
<p>Star
</p>
<p>Doesn't have to be a comic. Comics are... big commitment! And they take a lot of time. And not only have to write all that shit, you also have to draw all that shit. And I like writing shit, but I ain't got time to draw that shit as well.
</p>
<br/>
<p>17:12.20
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>17:16.57
</p>
<p>Star
</p>
<p>And so I'm just like, what if I just wrote it and then I stopped there?
</p>
<br/>
<p>17:21.44
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>17:22.13
</p>
<p>Star
</p>
<p>So, novels.
</p>
<br/>
<p>17:24.38
</p>
<p>Krispy
</p>
<p>Yeah, I like that.
</p>
<br/>
<p>17:25.56
</p>
<p>Rae
</p>
<p>Prose is a lot faster.
</p>
<br/>
<p>17:27.28
</p>
<p>Krispy
</p>
<p>It is.
</p>
<br/>
<p>17:27.44
</p>
<p>Star
</p>
<p>Oh yeah.
</p>
<br/>
<p>17:28.30
</p>
<p>Krispy
</p>
<p>It is. And like you can do your own little splash images if you're like, I need to actually exorcise this illustration from my brain.
</p>
<br/>
<p>17:32.49
</p>
<p>Star
</p>
<p>Yeah. No, absolutely. I want to do illustrated novels where it's kind of like light novels, I guess, where it's like, yeah, you know, maybe you'll get like once a chapter, you'll get like an illustration or like just a little minicomic.
</p>
<br/>
<p>17:36.87
</p>
<p>Krispy
</p>
<p>Oh, I like that.
</p>
<br/>
<p>17:45.53
</p>
<p>Star
</p>
<p>I don't know. It's all still very much like soup in the pot right now. It hasn't really started congealing into much yet.
</p>
<br/>
<p>17:51.06
</p>
<p>Star
</p>
<p>I'm working on the outline. It's going to be a while before it actually turns into anything. Got to rotate it more in my brain.
</p>
<br/>
<p>17:57.15
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>17:57.44
</p>
<p>Star
</p>
<p>But
</p>
<br/>
<p>17:58.53
</p>
<p>Krispy
</p>
<p>Yeah, no.
</p>
<br/>
<p>17:58.68
</p>
<p>Star
</p>
<p>I mean, that's the thing, though, is like if you come up with an idea, it doesn't have to be a comic. And actually, this is kind of an interesting segue, is that I tried doing Castoff as a novel first.
</p>
<br/>
<p>18:09.57
</p>
<p>Krispy
</p>
<p>Really?
</p>
<br/>
<p>18:10.26
</p>
<p>Star
</p>
<p>Yeah, because I tried to do NaNoWriMo, National Novel Writing Month, and I tried writing Castoff as prose, and I did it.
</p>
<br/>
<p>18:19.43
</p>
<p>Star
</p>
<p>I finished the challenge, at least. so I did not finish the novelization, but I got 50,000 words deep into it and then realized, no, this has to be a comic.
</p>
<br/>
<p>18:30.10
</p>
<p>Star
</p>
<p>This story relies so heavily on the subtle visuals. This has to be a comic. It will not work any other way.
</p>
<br/>
<p>18:38.01
</p>
<p>Krispy
</p>
<p>yeah yeah
</p>
<br/>
<p>18:38.88
</p>
<p>Star
</p>
<p>And so that's how I stuck with that. And meanwhile, I have, you know, my D&D character stories. I'll sketch them. But those stories have, like, never relied on necessary strong visuals. And so I feel like the choice of medium is also something you have to think about.
</p>
<br/>
<p>18:55.94
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>18:56.06
</p>
<p>Star
</p>
<p>And, you know, it's worth experimenting, too, because, you know, I figured out that I really wanted to do Castoff as a comic by trying to do it as prose and not liking where it was going.
</p>
<br/>
<p>19:06.32
</p>
<p>Krispy
</p>
<p>Yeah, and the same with Rae.
</p>
<br/>
<p>19:07.06
</p>
<p>Star
</p>
<p>There's no harm in trying things.
</p>
<br/>
<p>19:11.77
</p>
<p>Krispy
</p>
<p>Yeah. No, 100%. It's like I said, it's the same thing Rae was mentioning about On Empyrean High. like you know It took doing it to realize, nah, ah you know this is not exactly for me. And you know kind of shelving that idea for something else or enjoying it in other forms.
</p>
<br/>
<p>19:30.05
</p>
<p>Rae
</p>
<p>Yeah, I could also like work as a novel where it wasn't working as a comic for me.
</p>
<br/>
<p>19:37.73
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>19:37.95
</p>
<p>Rae
</p>
<p>Like I still love the idea, I love the characters, but you know, maybe as a comic that's not the way the story needs to be told.
</p>
<br/>
<p>19:47.22
</p>
<p>Krispy
</p>
<p>Yeah. Yeah. I think this is like hitting the nail on the head there with a lot of things that it doesn't have to be restricted to a comic for that. When you have so many ideas, like it's like, does it have to be a comic for that?
</p>
<br/>
<p>20:01.47
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>20:01.53
</p>
<p>Krispy
</p>
<p>Convincing people otherwise, I guess they do have to just jump in and find out.
</p>
<br/>
<p>20:01.63
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>20:06.19
</p>
<p>Krispy
</p>
<p>But you know. I often think of like doing-I'm seeing a lot of people do visual novels now because they tried comics and they're like actually, the way I've imagined the story is actually better for a visual novel and one of the things that I always think about is what like Ghost Junk Sickness would have been as a RPG Maker game because I'm like I always thought of like game elements with it like a, you know, old school style RPG kind of thing so I don't know, mediums are interesting to think about.
</p>
<br/>
<p>20:39.38
</p>
<p>Star
</p>
<p>Is that why there's like little character sprites on the character page?
</p>
<br/>
<p>20:43.12
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>20:46.15
</p>
<p>Star
</p>
<p>Okay, Kermit.
</p>
<br/>
<p>20:48.54
</p>
<p>Rae
</p>
<p>That is amazing. For my... For Avalon, I actually did start making an RPG Maker game out of it. And I even made the little sprites.
</p>
<br/>
<p>20:59.39
</p>
<p>Krispy
</p>
<p>What?
</p>
<br/>
<p>21:00.14
</p>
<p>Rae
</p>
<p>Yeah, because I had RPG Maker for PlayStation.
</p>
<br/>
<p>21:02.77
</p>
<p>Krispy
</p>
<p>What?
</p>
<br/>
<p>21:05.41
</p>
<p>Rae
</p>
<p>So I was messing around with that, trying to figure out how to make it into a video game. And I didn't get very far because, you know, I had no idea what I was doing. But I made little sprites for each individual one. I got like...
</p>
<br/>
<p>21:20.13
</p>
<p>Rae
</p>
<p>into the intro before I'm like, oh, I have-this is taking way too much space on my memory card.
</p>
<br/>
<p>21:26.92
</p>
<p>Krispy
</p>
<p>Oh my god!
</p>
<br/>
<p>21:28.49
</p>
<p>Krispy
</p>
<p>I would love to see that one. Well, I guess it's on PlayStation, so... huh yeah I'd love that. That's so fun.
</p>
<br/>
<p>21:35.38
</p>
<p>Star
</p>
<p>An ancient artifact of the Forgotten Years.
</p>
<br/>
<p>21:36.66
</p>
<p>Krispy
</p>
<p>Yes!
</p>
<br/>
<p>21:39.34
</p>
<p>Krispy
</p>
<p>RPG Maker PS1.
</p>
<br/>
<p>21:42.11
</p>
<p>Rae
</p>
<p>It was PS1, actually.
</p>
<br/>
<p>21:45.18
</p>
<p>Krispy
</p>
<p>Shit I love it.
</p>
<br/>
<p>21:47.39
</p>
<p>Rae
</p>
<p>They have a new version that recently came out like a couple years ago, I think.
</p>
<br/>
<p>21:52.05
</p>
<p>Krispy
</p>
<p>Yeah, and I think Steam was having a sale for it being on for free for a bit, too. That's what we're going to do, we're going to make video games after this, so stay tuned. I'm going after you with a question now, Rae.
</p>
<br/>
<p>22:05.91
</p>
<p>Krispy
</p>
<p>What makes it so hard to stick with that single freaking idea for creators and, you know, talk to us about that balance?
</p>
<br/>
<p>22:12.95
</p>
<p>Rae
</p>
<p>Okay, so I think it's hard to stick to an idea for a few different reasons.
</p>
<br/>
<p>22:19.34
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>22:19.37
</p>
<p>Rae
</p>
<p>For one, we are not always people of a single interest. We are made up of multiple interests and they aren't always in the same genre.
</p>
<br/>
<p>22:24.30
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>22:30.20
</p>
<p>Rae
</p>
<p>Like, I love horror, I love fantasy, and I'll even, like, read pretty much a little bit of anything as long as it catches my interest.
</p>
<br/>
<p>22:42.92
</p>
<p>Rae
</p>
<p>So trying to turn that into one story and not several can be really difficult even if you have a project that you throw all your spare ideas into.
</p>
<br/>
<p>22:56.99
</p>
<p>Rae
</p>
<p>Also, I think it's a bit of the grass is always greener on the other side. Because you'll be working on this project, it's like, oh, this is hard. But look at this idea that I've barely worked on.
</p>
<br/>
<p>23:08.05
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>23:08.46
</p>
<p>Rae
</p>
<p>You could work on that and it'll be a nice change of pace. And then maybe you get more interested in the other project because one has become an obligation.
</p>
<br/>
<p>23:20.97
</p>
<p>Rae
</p>
<p>And the other project doesn't have those obligations.
</p>
<br/>
<p>23:24.73
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>23:25.08
</p>
<p>Rae
</p>
<p>But then that project becomes an obligation if that becomes your primary project. I see that a lot with some people is they don't like the obligation part of it.
</p>
<br/>
<p>23:38.51
</p>
<p>Krispy
</p>
<p>Yeah. Yeah. Which almost could be like a commitment part, but yeah.
</p>
<br/>
<p>23:42.81
</p>
<p>Rae
</p>
<p>Yeah I think it might not necessarily even be the commitment so much as the expectations you have, whether of yourself or whether other people have of you, which in that case, some people work better on their own versus posting a page every week and seeing people interact with it.
</p>
<br/>
<p>24:04.48
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>24:07.60
</p>
<p>Rae
</p>
<p>Cause that could make or break your motivation for working on it. So it's one of those things where maybe webcomics or at least working on it all the way until when it's finished might be a better option if that interaction and slow pace is really killing your motivation.
</p>
<br/>
<p>24:32.34
</p>
<p>Krispy
</p>
<p>Yeah. No, that's a really good point.
</p>
<br/>
<p>24:36.03
</p>
<p>Rae
</p>
<p>But I also think that because webcomics take so long to do, you might not be the same person as when you started.
</p>
<br/>
<p>24:45.55
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>24:46.06
</p>
<p>Rae
</p>
<p>So you might have different interests. You might just be in a different part of life than when you started. That it's just no longer valid or interesting to you anymore.
</p>
<br/>
<p>25:01.88
</p>
<p>Krispy
</p>
<p>Yep. Yep. And those things totally happen. I've seen folks who take a while because like we said, webcomics take a while and, you know, they get a little fed up with who they were and they try to reboot it.
</p>
<br/>
<p>25:16.19
</p>
<p>Krispy
</p>
<p>You know, the reboot hell that we've talked about in other episodes.
</p>
<br/>
<p>25:17.61
</p>
<p>Rae
</p>
<p>Yep.
</p>
<br/>
<p>25:19.78
</p>
<p>Krispy
</p>
<p>And like, that's another thing is that, you know, the idea, the new idea just becomes trying to redo the idea that you had because you love these characters so much.
</p>
<br/>
<p>25:32.76
</p>
<p>Rae
</p>
<p>And you want to capture that interest.
</p>
<br/>
<p>25:37.87
</p>
<p>Krispy
</p>
<p>Yes. Yes. So it's an interesting and it's, it's a kind of, it is a hard kind of a wire to balance when I see people get so excited and there is like, there's a catnip quality to releasing something new and having people excited about the new thing.
</p>
<br/>
<p>25:54.34
</p>
<p>Rae
</p>
<p>Mm-hmm.
</p>
<br/>
<p>25:54.93
</p>
<p>Star
</p>
<p>A hundred percent
</p>
<br/>
<p>25:55.95
</p>
<p>Krispy
</p>
<p>And then you continue on with the thing and it becomes less new.
</p>
<br/>
<p>26:00.12
</p>
<p>Krispy
</p>
<p>And there is that thing in web comics-
</p>
<br/>
<p>26:01.98
</p>
<p>Rae
</p>
<p>The honeymoon period.
</p>
<br/>
<p>26:04.88
</p>
<p>Krispy
</p>
<p>Yeah, exactly. Exactly. The honeymoon period is definitely a thing. And this is not trying to be discouraging or anything like that. But like, readers waver, you know, you'll have more readers in certain periods. You'll have less readers in other periods.
</p>
<br/>
<p>26:20.71
</p>
<p>Krispy
</p>
<p>It'll do this like, you know, up and down depending on the time of year, depending on the arc of your comic, you know, XYZ. There's a lot of things to factor into it.
</p>
<br/>
<p>26:31.30
</p>
<p>Krispy
</p>
<p>And so, you know, the completion part really depends on that, you know, that commitment or that getting over that sense of obligation or something like that. Making peace with it is probably better put to finish something. And that's the other thing is just, you know, what does the finished product look like? And do you want a finished product too?
</p>
<br/>
<p>26:55.36
</p>
<p>Rae
</p>
<p>Yeah, because if you're just going into it to experiment or maybe you have a single scene stuck in your head, I hear that a lot.
</p>
<br/>
<p>27:06.84
</p>
<p>Rae
</p>
<p>People are trying to get to the scene.
</p>
<br/>
<p>27:07.25
</p>
<p>Krispy
</p>
<p>Yeah. Mm-hmm.
</p>
<br/>
<p>27:11.83
</p>
<p>Rae
</p>
<p>And one of the things that I have started doing to try to like take the shine out of my shiny new ideas is I'll draw out the scene.
</p>
<br/>
<p>27:23.13
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>27:23.54
</p>
<p>Rae
</p>
<p>And then I'll be like, okay, is there anything else that I want to accomplish with this comic idea now that I have the scene done? And you know what?
</p>
<br/>
<p>27:35.08
</p>
<p>Rae
</p>
<p>Sometimes it comes out to be a really cool scene and I'm satisfied. There it is. It doesn't have to make sense to everyone else.
</p>
<br/>
<p>27:45.04
</p>
<p>Rae
</p>
<p>I did like one for a horror comic and it's probably better that it doesn't make sense. Yeah.
</p>
<br/>
<p>27:52.88
</p>
<p>Rae
</p>
<p>But, you know, I got it out of my system. And like Star, I also do a lot of prose writing to essentially be able to get my ideas out there and see if I can satisfy the shiny new ideas in a faster medium.
</p>
<br/>
<p>28:15.62
</p>
<p>Star
</p>
<p>Yeah, I definitely think that what you were saying about ah just, like, get the ideas out of your system, you know what's great for that? Sketchbooking.
</p>
<br/>
<p>28:24.14
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>28:25.21
</p>
<p>Star
</p>
<p>Because I have so often just, like, come up with cool scenes or had scenes happen between characters that, like, are in either a D&D campaign or just characters that I came up with that I've never actually done. You just come up with scenes for them.
</p>
<br/>
<p>28:40.26
</p>
<p>Star
</p>
<p>You can just... draw those cool scenes by themselves. You can just do that and then not have to make like a whole thing about it, you know?
</p>
<br/>
<p>28:49.47
</p>
<p>Rae
</p>
<p>Yeah, it's like, that makes me think of how on Tumblr, you'll see a lot of these cute little doodles of two characters interacting and a lot of people are going, oh, hey, I really want a comic of this. Can you do more?
</p>
<br/>
<p>29:03.78
</p>
<p>Rae
</p>
<p>And a lot of the people will try it and they'll just-they'll run out of steam. And I'm like, you don't need to do that.
</p>
<br/>
<p>29:13.50
</p>
<p>Rae
</p>
<p>You can just have these two Blorbos interacting and have people love it without necessarily committing a whole comic to it.
</p>
<br/>
<p>29:22.94
</p>
<p>Krispy
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<br/>
<p>29:23.87
</p>
<p>Rae
</p>
<p>So it's like, just draw your Blorbos interacting, make some interesting scenes, but you don't necessarily have to commit an entire story to it if you don't think you have the energy to maintain and sustain that.
</p>
<br/>
<p>29:39.41
</p>
<p>Krispy
</p>
<p>Yeah. Yeah. I think it's like a lot of it is about chasing that high that you get from shiny new ideas. And, you know, sharing is a big part. We're artists. That's what we do. We share our ideas with other people. We want to see the impressions with it. We want to see the reactions and so on and so forth. And, you know, shiny new idea not only is like a breath of fresh air, but you share it with somebody else and they're just like, like, what is that? Like, tell me more about that. Because, you know, you've been talking about, you know, things that you've been doing for, you know, the other years. So yeah, I've definitely been like, oh yeah, well tell me about your new idea. There is a rush of, you know, excitement that you get when that is something that comes, you know, to the table. But like Rae and Star have been saying, like, you know, it doesn't have to be a comic either. Like, I really love the idea of doing sketchbook stuff. And, you know, when
</p>
<br/>
<p>30:33.69
</p>
<p>Krispy
</p>
<p>we say sketchbooking, like I'm saying like a sketchbook in physical form, you're going to get some crappy pencils. You're going to get that paper all stickered up. Who cares?
</p>
<br/>
<p>30:44.23
</p>
<p>Krispy
</p>
<p>And you're just going to draw it. And you know, it doesn't have to be pretty. It just, exorcise it from your brain and be like, yep, I did it. Blorboblebus and Bimbo Baggins. They're, they're there.
</p>
<br/>
<p>30:55.97
</p>
<p>Star
</p>
<p>Bimbo Baggins?
</p>
<br/>
<p>30:59.00
</p>
<p>Star
</p>
<p>Hello? Ma'am?
</p>
<br/>
<p>31:02.86
</p>
<p>Krispy
</p>
<p>And they're embracing. And it's like, I did it. I got that out of my system. And, you know, I have them and that's it. Like, you don't know what you need to do for these shiny ideas until you kind of act with them.
</p>
<br/>
<p>31:17.24
</p>
<p>Krispy
</p>
<p>And they don't all have to be an epic. They don't have to be like, well, oh gosh, I just got like a whole new idea about, ah I'm going to continue with this. Bimbo Baggins and she has to go somewhere and it's gonna be epic and you know, I have to do a whole illustrated novel about this but you know my current story that has Yolo Baggins like-
</p>
<br/>
<p>31:40.27
</p>
<p>Star
</p>
<p>YOLO BAGGINS!
</p>
<br/>
<p>31:45.28
</p>
<p>Star
</p>
<p>Original character, do not steal!
</p>
<br/>
<p>31:49.00
</p>
<p>Krispy
</p>
<p>I can't just drop Yolo Baggins because I was fascinated with Bimbo Baggins' story instead. You can just draw out, in a sketchbook, Bimbo Baggins' adventures.
</p>
<br/>
<p>31:59.47
</p>
<p>Star
</p>
<p>Okay, but, but, but, Krispy, counterpoint...
</p>
<br/>
<p>32:03.81
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>32:04.37
</p>
<p>Star
</p>
<p>I need Bimbo Baggins and Yolo Baggins to like, I need, I need them to, I need to see this.
</p>
<br/>
<p>32:07.84
</p>
<p>Rae
</p>
<p>I do too. I'm sorry, Krispy. You have to draw this.
</p>
<br/>
<p>32:12.40
</p>
<p>Star
</p>
<p>I was about to say I need them to kiss, but if they both have the same last name, then don't think that's going to work out.
</p>
<br/>
<p>32:12.65
</p>
<p>Krispy
</p>
<p>I will draw them.
</p>
<br/>
<p>32:19.12
</p>
<p>Star
</p>
<p>I need them to be like adventuring buddies and like do a bunch of dumb shit all around Middle Earth.
</p>
<br/>
<p>32:19.12
</p>
<p>Rae
</p>
<p>Maybe they're married.
</p>
<br/>
<p>32:24.88
</p>
<p>Star
</p>
<p>I want to read this fan fiction. Hey, Krispy, when are you going to get on that?
</p>
<br/>
<p>32:29.26
</p>
<p>Krispy
</p>
<p>I'm scared. I can't do this.
</p>
<br/>
<p>32:31.49
</p>
<p>Star
</p>
<p>Krispy. Hey, Krispy.
</p>
<br/>
<p>32:32.37
</p>
<p>Star
</p>
<p>When are you going to make that webcomic about it, Hey, Krispy.
</p>
<br/>
<p>32:34.85
</p>
<p>Krispy
</p>
<p>I'm getting my sketchbook out currently and going to draw them.
</p>
<br/>
<p>32:37.74
</p>
<p>Star
</p>
<p>Krispy. Hey, Krispy. I need these blorbos on my desk by tomorrow morning, 8 a.m. sharp.
</p>
<br/>
<p>32:45.40
</p>
<p>Krispy
</p>
<p>Save me from Star.
</p>
<br/>
<p>32:47.34
</p>
<p>Star
</p>
<p>No. The only way to save yourself is to draw me these fanfictions. I'm looking. I have the sniper rifle aimed on you now.
</p>
<br/>
<p>32:54.91
</p>
<p>Krispy
</p>
<p>Oh my god, I'm scared!
</p>
<br/>
<p>32:57.00
</p>
<p>Star
</p>
<p>Oh, how the turntables.
</p>
<br/>
<p>33:02.89
</p>
<p>Krispy
</p>
<p>Oh gosh!
</p>
<br/>
<p>33:05.21
</p>
<p>Star
</p>
<p>You started it!
</p>
<br/>
<p>33:06.34
</p>
<p>Krispy
</p>
<p>I did. I absolutely did
</p>
<br/>
<p>33:06.79
</p>
<p>Star
</p>
<p>You're the one who came with Bimbo Baggins! Like, who is that?
</p>
<br/>
<p>33:14.21
</p>
<p>Krispy
</p>
<p>I'm gonna draw it. I'm gonna draw Bimbo Baggins and Yolo Baggins.
</p>
<br/>
<p>33:18.33
</p>
<p>Star
</p>
<p>Yolo Frodo?
</p>
<br/>
<p>33:19.43
</p>
<p>Krispy
</p>
<p>YOLO. I was going to say YOLO Frodo.
</p>
<br/>
<p>33:21.22
</p>
<p>Star
</p>
<p>Yes.
</p>
<br/>
<p>33:23.72
</p>
<p>Krispy
</p>
<p>That'll be the thumbnail for this episode.
</p>
<br/>
<p>33:25.72
</p>
<p>Star
</p>
<p>Yes! And they need to be in soup.
</p>
<br/>
<p>33:29.53
</p>
<p>Krispy
</p>
<p>Yes. Yes. And they'll be in Soup. I gotta write this down.
</p>
<br/>
<p>33:32.21
</p>
<p>Rae
</p>
<p>With potatoes.
</p>
<br/>
<p>33:33.46
</p>
<p>Krispy
</p>
<p>With potatoes!
</p>
<br/>
<p>33:33.62
</p>
<p>Star
</p>
<p>I'm at soup!
</p>
<br/>
<p>33:36.47
</p>
<p>Krispy
</p>
<p>I'm writing this down right now because I might actually forget.
</p>
<br/>
<p>33:37.86
</p>
<p>Star
</p>
<p>What do you mean you're at soup?
</p>
<br/>
<p>33:40.30
</p>
<p>Krispy
</p>
<p>Yolo Baggins, and Bimbo. Bimbo and...
</p>
<br/>
<p>33:46.76
</p>
<p>Star
</p>
<p>Bimbo Baggins in soup.
</p>
<br/>
<p>33:48.79
</p>
<p>Krispy
</p>
<p>Okay no one's gonna know what that means but I wrote it down anyway. Oh my god.
</p>
<p>33:55.82
</p>
<p>Star
</p>
<p>Podcasting, baby.
</p>
<br/>
<p>34:00.68
</p>
<p>Krispy
</p>
<p>All right you clowns I'm going to the last question. All right all right, here we go. So Star, I have a question for you-pour vous, s'il vous plait.
</p>
<br/>
<p>34:10.56
</p>
<p>Star
</p>
<p>You've already asked several, but sure, I will allow one more.
</p>
<br/>
<p>34:12.61
</p>
<p>Krispy
</p>
<p>Oh, yeah. One more. Well, luckily, this is your absolute, this is the banger. What is your advice to someone who has trouble picking an idea and sticking with that idea?
</p>
<br/>
<p>34:26.41
</p>
<p>Star
</p>
<p>I mean, the thing is that, like, I've always kind of been an impulsive storyteller. I chase the stuff that brings me joy.
</p>
<br/>
<p>34:37.50
</p>
<p>Star
</p>
<p>But I do think that there is kind of, like we've been saying, it's a balancing act, right? So what I would recommend is maybe, I think sometimes the hard part is the impulsivity.
</p>
<br/>
<p>34:50.19
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>34:50.74
</p>
<p>Star
</p>
<p>Right. And so I know for me, it's like, I love to have an idea and then put that, like we said, put that idea in the stew pot and just stew on it for a while.
</p>
<br/>
<p>35:00.91
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>35:01.04
</p>
<p>Star
</p>
<p>See what it does. Apply heat. See what it does. Make some playlists about it. Draw my blorbos. Um, in the stew pot and just kind of see what happens and I feel like the stew pot is the best place to explore ideas. This is when you're sketchbooking, you're drawing the characters, you're seeing how much you can you know do with them. I think a little bit of impulsiveness is good. I think it's fine to like, you know, chase those ideas, and if you really like an idea and you really really really want to chase it
</p>
<br/>
<p>35:34.07
</p>
<p>Star
</p>
<p>See if you can't incorporate that into the big idea that you're dreaming of. Because I mean, like I said, that's what I did with Castoff.
</p>
<br/>
<p>35:38.09
</p>
<p>Krispy
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<br/>
<p>35:40.31
</p>
<p>Star
</p>
<p>It was literally just a junk drawer full of ideas that I just rummaged through one day and was like, okay, what can I do with this? And, you know, some stuff didn't make the final cut for XYZ reasons. Some stuff, like, some stuff stayed and got developed further. Some stuff changed so much it's basically unrecognizable.
</p>
<br/>
<p>35:57.21
</p>
<p>Star
</p>
<p>But I don't think there's any harm in, like, you know, having new ideas and playing with them, you know? It's like sometimes a new toy can, like, help develop stuff that you've already come up with.
</p>
<br/>
<p>36:09.86
</p>
<p>Star
</p>
<p>I would think just maybe, you know, like, maybe don't start a new webcomic every other Tuesday.
</p>
<br/>
<p>36:16.42
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>36:17.37
</p>
<p>Star
</p>
<p>Just like, okay, this is going to seem off topic, but I promise is the thing. There is an idea, if you're like an impulsive spender, to just like, every time you have something that you want, but you're not sure that you really need it, you write it down on a piece of paper or something and you'll wait two weeks.
</p>
<br/>
<p>36:39.01
</p>
<p>Star
</p>
<p>And if you still want that thing in two weeks, then you're allowed to buy it.
</p>
<br/>
<p>36:42.67
</p>
<p>Krispy
</p>
<p>yeah yes
</p>
<br/>
<p>36:44.07
</p>
<p>Star
</p>
<p>I feel like that kind of, you know, just being a little bit more responsible with your ideas is fine. But yeah, you know, just like...
</p>
<br/>
<p>36:55.14
</p>
<p>Star
</p>
<p>See if you can find a way to like, you know, keep having shiny new ideas. There is nothing wrong with a shiny new idea. Shiny new ideas are all well and good and fine. But maybe a way to curve the impulsivity a little bit goes a long way towards not having 10 bajillion stories in progress that never go anywhere.
</p>
<br/>
<p>37:09.72
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>37:16.60
</p>
<p>Star
</p>
<p>I think there is value in, you know, just like playing around, seeing if it fits, you know, just kind of letting it simmer, exorcising the demons in like a sketchbook or a minicomic if you have to.
</p>
<br/>
<p>37:30.89
</p>
<p>Star
</p>
<p>Um, just, you know, doing some self-exploration. feel like there's a lot of different things that you can do and exactly what works for each person is gonna be different. So definitely, you know, explore different things if you feel like you need to.
</p>
<br/>
<p>37:47.91
</p>
<p>Star
</p>
<p>Yeah, just, you know, just kind of learn how you explore ideas and see what you can do with them. But I wouldn't, I would, you know, just embrace stewing a little bit more.
</p>
<br/>
<p>38:00.06
</p>
<p>Krispy
</p>
<p>Yeah. Yeah. You know, just have fun in the kitchen a little bit more. Simmer it. See the bubbles. You know? Taste the aroma. Kind of thing.
</p>
<br/>
<p>38:10.14
</p>
<p>Star
</p>
<p>Uh-huh. Watch those blorbos bob around in the water. Just being like, what are they doing?
</p>
<br/>
<p>38:13.87
</p>
<p>Krispy
</p>
<p>Exactly. yeah exactly. because
</p>
<br/>
<p>38:16.89
</p>
<p>Rae
</p>
<p>Seeing Bimbo Baggins bobbing in the stew.
</p>
<br/>
<p>38:20.74
</p>
<p>Star
</p>
<p>Bimbo, Bimbo Baggins. Boiling in the super tasty stew.
</p>
<br/>
<p>38:30.58
</p>
<p>Krispy
</p>
<p>Now we have a theme song for this.
</p>
<br/>
<p>38:32.30
</p>
<p>Rae
</p>
<p>Now we do them all.
</p>
<br/>
<p>38:32.32
</p>
<p>Star
</p>
<p>Yay!
</p>
<br/>
<p>38:36.13
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>38:37.96
</p>
<p>Star
</p>
<p>Webcomic people and our food metaphors. It keeps happening. Woohoo!
</p>
<br/>
<p>38:42.83
</p>
<p>Krispy
</p>
<p>That'll be another shirt. We'll make it Something. Oh my god.
</p>
<br/>
<p>38:46.53
</p>
<p>Star
</p>
<p>I will wear it to every convention.
</p>
<br/>
<p>38:48.08
</p>
<p>Krispy
</p>
<p>Yes! Yes! ah I'm coming for you, Rae. Unfortunately, the sniper rifle is now trained on you. We're getting really aggressive in this episode.
</p>
<br/>
<p>38:59.76
</p>
<p>Star
</p>
<p>Yeah, what the heck? This is violent.
</p>
<br/>
<p>39:01.26
</p>
<p>Krispy
</p>
<p>It's because I'm hosting. I would like to know what your advice is to someone, you know, having trouble picking that idea, staying with it. And, you know, tell us the Rae take.
</p>
<br/>
<p>39:15.75
</p>
<p>Rae
</p>
<p>See, I do like the idea of essentially just sitting on things.
</p>
<br/>
<p>39:21.24
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>39:21.79
</p>
<p>Rae
</p>
<p>Like one of the things that I learned from prose writing is sometimes some really good stuff will not make the cut. So a good way to deal with that is to essentially paste it into a Word document.
</p>
<br/>
<p>39:40.41
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<br/>
<p>39:40.81
</p>
<p>Rae
</p>
<p>And see if you can use it for later.
</p>
<br/>
<p>39:43.81
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>39:44.42
</p>
<p>Rae
</p>
<p>And if you have a lot of ideas, write that down. Especially if it's the scene. You write it down.
</p>
<br/>
<p>39:56.07
</p>
<p>Rae
</p>
<p>Put it in a Word document. Close it, maybe come back to it later. And if it's a really good idea, maybe consider how you might be able to incorporate it in your current comic, or maybe you can spin it off into one of your other stories, or more often, what's probably going to happen.
</p>
<br/>
<p>40:16.20
</p>
<p>Rae
</p>
<p>You're going to go, why did I think Sushi Cat versus a giant crab was a good idea? Yeah.
</p>
<br/>
<p>40:23.08
</p>
<p>Krispy
</p>
<p>I think it's a great idea.
</p>
<br/>
<p>40:24.99
</p>
<p>Star
</p>
<p>Hello question. Who wouldn't think that's a good idea?
</p>
<br/>
<p>40:29.44
</p>
<p>Star
</p>
<p>Okay so, so Krispy's gonna make Bimbo Baggins and Yolo Frodo into a comic. Rae, I need to see Sushi Cat. Now. You don't get until tomorrow.
</p>
<br/>
<p>40:40.55
</p>
<p>Star
</p>
<p>I need to see this now.
</p>
<br/>
<p>40:42.87
</p>
<p>Krispy
</p>
<p>We're stopping the podcast
</p>
<br/>
<p>40:43.69
</p>
<p>Star
</p>
<p>We're stopping the podcast.
</p>
<br/>
<p>40:44.29
</p>
<p>Rae
</p>
<p>We're stopping.
</p>
<br/>
<p>40:45.38
</p>
<p>Star
</p>
<p>Get out your tablet and draw me a Sushi Cat.
</p>
<br/>
<p>40:48.91
</p>
<p>Rae
</p>
<p>I guess I'll have to.
</p>
<br/>
<p>40:48.96
</p>
<p>Star
</p>
<p>Right now. Yeah.
</p>
<br/>
<p>40:50.80
</p>
<p>Rae
</p>
<p>Actually, actually, I think I'll do it with photos because I have a sushi cat right here and I have a crab.
</p>
<br/>
<p>40:56.35
</p>
<p>Star
</p>
<p>ah
</p>
<br/>
<p>40:57.23
</p>
<p>Krispy
</p>
<p>Oh my gosh.
</p>
<br/>
<p>40:58.07
</p>
<p>Krispy
</p>
<p>Yes, please.
</p>
<br/>
<p>40:58.94
</p>
<p>Rae
</p>
<p>I will take a picture.
</p>
<br/>
<p>40:59.15
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>40:59.36
</p>
<p>Star
</p>
<p>Stop motion webcomic!
</p>
<br/>
<p>41:03.61
</p>
<p>Star
</p>
<p>Listen, I've seen people do it.
</p>
<br/>
<p>41:05.62
</p>
<p>Krispy
</p>
<p>I like it.
</p>
<br/>
<p>41:06.17
</p>
<p>Rae
</p>
<p>Yeah I've seen it too. It's cool.
</p>
<br/>
<p>41:08.86
</p>
<p>Krispy
</p>
<p>I like when people do different mediums.
</p>
<br/>
<p>41:11.23
</p>
<p>Rae
</p>
<p>Okay, but I do also think you just really need to consider what makes you happy and what you can sustain.
</p>
<br/>
<p>41:21.60
</p>
<p>Rae
</p>
<p>And honestly, I do think that there is a little bit of a discovery process and that's okay.
</p>
<br/>
<p>41:27.15
</p>
<p>Krispy
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<br/>
<p>41:27.86
</p>
<p>Rae
</p>
<p>A lot of the super polished webcomics you see out there are not the first comic of their creators. They aren't someone's first attempt, usually, because a lot of people have comics that they have stopped and they started on their new idea that they felt that was more in line with who they were at the time.
</p>
<br/>
<p>41:50.03
</p>
<p>Rae
</p>
<p>So sometimes it doesn't hit and it takes a while to figure out. And another piece of advice I would say is do not put off your magnum opus because,
</p>
<br/>
<p>42:02.81
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>42:04.39
</p>
<p>Rae
</p>
<p>I see so many people go, well, I'm going to test out this idea that's not as good as my first idea, but I'm going to save that for when I get better.
</p>
<br/>
<p>42:17.28
</p>
<p>Rae
</p>
<p>And then they're surprised, Pikachu face, that they're not as interested in it as their other super shiny special idea.
</p>
<br/>
<p>42:26.31
</p>
<p>Krispy
</p>
<p>Yeah, no, that's definitely something I've seen a lot. in webcomic spaces is that they're like, well, I need an idea to practice first before I go into the super awesome idea.
</p>
<br/>
<p>42:36.92
</p>
<p>Krispy
</p>
<p>And like, there's constantly that advice being like, don't start with a huge project first. And that advice personally frustrates me because like everybody works differently.
</p>
<br/>
<p>42:46.04
</p>
<p>Rae
</p>
<p>Some people only have huge ideas.
</p>
<br/>
<p>42:48.17
</p>
<p>Krispy
</p>
<p>Yeah. And that's just like the thing is that there is such a huge fixation on getting finished, having a finished project. And, you know, I'm going to drop it like it's hot.
</p>
<br/>
<p>42:58.88
</p>
<p>Krispy
</p>
<p>There are not a lot of finished webcomics. Like very rarely do webcomics actually do get finished. And that's not a bad thing because we need to realize that webcomics are free.
</p>
<br/>
<p>43:11.09
</p>
<p>Krispy
</p>
<p>That's made by people who are not getting paid majority of the time and it's usually a medium that you can have fun with and just be indulgent with. Like, this is your truest self; have fun with it. And you know I know that this is going to go into a huge scope that we're not going to really have time to talk about in this episode, we've talked about it in others when we talk about scope and expectation and you know, the changing landscape of webcomics and platforms and people being like, well, I need more views. I need to do it like this. I need to do it like that.
</p>
<br/>
<p>43:42.52
</p>
<p>Krispy
</p>
<p>Goals matter here. But at the end of the day, like Rae said, it has to be about what actually makes you happy. And yeah, if you want Bimbo Baggins with a sushi cat in a pot of soup, turning hot dogs, and that's what makes you happy, like frickin put that in.
</p>
<br/>
<p>44:00.66
</p>
<p>Star
</p>
<p>Yeah, I just wanted to chime in. Like, we could definitely go on and on. Like, I think this is worth an entire other episode if we haven't done it is like advice for starting first comics and whether or not you tackle the magnum opus first.
</p>
<br/>
<p>44:09.67
</p>
<p>Krispy
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<br/>
<p>44:11.76
</p>
<p>Star
</p>
<p>My advice for people is generally kind of along those lines. It's like, hey, if you've never made a webcomic before, starting with something a little bit shorter and simpler might be good just so you kind of can get used to the workflow, even if it's not something you finish.
</p>
<br/>
<p>44:25.50
</p>
<p>Star
</p>
<p>But when I've given people that advice, a lot of people say, it's like, well, I only care about my magnum opus idea. So what do I do? And what I tell people in that instance is just take a scene.
</p>
<br/>
<p>44:36.60
</p>
<p>Star
</p>
<p>Just make an isolated scene. Make a short story with your Blorbos or just do a little lore just story. It's like this is how these two characters met. Do like a bonus story. Do stuff like that.
</p>
<br/>
<p>44:49.70
</p>
<p>Star
</p>
<p>Exercise the ideas and get some practice under your belt. I feel if I go on this too much longer, though, we will get away from the scope of the actual episode.
</p>
<br/>
<p>44:58.20
</p>
<p>Krispy
</p>
<p>Yes oh my gosh yes and it's a constant conversation in webcomic spheres and I'll put a bow on it and just-you'll never know the process or how much you enjoy comics if you don't just do comics and that's just, you're gonna have to mess around find out and stuff like that
</p>
<br/>
<p>45:19.53
</p>
<p>Star
</p>
<p>Mess around and find out.
</p>
<br/>
<p>45:20.93
</p>
<p>45:21.73
</p>
<p>Star
</p>
<p>I feel like that's good advice for literally like this entire, I feel like that's a good bow to put on this entire episode.
</p>
<br/>
<p>45:27.22
</p>
<p>Krispy
</p>
<p>I think so.
</p>
<br/>
<p>45:27.93
</p>
<p>Star
</p>
<p>Sometimes you just got to mess around to find out.
</p>
<br/>
<p>45:30.51
</p>
<p>Krispy
</p>
<p>It's exactly that. And, you know, you're just never going to know if you're going to have fun doing it until you actually just go. You just go full hog.
</p>
<br/>
<p>45:39.34
</p>
<p>Star
</p>
<p>Maybe not full hog.
</p>
<br/>
<p>45:39.34
</p>
<p>Krispy
</p>
<p>Full hog.
</p>
<br/>
<p>45:41.34
</p>
<p>Star
</p>
<p>Maybe you go like half hog in a sketchbook.
</p>
<br/>
<p>45:42.84
</p>
<p>Krispy
</p>
<p>Half hog.
</p>
<br/>
<p>45:43.34
</p>
<p>Star
</p>
<p>Test out an idea.
</p>
<br/>
<p>45:45.62
</p>
<p>Krispy
</p>
<p>That's true.
</p>
<br/>
<p>45:46.71
</p>
<p>Rae
</p>
<p>Yeah, half hog it, see if it works.
</p>
<br/>
<p>45:50.59
</p>
<p>Star
</p>
<p>See if you like hogging it. And maybe, because you know, maybe you go half hog and you're like, actually, I don't know if I like this.
</p>
<br/>
<p>45:57.25
</p>
<p>Star
</p>
<p>Maybe you try to go full hog. You're like, actually, I feel like now I've wasted my time because I actually don't like hogging.
</p>
<br/>
<p>46:02.61
</p>
<p>Krispy
</p>
<p>Oh my god. This got away from me in the best way possible.
</p>
<br/>
<p>46:09.50
</p>
<p>Star
</p>
<p>It's mine now. I'm taking it away.
</p>
<br/>
<p>46:11.09
</p>
<p>Krispy
</p>
<p>It's okay. That's gonna go also into the thumbnail. Bimbo Baggins, YOLO Baggins, soup, a hog, hot dogs. It's gonna be good.
</p>
<br/>
<p>46:20.06
</p>
<p>Rae
</p>
<p>Don't forget the sushi cat.
</p>
<br/>
<p>46:21.85
</p>
<p>Krispy
</p>
<p>It's Sushi Cat! Oh my god.
</p>
<br/>
<p>46:23.82
</p>
<p>Star
</p>
<p>You know, listen, they let you take cars and maybe also motorcycles, in parentheses hogs, for test drives before you take them home.
</p>
<br/>
<p>46:29.65
</p>
<p>Krispy
</p>
<p>Yeah! Yeah!
</p>
<br/>
<p>46:31.76
</p>
<p>Star
</p>
<p>Do that. Do that with your ideas.
</p>
<br/>
<p>46:32.99
</p>
<p>Krispy
</p>
<p>I agree. Test drive. You know what? You got it.
</p>
<br/>
<p>46:36.18
</p>
<p>Star
</p>
<p>I brought it back around to normal.
</p>
<br/>
<p>46:38.41
</p>
<p>Krispy
</p>
<p>Yeah! Test drive. The idea is you're allowed to test drive. Oh my god.
</p>
<br/>
<p>46:43.89
</p>
<p>Star
</p>
<p>Try before you buy.
</p>
<br/>
<p>46:46.28
</p>
<p>Krispy
</p>
<p>There you go. You can lay on these mattresses. You can roll around. You can be like,
</p>
<br/>
<p>46:53.40
</p>
<p>Star
</p>
<p>For 90 days free, with no commitment.
</p>
<br/>
<p>46:56.18
</p>
<p>Krispy
</p>
<p>hmm.
</p>
<br/>
<p>46:57.91
</p>
<p>Star
</p>
<p>skip, skip, skip, skip.
</p>
<br/>
<p>46:58.18
</p>
<p>Rae
</p>
<p>Who do we pay after the 90 days? Is it us?
</p>
<br/>
<p>47:01.61
</p>
<p>Krispy
</p>
<p>Oh, I hope.
</p>
<br/>
<p>47:02.32
</p>
<p>Star
</p>
<p>Yes.
</p>
<br/>
<p>47:03.11
</p>
<p>Krispy
</p>
<p>Gosh.
</p>
<br/>
<p>47:03.11
</p>
<p>Rae
</p>
<p>I hope so, too.
</p>
<br/>
<p>47:03.27
</p>
<p>Star
</p>
<p>Yes. You have to pay your dues and send us coffee.
</p>
<br/>
<p>47:05.92
</p>
<p>Krispy
</p>
<p>Alright. Yes. you Please. Please. It's "screentonescast." Okay.
</p>
<br/>
<p>47:14.79
</p>
<p>Krispy
</p>
<p>I think I'm going wrap up the episode.
</p>
<br/>
<p>47:17.40
</p>
<p>Star
</p>
<p>Shilling!
</p>
<br/>
<p>47:20.70
</p>
<p>Krispy
</p>
<p>Oh, God. Okay. All right, you clowns. I think with that, I hope they don't keep in clowns.
</p>
<br/>
<p>47:26.18
</p>
<p>Krispy
</p>
<p>I mean, you can. All right, clowns. With that, I think that's been a Chicken Salad Caesar Wrap. I'm Krispy. I've been your host. You can read my comics. Yes, I have two.
</p>
<br/>
<p>47:36.41
</p>
<p>Krispy
</p>
<p>You can read my comics at ghostjunksickness.com and lunarblight.com.
</p>
<br/>
<p>47:40.82
</p>
<p>Star
</p>
<p>Wow, couldn't stick with just one.
</p>
<br/>
<p>47:42.22
</p>
<p>47:49.03
</p>
<p>Krispy
</p>
<p>Called out.
</p>
<br/>
<p>47:50.70
</p>
<p>Star
</p>
<p>Damn! I've been Star the whole time, and you can read my comic, Castoff, at castoff-comic.com.
</p>
<br/>
<p>48:00.23
</p>
<p>Rae
</p>
<p>And I've been Rae. You can read my comics Overlord of Ravenfell on Webtoon and On Empyrean High at EmpyreanComic.com
</p>
<br/>
<p>48:09.89
</p>
<p>Krispy
</p>
<p>And next week is the match between Star and Krispy, where we WWE!
</p>
<br/>
<p>48:14.26
</p>
<p>Star
</p>
<p>Oh, shit!
</p>
<br/>
<p>48:16.16
</p>
<p>Krispy
</p>
<p>By a cage match! I don't know where that came from.
</p>
<br/>
<p>48:18.93
</p>
<p>Rae
</p>
<p>Just don't bring your sniper rifle.
</p>
<br/>
<p>48:19.11
</p>
<p>Krispy
</p>
<p>Oh yeah, because of the car.
</p>
<br/>
<p>48:21.43
</p>
<p>Star
</p>
<p>Yeah, are we allowed snipers in this fight?
</p>
</p></br>
</source></p>
]]></description>
        </item><item>
        <title>Drawing from Photo Reference (with AdorkaStock!)</title>
        <link>https://screentonescast.com/view/167</link>
        <guid>https://screentonescast.com/view/167</guid>
        <pubDate>Tue, 01 Jul 2025 21:05:00 EDT</pubDate>
        <description><![CDATA[
<p>Drawing anatomy and poses can be tricky, but there's some excellent tools out there for referencing poses like the awesome stuff that Sarah makes at adorkastock.com. But how DO we do it in an effective way? Let's talk about it!
<br/>
<br/>
<br/>
</p><!--truncate-->
<br/>
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/PhotoreferenceswithAdorkaStock.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/PhotoreferenceswithAdorkaStock.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<iframe width="560" height="315" src="https://www.youtube.com/embed/e9R3PqPPuD8?si=FN4vwvOgGWtzIanx" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In this Episode:</h2><ul>
<li>What is stock imagery?  How is it intended to be used, and how do you figure out poses to choose when planning a photo shoot?</li>
<li>Talking about the importance of stock imagery, especially for anatomy and diversity.</li>
<li>What is your advice for someone who is not great at drawing anatomy and wants to use something like AdorkaStock's resources to get better?</li>
</ul>
<br/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: July 2, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (Varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Kristen Lee (Krispy) - she/they, https://ghostjunksickness.com https://www.lunarblight.com
</p>
<br/>
<p>Miranda Schwemmer - she/her, <a href="https://mirandacakes.art">https://mirandacakes.art</a> <a href="https://intotheswellcomic.com">https://intotheswellcomic.com</a> 
</p>
<br/>
<p><b>Guest Host Sarah Forde - she/her</b>, <a href="https://www.adorkastock.com">AdorkaStock.com</a> <a href="https://www.adorkabows.com">AdorkaBows.com</a></p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>Krispy
</p>
<p>Hello and welcome to Screen Tones where we talk anything and everything webcomics. Today we're going to be chatting about drawing from photography using the incredible resources that is AdorkaStock featuring our nice guest, Sarah.
</p>
<br/>
<p>00:00:25.37
</p>
<p>Krispy
</p>
<p>My name's Krispy. I use she/they pronouns. and I make the comics Ghost Junk Sickness and Lunar Blight. Sarah, why don't you introduce yourself?
</p>
<br/>
<p>00:00:34.33
</p>
<p>Sarah/AdorkaStock
</p>
<p>Hi friends, my name is Sarah. I use she/her pronouns. A lot of people know me as AdorkaStock. I've been providing post references for artists for going on 18 years, which is a really long time to be doing a thing. And I'm here today to talk about that.
</p>
<br/>
<p>00:01:11.70
</p>
<p>Miranda
</p>
<p>I'm Miranda, I use she/her pronouns, and I make the webcomic Into the Swell.
</p>
<br/>
<p>00:01:18.98
</p>
<p>Varethane
</p>
<p>And I'm Varethane, I use she/they pronouns, and I make the webcomics Chirault and Wychwood.
</p>
<br/>
<p>00:01:26.31
</p>
<p>Krispy
</p>
<p>Okie dokie smoky. So drawing anatomy and poses can be absolutely tricky, but there's some excellent tools out there for referencing poses and whatnot. And we're going to be talking. We have absolutely the honor of talking to Sarah, who is AdorkaStock and has made that, like she said, for 18 years, an amazing resource for folks.
</p>
<br/>
<p>00:01:50.52
</p>
<p>Krispy
</p>
<p>But how do we use it in an effective way? How do we actually, you know, really learn from this and grow from using references like AdorkaStock?
</p>
<br/>
<p>00:02:03.16
</p>
<p>Krispy
</p>
<p>So we're going chat about that. And so the first question I kind of have is, what is stock imagery? How is it intended to be used? How do you figure out poses? Sarah, take it away. I'd love to know kind of the meat and potatoes of AdorkaStock.
</p>
<br/>
<p>00:02:20.78
</p>
<p>Sarah/AdorkaStock
</p>
<p>Yeah, so one thing that's kind of interesting is how I ended up here, which will kind of answer this question the long way around. When I was drawing after college, during college, I had access to life drawing classes, which is how I did most of my figure studies.
</p>
<br/>
<p>00:02:35.14
</p>
<p>Sarah/AdorkaStock
</p>
<p>And after college, I was wont for that experience. And I realized pretty quickly that I sort of needed that to keep my drawing chops up so to speak. So originally I went to DeviantArt which is where I could find what was considered stock photos at the time but most of what people were doing at that time was for photomanipulation. So they were taking pictures in costumes, they were done up as characters, and people were using those to make like book covers and posters and things like that, which was very cool but it wasn't kind of what I needed.
</p>
<br/>
<p>00:03:12.76
</p>
<p>Sarah/AdorkaStock
</p>
<p>I mean, there was nude photography available, but I needed, I didn't want like classic poses. I wanted like dynamic action poses.
</p>
<br/>
<p>00:03:18.04
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:03:20.16
</p>
<p>Sarah/AdorkaStock
</p>
<p>So I was sort of reduced to people dressed as fairies or people dressed in bathing suit character. Kind of had to look for that type of photography, which I kind of used up pretty quickly because it wasn't a commonly used theme in this space. So eventually what happened was I just said okay I think I just have to start taking my own photos for myself. And that's how I started, is I was illustrating and I needed my own references, so I started doing that and people loved it.
</p>
<br/>
<p>00:03:54.41
</p>
<p>Sarah/AdorkaStock
</p>
<p>And I was like, this is great, you know? and But it was great for me too, because as an artist, I don't know how much you all know about aphantasia, which is the inability to have pictures in your head.
</p>
<br/>
<p>00:04:03.50
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:04:04.72
</p>
<p>Sarah/AdorkaStock
</p>
<p>So that's me, I don't have head pictures. And even though I had this history of life drawing and I had done all this study, if I don't keep up feeding the beast, I lose the information.
</p>
<br/>
<p>00:04:16.06
</p>
<p>Sarah/AdorkaStock
</p>
<p>So I had to continuously feed myself these new references in order to keep up the skillset. So that's how I ended up doing this. And I've already forgotten the question.
</p>
<br/>
<p>00:04:28.00
</p>
<p>Krispy
</p>
<p>So we're talking about your origin stories, which is absolutely incredible that it started from DeviantArt, absolutely have been there for getting poses.
</p>
<br/>
<p>00:04:37.01
</p>
<p>Krispy
</p>
<p>And it was definitely where, you know, that's where I started with AdorkaStock all those years ago.
</p>
<br/>
<p>00:04:42.63
</p>
<p>Varethane
</p>
<p>Same too when people were passing it around on DeviantArt way back in the day, back when it was under a different name, but fond memories of the DeviantArt days.
</p>
<br/>
<p>00:04:43.66
</p>
<p>Krispy
</p>
<p>Yeah. Oh,
</p>
<br/>
<p>00:04:51.13
</p>
<p>Krispy
</p>
<p>yeah. Yeah.
</p>
<br/>
<p>00:04:53.95
</p>
<p>Krispy
</p>
<p>Oh my god, yeah, you're right. It wasn't a different name. What was the other name?
</p>
<br/>
<p>00:04:57.84
</p>
<p>Varethane
</p>
<p>Senshi stock.
</p>
<br/>
<p>00:04:58.01
</p>
<p>Sarah/AdorkaStock
</p>
<p>Yes, yes that was the original, because originally I was illustrating Sailor Moon characters. Like that was my primary fandom, and I was drawing people's OCs and stuff.
</p>
<br/>
<p>00:05:10.66
</p>
<p>Sarah/AdorkaStock
</p>
<p>And so I was taking photos for that specific purpose, like Magical Girl themed things. And of course, the name was just, everybody on DeviantArt that was doing stock photos had like something stock.
</p>
<br/>
<p>00:05:22.65
</p>
<p>Sarah/AdorkaStock
</p>
<p>You know like, there was Fae stock, and Pirate Lotus stock, and all these people that had this obvious naming convention.
</p>
<br/>
<p>00:05:23.90
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:05:28.54
</p>
<p>Sarah/AdorkaStock
</p>
<p>i was like, I want to fit in.
</p>
<br/>
<p>00:05:30.93
</p>
<p>Varethane
</p>
<p>Yeah, as a young, like, nerdy artist in that time period, like, Senshi Stock was legendary among my friends, so...
</p>
<br/>
<p>00:05:31.31
</p>
<p>Sarah/AdorkaStock
</p>
<p>and and
</p>
<br/>
<p>00:05:36.39
</p>
<p>Krispy
</p>
<p>Yes. Yup.
</p>
<br/>
<p>00:05:38.28
</p>
<p>Sarah/AdorkaStock
</p>
<p>Yeah, and as it started, like it started off really, I mean, I love to tell this story because I just think it's funny in retrospect, but when I first started posting my really terrible low res digital, like I had like a Panasonic point and shoot, it had like a three second timer, it was like a really old, I think it was It was like a early to mid 2000 point and shoot camera. So this thing was like, you know, it had seen its day long past.
</p>
<br/>
<p>00:06:03.51
</p>
<p>Sarah/AdorkaStock
</p>
<p>And I would post these images that were, oh, like 600 by 900 pixels.
</p>
<br/>
<p>00:06:04.04
</p>
<p>Miranda
</p>
<p>Rude.
</p>
<br/>
<p>00:06:08.32
</p>
<p>Sarah/AdorkaStock
</p>
<p>They were small. And my entire gallery got scrapped. So DeviantArt moderators looked at what I was making and said, this is literally trash and just kind of threw it in the bin.
</p>
<br/>
<p>00:06:16.26
</p>
<p>Krispy
</p>
<p>oh
</p>
<br/>
<p>00:06:18.53
</p>
<p>Sarah/AdorkaStock
</p>
<p>And I was really, really upset. I was like, these are fine for drawing references, which is what I'm making, but they weren't good enough or high quality enough for photomanipulations because they were not professional photography.
</p>
<br/>
<p>00:06:20.73
</p>
<p>Krispy
</p>
<p>Yeah!
</p>
<br/>
<p>00:06:29.58
</p>
<p>Krispy
</p>
<p>who
</p>
<br/>
<p>00:06:29.55
</p>
<p>Sarah/AdorkaStock
</p>
<p>So they said, nope, you can't put these in our gallery. Like DeviantArt used to actually be moderated, which I would-it's hilarious now.
</p>
<br/>
<p>00:06:36.19
</p>
<p>Krispy
</p>
<p>ah Yeah.
</p>
<br/>
<p>00:06:36.23
</p>
<p>Sarah/AdorkaStock
</p>
<p>um
</p>
<br/>
<p>00:06:37.15
</p>
<p>Krispy
</p>
<p>Oh
</p>
<br/>
<p>00:06:38.42
</p>
<p>Sarah/AdorkaStock
</p>
<p>But there used to be gallery moderators who kept a certain standard of quality for their prospective areas. And it was, you know, community run and everything. And so they said, no, you know, you can't post these, these aren't good enough.
</p>
<br/>
<p>00:06:51.70
</p>
<p>Sarah/AdorkaStock
</p>
<p>And I like I had a real fit about it because I was, you know, 27 or whatever, and I was really upset and I did what I could to try to make them better. So I got a better light and I tried to do some stuff to make them better. And I got, I didn't crop them as tight. This is the dumbest part is that it had to be a minimum of, you know, let's say what it was 1200 pixels or whatever.
</p>
<br/>
<p>00:07:12.81
</p>
<p>Sarah/AdorkaStock
</p>
<p>So I just wouldn't crop it as small to the figure. I would leave all the blank space around the figure to make it big enough to hit their like required minimum size.
</p>
<br/>
<p>00:07:16.90
</p>
<p>Krispy
</p>
<p>Oh my gosh.
</p>
<br/>
<p>00:07:24.17
</p>
<p>Miranda
</p>
<p>Amazing.
</p>
<br/>
<p>00:07:24.65
</p>
<p>Sarah/AdorkaStock
</p>
<p>So,
</p>
<br/>
<p>00:07:25.79
</p>
<p>Sarah/AdorkaStock
</p>
<p>I was like a real thorn in their side when I first started posting because they were like, oh my God, this girl doesn't get it. She's like, she's making trash and we hate it and she's in our space.
</p>
<br/>
<p>00:07:36.59
</p>
<p>Sarah/AdorkaStock
</p>
<p>Why are you here? And, but the people who were finding it were like, God, this is great. This is exactly what I needed. It's so easy to see your shape and thank you for not wearing a big dress and I can see your knees and I love this.
</p>
<br/>
<p>00:07:48.66
</p>
<p>Sarah/AdorkaStock
</p>
<p>And so it was this, I knew what I was doing was helpful and helping people and it was helping me. And I felt very like, my ego is very bruised by them being like, well, you're not, it's not good enough.
</p>
<br/>
<p>00:08:00.74
</p>
<p>Sarah/AdorkaStock
</p>
<p>And I was like, listen, I just got out of college. I have no money. I can't go buy a fancy camera. I can't take professional photographs. This is what I can do. Please let me do it.
</p>
<br/>
<p>00:08:09.81
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:08:12.49
</p>
<p>Krispy
</p>
<p>You know, and it's interesting. We had an episode earlier about 3D models in art and using that. And I think it's a great resource. Any resource for learning art and getting better and, you know, making the process easier for you is A plus plus plus plus.
</p>
<br/>
<p>00:08:29.80
</p>
<p>Krispy
</p>
<p>But you mentioning like, you know, I can see your knees and stuff like that. It's just, we're going to get into that in this episode about why it's so important to use these sorts of references, especially like photography and like life drawing and whatnot.
</p>
<br/>
<p>00:08:44.43
</p>
<p>Krispy
</p>
<p>There's just that certain way that, you know, 3D cannot... like replicate with how the body moves and how diverse and whatnot it is. So this is going to be how and why it's so integral to that.
</p>
<br/>
<p>00:08:58.74
</p>
<p>Krispy
</p>
<p>And I did want to ask both Miranda and Thane just kind of general questions before we jump into that, you know, because we were talking about our original question about, you know, how it's intended to be used and whatnot.
</p>
<br/>
<p>00:09:12.18
</p>
<p>Krispy
</p>
<p>You know, do you too, I know Thane did, but you know, Miranda, what's your experience in using photo shoots and references like this?
</p>
<br/>
<p>00:09:23.11
</p>
<p>Miranda
</p>
<p>So as someone who never went to art school, so I never had like real life drawing classes to reference. And I started my art journey late in life when AdorkaStock was already a thing.
</p>
<br/>
<p>00:09:37.83
</p>
<p>Miranda
</p>
<p>Like I might have come like right before the name change because I remember Senshi Stock and I remember the name change announcement.
</p>
<br/>
<p>00:09:45.11
</p>
<p>Miranda
</p>
<p>But like I never had the but life drawing experience. So learning to do anatomy, essentially it all came from online learning because I didn't go to school. I was self-taught. And so my life drawing, air quotes, is using things like AdorkaStock because that's the closest I've gotten.
</p>
<br/>
<p>00:10:11.47
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:10:11.57
</p>
<p>Miranda
</p>
<p>And it's amazing how much it helps to just like I can visualize an image or like a pose that I want. Like, okay, this is the pose I want.
</p>
<br/>
<p>00:10:22.79
</p>
<p>Miranda
</p>
<p>i can But it doesn't get to the paper. And I need that reference of the pose I want to kind of connect those dots and just like see how the muscles actually move, see where the knees are going.
</p>
<br/>
<p>00:10:37.58
</p>
<p>Miranda
</p>
<p>And it's invaluable as a resource. And I think especially these days when so much is on the internet and yet it's still so hard to find good reference photos. So there's an obvious need for it. And AdorkaStock is doing amazing at filling that need.
</p>
<br/>
<p>00:10:59.63
</p>
<p>Miranda
</p>
<p>But yeah, it's like, so again, my primary life drawing experience has been with online resources like this and I would probably not be where I'm at without that.
</p>
<br/>
<p>00:11:14.61
</p>
<p>Krispy
</p>
<p>Yeah for sure. How do you feel about that, Thane, too? Talk to me about your journey.
</p>
<br/>
<p>00:11:27.21
</p>
<p>Varethane
</p>
<p>Yeah, so it is funny that you mentioned the whole like life drawing thing, because one of my favorite features on the AdorkaStock website is that basically, you can create like a little life drawing session for yourself with the little timed, like, you know, 30 second poses, and it'll go through.
</p>
<br/>
<p>00:11:51.95
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:11:52.20
</p>
<p>Miranda
</p>
<p>Yes. So
</p>
<br/>
<p>00:11:53.73
</p>
<p>Varethane
</p>
<p>Like that automated, like you can kind of build that. I think that kind of thing is incredible. I feel like when it comes to stock photos or photo references, that kind of thing, there's sort of two main goals with using it.
</p>
<br/>
<p>00:12:07.46
</p>
<p>Varethane
</p>
<p>Like one can be really situational. Like I'm working on this specific piece right now and I need a picture, like the character is going to be standing in the foreground, like looking up at a balcony high above them, and they're reaching their arm out like over their head with their fingers like splayed out, like they're trying to grab something in the air. And getting a reference for that pose from that angle or like a handful of different poses that you can kind of approach it from like, here's a person with their handout, here's a person from this angle, but like the rest of it's different, you kind of collage them together.
</p>
<br/>
<p>00:12:39.24
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:12:41.42
</p>
<p>Varethane
</p>
<p>And that's very like situational, like you can kind of use that for this one piece, like I need this, this thing here to be specific. But then there's like, also just the whole building a mental library, like expanding your own repertoire of figures, and getting faster at coming up with those kind of on the fly and doing life drawing studies outside of those situational cases, like just being like, I'm just going to draw these poses.
</p>
<br/>
<p>00:13:14.27
</p>
<p>Krispy
</p>
<p>Yeah. Mm-hmm.
</p>
<br/>
<p>00:13:14.48
</p>
<p>Varethane
</p>
<p>And just practice, like get that figure drawing. I think that's also really important and helps a lot with kind of like-also just coming up with the poses in the first place, like seeing what's possible, what can look kind of interesting.
</p>
<br/>
<p>00:13:28.68
</p>
<p>Varethane
</p>
<p>And yeah, so I use I use photo references myself, both from like online sources. I also will take my own photo references sometimes if because occasionally something is just so specific or like I know that the time it would take for me to search for it especially things like hand positions like they've got to be grabbing something really tightly but one of their fingers is out in a weird way like I'm just going to look at my own hand and sometimes I'll just be like drawing my left hand with my right hand like I'm looking like back and forth or I'll take a picture of it if I need like a specific pose that isn't
</p>
<br/>
<p>00:14:06.13
</p>
<p>Varethane
</p>
<p>one of the angles that I can see easily. So I have like a I saved some pictures.
</p>
<br/>
<p>00:14:10.98
</p>
<p>Miranda
</p>
<p>So many hand photos and ever in all of our camera rolls.
</p>
<br/>
<p>00:14:12.74
</p>
<p>Varethane
</p>
<p>Oh, yeah.
</p>
<br/>
<p>00:14:14.94
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>00:14:14.99
</p>
<p>Varethane
</p>
<p>Well, hands are notorious. Like that's one of the things it's like a meme among artists like hands are hard. Personally, I find feet harder, but like hands. It's nice just to have a visual as you're trying to draw it.
</p>
<br/>
<p>00:14:28.24
</p>
<p>Varethane
</p>
<p>Those fingers, they just go everywhere.
</p>
<br/>
<p>00:14:32.55
</p>
<p>Sarah/AdorkaStock
</p>
<p>I've got a book for that.
</p>
<br/>
<p>00:14:34.15
</p>
<p>Krispy
</p>
<p>Yes! Yes!
</p>
<br/>
<p>00:14:37.95
</p>
<p>Varethane
</p>
<p>Well, books, books, definitely also really useful. One of the things that I did also want to mention kind of before we move on is that I've been teaching classes at a local school. Not life drawing specifically, but drawing in perspective and also in digital painting.
</p>
<br/>
<p>00:14:41.02
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>00:14:57.25
</p>
<p>Varethane
</p>
<p>And one of the things that like the first thing that I tell students to do when they're beginning an assignment is like find some references, build a mood board to tell me what you want to do before they even get to the point of doing thumbnails, just so that they can decide, like, I want to do like a cool
</p>
<br/>
<p>00:15:12.85
</p>
<p>Varethane
</p>
<p>like mountain landscape, or I want to do like an action shot of somebody running on like an exploding freeway or something like just, just to distill that intent. And when they get to that stage of like kind of finding the pose images for the character, I often will point them to AdorkaStock specifically, just because it's so useful. And I like the options for searching by camera angle, like the high and low camera angle options, as well as having the filter for floating poses, like the underwater shoots, like the incredible. Nowhere else has those.
</p>
<br/>
<p>00:15:46.04
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>00:15:47.27
</p>
<p>Miranda
</p>
<p>Oh, yeah.
</p>
<br/>
<p>00:15:50.40
</p>
<p>Varethane
</p>
<p>It's great.
</p>
<br/>
<p>00:15:51.38
</p>
<p>Miranda
</p>
<p>Yeah, the tags on that site are so excellent and just make searching so much easier.
</p>
<br/>
<p>00:15:59.34
</p>
<p>Sarah/AdorkaStock
</p>
<p>I'm really happy to hear that because I feel like the Sketch app, I think, is pretty well done. And I've made a large investment to try to make that like as good as I could at the start.
</p>
<br/>
<p>00:16:13.79
</p>
<p>Sarah/AdorkaStock
</p>
<p>The actual website gallery needs a little bit of help is my goal this year is to continue to improve that. It's actually kind of funny because people are like, oh, well, can't you just take all the images on the Sketch app and dump them on the site? And that's not really how WordPress works.
</p>
<br/>
<p>00:16:28.33
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:16:28.80
</p>
<p>Sarah/AdorkaStock
</p>
<p>So and I actually go through each image and add it to the site and tag it. And you know the extensive tagging system is part of the reason why this takes forever, but I think it's worth it in the long run because then it's just, I'm trying to recreate what we used to have when we were able to do categories and search.
</p>
<br/>
<p>00:16:45.61
</p>
<p>Varethane
</p>
<p>Yeah, well, like getting that, like the searchability, like being able to find the right reference is like probably the most important thing because so many people will just give up, like they'll do a couple searches, be like, I didn't find it.
</p>
<br/>
<p>00:16:58.32
</p>
<p>Varethane
</p>
<p>I got to turn elsewhere, change the pose or something. So it's it definitely like tagging systems and all that.
</p>
<br/>
<p>00:17:06.32
</p>
<p>Varethane
</p>
<p>It's a lot of work, but I think it's valuable just to be able to kind of connect with the right thing for what for what's needed.
</p>
<br/>
<p>00:17:15.12
</p>
<p>Miranda
</p>
<p>Yeah, your effort on that is very appreciated.
</p>
<br/>
<p>00:17:18.49
</p>
<p>Krispy
</p>
<p>Yep. 100%.
</p>
<br/>
<p>00:17:19.55
</p>
<p>Sarah/AdorkaStock
</p>
<p>Great. I'll keep it up.
</p>
<br/>
<p>00:17:22.36
</p>
<p>Miranda
</p>
<p>Thank you.
</p>
<br/>
<p>00:17:23.94
</p>
<p>Krispy
</p>
<p>And there's 100% a reason why we're so on team AdorkaStock. Like we've said previously, this has been actually a part of, you know, many artists', mine included, lives for a long time. I mean, I feel like I've been there for at least 15 years using these as something I refer to in my own art. So this is, like Miranda said, invaluable. This access to having resources where it's tagged, we have you know the option to do and create our own
</p>
<br/>
<p>00:17:57.29
</p>
<p>Krispy
</p>
<p>life drawing experiences and whatnot like this is very much appreciated. And I think it's just integral from that. And continuing on I'm going to continue or talk about the importance of specifically learning from life and that comes with something that I'm not seeing whole lot in the kind of 3D modeling sphere, is the diversity that you can't really get from individuals taking pictures of, you know, life and how amazing that is that AdorkaStock has
</p>
<br/>
<p>00:18:37.41
</p>
<p>Krispy
</p>
<p>access to, well, body diversity and how important it is to learn from that specifically. So let's talk about it. Let's talk about the importance of anatomy in diversity in stock imagery. And Sarah, I just, I want to open the floor to you for that. You know, what was something that inspired you to kind of go to this route to make sure to include different body types and whatnot?
</p>
<br/>
<p>00:19:04.32
</p>
<p>Sarah/AdorkaStock
</p>
<p>So I would say that it still probably 80% of the photos, if not more, are still of me. I am my most easily accessible model.
</p>
<br/>
<p>00:19:13.85
</p>
<p>Sarah/AdorkaStock
</p>
<p>But shortly after, I think it was just about during COVID, I saw a huge increase in followers. Everybody was at home. People were picking up new hobbies. They were talking about, how do I get better at drawing? What do I do? So I had a big jump in followers, patrons, you know, everything during COVID. And what I pretty much did was immediately take that money and say, how can I, you know-so before that I had been, my diversity was like a friend I knew.
</p>
<br/>
<p>00:19:46.22
</p>
<p>Sarah/AdorkaStock
</p>
<p>Can you come over?
</p>
<br/>
<p>00:19:46.49
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:19:46.98
</p>
<p>Sarah/AdorkaStock
</p>
<p>Like, I would reach out to my friends and say, would you like to come over my house and model in your underwear?
</p>
<br/>
<p>00:19:52.27
</p>
<p>Sarah/AdorkaStock
</p>
<p>And I have a lot of, you know, outgoing and adventurous and some esoteric and weird friends. And so to them, this sounds like a good time. And so at the beginning, it was just like, hey, friends, who wants to do this weird thing with me?
</p>
<br/>
<p>00:20:07.13
</p>
<p>Sarah/AdorkaStock
</p>
<p>Because I just wanted to have more people, right? Because you can do stuff with multiple people that you can't alone or juxtaposing yourself with yourself. So that's how my diversity started, was just begging people I knew.
</p>
<br/>
<p>00:20:20.04
</p>
<p>Sarah/AdorkaStock
</p>
<p>And then once I started making enough money that I felt like I could actually you know invest in, it sort of coincided with this has to be your job and now it is your job. So I was able to start reaching out to people like the next degree out so I'd be like, okay does anyone know a model that would want to do this? It might not be my friend but like a friend of a friend. So that's how I started kind of networking, but it was still just like people I knew and like people that they knew you know and I've actually for the most part kind of kept it like that.
</p>
<br/>
<p>00:20:53.49
</p>
<p>Krispy
</p>
<p>Yeah. yeah
</p>
<br/>
<p>00:20:58.20
</p>
<p>Sarah/AdorkaStock
</p>
<p>There's been a couple of models that I've hired that I've found sort of outside of that realm where sometimes people will approach me and say, oh, I'd like to model for you. But being able to pay someone to model significantly increases their desire to participate, I found.
</p>
<br/>
<p>00:21:12.52
</p>
<p>Sarah/AdorkaStock
</p>
<p>So yeah, that has helped a lot with increasing diversity there.
</p>
<br/>
<p>00:21:20.05
</p>
<p>Sarah/AdorkaStock
</p>
<p>I still have like a wish list, right, of like people I want to hire. So obviously, like older people. So middle aged white lady was a goal of mine.
</p>
<br/>
<p>00:21:27.69
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>00:21:29.87
</p>
<p>Sarah/AdorkaStock
</p>
<p>I'm that now. So we're good.
</p>
<br/>
<p>00:21:33.58
</p>
<p>Sarah/AdorkaStock
</p>
<p>I got it. I did it. So, you know, moving forward, it's like yeah I want very old people. You know, I'd like to hire some very old models. And a lot of what I get from the people that I approach, first of all, I don't know a lot of very old models who are modeling. And if they are, a lot of them look very young. They don't look 60 or 70. They look like a 40-year-old, but they're 70. You know what I mean?
</p>
<br/>
<p>00:21:58.63
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:21:58.94
</p>
<p>Sarah/AdorkaStock
</p>
<p>They're modeling because they look so young and fit. And it's the opposite of kind of what I'm going...
</p>
<br/>
<p>00:22:02.59
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:22:04.73
</p>
<p>Sarah/AdorkaStock
</p>
<p>Not that they would be bad models, and I would still love to have them as a model, but I'm looking for like grannies in chairs, right?
</p>
<br/>
<p>00:22:10.77
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:22:11.72
</p>
<p>Sarah/AdorkaStock
</p>
<p>And, you know, I think a lot about Skydancer Stock, Marion, who has a huge gallery on DeviantArt. He's the guy that you always see, looks like a wizard. If you look up.
</p>
<br/>
<p>00:22:21.58
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>00:22:22.10
</p>
<p>Sarah/AdorkaStock
</p>
<p>Yes. Okay, Marion. So he passed a couple of years ago.
</p>
<br/>
<p>00:22:24.88
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<br/>
<p>00:22:25.03
</p>
<p>Sarah/AdorkaStock
</p>
<p>And I think about him a lot because that's, you know, he was that old guy doing modeling, you know, and he was everyone's wizard. That's what he was, you know.
</p>
<br/>
<p>00:22:33.46
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:22:35.02
</p>
<p>Sarah/AdorkaStock
</p>
<p>And so I'm like, when people tell me, oh, no one wants to see that no one wants to, you know, and I'm like, gosh, we do, though.
</p>
<br/>
<p>00:22:42.43
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>00:22:43.59
</p>
<p>Sarah/AdorkaStock
</p>
<p>Yeah so that's how I ended up sort of starting to reach out, you know, "Here's the thing, I think, with what I'm doing," and people I know people will say, oh, thank you so much for doing this. I'm so glad you have models of different skin colors and models of different weights and different skills and stuff like that. And I love to be able to do it, but don't I wish that there were more people in those categories who were doing this themselves?
</p>
<br/>
<p>00:23:07.25
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:23:07.98
</p>
<p>Sarah/AdorkaStock
</p>
<p>And I wish, you know, because everyone that's ever approached me and been like, I want to do what you do.
</p>
<br/>
<p>00:23:11.90
</p>
<p>Sarah/AdorkaStock
</p>
<p>I'm like, here's everything I know, right?
</p>
<br/>
<p>00:23:13.90
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:23:14.79
</p>
<p>Sarah/AdorkaStock
</p>
<p>Like most of the people that you know, other than me, that are doing pose reference modeling have at some point like been like, hey, Sarah, how did you start doing this? And I've always just been like, here's how to do it. Here's everything I know.
</p>
<br/>
<p>00:23:27.91
</p>
<p>Sarah/AdorkaStock
</p>
<p>Go run. And so. And then it's like that it's the catch 22 of is there somebody out there? Do we have, you know, some people out there who are doing these.
</p>
<br/>
<p>00:23:42.98
</p>
<p>Sarah/AdorkaStock
</p>
<p>We have Ruby, so fatphotoref.com.
</p>
<br/>
<p>00:23:45.01
</p>
<p>Krispy
</p>
<p>Yes. Yes.
</p>
<br/>
<p>00:23:46.94
</p>
<p>Sarah/AdorkaStock
</p>
<p>Ruby is doing it. Not to the level and extent, really, because of you know situational stuff. But yeah I'm like, yes, yeah shout about this resource. It's a phenomenal resource.
</p>
<br/>
<p>00:23:58.70
</p>
<p>Sarah/AdorkaStock
</p>
<p>So you know,  if anyone listens to this and they're like, you know what?
</p>
<br/>
<p>00:23:58.74
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:24:03.64
</p>
<p>Sarah/AdorkaStock
</p>
<p>I am that. I am an underrepresented person. Underrepresented you know, size, shape, color in this, in this place, I should do it. You should do it.
</p>
<br/>
<p>00:24:14.69
</p>
<p>Krispy
</p>
<p>Mm-hmm. Yes.
</p>
<br/>
<p>00:24:15.18
</p>
<p>Sarah/AdorkaStock
</p>
<p>And then tell me you're doing it.
</p>
<br/>
<p>00:24:15.56
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>00:24:16.71
</p>
<p>Sarah/AdorkaStock
</p>
<p>And I'll yell that you're doing it.
</p>
<br/>
<p>00:24:20.44
</p>
<p>Krispy
</p>
<p>Yeah, no, I agree. I think like, you know, it sounds like there is that that community aspect that helps boost it because, you know, one person can't do everything because, you know, there's a lot to cover. That's just the biggest thing. And especially why diversity is so important.
</p>
<br/>
<p>00:24:39.67
</p>
<p>Krispy
</p>
<p>You know, learning as an artist to get away from like a lot of the things that we fall into, you know, just our...
</p>
<br/>
<p>00:24:49.90
</p>
<p>Krispy
</p>
<p>styles and whatnot things that we're inspired by and just why it's so important to have that access to that and whatnot. I'm going to throw this over Miranda, like, you know, thinking about anatomy and diversity, and you were saying that, you know, you were later in the game with starting your art and whatnot, and talking about him how integral it was that you had access to AdorkaStock, you know, what does having that access to more diversity in these references mean to you in your work?
</p>
<br/>
<p>00:25:25.99
</p>
<p>Miranda
</p>
<p>Well, I am a very basic white person. So like I myself in my immediate life, I don't have a lot of diversity because I am white. My husband's white. My kids are white. Like, that's just what we are.
</p>
<br/>
<p>00:25:43.23
</p>
<p>Miranda
</p>
<p>So as an artist, especially webcomics and like working on the webcomic now, I'm trying to be more conscious of having diverse characters and having people that look different than me and what I'm used to.
</p>
<br/>
<p>00:26:01.20
</p>
<p>Miranda
</p>
<p>And as like the only way for me to do that is with references because I can't just imagine up this diverse character.
</p>
<br/>
<p>00:26:12.00
</p>
<p>Miranda
</p>
<p>Like, I can have a thought in my head, but like I need to I need to see it to actually be able to bring it to life better. And for that, I need reference photos.
</p>
<br/>
<p>00:26:23.32
</p>
<p>Miranda
</p>
<p>And like I have one of my characters I'm working on. She's a short little witch, and I just have this image of her being very pear shaped and kind of chubby and just this cute little witch character.
</p>
<br/>
<p>00:26:39.56
</p>
<p>Miranda
</p>
<p>And I have this image just stuck in my mind, but it's so hard to find the right reference for it. And I went and I tried to do a 3D model, but you can't replicate the real life look on 3D, especially if you're trying to get...
</p>
<br/>
<p>00:26:53.12
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:26:56.40
</p>
<p>Miranda
</p>
<p>bigger.
</p>
<br/>
<p>00:26:57.80
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>00:26:58.12
</p>
<p>Miranda
</p>
<p>Like it just, it doesn't have the fat laying the right way. Like it just doesn't have the life that comes from using a picture of a real person.
</p>
<br/>
<p>00:27:10.73
</p>
<p>Miranda
</p>
<p>And it's so like, if we I think it's just something that like, if we want to see more variety and diversity in art, especially from like white creators, if we want white creators to branch out, they need to be able to have the resource. And like I'm not trying to put this on resource providers. like even if you're white like me, you should at least try.
</p>
<br/>
<p>00:27:39.23
</p>
<p>Miranda
</p>
<p>Like, but just in the context of this, having the references available just makes it easier. And then it's just like, why aren't you using these? Like, they're here for you.
</p>
<br/>
<p>00:27:49.50
</p>
<p>Krispy
</p>
<p>yes
</p>
<br/>
<p>00:27:51.25
</p>
<p>Miranda
</p>
<p>Use them. Bring that diversity to your creations and to your work, because it's, it's just more meaningful that way. I feel like I'm just going to start repeating myself, but yeah, like having the diverse references, it's one thing to want to do it, but especially if you're a newer artist, you don't always have the tools and ability to just do it.
</p>
<br/>
<p>00:28:20.86
</p>
<p>Miranda
</p>
<p>Like,
</p>
<br/>
<p>00:28:21.28
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:28:22.54
</p>
<p>Miranda
</p>
<p>on your own, from your brain, whatever. And like, I think people that are really experienced with anatomy and have practiced a lot more than I have can probably take a one body type in a pose and translate it into a different body type with the same pose or whatnot.
</p>
<br/>
<p>00:28:45.02
</p>
<p>Miranda
</p>
<p>I'm not quite there yet. I try, it's really hard for me. I more need to see the exact body type in the exact pose, is like my ideal situation.
</p>
<br/>
<p>00:28:57.79
</p>
<p>Miranda
</p>
<p>And so, yeah, like I love seeing all the variety of reference and body types that are coming up on AdorkaStock and all the like, I feel like it's starting to kind of spread.
</p>
<br/>
<p>00:29:12.77
</p>
<p>Miranda
</p>
<p>But it just, like, we need more of it.
</p>
<br/>
<p>00:29:17.07
</p>
<p>Krispy
</p>
<p>I keep thinking of when Sarah talked about the knee and I'm just like, I go back to that because I'm just like, you can't, really replicate that without seeing a human knee, which I know sounds weird, but it's just the intricacies that you can't replicate like with, you know, certain kind of assets like 3D or anything like that.
</p>
<br/>
<p>00:29:32.98
</p>
<p>Miranda
</p>
<p>Like, yeah.
</p>
<br/>
<p>00:29:40.98
</p>
<p>Krispy
</p>
<p>And everybody's different. Everybody's knee is different too. You're not going to draw the same knee. And I'm so sorry I keep going back to the knee, but the knee at that point, I'm just like, that's exactly it though.
</p>
<br/>
<p>00:29:51.90
</p>
<p>Krispy
</p>
<p>Is that seeing how a knee works in this, you know, kind of like context with this kind of body type.
</p>
<br/>
<p>00:29:52.01
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>00:29:58.74
</p>
<p>Krispy
</p>
<p>Yes. And then it's going to change.
</p>
<br/>
<p>00:30:01.17
</p>
<p>Miranda
</p>
<p>Yes. Like it's, it just changes so much.
</p>
<br/>
<p>00:30:06.25
</p>
<p>Sarah/AdorkaStock
</p>
<p>I do think it's the need and understanding of more diverse references is spreading because I will see it, you know, I'll see it in artist spaces. I'll see it in even the-I would say it's like the community, the post-reference creator community is not that big, right? Like there's not a ton of us and we all sort of know each other.
</p>
<br/>
<p>00:30:28.24
</p>
<p>Sarah/AdorkaStock
</p>
<p>Most of us are friends. And so, you know, when I see somebody, you know, I see somebody doing something and I'm like, yes, yes, that go in that direction, you know, like when I see it happening and spreading, then, you know, I find great joy in that because
</p>
<br/>
<p>00:30:39.88
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:30:45.85
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:30:50.53
</p>
<p>Sarah/AdorkaStock
</p>
<p>I know what people are asking me for. And then, you know, if I do it and then other people see me do it and then they say, oh, that went well, I should do that too.
</p>
<br/>
<p>00:31:02.67
</p>
<p>Sarah/AdorkaStock
</p>
<p>That's good. Like lot of times people say like, oh, I don't, you know, not for nothing, but obviously my non like, you know, non-thin-young models get more crap, right?
</p>
<br/>
<p>00:31:15.94
</p>
<p>Sarah/AdorkaStock
</p>
<p>Like when I post photos online,
</p>
<br/>
<p>00:31:19.85
</p>
<p>Sarah/AdorkaStock
</p>
<p>you know the only the post that I had go the most viral on Facebook, for example, was Lauren Ashley. She's my biggest model. And so when I do this and I'm posting these references, I'm buffering them from the worst of that, right. If it's them posting it, then they're getting that.
</p>
<br/>
<p>00:31:40.30
</p>
<p>Sarah/AdorkaStock
</p>
<p>So that sounds very like, oh, look at me, the thin young white woman protecting. But it there is a level of protection that they don't have to look at that crap.
</p>
<br/>
<p>00:31:49.01
</p>
<p>Krispy
</p>
<p>yeah yeah yeah
</p>
<br/>
<p>00:31:51.01
</p>
<p>Sarah/AdorkaStock
</p>
<p>Do you know what I'm saying?
</p>
<br/>
<p>00:31:52.12
</p>
<p>Miranda
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:31:52.16
</p>
<p>Sarah/AdorkaStock
</p>
<p>And so that's the part where I feel like I'm help, like that's helpful.
</p>
<br/>
<p>00:31:52.26
</p>
<p>Miranda
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:31:58.05
</p>
<p>Sarah/AdorkaStock
</p>
<p>But, you know, Lauren exists as a model on the internet. She also will experience that stuff directly. We could do a whole episode about body image and having this be your job on the internet, right?
</p>
<br/>
<p>00:32:09.82
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>00:32:11.88
</p>
<p>Sarah/AdorkaStock
</p>
<p>That's a whole other episode we could talk about.
</p>
<br/>
<p>00:32:13.06
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>00:32:15.54
</p>
<p>Sarah/AdorkaStock
</p>
<p>But, you know, it's like, It takes a certain, what I'm saying is I understand why people who are in these categories are not necessarily putting themselves out there.
</p>
<br/>
<p>00:32:25.97
</p>
<p>Sarah/AdorkaStock
</p>
<p>Because I am in a privileged category and I still, I mean, the amount of crap, you know what I'm saying?
</p>
<br/>
<p>00:32:26.03
</p>
<p>Krispy
</p>
<p>Yeah. yeah
</p>
<br/>
<p>00:32:33.10
</p>
<p>Sarah/AdorkaStock
</p>
<p>And so, yeah, I get it.
</p>
<br/>
<p>00:32:33.32
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:32:36.35
</p>
<p>Varethane
</p>
<p>Yeah, it's something that I've done life drawing in person and for a long time. I mean, I'm still loosely in the group. I just haven't been able to make it to their meetings for a while. But there's this group in my city, which is kind of a loosely organized
</p>
<br/>
<p>00:32:56.37
</p>
<p>Varethane
</p>
<p>collection of friends who are artists and they'll gather once a week and do life drawing, just using each other as models. Like usually somebody will volunteer to kind of go up in front of the group and do poses.
</p>
<br/>
<p>00:33:08.78
</p>
<p>Varethane
</p>
<p>And then they'll reach out to other friends of theirs. And through this group, I've met a lot of a lot of folks from a lot of different backgrounds who are willing to do these modeling sessions and like put themselves in front of this of this bunch of artists who are going to draw them for like three hours in exchange mostly just for like cookies and stuff.
</p>
<br/>
<p>00:33:27.58
</p>
<p>Varethane
</p>
<p>But I feel like so part of me is like, I know that there's like lots of people out there who are who are interested in this that you know, people like to see themselves be drawn.
</p>
<br/>
<p>00:33:37.18
</p>
<p>Varethane
</p>
<p>And especially if they're involved in like the arts community already, a lot of them are in like theater. I don't think that's a coincidence.
</p>
<br/>
<p>00:33:44.22
</p>
<p>Miranda
</p>
<p>yeah
</p>
<br/>
<p>00:33:45.04
</p>
<p>Varethane
</p>
<p>Or they might be involved in burlesque, like with the queer community. But it definitely does change something when the images are being put on the internet.
</p>
<br/>
<p>00:33:52.96
</p>
<p>Krispy
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<br/>
<p>00:33:53.30
</p>
<p>Varethane
</p>
<p>And rather than being an intimate group of friends, it's kind of now open a little bit more to the public. So when you were mentioning that about like people, like I feel like I might know some folks through that group who potentially would be interested in getting paid to model.
</p>
<br/>
<p>00:34:08.22
</p>
<p>Varethane
</p>
<p>But I could see it going either way just because I can also understand like hesitation about that side of things, but yeah I'll put some word out there we'll see we'll see where it goes. But yeah also the point about the specificity of design that you guys were talking about, like that thing with like the knee and so on, I feel like
</p>
<br/>
<p>00:34:16.10
</p>
<p>Miranda
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:34:32.84
</p>
<p>Varethane
</p>
<p>it really is that specificity where character designs and where characters truly come to life. Like, just those little things like you've chosen to give them really sharp cheekbones, or like an angled jaw, or maybe like they have like a, maybe they're larger, but they have really, really thin wrists and ankles, because you know, sometimes like the, you know, these quirks of body shape, like things can happen.
</p>
<br/>
<p>00:34:58.21
</p>
<p>Varethane
</p>
<p>You might make like decisions like that. But then if it's not your own body type or something that you're super familiar with, when you get to certain angles, there's this, especially as a webcomic artist, when you have to like, I need to put this page out for Wednesday, I can't spend this much time on it.
</p>
<br/>
<p>00:35:17.15
</p>
<p>Varethane
</p>
<p>Like you might want to rush through things or just invent certain details, like fill them in from your mental library, and depending on how big that mental library is,
</p>
<br/>
<p>00:35:23.89
</p>
<p>Krispy
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<br/>
<p>00:35:27.13
</p>
<p>Varethane
</p>
<p>it can be more successful or it can be less successful. But like if you have access to a reference that just shows the thing, it can remove a lot of that guesswork and bring back that specific nature that makes it feel more true to life and that helps things just land a bit a bit more solidly.
</p>
<br/>
<p>00:35:47.09
</p>
<p>Varethane
</p>
<p>Because something that-and it's not just with drawings of people that this tends to happen, but the idea of, I'm just going to assume that I know what it looks like,
</p>
<br/>
<p>00:35:55.22
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>00:35:55.33
</p>
<p>Varethane
</p>
<p>is something that all artists have to face with everything that you draw. Like if you, you know, tell a kid to draw a tree, And they'll do that, like, you know, the cloud shape and then the stick coming out the bottom of it that just meets the ground.
</p>
<br/>
<p>00:36:08.38
</p>
<p>Varethane
</p>
<p>But then if you tell them to look at a tree, now you see all these different branch shapes and like, you know, oh, each leaf is like an individual little plane that comes out of it. And they grow in clusters or they grow in like spread out shapes.
</p>
<br/>
<p>00:36:20.09
</p>
<p>Miranda
</p>
<p>Thank you.
</p>
<br/>
<p>00:36:20.34
</p>
<p>Varethane
</p>
<p>I've also seen people do exercises where they'll be like draw, like even a professional artist who's been doing this for years, you could be like draw a bicycle from memory.
</p>
<br/>
<p>00:36:32.46
</p>
<p>Varethane
</p>
<p>And then, you know, you draw the bicycle from memory and then beside it, you say, now draw a bicycle from reference, like look up a picture.
</p>
<br/>
<p>00:36:38.07
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:36:39.59
</p>
<p>Varethane
</p>
<p>And like the first one, the bicycle from memory might look convincingly like a bicycle. But then when you see it placed beside the real thing, you see all these spots where they were kind of assuming and inferring things like, okay, I guess the chain is kind of shaped like that. Like, where does this bar go under the seat?
</p>
<br/>
<p>00:36:58.75
</p>
<p>Varethane
</p>
<p>is it like Is it angled backwards or is it angled upward?
</p>
<br/>
<p>00:36:59.29
</p>
<p>Krispy
</p>
<p>but
</p>
<br/>
<p>00:37:01.51
</p>
<p>Varethane
</p>
<p>Like, what happens there? And you know you're just making these calls based on like, that's what I think I remember it looks like.
</p>
<br/>
<p>00:37:09.28
</p>
<p>Varethane
</p>
<p>But it's totally it is different from being able to see it. And yeah, that's where reference fills the gap.
</p>
<br/>
<p>00:37:12.85
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>00:37:13.16
</p>
<p>Miranda
</p>
<p>yeah
</p>
<br/>
<p>00:37:16.54
</p>
<p>Krispy
</p>
<p>I do these little workshops in Screen Tones. And one of the things that I would always say during this is just draw what you see, not what you think you see. And I always see when folks start to do like drawings of anatomy, they start to fix things.
</p>
<br/>
<p>00:37:31.66
</p>
<p>Krispy
</p>
<p>Like I'm going back to this. They try to fix the knee. And it's just like, no, the knees do look like that. Like that there are different shapes and stuff like that in planes that you're going to have to put into because they don't all look cookie cutter with that, which is why it's just very important to see references from life.
</p>
<br/>
<p>00:37:51.77
</p>
<p>Sarah/AdorkaStock
</p>
<p>So that was one thing when I was in life drawing class, when I was in college, the teachers like very early on in the class, they were like, remember, you're drawing what you see and not what you think you see. And my little aphant mind is sitting in the corner going, what the hell else would I draw?
</p>
<br/>
<p>00:38:08.42
</p>
<p>Krispy
</p>
<p>You.
</p>
<br/>
<p>00:38:08.98
</p>
<p>Miranda
</p>
<p>yeah
</p>
<br/>
<p>00:38:09.92
</p>
<p>Sarah/AdorkaStock
</p>
<p>So like for me, that was always such a weird phrase. I always thought that was so strange because I'm sitting here in this class and I'm like,
</p>
<br/>
<p>00:38:21.58
</p>
<p>Sarah/AdorkaStock
</p>
<p>I'm drawing what's in front, there's nothing else. And so to now, but I didn't, I wasn't aware that other people had brain pictures.
</p>
<br/>
<p>00:38:28.82
</p>
<p>Sarah/AdorkaStock
</p>
<p>So to like, it's the same thing when people in books are like, you know, whenever anybody in a book is like visualizing to like do magic, to me, that was always like, I don't know, like, because they were magical or like, it was symbolic of the fantasy.
</p>
<br/>
<p>00:38:40.78
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:38:49.13
</p>
<p>Sarah/AdorkaStock
</p>
<p>Which is crazy because I have friends who are like, you know, hyper phantasia.
</p>
<br/>
<p>00:38:49.20
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:38:56.30
</p>
<p>Sarah/AdorkaStock
</p>
<p>Like they're the opposite end of the spectrum. So they can close their eyes, see a whole picture and then, you know, make the picture, right? More or less. Like it takes them time and effort to pull it into the physical, right?
</p>
<br/>
<p>00:39:07.70
</p>
<p>Sarah/AdorkaStock
</p>
<p>But they can like... go back to a picture and have the same picture and work towards that goal.
</p>
<br/>
<p>00:39:12.01
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:39:14.14
</p>
<p>Sarah/AdorkaStock
</p>
<p>And I'm just like, man, I just, I need a dragon and a castle and I need a, you know, and then like, I'm going to look at cloud phone. Like there's just no way, you know, it's so I don't, I don't know if you guys know, but I don't illustrate anymore.
</p>
<br/>
<p>00:39:28.10
</p>
<p>Sarah/AdorkaStock
</p>
<p>Part of it was burnout, but part of it was that I felt like I had reached like the limitations of my technical ability. So like, I was drawing at a level that I liked, was satisfied with, and didn't feel the need to like try to learn the next step.
</p>
<br/>
<p>00:39:48.03
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:39:48.60
</p>
<p>Sarah/AdorkaStock
</p>
<p>So part of this might be the ADHD, but like I got to the point where I was like, you know what? I feel like I have achieved as much as I really ever set out to. And I'm going to go make hair bows now.
</p>
<br/>
<p>00:40:01.81
</p>
<p>Sarah/AdorkaStock
</p>
<p>And I was like, you know, and it's like, I joke that my special interests have like a 30 year life cycle.
</p>
<br/>
<p>00:40:01.94
</p>
<p>Miranda
</p>
<p>Thank you.
</p>
<br/>
<p>00:40:08.97
</p>
<p>Sarah/AdorkaStock
</p>
<p>So it just, you know, I drew from as a child until about 30 and then I switched and we'll see how long bows last. But you know, to say like, oh, yeah, it's the mind horse.
</p>
<br/>
<p>00:40:20.54
</p>
<p>Sarah/AdorkaStock
</p>
<p>We were just doing this on Bluesky the other day.
</p>
<br/>
<p>00:40:21.38
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>00:40:23.29
</p>
<p>Sarah/AdorkaStock
</p>
<p>And some people can draw a horse, a very believable horse out of their mind. Beautiful. Well done, you know, but it's still it's still stylized.
</p>
<br/>
<p>00:40:31.78
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:40:32.25
</p>
<p>Sarah/AdorkaStock
</p>
<p>And if you were to draw from a photo and make a photographic representation of a horse, it's going to be different than, you know.
</p>
<br/>
<p>00:40:32.78
</p>
<p>Miranda
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:40:40.47
</p>
<p>Sarah/AdorkaStock
</p>
<p>And so when I was in these classes and that all I could draw was what I could see. And it's, you know, this is a little bit of a boast, but I was very good at life drawing.
</p>
<br/>
<p>00:40:48.98
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:40:49.12
</p>
<p>Sarah/AdorkaStock
</p>
<p>And I think that's an asset. The fact that I couldn't see anything else except for what and people would say how do you do that and I'm like, I can't explain this to you but fun fact my partner is also uh also has aphantasia and he was the only person in that class I considered a rival so
</p>
<br/>
<p>00:40:59.20
</p>
<p>Krispy
</p>
<p>Yeah. Yes.
</p>
<br/>
<p>00:41:09.36
</p>
<p>Krispy
</p>
<p>See, I have to look into that more because I don't, I don't understand it because I don't think I see pictures, but I'm like, what does it look like if you do see a picture? So, you know, I'm like on the fence.
</p>
<br/>
<p>00:41:19.56
</p>
<p>Krispy
</p>
<p>I'm like, I can't see pictures, but what is it?
</p>
<br/>
<p>00:41:22.99
</p>
<p>Varethane
</p>
<p>Let's find that chart of the apple that was going around a while ago.
</p>
<br/>
<p>00:41:23.09
</p>
<p>Sarah/AdorkaStock
</p>
<p>My friend.
</p>
<br/>
<p>00:41:26.64
</p>
<p>Varethane
</p>
<p>Cause that I actually also have aphantasia and it was that graphic specifically that made me realize it.
</p>
<br/>
<p>00:41:31.65
</p>
<p>Krispy
</p>
<p>Okay, I mean I need to look at it because I'm just like, I can't see pictures in my head, but does, is that true?
</p>
<br/>
<p>00:41:38.17
</p>
<p>Sarah/AdorkaStock
</p>
<p>Okay, do you dream? do you dream in picture? Like, do you dream?
</p>
<br/>
<p>00:41:40.67
</p>
<p>Krispy
</p>
<p>I do.
</p>
<br/>
<p>00:41:41.36
</p>
<p>Sarah/AdorkaStock
</p>
<p>Okay, so people who I know who can have who have had pictures, especially the ones that are on the way other end of the spectrum, their internal visualization is as clear as a dream visualization.
</p>
<br/>
<p>00:41:54.30
</p>
<p>Sarah/AdorkaStock
</p>
<p>Like, it is to them, it is as clear.
</p>
<br/>
<p>00:41:55.28
</p>
<p>Krispy
</p>
<p>oh
</p>
<br/>
<p>00:41:58.81
</p>
<p>Sarah/AdorkaStock
</p>
<p>as a dream visualization.
</p>
<br/>
<p>00:41:59.01
</p>
<p>Krispy
</p>
<p>That's crazy.
</p>
<br/>
<p>00:42:00.61
</p>
<p>Sarah/AdorkaStock
</p>
<p>That's what I'm saying.
</p>
<br/>
<p>00:42:01.01
</p>
<p>Krispy
</p>
<p>Oh my gosh.
</p>
<br/>
<p>00:42:01.21
</p>
<p>Sarah/AdorkaStock
</p>
<p>I'm like, there's no way that this is a small percentage of people because I know a lot of people who can close their eyes. I could draw you an apple, right? If you hand me a piece of paper, I could draw an apple for you. I conceptually understand what an apple looks like.
</p>
<br/>
<p>00:42:14.78
</p>
<p>Sarah/AdorkaStock
</p>
<p>If you handed me a piece of clay, I could make an apple out of clay. But when I close my eyes, it is black. I am thinking of the idea of an apple, but I cannot see it in my head.
</p>
<br/>
<p>00:42:22.40
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:42:27.32
</p>
<p>Krispy
</p>
<p>Oh my gosh. Okay. Okay, this is helping. I'm glad that it is.
</p>
<br/>
<p>00:42:31.86
</p>
<p>Sarah/AdorkaStock
</p>
<p>Is it helping or is it sending you down the rabbit hole?
</p>
<br/>
<p>00:42:32.20
</p>
<p>Varethane
</p>
<p>Yeah, I think because it's funny.
</p>
<br/>
<p>00:42:33.45
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:42:35.85
</p>
<p>Varethane
</p>
<p>I feel like I can picture things like when I'm at that stage of thinking about a concept of an apple, I'm like, oh, it like, okay, I can kind of, I can sort of put together like a visual for myself internally.
</p>
<br/>
<p>00:42:45.19
</p>
<p>00:42:50.76
</p>
<p>Varethane
</p>
<p>But it's completely gone if I close my eyes. And like the whole time I'm not actually seeing it.
</p>
<br/>
<p>00:42:53.01
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>00:42:55.88
</p>
<p>Varethane
</p>
<p>So when people were like, no, like you can actually see it like as if you're viewing it with your with your actual eyeballs. I was like, no, that's crazy. You're lying to me.
</p>
<br/>
<p>00:43:03.90
</p>
<p>Krispy
</p>
<p>Same. I'm just like, liars.
</p>
<br/>
<p>00:43:05.54
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>00:43:06.38
</p>
<p>Krispy
</p>
<p>Bunch of liars. Yeah.
</p>
<br/>
<p>00:43:08.15
</p>
<p>Sarah/AdorkaStock
</p>
<p>My husband.
</p>
<br/>
<p>00:43:08.12
</p>
<p>Miranda
</p>
<p>Well, this makes me wonder if I also aphantasia. I can think of what I want, but obviously I don't see a picture. Anyway, so a subtitle of this episode is Do You Have Aphantasia?
</p>
<br/>
<p>00:43:22.69
</p>
<p>Miranda
</p>
<p>And how do you know?
</p>
<br/>
<p>00:43:23.68
</p>
<p>Varethane
</p>
<p>Realizing some things about ourselves. but
</p>
<br/>
<p>00:43:25.42
</p>
<p>Miranda
</p>
<p>Results will surprise you.
</p>
<br/>
<p>00:43:28.69
</p>
<p>Sarah/AdorkaStock
</p>
<p>It makes my partner very upset because every time we talk about it, he's like, wait, no, hold on. Okay, let's take step back.
</p>
<br/>
<p>00:43:36.84
</p>
<p>Krispy
</p>
<p>Yes. Oh my God.
</p>
<br/>
<p>00:43:38.04
</p>
<p>Sarah/AdorkaStock
</p>
<p>And it's very it is if I would I would agree that this makes absolutely no sense if I didn't have friends who absolutely insist that their internal visualization is as good or better than actually seeing
</p>
<br/>
<p>00:43:44.82
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:43:49.48
</p>
<p>Sarah/AdorkaStock
</p>
<p>And on top of that, I have friends who can visualize so well that they can overlay their imaginative images onto their own reality, which in my case, I would think I was losing my goddamn mind.
</p>
<br/>
<p>00:43:58.23
</p>
<p>Krispy
</p>
<p>oh my god
</p>
<br/>
<p>00:44:01.13
</p>
<p>Sarah/AdorkaStock
</p>
<p>So like, if I could see something, the way that I check if I'm dreaming is to visualize a flower growing out of my pinched fingers.
</p>
<br/>
<p>00:44:01.22
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>00:44:01.19
</p>
<p>Miranda
</p>
<p>Yeah. Yeah.
</p>
<br/>
<p>00:44:02.54
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:44:10.09
</p>
<p>Sarah/AdorkaStock
</p>
<p>If I could do that while awake, I would have no concept of when I was or was not conscious. Yeah.
</p>
<br/>
<p>00:44:16.24
</p>
<p>Miranda
</p>
<p>yeah
</p>
<br/>
<p>00:44:16.71
</p>
<p>Krispy
</p>
<p>I would be like, magic is real. Oh my God.
</p>
<br/>
<p>00:44:23.62
</p>
<p>Krispy
</p>
<p>Well, okay. That's important though. I feel like, this is why references exist to help, you know, get away from like the bias that you have with your mind horses and whatnot. And to help, you know, get to those intricacies that make these things like Thane talking about the bicycle together and whatnot. And, you know, it does help with like how we visualize and how we kind of navigate the world. So, you know, I'm going to go to our last question of the episode, which is still a pretty big one.
</p>
<br/>
<p>00:44:59.77
</p>
<p>Krispy
</p>
<p>This one's going to be your advice for someone who's not great at drawing anatomy and wants to use something like AdorkaStock to get better. So Sarah, what would, what would you tell these folks that are like, hi, I kind of, I don't know what the heck I'm doing. I want to improve. Like, where do I start? How do I start?
</p>
<br/>
<p>00:45:19.06
</p>
<p>Krispy
</p>
<p>What would be your advice?
</p>
<br/>
<p>00:45:21.17
</p>
<p>Sarah/AdorkaStock
</p>
<p>So one of the things that I absolutely love, there's a book called Drawing on the Right Side of the Brain, and I'm not going to remember the author's name, but there's been many editions of it now. It's a book that's been around for a really long time.
</p>
<br/>
<p>00:45:34.82
</p>
<p>Sarah/AdorkaStock
</p>
<p>And when I first read this book, I had some of that same disconnect with some of the exercises, because she talks very similarly about drawing what you see, and drawing what's actually there and not what you think you see.
</p>
<br/>
<p>00:45:49.86
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:45:49.86
</p>
<p>Sarah/AdorkaStock
</p>
<p>But the exercises in that book, I find, are really pretty-it's a really pretty good place to start. It's a lot of the fundamentals that you would get from like an introductory drawing class. So it's learning how to recognize like hand bias. Hand bias is when you're drawing something and you're sort of slanting it a bit.
</p>
<br/>
<p>00:46:07.78
</p>
<p>Sarah/AdorkaStock
</p>
<p>because of the side that you're drawing on. It's really common when you start illustrating, you'll see like little kid art always kind of like seems to sort of shift to one side and they get better as they start to recognize that.
</p>
<br/>
<p>00:46:21.03
</p>
<p>Sarah/AdorkaStock
</p>
<p>That's why people do mirroring, right? So like if you draw a face, you flip it up.
</p>
<br/>
<p>00:46:22.99
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:46:24.39
</p>
<p>Sarah/AdorkaStock
</p>
<p>Most people who are listening to this are probably going to be digital artists. So, you know, you flip it, you flip the canvas horizontal, you're looking for your hand bias. That's what you're looking for. So it the exercises in this book will kind of walk you through the basics of like how to draw things.
</p>
<br/>
<p>00:46:32.65
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>00:46:39.65
</p>
<p>Sarah/AdorkaStock
</p>
<p>And, you know, one of them, for example, is like if you're working from a reference, you just flip the reference upside down. And that's one way to get your mind to stop seeing you know, a face and it just starts seeing the shapes and the spacing, things like that.
</p>
<br/>
<p>00:46:53.06
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<br/>
<p>00:46:53.12
</p>
<p>Sarah/AdorkaStock
</p>
<p>So there's all kinds of exercises like that. It's a really fun book. I really enjoyed it when I read it. And it's been like I said, it's been around for a long time, which tells you that it's a useful thing.
</p>
<br/>
<p>00:47:04.55
</p>
<p>Sarah/AdorkaStock
</p>
<p>But yeah, it honestly, you know, it's like that 10,000 hours to so to learn a skill or whatever, you know, most of learning how to draw is doing it a lot, but it's not just mindlessly drawing, right?
</p>
<br/>
<p>00:47:09.56
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>00:47:15.98
</p>
<p>Sarah/AdorkaStock
</p>
<p>You have to do it with intent.
</p>
<br/>
<p>00:47:17.79
</p>
<p>Krispy
</p>
<p>yes
</p>
<br/>
<p>00:47:17.91
</p>
<p>Sarah/AdorkaStock
</p>
<p>So people will say, oh, I've been drawing for five years and I haven't seen any improvement. And, you know, they're wrong. There probably has been improvement. But if you want to see true growth, you have to you have to be studying,
</p>
<br/>
<p>00:47:30.12
</p>
<p>Sarah/AdorkaStock
</p>
<p>The way to learn is to actively participate in the thing.
</p>
<br/>
<p>00:47:30.44
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:47:34.43
</p>
<p>Sarah/AdorkaStock
</p>
<p>I could go swimming every day and not get any better.
</p>
<br/>
<p>00:47:37.64
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:47:37.67
</p>
<p>Sarah/AdorkaStock
</p>
<p>But if I go swimming with intent and I'm practicing specific skills and I'm, you know, trying to strengthen the amount of time I can hold my breath and things like that, I don't know how to swim. Don't listen to me.
</p>
<br/>
<p>00:47:48.34
</p>
<p>Sarah/AdorkaStock
</p>
<p>But if I'm building muscle for the, you know, goal of learning to swim better, faster, stronger, harder. So that's what I'm saying is that you have to, you have to, you know, every month or week or whatever, pick a thing.
</p>
<br/>
<p>00:47:55.84
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:48:02.17
</p>
<p>Sarah/AdorkaStock
</p>
<p>I want to get better at gesture, which a lot of people starting out are like, what is gesture? So that's a question you should research.
</p>
<br/>
<p>00:48:08.80
</p>
<p>Krispy
</p>
<p>Yeah. Yeah.
</p>
<br/>
<p>00:48:09.64
</p>
<p>Sarah/AdorkaStock
</p>
<p>You know, and it's just, if you want to get better at drawing, don't let go of that hunger, keep trying to learn. And that's what I lost. Do you know what I'm saying? I lost that desire to continue the study of art.
</p>
<br/>
<p>00:48:25.57
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:48:29.13
</p>
<p>Krispy
</p>
<p>You know, it's a huge... that hunger. Oh my goodness. We have a little community discord for Screen Tones because we're very resource driven.
</p>
<br/>
<p>00:48:39.70
</p>
<p>Krispy
</p>
<p>So we have like a workshop channel where folks can talk about either writing or art. And a lot of people jump into art being like, you know, does this look weird? This is the feedback on this X, Y, Z And I will see like younger folks being like, I don't want my art to be ugly, but I want to get better. And I'm such a perfectionist with this. And I'm just like,
</p>
<br/>
<p>00:49:02.11
</p>
<p>Krispy
</p>
<p>Studies are not... I'm sad about the social media brain rot that folks feel like they have to post everything and their entire journey online because they're like, well, I need it to be recognized or anything like that. And I think that's part of an issue of like people wanting to also improve too. But like there also needs to be, like you were saying, Sarah, like that intent to want to study and to get into the well I'm going to say it, but not as fun and rewarding, I guess, parts like as the instant gratification you'd get from drawing some Floribobelibuses.
</p>
<br/>
<p>00:49:36.30
</p>
<p>Krispy
</p>
<p>And, you know, I think it's just important to have that if you want to go from A to Z kind of thing.
</p>
<br/>
<p>00:49:45.39
</p>
<p>Sarah/AdorkaStock
</p>
<p>You got to be willing to let it get messy.
</p>
<br/>
<p>00:49:47.28
</p>
<p>Krispy
</p>
<p>Yes, make mistakes.
</p>
<br/>
<p>00:49:50.97
</p>
<p>Miranda
</p>
<p>Okay, Miss Frizzle.
</p>
<br/>
<p>00:49:52.32
</p>
<p>Krispy
</p>
<p>Yeah. All right, Miranda, you tell us so your advice.
</p>
<br/>
<p>00:49:56.23
</p>
<p>Miranda
</p>
<p>yeah
</p>
<br/>
<p>00:49:56.64
</p>
<p>Krispy
</p>
<p>What's the advice that you'd like to give to folks?
</p>
<br/>
<p>00:50:02.77
</p>
<p>Miranda
</p>
<p>Um, like, I, so I get what Sarah has said about like, just not wanting to like reaching a point and being like, yeah, I think I'm good here. And then moving on.
</p>
<br/>
<p>00:50:14.35
</p>
<p>Miranda
</p>
<p>I know for me, like, I don't aspire to be able to draw photorealistic artwork. I admire it and I love it. But I just know I don't have it in me to... At least at this point, maybe I'll like... Maybe it'll change, but like I don't have it in me to
</p>
<br/>
<p>00:50:35.81
</p>
<p>Miranda
</p>
<p>get to that level and work to that. Like I want to draw webcomics and my webcomics are not going to look like photographs and that's okay because it's not supposed to.
</p>
<br/>
<p>00:50:46.88
</p>
<p>Miranda
</p>
<p>And I'm happy with that. But I do like to have my characters look like they are moving the right way. And to do that, I have to have anatomy.
</p>
<br/>
<p>00:50:54.42
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:50:56.87
</p>
<p>Miranda
</p>
<p>So just, finding poses and I get stuck on a lot on like, OK, I need this pose for my comic. My character is doing this. I need a specific pose.
</p>
<br/>
<p>00:51:09.74
</p>
<p>Miranda
</p>
<p>Finding examples of that pose and seeing how the muscles are moving, what is overlapping because foreshortening is ridiculously hard and I hate it, but I have to do it.
</p>
<br/>
<p>00:51:21.01
</p>
<p>Miranda
</p>
<p>And so just seeing like, like I, so I'm drawing my character picking a lock and just like face, you're facing the back. And so I'm drawing her and I'm like, I don't think you would see the hands because she's right in front of it.
</p>
<br/>
<p>00:51:35.51
</p>
<p>Miranda
</p>
<p>But it looks weird because she doesn't have like, you don't see her arms at all.
</p>
<br/>
<p>00:51:40.93
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:51:42.31
</p>
<p>Miranda
</p>
<p>And so I had to like go take a picture of myself in the pose I'm doing to prove to myself that yes, you don't see the hands. This is okay. So just seeing the pose and getting that like, even if it's just verification of like, okay, what I'm thinking and what I'm drawing is in fact correct, even if it looks weird. Like sometimes it just looks off until you see it in a physical person or in a picture.
</p>
<br/>
<p>00:52:16.58
</p>
<p>Miranda
</p>
<p>And that's another good way to use references. So that's one way I use them.
</p>
<br/>
<p>00:52:26.46
</p>
<p>Sarah/AdorkaStock
</p>
<p>I feel like I would be remiss if I didn't drop in here and mention that if you're my patron, you get anytime requests.
</p>
<br/>
<p>00:52:32.83
</p>
<p>Krispy
</p>
<p>Oh, heck yes.
</p>
<br/>
<p>00:52:33.01
</p>
<p>Miranda
</p>
<p>Oh,
</p>
<br/>
<p>00:52:33.73
</p>
<p>Sarah/AdorkaStock
</p>
<p>So it's perfect for the, can you just take a picture of yourself from the back, but you've got your hands on a doorknob? I can do that. Right.
</p>
<br/>
<p>00:52:41.51
</p>
<p>Miranda
</p>
<p>Okay.
</p>
<br/>
<p>00:52:41.86
</p>
<p>Sarah/AdorkaStock
</p>
<p>You know, I'll be right back.
</p>
<br/>
<p>00:52:43.45
</p>
<p>Miranda
</p>
<p>Noted.
</p>
<br/>
<p>00:52:44.10
</p>
<p>Sarah/AdorkaStock
</p>
<p>Let me just, you know, yeah.
</p>
<br/>
<p>00:52:44.54
</p>
<p>Varethane
</p>
<p>The dream.
</p>
<br/>
<p>00:52:46.10
</p>
<p>Sarah/AdorkaStock
</p>
<p>So I just throwing that out there.
</p>
<br/>
<p>00:52:48.36
</p>
<p>Krispy
</p>
<p>I'm going
</p>
<br/>
<p>00:52:48.87
</p>
<p>Miranda
</p>
<p>Noted. Okay. Well, yeah. See you on see you on Patreon.
</p>
<br/>
<p>00:52:56.51
</p>
<p>Krispy
</p>
<p>go to put Sarah on call.
</p>
<br/>
<p>00:52:58.11
</p>
<p>Miranda
</p>
<p>Yeah. But the other thing that I recognize helps me so much, but I am bad at doing it and like doing it a lot. And I love the Screen Tones workshops because they kind of force like they reminded me like, oh, I should work on this.
</p>
<br/>
<p>00:53:15.47
</p>
<p>Miranda
</p>
<p>is just doing like through Adorka sketch or whatever, like an actual live drawing class, you can get to that and just drawing something that you're not trying to get specific, like not for a specific purpose, drawing just for the sake of practicing.
</p>
<br/>
<p>00:53:30.08
</p>
<p>Krispy
</p>
<p>Yes. Mm-hmm.
</p>
<br/>
<p>00:53:31.11
</p>
<p>Miranda
</p>
<p>and doing the contours and gestures and like focusing on different aspects of the pose, whether it's like you're just drawing the outline or you're focusing on where the blank space is between the arms and the legs, or just getting the overall gesture. like Even if I'm looking at a pose and trying to replicate it, sometimes it just doesn't look right until I'm like, okay, step back.
</p>
<br/>
<p>00:53:55.20
</p>
<p>Miranda
</p>
<p>What is like the overall movement of this pose?
</p>
<br/>
<p>00:53:59.99
</p>
<p>Miranda
</p>
<p>Getting that and I feel like you can stylize and emphasize it more when you're drawing in my case web comics because it doesn't have to look realistic so you can if you know the gesture you can emphasize it more and then still have a realistic enough looking thing but it looks stylized looks just bigger
</p>
<br/>
<p>00:54:25.18
</p>
<p>Krispy
</p>
<p>Mm-hmm. Yeah.
</p>
<br/>
<p>00:54:25.86
</p>
<p>Miranda
</p>
<p>ah the word like
</p>
<br/>
<p>00:54:26.06
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>00:54:27.24
</p>
<p>Miranda
</p>
<p>on the picture and just more cartoony like because you understand like the overall flow of the pose and that's something that I think you have to practice to be able to do more effectively and just doing it over and over and like starting small and just working your way up and doing the different time frames. 15 seconds is not enough time!
</p>
<br/>
<p>00:54:56.40
</p>
<p>Krispy
</p>
<p>It's good though.
</p>
<br/>
<p>00:54:56.74
</p>
<p>Miranda
</p>
<p>But also if you do 15 seconds and then you get to the minute and you're like, I have forever.
</p>
<br/>
<p>00:55:03.02
</p>
<p>Miranda
</p>
<p>Like it's, it's wild.
</p>
<br/>
<p>00:55:04.09
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>00:55:05.27
</p>
<p>Miranda
</p>
<p>And it's just so cool to see. And I did some 15, like I did one of the sessions a while, like fairly recently. And they looked so much better than like but from last year.
</p>
<br/>
<p>00:55:18.32
</p>
<p>Krispy
</p>
<p>who
</p>
<br/>
<p>00:55:18.92
</p>
<p>Miranda
</p>
<p>and I was like, Oh, I've actually improved at getting these faster. Like, yeah. So, but again, like you have to actually practice. It's not like if you're sitting down to draw a webcomic, you're not sitting down to practice that.
</p>
<br/>
<p>00:55:35.85
</p>
<p>Miranda
</p>
<p>And the practice is what helps you kind of retain that to move forward.
</p>
<br/>
<p>00:55:36.31
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>00:55:42.06
</p>
<p>Miranda
</p>
<p>So...
</p>
<br/>
<p>00:55:43.87
</p>
<p>Varethane
</p>
<p>That actually was what I was gonna mention for my own thing, just that like, for my for my own thing just that like practice, practice, practice. The building that mental library is only going to happen with repetition.
</p>
<br/>
<p>00:56:00.13
</p>
<p>Varethane
</p>
<p>And so doing life drawings, whether it's in person, whether it's using something like that, like the life drawing session builder on the AdorkaStock site, a lot of them will do a flow which starts with really short poses,
</p>
<br/>
<p>00:56:16.21
</p>
<p>Varethane
</p>
<p>like 15 or 30 seconds, and then we'll do like, you know, five or 10 of those and then move on to like one minute, and then move on to two minute and then move on to five minute. And doing the really, really short ones, like you're not going to be making like high art out of these.
</p>
<br/>
<p>00:56:31.86
</p>
<p>Varethane
</p>
<p>But that's not the point. Like the point isn't to make like a beautiful picture. It's just like, how quickly can you capture like the essence of this pose, this little, you know, somebody running or somebody lifting something or kneeling on the floor, like how few lines can you use to capture that and still retain that?
</p>
<br/>
<p>00:56:41.00
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:56:41.42
</p>
<p>Miranda
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:56:50.82
</p>
<p>Varethane
</p>
<p>Like, oh, I can tell what they're doing. What are, how are they moving? Where's their weight being held? Is there momentum? Like little things about the pose. and getting practice at seeing those.
</p>
<br/>
<p>00:57:02.85
</p>
<p>Varethane
</p>
<p>And the more you do it, the quicker it'll be the next time. And as you're starting out a picture, like you'll be like, oh, I, you know, I've drawn like, you know, 50 tiny little drawings of people running.
</p>
<br/>
<p>00:57:14.97
</p>
<p>Varethane
</p>
<p>And now I'm significantly faster at drawing somebody, you know, running because I kind of understand like, okay, here's where the arms and legs go and like what's going on with their center of gravity.
</p>
<br/>
<p>00:57:20.30
</p>
<p>Miranda
</p>
<p>Thank you.
</p>
<br/>
<p>00:57:22.61
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:57:25.17
</p>
<p>Varethane
</p>
<p>And honestly, I would I would recommend like even aside from that, like not even necessarily just pictures of people, but just draw like studies of things like around you.
</p>
<br/>
<p>00:57:39.86
</p>
<p>Varethane
</p>
<p>Just set aside like a little like, you know, maybe five minutes or less like a day. It doesn't have to be intense, but like, you know, if there's like a funny lamp across the room from you. Or like, maybe there's an interesting candlestick or like a tree, just the view outside your own window. Like just, just do little, little studies. They don't have to be anything much, but it's like, cause a comic is not just people. You also have like things in the setting. And just every time you draw something from observation, you're getting more practice at having your hand be connected to what your eyes are seeing.
</p>
<br/>
<p>00:58:15.06
</p>
<p>Varethane
</p>
<p>Like, and getting used to that sort of, okay, so that's how this angle, how this plane is angled or whatever. I'm going to draw that. And like, here's how that curve goes.
</p>
<br/>
<p>00:58:25.91
</p>
<p>Varethane
</p>
<p>Just getting, just practice. Yeah.
</p>
<br/>
<p>00:58:29.28
</p>
<p>Sarah/AdorkaStock
</p>
<p>If I was going to start drawing again, that's where I would start. I would just start drawing things in the house, things in the yard.
</p>
<br/>
<p>00:58:35.37
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>00:58:36.15
</p>
<p>Sarah/AdorkaStock
</p>
<p>You know, trees are great because trees have gesture and not everybody, i guess not everybody has trees. There's my, but you know, that's a, you can sit at the bus stop and sketch people on the street and you know there's just, it's really just, yeah, like you said, getting that that brain, eye, hand connection flowing.
</p>
<br/>
<p>00:58:44.56
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:58:58.33
</p>
<p>Sarah/AdorkaStock
</p>
<p>And really having someone and having a community of people to kind of give you feedback on that journey is good.
</p>
<br/>
<p>00:59:05.49
</p>
<p>Sarah/AdorkaStock
</p>
<p>But criticism at that point is, I don't think, as valuable as just continuing to sort of look at it yourself.
</p>
<br/>
<p>00:59:12.98
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>00:59:15.25
</p>
<p>Sarah/AdorkaStock
</p>
<p>You know what a lamp looks like. So if you draw a lamp and you say, well, that's 50% of the way there, you know, you kind of know what you're going towards. So, yeah.
</p>
<br/>
<p>00:59:24.98
</p>
<p>Varethane
</p>
<p>Yeah. And it's funny because that thing about like critique, like the goal of it isn't really to make something to show off.
</p>
<br/>
<p>00:59:26.12
</p>
<p>Miranda
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<br/>
<p>00:59:31.49
</p>
<p>Varethane
</p>
<p>Like it's much more kind of internal. And I guess maybe that's why so many people overlook this as a practice because it doesn't really result in something that's going to go viral on social media unless you combine it with something really funny like the mind horse or something like that.
</p>
<br/>
<p>00:59:45.61
</p>
<p>Varethane
</p>
<p>But it's a that's not the goal. Like that's not really the point.
</p>
<br/>
<p>00:59:50.98
</p>
<p>Krispy
</p>
<p>Yeah and I do see a lot of folks struggle with that because they're like well it's boring and I'm like well spoiler alert.
</p>
<br/>
<p>01:00:02.16
</p>
<p>Varethane
</p>
<p>yeah
</p>
<br/>
<p>01:00:02.54
</p>
<p>Miranda
</p>
<p>Bye.
</p>
<br/>
<p>01:00:03.68
</p>
<p>Krispy
</p>
<p>The journey isn't exactly entertainment all the way. and there are going to be weird things that you're going to have to look up. Another thing, you know, a nice little companion to the mind horse is the cars.
</p>
<br/>
<p>01:00:15.81
</p>
<p>Krispy
</p>
<p>When I could tell people don't look up cars and they're like, well, if it's a box with like four wheels. You know, it's just yeah looking up those references will make you... make you appreciate a lot of the shapes that go into the things that you see every day that you think you know kind of thing.
</p>
<br/>
<p>01:00:34.92
</p>
<p>Krispy
</p>
<p>And it's just why they're so integral because like everybody was saying that you're going to build that mental library and it's going to help you with drawing, you know, webcomics, as far as like, you know, you're going drawing this character like 50,000 times.
</p>
<br/>
<p>01:00:51.05
</p>
<p>Krispy
</p>
<p>So when you have that mental library of knowing how, you know, someone is posed in this position or you've drawn a lot of people running like Thane was saying, or swimming, you know, It cascades.
</p>
<br/>
<p>01:01:05.30
</p>
<p>Krispy
</p>
<p>It cascades. That skill set cascades to the way that you're kind of going to be tackling these gestures, these shapes. And it helps improve in these interesting ways.
</p>
<br/>
<p>01:01:19.98
</p>
<p>Sarah/AdorkaStock
</p>
<p>If you drape different types of fabric over objects and you shine a light on them, what you'll learn from that study can inform so much more later, right?
</p>
<br/>
<p>01:01:34.06
</p>
<p>Sarah/AdorkaStock
</p>
<p>So like if you take silk and drape it over a pile of objects and draw that and then you take a linen and you drape it over and then you take...
</p>
<br/>
<p>01:01:34.58
</p>
<p>Krispy
</p>
<p>Yeah. Mm-hmm.
</p>
<br/>
<p>01:01:41.16
</p>
<p>Sarah/AdorkaStock
</p>
<p>tin foil and you crunch it over the objects. What you'll get out of that is, you know, like a visual library is what people call it. For me, it's more like vibes.
</p>
<br/>
<p>01:01:53.66
</p>
<p>Sarah/AdorkaStock
</p>
<p>But like you'll get information that that will inform the next time you draw a t-shirt or the next time you draw a dress crumpled up on the floor or the next time you draw, you know, any of those.
</p>
<br/>
<p>01:02:04.63
</p>
<p>Sarah/AdorkaStock
</p>
<p>The visual material understanding of how things work react in physical space. That's the kind of stuff that you will only learn with intentional study.
</p>
<br/>
<p>01:02:16.55
</p>
<p>Sarah/AdorkaStock
</p>
<p>You have to observe. i say you will only, but I mean, you know, we've got artists out here like, you know, the late Kim Jong-ji who could just have a mural in his head that he then just drew, you know, directly from the pen onto the wall, right? So there's a spectrum here.
</p>
<br/>
<p>01:02:32.26
</p>
<p>Sarah/AdorkaStock
</p>
<p>But I feel like for the most part, are you're only going to be able to create what you have seen.
</p>
<br/>
<p>01:02:39.43
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>01:02:39.41
</p>
<p>Sarah/AdorkaStock
</p>
<p>So you the intentionality is really important.
</p>
<br/>
<p>01:02:42.33
</p>
<p>Krispy
</p>
<p>Yeah. And it definitely feeds. Everything feeds back into like your nice little system, your brain, your mental libraries, just slowly getting fed how things interact as far as anatomy, as far as objects, as far as texture and whatnot.
</p>
<br/>
<p>01:02:57.57
</p>
<p>Krispy
</p>
<p>This stuff is important because it feeds into how you tackle different aspects. And I can tell when people have done studies of like a character drawing a suit with the way that they draw the folds. I'm just like, okay, I've seen, I know that this person has looked up references because that's how it should be fold as opposed to like, you know, I think it's, it was a typical thing. you little learning in school and everything like when they were showing like when people would draw jeans and stuff like that and being like well denim is very thick uh and people draw like leggings and it's just interesting like this stuff feeds itself so references like AdorkaStock like you know ruby's fat photo ref there's a lot in there. I know the community is small but there is a lot of stuff and we're going to be dropping
</p>
<br/>
<p>01:03:49.03
</p>
<p>Krispy
</p>
<p>a nice little resource in the links in the description in this video. We've compiled an entire list of different places to learn anatomy from and folks can check that out. It just, there's a huge list.
</p>
<br/>
<p>01:04:03.97
</p>
<p>Krispy
</p>
<p>It'll take me a little while to just name it all, but definitely check that out. If you're someone that's just, you know, ready to ready to learn.
</p>
<br/>
<p>01:04:16.15
</p>
<p>Miranda
</p>
<p>Life-changing episode today.
</p>
<br/>
<p>01:04:17.98
</p>
<p>Krispy
</p>
<p>It was. and absolutely was. I'm just going to be thinking about aphantasia a lot moving forward. But with that, that has been a chicken Caesar salad wrap.
</p>
<br/>
<p>01:04:32.06
</p>
<p>Krispy
</p>
<p>I want to thank Sarah so much for coming on to this episode, talking about references with us on Screen Tones. I've been your host, Krispy. You can find my work at ghostjunkstickness.com and lunarblight.com.
</p>
<br/>
<p>01:04:46.51
</p>
<p>Sarah/AdorkaStock
</p>
<p>I am Sarah Forde, a.k.a. AdorkaStock. You can find all of my links on AdorkaStock.com/hub. That will give you basically everything. And I will just also mention that I am an artist. And I make very fancy hair bows, which you can see on adorkabows.com.
</p>
<br/>
<p>01:05:04.26
</p>
<p>Miranda
</p>
<p>I am very curious, so I will be looking that up too. I'm Miranda, and you can find my work at mirandacakes.art.
</p>
<br/>
<p>01:05:15.70
</p>
<p>Varethane
</p>
<p>And I'm Varethane, and you can find my work at chirault.sevensmith.net and at wychwoodcomic.com.
</p>
<br/>
<p>01:05:24.26
</p>
<p>Krispy
</p>
<p>Alright, everybody. Time to draw a mind horse. Let's go!
</p>
<br/>
<p>01:05:28.95
</p>
<p>Varethane
</p>
<p>I'm going to draw a mind car.
</p>
<br/>
<p>01:05:31.53
</p>
<p>Miranda
</p>
<p>Yeah, I feel like I need to do a car or a bicycle because I feel like I would fail at that miserably.
</p>
<br/>
<p>01:05:36.36
</p>
<p>Varethane
</p>
<p>The bicycle's too hard, too hard for me. I can't.
</p>
<br/>
<p>01:05:38.57
</p>
<p>Miranda
</p>
<p>yeah
</p>
<br/>
<p>01:05:38.98
</p>
<p>Varethane
</p>
<p>I'm not going to do that one.
</p>
<br/>
<p>01:05:39.39
</p>
<p>Krispy
</p>
<p>There's way too many poles on that.
</p>
<br/>
<p>01:05:42.26
</p>
<p>Varethane
</p>
<p>Oh, no. So many little...
</p>
</br></source></p>
]]></description>
        </item><item>
        <title>Coming Up With Names</title>
        <link>https://screentonescast.com/view/166</link>
        <guid>https://screentonescast.com/view/166</guid>
        <pubDate>Wed, 18 Jun 2025 00:10:00 EDT</pubDate>
        <description><![CDATA[
<p>Does your webcomic contain characters? Maybe even places? Perhaps it also needs.... a title? If any of these things are true, you've probably had to sit down and face the struggle of deciding names for the things in your comic, as well as for the comic itself. These things are important, giving vital information about tone, genre, details of setting, and all sorts of other cues to the reader... But why's it gotta be so hard? Anyway, today we're gonna talk about it!
</p>
<!--truncate-->
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/ComingUpWithNames.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/ComingUpWithNames.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/O-S4oR-uVmE?si=l09dbNjCim2DBKtR" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In this Episode:</h2><ul>
<li>How did you come up with the name of your comic? Characters? Locations? Share any stories about working names/titles that didn't make it into the final!</li>
<li>What makes names better or worse in your experience? Where is the balance between creative/memorable names but not and confusing/poorly-thought out names?</li>
<li>What is your advice to someone who has a bunch of their plot and story figured out but they're stuck on naming various aspects of it, or the comic itself?</li>
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: June 18, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (Varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Christina Major (Delphina) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Kristen Lee (Krispy) - she/they, <a href="https://ghostjunksickness.com">https://ghostjunksickness.com</a> <a href="https://www.lunarblight.com">https://www.lunarblight.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>Hello, and welcome to Screen Tones where we talk anything and everything webcomics. Today we're going to be talking about coming up with names.
</p>
<br/>
<p>00:36.61
</p>
<p>Varethane
</p>
<p>I'm Varethane, my pronouns are she/they, and I make the webcomics Chirault and Wychwood.
</p>
<br/>
<p>00:42.35
</p>
<p>Delphina
</p>
<p>And I'm Delphina. I use she/her pronouns and I make the webcomic Sombulus.
</p>
<br/>
<p>00:51.13
</p>
<p>Krispy
</p>
<p>Hi. And I'm Krispy. I use she/they pronouns, and I make the webcomics Ghost Junk Sickness and Lunar Blight.
</p>
<br/>
<p>01:00.38
</p>
<p>Varethane
</p>
<p>Does your webcomic perhaps contain characters? Maybe even places? Perhaps it also needs a title?
</p>
<p>If any of these things are true, you've probably had to sit down and face the struggle of deciding on the names for all the things in your comic as well as for the comic itself. ah These things are important. They give a lot of vital information about tone, genre, setting details, and a lot of other cues to the reader.
</p>
<br/>
<p>01:27.96
</p>
<p>Varethane
</p>
<p>But why has it got to be so hard?  Today we're going to talk about it. The first question that I've got, because I personally am awful at coming up with names myself.
</p>
<br/>
<p>01:39.82
</p>
<p>Varethane
</p>
<p>And so I want to ask questions to people who have very cool names for their comics. ah My first question is, how did you come up with the name of your comic, the characters, the locations, and share any stories about working names or titles that didn't make it into the final?
</p>
<br/>
<p>01:55.02
</p>
<p>Varethane
</p>
<p>We'll start with Delphi.
</p>
<br/>
<p>01:57.53
</p>
<p>Delphina
</p>
<p>Oh my gosh.It's been so long.  But I know for Sombulus, I like to look into the definitions of things and if you go into a word, like 'Somnambulist' is an actual word. You can look up what that means in the dictionary. But I wanted something that kind of sounded like that, but could be fictional and that I could buy the URL for.
</p>
<br/>
<p>02:27.05
</p>
<p>Delphina
</p>
<p> It was really important to me to have my own yeah URL. So I got Sombulus and that was pretty nice.And yeah,I feel like there's some other things before that that are just vaguely fantasy influenced.
</p>
<p>My first comic, once I decided to make it its own thing instead of a fan comic, I named it Meridian Oracle because I thought that sounded really cool.
</p>
<br/>
<br/>
<p>03:01.59
</p>
<p>Delphina
</p>
<p>Yeah, I don't know what it meant, but like, just cool sounding words, right?  So just kind of mashing things together and also kind of peeling back the dictionary for fantasy sounding things, you know, Latin based or whatever is really fun for me. So that's kind of what I do.
</p>
<br/>
<p>03:25.23
</p>
<p>Delphina
</p>
<p>Characters, gosh, I don't know. It's all vibes.
</p>
<br/>
<br/>
<p>03:32.63
</p>
<p>Delphina
</p>
<p>it's all vibes  i feel like i don't have great answers for that either i don't know that anybody's great at this right  but locations i think i put a little more thought into because once i had the setting and once i had a lot of things around like  this is what the societies are like these are like flying people who have  different things. So a lot of the names of places in Sombulus will be something like Goddess Flight or something like that.
</p>
<br/>
<p>04:08.00
</p>
<p>Delphina
</p>
<p>i think the first kingdom you start out in was Tyranny. And I'm like, Oh, I just kind of made that like, isn't that nice and ironic?
</p>
<br/>
<p>04:19.75
</p>
<p>Delphina
</p>
<p> It's just, you can, but you can kind of get that way too.
</p>
<p>04:34.26
</p>
<p>Varethane
</p>
<p>Did you do the thing where you made working names for things and then had to change them out later? 
</p>
<p>04:40.17
</p>
<p>Delphina
</p>
<p>I don't think so. They just kind of like everything, all of my comics have just kind of existed as my comic. It's like, oh, yeah, that's my comic.
</p>
<br/>
<p>04:53.28
</p>
<p>Delphina
</p>
<p>But eventually you do have to come up with names and stuff. And so, yeah, just deciding from there. 
</p>
<br/>
<p>05:04.33
</p>
<p>Varethane
</p>
<p>How about you, Krispy?
</p>
<br/>
<p>05:06.19
</p>
<p>Krispy
</p>
<p>Okay. So it's interesting when you do name a lot of these things because vibes do play a lot into it.
</p>
<br/>
<p>05:20.44
</p>
<p>Krispy
</p>
<p>And you know, it really depends thematically and whatnot. So as far as ghost junk sickness is concerned, I didn't personally name it that.
</p>
<br/>
<p>05:33.38
</p>
<p>Krispy
</p>
<p>The original title for the comic when it was just a solo project by me. So these characters are still shared by space. And then I went and did a solo project.
</p>
<br/>
<p>05:44.50
</p>
<p>Krispy
</p>
<p>It was called Divine Ace, which is just absolutely like, I don't know, but it's just Divine Ace.
</p>
<br/>
<br/>
<br/>
<p>05:52.81
</p>
<p>Varethane
</p>
<p>It's so anime.
</p>
<br/>
<p>05:54.21
</p>
<p>Krispy
</p>
<p>It's so anime.
</p>
<br/>
<p>05:55.25
</p>
<p>Varethane
</p>
<p>I love it.
</p>
<br/>
<p>05:56.07
</p>
<p>Krispy
</p>
<p>And like, if you see the influences that I had at the time, you're like, it was very like a Final Fantasy title.  I was really into the edgier  kind of  stories and whatnot. And I was like, yeah, I want that angle. Like, you know, I'm gonna call myself out like Final Fantasy seven Advent Children rotted my brain. And then, you know, we expanded the project and then  Space got involved again. and then she came up with the name Ghost Junk Sickness. And I think from that, we usually take a lot of things  from different places and then you just slowly thread them together.
</p>
<br/>
<p>06:35.57
</p>
<p>Krispy
</p>
<p>And I know that we originally wanted something a little bit weird to say because it is a very weird title to say. It always catches people off guard and has something punk sound and something just going to be in your brain.
</p>
<br/>
<p>06:52.42
</p>
<p>Krispy
</p>
<p>I don't remember exactly the train of thought that led to that just because Space was involved with that. But I do actually have notes from when we named Lunar Bright, well, Lunar Blight.
</p>
<br/>
<p>07:04.93
</p>
<p>Krispy
</p>
<p>When we named Lunar Blight, it kind of does this weird cascading thing when we name our comics, because I mean, like, that's just going to be the thing that you're stuck with when you talk about it. So I'm going to read off like kind of how it went to Lunar Blight.
</p>
<br/>
<p>07:23.96
</p>
<p>Krispy
</p>
<p>So it started with because it was very moon themed. So, you know, we went with that. So that was kind of like, OK, We're going to stick with the moon and we'll go from there.  And we wanted two words to be like, it's about a moon and that there's a struggle.
</p>
<br/>
<p>07:40.27
</p>
<p>Krispy
</p>
<p>So it started with Umbral praxis that went to Umbral Omnium. So that's hard. And then Moon Effigy, Umbral Effigy, then Umbral Piety, Moon Ardor, Lunar Gospel.
</p>
<p>07:57.45
</p>
<p>Krispy
</p>
<p>Caustic Moon, Lunar Caustic, Umbral Blight, and then we were like, okay, we like Lunar Blight. That's where we went from there. And so it was just this neat little cascading thing of like all these words that eventually hit, you know, I guess the vibe as far as that's concerned.
</p>
<br/>
<p>08:14.96
</p>
<p>Krispy
</p>
<p> Expanding into naming places or characters and stuff. Ghost Junk was actually pretty themed. We did a lot of, like, Greek-inspired things. So I'd actually do some research about towns, names, and places that I'm like, okay, I want it to feed back into Ghost Junk Sickness.
</p>
<br/>
<p>08:32.55
</p>
<p>Krispy
</p>
<p>Because... the twist at the end is that that story is like multi-universe kind of door opening so you can bleed a lot of like our world into their world. So, okay I'm gonna just pick up a lot of old world language and stuff and put it in there. This is why Gefjun and Junder are like more of those kinds of names especially with some of the little isms in the core or the stories with the tattoos being also Greek and whatnot. So I usually take like a theme and I just kind of cascade it down from there and that helps minimize the huge, 'where do I start' kind of thing.
</p>
<br/>
<p>09:25.40
</p>
<p>Varethane
</p>
<p>Oh, nice. That's a good approach, I think, like generally having  a concept for some sort of central theme or premise that unifies everything. Unfortunately, I tend to go with the placeholder strategy. But what I've learned is that the concept of a placeholder is actually a myth, because any name that I come up with as a placeholder is it. It will be the final.
</p>
<br/>
<p>09:50.87
</p>
<p>Varethane
</p>
<p>Like, that's my curse. 
</p>
<br/>
<br/>
<p>09:53.66
</p>
<p>Varethane
</p>
<p>Yeah, I named so I do tend to do the thing where like the title or the name is just something that sounded cool to me. When it comes to characters,  I do try to take features of the setting into consideration. So like with with Chiralt in particular, less so with Wychwood, but in Chirault, I tried pretty hard to steer clear of names that had like a really like an obvious cultural significance, like a name that immediately you're like, oh, that's this specific religion or something like that in the real world, just because I was working with a fantasy setting where none of these things necessarily applied.
</p>
<br/>
<p>10:35.83
</p>
<p>Varethane
</p>
<p>Sometimes a lot of the characters I kind of named a bit on a whim.  In one case, though, for Kiran in Chirault, I used one of those baby name generators where there's a bunch of websites that do this online. They're just huge databases with suggestions of what to name your kid.
</p>
<br/>
<p>10:56.86
</p>
<p>Varethane
</p>
<p> And they have massive, like thousands, and thousands of names. And you can choose by letter. I think there's some that have some interesting algorithms that you can search by looking for specific types of things.
</p>
<br/>
<p>11:10.59
</p>
<p>Varethane
</p>
<p>And I just kind of hit the randomize button a lot until I hit on something that seemed like it would fit for the character that I was about to do.  But usually I'll just pick a name from the ether and apply it to them and then they're stuck with it forever and my curse can become their curse.
</p>
<br/>
<p>11:31.20
</p>
<p>Varethane
</p>
<p>Most of the cast of Wychwood I named when I was eight years old because I thought their names sounded neat. The title itself was actually a neighborhood in my city. It's called Wychwood. There's like Wychwood Barnes and a bunch of parks and stuff like that.
</p>
<br/>
<p>11:49.50
</p>
<p>Varethane
</p>
<p>I don't think I knew that. I think I just saw it written down somewhere and thought, that's a neat word. I'm going to put that in my story. And then I did. And since then, I've had to kind of figure out how to fit it in there.
</p>
<br/>
<p>12:04.27
</p>
<p>Varethane
</p>
<p>And the way I made it ended up working was that the title of the story is the name of an organization within it. And of course, they can name their organization, whatever they want. It does lead to some questions at conventions and stuff like that. So I tried to come up with a different name when I was developing the comic. I was like, I can't go with this. I need to do something else. I need a good name.
</p>
<br/>
<p>12:27.27
</p>
<p>Varethane
</p>
<p>And I thought about it for like two years. And I never did come up with a better one. So anyway, that's my story. Which I guess will lead to the second question, because I feel like a lot of the names that I've ended up with are not necessarily optimal for a few reasons.
</p>
<br/>
<p>12:48.09
</p>
<p>Varethane
</p>
<p>But before I talk about it, I want to ask the actual question about that, which is what makes names better or worse in your experience?  Where's the balance between creative or memorable names that aren't confusing or poorly thought out names?
</p>
<br/>
<p>13:04.03
</p>
<p>Delphina
</p>
<p>Oh, gosh. Okay. So, I mean, this is always going to be a little subjective, right? But if if we're talking about a name that you have to type in to a search bar or a yeah URL  for somebody else to find, you want to make sure that it's intuitively to spell for your readers if you go for like some very weird spellings or something like that that might trip you up and make your comic harder to find  and then we also touched a little bit on the convention experience because i feel like everybody wants to ask you like oh you know 'what's the name of your comic mean' or 'what what is this all about' and so you have you find yourself explaining it over and over again
</p>
<br/>
<p>13:48.54
</p>
<p>Delphina
</p>
<p> And yeah, so... You want to make sure that you have a little bit of an explanation for that in mind. But also, like, if it's hard to say or if it's just hard for people to read and parse or hard to pronounce, that might get a little frustrating for you after a while, especially if you're talking about it in real life a lot.
</p>
<br/>
<p>14:14.76
</p>
<p>Delphina
</p>
<p>And I feel like for Sombulus this happens because people hear, like, Zombieless. Or they misspell it with like an extra O at the end or or something like that. Like that's one of my regrets for Sombulus.
</p>
<br/>
<p>14:30.47
</p>
<p>Delphina
</p>
<p>But I do like the fact that I was able to get Sombulus.com. So that's nice that it was unique and not like a real word that I had to fight for.
</p>
<br/>
<p>14:41.72
</p>
<p>Delphina
</p>
<p> And also that it kind of ties into the story. If you,  start digging under like what the root words are for that. So I think I didn't do too bad with Sombulus. I could, I feel like that maybe there was a better name out there, but like, I don't have a lot of regrets about it.
</p>
<br/>
<p>15:02.14
</p>
<p>Delphina
</p>
<p>And I think the other direction that goes sometimes is if you choose like a very common name, word or phrase or something like that that that falls into the trap of you're going to get too many false positives when people search for your name like, if it's just a one word name of a comic that, okay there's a million things named this so now people are gonna like,maybe confuse it or confuse it with other comics even.
</p>
<br/>
<p>15:32.84
</p>
<p>Delphina
</p>
<p>So I don't know. I feel like you want to just kind of keep an eye out for that search. Do a couple of Google searches to see what other things turn up when you search for this name for a comic and like how you can maybe put a little spin on it. Give it a little twist or something like that.
</p>
<br/>
<p>15:53.74
</p>
<p>Delphina
</p>
<p> I think that's what you want to do. And that's where the line is.
</p>
<br/>
<p>15:58.15
</p>
<p>Krispy
</p>
<p>I've seen it a lot where folks have the name of their comic and you want to obviously look it up and you put it in the machine, the search engine. And I mean, you're going to come up with just a random assortment of things.
</p>
<br/>
<p>16:28.02
</p>
<p>Krispy
</p>
<p>But it also makes me wonder if like SEO isn't as... i I don't want to say important, but I also want to say important to folks these days like where they search.
</p>
<br/>
<br/>
<br/>
<p>16:38.51
</p>
<p>Krispy
</p>
<p> Old man moment, but when people are like "I use, you know, YouTube or TikTok to search up things",  I'm like, wow, really it's interesting. Okay.
</p>
<br/>
<p>16:50.01
</p>
<p>Krispy
</p>
<p>So I think it's just, I don't know, old school thoughts.  When you're coming up with names, I do think it's important to be like, 'okay, my comic's going to be, you know, Farmer Cat Attacks.'
</p>
<br/>
<p>17:03.24
</p>
<p>Krispy
</p>
<p>And, you know, I'm going to Google that or whatever. I'm going to see what kind of things come up. And, you know, do I want my comic associated with whatever kind of comes up? sort of thing. I think that is important to me personally and especially like how important it is to have your own website too, especially in this age.
</p>
<br/>
<p>17:22.04
</p>
<p>Krispy
</p>
<p>And, you know, claiming that Sombulus.com, we were lucky to have LunarBlight.com and Ghost Junk Sickness being so unique. That said, I don't think that your comic has to be so unique that it's like the most unique 
</p>
<br/>
<p>17:39.85
</p>
<p>Krispy
</p>
<p>There's things that can come up with it  that are okay to associate with that. But, you know, there is a level of caution that you have to take to be like, is this searchable? Usually what I'll do is if it doesn't come up with the name. So, you know, if I'm going to look up Sambulus and if Sambulus doesn't come up, it always does, which is very fantastic.
</p>
<br/>
<p>18:01.87
</p>
<p>Krispy
</p>
<p>But if I look up Sombulus and Sombulus doesn't come up as something else, I'll put 'Sombulus comic'.
</p>
<br/>
<br/>
<p>18:09.35
</p>
<p>Krispy
</p>
<p>That will usually guarantee but if it doesn't,  I'm gonna be a little wary when stuff like that comes up because you want your comic to be accessible and memorable too. I guess one of my things that I will caution people on when they make titles is try not to fall into traps of like common phrases. I'm seeing that as being a little popular these days. And I'm just like, like, that's fun to an extent, but like, what does it say about your work?
</p>
<br/>
<p>18:40.94
</p>
<p>Krispy
</p>
<p>Will that stick with people, kind of thing? And, you know, I think that you get lost in being like, 'oh, well, this is a memorable experience/ tagline and you're going to associate my comic with a tagline.' And I'm like, oh, that might work out depending on how memorable the comic actually is. So, you know, just things to be cautious of. And also, like, does it match the comic? Like, are the vibes, you know, coherent enough?
</p>
<br/>
<p>19:09.40
</p>
<p>Delphina
</p>
<p>Yeah, that's a really good point, too, because I feel like a lot of people will name their comic something maybe a little jokey at the beginning because it's like a joke at the beginning. But then the story moves on from that and the direction of the comic, especially with the years and years that we do webcomics.
</p>
<br/>
<br/>
<p>19:27.49
</p>
<p>Delphina
</p>
<p>You're going to see things like this change. And then all of a sudden,  you're five years down the line and like this kind of jokey name doesn't fit at all with the more serious tone that you're doing anymore.
</p>
<br/>
<br/>
<br/>
<p>19:39.51
</p>
<p>Delphina
</p>
<p>It's hard because this stuff evolves so much and you're not really sure exactly how serious or light it's going to stay. 
</p>
<br/>
<p>19:52.51
</p>
<p>Delphina
</p>
<p>In particular, with kind of jokey titles, I see that happen a lot. And that's why even though I have a comic that has a lot of comedic elements, I didn't really consider something like that because I'm like, I think it's going to move on from there. So if you have that inkling, maybe something to keep in mind.
</p>
<br/>
<p>20:12.53
</p>
<p>Varethane
</p>
<p>I actually came very close at one point to naming Travolte Scarf Boy was here because that was what I used to write on the page.
</p>
<br/>
<p>20:20.10
</p>
<p>Delphina
</p>
<p>Yeah, it's still in the title, isn't it?
</p>
<br/>
<p>20:20.16
</p>
<p>Varethane
</p>
<p>before so
</p>
<br/>
<p>20:21.73
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<br/>
<br/>
<p>20:23.58
</p>
<p>Delphina
</p>
<p>Like still on the website?
</p>
<br/>
<p>20:24.00
</p>
<p>Varethane
</p>
<p>It's the subtitle.
</p>
<br/>
<p>20:25.22
</p>
<p>Delphina
</p>
<p>Yeah, yeah.
</p>
<br/>
<p>20:25.49
</p>
<p>Varethane
</p>
<p>It's the tagline.
</p>
<br/>
<p>20:26.44
</p>
<p>Krispy
</p>
<p>What?
</p>
<br/>
<p>20:27.61
</p>
<p>Varethane
</p>
<p>Yeah, if you go to the website.
</p>
<br/>
<p>20:27.83
</p>
<p>Delphina
</p>
<p>Yeah, you can see it there.
</p>
<br/>
<p>20:29.68
</p>
<p>Varethane
</p>
<p>It's because Scarf Boy was here.
</p>
<br/>
<p>20:31.12
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>20:34.77
</p>
<p>Varethane
</p>
<p>Before I named Kiran, Scarf Boy was what I called him. So... Baby Name Generator saved him from that fate.
</p>
<br/>
<p>20:40.57
</p>
<p>Delphina
</p>
<p>Oh my gosh.
</p>
<br/>
<p>20:43.65
</p>
<p>Varethane
</p>
<p>He could have had it forever.
</p>
<br/>
<p>20:48.52
</p>
<p>Varethane
</p>
<p>Yeah, what Delphie was saying earlier about that, like having to spell out a name if it's something uncommon, that's definitely the thing that I've run into a lot.
</p>
<br/>
<p>20:59.05
</p>
<p>Varethane
</p>
<p> At every convention, you can kind of see it, like people will ask like, 'oh, what's your webcomic? What's it about?' And I'll be like, 'oh, here's the name.' And they'll be like, 'wait, that's the name?' And if they don't see it visibly, like right there, if I'm trying to tell somebody about it in person,they won't know how to spell it. And I've just come to accept that as a fact. 
</p>
<p> With Wychwood, the case is mostly just that it's one of those words that has an ambiguous enough sound that it's like, is it a witch? Like a magic casting witch or like something else?
</p>
<br/>
<p>21:32.03
</p>
<p>Varethane
</p>
<p>Like which ah which of these things is like the other?  And so I'll have to spell it out for that reason. Like witch with a Y and no T.  And then the question is always like, 'oh, what's that mean?'
</p>
<br/>
<p>21:44.72
</p>
<p>Varethane
</p>
<p>And I still don't have a great answer for that. Chirault was another case of just a word that I thought sounded neat. It doesn't really sound like anything else English, so people will usually pause and be like, 'oh, can you repeat that?'
</p>
<br/>
<p>22:00.54
</p>
<p>Varethane
</p>
<p>And then I'll spell it out.  It actually is a real French surname, like the last name, so pronounced "Chirot". So when people ask me how it's pronounced, I'll give them kind of my personal pronunciations, but technically because it's also a real name of real people who will search up if you do a Google search for it. You have to specify a comic when you search the names of either of mine for these reasons.
</p>
<br/>
<p>22:27.45
</p>
<p>Varethane
</p>
<p> But like, you know, there's real people who actually are called this. So I can't own the pronunciation, maybe just for only my own comic. But yeah  it's something that I was aware of going into Wychwood, which involved by the time I really was thinking like, oh, I could have come up with something better. Like, I was so deep into it,  that I couldn't change.
</p>
<br/>
<p>22:50.23
</p>
<p>Varethane
</p>
<p>I actually wanted to change before I launched Wychwood. I was like, I've got a chance to come up with a better title. But then the curse kicked in, the mummy's curse, and I couldn't.
</p>
<br/>
<br/>
<br/>
<p>23:00.17
</p>
<p>Varethane
</p>
<p>So I just had to keep it.
</p>
<br/>
<p>23:02.55
</p>
<p>Delphina
</p>
<p>Had to keep it.
</p>
<br/>
<p>23:02.77
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>23:02.88
</p>
<p>Varethane
</p>
<p>Just nothing else would feel right.
</p>
<br/>
<p>23:08.46
</p>
<p>Delphina
</p>
<p>Well, I think it's interesting too about the names of characters because the pronunciation of those, I didn't look up online and they did turn out to be like real names sometimes for characters like Astyr, like the proper pronunciation of that is like Aster.
</p>
<br/>
<p>23:29.77
</p>
<p>Delphina
</p>
<p> That's an actual person's name and I just kind of messed it up and so I kind of had to get to this place like when I hear people pronounce the names of my characters where I'm like it's fine if it's not pronounced exactly my way because it's all subjective anyway, and there's lots of people named like different things, so that's just something to steel yourself for too if people like mispronounce your name characters names or or whatever like
</p>
<br/>
<br/>
<p>23:57.43
</p>
<p>Delphina
</p>
<p>I don't think there's anything around that. And we're doing a visual medium anyway. So they're not going to hear the names a lot. So you're going to get a lot of readers just interpreting things in their head in a certain way and maybe misspelling them or mispronouncing them when they talk about them.
</p>
<br/>
<p>24:13.60
</p>
<p>Delphina
</p>
<p>And the more you can be okay with that, find your peace with that, the more you'll preserve your sanity, I think.
</p>
<br/>
<br/>
<br/>
<p>24:22.44
</p>
<p>Varethane
</p>
<p>I feel like I got kind of used to that just by having my own name in actual real life is also pretty tough to pronounce for people when they're just reading it online.
</p>
<br/>
<br/>
<p>24:31.34
</p>
<p>Varethane
</p>
<p>So I've always fielded questions about that too. So when it comes to my characters, I'm just like, well, it's just a thing that happens, I guess.
</p>
<br/>
<p>24:39.76
</p>
<p>Krispy
</p>
<p>I think it's just good too. Like Delphie said, steal yourself away for the sanity thing. Because I've seen cases where people get pretty intense about wanting, like, their characters names or places being pronounced a certain way but also it's just like the world is a very big place and we pronounce things differently all the time uh and people are really weirdly obsessed with that and i think that we shouldn't so like
</p>
<br/>
<p>25:03.85
</p>
<p>Varethane
</p>
<p>There's also cases where some names might have cultural connotations or like associations that you might not be aware of going in.
</p>
<br/>
<p>25:08.75
</p>
<p>Krispy
</p>
<p>mm-hmm
</p>
<br/>
<p>25:12.09
</p>
<p>Varethane
</p>
<p>So it's generally always a good idea to look these things up. But for instance, I didn't know until I was probably... two or three years after introducing the character that like Astrid, at least at the time, like people considered it to be basically just a female name.
</p>
<br/>
<p>25:30.52
</p>
<p>Varethane
</p>
<p>And so I put it on a male character and I would have people being like, 'oh, like, did you know this' and I was like, well, now I do. But also I don't, I've decided I don't care. So whatever I want it to be.
</p>
<br/>
<p>25:42.74
</p>
<p>Krispy
</p>
<p>Yeah, I think it's just important to really go in with a lot of that intent. And also, like you said, Thane, like figuring out,  doing some back research to see if something like a connotation related to that name is something that you don't want on something that you've chosen too.
</p>
<br/>
<p>26:01.04
</p>
<p>Krispy
</p>
<p>And we do a lot of that back and forth. One of the cool things that I really like about the names of our chapters in Ghost Junk Sickness, I absolutely love the names of that because they're all music themed.
</p>
<br/>
<p>26:12.16
</p>
<p>Krispy
</p>
<p>And, you know, we went back and forth with like, okay, what are the vibes?  What is the meaning of this, like a certain music kind of term and how are we going to relate to that?  And also kind of seeing some terms and being like, okay, do we want that associated with it?
</p>
<br/>
<p>26:28.57
</p>
<p>Krispy
</p>
<p>Or what is it?  What's relevant these days and stuff. So there's actually a lot of back and forth workshopping, which I know it feels like very mundane or benign.
</p>
<br/>
<p>26:42.74
</p>
<p>Krispy
</p>
<p>But there was just a lot of back and forth to really be careful about some of the words that we used, if it was relatable to the chapter or anything like that. And that yeah same goes with character names. I think it's just very important to be like, okay, like I want this, but what does it mean if I'm going into a territory that I'm not familiar with either? Like as far as other people's cultures are concerned. Cause you don't want to just be like, I,
</p>
<br/>
<p>27:17.56
</p>
<p>Krispy
</p>
<p>Cause you don't want to just be like,I'm just going to say it, when we were all growing up in the manga bubble of, like, 2000s to 2005, and, like, all of our characters' names were, like, Ryoko, San, and, you know, everybody was Sakura and stuff.
</p>
<br/>
<p>27:24.50
</p>
<br/>
<p>27:37.67
</p>
<p>Varethane
</p>
<p>When you start making something more polished like actual public consumption, then you do have to be a bit more considerate about the sources for things.
</p>
<br/>
<p>27:46.61
</p>
<p>Krispy
</p>
<p>Yeah, that's that's the thing.
</p>
<br/>
<p>27:49.91
</p>
<p>Varethane
</p>
<p> This leads pretty well to the third question, which is what advice to someone who has a bunch of their plot and story figured out, but they're stuck on naming various aspects of it or the comic itself?
</p>
<br/>
<br/>
<br/>
<p>28:05.71
</p>
<p>Delphina
</p>
<p>Yeah, I mean, I think you had a great suggestion about looking at baby name sites and stuff. There's all kinds of stuff out there that will show you like name meanings and stuff. And the good news is if you have a lot of your plot or story figured out, then you'll have that much more stuff to work with. So if you're looking for something that's like, okay, I know this is going to be a hard and tough series, then like I want some...
</p>
<br/>
<p>28:31.53
</p>
<p>Delphina
</p>
<p>names that mean like perseverance or something. And you can look up names that mean perseverance, or whatever the values are, whatever the themes that you're going with can kind of speak to those topics.
</p>
<br/>
<p>28:45.87
</p>
<p>Delphina
</p>
<p> I really like how Krispy mentioned, like, you know, 'oh, we want so sort of a punk feeling thing. So we're gonna like workshop some some things together and see how how these words fit.' I think  combining two or more words can kind of help with that, both to keep things distinct, but then also get the feel or vibe that you want. And yeah, just kind of spitballing it, see what you know, bring it up with your friends and stuff.
</p>
<br/>
<p>29:21.85
</p>
<p>Delphina
</p>
<p>Give them a list of things and like, you know, did but which of these sound cool, which of these sound nice. And I think other people might see things that you don't when you do that. So yeah, there's all kinds of things that you can do. And I feel like  at the end of the day, you kind of do fall into the curse of like, once you give it a name in one way, it's hard to change it. I don't think it's impossible. But yeah, just do your best.
</p>
<br/>
<p>29:54.87
</p>
<p>Delphina
</p>
<p>Don't let it stop you from getting the comic out there, of course, but do what you can.
</p>
<br/>
<p>30:01.66
</p>
<p>Krispy
</p>
<p>I always found one of my favorite starting points was the website Behind The Name.com. That's one of my favorite places to go because it is absolutely massive and has a lot of  resources for finding out names and the meanings of names, surnames and whatnot.
</p>
<br/>
<p>30:20.30
</p>
<p>Krispy
</p>
<p>You can kind of click around. There's also generators that go into like fantasy names too  and names around the world. I like that as a starting point and not necessarily a stopping point  just because I always think it's imperative to have some research if you're taking names from other cultures and stuff like that to really feel what it means.
</p>
<br/>
<p>30:40.20
</p>
<p>Krispy
</p>
<p>But I think it's a nice starting point if you're like, you know, a little overwhelmed with what you could choose from. And unfortunately, a lot of this and a lot of like, what we're kind of all talking about is that like, there's no one way to name your stuff.
</p>
<br/>
<p>30:55.81
</p>
<p>Krispy
</p>
<p>And that vibes is very much the dictator of a lot of that stuff. I think it's cool if you have a lot of stuff, plot, meaning chapters, whatever, created for your work.
</p>
<br/>
<p>31:09.14
</p>
<p>Krispy
</p>
<p>And you can name on top of that to give them more meaning. If that's like, you know, something that's important to you. But it feels a little intimidating at first, which is why I really like Behind The Name just because I'm just like, okay, I'm creating a character and I know that they are the feelings that they are going to start with and ah a name that starts with an A. Like, this is what I'm going for. And I just start from there to give myself a little bit of direction.
</p>
<br/>
<p>31:37.96
</p>
<p>Krispy
</p>
<p>But like I said, there's no one way to do it. But there are tools. There's a lot of tools out there to help you kind of find your way and go from there.
</p>
<br/>
<p>31:48.18
</p>
<p>Delphina
</p>
<p>It's interesting. Like I do actually have a rule for myself for character names. I want each of them to have a different starting letter for the most part,  because I feel like  it might be a little easier for readers if they can't remember the whole name, like if they can just remember like the first bit of it, it's a little easier. I did break that rule with Sydney and Sonia, but I feel like the S-Y and the S-O combination are different enough in our language that like it doesn't trip you up too much, but yeah.
</p>
<p> I feel like sometimes when I'm reading a comic and everybody has very similar structures for names, or if you're really going out there on the fantasy branch, like, and, and like just bunch of mashed together symbols that aren't recognizable in a language that I read. I'm gonna have trouble remembering those names. So whatever I can do to make that easier for the reader.
</p>
<br/>
<p>32:52.45
</p>
<p>Varethane
</p>
<p>Yeah, I think ah that was something that I do, and not necessarily as like a hard rule, but when I'm coming up with the name of a character, if it seems like it might be a little too similar to someone else, even if I like the sound of it, I'll be like, I'll file this away for later.
</p>
<br/>
<p>33:08.87
</p>
<p>Varethane
</p>
<p>see if I can find a use for it later. I think generally just getting a lot of sources together and just looking around  is good. Finding things like making lists of things when you like the sound of something, just like writing it down and save it so that eventually you might find a use for that thing.
</p>
<br/>
<p>33:28.34
</p>
<p>Varethane
</p>
<p>Ultimately, it really comes down to being decisive. Like all this, like it's based on vibes. The vibe is fundamentally what sounds good to you?
</p>
<br/>
<p>33:39.38
</p>
<p>Varethane
</p>
<p>Like, what do you think will fit with your story?
</p>
<br/>
<br/>
<br/>
<p>33:43.00
</p>
<p>Varethane
</p>
<p>And personally, that's probably where the hardest part comes in because I'm like, oh, man, decisions, that's tough. Feels so permanent. But I ended up just running ahead after making sure that the things that I'd chosen weren't like, you know, they didn't have hidden context that I absolutely didn't want. Or like I did the research to make sure that it would at least work.
</p>
<br/>
<p>34:07.32
</p>
<p>Varethane
</p>
<p>And then I'm like, I think I can live with the drawbacks of these things. And I don't want it to make this comic take another five years to get released to the public. So I'm just going to go for it.  And at some point, like it's going to be a bit of a toss up, like how much will it bother you to go forward with a placeholder name?
</p>
<br/>
<p>34:25.51
</p>
<p>Varethane
</p>
<p> Sometimes maybe just going forward anyway, is like the way to get the comic out there. And it's like  when you get stuck on the concept art stage, and never proceed past it. This is kind of part of that because the names are also intertwined with the world building and with the tone and with the identity of this thing that you're trying to present to an audience.
</p>
<br/>
<p>34:46.19
</p>
<p>Varethane
</p>
<p>So having that,  like making that call at some point, like this one, or maybe not perfect, but I'm going to go forward anyway. It can be pretty valuable.
</p>
<br/>
<p>35:02.62
</p>
<p>Varethane
</p>
<p>Something else that occurred to me though, with that mention of themes, maybe in my next comic, I'll name everybody after flowers or types of trees or something like that. And just eliminate this whole problem.
</p>
<br/>
<p>35:13.25
</p>
<p>Varethane
</p>
<p>People who do that really have a galaxy brain.
</p>
<br/>
<p>35:18.01
</p>
<p>Delphina
</p>
<p>And flowers also have additional meanings and stuff.
</p>
<br/>
<p>35:20.72
</p>
<p>Varethane
</p>
<p>They do.
</p>
<br/>
<p>35:20.77
</p>
<p>Delphina
</p>
<p>So you're yeah, you don't have to think about it too hard.
</p>
<br/>
<p>35:21.32
</p>
<p>Varethane
</p>
<p>It's perfect. And they sound cool. Man, they were onto something.
</p>
<p>35:28.55
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>35:28.73
</p>
<p>Krispy
</p>
<p>you solved it
</p>
<br/>
<p>35:28.71
</p>
<p>Delphina
</p>
<p>Or what about the people, but the names, like the light novel Japanese names that are like 50 words long. Don't do that.
</p>
<br/>
<p>35:38.08
</p>
<p>Varethane
</p>
<p>Oh my gosh, yeah. I'll just make it be an entire paragraph of a book. It'll be like something out of Homestuck troll culture.
</p>
<br/>
<br/>
<p>35:46.87
</p>
<p>Varethane
</p>
<p>They live in the space future where every short movie title name has been taken and movie titles just got longer and longer until they take up, like, you know, they're 2000 words long.
</p>
<br/>
<br/>
<br/>
<p>35:56.90
</p>
<p>Varethane
</p>
<p>I'll Just describe the whole plot. It's incredible.
</p>
<br/>
<p>36:00.63
</p>
<p>Delphina
</p>
<p>Oh my God.
</p>
<br/>
<p>36:01.38
</p>
<p>Krispy
</p>
<p>at least you know what you're getting in for! Thanks light novels
</p>
<br/>
<p>36:01.48
</p>
<p>Varethane
</p>
<p>We might be getting closer to that, at least in anime.
</p>
<br/>
<br/>
<p>36:11.31
</p>
<p>Delphina
</p>
<p>That's like, you don't want that kind of barrier to entry where people just can't remember like the six words you have.
</p>
<br/>
<br/>
<p>36:27.21
</p>
<p>Varethane
</p>
<p>Well, I think that will be a goat cheese and roasted red pepper wrap for today. Thank you so much for listening. I've been your host, Varethane, and you can check out my work at chirault.sevensmith.net and wychchwoodcomic.com, which I can spell out for you if you want.
</p>
<br/>
<p>36:45.20
</p>
<p>Delphina
</p>
<p>I've been Delphina and you can find my comic Sombulus at Sombulus.com.
</p>
<br/>
<p>36:51.53
</p>
<p>Krispy
</p>
<p>And I'm Krispy. You can find my work at ghostjunksickness.com or lunarblight.com.
</p>
<br/>
<p>36:57.83
</p>
<p>Varethane
</p>
<p>We'll see you later, slappers.
</p>
<br/>
<br/>
<p>37:00.61
</p>
<p>Delphina
</p>
<p>What's your name again?
</p>
<br/>
<br/>
<br/>
<p>37:03.07
</p>
<p>Varethane
</p>
<p>Slapper, obviously.
</p>
<br/>
<p>37:04.61
</p>
<p>Delphina
</p>
<p>What?
</p>
<br/>
<p>37:05.06
</p>
<p>Krispy
</p>
<p>How do you spell that?
</p>
<br/>
<p>37:06.88
</p>
<p>Varethane
</p>
<p>S-L-A-P-P-F-U.
</p>
</br></source></p>
]]></description>
        </item><item>
        <title>June 2025 News</title>
        <link>https://screentonescast.com/view/165</link>
        <guid>https://screentonescast.com/view/165</guid>
        <pubDate>Wed, 04 Jun 2025 00:05:00 EDT</pubDate>
        <description><![CDATA[

]]></description>
        </item><item>
        <title>Alternate Formats</title>
        <link>https://screentonescast.com/view/164</link>
        <guid>https://screentonescast.com/view/164</guid>
        <pubDate>Tue, 03 Jun 2025 20:43:00 EDT</pubDate>
        <description><![CDATA[
<p>Webcomics are pretty great in our opinion, but they're not the only way to get a narrative story out into the world. Prose has been an option forever, but today, with so many new technologies, there are so many more options available! You could use anything from video games to podcasts to tell a story. But each option has its own pros and cons depending on what sort of project you're building, and today we're going to talk about them!
</p>
<!--truncate-->
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/alternateformats.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/alternateformats.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/EPTIPyLezT8?si=gholH3Ncco4902RD" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In this Episode:</h2><ul>
<li>What kinds of non-webcomic projects have you done/considered for your ideas?</li>
<li>What kinds of other options are out there that you think are cool, and how do they compare to webcomics?</li>
<li>What is your advice to someone with a story, but they can't decide if it should take webcomic form or something else?</li>
</ul>
<br/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: June 4, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Rae Baade - they/them, <a href="https://empyreancomic.com ">https://empyreancomic.com </a>
</p>
<br/>
<p>Miranda Schwemmer -  she/her, <a href="https://mirandacakes.art">https://mirandacakes.art</a> <a href="https://intotheswellcomic.com">https://intotheswellcomic.com</a>
</p>
<br/>
<p>Star Prichard - she/her, <a href="https://thestarfishface.com/">https://thestarfishface.com/</a> <a href="https://castoff-comic.com/">https://castoff-comic.com/</a> 
</p>
<br/>
<p>Bob Appavu - any, <a href="https://intothesmokecomic.com">https://intothesmokecomic.com</a> <a href="https://www.demonoftheunderground.com">https://www.demonoftheunderground.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>00:01.89
</p>
<p>Miranda
</p>
<p>Hello and welcome to Screen Tones where we talk anything and everything webcomics. Today we're going to be talking about some of the alternate formats out there to webcomics and whether it's right for the type of project you're making as opposed to making a webcomic.
</p>
<br/>
<p>00:16.75
</p>
<p>Miranda
</p>
<p>I'm Miranda, my pronouns are she/her, and I make the webcomic Into the Swell.
</p>
<br/>
<p>00:23.00
</p>
<p>Rae
</p>
<p>And I'm Rae, my pronouns are they/them, and I make the webcomics Overlord of Ravenfell and On Empyrean High.
</p>
<br/>
<p>00:31.64
</p>
<p>Star
</p>
<p>I'm Star, I use she/her pronouns, and I make the comic Castoff.
</p>
<br/>
<p>00:36.65
</p>
<p>Bob
</p>
<p>And I'm Bob, I use any pronouns, and I make the webcomics Into the Smoke and Demon of the Underground.
</p>
<br/>
<p>00:44.16
</p>
<p>Miranda
</p>
<p>Hey, Webcomics are pretty great in our opinion, but they're not the only way to get a narrative story out into the world. Prose has been an option for forever, but today with so many new technologies, there are so many more options available to tell your story.
</p>
<br/>
<p>01:00.73
</p>
<p>Miranda
</p>
<p>You could use anything from video games to podcasts to illustrated novels, but each option has its own pros and cons depending on what sort of project you're building. And today we're going to talk about them.
</p>
<br/>
<p>01:13.71
</p>
<p>Miranda
</p>
<p>So to kick us off, let's talk about what kinds of non-webcomic projects you have done or considered when you've been building up your idea for webcomics. We'll start off with you, Rae.
</p>
<br/>
<p>01:28.93
</p>
<p>Rae
</p>
<p>Okay, I actually started out as a prose writer and did a lot of accompanying ah um illustrations for my projects. Comics honestly weren't even on my radar until I got into manga because they always seemed to me as something either in the newspaper or about superheroes.
</p>
<br/>
<p>01:47.46
</p>
<p>Rae
</p>
<p>So I've written a lot of short stories and short novels, and while I do tend to be a pretty visual person, though, so I'd often include illustrations with them.
</p>
<br/>
<p>02:03.50
</p>
<p>Rae
</p>
<p>So honestly, I probably read about as many novels as I do webcomics and comics, so it was kind of like natural for me to start writing prose.
</p>
<br/>
<p>02:19.85
</p>
<p>Rae
</p>
<p>I did have a very short stint in trying to do a visual novel, but I have discovered one thing and I honestly do not like coding, even though I know how to do it.
</p>
<br/>
<p>02:37.32
</p>
<p>Miranda
</p>
<p>Same.
</p>
<br/>
<p>02:38.28
</p>
<p>Star
</p>
<p>Relatable.
</p>
<br/>
<p>02:43.55
</p>
<p>Miranda
</p>
<p>um What about you, Star?
</p>
<br/>
<p>02:46.88
</p>
<p>Star
</p>
<p>So I actually um have some experience with this because ah so Castoff is my current webcomic project, but during the course of its many year development before I actually started it, making it as a webcomic, I actually did bounce around between a couple of different ideas.
</p>
<br/>
<p>03:05.19
</p>
<p>Star
</p>
<p>So um so The original version that Castoff took was a comic. I did it. I did like the first chapter as part of a school anthology comic.
</p>
<br/>
<p>03:16.12
</p>
<p>Star
</p>
<p>And then not long after that, I think maybe half a year after that, I was introduced to the idea of NaNoWriMo, which is National Novel Writing Month, where you try and write a 50,000 word novel in a month.
</p>
<br/>
<p>03:27.81
</p>
<p>Star
</p>
<p>um Because a friend of mine does it like every year, or at least they did back then. Yeah. And so I was like, oh, well, that sounds fun. I want to try that.
</p>
<br/>
<p>03:38.69
</p>
<p>Star
</p>
<p>And I've got this convenient little fantasy story kicking around in my brain right now.
</p>
<br/>
<p>03:39.46
</p>
<p>Miranda
</p>
<p>I know.
</p>
<br/>
<p>03:43.38
</p>
<p>Star
</p>
<p>Because at the time, I was already working on a different webcomic. And so it's like, I want to do Castoff. But my God, having two webcomics at the same time is too much. um So I actually do have a novelized version of Castoff floating around in the files on my computer.
</p>
<br/>
<p>04:00.62
</p>
<p>Star
</p>
<p>ah It's very bad.
</p>
<br/>
<p>04:00.88
</p>
<p>Miranda
</p>
<p>you
</p>
<br/>
<p>04:02.37
</p>
<p>Star
</p>
<p>And the only way that you can find it now is I have some live readings of it that I did for Patreon a few years ago, where like, you know, like six-ish years after I wrote it, I went and read parts of it live.
</p>
<br/>
<p>04:18.88
</p>
<p>Star
</p>
<p>And so recordings of that are available, but I never actually posted those ah those that prose version anywhere because it's bad But what I discovered doing that is that Castoff is a story that relies so heavily on very specific and subtle visuals that I didn't enjoy writing it as prose.
</p>
<br/>
<p>04:28.78
</p>
<p>Bob
</p>
<p>So.
</p>
<br/>
<p>04:45.44
</p>
<p>Star
</p>
<p>One, because I just wasn't as experienced with prose and I'm still not. I've only just very recently gotten back into trying prose again. Yeah. But ah there was just like so much where. I was writing the novel version of Castoff and thinking, this is taking too long to explain.
</p>
<br/>
<p>05:03.79
</p>
<p>Star
</p>
<p>Like could just draw this. And so at some point I just kind of dumped the prose version.
</p>
<br/>
<p>05:06.31
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>05:09.15
</p>
<p>Star
</p>
<p>I'm like, nah, I think this has to be something visual. um And, you know, there's also like visual novel stuff, but that never really appealed to me as an option for Castoff as a story specifically. And so I just kept bouncing back to web comics and I'm like, well, guess we're doing web comics now.
</p>
<br/>
<p>05:24.73
</p>
<p>Star
</p>
<p>um But for other stories, I have considered other stuff, but I'll circle back to that when we get further into the conversation.
</p>
<br/>
<p>05:33.18
</p>
<p>Miranda
</p>
<p>yeah but I feel like, at least for me, what brings me to webcomics is a lot of like, I start thinking of the visuals and then I like with writing it down, you have to, you have to write it all.
</p>
<br/>
<p>05:48.29
</p>
<p>Miranda
</p>
<p>You have to write down when you could just draw what you want people to see and want like the visual you want. And it's both easier and harder.
</p>
<br/>
<p>05:57.11
</p>
<p>Star
</p>
<p>Yeah, exactly. But like, it's a double-edged sword, though.
</p>
<br/>
<p>05:58.61
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>06:02.62
</p>
<p>Star
</p>
<p>Very much a double-edged sword. Because on the one hand, if you have a very specific visual you want to do, you're like, why do I need to describe this? I can just write it. But on the other hand, in a comic, if you want to draw like the armies clashing, you got to draw all that.
</p>
<br/>
<p>06:17.14
</p>
<p>Miranda
</p>
<p>Oh my gosh, yeah.
</p>
<br/>
<p>06:19.01
</p>
<p>Star
</p>
<p>Whereas in prose, you can just say the armies clashed. So it's like, it's a give and take, right?
</p>
<br/>
<p>06:22.31
</p>
<p>Miranda
</p>
<p>It's true. It's true. It's both ways.
</p>
<br/>
<p>06:26.49
</p>
<p>Rae
</p>
<p>It all depends on how many people you want to be drawn.
</p>
<br/>
<p>06:30.54
</p>
<p>Star
</p>
<p>Yup.
</p>
<br/>
<p>06:30.64
</p>
<p>Miranda
</p>
<p>True. True. This is why my comics have small casts.
</p>
<br/>
<p>06:33.02
</p>
<p>Star
</p>
<p>How many times do you want to...
</p>
<br/>
<p>06:36.89
</p>
<p>Miranda
</p>
<p>And no armies yet.
</p>
<br/>
<p>06:41.50
</p>
<p>Miranda
</p>
<p>What about you, Bob?
</p>
<br/>
<p>06:45.43
</p>
<p>Bob
</p>
<p>So, okay, so first of all, I love that we all kind of have the same backstory, similar backstories anyway, because I also like, I well, I started as a prose author too.
</p>
<br/>
<p>06:51.56
</p>
<p>Star
</p>
<p>You're...
</p>
<br/>
<p>06:56.28
</p>
<p>Bob
</p>
<p>um I you know, I was like, you know, doing traditional publishing, and you know, at the same time as I was launching my first webcomic, because this was back when you couldn't really make a living from webcomics.
</p>
<br/>
<p>07:07.98
</p>
<p>Bob
</p>
<p>And, um you know, I've been writing my entire life and drawing came later to me. So I'm kind of like the reverse of Star.
</p>
<br/>
<p>07:15.89
</p>
<p>Miranda
</p>
<p>Mm-hmm.
</p>
<br/>
<p>07:17.49
</p>
<p>Bob
</p>
<p>And this doesn't surprise me at all because I look at Castoff and it feels so like visual and cinematic. So I'm like, yeah, this needs to be a comic.
</p>
<br/>
<p>07:24.19
</p>
<p>Star
</p>
<p>ah
</p>
<br/>
<p>07:26.21
</p>
<p>Bob
</p>
<p>But for me, like my brain works very much more like prose, where I feel it's so much easier to describe something than to draw it because i'm always like well what is the character thinking what are they feeling what is the the mental struggle they're going through and that's hard to do in visuals for me i'm just like well I can just say it in prose so that's just like for me it almost feels like cheating to just write it down instead of drawing it so whenever like whenever I switch back to prose i'm like oh no i'm cheating because i'm not actually putting in the effort to like draw it all out
</p>
<br/>
<p>07:46.32
</p>
<p>Star
</p>
<p>you
</p>
<br/>
<p>07:59.63
</p>
<p>Bob
</p>
<p>But um I don't really do traditional prose publishing anymore because I just, you know, it's not, I love everything up until the moment it's published and then everything after it's published is not fun to me in traditional publishing.
</p>
<br/>
<p>08:13.37
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>08:14.32
</p>
<p>Bob
</p>
<p>So, I also do, um, Patreon extras mostly like I do like full like novels, um, as like side stories and backstories that are related to my comic projects and I release them in serialized form.
</p>
<br/>
<p>08:30.14
</p>
<p>Bob
</p>
<p>And then when they're finished, I generally release them as like an ebook, although I've only like gotten to that point with, I think one of them, the rest of them are kind of epic length.
</p>
<br/>
<p>08:42.28
</p>
<p>Bob
</p>
<p>So um the other thing I have done ah is I did do a visual novel. um I think it was, I wanna say like 2022 because I was super burned out on web comics at that time. It was the pandemic.
</p>
<br/>
<p>08:57.44
</p>
<p>Bob
</p>
<p>I was doing my webcomic like almost full time, but then suddenly my freelance clients wanted like a ton of freelance work from me and I just burned out and I was like, I'm never going to do comics again. Like I just like just kind of like withdrew from like comic community and like just was like, but then like I played like the Ace Attorney series for the first time and it was just like so inspiring.
</p>
<br/>
<p>09:22.47
</p>
<p>Bob
</p>
<p>And it was the first time I realized that that format is something that's actually within our reach now technologically. And unlike Rae, I mean, I don't, okay, I don't love coding.
</p>
<br/>
<p>09:33.94
</p>
<p>Bob
</p>
<p>That would be a full lie, but I don't hate it enough to not do it.
</p>
<br/>
<p>09:37.08
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>09:38.54
</p>
<p>Bob
</p>
<p>yeah.
</p>
<br/>
<p>09:38.74
</p>
<p>Miranda
</p>
<p>but
</p>
<br/>
<p>09:39.28
</p>
<p>Bob
</p>
<p>so
</p>
<br/>
<p>09:40.24
</p>
<p>Rae
</p>
<p>That's fair.
</p>
<br/>
<p>09:40.33
</p>
<p>Bob
</p>
<p>I do prefer pro.
</p>
<br/>
<p>09:40.51
</p>
<p>Star
</p>
<p>unnecessary evil.
</p>
<br/>
<p>09:41.83
</p>
<p>Bob
</p>
<p>Yes, I will take pros over coding any day.
</p>
<br/>
<p>09:42.12
</p>
<p>Miranda
</p>
<p>yeah
</p>
<br/>
<p>09:45.70
</p>
<p>Bob
</p>
<p>But I think that, you know, when we'll get to this later, probably, but I think there are some coding options and some technology options that are simple enough. You don't need to be an expert at coding, at least.
</p>
<br/>
<p>09:57.10
</p>
<p>Miranda
</p>
<p>Yeah. Yeah. That's, it blows my mind that any of you would actually code your own ah visual novel. um Like I don't like coding to that level that I would never even consider that for myself, but I'm, I'm on the same page as you.
</p>
<br/>
<p>10:15.59
</p>
<p>Star
</p>
<p>I mean, from what I understand, there's like,
</p>
<br/>
<p>10:19.57
</p>
<p>Rae
</p>
<p>yeah There are a lot of programs that will minimize the coding experience for you. There's actually even a console ah RPG maker that you can that you can get that um you can make little RPGs on it and stuff like that. And I think there's a few visual novel engines out there that can really streamline the process for you.
</p>
<br/>
<p>10:44.43
</p>
<p>Miranda
</p>
<p>no I mean, I still probably wouldn't consider it, but nice to know there's options. um But yeah, I'm similar in your shoes, Bob, of prose came first for me and art came way later.
</p>
<br/>
<p>10:58.04
</p>
<p>Miranda
</p>
<p>And so sometimes it is like, I would be so much faster if I was just writing this book instead of trying to make it into a comic. But sadly, weren't that's not where I'm at. I want it as a comic. And so we're stuck with it as a comic.
</p>
<br/>
<p>11:14.25
</p>
<p>Star
</p>
<p>That's just the way.
</p>
<br/>
<p>11:14.12
</p>
<p>Miranda
</p>
<p>um But yeah, I know, right?
</p>
<br/>
<p>11:19.09
</p>
<p>Bob
</p>
<p>Yeah, like that's exactly how I feel. But I also agree with Star like very much that some stories are just made for a particular format. And, you know, once I realized that, that kind of complicates the decision, though, because then you kind of have to evaluate each story and be like, well, which one does this really fit?
</p>
<br/>
<p>11:39.27
</p>
<p>Bob
</p>
<p>And if you love multiple formats, it's like, oh, no, now I have to decide. And that's a whole other difficulty if you have trouble making decisions like I do.
</p>
<br/>
<p>11:45.87
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>11:46.13
</p>
<p>Miranda
</p>
<p>Yeah. Yeah. Oh yeah, definitely. Um, which I mean, we're kind of branching into that. So let's jump to what are all the kinds of options that you can use for your stories and how would you compare them to just the process of making a, ah well, quote unquote, standard web comic, um,
</p>
<br/>
<p>12:08.47
</p>
<p>Miranda
</p>
<p>Like I know we've talked about prose, visual novels, what else is there? um Let's go with Rae to start.
</p>
<br/>
<p>12:19.19
</p>
<p>Rae
</p>
<p>Alright, I would say honestly, we ah some stories really do lend themselves better to other formats. Even though prose is faster than webcomics, you can just draw it out.
</p>
<br/>
<p>12:34.67
</p>
<p>Rae
</p>
<p>But also you have to consider that first person prose is really good for stories that happen internally.
</p>
<br/>
<p>12:40.12
</p>
<p>Star
</p>
<p>you
</p>
<br/>
<p>12:43.41
</p>
<p>Rae
</p>
<p>If too much of your story is taking place in the character's head, maybe prose would be a more interesting experience than a comic because, you know, it would just be the character standing around with a thought bubble above his head.
</p>
<br/>
<p>12:56.56
</p>
<p>Rae
</p>
<p>um
</p>
<br/>
<p>12:56.70
</p>
<p>Miranda
</p>
<p>Thank
</p>
<br/>
<p>12:58.08
</p>
<p>Rae
</p>
<p>but If you want to juxtapose the difference between what's in their head and what's outside of it is where I think a comic could really shine. Um, I do think light novels are kind of a good in between because you still get that visual, um, that visual aspect to it.
</p>
<br/>
<p>13:20.29
</p>
<p>Rae
</p>
<p>Um, and for games I think really work good for branching storylines and then there's animations just the whole nother beast to be honest it's sequential yeah but oh my god the work for it um I do think audio fiction is really interesting considering that it's
</p>
<br/>
<p>13:41.26
</p>
<p>Miranda
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<br/>
<p>13:42.94
</p>
<p>Bob
</p>
<p>Yep. yup
</p>
<br/>
<p>13:48.35
</p>
<p>Rae
</p>
<p>been catching on but it also has the whole like old-timey radio feel sometimes. I will say one thing that I think some web comics could benefit from is turning things into a tabletop RPG because sometimes I'll look at a fantasy novel or comic and go oh, the author wants to show all this lore, but it's kind of to the detriment of the plot.
</p>
<br/>
<p>14:19.35
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>14:19.91
</p>
<p>Rae
</p>
<p>So what are pretty much tabletop RPGs other than an interactive lore experience? So I'm kind of, and especially if the author has trouble making the actual plot part of it, I think that could be an interesting way to go.
</p>
<br/>
<p>14:28.90
</p>
<p>Miranda
</p>
<p>So true.
</p>
<br/>
<p>14:40.82
</p>
<p>Miranda
</p>
<p>That's good.
</p>
<br/>
<p>14:41.70
</p>
<p>Bob
</p>
<p>Yeah, that's such an interesting thought that I hadn't, you know, it hadn't occurred to me before the idea of a tabletop RPG.
</p>
<br/>
<p>14:48.73
</p>
<p>Miranda
</p>
<p>Yeah, I,
</p>
<br/>
<p>14:49.29
</p>
<p>Star
</p>
<p>Yeah, just like building out a setting and then releasing it for people to play around in.
</p>
<br/>
<p>14:52.34
</p>
<p>Rae
</p>
<p>Yeah, I know some people who their entire hobby is world building, but the comic is essentially the form that it takes.
</p>
<br/>
<p>14:53.41
</p>
<p>Miranda
</p>
<p>yeah.
</p>
<br/>
<p>15:03.43
</p>
<p>Rae
</p>
<p>So it's something that I think some people can consider, especially if the world building is the part that they really enjoy.
</p>
<br/>
<p>15:04.11
</p>
<p>Miranda
</p>
<p>Mm-hmm.
</p>
<br/>
<p>15:12.53
</p>
<p>Bob
</p>
<p>Oh, that's so true.
</p>
<br/>
<p>15:12.76
</p>
<p>Star
</p>
<p>I've definitely... read books that felt like that. I, ah I, so I've actually, I think I said this earlier, I've been trying to get back into prose um just because I have other stories that I would like to experiment with, but Castoff is my baby. And also at this point it is now part of my job. And so I can't take enough time away from it to do two webcomics simultaneously.
</p>
<br/>
<p>15:34.81
</p>
<p>Star
</p>
<p>ah so I've been farting around with some short stories, just kind of like loosely based on D and D campaigns that I've done. And just these characters I have in my head. um But in an effort to, you know, like, learn more about prose and kind of like get deeper into the medium, I've been reading a lot more. I've been making more time for it.
</p>
<br/>
<p>15:54.47
</p>
<p>Star
</p>
<p>And I've been working my way through Way of Kings by Brandon Sanderson. And oh, my God.
</p>
<br/>
<p>15:59.39
</p>
<p>Miranda
</p>
<p>of
</p>
<br/>
<p>16:01.01
</p>
<p>Star
</p>
<p>It's like, listen, I'm enjoying it. But oh, my God.
</p>
<br/>
<p>16:05.07
</p>
<p>Miranda
</p>
<p>that's ah That's a beastie book to start with
</p>
<br/>
<p>16:07.92
</p>
<p>Star
</p>
<p>It is... it was not what I started with.
</p>
<br/>
<p>16:08.36
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>16:10.21
</p>
<p>Star
</p>
<p>I had, like, a couple of light snacks first, and then my friends were like, hey, if you really want something like epic fantasy, you could try Way of Kings. And I'm like, I'm already a Barnes & Noble.
</p>
<br/>
<p>16:24.20
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>16:24.31
</p>
<p>Star
</p>
<p>It's taken me, like, two months, and I'm only like...
</p>
<br/>
<p>16:24.40
</p>
<p>Miranda
</p>
<p>with. Never get book suggestions while you're in a bookstore.
</p>
<br/>
<p>16:28.81
</p>
<p>Star
</p>
<p>Yeah, I'm just like, this thing is a brick.
</p>
<br/>
<p>16:29.69
</p>
<p>Bob
</p>
<p>yeah
</p>
<br/>
<p>16:31.22
</p>
<p>Star
</p>
<p>It is going to take me six months to read. But I mean, the interesting thing that I found while reading that one is I think another way that prose might be better. We talked about like internal versus external stuff with like character dialogue and stuff and how web comics may or may not make that easier or more difficult.
</p>
<br/>
<p>16:49.63
</p>
<p>Star
</p>
<p>Another thing that I found reading that book, reading Way of Kings, is that it is a very complicated world setup. But it's so easy to just, for him to just drop in like little puzzle pieces. It's like, oh yeah, it's like, you know, a character will be kind of like narrating to themselves and it'll just casually drop in. Oh, and then this is the thing about how the world works. And I'm just thinking like in webcomics, in comics in general, it would be so much harder to just casually drop in these little sprinkles of world building. And I feel like that's something that prose lends to a little easier.
</p>
<br/>
<p>17:27.44
</p>
<p>Star
</p>
<p>Because it's a little bit more internally focused. Does that make sense?
</p>
<br/>
<p>17:29.05
</p>
<p>Miranda
</p>
<p>Yeah. and It makes a lot of sense. because like if um I feel like most lore dumps or lore hints are always written in webcomics, and so then it kind of throws you off of the comic because it's just a page of the lore dump, and that's something that is frowned upon?
</p>
<br/>
<p>17:48.54
</p>
<p>Miranda
</p>
<p>Quote, unquote?
</p>
<br/>
<p>17:49.25
</p>
<p>Star
</p>
<p>lore dumps my enemy. If you put like a six page long lore dump in your webcomic, I'm going to get you.
</p>
<br/>
<p>17:51.72
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>17:56.05
</p>
<p>Star
</p>
<p>Especially if it's the first thing I have to read.
</p>
<br/>
<p>17:56.37
</p>
<p>Miranda
</p>
<p>Exactly. Yeah.
</p>
<br/>
<p>17:59.91
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>18:00.80
</p>
<p>Rae
</p>
<p>Honestly, I gotta disagree a little bit, but it also depends on the kind of world building you're trying to do. Like, if you want to go, oh, this, like...
</p>
<br/>
<p>18:12.60
</p>
<p>Rae
</p>
<p>tall gothic architecture you can draw that rather than you know tell people that so you can you can do it visually it's just a different kind of world building that you're that you're extrapolating on than actually speaking it
</p>
<br/>
<p>18:27.78
</p>
<p>Star
</p>
<p>Oh, sure.
</p>
<br/>
<p>18:35.64
</p>
<p>Bob
</p>
<p>Yeah, but I find that for me, because I'm also like a very heavy world builder, and I think that's probably why I'm so drawn to prose, because what I found with web comics is that if you want to go on like a little tangent or, you know, explain a little thing, suddenly that's an extra month on your schedule.
</p>
<br/>
<p>18:53.71
</p>
<p>Star
</p>
<p>yeah
</p>
<br/>
<p>18:54.71
</p>
<p>Miranda
</p>
<p>Oh my gosh.
</p>
<br/>
<p>18:55.73
</p>
<p>Bob
</p>
<p>So I like literally because I you know I had this side character who's like a fan favorite character.
</p>
<br/>
<p>18:55.39
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>19:02.77
</p>
<p>Bob
</p>
<p>I was you know, obsessed with him and wanted to learn more about him, tell more about him. And I'm like he is going to take over the entire web comic. But I could write this as a side story And then I won't be tempted to derail myself in the main story.
</p>
<br/>
<p>19:18.73
</p>
<p>Bob
</p>
<p>And I feel like that's one of the big benefits with any sort of side pro ah format, whether it's um prose or anything like that. If it's less labor intensive than comics and it's not going to add extra months or years to your schedule just to, you know, derail yourself a little bit.
</p>
<br/>
<p>19:37.08
</p>
<p>Miranda
</p>
<p>Mm-hmm.
</p>
<br/>
<p>19:37.69
</p>
<p>Rae
</p>
<p>Yeah, side stories could be really good. I actually did do a lot of prose side stories for my first webcomic for like largely the same reasons because everyone wanted to know about the quirky little vampire character that was the fan favorite. And I'm like, I don't have time for that. I'm going to write prose.
</p>
<br/>
<p>19:58.75
</p>
<p>Star
</p>
<p>Yeah, I also found, like, I'm newer to prose.
</p>
<br/>
<p>19:59.16
</p>
<p>Miranda
</p>
<p>hit
</p>
<br/>
<p>20:01.73
</p>
<p>Star
</p>
<p>I probably have, I have arguably way less experience than most folks in here. um But I do also find that in prose, it's easier to just, you know, go off just on a little tangent between, like, lines of dialogue or something.
</p>
<br/>
<p>20:14.47
</p>
<p>Star
</p>
<p>And, like, you know, it just takes, like, a paragraph, and you can get a little information across to the reader, and it's not going to take a month's worth of comic pages to get that across, right?
</p>
<br/>
<p>20:15.39
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>20:25.41
</p>
<p>Star
</p>
<p>You just sprinkle in like little tidbits of fun things for the reader.
</p>
<br/>
<p>20:25.78
</p>
<p>Bob
</p>
<p>Yeah, yeah.
</p>
<br/>
<p>20:29.33
</p>
<p>Miranda
</p>
<p>Or even, even just like footnotes.
</p>
<br/>
<p>20:32.91
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>20:32.60
</p>
<p>Miranda
</p>
<p>I mean, If footnotes are done right in a novel, I love them. Like, because you can get that extra world building or you can just skip over it and keep reading and not be derailed by this little dump of stuff. um And I mean, you could probably pull that off in webcomics, but not as seamlessly.
</p>
<br/>
<p>20:54.39
</p>
<p>Rae
</p>
<p>Keikaku means plan.
</p>
<br/>
<p>20:54.51
</p>
<p>Star
</p>
<p>yes
</p>
<br/>
<p>20:54.83
</p>
<p>Miranda
</p>
<p>but
</p>
<br/>
<p>20:57.09
</p>
<p>Bob
</p>
<p>laughter
</p>
<br/>
<p>20:59.04
</p>
<p>Star
</p>
<p>Yeah, there but there's one specific like, bit in Way of Kings that I'm thinking about specifically where he's talking about like the cultural significance of like, the sleeves on these garments that some of the characters wear.
</p>
<br/>
<p>21:02.75
</p>
<p>Miranda
</p>
<p>but
</p>
<br/>
<p>21:11.54
</p>
<p>Star
</p>
<p>And I'm like, yeah, in a webcomic, you could just, you know, show these characters having these sleeves. But like, everyone in the world already knows why the sleeves are there. And so in order to explain why the sleeves are like that, you'd have to have a character either think to themselves and do it with thought bubbles or just like try to shoehorn in a conversation between two characters who already know why people are wearing sleeves like that to get that information across to the audience.
</p>
<br/>
<p>21:40.70
</p>
<p>Star
</p>
<p>But in prose, it's just like, oh, and she wore her sleeve like this because of this reason. And it's just so much easier. And I'm like, you can just do that? Oh my God.
</p>
<br/>
<p>21:51.86
</p>
<p>Bob
</p>
<p>Yeah, that kind of makes me think about um light novels because one of the things that I always struggled with, like I was always fascinated with with um light novels and illustrated novels, but I never really mastered actually doing it because I am such a descriptive writer where you know when I write a paragraph and I put in like all the symbolism and I put in all the metaphor, I'm like, okay, this is done. It doesn't need anything else.
</p>
<br/>
<p>22:20.73
</p>
<p>Bob
</p>
<p>But the light novel format is interesting because, you know, it's not it's not dense in the way that I write. So it leaves more room and leaves more air to be filled in with imagery and with like illustration.
</p>
<br/>
<p>22:34.24
</p>
<p>Bob
</p>
<p>Like I always feel like for the type of ah writing I do, that illustration would just be so extra but I really like it when I know a lot of people who do ah illustrated novels really effectively and one of the great things about it is when they're able to use the illustrations to say something that the prose doesn't already say and that's something that I really want to like figure out how to do better
</p>
<br/>
<p>23:04.06
</p>
<p>Rae
</p>
<p>Yeah, I think um Scott McCloud actually calls it like supportive text versus illustration.
</p>
<br/>
<p>23:03.92
</p>
<p>Miranda
</p>
<p>Bye.
</p>
<br/>
<p>23:14.74
</p>
<p>Rae
</p>
<p>you have the text either like fill in the blanks of the illustration or you have it like reiterate as a sort of emphasis, which is actually a comic technique.
</p>
<br/>
<p>23:28.86
</p>
<p>Rae
</p>
<p>So I think... I think with a lot of illustrated novels, there should be like some aspect of considering when to have an illustration.
</p>
<br/>
<p>23:43.50
</p>
<p>Rae
</p>
<p>And that's actually pretty similar in comics. It's like, what do you explain versus what do you show? Mm-hmm.
</p>
<br/>
<p>23:48.98
</p>
<p>Star
</p>
<p>Mm-hmm. Show versus tell and all that.
</p>
<br/>
<p>23:54.29
</p>
<p>Miranda
</p>
<p>This is interesting because I feel like I've never, and maybe I have, and I'm just not thinking of it, but I haven't like read a novel where the illustrations did that.
</p>
<br/>
<p>23:55.45
</p>
<p>Bob
</p>
<p>Okay.
</p>
<br/>
<p>24:04.19
</p>
<p>Miranda
</p>
<p>Like the illustrations always were illustrating something that was written, not adding more to it, just like adding more that was unwritten.
</p>
<br/>
<p>24:14.78
</p>
<p>Miranda
</p>
<p>written So it's an interesting thought to do a book or a novel that way. um where both parts are just as important to the storytelling.
</p>
<br/>
<p>24:28.60
</p>
<p>Bob
</p>
<p>Yeah, I actually kind of experimented with that for my college thesis. I was doing a sort of comic ah slash novel hybrid because this was back when I was much more of a prose novelist, when comics were even harder for me. And I was like, well, I just want to be able to write a really wordy comic, please. And you know now I kind of I kind of realized you know the audience or the audiences are different for um you know things that are very text heavy and I can live with that now.
</p>
<br/>
<p>24:56.43
</p>
<p>Bob
</p>
<p>But my end result for that project was it kind of looked a little textbook like. and so it wasn't the ideal way to get it across. And that's why I'm still, you know, I feel like vertical scroll comics really open a door where you could experiment with that sort of thing, because you have the opportunity to break up text more or to, you know, you use a
</p>
<br/>
<p>25:18.19
</p>
<p>Miranda
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<br/>
<p>25:18.82
</p>
<p>Bob
</p>
<p>or to use ah CSS or other like kind of programming techniques to you know do light animations or to display text in more of um ah in like with a different sort of pacing.
</p>
<br/>
<p>25:34.16
</p>
<p>Bob
</p>
<p>And so IT kind of want to experiment with that someday to see it because I love my first webcomic is traditional page format.
</p>
<br/>
<p>25:34.90
</p>
<p>Miranda
</p>
<p>her
</p>
<br/>
<p>25:42.75
</p>
<p>Bob
</p>
<p>My second is vertical scroll, but I feel like there's so much room to just try different things with it ah with scroll formats.
</p>
<br/>
<p>25:50.51
</p>
<p>Miranda
</p>
<p>hu Yeah, the scroll format really seems to open up a lot of storytelling options. And it definitely has its uses, even if you're like trying to like planning to print. So you're opting for page format. I Scroll is definitely a fun way to read as well. And almost a different reading experience, even if you're reading the same story in page format versus scroll.
</p>
<br/>
<p>26:22.13
</p>
<p>Miranda
</p>
<p>um
</p>
<br/>
<p>26:25.99
</p>
<p>Bob
</p>
<p>Yeah, the way that you can paste things and do reveals, the way, um you know, just the order in which a reader processes the images, it's so different. So you just have a lot more room to play around with, you know, how that information is presented and how you want to do big moments, big, big reveals. It's really fun. But I just, you know I'm pretty new to it. So I'm still ah kind of learning and have a lot more experimenting to do.
</p>
<br/>
<p>26:53.51
</p>
<p>Miranda
</p>
<p>We all just need more time to experiment and do all of these things and all of the formats.
</p>
<br/>
<p>26:57.90
</p>
<p>Star
</p>
<p>Yes, please.
</p>
<br/>
<p>26:59.19
</p>
<p>Miranda
</p>
<p>um So if anyone can just invent a time machine or something to like freeze time for a little bit when you just need that extra hour or two, that'd be great. Let us know. We'll sponsor you in a completely free and unpaid sort of way.
</p>
<br/>
<p>27:13.08
</p>
<p>Miranda
</p>
<p>um
</p>
<br/>
<p>27:13.60
</p>
<p>Star
</p>
<p>Well, I'll get pom-poms and just go, yeah!
</p>
<br/>
<p>27:16.54
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>27:17.19
</p>
<p>Miranda
</p>
<p>Yes, we'll support you and cheer you on and use it also.
</p>
<br/>
<p>27:21.87
</p>
<p>Star
</p>
<p>Moral support.
</p>
<br/>
<p>27:22.18
</p>
<p>Miranda
</p>
<p>Definitely.  I want to take it back to the tabletop RPG aspect because I had a thought come up on that. But I feel like a lot of comic planning and story planning in general is like figuring out the main points and then you have to figure out how to get your characters from point A to point B. And that track like that um traversing of the points is sometimes the hardest thing to write and come up with.
</p>
<br/>
<p>27:52.02
</p>
<p>Miranda
</p>
<p>And if you do a tabletop RPG, you don't have to do that. You just have to provide point A and point B. And it's up to the players and the characters that they make to decide how they're getting there.
</p>
<br/>
<p>28:04.07
</p>
<p>Miranda
</p>
<p>So that definitely could be a benefit if you're really stuck on how to connect all of your dots. um You can just like maybe a tabletop RPG is the way to go for you.
</p>
<br/>
<p>28:21.92
</p>
<p>Rae
</p>
<p>And the thing is, it doesn't even need to be a tabletop RPG. You could just role play with friends, especially if you want that interactive experience. You could also turn role play into a comic because, um...
</p>
<br/>
<p>28:38.17
</p>
<p>Rae
</p>
<p>You know, that actually appears to be pretty common. I've done it. Most of my comics are actually from RPs.
</p>
<br/>
<p>28:42.31
</p>
<p>Miranda
</p>
<p>Mm-hmm.
</p>
<br/>
<p>28:46.16
</p>
<p>Rae
</p>
<p>um There is also that sort of randomness that comes from rolling the die that can help influence the decisions and where to go in a project as well.
</p>
<br/>
<p>28:59.90
</p>
<p>Rae
</p>
<p>But you can also implement that in into... um into the comics if you want. I know the Death Note creators would flip a coin to see whether light would succeed or fail at certain ah pivotal points.
</p>
<br/>
<p>29:18.72
</p>
<p>Bob
</p>
<p>Oh, that's amazing.
</p>
<br/>
<p>29:19.63
</p>
<p>Miranda
</p>
<p>That seems so fitting for
</p>
<br/>
<p>29:27.48
</p>
<p>Miranda
</p>
<p>And that kind of brings us to what is your y'all's advice for someone with a story, but they can't decide what form they want to get this story out into the world as?
</p>
<br/>
<p>29:41.69
</p>
<p>Miranda
</p>
<p>um what would you have them think about? What advice would you give them? And we'll bring it back to Rae to start this one off.
</p>
<br/>
<p>29:53.17
</p>
<p>Rae
</p>
<p>Foremost, I would probably say that you should ask yourself what audience experience do you want your readers to have? And that is pretty much as vast as there are mediums for storytelling right now.
</p>
<br/>
<p>30:11.50
</p>
<p>Rae
</p>
<p>So I would, it's definitely a valid question and each one has a different sort of vibe to it as well as benefits and ah cons. and another thing is you have to,
</p>
<br/>
<p>30:30.36
</p>
<p>Rae
</p>
<p>decide would you actually enjoy making something in this format in a sustainable manner um like I know a lot of former comic artists that switched to prose because they had arthritis issues or some other issue that made it to where they could not do comics anymore and I know a lot of animators that switched to comics for much the same reason So it really depends on both your enjoyment factor and your physical limitations.
</p>
<br/>
<p>31:09.27
</p>
<p>I think that the work to output ratio is something that's important for when you're deciding what kind of medium you want to use for your storytelling, because with something like an animation, you're putting in so much work and doing so many drawings for arguably the smallest amount of output.
</p>
<br/>
<p>31:45.06
</p>
<p>Star
</p>
<p>Um, because, you know, it'll take you hours and hours to draw one, like four second scenes.
</p>
<br/>
<p>31:46.53
</p>
<p>Miranda
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<br/>
<p>31:50.21
</p>
<p>Star
</p>
<p>And then you got to the rest of it, all of it. Uh, whereas web comics are kind of like this happy little medium where, yeah, you're drawing a lot. Um. But you're also, you know, like churning out a decent amount of story much faster than an animation would.
</p>
<br/>
<p>32:05.87
</p>
<p>Star
</p>
<p>And then you have something like prose, where I found that prose can honestly be the fastest because you're just typing and you don't have to worry about the technical, like art drawing side of it.
</p>
<br/>
<p>32:06.04
</p>
<p>Miranda
</p>
<p>the
</p>
<br/>
<p>32:17.33
</p>
<p>Star
</p>
<p>ah Yeah, prose has got to go fast. Yeah.
</p>
<br/>
<p>32:19.21
</p>
<p>Miranda
</p>
<p>a
</p>
<br/>
<p>32:20.46
</p>
<p>Star
</p>
<p>I had this epiphany recently because I was writing a short story and I'm like, what do you mean I can just sit and write a couple thousand words over the course of like a week and have like a fully finished chapter of a story done in like three days?
</p>
<br/>
<p>32:36.51
</p>
<p>Star
</p>
<p>That takes me like a year in comic time. What the hell?
</p>
<br/>
<p>32:41.60
</p>
<p>Miranda
</p>
<p>Why do we do this to ourselves?
</p>
<br/>
<p>32:45.81
</p>
<p>Star
</p>
<p>ah Because
</p>
<br/>
<p>32:46.07
</p>
<p>Miranda
</p>
<p>Because we love it.
</p>
<br/>
<p>32:47.36
</p>
<p>Star
</p>
<p>because art
</p>
<br/>
<p>32:48.80
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>32:49.62
</p>
<p>Star
</p>
<p>And the need to be vulnerable and present the stories that we have in our little heads for an audience.
</p>
<br/>
<p>32:49.60
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>32:55.83
</p>
<p>Star
</p>
<p>um But yeah, and I mean, there's also the ones we didn't go into, which is like visual novels where it's like, you know, you draw a lot of sprites.
</p>
<br/>
<p>32:56.45
</p>
<p>Miranda
</p>
<p>Yes.
</p>
<br/>
<p>33:06.01
</p>
<p>Star
</p>
<p>and those can be faster to draw than like full comic pages and they're definitely faster to draw than like animations but there's also limitations within that medium you gotta code you gotta worry about music which is like one of the reasons that i've kind of avoided visual novels is I don't know anything about composing music and I don't know anyone who could do that for me and also i'm scared of coding even if there's ways to make it easier i'm just like yeah
</p>
<br/>
<p>33:25.37
</p>
<p>Miranda
</p>
<p>Mm-hmm. Mm-hmm.
</p>
<br/>
<p>33:32.07
</p>
<p>Star
</p>
<p>um And yeah, it also does very much depend on like the type of audience you are trying to court with this story because someone who's interested in a webcomic might not be interested in a visual novel.
</p>
<br/>
<p>33:42.52
</p>
<p>Star
</p>
<p>Someone who reads primarily prose might not be as interested in watching your animation. um It just kind of depends on like the communities you want to be involved in and how, like what kind of experience do you want marketing?
</p>
<br/>
<p>33:55.45
</p>
<p>Star
</p>
<p>Because marketing is another thing entirely. One of the hardest things with prose, if you're just doing prose with no illustrations, you are very limited on the amount of visuals that you have, especially if you don't also draw.
</p>
<br/>
<p>33:58.47
</p>
<p>Miranda
</p>
<p>Ugh, not getting in.
</p>
<br/>
<p>34:11.74
</p>
<p>Star
</p>
<p>Because, you know, when people are scrolling social media and they're looking for something new to check out, what are they more likely to click on? a story with pictures that draws them in or something that's just words? Just words is way harder to promote. Can my cat please stop ripping up boxes right behind me?
</p>
<br/>
<p>34:30.25
</p>
<p>Star
</p>
<p>Milo. Milo, please.
</p>
<br/>
<p>34:33.57
</p>
<p>Star
</p>
<p>I am recording a podcast and you're a nightmare child. Go away
</p>
<br/>
<p>34:38.19
</p>
<p>Miranda
</p>
<p>ah
</p>
<br/>
<p>34:41.60
</p>
<p>Star
</p>
<p>Sorry. I'm in the middle of packing and my cat was like, she's ripping packages.
</p>
<br/>
<p>34:44.03
</p>
<p>Miranda
</p>
<p>Cat ripping boxes at 34.
</p>
<br/>
<p>34:44.50
</p>
<p>Bob
</p>
<p>but...
</p>
<br/>
<p>34:51.98
</p>
<p>Star
</p>
<p>She's like ripping the packing tape off of some boxes. And I'm like, that's probably picking up on the mic because I'm also talking right now. God, Milo, please.
</p>
<br/>
<p>35:04.10
</p>
<p>Bob
</p>
<p>But yeah, Star, you bring up an interesting point though, because that's one of the things that I struggled with probably the most when I was doing both prose and visual novels.
</p>
<br/>
<p>Bob
</p>
<p>One of the things I feel is that comics has the lowest barrier to entry for the reader. I mean, it's a very high barrier to entry for us because we do so much work for it, but you literally just have to put an image up And immediately, whoever is seeing it is processing what you've made. And they don't even have to want to.
</p>
<br/>
<p>35:36.02
</p>
<p>Bob
</p>
<p>They have no choice. It's in front of their face. They're already processing your work. But for every other format, for prose, you have to convince someone to read it. You know, for a video, you have to convince someone to press play. For a visual novel, you have to convince someone to download it. And their specs have to, you know, be compatible with what you made.
</p>
<br/>
<p>35:54.37
</p>
<p>Bob
</p>
<p>And, you know, that's another thing with visual novels is it can go obsolete because technology changes this, this ah you know, whatever platform you use to build it. If it stops being maintained, then maybe a few years in the future, no one's going to be able to play your game anymore.
</p>
<br/>
<p>36:10.62
</p>
<p>Bob
</p>
<p>Though I do want to say um just a couple quick tips.
</p>
<br/>
<p>36:11.19
</p>
<p>Miranda
</p>
<p>Mm-hmm.
</p>
<br/>
<p>36:14.20
</p>
<p>Bob
</p>
<p>If people are interested in visual novels, Renpi, it's R-E-N apostrophe P-Y is great for just, you know, very low, you know, Low coding, just everything's like built in. You still have to code a little bit, but it's based on Python. It's very um relatively user friendly and Audacity is a great free audio editing program.
</p>
<br/>
<p>36:36.64
</p>
<p>Bob
</p>
<p>um There are a lot of people also in the visual novel community who will um love to, you know, a lot of ah sound designers and a lot of musicians who are happy to collaborate.
</p>
<br/>
<p>36:50.27
</p>
<p>Bob
</p>
<p>And so there are a lot of opportunities there that one of the things about visual novels, and this is another another thing to consider, is that some formats are great for. um single creators and some formats lend themselves more to teams. And a lot of, there are a lot of ah solo developers for visual novels, but a lot of them are made by teams and that's because they require such a vast skill set.
</p>
<br/>
<p>37:17.02
</p>
<p>Bob
</p>
<p>There are, you know, a lot of them will have their own musicians, their own sound designers, even their own writers and separate artists, sometimes even separate sprite artists and separate background artists. And um also as Star mentioned, the audience,
</p>
<br/>
<p>37:32.22
</p>
<p>Bob
</p>
<p>doesn't always carry over from one format to another. So if you are just going into this because you want to explore, because you want to be creative, um there's no downside to trying anything.
</p>
<br/>
<p>37:46.46
</p>
<p>Bob
</p>
<p>But if your goal is to either engage with your current audience or reach new people, you really do have to enter into these separate communities and understand why the people who use these formats enjoy it, why the readers enjoy it, why the creators enjoy it.
</p>
<br/>
<p>38:03.27
</p>
<p>Bob
</p>
<p>And it's just an entire kind of different world. And how much time do you have to be in multiple different worlds? That's always what it comes down to for me is you know, how much can I divide up my time?
</p>
<br/>
<p>38:15.69
</p>
<p>Bob
</p>
<p>Because if I wasn't concerned about time, I would be dabbling in everything. I love trying new formats.
</p>
<br/>
<p>38:21.06
</p>
<p>Miranda
</p>
<p>Yes.
</p>
<br/>
<p>38:22.64
</p>
<p>Bob
</p>
<p>But yeah, it's just um some things to think about.
</p>
<br/>
<p>38:29.22
</p>
<p>Rae
</p>
<p>That is very interesting that you said you have to understand why people enjoy the mediums that they're doing because it's true.
</p>
<br/>
<p>38:39.97
</p>
<p>Rae
</p>
<p>I've seen a lot of would-be comic writers get into comics solely as a stepping stone for animation, but they don't actually understand why people like comics.
</p>
<br/>
<p>38:49.93
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>38:51.13
</p>
<p>Bob
</p>
<p>Oh yeah.
</p>
<br/>
<p>38:56.67
</p>
<p>Rae
</p>
<p>They just view it as a cheaper alternative to animation. And you can usually tell.
</p>
<br/>
<p>39:07.02
</p>
<p>Star
</p>
<p>ah
</p>
<br/>
<p>39:07.85
</p>
<p>Bob
</p>
<p>That is so true.
</p>
<br/>
<p>39:08.19
</p>
<p>Rae
</p>
<p>so
</p>
<br/>
<p>39:09.14
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>39:10.34
</p>
<p>Rae
</p>
<p>So it's, and it's the same for other mediums. You can tell when the passion for the medium isn't there, which is why I emphasize you should do something where you actually enjoy the process.
</p>
<br/>
<p>39:25.28
</p>
<p>Miranda
</p>
<p>Definitely. And especially with all of these and just time being such a limited resource that it is, if you're not enjoying what you're spending your time on, find something else.
</p>
<br/>
<p>39:28.59
</p>
<p>Star
</p>
<p>you
</p>
<br/>
<p>39:37.06
</p>
<p>Miranda
</p>
<p>Try something else and do like benefit yourself and make it something you enjoy.
</p>
<br/>
<p>39:45.83
</p>
<p>Star
</p>
<p>Yeah, I mean, with me, it's like, you know, I had this idea for a project I've been working on that, like I said, is kind of loosely based on some of the D&D characters that I've come up with. And I'm like, oh, you know what might be fun is making that like a visual novel with alternate roots, and then each one kind of focuses on a different character.
</p>
<br/>
<p>40:04.06
</p>
<p>Star
</p>
<p>That could be cool as a visual novel. But one of the things that made me shy away from that, aside from, you know, not ever doing that sort of thing before and having to learn this whole new medium, that that's an entirely different vault on its own.
</p>
<br/>
<p>40:16.72
</p>
<p>Star
</p>
<p>But the other fact of the matter is that I don't know much about visual novels. I've only played a handful in my entire life. And so I feel like I need to learn more about the medium before trying to jump in and do that for myself. And that's why, like I said, I've been reading more because I want to get more into prose writing. And so I've been picking up more books and I've been reading more prose and I've been figuring out like,
</p>
<br/>
<p>40:39.73
</p>
<p>Star
</p>
<p>what I like versus what the author's priorities are and just learning more about the medium. And I think that before you take a step into a new medium, I think that learning what is possible with that medium, learning what other people have done with it is a very good first step.
</p>
<br/>
<p>40:53.89
</p>
<p>Bob
</p>
<p>and That is so true. And also a really important point that ah whatever you want to make, ideally you enjoy consuming it too. I hate to use the word consume, but like you just like, it has to be something where, you know, you're not going into it because you disrespected and you want to change it.
</p>
<br/>
<p>41:02.93
</p>
<p>Star
</p>
<p>Yes.
</p>
<br/>
<p>41:11.73
</p>
<p>Bob
</p>
<p>There has to be something about it that you love and that draws you into it. And the more you're reading it, the more you're watching or playing or whatever, the more you'll, you know, internalize that and understand, I think.
</p>
<br/>
<p>41:53.65
</p>
<p>Bob
</p>
<p>So one of the other things that I was looking into a while back when audio, but when one of the things I was looking into a while back when audio books started getting really big was, you know, is there an opportunity to translate some of this storytelling into an audio format?
</p>
<br/>
<p>42:56.89
</p>
<p>Bob
</p>
<p>um I looked into it. I admit I didn't delve very deep because I, you know, I only have my one voice and I'm not an actor and voice actors are are pretty expensive and audio design in general for someone who isn't themselves an audio designer is is also, ah you know, it's it's daunting and expensive and it felt a little bit out of my realm.
</p>
<br/>
<p>43:21.07
</p>
<p>Bob
</p>
<p>But, um you know, they're There are a lot of people who are making, you know, ah fiction drama podcasts or just translating their prose into audio books.
</p>
<br/>
<p>43:33.02
</p>
<p>Bob
</p>
<p>The key is that not all prose translates well into audio because, you know, it's written for the eyes. So you kind of if you know you're going to ah make your prose into audio, you kind of have to write it a little bit differently so that someone who's just listening to it can understand.
</p>
<br/>
<p>43:52.29
</p>
<p>Bob
</p>
<p>um And I'm wondering if anyone else has had more experience with that than I have.
</p>
<br/>
<p>43:59.74
</p>
<p>Star
</p>
<p>Yeah, I mean, okay, so I haven't done, like, write a thing as a prose novel and then turn it into an audiobook, but I have my YouTube channel. It's something that I've considered playing with.
</p>
<br/>
<p>44:14.64
</p>
<p>Star
</p>
<p>um Some of the short stories I've written, I've considered turning into video format by doing, like, being my own audiobook narrator essentially and adding like some music and sound effects and things.
</p>
<br/>
<p>44:25.12
</p>
<p>Star
</p>
<p>Because I've done stuff similar to that in the past. I wrote like a horror short story a couple of years ago and I went and like I added music and some sound effects and stuff and I had a bunch of fun with it.
</p>
<br/>
<p>44:37.24
</p>
<p>Star
</p>
<p>um that video is not super popular because it came out really early on in my channel's life. And so most people probably don't even know it exists. um But I've been thinking about doing some more stuff along those lines, just because I think for some people that enjoy listening to stories more than like actually reading them, that might be a way to get them into some of like these little short stories I'm writing. It's just,
</p>
<br/>
<p>44:58.38
</p>
<p>Star
</p>
<p>narrate them myself but like you said you do kind of have to write them in a specific way so that they make sense for audiobooks um because I have heard that there's like a problem with audiobooks that you can tell it was not written for audiobooks and the way it was formatted and so then the audiobook quality kind of suffers um But on the topic of audio mixing and doing all that sort of stuff, a big project that I have that I've been working on for over a year at this point is I'm taking the first arc from one of my D&D campaigns and I'm basically turning it into...
</p>
<br/>
<p>45:33.56
</p>
<p>Star
</p>
<p>It's sort of, it's not a full audiobook, but it's like an audio summary of the events of the campaign. And then I'm like, I'm adding music, I'm adding sound effects. I got some of my other players and some friends to do voice acting for it.
</p>
<br/>
<p>45:48.68
</p>
<p>Star
</p>
<p>um Most of it's not voice acted. There's just like a couple of little snippets where it's like, it's easier for me to do this if I just have the characters actually say what their lines of dialogue were in the moment. um And then I'm actually I'm also adding like some visuals to it because I'm drawing and I'm kind of like loosely storyboarding it.
</p>
<br/>
<p>46:05.29
</p>
<p>Star
</p>
<p>um And so it's kind of like taking an illustrated novel, but then also merging that audio drama portion into it. And at the time that this is going to be posted, it's not done yet.
</p>
<br/>
<p>46:16.29
</p>
<p>Star
</p>
<p>ah Because like I said, it's going to be over an hour and a half long. It has taken me over a year on and off to work on it. But someday I'll have a finished product to show for it. It's coming. I promise. I swear. It's just, again,
</p>
<br/>
<p>46:28.43
</p>
<p>Star
</p>
<p>It takes a long time. um But if that's something that you think you have an interest in, if you like like the idea of you know like finding some copyright-free music, which is what I've been doing, and like kind of messing with the audio, I personally find it kind of therapeutic and fun to do the soundscaping for like certain scenes, especially really ominous stuff.
</p>
<br/>
<p>46:50.36
</p>
<p>Star
</p>
<p>I do think there's potential.
</p>
<br/>
<p>46:50.88
</p>
<p>Miranda
</p>
<p>At
</p>
<br/>
<p>46:51.35
</p>
<p>Star
</p>
<p>I don't think it's for everybody. But if you think that that might be a product you would have fun with, Maybe experiment with it? Try a little something?
</p>
<br/>
<p>47:01.88
</p>
<p>Star
</p>
<p>Could be fun.
</p>
<br/>
<p>47:03.60
</p>
<p>Miranda
</p>
<p>And that's just the moral of this episode.
</p>
<br/>
<p>47:04.50
</p>
<p>Bob
</p>
<p>Definitely.
</p>
<br/>
<p>47:07.13
</p>
<p>Miranda
</p>
<p>If we have morals. I can't think of a different word for that. But just there's so many options and you can try them all. You can find what works for you. You just have to try and experiment. And if we all had more time, we would probably be doing a lot of these at the same time. But sadly, time is a resource and you have to use it efficiently for what you want to do most.
</p>
<br/>
<p>47:35.65
</p>
<p>Miranda
</p>
<p>um oh
</p>
<br/>
<p>47:37.16
</p>
<p>Star
</p>
<p>Yep.
</p>
<br/>
<p>47:37.15
</p>
<p>Miranda
</p>
<p>Most of the time. Sometimes you might be capable of doing multiple things.
</p>
<br/>
<p>47:39.70
</p>
<p>Star
</p>
<p>But experimentation is fun.
</p>
<br/>
<p>47:41.95
</p>
<p>Miranda
</p>
<p>Yeah. But experiment. Try different things. You don't even have to finish the thing that you try. You can start it and let it go when you're done with it. um But find what you enjoy most and find what form fits your story and make it happen.
</p>
<br/>
<p>48:01.42
</p>
<p>Miranda
</p>
<p>um Maybe webcomics aren't your thing. If they aren't, then we're glad you're still listening to this podcast. um But like, don't don't feel locked into a medium. There's so much more out there that you can try that might work better for your story and you just haven't found it yet.
</p>
<br/>
<p>48:20.23
</p>
<p>Miranda
</p>
<p>um So experiment, keep trying, um make mistakes, be messy.
</p>
<br/>
<p>48:27.07
</p>
<p>Miranda
</p>
<p>I'm thinking of Miss Frizzle from the Magic School Bus. I can't remember her phrase, but If you know, you know. um and with that, I think that is a Caesar salad wrap fitting because today is the Ides of March when we're recording, not when we're releasing.
</p>
<br/>
<p>48:37.43
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>48:44.32
</p>
<p>Miranda
</p>
<p>I've been your host, Miranda, and you can check out my work at https://mirandacakes.art.
</p>
<br/>
<p>48:57.83
</p>
<p>Rae
</p>
<p>And I've been Rae. You can find my works on https://empyreancomic.com or Overlord of Ravenfell on Webtoon.
</p>
<br/>
<p>49:08.23
</p>
<p>Star
</p>
<p>I've been Star the whole time and you can read my comics on https://castoff-comic.com
</p>
<br/>
<p>49:16.34
</p>
<p>Bob
</p>
<p>And I'm Bob, and you can find my works at intothesmokecomic.com and demonoftheunderground.com.
</p>
<br/>
<p>49:28.00
</p>
<p>Miranda
</p>
<p>We made it. I made it. You guys were fine the whole time.
</p>
<br/>
<p>49:30.86
</p>
<p>Bob
</p>
<p>Woohoo! Oh, yeah.
</p>
<br/>
<p>49:31.75
</p>
<p>Miranda
</p>
<p>I made it. Gotta love internet issues.
</p>
<br/>
<p>49:35.35
</p>
<p>Star
</p>
<p>Yee-haw.
</p>
</br></source></p>
]]></description>
        </item><item>
        <title>Perspective</title>
        <link>https://screentonescast.com/view/163</link>
        <guid>https://screentonescast.com/view/163</guid>
        <pubDate>Thu, 29 May 2025 01:02:00 EDT</pubDate>
        <description><![CDATA[
<p>Perspective is a useful tool for drawing webcomic environments, but how does it work? Let's dig in with some quick tips for using vanishing points to help sell the perspective in your scenes!</p>
<!--truncate-->
<h2>Vanishing points and horizon lines</h2>
<p>Vanishing points and horizon lines are what determine the eye level of the observer, and all the objects inside a shot should use the same horizon line and vanishing point(s). By “horizon” here, we're referring to the far distant horizon; in an interior shot, the bottom of the far wall is not the horizon. You can draw these in as guides on a layer which then gets hidden or deleted before the final version is coloured.</p>
<p>A quick rundown:</p>
<img src="https://www.screentonescast.com/assets/uploads/media/perspective_4_horizon_line.jpg">
<p>Here’s some examples of how changing the vanishing point and horizon placement will affect the shape of a basic cube:</p>
<img src="https://www.screentonescast.com/assets/uploads/media/perspective_samples_rundown_1.jpg">
<p>As the cube gets farther from the horizon line and vanishing point, we’re seeing it more from the side and less from the front, so the face that was previously the “front” should also begin to angle away… which means a second vanishing point.</p>
<img src="https://www.screentonescast.com/assets/uploads/media/perspective_samples_rundown_2.jpg">
<p>The horizon line is what determines the height of the observer’s eye level, while the vanishing point determines the angle of view.
</p>
<img src="https://www.screentonescast.com/assets/uploads/media/perspective_samples_rundown_3.jpg">
<p>Once these have been determined, they should be used to apply to everything else in the scene.</p>
<img src="https://www.screentonescast.com/assets/uploads/media/perspective_3_environment_examples.jpg">
<p>Generally speaking, two point perspective tends to feel the most natural; one point is usually best reserved for tight interior scenes or very dramatic parallel shots (for instance, looking down a hallway).</p><br>
<p>As the positioning of the vanishing points is determined by the angle of the object itself, each vanishing point in a scene will be shared by any lines or angles that belong to a parallel face (for instance, the vanishing point for the top and bottom sides of a wall will also be shared by the top and bottom of any doors, windows, tables, chairs, bookshelves, and beds that are parallel to it). </p><br>
<p>If there’s something in a scene which is rotated out of phase with other things in the scene, for instance a chair that’s been moved back at an angle, it can have its own custom set of vanishing points (or even a custom horizon line if it’s also tilted on the vertical axis). Just make sure to use colours for the guides so as not to get them mixed up.
</p>
<img src="https://www.screentonescast.com/assets/uploads/media/perspective_samples_rundown_4.jpg"></img></img></img></img></img></img></br></br>
<p>Remember to always double check you work to make sure it's looking natural, and that guides are your best friend! Some software like Clip Studio Paint comes with built-in perspective tools that may help, so experiment with what works best for you! We wish you luck finding new, different and exciting perspectives for your comic pages!</p>
]]></description>
        </item><item>
        <title>Plotting a Webcomic</title>
        <link>https://screentonescast.com/view/162</link>
        <guid>https://screentonescast.com/view/162</guid>
        <pubDate>Tue, 20 May 2025 21:02:00 EDT</pubDate>
        <description><![CDATA[
<p>Coming up with characters and scenarios is one thing, but when you're working in a longform narrative comic, you're going to want to think about a plot. Planning out your plot in a webcomic is a unique challenge compared to some other mediums, so today we're going to talk about it!
</p>
<br/>
<br/>
<!--truncate-->
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/PlottingaStory.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/PlottingaStory.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/JBPO0Nk6r9w?si=xiGj7eXnt2su7WRe" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In this Episode:</h2><ul>
<li>How do you plan the plots and plot beats for your work? What kinds of tools do you use? How much do you plan in advance for something like a webcomic?
</li>
<li>Is there such a thing as too simple/too complex of a plot for a webcomic? How do you know if your plot ideas need thickening up or thinning out?</li>
<li>What is your advice to someone with maybe some vibes and some characters, but who's stuck on coming up with a plot?</li>
</ul>
<br/>
<h2>Useful Resources</h2>
<ul>
<li><a href="https://savethecat.com/get-started#1565365814194-e72fe034-d83c">Save the Cat</a></li>
<li><a href="https://en.wikipedia.org/wiki/Hero's_journey">The Monomyth - Hero's Journey</a></li>
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Heroesjourney.svg/340px-Heroesjourney.svg.png" alt="Image of the Hero's Journey"/>
<li><a href="https://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs">Maslow's Hierarchy of Needs</a></li>
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Maslow%27s_Hierarchy_of_Needs_Diagram.png/500px-Maslow%27s_Hierarchy_of_Needs_Diagram.png" alt="Maslow's Hierarchy of Needs"/>
</ul>
<br/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: May 21, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (Delphina) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Rae Baade - they/them, <a href="https://empyreancomic.com">https://empyreancomic.com</a> 
</p>
<br/>
<p>Miranda Schwemmer -  she/her, <a href="https://mirandacakes.art">https://mirandacakes.art</a> 
</p>
<br/>
<p>Star Prichard - she/her, <a href="https://thestarfishface.com/">https://thestarfishface.com/</a> <a href="https://castoff-comic.com/ ">https://castoff-comic.com/ </a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software and edited by our team</em>
<p>00:01.19
</p>
<p>Delphina
</p>
<p>Hello and welcome to Screen Tones, where we talk anything and everything webcomics. Today we're going to be talking about plotting a story. I'm Delphina, I use she/her pronouns, and I make the webcomic Sombulus.
</p>
<br/>
<p>00:14.84
</p>
<p>Miranda
</p>
<p>I'm Miranda, I use she/her pronouns, and I make the webcomic Into the Swell.
</p>
<br/>
<p>00:21.07
</p>
<p>Rae
</p>
<p>And I'm Rae, I use they/them pronouns, and I make the webcomics Overlord of Ravenfell and On Empyrean High.
</p>
<br/>
<p>00:29.76
</p>
<p>Star
</p>
<p>And I'm Star, my pronouns are she/her, and I make the comic Castoff.
</p>
<br/>
<p>00:34.40
</p>
<p>Delphina
</p>
<p>Excellent. OK. So coming up with characters and scenarios is one thing. But when you're working in a long-form narrative comic, you're going to want to think about a plot eventually. Planning out your comic's plot is kind of a unique challenge, especially in the medium of webcomics. I think it's a little unique. So today, we're going to talk about it. And I'm really excited to hear what you all have to say.
</p>
<br/>
<p>01:02.37
</p>
<p>Delphina
</p>
<p>So I'm just going to start off with like, how do you plan the plots and the plot beats for your work? What kinds of tools do you use? Or like, how much do you plan in advance for something like a webcomic? We'll throw it to you, Miranda.
</p>
<br/>
<p>01:21.03
</p>
<p>Miranda
</p>
<p>Uh, so I tend to start my webcomic planning by having characters in mind. They usually start as stereotypes and then evolve from there. But once I have those characters, the next step and taking the step into the plot planning is figuring out the conflict. What problem are these characters going to have to solve? What makes them uncomfortable enough to have to start their journey and leave their comfort zone?
</p>
<br/>
<p>01:50.34
</p>
<p>Miranda
</p>
<p>Just kind of setting up the world and the path that I want them to take, or even just knowing where I want them to get to based on where, where they're at, how I want them to grow and evolve. And then from there, that kind of gives me enough starting point of, this is the type of story it's going to be. And then, you can break it up into deeper.
</p>
<br/>
<p>02:22.42
</p>
<p>Miranda
</p>
<p>There's a paradox of getting halfway there. To go somewhere, you have to get halfway there. So the first halfway point is figuring out the conflict. And then halfway to the conflict point is figuring out the first thing that makes them uncomfortable and it just keeps breaking down into smaller steps. There's a lot of good tools that exist that kind of give you a good template for starting that I like to reference to kind of help me zone in on the most important plot points. Some I really like is just the basic Hero's Journey.
</p>
<br/>
<p>03:02.37
</p>
<p>Miranda
</p>
<p>There's a call to adventure, then they have challenges and then they get to the main revelation and the big thing that has to happen and then they transform and then they return to the start. It's kind of very circular, but it's a good breakdown of a very simple kind of adventure structure. Another tool I like to reference a lot is called Save the Cat. It's a lot more detailed, like several different more steps, but it's another good thing to look at and just kind of
</p>
<br/>
<p>03:38.13
</p>
<p>Miranda
</p>
<p>see, just to give you an idea of what you need to focus on if you're kind of stuck. It's nice to be able to look at something and say, "Oh, that's what I'm missing. I have these steps. I have these stages, but I need to figure out this."
</p>
<br/>
<p>03:53.82
</p>
<p>Miranda
</p>
<p>As far as how much planning in advance I do, that really is a thing that depends on your writing style. Some people are pantsers, some are plotters, some are something in between. I like to have the main plot points
</p>
<br/>
<p>04:15.77
</p>
<p>Miranda
</p>
<p>a few scenes in the middle, knowing kind of where I want them to end up. And then I leave myself a lot of wiggle room in between because I've found that, as I go through the comic creating process, because it is so long form, things are liable to change as I go. So I like having the room to change if I need to.
</p>
<br/>
<p>04:40.26
</p>
<p>Miranda
</p>
<p>And if I think of an amazing way for them to get to point A instead of the route that I had originally thought, I have the freedom to change that. And I feel like the more plotting you have ahead of time, the easier it can be to do things like adding foreshadowing or setting up for a big plot twist or big reveal. You kind of have to know what you're revealing or foreshadowing so you have to at least have that much planned out. If you can do that without planning, then, that's also my wish I had that ability but yeah,
</p>
<br/>
<p>05:24.48
</p>
<p>Miranda
</p>
<p>so I don't plan everything from start to finish. I have the big points and then I like to fill in the blanks as I go. And that usually works for me, or at least I tell myself it does.
</p>
<br/>
<p>05:39.62
</p>
<p>Delphina
</p>
<p>Yeah, I like how you were saying that like, you kind of have to go halfway there. That's a really good way of conceptualizing it because it does feel like a lot of steps to try to get from the beginning to the end. But if you can just figure out the halfway points, that kind of helps you structure. And I'm definitely the same way about like, I can have a plan, but there's something that gets me in the zone when I'm drawing my pages and I'm thinking about them, and I'm just kind of meditating. I'm like, "Huh." My brain is still working on this It's still chewing on things and it's actually coming up with better ideas than what I had written down, so like,
</p>
<br/>
<p>06:19.35
</p>
<p>Delphina
</p>
<p>"Huh okay maybe we should make some changes when we get to revising my plot again," but...
</p>
<br/>
<p>06:25.98
</p>
<p>Miranda
</p>
<p>Yes. I feel like it doesn't work for me, maybe for some people, but it doesn't work for me to be locked into a specific plot because I do always like-the ideas are always churning and evolving as I go. and so I have to like... Granted, there's a point at which I just need to stop and stick with the idea, but for the most part, I like having that flexibility.
</p>
<br/>
<p>06:53.31
</p>
<p>Rae
</p>
<p>You always want to make room for a better idea to come along, essentially.
</p>
<br/>
<p>06:59.53
</p>
<p>Miranda
</p>
<p>Yes.
</p>
<br/>
<p>07:00.50
</p>
<p>Star
</p>
<p>I think that's one of the cool things about webcomics is that they do take so much time, they are very flexible if you happen to come up with something quote-unquote better. I've changed, like, because my thing is I like to plan really far ahead. I have a general outline of everything that's going to happen in the comic. I haven't scripted that far out yet, but I know the general, okay, this is how they get to this and then they get to this and then they get to this and then it ends.
</p>
<br/>
<p>07:26.06
</p>
<p>Star
</p>
<p>But I've changed large sections of the middle just because, you know, it takes so long to get from point A to point B to point C. Sometimes you'll be like you know, hypothetical example, walking to work one day and you're just listening to your music and you're taking a walk and you suddenly start thinking, "Hey, Point Q. It's a little boring. I think I want to change point Q." And then you can just kind of go and spiral it out and be like, "OK, well, if I change that, then maybe I should change this instead. And I think actually changing this makes this point a little bit stronger. And you can go back and change stuff that's already been made. I would advise against that. But if you work far enough in advance, at least thinking about it, that gives you the opportunity to kind of-
</p>
<br/>
<p>08:17.93
</p>
<p>Star
</p>
<p>my preferred visual metaphor is putting your plot in the gas station hot dog warmer and spin it around for a long time. And eventually, you might figure out something that you wouldn't have thought of if you hadn't have been thinking about it that far in advance. And I think, like Delphina said, I also have had moments where I'm like, I'm just sitting there working on the comic and your brain is free to explore itself just while you're sitting there drawing the characters. And then I'm like, "Oh, it'd be kind of cool if this thing happened.
</p>
<br/>
<p>08:48.25
</p>
<p>Star
</p>
<p>Can that happen?" And then you go look at your script and then you're like, "Oh, I can totally make that happen." It's very flexible. It's very freeform. And I think that a fun way to, you know, engage with webcomics as a medium is to let your plot be more freeform. Let yourself kind of play around if you have more interesting ideas during the publication of it.
</p>
<br/>
<p>09:12.53
</p>
<p>Miranda
</p>
<p>Mm-hmm. I agree. And now I can't get the visual of a hot dog warmer full of comics out of my head.
</p>
<br/>
<p>09:17.34
</p>
<p>Star
</p>
<p>Yeah!
</p>
<br/>
<p>09:17.83
</p>
<p>Delphina
</p>
<p>I know, same thing, I'm just like...
</p>
<br/>
<p>09:19.69
</p>
<p>Star
</p>
<p>Listen, when I say I'm spinning something around it in my head, that is what I am doing. I'm just like taking my little characters and I'm putting them in the gas station hot dog warmer and watching them spin around.
</p>
<br/>
<p>09:31.00
</p>
<p>Miranda
</p>
<p>So cozy.
</p>
<br/>
<p>09:32.10
</p>
<p>Delphina
</p>
<p>Oh my goodness.
</p>
<br/>
<p>09:33.28
</p>
<p>Delphina
</p>
<p>What about you, Rae?
</p>
<br/>
<p>09:34.36
</p>
<p>Rae
</p>
<p>I think that's better than my visualizing putting them in the pear wiggler.
</p>
<br/>
<p>09:41.56
</p>
<p>Star
</p>
<p>Oh, that's also very good. Perhaps more violent.
</p>
<br/>
<p>09:48.20
</p>
<p>Miranda
</p>
<p>Sometimes you need that.
</p>
<br/>
<p>09:49.55
</p>
<p>Star
</p>
<p>True, true, true.
</p>
<br/>
<p>09:49.87
</p>
<p>Rae
</p>
<p>Yep. Anyway, for me, the first thing I do for my plots is, I will have the beginning, and I will have the end.
</p>
<br/>
<p>10:00.82
</p>
<p>Rae
</p>
<p>And then I try to figure out how to get to the end and try to divide my chapters by the beats to get there, especially with, like, for instance, Overlord of Ravenfell is a bit more of a comedic thing. So I tried to go a bit more episodic in the episode and chapters. So that was essentially how I did that. And it does help to have a theme as soon as possible because referring back to it can help make the decisions.
</p>
<br/>
<p>10:34.69
</p>
<p>Rae
</p>
<p>As far as the tools, in addition to the ones that Miranda mentioned, which are very useful, another one that I like is called the snowflake method,
</p>
<br/>
<p>10:48.10
</p>
<p>Rae
</p>
<p>Which, what it is is you write out your story with all the beats that you know of in a sentence each. And then you divide your document up and then write a little paragraph for each sentence on how that's going to happen and you can divide that up even further and kind of extrapolate from there. And that gives you essentially something simple that gradually becomes more complex. And it's just starting from essentially a paragraph of what's going to happen in your story. Another thing which is not quite like a more abstract tool is, I actually use an app called Novelist.
</p>
<br/>
<p>11:45.01
</p>
<p>Rae
</p>
<p>Because you can have multiple projects, images, and you can even make your own sections within a project. There's also a schedule feature for those that need to light a fire under their butt to actually get it done. So you could also look into tools like that that try to give you a bit more motivation on it.
</p>
<br/>
<p>12:10.38
</p>
<p>Rae
</p>
<p>I do find that I work best without being too granular because doing that honestly kills my motivation and gives me excuses to be a procrastinator. But I will always have the overall goal for the ending in my mind when I'm working on a webcomic.
</p>
<br/>
<p>12:32.09
</p>
<p>Delphina
</p>
<p>Yeah, I like what you're saying too about having the ending and the theme because, not necessarily to dictate like, "Okay, well, this is what happens in, you know, step one, step two, step three," but when you're getting to a crossroads and you're thinking about, "Okay, where's the story going from here?" Then you look back to your theme is like, what would make thematic sense?
</p>
<br/>
<p>12:58.49
</p>
<p>Delphina
</p>
<p>Like, that's what the theme is there for. And having that as the decision maker is a really important tool, but that's a slightly different tangent. God, we got to do an episode about theme, If we haven't already.
</p>
<br/>
<p>13:13.15
</p>
<p>Miranda
</p>
<p>We probably do.
</p>
<br/>
<p>13:14.78
</p>
<p>Delphina
</p>
<p>Ah yeah, for sure.
</p>
<br/>
<p>13:16.28
</p>
<p>Rae
</p>
<p>Even if we did it already, we can have the theme discussion with another theme.
</p>
<br/>
<p>13:22.38
</p>
<p>Delphina
</p>
<p>Oh, we could.
</p>
<br/>
<p>13:23.81
</p>
<p>Delphina
</p>
<p>Absolutely. I'm looking forward to it. But for now, we're talking about plots. So I just wanted to ask, is there such a thing as too simple of a plot or too complex of a plot for webcomics?
</p>
<br/>
<p>13:38.34
</p>
<p>Delphina
</p>
<p>How do you know if your plot is flimsy and needs a little more thickening up? Or if it's way too complex, it's got too many moving parts and you need to simplify it?
</p>
<br/>
<p>13:53.67
</p>
<p>Miranda
</p>
<p>Probably part of it is personal preference, but I don't necessarily think you can have too complex or too simple. All that to say, there's no perfect thickness of plot when it comes to webcomics. So it's very dependent on the story. But some things I personally like to look for is if I can't convey my plot and what my story is about in a condensed manner, like a logline or a quick synopsis,
</p>
<br/>
<p>14:33.99
</p>
<p>Miranda
</p>
<p>it might be too complex and I might need to break it down a little bit more or take some of the main points that I included out, or make them just kind of side stories instead of trying to make them as part of the main adventure.
</p>
<br/>
<p>14:52.41
</p>
<p>Miranda
</p>
<p>And then another thing I like to consider is, is the character driving the plot or is the plot driving the character? Ideally, at least for me, I like to have a good amount of the character driving the plot forward and making the decisions in the story. And then based on those decisions, the plot will drive the character a little further, but then the character will take over again. And it kind of cycles that way.
</p>
<br/>
<p>15:21.05
</p>
<p>Miranda
</p>
<p>If your story is just the character sitting there getting swept along by the plot and the character isn't actually doing anything, but the world around them is doing a ton of stuff and is going nonstop, you might want to kind of take a step back and try to put your character back in the lead and back in the control of the reins.
</p>
<br/>
<p>15:47.93
</p>
<p>Delphina
</p>
<p>Yeah, it's kind of about proactive versus reactive, right?
</p>
<br/>
<p>15:52.06
</p>
<p>Miranda
</p>
<p>Yes, exactly.
</p>
<br/>
<p>15:52.29
</p>
<p>Delphina
</p>
<p>You're trying to figure out like, okay, is this character like doing things because that's something they want to do or they're driven to do, or because it's something they have to do and what's their motivation for that?
</p>
<br/>
<p>16:06.86
</p>
<p>Star
</p>
<p>Yeah, so this is actually something-I talk about this all the time when I am giving story advice, is that-I was gonna mention this a little earlier, but one of the things that I like to do when planning a plot is figuring out a character's goal, right? Like what do they want? How do they plan to get it? And using that to kind of drive them forward. But in addition to that, a good way to kind of give your characters agency, and if they are just kind of getting swept along too much,
</p>
<br/>
<p>16:35.59
</p>
<p>Star
</p>
<p>think about your plot in terms of "because" statements. And that's probably a little bit weird so I'll explain what that is. It's basically like, when describing the series of events in your story, you want to be able to link it together with "because" statements.
</p>
<br/>
<p>16:52.84
</p>
<p>Star
</p>
<p>So for example, Bob lives in a small village and then he leaves his village to adventure and then he goes to this place and then he goes to this place. Like, that's okay, but Bob doesn't really have any agency with that summary. We don't really understand why Bob is doing those things. So instead if you say, "Hey, Bob lives in this small village, but then his village gets burned down by a dragon. Because the village gets burned down, Bob leaves town for this purpose, to go and take revenge on the dragon. And then because he leaves town, this next thing happens. And then because of that, the next thing happens. So if you kind of link it together with because statements, it gives your characters a lot more-not energy. What's the word I'm looking for?
</p>
<br/>
<p>17:45.70
</p>
<p>Delphina
</p>
<p>Agency.
</p>
<br/>
<p>17:46.37
</p>
<p>Star
</p>
<p>Agency, thank you. So, just kind of tying it back into the main point is, I suppose, you know, like, how does your character want to get these goals? What are the events that get them there? Another thing that's important to remember is like,
</p>
<br/>
<p>18:09.22
</p>
<p>Star
</p>
<p>keeping it simple is usually better just because webcomics take so long. Like, that would be one of my pieces of advice, is just, try to keep it simple as you can. I know we all love your epic fantasy story, but, you know, if you are making a comic that is going to take you years and years, you will probably have an easier time of it if you trim the fat, essentially.
</p>
<br/>
<p>18:33.05
</p>
<p>Miranda
</p>
<p>But honestly, just changing and adding those because statements, I was instantly like, "Oh, his village got burned down by a dragon. What is going to happen?" Like, I was drawn into that so much more just by adding those simple lines. And I think that is a perfect demonstration of making sure your plot isn't driving the character, like, make the character do the work.
</p>
<br/>
<p>18:58.48
</p>
<p>Rae
</p>
<p>Yeah, you essentially need to have your characters have a buy-in to the plot, essentially. It's kind of like if you're a DM and you're trying to get all the characters to be invested in why they're doing something rather than sitting in a corner and brooding.
</p>
<br/>
<p>19:18.56
</p>
<p>Miranda
</p>
<p>So hard as a DM, and just as hard as a writer and creator.
</p>
<br/>
<p>19:28.25
</p>
<p>Star
</p>
<p>That's kind of one of the reasons why I say every character needs to have a goal that they are working towards, especially in a series. Like I said, I've talked about this advice a lot on public forums and such, and I've had some people have the comeback of, "People in real life don't always have a goal." And I'm like, "Okay, people in real life are not the same as story characters. Story characters are there
</p>
<br/>
<p>19:56.44
</p>
<p>Star
</p>
<p>for a reason." There needs to be a reason why they are doing said things, and if there is not a reason why they are doing said things, you're going to fall into the trap of your story feeling like it's just the writer telling the characters what to do because that's what they want to happen.
</p>
<br/>
<p>20:12.76
</p>
<p>Miranda
</p>
<p>And also, okay, there's probably people out there reading this, but we don't read books and stories about our daily lives as they are. That's not-and again, there may be people that do read, and that's great for them. But I don't read stories because I want to read about someone who is living my exact life or someone who is just going through a normal existence. I want them to have some high stakes. I want them to have something that gets them out of their daily grind.
</p>
<br/>
<p>20:53.07
</p>
<p>Star
</p>
<p>Very funny that we're recording this on hourly comics day, the day where everyone makes autobiographical comics and about the daily minutia of their lives.
</p>
<br/>
<p>21:02.89
</p>
<p>Miranda
</p>
<p>That's great. Keep it up, guys. Keep it up.
</p>
<br/>
<p>21:18.16
</p>
<p>Rae
</p>
<p>But even if you're doing something that's just essentially following a character around, you also have to keep in mind that stories do have themes. Like, for instance, Frieren: Beyond Journey's End. The theme is about, essentially, grief and accepting that grief. It goes alongside the character and you experience her everyday life and the joys and problems that come with that. But overall, it is still about something, and all stories are about something, so you should consider how
</p>
<br/>
<p>21:54.19
</p>
<p>Rae
</p>
<p>that essentially affects the characters and the decisions that they make.
</p>
<br/>
<p>22:00.30
</p>
<p>Delphina
</p>
<p>Yeah, that's a really good point. I love Frieren for that reason. And I think when you don't feel like you have a lot of high stakes or a real big arc that somebody wants to do, like maybe that's not the type of story you're telling. Maybe it is a little more mundane. Coming back to that theme and figuring out, okay, what is the character doing that's informing this theme? What am I trying to say about grief or loss or growth or whatever that is?
</p>
<br/>
<p>22:30.04
</p>
<p>Delphina
</p>
<p>And that is what will make the story interesting.
</p>
<br/>
<p>22:35.04
</p>
<p>Star
</p>
<p>Another comment I had on kind of a similar thing is, a lot of people here, it's like, "Oh, every character needs a goal." And I feel like sometimes people can get stuck on, "Well, I don't want to do a story with super ridiculously high stakes. I don't want my characters to be saving the world. That's not really what the type of story I want to be telling is." And my answer to that is, "Why do you think that goals need to be something huge?"
</p>
<br/>
<p>22:58.52
</p>
<p>Star
</p>
<p>You know, like I have-full disclosure: I have not watched all of Frieren. I've only watched the first couple of episodes, but I know that her goals would be, you know, learning more about her companions, even after they've died, learning more magic and stuff. And your goals don't have to be huge.
</p>
<br/>
<p>23:15.01
</p>
<p>Star
</p>
<p>Your goals can just be like, "Oh, I want to work up the courage to ask Stacy to prom," or "I just want to, I don't know, have a cat. And these are the things I need to do to get a cat." But like, also characters can have multiple goals that all have different levels of stakes. Like, you can have a character who really has this one ambitious goal, but then they have smaller goals that are kind of worked into it. You know, it's like, I feel like sometimes people conflate real people with characters a little too much, they think that just because it's like, oh yeah, a real person might not have these specific goals. But like, we're not writing about real people. You're not probably not writing an autobiography. You're writing a comic with a story.
</p>
<br/>
<p>24:02.43
</p>
<p>Star
</p>
<p>And so it's like, how do you tell that story? How do you string these elements together? How do you show what your characters want? Because every character should want at least for something, or else why are they there?
</p>
<br/>
<p>24:18.20
</p>
<p>Rae
</p>
<p>Exactly. It's like sometimes, like say Dungeon Meshi, the main character wants to save his sister, but he also wants to eat his way through the dungeon and that is also very important.
</p>
<br/>
<p>24:28.43
</p>
<p>Star
</p>
<p>I just had the mental image of Laios' Pac-Man. You go little guy, little buddy.
</p>
<br/>
<p>24:39.17
</p>
<p>Miranda
</p>
<p>I love Dungeon Meshi.
</p>
<br/>
<p>24:40.83
</p>
<p>Star
</p>
<p>That's so good.
</p>
<br/>
<p>24:42.22
</p>
<p>Delphina
</p>
<p>But you go back to the theme of Dungeon Meshi too. And it was about, like, people's relationship to food and people's relationship to keeping yourself healthy and stuff. And it was an adventure story. It had dragons, it had all kinds of monsters and stuff that they had high stakes fighting, but it was also, at its core, about that theme. Why am I making this the theme episode? This isn't the theme episode. This is the plot episode. Oh my God.
</p>
<br/>
<p>25:10.03
</p>
<p>Star
</p>
<p>Well, plot and theme are very much like two snakes just kind of intertwining around each other, I would argue.
</p>
<br/>
<p>25:16.03
</p>
<p>Miranda
</p>
<p>They really do go together.
</p>
<br/>
<p>25:16.29
</p>
<p>Star
</p>
<p>They kind of inform each other, you know?
</p>
<br/>
<p>25:19.26
</p>
<p>Rae
</p>
<p>Yeah, and Dungeon Meshi is great in how the theme informs the plot because it's always about consumption, is always how you eat to survive, how eating brings people together, and also how it can set each other against each other if there is not enough to go around.
</p>
<br/>
<p>25:43.63
</p>
<p>Rae
</p>
<p>It just completely informs the entirety of the plot at every turn.
</p>
<br/>
<p>25:49.17
</p>
<p>Star
</p>
<p>Surprise. This is also the themes episode. Brr, brr, brr.
</p>
<br/>
<p>25:55.55
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>25:56.00
</p>
<p>Miranda
</p>
<p>What a plot twist.
</p>
<br/>
<p>25:58.31
</p>
<p>Delphina
</p>
<p>Oh my gosh.
</p>
<br/>
<p>25:58.48
</p>
<p>Star
</p>
<p>Speaking of plot twists.
</p>
<br/>
<p>26:03.47
</p>
<p>Miranda
</p>
<p>There's another episode. Plot twists.
</p>
<br/>
<p>26:08.02
</p>
<p>Delphina
</p>
<p>Okay, so these are great thoughts. We'll put theme aside for now. We'll come back to it. But yeah, just on the terms of thickening up or thinning out, like how do you figure out what to do?
</p>
<br/>
<p>26:30.04
</p>
<p>Rae
</p>
<p>So my advice is, I am a huge fan of the kiss method, which is keep it simple, stupid.
</p>
<br/>
<p>26:43.07
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>26:43.79
</p>
<p>Rae
</p>
<p>I love sprawling epics, but even those epics have a focus. And even with simple plots, execution tends to matter the most when it comes down to it, and things will always evolve as it goes along. So I'm actually having a project that I'm working on, that I'm trying to pare down one of my current ideas into something that's a bit more basic.
</p>
<br/>
<p>27:13.32
</p>
<p>Rae
</p>
<p>Just because I already know it's going to be a lot to juggle. So I'm considering on what to keep, but also when my story should start. Because I look at it and I'm like, I don't need a thousand pages of backstory before I get to the meat of this. So just simplify.
</p>
<br/>
<p>27:38.28
</p>
<p>Delphina
</p>
<p>Yeah, for sure. I feel like anything I try to think of doing with a webcomic, it always takes twice as long. It's just gonna, like, webcomic time is a thing. Like, it's just gonna take longer than you think. So even if you think you're paring things down way too much, I feel like that might be a good call.
</p>
<br/>
<p>28:02.84
</p>
<p>Delphina
</p>
<p>But what about you, Miranda?
</p>
<br/>
<p>28:06.28
</p>
<p>Miranda
</p>
<p>I feel like the majority of people seem to have like-the majority of plots and from personal experience, they typically need more thinning out than they do thickening. But
</p>
<br/>
<p>28:25.73
</p>
<p>Miranda
</p>
<p>it's a cycle, I feel like, as you are coming up with a story, you're gonna have an explosion of ideas, then you pare them down, and then you get to the next point and you're gonna have a huge explosion of ideas and all the things you want to fit in and make these characters do, and then you need to rein it back.
</p>
<br/>
<p>28:43.83
</p>
<p>Miranda
</p>
<p>But if you are really struggling and you get your story to a point and you're completely lost on what to do next or where your characters are going to go, or you're finding that you have a lot of dead air and just nothing is happening, that might be a good sign that you need to kind of pause and reevaluate your story and figure out what your character-where your characters are at and how you can make them do something more than what they're actually doing.
</p>
<br/>
<p>29:22.40
</p>
<p>Miranda
</p>
<p>You can add a little cornstarch slurry to your plot soup and get it amped up again so it can go on its way to fatten up and get that momentum back. Especially with webcomic time, I do feel like sometimes it's easy to lose the momentum of a story.
</p>
<br/>
<p>29:39.00
</p>
<p>Miranda
</p>
<p>And it's obvious that not every page has to have something momentous happen. But if you're having like an and like an entire chapter and it's just kind of filler, maybe reevaluate your plot points and kind of smush them together to be closer together and kind of get the plot, fatten it up a little bit.
</p>
<br/>
<p>30:08.55
</p>
<p>Rae
</p>
<p>See, my go-to for fattening up plot is toss in a Molotov cocktail. You want your characters to fail.
</p>
<br/>
<p>30:15.49
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>30:19.08
</p>
<p>Rae
</p>
<p>You want your characters to mess up, have something unexpected happen, and right from there-because a lot of the webcomics I read that have this problem, nothing tends to happen. Everything goes a little bit too smoothly and it really drops the tension and the stakes, which, sometimes the stakes don't always have to be high, but there still needs to be some sort of conflict. So I would say that if you're worried about having the plot be too thin, make something messy happen.
</p>
<br/>
<p>31:02.29
</p>
<p>Miranda
</p>
<p>We love a good bad decision or failure to just get a story back up and running again.
</p>
<br/>
<p>31:08.51
</p>
<p>Star
</p>
<p>So one thing for me, I know, when I'm trying to worry about, like-I'm usually the type of person who, when I'm writing, my stuff gets way too complicated, way too fast. And then I'm like, "Oh, no, this script is like 300 pages long. What have I done? This is going to take forever." Something that I like to keep in mind is, A,
</p>
<br/>
<p>31:30.92
</p>
<p>Star
</p>
<p>every scene should have some kind of point. It should show us something, it should get some sort of information across to the reader. Ideally, a scene can have multiple things it's showing you. But basically, like every scene that you are presenting to the reader should have some sort of objective.
</p>
<br/>
<p>31:50.01
</p>
<p>Star
</p>
<p>And it's okay if you're not sure what that objective is when you start, but like, you know, once you have your first rough draft of a script, perhaps go through, break it down by scenes and try and figure out, okay, what is the audience getting from this? And if the answer is, "It's just kind of there,"
</p>
<br/>
<p>32:08.24
</p>
<p>Star
</p>
<p>that's definitely something that you could take out of the main story. If you're still in love with it, like it's just a really nice kind of characters rambling-I know I really, really, really like writing dialogue and just characters having a back and forth. And sometimes I'll just write too much of that. And then it's like, okay, I've lost the plot here. But I still really like those rambles. I'll take them and make them into little side comics or something.
</p>
<br/>
<p>32:30.80
</p>
<p>Miranda
</p>
<p>Bonus content.
</p>
<br/>
<p>32:30.86
</p>
<p>Star
</p>
<p>Yes, exactly. But yeah, every scene should have some sort of point. And if you find that you've got a lot of scenes that are just kind of fluffy, maybe consider taking those out or just try-a lot of times like thickening or thinning out your plot is going to depend on what you want the reader to take from it.
</p>
<br/>
<p>32:54.69
</p>
<p>Star
</p>
<p>You know? And so what I love to do is, I do my scripts in like Google Docs or whatever and I will put comments at the end of every scene. Whenever there's a scene break, I'll go in and add a comment saying, okay, here's what the audience can take away from the scene as it is written. Here's what I would like them to have taken away from that scene. And if A and B are not kind of simultaneous, maybe go back, change a few things, cut some stuff, add some stuff, and just kind of figure it out. Like this also kind of ties back into pacing, which is the topic for a whole other episode.
</p>
<br/>
<p>33:27.70
</p>
<p>Star
</p>
<br/>
<br/>
<p>33:28.75
</p>
<p>Miranda
</p>
<p>Weird how all these topics just tie in together.
</p>
<br/>
<p>33:31.18
</p>
<p>Star
</p>
<p>Wow, incredible.
</p>
<br/>
<p>33:31.65
</p>
<p>Delphina
</p>
<p>I know, right?
</p>
<br/>
<p>33:33.53
</p>
<p>Rae
</p>
<p>That's comics.
</p>
<br/>
<p>33:35.17
</p>
<p>Star
</p>
<p>It's almost like they're multiple aspects of the same whole.
</p>
<br/>
<p>33:39.12
</p>
<p>Delphina
</p>
<p>Weird.
</p>
<br/>
<p>33:40.50
</p>
<p>Star
</p>
<p>Wow.
</p>
<br/>
<p>33:42.97
</p>
<p>Star
</p>
<p>But yeah, so my advice for that would just be like, figure out what you are trying to show people, and, are you lingering too long on one certain thing? Don't belabor the point that you are trying to make, but at the same time, make sure that you're giving people enough, that they actually have something to go on and they can take away what they need to take away.
</p>
<br/>
<p>34:03.38
</p>
<p>Star
</p>
<p>Conversing with your beta readers, if you have them, is a great way to help figure this out because sometimes you just need to get out of your own head. Scenes are about deploying information and you got to make sure that your audience is catching up on it.
</p>
<br/>
<p>34:17.44
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>34:19.22
</p>
<p>Star
</p>
<p>So.
</p>
<br/>
<p>34:20.07
</p>
<p>Delphina
</p>
<p>Yeah, I feel like a lot of times people get stuck in this rut of, well, I need this scene. I really need this scene because this scene explains blah, blah, blah.
</p>
<br/>
<p>34:32.00
</p>
<p>Delphina
</p>
<p>And it's some worldbuilding aspect that the reader could actually possibly do without, or it can be conveyed at the same time as a plot happening instead of two characters talking about it in a room.
</p>
<br/>
<p>34:48.25
</p>
<p>Delphina
</p>
<p>And I think there are places for two characters talking about stuff in a room, I think there's room for fluffy banter things, but maybe not too many of those scenes in a row. I think what helps keep a plot going is when you look at it as a whole and you kind of take a step back and say, okay, this was a fluff scene. This was an action scene. This was a fluff scene. This was an action scene. This was a happy scene. This was a sad scene. And, you know, just trying to balance that all out is going to make everything a little less slurry-like, I feel.
</p>
<br/>
<p>35:25.88
</p>
<p>Miranda
</p>
<p>Yeah, taking that step back and looking at your story so far as a whole is an excellent suggestion, because sometimes you do just get lost in the scene you're working on and you forget everything like how it fits into everything else. So, seeing that big picture again can help you see where you need to fatten and where you need to thin and so on.
</p>
<br/>
<p>35:54.56
</p>
<p>Delphina
</p>
<p>Yeah, for sure. So I'm just curious if, if you're just starting out, and maybe you've got some thematic ideas, some vibes, maybe some characters, and you picture them in your head, you're rotating them on your gas station hot dog machine, and you can hear them in your head. They're having cute conversations. You're like, "Yes, I want to make a comic out of these guys. I love them so much." But you're stuck on how to come up with any kind of plot for them. What do you do? We'll throw it to you Miranda.
</p>
<br/>
<p>36:32.85
</p>
<p>Miranda
</p>
<p>Well, take those characters and, as they're rotating, look at them. See what personality have you given them. Have you given them flaws? Have you given them strengths? Go back and listen to an episode that we have or will have about character development.
</p>
<br/>
<p>36:50.99
</p>
<p>Miranda
</p>
<p>And make sure your characters-because if that's all you have, this is where you're starting with-make sure your characters have goals like we've mentioned. Give them flaws, give them strengths, and figure out how you want them to change, or what you want them to achieve, what their goals are. And then from there, what type of things, what type of events could they go through to help them get to where you want them to be?
</p>
<br/>
<p>37:23.89
</p>
<p>Miranda
</p>
<p>Obviously if someone's goal is to be the best, like if you decide your character's goal is to be the best baker, having them go on a ship voyage where they are eating gruel for weeks is probably not the event or adventure that is going to get them to their goal.
</p>
<br/>
<p>37:44.11
</p>
<p>Miranda
</p>
<p>Maybe in a very-
</p>
<br/>
<p>37:44.61
</p>
<p>Delphina
</p>
<p>Counterpoint, One Piece.
</p>
<br/>
<p>37:46.72
</p>
<p>Miranda
</p>
<p>Okay, well, like it might eventually get there, but it'll take some time, like One Piece.
</p>
<br/>
<p>37:55.37
</p>
<p>Star
</p>
<p>One Piece is also thousands of chapters long, so you know.
</p>
<br/>
<p>37:58.05
</p>
<p>Delphina
</p>
<p>Oh my god, yeah.
</p>
<br/>
<p>38:00.25
</p>
<p>Miranda
</p>
<p>But like obviously any event could be tailored in some way to get them to where they want to go. But just take the characters, take their goals, and figure out how they're going to get there. And that "how" is your story. And from there, you can branch off and thicken it up and have a whole perfect plot in your gas station hot dog warmer.
</p>
<br/>
<p>38:31.48
</p>
<p>Delphina
</p>
<p>Oh my god.
</p>
<br/>
<p>38:32.82
</p>
<p>Star
</p>
<p>I'm so glad that this mental image is sticking.
</p>
<br/>
<p>38:36.46
</p>
<p>Delphina
</p>
<p>We need buns. Hot dogs cannot exist alone. We need buns to-the bun of the plot to hold them.
</p>
<br/>
<p>38:43.83
</p>
<p>Miranda
</p>
<p>Yes.
</p>
<br/>
<p>38:44.27
</p>
<p>Rae
</p>
<p>And gas station nacho cheese.
</p>
<br/>
<p>38:44.70
</p>
<p>Miranda
</p>
<p>Oh yeah. The nacho cheese.
</p>
<br/>
<p>38:47.51
</p>
<p>Star
</p>
<p>It's the Holy Trinity, so your characters are the hot dog, the plot is the bun that holds them together, and then the world is their circumstances, i.e.
</p>
<br/>
<p>38:51.48
</p>
<p>Delphina
</p>
<p>Uh-huh. Uh-huh.
</p>
<br/>
<p>38:59.14
</p>
<p>Star
</p>
<p>the hot dog gas station warmer.
</p>
<br/>
<p>39:01.14
</p>
<p>Delphina
</p>
<p>Oh...
</p>
<br/>
<p>39:01.42
</p>
<p>Miranda
</p>
<p>Perfect.
</p>
<br/>
<p>39:02.73
</p>
<p>Star
</p>
<p>The Father, the Son, and the Holy Spirit, anyway!
</p>
<br/>
<p>39:06.11
</p>
<p>Miranda
</p>
<p>So great.
</p>
<br/>
<p>39:09.67
</p>
<p>Delphina
</p>
<p>But yeah, I feel like there's just a lot you can-I do get the impulse of like, "I have these OCs," and I feel like that's how Sombulus started too.
</p>
<br/>
<p>39:19.80
</p>
<p>Delphina
</p>
<p>It was just very much like, I have some characters, I've been drawing them between classes in my notebooks, and yeah, I can kind of hear them talking together. And it took me a lot of time and a lot of trial and error to get them into a plot that I wanted. And it almost felt like the AU cycle, right? Like just like, what if they were ghosts? What if they were, you know, fighters? What if they were aliens? What if they were blah, blah, blah? And so I was just kind of-
</p>
<br/>
<p>39:55.27
</p>
<p>Delphina
</p>
<p>I was trying on a lot of clothes in the mall, I guess, just trying to figure out what they could wear that I wanted them to wear.
</p>
<br/>
<p>40:05.83
</p>
<p>Delphina
</p>
<p>And yeah, it was a little bit of an adventure.
</p>
<br/>
<p>40:10.14
</p>
<p>Miranda
</p>
<p>Looking at it from an AU perspective and approaching all of the possibilities is a great way to kind of rapid-fire get a better start point. Just, okay, I love that planning night idea because I think it would help narrow things down faster, quote unquote.
</p>
<br/>
<p>40:38.09
</p>
<p>Miranda
</p>
<p>Like I mean, it's webcomics. It's not always fast. But you could just pick them up and move them from scene to scene and world to world. And, do they fit there? Nope, next world. And this is all if you have your characters first, which, I'm a character first kind of creator. So I don't know how-having the vibes and the theme and the plot first is new to me.
</p>
<br/>
<p>41:10.66
</p>
<p>Miranda
</p>
<p>Do we have any people that have the plot before they have the characters?
</p>
<br/>
<p>41:15.16
</p>
<p>Rae
</p>
<p>Not me. A lot of my characters are RP characters first.
</p>
<br/>
<p>41:16.40
</p>
<p>Star
</p>
<p>Nope.
</p>
<br/>
<p>41:19.86
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>41:20.03
</p>
<p>Delphina
</p>
<p>No.
</p>
<br/>
<p>41:21.42
</p>
<p>Miranda
</p>
<p>If one of you out there has plot first, let us know. Share your thoughts.
</p>
<br/>
<p>41:29.01
</p>
<p>Star
</p>
<p>I know they exist. I've gotten comments from people who do that, and I'm just like, I don't know how. Because I just have my petite blorbitos that I'm just like, I just want to do something with these little guys specifically.
</p>
<br/>
<p>41:36.78
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>41:40.17
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>41:40.26
</p>
<p>Rae
</p>
<p>I kind of wonder if the people that are like more architect-type people tend to be like that, where I know pantsers and like gardener-type plot creators tend to have their blorbos first.
</p>
<br/>
<p>41:44.71
</p>
<p>Delphina
</p>
<p>Mm hmm.
</p>
<br/>
<p>41:58.20
</p>
<p>Miranda
</p>
<p>Huh.
</p>
<br/>
<p>41:59.06
</p>
<p>Delphina
</p>
<p>Yeah, I think plot-first people, when I talk to them, they have an idea for a theme, they have an idea of what happens. And then they're thinking, Okay, what kind of characters do I need to invent to say the thing I want to say?
</p>
<br/>
<p>42:13.28
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>42:13.60
</p>
<p>Delphina
</p>
<p>And that's how they get their characters. And I feel like, I've gone through that a little bit, which is why, like, there's so many stinking characters in my comic. Because I have the blorbos that I started with, but then I needed them to do certain things, and that would require them to meet certain people. So then I had to come up with, okay, well,
</p>
<br/>
<p>42:38.19
</p>
<p>Delphina
</p>
<p>here's this character, and they have a family member. What is their family member like? I want to do something with the blorbo, but I need the second. And so that's the difference between primary characters and secondary characters for me. The primary characters were the blorbos I started with, and the secondary characters were the ones that I needed to make up to get the plot moving. And to that point, I feel like there's a lot of people who come up with these very large casts because we're influenced by Shounen manga or whatever. And we have a million characters and they all have a goal. And that's when it gets too much, so you do kind of need to figure out, okay, who's the core here?
</p>
<br/>
<p>43:26.16
</p>
<p>Delphina
</p>
<p>What do I need to keep it simple, stupid, and who can I kind of pare back on and just leave in the background?
</p>
<br/>
<p>43:34.36
</p>
<p>Miranda
</p>
<p>That leads to one observation and then one thought. The cycle of character-driving-plot-driving-character, it actually happens in the creating process as well. You create a character and then you end up creating the plot and then the plot creates more characters and it cycles through. And I thought that was interesting how the cycles kind of repeat themselves.
</p>
<br/>
<p>44:05.09
</p>
<p>Delphina
</p>
<p>Yeah, they do.
</p>
<br/>
<p>44:05.81
</p>
<p>Delphina
</p>
<p>And I feel like it's just so weird to think about, like, you have characters and they come from one place, but then there's other characters that don't, and then, like, what if the primary characters become the secondary characters and secondary characters became the primary characters and it's just like, oh my gosh.
</p>
<br/>
<p>44:24.80
</p>
<p>Miranda
</p>
<p>The possibilities are endless. But that also leads me to think that we've talked a lot about how your plot itself can need thickening. But Delphie made a great point about, if you have too many characters and they all have goals and they're all trying to reach their goals, eventually something's going to get muddied. Not everyone's going to be able to get there or it's going to take a "One Piece" amount of time for everyone to get what they want.
</p>
<br/>
<p>44:52.57
</p>
<p>Miranda
</p>
<p>And so that's another good thing to look at if you're, just in general, whether you're looking to fatten, thin, or just figure out your story, is kind of zone in on the most important characters and what their goals are,
</p>
<br/>
<p>45:09.55
</p>
<p>Miranda
</p>
<p>rather than trying to make sure your entire world of characters all has goals, which they should. They just don't need to tell everyone. And you don't have to solve everyone's problems and help everyone achieve their goals. Your story is about-it has main characters, and those are the people we're most worried about. So that's a great thing to look at if you are struggling with your plot.
</p>
<br/>
<p>45:41.53
</p>
<p>Delphina
</p>
<p>Absolutely. I feel like there's just a lot of things you could do, a lot of different approaches depending on how you think, and we're throwing around "plotter versus pantser," like, the pantser thing is like you're writing by the seat of your pants, so to sort of speak and I feel like a lot of us start from that place.
</p>
<br/>
<p>46:06.55
</p>
<p>Delphina
</p>
<p>But I just want to say, too, that I feel like even if you do start from that place and you feel like you're a little chaotic and a little disorganized, I think the process of making a webcomic really helps you figure out your focus. So even if you're sitting there and you're sitting in front of a blank Word document and you're like, "Oh my God, I'm just so confused and I'm doing things and I don't know what I'm doing. I can't start this comic until I figure it all out."
</p>
<br/>
<p>46:34.07
</p>
<p>Delphina
</p>
<p>You don't have to figure it all out. You will figure out things along the way.
</p>
<br/>
<p>46:39.34
</p>
<p>Star
</p>
<p>Yeah, and I just kind of wanted to comment while we're still sort of on the subject, how to come up with a plot if you have the characters. I'm currently going through this right now with what my potential next project will be. It's not a comic. It's right now looking like it's going to be a novel.
</p>
<br/>
<p>46:56.11
</p>
<p>Star
</p>
<p>I don't know, TBD. But one thing I hear a lot from potential creators who want to make a story, and this is something that happens with me as well, is maybe you have your characters, and maybe you've come up with a couple of different scenes. Like, you've got a lot of really cool scenes that you want these characters to do. And you're like, "Oh, man, I'm going to do this cool scene and then this cool scene and then this cool scene.
</p>
<br/>
<p>47:23.81
</p>
<p>Star
</p>
<p>And I don't know what's going to happen in between." I think that's definitely something that I know I struggle with, and I'm sure a lot of other people struggle with. And honestly, it can be as simple as, "OK, you've got these really cool scenes in your head. Just put those in the gas station hot dog warmer and start breaking them down to their base components." What is cool about this scene? What is intriguing about this scene? What is the audience going to learn from this scene? How do you get there? What is the resolution in terms of like,
</p>
<br/>
<p>47:56.16
</p>
<p>Star
</p>
<p>this is what needs to happen in this scene. This is what I'm trying to get across to the audience. And here's the consequences of the events of that scene. And so that's how you figure out what happens after. And then you have to figure out what leads into that scene. It's like, OK, well, in order for this scene to happen, we need to have A, B, and C before that. And so you can break down, OK, well, how do we get A to happen? How do we get B to happen? How do we get C to happen? And then it combines to form this cool scene that I have this idea for later on. And you can really write
</p>
<br/>
<p>48:24.74
</p>
<p>Star
</p>
<p>a story just by kind of spider webbing it out from the cool ideas that you have. I am very much in favor of, you don't have to write your story in order. Start with the stuff that you are so confident on and work your way out from there. I have an example.
</p>
<br/>
<p>48:41.10
</p>
<p>Star
</p>
<p>Actually, there is a scene at the very beginning of Chapter 11 of Castoff where it's like, we finally meet the big villains of the story and they have a conversation with one of the secondary characters. That scene is at the beginning of Chapter 11. I scripted that scene
</p>
<br/>
<p>49:00.78
</p>
<p>Star
</p>
<p>when I was drawing chapter two, and I'm like, I don't know when in the comic this is going to be, because it kept getting pushed back. It was originally going to be in chapter nine. It was like, well, it doesn't really need to be here. Maybe it could push it back, push it back, push it back. And it kept getting pushed back until I finally was like, OK, no, it has to be here or else it's not going to get in the comic.
</p>
<br/>
<p>49:20.20
</p>
<p>Star
</p>
<p>But I'm just like, I'm confident. I know that I want to get to this at some point. So I'm just going to go ahead and write this now and then I can think around it. And it ended up working out and I love webcomics because they are just so freeform. You can just do that. It's fun.
</p>
<br/>
<p>49:40.97
</p>
<p>Delphina
</p>
<p>Yeah, absolutely. I feel like there's a lot of times where I'm drawing pages and I'm like, I cut them out for one reason or another. I'm like, this is taking too long. I don't want to spend the time on this now.
</p>
<br/>
<p>49:52.79
</p>
<p>Delphina
</p>
<p>It's kind of muddying the focus of what I did want the scene to be about, but God, it's so good. And so I just kind of have it on the back burner.
</p>
<br/>
<p>50:01.19
</p>
<p>Delphina
</p>
<p>I have a little other file where I throw it, and then someday, someday this is going to come back.
</p>
<br/>
<p>50:08.99
</p>
<p>Star
</p>
<p>Or you can just take that one page in isolation and just post it on social media or something and like, "Look at this silly thing. Tee hee ha ha." Or Patreon.
</p>
<br/>
<p>50:17.03
</p>
<p>Rae
</p>
<p>More side comics.
</p>
<br/>
<p>50:18.87
</p>
<p>Star
</p>
<p>Yeah, yeah, yeah. I've had deleted scenes that I've turned into side comics and those are always fun.
</p>
<br/>
<p>50:20.74
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>50:24.76
</p>
<p>Rae
</p>
<p>Yeah, for me, I also do have a ton of OCs and I'm like, "I want to make a comic out of them." But what I like to do is, I look at, essentially the Maslow's hierarchy of needs.
</p>
<br/>
<p>50:44.57
</p>
<p>Rae
</p>
<p>And I'm like, okay, they're gonna start on this side of the pyramid. And then the inciting incident is when I knock them down. So if you're unfamiliar with it, at the top is self-fulfillment needs.
</p>
<br/>
<p>51:00.36
</p>
<p>Rae
</p>
<p>Then there's psychological needs like esteem and belonging and love. And then basic needs, which are things like security, food, water, shelter, and stuff like that. So, say I have a noble character, and he's got it good. He has everything. And I'm like, okay, I'm going to knock him down. And how do I do that? Oh, let's have a war. He loses everything. So he has to work his way up to regain the things that he's lost.
</p>
<br/>
<p>51:37.22
</p>
<p>Rae
</p>
<p>If you need a visualization of where your character is and what the inciting incident should be, I always find that to be a good way to start a plot for your main character.
</p>
<br/>
<p>51:56.72
</p>
<p>Miranda
</p>
<p>That visual is... superb for figuring out what, just getting an idea of possible goals and needs. I mean, it's the hierarchy of needs, but just visualizing like, oh, they're only based on, how I designed this character, they're only on the second level. So there's these three that they could get to. Which of these appeal, like, that's a great resource.
</p>
<br/>
<p>52:29.20
</p>
<p>Delphina
</p>
<p>We dropped the pyramid in the document that we're working from now. And I'm just looking at them like, oh, oh they... my characters fell all the way down this. Oh, no.
</p>
<br/>
<p>52:42.00
</p>
<p>Miranda
</p>
<p>Yeah, and we'll make sure this is in the show notes on our website so you can also see it, but it's Chef's Kiss.
</p>
<br/>
<p>52:53.67
</p>
<p>Delphina
</p>
<p>Yeah, absolutely. Oh my gosh. I think that the end of it, you know, just make sure your heroes are going on the journeys you want them to, make sure they're saving the cats the way they're wanting to, make sure they fall down the pyramids the way they're wanting to, and make sure they're rotating in the gas station.
</p>
<br/>
<p>53:19.46
</p>
<p>Delphina
</p>
<p>so
</p>
<br/>
<p>53:20.24
</p>
<p>Star
</p>
<p>Be in my gas station.
</p>
<br/>
<p>53:22.40
</p>
<p>Miranda
</p>
<p>What have you done to us, Star?
</p>
<br/>
<p>53:24.78
</p>
<p>Delphina
</p>
<p>Oh my God. I think this has been a hot dog with nacho cheese. So thank you all for joining us. I've been Delphina, and you can find my webcomic, Sombulus, at sombulus.com.
</p>
<br/>
<p>53:42.45
</p>
<p>Miranda
</p>
<p>I'm Miranda. You can find my work at mirandacakes.art.
</p>
<br/>
<p>53:47.70
</p>
<p>Rae
</p>
<p>And I'm Rae. You can find my work, Overlord of Ravenfell, on Webtoon and On Empyrean High at empyreancomic.com.
</p>
<br/>
<p>53:57.51
</p>
<p>Star
</p>
<p>and I'm Star, you can find me at castoff-comic.com.
</p>
<br/>
<p>54:02.10
</p>
<p>Delphina
</p>
<p>All right, let's go to Costco and get some fucking hot dogs because-
</p>
<br/>
<p>54:06.06
</p>
<p>Star
</p>
<p>Yeehaw!
</p>
<br/>
<p>54:07.52
</p>
<p>Miranda
</p>
<p>I love Costco hot dogs.
</p>
<br/>
<p>54:08.42
</p>
<p>Rae
</p>
<p>Gotta love those hot dogs.
</p>
<br/>
<p>54:10.08
</p>
<p>Miranda
</p>
<p>So good.
</p>
</br></source></p>
]]></description>
        </item><item>
        <title>Themes</title>
        <link>https://screentonescast.com/view/161</link>
        <guid>https://screentonescast.com/view/161</guid>
        <pubDate>Tue, 06 May 2025 21:27:00 EDT</pubDate>
        <description><![CDATA[
<p>The concept of a "theme" is something that comes up in writing when we're talking about character motivations or plot in a longform narrative comic, and it's basically a word or concept that's at the core of what you're trying to say in your story. So we're going to talk about what themes are, how they come about, and how you can use them!
</p>
<!--truncate-->
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/Themes.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/Themes.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/mXVEj_rxnok?si=EHyQ1xBawfkXTo3I" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In This Episode:</h2>
<br/>
<ul>
<li>What kinds of themes have you consciously (or subconsciously!) put in your comics?</li>
<li>How do you figure out your theme(s), and what kinds of things can you do with a theme once you've identified what it is?</li>
<li>What is your advice to someone who's stuck on figuring out what the theme of their story is?</li>
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: May 7, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (Krispy) - she/they, https://ghostjunksickness.com https://www.lunarblight.com 
</p>
<br/>
<p>Christina Major (Delphina) - she/her, https://sombulus.com 
</p>
<br/>
<p>Phineas Klier - they/them, https://heirsoftheveil.fervorcraft.de 
</p>
<br/>
<p>Miranda Schwemmer -  she/her, https://mirandacakes.art https://intotheswellcomic.com
</p>
<br/>
<p>----
</p>
<br/>
<br/>
<p>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference https://creativecommons.org/licenses/by-sa/3
</p>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>00:00.74
</p>
<p>Miranda
</p>
<p>Hello and welcome to Screen Tones, where we talk anything and everything webcomics. Today we're going to be talking about the theme of your story. I'm Miranda, I use she/her pronouns, and I make the webcomic Into The Swell.
</p>
<br/>
<p>00:14.84
</p>
<p>Delphina
</p>
<p>And I'm Delphina, I use she/her pronouns and I make the webcomic Sombulus.
</p>
<br/>
<p>00:20.81
</p>
<p>Phin
</p>
<p>I'm Phin, I use they/them pronouns, and I do the webcomic Heirs of the Veil.
</p>
<br/>
<p>00:26.39
</p>
<p>Krispy
</p>
<p>And I'm Krispy, I use she/they pronouns, and I make the webcomics Ghost Junk Sickness and Lunar Blight.
</p>
<br/>
<p>00:33.66
</p>
<p>Miranda
</p>
<p>The concept of a theme is something that comes up in writing when we're talking about character motivations or plot in a long-form narrative comic. And it's basically a word or a concept that's at the core of what you're trying to say in your story and with your story. So we're going to talk about what themes are, how they come about, and how you can use them in your comic. So let's start off with: what kind of themes have you consciously or even subconsciously put in the comics that you've made?
</p>
<br/>
<p>01:03.56
</p>
<p>Miranda
</p>
<p>And we'll start with Delphie.
</p>
<br/>
<p>01:06.07
</p>
<p>Delphina
</p>
<p>Oh boy. Okay. This is a good one because I definitely went in with some conscious themes and then people have come back to me with other things that I had no idea I was putting in there. So  one of the things you're going to see in Sombulus is fixing things. Broken versus fixing is a big theme for Sombulus. There's a lot of plot elements that have to do with things that go wrong,
</p>
<br/>
<p>01:34.84
</p>
<p>Delphina
</p>
<p>things that are broken that need to be fixed. And that's a lot of the adventure plot arcs of the story in general. But then you also get into characters who are coming from crappy backgrounds, who feel a little broken, and what they reached for or what they find to fix that aspect of themselves. So that's very intentional for me, as well as like, "What if they don't fix it? What if they just ignore their problems? What happens then?" Things get worse. So just trying to show that when we rely on other people, when we reach out to other people and talk about our experiences and how they're similar,
</p>
<br/>
<p>02:22.78
</p>
<p>Delphina
</p>
<p>that can lead to solutions that you can't come up with on your own when you're trying to fix your own problems. So that's one thing for me. False dualities is another really big thing. Just visually you can see I have people with angel wings and people with demon wings.
</p>
<br/>
<p>02:40.88
</p>
<p>Delphina
</p>
<p>So I'm playing on some genre expectations of that, obviously, and they are kind of at opposed sides in the narrative of Sombulus. But then when you get into the story, you'll find out, okay, well, there's actually also a duality between people who have wings and people who don't have wings, and how the people who don't have wings are being treated in society and what that means. But then I also echo it with coffee brands, right? I have a coffee brand of Wing Bucks coffee. And the angel peoples have one and the demon peoples have one and they're exactly the same coffee chain, but they have different logos. So like, I'm poking, you know, I'm trying to-
</p>
<br/>
<p>03:30.89
</p>
<p>Delphina
</p>
<p>Yeah the coffee stuff isn't necessarily part of the larger plot of Sombulus, but it is echoing the theme of like, what is even the difference between us? What is even the difference here? It's just the same thing with a different look, and again you're going back to reaching out to other things like we have more
</p>
<br/>
<p>03:51.77
</p>
<p>Delphina
</p>
<p>similar things than we have differences. And when we can actually acknowledge that it's a false duality, then we can fix some problems. So I would say those are two really big ones that happened for me in Sombulus. And then other things that people have reached out to me with is,
</p>
<br/>
<p>04:15.12
</p>
<p>Delphina
</p>
<p>Is total freedom desirable or disastrous? Some characters really want a freer code of freedom and don't want any kind of responsibilities. Some characters want a lot of responsibility and feel safer in that. And what's the difference there? And also, is fighting fire with fire the only way to end conflicts? Are there other ways of solving things other than violence? Those are things I'm not really thinking about putting in there, but the beautiful thing about themes is that they're very subjective to the person experiencing the work.
</p>
<br/>
<p>04:59.58
</p>
<p>Delphina
</p>
<p>And I think, for me, it's much easier to see and appreciate in music, because music-it was kind of made for thematic interpretation. When you think of a couple and they have their song, obviously, those two people don't know the musician, but they interpreted the song in a way that ties in thematically to their relationship. So if their relationship was about supporting each other in painful times, or an opposites attract thing where they kind of didn't get along and now they do, or "I was in a really bad place and you changed so many things about what I value in myself," that will be thematic to the song that they pick.
</p>
<br/>
<p>05:41.39
</p>
<p>Delphina
</p>
<p>So that's another way to kind of conceptualize the subjective part of this, because even if you think you're working towards a theme, someone will come up with a completely different interpretation based on where they are in life.
</p>
<br/>
<p>05:56.58
</p>
<p>Delphina
</p>
<p>And it's beautiful. That's one of the most beautiful things of putting stuff out there. This is a feature not a bug, cuz I feel like sometimes people are like, "No you didn't get my theme you didn't understand what I was going for," and there's a frustration in that, but there's also a beauty in when people find value for themselves.
</p>
<br/>
<p>06:16.50
</p>
<p>Miranda
</p>
<p>Yeah, so well said. And exactly what I was thinking of how the subconscious themes kind of are  what everyone is getting out of it on their own because everyone interprets things, reads things differently. And one great thing about any type of media or story that's out in the world.
</p>
<br/>
<p>06:37.42
</p>
<p>Miranda
</p>
<p>And I love that you point out that fixing things is your like conscious theme. And it just had me thinking that Rana is the-she's literally fixing things. And so you have that very clear person that's fixing the actual items. And then from there, like you have everyone else who's fixing themselves or fixing each other and things like that, and I just thought that was neat.
</p>
<br/>
<p>07:08.97
</p>
<p>Delphina
</p>
<p>Thank you.
</p>
<br/>
<p>07:10.21
</p>
<p>Miranda
</p>
<p>So well done with that. What about you, Phin? What themes have you subconsciously or consciously put in your comic?
</p>
<br/>
<p>07:20.85
</p>
<p>Phin
</p>
<p>Yeah, I think that the main focus in Heirs of the Veil is kind of the topic of responsibilities, because when I started to examine the story a little bit, I've noticed that all the characters are kind of connected through responsibilities that are forced upon them in some way. And then the story kind of happens around this theme through, "How do they work with these sort of responsibilities?" Do they defy them?
</p>
<br/>
<p>08:00.37
</p>
<p>Phin
</p>
<p>Do they try to work with it? Do they try to live up to these expectations and responsibilities? And I think this is like the core theme that kind of creates some, I would say, sub-themes.
</p>
<br/>
<p>08:17.31
</p>
<p>Phin
</p>
<p>Because something else that then comes into play are themes of identity. Because the way or what people expect of you as a person is kind of connected also to who you are. When it comes to, for example, gender identity, that's something that's really important for Victoria, who is literally the heir to her house and to her witch's coven, because she's a woman and then there come certain expectations, certain responsibilities that she is supposed to fulfill. And then this creates this constant struggle of:
</p>
<br/>
<p>09:08.47
</p>
<p>Phin
</p>
<p>Is she actually trying to live up to these expectations? Is she going to solve these responsibilities or is she more fighting against it and trying to uproot it? And through all this, there's then also themes of old or ancient systems that are bogging people down. And then you have an idea of heritage, what is your heritage, what comes with the idea of you coming from a certain background, etc. So this is basically something that
</p>
<br/>
<p>09:51.43
</p>
<p>Phin
</p>
<p>is a theme that I worked out pretty early in the story and that is mostly the one I'm concentrating on. So any other theme is basically kind of just playing into the big theme, and it's interwoven.
</p>
<br/>
<p>10:08.88
</p>
<p>Miranda
</p>
<p>Mm hmm. Yeah, I can definitely see all of those themes come through in Heirs of the Veil. Especially the identity one. That one stood out to me when I was reading it. And so you definitely conveyed that. And then, yeah, I love what you said about everything just kind of, that you have the big one and then everything else kind of just goes into that big one and wraps it all up and just kind of expands on it. So
</p>
<br/>
<p>10:41.05
</p>
<p>Miranda
</p>
<p>very well said. What about you, Krispy? What themes, conscious or subconscious, have you put in your comics?
</p>
<br/>
<p>10:50.93
</p>
<p>Krispy
</p>
<p>So many, so many themes.
</p>
<br/>
<p>10:53.33
</p>
<p>Miranda
</p>
<p>You can only have one.
</p>
<br/>
<p>10:56.00
</p>
<p>Krispy
</p>
<p>So themes are interesting because I find, especially with the fact that Space and I have many works kind of in behind-the-scenes, kind of in pre-production, or actually being made.
</p>
<br/>
<p>10:56.11
</p>
<p>Miranda
</p>
<p>yeah
</p>
<br/>
<p>11:09.38
</p>
<p>Krispy
</p>
<p>So we have two comics, Ghost Junk Sickness being finished, and we're currently working on Lunar Blight. And in the pre-production, you find something out interesting. And this is what I want for a lot of people, realizing that themes are like a pattern in your work as individual creators. You're going to find that you are attracted to certain things that do pop up in your work a lot. Subconsciously, that stuff keeps popping up.
</p>
<br/>
<p>11:37.62
</p>
<p>Krispy
</p>
<p>We found that out by writing our stories and going like, okay, what does XYZ character want, the desires, what are the motivations and where do they go from there? And then, kind of plotting out their journey and being like, oh man, you know,
</p>
<br/>
<p>11:53.09
</p>
<p>Krispy
</p>
<p>a lot of the work that we create has self-acceptance in it and wanting a place to belong.  And as far as Ghost Junk Sickness, that is one of the biggest themes, is that it is about finding that place of belonging. And it reflects on all three of the main characters and then also spreads to the other characters too, right down to the actual villains/antagonists to the story who just want that place of belonging.
</p>
<br/>
<p>12:23.00
</p>
<p>Krispy
</p>
<p>Vahn, who is one of the main characters, doesn't know kind of where they fit in. And the journey of Ghost Junk Sickness has them kind of trying to find that place. And it's the same with Trigger, who is also another main character, who tries to run away, but realizes that his place is kind of where he was chickening out from.
</p>
<br/>
<p>12:49.65
</p>
<p>Krispy
</p>
<p>Another theme that pops up is confronting the past. We have all three of the main characters going through things like that. And it also, again, cascades to other characters in the story, with constantly running into the past, confronting it being sideswiped from it, and growing from there or realizing something
</p>
<br/>
<p>13:13.39
</p>
<p>Krispy
</p>
<p>from there. And then the third theme that we always place into, or we found that popped up a lot in Ghost Junk, is finding that self-worth. And again, all three characters go through a nice arc to find that place, and then also the self-worth that they wanted from that too. And again, it's really cool because we were realizing as we were writing it, it just kept cascading to other characters, but not in a way where it's just like, "And they all felt like they belong." It was like, these things mean different things to
</p>
<br/>
<p>13:46.77
</p>
<p>Krispy
</p>
<p>different characters and different situations and stuff like that. And it's just that core, that core that just kept coming back up, being like, "Oh, it all comes back to that." And, starting our next story which we're working on now with Lunar Blight, we kept finding patterns that would come back, but just in different ways. So the themes for Lunar Blight were finding the truth, embracing darkness within, and then the extent you'll go for obsession. So they're different from Ghost Junk, but they still have like a lot of like similarities of like
</p>
<br/>
<p>14:21.92
</p>
<p>Krispy
</p>
<p>you know a character finding that certain place, whether it be darkness or something good within that they want to bring out. But yeah, we're finding a lot of interesting patterns that we go for it. And we've started because we've been doing more works now that we've finished Ghost Junk. It's interesting that we're starting with themes more so. I found when we were writing Ghost Junk Sickness,
</p>
<br/>
<p>14:49.86
</p>
<p>Krispy
</p>
<p>it came along being like, "Oh, okay, I'm realizing this is what we're writing and this is kind of cool," and then we leaned into it. And I think that it made like a satisfactory, "oh okay," this feels very satisfying to have a character arc have a theme, and it made sense for their actions as the story went along. And then now it's informing how we're writing Lunar Blight, being like-and it's not gonna be like calculated either.
</p>
<br/>
<p>15:19.29
</p>
<p>Krispy
</p>
<p>It doesn't have to be robotic, but it really helps with deciding where a character is gonna go narratively and making sense with that.
</p>
<br/>
<p>15:25.31
</p>
<p>Miranda
</p>
<p>Mm hmm.
</p>
<br/>
<p>15:27.20
</p>
<p>Krispy
</p>
<p>Because I feel like a theme is gonna tie in a lot of that, you know, "does this make sense" kind of thing, like "where are we going from here?" And it's just a nice little ribbon to kind of wrap up that story.
</p>
<br/>
<p>15:39.50
</p>
<p>Krispy
</p>
<p>And yeah, that's just, that's what we've been kind of focusing on with those two stories.
</p>
<br/>
<p>15:46.63
</p>
<p>Miranda
</p>
<p>I feel like with the definitions you gave of the themes, Ghost Junk versus Lunar Blight, I feel like Lunar Blight is like the dark side of all of the Ghost Junk themes.
</p>
<br/>
<p>15:54.57
</p>
<p>Krispy
</p>
<p>Yeah, it is.
</p>
<br/>
<p>15:56.70
</p>
<p>Miranda
</p>
<p>Like, what happens when you approach this but from a dark angle? And I love that. And that also fits with the genre and just like feel of the stories too.
</p>
<br/>
<p>16:08.63
</p>
<p>Miranda
</p>
<p>So yeah, that's really fun to see. And then I think the-I love what you said about trends in your own work and I'm noticing that too coming from starting my second comic, is like, because you obviously don't have anything to compare when it's your first story but then you go to the second one and you're like wait, I do tend to like a lot of these concepts. And it's fun to have those pop up. And
</p>
<br/>
<br/>
<br/>
<p>16:40.48
</p>
<p>Miranda
</p>
<p>the same thing with starting with a theme, which I'm trying to do more, like I'm trying to put more effort into knowing my theme at the start and working it in and kind of keeping it in mind as I write this new story versus just writing and then
</p>
<br/>
<br/>
<p>17:01.26
</p>
<p>Miranda
</p>
<p>finding the theme as you go and how the process is different.
</p>
<br/>
<br/>
<p>17:05.24
</p>
<p>Miranda
</p>
<p>But I think that brings us really well to the next question of, how do you figure out your theme and what can you do with it once you've identified it, whether you have it at the beginning or you find it out as you go along.
</p>
<br/>
<p>17:18.75
</p>
<p>Miranda
</p>
<p>So let's go back up to Delphie, and how do you figure out your theme? And what are the many possibilities you can do with it?
</p>
<br/>
<p>17:30.36
</p>
<p>Delphina
</p>
<p>Yeah, so to Krispy's point, emergent things are going to happen the more you make stuff. You as an author are going to find out what you want to talk about, whether that's self-acceptance or responsibility, or anything like that, like, whatever is important to you in your soul is going to come out in your work somehow. So the first thing you have to do is make the work. In my experience,
</p>
<br/>
<p>17:54.99
</p>
<p>Delphina
</p>
<p>I can't just figure out a theme on paper and write to that theme right away. I have to kind of get something out of my head and look at it. And then I take out my magnifying glass and I play detective and I'm like, "How is this like this?" "How is that like that?" "What connections can I draw here?" Another thing you can do is you can show it around to other people and say, "What are you seeing here? When you look at this work, what is the message you're getting from it? Or what are the similarities between the character struggles? Or what's interesting to you about this?" And a lot of times your peers can kind of help you
</p>
<br/>
<p>18:38.78
</p>
<p>Delphina
</p>
<p>guide into a theme. I remember about eight years ago, one of my really good friends, Robin Childs, does so much cool writing and stuff. And they also do writing coaching. And I went ahead and I asked them to do a thematic analysis of Sombulus.
</p>
<br/>
<p>19:00.58
</p>
<p>Delphina
</p>
<p>They came back with this 13-page, wonderful document of all the things they were looking at. And it just really kickstarted a lot in my mind and got some juices flowing when I was at a point where I was feeling a little stuck thematically. So I think there's a real power in that if you have a developmental editor friend, or somebody that you want to reach out towards, like that's a thing that they can help you with as well.
</p>
<br/>
<p>19:28.97
</p>
<p>Delphina
</p>
<p>And just also, themes are a little different than tropes and genre. But there's thematic elements there too. Like, if you're telling a vampire story, there's a certain expectation that you're going to address certain themes. It's probably going to be a darker thing because that's what a lot of people do.
</p>
<br/>
<p>19:57.70
</p>
<p>Delphina
</p>
<p>You can look at what other people are doing with those tropes or with that genre and kind of see what attracted you to that in the first place, and that can kind of sometimes help you.  Going back to vampires, you might have themes
</p>
<br/>
<p>20:14.26
</p>
<p>Delphina
</p>
<p>based on character compared to character. So if you've got two vampires, you might find yourself talking about the different ways they handle their bloodlust, like which way is healthier in the long run, who's got their act together, maybe neither of them do. But you might find themes when you compare two characters, you might find themes when you compare two cultures. So maybe you have a vampire and then you have a human
</p>
<br/>
<p>20:41.21
</p>
<p>Delphina
</p>
<p>and their friends. And you talk about what things they both value, why they were attracted to each other as friends, but what being raised in a vampire society versus a human society changes about what tools they reach to approach their goals or how they approach their relationships. That can be very interesting to me. And culture can include things like values, religion, life experience, tragic backstories, all that good stuff.
</p>
<br/>
<p>21:11.53
</p>
<p>Delphina
</p>
<p>And yeah, I also love thinking about video games with a quest mechanic because the types of things your characters will be asked to do by NPCs in a video game is usually influenced by the area you're in and the culture of the people living there.
</p>
<br/>
<p>21:34.03
</p>
<p>Delphina
</p>
<p>So i'm gonna pull out Legend of Zelda, if you go into a Gerudo area in any of the games, you're working with the desert and the extreme weather, so there's going to be plot directions that have you finding water or dealing with the heat and sandstorms because that's the reality of living in the desert. Then you've got this extreme female-run society, so there's going to be a lot of plot things related to the gender dynamics. You're going to have to go in disguise sometimes, or you're going to have to deal their man-hunting classes or whatever. There's so many things about the gender stuff that's super interesting in Gerudo society.
</p>
<br/>
<p>22:14.94
</p>
<p>Delphina
</p>
<p>But then you're tying back into the larger Zelda themes that kind of come up. There's a lot of big, big themes from learning about the past. If you don't understand the history or what happened in the past, you can't face that in the future. And Gerudo in particular, they have stuff buried in the sand. There's usually something that you have to dig out or a temple that rises up from the sand or a big monster or something.
</p>
<br/>
<p>22:41.44
</p>
<p>Delphina
</p>
<p>So it's kind of your duty to physically and spiritually uncover things again and again and again. And that echoes things when you go out to the larger map of other things that are happening in in Zelda. There's things you have to find over and over again, there's a forest and it's maze-like, and you have to find the sword again, and there's other-the Zora areas, but I could just talk about Zelda forever, so I'm not going to. But I think it does a beautiful job of having a theme, having larger themes and having micro themes.
</p>
<br/>
<br/>
<br/>
<p>23:21.18
</p>
<p>Delphina
</p>
<p>And I think that's an easy way for me to kind of think about macro versus micro, and how those two connect.
</p>
<br/>
<p>23:28.23
</p>
<p>Miranda
</p>
<p>Uh-huh. Yeah. And the point about the different areas and basing based on environment is kind of a good visual to keep in mind and help if you're stuck. And you can branch out from looking at your characters to, okay, what's in their environment that would affect what they're doing and how they're doing it and how they're tying into the theme that you want.
</p>
<br/>
<p>23:58.16
</p>
<p>Miranda
</p>
<p>So many good thoughts there. I do feel like I just got a free theme critique about my vampire story I'm working on. So thanks for that.
</p>
<br/>
<p>24:07.17
</p>
<p>Delphina
</p>
<p>Oh my gosh.
</p>
<br/>
<p>Miranda
</p>
<p>I appreciate it.
</p>
<br/>
<p>24:12.87
</p>
<p>Miranda
</p>
<p>I'm not making notes for myself to use at a later date, not at all. Nope. And Phin, how do you figure out your theme and what do you do with it in your stories?
</p>
<br/>
<p>24:28.31
</p>
<p>Phin
</p>
<p>Yeah, oh boy, I think Delphie already said so many very important, good things.
</p>
<br/>
<p>24:34.94
</p>
<p>Phin
</p>
<p>Generally, I think I do what a lot of people do and stuff that you have already hinted at and work backwards from it. I try to figure out the plot. I look at the individual parts, and then I'm like, "Okay, what's the connective tissue? What's the thing at the heart of that story?" And if I can think about this for a little while, I'll probably have my theme. I think it's also fair to say I have a theme in mind. There's this really important thing that I want to talk about. For example, I want to talk about grief and what grief does to people. And I want to structure a story around that specific theme.
</p>
<br/>
<p>25:25.70
</p>
<p>Phin
</p>
<p>But I feel, especially in webcomic circles, most people will probably start with characters and a story in mind, and then slowly develop the themes with that.
</p>
<br/>
<p>25:42.43
</p>
<p>Phin
</p>
<p>And that's certainly also what I do.
</p>
<br/>
<p>25:45.55
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>25:45.85
</p>
<p>Phin
</p>
<p>I sometimes think about it and I'm wondering if it's like a good-or an approach that
</p>
<br/>
<p>25:59.67
</p>
<p>Phin
</p>
<p>makes the strongest story, because once you have that theme, it's kind of like your plot line or the thread that you can use the through line to not go off the rails and stick to what you actually want to say with your story. So if you're kind of developing your themes as you go, you might probably run into the issue of-you kind of don't know what your themes are and you're kind of just playing along and you're not really thinking about it because there are just these characters and you want to tell the story so the themes might kind of be accidental, or worse, the themes
</p>
<br/>
<p>26:48.60
</p>
<p>Phin
</p>
<p>that you intend or that you think your story has might be themes that your readers are totally disagreeing with, and they see something completely different. So I think that, for developing your themes, you should try to figure that out in the earlier development stages and then work it into your story. So if you wait too long to actually think about, "what are my themes," that can kind of bite you in the butt in the long run.
</p>
<br/>
<p>27:24.19
</p>
<p>Miranda
</p>
<p>Mm-hmm. Yeah, such a great point, of wanting to-the benefit and what you can do with knowing your theme ahead of time, and then the downside of waiting too long to figure it out.
</p>
<br/>
<br/>
<p>27:41.39
</p>
<p>Miranda
</p>
<p>I definitely felt that in my first comic. I didn't really think about theme. And if I had from the beginning, I think everything would have tied together and kind of stayed on track a bit more.
</p>
<br/>
<p>27:53.76
</p>
<p>Miranda
</p>
<p>Yeah, just a great way to think about theme is that it's like the guiding principle of your story, and it can help you make sure that you're telling the story you want. So excellent thoughts, Phin. Krispy, how do you figure out themes, and what do you do with them?
</p>
<br/>
<p>28:14.21
</p>
<p>Krispy
</p>
<p>Okie dokie artichokie. So, kind of like what I've said in, or touched on a little bit in my first kind of answer, is that we try to keep themes in mind. Of course, they're gonna kind of come naturally with those patterns that I was talking about. But moving forward, it's kind of fun
</p>
<br/>
<p>28:34.74
</p>
<p>Krispy
</p>
<p>figuring out those patterns and then putting them in your work. So we usually start with a simple desire from the main characters and work on what it means as a whole narratively. Why do they want to do the thing, and what does it mean to them? And I think that's that meaning
</p>
<br/>
<p>28:53.13
</p>
<p>Krispy
</p>
<p>that starts to interwove itself into the entire plot, that you're like, "okay, okay, wait a second, this is a bigger kind of thing here. This is, oh my goodness, this this is a theme, like a capital-T-H theme." I guess H is not capitalized. Anyway, it could be.
</p>
<br/>
<p>29:09.58
</p>
<p>Miranda
</p>
<p>Yeah, it could be. Maybe it's a... Yeah, it could be. You can capitalize that H if you want.
</p>
<br/>
<p>29:17.72
</p>
<p>Krispy
</p>
<p>And I think I will, because when it starts to become more apparent in your work you're just like, okay, as you're developing the characters it's weaving that pattern, and I'm finding that it's interesting to see it domino into other characters.
</p>
<br/>
<p>29:36.98
</p>
<p>Krispy
</p>
<p>And as the plot kind of progresses with that theme, because you want to uncover what these things start to mean to the characters, and then it's just reflecting on the plot as a whole. Because I'm like, you know, it's not going to move if the character is not going to move with the plot. Or at least it's not going to be interesting if the characters aren't moving.
</p>
<br/>
<br/>
<p>29:58.38
</p>
<p>Krispy
</p>
<p>So, you know, as those things start to develop, you're going to find that pattern, and it's going to start kind of blossoming and turning into something that you can pick apart. So with Ghost Junk Sickness, we started with Vahn's need, like I was talking about before, who's a main character, to find a place of belonging and self-worth. And then we start to reflect like, okay, this is Vahn's kind of motive or their background kind of thing. And what does that mean for our other characters, like Trigger or Boggmouth and stuff like that. And, you know, we're finding that these characters kind of want the same thing, but they're going about it differently,
</p>
<br/>
<p>30:39.03
</p>
<p>Krispy
</p>
<p>and in ways that make sense to their character too. So, you know, we have these desires and we throw them on a corkboard and we start kind of putting them together and seeing how they connect. And I think that's one of the biggest things is to be like, okay, we're figuring out characters, but you want it to be cohesive, especially when you have a story that has a bigger cast, and you want to explore them as characters. I feel like the theme is just a nice way, again,  just to kind of wrap that up in a neat bow and make it feel cohesive because there's a lot of times where I've read stuff that it's just like,
</p>
<br/>
<p>31:25.57
</p>
<p>Krispy
</p>
<p>It's a little chaotic. It's just like, I don't see a theme that's tying these things together. So the wants and the desires are just all over the place, but a theme can help that. It could really pull that together so that it's just like, "Oh, okay." And it's not in a way where it's just like, "Oh, all three of these characters are doing the exact same thing and I can see where this goes." It's not that, because they're all gonna be finding it in a different way.
</p>
<br/>
<p>31:53.32
</p>
<p>Krispy
</p>
<p>And it's underneath. it's just, it's not screaming you in the face that this is the theme, but it feels like it all fits together, and it feels like it fits the story that you're kind of going through. So yeah, we figure out in a little timeline, what are these characters' desires and what does it mean to them. And so as far as Vahn and Trigger were concerned when I was talking about them, you know, Vahn wants to see themself as worthy of love and Trigger does too, but again in his own way. And I like that it's so unique and personal, and it makes finding that theme and sticking to it helpful to figure out what we want to do and where we want to end up in the story and how that makes sense at the end of the story. Was that wrapped up?
</p>
<br/>
<br/>
<p>32:41.08
</p>
<p>Krispy
</p>
<p>Do the readers-are they picking up what we're putting down? And I think that's where I'm really conscious of it. And I think because Ghost Junk was our first original big story that we've decided, Space and I, to do together-you know, you're not gonna figure this stuff out in the beginning sometimes, especially when it's your first work. That's a lot.
</p>
<br/>
<br/>
<p>33:04.84
</p>
<p>Krispy
</p>
<p>And themes are pretty big. But we found it out in the middle of the story, because we were discovering our patterns. So, you know, by chapter, I don't know, 12, 13, 14, we're like, "Hmm, these keep coming back. These keep, you know, reappearing." And when we found that out, we got this trajectory of like, okay, so, you know, we're gonna kind of focus on going in this direction for these character arcs.
</p>
<br/>
<p>33:31.81
</p>
<p>Krispy
</p>
<p>Because the plot can also start to feed into that, and it feels satisfying. I think that's like the biggest thing, is that, when you can see a theme is clearly given that care and making sense in both the characters and the plot,
</p>
<br/>
<p>33:45.58
</p>
<p>Krispy
</p>
<p>the whole thing feels satisfying to not only write, but to read. It feels like, okay, there was care put into this and we're not just sitting here and the writer is just throwing things and being like, "Now we're here.
</p>
<br/>
<p>33:57.23
</p>
<p>Krispy
</p>
<p>It doesn't really make sense, because I just wanted to go here in the plot, but we're here now." And it, you know, the characters are disconnected from the plot, kind of thing.
</p>
<br/>
<br/>
<p>34:05.08
</p>
<p>Krispy
</p>
<p>So again, themes really help with that.
</p>
<br/>
<p>34:05.33
</p>
<p>Miranda
</p>
<p>Yeah, agreed again, so many great thoughts. And the "why" is so important in helping figure out the theme and helping maintain the theme throughout and maintaining that cohesion.
</p>
<br/>
<p>34:21.69
</p>
<p>Miranda
</p>
<p>And I feel like every character can have, like-if your topic is love, for example, every character has an opinion on love, whether it's the forefront of their mind or it's a background, but even just having them not care about it is their opinion on it, and kind of
</p>
<br/>
<br/>
<p>34:44.25
</p>
<p>Miranda
</p>
<p>focusing on how everyone feels about that topic or feels about love, justice, revenge, whatever, and why they want it, why they want to belong, just the "why" is so important and it can really help in figuring out your theme if you're stuck.
</p>
<br/>
<p>35:03.11
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>35:03.35
</p>
<p>Miranda
</p>
<p>And on that note, we've thrown in a lot of good advice already, but let's dive into: what advice do you have for someone who's stuck on figuring out what the theme of their story is, whether they're just starting or they have 12 chapters of their comic already and they're trying to figure it out. Let's go back to Delphie. Give us your advice.
</p>
<br/>
<p>35:32.63
</p>
<p>Delphina
</p>
<p>Oh gosh, well, I feel like that was my exact experience, just being so many chapters into my comic, and I was doing the things I wanted to do. I was just having fun with my characters. I wasn't really thinking about what I was saying or whatever. I was just attracted to certain things, but that happened on a subconscious level for reasons. I like the things I like, and I was attracted to the story I wanted to tell for reasons. And there can only be good things for learning what those reasons are, I think. So I encourage you to just try to dig into that and explore that. And I feel like I always come back to video games. So if you have a webcomic with a lot of characters in a lot of places, and they're feeling pretty disconnected-it's just stuff out there and nothing seems to be satisfyingly connected-
</p>
<br/>
<p>36:34.80
</p>
<p>Delphina
</p>
<p>what kinds of macro and micro challenges are the characters facing? So in a video game context, this might be side quests versus plot quests that fit the theme. So if your theme is, "you can't ignore your problems and you need to do the hard work to fix them sometimes," maybe the first thing I'm showing is my character, my main character, they burn their breakfast and they just dump a whole bunch of ketchup on it to make it okay.
</p>
<br/>
<p>37:02.70
</p>
<p>Delphina
</p>
<p>That's a micro action. My comic is not about breakfast or ketchup, but it's a quirk that I'm showing of that character. We're seeing the option they chose to try to make it okay. And that says something about them. So let's hang on to that and see where it goes, right? So maybe they're going out later and they talk to their friend who is planting in their garden and complaining, the recent storm uprooted everything and they have to redo their whole garden.
</p>
<br/>
<p>37:31.71
</p>
<p>Delphina
</p>
<p>And so the little video game side quest pops up. Character, please help me with this long and tedious task of replanting my garden.
</p>
<br/>
<p>37:43.40
</p>
<p>Delphina
</p>
<p>But we already know from the previous scene that they didn't redo their eggs in the morning. They didn't cook a new set of eggs. They just tried to dump some ketchup on it and fix it. So what's the dump the ketchup on it solution here? Maybe it's buying a bunch of fake plants and jamming them in the dirt. And, you know, now we've got this contrast between two characters because you saw what the friend character wanted was the actual hard work and the results of having a garden. But the contrast between the main characters is like, "Well, you didn't give me what I wanted you. You're actually making more work for me because I have to get rid of all this, like, plastic flowers that you jammed in my yard. Thanks for nothing, buddy." So, now you're showing-you're introducing other characters into that mindset and challenging the main character's mindset in a small way.
</p>
<br/>
<p>38:41.39
</p>
<p>Delphina
</p>
<p>But again, my comic really isn't about the garden. It's not about fake plants. Maybe I want some magic thing. I'm doing a fantasy thing. And now I'm showing that they messed up this huge magic spell and they have to fix the effect of the magic that has gone wrong. And now the stakes are bigger. Maybe lives are at stake, and now they're seeing why the ketchup solution maybe wasn't the best solution. So what's the ketchup here that fails? And what do they learn and try to fix it with? That's it. And it all comes from the ketchup, right? You had a small thing that leads to a larger thing that leads to a larger thing. And I think that's what we've all been saying here.
</p>
<br/>
<p>39:24.88
</p>
<p>Delphina
</p>
<p>But one thing that-so I'm using the environment, and I'm using the small things and the character quirks to help me get there to my theme. And I think one pothole I see that people stumble into sometimes is that they don't really want to show anything outside their one main character. They have a character. They're going through some big emotions, but nothing thematically in the environment or the plot is giving me the tension I need to align with the themes that the author wants for me. Everything in the story is telling me their environment is fine. They have friends. They're giving us sassy one liners all the time. They are physically safe. They are not struggling with anything in their life.
</p>
<br/>
<p>40:13.40
</p>
<p>Delphina
</p>
<p>So I'm not gonna feel it as hard when you come up with their tragic backstory to tell me why they're actually sad. And in this case, I think there is a place for building a false sense of security or, "Hey, they're lying about their feelings," or something.
</p>
<br/>
<p>40:28.81
</p>
<p>Delphina
</p>
<p>But you also have to give your readers indications that that sense of security is going to break. It's a fragile thing. And we're going to see the rough edges sometimes.
</p>
<br/>
<p>40:41.07
</p>
<p>Delphina
</p>
<p>One thing I think about, because apparently I can't stop thinking about video games, is Final Fantasy 7.
</p>
<br/>
<p>40:48.52
</p>
<p>Miranda
</p>
<p>That may be the theme of this episode.
</p>
<br/>
<p>40:51.15
</p>
<p>Delphina
</p>
<p>But maybe, I don't know.
</p>
<br/>
<p>40:52.08
</p>
<p>Miranda
</p>
<p>How everything ties back to video games.
</p>
<br/>
<p>40:55.19
</p>
<p>Delphina
</p>
<p>Video games are so good. But Final Fantasy 7, you have the Gold Saucer, right? And it's this Vegas-like, shiny, fancy place for rich people.
</p>
<br/>
<p>41:07.87
</p>
<p>Delphina
</p>
<p>And it's just-it's got the tinniest, happy music that you can imagine. Everything is just decadent and ridiculous to the point of-but you know it's not a happy story. You know, from everything else that's happened in Final Fantasy 7, this is not a happy place and this was built on the backs of some terrible stuff, so you see the rough edges. You have to see that happening and I feel like
</p>
<br/>
<p>41:42.37
</p>
<p>Delphina
</p>
<p>that's a nuance that you kind of work into your theme when you want to do kind of a switch like that, I want to say. But yeah, I think the thing, though, is to start simple and just get things out on the page and see where they go and see what kind of patterns that you notice because there's going to be patterns.
</p>
<br/>
<p>42:08.00
</p>
<p>Delphina
</p>
<p>And I just think it's beautiful to just kind of see.
</p>
<br/>
<p>42:14.13
</p>
<p>Miranda
</p>
<p>See them come to life.
</p>
<br/>
<p>42:15.16
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>42:16.15
</p>
<p>Miranda
</p>
<p>Yeah. It's one thing I love about creating a story and reading stories is just seeing all the characters and their choices, and I and like you said, you can't just have everything be perfect and expect a theme to get through. And that's just a kind of basic storytelling principle is: you need a conflict. But your theme ties into how your, or I guess how your character handles the conflict-and how they act, whether it's dumping all the ketchup on the problem or not-
</p>
<br/>
<p>42:51.23
</p>
<p>Miranda
</p>
<p>should tie into the theme that you're wanting to convey and starting simple and then just kind of analyzing action by action and the snowball and... such great thoughts. Anyway, what about you, Phin? What advice do you have for someone stuck figuring out a theme?
</p>
<br/>
<p>43:15.05
</p>
<p>Phin
</p>
<p>Yeah, so I'm gonna suggest something super boring and that is: get your English literature knowledge out, take comics, video games, books that you like and do some literary analysis. Because that as a practice can help you see, hey, how are these authors implementing their themes? How are they working with it? What are their patterns? And then you can try and use this or apply this to your own work and see, okay, "What am I doing similarly? What am I doing differently?
</p>
<br/>
<p>43:57.33
</p>
<p>Phin
</p>
<p>Can I see similar patterns in my work?" And I think that's like, If you stretch your analytical muscles a little bit every once in a while and you go out and seek these things out in other people's works and analyze them you will have an easier time to be able to recognize similar patterns in your own work, because especially with people that maybe just started writing their own comics or younger people, for the most part the thing that you want to do is, "Oh, I have some cool characters and then I have a cool story idea and I just want to jump right in and I want to let everything play out," and you might not actually think about what you're doing or what you want to achieve in the long run, because you have ideas for some cool scenes or you have this idea for the cool fight between your villain and your protagonist or whatever.
</p>
<br/>
<p>45:12.20
</p>
<p>Phin
</p>
<p>So I think, or for me it sometimes helps when I can take a step back and I read something else and then I go into analysis and I'm like, okay, "What are the themes here? What is resonating with me? What can I maybe also adapt for my own work?"
</p>
<br/>
<p>45:31.10
</p>
<p>Phin
</p>
<p>And it might sound a little bit tedious because you're basically like investing work into analyzing someone else's story, but I think in the end, it can be very helpful to learn some of the tools and learn some of the theory to then apply to your own work and maybe get a better understanding of what you're actually doing.
</p>
<br/>
<p>45:58.67
</p>
<p>Miranda
</p>
<p>Yeah, that's great advice. And coming from webcomics, where it's a visual medium in large part, so there's a lot of information about learning how to draw and learning art and referencing old art, other artists, and kind of using that to build and learn.
</p>
<br/>
<p>46:22.02
</p>
<p>Miranda
</p>
<p>But you don't get told a lot in the webcomic sphere to necessarily go and research literary analysis and how to write stories. And I think it's great that you pointed that out because that is so important and how you learn.
</p>
<br/>
<p>46:39.25
</p>
<p>Miranda
</p>
<p>And if there's one thing I've learned from being on this podcast in general is, all of our topics, all of our conversations all overlap, like theme overlaps with plot, overlaps with conflict, overlaps with sad wet cat Olympic tragic backstories. It all ties in together and you have to be able to know all of these aspects and understand them all to properly apply them. And so, it may be tedious, but I think it is so important, and I'm really glad you pointed that out, Phin. What about you, Krispy? What is your advice?
</p>
<br/>
<p>47:19.55
</p>
<p>Krispy
</p>
<p>I definitely want to point out the fact that, echoing Phin, it is really important to do these kind of studies. And I know that as soon as you hear the word studies you're like, "Ugh... long groan." But like, you're sitting there you're playing some video games, you're playing Zelda you're playing Final Fantasy 7, these are things that you're sitting there enjoying these are the movies these are the whatever, this is all this media that you're enjoying so I think it's good to like reflect and be like, "Why do I enjoy this?" And maybe you're going to find that pattern, and maybe you're going to be like, "Oh, okay, this is why I want it in my work. This is why I'm inspired
</p>
<br/>
<p>47:56.13
</p>
<p>Krispy
</p>
<p>to do these things because I'm seeing like a lot of them, you know, explore these certain kinds of themes that I want to explore too." And that can feed itself for that. As far as my advice is concerned, one thing that I've learned is kind of taking my story apart. And I like to make little lists
</p>
<br/>
<p>48:14.63
</p>
<p>Krispy
</p>
<p>or timelines. So put your characters down on a timeline and write down their motivations at the beginning of this little timeline and then start, on this little line that you have, writing down the major plot points or moments as you go along, and are you seeing something similar with their decisions that they're making? Like, why are they making them and what are these decisions doing for the story? And just kind of plotting that out and seeing what it looks like
</p>
<br/>
<p>48:45.98
</p>
<p>Krispy
</p>
<p>in that physical kind of form, you might start to see something interesting that you're  subconsciously kind of writing. And then you can refine from there. You're going to see these little like, "Oh, man, I noticed that, when I'm putting these characters in situations, they're making these decisions a lot, like, what does that mean for me, writing that way?"
</p>
<br/>
<p>49:06.11
</p>
<p>Krispy
</p>
<p>And why are they always running away from certain decisions or why are they always putting ketchup on everything, like what is this ketchup bottle to them? And I'm noticing that like other people are also wielding this ketchup bottle for their burnt breakfasts. So when these things start to pop up, that's a good point, like Phin said and Delphie mentioned, to just analyze being like, "Hmm, this is coming up a lot. What does it mean for me personally?" Because I find that themes-as writers, creators, artists, I don't think that you need to cover every frickin' facet of everything.
</p>
<br/>
<p>49:50.66
</p>
<p>Krispy
</p>
<p>Like, you know, nobody's experiences are a monolith. We're going to have a theme that we might share with other people, but we're going to be writing about it-we're going to be connecting to it-differently. We've touched about that in the beginning. And you know, I think that's just important to be like, "What do these stories mean to us? And what do we want to say to people?" And then you can have a theme that ties that nicely. It's cohesive. It just feels satisfying when you reach the end and be like, "I could see that. That was a good ride. The character arcs were satisfying and it made sense," because themes help make sense of the big plots that we're trying to weave together, and I just think they're important.
</p>
<br/>
<p>50:31.44
</p>
<p>Miranda
</p>
<p>Mm hmm. Yeah, they really are so important. But I also feel like they're just not the obvious thing that you think of when you're plotting a story and hearing all of this, talking it through and just taking the time to think about it will make a difference in how your plot all comes together. And yeah, it's so important.
</p>
<br/>
<p>50:56.61
</p>
<p>Krispy
</p>
<p>It is!
</p>
<br/>
<p>50:58.20
</p>
<p>Delphina
</p>
<p>Yeah, and I feel like the thing is too, it's a little challenging, and I feel like it's very easy to be scared by this, right? It feels like, "If I don't have a point, should I even be doing this?"
</p>
<br/>
<p>51:10.17
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>51:10.24
</p>
<p>Delphina
</p>
<p>"If I haven't figured it out, should I be doing this?" I'm like, you always have something to say. There is something in you that you want to say. And theme is just about saying it more effectively or like Krispy said, putting a bow on it and making it feel satisfying and being a little more deliberate about that.
</p>
<br/>
<p>51:34.79
</p>
<p>Delphina
</p>
<p>You're going to say something whether you're deliberate about it or not.
</p>
<br/>
<br/>
<p>51:38.09
</p>
<p>Delphina
</p>
<p>But, like, if you can be deliberate about it, you're going to be more effective.
</p>
<br/>
<p>51:43.37
</p>
<p>Miranda
</p>
<p>Yeah, it's like making sure you're getting across the message that you want. And I think it was Phin that said earlier, other people might get a different theme that you didn't intend if you don't think about it. So just making sure that you're wrapping up the right package and presenting it so that that comes across in your work. And it's definitely like level two of writing at least. I mean, this is assuming there's like five levels. I don't know. It's like the next step to level up your writing, I guess, adding in a theme and focusing on it and making it come out in your work. And it just will elevate your work more than it was before.
</p>
<br/>
<p>52:33.63
</p>
<p>Delphina
</p>
<p>So it's not Hyrule Castle, but it's the Gerudo area, right?
</p>
<br/>
<p>52:36.01
</p>
<p>Miranda
</p>
<p>Yes, yes, exactly, exactly.
</p>
<br/>
<p>52:36.78
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>52:39.47
</p>
<p>Miranda
</p>
<p>To bring it back to Zelda, our unintentional theme of the episode.
</p>
<br/>
<p>52:44.57
</p>
<p>Krispy
</p>
<p>Or was it intentional?
</p>
<br/>
<p>52:46.52
</p>
<p>Miranda
</p>
<p>I don't know, subconscious or conscious? Only you can tell us. I think that makes it a Gerudo salmon wrap.
</p>
<br/>
<p>52:59.06
</p>
<p>Miranda
</p>
<p>I don't know if Gerudo has salmon, but you know, it sounds good.
</p>
<br/>
<p>53:01.11
</p>
<p>Krispy
</p>
<p>Yummy
</p>
<br/>
<p>53:01.14
</p>
<p>Delphina
</p>
<p>No, they're in the desert. They don't have fish in the desert.
</p>
<br/>
<p>53:04.13
</p>
<p>Miranda
</p>
<p>There's an oasis, there's a pond.
</p>
<br/>
<br/>
<p>53:06.99
</p>
<p>Miranda
</p>
<p>Someone probably-there's like maybe one salmon in there. But I mean, someone found it and made a wrap.
</p>
<br/>
<p>53:11.31
</p>
<p>Delphina
</p>
<p>Oh my gosh, this is thematically bothering me a lot.
</p>
<br/>
<p>53:15.66
</p>
<p>Miranda
</p>
<p>Okay, all right. Well, what kind of wrap would they have in Gerudo?
</p>
<br/>
<p>53:19.84
</p>
<p>Delphina
</p>
<p>Oh, they've got, I want to say tortillas.
</p>
<br/>
<p>53:20.36
</p>
<p>Miranda
</p>
<p>Or like...
</p>
<br/>
<p>53:23.38
</p>
<p>Miranda
</p>
<p>Oh yeah, okay.
</p>
<br/>
<p>53:23.12
</p>
<p>Delphina
</p>
<p>They've got like a good, uh, Molduga meat.
</p>
<br/>
<p>53:26.58
</p>
<p>Krispy
</p>
<p>Oh, Molduga.
</p>
<br/>
<p>53:26.18
</p>
<p>Delphina
</p>
<p>Like they could.
</p>
<br/>
<p>53:27.87
</p>
<p>Miranda
</p>
<p>It's a Molduga tostada.
</p>
<br/>
<p>53:27.84
</p>
<p>Delphina
</p>
<p>Yeah, there we go.
</p>
<br/>
<p>53:29.52
</p>
<p>Krispy
</p>
<p>Ooh!
</p>
<br/>
<p>53:30.03
</p>
<p>Miranda
</p>
<p>How about that?
</p>
<br/>
<p>53:29.90
</p>
<p>Delphina
</p>
<p>Oh, beautiful.
</p>
<br/>
<br/>
<p>53:35.02
</p>
<p>Miranda
</p>
<p>I've been your host, Miranda, and you can find my comic and other work at mirandacakes.art.
</p>
<br/>
<p>53:42.76
</p>
<p>Delphina
</p>
<p>And I've been Delphina. You can find my webcomic, Sombulus at sombulus.com.
</p>
<br/>
<p>53:48.52
</p>
<p>Phin
</p>
<p>I've been Phin, you can find my work at heirsoftheveil.com
</p>
<br/>
<p>53:52.44
</p>
<p>Krispy
</p>
<p>And I'm Krispy, you can find my work at ghostjunksickness.com or lunarblight.com. I'm so excited to have a Molduga tostada.
</p>
<br/>
<p>54:01.26
</p>
<p>Miranda
</p>
<p>Yeah, that's great. Oh my gosh, ketchup.
</p>
<br/>
<p>54:01.42
</p>
<p>Delphina
</p>
<p>Put some ketchup on it.
</p>
</br></source></p>
]]></description>
        </item><item>
        <title>May 2025 News</title>
        <link>https://screentonescast.com/view/160</link>
        <guid>https://screentonescast.com/view/160</guid>
        <pubDate>Thu, 01 May 2025 17:39:00 EDT</pubDate>
        <description><![CDATA[
<h1>🌷May is Here🌷</h1>
<p>May is full of some fantastic events, both within Screen Tones and without! Let’s see what is happening this month.
</p>
<!--truncate-->
<br/>
<h2>Community Mermaid Project</h2>
<p>Submisisons are open until May 4th! Join the community collab and submit a mermified OC today!
</p>
<br/>
<h2><a href="nib.cartoonist.coop">Nib & Ink Festival</a></h2>
<p>The Cartoonist Coop has been putting a ton of work into a new online comics festival — Nib & Ink Festival! Screen Tones will be participating by offering webcomic portfolio reviews! Opening Ceremonies are today to kick off a month of comic celebration. I’m going to highlight a few events that our hosts are part of, but there is so much more happening so be sure to go to nif.cartoonist.coop to check it all out!
</p>
<br/>
<h2><a href="https://nif.cartoonist.coop/events/">Screen Tones Hosts @ NIF</a></h2>
<p>Star @ MCing Mini Comic Awards - May 1, 7 PM EDT
</p>
<p>Delphie @ Webcomic Collectives - May 17th, 11 AM EDT
</p>
<p>Bob @ Making of a Webcomic - May 17, 4 PM EDT
</p>
<br/>
<p>On the Market:
</p>
<p>FREE Comic Sampler
</p>
<p>Oops All Zines
</p>
<p>Bob’s Into the Smoke Chapter 1
</p>
<br/>
<h2><a href="https://webcomicday.com">Webcomic Day is May 12th!</a></h2>
<br/>
<p>Do you love webcomics? Do you make webcomics?  If you answered yes to any of these questions, then do I have news for you! May 12 is Webcomic Day! A time to celebrate our favorite webcomics, whether you’re making or reading them. You can participate on social media by using the hashtag Webcomic Day and sharing your process or gushing about comics you love. Spread the word and share the webcomics. Learn more by visiting <a href="https://webcomicday.com">webcomic day dot com.</a>
</p>
<br/>
<h1>Thanks for Reading!!</h1>
<br/>
<p>See you all next month!
</p>
<br/>
<a href="https://screentonescast.us8.list-manage.com/subscribe?u=9e393f1ba11af185cd1e82c97&id=0758cac31f">Subscribe to get this straight to your inbox every month and never miss a beat!</a>
]]></description>
        </item><item>
        <title>Collaborative Projects</title>
        <link>https://screentonescast.com/view/156</link>
        <guid>https://screentonescast.com/view/156</guid>
        <pubDate>Wed, 23 Apr 2025 00:44:00 EDT</pubDate>
        <description><![CDATA[
<p>Webcomics can be a lonely road to walk if you're only ever sticking to your own story. But collaborative projects with other creators can really be worth your time! Sometimes these take the form of printed or digital releases of books or zines. Sometimes these are centered around a theme or fandom. Or sometimes they're just "your-character-here" style single graphics. Folks have done all kinds of things over the years as collaborations, and for webcomic artists, it can not only be a ton of fun, but also be a way to cross-promote to similar audiences. So let's talk about what you need to think about when starting your own collaborative projects.
</p>
<!--truncate-->
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/CollaborativeProjects.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/CollaborativeProjects.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<br/> 
<iframe width="560" height="315" src="https://www.youtube.com/embed/hM3A6ROU0Ug?si=HQHfZQ1BEV3iADwB" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In this Episode:</h2>
<ul>
<li>What is your history with running or participating in collaborative projects? What were some of your favorite ones?</li>
<li>What challenges have you found with collaborations?</li>
<li>What is your advice to someone who is looking to start a collaborative project, but isn't sure what to do?</li>
</ul>
<br/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: April 23, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (Varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Christina Major (Delphina) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Renie Jesanis - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<br/>
<p>00:01.17
</p>
<p>Renie
</p>
<p>Hello, everyone, and welcome to Screen Tones, where we talk anything and everything webcomics. Today, we're going to be talking about collaborative projects.
</p>
<br/>
<p>00:13.04
</p>
<p>Renie
</p>
<p>I'm Renie, I use she/they pronouns, and I make the webcomic Aether Star.
</p>
<br/>
<p>00:17.72
</p>
<p>Delphina
</p>
<p>And I'm Delphina. I use she/her pronouns, and I make the webcomic Sombulus.
</p>
<br/>
<p>00:23.53
</p>
<p>Varethane
</p>
<p>And I'm Varethane, I use she/they pronouns, and I make the webcomics Chirault and Wychwood.
</p>
<br/>
<p>00:30.08
</p>
<p>Renie
</p>
<p>Yeah, webcomics can be a lonely road to walk if you're only ever sticking to your own story. But collaborative projects with other creators can really be worth your time. Sometimes these take the form of printed or digital releases of books or zines.
</p>
<br/>
<p>00:45.58
</p>
<p>Renie
</p>
<p>And sometimes these are centered around a theme or a fandom, or sometimes they're just a "your character here" style with simple graphics. Folks have done all kinds of things over the years as collaborations.
</p>
<br/>
<p>00:57.82
</p>
<p>Renie
</p>
<p>And for webcomic artists, it can be not only a ton of fun, but a great way to cross-promote your own webcomic to similar audiences. So let's talk about what you need to think about when starting your own collaborative projects.
</p>
<br/>
<p>01:12.09
</p>
<p>Renie
</p>
<p>So we'll start with you, Delphie. What sort of projects have you ran or participated in as far as collaborative works? And what were some of your favorite ones?
</p>
<br/>
<p>01:23.86
</p>
<p>Delphina
</p>
<p>Oh my gosh. I feel like I got into webcomics because specifically I wanted to be part of communities and part of community projects. So this is very near and dear to my heart.
</p>
<br/>
<p>01:36.60
</p>
<p>Delphina
</p>
<p>I feel like I've been a member of the SpiderForest Webcomic Collective for more than a decade now. Jesus.
</p>
<br/>
<p>01:48.23
</p>
<p>Renie
</p>
<p>Time.
</p>
<br/>
<p>01:49.08
</p>
<p>Delphina
</p>
<p>I know.  And there's so many good collaborative projects over there that we've done over the past 13 years.  So like, you know, you've got your standard Secret Santa sorts of things or someone will draw background and draw little positions for putting your characters in, and that's what we call a "your character here" (or YCH if you see that around). So those are fun little things. And I think I really like a space where some of those are going once a month or something like that because it's low stakes, it's low effort, you can kind of throw together things.
</p>
<br/>
<p>02:33.76
</p>
<p>Delphina
</p>
<p>There's also kind of holiday centric things. I know we've done page exchanges on April Fool's. So I have my webcomic. Somebody else has their webcomic. But on April Fool's Day, I draw a page of their webcomic and make a little joke or something and vice versa. And so we kind of post those and, you know, "We got a new artist, guys. Look at this thing." So I think that's pretty fun, too, if you can
</p>
<br/>
<p>03:01.06
</p>
<p>Delphina
</p>
<p>make that work around April 1st.  I'd also count group tables at conventions as a type of collaboration. I know at TCAF last year, we did a little stamp rally with some other artists, and so that was a little collaborative project.
</p>
<br/>
<p>03:20.14
</p>
<p>Renie
</p>
<p>Oh, I love the idea of the Stamp Rally. Like, one of my favorite things to do at conventions is the little scavenger hunt thing. So tying that into your and other webcomics is so fun.
</p>
<br/>
<p>03:36.80
</p>
<p>Delphina
</p>
<p>Yeah, yeah. And like, the idea is collaborating and guiding your audience to somebody else's place, right? And so there's that.
</p>
<br/>
<p>03:48.61
</p>
<p>Delphina
</p>
<p>Those are kind of smaller scale things, I would say. It's one day. Maybe you planned it for a month or so, but it's done after one day, and everybody has fun.
</p>
<br/>
<p>04:02.22
</p>
<p>Delphina
</p>
<p>I think there's also some longer type projects, or projects that involve money. Anthologies, we try to do those in SpiderForest quite a bit, where there's a few people who contribute small, short comics and we print them all in a book, in a physical book, in a digital book, and we run a little Kickstarter to fund the printing of that.
</p>
<br/>
<p>04:28.53
</p>
<p>Delphina
</p>
<p>So that takes a lot more coordination for sure. But the result is always really cool. And I think it has a lot of value because people sometimes are scared in the webcomic realm to dive into the print side of things, because they don't know about the specs or working with printers or running a crowdfund.
</p>
<br/>
<p>04:49.93
</p>
<p>Delphina
</p>
<p>So doing that as a team is kind of a nice way to get your feet wet when you're nervous about all of those aspects of things. And you can kind of see it in a little more personal level than just as a consumer.
</p>
<br/>
<p>05:03.08
</p>
<p>Delphina
</p>
<p>So that's a really valuable project too. Podcasts. Gosh, I don't know. I guess we do podcasts sometimes around here.
</p>
<br/>
<p>05:12.04
</p>
<p>Renie
</p>
<p>You think?
</p>
<br/>
<p>05:14.24
</p>
<p>Delphina
</p>
<p>And I personally have been on three different webcomic podcasts. So SpiderForest did have a webcomic podcast once upon a time.  And we did little interviews and roundtable discussions for that.
</p>
<br/>
<p>05:29.95
</p>
<p>Delphina
</p>
<p>Webcomic Alliance was my second podcast. And that was mostly convention folks. But we had a little team of five people who got together every Wednesday and talked about a topic or whatever we were struggling with for a while. That was pretty fun, and of course Screen Tones!
</p>
<br/>
<p>05:49.16
</p>
<p>Delphina
</p>
<p>So these to me are really interesting! They don't have a set end date. We're not particularly making any money at this, but it's just so much fun to talk to other comic creators on a regular basis And I've heard so many great things from all of the podcast years that I've done where people just really appreciate a podcast episode. They know they're not alone or something like that. And so it's one of those things where you're making something for the community, but you're not necessarily seeing the impact of all the people it's reaching
</p>
<br/>
<p>06:34.56
</p>
<p>Delphina
</p>
<p>But it's so cool to see. I'm so proud of our community and everything we've done with you guys. It's so good. But yeah, just so many good things. I think on the money side of things,
</p>
<br/>
<p>06:52.38
</p>
<p>Delphina
</p>
<p>The Cartoonist Co-op has been doing some things. I am a member of the Cartoonist Co-op and they do Itch.io bundles where people contribute digital comics to group, like a bundle.
</p>
<br/>
<p>07:08.68
</p>
<p>Delphina
</p>
<p>And so you have a specific timeframe where you're selling this bundle and everybody gets a little cut of the money.
</p>
<br/>
<p>07:20.03
</p>
<p>Delphina
</p>
<p>That was a really cool experience. I'd never done that before and it actually worked pretty smoothly. And another pretty unique one that I was part of a while back, I guess last year now,  was the Booktopia event with Backerkit. So Backerkit is kind of moving into the same space as Kickstarter. People can fund projects on there similar to Kickstarter, but Backerkit is really working on the collaborative angle of doing campaigns. And so you can actually be part of their Topia events. And they've got Pintopia, they've got Booktopia, they've got Comictopia, and they gather 20 or so people who all run a campaign at the same time and all offer
</p>
<br/>
<p>08:12.73
</p>
<p>Delphina
</p>
<p>cross-collaborative awards. So if you back my campaign and you back this other guy's campaign, you get you unlock a little special thing for your-that's available only to people who back both.
</p>
<br/>
<p>08:26.07
</p>
<p>Renie
</p>
<p>Special combo!
</p>
<br/>
<p>08:30.78
</p>
<p>Renie
</p>
<p>That's really cool! my god.
</p>
<br/>
<p>08:32.09
</p>
<p>Delphina
</p>
<p>Yeah it's a combo thing, I'd never heard of that before. But I think it's, yeah, I think it's really unique compared to Kickstarter because it does feel like Kickstarter is more like you're competing with other people maybe, or maybe there's some cross collaboration things if you can reach out to somebody and say, "Hey, can you mention me in your update?"
</p>
<br/>
<p>08:49.02
</p>
<p>Delphina
</p>
<p>But I think that's the differentiator that Backerkit's going for, is they want to be collaborative. And so they have opened up tools, even if you're not part of their Topia events where you and another person can say, "Hey, we're linked and we want to link our accounts. So keep track of who backs both of our campaigns and we'll do a special thing."
</p>
<br/>
<p>09:11.51
</p>
<p>Delphina
</p>
<p>So I think that's pretty cool on the collaboration front as well, and something that I hope more comic people take advantage of.
</p>
<br/>
<p>09:23.36
</p>
<p>Varethane
</p>
<p>The book bundle thing is a really neat idea. I think actually way back in the day, SpiderForest did one of those too. And more recently, the Chimera Comics Collective did an itch.io book bundle that worked really well. It's a great way to kind of collect people together.
</p>
<br/>
<p>09:42.16
</p>
<p>Varethane
</p>
<p>it's a bit of logistical work to kind of get everything organized there. But otherwise, it's usually stuff people have already. And that's a neat promotional tool. For my own history of these things, I feel like I'm doubling up on a lot of what Delphie has done because of the SpiderForest thing.
</p>
<br/>
<p>10:00.49
</p>
<p>Varethane
</p>
<p>There's just so many SpiderForest projects that are very collaborative and interesting. Like the anthologies way back in the time of the dinosaurs, I helped out with kind of getting the first one.
</p>
<br/>
<p>10:15.13
</p>
<p>Varethane
</p>
<p>I did pre-press and stuff like that, and contributed stories to, I think the first five, but not the sixth. Mostly just helping out with them, like running the Kickstarters and stuff like that.
</p>
<br/>
<p>10:29.73
</p>
<p>Varethane
</p>
<p>I also-the TCAF stamp rally was a ton of fun. It was really not a lot of work. I did the stamp printing, organized that locally, which was probably the most kind of out there thing.
</p>
<br/>
<p>10:47.11
</p>
<p>Varethane
</p>
<p>And then the rest of it was basically just like, "Let's print some flyers, make sure everybody has a stamp," and then just kind of put the flyers somewhere that con attendees could find, and then they will just find us. And it worked really well! People kept coming up with the flyers, and people would come just to, like-they really wanted to fill the sheet.
</p>
<br/>
<p>11:08.19
</p>
<p>Varethane
</p>
<p>It was like collecting Pokemon. It scratched that itch for them. So that was a ton of fun. There was one other project that I organized along with Krispy, which is these little zines.
</p>
<br/>
<p>11:23.72
</p>
<p>Varethane
</p>
<p>We used the name Sevensmith to kind of publish them, which is my old website handle. And the basic idea was just that we would pick a theme that we were really interested in, that we knew a lot of our artist friends were also interested in.
</p>
<br/>
<p>11:36.79
</p>
<p>Varethane
</p>
<p>And we would just all do an illustration about those themes.  And we used-the themes in particular were like "Battle Damage" and "Death and Decay."
</p>
<br/>
<p>11:50.11
</p>
<p>Varethane
</p>
<p>It was basically letting people just run wild with their unhinged interests and then collect it together into little books. So we did small Kickstarters for each one. Nothing too elaborate with these, just little stapled volumes that would have one illustration per person. And I think there were only about
</p>
<br/>
<p>12:15.27
</p>
<p>Varethane
</p>
<p>16 in one and 19 in the other. So they weren't very long either. But really beautiful stuff got put together for them. And it's just very nice to kind of see something at the end of that.
</p>
<br/>
<p>12:27.00
</p>
<p>Varethane
</p>
<p>And then, of course, there's Screen Tones. This little known, you might not have heard of it, podcast. Yeah, they've been a ton of fun.
</p>
<br/>
<p>12:38.05
</p>
<p>Delphina
</p>
<p>Yeah, I think the zines too are cool. Like, again, because you have something that you can put on your table if maybe you're just starting out with conventions and you're not really sure about how to get books together, or you only have your one webcomic series and that's it. So if somebody's not interested in that, there's nothing else there.
</p>
<br/>
<p>12:59.72
</p>
<p>Delphina
</p>
<p>Zines are so cool. I feel like I always want to get involved in more of them and then I don't.
</p>
<br/>
<p>13:08.31
</p>
<p>Renie
</p>
<p>And zines can be a very low barrier entry first for certain types of zines and zine festivals. I know a lot of more the underground zine festivals.
</p>
<br/>
<p>13:23.12
</p>
<p>Renie
</p>
<p>You can basically just make a zine on whatever you want. Whether it's like, "I really like these characters from the show I like, so here's a side story about it." Or, "Here's an artsy piece about politics or whatever."
</p>
<br/>
<p>13:39.21
</p>
<p>Renie
</p>
<p>And  you can do whatever you want with zines. And they're just folded pieces of paper. So they're very low cost, low stakes entry point for a lot of people into different types of projects.
</p>
<br/>
<p>13:53.61
</p>
<p>Varethane
</p>
<p>Yeah, we deliberately-like with those zines, our goal was like, they weren't comics. It wasn't like "do a whole short story". We wanted to keep things pretty low pressure for the creators who were getting involved in it, especially because we knew that it was not going to make enough money that we could pay people beyond sending all the contributors copies of the zines as, "here's your reward, thank you."
</p>
<br/>
<p>14:19.06
</p>
<p>Renie
</p>
<p>Yeah.
</p>
<br/>
<p>14:19.20
</p>
<p>Varethane
</p>
<p>So just one-off illustrations, one page, cool picture of something that you already like. We're going to put it together and at the end have a big credits list. So it kind of functions as a cross promo as well.
</p>
<br/>
<p>14:32.03
</p>
<p>Varethane
</p>
<p>And yeah, it went over pretty well, I think. A lot of fun.
</p>
<br/>
<p>14:35.68
</p>
<p>Renie
</p>
<p>Yeah It definitely looked it. I know for myself, I've been more active in the anthology side of things. I was one of three editors on two different projects, both with the Boston Comics Roundtable.
</p>
<br/>
<p>14:53.40
</p>
<p>Renie
</p>
<p>One of them was an anthology called Being True, which was a compilation of different stories, fiction, nonfiction, all around the theme of being true.
</p>
<br/>
<p>15:08.63
</p>
<p>Renie
</p>
<p>And the other one was Starbound, which was same sort of premise, but with, you know, a space theme for sci-fi, and looking to the stars.
</p>
<br/>
<p>15:20.08
</p>
<p>Renie
</p>
<p>And both of those were intended as projects that were to be printed, and that creators would make some money from it. It wasn't much.
</p>
<br/>
<p>15:30.60
</p>
<p>Renie
</p>
<p>It ended up being pizza money, but there was an expectation that if you contributed to those anthologies, you were going to get paid. So there was a certain level of pressure added to that.
</p>
<br/>
<p>15:44.77
</p>
<p>Renie
</p>
<p>Which, for those works, we curated those with a specific plan for, you know, what we were going to be selling at conventions, what each creator would get, each creative team, what expectations were, and did the work sort of fit the overall themes of each of those projects.
</p>
<br/>
<p>16:09.81
</p>
<p>Renie
</p>
<p>And the key thing for that was it was a collaboration on multiple different levels. As far as we had the team of three of us running the actual behind-the-scenes organizing and doing the editorial part, actually reviewing each comic and helping people sort of keep things on track, and then collaborating with many different creators, some of which were in different countries and had different sort of backgrounds and setups for their work.
</p>
<br/>
<p>16:45.30
</p>
<p>Renie
</p>
<p>So it was a lot of fun, despite how many times I wanted to pull my hair out.  But I...
</p>
<br/>
<p>16:52.19
</p>
<p>Delphina
</p>
<p>It's so much.
</p>
<br/>
<p>16:53.21
</p>
<p>Renie
</p>
<p>I feel like with every collaborative project, there are multiple different phases where it's... you enter with excitement and it starts climbing and you're riding the wave. It's great.
</p>
<br/>
<p>17:07.97
</p>
<p>Renie
</p>
<p>And then you reach funding stage and it becomes stressful. And then by the end of that, you're like, "I just want this book out of my house." And then about a year later, you're like, "yeah, I want to do that again."
</p>
<br/>
<p>17:24.23
</p>
<p>Delphina
</p>
<p>The cycle continues.
</p>
<br/>
<p>17:25.54
</p>
<p>Varethane
</p>
<p>In fairness, I go through that cycle even with my own projects that are not collaborative.
</p>
<br/>
<p>17:29.86
</p>
<p>Renie
</p>
<p>It's so true.  But yeah, so I have a lot of experience based on those anthology projects.
</p>
<br/>
<p>17:40.53
</p>
<p>Renie
</p>
<p>And those were, you know, mostly on a local basis. So, but we also worked with people online and people we didn't know.
</p>
<br/>
<p>17:51.79
</p>
<p>Renie
</p>
<p>So it's, you know, you don't want to be too afraid to sort of open up and broaden the appeal for your work and for who you want to be represented in it based on what your goals are for the work.
</p>
<br/>
<p>18:12.03
</p>
<p>Delphina
</p>
<p>Yeah, absolutely. It's just... everyone's got something different going on in life, right? So it's just trying to keep everything together and keep everybody aligned. That's so important.
</p>
<br/>
<p>18:26.02
</p>
<p>Renie
</p>
<p>Yeah, you know, the herding cats is the phrase of many a collaborative team.  And on that, I guess we'll move on to our next question, which is what sort of-what are the biggest challenges that you faced in getting your collaborations across the finish line?
</p>
<br/>
<p>18:48.25
</p>
<p>Delphina
</p>
<p>Okay, so for me, it all boils down to communication, I feel like. Because the first thing is, if you're leading a project and other people are following the same pattern, people need to know technical things like the size of the thing, the resolution they need to work at,
</p>
<br/>
<p>19:09.43
</p>
<p>Delphina
</p>
<p>the deadlines that they need to meet. And you're going to have to tell them over and over again in various different ways. So working out how that's going to happen, if that's going to be a group email or something, is the most important challenge to address right off the bat, because otherwise people are going to be kind of... you're going to run into one of two things. You're going to go radio silent and everyone's going to forget, or you're gonna go a little too hard on things and just do these, "The deadline approaches! Where was your stuff?"
</p>
<br/>
<p>19:47.49
</p>
<p>Delphina
</p>
<p>And that can be a little demoralizing and make everything a little harder. And especially for collaborations where there's no significant money involved,
</p>
<br/>
<p>20:00.66
</p>
<p>Delphina
</p>
<p>people start getting what I call "wiggly." Like, "Oh, you know, I know I said I would do this thing, but I'm not done with the thing. It isn't coming together super easily for me."
</p>
<br/>
<p>20:11.77
</p>
<p>Delphina
</p>
<p>There's a lot of other things in my life right now. And this is looking more and more like something I want to drop." So they start wiggling. They want to wiggle out. And this is normal. We're human.
</p>
<br/>
<p>20:22.55
</p>
<p>Delphina
</p>
<p>That's going to happen and like in anything, you do have to expect it. And you know, even the most reliable person in the world, there are some life situations that cannot be foreseen and will take somebody's availability away.
</p>
<br/>
<p>20:38.69
</p>
<p>Delphina
</p>
<p>So, just knowing that going in is something that will preserve your sanity as an organizer of a collaborative project and not feel like you're doing a bad job or something like that.
</p>
<br/>
<p>20:57.55
</p>
<p>Delphina
</p>
<p>But communication is definitely going to help with that. And yeah, morale is another challenge. Things are gonna take a while sometimes, especially if you have a really big idea, like for a zine or an anthology or
</p>
<br/>
<p>21:17.29
</p>
<p>Delphina
</p>
<p>something with a non-defined deadline. It's going to keep going and people are going to have  stuff to do and it's not going to be as cool and shiny anymore at some point. And so you do have a role as a organizer to keep things exciting, change things up when you need a breath of fresh air or you need to take the project in a new direction that makes everybody excited about it again. And I think the other thing too is, a challenge can be when you think that it's all on you, as the person who came up with this idea
</p>
<br/>
<p>22:03.16
</p>
<p>Delphina
</p>
<p>to bust through it, to take charge, to make all the decisions. But the beauty of collaborative projects is that there's a lot of other people involved.
</p>
<br/>
<p>22:17.09
</p>
<p>Delphina
</p>
<p>You're asking for help from other people who are intelligent and that you respect on some level. And so I think you can make a big mistake by isolating yourself from them or pretending that you're the boss and they're the employees or something. I think I see it a little bit sometimes when people feel like they're the ones who are like, "Well, I'm doing everything around here and you guys aren't doing anything and blah, blah, blah, blah, blah." And you can't go in with that. You absolutely cannot. You have to make sure that everybody feels
</p>
<br/>
<p>22:56.69
</p>
<p>Delphina
</p>
<p>valued and respected and that we're all sitting at the same table trying to achieve the same goal. And that can be challenging.
</p>
<br/>
<p>23:10.91
</p>
<p>Varethane
</p>
<p>Yeah, I think the stamina is definitely the biggest, like probably the single biggest challenge that goes through it, because it's very easy to stay excited in a project during the honeymoon phase when it's all new.
</p>
<br/>
<p>23:24.32
</p>
<p>Varethane
</p>
<p>And you're just like, "Wow, the potential of this thing, it's going to be so cool."
</p>
<br/>
<p>23:29.19
</p>
<p>Renie
</p>
<p>Ooh, shiny.
</p>
<br/>
<p>23:29.32
</p>
<p>Varethane
</p>
<p>And you've got those daydreams, a beautiful glittery shape to move towards. As soon as it actually starts taking shape, that's when it starts feeling a lot less glamorous and a lot more like work.
</p>
<br/>
<p>23:41.60
</p>
<p>Varethane
</p>
<p>And that tends to be when people start to have their-their energy starts to flag. Like there's other projects coming up. There's life. Everybody's got to live their life. And things are generally going to like-
</p>
<br/>
<p>23:55.17
</p>
<p>Varethane
</p>
<p>It'll appear like things are slowing down. People might need a bit more poking to stay involved in things. For the most part, making sure to have a plan for communication is probably the best way to kind of keep that up. Scheduling communications in advance, just making sure things are still rolling, that those reminders do ultimately go out.
</p>
<br/>
<p>24:20.33
</p>
<p>Varethane
</p>
<p>Because especially if you're the organizer of the thing, if you disappear, that's a big problem for everybody else. So staying in touch with everybody is huge. I think generally for marketing as well, it follows a lot of the same kind of trends as that. You can make a beautiful, shiny graphic for it that gets everybody like, "Wow, I'm so pumped for this. This is going to be so cool."
</p>
<br/>
<p>24:45.73
</p>
<p>Varethane
</p>
<p>But to actually keep your project in front of the public and to get eyes on it and to keep that attention and interest, especially during-both during the campaign itself, but also throughout, how do you keep coming up with more messages for that? So thinking about that kind of ahead of time is going to be good.
</p>
<br/>
<p>25:07.61
</p>
<p>Varethane
</p>
<p>So, marketing as well. Another thing that is going to be a headache for any project that takes physical form, it's like the shipping side of things, once you have your amazing project printed.
</p>
<br/>
<p>25:23.09
</p>
<p>Varethane
</p>
<p>I find that that tends to be where people also tend to run into the biggest problems, especially if you're new to the whole thing.
</p>
<br/>
<p>25:34.44
</p>
<p>Varethane
</p>
<p>Like, how are you going to package this thing? Also, something to keep in mind is that a lot of postal services often raise their rates.
</p>
<br/>
<p>25:45.51
</p>
<p>Varethane
</p>
<p>And they do it once a year usually, but some other times a year, at other points. So if you do a campaign in the fall and then ship it after January, there's a good chance that the rates will have gone up since you charged people for that shipping.
</p>
<br/>
<p>26:05.34
</p>
<p>Varethane
</p>
<p>And keeping that in mind, building a little bit of padding into those numbers is going to be a good idea. If you're doing something that involves financial spending like a crowdfunder and you're going to have to pay for shipping and you're going to have to pay for printing all these things,
</p>
<br/>
<p>26:24.58
</p>
<p>Varethane
</p>
<p>it is a really good idea just to make sure that you're personally in a good financial place or at least an okay financial place before jumping into that.
</p>
<br/>
<p>26:36.34
</p>
<p>Varethane
</p>
<p>Cause if there is any shortfall, it's possible for the campaign to make every single goal and you still end up having to pay out of pocket for some of the shipping because things go up, packages bounce, unexpected expenses come up. So, just make sure that you have a plan to deal with that ahead of time.
</p>
<br/>
<p>26:58.17
</p>
<p>Renie
</p>
<p>And piggybacking on that, if you are doing a multi-year project where you are paying collaborators or there's a financial element where, like say, you do a crowdfunding campaign and get a large check coming into your account base for the project,
</p>
<br/>
<p>27:21.06
</p>
<p>Renie
</p>
<p>depending on where you live, you may have tax implications on that. So, making sure that as you're man at going through that, keep every receipt and keep every payment to people because each of those things are things that you can deduct on the taxes or manage as far as making sure that the finances stay stable.
</p>
<br/>
<p>27:45.29
</p>
<p>Renie
</p>
<p>And that includes shipping.
</p>
<br/>
<p>27:49.89
</p>
<p>Delphina
</p>
<p>Yeah, I think that's the thing. You do have to have a financial person. It doesn't have to be the person running the show, but it has to be somebody that everybody trusts because you will kind of need to take personal responsibility for getting the money and using the money
</p>
<br/>
<p>28:07.63
</p>
<p>Delphina
</p>
<p>in your Paypal or your checking account. And sometimes it also means fronting some money even if you're going to be reimbursed later. So to echo what Thane was saying, make sure that you're in an okay financial spot where that's not going to financially ruin you, and just again with the communication. People get really nervous about money. People get really nervous about when they're being paid. And if they're not being paid when they were told they were going to be paid, that can really destroy trust. So being as open as possible, like, "Okay, we haven't received the money from the Kickstarter yet. I will let you guys know when we do.
</p>
<br/>
<p>28:52.50
</p>
<p>Delphina
</p>
<p>And this is the plan going forward. First, we're going to buy the books, then we're going to buy the shipping things, then we're going to be mailing things, and then we're going to be paying you. So we'll keep you updated every step of the way." That can do a lot financially for that kind of trust.
</p>
<br/>
<p>29:09.22
</p>
<p>Renie
</p>
<p>Yeah, and I think that leads sort of into my biggest challenge that I've had, is making sure that that plan actually is sort of... Managing all the different moving parts of the project is very difficult.
</p>
<br/>
<p>29:27.27
</p>
<p>Renie
</p>
<p>So going into the project with any of the collaborators you're going on, it's always important to have a solid plan and have it written down and have that plan be specific. Like say you want the inks submitted after the pencils.
</p>
<br/>
<p>29:48.59
</p>
<p>Renie
</p>
<p>Like, okay, duh. But when do you want the inks? Do you want the inks from them on next Tuesday at midnight? Or do you want them in 2077? Be specific.
</p>
<br/>
<p>30:00.49
</p>
<p>Renie
</p>
<p>Because if you are not specific, people will not follow it. And it's just human nature.
</p>
<br/>
<p>30:15.81
</p>
<p>Varethane
</p>
<p>Oh, I just wanted to mention that the other-another challenge that I personally ran into, which is probably a bit different from the other two here is just that I'm in Canada.
</p>
<br/>
<p>30:26.65
</p>
<p>Varethane
</p>
<p>And so a lot of the financial side of things and the shipping and fulfillment side of things-most people who buy things online, in general, not just from Kickstarters but from everything, like all the stores and whatnot, are largely based in the US, which means that almost all of my shipments are international. So I have to make sure to take that into account.
</p>
<br/>
<p>30:49.99
</p>
<p>Varethane
</p>
<p>My dollar does not go as far.  And I'm going to have to-basically, I assume from the get go that about 90% or more of my sales are going to be across an international border.
</p>
<br/>
<p>31:06.40
</p>
<p>Varethane
</p>
<p>So that's been something that I just have to think about and take into account and plan these things.
</p>
<br/>
<p>31:10.88
</p>
<p>Renie
</p>
<p>Oh, a thousand percent. And I know that's the case with-I know a lot of creators in the UK and Europe have similar issues as far as getting your work into people's hands. And part of that that I've found is getting copies to your creators is important. And I know one of my projects was during the pandemic where shipping these books to like Australia was very difficult at points, but it's important to have that plan in place,
</p>
<br/>
<p>31:50.26
</p>
<p>Renie
</p>
<p>where someone's going to place an order and it's going to be shipped to a place that has 200% higher shipping costs than you anticipated.
</p>
<br/>
<p>32:03.25
</p>
<p>Renie
</p>
<p>But as was mentioned earlier, if you have that buffer, you can absorb it. Whereas if you don't plan on that buffer, it's going to be tight.
</p>
<br/>
<p>32:17.19
</p>
<p>Delphina
</p>
<p>Yeah. And I think that's one of the things that was really attractive to me. I mentioned a little bit about BackerKit and itch.io too. It's just like, you can kind of circumvent some of the personal responsibility of that when you have a platform that allows individual accounts contribute to the group goal, because then everybody is kind of responsible for their own taxes, responsible for their own shipping, or in the case of itch.io, it's all digital and you don't have to worry about that. So those are some things too, if that aspect makes you nervous.
</p>
<br/>
<p>32:57.63
</p>
<p>Renie
</p>
<p>Which I guess, that brings us to our last question, which I guess is, what is your advice to someone who's looking to start a collaborative project but isn't really sure what to do?
</p>
<br/>
<p>33:09.50
</p>
<p>Renie
</p>
<p>Delphie.
</p>
<br/>
<p>33:11.71
</p>
<p>Delphina
</p>
<p>All right, so I think you kind of have to establish some roles. The coordinator, who is kind of the person with the vision and the person who wants to spearhead what the project should be, or at the very least, the one person who has the calendar in front of them at all times and will be able to make the final call as new decisions need to be made.
</p>
<br/>
<p>33:33.76
</p>
<p>Delphina
</p>
<p>We talked about the financial person, the person that you trust the most with the money, if that is a thing that you're doing. If you're nervous about that, don't do a thing with money, I think.
</p>
<br/>
<p>33:44.71
</p>
<p>Renie
</p>
<p>That's great advice.
</p>
<br/>
<p>33:46.06
</p>
<p>Delphina
</p>
<p>Yeah. There's also kind of, what I'm going to lump into as the editor role. This is going to mean different things depending on the kind of project, but someone who is doing the technical setup work to get it out there. So podcasts need audio editors. Anything with a website needs a website editor. Crowdfunds need someone to write the text and make the pictures that appear on the page and post them up there. Printed projects need someone with Affinity or InDesign assembling the book files. Like, there's the person who has to do the
</p>
<br/>
<p>34:21.51
</p>
<p>Delphina
</p>
<p>assembly in some way, whatever that means for that kind of project. So that could be one person and that could be a team of people. It's good to split that part up, I think. You've got the internal communications, the person who lets all the participants know of what's going on in the official updates. And in creative projects, you might have a work in progress space. I think that's actually a really good idea to encourage asking questions or showing progress if anybody is, along the way, wondering what's going on-
</p>
<br/>
<p>35:00.25
</p>
<p>Delphina
</p>
<p>both to keep everyone's expectations aligned and also to have this morale boost as, "Hey, things are happening, this project is not dead in the water." And maybe this is a little passive reminder that I need to make progress on the project if I haven't done so already.
</p>
<br/>
<p>35:18.63
</p>
<p>Delphina
</p>
<p>And then separate from internal communications, I think there's an external communications role. If a project needs outside support to happen, either because you need to attract new artists to contribute to your zine or you need buyers to buy the zine or your bundle or whatever.
</p>
<br/>
<p>35:37.97
</p>
<p>Delphina
</p>
<p>So this person might have to take control of an existing social media account or make a new one, source pictures and words for posts for that, and schedule them up so that the supporters of your project know what's happening. So those are kind of the main roles that I would define as-get those clarified for you, split them up as effectively as you can.
</p>
<br/>
<p>36:08.79
</p>
<p>Delphina
</p>
<p>And that's going to make your life easier than just stumbling in and saying, "I want to do a thing," not necessarily knowing all the pieces, how the pieces will come together.
</p>
<br/>
<p>36:21.63
</p>
<p>Delphina
</p>
<p>And I think the other thing is morale. I feel like longer term projects, people do genuinely want to keep their word and do the thing that they signed up to do.
</p>
<br/>
<p>36:33.38
</p>
<p>Delphina
</p>
<p>And they signed up because they believed it would be good or fun. And the more you can remind them of those reasons, the easier time they'll have. So I think the first thing is to create an environment where you're regularly reminding people, "This is a good and fun project.
</p>
<br/>
<p>36:52.24
</p>
<p>Delphina
</p>
<p>And even though there are responsibilities, it's not meant to be a chore or a source of pressure. We're all doing this because we feel like it's worth doing on some level." Work in progress spaces help with that. I would definitely make a habit of regularly showing your enthusiasm for people's work on an individual basis.
</p>
<br/>
<p>37:11.52
</p>
<p>Delphina
</p>
<p>The goal is to make everyone feel like their contribution is being positively noticed because people get into the mindset that when they're too absent or far behind, they're being negatively noticed.
</p>
<br/>
<p>37:25.46
</p>
<p>Delphina
</p>
<p>And that's just going to compound everything with this guilt and shame, which are the very worst motivators that you want on a collaborative project. Do not go for guilt or shame. It's not good.
</p>
<br/>
<p>37:36.05
</p>
<p>Delphina
</p>
<p>Things you can do is, work on your tone as an organizer when you yourself are behind or maybe feeling discouraged.
</p>
<br/>
<p>37:46.64
</p>
<p>Delphina
</p>
<p>You want to stay as optimistic as you can. You want to emphasize the progress that you've made. You want to highlight the things that are going well so that everybody feels like stuff really is going to happen and the work that they have done is being noticed and appreciated.
</p>
<br/>
<p>38:03.48
</p>
<p>Delphina
</p>
<p>But you're human. You're not perfect. Sometimes things are going to fall behind. And so in those cases, I like giving options.
</p>
<br/>
<p>38:16.95
</p>
<p>Delphina
</p>
<p>Like, "Hey... We're a little bit behind on this. We're trying to decide on a direction to keep moving forward. So maybe here's a few options. Option A, if we just don't have the bandwidth right now, we could drop this part of the project entirely.
</p>
<br/>
<p>38:31.52
</p>
<p>Delphina
</p>
<p>Option B, if everyone is behind but feels like another couple of weeks would make a big difference, we can push back the deadline. Or option C, if someone feels like they have availability this week to make a 500 by 500 pixel banner and write a paragraph of copy, we can still stick with our original plan.
</p>
<br/>
<p>38:51.19
</p>
<p>Delphina
</p>
<p>Thoughts and feedback are welcome." And this tells people, I don't have all the answers. And I don't expect you to either. We are all equals at this table trying to figure this out.
</p>
<br/>
<p>39:02.41
</p>
<p>Delphina
</p>
<p>And I feel like that just gives a nice little air-clearing aura, that you're not really interested in blaming anyone. You're just looking for a discussion on the best way forward. And I feel like people like being invited to solve a problem or feel like their opinion matters.
</p>
<br/>
<p>39:21.12
</p>
<p>Delphina
</p>
<p>So folks who are coming in with no bandwidth for ideas can just say, "Well, I like that second option you said." Or someone might come up with something better that you hadn't even thought of.
</p>
<br/>
<p>39:32.60
</p>
<p>Delphina
</p>
<p>So just being attentive when you're in a situation like that can go a long way.
</p>
<br/>
<p>39:43.26
</p>
<p>Delphina
</p>
<p>And making sure that you keep it a collaborative process in all stages, I think, goes a long way.
</p>
<br/>
<p>39:53.42
</p>
<p>Varethane
</p>
<p>It's funny because, I mean, we're talking about collaborative projects and definitely, making sure to give your collaborators room to use their own strengths, both for the work that they're making for the project itself-obviously, you want them to, like, you know, make a nice art if that's the thing that's being made.
</p>
<br/>
<p>40:13.17
</p>
<p>Varethane
</p>
<p>But also organizationally, especially if it's your first ever project and one of your collaborators turns out to have experience in some side of the whole thing that you don't have experience in, using the strengths of multiple people together to make something bigger than you could do alone is the biggest reason to do a collaborative thing in the first place. So definitely, making sure to keep room for that kind of thing to come up. Have conversations with the people that you're working with about the shape of the thing that you're going to make together.
</p>
<br/>
<p>40:49.47
</p>
<p>Varethane
</p>
<p>I think trying to be too strict about things when it's your first time running it would be kind of a mistake. So just try to work with the people that you're in this with.
</p>
<br/>
<p>41:00.61
</p>
<p>Varethane
</p>
<p>My other kind of piece of advice for collaborative stuff is to try to keep things as compact and small as possible,
</p>
<br/>
<p>41:11.62
</p>
<p>Varethane
</p>
<p>especially when it comes to the timeline. Part of the intent with the zines that I was running was that I wanted to have something that could go from project inception to a finished thing that was in the hands of the Kickstarter backers within less than a year.
</p>
<br/>
<p>41:32.83
</p>
<p>Varethane
</p>
<p>Eight months was usually the goal for basically completion, ten months for everything being fulfilled. And we did meet that each time. It was mostly just keeping an eye on like the scope of the thing and setting down a timeline before we even approached people about, "Here's when we want the art by, here's when the campaign is going to go up, here's when the thing is going to be printed, and here's when it's going to be sent out to people."
</p>
<br/>
<p>42:01.02
</p>
<p>Varethane
</p>
<p>And keeping those dates as close together as we could without making things impossible for the collaborators, because it was a one-page illustration, definitely that side of things was less lengthy than it would have needed to be if we were doing multi-page short stories or something.
</p>
<br/>
<p>42:17.84
</p>
<p>Varethane
</p>
<p>But the tighter the project is, the less you'll need to worry about that stamina thing, about people kind of running out of morale.
</p>
<br/>
<p>42:29.46
</p>
<p>Varethane
</p>
<p>And you can kind of take advantage of that initial burst of energy and ride on it for most of the project instead of riding on it for 5% of the project and then spending 90% of your time in the slog of the middle where everybody's like, "Ah, this is a lot of work and I don't see where we're going yet."
</p>
<br/>
<p>42:48.57
</p>
<p>Varethane
</p>
<p>So that's something to keep in mind. Generally, especially when you're getting started, don't jump straight into a, "We're going to do like a 200-page anthology and it's going to get a hundred million, a hundred dollars on Kickstarter," whatever, a huge thing, that's going to be a lot,
</p>
<br/>
<p>43:07.58
</p>
<p>Varethane
</p>
<p>so...
</p>
<br/>
<p>43:09.90
</p>
<p>Renie
</p>
<p>I totally agree. And I think that part of that is also making sure that people get involved at the right stage. So, you may have an idea for a project, and rather than tell everybody, "Yeah, we need to get on this project now.
</p>
<br/>
<p>43:28.36
</p>
<p>Renie
</p>
<p>And I discovered this idea like 10 minutes ago," it's sit down and take time to sort of come up with your plan. And then when you're at the phase where you're, "Okay, I am ready to start actually getting into the meat of the work,"
</p>
<br/>
<p>43:43.77
</p>
<p>Renie
</p>
<p>that's when you get a lot of the other participants involved so that you can keep that excitement and attention immediately, and keep that focused.
</p>
<br/>
<p>44:16.87
</p>
<p>Renie
</p>
<p>And the biggest thing for me, for keeping focus, is making sure that you have what you need when you need it. One of the biggest challenges that I think a lot of new collaborative work creators have is getting into the weeds of it and then discovering, "Oh, wait, in order to do this step, we needed to have three others done a week ago."
</p>
<br/>
<p>44:37.32
</p>
<p>Renie
</p>
<p>And then you'll get into the project and that's when delays start happening. So I think one thing that you can do is, ahead of time, plan out, "Okay, what's the critical path for what we need to get from point A to point B?"
</p>
<br/>
<p>44:56.77
</p>
<p>Renie
</p>
<p>For instance, you can't start printing books without the work. Or you can't start a Kickstarter without X. Different things like that, that you can identify that, "Okay, this is going to be a point of contention, not contention, but a point where delays could start."
</p>
<br/>
<p>45:15.99
</p>
<p>Renie
</p>
<p>And those are the things you start prioritizing early. And the other part of that is making sure that everybody on the team knows the dates and knows what the expectations are.
</p>
<br/>
<p>45:31.53
</p>
<p>Delphina
</p>
<p>Yeah, for sure. I feel like being clear about that just makes you look like you're together and again, helps with the morale because if you're floundering a lot, it makes people question like, "Hmm, you know, maybe you didn't have a good idea.
</p>
<br/>
<p>45:48.36
</p>
<p>Delphina
</p>
<p>Maybe this wasn't something you were ready to do. And I'm starting not to trust you with my time or my money or anything like that."
</p>
<br/>
<p>45:59.46
</p>
<p>Renie
</p>
<p>Yep, exactly. And one way that you can sort of get ahead of that is, you know, we didn't have a formal contract process when I made Being True.
</p>
<br/>
<p>46:11.99
</p>
<p>Renie
</p>
<p>And there were a couple of points in that, from getting that project done, where, boy, that was annoying that we hadn't done that. And it ended up making even the process of paying certain people arduous. We ended up paying everybody, but there were some people that didn't give addresses or didn't-or, you know, filled out the form kind of jokingly.
</p>
<br/>
<p>46:35.00
</p>
<p>Renie
</p>
<p>So for Starbound, we went in with a short contract. It didn't have any real fancy language. It said, "Hey, I want to participate in this. Here is
</p>
<br/>
<p>46:46.81
</p>
<p>Renie
</p>
<p>what the plan is, what the dates are, what financial incentives are in there for both the creator and the editorial team.
</p>
<br/>
<p>46:58.47
</p>
<p>Renie
</p>
<p>And it just helps things feel way more professional and people will bring their best work when they have that. And I think being like, "Wow, I signed a contract for this.
</p>
<br/>
<p>47:10.14
</p>
<p>Renie
</p>
<p>This is cool." It adds to the cool factor for your work and helps keep morale going.
</p>
<br/>
<p>47:19.89
</p>
<p>Delphina
</p>
<p>Yeah, just having your act together. People like being part of something that's professional. And I feel like, especially in the space of webcomics, it's easy to feel like, "Oh, I'm working on my little story with my little guys and it's like a fun time and stuff." And we're not necessarily
</p>
<br/>
<p>47:42.55
</p>
<p>Delphina
</p>
<p>being recognized by publishers, we're not getting on bestseller lists, we're not making a lot of money. So collaborative projects are kind of one area where we're like, "Yeah, actually, we're all doing something kind of cool here, guys, let's celebrate that.
</p>
<br/>
<p>47:59.85
</p>
<p>Delphina
</p>
<p>Let's recognize it." I think that's so amazing.
</p>
<br/>
<p>48:02.43
</p>
<p>Renie
</p>
<p>It's always good to recognize that. And part of that, too, is when you're done, if you're really happy with the end product, don't be afraid to boast about it or, not boast about it, but celebrate it.
</p>
<br/>
<p>48:15.82
</p>
<p>Renie
</p>
<p>And, you know there's lots of different small award programs out there for different tiers. You could submit your work for things like that. And even just submitting can be a fun experience. I've been fortunate that Being True was selected as a runner-up for a Prism Award once.
</p>
<br/>
<p>48:35.97
</p>
<p>Renie
</p>
<p>And that was just amazing to just be like, wow, even considered. And I didn't even think-like a year prior to that, I was just like, "Yeah, this is just going to be a fun little project I do."
</p>
<br/>
<p>48:39.98
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>48:46.96
</p>
<p>Renie
</p>
<p>But if you take your time to execute it right, you can really celebrate a ton of people's work. And it's super rewarding. And I know for me that running the crowdfunding campaigns for both of those two projects were some of the most stressful months of my life.
</p>
<br/>
<p>49:07.09
</p>
<p>Renie
</p>
<p>Because like Delphie said, whereas if it's a crowdfunding for my own project where it's like, "it's just little old me, you know, if it doesn't work, it'll be fine." Whereas, you know, for a collaborative project, it's, "Okay, I really want this to succeed because if this succeeds, all these people succeed."
</p>
<br/>
<p>49:25.68
</p>
<p>Renie
</p>
<p>And it's a really good feeling when you get across that finish line and can share other people's work like that. It's such a rewarding experience.
</p>
<br/>
<p>49:38.39
</p>
<p>Delphina
</p>
<p>Yeah, I agree. It's just, I don't know. I feel like we have a very unique situation where we have a lot of communication tools in the internet. And yeah, we should use those! We should collaborate! We should make cool stuff!
</p>
<br/>
<p>49:55.22
</p>
<p>Delphina
</p>
<p>There's no reason not to. And  I don't know if it's just my brain, but sometimes I have trouble just celebrating the things I do for me. But absolutely, if I'm rooting for a team, I'm like, "Okay, we have initiated the tribalism.
</p>
<br/>
<p>50:10.24
</p>
<p>Delphina
</p>
<p>Let's go."
</p>
<br/>
<p>50:10.41
</p>
<p>Renie
</p>
<p>Exactly, exactly. Tap into that in positive ways.
</p>
<br/>
<p>50:15.78
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>50:23.22
</p>
<p>Renie
</p>
<p>With that, I think we'll end on a positive note here and call this a bacon, lettuce, cheddar wrap. I've been Renie. You can read my work at aetherstarcomic.com
</p>
<br/>
<p>50:34.56
</p>
<p>Delphina
</p>
<p>And I've been Delphina, and you can read my comic, Sombulus, at sombulus.com.
</p>
<br/>
<p>50:40.74
</p>
<p>Varethane
</p>
<p>And I'm Varethane. You can read my comics at chirault.sevensmith.net and wychwoodcomic.com.
</p>
<br/>
<p>50:49.87
</p>
<p>Renie
</p>
<p>Now get out there and collaborate.
</p>
<br/>
<p>50:52.43
</p>
<p>Delphina
</p>
<p>Yeah, let's make some pizza money.
</p>
<br/>
<p>50:53.09
</p>
<p>Renie
</p>
<p>Start the party!
</p>
<br/>
<p>50:54.22
</p>
<p>Delphina
</p>
<p>Yeah!
</p>
<br/>
<p>50:55.68
</p>
<p>Varethane
</p>
<p>Let's make a 300-page anthology.
</p>
<br/>
<p>50:58.10
</p>
<p>Delphina
</p>
<p>Yeah, sounds great.
</p>
<br/>
<p>50:59.42
</p>
<p>Renie
</p>
<p>Yes, let's.
</p>
<br/>
<p>51:00.15
</p>
<p>Delphina
</p>
<p>You're going to do all the work, right?
</p>
<br/>
<p>51:01.88
</p>
<p>Renie
</p>
<p>yeah
</p>
<br/>
<p>51:04.64
</p>
<p>Varethane
</p>
<p>I'll get back to you.
</p>
<br/>
</br></source></p>
]]></description>
        </item><item>
        <title>3D Models</title>
        <link>https://screentonescast.com/view/155</link>
        <guid>https://screentonescast.com/view/155</guid>
        <pubDate>Wed, 09 Apr 2025 10:55:00 EDT</pubDate>
        <description><![CDATA[
<p>One tool that webcomic artists can take advantage of, to help save time and sanity, is 3D models. Whether tracing directly or using them for reference, they can help you visualize complex places, objects, or poses from different angles. So let's talk about them!
</p>
<br/>
<br/>
<!--truncate-->
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/3dModels.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/3dModels.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/7w_HszXj4M8?si=sAxIiw30sbraqGUO" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>In This Episode:</h2>
<br/>
<br/>
<strong>How have you used 3D models in your work?</strong>
<br/>
<br/>
<strong>Where do you get/make 3D models to use? What kinds of issues can happen when you use them?</strong>
<br/>
<br/>
<strong>What is your advice to someone looking to use 3D models in their work and integrate them smoothly?</strong>
<br/>
<br/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: April 9, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com
</p>
<br/>
<p>Star Prichard (@starfishface) - she/her, <a href="https://thestarfishface.com/">thestarfishface.com</a> <a href="https://castoff-comic.com/">castoff-comic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>00:00.16
</p>
<p>Screen Tones
</p>
<p>Hello, ah hello and welcome to ScreenTones, where we talk anything and everything webcomics. Today, we're going to be talking about 3D models. I'm Verathane, I use she-they pronouns, and I make the comics Cherault and Witchwood.
</p>
<br/>
<p>00:17.41
</p>
<p>Rae
</p>
<p>And I am Rae. I use they them pronouns and I make the webcomics On Empyrean High and Overlord of Ravenfell.
</p>
<br/>
<p>00:27.01
</p>
<p>Star
</p>
<p>And I'm Star, my pronouns are she, her, and I make the webcomic Castoff.
</p>
<br/>
<p>00:32.42
</p>
<p>Screen Tones
</p>
<p>All right. ah One tool that webcomic artists can take advantage of to help save time and sanity um is 3D models. Whether you're tracing them directly or using them for reference, they can help you to visualize very complex places, objects, or character poses from different angles in your comic art. ah So we're going to talk about them. First question, how have you used 3D models in your work?
</p>
<br/>
<p>01:01.15
</p>
<p>Screen Tones
</p>
<p>I'm going to pass the baton to Ray.
</p>
<br/>
<p>01:04.86
</p>
<p>Rae
</p>
<p>I personally use them for things that I want to save time on. um Probably my first instance of using 3D models it was when I was having a lot of trouble making a airship for my comic and I went on Sketchfab and just downloaded a junk ship and then added wings to it when I was drawing it and then I was like oh hey this is kind of cool so I started looking for some of the assets
</p>
<br/>
<p>01:42.49
</p>
<p>Rae
</p>
<p>um that could be relevant to me, but this is also very dangerous because it's kind of like fonts. You can download a lot of them and not actually use them, but if you stick to the ones that are only relevant to you, they can be very useful.
</p>
<br/>
<p>02:04.08
</p>
<p>Screen Tones
</p>
<p>I have that problem with brushes as well, like custom, custom brushes in any digital software.
</p>
<br/>
<p>02:06.62
</p>
<p>Star
</p>
<p>Oof.
</p>
<br/>
<p>02:10.47
</p>
<p>Screen Tones
</p>
<p>At one point, I think I had like 300 of them and I used probably two.
</p>
<br/>
<p>02:12.30
</p>
<p>Star
</p>
<p>Oh my god.
</p>
<br/>
<p>02:15.69
</p>
<p>Rae
</p>
<p>mood sometimes you go but what if i happen to need this urban cityscape despite only doing fantasy comics
</p>
<br/>
<p>02:27.11
</p>
<p>Screen Tones
</p>
<p>Yes. What if I need chain link? Chain, just chain links, just a whole bunch of chains.
</p>
<br/>
<p>02:33.15
</p>
<p>Star
</p>
<p>Just so many of them.
</p>
<br/>
<p>02:34.75
</p>
<p>Screen Tones
</p>
<p>and, you know, just like that. ah How about you, Star?
</p>
<br/>
<p>02:36.84
</p>
<p>Star
</p>
<p>and ah So for me, I actually didn't use 3D models in Castoff for a majority of it. um I would occasionally, like if there was a weird pose that I couldn't get a good reference for, like it was an action pose or something, I would occasionally go in and like pose a 3D model and help me with that.
</p>
<br/>
<p>02:58.07
</p>
<p>Star
</p>
<p>But that's, I usually didn't bother until I got to this one chapter where most of it took place in ah like one indoor room and there were a lot of shelves with little things on the shelves. And I was just like, I don't, this is going to be a pain to keep consistent between panels. What if I just made a little sketch up model of it?
</p>
<br/>
<p>03:23.62
</p>
<p>Star
</p>
<p>And so I started using an app called RoomSketcher and I would like I build my sets and then I would take screenshots of those different sets. um And I would just kind of put them in my background and I would trace over them. I never use them like straight from the software. I would use I always trace over them just because I think it makes it look a little bit more integrated.
</p>
<br/>
<p>03:44.43
</p>
<p>Star
</p>
<p>um And then once I did that, I realized how much more creative, how much easier it was to get creative with like weird camera angles if you didn't have to worry about like doing all the perspective from scratch.
</p>
<br/>
<p>04:00.34
</p>
<p>Star
</p>
<p>And so I'm like, oh ho, this has unlocked something in me. And so now basically any interior where there's a lot of, um, like perspective that I have to work with, or there's a lot of stuff like the current chapter that I'm working on, basically the entire chapter takes place in the same room from a bajillion different angles. And I'm like, okay, so here's the bed and here's where these books are. And here's where these little bottles are and all this stuff. And it just,
</p>
<br/>
<p>04:26.72
</p>
<p>Star
</p>
<p>saves literal hours of having to sketch all my backgrounds and make sure that everything's in the exact same place and make sure that I'm remembering exactly how many books are on each shelf. Stuff that like probably wouldn't get noticed by readers, but if people are like checking, it's important for consistency, uh, in a lot of cases, which is why I focus on it more. Um, and I do still occasionally, like if I'm really struggling with a pose, I'll bust out like my little 3d model poser, but for the most part, it's just me and blender and my weird dumping ground of like little blocky pieces of furniture that I have made against the world.
</p>
<br/>
<p>05:09.16
</p>
<p>Screen Tones
</p>
<p>And I love the idea of like that ah the the room-sketcher one especially. I feel like it's a similar kind of idea to some folks that I know who have made like rooms in The Sims. which just It's so clever.
</p>
<br/>
<p>05:19.57
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>05:21.47
</p>
<p>Screen Tones
</p>
<p>like Man, why did I do that when I played The Sims?
</p>
<br/>
<p>05:21.77
</p>
<p>Star
</p>
<p>So, yeah, room sketches.
</p>
<br/>
<p>05:24.41
</p>
<p>Rae
</p>
<p>Yeah, i see if some people I see some people go in Final Fantasy and build rooms in there and then go, okay, I'm gonna just trace this and this is the interior for my latest illustration.
</p>
<br/>
<p>05:25.73
</p>
<p>Star
</p>
<p>Oh, sorry. I was.
</p>
<br/>
<p>05:30.47
</p>
<p>Star
</p>
<p>Ooh.
</p>
<br/>
<p>05:37.66
</p>
<p>Star
</p>
<p>Yeah, I was going to say I don't actually recommend RoomSketcher. It was kind of a pain because it wasn't like in other 3D programs where you could just like pan around the model and then export exactly what you're looking at. You have to like type in what angle the camera is at and like you have to you you pose the um the camera on a 2D plane.
</p>
<br/>
<p>06:02.62
</p>
<p>Star
</p>
<p>And then you say, okay, what angle is the camera at? Like your up and down axis. And I'm just like, can't you just show me what my, and like trying to put stuff on a shelf, forget about it. um So there are better options. I just use that one for a while because I was too scared to go figure out Blender. And then I figured out Blender and it wasn't actually that hard. And I'm just like, I'm never going back actually.
</p>
<br/>
<p>06:28.71
</p>
<p>Screen Tones
</p>
<p>That is fair. there' There's something to be said for something that's like easy and convenient to get started using, but usually that that comes with a compromise of less customizability and like less options.
</p>
<br/>
<p>06:35.44
</p>
<p>Star
</p>
<p>Oh, ah very much.
</p>
<br/>
<p>06:41.69
</p>
<p>Screen Tones
</p>
<p>um I had come at the 3D thing from, I guess, a bit of ah a different angle because I work professionally in 3D animation for a long time, um but that was kind of kept very separate from my work in comics for the most part, at least for the first few years. ah i was doing I did textures for ah cartoons um and I was trained in the whole 3D modeling process as well as like some of the subsequent steps like modeling and rigging. um
</p>
<br/>
<p>07:14.00
</p>
<p>Screen Tones
</p>
<p>and like the animation part, compositing, lighting, ah camera moving, all that sort of thing. um But because I was doing that all day long, I would just kind of walk away and be like, that's cool stuff. It has nothing to do with the stuff that I'm drawing, though. um It took until... Well, I guess part of it is that the comic that I was working on for a long time in that in those early days was Teralt, which was 100% traditional.
</p>
<br/>
<p>07:40.77
</p>
<p>Screen Tones
</p>
<p>So anything that I referenced into those pages would be in the sense of I'm looking at it on another monitor and then looking down at my page to draw it kind of like an eyeballing sort of thing. um And I didn't start really doing comics digitally until I finished Cheryl and I was doing some short stories and then which would and that was kind of the point when I was working on a comic page.
</p>
<br/>
<p>08:04.60
</p>
<p>Screen Tones
</p>
<p>on the computer screen that I was like hang on hang on a minute I've got these like complex rooms it's a sci-fi comic so it's got like ships and like fancy technology and weird weird things in it. And I'm like, what if I could like just make this layout a tiny bit easier for myself? I've decided to make this set be like a lab that's in a room shaped like ah the inside of a dodecahedron. There's got to be a way that I can combine these two skill sets that I have. um And I didn't have a ton of time for the modeling. One thing that working in 3D definitely kind of taught me is that
</p>
<br/>
<p>08:41.95
</p>
<p>Screen Tones
</p>
<p>It takes a lot of time. um And to get a model looking really nice, you do really have to sit down with it. um And it i I feel like it also made me hesitant to download models. It just gave me this general sense of like, how about I really should make it. like I should make it myself, um which was part of what, I guess, prevented me from like really using a ton of it.
</p>
<br/>
<p>09:05.46
</p>
<p>Screen Tones
</p>
<p>um So I would do very, very simplistic models in Maya because that's the program that I'm trained in. ah where I would just take like basically a ah primitive 3D shape like a cube or a sphere or whatever and just kind of move it into like the position that I wanted, like manipulate the vertexes into something like the shape that I was after, and then I would grab like a few screenshots of kind of the angle that was closest to what I needed and store those away in a little folder for later.
</p>
<br/>
<p>09:35.89
</p>
<p>Screen Tones
</p>
<p>um A little later, when i started ah I started using Photoshop and then I switched to Clip Studio, um I started occasionally digging into the 3D models that that program has kind of saved into it. um If anyone ah listening is familiar with Clip Studio, or if you're not, um it has a pretty robust collection of 3D poses as well as poseable character models. ah Not characters, really. they're just like Mannequins basically like the digital equivalent of those three the the wooden like artists models things that they have and like art stores um but you can manipulate all of their limbs move them around into different poses they have like ah a male and female ish variant with like a slight variation in body type um and you can like move them around and move the camera around
</p>
<br/>
<p>10:28.41
</p>
<p>Screen Tones
</p>
<p>in within Clip Studio and then turn down the layer opacity and kind of use that as a guide to draw over. um And I've found those to be pretty handy. I think you can also download more ah like customized models as well into the program. And there's a bunch of other stuff that it has saved, like cars and guns and complex things like that that I have not really touched yet. ah For the most part, I try to stick to pretty pretty simple things.
</p>
<br/>
<p>10:58.88
</p>
<p>Rae
</p>
<p>You can actually also import um models from other programs into CSP, not just Blender and Maya, but even things like Vroid Studio.
</p>
<br/>
<p>11:12.70
</p>
<p>Rae
</p>
<p>I think you can actually download the models into CSP and use your little 3D Vtuber as your character model in there.
</p>
<br/>
<p>11:20.58
</p>
<p>Star
</p>
<p>Gasp!
</p>
<br/>
<p>11:25.15
</p>
<p>Rae
</p>
<p>um But yeah, it's it's very robust. It might slow down your computer the more you download things, though, because 3D models are really big files.
</p>
<br/>
<p>11:38.72
</p>
<p>Screen Tones
</p>
<p>that do be true
</p>
<br/>
<p>11:40.79
</p>
<p>Star
</p>
<p>Yeah, I also think that in more recent versions of Clip Studio, I haven't played around with this because I don't really use the 3D tools in Clip Studio.
</p>
<br/>
<p>11:41.07
</p>
<p>Screen Tones
</p>
<p>ah
</p>
<br/>
<p>11:49.02
</p>
<p>Star
</p>
<p>um I should, but I haven't yet. um You it's i I'm pretty sure I've heard that you can actually make like custom proportioned models in Clip Studio if you're using one of the newer editions.
</p>
<br/>
<p>12:02.48
</p>
<p>Screen Tones
</p>
<p>that do be true.
</p>
<br/>
<p>12:03.82
</p>
<p>Rae
</p>
<p>You can.
</p>
<br/>
<p>12:05.29
</p>
<p>Star
</p>
<p>Yeah. And so you can fix it to um match your characters exactly if that's something that you're interested in.
</p>
<br/>
<p>12:12.38
</p>
<p>Rae
</p>
<p>Yeah, they also actually added um special, you can create special head proportions, like just the head. And um you can fiddle around with the facial features and stuff. It's very robust to the point where you can even like make aliens and stuff really weird looking things like that.
</p>
<br/>
<p>12:34.45
</p>
<p>Star
</p>
<p>or anime girls with them big old peepers.
</p>
<br/>
<p>12:37.82
</p>
<p>Screen Tones
</p>
<p>ah The classic.
</p>
<br/>
<p>12:38.58
</p>
<p>Rae
</p>
<p>Oh, definitely anime girls.
</p>
<br/>
<p>12:41.09
</p>
<p>Screen Tones
</p>
<p>um This is actually, we've already kind of gotten started on this subject, but this leads into my second question, which is how do you get or make 3D models to use and what kind of issues can come up as you use them?
</p>
<br/>
<p>12:58.15
</p>
<p>Rae
</p>
<p>Well, for me, I primarily use Clip Studio. I'll um try to get with the basic things. They actually added something called primitives, which are just like essentially planes and very basic shapes that you can also use. um i've seen I've seen people use it use them to make glasses.
</p>
<br/>
<p>13:20.58
</p>
<p>Rae
</p>
<p>a lot easier for them, for instance.
</p>
<br/>
<p>13:23.27
</p>
<p>Star
</p>
<p>Oh, I need that for me.
</p>
<br/>
<p>13:24.60
</p>
<p>Rae
</p>
<p>But if i if I need something very specific like my junk ship, I'll usually go onto a website like Sketchfab. A lot of the things aren't free there, but they're usually at least decently cheap.
</p>
<br/>
<p>13:39.95
</p>
<p>Rae
</p>
<p>So there you do have a lot of options since um you can essentially import straight into the program. I do say that the main problem I have had with things like Sketchfab is CSP often won't import the textures of the items and that hasn't really been a problem for me since I usually just trace over the item using it as like a sketch ah reference, but I can see that being an issue for someone that wants to just use the asset straight out.
</p>
<br/>
<p>14:22.80
</p>
<p>Star
</p>
<p>Yeah, as far as me, um, I, like I said, I used to use pre-made stuff a lot more. Now I basically just make it all myself, which sounds intimidating. However, um, because I'm tracing over them anyway, I just make the derpiest blockiest, like little 3d models of just like, this is a chair.
</p>
<br/>
<p>14:45.29
</p>
<p>Star
</p>
<p>Cube, make it flat, give it legs, give it a back, it's a chair. And I'll usually just, you know, like add a little bit of extra detail when I'm in the process of tracing over it.
</p>
<br/>
<p>14:56.58
</p>
<p>Star
</p>
<p>Bookshelf, it's a rectangle with other rectangles on it. Fantastic. Oh, here's a door in an archway. Whoa! It's a couple of cubes stuck together.
</p>
<br/>
<p>15:10.02
</p>
<p>Star
</p>
<p>So it's like,
</p>
<br/>
<p>15:10.03
</p>
<p>Screen Tones
</p>
<p>Sometimes that's all you need.
</p>
<br/>
<p>15:11.68
</p>
<p>Star
</p>
<p>sometimes it's all uni and like really I wouldn't want anything more detailed than that because it's just like i'm they just have to look approximately like the right object because I'm gonna be tracing over them anyway um if my 3D modeling professor from college saw some of the stuff I was building ah he would have a conniption and take my diploma back um but again since I am just tracing on top of them and not using them for anything ah Other than that, it's fine! Don't come at me, Professor! Please, please don't take my diploma away! My bad edge flow!
</p>
<br/>
<p>15:50.65
</p>
<p>Screen Tones
</p>
<p>Oh putting the phone down. ah
</p>
<br/>
<p>15:53.22
</p>
<p>Star
</p>
<p>No! No, don't rat me out! He doesn't even teach there anymore, I don't think.
</p>
<br/>
<p>15:59.51
</p>
<p>Screen Tones
</p>
<p>Oh. But yeah, i'm I'm basically in the same camp. ah When it comes to the 3D models that I use within my comic, I'm not really using them in the comic.
</p>
<br/>
<p>16:12.26
</p>
<p>Screen Tones
</p>
<p>I use them as reference for the comic. I know there are there are creators out there who directly use the models um within the page. um I think it's one of the things that is almost a standard in some webtoons and things like that.
</p>
<br/>
<p>16:26.88
</p>
<p>Star
</p>
<p>Oh, very much. You can, on some webtoons, you can see it's, have you ever like been reading a comic and you see, ah, yes, the alias straight line in the background and you're just like 3d model.
</p>
<br/>
<p>16:28.02
</p>
<p>Screen Tones
</p>
<p>um
</p>
<br/>
<p>16:36.14
</p>
<p>Screen Tones
</p>
<p>Yeah.
</p>
<br/>
<p>16:39.46
</p>
<p>Screen Tones
</p>
<p>oh yeah when When the backgrounds are like so like artificial and clearly 3D, especially juxtaposed with like the style that the characters are drawn in, you're like Okay, I see what you're doing.
</p>
<br/>
<p>16:48.96
</p>
<p>Star
</p>
<p>and
</p>
<br/>
<p>16:50.71
</p>
<p>Screen Tones
</p>
<p>Sometimes you can even tell the characters themselves are 3D.
</p>
<br/>
<p>16:54.31
</p>
<p>Star
</p>
<p>Mmhmm.
</p>
<br/>
<p>16:54.35
</p>
<p>Screen Tones
</p>
<p>That's just been rendered with like a tune shader kind of approach.
</p>
<br/>
<p>16:57.76
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>16:57.97
</p>
<p>Screen Tones
</p>
<p>um And it tends to look very stiff.
</p>
<br/>
<p>17:01.11
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>17:01.18
</p>
<p>Screen Tones
</p>
<p>ah So I think that's honestly the biggest real issue. ah there's There's other things that can come up like for sure if you're downloading models. um Depending on how you plan to use them you can run into like copyright related issues um so you want to be careful with kind of where you source things depending on how.
</p>
<br/>
<p>17:24.32
</p>
<p>Screen Tones
</p>
<p>how they're being incorporated. If you're making your own, then that part is not an issue itself. It's just a matter of making the renders look appealing. Part of how this was kind of explained to me all the way way back, redacted amount of years ago when I was in animation school, the professor was telling us at the very beginning about like basically 3D is not intended to be a still medium like at its core. um it depends It depends on how it's rendered now that there's a lot of tune shaders out there, but there's something like about the nature of a 3D render that is basically tricking our brain into thinking we're looking at something real.
</p>
<br/>
<p>18:08.17
</p>
<p>Screen Tones
</p>
<p>And then it it it also has this little bit of a jarring, like but it's not moving. If it's real, it should be moving. ah So a lot of 3D, even some really like very well-known and huge 3D animated properties, ah theyre the core appeal is in the animation itself. And a lot of the promotional imagery, ah you have to do a lot of work to make it look as appealing in and of itself. um Definitely the industry has gotten really good at that sort of thing. There's like a bunch of standard kind of treatments that make everything look super colorful and flashy. It usually involves including a lot of 2D effects um on the ah like incorporated into the promotional art.
</p>
<br/>
<p>18:51.99
</p>
<p>Screen Tones
</p>
<p>um But it's something that like if you're using 3D directly in a 2D medium such as comics, um you've definitely got to put a lot of extra work in to make it look appealing and not just like a kind of stiff ah I don't know, flat. there's ah It's hard to describe. it's like It's kind of a variant of uncanny valley. You can just sort of tell. um So I would say that is something to watch for. But if you are just kind of doing like that approach of like, I just need something
</p>
<br/>
<p>19:27.41
</p>
<p>Screen Tones
</p>
<p>to inform me about how the perspective of this space or this object or this complicated prop would look, um then so long as as you're drawing it over, like you're matching it to the style of the rest of your art and it feels unified and it feels like a whole thing, ah then that should be okay.
</p>
<br/>
<p>19:47.05
</p>
<p>Screen Tones
</p>
<p>Um, I have, uh, I, I mentioned before that I try to make my own models with the exception of occasionally using the clip studio poseables to kind of tweak a character into place. If they're, if I'm doing some kind of crazy overhead angle and I'm like, I don't know, this is a headache to figure out. I need a reference and I can't find anything appropriate, like in a photograph. So, uh, time for the 3d. Um, I've also built, um,
</p>
<br/>
<p>20:14.70
</p>
<p>Screen Tones
</p>
<p>i i Most of the models that I build are so basic. It's basically like, here's some cubes and spheres. I could share some of my screenshots eventually. They're hilarious. um But I did build a space, I call it a spaceship. That's the most, it'll probably make people picture the right thing.
</p>
<br/>
<p>20:33.95
</p>
<p>Screen Tones
</p>
<p>They don't go to space in my comic. But anyway, I built the ship ah because it was going to repeat a lot. I was going to have to draw a whole bunch of this thing and it was going to be a complex form. And I was like, I'm just going to make it like upfront before it appears for the first time so that I can use this model to basically trace over um and repeat when I need to draw it in the hangar base or flying around or whatever. I drew that thing like a hundred times and the model was so helpful.
</p>
<br/>
<p>21:01.65
</p>
<p>Star
</p>
<p>Mm.
</p>
<br/>
<p>21:04.32
</p>
<p>Screen Tones
</p>
<p>Um, so I guess you could go into the third question. Uh, and I mean, all of, all of these questions, I feel like we're kind of covering like bits and pieces of them through each other. Um, but the final query is what is your advice to someone who is looking to use 3d models in their work and ah integrate them smoothly?
</p>
<br/>
<p>21:27.65
</p>
<p>Rae
</p>
<p>Okay, when I use 3D models, I use them kind of as like the base sketch layer of whatever I'm working on rather than using them as, you know, through straight 3D model type thing. So I'll put i sometimes just blur them so I don't try to go straight against the sharp edges of the model and I'll just treat it, essentially treat it as a sketch. I don't need to be completely faithful to it because that's honestly where a lot of stiffness comes from. You'll often see that with people who trace from photos and um particularly for figures.
</p>
<br/>
<p>22:13.99
</p>
<p>Rae
</p>
<p>And I would actually also say if you use the figures for CSP, it really does help to have a solid foundation in life drawing before you do so.
</p>
<br/>
<p>22:30.39
</p>
<p>Rae
</p>
<p>Because that should help you a lot with the mistakes in the weights and how the muscles are laying then ah just looking straight at the model and trying to copy that faithfully. um Because I'll see a lot of things and I'll go that's that was made from a.
</p>
<br/>
<p>22:52.71
</p>
<p>Rae
</p>
<p>CSP model because it just kind of makes no sense in how it's posed or because the creator was trying to be way too faithful for faithful to it. um So honestly you just need to take it as a starting point rather than as an end point.
</p>
<br/>
<p>23:14.06
</p>
<p>Star
</p>
<p>Yeah, that's a really good point because one of the things that, um, so like I make a lot of videos talking and I've talked about this in videos before where it's like, yeah, you can use 3d models to make things easier. And I then see some folks who are like, you know, maybe less experienced artists being like, Oh, well then why do I need to learn perspective? If I can just do the 3d model and just use that. Well, the thing is.
</p>
<br/>
<p>23:37.64
</p>
<p>Star
</p>
<p>3d models cannot ultimately replace a knowledge of how perspective and backgrounds work, I would argue because a lot of times when I'm using my 3d models, I don't trace direct like okay I'm tracing on top of them.
</p>
<br/>
<p>23:52.67
</p>
<p>Star
</p>
<p>But a lot of the times I do go in and change things where it's like, okay, the 3D model says that the bed is over here, but I think that the bed would look a little better if I scootched it over this way. But the act of scooching it is going to change the angle of it slightly. And so I need to change the angle of it slightly using my knowledge of perspective that I've learned and harnessed through multiple years of drawing boxes on 3D planes. Um,
</p>
<br/>
<p>24:20.91
</p>
<p>Rae
</p>
<p>Yeah, I do think that the main benefit of using 3D models is it can actually push you to be a lot braver in the angles and perspectives that you will you might not feel confident enough to use otherwise.
</p>
<br/>
<p>24:33.10
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>24:39.00
</p>
<p>Star
</p>
<p>One hundred percent, yeah.
</p>
<br/>
<p>24:39.15
</p>
<p>Rae
</p>
<p>But yeah, definitely scooch that bed over though.
</p>
<br/>
<p>24:42.90
</p>
<p>Star
</p>
<p>Scootch that bit!
</p>
<br/>
<p>24:44.56
</p>
<p>Screen Tones
</p>
<p>it's definitely not a replacement for like knowledge of perspective. And I think part of that is that ah some of what people say is like knowing perspective is also like the rules of composition um and just knowing how to structure a scene and recognizing that like when you're posing your characters in a long hallway and like it has very strong diagonal lines, like you can use where those lines are pointing to like
</p>
<br/>
<p>24:56.78
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>25:12.58
</p>
<p>Screen Tones
</p>
<p>guide the viewer's eye and stuff like that. There's a lot of like things that are very interconnected with each other. And even if you do use 3D, understanding like what makes a certain perspective work fundamentally um and what will make things look right versus what will make things look subtly off to the viewer is like it's so useful.
</p>
<br/>
<p>25:33.45
</p>
<p>Star
</p>
<p>and Yeah, for me, my process in general is I will go in and I thumbnail all my pages for a scene first and then like, you know, decide on the compositions and the camera angles and everything. And then only after I'm satisfied with that will I then go in and get all of that footage or all those screenshots from that specific angle. And then if I need to tweak anything at that point, I will.
</p>
<br/>
<p>25:59.25
</p>
<p>Star
</p>
<p>But the composition always comes first, and knowing how to set up a composition feeds back into, you gotta know your perspective before before you start using the fancy tools. It's like giving a blowtorch to somebody who doesn't know how to light a candle, and it's like, yes, this is very helpful, but you really should learn ABC first.
</p>
<br/>
<p>26:21.11
</p>
<p>Screen Tones
</p>
<p>Yeah, not to mention if you are working from multiple models, like say you have your characters in a space that is like in any way customized, which I hope it is if it's part of a story.
</p>
<br/>
<p>26:32.23
</p>
<p>Screen Tones
</p>
<p>um And ah you have like a 3D model of like the room and then a 3D model of like a piece of furniture and then a 3D model of something else, like making sure that they're all like in the same
</p>
<br/>
<p>26:32.26
</p>
<p>Star
</p>
<p>Mhm.
</p>
<br/>
<p>26:44.63
</p>
<p>Screen Tones
</p>
<p>plane and they have matching perspective if they're on separate layers or like being assembled together in any way, like just knowing how to integrate things like that is going to be useful.
</p>
<br/>
<p>26:48.53
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>26:57.41
</p>
<p>Star
</p>
<p>hundred percent yeah because usually so i do all of my 3d models in blender um but if i ever use a character model which i usually don't it's very funny though i can send you guys pictures of what this looks like because it is ridiculous one of the things that i give ah my patreon supporters is i will give them like the high res file of the page but then also um work in progress shots of like oh bumped the mic. um I'll give them work in progress shots of every step of making the comic, which is like thumbnails and then the 3D models with the sketches and all this stuff. um And there's kind of a running joke that my 3D models are slightly cursed and a little haunted.
</p>
<br/>
<p>27:43.11
</p>
<p>Star
</p>
<p>Because I don't pose 3D human models in Blender ah just because I haven't found a three ah free 3D model that will let me do that and I wouldn't usually do it anyway. But I found just like a model of a human, just like a ah naked human,
</p>
<br/>
<p>28:02.14
</p>
<p>Star
</p>
<p>like, you know, Ken doll situation. Um, and I make them, I put one in for each character that's like approximately their height and I make it, I change the color of the model to like be the the character's color so I can tell who's who. And I just kind of like scootched them around the room so that I can see how all the characters are supposed to be in relevant, um,
</p>
<br/>
<p>28:25.36
</p>
<p>Star
</p>
<p>in comparison to the backgrounds. But what that gets you is that sometimes you can still see them and they're just kind of like haunting over the characters.
</p>
<br/>
<p>28:37.60
</p>
<p>Screen Tones
</p>
<p>So it's the T-Pose multicolored Ken conference.
</p>
<br/>
<p>28:40.36
</p>
<p>Star
</p>
<p>it's It's more of a Y pose, but yes, i'm I'm going to dig out a picture for you guys.
</p>
<br/>
<p>28:40.64
</p>
<p>Rae
</p>
<p>T-posing for dominance.
</p>
<br/>
<p>28:44.55
</p>
<p>Screen Tones
</p>
<p>I desperately want to see this now.
</p>
<br/>
<p>28:45.76
</p>
<p>Star
</p>
<p>um I will find these for you. Just give me a few minutes. Somebody else talk for a few minutes while I dig up my cursed Ken doll images.
</p>
<br/>
<p>28:54.20
</p>
<p>Screen Tones
</p>
<p>we can We can see about sharing it with the episode once it goes up, so don't worry too much.
</p>
<br/>
<p>28:57.93
</p>
<p>Star
</p>
<p>yeah yeah
</p>
<br/>
<p>28:58.76
</p>
<p>Screen Tones
</p>
<p>but um Yeah, I think probably the biggest thing for me is definitely about like making sure that it matches with the style ah of the of the whole piece.
</p>
<br/>
<p>29:11.84
</p>
<p>Screen Tones
</p>
<p>um If you're putting something in like the background, if you if you have like a flowy style that has a lot of like you know thick and thin lines and like gestural, like really energetic, like very stylized, and then like the the model is all like
</p>
<br/>
<p>29:22.33
</p>
<p>Star
</p>
<p>Yeah, yeah.
</p>
<br/>
<p>29:28.50
</p>
<p>Screen Tones
</p>
<p>really uniform like a precisely two pixels straight lines or something like that. It can start to look a bit out of place. um This is actually why I stopped using the perspective tool in Clip Studio. um I kind of started to, but it was making all of my lines a little too straight. And I was like, so technically this is more accurate.
</p>
<br/>
<p>29:51.10
</p>
<p>Screen Tones
</p>
<p>But it just doesn't look right like subtly like I'm looking at it and it feels out of place. It doesn't feel like my style anymore. Like it's not the same world. So it's definitely something you've got to keep an eye out for with ah with 3D models as well. um I find that whole thing about like models that have textures.
</p>
<br/>
<p>30:10.71
</p>
<p>Screen Tones
</p>
<p>um is something that I had like not even thought about as being like a downside. Even though i was that was my job, I was the texture artist.
</p>
<br/>
<p>30:21.61
</p>
<p>Screen Tones
</p>
<p>It was something that like when it came to reference stuff that I want for my comics, those would just be like a distraction. I just need the shape because that's really what I'm looking for.
</p>
<br/>
<p>30:28.60
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>30:29.32
</p>
<p>Rae
</p>
<p>No, i yeah I agree with that, but I do know that there's probably a few people who want to bring everything over so they know every single detail of the model they're working with. because you know like For instance, the airship had like originally a wood grain texture, and I can see some people going, I have to draw every single line on this texture to make it look realistic, but I'm just like, nah, I don't need that stuff.
</p>
<br/>
<p>30:57.65
</p>
<p>Star
</p>
<p>and
</p>
<br/>
<p>31:00.07
</p>
<p>Rae
</p>
<p>I just need to be able to place it, maybe have a little bit of moving lighting, but i even that's not always necessary for me. I just need a reference, a space sketch, and then I can go to town.
</p>
<br/>
<p>31:17.51
</p>
<p>Star
</p>
<p>I have dropped some of my haunted thumbnails in the discord chat if anyone would like to look at those.
</p>
<br/>
<p>31:22.76
</p>
<p>Screen Tones
</p>
<p>Oh my God.
</p>
<br/>
<p>31:23.27
</p>
<p>Star
</p>
<p>um So it's like a grid of six. ah The top middle you will be able to see ah the purple and green haunted stick figures. I can't move their legs so whenever I need to draw them sitting on something I'll just like lower the body so that the hips are approximately the right height to sit in the chair.
</p>
<br/>
<p>31:43.64
</p>
<p>Screen Tones
</p>
<p>Incredible. Well, now we need to share these with the episode.
</p>
<br/>
<p>31:47.64
</p>
<p>Star
</p>
<p>I- I will.
</p>
<br/>
<p>31:47.81
</p>
<p>Screen Tones
</p>
<p>We can't not.
</p>
<br/>
<p>31:48.64
</p>
<p>Star
</p>
<p>I- I will. It's fine. I'll- We can just- They can just live here. But yeah, these are my haunted stick figures.
</p>
<br/>
<p>31:54.58
</p>
<p>Screen Tones
</p>
<p>Oh, amazing.
</p>
<br/>
<p>31:54.64
</p>
<p>Star
</p>
<p>By strange, haunted, Y-posing men. That are always there.
</p>
<br/>
<p>32:00.54
</p>
<p>Screen Tones
</p>
<p>Yeah, I mean, honestly, when it comes to like placing a character in the scene, like the things that I am really looking for when it when it comes to reference of like ah the characters
</p>
<br/>
<p>32:11.74
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>32:12.10
</p>
<p>Screen Tones
</p>
<p>is basically just like how big are they in the shot? Like what is the proportion of their head to their torso, to their legs?
</p>
<br/>
<p>32:16.31
</p>
<p>Star
</p>
<p>yeah
</p>
<br/>
<p>32:20.26
</p>
<p>Screen Tones
</p>
<p>um And if I'm doing a wacky camera angle, like how much of their shoulders are being overlapped by their head. From from there, I can basically take the rest on my on my own. So I don't really need like the full pose or the hair or the jacket or like the other details.
</p>
<br/>
<p>32:36.04
</p>
<p>Screen Tones
</p>
<p>Cause that's the stuff that like, but but that's just the frills. I put those there myself.
</p>
<br/>
<p>32:43.09
</p>
<p>Screen Tones
</p>
<p>um When it comes to 3D models, I guess for as far as advice goes, um I don't think I would necessarily recommend like that people who want models for their comics would go out and learn Maya.
</p>
<br/>
<p>32:57.61
</p>
<p>Screen Tones
</p>
<p>um If you do, A, Maya is expensive. It is hacking expensive.
</p>
<br/>
<p>33:01.15
</p>
<p>Star
</p>
<p>yeah
</p>
<br/>
<p>33:02.15
</p>
<p>Screen Tones
</p>
<p>um So if you do want to pick up like a 3D software that will let you do actual modeling um probably blender would be the way to go but it is a very even blender is still it's a huge program it is very complicated you're gonna be like spending a lot of time like learning those tools and tweaking vertexes and stuff like that.
</p>
<br/>
<p>33:11.34
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>33:22.90
</p>
<p>Screen Tones
</p>
<p>um So if it comes down to it, like there there is no shame in using like prefab stuff um within within your comics unless you get very passionate about the idea of modeling and you want to do it for kind of your own reasons. There's a lot of other solutions out there. If you use Clip Studio, do check out the 3D tab because it's pretty cool how you can move them around on the page itself and pose them right there inside your comic page. It's great.
</p>
<br/>
<p>33:52.06
</p>
<p>Screen Tones
</p>
<p>um
</p>
<br/>
<p>33:52.24
</p>
<p>Rae
</p>
<p>Well yeah also making the 3D primitives if if your goal is just to have a bunch of squares and triangles and spheres in like as placeholders for buildings and such the primitive should actually just cover most of your needs right there because that's pretty much all they are.
</p>
<br/>
<p>34:12.31
</p>
<p>Screen Tones
</p>
<p>I think the first model that I ever made um intending to kind of bring into a comic was basically just ah a whole bunch of rectangles that I assembled in Maya and just exported. ah if you If you do end up working with like ah models that you're downloading or creating yourself, OBJ is the file format that you're probably going to want to look for. um It's sort of the universal 3D model file format that'll work just about anywhere that you plop it.
</p>
<br/>
<p>34:43.97
</p>
<p>Screen Tones
</p>
<p>And I just exported it and I brought it in. You can actually bring 3D models into Photoshop too, but it's very jank.
</p>
<br/>
<p>34:51.26
</p>
<p>Star
</p>
<p>Mm hmm.
</p>
<br/>
<p>34:52.17
</p>
<p>Screen Tones
</p>
<p>But that was what I had at the time. So I plopped it into Photoshop and just rotated it and I was like, this is a cityscape. I'm going to draw it over now.
</p>
<br/>
<p>35:02.54
</p>
<p>Star
</p>
<p>Yeah, I know one other thing that we haven't really talked about, but that I have heard some people do is um using 3D models for props. um Things like I've seen people use them for like weapons or staffs or things of that nature, things that are just like you got to draw the same thing from a bajillion different angles, depending on how the character is holding it.
</p>
<br/>
<p>35:22.87
</p>
<p>Star
</p>
<p>And it's like a rigid object. It's not like a backpack where it's going to shift and change depending on the shape of the character's body. If it's always the same shape, 3D model is fantastic for that. And usually if it's something that's in the real world, you can probably download a model for it. And if it's something more custom, like a magical girl wand or something, a 3D model for that would not be too, too difficult to put something primitive together.
</p>
<br/>
<p>35:46.01
</p>
<p>Star
</p>
<p>um One thing I do want to say though, is that while it does seem very intimidating, like if you open up Blender for the first time, and you don't know what to expect, it's a very scary looking program. But the thing is with Blender, using it for this purpose,
</p>
<br/>
<p>36:04.64
</p>
<p>Star
</p>
<p>You don't really have to know what most of those buttons do. ah You can find some very easy to follow blender tutorials for just about anything. I remember there was one scene where I had to draw a spiral scar staircase from a very specific angle and I couldn't find one that was perfect for what I wanted to do. So I just went on to YouTube and searched um how to make a 3D model of a spiral staircase in Blender.
</p>
<br/>
<p>36:30.83
</p>
<p>Star
</p>
<p>And I found a tutorial that was like five minutes and just walked you through all the steps. I'm like, okay, cool. So now I can make it exactly how I want it. And that took me exactly five minutes. And so, you know, just don't be afraid to like research stuff, follow some tutorials, get just like a basic grasp of the basics of the program.
</p>
<br/>
<p>36:46.09
</p>
<p>Star
</p>
<p>And that's really all you need. Don't let it intimidate you.
</p>
<br/>
<p>36:48.49
</p>
<p>Screen Tones
</p>
<p>Yeah, absolutely. I think when it you can get a really you can get a lot of mileage out of just learning ah how to move the camera around, um how to ah select things, ah and the general basics of like
</p>
<br/>
<p>37:00.44
</p>
<p>Star
</p>
<p>know
</p>
<br/>
<p>37:07.31
</p>
<p>Screen Tones
</p>
<p>How do you move, rotate, and scale the thing?
</p>
<br/>
<p>37:08.92
</p>
<p>Star
</p>
<p>Mmhmm.
</p>
<br/>
<p>37:11.40
</p>
<p>Screen Tones
</p>
<p>um And you start with like a cube.
</p>
<br/>
<p>37:12.34
</p>
<p>Star
</p>
<p>Mmhmm.
</p>
<br/>
<p>37:14.74
</p>
<p>Screen Tones
</p>
<p>You can turn that into a rectangle. You can turn it into a weird trapezoid. You can put another one there. um
</p>
<br/>
<p>37:20.67
</p>
<p>Star
</p>
<p>Honestly, you learn how to use like bevel and extrude and how to create like a new cube or something. And that's literally all I use on a day to day, basically.
</p>
<br/>
<p>37:32.25
</p>
<p>Star
</p>
<p>It's like three functions of the program.
</p>
<br/>
<p>37:32.38
</p>
<p>Screen Tones
</p>
<p>Oh, yeah. Mm-hmm.
</p>
<br/>
<p>37:34.91
</p>
<p>Star
</p>
<p>Go forth.
</p>
<br/>
<p>37:36.61
</p>
<p>Screen Tones
</p>
<p>In Maya, it's a lot of like, okay, here's the difference between selecting vertex, edge, and face. um
</p>
<br/>
<p>37:42.08
</p>
<p>Star
</p>
<p>Oh, Blender's the same.
</p>
<br/>
<p>37:42.70
</p>
<p>Screen Tones
</p>
<p>and
</p>
<br/>
<p>37:43.06
</p>
<p>Star
</p>
<p>Like, we were talking about this before we started recording. Blender and Maya are extremely similar programs. If you learn one, you basically know the other. I trained in...
</p>
<br/>
<p>37:50.88
</p>
<p>Screen Tones
</p>
<p>ah
</p>
<br/>
<p>37:52.35
</p>
<p>Star
</p>
<p>I do use both.
</p>
<br/>
<p>37:52.74
</p>
<p>Screen Tones
</p>
<p>ah
</p>
<br/>
<p>37:55.50
</p>
<p>Star
</p>
<p>um For this purpose, they are remarkably similar.
</p>
<br/>
<p>37:56.27
</p>
<p>Screen Tones
</p>
<p>Fair.
</p>
<br/>
<p>37:59.07
</p>
<p>Star
</p>
<p>um Because I learned Maya first.
</p>
<br/>
<p>37:59.05
</p>
<p>Screen Tones
</p>
<p>Yeah, that's true.
</p>
<br/>
<p>38:03.23
</p>
<p>Star
</p>
<p>And then when I was out of school and did not want to afford a blender or a Maya license, I was like, let's look at blender and the modeling took programs or the modeling, the very, very basics of the 3D modeling set up in blender is very similar to Maya.
</p>
<br/>
<p>38:18.92
</p>
<p>Screen Tones
</p>
<p>I suppose.
</p>
<br/>
<p>38:19.03
</p>
<p>Star
</p>
<p>I was like.
</p>
<br/>
<p>38:19.92
</p>
<p>Screen Tones
</p>
<p>I haven't given it a fair shot, because when I tried it out, I found the camera moved in ah a way that I didn't like. So I was like, I'm going back to Maya.
</p>
<br/>
<p>38:26.70
</p>
<p>Star
</p>
<p>Hmm.
</p>
<br/>
<p>38:28.88
</p>
<p>Screen Tones
</p>
<p>have ah I have an educator copy, so.
</p>
<br/>
<p>38:31.50
</p>
<p>Star
</p>
<p>Hmm.
</p>
<br/>
<p>38:31.62
</p>
<p>Screen Tones
</p>
<p>ah hair
</p>
<br/>
<p>38:33.40
</p>
<p>Star
</p>
<p>That's cheating.
</p>
<br/>
<p>38:35.09
</p>
<p>Rae
</p>
<p>I will say, I will say if you um go look at the CSP assets for like the pre-made castles and stuff like that, you're never going to be able to unsee the same castle that all these manhwa use for.
</p>
<br/>
<p>38:35.37
</p>
<p>Star
</p>
<p>Than, have you considered that that's cheating?
</p>
<br/>
<p>38:35.37
</p>
<p>Screen Tones
</p>
<p>Well.
</p>
<br/>
<p>38:56.42
</p>
<p>Star
</p>
<p>is
</p>
<br/>
<p>38:57.64
</p>
<p>Screen Tones
</p>
<p>Oh, that's true. There are popular models that you can start to recognize.
</p>
<br/>
<p>39:01.20
</p>
<p>Rae
</p>
<p>There really are, which is another reason why it's good to make to at least make the basics, to be able to make what your vision is.
</p>
<br/>
<p>39:02.16
</p>
<p>Screen Tones
</p>
<p>it's
</p>
<br/>
<p>39:02.65
</p>
<p>Star
</p>
<p>I've seen seen people on people on Twitter have a
</p>
<br/>
<p>39:12.95
</p>
<p>Rae
</p>
<p>Because once you see it, you cannot unsee it.
</p>
<br/>
<p>39:13.13
</p>
<p>Screen Tones
</p>
<p>Yeah.
</p>
<br/>
<p>39:17.41
</p>
<p>Screen Tones
</p>
<p>Within Clip Studio, the the they also have a bunch of like preset poses for those character models um that you can snap them into.
</p>
<br/>
<p>39:25.03
</p>
<p>Rae
</p>
<p>Those are actually super useful.
</p>
<br/>
<p>39:27.32
</p>
<p>Screen Tones
</p>
<p>like they're They're neat. It's a good idea. um A lot of them are like very anime. So if you use them, I would recommend still putting in a little bit of work to like tweak and customize the pose afterwards, just to make sure it's like it fits your character's body language and don't just go with whatever is kind of the default.
</p>
<br/>
<p>39:44.61
</p>
<p>Rae
</p>
<p>one of One of the interesting things about it too is that they will fit um pretty much any body type for the thing for the um for for the CSP models. So you can have like your muscle bound guy doing the cute anime girl pose, but you might have to still ingest it because clipping will happen. So it's still useful to actually know the tools and how to manipulate the mannequins.
</p>
<br/>
<p>40:22.67
</p>
<p>Star
</p>
<p>So I guess maybe one thing that, um, I'm interested in hearing you guys's take on before we kind of wrap it up here is, uh, I've gotten a lot of comments from folks whenever I talk about, Hey, use 3d models. They're handy. They're not a substitute for knowledge of perspective and stuff, but they can be really useful. I do occasionally get people saying it's like, well, well, isn't that cheating that that, that feels like it's cheating because you're not actually drawing that thing. You're just, you're just tracing it. So that's cheating. What do you guys think about that?
</p>
<br/>
<p>40:53.81
</p>
<p>Rae
</p>
<p>I mean, I personally think that as long as you're mindful of how you're using assets and that you read the licensing on it, that's also important, um that it's just another tool. I mean, I've seen people go using digital as cheating or using, you know, the undo button is cheating. And it's like, why are you making things harder on yourself?
</p>
<br/>
<p>41:20.46
</p>
<p>Screen Tones
</p>
<p>I've heard people say that using references at all is cheating, and I could not disagree with that statement harder.
</p>
<br/>
<p>41:23.75
</p>
<p>Star
</p>
<p>I know, it's wild.
</p>
<br/>
<p>41:23.89
</p>
<p>Rae
</p>
<p>Oh gosh.
</p>
<br/>
<p>41:24.73
</p>
<p>Star
</p>
<p>old
</p>
<br/>
<p>41:27.61
</p>
<p>Screen Tones
</p>
<p>Like, that's how you...
</p>
<br/>
<p>41:30.86
</p>
<p>Star
</p>
<p>Just keep your eyes closed your entire life then.
</p>
<br/>
<p>41:31.08
</p>
<p>Screen Tones
</p>
<p>We're we're drawing things!
</p>
<br/>
<p>41:33.79
</p>
<p>Rae
</p>
<p>Your entire memory is using your entire memory is cheating.
</p>
<br/>
<p>41:34.35
</p>
<p>Screen Tones
</p>
<p>yeah
</p>
<br/>
<p>41:34.54
</p>
<p>Star
</p>
<p>Looking at things is reference.
</p>
<br/>
<p>41:38.38
</p>
<p>Screen Tones
</p>
<p>and Part of the whole joy of it is like taking these things that like are like real, either in the real world or real to us in our imagination and like putting them down on the page and like anything that will help that kind of stay true to your vision. i think is like ah Not that all of it is fair game because there's definitely a certain border where it can turn into, like if you once you get into the zone of like plagiarism and using ah photography or models that like you don't have like the rights to use, um or there's also just being lazy.
</p>
<br/>
<p>42:14.02
</p>
<p>Screen Tones
</p>
<p>um and taking these things and just pasting them in straight up without attempting to like convert them into the style or just use them as a reference for the part of the thing.
</p>
<br/>
<p>42:24.67
</p>
<p>Rae
</p>
<p>Yeah, like.
</p>
<br/>
<p>42:24.64
</p>
<p>Screen Tones
</p>
<p>um But like the if I need to draw somebody who's like you know walking briskly ah from a vantage point of somebody standing on a balcony like three floors above them, ah If I just invent that on the page, I'm just gonna have like a blob.
</p>
<br/>
<p>42:40.97
</p>
<p>Screen Tones
</p>
<p>but It's not gonna look very good.
</p>
<br/>
<p>42:42.42
</p>
<p>Rae
</p>
<p>Yeah, I will say, I will say definitely what if you're, if you're building things in The Sims or Final Fantasy or any of those other like.
</p>
<br/>
<p>42:42.48
</p>
<p>Star
</p>
<p>and
</p>
<br/>
<p>42:43.19
</p>
<p>Screen Tones
</p>
<p>You need reference for some things.
</p>
<br/>
<p>42:54.76
</p>
<p>Star
</p>
<p>Minecraft.
</p>
<br/>
<p>42:55.53
</p>
<p>Rae
</p>
<p>Yeah, Minecraft.
</p>
<br/>
<p>42:55.89
</p>
<p>Star
</p>
<p>I've seen people say they use Minecraft and it boggles the mind.
</p>
<br/>
<p>42:57.16
</p>
<p>Rae
</p>
<p>Well, yeah, but if you're building things in Sims and stuff that have like prefabricated designs and such already, do not follow those too closely because you do not have permission to use those specific designs. And that could possibly be a bit too close to plagiarism for a lot of people's comfort. So it's usually best to take inspiration from things and, you know, use it as a tool, but don't follow things too closely unless you have actually licensed the assets.
</p>
<br/>
<p>43:40.67
</p>
<p>Star
</p>
<p>Very much, yeah.
</p>
<br/>
<p>43:42.48
</p>
<p>Screen Tones
</p>
<p>Definitely. ah So I believe that is a wrap for today. ah Thank you all so much for listening. I've been your host, Farrah Thane, and you can check out my work at whichwouldcomic.com or cheralt.7smith.net.
</p>
<br/>
<p>44:00.95
</p>
<p>Rae
</p>
<p>And I'm Rae, and you can find my work at imperiancomic.com or Ravenfell on Webtoon.
</p>
<br/>
<p>44:10.97
</p>
<p>Star
</p>
<p>And I've been Star. You can find my comic cast-off at castoff-comic.com.
</p>
<br/>
<p>44:19.39
</p>
<p>Star
</p>
<p>Woo! o
</p>
<br/>
<p>44:22.33
</p>
<p>Screen Tones
</p>
<p>All right.
</p>
</br></a></source></p>
]]></description>
        </item><item>
        <title>April 2025 News</title>
        <link>https://screentonescast.com/view/154</link>
        <guid>https://screentonescast.com/view/154</guid>
        <pubDate>Thu, 03 Apr 2025 15:52:00 EDT</pubDate>
        <description><![CDATA[
<h1>🌧️It’s Raining Comics🌧️</h1>
<p>April seems to be the start of a lot of things. Spring, gardening, and a lot of fun community events! Let’s see what we have in store!
</p>
<!--truncate-->
<br/>
<h2>Community Mermaid Project</h2>
<p>More details to come in Discord, but the Screen Tones community is here to help you prep for MerMay! Get ready to get those fins flexing and drawing hands drawing!
</p>
<br/>
<h2>Coming in May: Nib & Ink Festival</h2>
<p>The Cartoonist Coop has been putting a ton of work into a new online comics festival — Nib & Ink Festival! Screen Tones will be participating by offering webcomic portfolio reviews! The festival and submissions open up on May 1, so be sure to keep an eye out!
</p>
<a href="https://nif.cartoonist.coop/">https://nif.cartoonist.coop/</a>
<a href="https://screentonescast.com/portfolio-reviews">https://screentonescast.com/portfolio-reviews</a>
<br/>
<h2>Newsletter Frequency Change</h2>
<p>Going forward, the newsletter will be sent whenever there’s news. Which, isn’t necessarily every month. I’ll do my best to keep it frequent, and no more than every other month, and definitely when there’s important news.
</p>
<br/>
<h2>Screen Tones Episodes are now on YouTube!</h2>
<p>Prefer YouTube for your listening experience? You’re in luck! Our entire library of episodes, past, present and future, is now on YouTube
</p>
<br/>
<p>We’ll also be launching more video content this year, including plenty of webcomic tips and tricks! Be sure to subscribe so you don’t miss a new video!
</p>
<a href="https://www.youtube.com/@screentonescast">https://www.youtube.com/@screentonescast</a>
<br/>
<h2>Don’t Forget: The Webcomic Travelogue Is LIVE!</h2>
<p>You can submit your webcomic by scrolling to the bottom and hitting the submit button. AND! You can use the tags and randomizer to find your next read!
</p>
<a href="https://webcomictravelogue.com">https://webcomictravelogue.com</a>
<br/>
<h1>A Word from Our Hosts</h1>
<p>What have we been up to? Well I’m glad you asked…
</p>
<br/>
<h2>We are please to welcome Bob Appavu to our host team!</h2>
<p>Pronouns: Any
</p>
<p>Comics: Into the Smoke , Demon of the Underground
</p>
<p>Bio: Bob is a Chicago-area cartoonist, prose author, and illustrator specializing in LGBTQ+ supernatural fantasy stories. When they’re not working on comics and novels, they design licensed collectible products for freelance clients. They also have a passion for Canada geese and other animals, who make frequent appearances in their humor minicomics.
</p>
<br/>
<p>In other cast news, Renie has decided to step away from being a speaker on the podcast to focus on her mental health. She's fortunately staying around though on our editing team, though!
</p>
<br/>
<h1>Featured Webcomic</h1>
<br/>
<h2>Ash in the Wind</h2>
<br/>
<p>by Cryoflower
</p>
<br/>
<p>Reasons to Read:
</p>
<br/>
<p>1. Romance with a twist
</p>
<p>2. Beautiful environments
</p>
<p>3. Good mystery
</p>
<br/>
<p>Summary:
</p>
<br/>
<p>Alexis Brangwyn is a disillusioned college student who has lost interest in the real world. When an opportunity turns up for her to investigate a local paranormal legend (and with the boy she’s been eyeing) she seizes it, but the two soon find themselves lost in another reality. In a place that seems like a dream come true, is there a reason to return home? A paranormal romance about self-love, loneliness, and escaping into fantasy worlds.
</p>
<br/>
<p>Updates every Thursday!
</p>
<br/>
<p>Ash in the Wind is recommended for ages 13+ due to light suggestive themes, mild horror imagery, and topics of mental illness.
</p>
<br/>
<br/>
<br/>
<p>Read now at <a href="https://ashinthewindcomic.com/">https://ashinthewindcomic.com/</a>
</p>
<br/>
<em>Do you have a webcomic you love?
<p>Click the button below to submit it to be featured!</em>
</p>
<br/>
<h2>Submit a Webcomic to be Featured</h2>
<p>Thanks for Reading!!
</p>

]]></description>
        </item><item>
        <title>Blorbology</title>
        <link>https://screentonescast.com/view/153</link>
        <guid>https://screentonescast.com/view/153</guid>
        <pubDate>Tue, 25 Mar 2025 21:30:00 EDT</pubDate>
        <description><![CDATA[
<p>If you are on any social media platform with artists, you may have heard the terms "OC", which stands for "original character", or "blorbo" which stands for... I don't know, I think Tumblr just made that one up.  The terms evolved because creators needed a way to talk about freeform character concepting. Whether they're part of a fanfiction or just the guy you always seem to end up doodling in your sketchbook, it's often the case that in the process of drawing and experimenting with scenes for these characters for fun, they really can develop cool backstories and deep emotional meaning in the creators' minds, and that's what we're calling "Blorbology".
</p>
<!--truncate-->
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/blorbology.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/blorbology.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/oeP6aqA42KE?si=5g-PpMOlsldDOxmP" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<br/>
<h1>In this Episode: </h1>
<h2>Have you ever developed original characters before you developed a story about them?</h2> 
<p>Our hosts tell us about their blorbos.
</p>
<br/>
<h2>What is your advice to someone who has a lot of characters they care about, and wants to incorporate them into something like a webcomic?</h2>
<br/>
<h2>BYOB (Bring your own Blorbo) Exercise</h2>
<p>Each host introduces a new OC and we do a live roundtable where we talk about how we'd approach putting them all together into one story.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: March 26, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>00:00.00
</p>
<p>Krispy
</p>
<p>Hello and welcome to screen tones where we talk anything and everything webcomics today. We're going to be discussing the term  Blorbo characters and how we write about them I am crispy I yeah am dying i.
</p>
<br/>
<p>00:13.12
</p>
<p>Delphina
</p>
<p>No, don't do that.
</p>
<br/>
<p>00:18.30
</p>
<p>Krispy
</p>
<p>I'm crispy I use the pronouns she they and I make the comics ghost Ju sickness and lunarlight.
</p>
<br/>
<p>00:21.92
</p>
<p>Delphina
</p>
<p>And I'm Delphina I use she her pronouns and I make the web comic sombulous.
</p>
<br/>
<p>00:27.76
</p>
<p>Varethane
</p>
<p>I and I'm verethhane I make the comics terult and witchwood and I use see they pronouns I.
</p>
<br/>
<p>00:35.16
</p>
<p>Rae
</p>
<p>I and I'm Ray and I use they them pronouns and I make the web comics overlord of Raven fell and on imppy high i.
</p>
<br/>
<p>00:43.70
</p>
<p>Delphina
</p>
<p>Okay, so I'm going to hop in here to define blurology because if you're on any social media platform with artists. You may have heard the term o c which stands for original character or blurbo which stands for I don't actually know I think Tlr just. Made that one up. Um, but the terms evolved because creators needed a way to talk about freeform character concepting. Um, you know whether they're part of a fan fiction or just the guy you always seem to end up doodling in your sketchbook. It's often the case that in the process of drawing and experimenting with scenes for these characters for fun. They can really develop cool backstories and deep emotional meaning in the creator's minds and that's what we're calling lorology.
</p>
<br/>
<p>01:31.41
</p>
<p>Krispy
</p>
<p>And it's goingnna be really really fun kind of diving into this with everybody here. We have a little bit of a nice little special surprise that we're going to do half time in the episode. But for now we're going to go to our little kind of usual with our questions and I'm just gonna. Pop one off and attack you all with it. Um, so question number 1 have you ever developed an original characters before you developed a story about them. So tell me about that Delphi. What's up. But.
</p>
<br/>
<p>02:03.61
</p>
<p>Delphina
</p>
<p>And oh gosh well back in the day there was a little anime called Sailor Moon and me. And all of my friends decided that we all need Sailor Moon Personas so my sailormoonpersona very creatively was a sailor delphfina and she had power over water but it was different to sailor mercury it was cooler than sailor mercury right. Um, and yeah, it was just make basically me in a sailor suit because I think the the mary suitx idea kind of like happens to all of us at at some point we all want to make our little zoas and um and so you know it started. From there. Um, but I also pulled that character out of like the Sailor Moon context when I was um, getting into the internet at first and getting into forums and stuff and I like I wanted to try to like. Incorporate them into an rp so this was the sailor scout who was who are peeing with other other characters and stuff. Um, it was. It was very chaotic. It was very good but it was very much a case of here is a character that really doesn't belong.
</p>
<br/>
<p>03:12.98
</p>
<p>Krispy
</p>
<p>It did.
</p>
<br/>
<p>03:27.90
</p>
<p>Delphina
</p>
<p>To any sort of narrative that I'm just bringing in to play dolls with other people's characters and we're making a little story out of it and so that was really fun. Um I had some others too I had Ryle who was a wear raccoon. Um.
</p>
<br/>
<p>03:31.97
</p>
<p>Krispy
</p>
<p>You.
</p>
<br/>
<p>03:41.21
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>03:44.28
</p>
<p>Delphina
</p>
<p>She was pretty cool. Um, ah they they all kind of like coalesced into sidney eventually when I did start doing sombulous but like it was a it was a fun time and I think also um. I did a couple of d and d campaigns over the years they never really got too far. Um, but you have to make a character every time you do a d and d campaign and so there were a lot of little characters that I was like oh you know they're kind of fun. They're kind of nice I don't know what I'm going to do with them now. But I like. Think about them so that's been my experience.
</p>
<br/>
<p>04:21.22
</p>
<p>Krispy
</p>
<p>Oh my god I feel like my my third eye opened the moment that you started saying like sailor moon o c like not to be like 1 of those people that are like oh actually me too. Ah, but me too. Ah. Um, I was really huge into Tokyo muu and I definitely had those moments where you make like an o c kind of like from that universe to kind of project on or anything like like that. So ah, shaking your hand absolutely firmly here. Um I'm gonna go after Euthane. So have you ever developed an original character before you developed a story about them come on come on in here. Water's fine.
</p>
<br/>
<p>04:54.98
</p>
<p>Varethane
</p>
<p>Oh so so many I I actually I thought I knew what I was going to say and then I heard delphi's answer and honestly I guess it has gone back kind of as far as that because when I was like 8 on the schoolyard and reading a ton of. I was reading superhero comics at that point. Ah so like Batman Superman and I was watching like the shows um the like ah Batman beyond and like the justice league show and also occasionally on the like rabbit ears tv if we banged it hard enough to get a signal from Buffalo. We could watch x-men evolution and static shock on like 1 of the channels there and they were very important to me forwardively to the point where like me and like a bunch of little friends on the schoolyard. We would all like kind of pretend to be superheroes and when I started like. Figuring out that I enjoyed drawing what I would do was that I would draw portraits of each of the characters that like me and my friends would play and then eventually I just started drawing like more and more random portraits to pick like different like little characters to kind of act out like at recess the next day or whatever and then event.
</p>
<br/>
<p>06:04.21
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>06:07.50
</p>
<p>Varethane
</p>
<p>It turned into a whole like I ended up making like over 100 of these like just like portraits of characters and then sometimes when I had like friends over we would flip through the book and we would pick like which characters we wanted by like slapping the page it was anyway, it was weird.
</p>
<br/>
<p>06:09.21
</p>
<p>Krispy
</p>
<p>Oh wow.
</p>
<br/>
<p>06:23.23
</p>
<p>Varethane
</p>
<p>Ah, there was never like a formal kind of story about it. There was this sort of loose setting of like kind of ah an x-men-ish thing where they're all like in a school together and each one has a secret superpower that nobody else can know about because it's their like secret identity because I don't know I got a kick out of that sort of thing at the time. And then after a while like I you know I got I I turned 9 and then I turned 10 and like the stories that I was experiencing and like my understanding of them was you know, starting to grow and I started writing more stories. Ah, and like actually putting together narratives and looking at how like characters fit together. Ah and I actually was kind of trying to write witchwood as like a 12 year old like so that's how long that cast has been around. It's based on like the ah feels ridiculous.
</p>
<br/>
<p>07:06.66
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<br/>
<p>07:15.90
</p>
<p>Kripy
</p>
<p>Come on.
</p>
<br/>
<p>07:17.68
</p>
<p>Varethane
</p>
<p>Was on air literally based on dolls that I used to play with as like one of my other weird little games. Um, and I just you know I kind of fell in love with these little little guys that that I was bumping around ah and I was like how do I make this into a story and because that's your life when you're a kid is school. It was in a school setting and that lasted like I think over the course of about two or three years I wrote out the whole thing as like a novel. Ah really rambly and long and then when I was in high school I tried to edit it to like make it better because I was recognizing that like this is the product of a 12 year old brain. Ah. And then after a while I was like you know what? I think structurally like as as soon once I moved on to college I was like I don't know if I'm vibing with this setting anymore. But I don't really know how to fix it or how to keep these characters around so I started working on turalt ah, which was ah developed in another kind of separate.
</p>
<br/>
<br/>
<p>08:14.85
</p>
<p>Varethane
</p>
<p>B blurbo way because the characters in that one I developed through paint chatting with people like I just would draw random characters and then bounce them off of other people around me and then I came up with this character Kieran that I liked and like a dynamic that I liked and kind of paired it with like a story concept that I that i. Thought sounded cool. Um, so yeah, and then eventually once I finished tyralt I was like you know, maybe I'll come back to these these witch wood guys and see ah see what I can do. Um, so yeah I guess and I have a whole bunch of other like characters. Awaiting stories in kind of the background like I've just got this whole roster that whenever I'm like I feel like starting something new. Sometimes I'll pull I'll pull them up and be like what can I do with this this thing. Ah so far. Only 2 really big comics but sometimes I'll do short comics.
</p>
<br/>
<br/>
<p>09:08.66
</p>
<p>Varethane
</p>
<p>Ah, and it's a fun way to kind of explore some of those backburner blorbos.
</p>
<br/>
<p>09:15.57
</p>
<p>Krispy
</p>
<p>Yeah, yeah, I totally feel like even with Delphi with euhane. We're thinking about like the origin of the b blurbo um and and kind of seeing where they developed from there and then eventually having a lot. We'll get to that later but having a lot of blarbos and. Ah, going through them like some kind of rolodex to see what they suit for like either a picture or like a moment or you know, just just something the vibes or something and being really young and deciding this stuff too like florvos were always in the mind they're always, they're always there ever so present with that. Um, with that I'm going to go after you right come on in I would like to hear about your um possibilities of developing original characters before you had a story about them.
</p>
<br/>
<p>10:01.93
</p>
<p>Rae
</p>
<p>And see for me. It was kind of interesting because I was like I was a book Mormon Elementary school. So I actually did have a lot of characters that did have narrative derivatives attached to them like straight from the beginning.
</p>
<br/>
<br/>
<p>10:18.22
</p>
<p>Rae
</p>
<p>It wasn't until um, about 11 when I started role-playing that I started having a lot of original characters that didn't necessarily have a specific story in them because it was a group chat. And you just tossed your character into it. Um, with the it was in the dragon land setting and um, really, you just played as if you were in it if if you were in a character it um. In like a tavern and there were gardens outside and you know each chat room had like a different setting and you just role played um that way and um, it's it's funny because 2 of my first characters.
</p>
<br/>
<br/>
<p>11:10.42
</p>
<p>Rae
</p>
<p>I have at ah Catiss Quick foot and night shadow I have actually been um, working on trying to make a comic with them again. So it's like kind of revisiting my oldest Blurbos and.
</p>
<br/>
<br/>
<p>11:28.10
</p>
<p>Rae
</p>
<p>Creating a story around them. So that's been a fun exercise for me I think because a lot of about me has changed so they need to change too.
</p>
<br/>
<p>11:39.90
</p>
<p>Krispy
</p>
<p>Yup, no I love that point too because like you know, bringing it back to you know? Ah what thane said about witch would too how that kind of comes back and you're you're approaching it with like a a different perspective ah with those old old blurbos.
</p>
<br/>
<p>11:55.70
</p>
<p>Rae
</p>
<p>But you also got to find what's appealing about them and what was appealing about them to you in the first place too. So their core remains the same but a lot of the details can change.
</p>
<br/>
<p>11:55.94
</p>
<p>Krispy
</p>
<p>Um, I've definitely experienced that. Yeah, exactly.
</p>
<br/>
<p>12:09.40
</p>
<p>screentonescast
</p>
<p>I like seeing the kind of like progression of like where the b blurbo began and where the blurbo is now kind of thing. Um because thinking about it as far as ah, my own kind of answer to this. Goes. Um I but I was younger I did a lot of glorbos just because like I I had a blurbo character. Her name was Erica and she was part angel part demon and yeah.
</p>
<br/>
<p>12:42.17
</p>
<p>Delphina
</p>
<p>Hey now what' probably about Erica.
</p>
<br/>
<p>12:44.90
</p>
<p>Varethane
</p>
<p>I I love it and.
</p>
<br/>
<p>12:46.60
</p>
<p>Rae
</p>
<p>And I did that too. In fact, night shadow eventually turned into a half angel for a little bit and I'm like oh gosh. So.
</p>
<br/>
<p>12:50.74
</p>
<p>Krispy
</p>
<p>Um, ah, but but everybody there's a twist. She's also part dragon. Ah.
</p>
<br/>
<p>13:00.48
</p>
<p>Delphina
</p>
<p>Oh.
</p>
<br/>
<p>13:01.85
</p>
<p>Rae
</p>
<p>Yes, yes.
</p>
<br/>
<p>13:06.36
</p>
<p>Krispy
</p>
<p>Ah, and she was just my character that I made I was very inspired by ah the game legend of Leg Guya um absolutely years ago and she kind of came from one of the characters there and then you know you're just interested in a bunch of other things. So usually blurbos come from this. Primordial soup of things and I remember having her she was like my first hashtag official o c um, what we used to do oh god were you right? thing you're go embarrassing things on on the air. But what I used to do with. My co-creator space because she is my sister and we used to share our rooms together growing up we we'd have our 2 walls so we'd have the two beds and against each bed with the wall. We'd have a mural of every o c that we would make and and just. Be inspired and we would tape it to the wall like I made up a new Oc the reference for this o c goes on the wall just in case, my sister wants to draw this Oc and then the best part was is that we put copyrighted on it so you know just in case. Ah.
</p>
<br/>
<p>14:17.29
</p>
<p>Rae
</p>
<p>The original character do not steal.
</p>
<br/>
<p>14:17.84
</p>
<p>Varethane
</p>
<p>But Gaze can't be too careful.
</p>
<br/>
<p>14:22.42
</p>
<p>Delphina
</p>
<p>From your bedroom.
</p>
<br/>
<p>14:26.80
</p>
<p>Krispy
</p>
<p>Just see Kate anybody comes in. It's like wait a second I love this osie's dripping and a steal from like an 8 year old but that's just the things that we used to do um and they didn't have stories. They were just they were there for like. Rp time like Ray or they were there for like dull time like like ah thane and it's just they were just there and like we used to play paper dolls a lot and like we would either cut them out or we'd make little clay figures of them and then you'd just act out stuff like a barbie scene or an rp or whatever and and that's just how they were. Um, so it is interesting to see where they've come from now. Um I'll call myself later in the questions. But um, that's actually a good segue to the next question. Um, and I'm going to go after you Delphi. Ah, what is your advice to someone who has a lot of characters that they care about but and wants to incorporate them into something like a web comic so you know with a whole mural of blurbos but they want people to care.
</p>
<br/>
<p>15:35.45
</p>
<p>Delphina
</p>
<p>And it's tricky it. It can be very tricky because I think a lot of the story and a lot of the love comes from your own brain and you haven't exactly explained that to an outside reader yet. So when you're trying to make that shift like they they don't. Automatically know who this person is and what makes them important. So I think first and foremost you need to get outside of your own head if that involves like other creators. Reviewing your your stuff your initial pages or something and say okay, what do you think of this this character. What do you think their deal is do you like them. Do you what kind of adjectives would you associate with them. Are they edgy. Are they cool? are they funny um, just all of that kind of stuff. Um.
</p>
<br/>
<br/>
<p>16:26.11
</p>
<p>Delphina
</p>
<p>Because you're going to have a lot of stew that you've been marinating in especially if you've had these characters since you were 8 or whatever. Um, so so. That's my first piece of advice and we've all been talking about too. How. Creating oss or creating blurbos that can be a very social thing that's a social activity that you do with your friends or your siblings and even if they're 100 % your property like you drew this character. You always played this character none of your friends have. Any claim to this character if your friends know and liked your characters. You might find it harder to do as much with them because you don't want to change anything because you have positive emotions associated with those memories. Um, and.
</p>
<br/>
<p>17:18.80
</p>
<p>Delphina
</p>
<p>That that might manifest in like what kind of dynamics they have with other characters. You might want to try to pull in the other characters that they like to to talk to back in the day. Um, and that can lead down a dangerous path of okay well now you have to get sign off from your friends from when you were 8
</p>
<br/>
<br/>
<p>17:37.28
</p>
<p>Delphina
</p>
<p>You might not talk to anymore and um and that gets a little messy so to any extent that you could make that simpler for yourself that would be certainly something I would recommend and also sometimes you can't sometimes it's just like you know what I did like this character I. Kind of have some ideas for them but like it's it's off the table This is going to be too complicated for me. It's going to be too complicated for my friends and and I don't think I can adapt them to a story that I want to tell at my current stage in life.
</p>
<br/>
<br/>
<br/>
<p>18:14.87
</p>
<p>Delphina
</p>
<p>So It's okay to also just say you know what I'm going to take some of the aspects I like from this character and I'm going to come up with a new character. Um, and they're they're distinct from the other person so I won't necessarily have all of those emotional attachments to them. And that can help you move forward because um, you know at the end of the day web comics are a marathon and the larger story that you want to tell has to be able to sustain itself for years while you're putting together This story.
</p>
<br/>
<br/>
<p>18:49.95
</p>
<p>Delphina
</p>
<p>And if you're too attached to dynamics or other things that don't represent who you are today or what you want to say today. That's not going to be a sustainable comic for you, you might struggle with that. So whatever you can do give yourself you. Permission to be looser with the concept of the character or mash a couple different characters into one character so that you have that space.
</p>
<br/>
<p>19:15.26
</p>
<p>Krispy
</p>
<p>You know it's so it's always interesting thinking about like kind of like where the b blurbos came from and the origin of the blurbo and and then eventually adapting them into something like a web comic because I've done that myself. Ah, the the cast of ghost junk sickness came from fan characters of final page 7 and you know they just kind of grew from there and then you had to learn to drop certain aspects and stuff like that. But 1 thing that I find interesting with having a lot of characters is that. Because they were just blorbos a lot of them had main character syndrome like they were their own. Everybody was their own main character so you had to learn to kind of like shave certain parts that might also take away from what made that character the character so you know listening to to what you were saying there Delphi was. It's it's interesting because you know there are gonna ah be some things that you're going to have to kind of sacrifice a bit and and reshape. Also when you kind of collaborate with other people to to make it into a cohesive story because you know there's a difference between um, you know having a. Roleplay with friends or anything like that or you know sometimes even a d and d campaign and having like onlookers kind of come in. They've been more successful with like you know the popularities with live shows and stuff like that kind of on their rise now. But um, you know there's still like an intimate kind of sense to it.
</p>
<br/>
<p>20:45.67
</p>
<p>Krispy
</p>
<p>And so I think that you do have to you know take a step back and and think okay, what am I going to be dropping from my character to fit them into something for folks to engage with and stuff like that. Ah, but I'm going to ask thene. What?? What's your opinion. On this, you know what's your advice to someone with all those blorbos and they want like a story.
</p>
<br/>
<p>21:11.71
</p>
<p>Varethane
</p>
<p>Honestly, ah my my ah I want to kind of tag on to Delphi's point because I do think that change is going to be essential anytime you're looking at taking some story element from 1 context and dropping it into another. Ah, you're definitely going to or even taking them from no context at all if they're just like an orb in your mind and you're just going to plop it into a new space. You're going to have to find ways to make these things tie into one another and connect together.
</p>
<br/>
<br/>
<br/>
<p>21:42.70
</p>
<p>Varethane
</p>
<p>So Whether you're extracting them from an existing roleplay with friends or a D and D campaign all those little threads of like their backstory and their personality and how they relate to other people if some of those are going to be key to that character's appeal like if the thing that makes you the most passionate about their character is. The fact that they are having to maintain a secret identity and like a superpower that they can't control and keep that all secret from their friends or something like that now you have to find a way to replicate that in this brand new environment like completely separate from that initial context of like your.
</p>
<br/>
<br/>
<br/>
<p>22:21.18
</p>
<p>Varethane
</p>
<p>Friends of C or your like D and D party and stuff like that. So like sitting down and really thinking about it like okay what is the core of this character. What is that thing that makes me really want to keep them. What's the thing that makes them a blorbo and not just like a name on a piece of paper and.
</p>
<br/>
<br/>
<p>22:40.50
</p>
<p>Varethane
</p>
<p>Can you put that into another setting without losing your affection for it and if so how and it might take time it sometimes can take years I actually um with witchwood in specific. Ah when I was going through that story. Um I initially had a completely different protagonist. Ah, in those earliest versions of it like the main character of witch would which would had a main character like the current iteration of it is very much like a 4 man kind of party like and there's two who were kind of the ones who go show up in my marketing the most but all 4 of them are kind of important to the plot. But there used to be a single actual main character who was kind of an audience proxy and her name was Kitty and she was also one of my dolls ah and like she didn't really have like a power or a deal but she was sort of like that. Audience lens like she like watched everything else happen and she was very much like she was just kind of like the I don't know I don't want to call it like the the innocent one who like just like I'd want to be friends and help people out like stuff like that. Um, and because.
</p>
<br/>
<br/>
<br/>
<p>23:47.90
</p>
<p>Varethane
</p>
<p>I guess at the time I was initially coming up with it like I thought that like a story needed that because some stories do you? You got you have your like I don't know your Bella Swan or whatever to like sort of take everything in for the first time and be new to everything and not know anything about magic and whatnot. And as I started kind of trying to develop the new version of the story separating it all from a school setting taking these characters like just kind of picking them up and rotating them in my mind like what makes this person tick like how do they work? How do they fit together in my story as i'm. Figuring out this new setting like how does it work and I tried several times to fit her in like gave her ah a twin sister killed the twin sister like a whole bunch of stuff and a lot of those early plots kind of centered around her but like her personality was not really well suited outside of like kind of an rp setting.
</p>
<br/>
<br/>
<br/>
<p>24:39.50
</p>
<p>Varethane
</p>
<p>Because when you rp you can kind of just be like this character is just me like they'll just react how I would and you don't really think about them as being a character with like an arc.
</p>
<br/>
<br/>
<br/>
<p>24:51.28
</p>
<p>Varethane
</p>
<p>Or with like themes around them. You're just kind of reacting and being like well they're just like a person they're complicated. They're interested in the things that I'm interested in and that often doesn't actually work very well in a story when you're trying to present it to a wider audience and have it kind of resonate with a lot of people. Ah because characters are. Really people. They're fictional like they're they're constructs that serve a purpose in the narrative and I ended up just straight up deleting her and her ghost twin sister and I kind of merged her role in with Tiara ah who which also reduced the number of redheads that I needed to have in the story down to just one. They were all redheads because I I don't know I thought it was cool when I was 8 um, so yeah, that I guess would be the other The other thing that I would really want to say is like when you're. Taking ah a new character and putting them into a story whether it's because they're a blorbo or you're like my story needs a character to do this function in the narrative I need to come up with someone for that like you you could sometimes work in the opposite direction like it's not always a b blurbo being fitted into something sometimes there's a hole and you need a character to fill it.
</p>
<br/>
<br/>
<br/>
<p>26:01.27
</p>
<p>Varethane
</p>
<p>Um, but you should always be thinking about what their arc is and how it ties into the story themes because that can really strengthen the whole thing as a unit and that's definitely not something that I think about when I'm just coming up with blorbos and like shooting like little pies in the sky. But if if you want to be telling a story about. Something in specific like the the vibes that you want to go for like what is this story fundamentally about how do the characters support that that's kind of a very different mindset than just kind of brainstorming and euphing around. So yeah, that's that's my that's my tip for.
</p>
<br/>
<p>26:36.25
</p>
<p>Krispy
</p>
<p>Is a good tip is an absolutely good tip and I like that there's a lot of like experience from the rp side of things because like I think a lot of blurbos come from. You know that engagement and and wanting to explore like a story with. Ah character but not with the structure that an actual story that you want people to read ah kind of entails because maybe you do have a blurbo that you're like okay I know some of the basics like I know that Erica's a half demon half angel half. There's too many halves. But anyway dragon. And she has a mom who's a valkyrie who also owns a dragon. It's a lot I remember those details doesn't really make sense I don't know what story they belong to but you just there's details. Ah. Um, array I'm also gonna be asking you that question your advice to someone with all those characters that they care about and wants to incorporat the incorporate them into something like a web comic. What would you tell them.
</p>
<br/>
<p>27:41.53
</p>
<p>Rae
</p>
<p>And I would probably say that creating a hierarchy is very important for the characters because you need to realize not everyone can be the main character especially not at the same time and that is something that I see. Um, happen a lot for ah comics that are based off of Rps because you have all these very interesting characters vying for attention and there's just like no hierarchy like at all. And sometimes they don't always have a role or a goal to play. It's just their personalities are strong enough that the creators hoping that they stand up on their own. So.
</p>
<br/>
<br/>
<p>28:36.69
</p>
<p>Rae
</p>
<p>And also another thing that um people looking to put their blorbos in their comics should keep in mind is even if they have a very rich past. You can't always show everything a lot of my role plays.
</p>
<br/>
<br/>
<br/>
<p>28:55.61
</p>
<p>Rae
</p>
<p>Um, even if they're like different role plays but the same character or multiple a use or whatnot some of my characters are like over a decade old so they have this overarching very rich background story. That you're not going to be able to fit in a comic, especially if you put more than one of your blurbos in your comic. Um, so you really have to know to pair pair that Down. Don't get too precious with the details and make sure the character fits.
</p>
<br/>
<br/>
<p>29:34.29
</p>
<p>Rae
</p>
<p>Story instead of the story fitting around them because the chances are is that they're not going to fit very well if you try to do that.
</p>
<br/>
<p>29:41.66
</p>
<p>Krispy
</p>
<p>Yeah, it can get convoluted pretty fast and like I think that's always something that I think about that we talk about in screen tones is that you know more about the story and the blorbos and the everything than the reader or. On Looker will ever know and so understanding what kind of details you're going to be giving to them and what kind of setting what kind of stage you're going to be setting for them is really important to get like a outside opinion and and see what it It actually looks like because again we know all the details. We all know. The the secret betrayals and the twin sister who's a ghost and dead now and you're like Wow this sounds awesome but like how do you convey that and and whatnot um as far as some advice I could give to folks who want to dip their toes into something a little bit more structured and want to have like a story. Their blurbos for their mural of Blurbos Um, one of the things that really helped me was doing a lot of oc meme stuff like I would just back in the days of when Divv nert was nice. It's no longer. Nice. But. You can still go into some search engines and or some communities we have some in the screen tones and check out some little exercises where it kind of has your original character the ways that they say sorry or has ah.
</p>
<br/>
<p>31:11.44
</p>
<p>Krispy
</p>
<p>Your character interacting with another character was one of the biggest things that they had in devviator at the time where there was a list of numbers and these numbers were to correspond with the characters that were also put into this list of questions and you would fill out like 10 characters 1 through 10 and you'd put your blurbos in this and it would say what would character one do if character 5 ah was a basketball player and threw a basketball at their head random. But yeah.
</p>
<br/>
<p>31:38.17
</p>
<p>Varethane
</p>
<p>And oh my god I remember those I loved it the like the o c memes and they would have like 15 panels in them and each one would be a different little scenarios. Great.
</p>
<br/>
<p>31:39.92
</p>
<p>Rae
</p>
<p>I Would you love me if but would you love me if I was a worm.
</p>
<br/>
<p>31:47.62
</p>
<p>Krispy
</p>
<p>Ah, when character 7 Ah, yeah, yeah.
</p>
<br/>
<p>31:54.56
</p>
<p>Rae
</p>
<p>I like the relationship ones because that is that actually shows the dynamics between 2 different characters too.
</p>
<br/>
<p>31:55.48
</p>
<p>Varethane
</p>
<p>I Did a bunch of them and.
</p>
<br/>
<p>32:04.68
</p>
<p>Krispy
</p>
<p>exactly exactly and you know I find that they're a good kind of warmup before you get into stories too because it could be very I mean it is very daunting ah making a story with some structure and getting into a comic and stuff like that. Especially when you haven't really. Dabbled in a lot of that. The other thing that I've seen a lot of folks do is do ask blogs for their characters and kind of get some traction and I've actually seen um some creators basically make a story with the engagement that they get like almost homestuck. Style I'm sorry I'm dropping that there but it kind of you know there was. There's kind of a play between like people asking um questions for the characters and then the creator kind of getting ideas from that and extrapolating or going forward with it. So just. Kind of engaging that way. There's a lot of different ways to do it which is really really nice just because we have you know that access if you do jump into communities. You do jump into stuff like tumblr because Tumblr um is very original character kind of centric. Um. Not as far as traction some may say but you know honestly, it's just a good playing grounds for rp and um, just exploring that stuff if you can kind of get a handle of that. Um, but yeah I really enjoy the oc meme stuff to showcase personalities.
</p>
<br/>
<p>33:30.93
</p>
<p>Krispy
</p>
<p>Um, and just like the relationship ones that Ray mentioned and just kind of finding these templates like I said there are some in our community. We actually have a little thread for them if you're ever curious come join us there but you can find them I know they're kind of haunting the old deviant art. And I usually find them when I search like ocmeme templates and see where I go from there so a good exercise speaking of exercises I think it's time to go into Byob bring your own.
</p>
<br/>
<p>34:07.51
</p>
<p>Delphina
</p>
<p>Oh boy.
</p>
<br/>
<p>34:07.73
</p>
<p>Krispy
</p>
<p>B lorbo. So this is this is going to be interesting. So for this exercise I'm just going to tell everybody the rules. So Byob which is bring your own own blurbo exercise each host introduces a New O C and then we have to do a roundtable of where we're going to talk about how we approach putting them into a story so this is going to be pretty great. Ah um, I'm actually going to start with Delphi making a blurbo on the spot. Maybe tell us a little bit about the blurbo. And you know when we kind of get to know all of them. We're gonna make a story for them. It's gonna be good.
</p>
<br/>
<p>34:51.27
</p>
<p>Delphina
</p>
<p>I okay, all right? Well ah you can have my airship pilot character. Um I played her in my last tabletop campaign and her name is Talia she's kind of a blue collar energetic character I envision her as kind of like a Han Solo sort of figure.
</p>
<br/>
<br/>
<br/>
<p>35:08.50
</p>
<p>Delphina
</p>
<p>Um, so she's good with a gun. She loves a strong drink at the tavern um, and she's generally good naturetured she she likes to to look on the bright side of life. But um, she also loves to curse. She's sort of rough around the edges not always on the right side of the law but the the good natured type of thing right? um. And in her setting. There's floating islands that she travels from place to place in her airship. Um, there's a set of water gods called the aquas. So. She's also got some water benary avatar type powers that she can channel to heal people or make illusions and they also give her power to. Read emotions and thoughts and she gets a real good role. She can mentally do it like a kind of Jedi mind trick sort of power and make people not notice her or something and sometimes she uses this power to steal stuff that she wants. but um but yeah that's her. That's her little story and background. Um. She she was part of a campaign but she's kind of unattached now and she's she's ready to jump into the by o b.
</p>
<br/>
<p>36:12.83
</p>
<p>Krispy
</p>
<p>Hell yes, welcome Talllia I love this all right thing give us an a blorbo. Ah, ah.
</p>
<br/>
<p>36:20.80
</p>
<p>Varethane
</p>
<p>A blorbo you say I don't know what that is I mean wait I'm on this episode. Ah so I'm going to go with ah I'm also going to reuse a character So ah, his name is kale. He's got white hair because I like that sort of thing.
</p>
<br/>
<br/>
<p>36:37.91
</p>
<p>Varethane
</p>
<p>Ah, he is a freighter pilot. Um, also of like an airship ah because the setting that I'm pulling him from also has sky islands funnily enough I Love that sort of thing. Ah so.
</p>
<br/>
<p>36:41.26
</p>
<p>Krispy
</p>
<p>Oh ok, ok.
</p>
<br/>
<p>36:51.18
</p>
<p>Varethane
</p>
<p>He is in his late 30 s um, he's a little disaffected estranged from his family very cynical about kind of the world in general. Um, but kind of has like a bit of a well I just got to do the job sort of Mindset. Ah and he takes whatever jobs he can find from whatever client will hire him which is sometimes. A little sketchy and he just turns a blind eye because he he doesn't want to know about it not his circus not his monkeys. Ah so yes, that's kale.
</p>
<br/>
<p>37:22.00
</p>
<p>Krispy
</p>
<p>But ah, all right? We're we're rolling with some good ones here actually Ray give us a blurvo.
</p>
<br/>
<p>37:29.36
</p>
<p>Rae
</p>
<p>And okay I will put forth Iris who's a shady woman who rides a sky manta array and sells random souvenirs to unsuspecting tourists.
</p>
<br/>
<p>37:40.93
</p>
<p>Varethane
</p>
<p>Hellier.
</p>
<br/>
<p>37:45.25
</p>
<p>Rae
</p>
<p>She travels in search of her childhood friend who murdered her family and she is snarky and short tempered at when you're not buying any anything Anyway, um.
</p>
<br/>
<p>37:48.79
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>38:01.50
</p>
<p>Rae
</p>
<p>And I just made all of that up on the spot I'm not reusing any characters.
</p>
<br/>
<p>38:07.88
</p>
<p>Krispy
</p>
<p>But okay I absolutely love this? Um, okay I'm going to throw in a blorbo too. So we have ah Talia we have kale and we have Iris I'm going to throw in a b blurbo called ah clover. Ah, clover strange wood and clover is a you know I'm just gonna go for some sky energy since we seem to be there, but clover always wanted to be a sky pirate. Um and wanted to fly a ship. I feel like that's some pretty good energy and maybe like clover is on the lookout for some mystical artifact or or something. Um.
</p>
<br/>
<p>39:00.53
</p>
<p>Krispy
</p>
<p>This is sorry this is great. Oh oh and Clover also has um, part dragon I'm going to say that I'm I'm going with this theme I'm thinking about my old oath weekss. So like exactly clover's always been on the surface hasn't been in the sky islands yet.
</p>
<br/>
<p>39:08.17
</p>
<p>Varethane
</p>
<p>Yeah.
</p>
<br/>
<p>39:09.89
</p>
<p>Rae
</p>
<p>I gotta go with the dragons though.
</p>
<br/>
<p>39:19.29
</p>
<p>Krispy
</p>
<p>But is somehow mysteriously part dragon. So um, now what we're going to have to do is figure out what kind of story what we would make it's it seems like it's kind of writing itself. But what kind of story we would make with that with this cast.
</p>
<br/>
<p>39:38.71
</p>
<p>Varethane
</p>
<p>And well hearing about Clover's mysterious deal I feel like that's got to be important somehow like this unknown Dragon heritage.
</p>
<br/>
<p>39:39.15
</p>
<p>Krispy
</p>
<p>And crew.
</p>
<br/>
<p>39:49.66
</p>
<p>Varethane
</p>
<p>Um, it's either going to be the kind of story where it like it's just there and random and nobody comments on it or that's going to be like the core of the whole thing. So I think that's a decision that we got to make early for.
</p>
<br/>
<p>40:02.40
</p>
<p>Krispy
</p>
<p>Ah, all right I'm gonna ask Delphi to to make a decision on that.
</p>
<br/>
<p>40:06.47
</p>
<p>Delphina
</p>
<p>I yeah I feel like we could do that we could do um you know the she's on the lookout from a mystical artifact. Maybe Iris is the woman who has that mystical artifact. So she's going to go. She's going to try to get to Iris's shop
</p>
<br/>
<br/>
<br/>
<p>40:22.94
</p>
<p>Delphina
</p>
<p>Somewhere in the in a distant sky and so she has to like either like sneak on board a ship or something like that and maybe that's that's Talia's ship um which kale is also also working on so they've got kind of this. Um, it's it's it's not a yeah above the board. Ship and stuff like that but she she sneaks on as a stoway and then they eventually find her and clover has to convince them to to go on this quest to find Iris.
</p>
<br/>
<br/>
<p>40:52.37
</p>
<p>Krispy
</p>
<p>I like this I feel like because like kale seems to get whatever job like kale seems like the kind of character that's going to also have some kind of motivation for this mystical artifact as well. For a good pay but we don't know that as the audience. They don't know that but we're gonna get some betrayal I feel like Kay Kale's gonna betrayal I betrayal us betray us.
</p>
<br/>
<p>41:13.47
</p>
<p>Varethane
</p>
<p>Oh yeah, he's he's looking at it but only because he has a buyer who like who has hired him to find the thing because they want it and he knows that it's important to pull over.
</p>
<br/>
<p>41:23.28
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>41:23.83
</p>
<p>Rae
</p>
<p>And what if the spire what if the spire is the childhood friend that murdered Iris's family
</p>
<br/>
<p>41:32.80
</p>
<p>Varethane
</p>
<p>Oh oh, that's good. It really does.
</p>
<br/>
<p>41:33.39
</p>
<p>Delphina
</p>
<p>Oh ah, oh.
</p>
<br/>
<p>41:34.67
</p>
<p>Krispy
</p>
<p>it writes itself.
</p>
<br/>
<br/>
<p>41:38.88
</p>
<p>Delphina
</p>
<p>Yeah, but I like the fact that we yeah, we've just determined that we've got these characters but we kind of need the antagonist and now we need to flesh out this childhood friend who maybe wasn't quite as. As you know, flushed out before. But yeah, we we start thinking about Iris we start thinking about what her her backstory and stuff is and what caused that schism between Iris and the childhood friend but she murdered the family. So so that's kind of the driving force I feel like.
</p>
<br/>
<br/>
<p>42:13.61
</p>
<p>Delphina
</p>
<p>Talia maybe is just along for the ride I feel like I wanted her to be the captain and stuff. But now I'm just like no I don't think. That makes sense I think she's just kind of a support character in the scenario because there's dragons and there's murders and stuff and she's just doing her thing and.
</p>
<br/>
<p>42:30.50
</p>
<p>Rae
</p>
<p>But you could also add some extra stakes in there if you want Talia to be more of a main character too. So it's really a decision that you also have to make.
</p>
<br/>
<br/>
<p>42:44.92
</p>
<p>Krispy
</p>
<p>Yeah, like what if Talia was actually hiding like a part of herself to get clover onto the ship be like like why would Talia let that happen and what if it was like I recognize you as kin because I'm also part dragon but I'm not going to say it like you know some more mystery. Um, and you know that kind of ties like her having any kind of empathy or or whatever clover is cause to get on here and kale's just there for the money and betrayal and you know Iris is helping out there too like getting them. Ah all kind of fixed up. But you know we we don't know some some. Past stuff that kind of ties into to all that shenanigans.
</p>
<br/>
<p>43:22.80
</p>
<p>Delphina
</p>
<p>okay okay I kind of like it too because clover does sound like kind of a younger character and I envision talia is a little older so you can have some nice contrast between here's a kid who's trying to figure out her part dragon aspect. But but Tali is older. She's she's come up with some coping mechanisms to work with whatever that dragon power is and like you can compare and contrast. Maybe it's a you know a good thing maybe Tali has a role model fork clover or maybe Talia is providing a bad exampleing.
</p>
<br/>
<br/>
<br/>
<p>44:00.70
</p>
<p>Delphina
</p>
<p>And Clover wants to to be a contrast to that so you could really work in some juicy story dynamics there and.
</p>
<br/>
<p>44:04.84
</p>
<p>Krispy
</p>
<p>I Love this.
</p>
<br/>
<p>44:07.17
</p>
<p>Varethane
</p>
<p>Um, I feel like it could be like a pretty interesting arc for the like the older cynical characters who are in on this like just as kind of another job and like becoming aware that this is so like something important to the others. Ah, and then there could be a bit of an arc going on in there like what do they do. Will it will it end in Betrayal will will those arcs end up just staying in a negative zone is Kale going to be like kind of the the Pseudo The the media antagonist who gets like defeated on the way to this other bigger antagonist or not and does this. Thing this Mcguffin object that they're all looking for does that relate in some way to the backstory like is that is that going to be important. Whatever the thing is or.
</p>
<br/>
<p>44:51.82
</p>
<p>Krispy
</p>
<p>God This is good I actually want to draw these characters now.
</p>
<br/>
<p>44:56.30
</p>
<p>Delphina
</p>
<p>I Know it's so good.
</p>
<br/>
<p>45:00.60
</p>
<p>Krispy
</p>
<p>But oh my God I actually immpressed with how invested I am because now I'm just looking at the notes I've been making as we're kind of saying this live and I'm just like okay but we actually have something kind of neat here.
</p>
<br/>
<p>45:18.20
</p>
<p>Delphina
</p>
<p>I I mean to the point.
</p>
<br/>
<p>45:18.97
</p>
<p>Rae
</p>
<p>And it has dragons I mean what more do you need and sky mantas.
</p>
<br/>
<p>45:19.17
</p>
<p>Varethane
</p>
<p>It's almost like for writers or something.
</p>
<br/>
<p>45:25.16
</p>
<p>Delphina
</p>
<p>Exactly I Love the Sky Manta Motif I Love the floating islands I think that's that's gonna be like very visually powerful altogether. Um, but yeah, it's interesting like doing this because like ah there there's no.
</p>
<br/>
<br/>
<br/>
<p>45:41.98
</p>
<p>Delphina
</p>
<p>Dragon stuff into Holly's backstory but like because I'm flexible with the the character's concept like okay, we can work that in we can We can say you know what's what's going on there. So um, so I think that's kind of part of the exercise here. That's what it's all about.
</p>
<br/>
<br/>
<p>45:56.90
</p>
<p>Krispy
</p>
<p>Oh my god what if Talia like used to have like more of a showing of her part dragonist but like had to solve her like dragon horns kind of all epic like to hide I don't know I'm getting invested this.
</p>
<br/>
<p>46:14.34
</p>
<p>Varethane
</p>
<p>I' all angstty like fitting in the crew and.
</p>
<br/>
<br/>
<br/>
<p>46:15.73
</p>
<p>Delphina
</p>
<p>I do want I do want Kale to have a redemption arc I feel like that that would be good once he he.
</p>
<br/>
<p>46:20.55
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>46:23.21
</p>
<p>Varethane
</p>
<p>I Would love for that to happen.
</p>
<br/>
<p>46:24.93
</p>
<p>Rae
</p>
<p>He realizes something is more important than money in its friends.
</p>
<br/>
<p>46:31.38
</p>
<p>Krispy
</p>
<p>Ah, yeah, ah I like.
</p>
<br/>
<p>46:34.12
</p>
<p>Varethane
</p>
<p>That is catnip to me so I would be very pleased. He's been pursuing the job for so long and gradually as he spends time with these people. They start to wear down his cynical demeanor and then when it comes time to actually carry through with the deal either. He does it.
</p>
<br/>
<p>46:41.86
</p>
<p>Krispy
</p>
<p>Ah, oh.
</p>
<br/>
<p>46:53.67
</p>
<p>Varethane
</p>
<p>And then like that turns into a whole thing or he like rethinks it depending on when the climax of the story is going to happen right.
</p>
<br/>
<p>47:01.43
</p>
<p>Krispy
</p>
<p>I Feel like it's going to have like a fake out like it's going to be like this is the end of the story and then you're like oh it isn't ah it goes on forever. Well not forever, but more.
</p>
<br/>
<p>47:07.35
</p>
<p>Varethane
</p>
<p>I mean it it could lead to some pretty neat places when you have that like you know the the what do they call it like the darkest night of the soul or something like that like it's It's a part of the Hero's journey when like everything has gone wrong. Everything is awful like all the characters are having a bad time I feel like that betrayal could be that moment.
</p>
<br/>
<p>47:09.36
</p>
<p>Rae
</p>
<p>So season 2
</p>
<br/>
<br/>
<p>47:26.44
</p>
<p>Varethane
</p>
<p>For this story. So I'm all about that and.
</p>
<br/>
<p>47:27.63
</p>
<p>Krispy
</p>
<p>I absolutely love talking about blorbos as do all of yo,u and I have learned so much in this episode and it's really neat ah to kind of. You know, come together make some blorbos and and see if you can work a story together that was a really really fun exercise and I definitely encourage folks. You know if you have your own group of friends even in the community they would be really really cool to to jump into this exercise as well. But with that. That has definitely been a chicken salad caesar wrap. Um I've been your host Krispy and you can find my works at Ghostjunksickness.com and lunarblight.com.
</p>
<br/>
<p>48:12.92
</p>
<p>Delphina
</p>
<p>I and I've been Delphina You can find my comic sombulus at sombulus dot com.
</p>
<br/>
<p>48:18.74
</p>
<p>Varethane
</p>
<p>I and I've been verathane, you can find my web comics at tyalt.sevensmith.net and at wychwoodcomic dot com.
</p>
<br/>
<p>48:27.76
</p>
<p>Rae
</p>
<p>I and I've been Rae and you can find my comic at empyreancomic.com and overlord of ravenfell is on webtoon.
</p>
<br/>
<p>48:39.65
</p>
<p>Krispy
</p>
<p>Oh my gosh wait. What if the mystical item was like a dragon's egg but it was like his brother or like yeah!
</p>
<br/>
<p>48:43.70
</p>
<p>Varethane
</p>
<p>Ah, oh oh my God Yeah feel like it for a while.
</p>
<br/>
<br/>
<br/>
<p>48:45.84
</p>
<p>Rae
</p>
<p>Oh and maybe that's why the childhood friend murdered her family.
</p>
<br/>
<p>48:54.91
</p>
<p>Delphina
</p>
<p>To steal the egg. 
</p>
<br/>
<p>48:56.98
</p>
<p>Varethane
</p>
<p>AH!
</p>
<br/>
<p>48:57.98
</p>
<p>Krispy
</p>
<p>It writes itself! AHHH!
</p>
<br/>
</br></source></p>
]]></description>
        </item><item>
        <title>Getting Started (2025 Edition)</title>
        <link>https://screentonescast.com/view/151</link>
        <guid>https://screentonescast.com/view/151</guid>
        <pubDate>Wed, 12 Mar 2025 00:32:00 EDT</pubDate>
        <description><![CDATA[
<p>Whether it's your first and only webcomic or one of many that you're planning, preparing to launch a new comic can take a lot of thought! You'll be thinking about things like organizational aspects (which is getting your art and story plans ready), technical aspects (which includes hosting that works for the scope of your comic), the timing and how you get the word out once you're finally ready to launch.
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/gettingstarted2025.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/gettingstarted2025.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/KCI3gVN-U-4?si=0XI4NOsx7UE9Kncz" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>We've actually already talked about this way back in 2021, and there's SO many episodes we've recorded since then deep-diving into all of those topics. But the field's shifted a little bit! and we thought it would be good to take a fresher look for 2025.
</p>
<br/>
<p>How do you even know webcomics are right for you?  What are the pros and cons?
</p>
<br/>
<p>How do you build the scaffolding behind a webcomic?  What things do you consider when you're organizing your comic, both mentally and practically?
</p>
<p>(Format? Buffer? Schedule? Goals? Mindset? Making with Print in mind, Etc.)
</p>
<br/>
<p>Where do you post a webcomic? What are your options for that going into 2025?
</p>
<br/>
<p>When do you know you're ready to launch?
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: March 12, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Miranda Schwemmer (@mirandacakesart) -  she/her, <a href="https://mirandacakes.art">mirandacakes.art</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>00:02.16
</p>
<p>Delphina
</p>
<p>All right. Hello and welcome to Screen Tones where we talk anything and everything webcomics. Today we're going to be talking about getting started with making your webcomic. I'm Delphina. I use she/her pronouns and I make the webcomic Sombulus.
</p>
<br/>
<p>00:18.74
</p>
<p>Renie
</p>
<p>And I'm Renie, I use she/they pronouns and I make the webcomic Aether Star.
</p>
<br/>
<p>00:23.77
</p>
<p>Miranda
</p>
<p>And I'm Miranda, I use she/her pronouns and I make the webcomic Into the Swell.
</p>
<br/>
<p>00:29.70
</p>
<p>Delphina
</p>
<p>All right. Now, whether it's your first and only webcomic or one of many that you're planning, preparing to launch a new comic can take a lot of thought. You'll be thinking about the organizational aspects, which is getting your art and story plans ready, and the technical aspects, which includes the hosting, um ah yeah something that works for the scope of your comic, and maybe also the timing and how you get the word out marketing-wise.
</p>
<br/>
<p>00:56.36
</p>
<p>Delphina
</p>
<p>um Now we've actually already talked about this way back in 2021, and there's so many episodes we've recorded since then deep diving into all of these topics, um but the field shifted a little bit and we thought it would be good to take a fresher look in 2025.
</p>
<br/>
<p>01:12.36
</p>
<p>Delphina
</p>
<p>As we said then, these are going to be basics to get you started, and there's all kinds of other episodes that you should explore. um But yeah, we've got a lot of stuff to talk about, so let's dive right in. um So how do you even know that webcomics are right for you? What are all the pros and cons for like that as a medium? Let's start with you, Renie.
</p>
<br/>
<p>01:33.97
</p>
<p>Renie
</p>
<p>So I know with wet with comics there's two real like tracks you could go with either web comics or traditional comics. So where with traditional comics, you have ah you you make your thing, you go to a publisher, and you shop it around, ah and you eventually get it published and printed for you. where The big thing that you have to do is make the thing. you have You'll probably have contracts to deal with. You would have different deadlines that you would have to follow and requirements to in order to get it printed. but
</p>
<br/>
<p>02:09.73
</p>
<p>Renie
</p>
<p>Generally speaking, that's what your role would be. With webcomics, you have a lot more freedom with what you can do with the medium, you what you can do with the plot, the story, but you have to do a lot more of the legwork yourself. You have to get yourself out there. You have to host the comic, design ah the site and all the assets, but make the comic.
</p>
<br/>
<p>02:33.36
</p>
<p>Renie
</p>
<p>and shop it around, and then if you wanted to go and sell it as a print form, you have to then do the post-processing, the publishing, and all that yourself, which is a big challenge, but it's very rewarding when you get to the end of it.
</p>
<br/>
<p>02:49.46
</p>
<p>Renie
</p>
<p>So the big thing for webcomics is that freedom of, you know say, yeah I want to tell a story that's Blurbo goes to Mars, but the the Blurbo goes to Mars isn't really hitting the demographics or hitting the algorithm. So you're going to have a little bit of a weight in the traditional ah ah comics publishing.
</p>
<br/>
<p>03:12.94
</p>
<p>Renie
</p>
<p>ah you know in order to see if someone's interested. Whereas webcomics, you can make Blorbo Goes to Mars right now and make it how you want it without anyone really telling you how to to do it. so
</p>
<br/>
<p>03:24.69
</p>
<p>Delphina
</p>
<p>But what if the blorbo has to go to Jupiter? I think the market says that Jupiter is more popular than Mars, so can we change it to that?
</p>
<br/>
<p>03:31.97
</p>
<p>Miranda
</p>
<p>I don't, I don't know. I think Mars is underrated.
</p>
<br/>
<p>03:36.35
</p>
<p>Delphina
</p>
<p>ah Yeah, which is why it's not a marketing thing.
</p>
<br/>
<p>03:36.46
</p>
<p>Miranda
</p>
<p>It's, I mean, but really I guess it's colors.
</p>
<br/>
<p>03:39.46
</p>
<p>Renie
</p>
<p>Yeah, but that's exactly it. It's, you know, you can sometimes with a lot of traditionally published comics, you know, you have sort of the big two of Marvel and DC and you have all the other, you know, smaller publishing houses. But in a lot of their works, even the works that sort of push the envelope, you can still see the hand of the editor in there, in the hand of the publisher, and they're saying, okay, well, this isn't going to fly with, you know, the general public. ah My favorite, ah or this will, or we what we think this is more marketable. My favorite example of that in traditional comics was pushing it with saga, where they kept trying to push, you know, push the envelope with image comics and all that.
</p>
<br/>
<p>04:24.41
</p>
<p>Renie
</p>
<p>but they had to sort of push really hard for what they wanted. Whereas, you know, web comics, you can just do it and you have a direct connection with your audience without that separation.
</p>
<br/>
<p>04:36.29
</p>
<p>Miranda
</p>
<p>I do really like that direct connection. I feel like for me, I came from more of a writing prose background before I jumped into webcomics. So when I'm debating if webcomics are right for me, that's what I'm comparing. A less of a traditional comic versus web um and more of a, do I want to write this into a novel or do I want to make it a web comic? And I feel like and so since I started my web comic journey years ago, I found that I tend to visualize stories a lot more than I used to. And I start coming up with scenes and I start like seeing exactly how I want it to happen um on paper.
</p>
<br/>
<p>05:20.55
</p>
<p>Miranda
</p>
<p>And so or in this case on the web, because that's what we're talking about. And um when I am debating like, OK, do I want to write this or do I want to draw it? It comes down to I want to be able to literally show what I'm picturing in my head and I don't want to sit and have to describe it in multiple paragraphs like it's.
</p>
<br/>
<p>05:43.75
</p>
<p>Miranda
</p>
<p>um And it's weird for me that I've started thinking that way because I was such a like writer-focused brain back in the day. And I'm like, I don't want to write this out. This is going to take forever to write out. I could just draw the scene and people will see exactly what is in my head.
</p>
<br/>
<p>06:00.89
</p>
<p>Miranda
</p>
<p>um so that's the the And when I'm planning, if I want to make the story a webcomic, that's what seals the deal for me. is i'm like I have this vision and I want to bring it to life and have others see it the way that I see it. So I opt for webcomics. And i I love that you can visually bring things to life like that.
</p>
<br/>
<p>06:25.09
</p>
<p>Miranda
</p>
<p>and I love the designing of characters and granted a lot of these things overlap between writing and like the art of webcomics but it's I like the end result that webcomics give me. I like using panel designs and layouts to kind of emphasize things and using the lettering to make sound effects and make the characters sound like they're sarcastic or whatever by using the lettering and making it a visual thing.
</p>
<br/>
<p>06:57.08
</p>
<p>Miranda
</p>
<p>Um, it's the cons is it takes a lot longer for me because I feel I'm a better writer than artists. So I can come up with the ideas faster than I can draw them. But I think the journey is a bit more rewarding to me. And another pro is that you don't have to have a completely finished story to start sharing it. Webcomics are like a very long process. You're releasing one page, one chapter.
</p>
<br/>
<p>07:25.84
</p>
<p>Miranda
</p>
<p>et cetera, at a time and you don't have to have it completely finished to start that process. You can start sharing as soon as you want. And we'll talk about that later, but it's for for someone like me who's like, Oh, I just want to get this out into the world. I need to share it. It's really good that you can just let it go before you have a finished and before you find a publisher before anything like that. Like you can just let it fly as soon as it's ready.
</p>
<br/>
<p>07:54.70
</p>
<p>Delphina
</p>
<p>I really like that balance um that because for me I'm kind of both ways with like, it's really nice that I can achieve what what I can do with a small team or no team to bring my writing to life.
</p>
<br/>
<p>08:09.76
</p>
<p>Delphina
</p>
<p>um And i I don't necessarily need a ah publisher or a team or like an animation sort of thing. I feel like a lot of people also are are thinking about, oh, I want to make an animated series of my thing.
</p>
<br/>
<p>08:23.19
</p>
<p>Delphina
</p>
<p>And like, boy, howdy, that's that's a long road. Best of luck to you. I could not do that. But webcomics feel achievable to me. um you know Obviously, much more
</p>
<br/>
<p>08:33.22
</p>
<p>Miranda
</p>
<p>Oh, definitely.
</p>
<br/>
<p>08:36.41
</p>
<p>Delphina
</p>
<p>intense than than writing to Miranda's point. But um but yeah, I feel like that's that's like the nice middle ground, right?
</p>
<br/>
<p>08:43.95
</p>
<p>Miranda
</p>
<p>Yeah. Agreed.
</p>
<br/>
<p>08:46.14
</p>
<p>Delphina
</p>
<p>yeah um but Yeah.
</p>
<br/>
<p>08:46.34
</p>
<p>Miranda
</p>
<p>Wholeheartedly.
</p>
<br/>
<p>08:49.45
</p>
<p>Delphina
</p>
<p>And and we definitely talk about the time aspect in webcomics. There's the downside that if you've got something with a story, if you're doing a long form webcomic, things are going to take a while to to get out there.
</p>
<br/>
<p>09:03.74
</p>
<p>Miranda
</p>
<p>Webcomic time!
</p>
<br/>
<p>09:06.42
</p>
<p>Delphina
</p>
<p>Yeah, yeah. But I want to talk about that as a plus too, because when I was starting out, I really liked how webcomics resembled some of my favorite TV or manga or game series that I was reading for years and years and years.
</p>
<br/>
<p>09:22.00
</p>
<p>Delphina
</p>
<p>um and Even though they took forever, you could really get to know the characters over a longer span of time. and that That felt really special to me and that felt something that I could also achieve with webcomics. I had control of whether it stopped or continued instead of a Netflix executive cutting the costs.
</p>
<br/>
<p>09:43.04
</p>
<p>Delphina
</p>
<p>right so so Yeah, so that's something that like, you know, we have we still do have TV shows. We still do have game series but Publishers control those and we've been seeing more and more that capitalism is making people like say um Actually, that's not a profitable way to tell a story. Mmm. Okay, so we're not gonna do that and ah Web comics to me are one of like the last guys standing like yeah, actually we are gonna do that because that's the story I want to tell okay
</p>
<br/>
<p>10:15.45
</p>
<p>Delphina
</p>
<p>So.
</p>
<br/>
<p>10:15.98
</p>
<p>Renie
</p>
<p>Webcomics are like the the zine scene to comic stores, mom andpa ah to to that sort of big, big two sort of set up in that regard, I think.
</p>
<br/>
<p>10:28.06
</p>
<p>Delphina
</p>
<p>who Yeah, absolutely.
</p>
<br/>
<p>10:29.44
</p>
<p>Renie
</p>
<p>Because it's like, you know, it's it's sort of a ah a a bit of a, still a bit of a Wild West where you can still get out there and tell your story without, you know, too many strings attached.
</p>
<br/>
<p>10:42.85
</p>
<p>Delphina
</p>
<p>And I think it's also worked out for me because it's a blend of a lot of things I enjoy, you know, we talk about the art and we talk about the writing aspect. But I also really like the side stuff like web development and online community building.
</p>
<br/>
<p>10:56.32
</p>
<p>Delphina
</p>
<p>um I think those are really special aspects of a webcomic that we don't always think about when we're first starting out like as as a thing of value. But over the years, gosh, they've been like, it's just been so nice, especially the community. um And I do meet people who don't really pursue community stuff or they see other creators as competition. um And one of the things I love that once you get into webcomics, it's really not what it's about. Like you're really missing out on some good stuff if you don't
</p>
<br/>
<p>11:29.76
</p>
<p>Delphina
</p>
<p>reach out to your peers and and figure out what's going on.
</p>
<br/>
<p>11:33.37
</p>
<p>Miranda
</p>
<p>Mm hmm.
</p>
<br/>
<p>11:33.78
</p>
<p>Delphina
</p>
<p>um But the fact that you even have that option in webcomics is so cool. um
</p>
<br/>
<p>11:38.97
</p>
<p>Miranda
</p>
<p>The community aspect is fantastic and and also motivating when you are approaching community with the right mindset. It's just like, everyone's just vibing about comics and you're like, Oh, yes, I need to work on this.
</p>
<br/>
<p>11:53.25
</p>
<p>Miranda
</p>
<p>And it it just pumps you up and everyone lifts each other up and it's chef's kiss.
</p>
<br/>
<p>12:01.05
</p>
<p>Delphina
</p>
<p>Absolutely.
</p>
<br/>
<p>12:01.32
</p>
<p>Renie
</p>
<p>So good.
</p>
<br/>
<p>12:02.48
</p>
<p>Delphina
</p>
<p>It's so good. um And i I do want to say, though, like, um if you're putting something out there and expecting something back quickly, whether that's money or lots of followers or clout or people and immediately obsessing and theorizing over your blurbos, like, um that might be tricky, and you might want to adjust your expectations.
</p>
<br/>
<p>12:27.11
</p>
<p>Renie
</p>
<p>Nothing in webcomics is quick.
</p>
<br/>
<p>12:29.43
</p>
<p>Delphina
</p>
<p>nothing is quick. I knew when I started, I was like, okay, I'm 12 pages in, I'm gonna do character polls about who people's favorite characters are, I'm gonna offer merch, I'm gonna have fan art.
</p>
<br/>
<p>12:37.69
</p>
<p>Renie
</p>
<p>yeah Oh my god, I feel that.
</p>
<br/>
<p>12:41.27
</p>
<p>Delphina
</p>
<p>um But like, and and the truth is, I was eventually able to do those things. But it took like, five, 10 years is before people were invested enough in the story to like, approach me with fan arts and things.
</p>
<br/>
<p>12:55.04
</p>
<p>Delphina
</p>
<p>So it's it's just like, ah You do have to kind of temper your expectations. You do kind of have to um keep in mind if you see other successful webcomic artists that like they've been working at it for years too, and it's not like an overnight system success sort of thing. um And I feel like one of the cons is that if if you're not careful with your mental state, you can go down some unhealthy paths.
</p>
<br/>
<p>13:23.75
</p>
<p>Delphina
</p>
<p>with that. So um so you know just something to keep in mind, definitely still pursue webcomics if that's a story that you're passionate about telling and you think it's a good medium for it. um but But there's some downsides too with the community in terms of sometimes it's it's hard to not compare yourself to other people and and um you know just kind of keep that in mind.
</p>
<br/>
<p>13:49.33
</p>
<p>Miranda
</p>
<p>Yeah, but I feel like that's a part of any um medium of storytelling is like whether even if you're writing a book, if you're ah making an animated series as your first thing, which kudos to you if that's where you decide to go.
</p>
<br/>
<p>13:49.67
</p>
<p>Delphina
</p>
<p>um
</p>
<br/>
<p>14:04.33
</p>
<p>Miranda
</p>
<p>um But you're you're going to inevitably compare yourself to others. And like, so really a lot of a lot of these pros and cons are just for many things, but I think it's, some of them tend to be amplified with webcomics because you are wearing all of the hats. You are the, in most cases, sole creator, marketer, advertiser, I guess that's the same thing, um designer, writer, everything all at once. So you are taking all of that feedback and fallout and, ah
</p>
<br/>
<p>14:41.74
</p>
<p>Miranda
</p>
<p>Like the good and the bad is all coming to you. um Whereas in a lot of other situations, you may have you may be working in more of a team.
</p>
<br/>
<p>14:45.68
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>14:51.59
</p>
<p>Miranda
</p>
<p>And so it's dispersed and it's not just directly piling on top of you and your many piles of hats that you're wearing.
</p>
<br/>
<p>14:58.81
</p>
<p>Delphina
</p>
<p>Yeah, so again, and that's something that community can help with a lot when you get um and into a community with your peers, because then you can kind of talk things out. And I always recommend finding a little space of people who are, you know, i doing the same things kinds of things you're doing and and just um being able to to vent when you need to or celebrate when you need to and just um because they know what you're going through. We all go through that. So yeah, I think it's I think it's a fun little endeavor for sure.
</p>
<br/>
<p>15:33.19
</p>
<p>Delphina
</p>
<p>um So once you decide that webcomics are right for you, how do you build the scaffolding behind a webcomic? What kinds of things do you do to plan and organize your comic both you know mentally and practically? What's that routine looks like look like?
</p>
<br/>
<p>15:54.34
</p>
<p>Renie
</p>
<p>Well, the big thing that you got to consider, I think, when you're getting started with getting everything together for your comic is you've got to know why you're making it. is because the end Because that sort of determines everything else. Are you making this web comic to try and sort of break into the comics ah know industry? Or are you doing it to make money off your comics? Or are you doing it as a side hobby to you sort of just tell your story as you want as you want to?
</p>
<br/>
<p>16:22.81
</p>
<p>Renie
</p>
<p>um Each of those different things has a sort of different tack that you would take with it. um For instance, i I would approach comics much differently ah if it was like day job material or like I'm doing this, you know, to support a budding art career.
</p>
<br/>
<p>16:39.40
</p>
<p>Renie
</p>
<p>I would then I would if it's, you know, I'm working a ah day job and then doing the comic at night. That's what I'm doing. But I think that's the those are two different approaches. So you have to sort of understand at the beginning, OK, what do I want to get out of this at the end? um And then you you look at that and say, OK, this is OK.
</p>
<br/>
<p>17:05.86
</p>
<p>Renie
</p>
<p>editor fixes.
</p>
<br/>
<p>17:07.63
</p>
<p>Delphina
</p>
<p>Oh boy.
</p>
<br/>
<p>17:08.92
</p>
<p>Renie
</p>
<p>um Yes, you have to know what your goals are for making it. and Because that sort of sets, you know, how often do you work on your comic? Is it a two hours every day sort of deal? Or is it a I set a couple days a week to set aside to work on the comic so that the other days can be used for your own spoons or for your day job or for it for family or for whatever.
</p>
<br/>
<p>17:36.17
</p>
<p>Delphina
</p>
<p>Yeah, I think that's a really healthy approach because I i feel like sometimes um is if it's just a hobby, you don't want it to to feel like work.
</p>
<br/>
<p>17:47.02
</p>
<p>Delphina
</p>
<p>You don't want it to necessarily um take up all of your free time and that that balance is really important to achieve. So um you can
</p>
<br/>
<p>17:57.08
</p>
<p>Renie
</p>
<p>Yeah, and it takes a lot of a lot of figuring out and and a lot of not getting it right, where you know you're going to be have a lot of... you're youre trying A webcomic is a big endeavor, um and you're going to feel that at at times, especially when it's you know you're getting too close to like a post to-date or you have an upload night. The amount of times I've uploaded, ah finished the page at 11 o'clock at night to hit upload at midnight,
</p>
<br/>
<p>18:24.12
</p>
<p>Renie
</p>
<p>While doing the the day job webcomic shuffle was you know so many people do that and that's you know It's a stressful way to live.
</p>
<br/>
<p>18:27.63
</p>
<p>Delphina
</p>
<p>Yep.
</p>
<br/>
<p>18:28.60
</p>
<p>Miranda
</p>
<p>Solidarity.
</p>
<br/>
<p>18:32.55
</p>
<p>Renie
</p>
<p>I wouldn't recommend it, but it's normal like that's and it's it's okay to understand that So I know for me, I'm currently in the pre-launch phase of ah my next webcomic. And I know for me, I've set it up. So okay, I'm going to do one chapter at a time in bulk when it's done. Note that the goal is three chapters a year.
</p>
<br/>
<p>18:56.17
</p>
<p>Renie
</p>
<p>And we post when it's done. And for me, with a balancing a challenging day job, but it helps manage the stress and the pressure of a weekly update. Whereas for a lot of people, the weekly update helps keep the train moving. And it's part of a well-oiled machine that gets tuned over the first couple chapters.
</p>
<br/>
<p>19:18.27
</p>
<p>Renie
</p>
<p>There's so many just different ways you can do it in that you can tailor how you want to upload and how you want to share it with the world based on how you want to manage the comic yourself.
</p>
<br/>
<p>19:20.28
</p>
<p>Miranda
</p>
<p>Mm hmm.
</p>
<br/>
<p>19:30.97
</p>
<p>Miranda
</p>
<p>Yeah. um and ah a lot of this type of stress is definitely something you have to consider and what buffers are for.
</p>
<br/>
<p>19:41.86
</p>
<p>Miranda
</p>
<p>I personally am terrible at garnering a buffer but it is so worth it when you have one because like especially if comics are your part-time gig if that like if they're part-time by definition you will have other full-time aspects of life that
</p>
<br/>
<p>19:47.38
</p>
<p>Renie
</p>
<p>It so is.
</p>
<br/>
<p>19:58.32
</p>
<p>Miranda
</p>
<p>are bound to get in the way. And just having a buffer allows, like even whether you're full-time comic-ing or not, it allows you to have room for life to happen without interrupting your comic. And so that's that's also something to consider. Do you want to take the time to build up a buffer before you start posting? How much of a buffer Um, you also want to kind of figure out the format of your comic and like once, once you have all this mindset things, then you get into the nitty gritty of, okay, what do I physically want my comic to be? Do I want it to be able to be printed in standard comic book form? Do I want to have it in a scroll format? So it kind of is easier to read on a mobile device, um, but harder to print down the line because you would have to potentially reformat it.
</p>
<br/>
<p>20:48.67
</p>
<p>Miranda
</p>
<p>um what type of like do you want to do black and white do you want to do colors i i feel like this is getting into like the fun aspects of figuring out the comic like figuring out the color palettes the the way you want to do the characters the art style all of that it's it's so fun that that's where i'm at in my comicking in my current comic development is figuring all of that out taking me forever but it's so fun um
</p>
<br/>
<p>21:09.68
</p>
<p>Delphina
</p>
<p>It is fun.
</p>
<br/>
<p>21:18.74
</p>
<p>Miranda
</p>
<p>But yeah, and I i think a big, big thing that we've kind of been reiterating is webcomics are a lot. So you need to find whatever method you're doing, you need to find something that fits your lifestyle. don't You don't have to post multiple times a week if it means that you're stressing and burning yourself out and end up quitting comics as a whole. It is good to post ah consistently and have a regular frequency if you can manage it, but it's not a necessity and it's more important that you take care of yourself and find something that you can maintain long-term. Whether it's posting in a batch like Renny plans to do or just posting once a month or once a week or every other week is a great thing. um Your readers will stay reading
</p>
<br/>
<p>22:13.74
</p>
<p>Miranda
</p>
<p>once you have them hooked on your story. like they They will keep coming back as long as the content keeps coming, regardless of how frequently it's there. um Obviously, in today's world of instant content and internet,
</p>
<br/>
<p>22:31.68
</p>
<p>Miranda
</p>
<p>People really like when they have everything immediately, one after the other, but you don't have to do that. And it's okay to not do that if it means that you're keeping yourself healthy and enjoying the process because you should be and enjoying and having a blast doing your webcomic. I feel like that carries over into the content you create and like people will be able to tell if you're loving what you're doing.
</p>
<br/>
<p>23:00.97
</p>
<p>Miranda
</p>
<p>or they'll also on the counterpoint, they'll be able to tell if you're just pushing it out to get it out and not having fun doing it, if that makes sense.
</p>
<br/>
<p>23:12.49
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>23:12.71
</p>
<p>Renie
</p>
<p>Totally.
</p>
<br/>
<p>23:14.58
</p>
<p>Delphina
</p>
<p>Yeah, for sure. I mean, I feel like um I'm one of those people who does like a ah weekly schedule or um I post two pages a week um and it it helps keep me on track.
</p>
<br/>
<p>23:28.13
</p>
<p>Delphina
</p>
<p>um And it was something that I figured out was something that was sustainable for the time that I had. um And I also feel like Um, like having some plans together in terms of like the environment, the world, the rules of, of your world and stuff like that.
</p>
<br/>
<p>23:49.51
</p>
<p>Delphina
</p>
<p>Uh, that's also a really fun part to, to plan your, you get things down.
</p>
<br/>
<p>23:54.27
</p>
<p>Miranda
</p>
<p>world building.
</p>
<br/>
<p>23:54.59
</p>
<p>Delphina
</p>
<p>So yeah, even if you don't have like the plot, 100% hammered down, um, sometimes the world building stuff is, is really fun or the, the visual development for this is how this is going to look or these are these characters and stuff.
</p>
<br/>
<p>24:07.97
</p>
<p>Miranda
</p>
<p>Yes.
</p>
<br/>
<p>24:12.28
</p>
<p>Delphina
</p>
<p>um
</p>
<br/>
<p>24:12.54
</p>
<p>Miranda
</p>
<p>So great.
</p>
<br/>
<p>24:13.54
</p>
<p>Delphina
</p>
<p>Yeah, it is. um I do feel like there's a danger that sometimes folks can get stuck in the planning phase and the comic pages never happen, which isn't the worst hobby in the world, right?
</p>
<br/>
<p>24:24.84
</p>
<p>Delphina
</p>
<p>Like if this is your hobby, and and you just want to like,
</p>
<br/>
<p>24:26.79
</p>
<p>Miranda
</p>
<p>why Why are you calling me out like that?
</p>
<br/>
<p>24:29.21
</p>
<p>Delphina
</p>
<p>No, no, i I feel like it's, um you know, it's fun to to do that. um So, but for me, i I did need to like, kind of get things started and um acknowledge that You're going to learn a lot as you go. you know for For you guys, it's it's not your first webcomic. So it's i I feel like that's a thing that like maybe you get a little more sense of of what you want to do. But you're going to learn so much as you go. And just leaving room for that and leaving room to adjust to your process is a good thing.
</p>
<br/>
<p>25:07.35
</p>
<p>Renie
</p>
<p>on my uh first real attempt at a webcomic this was before i tried to make cape blast um the uh before i made cape blast yeah uh i spent like i think six maybe seven years trying to pick away at a story and i ended up scrapping it like three different times it was this big convoluted high fantasy thing and eventually it got to the point where I'm like, am I ever going to actually tell this?
</p>
<br/>
<p>25:37.78
</p>
<p>Renie
</p>
<p>And I ended up scrapping the whole thing and starting Cape last on a whim of all right, we just got to do the thing because, you know, we say this a million times, but the best way to learn to make comics is make comics.
</p>
<br/>
<p>25:38.78
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>25:52.48
</p>
<p>Renie
</p>
<p>So you have to find a point where it's like, okay, this isn't perfect, but no comic is perfect.
</p>
<br/>
<p>25:52.40
</p>
<p>Miranda
</p>
<p>Mm-hmm.
</p>
<br/>
<p>25:59.13
</p>
<p>Renie
</p>
<p>So jump in and get started.
</p>
<br/>
<p>26:02.03
</p>
<p>Delphina
</p>
<p>Yeah, I guess that's a good question. When do you know you're ready to launch? do you like when When do you stop? When do you go?
</p>
<br/>
<p>26:12.86
</p>
<p>Miranda
</p>
<p>never. But if you're me, just kidding.
</p>
<br/>
<p>26:14.55
</p>
<p>Renie
</p>
<p>it
</p>
<br/>
<p>26:16.53
</p>
<p>Miranda
</p>
<p>I really am stuck in the... Well, not stuck. I have thumbnails, okay? I have thumbnails for my first chapter. So I at least have something more than the world building and the character design.
</p>
<br/>
<p>26:27.04
</p>
<p>Renie
</p>
<p>big handshake
</p>
<br/>
<p>26:30.50
</p>
<p>Miranda
</p>
<p>I'm making progress, slowly but surely. But honestly, like, you can start posting as soon as you have one page. I can't say I would recommend that, but you technically could if you really wanted to.
</p>
<br/>
<p>26:45.49
</p>
<p>Miranda
</p>
<p>um i I think a big thing people get stuck in, especially once you once do you have all the... So let's assume you have your world building, you have your character design, and you have a few pages.
</p>
<br/>
<p>26:52.56
</p>
<p>Renie
</p>
<p>Big handshake.
</p>
<br/>
<p>26:57.58
</p>
<p>Miranda
</p>
<p>um Like Renny said, um you the best way to learn comics is by doing comics. And given that, it is expected that you will improve and grow and change over the course of your webcomic. And if you're planning out a huge buffer before you post or whatever, you might end up getting stuck in what we like to call lovingly reboot hell, where you just keep going back to your first pages and keep refining them to try to make them perfect before you put them out in the world. And um you don't you don't have to do that. ah You don't have to have everything be perfect, be the most phenomenal art pieces in the world.
</p>
<br/>
<p>27:42.28
</p>
<p>Miranda
</p>
<p>The important thing is to get it out there and just press that start button. um And I think another thing is is because it's a launch, you're launching a webcomic, a lot of people have this concept that a launch needs to be this huge momentous event, like you're getting you're You're getting advertisements out like weeks in advance.
</p>
<br/>
<p>28:04.96
</p>
<p>Miranda
</p>
<p>You're like planning this huge celebration party. And then it gets to the day and you're posting a few pages. And that's ah that's all of your comic.
</p>
<br/>
<p>28:13.94
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>28:15.43
</p>
<p>Miranda
</p>
<p>And that that's awesome. It's great to celebrate that. But like if you take a step back, you're doing all of this excitement for something that barely has enough content for a reader to start.
</p>
<br/>
<p>28:31.52
</p>
<p>Miranda
</p>
<p>really getting into your story and loving it the way you do. And I i think kind of taking that um perspective of a launch having to be a big thing and maybe moving it to like, oh, you're finishing up your chapter or you're getting to the like the exciting inciting incident or the climax of your story, like save your big, huge efforts of launch air quotes, launch moments, for the the parts of your story that people can relate to and actually like be as excited for as you are. And having like that perspective shift means you don't have to have your first page of your webcomic be this massive thing. And you're not going to have expectations that thousands of people will read your first page.
</p>
<br/>
<p>29:26.88
</p>
<p>Miranda
</p>
<p>and potentially not meet those expectations because it's one page. m Like, launching a webcomic doesn't have to be as big of a deal as we all make it out to be in our heads.
</p>
<br/>
<p>29:40.89
</p>
<p>Renie
</p>
<p>Absolutely and and I feel like that also like um people get hung up in is especially folks ah like myself who host on ah on ah on a custom site. yeah People can get hung up in the oh well I'm launching it has the site has to look no it doesn't.
</p>
<br/>
<p>29:58.29
</p>
<p>Renie
</p>
<p>ah yeah for For page one, the site doesn't have to look good. It just has to be readable. And just get the webcomic site working so that you can actually have your work out there. And then you can add in all the bells and whistles, like a nice cast page or a really cool lore dump page or other are other sites for fan art. Those can come later. But ah is set your web design for simple to start. And then you can grow from there. And that way,
</p>
<br/>
<p>30:27.58
</p>
<p>Renie
</p>
<p>you're putting less pressure on yourself and less work on yourself that might be holding you back from launching because you might feel, oh, well, I have to do this big thing in order to get it up.
</p>
<br/>
<p>30:39.16
</p>
<p>Renie
</p>
<p>ah Whereas what's more important to think be thinking about for your launch is things like, OK, once this is up, what what is my schedule going to look like to to be sustainable towards this?
</p>
<br/>
<p>30:39.39
</p>
<p>Miranda
</p>
<p>Bye.
</p>
<br/>
<p>30:51.07
</p>
<p>Renie
</p>
<p>Do I know what my character's motivations are? um Do I know a general plot, ABC, it doesn't have to be a detail, but do I ah have a general idea of the start, middle, and end? Those are things that if once you have a good idea, you can get started.
</p>
<br/>
<p>31:09.31
</p>
<p>Renie
</p>
<p>And I wouldn't get really get started too much unless you have that big framework. It doesn't have to be detailed.
</p>
<br/>
<p>31:15.31
</p>
<p>Miranda
</p>
<p>Mm hmm.
</p>
<br/>
<p>31:16.76
</p>
<p>Renie
</p>
<p>like You don't have to know, Blurpo moved his hair from left to right on chapter 19, page 37. You don't have to know that. You just have to know X does X at the end.
</p>
<br/>
<p>31:30.65
</p>
<p>Renie
</p>
<p>And you will at the beautiful thing about webcomic sign is, as long as you have a buffer that you feel comfortable with, you can then ah complete it as you go and finish it.
</p>
<br/>
<p>31:42.98
</p>
<p>Miranda
</p>
<p>yeah you This isn't like traditional publishing where you have to have your story and your pages complete from start to finish before you start posting. um and that is I think that's one reason all of us decided to do webcomics is because of that freedom and availability. and um i think it's a ah like Don't if you're starting at the very top of your quality of your abilities, you have nowhere to go. But down like if you're if your website is this flawless thing from the very beginning.
</p>
<br/>
<p>32:19.83
</p>
<p>Miranda
</p>
<p>That that's fantastic, but you don't have a lot of room to keep going on your journey and keep improving and if you whereas if you start when you're ready as Ready being like you have content you have enough buffer and you just want to start posting What regardless of how perfect your website if your website doesn't have everything or whatnot like Renny said You have you have so much more room to grow and I think that you can embrace that space that you have given yourself and embrace the journey that you're about to go on when you do start posting and sharing your webcomic.
</p>
<br/>
<p>33:01.29
</p>
<p>Delphina
</p>
<p>Yeah, I think to that point, it's um like, we have all these hats and we have the things. So when you're looking at everything together, are you looking at are you really, really far ahead in one category and not so much in the other? Like, have you not even crossed the start line? And planning your thing, but you've got this like amazing website, like, that might be an indicator that you're, you're more interested in being a web developer than a webcomic artist, which gosh, we need them.
</p>
<br/>
<p>33:32.76
</p>
<p>Delphina
</p>
<p>So please pursue that.
</p>
<br/>
<p>33:33.36
</p>
<p>Renie
</p>
<p>please please
</p>
<br/>
<p>33:34.64
</p>
<p>Delphina
</p>
<p>Yeah. Um, but, um, but yeah, just in terms of like, where, where are you putting your time?
</p>
<br/>
<p>33:36.67
</p>
<p>Renie
</p>
<p>but
</p>
<br/>
<p>33:41.24
</p>
<p>Delphina
</p>
<p>What do you, um, What does this look like? Is this sustainable? Or are you saying I'm I'll think about that later. I'll think about that later to like four different categories of things.
</p>
<br/>
<p>33:52.96
</p>
<p>Delphina
</p>
<p>Um, but, um, I also think since a lot of us come from art backgrounds, we do kind of put that emphasis on aesthetics, like, Oh, I have to, everything has to be fancy and perfect.
</p>
<br/>
<p>33:55.47
</p>
<p>Renie
</p>
<p>Please! Please!
</p>
<br/>
<p>34:05.55
</p>
<p>Delphina
</p>
<p>And I have to have some, some cool like intro video or, or, or, you know, mind blowing first page and, um,
</p>
<br/>
<p>34:15.06
</p>
<p>Renie
</p>
<p>Bump of chicken anime intro.
</p>
<br/>
<p>34:17.72
</p>
<p>Delphina
</p>
<p>Oh, gosh, no, it you don't, you really don't. I mean, I i get the AMV is playing in my head too. I promise you, um you don't have to have that. And you're gonna get um I find like, over time, I just got more stamina, like, even if if I was only spending, ah you know, an hour a day on a page or whatever like the more i practice the the more i could do in that hour the better the end result looked in that hour so um you really have all kinds of time um to miranda's point there's so many things that you can celebrate in terms of like where where the story is going and you don't have to have this huge launch plan like you might have to have for a kickstarter funding or something
</p>
<br/>
<p>35:08.08
</p>
<p>Delphina
</p>
<p>Um, so, so just, um, yeah absolutely celebrate the launch and can, you know, plan on continued celebrating because, um, people will pick up on that vibe but for sure. Um, and I know we talked a little bit about websites just now, um, which is like one of the more practical things. Like you need a place to post the webcomic, right? Like what, what kinds of things are you, um, what kind of places do you all.
</p>
<br/>
<p>35:36.41
</p>
<p>Delphina
</p>
<p>post your web comic, what do you have experience with and like, what are some good options for that um in this day and age?
</p>
<br/>
<p>35:43.71
</p>
<p>Renie
</p>
<p>I've always been a build your own site girly. I've taken like HTML classes since like middle school.
</p>
<br/>
<p>35:50.86
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>35:51.38
</p>
<p>Renie
</p>
<p>ah So I'm a big geek though. I stopped learning at about 2011 with ah cs CSS. So I am missing all of Web 2.0.
</p>
<br/>
<p>36:05.31
</p>
<p>Renie
</p>
<p>I'm a Web 1.0 girl. um but but
</p>
<br/>
<p>36:09.14
</p>
<p>Delphina
</p>
<p>I'm the same way, gosh.
</p>
<br/>
<p>36:09.69
</p>
<p>Renie
</p>
<p>ah Yeah, um but it's I like personally having that power because then it's. The only thing you're worrying about is alright is my server going to be up or not or and you can sort of do the design yourself you can.
</p>
<br/>
<p>36:27.19
</p>
<p>Renie
</p>
<p>make it look however you want, if provided you have you put in the time to learn the skills. You could even pay pay someone to build it for you. There's lots of people ah who really love building web comics for web web websites for webcomics. And ah you can do that and have a really professional-looking site. And the only things to really consider, though, with that is it can be a bit expensive depending on where you go.
</p>
<br/>
<p>36:57.01
</p>
<p>Renie
</p>
<p>and it does have an inherent sort of maintenance to aspect to it. Whereas if you're hosting on a different site that does that for you, where it's there doing the hosting, you don't have to worry about that, but you sacrifice some of the you know freedom.
</p>
<br/>
<p>37:15.09
</p>
<p>Miranda
</p>
<p>Mm hmm. A good a good balance if you're wanting kind of the full personal website aspect, but you're not ready to commit to like finding your own web host, um developing your own site from scratch. All of those big details that are required in having your own website is one of my personal favorites, a Comic Fury. They it's an amazing free site and You have free, it's hosted for free. You can post your comics. It essentially functions as a independent website. um And you have a lot of freedom. If you learn a little bit of CSS and HTML, you you can have a lot of wiggle room in designing your site and making it look the way you want. That's what I've used for my web comics, especially starting out. um Eventually, I would like to have my own website of all of my
</p>
<br/>
<p>38:13.62
</p>
<p>Miranda
</p>
<p>work and and such, but um I'm not quite there yet. ah So Comic Fury is a great free option for me and gives me enough of the freedom in design and aesthetics that I want and without um the commitment of and time consumption of designing my own website and having the hosting and everything myself.
</p>
<br/>
<p>38:40.21
</p>
<p>Renie
</p>
<p>And don't yeah I think with Comic Fury, you can if you want to spend like 10, 20 bucks a month, you can add you can buy a domain name and hook it up with your Comic Fury.
</p>
<br/>
<p>38:40.33
</p>
<p>Miranda
</p>
<p>so
</p>
<br/>
<p>38:50.98
</p>
<p>Renie
</p>
<p>So you can still have like blurbocomics.com, but it redirects to your to your Comic Fury. It's it's so cool.
</p>
<br/>
<p>38:57.64
</p>
<p>Miranda
</p>
<p>yeah Yeah, so you can even have and own your own domain. like it's there's There's a lot of possibility with it and potential, especially considering it's free. And the guy that runs it is great and very helpful, really 10 out of 10 experience for me.
</p>
<br/>
<p>39:15.52
</p>
<p>Miranda
</p>
<p>um So definitely recommend looking into them.
</p>
<br/>
<p>39:17.46
</p>
<p>Renie
</p>
<p>Not sponsored.
</p>
<br/>
<p>39:18.60
</p>
<p>Miranda
</p>
<p>Yeah, not not sponsored, I promise, but highly recommend them.
</p>
<br/>
<p>39:19.05
</p>
<p>Renie
</p>
<p>yeah
</p>
<br/>
<p>39:21.57
</p>
<p>Renie
</p>
<p>We just like them.
</p>
<br/>
<p>39:22.26
</p>
<p>Miranda
</p>
<p>Um, yeah.
</p>
<br/>
<p>39:24.14
</p>
<p>Delphina
</p>
<p>Yeah, they've been around for years.
</p>
<br/>
<p>39:24.06
</p>
<p>Miranda
</p>
<p>Uh, yeah.
</p>
<br/>
<p>39:25.66
</p>
<p>Delphina
</p>
<p>like I feel like the community there and and the websites and stuff, like they they really care about stuff. So I hear nothing but good things about them.
</p>
<br/>
<p>39:31.99
</p>
<p>Miranda
</p>
<p>Yeah. Yeah. And the, there's always new features being added in and really, it's a great, right.
</p>
<br/>
<p>39:42.37
</p>
<p>Miranda
</p>
<p>I really love them. Love that website so much.
</p>
<br/>
<p>39:44.99
</p>
<p>Renie
</p>
<p>It's really like, it really is a ah ah great place because you see so many people of like, do you know HTML and CSS?
</p>
<br/>
<p>39:47.36
</p>
<p>Miranda
</p>
<p>ah
</p>
<br/>
<p>39:53.95
</p>
<p>Renie
</p>
<p>Yes, they go to build a site. No immediate comic theory and you get and a nearly identical result.
</p>
<br/>
<p>39:58.66
</p>
<p>Miranda
</p>
<p>Mm-hmm Yeah
</p>
<br/>
<p>40:02.61
</p>
<p>Renie
</p>
<p>And so it's, you don't have to be this super techie code nerd ah to have a webcomic website these days.
</p>
<br/>
<p>40:10.09
</p>
<p>Miranda
</p>
<p>Yeah, yeah, it's it's great. But stepping away from the website aspect is there are other places you can post. um Some of the more popular ones are Tapas and Webtoon. You have less freedom in what you can post.
</p>
<br/>
<p>40:29.40
</p>
<p>Miranda
</p>
<p>um i kind of Mainly, you're just posting your pages. You don't have room to really do like ah cast pages and about this comic pages and things like that. You're really just putting your comic itself on there, um but it's hosted. And it's the nice thing about places like that is it kind of comes with a built in community and built in. I can't think of a better word, but then this. So I'm going to say advertising, like advertisement.
</p>
<br/>
<p>41:04.87
</p>
<p>Miranda
</p>
<p>in that people can browse and find your comic more than just like if you have your own website, people have to go to your website to see your comic. Whereas if you're using someplace like Webtoon or Tapas, if they're on Tapas and Webtoon already, it's possible they'll come across your comic as part of their wandering about in those apps and those websites.
</p>
<br/>
<p>41:29.52
</p>
<p>Miranda
</p>
<p>um So those are also free options and a great way to get your comic out there and have it available for readers across different platforms. um And it never hurts to do multiple of these options if you can manage them.
</p>
<br/>
<p>41:49.16
</p>
<p>Delphina
</p>
<p>Yeah, absolutely. And I do want to give a shout out that we have some really good guides on ScreenTonesCast.com for finding web hosting when you where if you want to put together your own site. And we also have ones about webcomic platforms um like Tappus and Webtoon, but there's some other stuff out there too. um There's like Dilly hub, there's some other things if you want to do like specific PDFs and they all have like different things going for them and and different audiences that they reach there's a lot of little ecosystems out there I want to say.
</p>
<br/>
<p>42:25.05
</p>
<p>Miranda
</p>
<p>Yeah, that's a good word for it.
</p>
<br/>
<p>42:25.33
</p>
<p>Delphina
</p>
<p>um Yeah, yeah. um The downside is they're pretty much all run by you know businesses or corporations. So if you're making not safe for work stuff or are things that might infringe on like the Apple Store rules of of things, then they might censor your content in a way you don't like. And and that's where the beauty of self-hosting kind of comes in because you never have to worry about the rules changing on you.
</p>
<br/>
<p>42:56.64
</p>
<p>Delphina
</p>
<p>um So that's a thing. um Regarding like web hosting stuff, um you do have to have like the host part of it. And then a content management system is is usually what people do.
</p>
<br/>
<p>43:14.14
</p>
<p>Delphina
</p>
<p>Grollex is one that um that we use a little bit. um There are WordPress comic themes like Too Cheeky or Comic Press.
</p>
<br/>
<p>43:21.92
</p>
<p>Miranda
</p>
<p>Mm hmm.
</p>
<br/>
<p>43:23.46
</p>
<p>Delphina
</p>
<p>um And there's also a rare bit, which is kind of an HTML template that you copy and paste. And um those are those are free um options, but they're all dependent on individual developers kind of maintaining them. So those options sort of change over time in terms of desirability, depending on what people are supporting. so um My best recommendation when you're starting out your webcomic is to get into a community and ask what people are using and what's being maintained right now um if you want to do that. um But I know one popular thing, if you're not really scared of code but you don't want to spend any money, um people are using neocities now with the rare bit template. um I'm going to sound a little techy right now but in that um the
</p>
<br/>
<p>44:19.06
</p>
<p>Delphina
</p>
<p>They don't they aren't database driven your space on on your cities is not database driven so you won't be able to use like a CMS that that references a database, but the rare bit.
</p>
<br/>
<p>44:32.48
</p>
<p>Delphina
</p>
<p>um template is basically you cut and paste the code and you you swap in different images and stuff. um So it is very hands on, do it yourself, learn the code, but it's free.
</p>
<br/>
<p>44:47.50
</p>
<p>Delphina
</p>
<p>So um and yeah, if if you're a tech girlie like me or any, that might be a cool thing to pursue. And I
</p>
<br/>
<p>44:55.05
</p>
<p>Renie
</p>
<p>Free is hard to fight.
</p>
<br/>
<p>44:56.71
</p>
<p>Miranda
</p>
<p>We love free.
</p>
<br/>
<p>44:57.87
</p>
<p>Delphina
</p>
<p>Yeah. Um, and again, community is your best friend. Like, please, please, please join a community, ask your website questions. We love to answer them because it's just, um, it's always exciting to be able to own your own site and and do things. And to Miranda's point, that isn't mutually exclusive from having a platform presence. So you can have both ways. Basically, I think, um,
</p>
<br/>
<p>45:24.51
</p>
<p>Delphina
</p>
<p>and And that's one of the nice things about, you know, you own your comic, you get to decide what to do with it. So yeah, it's, um you got so many options. And I don't know, I'm just excited. I i feel like i I've been established on my my own website for a while, but I feel like I want to, I don't know, I want to watch launch a new comic now. Oh, gosh.
</p>
<br/>
<p>45:52.21
</p>
<p>Miranda
</p>
<p>del Delphi, we have we have a episode for you called ending a webcomic.
</p>
<br/>
<p>45:57.72
</p>
<p>Delphina
</p>
<p>oh shots fired oh oh my gosh yeah okay that's fair though i i think that's fair okay well um i don't i don't know if we have anything else here i i think we could kind of wrap it up uh if we're all feeling good about this so everyone can stop listening and and work on their comics um
</p>
<br/>
<p>45:58.13
</p>
<p>Renie
</p>
<p>Oh no.
</p>
<br/>
<p>45:57.98
</p>
<p>Miranda
</p>
<p>You might want to listen to that.
</p>
<br/>
<p>46:02.31
</p>
<p>Renie
</p>
<p>Oh my gosh.
</p>
<br/>
<p>46:23.77
</p>
<p>Renie
</p>
<p>Yeah.
</p>
<br/>
<p>46:24.34
</p>
<p>Miranda
</p>
<p>Yes.
</p>
<br/>
<p>46:25.24
</p>
<p>Delphina
</p>
<p>Yes, for sure. um I have been Delfina and you can find my webcomic, Sombulus, at sombulus.com.
</p>
<br/>
<p>46:36.09
</p>
<p>Renie
</p>
<p>and I've been Renie, and you can find my work at aetherstarcomic.com.
</p>
<br/>
<p>46:41.17
</p>
<p>Miranda
</p>
<p>And I've been and will continue to be Miranda and you can find my work at MirandaCakes dot.art.
</p>
<br/>
<p>46:48.43
</p>
<p>Delphina
</p>
<p>All right, let's go make webcomics. Yay.
</p>
<br/>
<p>46:51.69
</p>
<p>Renie
</p>
<p>Yeah!
</p>
<br/>
<p>46:52.22
</p>
<p>Miranda
</p>
<p>Woo hoo!
</p>
</br></source></p>
]]></description>
        </item><item>
        <title>Update Schedules</title>
        <link>https://screentonescast.com/view/149</link>
        <guid>https://screentonescast.com/view/149</guid>
        <pubDate>Wed, 26 Feb 2025 00:22:00 EST</pubDate>
        <description><![CDATA[
<p>Many webcomics work in a serialized fashion, updating with a page a week or batch of pages every so often, and this is something we probably borrowed from newspaper comics and issue format comics. With that, we wanted to talk about what it's like to keep up with our own schedules, expectations with retaining readership, and the process involved with sticking with something that works for you. 
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/M4jxsh3pWg4?si=-_R3l9og7QqiE3iE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<strong>Some topics we'll touch on in this episode:</strong>
<br/>
<ul>
<li>What was the process for figuring out your update schedule?</li>
<br/>
<li>Why do we need update schedules at all?  What benefits are there for keeping an update schedule, for both the creator and the reader?</li>
<br/>
<li>What is your advice to someone who is just starting out and trying to figure out an update schedule? What kinds of things should factor into your choices?  Are there any things you should avoid when deciding an update schedule?</li>
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: February 25, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Star Prichard (@starfishface) - she/her, <a href="https://thestarfishface.com/">thestarfishface.com</a> <a href="https://castoff-comic.com/">castoff-comic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
</br>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>00:00.01
</p>
<p>Krispy
</p>
<p>It means you gotta win the game with the food, I don't know.
</p>
<br/>
<p>00:02.44
</p>
<p>Star
</p>
<p>but with With the cookie? It was this great webcomics bake-off!
</p>
<br/>
<p>00:04.36
</p>
<p>Krispy
</p>
<p>yeah but but ah
</p>
<br/>
<p>00:08.42
</p>
<p>Krispy
</p>
<p>oh Okay, I'll pin it that. Pinning that.
</p>
<br/>
<p>00:12.14
</p>
<p>Star
</p>
<p>Okay, okay, okay. Bake to win.
</p>
<br/>
<p>00:18.58
</p>
<p>Krispy
</p>
<p>Hello, and welcome to ScreenTones, where we talk anything and everything web comics. Today, we're going to be talking about update schedules. I'm Krispy, use she-they pronouns, and I make the comics Ghost Junk Sickness and Lunar Blight.
</p>
<br/>
<p>00:33.32
</p>
<p>Star
</p>
<p>I'm Star, my pronouns are she, her, and I make the webcomic cast off.
</p>
<br/>
<p>00:37.99
</p>
<p>Delphina
</p>
<p>And I'm Delphina. I use she-her pronouns and I make the webcomic Sambulous.
</p>
<br/>
<p>00:43.47
</p>
<p>Krispy
</p>
<p>So, many webcomics work in a serialized fashion, updating with a page a week or a batch of pages every so often, and this is something we probably borrowed from newspaper comics and issue format comics. With that, we want to talk about what it's like to keep up with our own schedules, expectations with retaining that readership,
</p>
<br/>
<p>01:01.99
</p>
<p>Krispy
</p>
<p>And the process involved was sticking with something that actually works for you. It's gonna be kind of all over the place with that because we're unique in your creation. I'm gonna dive right into the first question. ah So, Star, tell me about this. What's the process ah for figuring out your update schedule? Like, how did you come to where you are now updating your webcomic?
</p>
<br/>
<p>01:24.20
</p>
<p>Star
</p>
<p>So the entire process is not going to just involve Cast-Off, it's also going to involve my previous webcomic, Psy, because Psy was like the weird experimentation webcomic where I was just kind of doing whatever felt right in the moment and then figuring it out and falling on my face and getting back up and being like, okay, that didn't work, let's try something else. And so by the time I started Cast-Off, I kind of already had it figured out.
</p>
<br/>
<p>01:53.32
</p>
<p>Star
</p>
<p>Um, with my very first webcomic, my first update schedule was, you get the pages when I do them. Um, and so I would sometimes do three pages, like back to back. And so then I'd go a month without updating.
</p>
<br/>
<p>02:09.76
</p>
<p>Star
</p>
<p>And that's like what happened with my first chapter is, um, I just over three months posted 16 pages, but there was like a two month gap in between two. Like I uploaded a bunch of pages right at the beginning and I took like two months. I didn't post anything. And then I was like, I want to finish this first chapter before I start college. And so then I busted out seven pages in like a week and I was like, ah,
</p>
<br/>
<p>02:34.79
</p>
<p>Krispy
</p>
<p>We die like men.
</p>
<br/>
<p>02:36.42
</p>
<p>Star
</p>
<p>we die like men.
</p>
<br/>
<p>02:36.75
</p>
<p>Delphina
</p>
<p>That's so much.
</p>
<br/>
<p>02:38.12
</p>
<p>Star
</p>
<p>And so I kind of did that for like my first couple of chapters.
</p>
<br/>
<p>02:38.42
</p>
<p>Krispy
</p>
<p>but
</p>
<br/>
<p>02:42.54
</p>
<p>Star
</p>
<p>um And then I started getting comments from my very small readership of like 10 people being like, hey uh when do you actually update because it seems very sporadic and i was like ha ha you see it is sporadic and so eventually you know i got enough comments of people suggesting is like i wish that there was like a regular update schedule for this so i'd know when to check for pages and i was like oh the people have made a request of me i can see how this works And so then what I shifted into for the last year or so of doing that comic was I would update every Saturday and what that meant was on Saturday I would wake up bright and early I would sit down I would draw an entire comic page start to finish and when it was done I would post it on DeviantArt and I would go about the rest of my evening because this usually took me like five or six hours um And that was just my update schedule
</p>
<br/>
<p>02:52.24
</p>
<p>Krispy
</p>
<p>and who
</p>
<br/>
<p>03:25.73
</p>
<p>Krispy
</p>
<p>oh my god
</p>
<br/>
<p>03:31.57
</p>
<p>Delphina
</p>
<p>What?
</p>
<br/>
<p>03:34.10
</p>
<p>Krispy
</p>
<p>Oh my God.
</p>
<br/>
<p>03:35.69
</p>
<p>Delphina
</p>
<p>What?
</p>
<br/>
<p>03:39.17
</p>
<p>Star
</p>
<p>For like a year I did this, because at the school I was going to at the time, i was I was going to SCAD, and we have Fridays off. We don't have classes on Fridays, so those are our studio days.
</p>
<br/>
<p>03:48.62
</p>
<p>Krispy
</p>
<p>who
</p>
<br/>
<p>03:48.75
</p>
<p>Star
</p>
<p>And so usually I would do the bulk of my work on Friday, and then Saturday I would usually have like either a club meeting or something, and I would bring my little laptop and my gigantic Intuos tablet ah to the Pokemon Club meetings, and I would just sit in a corner and draw, and I would, you know, take five or six hours and draw an entire comic page in one sitting, and then I would post it to DeviantArt, and then I'd still have all day Sunday to do whatever I wanted. Um, no buffer, we die like men!
</p>
<br/>
<p>04:21.49
</p>
<p>Star
</p>
<p>um And so, you know, that that worked. It was not great, but it worked. um And then a few years later, when I started cast off, I was like, I've heard tale of this thing called a buffer. And that seems really interesting and enchanting to me. Imagine being able to. Oh, no, because that's what happened is I got in a car accident.
</p>
<br/>
<p>04:41.24
</p>
<p>Krispy
</p>
<p>What?
</p>
<br/>
<p>04:42.22
</p>
<p>Delphina
</p>
<p>Oh no!
</p>
<br/>
<p>04:44.25
</p>
<p>Star
</p>
<p>I forgot about this chunk of the lore. So while I was in college, while I was doing that comic, um I was, you know, posting pages every Saturday just as I finished them. And then at one point, I got into a really bad car accident and I broke my wrist.
</p>
<br/>
<p>04:53.58
</p>
<p>Krispy
</p>
<p>Uh-huh.
</p>
<br/>
<p>04:56.70
</p>
<p>Krispy
</p>
<p>Oh my gosh!
</p>
<br/>
<p>04:58.01
</p>
<p>Star
</p>
<p>um And then I was like, oh, man, I can't make really make pages right now. Maybe I should be making pages ahead of time.
</p>
<br/>
<p>05:08.46
</p>
<p>Krispy
</p>
<p>like star the fact that that's what you thought of like a real bummer hmm I can't make pages yeah
</p>
<br/>
<p>05:13.24
</p>
<p>Star
</p>
<p>Ah beans, no listen this is the most on-brand shit for me because like I was also uploading the comic pages to Facebook because this was in like 2012 and so a lot of my college friends would read the comic pages because I was uploading them to Facebook.
</p>
<br/>
<p>05:30.03
</p>
<p>Star
</p>
<p>And I had so many friends give me grief because yes, I was in a car accident and I broke my wrist, but I didn't break the drawing wrist. I broke the other one.
</p>
<br/>
<p>05:37.58
</p>
<p>Krispy
</p>
<p>Oh my god!
</p>
<br/>
<p>05:38.81
</p>
<p>Star
</p>
<p>And so I was back to, and ah had I heard from several friends who were not like super close, but you know, they knew me and they would see me occasionally. I heard from several friends who saw my update that I was in a car accident and broke my wrist.
</p>
<br/>
<p>05:51.63
</p>
<p>Star
</p>
<p>And they were like, oh my God, I hope Star's okay. I don't know what I'm gonna see her next. And then they see me updating my comic two weeks later and they're like, oh, she's fine.
</p>
<br/>
<p>05:56.49
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>06:01.05
</p>
<p>Delphina
</p>
<p>Oh my god.
</p>
<br/>
<p>06:02.57
</p>
<p>Star
</p>
<p>I am not exaggerating, this is 100% true, because what I did... Sorry, brief tangent, you know, I had a cast on my left hand and that's how I do all my keyboard shortcuts. And I was like, well, this is going to be very difficult and less, uh, less efficient if I can't use my keyboard shortcuts.
</p>
<br/>
<p>06:18.34
</p>
<p>Star
</p>
<p>So I shoved a knitting needle into the wrist of my cast and I used the blunt end of the knitting needle to poke my keyboard to do keyboard shortcuts.
</p>
<br/>
<p>06:29.38
</p>
<p>Delphina
</p>
<p>Oh my god.
</p>
<br/>
<p>06:30.24
</p>
<p>Krispy
</p>
<p>oh Please, please, I need this drawn. like
</p>
<br/>
<p>06:34.39
</p>
<p>Star
</p>
<p>Oh, I think I did draw it and post it somewhere at some point in like a DeviantArt journal entry or something.
</p>
<br/>
<p>06:34.44
</p>
<p>Delphina
</p>
<p>Okay.
</p>
<br/>
<p>06:39.68
</p>
<p>Krispy
</p>
<p>up
</p>
<br/>
<p>06:40.69
</p>
<p>Delphina
</p>
<p>Okay, stupid questions.
</p>
<br/>
<p>06:40.81
</p>
<p>Star
</p>
<p>This is true. This is real. Yes.
</p>
<br/>
<p>06:43.58
</p>
<p>Delphina
</p>
<p>Stupid question for you.
</p>
<br/>
<p>06:44.89
</p>
<p>Star
</p>
<p>Okay.
</p>
<br/>
<p>06:45.57
</p>
<p>Delphina
</p>
<p>Because you had to work with a cast, did that inspire cast off?
</p>
<br/>
<p>06:50.07
</p>
<p>Star
</p>
<p>Oh my god.
</p>
<br/>
<p>06:50.18
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>06:51.79
</p>
<p>Star
</p>
<p>It didn't, but people have asked me that.
</p>
<br/>
<p>06:56.07
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>06:57.93
</p>
<p>Star
</p>
<p>Cuz I was like four or five years before I started cast off I think cuz yeah the car accident was my junior year of college and Then I started cast off like three years that later, I believe so um But yeah, and so I was like, wow, I really wish I could still be uploading my comic, despite the fact that I have been near mortally wounded.
</p>
<br/>
<p>07:18.75
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>07:20.03
</p>
<p>Star
</p>
<p>I was like, maybe, maybe perhaps perchance making comic pages ahead of time would be nice, and then like posting them on a regular schedule.
</p>
<br/>
<p>07:26.51
</p>
<p>Krispy
</p>
<p>Mhmm.
</p>
<br/>
<p>07:28.47
</p>
<p>Star
</p>
<p>And so then a few years later, when I started cast off, I took that in mind. um
</p>
<br/>
<p>07:33.05
</p>
<p>Krispy
</p>
<p>Oh yeah.
</p>
<br/>
<p>07:33.16
</p>
<p>Star
</p>
<p>But the update schedule for Castoff, it's like, so Castoff updates every Monday and Friday.
</p>
<br/>
<p>07:37.03
</p>
<p>Krispy
</p>
<p>Mhmm.
</p>
<br/>
<p>07:37.80
</p>
<p>Star
</p>
<p>And the reason for that is real boring. um It's because when I first started the comic Monday and Friday were the days that I worked from home.
</p>
<br/>
<p>07:46.69
</p>
<p>Krispy
</p>
<p>Okay.
</p>
<br/>
<p>07:46.91
</p>
<p>Star
</p>
<p>And so if anything went wrong with the upload or I noticed a typo or anything in the page or like I got a comment, notice is like, hey, this is an inconsistency. I could be like, ah, beans. And I would really be able to like just jump over to my personal laptop and just fix it on company time in like five minutes and then go back to what I was doing.
</p>
<br/>
<p>08:04.29
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>08:04.51
</p>
<p>Star
</p>
<p>um And then even though I'm not working that job anymore, it just, it works. And so I just never changed it. People are used to it now. So yay.
</p>
<br/>
<p>08:13.57
</p>
<p>Krispy
</p>
<p>Yeah, yeah, it's it's interesting because like when I think of like the Friday and Monday thing, um that's schedules that we use also for ghost junk.
</p>
<br/>
<p>08:23.22
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>08:23.28
</p>
<p>Krispy
</p>
<p>And it's I always find it's like the beginning of the work day or the work week, I guess, I always find that's where they get the most readers because they're just bored because Mondays are usually like the slow days.
</p>
<br/>
<p>08:27.88
</p>
<p>Star
</p>
<p>and who
</p>
<br/>
<p>08:32.23
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>08:34.54
</p>
<p>Krispy
</p>
<p>And then Friday is like, I want to go because it's the weekend. And I don't know, I Fridays are or, or sorry, Mondays are definitely like the most as far as um readership is concerned.
</p>
<br/>
<p>08:45.36
</p>
<p>Star
</p>
<p>Yeah, I've gotten a lot of comments from people saying the cast off is the best part of their Monday and they look forward to Mondays because their comic is gonna update and I'm like, aw.
</p>
<br/>
<p>08:50.37
</p>
<p>Krispy
</p>
<p>Yeah. ah
</p>
<br/>
<p>08:54.53
</p>
<p>Krispy
</p>
<p>Yeah, I definitely see like that sentiment floating around with like you know folks really enjoying that Monday update. So that's definitely something that drives me for that um as well.
</p>
<br/>
<p>09:03.81
</p>
<p>Star
</p>
<p>yeah
</p>
<br/>
<p>09:06.01
</p>
<p>Krispy
</p>
<p>I'm going to poke you, Delphi. Tell us about your amazing journey figuring out your update schedule. And I really hope that it didn't include an accident.
</p>
<br/>
<p>09:15.68
</p>
<p>Delphina
</p>
<p>No, nothing so exciting.
</p>
<br/>
<p>09:17.67
</p>
<p>Star
</p>
<p>What's your deep lore?
</p>
<br/>
<p>09:19.66
</p>
<p>Delphina
</p>
<p>Okay, well, when I first started drawing comics, they weren't actually web comics because the internet didn't exist because I'm old. so um So it was like in high school, I had a sketchbook and I would draw during history class and I would draw panels and stuff.
</p>
<br/>
<p>09:38.44
</p>
<p>Delphina
</p>
<p>And then my readership was my friends who would take my sketchbook and pass it around at lunchtime. Um, and so sometimes those updates were like a page and sometimes they were like a panel because that was, that was what I could draw during history class.
</p>
<br/>
<p>09:54.07
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>09:55.38
</p>
<p>Delphina
</p>
<p>Um, so, um, so that was like, i you know, not your typical schedule sort of thing, but it kind of got me to the idea of like, oh, well, I have this the small readership who wants to see updates on a regular basis and I have to get them to them as fast as possible.
</p>
<br/>
<p>10:15.78
</p>
<p>Delphina
</p>
<p>And so that was, and I think a lot of us start with that impulse to just kind of like, okay, I did the page. I'm gonna post it. I can't wait. I'm very excited.
</p>
<br/>
<p>10:24.10
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>10:25.18
</p>
<p>Delphina
</p>
<p>um And so that is sustainable until you get into a car accident or something. um so um So yeah, I wanted to try to come up with something a little more planned.
</p>
<br/>
<p>10:38.19
</p>
<p>Delphina
</p>
<p>I think a lot of the problem too with posting things as soon as you're done with the page is that if you have some other ideas further down the line where you ah you're like, Oh, I want to take that back because I figured out a better way to do this that connects with the next page. You can't really do that if you're posting from page to page. um So i I was working with Nino Mongo, which was the national Like, it's like Nana Remo, um but we made it into manga because we're nerds on LiveJournal. And so I was into this little group um that was doing these every November, try to do 30 pages in 30 days. Ridiculous.
</p>
<br/>
<p>11:22.16
</p>
<p>Delphina
</p>
<p>um and i i Was just trying to like get as much stuff as I done just get a chunk of it done And what I found was that it did help me to some capacity to figure out. Okay, what is you know in my typical month? How many pages can I do when I'm like really gunning for it like full speed concentrating on nothing else and I Some weeks it was more and some weeks it was less but the average was kind of like three or two um and so that's kind of what helped me when I was ready to make it a Actual webcomic when I was ready to start posting pages online.
</p>
<br/>
<p>12:06.66
</p>
<p>Delphina
</p>
<p>I'm like, okay I know from my experience that like two pages a week is pretty comfortable for me and um
</p>
<br/>
<p>12:13.20
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>12:14.52
</p>
<p>Delphina
</p>
<p>And a lot of the comics I was reading at the time updated on Monday, Wednesday, and Friday, so I thought I was going to be cute and different and do Tuesdays and Thursdays. um And i was I was very proud of like having one of the only comics ah updated on Tuesdays and Thursdays, so you'd have something to read. um But yeah, I so I don't get that the Monday people but um but it's worked out pretty well. um There's been a couple times when you know, later on down the line, I had a little more life stuff happening and I bumped it down to like maybe one page a week.
</p>
<br/>
<p>12:54.45
</p>
<p>Delphina
</p>
<p>um recently I decided maybe okay maybe the last update of the month because like eight pages a month that's pretty darn good for a lot of um of comics so maybe the last update of the month I'm gonna skip that one and do like a little life update so I could talk about things on my patreon or I could talk about
</p>
<br/>
<p>13:03.72
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>13:15.97
</p>
<p>Delphina
</p>
<p>my kickstarters or anything else, um or just share sketches, just just have that kind of free space. And that seemed to to work out for me and gave me a little bit of a break. like It's planned and it's a plan like rest day and it's also something like that I can i can use as kind of a wild card when I have other things going on. So that's the update schedule I'm doing now. um Might adjust a little more that I have a busier job at this point, but we'll see.
</p>
<br/>
<p>13:54.89
</p>
<p>Krispy
</p>
<p>Yeah, yeah, I think it's important to like gauge with like what works with you as like creators too. And I think like the three of us in this conversation are really like we're obsessed with comics, guys, like we really like comics.
</p>
<br/>
<p>14:10.41
</p>
<p>Krispy
</p>
<p>So I think it's a it comes to show like or or goes to show like, you know, having like an accident and just being like, guys, I still got to get this comic out because it's possessing me.
</p>
<br/>
<p>14:10.44
</p>
<p>Delphina
</p>
<p>Really?
</p>
<br/>
<p>14:14.19
</p>
<p>Star
</p>
<p>What? yeah
</p>
<br/>
<p>14:25.10
</p>
<p>Krispy
</p>
<p>and figuring out like doing it the 30 pages a month kind of thing as a challenge it that really shaped yourself as a creator and it's funny Delphi you're talking about like um doing comics before it reminded me of the old days um I actually used to run ah so I'm assuming you guys know of like Captain Underpants and ah the characters in there had their own fan comics of Captain Underpants and they would staple it
</p>
<br/>
<p>14:46.12
</p>
<p>Star
</p>
<p>Oh yeah.
</p>
<br/>
<p>14:52.10
</p>
<p>Krispy
</p>
<p>and send it around the school. So of course I used to read Captain Underpants and I love Kirby, still do, and me and my friend had our own comics of Kirby in which we would draw the whole thing. It would be folded so I would draw it and fold it and then I would make a cover and we'd do it um like manga read style too.
</p>
<br/>
<p>15:13.19
</p>
<p>Krispy
</p>
<p>so Not left to right but right to left because of course.
</p>
<br/>
<p>15:16.69
</p>
<p>Delphina
</p>
<p>Of course!
</p>
<br/>
<p>15:16.77
</p>
<p>Star
</p>
<p>Okay.
</p>
<br/>
<p>15:17.08
</p>
<p>Krispy
</p>
<p>ah Yeah, and like I would pass it around like we'd have like this comic book bound. um And it would pass around like you know our class and stuff like that with whoever was interested in reading sassy Kirby stories.
</p>
<br/>
<p>15:31.49
</p>
<p>Krispy
</p>
<p>I think I do still have one copy. I will try to find it. But anyway, um and it's true, like, you know, I'm so excited about it. And it was just like, I need to just get it out. um My standard for the time was a lot of manga, and it still kind of is, which is its own kind of mixed bag. um But that fed a lot into how we approached a lot of our other stuff. So um as the years go by, like, I'm still drawing comics, I never stopped. um You know, I did the proto version of I'm sick this by myself and very much like stars like okay today is gonna be a comic day I'm gonna draw the whole thing in one day and then I'm just gonna upload it to deviator and like that was the process of that there was just like no no no man's land it it happened when it did thing
</p>
<br/>
<p>16:20.43
</p>
<p>Krispy
</p>
<p>um And then kind of moving forward, we did, I started working together specifically with Space, ah who I work with now, ah to do the other comics that I do.
</p>
<br/>
<p>16:31.05
</p>
<p>Krispy
</p>
<p>And we did a fan comic for TF2. And we developed a schedule for that. um So we did have a day in which we did upload and people were like, oh, okay, like, you know, I'm going to read this silly comic here.
</p>
<br/>
<p>16:41.08
</p>
<p>Star
</p>
<p>Mm-hm.
</p>
<br/>
<p>16:42.39
</p>
<p>Krispy
</p>
<p>um And I think that we just got that just because people were like, when can I anticipate it and like that's important we'll talk about that um in the next question but the anticipation is something that you kind of want to focus on um if you want to retain a lot of that stuff uh as far as readers is concerned um but anyway we did that but then we got to ghost junk uh we were like oh we're gonna do our own original thing we're gonna get into this and it's gonna be great um i don't understand our schedule of updates um
</p>
<br/>
<p>17:14.32
</p>
<p>Krispy
</p>
<p>Luckily, um because I have access to Tumbler's archive system, we can see back in the day, so 2014, when we kind of started, out we used to do this thing, and I'm just going to read it from our update posts, is that We want to keep our updates in one big dump.
</p>
<br/>
<p>17:35.00
</p>
<p>Krispy
</p>
<p>for ah I love that we said big dump, but anyway, but one big dump for the sake of immersion. But we have decided now that the first three Mondays of each month will update one page and then the rest of the 20 to 30 pages on the fourth Monday.
</p>
<br/>
<p>17:49.78
</p>
<p>Krispy
</p>
<p>I'm like, what is the schedule?
</p>
<br/>
<p>17:50.93
</p>
<p>Delphina
</p>
<p>What?
</p>
<br/>
<p>17:52.71
</p>
<p>Star
</p>
<p>What does that mean?
</p>
<br/>
<p>17:55.32
</p>
<p>Delphina
</p>
<p>What is the logic? It's so confusing.
</p>
<br/>
<p>17:57.66
</p>
<p>Krispy
</p>
<p>I, so, and I'm looking again, and it's we update, then we changed our schedule. ah you get ah Get excited for this one. It says we update one to two pages every Monday until the end of the month will we wea update the rest of the 20 to 30 pages. Like,
</p>
<br/>
<p>18:17.83
</p>
<p>Krispy
</p>
<p>And we kept up with it. i I am very proud in the fact that throughout all of these years, we have never missed a single update of Goshuk sickness, like at all. It's always been pre-scheduled. If we run into life problems, it's it's all there. The buffer oings existed. Now, I will say there's two of us. So, you know, don't feel bad about being like, er. But buffer is important for a lot of those reasons. Again, we'll talk about that later.
</p>
<br/>
<p>18:44.58
</p>
<p>Krispy
</p>
<p>Um, but ah I mean, we eventually figured it out that that was a little crazy.
</p>
<br/>
<p>18:50.29
</p>
<p>Star
</p>
<p>Yeah, a little bit.
</p>
<br/>
<p>18:51.40
</p>
<p>Krispy
</p>
<p>like And we were going to college at that time. I don't know where the time happened for us to be doing that we were working college, I don't know. Um, but it happened and a lot of our standards were the manga thing we were like oh but you know people get full chapters and they're so immersed and so a lot of the pacing um and everything is attuned to that which i don't know if i regret or i'm still kind of in love with i have no idea uh still to this day um but very weird update schedule um
</p>
<br/>
<p>19:25.36
</p>
<p>Krispy
</p>
<p>we eventually found it out. We figured it out when we were like, oh, there's other people around here and they aren't doing weird things like us.
</p>
<br/>
<p>19:32.33
</p>
<p>Star
</p>
<p>and so
</p>
<br/>
<p>19:32.65
</p>
<p>Krispy
</p>
<p>That's hmm. To that point, I'm going to ask who you star.
</p>
<br/>
<p>19:38.22
</p>
<p>Star
</p>
<p>Mm.
</p>
<br/>
<p>19:38.72
</p>
<p>Krispy
</p>
<p>um Why do we need schedules at all to update our stuff? Like, what's the benefits um for keeping an update schedule, like both for the creator and the reader?
</p>
<br/>
<p>19:48.25
</p>
<p>Star
</p>
<p>So I think there's definitely benefits for both creator and reader. For readers, like I said, I started maintaining up maintaining an update schedule because my reader specifically asked me, hey, I want to know when I can check back on this comic and know that there will be an update posted. um And like, I totally get that, you know, it's like a lot of webcomics these days I follow, I just like,
</p>
<br/>
<p>20:11.50
</p>
<p>Star
</p>
<p>wait for their social media posts. And then I'm like, okay, there you are.
</p>
<br/>
<p>20:13.80
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>20:15.45
</p>
<p>Star
</p>
<p>um But sometimes I end up missing them. And so with a lot of comics, it's really good to you know just know inherently, it's like, oh, it's this day of the week. That means there will be a new update for this thing. And I know that my readers appreciate it because I like i schedule my ah comic updates well in advance.
</p>
<br/>
<p>20:31.52
</p>
<p>Star
</p>
<p>And it's gotten to the point where my readers do a countdown and on Discord. They do a countdown they're like they'll start they'll start like posting excitedly like 12 hours before the page goes up because I post the new pages on like Midnight every like every Monday and Friday and they're like, oh my god, you guys soon they'll start posting soon gifts in the chat like the Thursday morning and they'll be like guys soon and then that evolved into being like soup and they're like guys it's soup time
</p>
<br/>
<p>20:47.35
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>20:48.37
</p>
<p>Delphina
</p>
<p>Wow!
</p>
<br/>
<p>21:08.51
</p>
<p>Star
</p>
<p>It's like, gonna get a comic soon. And I'm like, y'all do this every like twice a week y'all do this. And so you know, it's like it's building hype, especially like, right now they've been very gung ho about it because there's been a lot of like lore and stuff dropped in the comic that's like answering questions that were raised.
</p>
<br/>
<p>21:17.58
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>21:26.49
</p>
<p>Star
</p>
<p>and years ago in the comic almost and so it's like they're finally getting those lore drops and so people have been very excited but they know inherently it's on a schedule it's regular it is consistent a new page will be out at this time every single week and they know um
</p>
<br/>
<p>21:36.57
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>21:44.32
</p>
<p>Star
</p>
<p>And so I think that they definitely value that. And for me, I also value that because, okay, so here's the thing. You guys might relate to this. Do you ever look at your to-do list and be like, oh, well, I could just work.
</p>
<br/>
<p>21:59.96
</p>
<p>Star
</p>
<p>It's like, listen, I've already done all of the things I need to do this week, but I have so many more things on my to-do list. I could just do those now and then not worry about them later.
</p>
<br/>
<p>22:09.84
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>22:11.14
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>22:11.16
</p>
<p>Star
</p>
<p>And then you you work too hard and you burn yourself out That was me for a long time when I first started doing um Like full-time freelance.
</p>
<br/>
<p>22:11.28
</p>
<p>Krispy
</p>
<p>Yup.
</p>
<br/>
<p>22:14.76
</p>
<p>Krispy
</p>
<p>Yes. Oh my god, yes.
</p>
<br/>
<p>22:24.34
</p>
<p>Star
</p>
<p>I kind of had to figure this out because you know I would do I update two pages a week and so I would finish my two pages a week but then I'd be like, oh I Oh, so no, that's not exactly what happened.
</p>
<br/>
<p>22:35.36
</p>
<p>Star
</p>
<p>So I was testing for a while with like batch doing pages. So I would do like eight pages at a time. That's like an entire month's worth of cast off updates. And I would sketch them all at the same time.
</p>
<br/>
<p>22:46.08
</p>
<p>Star
</p>
<p>And then I would ink all of them. And then I would color all of them. And I would do with this in like a big batch. um But that batch would take me like three weeks to finish on top of all my other junk that I had to be doing.
</p>
<br/>
<p>22:57.07
</p>
<p>Star
</p>
<p>um And so what would happen was I would know that I had a batch of pages that were incomplete. And as long as I had a batch of pages that were incomplete, I was like, I can't work on anything else.
</p>
<br/>
<p>23:09.51
</p>
<p>Star
</p>
<p>I have cast off pages. I need to finish.
</p>
<br/>
<p>23:11.00
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>23:11.38
</p>
<p>Star
</p>
<p>I need to do this. I need to sit down and do this. And so I just like didn't draw for fun for like two years.
</p>
<br/>
<p>23:16.71
</p>
<p>Krispy
</p>
<p>Yeah. Yeah.
</p>
<br/>
<p>23:18.20
</p>
<p>Star
</p>
<p>Um, because, and like, I'd finished my batch and I'd have like three days before I'd have to start the next one.
</p>
<br/>
<p>23:21.96
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>23:24.81
</p>
<p>Star
</p>
<p>And that was really unhealthy. And so now what I do is I still work in batches, but I do two, but I draw two pages a week, and then I post two pages a week. I'm drawing like pretty far ahead. So like, um' I'll be drawing page 10, but the website is getting page like two and three that week. And so I'm pretty far ahead, but I'm like, once I have finished my two pages I need for this week, I don't have to think about the comic anymore this week.
</p>
<br/>
<p>23:51.10
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>23:52.18
</p>
<p>Star
</p>
<p>And so usually Mondays and Tuesdays are my comic days. So like Monday I'll sketch and probably ink and maybe flat if I have time, depending on how complicated the pages are.
</p>
<br/>
<p>24:02.69
</p>
<p>Star
</p>
<p>And then Tuesday is just like finished doing the coloring, doing all the shading and exporting everything. But then the rest of the week my is like, okay, you're done with your pages for this week. Your comic workload is done.
</p>
<br/>
<p>24:14.12
</p>
<p>Star
</p>
<p>And you don't have to think about the comic again until next Monday. Go do something else.
</p>
<br/>
<p>24:19.16
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>24:19.38
</p>
<p>Star
</p>
<p>And so that has generally, been much better for my mental health because I'm not constantly dealing with this anvil shaped like a webcomic hanging over my head constantly and just me constantly being freaked out about the anvil that's gonna fall on me if I'm not working constantly.
</p>
<br/>
<p>24:35.89
</p>
<p>Krispy
</p>
<p>Yeah. Yeah. No, I totally understand getting sucked into the wormhole of like the work brain. Like, um, I, and it's like you, when you have like, it's, it's there and and you're just like, I could just do it.
</p>
<br/>
<p>24:49.51
</p>
<p>Krispy
</p>
<p>Like I could just, it's, yeah, I could just work on it.
</p>
<br/>
<p>24:50.06
</p>
<p>Star
</p>
<p>just work on it, yeah.
</p>
<br/>
<p>24:51.96
</p>
<p>Krispy
</p>
<p>Like I wanted, well, we wanted to finish Ghost Junk like this year and I, in 2024, I guess I'll just say that. Um, and I inked over, like, I think it was like 60 some pages in one month.
</p>
<br/>
<p>25:06.84
</p>
<p>Krispy
</p>
<p>And I was like, I just wanted to get it done.
</p>
<br/>
<p>25:07.58
</p>
<p>Star
</p>
<p>Oh my god!
</p>
<br/>
<p>25:10.57
</p>
<p>Krispy
</p>
<p>I'm never going to do that again. Just as like, you know, I don't do that was a lot. That was a lot. I stayed up till five, like most nights, like
</p>
<br/>
<p>25:16.32
</p>
<p>Star
</p>
<p>Oh my god! and
</p>
<br/>
<p>25:19.43
</p>
<p>Krispy
</p>
<p>don't do that, that's not healthy. um But I understand getting lost in the sauce, um especially for that. So we need breaks and we need breaks for ourselves, which is definitely why it's important for the creator and the reader to know.
</p>
<br/>
<p>25:32.57
</p>
<p>Krispy
</p>
<p>um ah I do want to poke you Delphi, like come on in, the water is fine.
</p>
<br/>
<p>25:32.98
</p>
<p>Star
</p>
<p>Mmhmm.
</p>
<br/>
<p>25:37.74
</p>
<p>Krispy
</p>
<p>um You know, why do we need update schedules and talk about the benefits and, you know,
</p>
<br/>
<p>25:44.26
</p>
<p>Delphina
</p>
<p>Yeah. So like 20 years ago, I would have said like, do you need an update schedule for your readers? Absolutely. Because they've got little bookmark folders for every day of the week and they're going through them and they're checking them and and you need to make sure something is there because they'll be sad if they do that too many times and they don't see something there.
</p>
<br/>
<p>26:06.17
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>26:07.24
</p>
<p>Delphina
</p>
<p>10 years ago, I would have said, Hmm, okay. Well, there's social media now. And sometimes yeah you'll catch people's updates there. So it's, it's still important, but it's not as important. You can still you can still kind of follow them and you'll you'll see when they post and it'll be fine. Today.
</p>
<br/>
<p>26:28.20
</p>
<p>Delphina
</p>
<p>I don't know because social media has kind of exploded a lot of the platforms that used to be very stable or not so much anymore.
</p>
<br/>
<p>26:29.42
</p>
<p>Krispy
</p>
<p>Oh!
</p>
<br/>
<p>26:37.96
</p>
<p>Delphina
</p>
<p>um There's a lot of platforms now that are more algorithm based and things are kind of shuffled around and people don't see your social media posts sometimes and they won't know that you're updating because that's the platform's fault basically.
</p>
<br/>
<p>26:54.72
</p>
<p>Delphina
</p>
<p>um So I think I've come back around to saying, yeah, it's pretty important. It's pretty important for your readers to know that you're updating on this day a week and that day a week. I wouldn't try to make it very complicated. I wouldn't try to say, well, you know, every other.
</p>
<br/>
<p>27:13.98
</p>
<p>Delphina
</p>
<p>day, we're posting five pages, but then we're posting the other things.
</p>
<br/>
<p>27:14.21
</p>
<p>Star
</p>
<p>and you
</p>
<br/>
<p>27:16.27
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>27:19.02
</p>
<p>Delphina
</p>
<p>um I like a simple day of the week that I can just say, okay, um this is my day, I'm going to go to the thing.
</p>
<br/>
<p>27:22.45
</p>
<p>Krispy
</p>
<p>Yeah. who
</p>
<br/>
<p>27:26.86
</p>
<p>Delphina
</p>
<p>I don't even know that I i like daily updates there's there's some comics that update daily and that seems like a lot in this day and age to like check the same site every day um But there's there's some people who do it and depending on the comic style it might work for you um But I like once or twice a week.
</p>
<br/>
<p>27:33.62
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>27:34.48
</p>
<p>Star
</p>
<p>Ugh.
</p>
<br/>
<p>27:36.07
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>27:39.88
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>27:48.61
</p>
<p>Delphina
</p>
<p>I think that's that's pretty solid. It's respectful of the readers time and And I feel like just it keeps your story moving if you're doing a long form story that it's important for people to know what's going on because people forget.
</p>
<br/>
<p>28:06.19
</p>
<p>Delphina
</p>
<p>Webcomic time is a thing and people don't necessarily remember week to week what happened. So if you're taking very long breaks are very sporadic schedule things um that might not work out so well so there is definitely a benefit in keeping your readers engaged um when you have that regular update schedule of ah Once a week every other week do something like that or or planning out your chunks if you do something sort of things and i definitely agree about the psychological aspect as a creator.
</p>
<br/>
<p>28:32.56
</p>
<p>Krispy
</p>
<p>Mmhmm. Mmhmm.
</p>
<br/>
<p>28:44.57
</p>
<p>Delphina
</p>
<p>um It's just very easy to feel like you're doing too much or you're not doing enough um unless you have a kind of objective way of looking at your progress. And one of those ways is your update schedule. You can say, I have posted two pages this week.
</p>
<br/>
<p>29:05.81
</p>
<p>Delphina
</p>
<p>that I have met the requirement, this is an objective thing. So whatever I'm feeling in my brain about not doing enough or doing too much, there is a definite measurement that I can see, okay, I've met my quota or I have not. And now if you're a workaholic, you can kind of take a break or if you're not,
</p>
<br/>
<p>29:27.45
</p>
<p>Delphina
</p>
<p>um, if you're not as devoted or you're, you're feeling like, Oh yeah, i'm I'm done. Like, like maybe you need to evaluate that, I guess. Um, but yeah, I feel like there is a lot of benefit for creators. Um, just on that emotional and psychological level to, to make sure that you're It's just a long game.
</p>
<br/>
<p>29:54.23
</p>
<p>Delphina
</p>
<p>And especially when you're you're doing this so long, it's um it's a little it's nice to have that regularity, I want to say.
</p>
<br/>
<p>29:54.59
</p>
<p>Krispy
</p>
<p>he
</p>
<br/>
<p>30:04.06
</p>
<p>Krispy
</p>
<p>Yeah, yeah.
</p>
<br/>
<p>30:04.61
</p>
<p>Star
</p>
<p>Marathon, not a sprint.
</p>
<br/>
<p>30:06.10
</p>
<p>Krispy
</p>
<p>Yeah, exactly. Exactly. And you know, it's interesting. um And this is gonna be our next question. So I'm just gonna kind of preface this a lot. I hang out in the ScreenTones discord a lot because I am so nosy I'm so nosy. Like when people are like, I'm going to start my webcomic or my webcomic is this or I have some, you know, blah, blah, blah. like I like giving feedback and critique and stuff like that. I'm very passionate about that. So I'm just like, I'm so nosy. I'm like a little, little spider in the corner and I have my notebook. I don't know.
</p>
<br/>
<p>30:34.89
</p>
<p>Krispy
</p>
<p>um So people always talk about like how many pages or they usually say how many panels is a good update and I'm like that is impossible to just kind of say like you know as far as like pacing is a huge thing guys and we all have different comics and stories and stuff like that so like
</p>
<br/>
<p>30:45.70
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>30:53.98
</p>
<p>Krispy
</p>
<p>You can't just be like, oh yeah, just always aim for 30 or just always aim for 40 or whatever. the The minimum kind of thing is ah that they assume is a minimum. Because one thing that I just want to point out in this episode is that I don't think that there is one way to do anything.
</p>
<br/>
<p>31:10.49
</p>
<p>Krispy
</p>
<p>these are just ways that like all of us have found out how to kind of have a healthy relationship with our comics because I think that's like key as far as creating webcomics is concerned is just being healthy about it and like moving the story forward because we want the project to be finished and we're having fun doing it so that's the biggest thing so when you start to ask those questions like How many panels should I do? how many what like What is a good update? What does a good update look like? It's like, well, what does it look like to you? You are, I'm hoping, ah reading web comics as well. And what's something that you enjoyed or aspire to? So always reflect on that and be like, do I see myself doing this? Or you know what do I do to make it work for um my kind of
</p>
<br/>
<p>31:56.21
</p>
<p>Krispy
</p>
<p>life schedule. um And with that, um going after you star, ah what is your advice for someone who is just starting out and trying to figure out like an update schedule? So like, what kind of factors ah like kind of go into these choices? And are things that you should avoid? Like, let's talk about it.
</p>
<br/>
<p>32:15.87
</p>
<p>Star
</p>
<p>Yeah, so I mean, I was i was musing about this with ah my stream viewers a few weeks ago in that it's easy to give advice. It's hard to give specific advice because everybody's so different and everyone's circumstances are so different, right?
</p>
<br/>
<p>32:26.74
</p>
<p>Krispy
</p>
<p>yes
</p>
<br/>
<p>32:30.95
</p>
<p>Star
</p>
<p>And so honestly, I feel like the best way for people to figure out what their own update schedule should be is to just Try a couple of different things. When you're first starting out like your very first comic, it's gonna be like that first pancake.
</p>
<br/>
<p>32:44.38
</p>
<p>Krispy
</p>
<p>Yes. Yeah.
</p>
<br/>
<p>32:46.83
</p>
<p>Star
</p>
<p>It's not gonna be perfect, it might it might be a little bit messy, but it's it's it's it's all about the learning experience, right?
</p>
<br/>
<p>32:53.92
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>32:54.68
</p>
<p>Star
</p>
<p>You stumble, you fall, you learn how to get back up, and then you just keep going. And that's how all of us have learned how to do this, is a lot of stumbling and a lot of falling, and then getting up and being like, okay, there's a rock in the road there, don't step on that, because you'll fall over again. um And so honestly, I think my best advice for figuring out an update schedule, one, figure out how much you can commit to each week. And so what my advice has been for a couple years is take just like a week and work on the comic just whenever you have time.
</p>
<br/>
<p>33:29.11
</p>
<p>Star
</p>
<p>Just like take an entire week and just like focus on just the comic in all of your free time.
</p>
<br/>
<p>33:29.14
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>33:35.29
</p>
<p>Star
</p>
<p>And I promise it's going to go somewhere. It's not going to be an unhealthy thing, but it's just like work is like, what is your maximum output? Look at your maximum output output, subtract one page from it. That's a good standard, I think, generally. So it's like me, I can do three pages a week if I have to.
</p>
<br/>
<p>33:55.51
</p>
<p>Star
</p>
<p>but I don't want to be working at maximum output constantly because that's how you get burnout.
</p>
<br/>
<p>33:59.72
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>34:01.36
</p>
<p>Star
</p>
<p>And so you take that maximum output and you subtract like 50 to like 30 to 50% from it. And then that's how much you can commit to on a regular basis every week, generally.
</p>
<br/>
<p>34:14.86
</p>
<p>Star
</p>
<p>um And so I can, if I have to, I can make three pages a week, two pages a week is far more doable. So that's what I stick with. Back when I was first starting and drawing my pages took me a lot longer because I was just slower in general, a page would take me like 12 hours. And so I only updated once a week because that's all I could do. That's all I had time for. And so for me, it's just like figure out how much you can commit to each week but don't like constantly be stressing yourself out.
</p>
<br/>
<p>34:46.16
</p>
<p>Star
</p>
<p>Don't keep yourself at maximum output at all times because that is how you burn out and start hating comics and that's not what you want to do.
</p>
<br/>
<p>34:46.91
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>34:52.26
</p>
<p>Krispy
</p>
<p>Yep, yep.
</p>
<br/>
<p>34:53.37
</p>
<p>Star
</p>
<p>um But yeah, and then also it's just like just test out a couple of different things. Like if you're going for more of like a webtoon style format and you're doing like number of panels per week, which I don't know, maybe this is my boomer moment, but I could never wrap my head around it because I've never formatted pages like that because I'm always thinking about like comics for print and stuff.
</p>
<br/>
<p>35:14.97
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>35:15.42
</p>
<p>Star
</p>
<p>um But just like. Test it out. See what you can do. See what you can commit to. Try a couple different things. See what you like best. See what your audience appreciates more. And just don't be afraid to experiment and have like ah just get your fingers dirty a little bit. Just kind of like dig around. See what you can figure out. It's like don't be afraid to experiment.
</p>
<br/>
<p>35:41.28
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>35:41.96
</p>
<p>Star
</p>
<p>You know? And it's just like, I feel like a lot of people are scared to experiment, but just like, don't be. You're not officially, like, published or anything. There's no one holding you to a certain amount. It's just finding what works for you is very important, but the only way you're going to find that is by testing the waters and testing a bunch of different things until you settle on what you are good with. Because like my first webcomic I did for three years, that whole cycle that I said where it's like I uploaded a bunch of pages at once and then I slowly shifted into an update schedule. And then that, that took three years to figure out.
</p>
<br/>
<p>36:16.65
</p>
<p>Krispy
</p>
<p>Yeah. Yeah.
</p>
<br/>
<p>36:18.17
</p>
<p>Star
</p>
<p>Because that's how long I did my first comic for. And so it's like, don't be afraid to just like, look at something that's not working and figure out how to fix it.
</p>
<br/>
<p>36:25.33
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>36:27.38
</p>
<p>Star
</p>
<p>ah You don't have to have all this perfectly figured out when you first start.
</p>
<br/>
<p>36:32.45
</p>
<p>Krispy
</p>
<p>Yeah, like a lot of folks are like afraid of that failure that people are really looking at them, and I get it. like Especially in this time of era, social media has a lot of eyeballs on people.
</p>
<br/>
<p>36:43.04
</p>
<p>Krispy
</p>
<p>and like you know But you guys also don't realize that like and social media is presenting a lot of the wins on people.
</p>
<br/>
<p>36:50.47
</p>
<p>Star
</p>
<p>Mmhmm.
</p>
<br/>
<p>36:51.02
</p>
<p>Krispy
</p>
<p>like We're not seeing the failures of like ah you know, what happens behind the scenes. It's something you really need to reflect on ah when creating a lot of this stuff. And like, I always say, like, you know, there's a lot of folks that kind of look over their shoulders at other people's homework and be like, well, I got to do it like that.
</p>
<br/>
<p>37:07.57
</p>
<p>Krispy
</p>
<p>I got to do it like that. It's like you don't because you're going to be drawing different. Your output is going to be different from the person over there. You can get inspired by how they're doing it, what they're doing. um Talk about their process.
</p>
<br/>
<p>37:18.68
</p>
<p>Krispy
</p>
<p>That is very important. Get nosy about how they do it. um and because like sart mentioned like it took her three years to figure that out and it is a process um you're not going to be like okay i'm going to start my webcomic bam and then everything just falls into place like i know people get stuck in pre-production hell because they're afraid to just see what it's like to have that schedule in there um but you do just have to go in and be like how what am i what's the actual week look like like what does it look like when i'm actually making comics
</p>
<br/>
<p>37:50.32
</p>
<p>Star
</p>
<p>Mmm-hmm-hmm-hmm. Very much, yeah.
</p>
<br/>
<p>37:52.65
</p>
<p>Delphina
</p>
<p>Yeah, I think that's important to like try to figure out okay, here's the ideal like here's here's what I look like.
</p>
<br/>
<p>37:59.34
</p>
<p>Krispy
</p>
<p>You out.
</p>
<br/>
<p>38:00.58
</p>
<p>Delphina
</p>
<p>But also, I feel like there's a lot of emphasis placed on the launch, right?
</p>
<br/>
<p>38:03.80
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>38:06.52
</p>
<p>Delphina
</p>
<p>Whenever I talk to anybody who's thinking about starting a comic, they're like, I want to do a big launch, I want to have everything figured out I want to have my ducks in a row I want to look professional I felt like that too it was it was just very much like oh gosh you know it's gotta to be good from the very first page or else things will be bad. And that is so not the case with comics, like web comics are super forgiving. Like a lot of times, ah people won't be hooked from page one or page two, it's gonna take them 50 pages, it's gonna take them 100 pages, like, you got time, you've got so much time to figure things out. So absolutely, I 100% agree with star just figure things out. Don't be afraid of looking a little goofy about like,
</p>
<br/>
<p>38:55.23
</p>
<p>Delphina
</p>
<p>You know what, I tried updating four days a week, and yeah that was not the right call. So this month, we're going to try something else. And um nobody's looking at you were pointing and laughing and saying, Oh, my gosh, you didn't know that you couldn't update four times a week. Like, no, it's fine. And like,
</p>
<br/>
<p>39:15.74
</p>
<p>Delphina
</p>
<p>you're gonna keep making pages, you're gonna have more readers coming in who never even saw that weird like transitional phase. So like, don't be afraid of it. It's perfectly necessary. um We've all done it. And just don't don't shy away from that because I think that part's kind of fun too.
</p>
<br/>
<p>39:35.08
</p>
<p>Star
</p>
<p>Mm hmm.
</p>
<br/>
<p>39:36.96
</p>
<p>Krispy
</p>
<p>Yeah, but that's that's just the thing. like i but that The delicious part, I'm using delicious here, um a about webcomics is the fact that we are our own masters, and we can do whatever we want, like update-wise, story-wise, upload-wise. We have a great resource on the ScreenTones blog on Tumblr that has like an awesome list of breakdowns of where to post your webcomic. And there's a lot of options. There are so many options that, you know, I think a lot of folks don't realize. So, you know, we do have a lot of freedom there. And why should you kind of change yourself to expectations kind of
</p>
<br/>
<p>40:16.34
</p>
<p>Krispy
</p>
<p>um enforced in your own standards like when reflecting on like webtoons or anything like that because like I know that's a big part of the conversation um when I talk to like younger creators they're like well I have to be producing the amount of panels that like original series that get paid to do and I'm like please don't please stop you are please don't that's it I agreed
</p>
<br/>
<p>40:36.90
</p>
<p>Delphina
</p>
<p>I don't even think they should be doing that, but that's my own personal opinion.
</p>
<br/>
<p>40:40.50
</p>
<p>Krispy
</p>
<p>Yeah, oh, ah yeah, it's just, again, I think a biggest like our biggest um underlying in this episode is iss avoiding burnout, being sustainable, I think is just, that's key to me. um You know, i I do, this is just a personal brag about like, you know, ah never missing an update for ghost drunk sickness, just because we were like,
</p>
<br/>
<p>41:06.40
</p>
<p>Krispy
</p>
<p>We want to be on the ball with our life, kind of things, the potential happenings in our life and the foo boy oh boy that a lot of things happen in 2024, and just doing a lot of things for our own kind of peace of mind, too.
</p>
<br/>
<p>41:21.60
</p>
<p>Krispy
</p>
<p>um that helps prevent burnout, it makes the story goes forward in a way that like you know we can keep up with the momentum, but like our journey is not going to be the same as somebody else either, like, you know, don't look at that and be like oh well I should be doing that because No, ah it's just not going to work for everybody, not to mention that like everybody has different stories, genres, characters and stuff like that. Everything's just not going to translate one to one ah with what you even receive to as far as like readership and retention or anything like that.
</p>
<br/>
<p>41:57.33
</p>
<p>Krispy
</p>
<p>so I think the biggest thing that I want folks to walk away with when listening to this episode is just that sustainability for themselves as a creator. um That's my biggest point.
</p>
<br/>
<p>42:10.88
</p>
<p>Star
</p>
<p>Mm hmm.
</p>
<br/>
<p>42:11.26
</p>
<p>Delphina
</p>
<p>Yeah, for sure. And I think there's nothing wrong with like, under promising and over delivering, right? Like if you find out that like, Oh, I'm doing one page a week, but like, now I've got all this buffer and like, jeez, like this is this is wild.
</p>
<br/>
<p>42:17.74
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>42:27.13
</p>
<p>Delphina
</p>
<p>I mean, you can like, upgrade that at any time to say, Hey, guess what, we're doing two pages a week now. And that would be great. But also you can just hang on to it. You could hoard it like a little you know, dragon and you can say like, you know what, I'm saving this because I don't know if I get a different job or I have some very family emergencies or anything like that.
</p>
<br/>
<p>42:47.17
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>42:51.21
</p>
<p>Delphina
</p>
<p>That can throw you off and you might not draw up for like the next month or something like that. so um I know a lot of us like to feel like, well, I can do it. I can do that no matter what.
</p>
<br/>
<p>43:02.18
</p>
<p>Delphina
</p>
<p>And like, can you though, can you do it for five years? Can you do it for 10 years? Because that's the kind of commitment you're typically looking at for web comics.
</p>
<br/>
<p>43:08.90
</p>
<p>Krispy
</p>
<p>Yeah. Mhmm.
</p>
<br/>
<p>43:09.41
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>43:10.80
</p>
<p>Delphina
</p>
<p>So you know what? I think you need to give yourself a little bit of leeway here.
</p>
<br/>
<p>43:16.36
</p>
<p>Star
</p>
<p>What happens if you get hit by a truck?
</p>
<br/>
<p>43:19.01
</p>
<p>Krispy
</p>
<p>Exactly! And then you're transported to another world and then you don't have your supplies!
</p>
<br/>
<p>43:23.11
</p>
<p>Star
</p>
<p>But you know what? Your comic can keep updating, and that's the important thing.
</p>
<br/>
<p>43:30.77
</p>
<p>Delphina
</p>
<p>There's an anime somewhere in here where you can only come back to your, you're reincarnated into your webcomic because you got hit by truck coon.
</p>
<br/>
<p>43:40.34
</p>
<p>Star
</p>
<p>Oh man, I wish that's what happened.
</p>
<br/>
<p>43:40.60
</p>
<p>Krispy
</p>
<p>it
</p>
<br/>
<p>43:42.03
</p>
<p>Star
</p>
<p>Nah, I just got a broken wrist and a bunch of chipped teeth and an eye patch.
</p>
<br/>
<p>43:45.09
</p>
<p>Delphina
</p>
<p>bo
</p>
<br/>
<p>43:45.56
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>43:46.38
</p>
<p>Star
</p>
<p>That just sucked.
</p>
<br/>
<p>43:48.80
</p>
<p>Krispy
</p>
<p>Unglamorous truck, please transport me to a fun world.
</p>
<br/>
<p>43:50.97
</p>
<p>Star
</p>
<p>like i got I got a friend to make me a button that's that I pinned to my cast and said, you should see the other guy.
</p>
<br/>
<p>43:58.21
</p>
<p>Krispy
</p>
<p>Oh my gosh!
</p>
<br/>
<p>44:02.36
</p>
<p>Delphina
</p>
<p>The other guy is my webcomic that I am drawing with a crochet needle.
</p>
<br/>
<p>44:04.01
</p>
<p>Star
</p>
<p>Yeah! I'll beat the shit out of him. Yeah! um It pushes up glasses. Crochet is with hooks. These were knitting needles.
</p>
<br/>
<p>44:14.63
</p>
<p>Star
</p>
<p>Excuse you!
</p>
<br/>
<p>44:16.43
</p>
<p>Delphina
</p>
<p>I apologize.
</p>
<br/>
<p>44:16.59
</p>
<p>Krispy
</p>
<p>ah ah This will be remembered.
</p>
<br/>
<p>44:19.29
</p>
<p>Star
</p>
<p>This was during my knitting arc where I learned how to knit squares and rectangles and then stopped.
</p>
<br/>
<p>44:26.37
</p>
<p>Krispy
</p>
<p>But it came in handy for the webcomic, so, you know, redemption arc.
</p>
<br/>
<p>44:27.85
</p>
<p>Star
</p>
<p>Yeah! I couldn't use my fingies and so I literally just shoved a knitting needle into- because like the ends of the knitting needle are like wider and they have like a little- like a dot or like a bead of wood on the end and so that it's- it's basically a finger and so you just like shove it into your wrist and you just go eh eh to do your keyboard shortcuts because also another thing was I was not just doing this in the privacy of my own home I had to do this during art school animation classes
</p>
<br/>
<p>44:56.49
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>44:56.59
</p>
<p>Delphina
</p>
<p>What?
</p>
<br/>
<p>44:56.87
</p>
<p>Star
</p>
<p>because we were doing, I had an animation final do. This happened right before midterms. And I, you can't operate Maya unless you can do like keyboard shortcuts with your other hand. And so I had a system.
</p>
<br/>
<p>45:12.77
</p>
<p>Krispy
</p>
<p>ah I need this.
</p>
<br/>
<p>45:13.78
</p>
<p>Delphina
</p>
<p>Star!
</p>
<br/>
<p>45:15.09
</p>
<p>Krispy
</p>
<p>I need this drawing. You need to find it.
</p>
<br/>
<p>45:17.29
</p>
<p>Star
</p>
<p>ae i have I have been searching, I think it was on my Facebook.
</p>
<br/>
<p>45:17.46
</p>
<p>Krispy
</p>
<p>Go into your deviantart.
</p>
<br/>
<p>45:21.00
</p>
<p>Star
</p>
<p>They got hacked and deleted a few months ago.
</p>
<br/>
<p>45:23.07
</p>
<p>Krispy
</p>
<p>Oh, well, we need a new drawing now.
</p>
<br/>
<p>45:24.18
</p>
<p>Delphina
</p>
<p>Oh.
</p>
<br/>
<p>45:24.55
</p>
<p>Star
</p>
<p>And so I know it's like I know I did art of this somewhere and I may have posted it on Tumblr, but it was on my old blog that I deleted a while back because it was cringe. And so I was like, damn, this might have been one of the posts I didn't archive.
</p>
<br/>
<p>45:38.47
</p>
<p>Star
</p>
<p>Shit.
</p>
<br/>
<p>45:39.14
</p>
<p>Krispy
</p>
<p>Oh, we'll get it. We'll get it.
</p>
<br/>
<p>45:41.71
</p>
<p>Star
</p>
<p>We'll get it.
</p>
<br/>
<p>45:41.90
</p>
<p>Krispy
</p>
<p>It'll come back. it
</p>
<br/>
<p>45:43.09
</p>
<p>Star
</p>
<p>I'll go digging through my old files just for y'all.
</p>
<br/>
<p>45:46.79
</p>
<p>Krispy
</p>
<p>I would appreciate that. I feel like I'm gonna make that the thumb of this episode too.
</p>
<br/>
<p>45:51.33
</p>
<p>Star
</p>
<p>Oh, golly, I can find it.
</p>
<br/>
<p>45:52.40
</p>
<p>Krispy
</p>
<p>Oh, I'm gonna hit pause.
</p>
<br/>
<p>45:57.05
</p>
<p>Krispy
</p>
<p>Well, honestly, I feel um invigorated to work on my webcomic with my update schedule now. um You know, with Lunar Blight, I will but mention um we're only doing one page a week because the pages are so detailed. um I ink it all traditionally, so it takes me such a long time to do any of that. So I do all the spot flags and I'm just like painting it. And I'm just like, you know, there is a fill tool on digital art.
</p>
<br/>
<p>46:23.66
</p>
<p>Krispy
</p>
<p>But man, is this relaxing.
</p>
<br/>
<p>46:25.85
</p>
<p>Star
</p>
<p>You gotta get in the zone!
</p>
<br/>
<p>46:28.20
</p>
<p>Krispy
</p>
<p>Exactly.
</p>
<br/>
<p>46:28.59
</p>
<p>Delphina
</p>
<p>That's valid.
</p>
<br/>
<p>46:29.98
</p>
<p>Krispy
</p>
<p>I've got to have fun with making web comics. And with that, I think that is a chicken salad Caesar wrap with this episode. um I've been your host, Krispy.
</p>
<br/>
<p>46:41.95
</p>
<p>Krispy
</p>
<p>And you can find my web comics at Goshen sickness.com and lunar blight.com.
</p>
<br/>
<p>46:48.82
</p>
<p>Star
</p>
<p>And I've been Star the whole time. And you can find my comic at castoff-comic dot.com.
</p>
<br/>
<p>46:59.87
</p>
<p>Delphina
</p>
<p>And I've been Delphina also the whole time, and you can find my webcomic Sombulus at sombulus dot.com.
</p>
<br/>
<p>47:08.05
</p>
<p>Krispy
</p>
<p>Heck yes! Time to go get some webcomics updated!
</p>
<br/>
<p>47:13.20
</p>
<p>Star
</p>
<p>Well, mine's on hiatus right now.
</p>
<br/>
<p>47:13.41
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>47:14.81
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<br/>
<p>47:15.59
</p>
<p>Star
</p>
<p>Yep.
</p>
<br/>
<p>47:18.06
</p>
<p>Krispy
</p>
<p>honestly that would be amazing place to cut just oh
</p>
<br/>
<p>47:18.24
</p>
<p>Delphina
</p>
<p>hot Oops. whoop
</p>
<br/>
<p>47:22.48
</p>
<p>Star
</p>
<p>Perfectly timed edits.
</p>
<br/>
<p>47:42.41
</p>
<p>Krispy
</p>
<p>Honestly, that would be an amazing place to cut. Just, oh!
</p>

]]></description>
        </item><item>
        <title>February/March 2025 News</title>
        <link>https://screentonescast.com/view/148</link>
        <guid>https://screentonescast.com/view/148</guid>
        <pubDate>Wed, 12 Feb 2025 19:48:00 EST</pubDate>
        <description><![CDATA[
<h1>♥️I Love Comics!!♥️</h1>
<p>Only a month and some change into the new year and we’ve already had some awesome activities and discussions popping up in the Screen Tones universe! We’ve been busy recording and working on new content and have some awesome stuff in store for you this year! Starting now!
<!--truncate-->
</p>
<br/>
<h1>Announcements</h1>
<br/>
<h2>Community Valentines Compilation</h2>
<p>Submissions for the Valentines Collab end today, February 12th. There’s been so many awesome submissions, it’s going to look fantastic! Stay tuned in Discord for the final product!
</p>
<br/>
<h2>Castoff Vector Plushie Campaign Live!</h2>
<p>Enjoying Star's comic, Castoff? The main character Vector is now available as a limited-edition plushie! The sales period runs through the month of February, so snag a tiny plush Vector of your very own before time runs out! <a href="https://www.makeship.com/products/vector-plushie">Get yours on Makeship today!</a>
</p>
<br/>
<h2>Screen Tones Episodes are now on YouTube!</h2>
<p>Prefer YouTube for your listening experience? You’re in luck! Our entire library of episodes, past, present and future, is now on YouTube!
</p>
<p>We’ll also be launching more video content this year, including plenty of webcomic tips and tricks! <a href="https://www.youtube.com/@screentonescast?themeRefresh=1">Be sure to subscribe so you don’t miss a new video!</a>
</p>
<br/>
<p>The Webcomic Travelogue Is LIVE!
</p>
<p>You can submit your webcomic by scrolling to the bottom and hitting the submit button. AND! You can use the tags and randomizer to find your next read! <a href="https://webcomictravelogue.com/">Check it out now and find your next read!</a>
</p>
<br/>
<p>Aether Star — Coming Spring 2025!
</p>
<p>After a long hiatus, Renie is coming back with a brand new comic this spring! Aether Star follows Mae, Jack, and Vivi in the year 2795 at the heart of the discovery of a magic-atuned element; Aether. Can a misfit merc, a down on her luck hunter, and a hard rock princess uncover this cyberpunk conspiracy before it's too late? That depends on whether or not they kill each other first. Coming soon Spring 2025 on <a href="www.aetherstarcomic.com">www.aetherstarcomic.com</a> with a new website build shortly!
</p>
<br/>
<h1>A Word from Our Hosts</h1>
<br/>
<p>What have we been up to? Well I’m glad you asked…
</p>
<br/>
<p>Delphie is took over our YouTube in png form to share some hot thoughts on Digital Mediums for comics. She’s currently on a comic break but if she’s not back by next month, she’ll have words….
</p>
<br/>
<p>Krispy has been selling a lot of soap and avoiding teen drama that is not about soap while at the soap selling shop. They’ve also been working hard on their latest collaborative project, the Webcomic Travelogue!
</p>
<br/>
<p>Listen….do you hear that? It’s the sound of Star yelling about Webcomics. Oh, and plushies. You should probably go get yourself one!
</p>
<br/>
<p>Miranda recorded an episode about REDACTED and it got the creative juices flowing and her story is finally finalized…for now. But she actually has a script for the first chapter so there’s that!
</p>
<br/>
<p>Rae organized their manga collection of over 500 books. What a beautiful sight it was.
</p>
<br/>
<p>Renie had a birthday! Happy Belated Birthday Renie!! They’ve been hard at work on their upcoming comic and looking forward to a launch in Spring 2025!!
</p>
<br/>
<p>Thane saw a very happy snowman and then proceeded to get lost in the woods…
</p>
<br/>
<h1>Featured Webcomic</h1>
<br/>
<h2>Arrhythmia</h2>
<br/>
<p>by Luck
</p>
<br/>
<h2>3 Reasons to Read:</h2>
<br/>
<p>1. Extremely fun character banter
</p>
<br/>
<p>2. Ridiculous magic
</p>
<br/>
<p>3. Great fight scenes
</p>
<br/>
<h2>Summary:</h2>
<br/>
<p>Felix Lacarne is an unremarkable accountant at the Guild of Sorcery--until out of the blue he receives his reinstatement notice to its Enforcement branch. Promoted to lieutenant of a collection of Enforcement rejects, Felix has to figure out how to corral his new charges, survive his position, and discover if his reinstatement was for reasons more sinister than nepotism.
</p>
<br/>
<p>Air Zhao is a mercenary just scraping by until a grudging good deed lands her the job opportunity of a lifetime: bodyguard to Vera Winters, wealthy theologian and archaeologist on the search for answers to questions known only to herself. All well and good, if Air can protect Vera from herself and get paid in the meantime.
</p>
<br/>
<p>Rey...well, no one's quite sure what Rey's doing.
</p>
<br/>
<p>Content warnings: blood and oblique body horror.
</p>
<br/>
<p>Read now at <a href="http://arrhythmiacomic.com">http://arrhythmiacomic.com</a>
</p>
<br/>
<h1>Thanks for Reading!!</h1>
<br/>
<p>See you all next month!
</p>
<br/>
<a href="https://screentonescast.us8.list-manage.com/subscribe?u=9e393f1ba11af185cd1e82c97&id=0758cac31f">Subscribe to get this straight to your inbox every month and never miss a beat!</a>
]]></description>
        </item><item>
        <title>Tragic Backstories</title>
        <link>https://screentonescast.com/view/147</link>
        <guid>https://screentonescast.com/view/147</guid>
        <pubDate>Wed, 12 Feb 2025 00:12:00 EST</pubDate>
        <description><![CDATA[
<p>Let's not lie to ourselves: we've all been in the misery pit before, thinking about the poignant and tragic beginnings to our character's stories. Tragic backstories are a trope for a reason: painful experiences can add depth and catharsis to characters. But how do we make them resonate with our audiences emotionally?
</p>
<br/>
<!--truncate-->
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/EPo_ZtxEPwo?si=7JvglFiXzHrOPMhO" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>In this episode....
</p>
<br/>
<p>Tell us about your use of the tragic backstory trope. Who's your saddest blorbo?
</p>
<br/>
<p>What kinds of issues can happen when you use tragic backstories?
</p>
<br/>
<p>What is your advice for someone who's looking to make their tragic backstories emotionally relevant?
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: February 12, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>Star Prichard (@starfishface) - she/her, <a href="https://thestarfishface.com/">thestarfishface.com</a> <a href="https://castoff-comic.com/">castoff-comic.com</a>
</p>
<br/>
<p>----
</p>
<h2>Promo Details</h2>
<p>Grab a plushie of Vector from Castoff for a limited time!
</p>
<p>https://www.makeship.com/products/vector-plushie
</p>
<br/>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>TRANSCRIPT: 
</p>
<br/>
<p>00:10.27
</p>
<p>Delphina
</p>
<p>Hello, and welcome to Screen Tones, where we talk anything and everything webcomics. Today, we're going to be talking about tragic backstories.
</p>
<br/>
<p>00:21.56
</p>
<p>Delphina
</p>
<p>I'm Delphina, I use she/her pronouns, and I make the webcomic Sambulous.
</p>
<br/>
<p>00:26.86
</p>
<p>Krispy
</p>
<p>And I'm Krispy, I use she/they pronouns, and I make the webcomics Ghost Junk Sickness and Lunar Blight.
</p>
<br/>
<p>00:32.99
</p>
<p>Varethane
</p>
<p>I'm Varethane, I use she/they pronouns, and I make the webcomics Chirault and Wychwood.
</p>
<br/>
<p>00:39.77
</p>
<p>Rae
</p>
<p>And I'm Rae, I use they/them pronouns and I make the webcomics On Empyrean High and Overlord of Ravenfell.
</p>
<br/>
<p>00:48.63
</p>
<p>Star
</p>
<p>And I'm Star, I use she/her pronouns, and my comic is Castoff.
</p>
<br/>
<p>00:54.03
</p>
<p>Delphina
</p>
<p>Excellent! Okay, so let's not lie to ourselves. We've all been in the misery pit before. Maybe we even haven't left, thinking about poignant and tragic beginnings to our character stories. And you know what? Tragic backstories are a trope for a reason because painful experiences can add depth and catharsis to characters.
</p>
<br/>
<p>01:16.66
</p>
<p>Delphina
</p>
<p>But how do we make them resonate with our audiences emotionally in the context of web comics? Um, I think we need to talk about that because it's a big thing. So, um, I'm just gonna throw this out. Hit there. Tell us about your use of the tragic backstory trope, like who are among your saddest blorbos out there. Like tell us what's up.
</p>
<br/>
<p>01:44.05
</p>
<p>Krispy
</p>
<p>I'm excited for this episode. um As a conversation that kind of comes up like literally everywhere, and we've all been there, like Delphie said, um growing up you know writing stories, imagining this stuff in your head as an edgy, angsty teen, and you're just like, yes, I want them to just they're they're they got like death and they killed the people and the blah blah blah it's it's just a lot it's it's gonna be good um as far as myself i'm gonna talk about like a character that exists in my stories now versus a character that you know when i was a teenager and i had no i couldn't stop um and it's great because they're actually from the same story so ghost junk sickness is
</p>
<br/>
<p>02:33.16
</p>
<p>Krispy
</p>
<p>I want to say it's kind of like a reboot. I've had this story since 2003 fades into dust. um And, you know, it's gone through a lot of iterations. And one of the things that I think about, like, when you're kind of discussing like tragic backstories is like, you see media and you're just like, oh, my God, like, that was so cool. I love how, like, epic sauce that character was. But also, like, you get attached when, you know, epic sauce character is harmed. ah So a lot of that gets absorbed into the writing.
</p>
<br/>
<p>03:03.32
</p>
<p>Krispy
</p>
<p>Um, and so for me, I think my saddest blorbo in the ghost junk now, um, I want to say i like the, the three oh, so I have three main characters, uh, Vahn Trigger and Boggmouth.
</p>
<br/>
<p>03:15.79
</p>
<p>Krispy
</p>
<p>And a lot of like the stories that, uh, we write are very, I guess they're angsty. I'm calling myself out here and I guess I just got to get used to this.
</p>
<br/>
<p>03:24.52
</p>
<p>Delphina
</p>
<p>No shame.
</p>
<br/>
<p>03:25.57
</p>
<p>Varethane
</p>
<p>This is the self-callout episode. That's why we're here.
</p>
<br/>
<p>03:28.83
</p>
<p>Star
</p>
<p>Listen, this is the wet cat Olympics, all right? That's what we were calling this episode before we started recording.
</p>
<br/>
<p>03:32.42
</p>
<p>Krispy
</p>
<p>we are here it's true um so like uh i'll start with trigger so he is a sad wet meow meow because of like a lot of his decisions uh he thematically in the story was written about owning up uh and running away from your mistakes and you you know just kind of like challenging them and if having um facing them head on kind of thing with um and quite like abrupt situations and I consider him quite wet as a cat.
</p>
<br/>
<p>04:07.24
</p>
<p>Varethane
</p>
<p>This is Casco.
</p>
<br/>
<p>04:07.79
</p>
<p>Star
</p>
<p>Just the way you said that, he's quite...
</p>
<br/>
<p>04:09.46
</p>
<p>Rae
</p>
<p>ah funny thing about so The funny thing about Trigger is he puts himself in the rain half the time too.
</p>
<br/>
<p>04:11.37
</p>
<p>Star
</p>
<p>lit.
</p>
<br/>
<p>04:17.75
</p>
<p>Star
</p>
<p>Let's himself outside.
</p>
<br/>
<p>04:19.22
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>04:19.81
</p>
<p>Star
</p>
<p>He knows he's competing.
</p>
<br/>
<p>04:22.08
</p>
<p>Varethane
</p>
<p>The self-sweating cat that sounds bad. Don't air that.
</p>
<br/>
<p>04:26.11
</p>
<p>Krispy
</p>
<p>so editors get this out
</p>
<br/>
<p>04:27.39
</p>
<p>Star
</p>
<p>Leave this in, no, leave this in!
</p>
<br/>
<p>04:28.99
</p>
<p>Krispy
</p>
<p>yeah so this man voluntarily like he does let himself out in the rain like he just keeps staying there like they're like the door's unlocked buddy you can come in and he's like no um so he has like you know a family that has a lot of um kind of angst a lot of uh tension with his dad he didn't have a good father relationship uh he gets into a lot of messy situations with partners and stuff like that and it's a lot of like self-inflicted stuff Um and then of course like one of his biggest moments of punching you in the face with reality was like losing a limb and getting himself blown up and I'm like you know kind of saying it plainly like this makes it sound very edgy but we're just like oh yeah like this character done gun goofed up um also he explodes so you know
</p>
<br/>
<p>05:21.94
</p>
<p>Star
</p>
<p>Oops-a-doodle!
</p>
<br/>
<p>05:22.81
</p>
<p>Krispy
</p>
<p>Oops a doodle and like I think of like some of the you know things behind that I'm like how just how edgy that was as far as like yeah I'm gonna move to another character because I'm just like is that as edgy as the next one I'm gonna talk about no um so the other main character that we have is Vaughn And I feel like they are ah beautiful in ah edgy character categories just because they have super powers too. And I feel like that is just like a theme for edginess is to have like a secret power that they can't control looking at you, Fane. And like this character has like these like super powered arms that they don't know where they got them from. And
</p>
<br/>
<p>06:06.61
</p>
<p>Krispy
</p>
<p>they like had a family that they lost ah tragically that had you know ruined their own kind of like um ah physical self that eventually kind of led to spoilers and you know thinking about how i have constructed it and how they kind of like you know it's just hidden and kind of angsty when it's solely alluded to it and i don't know it's just it it really is a self call out episode
</p>
<br/>
<p>06:39.18
</p>
<p>Krispy
</p>
<p>And so a lot of characters that I have have a lot of family issues. like That's a big thing with like you know the dynamics of unresolved um tension with their parents.
</p>
<br/>
<p>06:49.70
</p>
<p>Krispy
</p>
<p>The same with Boggs. like She has a parent who kind of just wanted her to stagnate and stay how she was. And so the angst kind of grew from there. um But I'm going to throw the mic at ah our next person, Thane.
</p>
<br/>
<p>07:02.58
</p>
<p>Krispy
</p>
<p>I'm sorry, Thane. I'm poking with that one because I've taken ah enough air with this one.
</p>
<br/>
<p>07:04.46
</p>
<p>Varethane
</p>
<p>Ah, oh, ooh.
</p>
<br/>
<p>07:08.94
</p>
<p>Varethane
</p>
<p>Oh, well that, you've got plenty of of sad wet cats. my My wet cats definitely fall into a certain ah bunch of types ah of as I've been called out for already. Is this a self-callout if you do it first? um I do love uncontrollable superpowers, it's true.
</p>
<br/>
<p>07:30.87
</p>
<p>Varethane
</p>
<p>um they're just very juicy there's a lot there's a lot of stuff to mine there you can have like characters who have done something terrible within their own life completely by accident or like hurt people very close to them uh or even killed them uh that has not actually ah I have a bunch of ah characters that have not shown up in my comics and some of them have backstories which go like all over the place.
</p>
<br/>
<p>07:56.54
</p>
<p>Varethane
</p>
<p>um I also love ah super soldiers just in general especially if they're like they've gone rogue and they're going against their programming and I just love something about that kind of dichotomy of like they have this like you know a natural power um and they're an outsider to society
</p>
<br/>
<p>08:03.63
</p>
<p>Krispy
</p>
<p>Mhmm.
</p>
<br/>
<p>08:16.33
</p>
<p>Varethane
</p>
<p>but especially if they like want to help or like they're operating from like a strong moral core or something like that. um Partly because I just like that in a character. Also partly because it makes the angst worse if they're like trying to do the best but like everything in their life is like pushing them to like you know do the worst.
</p>
<br/>
<p>08:36.06
</p>
<p>Varethane
</p>
<p>um So to try to identify my saddest and wettest meow meow, I kind of I kind of got like a I'll go with an example from each of my comics. um And so I'll I guess Kieran in Charles, he's pretty Pretty sad. ah Not sure about the wetness quotient. Like trying to gauge these things on a spectrum. I don't know. we We've put this Olympics in here.
</p>
<br/>
<p>09:08.35
</p>
<p>Varethane
</p>
<p>ah But, uh, so his deal is that he, uh, was a small child who died tragically of illness. And then as his parents and community were grieving, uh, there was a terrible magical backlash from an evil wizard that killed them and put evil wizards soul into his little body and raised him as an amnesiac monster who is human enough to like.
</p>
<br/>
<p>09:34.35
</p>
<p>Varethane
</p>
<p>Want to be a part of society um But extremely different and was just shunned forever. So, you know good good good start thing I mean I enjoy it.
</p>
<br/>
<p>09:44.82
</p>
<p>Krispy
</p>
<p>That's pretty great.
</p>
<br/>
<p>09:48.57
</p>
<p>Varethane
</p>
<p>ah I mean I don't I mean he doesn't I suppose There's like
</p>
<br/>
<p>09:53.66
</p>
<p>Rae
</p>
<p>I'd say the wetness is pretty good for that one.
</p>
<br/>
<p>09:56.50
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>09:57.33
</p>
<p>Star
</p>
<p>Good wetness quotient.
</p>
<br/>
<p>10:00.03
</p>
<p>Varethane
</p>
<p>Eldritch goop involved, I suppose.
</p>
<br/>
<p>10:00.59
</p>
<p>Delphina
</p>
<p>the SOG.
</p>
<br/>
<p>10:02.96
</p>
<p>Rae
</p>
<p>You need to toss them in the dryer to dry them out of it.
</p>
<br/>
<p>10:03.10
</p>
<p>Varethane
</p>
<p>Lots of like needs around in the dryer.
</p>
<br/>
<p>10:07.06
</p>
<p>Star
</p>
<p>Just tumble him around.
</p>
<br/>
<p>10:09.58
</p>
<p>Varethane
</p>
<p>That's an event in the Olympics, just all of them in the dryer bouncing around. um ah yeah i'll Also, ah to throw in an exit at example from Witchwood, my current comic that I'm working on, um Felix, is like he's another kind of ah part human and part something else who was raised believing that he was created in a test tube basically to be a super weapon that was used by humanity against the invading alien force that is mortal enemies ah and so he's got powers from this alien species ah but he could literally be like jumped into and controlled like just kind of mind hacked by like the people who were like getting to do stuff and ah because he's like
</p>
<br/>
<p>10:57.01
</p>
<p>Varethane
</p>
<p>fundamentally just like a good boy who wants to help. ah They tell him that he's doing the right thing. And he just kind of believes it and goes along with it, even though it definitely hurts him a lot all the time.
</p>
<br/>
<p>11:09.21
</p>
<p>Varethane
</p>
<p>um So I don't know. I don't know. Just, just, just throw it in things I haven't done yet.
</p>
<br/>
<p>11:14.83
</p>
<p>Krispy
</p>
<p>That's quite wet.
</p>
<br/>
<p>11:18.40
</p>
<p>Star
</p>
<p>verbiage we're going with for the entire episode.
</p>
<br/>
<p>11:19.41
</p>
<p>Varethane
</p>
<p>Okay. I guess so.
</p>
<br/>
<p>11:20.82
</p>
<p>Rae
</p>
<p>Like, he's he's literally a flesh mecha.
</p>
<br/>
<p>11:22.23
</p>
<p>Krispy
</p>
<p>Yeah. ah
</p>
<br/>
<p>11:24.77
</p>
<p>Varethane
</p>
<p>Basically, yes.
</p>
<br/>
<p>11:25.65
</p>
<p>Rae
</p>
<p>So, yeah.
</p>
<br/>
<p>11:25.89
</p>
<p>Varethane
</p>
<p>In fact, literally that.
</p>
<br/>
<p>11:28.31
</p>
<p>Star
</p>
<p>That's some Evangelion shit.
</p>
<br/>
<p>11:29.18
</p>
<p>Varethane
</p>
<p>Complete with like glowing circuitry lines because, you know, if you're going to do this kind of thing, you got to be cool with the visuals.
</p>
<br/>
<p>11:35.44
</p>
<p>Krispy
</p>
<p>Yeah. Yeah. 100%.
</p>
<br/>
<p>11:38.06
</p>
<p>Varethane
</p>
<p>Like projection energy wings. Cause I also love that kind of thing.
</p>
<br/>
<p>11:44.80
</p>
<p>Rae
</p>
<p>Wings make everything better and sometimes more angsty.
</p>
<br/>
<p>11:47.78
</p>
<p>Varethane
</p>
<p>They do actually, I'm going to pass the, uh, the, the Olympic, the Olympics baton to Ray now.
</p>
<br/>
<p>11:48.13
</p>
<p>Delphina
</p>
<p>It's true.
</p>
<br/>
<p>11:55.10
</p>
<p>Rae
</p>
<p>All right, so my most of my saddest, wettest Blurbos was probably from my vampire comic that I created when I was starting out and I was a teenager. And I would say Karan was probably my saddest and wettest because the other sat wet b Blurbos were mostly ah my friends' characters.
</p>
<br/>
<p>12:19.42
</p>
<p>Rae
</p>
<p>But he was pretty much a vampire who was originally a knight from a religious order whose job was to fight against supernatural creatures. And then a vampire bested him as like, you know what would be really funny? Turning him into a vampire.
</p>
<br/>
<p>12:45.19
</p>
<p>Rae
</p>
<p>So he had kind of a mental break and is like, well, my old life is dead, so I'll go buy this new name now because, you know, that's what you do when you're a sad anime boy.
</p>
<br/>
<p>12:56.66
</p>
<p>Rae
</p>
<p>um
</p>
<br/>
<p>12:57.61
</p>
<p>Star
</p>
<p>change your name and move to a different town.
</p>
<br/>
<p>13:03.17
</p>
<p>Rae
</p>
<p>And of course it has to get sadder and wetter because his brother never believed that he was dead and had to go look for him.
</p>
<br/>
<p>13:03.72
</p>
<p>Star
</p>
<p>Dye your hair black.
</p>
<br/>
<p>13:15.82
</p>
<p>Rae
</p>
<p>And eventually it comes out that their grandmaster made a deal with the vampire and essentially just tossed him over to the vampire so he could get what he wanted and also ended up being the one responsible for killing their parents because, you know, I had to make them sadder and wetter.
</p>
<br/>
<p>13:26.87
</p>
<p>Krispy
</p>
<p>Ha ha ha! Dun, dun, dun.
</p>
<br/>
<p>13:38.42
</p>
<p>Krispy
</p>
<p>Yeah. It's always with the parents, isn't it? It's just like, yes, eggs begins.
</p>
<br/>
<p>13:42.92
</p>
<p>Rae
</p>
<p>It really is. It's like the Disney rule. You can only have at most one parent alive.
</p>
<br/>
<p>13:50.68
</p>
<p>Krispy
</p>
<p>It's so true.
</p>
<br/>
<p>13:53.84
</p>
<p>Star
</p>
<p>It's like inversely proportional. The number of parents you have alive is inversely proportional to how sad you are.
</p>
<br/>
<p>14:00.61
</p>
<p>Rae
</p>
<p>It really is.
</p>
<br/>
<p>14:01.49
</p>
<p>Star
</p>
<p>So the more parents alive, the less sad you are.
</p>
<br/>
<p>14:01.93
</p>
<p>Rae
</p>
<p>That's really true.
</p>
<br/>
<p>14:04.65
</p>
<p>Star
</p>
<p>The the fewer parents alive, the more sad you are.
</p>
<br/>
<p>14:05.77
</p>
<p>Rae
</p>
<p>Unless they're asshole parents.
</p>
<br/>
<p>14:08.25
</p>
<p>Star
</p>
<p>Also true!
</p>
<br/>
<p>14:10.33
</p>
<p>Varethane
</p>
<p>Okay, when you're a teenager coming up with like the saddest and wettest and angstiest like blorbo that you can, like having a stable and happy home life is a little bit like you know incongruous with that.
</p>
<br/>
<p>14:22.79
</p>
<p>Krispy
</p>
<p>ah who
</p>
<br/>
<p>14:23.02
</p>
<p>Rae
</p>
<p>Yeah, you can't have them be have a happy life. You have to have them sad and wet all the time.
</p>
<br/>
<p>14:26.80
</p>
<p>Krispy
</p>
<p>Mm-mm.
</p>
<br/>
<p>14:29.74
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>14:30.01
</p>
<p>Star
</p>
<p>Listen, this was maybe a challenge that I took on in my very first webcomic because my main character was pretty sad and wet, but also she had both parents that were still alive and she was like 15, so it's like, hey, well, you know, the second main character has a whole other thing, though.
</p>
<br/>
<p>14:49.43
</p>
<p>Krispy
</p>
<p>Tell us about them.
</p>
<br/>
<p>14:51.08
</p>
<p>Star
</p>
<p>um Well, so with my first webcomic side has not been running for years and years, but my first main character, most of her sadness and wetness came from things that happened in the actual story. um But then the secondary main character, her best friend, um had this whole tragic backstory we never got into, where like,
</p>
<br/>
<p>15:09.45
</p>
<p>Star
</p>
<p>His parents were in a car accident and his mom's dead and his dad's like paralyzed from the waist down so he can't like And so it's like his family's falling apart and it's just like and he's just got there in the story because I stopped making that comic um but yeah, that was a thing um God actually now that I think about it the blurbos in the first webcomic were like
</p>
<br/>
<p>15:16.36
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>15:26.74
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>15:40.47
</p>
<p>Star
</p>
<p>on a different level and that feels like it makes sense because that what I did start developing when I was in high school. And so a lot of the the sadness is way more like just hitting you with a baseball bat essentially.
</p>
<br/>
<p>15:57.87
</p>
<p>Star
</p>
<p>It's very not covert.
</p>
<br/>
<p>15:58.19
</p>
<p>Krispy
</p>
<p>Yup.
</p>
<br/>
<p>16:00.63
</p>
<p>Star
</p>
<p>um But as far as comics that I would like people to actually read, don't don't look at the old one. Don't look at the old one. it's Don't look at it.
</p>
<br/>
<p>16:07.95
</p>
<p>Varethane
</p>
<p>I'm putting Google down.
</p>
<br/>
<p>16:09.61
</p>
<p>Star
</p>
<p>No.
</p>
<br/>
<p>16:13.53
</p>
<p>Star
</p>
<p>ah Good luck finding it. There is a K-pop artist with the same name and it has effectively killed my SEO, but anyway.
</p>
<br/>
<p>16:18.75
</p>
<p>Krispy
</p>
<p>Oh my god!
</p>
<br/>
<p>16:21.70
</p>
<p>Star
</p>
<p>So that happened!
</p>
<br/>
<p>16:21.74
</p>
<p>Rae
</p>
<p>If only that could happen with my first one.
</p>
<br/>
<p>16:23.69
</p>
<p>Krispy
</p>
<p>No!
</p>
<br/>
<p>16:24.96
</p>
<p>Rae
</p>
<p>well
</p>
<br/>
<p>16:27.20
</p>
<p>Star
</p>
<p>um Also, it was on Smackajeeves, which is now dead, rest in peace.
</p>
<br/>
<p>16:30.40
</p>
<p>Krispy
</p>
<p>Oh... pour one out.
</p>
<br/>
<p>16:32.18
</p>
<p>Star
</p>
<p>um That's my tragic backstory. um
</p>
<br/>
<p>16:37.05
</p>
<p>Delphina
</p>
<p>god
</p>
<br/>
<p>16:37.91
</p>
<p>Star
</p>
<p>um
</p>
<br/>
<p>16:38.11
</p>
<p>Rae
</p>
<p>Rest in peace, Mac Jeeves.
</p>
<br/>
<p>16:39.94
</p>
<p>Star
</p>
<p>RIP.
</p>
<br/>
<p>16:43.16
</p>
<p>Star
</p>
<p>Rest in wetness just came to my head? No. Cut this part out.
</p>
<br/>
<p>16:47.21
</p>
<p>Krispy
</p>
<p>but
</p>
<br/>
<p>16:47.30
</p>
<p>Varethane
</p>
<p>I hope that one.
</p>
<br/>
<p>16:50.54
</p>
<p>Rae
</p>
<p>I'm gonna refer tragic characters with that all the time now, thank you.
</p>
<br/>
<p>16:50.64
</p>
<p>Krispy
</p>
<p>keep
</p>
<br/>
<p>16:50.78
</p>
<p>Star
</p>
<p>yeah
</p>
<br/>
<p>16:55.14
</p>
<p>Krispy
</p>
<p>Rest in wetness.
</p>
<br/>
<p>16:57.07
</p>
<p>Star
</p>
<p>wow
</p>
<br/>
<p>16:58.09
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>16:58.72
</p>
<p>Varethane
</p>
<p>okay
</p>
<br/>
<p>16:59.80
</p>
<p>Star
</p>
<p>Rest in a puddle of your own tears.
</p>
<br/>
<p>16:59.92
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>17:04.62
</p>
<p>Krispy
</p>
<p>ah i
</p>
<br/>
<p>17:05.72
</p>
<p>Star
</p>
<p>peace be with you and your tragic past. Anyway, um, so in my current comic, i was I was lamenting this before we started recording that I think probably one of the sadder blurbos in Castoff, we haven't gotten to his shit yet.
</p>
<br/>
<p>17:22.22
</p>
<p>Star
</p>
<p>And I'm like, Oh man, my love to swear on this podcast.
</p>
<br/>
<p>17:26.20
</p>
<p>Krispy
</p>
<p>ah Yeah! ah
</p>
<br/>
<p>17:26.87
</p>
<p>Star
</p>
<p>Okay, I just wanted to make sure.
</p>
<br/>
<p>17:30.33
</p>
<p>Delphina
</p>
<p>I think we already said asshole.
</p>
<br/>
<p>17:30.72
</p>
<p>Star
</p>
<p>ah five I've been trying to avoid it. And I was like, right, actually, I don't know. um Are they gonna have to edit that part out? Should I redo that line? Anyway.
</p>
<br/>
<p>17:40.59
</p>
<p>Star
</p>
<p>Cuz like we haven't really gotten to his stuff yet. So ah listen call me in like a couple chapters when Sarah's backstory starts coming out um but there's the long and short of it the parts that have been revealed so far is that a lot of people died and he blames himself and that very much like guides his actions moving forward and he is just he keeps having these trauma nightmares and I'm like good suffer and Fun to draw. The trauma nightmares are fun to draw, okay, leave me alone. um But also, I would throw several of basically all of the main cast of Cast Off has some sort of inherent tragedy in their backstory. um They're fueled by either like a dead family member that they're trying to get revenge for, um who is like wrongly killed and they're like trying to figure things out.
</p>
<br/>
<p>18:30.87
</p>
<p>Star
</p>
<p>um We've got several characters with family issues. ah We've got a character who was responsible for the deaths of a whole lot of people and isn't quite sure if he should feel bad about it, but he really does.
</p>
<br/>
<p>18:45.89
</p>
<p>Star
</p>
<p>um And then we've also got our main character, Vector, who at the time we are recording this, I know this episode isn't going to come out for a while longer, um but at the time we are recording this has just found out that instead of, you know, being born and then found in the woods and adopted like a normal person um is actually technically kind of not a person at all according to him and the guy who accidentally invented him.
</p>
<br/>
<p>19:14.04
</p>
<p>Star
</p>
<p>um He is just the ah shard of emotion that was ripped out of another person's soul and then was so powerful it manifested its own being. And he's like, well, what am I supposed to do with this information?
</p>
<br/>
<p>19:27.65
</p>
<p>Rae
</p>
<p>You gotta get a keyblade.
</p>
<br/>
<p>19:27.69
</p>
<p>Star
</p>
<p>Time for a mental breakdown!
</p>
<br/>
<p>19:45.78
</p>
<p>Star
</p>
<p>Because, like, I accidentally just redid Organization 13, didn't I? Gee, guys. Because, like, so many of the characters have similar things going on. And we just had the backstory of the guy who caused all of it, Sage.
</p>
<br/>
<p>20:04.36
</p>
<p>Rae
</p>
<p>that
</p>
<br/>
<p>20:04.38
</p>
<p>Star
</p>
<p>And we got his we he got a whole flashback chapter dedicated to his tragic backstory um Because it was plot relevant um And he's like hey, by the way, I accidentally caused the entire plot of this webcomic.
</p>
<br/>
<p>20:17.80
</p>
<p>Star
</p>
<p>Bye God now I'm gonna be thinking about Kingdom Hearts again.
</p>
<br/>
<p>20:18.74
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>20:24.12
</p>
<p>Star
</p>
<p>Oh, no No,
</p>
<br/>
<p>20:24.39
</p>
<p>Krispy
</p>
<p>This is a good thing. This is a very good thing. That...
</p>
<br/>
<p>20:28.52
</p>
<p>Rae
</p>
<p>Just gotta just gotta get a key blade.
</p>
<br/>
<p>20:30.87
</p>
<p>Krispy
</p>
<p>Yeah, I love this.
</p>
<br/>
<p>20:32.51
</p>
<p>Star
</p>
<p>well
</p>
<br/>
<p>20:32.61
</p>
<p>Krispy
</p>
<p>I absolutely love this.
</p>
<br/>
<p>20:34.23
</p>
<p>Star
</p>
<p>I think I just had an idea for a future mail club crossover illustration. Ah, beans!
</p>
<br/>
<p>20:42.46
</p>
<p>Rae
</p>
<p>i am not sorry
</p>
<br/>
<p>20:43.93
</p>
<p>Star
</p>
<p>ah How dare you.
</p>
<br/>
<p>20:47.14
</p>
<p>Delphina
</p>
<p>I love the like people who are not people sorts of characters though too, just like when it's it's like, oh, I thought I was like a full person.
</p>
<br/>
<p>20:57.29
</p>
<p>Delphina
</p>
<p>And it turns out like I'm not and how am I going to deal with that? um I'm not mentioning that for any particular reason in regards to Sombulus.
</p>
<br/>
<p>21:03.01
</p>
<p>Star
</p>
<p>ah you
</p>
<br/>
<p>21:05.29
</p>
<p>Rae
</p>
<p>I am not sorry.
</p>
<br/>
<p>21:05.92
</p>
<p>Star
</p>
<p>Oh. Oh.
</p>
<br/>
<p>21:07.24
</p>
<p>Delphina
</p>
<p>um
</p>
<br/>
<p>21:10.45
</p>
<p>Delphina
</p>
<p>I do want to say, like um originally in my original draft of Sombulus, Rana was a ghost who was like ah killed by a steer and bound to a steer.
</p>
<br/>
<p>21:23.82
</p>
<p>Delphina
</p>
<p>And the only person who could see Rana was Sydney.
</p>
<br/>
<p>21:24.04
</p>
<p>Krispy
</p>
<p>what
</p>
<br/>
<p>21:29.42
</p>
<p>Delphina
</p>
<p>for some reason. So Rana reaches out to Sydney to to fight a steer and and free her her spirit. i don't I don't think I got like far enough to like actually figure it out. like So free her spirit so she could pass on or or something like that. but like
</p>
<br/>
<p>21:49.33
</p>
<p>Delphina
</p>
<p>I did not go that direction. Some of that is gone. But um but yeah, it was just, it was so much. And I think it part of me realized that so I stepped back from that.
</p>
<br/>
<p>22:02.67
</p>
<p>Delphina
</p>
<p>I feel like a steer got really angsty. he was He was born in a magical lab as a lab rat with his siblings and his mom especially.
</p>
<br/>
<p>22:13.55
</p>
<p>Delphina
</p>
<p>We'll go back to the parents. You get the impression never regarded him as anything more than an experiment. So he's dealing with that when he he finally finds her again.
</p>
<br/>
<p>22:20.27
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>22:24.84
</p>
<p>Delphina
</p>
<p>um But they escape from the lab. He has to kind of hide who he is from society. He messes things up a lot because he doesn't know what he's doing, um but he still tries to keep like cheerful about it.
</p>
<br/>
<p>22:37.00
</p>
<p>Delphina
</p>
<p>And I think my flavor of sadness falls a lot into like that tears of a clown stuff, like characters who are just going through the thing, going through thing after thing after thing and pushing it all back to try to keep smiling or kind of try to keep strong or say, it's no big deal.
</p>
<br/>
<p>22:41.05
</p>
<p>Krispy
</p>
<p>Hmm.
</p>
<br/>
<p>22:53.34
</p>
<p>Delphina
</p>
<p>And then eventually they break. um um But um yeah, and then Sydney is a little similar. like She's raised around this religious order. She's a knight. She has to fight evil magic people, um or who she's been told were were the ultimate evil. um And she has this kind of arc deconstructing that.
</p>
<br/>
<p>23:17.12
</p>
<p>Delphina
</p>
<p>um But then eventually she goes home and she has a lot of questions like why was I taught this what's going on? And the answer is she gets back from her superiors and her loved ones are just increasingly more bad and there's like memory things she gets Disintegrated she gets thrown in prison. She almost gets killed by her God um and I went through this um I actually decided um like, to do this like inception sad cat Olympics approach where she gets to live the tragic childhood of another character by going into their minds. So like, I don't even know where that falls on the spectrum. But I just thought that was interesting. We were talking about this because ah so yeah, just lots of sad
</p>
<br/>
<p>24:02.35
</p>
<p>Krispy
</p>
<p>That's like a sadness inception.
</p>
<br/>
<p>24:04.68
</p>
<p>Varethane
</p>
<p>Oh my god.
</p>
<br/>
<p>24:04.95
</p>
<p>Star
</p>
<p>boy but doctor i am
</p>
<br/>
<p>24:05.96
</p>
<p>Varethane
</p>
<p>I gotta say though, i I also love the like, you know, trying to push through and like keep up a cheerful face. But now that I've heard the phrase tears of the clown, I'm like, I can't think of it the same way anymore.
</p>
<br/>
<p>24:22.23
</p>
<p>Rae
</p>
<p>I always call it a multi of cocktail of emotion.
</p>
<br/>
<p>24:25.62
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>24:26.52
</p>
<p>Delphina
</p>
<p>Oh no, it was like an oldie song. You don't know the song like Tears of a Clown.
</p>
<br/>
<p>24:28.91
</p>
<p>Krispy
</p>
<p>Yeah, the tears of a clown.
</p>
<br/>
<p>24:31.91
</p>
<p>Delphina
</p>
<p>Like a guy who's like got broken up with his girlfriend and then he's like, oh, but I'm smiling through it. You know, you don't see my my tears. I'm just going to joke about it. Like that's kind of the theme of the song.
</p>
<br/>
<p>24:42.37
</p>
<p>Delphina
</p>
<p>So that's why that comes up.
</p>
<br/>
<p>24:42.93
</p>
<p>Varethane
</p>
<p>I have not heard that song.
</p>
<br/>
<p>24:43.61
</p>
<p>Delphina
</p>
<p>But I mean, you can think of like actual clowns if you want to.
</p>
<br/>
<p>24:48.14
</p>
<p>Varethane
</p>
<p>I I was.
</p>
<br/>
<p>24:48.85
</p>
<p>Rae
</p>
<p>I will.
</p>
<br/>
<p>24:49.93
</p>
<p>Varethane
</p>
<p>That was what was happening.
</p>
<br/>
<p>24:52.62
</p>
<p>Krispy
</p>
<p>Real sad clowns happening now.
</p>
<br/>
<p>24:56.12
</p>
<p>Star
</p>
<p>in your area. but
</p>
<br/>
<p>24:58.32
</p>
<p>Varethane
</p>
<p>Oh, god. They're teaming up with the sad wet cats.
</p>
<br/>
<p>25:00.34
</p>
<p>Star
</p>
<p>They're coming to you!
</p>
<br/>
<p>25:00.54
</p>
<p>Delphina
</p>
<p>I'm away Oh my gosh
</p>
<br/>
<p>25:02.83
</p>
<p>Varethane
</p>
<p>They're helping them cheat in the Olympics.
</p>
<br/>
<p>25:03.86
</p>
<p>Krispy
</p>
<p>Let them in!
</p>
<br/>
<p>25:04.44
</p>
<p>Star
</p>
<p>Meow, meow, meow! Oh god, there's so many!
</p>
<br/>
<p>25:07.96
</p>
<p>Krispy
</p>
<p>Let them in! I did want to say though, um I am absolutely floored by the amount of like born in a lab and then you know raised like you know as an experiment because like that was one of the things from my old previous version of Ghost Check Sickness that I had was that Fawn was made in a lab and raised without parents and stuff. We dropped that but I'm just like every time I hear like anybody talk about I'm like yes I was obsessed with stuff like that the whole test tube superpower thing like that was just
</p>
<br/>
<p>25:39.95
</p>
<p>Krispy
</p>
<p>that's my jam and of course it's like so yeah i try i don't know i'm i'm trying to behave yeah
</p>
<br/>
<p>25:41.22
</p>
<p>Varethane
</p>
<p>I'm still obsessed with stuff like that.
</p>
<br/>
<p>25:47.57
</p>
<p>Varethane
</p>
<p>hi So technically, the thing with Felix is like, it was like a, no, not a red herring, exactly. He wasn't actually made in a test tube, though. But he was kind of raised in a lab, so.
</p>
<br/>
<p>26:02.77
</p>
<p>Delphina
</p>
<p>Yeah, I mean, like getting taken into a lab at a young age. I feel like that that still kind of counts. um But yeah, to your point, Crispy, like sometimes you do have to rein it back because I feel like um if you go for every single thing on the menu, you're gonna get too full, right?
</p>
<br/>
<p>26:20.79
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>26:20.99
</p>
<p>Delphina
</p>
<p>so So I just wanted to like kind of go into that like what kinds of issues can happen when you use tragic backstories or you know what made you back off from that or or just any other things that you think of like why it might not be the best idea to put all the tragedy in there.
</p>
<br/>
<p>26:39.16
</p>
<p>Krispy
</p>
<p>So um I think like you know as we've said before kind of growing up you're kind of hungry for the inks just because it makes you really latch on to characters but then kind of like as you're writing it or you're getting more mature um as the ages go by um there's just an overabundance that starts to get suffocating and I see a lot of folks with their stories kind of run into like these people that just cry um like immediately but with like the smallest things um and the impact of a moment or a plot point or a beat gets taken away uh taken away from the story and it's hard to focus on
</p>
<br/>
<p>27:26.19
</p>
<p>Krispy
</p>
<p>you you know, what we're supposed to be kind of learning from this. And like, is it plot relevant? And I think Star just mentioned that even in passing already on this episode about being plot relevant.
</p>
<br/>
<p>27:37.42
</p>
<p>Krispy
</p>
<p>And I understand having characters being sad, wet, yum, yows.
</p>
<br/>
<p>27:37.72
</p>
<p>Star
</p>
<p>Mm hmm.
</p>
<br/>
<p>27:42.51
</p>
<p>Krispy
</p>
<p>And it's fun because you're just like, you suffer. it's it's It's something that's always happening when I'm in like discussions with folks about characters and stories, whatever in the webcomic circles, even in any kind of writing circle is that you always see like, well, I have the saddest OC though. Do you know how sad my OC is? I think that's good.
</p>
<br/>
<p>28:09.74
</p>
<p>Star
</p>
<p>yeah
</p>
<br/>
<p>28:12.34
</p>
<p>Star
</p>
<p>It just gets to a point where it almost feels like they're treating it like a competition. The sad wet cat olympics is like who can create the most tortured OC and then and then brag about it to all their writer friends and it's
</p>
<br/>
<p>28:16.88
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>28:20.48
</p>
<p>Krispy
</p>
<p>Yes!
</p>
<br/>
<p>28:24.80
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>28:26.24
</p>
<p>Rae
</p>
<p>Yeah, they get really, really competitive and, you know, it's the wettest.
</p>
<br/>
<p>28:28.63
</p>
<p>Varethane
</p>
<p>Oh, that's a sad wet cat you got there, but have you seen how sad and wet my cat is? Oh, I got rid of this guy!
</p>
<br/>
<p>28:35.31
</p>
<p>Star
</p>
<p>Like, it's like that scene from that movie where they're all comparing business cards, and they all kind of look the same, but then the guy in- I haven't seen this movie, but it is the guy's just like, my god, it even has a watermark. My god, he even has a dead village.
</p>
<br/>
<p>28:52.69
</p>
<p>Krispy
</p>
<p>Oh my god, I need to make an edit with that.
</p>
<br/>
<p>28:54.42
</p>
<p>Star
</p>
<p>ah so My god, dead parents, superpowers, they can't control- Yes, that gimp right there! yeah
</p>
<br/>
<p>29:04.99
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>29:06.06
</p>
<p>Star
</p>
<p>tastefulness of this dead best friend?
</p>
<br/>
<p>29:08.61
</p>
<p>Krispy
</p>
<p>Yes, it is that like you just it it distracts it distracts from what what the whole point of like even enjoying the show is and I think like I the issue for me because I don't want to take all of like everybody's thoughts that the issue for me before I pass the baton on is that I don't remember what the story is about I remember how angsty the characters are and I just I log off
</p>
<br/>
<p>29:31.40
</p>
<p>Star
</p>
<p>a
</p>
<br/>
<p>29:33.77
</p>
<p>Krispy
</p>
<p>because I don't, the the impact wasn't there. And I felt like, I usually call this like the hand of the author when they're like really pushing the character at the screen and they're like, look how sad they are. Look at all of people that died around them. Aren't they like the saddest person in the whole world? And it gets, it just gets a little much, especially when we're like, we're saying like, it feels like a competition. And when it happens too much in the story, it feels like I'm like,
</p>
<br/>
<p>29:59.63
</p>
<p>Krispy
</p>
<p>I don't know, I'm being strapped down and just forced to read it as something and be like, feel sad!
</p>
<br/>
<p>30:07.44
</p>
<p>Varethane
</p>
<p>waterboarding. right yeah
</p>
<br/>
<p>30:08.54
</p>
<p>Rae
</p>
<p>Yeah, I think it's kind of the same thing where you have that character where, oh, everything goes right with them.
</p>
<br/>
<p>30:09.46
</p>
<p>Star
</p>
<p>with tears.
</p>
<br/>
<p>30:17.58
</p>
<p>Rae
</p>
<p>They're so popular. they're and They they like automatically defeat the villain in two seconds, but it's the opposite. of that. It's like everything is terrible. Their sandwich fell in the pool today. there The villain killed their parents. You know, nothing goes right for them. And it's like the world is still going like around them, but they're not actually part of it.
</p>
<br/>
<p>30:50.54
</p>
<p>Star
</p>
<p>Yeah, I guess my thing that I wanted to add is like, it gets to a point where your character has suffered so much and it just makes me want to look at the author in the eyes and be like, why?
</p>
<br/>
<p>31:05.03
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>31:05.61
</p>
<p>Star
</p>
<p>But not in the, why would you do this to them?
</p>
<br/>
<p>31:08.51
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>31:08.70
</p>
<p>Star
</p>
<p>It's like, what point are you trying to make? And it's like, what is, cause I mean, that kind of is one of my issues. with stories that like go a little bit too hard with the sadness like I rented about this in a video recently but like this is why I stopped watching The Walking Dead it's just like it feels like these characters are just miserable for the sake of being miserable and if you get off on that then sure that's one thing but like it's just why am I wasting precious time in my life just watching these characters be sad what is the point
</p>
<br/>
<p>31:26.35
</p>
<p>Krispy
</p>
<p>Oh! Yes! Mm-hmm.
</p>
<br/>
<p>31:44.24
</p>
<p>Star
</p>
<p>of it. What are you trying to do with this sadness? How is it affecting how your characters move through the universe? Because at some point, it's just you're making them sad, just to make them sad, and then point to them and be like, look how sad our characters are.
</p>
<br/>
<p>31:52.28
</p>
<p>Krispy
</p>
<p>who
</p>
<br/>
<p>32:00.25
</p>
<p>Star
</p>
<p>Look at them. And this was a point I made on Blue Sky the other night where it's just like, I feel like a lot of more inexperienced writers or writers who are drawn to like this kind of, we'll call it misery porn maybe even, it's just like, they just want to point at a broken thing and be like, wow, look how broken that thing is.
</p>
<br/>
<p>32:10.90
</p>
<p>Krispy
</p>
<p>Mmhmm. Mmhmm. Yes.
</p>
<br/>
<p>32:21.67
</p>
<p>Star
</p>
<p>Isn't that interesting? But like, a lot of times the answer is no, it is not very interesting. I want to know why you have done this. What is the point?
</p>
<br/>
<p>32:31.87
</p>
<p>Varethane
</p>
<p>I feel like part of what tragic backstories can be kind of useful for is like fueling character motivations and goals, because sometimes you build these things in and you set up your storyline where like you know whatever things are happening in the plot and then you can have a moment somewhere.
</p>
<br/>
<p>32:49.91
</p>
<p>Varethane
</p>
<p>Uh, maybe soon, maybe late, where you reveal things and you get that like, Oh, that's why they've been this way. Like emotional beat that like kind of emotionally punches the audience when you like sort of unveil.
</p>
<br/>
<p>32:58.32
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>33:04.99
</p>
<p>Varethane
</p>
<p>what's been, what's been making this person tick. Um, and that kind of thing, it's like, Oh, it is catnip.
</p>
<br/>
<p>33:08.42
</p>
<p>Star
</p>
<p>Yes.
</p>
<br/>
<p>33:11.46
</p>
<p>Varethane
</p>
<p>Um, those can be such great scenes. Um, but you do have to be kind of careful with it. Um, because the most, when the, the way you get the most impact out of it is when it has not actually been the entire story so far.
</p>
<br/>
<p>33:28.17
</p>
<p>Varethane
</p>
<p>Um, so the, uh, like. if If the story has been kind of nonstop big tragic moments, then ah it can kind of take away from the impact of the beat itself and overshadow the actual events of within the comic, especially the rest of the cast.
</p>
<br/>
<p>33:41.25
</p>
<p>Krispy
</p>
<p>Mmhmm.
</p>
<br/>
<p>33:47.53
</p>
<p>Varethane
</p>
<p>Like if you have like a bunch of characters, um maybe there's something that is just so big and so dramatic that now nobody else really gets any air, like emotionally speaking, because like this thing is just so big and so horrible, ah whether it's because you just don't have page time to spend on them, or you just kind of can't, ah like you don't get around to it, really, or you give them their beats and it's in between, like something else horrible happening.
</p>
<br/>
<p>34:14.53
</p>
<p>Krispy
</p>
<p>Mhmm.
</p>
<br/>
<p>34:16.36
</p>
<p>Varethane
</p>
<p>um But if you if you try to be like, oh, but everybody else also has their own tragic backstories going on, and you try to show all of those things, it can get really like overwhelming ah and have a really bad effect on audience immersion, um especially if you stay too long in the tone
</p>
<br/>
<p>34:25.07
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>34:33.84
</p>
<p>Varethane
</p>
<p>Of the tragedy reveal because then you can have ah things will just get very monotonous like emotionally speaking.
</p>
<br/>
<p>34:35.54
</p>
<p>Krispy
</p>
<p>Yes!
</p>
<br/>
<p>34:40.77
</p>
<p>Varethane
</p>
<p>It's like flat because it's been at one emotional note the whole time with no variation and that makes you lose a lot of impact.
</p>
<br/>
<p>34:50.36
</p>
<p>Delphina
</p>
<p>Yeah, and I think that's a pacing issue, especially with webcomics, because we're all working on webcomic time, we're all trying to like get the stories out as fast as we can. But it's still taking years. And people can't do this in like, people can't take that kind of tone for years. So what might have actually like worked in maybe another medium and maybe a book or a scene where you could like get through that scene,
</p>
<br/>
<p>35:16.55
</p>
<p>Delphina
</p>
<p>and you know the the reader can reasonably get through the scene in um you know a matter of minutes is going to take so much longer. like That's why when you have to try to take into consideration like, hey, am I spending too long? Have I spent long enough establishing a character that someone cares enough ah about to even like feel the things I want to feel about them because like there's there's a lot of people that are strangers to me that like yeah on ah a very basic level I will feel sad if they tell me that their their cat died or their you know other things have happened to them um their their sandwich fell in the pool or whatever but I'm not gonna have the same emotional reaction as like somebody who's like I saw them build that sandwich
</p>
<br/>
<p>35:51.63
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>36:07.79
</p>
<p>Delphina
</p>
<p>for like a year.
</p>
<br/>
<p>36:08.77
</p>
<p>Krispy
</p>
<p>Yes!
</p>
<br/>
<p>36:10.69
</p>
<p>Delphina
</p>
<p>They were so invested in the sandwich. They were looking forward to eating the sandwich. They had had it up to their mouth and oh my gosh, it just fell in the pool.
</p>
<br/>
<p>36:14.79
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>36:19.72
</p>
<p>Delphina
</p>
<p>that That's how you kind of do it. And so it's it's about pacing. It's about looking um for for the opportunity to show why this is important and what's important.
</p>
<br/>
<p>36:30.17
</p>
<p>Delphina
</p>
<p>And I feel like a lot of us get into our heads with our blurbology. We've been with these characters for years and years and years, and the reader doesn't know them quite like we do.
</p>
<br/>
<p>36:40.90
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>36:42.40
</p>
<p>Delphina
</p>
<p>So when we don't explain that and take the time to show the characters in their element and get the reader to to invest in them emotionally, then any other emotional impact that you try to make, whether tragic or otherwise, isn't going to land.
</p>
<br/>
<p>36:59.92
</p>
<p>Krispy
</p>
<p>No, it's it's perfectly said. It's exactly all of that stuff, especially with webcomic time. And like I think at the kind of end of the day, as far as writing goes, like when you are reading something, watching something, playing something, or whatever, and you hit a reaction that makes you cry, um that really resonates with you, or something that just evokes something quite big, you want that as a writer you know to have your readers experience something like that. And I think that as emotional and that powerful kind of draw, um that drives a lot of people. And I think that's where the Olympics of the wet cat comes from because they want someone
</p>
<br/>
<p>37:43.97
</p>
<p>Krispy
</p>
<p>during these discussions or you know as their story is being released to react that way. They want to hear someone say, oh my god I got to that part in your webcomic where the character dropped their sandwich and I am in tears. The you know the way that you craft it you know brought me two years of this way and and like that's the goal. um The journey to get there is something else though.
</p>
<br/>
<p>38:11.15
</p>
<p>Star
</p>
<p>Yeah, I just, the way you said that just made me think that I feel like maybe something that younger or more inexperienced creators are trying to do is they really, really re- they see like these emotional moments in stories and they want emotional moments in their own stories and they want people to have those emotional reactions when they are reading their own webcomic.
</p>
<br/>
<p>38:29.60
</p>
<p>Krispy
</p>
<p>Mmhmm.
</p>
<br/>
<p>38:35.66
</p>
<p>Star
</p>
<p>And I think that maybe they're kind of missing the how to get there, and they see, I just have to make a blorbo who's really, really sad.
</p>
<br/>
<p>38:47.29
</p>
<p>Star
</p>
<p>And then when he's really, really sad on in the comic, then people will feel really, really sad about them. But it's not about how sad you make the character.
</p>
<br/>
<p>38:57.81
</p>
<p>Star
</p>
<p>It is all in the presentation of those moments. I made people cry with a hug between two characters.
</p>
<br/>
<p>39:05.32
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>39:06.78
</p>
<p>Star
</p>
<p>And that was not an inherently sad moment, but, you know, this was in like the seventh chapter of the comic.
</p>
<br/>
<p>39:07.28
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>39:11.98
</p>
<p>Star
</p>
<p>We've known these character for several hundred pages. We kind of get what they're going through at this point. And then you hit, you hit them with the line, no one's ever called me a friend before.
</p>
<br/>
<p>39:20.26
</p>
<p>Krispy
</p>
<p>Mm
</p>
<br/>
<p>39:23.48
</p>
<p>Star
</p>
<p>And you just wreck your audience.
</p>
<br/>
<p>39:23.56
</p>
<p>Krispy
</p>
<p>hmm.
</p>
<br/>
<p>39:25.59
</p>
<p>Star
</p>
<p>And I still get comments on that scene.
</p>
<br/>
<p>39:27.37
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>39:29.16
</p>
<p>Star
</p>
<p>And that was a long time ago. And it's like, there was not an especially Sad. That was not a sad backstory reveal. Like, we already knew this about the character. It was just a matter of presentation.
</p>
<br/>
<p>39:42.05
</p>
<p>Star
</p>
<p>It's how you show the sadness.
</p>
<br/>
<p>39:42.16
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>39:44.85
</p>
<p>Star
</p>
<p>It's not how sad is your blorbo. It is what you do with the sadness you have given to them.
</p>
<br/>
<p>39:50.53
</p>
<p>Krispy
</p>
<p>who
</p>
<br/>
<p>39:50.87
</p>
<p>Star
</p>
<p>To really badly quote Lord of the Rings.
</p>
<br/>
<p>39:53.92
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>39:55.66
</p>
<p>Rae
</p>
<p>Yeah, I would say like sometimes a new writer will be like, well, if this emotional moment made everyone cry their eyes out, if I put all the emotional moments that I know about all together, all at once, people will really, really be crying.
</p>
<br/>
<p>40:11.63
</p>
<p>Krispy
</p>
<p>yeah
</p>
<br/>
<p>40:15.61
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>40:15.87
</p>
<p>Rae
</p>
<p>And it just doesn't work that way because you really just get diminishing returns like if you just keep one tone and don't break up the misery sometimes, honestly.
</p>
<br/>
<p>40:30.11
</p>
<p>Rae
</p>
<p>like some of the highest points will be um paired with the lowest and can just give you that whiplash that makes the emotional gut punch just that more. Like the an example I would probably take that most people know would be the Mulan movie where they're singing about how horny they are and then they come across the devastated village.
</p>
<br/>
<p>40:56.01
</p>
<p>Krispy
</p>
<p>Yeah!
</p>
<br/>
<p>40:58.13
</p>
<p>Varethane
</p>
<p>Oh, that was so good though.
</p>
<br/>
<p>41:02.69
</p>
<p>Delphina
</p>
<p>Yeah, it's the juxtaposition, right? It's like, and that's I feel like why I come back to my tears of a clown, like just like seeing these people like, super happy and having these moments and then oh, okay.
</p>
<br/>
<p>41:15.42
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>41:15.45
</p>
<p>Delphina
</p>
<p>And you can't get that if your story is ah mired in the bog of the sandwich for too long. like It's just not gonna it's not going to get there. You don't have any place to fall from unless you go up a little. so it's like
</p>
<br/>
<p>41:33.82
</p>
<p>Varethane
</p>
<p>Finishing returns is a great way to put it.
</p>
<br/>
<p>41:34.17
</p>
<p>Delphina
</p>
<p>keep
</p>
<br/>
<p>41:36.45
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>41:36.47
</p>
<p>Delphina
</p>
<p>Yeah, yeah, it's, um, but I mean, even you can't start out that way either. Like a lot of times people, I feel like want to, or at least my original version of Samba is where I'm just like, Oh, okay. I'm going to show this person in a wrecked world and and everybody's dead and blah, blah, blah, blah. And like.
</p>
<br/>
<p>41:59.15
</p>
<p>Delphina
</p>
<p>There's only so many ways you can go from that. And I don't know if these people care about this person a lot. um So yeah, just thinking about the contrast, thinking about what you can do to kind of ah make that a little less monotonous.
</p>
<br/>
<p>42:18.30
</p>
<p>Krispy
</p>
<p>Yeah, and you know, I often think about like, you know, jumping into advice, I guess, doing this kind of stuff. um I, the thing that I think about is when people kind of want these emotional reactions is that they
</p>
<br/>
<p>42:27.65
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>42:36.65
</p>
<p>Krispy
</p>
<p>constantly feel like they need to up the ante in the weirdest ways. And like, upping the ante only works if the characters in the plot who are experiencing said ante being upped.
</p>
<br/>
<p>42:47.84
</p>
<p>Krispy
</p>
<p>like are invested in it too. um Like you can have like, you know, a story ah in succession or a series or whatever, like have like more and more to deal with as the seasons go on or or something like that. Um, you know, get invested. But when the characters are kind of like not reacting to it, or you know, when they're, I guess the audience are not as attached to why this should mean anything, that's when you're going to start dropping the ball. And that goes hand in hand with something like the tragic backstory. like You can give us all of this information, like we've said a lot of times in this podcast episode, about you know you can tell us that they were ah making the sandwich and and whatnot. and And we can have the backstory of you know the lettuce being grown and the hand-grown tomatoes. We're really going with this, but you know.
</p>
<br/>
<p>43:40.73
</p>
<p>Star
</p>
<p>Good metaphor, roll with it.
</p>
<br/>
<p>43:42.48
</p>
<p>Krispy
</p>
<p>um We could really go with something like this and then the the parents were half demon half angels and why not? And then someone someone was in a science test tube and have superpowers.
</p>
<br/>
<p>43:50.26
</p>
<p>Delphina
</p>
<p>Hey now.
</p>
<br/>
<p>43:56.71
</p>
<p>Krispy
</p>
<p>ah Everybody's glowing. I'm just throwing in a bunch of stuff. We're all being called out here. um And, you know, you can get to that point, but like, it needs to have a reason for existing and just being sad is just that's not a good enough reason for me, it might have worked. And it did work when I was younger as a teenager, it did work. But I need to, i mean there needs to be a reason I need to have like,
</p>
<br/>
<p>44:22.87
</p>
<p>Krispy
</p>
<p>is this making some kind of context as to why this character is like this in a way that affects the plot. Not just, not solely just drama. I don't want to enter the Rachel and Ross thing. Let's not go back to stuff like that, the back and forth.
</p>
<br/>
<p>44:39.34
</p>
<p>Star
</p>
<p>One of my favorite ways to show a tragic backstory, this is something I've done for a really long time with Cast-Off, it's just my favorite, and then I've also like seen some really good examples coming out of anime and stuff recently, is before you show the tragic backstory, show the audience how and why it affects them, and then reveal the tragic backstory later, and then the audience can be like, oh, that's why they're like this.
</p>
<br/>
<p>45:00.81
</p>
<p>Krispy
</p>
<p>Mmhmm. Yeah.
</p>
<br/>
<p>45:10.27
</p>
<p>Star
</p>
<p>um a good example that's not from a webcomic actually um but that some people listening might understand is uh dungeon meshy does this fantastically um especially with senshi i won't spoil it but essentially like he's this guy he really loves food is like very obsessed with like making sure that everyone eats well and takes care of themselves and then like about three quarters of the way through the first season you get his tragic backstory and you're just like oh my god he's been like this the whole time and that's why Oh my god!
</p>
<br/>
<p>45:37.43
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>45:40.91
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>45:42.96
</p>
<p>Delphina
</p>
<p>It was so bad.
</p>
<br/>
<p>45:44.21
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>45:45.19
</p>
<p>Rae
</p>
<p>Oh my god, that that makes me think of that trope being misused, though, in ah in another anime, actually.
</p>
<br/>
<p>45:45.39
</p>
<p>Star
</p>
<p>And so I think...
</p>
<br/>
<p>45:45.41
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>45:51.52
</p>
<p>Star
</p>
<p>Oh yeah? Ah.
</p>
<br/>
<p>45:54.33
</p>
<p>Rae
</p>
<p>Jujutsu Kaisen. It worked the first, like, two times for me, but then the sixth time, not so much, which, again, where it means you can't have, like, the same thing and expect the same amount of returns.
</p>
<br/>
<p>46:00.73
</p>
<p>Star
</p>
<p>Hmm.
</p>
<br/>
<p>46:13.61
</p>
<p>Star
</p>
<p>Listen, if I may have a spicy opinion for a moment, um i I dropped Jujutsu Kaisen before the first season even finished.
</p>
<br/>
<p>46:16.84
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<br/>
<p>46:20.41
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<br/>
<p>46:20.73
</p>
<p>Star
</p>
<p>um
</p>
<br/>
<p>46:21.67
</p>
<p>Rae
</p>
<p>Honestly, you dropped it during the peak, in my opinion.
</p>
<br/>
<p>46:24.58
</p>
<p>Star
</p>
<p>yeah
</p>
<br/>
<p>46:26.45
</p>
<p>Rae
</p>
<p>so
</p>
<br/>
<p>46:26.74
</p>
<p>Star
</p>
<p>i ah Listen, i I dropped it on like episode 11 or something.
</p>
<br/>
<p>46:26.77
</p>
<p>Krispy
</p>
<p>ah
</p>
<br/>
<p>46:27.86
</p>
<p>Rae
</p>
<p>um
</p>
<br/>
<p>46:31.18
</p>
<p>Star
</p>
<p>I'm like, this is not going to give me the emotions that I want. I can already tell and I never went back. And based on how I like heard from other people talking, um I made a good call.
</p>
<br/>
<p>46:40.43
</p>
<p>Rae
</p>
<p>You did. i I lasted the... God, I can't even remember what arc it was. he But yeah, i I just got tired of it after they murdered my favorite character anyway.
</p>
<br/>
<p>46:52.42
</p>
<p>Star
</p>
<p>That's what happened to me!
</p>
<br/>
<p>46:56.50
</p>
<p>Star
</p>
<p>I I was talking about this on stream the other day, and people were like, yeah, Jiu-Jitsu Kaisen's not like that great, but the doomed yaoi is great. And I'm like, I just made a whole chapter! I'm willing to bet that my doomed yaoi is better than their doomed yaoi!
</p>
<br/>
<p>47:10.92
</p>
<p>Star
</p>
<p>And I did it pages!
</p>
<br/>
<p>47:13.65
</p>
<p>Delphina
</p>
<p>Wow.
</p>
<br/>
<p>47:13.82
</p>
<p>Star
</p>
<p>It's not a canon relationship or anything, but like, there were people who shipped those too, so I mean like, Does it count? I'll stop talking now.
</p>
<br/>
<p>47:25.16
</p>
<p>Varethane
</p>
<p>I think ah some this this kind of ties into sort of what I would want to say as kind of advice, ah because there's there's a lot of stuff that I could say about like how to work in like a tragic backstory and like how to like help its impact and like fine tune and tailor it. But like when you're structuring a story, ah sometimes it's worth kind of thinking about whether it whether you want or whether it should be in at all um and I think one of the one of the metrics that like uh is good to think about is whether this try this backstory fits in in any way with the larger themes that your story is going with um like if you're kind of going for something like uh just ah at ah at a at a meta textual like overarching level uh
</p>
<br/>
<p>48:04.24
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>48:05.22
</p>
<p>Star
</p>
<p>Mm-mm.
</p>
<br/>
<p>48:13.53
</p>
<p>Varethane
</p>
<p>Is it about like, you know, trust or like friendship or about like warfare or about like the nature of humanity or like something? Like if there's any kind of overarching thing that you're trying to explore with your story and the tragic backstory fits in with that, then like absolutely keep that in there and go with it. um If it doesn't, then you might just like want to not not put it in. um You can save it for bonus content. You can kind of ah keep it for later. ah You can remove that character or like bump them into a different story. Just kind of ah spread it around because if you try to show
</p>
<br/>
<p>48:52.51
</p>
<p>Varethane
</p>
<p>like if you have a cast of like five main characters and every single one of them has like a wildly different like tragic backstory and you're like and then they will each get an entire like five chapter arc dedicated to their tragic backstory like that story structure is going to be a mess I don't even know what kind of theme you'd be going for with that sort of thing um but like that's what you know different different stories are for sometimes you can kind of pick pick a focus
</p>
<br/>
<p>49:08.43
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>49:18.71
</p>
<p>Varethane
</p>
<p>and stick with it and then pick other things that are compatible with that focus that won't take air away from it that won't like compete with it or i mean a little bit of variation in theme is fine but it should reflect in some way on kind of the larger thing that you're trying to do.
</p>
<br/>
<p>49:38.30
</p>
<p>Delphina
</p>
<p>Yeah, and I think that comes into play a lot. If you're working from an RP, if you're like, if you've done this story in some iteration with friends and everybody has come up with their own character, um nobody's necessarily thinking of each other's backstories and stuff. And I know Ray has um has worked that way before with with different comics um coming from RPs and trying to like figure out what to do with other people's characters and how much emphasis they should have.
</p>
<br/>
<p>50:10.09
</p>
<p>Rae
</p>
<p>Yeah, that's the that's the thing too, is for an RP, everyone has a main character, at least one. um So you definitely have to decide whose tragic backstory is more important than the other because everyone probably has a tragic backstory in RP, um especially when you're teenagers.
</p>
<br/>
<p>50:18.70
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>50:35.15
</p>
<p>Rae
</p>
<p>ah So it's Definitely one of those things I had to carve away at the angst of one particular friend's backstory because it was just too much and it was actually pretty much all the other characters would have to stop everything and comfort this person and that was not exactly
</p>
<br/>
<p>50:56.95
</p>
<p>Krispy
</p>
<p>Mmhmm.
</p>
<br/>
<p>50:59.17
</p>
<p>Rae
</p>
<p>very good for getting the plot moving along. So his backstory kind of just had a very much reduced um effect on the plot and I had to like kind of reduce his entire role as well so he didn't kind of take over the stories of everyone that was at least even a little bit tied to his his own story.
</p>
<br/>
<p>51:08.69
</p>
<p>Krispy
</p>
<p>Mmhmm.
</p>
<br/>
<p>51:25.23
</p>
<p>Krispy
</p>
<p>who Like that's just the thing though that I think about like when I was talking about earlier with upping the ante and stuff like that is like one thing that we've kind of all discussed about the fact that it needs that context.
</p>
<br/>
<p>51:39.45
</p>
<p>Krispy
</p>
<p>to get that impact is that like it doesn't have to be even like overkill too. And I think like a lot of that comes from like, you know, the newer creators, younger folks, just wanting to kind of hit that reaction, you know, like, um, ah so I have like nine niblings, I am very used to being an auntie in a Loud House.
</p>
<br/>
<p>51:59.68
</p>
<p>Krispy
</p>
<p>And one thing that kids do um is that they say these things to elicit a reaction from you. And I feel like it's very similar to that, is that they'll say like just crazy things. They'll like screen, they'll be like, ah dinosaur butts in the middle of a conversation just to kind of see if like the adults turn their head and be like, did you just screen dinosaur butts or something like that?
</p>
<br/>
<p>52:22.54
</p>
<p>Krispy
</p>
<p>And, like, I think a lot of it is similar with writing is that you want to have like, you know, you're discussing in in like circles of like different artists, creators, and you want like people to turn their heads and be like, Oh, but you know this story has Blah, blah, blah, blah, blah, super sad. Everybody explodes with tears. If you cry, you explode, die. Like, you know, something like that. And then it just gets everybody to be like, wow, man, that's the saddest thing ever kind of thing. And I think that they're just really chasing um that reaction just because it feels similar to crying when you reacted to something intense. And again, I think it's just translating that, translating what you want,
</p>
<br/>
<p>53:09.09
</p>
<p>Krispy
</p>
<p>to have your readers react to similar to a feeling that you had. And I always think of like that thing about Ghibli films, how they ah cry like overly so like their eyes are just like there's like the sea is coming out. And I I can't remember exactly the quote but I do you remember it was something to do with the fact that like it's not realistic um just to be like whatever it's realistic with a meaning and that's because they're on top of crying uh overly so with ghibli tears ah it's it's the feeling like it's like this is what it feels like to cry like you feel like you're just like everything's coming out and like you know you can use that stuff visually you could kind of like lean into stuff like that
</p>
<br/>
<p>53:52.93
</p>
<p>Krispy
</p>
<p>um with with different aspects to elicit ah that kind of emotion. And I just think that's interesting um as far as the emotion goes.
</p>
<br/>
<p>54:03.61
</p>
<p>Delphina
</p>
<p>Yeah, I like the parallel too of of bringing in the art because we do work in a visual medium and we can certainly use that. um I really like flooding. I like that kind of like that feeling it because it is tears, it can be tears, it can be being overwhelmed, it can just be like the fear of drowning or something like that. I think that's a really good visual metaphor when you don't necessarily want to be 100% completely literal. um I think people fall into this
</p>
<br/>
<p>54:34.24
</p>
<p>Delphina
</p>
<p>um to this trap when they're revealing the tragic backstory where it's just two people in the room and it's a talking head sort of thing and like they're just they're just talking about it and stuff and we don't see any visual representation of it. um And we have to you know kind of use all the tools at our disposal, right? So being able to show you know, whether it's flashback sequences or like even something even more metaphorical, like somebody's crinkling their their napkin or or spilling their coffee or something like that. i I feel like that can really emotionally punctuate like how the character is feeling without them necessarily saying, Oh, I'm so sad, because that's not realistic. People don't do that.
</p>
<br/>
<p>55:20.57
</p>
<p>Krispy
</p>
<p>who Yeah, no, it's it's exactly that. And I think like leading on reactions can really help um really push that stuff. One of the things that I like doing in um my comics is because it's a visual medium, we have a lot of like, you know,
</p>
<br/>
<p>55:38.28
</p>
<p>Krispy
</p>
<p>places to play around with and a lot of fun to to kind of explore. um Like Delphi said, like the curriculum of the napkins and stuff, but you can also do like color cues and other visual cues that don't feel realistic. um But they just elicit like a lot of that emotion. And the other thing that I like doing is just like being subtle about it and slowly pushing um some kind of like, ah guess cues until it kind of reaches that point of like, Oh, it was relevant in these ways that we saw the character kind of slowly reacting to something that build up and then you know you reach that kind of like realization or that
</p>
<br/>
<p>56:15.19
</p>
<p>Krispy
</p>
<p>you know, reveal whatever, um, to kind of make all those points make sense. It's nice for rereadability too. That's something that I always like to do. Um, as far as my stories are as concerned is kind of go back and follow the the crumbs that were laid down. Um, but like being subtle about it, um, kind of like a, a faucet that's just stripping. And then, you know, when it gets to that point, like, uh, faucets on the water's everywhere. We got to clean up, save the sandwich.
</p>
<br/>
<p>56:43.09
</p>
<p>Rae
</p>
<p>rip sandwich.
</p>
<br/>
<p>56:45.56
</p>
<p>Star
</p>
<p>We'll all remember the sandwich.
</p>
<br/>
<p>56:45.64
</p>
<p>Delphina
</p>
<p>Sandwich is gone.
</p>
<br/>
<p>56:48.52
</p>
<p>Star
</p>
<p>Never got eaten.
</p>
<br/>
<p>56:50.80
</p>
<p>Krispy
</p>
<p>I'd be sad.
</p>
<br/>
<p>56:51.96
</p>
<p>Rae
</p>
<p>I would be sad too. But see, everyone has always accidentally dropped a piece of food they were really looking forward to eating.
</p>
<br/>
<p>57:02.10
</p>
<p>Delphina
</p>
<p>It's a fury.
</p>
<br/>
<p>57:02.41
</p>
<p>Rae
</p>
<p>So you just gotta channel that Pothos and make them sad about the sandwich. It doesn't have to be dead parents.
</p>
<br/>
<p>57:12.44
</p>
<p>Star
</p>
<p>It can be dead sandwich.
</p>
<br/>
<p>57:12.92
</p>
<p>Varethane
</p>
<p>Honestly, my strategy is usually, like, I don't make them talk about it at all. I'll just show it in little bits and pieces over time and until it hits its freaking point.
</p>
<br/>
<p>57:21.05
</p>
<p>Krispy
</p>
<p>Mmhmm.
</p>
<br/>
<p>57:21.08
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>57:23.55
</p>
<p>Krispy
</p>
<p>Mmhmm.
</p>
<br/>
<p>57:23.73
</p>
<p>Varethane
</p>
<p>But yeah, the showing is is absolutely key. Like, you gotta use everything.
</p>
<br/>
<p>57:31.21
</p>
<p>Krispy
</p>
<p>Alright, I'm hitting pause. It's coming. Who?
</p>
<br/>
<p>57:37.35
</p>
<p>Delphina
</p>
<p>Oh my gosh. um Well, that's um I don't think sufficiently sad. I feel like I'm sufficiently thinking about sad clowns um eating sandwiches and stuff. So maybe we should just like call this right now while um I have a ah BLT sandwich? I don't know. We can't do rats right now. I think we're in sandwich mode. um But um thank you so much for listening. I've been your host Adel Fina and you can check out my work at Sambulous.com. It is the saddest.
</p>
<br/>
<p>58:12.38
</p>
<p>Krispy
</p>
<p>and I'm crispy. You can check out my work at ghostjunk sickness.com and lunarblight.com. It's very tragic.
</p>
<br/>
<p>58:22.16
</p>
<p>Varethane
</p>
<p>ah I'm Verithain and you can check out my sad wet super soldiers with uncontrollable powers ah comics at terrault.7smith.net and witchwoodcomic.com.
</p>
<br/>
<p>58:36.15
</p>
<p>Rae
</p>
<p>And I'm Rae. You can check out my comics at Overlord of Ravenfell on Webtoon and on Empyrean High on Empyreancomic.com. And I'll promise you there's been very sad dragons. Not bad dragons, sad dragons.
</p>
<br/>
<p>58:53.02
</p>
<p>Star
</p>
<p>Oh. And I'm Star! You can find my stuff at castoff-comic dot.com where all the ingredients for the sandwich are sad about the separation.
</p>
<br/>
<p>59:04.63
</p>
<p>Varethane
</p>
<p>Aw.
</p>
<br/>
<p>59:04.84
</p>
<p>Star
</p>
<p>I guess.
</p>
<br/>
<p>59:05.20
</p>
<p>Delphina
</p>
<p>So the tragedy is coming back together as a sandwich. Oh, my God.
</p>
<br/>
<p>59:10.01
</p>
<p>Varethane
</p>
<p>So wait, important question though.
</p>
<br/>
<p>59:10.19
</p>
<p>Star
</p>
<p>yeah
</p>
<br/>
<p>59:10.84
</p>
<p>Krispy
</p>
<p>oh Oh No the readers will find out yeah the readers decide
</p>
<br/>
<p>59:11.63
</p>
<p>Star
</p>
<p>i
</p>
<br/>
<p>59:14.01
</p>
<p>Varethane
</p>
<p>Who won the Olympics?
</p>
<br/>
<p>59:16.33
</p>
<p>Delphina
</p>
<p>I think we're all.
</p>
<br/>
<p>59:17.05
</p>
<p>Rae
</p>
<p>Crispy readers that win.
</p>
<br/>
<p>59:18.70
</p>
<p>Delphina
</p>
<p>Oh, you all
</p>
<br/>
<p>59:23.42
</p>
<p>Star
</p>
<p>Next time on Krispy Podcast.
</p>
<br/>
<p>59:24.60
</p>
<p>Varethane
</p>
<p>yeah
</p>
<br/>
<p>59:27.94
</p>
<p>Krispy
</p>
<p>ah only poo
</p>
</br>
]]></description>
        </item><item>
        <title>Castoff Vector Plushie Campaign Live!</title>
        <link>https://screentonescast.com/view/146</link>
        <guid>https://screentonescast.com/view/146</guid>
        <pubDate>Fri, 07 Feb 2025 01:31:00 EST</pubDate>
        <description><![CDATA[

]]></description>
        </item><item>
        <title>Backgrounds</title>
        <link>https://screentonescast.com/view/141</link>
        <guid>https://screentonescast.com/view/141</guid>
        <pubDate>Wed, 29 Jan 2025 00:07:00 EST</pubDate>
        <description><![CDATA[
<p>I think we've all heard someone make the joke of setting their comic in a white void before. When asking around, backgrounds seem to be one of the biggest challenges when creating a comic. In today's episode we're going to give our five cents on why this might be and talk about tips and tricks that make working on them more fun! 
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode here:</h2>
<audio class="item-file aud-player" controls>
<source src="https://screentonescast.com/assets/uploads/items/Backgroundsandpromo.mp3" type="audio/mpeg">
<p>" Your browser does not support this audio player. "</p>
<a href="/assets/uploads/items/Backgroundsandpromo.mp3" target="_blank">
<p>Click here to open the file instead.</a>
</p>
</audio>
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/2fdNuXEkO_o?si=bJ5qEuNxDnH1b1us" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: January 29, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them, <a href="https://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>00:01.05
</p>
<p>Phin
</p>
<p>Oh, oh, this looks good.
</p>
<br/>
<p>00:02.33
</p>
<p>Rae
</p>
<p>Is it working? k
</p>
<br/>
<p>00:05.45
</p>
<p>Phin
</p>
<p>This looks promising.
</p>
<br/>
<p>00:06.81
</p>
<p>Rae
</p>
<p>Testing, testing.
</p>
<br/>
<p>00:07.52
</p>
<p>Delphina
</p>
<p>Okay.
</p>
<br/>
<p>00:08.02
</p>
<p>Phin
</p>
<p>Okay. Okay, okay, okay, okay. I guess then let's start. Okay. Hello and welcome to ScreenTones, where we talk anything and everything webcomics. Today we're going to be talking about drawing backgrounds and environments, how we approach them in comics and how to embrace them. I'm Phin, they them pronouns, and I create the webcomics areas of the veil.
</p>
<br/>
<p>00:35.03
</p>
<p>Rae
</p>
<p>And I'm Rey, I use they them pronouns, and I create the webcomics Overlord of Ravenfell and On Empyrean High.
</p>
<br/>
<p>00:44.19
</p>
<p>Delphina
</p>
<p>and I'm Delfina. I use she-her pronouns and I make the webcomic Sombulus.
</p>
<br/>
<p>00:49.85
</p>
<p>Phin
</p>
<p>So I think we've all heard people make the joke that they're setting their webcomic in a vi white void because they don't want to draw backgrounds. Backgrounds are incredibly intimidating. And when asking around, they seem to be one of the biggest challenges when creating a comic. So in today's episode, we're going to give all five cents on why this might be and talk about tips and tricks, how to make working with backgrounds more fun for everyone.
</p>
<br/>
<p>01:19.80
</p>
<p>Phin
</p>
<p>So ah I will start with Ray. um What is your relationship with backgrounds and how important are there in general in your work?
</p>
<br/>
<p>01:34.84
</p>
<p>Rae
</p>
<p>I do think backgrounds are important and I will say that I did not set my characters in a white void. It was a gradient void.
</p>
<br/>
<p>01:47.01
</p>
<p>Rae
</p>
<p>um And i do learn I did learn through experience that I pretty much needed to do backgrounds to give my characters more of a sense of space. So I did start working on them, um particularly when I started Overlord of Ravenfell, and then even more with ah On Empyrean High. And while I'm still not the best at it, I think
</p>
<br/>
<p>02:20.13
</p>
<p>Rae
</p>
<p>you at least get that sense of place and vibes that I think is very important to my comic. um But I will say that sometimes I do still have that temptation to just put a gradient in there and leave it.
</p>
<br/>
<p>02:41.99
</p>
<p>Phin
</p>
<p>Yeah, I think that's totally understandable. I mean, backgrounds are a lot of work, are additional work, and especially with webcomics where I feel people really love drawing their characters. They can be a little bit tedious. ah What about you, Delphi?
</p>
<br/>
<p>02:59.61
</p>
<p>Delphina
</p>
<p>I relate so hard to the gradient. I still use gradient backgrounds. I'm feeling called out right now. um But yeah, i have a I definitely started as one of those folks who just really likes to draw the characters first, um maybe with some light props. And then I looked around and I'm like, oh, they have to be somewhere. Let me draw a few lines in the background of this panel here. Maybe they'll look like the corner of a wall or something.
</p>
<br/>
<p>03:30.08
</p>
<p>Delphina
</p>
<p>Um, and the good news is that like we're working in web comics. We're not working in full illustrations most of the time. So if you're doing panels, sometimes that is the answer to just do a gradient or, or some light.
</p>
<br/>
<p>03:44.47
</p>
<p>Delphina
</p>
<p>ah background ah work that that's not very standout. um But I did come to regret like only doing that a little later when some of the world hopping part of zombies came up and like, and nobody knew they're in a different world, there was no real big distinction between, like,
</p>
<br/>
<p>04:06.27
</p>
<p>Delphina
</p>
<p>where the characters ended up. um So so then I had to kind of go back to the drawing board. um And I found that I didn't want to have to devote a lot of time in the comic to explaining the rules of each world. I just wanted to get to the part about the characters. So it doing more detailed backgrounds that are especially establishing shots um to show somehow where they were would prevent me from having to go into it with the narrative of the story.
</p>
<br/>
<p>04:42.69
</p>
<p>Delphina
</p>
<p>um so i did come around to eventually want to do backgrounds, want to really establish at least the mood of where the characters were um to to really drive home some of the more deeper character moments.
</p>
<br/>
<p>05:02.06
</p>
<p>Delphina
</p>
<p>um so so yeah I would start out um with some of my earlier work was like, okay, I have a king character. What type of place does a king live? I yeah have an architect. What kind of place does an architect work work? But I feel like it wasn't until I got to the toaster world in Zombielist, I'm like, I want to do I don't have a core character necessarily that I want to show here, but I have a concept for a world that I like. I have this world that is powered by toasters. All the vehicles are toasters, all all the electronics and and stuff. They're all toasters. And that's when I started being a little more diligent about using the 3D models or looking up reference pictures to to really drive home
</p>
<br/>
<p>05:46.90
</p>
<p>Delphina
</p>
<p>that that flavor so that it would just be more exciting. And I think readers really responded to that too, which was very encouraging.
</p>
<br/>
<p>05:56.27
</p>
<p>Phin
</p>
<p>Yeah, I think especially with a story on that scale um and where the world hopping is ah um involved, you kind of have to go into the backgrounds and into the details because readers normally don't want to like have the characters explain what's special about the world. So it's like easier to just show what's special about the world. So I think that that makes a lot of sense and that that's something that like kind of pushed you to to go more into like the background work.
</p>
<br/>
<p>06:30.05
</p>
<p>Phin
</p>
<p>I think I'm like a little bit of an outlier because I generally like doing backgrounds more than drawing the characters because I don't know, it's kind of like something when when I started drawing someone complimented me on my backgrounds and I just like hyper focused on that and was like, okay, I'm going to be the best at backgrounds. My backgrounds are going to be immaculate.
</p>
<br/>
<p>06:56.39
</p>
<p>Phin
</p>
<p>because someone once said that they liked them. So to me, I'm really trying to invoke a sense of the world with my backgrounds and also ah let them do like a little bit of storytelling. So basically, Delphi, what but you already said, ah because you can establish so much with just the background, you can show who who are the people that live in that place. What are they like? What are they doing?
</p>
<br/>
<p>07:27.19
</p>
<p>Phin
</p>
<p>with the architecture, with facts like do they have graffiti, do they litter and all this like kind of fun stuff. So to me backgrounds were always kind of something where I was like, okay, I have this world and the backgrounds are kind of how I express how the world works, which I think is incredible fun.
</p>
<br/>
<p>07:53.85
</p>
<p>Delphina
</p>
<p>And they're so beautiful too. I just really love, um, heirs of the veil, especially just so much richness and detail. You get this, this idea of this, this, you know, just the vibes. And I think that subconscious like feeling about it's a snowy place. It's a, it's an urban place. Um, these are the kind of people that inhabit this place. It just really does a lot to bring the characters to life too.
</p>
<br/>
<p>08:25.67
</p>
<p>Phin
</p>
<p>Yeah, I think especially in comics, background should kind of be, um I don't know, kind of a springboard for the characters, maybe stuff they can interact with, but also something that enhances who they are, which I think is also fun to play with and also fun to play with when it comes to characterization, because it's basically like, um I can't think of the word, but
</p>
<br/>
<p>08:54.75
</p>
<p>Phin
</p>
<p>When something is like um an additional detail to the character itself, something that like, yes, exactly something that that complements the character and that makes the reader understand better who that character is without you having to directly be like, this is the character.
</p>
<br/>
<p>09:04.96
</p>
<p>Delphina
</p>
<p>It complements it.
</p>
<br/>
<p>09:20.52
</p>
<p>Delphina
</p>
<p>Yeah, absolutely. I love showing rooms and like places that they live and and just like what kinds of stuff they collect and you can say so much about a character. I remember when I got to the part of um when I was introducing Ciara in some of the later um chapters of Sombulus. I just had so much fun with like, okay, she loves food and fashion and she's a mess. What does this person's living environment look like? And I could tell so much about the character um so much quicker. I think that's the thing that like we get
</p>
<br/>
<p>09:58.21
</p>
<p>Delphina
</p>
<p>Into this mindset that backgrounds take time and they're gonna take so much time away but if you do a Well a good background a good establishing shot it saves you time because you're telling people things without having to go into multiple pages about like showing them in different things that might detract from the main plot of the story and
</p>
<br/>
<p>10:23.57
</p>
<p>Phin
</p>
<p>yeah Yeah, to me it's basically like I think a lot of people view them as something they have to do. So they have like um an okay product, an okay comic, but don't really view them as tools that they can use for their own gain. Because ah as you said, you can save so much time, make your life so much easier when if you start to like um get into the vibe of it. And I don't think that the backgrounds always have to be super detailed. They just have to like carry that vibe and carry that mood that you want to um that you want to communicate with them.
</p>
<br/>
<p>11:19.14
</p>
<p>Phin
</p>
<p>Okay, I think that brings us to our second question. I've already like touched upon it a little bit, but what are your general biggest struggles with backgrounds and how to use them properly? And I would ask Gray again to start.
</p>
<br/>
<p>11:41.03
</p>
<p>Rae
</p>
<p>I would say probably my biggest struggle with backgrounds is it's very easy to get caught up in what the characters are doing, that you never have a clear idea of where they are.
</p>
<br/>
<p>11:53.69
</p>
<p>Rae
</p>
<p>And particularly if I have like, um say they're in a room, I'll often have issues on where they are placed, to what kind of things are behind them when they move. I know some people you will use like a map to keep track of this, but I don't know, my brain never seems to actually work that way.
</p>
<br/>
<p>12:20.04
</p>
<p>Rae
</p>
<p>So sometimes it's like you wing it or draw vague shapes rather than anything that's particularly concrete.
</p>
<br/>
<p>12:35.03
</p>
<p>Phin
</p>
<p>Yeah, though, I think that's also something you can kind of work with. But I feel this because if you like go with the vague shapes, it can like kind of bite you in the ass later on.
</p>
<br/>
<p>12:45.83
</p>
<p>Phin
</p>
<p>If you have to like return to that place and you have to give more detail now.
</p>
<br/>
<p>12:49.99
</p>
<p>Rae
</p>
<p>ah very much so
</p>
<br/>
<p>12:51.18
</p>
<p>Phin
</p>
<p>Yeah. Yeah.
</p>
<br/>
<p>12:55.96
</p>
<p>Phin
</p>
<p>So what about you, Delphi?
</p>
<br/>
<p>12:59.16
</p>
<p>Delphina
</p>
<p>Oh, yeah, I definitely feel that um one problem that comes up a lot for me is I won't think about the background elements I need until the page comes up and it looks empty.
</p>
<br/>
<p>13:10.78
</p>
<p>Delphina
</p>
<p>And I don't really feel like like breaking my flow to spend the time to find like a model or a photo that I need.
</p>
<br/>
<p>13:12.87
</p>
<p>Rae
</p>
<p>Oh, very much so.
</p>
<br/>
<p>13:18.78
</p>
<p>Delphina
</p>
<p>So I'll just like fake it. um And I don't think that's the worst sin. But if you don't have a lot of experience, Or if you're doing some wonky perspective things, it might look distractingly bad and that's almost worse than no background. um So taking the time like before you get into it, maybe at the scripting stage stage to gather up or make potential references can help with that. um I also have a real hard time with 3D models. like I tried them. um I wasn't really great at modeling them myself. My brain just bounces off 3D so hard.
</p>
<br/>
<p>13:58.50
</p>
<p>Delphina
</p>
<p>um but the google set Or is it Google Sketchup? I don't know anymore. It's Sketchup or Clip Studio. They have a lot of assets for for rooms and environments and stuff. um But one of the things that I also struggled with was I would have this empty room or this empty apartment. I had um a location with no people in it.
</p>
<br/>
<p>14:20.96
</p>
<p>Delphina
</p>
<p>Um, so drawing them, I could draw the room and I could draw some characters, but then like the characters would not be the same proportions as the room. Like I would have stairs that were comically large compared to the people or the doorknobs were at people's shoulders. And it was just like this bad anatomy, like.
</p>
<br/>
<p>14:43.96
</p>
<p>Delphina
</p>
<p>perspective combination. um I still have problems with that sometimes. um And I just have to like walk up to some door and and be like, okay, the doorknob is actually about hip level for me.
</p>
<br/>
<p>14:56.44
</p>
<p>Delphina
</p>
<p>So let's just use that transform tool on my character to resize the sketch so that like, I'm i making realistic environments here. It was so bad.
</p>
<br/>
<p>15:09.20
</p>
<p>Phin
</p>
<p>Yeah, yeah.
</p>
<br/>
<p>15:10.28
</p>
<p>Rae
</p>
<p>I know a few people that kind of skirt around that problem by building a lot of their like interiors in like Final Fantasy XIV housing or The Sims or whatnot. But even then, it's like when you draw a character moving through the space, you can get a lot of proportional problems happening. So yeah, that's certainly a problem.
</p>
<br/>
<p>15:39.97
</p>
<p>Rae
</p>
<p>a lot of people struggle with.
</p>
<br/>
<p>15:43.23
</p>
<p>Phin
</p>
<p>Yeah, I think it's also like to do with that. Sometimes you're like you're you're not kind of. Maybe I think we're all kind of like we have a lot of a lot of things to do with all that comics, so we won't always go into the like, OK, I'm setting out a perspective grid and I'm completely like lining up how the character has to look in the perspective grid because I'm using like boxes to do that stuff.
</p>
<br/>
<p>16:13.62
</p>
<p>Phin
</p>
<p>which is all like kind of very professional because that The thing, I guess, if you really want to make it look right, that's what you should do. But it's also not something that I think we have the time to always do because we are doing the comics for free and we update them regularly.
</p>
<br/>
<p>16:35.47
</p>
<p>Phin
</p>
<p>so um and and it And it takes a lot of time to to get the perspective and everything right. I think, yeah,
</p>
<br/>
<p>16:44.15
</p>
<p>Rae
</p>
<p>Yeah, it's also really easy to make them look very sterile when you do it that way too, which I think also is a ti is a time thing.
</p>
<br/>
<p>16:49.65
</p>
<p>Phin
</p>
<p>evening
</p>
<br/>
<p>16:57.64
</p>
<p>Phin
</p>
<p>Yeah, I also think like it's a real skill if you go from these clean, clear, straight lines to then create a space that feels more organic. So I totally get that.
</p>
<br/>
<p>17:11.80
</p>
<p>Phin
</p>
<p>I also struggle with that when I when i like go really in, because sometimes I get the itch and sometimes I'm like, okay, I want to do this right and I want to create this background really nicely from scratch with everything set up correctly with all the the perspective grids. And then I kind of struggle like at the stage from actually making this into a space that feels lived and that feels like it has history because that can also be like really difficult because you can kind of draw a nice looking room or a nice looking building but then there's this small thing that is missing that really makes it feel like, okay, this is an actual space
</p>
<br/>
<p>18:07.32
</p>
<p>Phin
</p>
<p>And sometimes that can be an easy fix because sometimes you can just be like, okay, I have this empty street and I put some burger wrappings and some other trash and some plant life in the cracks of the of the um um of the walkway and stuff. But other times it can be more difficult. And I think that that can also be a struggle to go from like that sterile background to an actual living breathing space that captures the mood that you really want to capture.
</p>
<br/>
<p>18:51.01
</p>
<p>Delphina
</p>
<p>Yeah, I think you can kind of go one of two directions folks, folks can get lost in drawing too many details that aren't really important. And like that just uses up your energy and stamina too quickly. So you never make more than one page every two months or three months or something like that. And it's just, a you can't sustain the the story that way.
</p>
<br/>
<p>19:13.04
</p>
<p>Delphina
</p>
<p>or folks just don't draw the backgrounds and it's it's just really hard to tell like how much detail to put into your point um or or like what kinds of details are going to help and i both of these are just an issue of knowing what you're trying to say with the page, what you're trying to say with the art um and like the emotional core of is this um You know, are we are we trying to highlight the environment here or are we trying to highlight something else? Is this an establishing shot or is this like would this be better served with a lighter touch on the backgrounds? There's just so many elements. I think it comes down to practice I think it really does like you have to kind of form your own strategy for it so that you can go both ways and
</p>
<br/>
<p>20:08.05
</p>
<p>Phin
</p>
<p>Yeah, I think the both ways is really important here because you can draw amazing backgrounds, but if you overdo it and you don't understand how to use them correctly in a comic, it can be overwhelming. It can make pages too busy or hard to read and take focus away from what is actually important on the page.
</p>
<br/>
<p>20:33.01
</p>
<p>Phin
</p>
<p>That's like one of the background things that I struggle with that sometimes I get so lost in the details and in the backgrounds itself that I kind of lose focus on what's actually important on the page and where I think a simpler approach would work better but I get so up in my head because I'm having fun doing the background that it can be kind of hard to like pull back and get this like dislike view on everything because you like as they say you don't see I don't know if this is this also a saying in English speaking countries because we we say that you don't see ah you don't see the forest because all of the trees okay
</p>
<br/>
<p>21:22.54
</p>
<p>Delphina
</p>
<p>Yeah, you don't see the forest for the trees.
</p>
<br/>
<p>21:23.36
</p>
<p>Rae
</p>
<p>Yeah.
</p>
<br/>
<p>21:24.42
</p>
<p>Delphina
</p>
<p>We have that.
</p>
<br/>
<p>21:25.52
</p>
<p>Rae
</p>
<p>So what you're saying is sometimes we need the gradient void.
</p>
<br/>
<p>21:30.93
</p>
<p>Phin
</p>
<p>Yeah, we do need the gradient for it.
</p>
<br/>
<p>21:32.65
</p>
<p>Delphina
</p>
<p>or Or you could make the gradient, you can use the select tool to make the vague shape of trees and then do the gradient void. I sometimes do that too. um
</p>
<br/>
<p>21:42.90
</p>
<p>Rae
</p>
<p>Yeah, I do that. I do that sometimes, especially for building like buildings off in the distance and stuff, you got to make use of that atmospheric pressure right there.
</p>
<br/>
<p>21:54.21
</p>
<p>Rae
</p>
<p>so But sometimes gradient voids can give the eye a rest because doing backgrounds every single panel will make things super busy and can affect your comic paneling compositions.
</p>
<br/>
<p>21:55.05
</p>
<p>Phin
</p>
<p>Mhm.
</p>
<br/>
<p>22:15.43
</p>
<p>Phin
</p>
<p>Yeah, definitely. I think I've read somewhere before that um a good use of of backgrounds would be to have like one background, at least each page to like, um kind of ground the reader at the space where the characters are. But I also think that doesn't have to be like a general rule, because sometimes it doesn't really work that way and you won't really be able to draw the backgrounds or to draw a detailed background to like ground the reader. And I think there's like like um the balance between highly detailed detailed background in every page and you get totally overwhelmed or characters like talking for 60 pages in front of a brown wall or something.
</p>
<br/>
<p>23:11.49
</p>
<p>Delphina
</p>
<p>Yeah, it's about contrast, I think, like, because you can put in some work for some background. And like for other smaller panels, maybe you don't. um I think there's an an emotional element too. So sometimes like you'll see in a slice of life, or romance comic, like they're The conflict is happening internally or they're they're saying some some very important things and so you'll see no backgrounds. They will be in the void and that's an intentional choice. But that intentional choice only works if you do do backgrounds elsewhere so that you establish there's a contrast here. like
</p>
<br/>
<p>23:51.94
</p>
<p>Delphina
</p>
<p>They were in the world, but when this person said, I'm breaking up with you, the world went away. Wow. Now you're actually showing something. You're because you use the backgrounds before and you're not now. That contrast is giving your your announcement like that much more power. And that's that's really what you want from like the emotional side of like a clean void background to to try to to get that across.
</p>
<br/>
<p>24:23.71
</p>
<p>Phin
</p>
<p>Yeah, I love that point because it's basically you're using that intentionally. You're just not being like, okay, I want to avoid drawing backgrounds here. You're like, okay, I am having a conscious choice to not draw backgrounds to create that contrast. And I think that also kind of like, um,
</p>
<br/>
<p>24:44.62
</p>
<p>Phin
</p>
<p>kind of kind of brings us to a point of like more abstract backgrounds because that's something that comics also like to use because it doesn't always have to be like architecture or um i don't know scenery in general.
</p>
<br/>
<p>25:00.22
</p>
<p>Phin
</p>
<p>It can also just be something that's more abstract or vague to give this feeling.
</p>
<br/>
<p>25:06.83
</p>
<p>Rae
</p>
<p>the shojo bubbles, shojo bubbles sparkles, or sometimes the, or of course, like the um ones that act that actually depict motion are also popular, especially in the action manga and such.
</p>
<br/>
<p>25:07.11
</p>
<p>Phin
</p>
<p>um Yeah, i was I was specifically thinking of those.
</p>
<br/>
<p>25:15.64
</p>
<p>Phin
</p>
<p>right
</p>
<br/>
<p>25:34.24
</p>
<p>Rae
</p>
<p>Yeah.
</p>
<br/>
<p>25:35.06
</p>
<p>Phin
</p>
<p>Yeah, I know.
</p>
<br/>
<p>25:35.24
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>25:36.32
</p>
<p>Phin
</p>
<p>Oh, sorry, don't be gone.
</p>
<br/>
<p>25:37.41
</p>
<p>Delphina
</p>
<p>Oh, well, action especially is one of those things where you really want to highlight what the, the bodies are doing, what the figures are doing so that it's very clear the silhouette of how this person is lining up for the punch or something.
</p>
<br/>
<p>25:50.80
</p>
<p>Delphina
</p>
<p>So that's another aspect where you want the backgrounds, very simple, minimal, maybe speed lines, maybe not even that so that you can focus the reader's attention where you want it.
</p>
<br/>
<p>26:05.89
</p>
<p>Phin
</p>
<p>Yeah, and I think that's like you. There's there's also the the thing that I think background should do. They're supporting what's going on, what's happening with the characters. And I think these these kind of like action focused backgrounds, they're shaped to move with the characters. So they're like the perfect example of a background supporting what's going on on the page with the character, which I really like.
</p>
<br/>
<p>26:37.82
</p>
<p>Rae
</p>
<p>Oh yeah, you gotta have those Zoom focusing on the characters or following their movements to emphasize just how powerful and quick they are. So I do think that those are definitely something that some people will not think of but when they think of backgrounds because it's also kind of an effect. But do you realize those are used a lot in certain kinds of anime, so you should keep that tool in your toolbox too.
</p>
<br/>
<p>27:18.99
</p>
<p>Phin
</p>
<p>Yeah, and speaking of toolboxes, I think that brings us to our third question, and that would be, what are some of your tips to make working with backgrounds easier and more fun? Do you have any shortcuts that you would like to share? ah Right.
</p>
<br/>
<p>27:39.29
</p>
<p>Rae
</p>
<p>Okay, so sometimes I'll just browse the CSP assets and I'll look for 3D things. I won't use them directly a lot of times, but I will like use them to position like say I want a wall with bricks on it and I'll often add a door or something. It's pretty much using them as tools. And another thing that I often use to try to motivate myself to actually draw backgrounds is consider that it's its own character and place. It's more of an environment and less of a background.
</p>
<br/>
<p>28:21.25
</p>
<p>Rae
</p>
<p>And that helps me consider and make more choices on the actual environment rather than ah kind of just drawing vague shapes like I do when I have to meet a deadline or something. And you might also consider some ways that the characters can actually interact with the environment rather than having it as a backdrop. um Just make sure they're actually surrounded by it and can touch things. What are they standing on, sitting on? What can be picked up or fiddled with? And what's the weather or season? And how do your characters react to all these things that are
</p>
<br/>
<p>29:07.14
</p>
<p>Rae
</p>
<p>eventually essentially just surrounding them. So that does help me get more into the mood to actually draw backgrounds because it's something that your characters can actually react to much like just another character.
</p>
<br/>
<p>29:24.75
</p>
<p>Delphina
</p>
<p>I like the comment about weather because I heard some writing advice somewhere where it's like when you want um to intensify the emotions or something of a scene, change the weather, like make it start raining or make it make the sun come out or something like that, because then you're like you're actually showing something Like that's very subconscious but very understandable to everybody everybody understands like ah How the weather can can affect the mood so that's that's really cool when you can think of ways to do that and One of the, one of my favorite comics to come back to when I think about environments, because I also like the point about environments, using the word environments instead of backgrounds. Backgrounds sounds just like, oh, it's a thing I got to do in back of the characters.
</p>
<br/>
<p>30:17.51
</p>
<p>Delphina
</p>
<p>But like and sometimes like there are elements in front of the characters. Sometimes they're they're touching them. Sometimes they're walking around them, and that can enhance the story. um And I feel like a lot of us can kind of say, well, my story is about the characters. So I don't know why I should be focusing on the environments, because it's really about the characters. But here's the flip side. Your characters live in a world.
</p>
<br/>
<p>30:46.77
</p>
<p>Delphina
</p>
<p>you're you're telling us they struggle in this world or have problems, but we don't see what makes it any harder or worse for them than our own. And in some genres, that's really that can really pull you out of the thing, especially like post apocalypse or something like that. um yeah Your readers might not respond to your emotional beats as well as they could.
</p>
<br/>
<p>31:08.97
</p>
<p>Delphina
</p>
<p>because um you weren't using the environments as a tool as effectively as you could have to convey the high stakes or what shaped them. And for post-apocalypse especially, I think everyone needs to read Soul to Call um because you definitely know it's a character-focused piece. um you definitely There's no question when you read it that like it's about the characters.
</p>
<br/>
<p>31:34.31
</p>
<p>Delphina
</p>
<p>But every environment just gets some beautiful attention, like the graffiti we were talking about, that you know just showing what has happened to this world and what the history is like. And especially when you're showing a world that's very different from what the reader knows, it can show you a lot about how the characters have had to adapt.
</p>
<br/>
<p>31:58.63
</p>
<p>Phin
</p>
<p>Yeah, I think that's really important. um I generally like the point about treating the environments really like what Ray said, like some kind of own character, where you have to think about what have they ah gone through, why are they like they are now, which I think is cool to kind of go a little bit into the history.
</p>
<br/>
<p>32:26.23
</p>
<p>Phin
</p>
<p>And like maybe not too much, but just like have a little bit of thought about it. And I think something that Delphi said earlier about filling the space in a way where it shows who the character really is.
</p>
<br/>
<p>32:43.51
</p>
<p>Phin
</p>
<p>um I also really like the point of giving the character something to play and to fiddle with in the environment because that makes you as the person who creates the environment a little bit more conscious about what is actually in there and how and why would the character interact with the environment the way that they do.
</p>
<br/>
<p>33:08.56
</p>
<p>Phin
</p>
<p>um Something that a friend once told me was like that she kind of treats her environments like um sets in a stage play where she very consciously like puts things into certain places to um compliment the characters.
</p>
<br/>
<p>33:28.96
</p>
<p>Phin
</p>
<p>And um she has been studying a lot of old movies and how they set up scenes and how they um set the stage, so to speak, which I also think is something if you like start to think about backgrounds, about the environments you want to create and you look into other media and you look into how other people set their stage and what they achieve with that. I think that can also make working with backgrounds a lot more fun because you suddenly like discover a whole new world where you can do even more with your art than you could before.
</p>
<br/>
<p>34:20.59
</p>
<p>Delphina
</p>
<p>Yeah, I think to one of the things that um that keeps me ah because i'm I'm a little like Ray that like I don't really use the 3D models like so much anymore. I don't use them directly um because it didn't really click with my brain. um So these days I get a lot more mileage from looking up things on stock photography sites for reference, ah like Shutterstock and iStock photo or a few that I use.
</p>
<br/>
<p>34:48.22
</p>
<p>Delphina
</p>
<p>What's a little better about this than just Google image search is that like the the photos are taken by professional photographers, so they do give you nice angles and they do um sometimes show a little more emotion and stuff than like your your standard cell phone photo of a place. um So that can really help you understand the connection of this background to to like the people in it and the environment.
</p>
<br/>
<p>35:20.88
</p>
<p>Phin
</p>
<p>Yeah, that's that's true. i I don't really use stock photos, but I can i can see the appeal because you're totally right. I mean, I personally, I really like using 3D backgrounds and I've also built a lot of environments with them so I can use them for the comic over and over and over again.
</p>
<br/>
<p>35:42.63
</p>
<p>Phin
</p>
<p>But I also feel like it's important to not rely too heavily on them because the backgrounds, if you just use the 3D background and you do not add a lot, that's like kind of to the point that I had earlier. but And the thing that Ray said where it can easily become a little bit sterile. And I think you don't really want that. So I think it's like a little bit nicer to work with 3D backgrounds more fast and lose and maybe not rely on them 100%.
</p>
<br/>
<p>36:19.79
</p>
<p>Rae
</p>
<p>I've also seen like the same castle that you can get for free on CSP like in 10 different webcomics by now.
</p>
<br/>
<p>36:26.17
</p>
<p>Phin
</p>
<p>ah
</p>
<br/>
<p>36:31.54
</p>
<p>Rae
</p>
<p>So you should probably also keep that in mind. And the thing the fun thing about backgrounds, too, is you can also just use your imagination.
</p>
<br/>
<p>36:42.47
</p>
<p>Rae
</p>
<p>You can put like a bunch of bottles. in like a little bunch and take a photo of it and then turn those into buildings or something like that you don't have to play um you don't have to play like completely by oh i'm going to look at this picture and draw it exactly or trace over this 3d asset you can even You can just make your little um environments out of pretty much anything. As long as you have that reference and the motivation, you can actually go and get it.
</p>
<br/>
<p>37:24.77
</p>
<p>Phin
</p>
<p>that is such a cool point and also such a cool idea. I kind of remember Akira Toriyama talking about a similar approach if you look at like his earlier works like something like Dr. Slum where some of the backgrounds are literally just objects because it's like the houses are like kind of shaped like objects and you can also kind of see this like taking over to Dragon Ball where it's like a similar approach but it kind like
</p>
<br/>
<p>38:00.86
</p>
<p>Phin
</p>
<p>he made it work just because it fit the world so well and his general style and it was something that was like kind of fun and unique so you can always kind of look into being more abstract with your buildings and your environments too so I think that's like a really really good point.
</p>
<br/>
<p>38:24.40
</p>
<p>Delphina
</p>
<p>Yeah, I think it's sometimes just about the shapes, right? You're, you're kind of seeing like, this is a small shape. This is a large shape. This is a medium shape. We are arranging them in a certain way that is aesthetically appealing. And that's universally appealing, whether it's the size of a building or the size of a stack of bottles. So then you, you kind of, you get that compositional interest, I suppose.
</p>
<br/>
<p>38:52.42
</p>
<p>Phin
</p>
<p>Yeah, and I mean even if you look at like the great painters um stuff like impressionism or expressionism where they used like not too many strokes to invoke the background and I sometimes feel like it's a little bit like sketches where the brain will kind of infer the information so with the backgrounds you just have to like um You just kind of have to tickle the right parts of the brain to get that information. I always think of the webcomic charity case where the artist at some point like simplified the style and also simplified the backgrounds and a lot of it was made up of like broader simpler shapes.
</p>
<br/>
<p>39:46.66
</p>
<p>Phin
</p>
<p>But because they still communicated the right information, they the pages still looked gorgeous, even though it was technically simpler than what they did before.
</p>
<br/>
<p>40:04.16
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>40:08.21
</p>
<p>Rae
</p>
<p>Yeah, you definitely do not need to draw every single brick on the wall or whatever. You can just sometimes just give an impression and maybe a little bit more detailed background occasionally and that'll be fine. As long as the reader knows where they are, knows where the characters are, it doesn't have to be scary or intimidating.
</p>
<br/>
<p>40:40.09
</p>
<p>Phin
</p>
<p>Yeah, and I think a good point is also if you're scared of backgrounds, just start. Just try it and ease yourself into it. Do your backgrounds in a way that's comfortable for you and that aids your story.
</p>
<br/>
<p>40:58.97
</p>
<p>Phin
</p>
<p>you don't have to do the most detailed backgrounds ever. They can just be backgrounds and I promise you it will be a thousand times better than only using the gray void. We already said the gray void is great. um We can use it to our advantage in many ways but your readers will thank you if you sometimes use something different than that.
</p>
<br/>
<p>41:25.17
</p>
<p>Rae
</p>
<p>But what if it's said in a gray void?
</p>
<br/>
<p>41:27.96
</p>
<p>Delphina
</p>
<p>No! Don't do it!
</p>
<br/>
<p>41:31.08
</p>
<p>Phin
</p>
<p>Oh no! Yeah, now the story's in the gray void. and My cat is screaming. Sorry.
</p>
<br/>
<p>41:43.17
</p>
<p>Rae
</p>
<p>This kitty's screaming because they're in the gray void.
</p>
<br/>
<p>41:46.03
</p>
<p>Phin
</p>
<p>she I think she fell into the gray void, yeah.
</p>
<br/>
<p>41:49.45
</p>
<p>Delphina
</p>
<p>No!
</p>
<br/>
<p>41:50.90
</p>
<p>Phin
</p>
<p>Okay, but I think... Are we done? Is there is something that you would like to add?
</p>
<br/>
<p>41:57.75
</p>
<p>Delphina
</p>
<p>I'm good.
</p>
<br/>
<p>42:00.47
</p>
<p>Rae
</p>
<p>I think I'm good.
</p>
<br/>
<p>42:02.12
</p>
<p>Phin
</p>
<p>nice ah then I would say um I unfortunately I don't have any fancy raps that I could rap but I would say thank you for listening. um I've been your host Phin and you can check out my work at www.airsoftheveil.com
</p>
<br/>
<p>42:29.88
</p>
<p>Rae
</p>
<p>and I'm Rae and you can check out my work at Empyreancomic.com or Overlord of Ravenfell on Webtoon.
</p>
<br/>
<p>42:41.78
</p>
<p>Delphina
</p>
<p>and I've been Delphina and you can check out my comic Sombulus at sombulus.com That's close yeah, it sounds comfortable actually I kind of want to go to the void now Oh
</p>
<br/>
<p>42:48.22
</p>
<p>Phin
</p>
<p>So we're talking about a gray void. I was i was kind of thinking, i did I did a story once where it ended up in a black void. So yeah.
</p>
<br/>
<p>42:57.49
</p>
<p>Rae
</p>
<p>That's close enough. No. No.
</p>
<br/>
<p>43:03.83
</p>
<p>Phin
</p>
<p>Yeah, let's let's go to the void.
</p>
<br/>
<p>43:05.80
</p>
<p>Rae
</p>
<p>Yeah, let's go.
</p>
<br/>
<p>43:05.99
</p>
<p>Phin
</p>
<p>We don't need environments.
</p>
<br/>
<p>43:08.01
</p>
<p>Rae
</p>
<p>Nope, no environments.
</p>
<br/>
<p>43:10.30
</p>
<p>Delphina
</p>
<p>Bye!
</p>
<br/>
<p>43:10.80
</p>
<p>Phin
</p>
<p>Bye, Environments.
</p>
<br/>
</br></source></p>
]]></description>
        </item><item>
        <title>Animation and Webcomics</title>
        <link>https://screentonescast.com/view/140</link>
        <guid>https://screentonescast.com/view/140</guid>
        <pubDate>Tue, 14 Jan 2025 21:03:00 EST</pubDate>
        <description><![CDATA[
<p>A lot of creators in webcomics, including all of us here, have come from an animation education or a career path. It makes a lot of sense that many of us are drawn to it, because there's so much creativity and energy in the world of animation.  And webcomics are very freeform, so if you have your own site or a platform that supports it, videos, GIFs, and CSS animation tricks are all on the table as tools we can integrate into the comic experience.  So let's talk about it!
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/JBW_CHTRKNA?si=5wDnit05kmK2nja_" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>Our hosts share their experience in the animation world, and what have they've brought from it into their webcomic work, whether that's story structure, working habits, or art approaches,
</p>
<br/>
<p>Learn how is animation different from making comics? What's easier to do in animation versus comics, and what's easier in comics?
</p>
<br/>
<p>What is your advice to someone who is really inspired by animation, and trying to figure out how to make a webcomic but maybe use some of that inspiration too? Share your favorite examples of animation or animation-inspired techniques in webcomics!
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: January 15, 2025
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Claire Niebergall (Clam) - she/her, <a href="https://phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>Star Prichard (@starfishface) - she/her, <a href="https://thestarfishface.com/">thestarfishface.com</a> <a href="https://castoff-comic.com/">castoff-comic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>00:01.02
</p>
<p>Varethane
</p>
<p>Woo! Okay. Hello, and welcome to ScreenTones, where we talk anything and everything webcomics. Today, we're going to be talking about animation and what kind of techniques filter in through the animation world into webcomics and the influence they have on one another. I'm Verithain. My pronouns are she, they, and I make the webcomics perault and witchwood.
</p>
<br/>
<p>00:24.48
</p>
<p>Star
</p>
<p>I'm Star and I make the webcomic cast off.
</p>
<br/>
<p>00:27.96
</p>
<p>Claire
</p>
<p>I'm Claire, also known as Clam. I make the webcomic Phantom Marine.
</p>
<br/>
<p>00:33.34
</p>
<p>Varethane
</p>
<p>Heck yeah. um So a lot of creators in webcomics, including all of us speakers here today, have come from an animation education or career path.
</p>
<br/>
<p>00:43.83
</p>
<p>Varethane
</p>
<p>It makes a lot of sense that many artists are drawn to it because there's so much creativity and energy in the world of animation. And webcomics are very freeform. So if you have your own site or a platform that supports it, ah there's ways to incorporate it into a comic. um There's a lot of tricks you can use to integrate into the comic experience as well as kind of ah some thematic influences that these worlds have on one another. ah So today we are going to talk about it. ah Going into the first question, what's your experience in the animation world and what have you brought from it into your webcomic work, whether that's story structure, working habits, or art approaches?
</p>
<br/>
<p>01:27.86
</p>
<p>Star
</p>
<p>was gonna buzz in first.
</p>
<br/>
<p>01:27.99
</p>
<p>Varethane
</p>
<p>We'll start with star.
</p>
<br/>
<p>01:30.38
</p>
<p>Star
</p>
<p>Oh, now the spotlight on me.
</p>
<br/>
<p>01:33.45
</p>
<p>Varethane
</p>
<p>You've been voluntold.
</p>
<br/>
<p>01:34.65
</p>
<p>Star
</p>
<p>ah Okay, ah so my animation experience is a little bit odd. um So I've technically never had a job in the industry. However, despite the fact that comics are like my main bread and butter these days, I actually I went to art school, but I did not major in comics, which is very funny because everybody who wasn't like a very close friend of mine thought I was a comics major because I was taking so many comics classes, but I was taking it because I was doing an animation degree with a storyboarding minor, and a lot of my storyboarding classes had prerequisites that were like sequential art classes.
</p>
<br/>
<p>02:12.09
</p>
<p>Claire
</p>
<p>Mmm.
</p>
<br/>
<p>02:12.46
</p>
<p>Star
</p>
<p>And so a lot of the stuff I learned specifically for animation to try and put me on that path also worked itself into comics because comics and storyboarding have a lot in common. Storyboarding is kind of like it feels like the middle on the Venn diagram. It's like this is kind of a little bit of each thing.
</p>
<br/>
<p>02:34.43
</p>
<p>Star
</p>
<p>And since that was my focus, that translated really easily over into comics. Um, but I also, like, had a webcomic during college, and so it just kind of felt like a really natural progression. Um, and then after I graduated, I couldn't get a job in the studio and said, I said, screw it, it's comic time! And now I'm doing this.
</p>
<br/>
<p>02:55.58
</p>
<p>Varethane
</p>
<p>You heard the call of the comics.
</p>
<br/>
<p>02:57.70
</p>
<p>Star
</p>
<p>A-woo! The call on the wind! But yeah, basically. i i mean i and um I had been making comics in like middle and high school for a long time before that, and so but i like I always wanted to go into animation of some kind. My primary goal was like story department, whether storyboarding or like screenwriting or something along those lines. I wanted to be involved in the making of the story.
</p>
<br/>
<p>03:23.33
</p>
<p>Star
</p>
<p>And, like I said, Studio Job didn't really work out, but the cool thing about webcomics is that it's a way that you can kind of tell a story that does not require a huge budget and a ton of, like, other workers and, like, a bunch of different disciplines. There still are, but I would argue that comics are a much more easily solo endeavor than animation, and so I'm like, well, guess we're doing this! But I mean, I already liked comics, so...
</p>
<br/>
<p>03:50.93
</p>
<p>Star
</p>
<p>It was, it was not like a negative. It's like, uh, all right, plan eight and work out. Let's do this plan. A point one. yy
</p>
<br/>
<p>04:00.40
</p>
<p>Claire
</p>
<p>Exactly.
</p>
<br/>
<p>04:04.53
</p>
<p>Varethane
</p>
<p>How about you, Clam?
</p>
<br/>
<p>04:06.19
</p>
<p>Claire
</p>
<p>I'm quite different ah because I'm still in the animation industry, but um I never went in for storyboarding or design or anything more from like the creative side of things, which sounds weird because like i'm I'm a CG animator.
</p>
<br/>
<p>04:20.52
</p>
<p>Star
</p>
<p>Yippee.
</p>
<br/>
<p>04:21.73
</p>
<p>Claire
</p>
<p>I'm actually a CG animation supervisor at my current role. um But a lot of what I do is very much like service work for a studio in LA or overseas or anything like that where like you you give me the storyboard and I make the puppets dance kind of um so it's it's a far more sort of technical like I I'm following orders in the animation industry essentially which is also fine and like I get to inject some of my own creativity into some shots here and there but there's far less creative wiggle room compared to like going in as like a storyboarder where like you can put in gags or you can
</p>
<br/>
<p>05:03.38
</p>
<p>Claire
</p>
<p>you know, pitch new ideas to, you know, whoever the creator is, and they can be like, Oh, that's a really cool idea. Let's incorporate it. I fell into comics partially because of that sort of thing.
</p>
<br/>
<p>05:14.43
</p>
<p>Claire
</p>
<p>Like, I, I started my webcomic when I was working on a movie called sausage party, which ah is a which kind of speaks to like, my my mental state at that point where I'm just like, I don't like what I'm working on.
</p>
<br/>
<p>05:20.91
</p>
<p>Star
</p>
<p>Mmm.
</p>
<br/>
<p>05:22.22
</p>
<p>Varethane
</p>
<p>oh my
</p>
<br/>
<p>05:30.85
</p>
<p>Claire
</p>
<p>I'm not working on something that I'm fond of or that's really my jam so I wanted to make a web comic or I wanted to make something that was mine and I didn't get any notes on it and I didn't have any sort of like like oh the character needs to do this or we need to have a love triangle or whatever like I I wanted to have something that was uniquely my own and kind of a kind of a creative like dumping site for all of my thoughts during the day and yeah I I
</p>
<br/>
<p>05:45.63
</p>
<p>Varethane
</p>
<p>Oh my.
</p>
<br/>
<p>06:01.39
</p>
<p>Claire
</p>
<p>I like my day job and my comic side job are quite different in certain ways but there there is some overlap in terms of like things that I know about like staging a shot or um a lot of it is actually like scope so like picking your battles with like okay I'm not gonna put tons of effort into this one panel versus this one or like I you know I'm I'm going to use how to yeah choose how to use my energy wisely, which is a very important thing when you've got like a quota at work. So I, I don't know it. It's interesting how you know I know a lot of people that are in web comics in animation but they are storyboard artists, or they're like designers, and I feel like I'm, I'm more on the like,
</p>
<br/>
<p>06:47.74
</p>
<p>Claire
</p>
<p>technical side and then I'm coming back into something more artistic so it's kind of an interesting blend. I feel like I've got kind of a foot in both worlds and I i know i ah I didn't want to animate my idea so I made it a webcomic because I do enough animation during the day.
</p>
<br/>
<p>07:00.92
</p>
<p>Star
</p>
<p>Yeah!
</p>
<br/>
<p>07:04.53
</p>
<p>Star
</p>
<p>I that's definitely something like a sentiment I've heard with a lot of people and actually ah I just remembered it was not like a studio job but I did do I had my first big job out of college was like an illustrator job but there's heavy air quotes on that I was making like graphs and occasionally like images for standardized testing um and towards the
</p>
<br/>
<p>07:27.81
</p>
<p>Claire
</p>
<p>Hm.
</p>
<br/>
<p>07:28.59
</p>
<p>Varethane
</p>
<p>Oh, so Illustrator because you could do it in Illustrator.
</p>
<br/>
<p>07:32.58
</p>
<p>Star
</p>
<p>No, you joke, I did do it in Illustrator, though.
</p>
<br/>
<p>07:32.95
</p>
<p>Claire
</p>
<p>Maybe?
</p>
<br/>
<p>07:36.46
</p>
<p>Star
</p>
<p>I lied on my resume and said that I knew how to use Illustrator, because I taught myself Photoshop, I could teach myself Illustrator, and I did the night before I went in for my first day. Anyway, oh it's not that hard.
</p>
<br/>
<p>07:44.44
</p>
<p>Varethane
</p>
<p>Amazing.
</p>
<br/>
<p>07:48.34
</p>
<p>Star
</p>
<p>but Um, so towards the end of my time at that job, they started doing more like, uh, video stuff, which was doing a lot of like really, really basic after effects animation, which was like, make the gears turn. Um, show is like, have these things like float across the screen. She is a fish. Just make it so translate from right to left. How long do you need this? Like four days. And I was like, sure.
</p>
<br/>
<p>08:20.47
</p>
<p>Claire
</p>
<p>Two hours later.
</p>
<br/>
<p>08:22.03
</p>
<p>Varethane
</p>
<p>This is definitely within scope.
</p>
<br/>
<p>08:22.06
</p>
<p>Star
</p>
<p>yeah i Yeah, I am going to spend four minutes on this and then browse Tumblr for the next three days. I hope y'all don't mind me doing that on company time.
</p>
<br/>
<p>08:32.63
</p>
<p>Claire
</p>
<p>That is the way.
</p>
<br/>
<p>08:36.21
</p>
<p>Star
</p>
<p>But yeah, and so like the thing about having a creative job that's not necessarily creatively fulfilling, that is what I was doing when I started cast off. I started the comic while I was at that job because like, yeah, I go to work and I like i I'll draw a gerbil But I come home and I still have all these little b blurbos in my head that are just like, hey, write, write a comic about us. And I was just like, okay.
</p>
<br/>
<p>09:02.28
</p>
<p>Varethane
</p>
<p>Show thing boss.
</p>
<br/>
<p>09:03.43
</p>
<p>Star
</p>
<p>And sometimes I did definitely write scripts on company time, but I quit that job 10 years ago.
</p>
<br/>
<p>09:09.05
</p>
<p>Star
</p>
<p>So. Don't tell anybody.
</p>
<br/>
<p>09:13.52
</p>
<p>Star
</p>
<p>yeah ever access You ever accidentally copy paste a section of your script into the company work document?
</p>
<br/>
<p>09:13.56
</p>
<p>Claire
</p>
<p>Call the police.
</p>
<br/>
<p>09:18.93
</p>
<p>Varethane
</p>
<p>oh
</p>
<br/>
<p>09:20.00
</p>
<p>Claire
</p>
<p>Oh no.
</p>
<br/>
<p>09:22.01
</p>
<p>Star
</p>
<p>I fixed that real fast. but
</p>
<br/>
<p>09:25.05
</p>
<p>Claire
</p>
<p>Why are you having thoughts on company time?
</p>
<br/>
<p>09:27.74
</p>
<p>Varethane
</p>
<p>I'm trying to remember whether It's possible it didn't happen to me. Anyway, I don't know.
</p>
<br/>
<p>09:32.50
</p>
<p>Star
</p>
<p>It was like a shared Google Doc or something. And I was just like, oh, that's that's not what I meant to copy paste.
</p>
<br/>
<p>09:38.22
</p>
<p>Varethane
</p>
<p>Control Z.
</p>
<br/>
<p>09:39.60
</p>
<p>Star
</p>
<p>Oh yes, the world's fastest controls the quick draw on the west.
</p>
<br/>
<p>09:41.51
</p>
<p>Varethane
</p>
<p>no Nobody noticed.
</p>
<br/>
<p>09:46.68
</p>
<p>Varethane
</p>
<p>ah um I guess for my own answer, um it's kind of funny. i I also am in kind of the camp of like I have experience in the industry, which I i feel has stayed very separate from like my work in comics, but to an even greater degree.
</p>
<br/>
<p>10:02.97
</p>
<p>Varethane
</p>
<p>I worked as a 3D texture artist so I wasn't actually making the characters move um or really drawing up until i I actually eventually pivoted into doing design so like drawing props and like little little set pieces and costumes and things ah which was getting a bit closer but for most of my career it's been as a texture artist which is like painting onto 3D models like you know the the texture of the skin or the hair or the cloth or whatever.
</p>
<br/>
<p>10:31.90
</p>
<p>Varethane
</p>
<p>And then and a lot of very fiddly like shader work within the program to make sure that all the parameters are right and it's reacting to the light appropriately. And like a lot of little sliders, an unfortunate amount of math more than I really felt that I had signed up for as an art student.
</p>
<br/>
<p>10:47.71
</p>
<p>Claire
</p>
<p>No, not math.
</p>
<br/>
<p>10:48.80
</p>
<p>Star
</p>
<p>Disgusting.
</p>
<br/>
<p>10:49.18
</p>
<p>Varethane
</p>
<p>um But you know i I actually really enjoyed it. I love doing like the texture work. um But it did not necessarily apply to like comics in any direct way. um Beyond that I got very good at Photoshop and ah at painting, I learned a ton of like crazy layer tricks and like how to use clipping layers and like masking.
</p>
<br/>
<p>11:10.32
</p>
<p>Varethane
</p>
<p>um Because a lot of these things are applicable even when you start getting into the other programs that the ah that the industry uses like Substance Painter and ZBrush and whatnot. um So i was I grew up kind of fascinated by animation.
</p>
<br/>
<p>11:26.89
</p>
<p>Varethane
</p>
<p>ah and animated stories were definitely a big part of the inspirations that kind of led to me like wanting to do comics in the first place. And it took until probably mid-university before I really started to like differentiate between the two. i initially ah I knew I wanted to do storytelling and visual storytelling in some way, and it took me a weirdly long time to kind of arrive at the like what I ended up doing. ah because i went to I studied literature first, and then I transferred halfway through to a visual arts program.
</p>
<br/>
<p>12:02.99
</p>
<p>Varethane
</p>
<p>And I started comics during that process before I really had a notion of like, oh, animation is an option. um I ended up going to an animation program after getting a fine art degree. um And by that time, I already had been working on Chiralt for like three or four years. um I was doing it during school. I was like drawing at the back of lecture halls and like, because of the traditional nature of the comic, I could do it literally anywhere. So when I went to animation school,
</p>
<br/>
<p>12:31.64
</p>
<p>Varethane
</p>
<p>I put the comic on hiatus for a little bit because it was very intense. um And I had a blast doing like the storyboarding and planning out the story. um I discovered that the actual animating was the part of the process that I enjoyed the least.
</p>
<br/>
<p>12:46.80
</p>
<p>Varethane
</p>
<p>So kudos to you, Clem.
</p>
<br/>
<p>12:49.05
</p>
<p>Claire
</p>
<p>It's hard.
</p>
<br/>
<p>12:49.93
</p>
<p>Claire
</p>
<p>It's not for everyone. Like a lot of people, they'll they'll go to school, quote unquote, for animation, and then they'll take their first animation class and they'll be like, well, I absolutely despise this. I want to, I want to go take a walk in the woods and not come back to my computer.
</p>
<br/>
<p>13:06.51
</p>
<p>Varethane
</p>
<p>It is funny how it goes because there's i've I've spoken to people who had the same experience as me and then others who had like kind of the opposite where they were like, I want to go into like rigging or like some totally different.
</p>
<br/>
<p>13:16.97
</p>
<p>Varethane
</p>
<p>like I want to do storyboarding. And then they fell in love with animation. I'm like, it is great.
</p>
<br/>
<p>13:20.37
</p>
<p>Claire
</p>
<p>Yeah, we do.
</p>
<br/>
<p>13:21.42
</p>
<p>Varethane
</p>
<p>We need both people.
</p>
<br/>
<p>13:22.97
</p>
<p>Star
</p>
<p>and then i
</p>
<br/>
<p>13:23.63
</p>
<p>Claire
</p>
<p>And I think there's a lot in animation, like the thing that I've seen that kind of delineates people that either become like animators with a capital A or like something tangential is like, do you like animation or do you like kind of detail oriented, like do you watch people as they walk to see like walk cycles?
</p>
<br/>
<p>13:42.87
</p>
<p>Varethane
</p>
<p>Mm.
</p>
<br/>
<p>13:43.93
</p>
<p>Claire
</p>
<p>Do you observe like really interesting facial expressions and you're like, Oh God, that'd be a really good, inspiring thing.
</p>
<br/>
<p>13:46.64
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>13:49.95
</p>
<p>Claire
</p>
<p>Like it's, it's, there's a lot of pathways to the same industry. And that's why like, I think anybody that wants to get into animation, like you don't have to be an animator, like anybody who's a texture artist making animated characters, like you're in the animation industry, you're still absorbing things from all sorts of different departments, so like, there are many paths to the same end.
</p>
<br/>
<p>14:13.81
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>14:13.91
</p>
<p>Varethane
</p>
<p>Yeah, working in animation I definitely felt like, um because even even though I wasn't necessarily drawing while I was doing it, like just being in the presence of so many people who were all passionate in some way about storytelling, about like putting out a narrative in some kind of way. Everybody was creative and like interested in these things, so had a lot of great like conversations and I'd I liked everyone there, so I definitely enjoyed it from from that standpoint. um I kept the comics like pretty firmly on the side. um I guess I'll also talk about that a little more ah in subsequent things. I'm going to ah go into the next question, um which is, how is animation different from making comics? What is easier to do in animation versus in comics? And what's easier in comics? Starting with Star.
</p>
<br/>
<p>15:06.53
</p>
<p>Star
</p>
<p>okay So my big thing with, I love animation. I love like animated things. I watch a lot of animated shows, a lot of animated movies. Animation is hard. And when I talk, I say animation, I mean like the all of it. There's something where it's kind of like, there's like a sliding scale of like your work to output ratio.
</p>
<br/>
<p>15:31.88
</p>
<p>Star
</p>
<p>And I feel like on one side, there's illustration where it's like you spend, you know, a couple hours drawing when illustration, you draw the character one time, and then your piece is done. And then somewhere in the middle there, there's comics where you have to draw the character like six or seven times a panel and you got to draw like the backgrounds a couple different times a panel, la di da. um And you that's still able you can still do that as one person fairly easily and still you know put a decent amount of work into it but still get a decent amount of work out of it animation is like the far end of that spectrum where you draw a character like 20 times and you've made like three seconds of animation and that's like maybe one shot of an entire scene and yeah you gotta do the
</p>
<br/>
<p>16:10.57
</p>
<p>Claire
</p>
<p>Yes.
</p>
<br/>
<p>16:16.30
</p>
<p>Varethane
</p>
<p>Oh, but it's not even one shot because you still need the whole background and you still need all the audio and the music and the editing and the lights.
</p>
<br/>
<p>16:21.02
</p>
<p>Star
</p>
<p>ah throughouotten And usually it's like sometimes people are savants and they can do that all on their own. um Sometimes people trick themselves into thinking that they're that and they can handle all of it, which is kind of what I'm doing right now on another project.
</p>
<br/>
<p>16:35.47
</p>
<p>Star
</p>
<p>Please hold. um I'll talk about it later.
</p>
<br/>
<p>16:36.91
</p>
<p>Claire
</p>
<p>Oh no!
</p>
<br/>
<p>16:39.29
</p>
<p>Star
</p>
<p>It's not important to the podcast, but um it's settled on like that comfortable middle because I also feel like there's a sliding scale of how much story like you can kind of push out with the amount like the ratio of like how much story you're able to output versus how much work you put into it because like one illustration you can tell a story with an animation but i was always more interested in like the long-form narratives that you would get in like animation or comics um but animation there's too much stuff and i don't like working with other people uh so i'm just like comics
</p>
<br/>
<p>17:14.91
</p>
<p>Star
</p>
<p>Yay. So I feel like that's kind of the big difference that I point to is just kind of like how much work do you want to put into this versus how much stuff do you want to get out of it. um Another big thing is just kind of like the final product in a way because you know with animation usually you're working with a fixed size for every single shot.
</p>
<br/>
<p>17:39.38
</p>
<p>Claire
</p>
<p>Thank you.
</p>
<br/>
<p>17:39.97
</p>
<p>Star
</p>
<p>You'd you'd have like your 16 by 9 or if you're one of those crazy TikTok people ah points to self you're using a 9 by 16 aspect ratio um but all of your shots will be the exact same size.
</p>
<br/>
<p>17:52.96
</p>
<p>Star
</p>
<p>And you also have the element of time in there that you fully control you have a lot more control over like the nuanced aspects of it is like how much time are people going to spend looking at this thing. um How like you control the pacing a lot more ah with comics.
</p>
<br/>
<p>18:09.39
</p>
<p>Star
</p>
<p>Ideally, your panels should not all be the same size, and we can circle back to that. um Because it's going on a page, it's a lot more freeform. You can make vertical and horizontal panels. You can do a series of short panels or one really big panel for maximum impact. And you can kind of control the way that the reader sees your work, but in general, the reader is kind of responsible for how quickly they pace through certain things.
</p>
<br/>
<p>18:34.58
</p>
<p>Star
</p>
<p>um And so it's a little bit more freeform, I would argue. And yeah, like there's other things like motion can be a little bit harder to portray in comics versus animation because you only get like one panel to show what an animation could show like the entire movement. um Animation has voice acting, music, all that stuff that comics Generally don't, but like we said at the beginning, webcomics can be a little bit more freeform with that kind of thing. I know like some webcomics incorporate music into it that's just playing in the background as you read. um Also, you have to think about your compositions a little bit more with comics because you also have to worry about where your word balloons are going to go.
</p>
<br/>
<p>19:19.14
</p>
<p>Star
</p>
<p>Um, and so it's just like, there, there's like little granular bits of like things that are different, but they are a very, like very similar products on both ends. I don't like calling them products because it makes it sound like, ah, yes, sort of sell this store and it'll make millions. The final product is more what I'm trying to say.
</p>
<br/>
<p>19:37.61
</p>
<p>Varethane
</p>
<p>It's kind of interesting that you were mentioning like the the music and stuff because I know there have been some webtoons where they'll have music trigger as you scroll a certain like amount down the page.
</p>
<br/>
<p>19:43.53
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>19:48.26
</p>
<p>Varethane
</p>
<p>And it's kind of interesting because I feel like that platform has started to really like cultivate an audience who sees comics and animation as like even closer together than they might be in a traditional like comic page.
</p>
<br/>
<p>20:00.03
</p>
<p>Star
</p>
<p>Yeah, yeah, yeah.
</p>
<br/>
<p>20:03.10
</p>
<p>Varethane
</p>
<p>It gets pretty intense.
</p>
<br/>
<p>20:05.02
</p>
<p>Star
</p>
<p>Yeah, I think, I know Tapis used to um do the thing where you could add music. I'm not sure if you still can. And I think webtoon, it's only a thing that the fancy like sponsored comics can do.
</p>
<br/>
<p>20:18.11
</p>
<p>Star
</p>
<p>It's not something for us plebs to have access to.
</p>
<br/>
<p>20:18.45
</p>
<p>Claire
</p>
<p>Yeah.
</p>
<br/>
<p>20:19.06
</p>
<p>Varethane
</p>
<p>Yeah.
</p>
<br/>
<p>20:21.33
</p>
<p>Claire
</p>
<p>I think you have to be an original, so...
</p>
<br/>
<p>20:22.82
</p>
<p>Varethane
</p>
<p>Yes.
</p>
<br/>
<p>20:24.54
</p>
<p>Star
</p>
<p>But if you make your own website, you can do whatever the heck you want.
</p>
<br/>
<p>20:27.56
</p>
<p>Varethane
</p>
<p>Oh, yeah.
</p>
<br/>
<p>20:27.78
</p>
<p>Claire
</p>
<p>Yee-boy!
</p>
<br/>
<p>20:31.44
</p>
<p>Varethane
</p>
<p>How about you, Clam?
</p>
<br/>
<p>20:32.95
</p>
<p>Claire
</p>
<p>It's interesting, I... I'm more on my mind right now ah because i I just got back from Lightbox in l LA, which is like the big LA like animation industry, art, comic convention sort of thing. And it's really cool. I'd never been before and thinking about um so much of like the limitations of like producing an animated show or ah even a pilot in l LA or even like a just a pitch for like Netflix or whatever, because I had, yeah, several conversations with people about kind of the nature of like, okay, you you want to
</p>
<br/>
<p>21:12.43
</p>
<p>Claire
</p>
<p>make an animated thing, whatever it is, out of your story and your characters, but you have to fit it into a very particular kind of niche, I guess, um for us for a like a studio or a sponsor to pick you up.
</p>
<br/>
<p>21:30.29
</p>
<p>Claire
</p>
<p>or a network just to be like, okay, we're gonna give you money to make this thing. And I feel like so many people gravitate to web comics because you don't have that sort of limitation. like it's It's obvious, but it is something to think about where a lot of people, they'll be they'll kind of think like, oh, I'll make a web comic and that'll be my pitch you know for an animated show.
</p>
<br/>
<p>21:47.67
</p>
<p>Star
</p>
<p>Mmm.
</p>
<br/>
<p>21:49.17
</p>
<p>Claire
</p>
<p>And that is possible. And it is happening a little bit more here and there, but it is still exceedingly rare. And it's something where like Like you can't count on it to be a pitch because there are so many little boxes that like a traditional industry production will want you to tick along the way so like depending on your demographic, or you know whether it can be turned into toys or whatever like that and like i yeah i I always think about kind of the structural differences like Star was talking about with like you know panel size or flow or music or you know effects or whatever. But yeah, more so right now, I'm thinking about just just kind of the freedom um that you don't really... like you You can have it in indie animation to a degree, but even then, like
</p>
<br/>
<p>22:42.85
</p>
<p>Claire
</p>
<p>you know productions that happen now like has been hotel or i guess like lackadaisy like they're they're out there and they're happening but they're still they're still reliant on the same sort of like we need we need to get money from people that believe in us so that we can make this thing unless unless you're absolutely like a powerhouse and you basically animate the entire thing yourself i think was it Alice in the Stars is a new one that ah was I think entirely animated by one person or like one person and then a couple other people couple other people like I was just like holy heck like like to have that sort of drive is a whole other sort of
</p>
<br/>
<p>23:15.59
</p>
<p>Star
</p>
<p>Oh my God.
</p>
<br/>
<p>23:16.45
</p>
<p>Varethane
</p>
<p>Whoa.
</p>
<br/>
<p>23:26.67
</p>
<p>Claire
</p>
<p>I guess phenomenon that like I get in very small spurts where I'm like, Oh, I love this line. I'd love to animate one of my characters saying it. And I just do that in like a fever dream over two weeks. But to do that sort of thing on such a large scale, like I, I do have in my head, like how my comic would look.
</p>
<br/>
<p>23:45.22
</p>
<p>Claire
</p>
<p>as like an indie animated short or something like that or miniseries but I don't have the brain cells or the energy to do that sort of thing like full-time and like I fully respect people that do it is it's incredible to see people kind of just jumping right into it and being like I don't care I want it to be animated I don't want it to not move and they find a way to make it work so I don't know like
</p>
<br/>
<p>23:46.63
</p>
<p>Star
</p>
<p>Mmhmm.
</p>
<br/>
<p>23:52.01
</p>
<p>Star
</p>
<p>Oh, very much.
</p>
<br/>
<p>24:12.88
</p>
<p>Claire
</p>
<p>i i'm I'm using everything I can in my webcomic to kind of bridge the gap where like people a lot of people read and they're like, I can imagine this animated. And that's kind of good enough for me at this point.
</p>
<br/>
<p>24:27.07
</p>
<p>Star
</p>
<p>I get so many comments these days on both the, um because I guess with the nature of just like kind of how my audience is manifested on like YouTube and those people have followed me over to the comic, did it a i my audience tends to skew a little bit young.
</p>
<br/>
<p>24:42.54
</p>
<p>Claire
</p>
<p>Hmm.
</p>
<br/>
<p>24:42.75
</p>
<p>Star
</p>
<p>Um, and so I get a lot of comments from these kids who, no shade or anything, um, but maybe don't understand how much work animation is.
</p>
<br/>
<p>24:53.76
</p>
<p>Claire
</p>
<p>Yeah.
</p>
<br/>
<p>24:53.92
</p>
<p>Star
</p>
<p>Um, and they'll go in and they'll ask me, have you ever thought about making cast off into an animated series? And I'm like, yeah, I've thought about it. I've thought about how much freaking work that would take.
</p>
<br/>
<p>25:05.79
</p>
<p>Varethane
</p>
<p>I thought The well-meaning comments from like relatives or like whoever, it's like, oh, you do so much of this.
</p>
<br/>
<p>25:07.01
</p>
<p>Star
</p>
<p>I've thought about several things. I've also thought about the mansion I want to own. We can't have it all, kids. I mean, listen.
</p>
<br/>
<p>25:13.19
</p>
<p>Claire
</p>
<p>I want a pony!
</p>
<br/>
<p>25:14.58
</p>
<p>Star
</p>
<p>I mean, I mean, listen. Yeah, of course. Someone wants to get in my inbox like, hey, perfectly good story over here that is very popular with the indie animation kids, according to who is leaving comments on my YouTube channel.
</p>
<br/>
<p>25:27.00
</p>
<p>Star
</p>
<p>But I mean, like, I'm not doing it.
</p>
<br/>
<p>25:30.75
</p>
<p>Claire
</p>
<p>That's kind of my thought.
</p>
<br/>
<p>25:37.28
</p>
<p>Varethane
</p>
<p>like Have you ever thought about like going into like storyboarding or like animation or something like that? And it's like, it is so different.
</p>
<br/>
<p>25:42.99
</p>
<p>Star
</p>
<p>Yes.
</p>
<br/>
<p>25:46.64
</p>
<p>Star
</p>
<p>It's like I know on the surface it looks the same. You do not understand what you are asking of me.
</p>
<br/>
<p>25:55.47
</p>
<p>Varethane
</p>
<p>Yeah, this is something that i that I've thought about a lot ah personally. I guess to get into kind of my own my own answer, because like definitely the the length and scope that's available is a huge difference between animation and comics. Although I think part of that scope change is just the act of making something as a large team with like huge oversight to keep things on track.
</p>
<br/>
<p>26:19.35
</p>
<p>Varethane
</p>
<p>um Because you can kind of see that sort of scope in like manga, like long-running Shounen series.
</p>
<br/>
<p>26:19.39
</p>
<p>Star
</p>
<p>Mhm.
</p>
<br/>
<p>26:26.08
</p>
<p>Varethane
</p>
<p>Those can get a ton of story out, like arguably even more than animation, but it also takes a team effort to make that happen. And they definitely control kind of the amount of detail that goes into things a lot, unless it's a series like Berserk, and in that case it also
</p>
<br/>
<p>26:38.67
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>26:42.58
</p>
<p>Varethane
</p>
<p>takes like over 10 years to make to make it happen. um But a yeah, the whole the storyboarding thing is what I'm going to talk about in my answer specifically, um just because having worked for so long. And I was a texture artist, but then people would see like, oh, you can draw. Why don't why don't you go into storyboarding?
</p>
<br/>
<p>27:02.15
</p>
<p>Varethane
</p>
<p>instead of textures. And initially after kind of entering the industry, I was like, you know what, maybe I should actually try to pursue that. And I talked to a lot of my colleagues who were board artists, um because we would hang out like one of one of the really neat things that um my Time and animation like at the studios that I was at often people would have little like sketch lunches and stuff where you'd all hang out in like the kitchen or find a cafe nearby and like just be like drawing together um and ah a lot of this this was popular with the storyboard artists. um
</p>
<br/>
<p>27:34.32
</p>
<p>Varethane
</p>
<p>And so I got to talking to a lot of them about like kind of what they did. And I was like, oh, like if I wanted to like try to do that, like what should I do? And I had um i actually made like kind of a test storyboard portfolio thing. um And one of my ah boarding friends kind of looked it over and gave me some very ah insightful critique. ah Some might say harsh, but I definitely appreciated it at the time. But like there are a lot of things that I do in my comic to save page space, like things that work well in a comic to cut down the amount of like panels that you need to use to communicate a certain action um that help with the comic reading experience. Because pacing in a comic, um keeping things tight and letting the reader infer stuff can help, especially if you're doing an action comic.
</p>
<br/>
<p>28:24.45
</p>
<p>Varethane
</p>
<p>You don't want things to feel like they're dragging or taking forever or like, you know, man, it's taken this character like, you know, three pages to pick up a cup and put it back down. um Like readers will notice that it doesn't work in a comic, but in a storyboard, you actually need to break things down. Like you have to like split every action up into multiple sequences. And like I thought as I was doing this storyboard test sequence, I was like,
</p>
<br/>
<p>28:50.16
</p>
<p>Varethane
</p>
<p>Oh boy, I'm breaking this down so much. And then when my board friend looked it over, it was like, wow, you really need to add more to all of these. I hadn't gone far enough. like All my instincts were telling me, like you know keep this concise. um But when you're boarding, like you do actually need to show that. And these two very like these two mediums they look on the surface very similar because you're doing a series of still images accompanied by text to start to tell a story but they serve different needs because the comic is what the reader like that is the final product that's your delivery to the reader uh and it is its own art form that has its own conventions and its own like sense of pacing this is the final experience but a storyboard is a piece in a production puzzle
</p>
<br/>
<p>29:36.35
</p>
<p>Varethane
</p>
<p>that an animator needs to look at later and a scene planner. A lot of people are going to be looking at this storyboard to guide what they do. And it's not actually the final product, um even though you can, obviously, you can share it and like director's cuts and things. And there can be a ton of interest in looking over storyboards from an animated production. um But it's such a different kind of method you sort of have to retrain your whole brain to to pivot from one to the other and it's fairly common to see comics where like ah in webcomics you can sort of start to tell like there's this little like niggly sense like oh this person wants to do storyboarding for animation so um it's something to kind of uh like watch for they're not they're not interchangeable uh no matter how much my like well-meaning aunts might think so
</p>
<br/>
<p>30:16.73
</p>
<p>Claire
</p>
<p>Yeah, I think it's also interesting because like I'll look at storyboards from like the 90s like Disney like Lion King storyboards where it is so different than storyboards today because storyboards today like you have to be so specific about every action because it's often being sent either up to me in Canada or like I don't know to Korea or other places where the the animation will be outsourced And you need to be so so specific to avoid, I guess, notes coming back. But like back in the 90s, you would just have, like I don't know, a panel. And it would be like, OK, I'm going to draw Scar looking evil. And like the animator just kind of knows, OK, I'll animate him looking evil in this shot. like it's It's not so specific as to be that limiting. So like I think storyboarding now, like a lot of people
</p>
<br/>
<p>31:23.53
</p>
<p>Claire
</p>
<p>they might kind of think a little bit more in the past of like okay I get to I get to like stage shots or think about layout for these things but it's like no you if you have a character and the the script says he has to walk over and you know pick up this cup drink it put the cup down and sit down like you got to draw every single part of that and that's why like I think a lot of storyboards veer towards truly being animated in that way and like it's exhausting but at the same time like I see I do see people that do that same thing in comics where like you'll have a just a standard page and every panel will be the same size and the character will be in it it's basically shot like you know it's just I guess taking screenshots of something that already exists and just putting them on a page where like
</p>
<br/>
<p>31:53.66
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>32:15.66
</p>
<p>Claire
</p>
<p>There's not much variation between the panels or the placement of the characters in the panels. And you're just kind of like, oh, no, like you don't have to be beholden to the same limitations as industry people, please be free.
</p>
<br/>
<p>32:25.82
</p>
<p>Varethane
</p>
<p>Oh my gosh. Seriously.
</p>
<br/>
<p>32:27.98
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>32:30.68
</p>
<p>Varethane
</p>
<p>I have talked to one one of the other things that I did learn about like storyboarding because a lot of the shows that I worked on are in the preschool like market. So like stuff for the under five set.
</p>
<br/>
<p>32:41.23
</p>
<p>Varethane
</p>
<p>um And there's a lot of limitations on what kind of shots can be used because on a 3D production to kind of keep in check the amount of things that the modeling team needs to make.
</p>
<br/>
<p>32:46.12
</p>
<p>Claire
</p>
<p>Yeah.
</p>
<br/>
<p>32:53.44
</p>
<p>Varethane
</p>
<p>often a set can only be filmed be shot from certain angles like they'll have like a list of approved angles and the storyboard has to stick to just those angles and you have to have the characters a certain size on the screen at all times and in certain placements
</p>
<br/>
<p>32:57.83
</p>
<p>Claire
</p>
<p>who
</p>
<br/>
<p>33:08.90
</p>
<p>Varethane
</p>
<p>And sometimes a character can't be shown from certain angles, or like if you get like you know a little wacky with your camera, like maybe you're like, oh, I want to do a worm's eye view for effect. like They'll be like, nope, can't do that.
</p>
<br/>
<p>33:20.81
</p>
<p>Varethane
</p>
<p>Or like ah any more kind of like expressive or like dynamic shots um have to go through like a crazy process to like even be approved at all.
</p>
<br/>
<p>33:22.52
</p>
<p>Star
</p>
<p>Oh.
</p>
<br/>
<p>33:29.67
</p>
<p>Varethane
</p>
<p>And ah in in comics, you don't got that problem. You can just do what you want.
</p>
<br/>
<p>33:33.65
</p>
<p>Star
</p>
<p>oh
</p>
<br/>
<p>33:34.71
</p>
<p>Varethane
</p>
<p>you You can have so much fun with it.
</p>
<br/>
<p>33:34.81
</p>
<p>Star
</p>
<p>Yeah, be in my art.
</p>
<br/>
<p>33:34.82
</p>
<p>Claire
</p>
<p>Mm-hmm.
</p>
<br/>
<p>33:37.94
</p>
<p>Star
</p>
<p>Me and my artistic high angles. I'm just like this is an establishing shot. Show the whole room. What do you mean it can't do that?
</p>
<br/>
<p>33:46.15
</p>
<p>Claire
</p>
<p>You do have to draw the whole room though, but if you like doing that...
</p>
<br/>
<p>33:48.16
</p>
<p>Star
</p>
<p>ah Yes, well, I. I will pay for my hubris. I want everyone to see my... Listen, I i have started... um One of the skills I picked up in animation school was learning some basics of 3D modeling ah that I now use for evil. And by evil, I mean I make 3D models of all my comic sets, so I don't have to worry about perspective.
</p>
<br/>
<p>34:11.80
</p>
<p>Star
</p>
<p>It's just like I just I just take screenshots and roughly like ah so I'll fudge it sometimes just because sometimes the camera angles can err the my cat is playing with a quarter on the floor in the kitchen and it's very distracting.
</p>
<br/>
<p>34:24.66
</p>
<p>Star
</p>
<p>um It's like, yeah, sometimes I won't follow exactly, but it's like, I don't want to have to worry about where this chair is in every single panel. I'll just take a screenshot and now I know where the chair is. Or the the chapter I just wrapped production on, chapter 12, most of the comic took place in like the same couple of rooms.
</p>
<br/>
<p>34:45.62
</p>
<p>Star
</p>
<p>Um, and so it's just like, okay, it's consistent and I can just copy, paste, or I can just take screenshots of every single angle. And then I always know where that shelf is. And I always know where this is in relation to the characters and it just makes things very easy. Um.
</p>
<br/>
<p>35:02.65
</p>
<p>Claire
</p>
<p>I've done the same with characters.
</p>
<br/>
<p>35:02.84
</p>
<p>Varethane
</p>
<p>Heck yeah.
</p>
<br/>
<p>35:04.69
</p>
<p>Claire
</p>
<p>like i ah you know I feel like I've actually gotten better at um anatomy and perspective by just animating characters in 3D. I have more of a sense of like body proportion like relative to camera and things like that.
</p>
<br/>
<p>35:21.39
</p>
<p>Claire
</p>
<p>so like There have been times where like I'll be on my lunch break and I'll be drawing and you know my my scene file for my professional like animation job will be open. And I'll just be like, I don't know how to draw from this angle.
</p>
<br/>
<p>35:34.30
</p>
<p>Claire
</p>
<p>So I'm just going to pose this completely unrelated character in like a similar way and be like, yeah, that's what I wanted. And then go back to it. And by the end, I'm just like, wait, why did I pose you like that?
</p>
<br/>
<p>35:45.11
</p>
<p>Claire
</p>
<p>Oh, that's right. Something else.
</p>
<br/>
<p>35:48.47
</p>
<p>Star
</p>
<p>i was doing shenanigans on company time ah
</p>
<br/>
<p>35:53.67
</p>
<p>Varethane
</p>
<p>um This actually ah kind of leads into, or potentially even gets ahead of my third question, um which is, what is your advice to someone who is inspired by animation and trying to figure out how to make a webcomic, but maybe use some of that inspiration too? um And you can share some of your favorite examples of animation or animation inspired techniques in webcomics.
</p>
<br/>
<p>36:14.57
</p>
<p>Star
</p>
<p>I was doing shenanigans on company time. I'm not sure if you would call this a technique necessarily, but uh
</p>
<br/>
<p>36:22.16
</p>
<p>Varethane
</p>
<p>We can be as loose with the definition as we want.
</p>
<br/>
<p>36:23.67
</p>
<p>Star
</p>
<p>yeah Heck yeah! ah So I always tell people, people keep at another series of comments that I get very frequently because my audience is very young and maybe doesn't understand how much work goes into these things. ah Love y'all, no shade, but you torment me on a daily basis. is um They're always asking me, how long is the comic going to be? And I'm just like, how or how much longer is it gonna be? How much more time until it's finished? I'm just like,
</p>
<br/>
<p>36:53.93
</p>
<p>Star
</p>
<p>I'm about halfway through and it's been about 10 years. Please hold.
</p>
<br/>
<p>36:59.27
</p>
<p>Star
</p>
<p>um But it's actually funny, because when I tell people, like, kind of how I planned the story, you know, I grew up, like many people our age, uh, watching a lot of Amine, watching, watching the animes on TV, bennemones annemonnemonemnes the the animes is one of my college professors used to jokingly call it to fish out the, the, the annoying weaves.
</p>
<br/>
<p>37:14.89
</p>
<p>Varethane
</p>
<p>The Anemones!
</p>
<br/>
<p>37:27.80
</p>
<p>Star
</p>
<p>It was so funny. He would like bust into comics class on the very first day and be like, all right, which one of you kids like the animes and the man jams? And you know like most of us would be like, ha ha, he said it wrong. But occasionally, there'd be like the belligerent person. He's like, it's anime and manga. And he's like, OK, you're the one I got to watch out for.
</p>
<br/>
<p>37:47.55
</p>
<p>Claire
</p>
<p>Perfect.
</p>
<br/>
<p>37:49.17
</p>
<p>Star
</p>
<p>and Um, but yeah, so, uh, I actually, when I was scripting cast off and like planning out the events and planning when certain things would happen, I always say that I kind of paste it like a two season anime. Like it's going to be roughly 24 chapters and each chapter is roughly the amount of content you could get away with, with a 22 episode or a 22 minute episode of a show. Um, that kind of helps me keep like.
</p>
<br/>
<p>38:19.96
</p>
<p>Star
</p>
<p>I love it for pacing because it's very specifically, it's like you have to make sure that every chapter on its own has some kind of arc. There's like your overarching story for the chapter and how does it fit in with the overarching story as a whole. It helps me kind of figure out, I was like, okay, am I lingering too much on this thing? Am I not spending enough time on this thing? Is this going to be clear for my audiences? I just kind of thought about it, like how much would be in like a standard TV episode of a thing and that's about how much I put into the webcomics so it's like you kind of follow the beats for that and granted some of my chapters are longer than others I don't stick like super duper strict to this um I usually say that the end of chapter 10 is like the season finale quote-unquote
</p>
<br/>
<p>39:06.59
</p>
<p>Star
</p>
<p>Um, because that was like a really big turning point in the story. That was like kind of the party is together and everything is big. And that's like sings like season finale to me. Um, but that was only chapter 10. And so you would imagine it's like, maybe if this was made into an animation, cough cough studios get in my inbox. Um, chapter 10 is long enough. It would probably be divided into two chapters. So I play real Lucy goosey with it, but it is like thinking about it that way has genuinely helped me figure out like,
</p>
<br/>
<p>39:36.10
</p>
<p>Star
</p>
<p>kind of how to keep it moving at a steady clip how to like focus on things like it's been a it's been a solid boon for like the actual scripting and planning sections of the comic.
</p>
<br/>
<p>39:51.02
</p>
<p>Varethane
</p>
<p>How about you, Clam?
</p>
<br/>
<p>39:52.94
</p>
<p>Claire
</p>
<p>Gosh, i think I think a lot about pacing too, but I do think more more about kind of the technical side because I think with pacing like I run into the problem where like in my in my head I can see the overarching story and I can feel what it'll be like to read it when it is like three or four, you know, compiled volumes or whatever. But webcomic time is so slow that I'm just kind of like, I'm putting that on kind of a back burner in terms of like, okay, i I trust the process in terms of the pacing and three act structure and kind of rising and falling action intention and whatever like that much I can feel like, okay, I've got it. But
</p>
<br/>
<p>40:35.30
</p>
<p>Claire
</p>
<p>far more like the technical side of things I think is something that I've I've thought more about and I've seen more of my kind of day job come into the webcomic over the years because like I there's a concept in I guess animation in general in terms of just like pushing something whether it's you know caricaturing you know of of character design or you know pushing the posing of something or you know just basically just making something so it's actually like probably too much but then you can pull it back a little bit um when you're just like okay you know it it's gone a little too far but i love the feeling of it let's just pull it back a little bit so that the energy is not too overwhelming and like i see this happen where like i've gotten more confident in posing and in expressions and in kind of
</p>
<br/>
<p>41:26.46
</p>
<p>Claire
</p>
<p>taking risks with certain pages or shots or things like that, like as as I've gotten more comfortable with just the technical aspects of drawing, I feel that kind of thing in the back of my head where like when you're working on an animated shot, I've kind of got like a checklist of like, okay, what are the certain things that I'm looking for? I'm looking for you know How is the posing? is it Is it clear? Is it effective? Is it fun to look at more than anything else? like Even if it's not perfect anatomy, at least make it fun to look at because that's that's what's going to get somebody to keep reading. like Even if they're not super into the story at one given point, they'll at least be like, it looks great. I want to keep reading. um But then also like just aspects of like you know little things. like
</p>
<br/>
<p>42:16.20
</p>
<p>Claire
</p>
<p>you know little and anatomical things like looking at eye direction or you know again portraying perspective well or you know thinking about cameras you know a lot of stuff i'm actually jumping into doing more layout at my current job and layout layout comes before animation in the animation industry where it's basically just like you set up very very basic camera shots of you know what's going to happen in that shot um And you you move the characters just like little dolls, like you don't put animation on them so much. It's more for staging things. And even that's making me think like, okay, like there's there's so many interesting ways of portraying
</p>
<br/>
<p>43:01.00
</p>
<p>Claire
</p>
<p>movement in a shot and it's actually something where you can you can move that back into a comic with you know I don't know like I look at again I don't read a lot of superhero comics but they are really good at portraying action and you know a varied sense of you know place and time and stretching things out or not like there's there's a lot of things that I'm thinking about constantly when I'm animating that I have actually started thinking about when I'm drawing and it is it does go through kind of a filter but I I find it interesting like the
</p>
<br/>
<p>43:38.74
</p>
<p>Claire
</p>
<p>a lot of the same principles apply because at the end of the day you're trying to make something that communicates effectively, looks appealing, and is just fun. And I think that's kind of universal to any sort of visual medium. Like you you don't have to make it fun all the time, but it's still something where you have to feel you would have to feel like you have to keep watching or reading. And I think that's that's something where as as long as you're conveying something in an interesting way like animation or webcomics, it's the same for both.
</p>
<br/>
<p>44:14.46
</p>
<p>Star
</p>
<p>Yeah, definitely. um As far as like because what you were talking about with like layouts and stuff. I mean, I know for me at the very least, I'm sure this is not a unique thing, though, like doing the thumbnails of a comic page. I remember when I first started making comics, I didn't do thumbnails like at all. And you can tell.
</p>
<br/>
<p>44:33.50
</p>
<p>Claire
</p>
<p>Oh no.
</p>
<br/>
<p>44:35.47
</p>
<p>Star
</p>
<p>I just went straight into sketching the page. Um, but no, yeah, like I, one of the first steps for making a webcomic is doing those layouts and like planning how the page is going to look and doing, I call them my stupid lollipops, um, with a face shot on them is I just, I don't even, they're not even stick figures. It is a circle with a line underneath it. Uh, sometimes the line is at an angle.
</p>
<br/>
<p>44:56.88
</p>
<p>Star
</p>
<p>to show motion and sometimes the line will have some arms like I can I i show these on my Patreon um but my thumbnails are the dumbest looking things um but that's basically like how the layouts work it's just like you kind of like do the really rough stuff ahead of time um and then that you board out your comics like you would board an animation but you know make sure to take
</p>
<br/>
<p>44:58.41
</p>
<p>Claire
</p>
<p>Gasp.
</p>
<br/>
<p>45:00.19
</p>
<p>Varethane
</p>
<p>Insert dynamicness.
</p>
<br/>
<p>45:24.78
</p>
<p>Star
</p>
<p>The freedom of every panel can be a different size into account. And you also have to take into account how does the page look overall as a whole with all your different shots. Get a beta reader to go through and be like, hey, does this ah action make sense? Does what is what happening here make sense? Are any of these shots like really boring? Do I just have an entire like scene of talking heads or is there something more interesting I can do with these layouts?
</p>
<br/>
<p>45:50.93
</p>
<p>Star
</p>
<p>um I know for me, I usually do my thumbnails like an entire scene at a time. And so I'll just really just sit down and draw thumbnails for an entire scene. And then I'll look at my awkward little stick figures and be like, okay, does this do these look good? Does this page layout look compelling? Is this saying what I need it to? And then I will move on to the next step. And so I feel like that's kind of similar to what Clam was talking about with the ah like layouts rough stuff. ah So I just think that's interesting.
</p>
<br/>
<p>46:19.63
</p>
<p>Star
</p>
<p>One thing that I did want to talk about, though, that I put in the notes and then I forgot to mention earlier, in so far is like advice for people who are coming from like a love of animation, maybe wanting to work into web comics. This is not a requirement.
</p>
<br/>
<p>46:34.72
</p>
<p>Star
</p>
<p>If you, like, re- if this is something you really, really, really want to put in your webcomic, I cannot stop you. Um, but when I am designing characters for my webcomic, I tend to design them as if they were intended for animation, i.e.
</p>
<br/>
<p>46:50.20
</p>
<p>Claire
</p>
<p>Mm.
</p>
<br/>
<p>46:50.85
</p>
<p>Star
</p>
<p>simple shapes, simple outfits without a ton of detail. Like, if- if you're gonna hate yourself drawing it 12 times a page,
</p>
<br/>
<p>47:02.31
</p>
<p>Star
</p>
<p>Just take it out. um I remember I watched like some of the bonus features on like the Lilo and Stitch DVD when I was a kid and they talked about how one of the characters they were gonna put like a design on her shirt and they opted against it because of how many man hours it would take to like track that design on the shirt for every single frame of animation.
</p>
<br/>
<p>47:19.16
</p>
<p>Claire
</p>
<p>Mm hmm.
</p>
<br/>
<p>47:25.22
</p>
<p>Star
</p>
<p>And I'm just like, yeah, I think these characters can have just like simple little outfits, and that'll- that'll be what we do here. I'm not gonna do Genshin Impact level character details for my main cast. Screw that.
</p>
<br/>
<p>47:39.49
</p>
<p>Varethane
</p>
<p>Oh my god, I feel this one on my bones, because much as I love a really complicated like character design, I know that I could not. like I gave Kieran's jacket pockets in like chapter two or three of Geralt, and within four pages, I was already forgetting to draw the pockets. So after realizing it like a chapter later, I was like, okay, the next outfit, just not going to have them.
</p>
<br/>
<p>48:05.72
</p>
<p>Star
</p>
<p>Yeah, i my my readers give me nonsense sometimes because they'll usually catch this before I do, but with my military uniforms in my comic, there I made them so simple. It's like shirts and pants and like they have a little shoulder thing and that's the uniform because I don't want to draw like complex military uniforms all the time. I don't want to. You can't make me. It's a fantasy comic. We're going slightly Star Trek and they just have like and just vague approximations of a uniform, um but one of the things that I am consistently forgetting.
</p>
<br/>
<p>48:40.68
</p>
<p>Star
</p>
<p>is um i brought up star trek because that's actually where i got the idea for this from um my characters have stripes on their sleeves to show what their ranking is in my fantasy military and guess who forgets to draw those stripes constantly it's literally just like one to three lines across the hem of their sleeves and i forget it Consistently. Every single time. Half the time, I don't catch it until someone comments on it and the page has already been up for days, and I'm just like, ah, beans! Zara, maybe you just don't have stripey sleeves in this scene. Who's gonna care?
</p>
<br/>
<p>49:19.53
</p>
<p>Claire
</p>
<p>I'm not allowed to do that with my characters because it's tattoos and they're on, it's on everyone and there's like, oh gosh, I, I, I i do, I do have concepts of Jeff from ages ago where I tried doing something a little bit more complicated and I just, I want to go back in time and just hug myself and be like, thank you for not making it worse.
</p>
<br/>
<p>49:23.17
</p>
<p>Star
</p>
<p>Oh, no, yeah, mmm. Mmm. How's the grave taste?
</p>
<br/>
<p>49:46.27
</p>
<p>Claire
</p>
<p>Thank you. Bye-bye. Enjoy the crowd shots.
</p>
<br/>
<p>49:50.47
</p>
<p>Star
</p>
<p>god yeah no i keep seeing like because you you have so many just giant crowd shots in your comic and i'm just like are you okay after that are you good oh
</p>
<br/>
<p>50:00.11
</p>
<p>Claire
</p>
<p>Surprisingly, yes. like i there's There's a reason why chapter one took three years to draw, but I won't do that again because I i already have a bad elbow and I don't want to make it worse.
</p>
<br/>
<p>50:11.54
</p>
<p>Star
</p>
<p>on yo
</p>
<br/>
<p>50:13.19
</p>
<p>Claire
</p>
<p>It's okay. It's worth it.
</p>
<br/>
<p>50:17.28
</p>
<p>Varethane
</p>
<p>Actually, the thing that I wanted to talk about um is that like ah when it comes to kind of the the animation industry, it' sort this is a bit more of like ah a bit of a technical thing, I guess, but there's a lot of things that ah studios will do to make things kind of easier and smoother when like a different thing kind of goes down the pipeline.
</p>
<br/>
<p>50:40.10
</p>
<p>Varethane
</p>
<p>um And this includes like ah doing a lot of like planning ahead of time, making sure to have like a style guide for the characters and so on, um and like certain techniques as you're producing the things themselves that mean that when it gets passed on to the next person in line who's going to work on it,
</p>
<br/>
<p>50:58.75
</p>
<p>Varethane
</p>
<p>it's really clear and easy for them to like jump into this file because they know all immediately kind of what they got to do and it's set up in a way that makes it easier and I'm like you know I could just make things easier on myself in the future by kind of putting in some of these things like when I when I plan ahead of time so part of this is like stuff like what Star was talking about with like the layout and like planning my pages as like little thumbnails and stuff
</p>
<br/>
<p>50:59.38
</p>
<p>Claire
</p>
<p>Mm hmm.
</p>
<br/>
<p>51:23.12
</p>
<p>Varethane
</p>
<p>um and try to make those like clear so that ah relatively clear. I have terrible handwriting, so like this is sort of a mixed bag, but like the the easier it is for me, potentially three weeks or more later, to look at those thumbnails and understand what the heck it was that I was doing.
</p>
<br/>
<p>51:39.34
</p>
<p>Varethane
</p>
<p>um So I'll have like a script on the side to sort of inform myself and when I make like ah ah a drawing of a character I Try not to get bogged down and like doing designs or concept art ahead of time And let like if I if there's something that I'm like, this is really important for me to nail down I'll do it um but I know how easy it is to kind of get stuck in the trap of like I can't work on the page until I have finished like this and Um, and if that's getting in the way of actually making the pages at a certain point, like if you draw it really nice on the page and you're like, I'm happy with this, just save it as a screenshot and put it in a folder.
</p>
<br/>
<p>52:14.28
</p>
<p>Varethane
</p>
<p>That's easy for you to find later on.
</p>
<br/>
<p>52:14.43
</p>
<p>Claire
</p>
<p>who
</p>
<br/>
<p>52:16.33
</p>
<p>Varethane
</p>
<p>So you can be like, what did this character look like? Well, I'm going to go to my folder that has my like master shots and I'm just going to dig it up and then I'll, I'll see what they look like. Um, and also certain, like this might seem super basic, but like name your files in a consistent way.
</p>
<br/>
<p>52:32.55
</p>
<p>Star
</p>
<p>Yes.
</p>
<br/>
<p>52:32.67
</p>
<p>Varethane
</p>
<p>like Give them all names that you will intuitively know what they are. like Number things have a method for numbering that can stay consistent. Put it all in ah the same kind of folder.
</p>
<br/>
<p>52:45.78
</p>
<p>Varethane
</p>
<p>um And then while working, um this is something that can make file sizes really big. So this is kind of an optional thing. But like ah working non-destructively, so if you need to like make an adjustment to a page ah using, um they're called correction layers, um where basically instead of um and instead of doing the hue saturation change or level adjustment,
</p>
<br/>
<p>53:09.64
</p>
<p>Varethane
</p>
<p>Like instead of flattening all your layers and then doing it that way, you can make a layer on top of everything else that will make those changes to your colors, et cetera. And you don't have to merge your layers so that if you need to go back later and edit things, you can actually do that. um When I was working ah in the studio, everything had to be non-destructive. So if you're doing a texture and that texture is like, you know, patterned cloth or something like that, you'd have a layer for the base color and a layer for the pattern and then potentially multiple layers of like the kind of cloth texture, like you know the weave like the pattern of the weave, the cotton, or whatever it is, and that would be sitting on top of everything else. And you only when you do flatten it, that flattened file is saved separately. You'd always have this master that you can go back to if you need to change things later.
</p>
<br/>
<p>53:57.51
</p>
<p>Varethane
</p>
<p>Um, and this last thing does require hard drive space. So if that's kind of something that's difficult to come by, um, I feel like this one is something that you can kind of plan around, but it does make it like way easier down the line.
</p>
<br/>
<p>54:12.65
</p>
<p>Varethane
</p>
<p>Um, I learned a lot of lessons by it flattening all of my terrault pages as I was working on them the first time.
</p>
<br/>
<p>54:17.48
</p>
<p>Star
</p>
<p>I
</p>
<br/>
<p>54:19.81
</p>
<p>Varethane
</p>
<p>So ah there there' is a there was a moment in the middle of volume three, which is when I started working at the animation studio.
</p>
<br/>
<p>54:20.56
</p>
<p>Star
</p>
<p>know!
</p>
<br/>
<p>54:28.83
</p>
<p>Varethane
</p>
<p>And i was like I was learning all these new habits of like file management. And I was like, you know maybe I'll try doing this. And I was like, oh, god, this is so much better. So yeah, that's kind of my tip.
</p>
<br/>
<p>54:44.34
</p>
<p>Varethane
</p>
<p>um Anyway, ah as it has been, ah um Anyway, that will be a goat cheese and roasted red pepper wrap.
</p>
<br/>
<p>54:55.35
</p>
<p>Varethane
</p>
<p>um Thank you so much for listening.
</p>
<br/>
<p>54:55.76
</p>
<p>Claire
</p>
<p>Ooh.
</p>
<br/>
<p>54:58.19
</p>
<p>Varethane
</p>
<p>I've been your host, Verithain. You can check out my work at terrault.7smith.net or whichwoodcomic dot.com.
</p>
<br/>
<p>55:06.65
</p>
<p>Star
</p>
<p>and I'm Star. You can find me on the internet. um My comic is castoff-comic dot.com, but I am also on just about every platform as The Starfish Face, all one word, um and I will be lurking around.
</p>
<br/>
<p>55:24.36
</p>
<p>Claire
</p>
<p>And I have been Claire Clam. My webcomic is at Phantomarene.com. Just smash the words together. Dot com. And yeah, I can be found in most places as Phantomarene or on Twitter as Phantomarene underscore because somebody else took the username before me.
</p>
<br/>
<p>55:41.36
</p>
<p>Star
</p>
<p>ah
</p>
<br/>
<p>55:42.58
</p>
<p>Varethane
</p>
<p>What a rat.
</p>
<br/>
<p>55:43.21
</p>
<p>Star
</p>
<p>You got to get them.
</p>
<br/>
<p>55:44.56
</p>
<p>Varethane
</p>
<p>Anyway, we'll see you later.
</p>
<br/>
<p>55:47.05
</p>
<p>Star
</p>
<p>Bye.
</p>
<br/>
<p>55:48.82
</p>
<p>Claire
</p>
<p>Bye bye.
</p>
<br/>
</div>
]]></description>
        </item><item>
        <title>January 2025 News</title>
        <link>https://screentonescast.com/view/139</link>
        <guid>https://screentonescast.com/view/139</guid>
        <pubDate>Wed, 08 Jan 2025 02:07:00 EST</pubDate>
        <description><![CDATA[
<h1>🥳Happy New Year🥳</h1>
<!--truncate-->
<p>Happy New Year Screen Tones fam!
</p>
<br/>
<p>We’re a week into 2025. How are you feeling?
</p>
<p>I can tell you that we, the Screen Tones cast, are feeling pumped for a new season!
</p>
<p>I still can’t believe we’ve been doing this for 3 years. And it’s all thanks to the support of our listeners: YOU!
</p>
<p>Now I’ll stop being sappy and get to the good stuff.
</p>
<br/>
<h1>Announcements</h1>
<br/>
<h2>Screen Tones is BACK on Wednesday, January 15th!</h2>
<p>And joining us as a new official cast member is STAR, the creator of Castoff! We are thrilled to have her join our crew! She has a ton of amazing experience in the comics world and we are so excited for her to share that with us all!
</p>
<br/>
<h2>Secret Santa Share was on Monday!</h2>
<p>We saw some amazing and thoughtful pieces from everyone who contributed! What an amazing activity. Huge thanks to Claine for organizing! Check out Discord to see all the art!
</p>
<br/>
<h2>Community Event Survey</h2>
<p>A survey is live. Share with us your experiences, preferences, and ideas for what you want to see in the community! Got an art event idea? Want to see more of something? Let us know by clicking below:
</p>
<br/>
<a href="https://forms.gle/CfJV5dEhmpxenWqU8"><button type="button" name="myButton">Fill Out the Survey Now</button></a><br/>
<br/>
<h2>The Webcomic Travelogue Is LIVE!</h2>
<p>Thanks to the hard work of Luckbat (Automans Daughter) and Luma of the Webcomic Library, you can have a robust site to find the webcomic for YOU! You can submit your webcomic by scrolling to the bottom and hitting the submit button. AND! You can use the tags and randomizer to find your next read!
</p>
<a href="https://webcomictravelogue.com"><button type="button" name="myButton">Travel the Webcomic World</button></a><br/>
<br/>
<h2>Screen Tones Episodes are now on YouTube!</h2>
<p>Prefer YouTube for your listening experience? You’re in luck! Our entire library of episodes, past, present and future, is now on <a href="https://www.youtube.com/@screentonescast">YouTube</a>!
</p>
<p>We’ll also be launching more video content this year, including plenty of webcomic tips and tricks! Be sure to subscribe so you don’t miss a new video!
</p>
<br/>
<a href="https://www.youtube.com/@screentonescast"><button type="button" name="myButton">Screen Tones on YouTube</button></a><br/>
<br/>
<h1>A Word from Our Hosts</h1>
<p>Now that the exciting news is out of the way, let’s check in with our hosts!
</p>
<p>I asked our crew to share a thought or two about their new year goals! Here’s what they had to say!
</p>
<br/>
<strong>Krispy:</strong> “I guess my goals this year are to focus more on my own work and take a step back from community stuff. After all of the work and effort I put into others with support and whatnot, it's really shown me how little I spend on my own stuff. So yeah! Year of the Krispy”
<p><strong>Rae:</strong> “My new year goal is i wanna do more short comics”
</p>
<strong>Varethane:</strong>“I would love to do one (1) short comic in 2025. (maybe more but I'll leave it at 1 for now)”
<br/>
<strong>Delphina:</strong> “My readers helped me fund a remastering of the first two Sombulus books, so in 2025 my biggest focus is making those happen!”
<br/>
<strong>Miranda:</strong> “My goal is to get the ball really rolling on my new comic and maybe even launch it before the year is out!”
<br/>
<p>Now tell us, what are your goals??
</p>
<br/>
<h1>Featured Webcomic</h1>
<br/>
<img src="https://screentonescast.com/assets/uploads/media/tip-the-ferrymen-logo.png" alt="Tip the Ferrymen logo" width="220"/>
<h2>Tip the Ferrymen</h2>
<p>by Jox
</p>
<br/>
<strong>3 Reasons to Read:</strong>
<ol type="1">
<li>An overarching supernatural mystery full of twists and turns</li>
<li>A queer-focused story that doesn't revolve around the hardships of being LGBTQ+</li>
<li>Bulk updates monthly! Anywhere between 7 to 12 pages per month.</li>
</ol>
<br/>
<strong>Summary:</strong>
<br/>
<p>In the world of Elysium City, the answer to that question can grant you magical abilities. Specs are powers rooted in your very being, and for one Nathan Vargas, that means having the ability to see and speak to ghosts.
</p>
<br/>
<p>That used to matter to him, before he retired from paranormal investigation.
</p>
<br/>
<p>But when the spirits of Elysium start going missing, Nathan must take up the helm as Elysium's ferryman once more to rescue the ones that are most forgotten.
</p>
<br/>
<p>As Nathan journeys through the remnants of a life he's long left behind him, he's forced to ask himself: What parts of himself did he leave behind with it?
</p>
<br/>
<a href="https://tiptheferrymen.com"><button type="button" name="myButton">Read Now at https://tiptheferrymen.com/</button></a><br/>
<br/>
<br/>
<em><p>Do you have a webcomic you love?
</p>
<p>Click the button below to submit it to be featured!
</p></em>
<a href="https://forms.gle/LbPghGyC68ocSV8d6"><button type="button" name="myButton">Submit a Webcomic to be Featured</button></a><br/>
<br/>
<h1>Thanks for Reading!!</h1>
<p>I’d love to hear what you would like to see in newsletters this year. If you' care to share your thoughts, click below!
</p>
<p>See you all next month!
</p>
<br/>
<a href="https://forms.gle/A7xEA2uR64LHCrHk6"><button type="button" name="myButton">Share Your Newsletter Thoughts </button></a><br/></ol>
<br/>
<br/>
<a href="https://screentonescast.us8.list-manage.com/subscribe?u=9e393f1ba11af185cd1e82c97&id=0758cac31f">Subscribe to get this straight to your inbox every month and never miss a beat!</a>
]]></description>
        </item><item>
        <title>Newsletter - November 2024</title>
        <link>https://screentonescast.com/view/135</link>
        <guid>https://screentonescast.com/view/135</guid>
        <pubDate>Wed, 13 Nov 2024 02:00:00 EST</pubDate>
        <description><![CDATA[
<h1>No News is Good News</h1>
<br/>
<p>Leaves are falling, Snow is falling, I am falling. It must be FALL! Screen Tones is on hiatus after wrapping up our third season. While we still have a lot of irons in the fires, it's all goodies that you'll have to wait till next year to find out. And don't worry, the Discord is still there to satiate your Screen Tonian needs until we're back on the air.
<br/>
<p>So we'll keep this months newsletter short and sweet! 
</p>
<!--truncate-->
</p>
<ul>
<li>Panel DTIYS have seen some amazing submissions! We did Dominion and Conjuring Cutlasses just finished and now we have Catbeard the Pirate on deck (lol)</li>
<li>Our last Draw Jam of the year is on Friday and the theme is Magical Girl/Super Sentai! </li>
<li>Secret Santa Exchange is BACK! Signups are now through the 20th, and assignments will be made on the 21st. <a href="URL_HERE">Sign up in Discord</a></li>
</ul>
<br/>
<img src="https://screentonescast.com/assets/uploads/media/IMG_0248.png" alt="Screen Tones Community Calendar November/December 2024"/>
<br/>
<h1>Announcements</h1>
<p>Upcoming Events and Announcements for Screen Tones and the Webcomic World!
</p>
<br/>
<h2>✨Merchandise✨</h2>
<p>Screen Tones has physical merch! Support the Podcast and share your love of webcomics in the form of mugs, totes, and shirts!
<p>Get your merch at <a href="https://hivemill.com/collections/all/creator_screen-tones">Hivemill</a>!</p> 
</p>
<img src="https://screentonescast.com/assets/uploads/media/hivemill.png" alt="Images of our merch on the Hivemill store" style="width:500px;"/>
<br/>
<p>PS: Hivemill's Fall Sale is now through the 17th! Get some awesome merch at a 20% discount until then!
</p>
<br/>
<br/>
<h1>Featured Webcomic</h1>
<br/>
<p>November's featured webcomic is: 
</p>
<img src="https://www.sparekeyscomic.com/images/titlenew.png" alt="Spare Keys Banner title"/>
<br/>
<h2><a href="https://www.sparekeyscomic.com/index.php">Spare Keys for Strange Doors</a></h2>
<br/>
<p>by Lucy Lyall
</p>
<br/>
<p><h3>3 Reasons to Read:</h3>
</p>
<p>1. Short self-contained arcs 
</p>
<p>2. Fantastic humor
</p>
<p>3. Completed comic!
</p>
<br/>
<p><h3>Summary:</h3>
</p>
<p>Your local Specialists are: Toby Hathaway and Marion Sark.
</p>
<br/>
<p>Highly experienced and skilled professionals, experts at handling the uncanny, supernatural and subnatural. Some experience of the natural, but discussion of your exact needs is advisable.
</p>
<p>Specialities include visitations, disappearances, compulsions, manifestations, transformations and removal of uninvited guests. We can be diplomatic or more persuasive as the situation requires.
</p>
<p>Extensive and varied contacts within the police force, gifted groups, and the non-human community.
</p>
<p>Horse, dog, cat and rodent whispering undertaken. However, there is an extensive waiting list. Please note: no chihuahuas.
</p>
<p>Pricing is on a case by case basis; please contact us for further details. Your complete confidentiality is assured.
</p>
<br/>
<p>Not available for speculative seances.
</p>
<br/>
<p>Spare Keys for Strange Doors is created by Lucy Lyall.
</p>
<p>It updates with a new page every Thursday.
</p>
<br/>
<p>Read now at <a href="https://www.sparekeyscomic.com/index.php/">https://www.sparekeyscomic.com/index.php</a>
</p>
<br/>
<p>PS: We've reached the end of our Featured Webcomic submissions. Do you have a webcomic you love?
</p>
<p>Click <a href="https://docs.google.com/forms/d/e/1FAIpQLSdbdIurRZYhA8XQjVzGbkKtFAOSmpNDU5MKItRtBwxTk2E_lg/viewform">HERE</a> to submit it to be featured!
</p>
<br/>
<h1>Thanks for Reading!</h1> 
<br/>
<a href="https://screentonescast.us8.list-manage.com/subscribe?u=9e393f1ba11af185cd1e82c97&id=0758cac31f">Subscribe to get this straight to your inbox every month and never miss a beat!</a>
</p>
]]></description>
        </item><item>
        <title>From the Askbox: Making comics when you have a full-time job</title>
        <link>https://screentonescast.com/view/133</link>
        <guid>https://screentonescast.com/view/133</guid>
        <pubDate>Wed, 06 Nov 2024 00:00:00 EST</pubDate>
        <description><![CDATA[
<p class="askbox_q"><b>Q:</b> do you have any advice for aspiring author-artists who already work full time (40 hrs per week) day jobs?<br><br>
<p>i straight up don’t have time for anything outside of work, taking care of my pets, general housekeeping, feeding myself, and sleep. i’d have to sacrifice time for one of those categories to do anything outside of them. and i frequently do sacrifice that time. usually sleep and housekeeping. <br><br></p>
<p>(i am looking for part-time work that would let me bring in the same amount of income per month, but i would have to sacrifice my current health care while im in the middle of trying to address my own medical needs)</p></p>
<!--truncate-->
<p><b>A:</b> <a href="https://www.screentonescast.com/view/108">Our work-life balance episode</a> has some good thoughts we definitely recommend you check out, because we struggle with this too! It can be tough depending on your energy levels, and sometimes the answer really is to wait for a season of your life where things are less busy before you jump into a large comic project.</p>
<p>But it's still possible to make progress at your own pace. Here are some things that help us:</p>
<ul>
<li><b>Keep something you can draw or take notes with on you when you have a bit of downtime in your day.</b> You can use a notes app on your phone to document an idea or edit an outline when you have something come to you, or keep a sketchbook at your desk depending on your set up. Depending on your transit options, sometimes you can also draw on a bus or train.</li>
<li><b>Team up!</b> If you have art friends in your neighborhood, consider starting or joining a club or meet up to draw after work (this also has the much-needed benefit of social time). You may also be able to hire art assistants to help with flatting or another part of your page-making process.</li>
<li><b>Reclaim some of your time if you can.</b> Get someone else who wants to watch the animals once a month and go on a weekend art retreat to focus (large or just hanging out in a library or someplace where you can concentrate - going to be different for different people). You may find some other ways to simplify your daily routines or multitask to get some time back in your day for comic-making.</li>
<li><b>Set realistic expectations and don't compare your results with someone who works on a comic full time.</b> This may mean scaling back the scope of your story, simplifying the art style, or working at a slower schedule. However you make your comic, it still matters, and it should be an activity that brings you joy, not stress!</li>
</ul>
<p>We wish you the best of luck!</p>
<p>To ask us your own questions, <a href="https://screentones-webcomicresources.tumblr.com/ask">visit our askbox</a>!</p></br></br></img></br></p>
]]></description>
        </item><item>
        <title>Writing a Synopsis (with Eli!)</title>
        <link>https://screentonescast.com/view/134</link>
        <guid>https://screentonescast.com/view/134</guid>
        <pubDate>Wed, 30 Oct 2024 01:19:00 EDT</pubDate>
        <description><![CDATA[
<p>A synopsis is one of the most powerful tools we have for hooking potential readers into our story. But sometimes summing up your big ideas into an understandable, compelling short statement is really challenging! So we’re here to break down the elements, look into what you do and don’t need, and hopefully give you some good ideas to work with!
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/kwPzI8cdLww?si=TSFEL3SrBvixcQ4d" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>Before we really dive in we want to clarify our use of the word synopsis. Industry standard views a synopsis as a full summary of your work from beginning to end. A synopsis can also be a smaller blurb that gives a summary without spoiling the whole story, like what you see on book covers. It’s this smaller definition that we’ll be focusing on today.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: October 30, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>Miranda Schwemmer (@mirandacakesart) -  she/her, <a href="https://mirandacakes.art">mirandacakes.art</a> 
</p>
<br/>
<p>Eli (@eliushi) - she/they, <a href="https://eliushi.carrd.co">elisuhi.carrd.co</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>00:00.86
</p>
<p>Miranda
</p>
<p>Hello and welcome to ScreenTones, where we talk anything and everything webcomics. Today we're going to be talking about writing a synopsis for your webcomic. I'm Miranda, I use she-her pronouns, and I make the webcomic into the swell.
</p>
<br/>
<p>00:16.57
</p>
<p>Rae
</p>
<p>And I am Rey. I use they them pronouns and I make the webcomics Overlord of Ravenfell and On Empyrean High.
</p>
<br/>
<p>00:25.92
</p>
<p>Miranda
</p>
<p>And today we have a special guest joining us to share their expertise on synopses. Go ahead and introduce yourself.
</p>
<br/>
<p>00:35.52
</p>
<p>Eliushi
</p>
<p>Hi, I'm Alushi, or Eli for short. I use she, they pronouns. I'm a scientist by day and a graphic novelist, artist, and science fiction fantasy author by night. I like to write about hidden monsters, lost magic, and sad robots. You can find a number of my works and anthologies online and in print. And currently I'm working on Key Space, a science fiction fantasy epic about an impossible space between portals that lead to different worlds.
</p>
<br/>
<p>01:06.98
</p>
<p>Miranda
</p>
<p>Fantastic. So as many of you know, a synopsis is one of the most powerful tools we have for hooking potential readers into our story. But sometimes summing up your big ideas into an understandable, compelling short statement is really challenging. So we're here today to break down the elements, look into what you do and don't need, and hopefully give you some good ideas to work with. Before we really dive in, we want to clarify our use of the word synopsis. Industry Standard views a synopsis as a full summary of your work from beginning to end. A synopsis can also be a smaller blurb that gives a summary without spoiling the whole story, similar to what you see on book covers and like dust jackets and whatnot. um And it's this smaller definition that we'll be focusing on today.
</p>
<br/>
<p>01:56.62
</p>
<p>Miranda
</p>
<p>So to dive into the questions, first, how have the synopses you've written for your comics changed over the years and what kind of uses have you found for them? And we're going to pass this question to Eli to kick us off.
</p>
<br/>
<p>02:12.19
</p>
<p>Eliushi
</p>
<p>Yeah, the synopsis have undergone some changes when I first started writing them. My writing process has been to, even from the very beginning of starting a comic, to try and capture the essential essence of the story. So a lot of the times when I first start investigating into in an idea for a webcomic, I think a lot about how I can summarize it into a specific log line first. I find that that's a kind of a guiding star for me.
</p>
<br/>
<p>02:44.86
</p>
<p>Miranda
</p>
<p>you
</p>
<br/>
<p>02:46.04
</p>
<p>Eliushi
</p>
<p>um Through the logline, once you kind of get a sense of the main character, the main conflict, and the setting, then you can kind of delve into the specific hooks that make your story special, not only to you, but to your potential audience. And so I usually use those aspects as a starting point first and develop that, write the entire story, then I go back to the logline and the blurb slash summary to try and see if I can condense down in a way that can be appealing to readers.
</p>
<br/>
<p>03:22.43
</p>
<p>Eliushi
</p>
<p>So in that way, throughout the process of writing the stories, it can change from something that is relatively more straightforward to something that when you write through the story um and start maybe perhaps storyboarding, that you find something that is very appealing that you want to include in your um blurb or synopses.
</p>
<br/>
<p>03:26.51
</p>
<p>Miranda
</p>
<p>Mm hmm.
</p>
<br/>
<p>03:44.72
</p>
<p>Eliushi
</p>
<p>um The kind of uses that I found for them um can vary depending on what kind of audience I'm trying to reach. So for example, if I wanted to reach towards a more traditionally inclined ah editor or an agent, for example, then I sort of followed their blurb guidelines or sub-synopsis guidelines, which tends to be a little bit more rigid. and I tend to use less of it um kind of a funny or casual tone and try and inject more of my authorial voice into it.
</p>
<br/>
<p>04:15.88
</p>
<p>Miranda
</p>
<p>Amen.
</p>
<br/>
<p>04:19.54
</p>
<p>Eliushi
</p>
<p>Whereas if I'm in a convention talking to casual readers, readers of science fiction and fantasy, I try to find genre-specific phrases and expressions to try and get them to feel a little bit of familiarity before going into the things that can be more hooky or intriguing or different about my webcomic. I find that depending on the situation, the audience, and realistically time of day.
</p>
<br/>
<p>04:50.50
</p>
<p>Miranda
</p>
<p>Mm, yeah.
</p>
<br/>
<p>04:50.74
</p>
<p>Eliushi
</p>
<p>If I'm starting to be tired, then I actually just think about doing a funny list and try and ah do other things to make my synopsis a bit more um appealing or different than something that they may have heard before.
</p>
<br/>
<p>05:06.48
</p>
<p>Miranda
</p>
<p>That's I wouldn't have thought of time of day affecting how you're pitching it, but I can definitely see from like a con attendee perspective. By the end of the day, you've heard so many things that you're just like, I, I'm not going to remember anything you just told me. So finding a way to like. make it more memorable when people have been hearing things all day is definitely an and important and not something I would have thought of. So that's, yeah, such, such good tips. What about you, Ray? ah How have your synopsis changed and how do you use them in your webcomic?
</p>
<br/>
<p>05:47.08
</p>
<p>Rae
</p>
<p>I find a lot lately that I've been considering more about the hypothetical reader and what they might find interesting about the story. And especially as I start branching out into different genres, I also feel like I need to ah like i need to address the expectations of the genre as well. Like tone matters a lot in that case, I feel like.
</p>
<br/>
<p>06:13.46
</p>
<p>Miranda
</p>
<p>Mmhmm.
</p>
<br/>
<p>06:14.00
</p>
<p>Rae
</p>
<p>And there's what you're what place you're posting or saying your synopsis also matters. like length isn't desirable in a lot of social media because people are just scrolling through and looking at the pretty pictures plus ah reading the blurb.
</p>
<br/>
<p>06:25.14
</p>
<p>Miranda
</p>
<p>Mmhmm.
</p>
<br/>
<p>06:33.17
</p>
<p>Rae
</p>
<p>And I do feel like um the back of your book or say other um journals or such like are a bit better for putting multiple paragraphs of your synopsis in there. As for what you're using them for, you can use them as a pitch, as a blurb, or just telling people what your comic is about at a convention booth. The difference is often who you're talking to and how much you can reveal.
</p>
<br/>
<p>07:08.10
</p>
<p>Rae
</p>
<p>Like as a pitch, you want to spoil your story because the agent or publisher is not your story's audience, but they can connect you to your audience.
</p>
<br/>
<p>07:15.85
</p>
<p>Miranda
</p>
<p>Uh-huh. Uh-huh.
</p>
<br/>
<p>07:17.61
</p>
<p>Rae
</p>
<p>And I personally also use these days, I have a master file that I have the entire story written is a synopsis and then I edit from there several different links depending on where I'm posting it and um pretty much who it's for as well.
</p>
<br/>
<p>07:40.81
</p>
<p>Miranda
</p>
<p>such a good idea um i i feel like what you said about social media i with with twitter and or i guess x i don't know i it's ah it will always be twitter to me but um like all of these social media that have such like short character limits i feel like they've just made the public um time or attention span So short, like you have like a few seconds to grab someone's attention with what you're ah what you're trying to pitch them. And that I think that's a huge use of these shorter blurbs and synopses. um But yes, such, such good information and ways to use them. um
</p>
<br/>
<p>08:26.50
</p>
<p>Miranda
</p>
<p>So let's go on to what are the what do you think the elements are of an easy to understand or consume synopsis and what are things that you hundred percent you definitely need these and on the other hand things that you definitely should not include. We'll go back to you for this to start off Eli.
</p>
<br/>
<p>08:51.60
</p>
<p>Eliushi
</p>
<p>Awesome. Yeah, so in terms of easy to understand synopsis, I find that the readers when they approach something like the back of a book, or on webtoons, or scrolling, like you said on social media, looking for something that maybe be inspiring, is to have a specific hook to your story. And sometimes that might be quite difficult for someone who is the creator to really identify it because um I think when a creator is so involved in their work from the beginning to the end,
</p>
<br/>
<p>09:31.15
</p>
<p>Eliushi
</p>
<p>It's hard to really pinpoint the one specific thing that can capture an audience's attention and because you're so immersed into the characters and the arcs, the growth, the setting.
</p>
<br/>
<p>09:36.89
</p>
<p>Miranda
</p>
<p>Mmhmm.
</p>
<br/>
<p>09:42.43
</p>
<p>Eliushi
</p>
<p>um Everything part of the story just becomes so interesting and crucial to making the story happen.
</p>
<br/>
<p>09:45.29
</p>
<p>Miranda
</p>
<p>Mmhmm.
</p>
<br/>
<p>09:50.44
</p>
<p>Eliushi
</p>
<p>So yeah, so one of the things that I find is talking to either your critique partners, beta readers, your more intimate group of readers and other creators who are more exposed to a wide variety of different webcomics to find that one thing, that one sort of key ingredient that makes your comic very different from the rest of the others. So once you've found that, I find that if you can incorporate it into your synopsis, um through either the 140 character limitations, um to even a full on two to three paragraphs that you've seen in the back of
</p>
<br/>
<p>10:34.98
</p>
<p>Eliushi
</p>
<p>the webcomics turned graphic novels, if you have that front and center and as your guiding star, I find that the readers can really pick up on that and have it be super memorable when they're browsing through the bookstores, talking at conventions, or swirling through social media.
</p>
<br/>
<p>10:37.32
</p>
<p>Miranda
</p>
<p>Mm hmm.
</p>
<br/>
<p>10:52.28
</p>
<p>Miranda
</p>
<p>Mm hmm.
</p>
<br/>
<p>10:52.77
</p>
<p>Eliushi
</p>
<p>The other thing that I found very important is ah the orientation of the reader. So part of the ah good log line pitch blurb and synopsis is for the readers to understand who the main characters are, what is the setting, and what is the main conflict that they're dealing with.
</p>
<br/>
<p>11:15.16
</p>
<p>Miranda
</p>
<p>Mm hmm.
</p>
<br/>
<p>11:15.35
</p>
<p>Eliushi
</p>
<p>In order for them to really ah put their care into it, that they start to become invested into the story is also stakes. So why is the story important? Why are these characters doing this? If they don't fulfill what they aim to do, their goals, um what happens to the world? Or personally, what happens to them that is so critical for them to go on this journey? So I find personally that if you have the hook, you have the orientation, those tend to help help the readers really get a very strong understanding of your story before jumping in and start flipping through the books and so forth.
</p>
<br/>
<p>11:56.58
</p>
<p>Miranda
</p>
<p>100% agree. ah Like setting up the setting and everything of your comics is really important to me um as a reader, but um and definitely the hook. finding Finding that hook is such an important thing to include because it's called a hook for a reason. um What about you, Ray?
</p>
<br/>
<p>12:22.67
</p>
<p>Rae
</p>
<p>For me, it's ah it's pretty similar. You can't just go, here's my OC doing things and expect people to care, really. So giving them stakes, giving them motivations. um While the setting is often a big part for me, I often don't like the synopsis that um pretty much just load a bunch of world building terms in there. So that's probably actually something I would at least say simplify a lot because your reader's not going to care a lot for what all these term new terms are until they actually get into the story. I do think you definitely at least need to reference the inciting incident. um
</p>
<br/>
<p>13:15.50
</p>
<p>Rae
</p>
<p>because characters are a good draw for a lot of people, but ah A lot of how they interact with the world and plot and everything falling apart is often what will draw people in. That's awful probably my main consideration on what you should consider your hook to be, but sometimes isn't always the best choice. it really It's really dependent on genre, your story, and your themes.
</p>
<br/>
<p>13:47.13
</p>
<p>Miranda
</p>
<p>Mm-hmm. Definitely. Yeah, I mean, I 100% everything you guys have said because the I mean, it's all just so good and so accurate. um I do 100% agree. Like, don't don't make your synopsis a lore dump or all of the backstory of how your world came to be. That's that's not I mean, it might appeal to someone, but generally that's not a good method to take. um So definitely agree with that. um What are your tips for someone who's struggling to describe their story in this condensed fashion? Because i it's fairly easy to write out an outline of your story and everything that happens, but then you're left with
</p>
<br/>
<p>14:44.06
</p>
<p>Miranda
</p>
<p>probably pages at least of your summary. And that's that's a lot for someone to read. um It's a lot harder to come up with this smaller bite size description of the story you're wanting to tell.
</p>
<br/>
<p>14:53.40
</p>
<p>Eliushi
</p>
<p>Thank you.
</p>
<br/>
<p>15:01.35
</p>
<p>Miranda
</p>
<p>So ah let's hear your guys's tips on how to do this if if you're having a hard time with it. ah Going back to you, Eli.
</p>
<br/>
<p>15:11.53
</p>
<p>Eliushi
</p>
<p>Awesome, thanks. If we can just quickly go back to um what Ray said about and what you've also mentioned about world building and the lore dump is I absolutely agree in the sense that the if your synopsis starts reading like every other word is a new word, that the reader is not familiar with or is something that is a conlang term and so forth, then it actually detracts the readers away from the story.
</p>
<br/>
<p>15:33.78
</p>
<p>Miranda
</p>
<p>I know. Mhm.
</p>
<br/>
<p>15:45.05
</p>
<p>Eliushi
</p>
<p>It really distracts the reader to try and figure out what the creator is trying to mean. in terms of the context of the the world, the story, the main character, what they're doing, what is the conflict and so forth. So I definitely agree with that. The um important thing, which part of the hook part of the writing a synopsis is to condense that in a way that is palatable for the reader to understand. So if you want to say something like a specific name of a crystal,
</p>
<br/>
<p>16:19.36
</p>
<p>Eliushi
</p>
<p>maybe instead of using the actual name itself which might be super super cool um but to say what the function of it is or what it specifically looks like that can um hook the readers that way Part of the reason that um the the readers can be disoriented or start to skim the story and so forth is that they just you know they get lost. They don't quite understand where things are going. It starts to deviate from the expectations of not only what a core story is like,
</p>
<br/>
<p>16:53.84
</p>
<p>Miranda
</p>
<p>Mm hmm.
</p>
<br/>
<p>16:55.24
</p>
<p>Eliushi
</p>
<p>But also, like what Ray said about genre conventions, they pick up something that's more of a mystery, but it it starts to sound a bit more slice of life and ah supernatural. Then perhaps that might be a genre niche, but it may be also that the readers start to think that maybe that is not for me. So that's something to particularly watch out for. So the diction, um I sort of like as a technical thing to say is very important for writing the synopsis.
</p>
<br/>
<p>17:22.89
</p>
<p>Miranda
</p>
<p>Mm-hmm. Mm-hmm. Yeah, such definitely so true. um Yeah, it does feel very um ah alienating when you're reading something and you don't understand half of the words. And it does not encourage you to go into the book further um if you're already lost and you're just reading the back cover. ah So such a good point of like making sure youre you you're using less specific to your novel terms and keeping them more generic, like using the function.
</p>
<br/>
<p>18:02.40
</p>
<p>Miranda
</p>
<p>that That's a brilliant idea because I feel like there's a lot of stories that have like this huge important thing that has a really cool name, but that means nothing to someone who isn't in the middle of your story.
</p>
<br/>
<p>18:17.06
</p>
<p>Eliushi
</p>
<p>Exactly.
</p>
<br/>
<p>18:17.36
</p>
<p>Miranda
</p>
<p>Yeah. yeah
</p>
<br/>
<p>18:18.23
</p>
<p>Eliushi
</p>
<p>but But also I find that um if your synopsis is too general, that also gets the reader to also start skimming. I find that the um there's ah I find personally, every story has an audience. Every story, because the way that it is written, in the perspective of every different creator, there's always a tidbit that makes it different. So if we all write the story of, say, like the Little Red Riding Hood, um we might be focused on a different um aspect of the characters,
</p>
<br/>
<p>18:55.08
</p>
<p>Eliushi
</p>
<p>the wolf themselves, maybe in the grandma, the setting, um the way the themes work and um weave throughout the story. And so I feel personally it's you have to find your writer ah slash creator voice, not only in the story itself, in the art itself and the way that you present your story. So every story to me has a unique voice and it's important to find what that is. And so you can avoid having your story when you try and describe it to other people to sound just like any other story.
</p>
<br/>
<p>19:31.38
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>19:32.01
</p>
<p>Eliushi
</p>
<p>um And so avoiding things like the generalizations or kind of what we what we call like cliches, overused expressions when trying to describe your stories, um it it it will really help a lot to give specific details that's relevant to your story
</p>
<br/>
<p>19:40.20
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>19:52.05
</p>
<p>Eliushi
</p>
<p>But to tie it back, not so many specific and technical and um you know so many proper pronouns that sorry not proper pronouns proper nouns that um make the readers start to get confused.
</p>
<br/>
<p>19:52.13
</p>
<p>Miranda
</p>
<p>yeah
</p>
<br/>
<p>20:06.24
</p>
<p>Eliushi
</p>
<p>It's quite a balance.
</p>
<br/>
<p>20:06.32
</p>
<p>Miranda
</p>
<p>Mm hmm. Yeah, definitely.
</p>
<br/>
<p>20:10.52
</p>
<p>Rae
</p>
<p>Yeah, and I think that's part of my issue with um a lot of the recent books lately that have been using um like fandom tags for the for their synopses, and it's just like confusing to me because you're distilling a unique story down to only its tags and trying to put forth this combination of tags as something that might be unique, but I feel like it just turns everything into something a little bit more generic. um Tags are useful for sifting through on like a website because they're clickable
</p>
<br/>
<p>20:58.08
</p>
<p>Rae
</p>
<p>So I'm just kind of like it should be to get you to a synopsis rather than being used as one itself.
</p>
<br/>
<p>21:08.10
</p>
<p>Miranda
</p>
<p>Yeah, agreed. And it's It's almost I don't want to say lazy, but because that sounds too harsh, but it's e yeah there are better ways to do it. And you can put a little more effort into beyond just picking out the tags from like fan fiction sites and TV tropes and whatever um and using them in like to get your point across. um But
</p>
<br/>
<p>21:42.46
</p>
<p>Miranda
</p>
<p>ah what What other advice do you have for us, Ray?
</p>
<br/>
<p>21:49.65
</p>
<p>Rae
</p>
<p>All right, four um for advice, I would say I really think people are too terrified of spoilers when they're writing a synopsis. And i think I think that's probably just the spoiler culture in general is probably making it worse. But um I do know a lot of authors that just feel like giving anything away other than their background stories for their OCs are pretty much ruining a lot how they're writing a lot about their stories.
</p>
<br/>
<p>22:31.27
</p>
<p>Rae
</p>
<p>And they even consider the inciting incident of their story to be a spoiler, which I think is very detrimental because people want to see how things are falling apart.
</p>
<br/>
<p>22:38.06
</p>
<p>Miranda
</p>
<p>Uh-huh. I have.
</p>
<br/>
<p>22:44.16
</p>
<p>Rae
</p>
<p>there The story is often them moving on or trying to get things back together afterwards and I think that's a potential for a hook that a lot of people are leaving on the table.
</p>
<br/>
<p>22:44.32
</p>
<p>Miranda
</p>
<p>Definitely.
</p>
<br/>
<p>22:55.77
</p>
<p>Miranda
</p>
<p>Mhm.
</p>
<br/>
<p>22:59.18
</p>
<p>Rae
</p>
<p>So I do think that they really need to reconsider what should be a spoiler and what shouldn't be a spoiler. And that can be a big mental block to get over, but I do think it's a necessary one. um So that's probably my main advice because it can feel really weird
</p>
<br/>
<p>23:17.59
</p>
<p>Miranda
</p>
<p>Mm hmm.
</p>
<br/>
<p>23:26.63
</p>
<p>Rae
</p>
<p>like giving it away, especially if your comic's not there yet, but it can actually, genuinely get people interested and even keep reading.
</p>
<br/>
<p>23:37.98
</p>
<p>Eliushi
</p>
<p>Yeah, I absolutely agree that um a lot of the times the creator holds all their their key plot beats so close to their chest that um they just start describing the characters or um I guess their blurbles and then what their day-to-day life is. And you never get a sense of when did the story start happening? um How can we make the you other people, the audience, care about um their potential growth? um And it's hard to do that when ah you keep your um the spoilers and the main events of the story so close. And I guess that's one of the things I i wanted to ask about. um
</p>
<br/>
<p>24:24.10
</p>
<p>Eliushi
</p>
<p>to to um Marana Ray here, um what do you consider to be a spoiler that is more of a hook and a spoiler that's more of a like a I guess in a way that ends the story and doesn't actually intrigue the readers any further?
</p>
<br/>
<p>24:43.63
</p>
<p>Miranda
</p>
<p>Ray, if you have an answer, you go ahead. I have to think about this.
</p>
<br/>
<p>24:49.56
</p>
<p>Rae
</p>
<p>For me, I would say some of it is how early it happens, um because a lot of the spoilers I see that people keep close to their chest are the ones where the story actually starts. And sometimes, yes, it's surprising. Yes, it's like a twist, but sometimes that twist is what really makes your comic unique. And by not divulging that, it's pretty much everything that
</p>
<br/>
<p>25:25.17
</p>
<p>Rae
</p>
<p>could could make your comic stand out is being put behind a curtain. And I do think that sometimes like the mid-story spoilers can get kind of um iffy on how much that the person might be like, oh, well, I don't really need to actually read this. But sometimes it can be genuinely interesting. I think this is part of the thing that gets me is sometimes like the marketing department of a movie will put all the cool parts of the um movie into the preview trailers, but sometimes those moments are genuinely a good hook.
</p>
<br/>
<p>26:11.94
</p>
<p>Rae
</p>
<p>Other times it's like why even watch the movie?
</p>
<br/>
<p>26:12.15
</p>
<p>Miranda
</p>
<p>but no
</p>
<br/>
<p>26:14.66
</p>
<p>Rae
</p>
<p>So that those ones I would say maybe get outside um opinions on because those can really be dependent. Now a lot of the spoilers and plot twists said there end of a moot at the end of a comic I would say usually those are pretty good to be put behind the curtain except for a pitch to an agency because those are their surprises that
</p>
<br/>
<p>26:28.68
</p>
<p>Miranda
</p>
<p>I hate that.
</p>
<br/>
<p>26:45.08
</p>
<p>Rae
</p>
<p>often need a lot of buildup to be, to truly be the payoff. And the payoff is often something that you really need to ah have that history, but also you do want to still leave some surprises to your readers, in my opinion.
</p>
<br/>
<p>27:06.75
</p>
<p>Miranda
</p>
<p>Mm hmm. Agreed. ah I I like what you said about how soon it occurs in the story, um because I feel like if you're you probably should hold on to the spoilers that are at the very end um and like consider releasing to the wild the ones that are within the first few chapters. um I think another um Another thing to consider is is the like, i I'm kind of thinking like Beauty and the Beast as an example, because that's a story a lot of people are familiar with. But um like, if you you find out she had no falls in love, but
</p>
<br/>
<p>27:54.17
</p>
<p>Miranda
</p>
<p>like if if you're pitching it as like a romance or whatever at the beginning you should probably include that yes she falls in love like with the beast or like just leave it at that but what happens beyond that point like um him breaking the spell like right at the last minute like don't include that because The falling in love is obvious. It's a romance. We know it's going to happen. And OK, she falls in love with the beast. That's that's the draw. But we don't need to know what happens beyond that because of falling in love or the the real spoiler or twist of your story, maybe how something happens.
</p>
<br/>
<p>28:34.31
</p>
<p>Miranda
</p>
<p>So revealing how like revealing the final point, but holding on to the way it gets there, like what the actual twisty road to that point is, maybe something to consider because the end point. could be a huge draw and may feel like a spoiler but if your story gets these characters to that point in a completely different unique way that's I mean either way like there this is a really hard question.
</p>
<br/>
<p>29:08.11
</p>
<p>Eliushi
</p>
<p>I think you hit the point on the head though, um both of you because um I just pitched the question because I think it's something that my the readers might, um you know, try and struggle to, to um understand and appreciate ah what we're we're talking about. But um it's exactly what you both have said, it's the journey to get there. um Why is it so interesting and how much setup is needed in order for that particular aspect, which might be a very strong payoff in order for the readers to really anticipate, ah ah feel it and really um understand the importance of it. And so by saying it as a spoiler, you you do kind of have to chance the risk of um
</p>
<br/>
<p>29:55.40
</p>
<p>Eliushi
</p>
<p>taking that reveal element away. And I think it's different for every story, like you said, like a romance versus like a mystery. Of course, in a mystery, if you say who has done the actual bad deed, perhaps that may or may not have been a great idea to spoil that right away for more mystery readers who want to be able to solve that story element themselves.
</p>
<br/>
<p>30:12.37
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>30:25.65
</p>
<p>Eliushi
</p>
<p>um But that being said, I think every story is quite different. And so I think each story has a different idea of a spoiler. And part of the things I find um that may be helpful for you know writers struggling to write a synopsis is to have friends identify that for them too. So I rely personally a lot on my critique partners and beta readers. so to not only practice my pitch but also to review the entirety of my work and see what jumps out as so memorable for them um when they finish the story and what they think will be best to market the story. Those are some of the good beta questions that I personally find very valuable.
</p>
<br/>
<p>31:12.78
</p>
<p>Eliushi
</p>
<p>um And having a different person's perspective ah as a reader um takes you out away from being too are ah like putting all the parts of a story with so much attention on it, um where you kind of become a little bit lost in the woods.
</p>
<br/>
<p>31:14.24
</p>
<p>Miranda
</p>
<p>Mm
</p>
<br/>
<p>31:31.78
</p>
<p>Eliushi
</p>
<p>Having someone else give you that sort of outside perspective is very helpful.
</p>
<br/>
<p>31:36.71
</p>
<p>Miranda
</p>
<p>It's so invaluable in so many aspects of creating a webcomic and writing and whatnot in general is having that outside perspective because we do definitely get lost in our own comic so often.
</p>
<br/>
<p>31:53.52
</p>
<p>Rae
</p>
<p>And I would also say that since most webcomics are written serially, that one of the things to ah with them being serial is it's okay for your synopses to evolve. If you look at something and go, hey, a lot of people like this part, maybe I should actually include in my synopsis after you get to that point, then that's completely valid, especially if you think maybe you should keep it close to your chest until this reveal happens.
</p>
<br/>
<p>32:30.91
</p>
<p>Rae
</p>
<p>because the people that are following along with your story are going to have different expectations than someone that's coming into it now.
</p>
<br/>
<p>32:41.74
</p>
<p>Miranda
</p>
<p>huh ah Yeah, 100% agree with that. is it It can evolve with you, um especially in webcomics. Typically, it's a very long process because you're releasing updates so spread out um or close together, but like a page at a time. ah you're Your synopsis can change and you don't have to lock it into whatever it was at the very beginning. And I think, like Ray said, as you're revealing these extra story moments and plot, you can add them in because they may have been huge, valuable spoilers to hold onto, but now they're out in the world.
</p>
<br/>
<p>33:24.89
</p>
<p>Miranda
</p>
<p>You can include them in a way that um will help continue to draw people in. um Definitely don't be afraid of that.
</p>
<br/>
<p>33:32.46
</p>
<p>Eliushi
</p>
<p>I agree.
</p>
<br/>
<p>33:33.75
</p>
<p>Miranda
</p>
<p>you
</p>
<br/>
<p>33:34.51
</p>
<p>Eliushi
</p>
<p>Yeah, exactly. That's a very good point about the serial nature of webcomics and having different synopses for each part of the story, um especially as one kind of starts to think about imprint or one thinks about how to divide the the webcomic in two different chapters, for example, and having um sort of a chapter summary or chapter hook to try and intrigue the readers to continue on. And I really like how Ray, um you talked about a master list, because I also personally found that to be very useful um to not only have like your whole story slash plot beats or an outline on on one end of it, but also have your, you know, your Twitter pitch or your Twitter synopsis,
</p>
<br/>
<p>34:20.35
</p>
<p>Eliushi
</p>
<p>your back of the book synopsis, the synopsis that you want to just casually talk to your friends or at your conventions about and having a document that has all of these together will help you ah be more organized personally but also save you a lot of um time in order to just copy paste or to think about and share with people.
</p>
<br/>
<p>34:54.39
</p>
<p>Rae
</p>
<p>yeah Overall, I do think that it's synopses are important in just condensing your story down into um something that's concise because it should actually get you thinking a lot on how it's structured too. So even if you're not planning on pitching to someone or posting it, I do definitely think that it is a useful exercise.
</p>
<br/>
<p>35:24.72
</p>
<p>Miranda
</p>
<p>Yeah. And all all of these examples um should show that you're not going to have just one synopsis that fits all of the purposes that you might need. You'll definitely have multiple for each occasion, depending on your audience, depending on where you're posting it. So you have a lot of room to play around with different things and evolve and test out different things. If something Like if you try out one synopsis and you don't get a lot of hits or feedback or like readers from it, you can change it and take that and grow and adapt.
</p>
<br/>
<p>36:05.02
</p>
<p>Miranda
</p>
<p>um and And Eli mentioned at the very beginning of how they start with the log line and then expand on that. And I think you can also go the opposite route of write out your long summary of what you think your comics about and then take that and start paring down from there. Like even if it's something like just crossing out lines and figuring out the important things that you really want to include and want people to know about
</p>
<br/>
<p>36:40.66
</p>
<p>Miranda
</p>
<p>that like kind of just making it as minimal as possible so you can whatever in whatever direction works for you whether you're going from small to big or big to small i i think both methods are so valid. And in my own opinion, if and from my own experience, if you really can't narrow down your story to a small blurb um of like a few paragraphs or less, maybe reevaluate your story because your your story may be too convoluted to kind of convey it in a method. And I say that because in trying to
</p>
<br/>
<p>37:24.87
</p>
<p>Miranda
</p>
<p>outline and come up with my current comment i comic I'm working on. i got like I had this huge story that sounded so great. And then as I was trying to figure out how to describe it, I'm realizing that, okay, this is way too confusing and doesn't make sense. And I probably should reevaluate the story as a whole. um So that that can definitely be an indicator if you're really, really struggling and absolutely cannot figure out a way to get a good synopsis.
</p>
<br/>
<p>38:01.13
</p>
<p>Miranda
</p>
<p>um
</p>
<br/>
<p>38:01.63
</p>
<p>Eliushi
</p>
<p>That's a very good point, yeah. um it's so It's just fascinating to me that there are so many different methods and so many approaches to to writing, to creating comics and so forth. I find personally even that um when I approach a story, I might, like you said, approach it from a log-line way or even just sort of hammer out a first draft and then decide what is actually important and then going back to it. And it changes for me for every story. And like you said, if I'm starting to try and condense a story in a way that can help readers orient themselves and be excited for the story, but really, really struggling to do that because there's just so many moving parts, it is very important to look at your beats, look at the the main thesis and themes of the story. Are you trying to incorporate too much?
</p>
<br/>
<p>38:54.80
</p>
<p>Eliushi
</p>
<p>into this one medium, it may be like you said, it may be too much.
</p>
<br/>
<p>38:55.03
</p>
<p>Miranda
</p>
<p>Uh-huh.
</p>
<br/>
<p>38:58.62
</p>
<p>Eliushi
</p>
<p>And um not that the story itself is um should be shelved, but more like perhaps the story needs to be broken apart into several different books or several different webcomics that kind of intertwine later on and so forth.
</p>
<br/>
<p>39:05.97
</p>
<p>Miranda
</p>
<p>Uh-huh.
</p>
<br/>
<p>39:14.89
</p>
<p>Eliushi
</p>
<p>There's so many different ways of solving the issue. But yeah, one of the key things is to
</p>
<br/>
<p>39:17.92
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>39:20.08
</p>
<p>Eliushi
</p>
<p>try and do a synopsis and that's a good test to see if if your story um will appeal to the audience that you're going for.
</p>
<br/>
<p>39:28.10
</p>
<p>Miranda
</p>
<p>Yeah, 100%.
</p>
<br/>
<p>39:30.22
</p>
<p>Rae
</p>
<p>Scope creep is definitely a thing that often happens.
</p>
<br/>
<p>39:30.18
</p>
<p>Miranda
</p>
<p>Oh my gosh, it is.
</p>
<br/>
<p>39:34.36
</p>
<p>Rae
</p>
<p>So pruning all of that back can be very beneficial and you you don't have to throw away all those parts. Like, like Eli said, you can turn them into other stories that intertwine with your main project.
</p>
<br/>
<p>39:49.22
</p>
<p>Miranda
</p>
<p>Mhm. Yeah. I have heard of this and done it myself of instead of deleting things, you just kind of keep them in like a scrap document. If you're like cutting out huge pages and paragraphs or whatever of your outline, just move them to somewhere else so you can go back because like Eli said, the it doesn't mean the story is bad. It might just need to be spread out and split up. um So definitely save those ideas, but consider presenting them in a different way.
</p>
<br/>
<p>40:26.77
</p>
<p>Miranda
</p>
<p>And in keeping it concise like a synopsis blurb, ah we are going to wrap up today's episode with a chicken Caesar salad wrap. ah Thank you so much for listening. I'm your host, Miranda, and you can check out my work at MirandaCakes dot.art.
</p>
<br/>
<p>40:53.85
</p>
<p>Rae
</p>
<p>And I'm Rae, and you can check out my work at imperiancomic.com or Overlord of Ravenfell on Webtoon.
</p>
<br/>
<p>41:07.39
</p>
<p>Eliushi
</p>
<p>and thank you again for having me. I'm Ilushi and you can find a condensed list of my works at eoiushi-carrd.co, the card website, or you can just google my name or my comic keyspace and hopefully you'll be able to find me.
</p>
<br/>
<p>41:32.57
</p>
<p>Miranda
</p>
<p>And that's a wrap. We'll see you later slappers. I feel like I'm not crispy enough to say that.
</p>
<br/>
<p>41:40.47
</p>
<p>Eliushi
</p>
<p>No, it works!
</p>
<br/>
<p>41:40.96
</p>
<p>Miranda
</p>
<p>but
</p>
<br/>
<p>41:42.43
</p>
<p>Rae
</p>
<p>I think it's cute.
</p>
<br/>
<p>41:45.05
</p>
<p>Miranda
</p>
<p>All right, we'll stop it.
</p>
</br>
]]></description>
        </item><item>
        <title>Ko-Fi - Oct 2024 release</title>
        <link>https://screentonescast.com/view/132</link>
        <guid>https://screentonescast.com/view/132</guid>
        <pubDate>Thu, 24 Oct 2024 01:16:00 EDT</pubDate>
        <description><![CDATA[

]]></description>
        </item><item>
        <title>Finishing a Webcomic</title>
        <link>https://screentonescast.com/view/131</link>
        <guid>https://screentonescast.com/view/131</guid>
        <pubDate>Wed, 16 Oct 2024 11:13:00 EDT</pubDate>
        <description><![CDATA[
<p>Webcomics can come to a stop for a whole host of reasons. Sometimes creators don't get to choose those reasons, as life or other circumstances can get in the way.... BUT let's say it's smooth sailing and everything goes to plan. At some point, you will reach the end of your story or a natural stopping point. However you choose to tie up all those loose ends can take a little effort that you don’t always anticipate!
</p>
<br/>
<p>Join our hosts as they discuss the hows, whys, and whens of their webcomic endings.
</p>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/MLk9D19ZISE?si=yr_EQmSCYNPFU-Te" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: October 16, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<em>TRANSCRIPTION GENERATING…</em>
<br/>
<br/>
</br>
]]></description>
        </item><item>
        <title>October/November Community Calendar</title>
        <link>https://screentonescast.com/view/130</link>
        <guid>https://screentonescast.com/view/130</guid>
        <pubDate>Wed, 09 Oct 2024 23:21:00 EDT</pubDate>
        <description><![CDATA[

]]></description>
        </item><item>
        <title>Video Platforms (with Star!)</title>
        <link>https://screentonescast.com/view/129</link>
        <guid>https://screentonescast.com/view/129</guid>
        <pubDate>Wed, 02 Oct 2024 00:07:00 EDT</pubDate>
        <description><![CDATA[
<p>Video has exploded in popularity online, and is rapidly becoming– if it hasn’t already– one of the most popular mediums for people to express themselves, chat, promote, and experiment online. Chances are good if you, the listener, are hanging out online in creative social spaces, you’re already watching video content, whether it be keeping up with a favourite streamer, putting on Youtube movie reviews in the background while you work, watching or interacting with the creative communities on tiktok… there’s a lot!
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/hWPNrHgI6x4?si=lmbLdwFrVD55raBi" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>Video content can be intimidating, but it has the potential to be a very powerful tool for growing your audience online. So how do we unlock this potential? What kinds of content can you post? How can they benefit your webcomic? 
</p>
<br/>
<p>Today we are joined by Star of <a href="https://castoff-comic.com">Castoff</a> and together we'll demystify the wonderful world of Video Platforms.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: October 2, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Star Prichard (@starfishface) - she/her, <a href="https://thestarfishface.com/">thestarfishface.com</a> <a href="https://castoff-comic.com/">castoff-comic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>00:00.92
</p>
<p>thane
</p>
<p>Here we go. um Hello and welcome to ScreenTones, where we talk anything and everything webcomics. Today, we're going to be talking about video platforms and how we can use them as webcomic creators. I'm Verithain. My pronouns are she, they, and I make the webcomics, Witchwood and Chiralt.
</p>
<br/>
<p>00:20.51
</p>
<p>Delphina
</p>
<p>And I'm Delphina. I use she-her pronouns and I make the webcomic Sombulus.
</p>
<br/>
<p>00:27.04
</p>
<p>Star
</p>
<p>And I'm Star, my pronouns are she, her, and I make the comic cast off.
</p>
<br/>
<p>00:31.77
</p>
<p>thane
</p>
<p>So video. um Video has been exploding in popularity online and has pretty rapidly become one of the most popular mediums for people to express themselves, chat, promote, and generally experiment. um Chances are pretty good if you, the listener, are hanging out online in creative social spaces. You're already watching lots of video content, whether it be keeping up with a favorite streamer, putting on YouTube movie reviews in the background while you work, watching or interacting with any of the ah creative communities on TikTok or Twitch. There's so much going on. um Speaking personally, I've always been a bit intimidated by video content, but I know it can be a huge and powerful tool for growing an audience online, so I'd love to find out more about it.
</p>
<br/>
<p>01:15.54
</p>
<p>Delphina
</p>
<p>Yeah, I've just jumped into short form video this year with TikTok and YouTube shorts and Instagram, because I was just getting so curious. And I was tired of being a little old lady screaming about these new fangled contraptions that I didn't understand. So I really want to know more about the possibilities. And I'm really happy that we have Star on today because she does so much with all the video stuff and I'm here to learn.
</p>
<br/>
<p>01:44.16
</p>
<p>Star
</p>
<p>Yay, I will teach you video stuff.
</p>
<br/>
<p>01:46.45
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>01:47.91
</p>
<p>thane
</p>
<p>Senpai! All right. Well, we'll start just getting right into it, beginning with question one. What kind of video platform experience do you have? What sort of things do you post? How do you approach it? The creation process and the making-it-live-in-front-of-an-audience thing.
</p>
<br/>
<p>02:10.42
</p>
<p>Star
</p>
<p>Do I go first here?
</p>
<br/>
<p>02:11.91
</p>
<p>thane
</p>
<p>Yeah.
</p>
<br/>
<p>02:11.99
</p>
<p>Delphina
</p>
<p>Go for it.
</p>
<br/>
<p>02:13.12
</p>
<p>Star
</p>
<p>All right. ah So my video experience has been um interesting. I am just the type of person who I see a new platform and I want to see what I can do with it a lot of the times. For video stuff specifically, um I've actually had a YouTube channel for a while. um I started making animatics on YouTube when I was in, like, seventh grade or eighth grade. um They were very bad, but I loved them, and that channel is dead. You cannot find it. Don't go looking for it.
</p>
<br/>
<p>02:48.18
</p>
<p>thane
</p>
<p>Ah, rats, closing my Google tab.
</p>
<br/>
<p>02:49.25
</p>
<p>Star
</p>
<p>I also used to make AMVs, that's how I taught myself video editing, is making anime music videos, very much.
</p>
<br/>
<p>02:56.40
</p>
<p>Delphina
</p>
<p>Yes!
</p>
<br/>
<p>02:59.67
</p>
<p>Star
</p>
<p>um And then I didn't do that for a really long time, and then I got back into doing video stuff when TikTok got really popular. This was right around the start of the Panini or whatever. And so i was like I was bored and there was this newfangled thing called TikTok and I had just quit my job to start a small business and then everything shut down and there were no conventions to go to. And I'm like, okay, I guess I have to market myself on the internet. What's TikTok? And so...
</p>
<br/>
<p>03:31.37
</p>
<p>Star
</p>
<p>I started making like little how to make stickers videos and like recording footage of my silhouette going and just like showing off the art that I did by like holding my stickers up to the camera to cute trending music. And then eventually I figured I figured out, hey, I could promote my webcomic with this. And so then I started using it for like, If you're on TikTok at all, you're familiar with how people will like have a funny little audio skit. It's just like, here's a sound clip, make a funny little skit to this. So I would do that by using the funny little sound clip and then showing panels from my webcomic that corresponded to it.
</p>
<br/>
<p>04:15.48
</p>
<p>Star
</p>
<p>And I did a bunch of those for many, many years in addition to other various marketing stuff. TikTok was just like, I need to scream about the things I'm making so I can afford to live in this house I just bought. Look at my stickers and also my web comic and also my book and also all of this stuff. And hey, I'm going to this convention. ah TikTok was just where I went to scream. Um, but eventually I got tired of TikTok for reasons we'll get into. I still technically post there, but I don't give a dang about TikTok anymore. Um, because I, around the start of 2022, I was rapidly growing disillusioned with the, uh, freelance artist lifestyle and that I still liked doing it.
</p>
<br/>
<p>04:57.24
</p>
<p>Star
</p>
<p>but it was getting harder and harder to like make enough money to make ends meet every month just through sales. And for reasons, I already had a monetized YouTube account and that's like a whole other story we can get into. And but my YouTube account had been monetized for a couple years, but I wasn't using it for anything. It was basically just like storing live stream. Let's play replays um from stuff I did on Twitch. And I was like, you know, I get like 25, 50 bucks of money.
</p>
<br/>
<p>05:31.42
</p>
<p>Star
</p>
<p>of this like every month through ad revenue, I bet that if I actually started uploading longer videos to YouTube that are not Let's Plays, I could probably earn a little bit more. So I started making my art and story time videos, which is basically I would go online, I would record myself drawing, and I would speed it up. And I would put it underneath audio of me just telling a weird story from my life. And I started making one of those every two weeks. and Now I just do once a month because I'm tired. um But about six months after I started doing that, I had a video go viral. um And it launched my YouTube up like several tens of thousands of subscribers. um I ended up hitting 100k on YouTube in just over a year of using the platform more seriously.
</p>
<br/>
<p>06:21.71
</p>
<p>Star
</p>
<p>And the result is that a lot, not all, but a lot of my subscribers have also transferred over into people who are reading my web comics, supporting my Patreon, being interested in the other things that I'm making. And so now I'm just this person in this weird mindset of, okay, starting a YouTube channel is the best thing I've ever done for my artistic career. Hey, everybody should start a YouTube channel!
</p>
<br/>
<p>06:50.58
</p>
<p>Star
</p>
<p>So that's kind of the situation I find myself in now, which is why I was very excited when I was invited to do this, because I have many thoughts about online video and how it can be beneficial to your growth as an artist, webcomic, or otherwise. So thanks for having me.
</p>
<br/>
<p>07:07.54
</p>
<p>thane
</p>
<p>Yeah, I've always been like part of what's made it a little, so my own like experience with this stuff has been like a long time ago, back in like the mid 2010s or so. I went through a brief phase of trying to stream through Picarto, which was kind of like what Twitch is doing these days
</p>
<br/>
<p>07:30.88
</p>
<p>thane
</p>
<p>but a lot more kind of obnoxious to get set up. They didn't have, like Twitch has that Twitch studio thing that will kind of do all the fine tuning video encoding stuff for you now. um And Picardo was a lot more kind of under the hood, tweaking with code and things like that. And the finished final resulting video, you'd have to do some work to kind of get that ready to post anywhere else. There were just a lot of like, very technical steps involved at the time.
</p>
<br/>
<p>08:01.05
</p>
<p>Star
</p>
<p>Hmm. Yeah.
</p>
<br/>
<p>08:01.06
</p>
<p>thane
</p>
<p>So whenever I kind of took a break from doing those live streams, because I would be streaming myself drawing and stuff like that, whenever I stopped for like two weeks and tried to come back to it, like there would be some software update that would break everything and I'd have to like do all the setup all over again.
</p>
<br/>
<p>08:13.77
</p>
<p>Star
</p>
<p>Ooh yeah.
</p>
<br/>
<p>08:18.78
</p>
<p>thane
</p>
<p>Um, and I feel like it, like, I dunno, it made me like really hesitant to kind of get back into it. Cause now I'm like, Oh, I've got have to do so much like technical stuff, but it it seems like tick tock and so on. They make things like there, there's these apps nowadays that make things so much easier. I am curious, like, what do you use to edit your videos these days? Like the story times and stuff.
</p>
<br/>
<p>08:43.84
</p>
<p>Star
</p>
<p>Yeah, ah so I mostly use Premiere. ah And if I'm being completely honest, the main reason that I use it is because I am mooching off of ah my dad's plan that he has um for his work. And I'm just like, hey, you can be logged into multiple computers at the same time, right? And he said, yeah. And I said, okay, cool. I'm using Premiere. Don't don't look at me. He's not using it.
</p>
<br/>
<p>09:03.86
</p>
<p>thane
</p>
<p>nice
</p>
<br/>
<p>09:05.63
</p>
<p>Star
</p>
<p>He's using it for like Photoshop and business things. I'm over here making my silly little videos. He doesn't care.
</p>
<br/>
<p>09:14.99
</p>
<p>thane
</p>
<p>promoting your brand. It's important.
</p>
<br/>
<p>09:16.44
</p>
<p>Star
</p>
<p>promoting my brand, exactly.
</p>
<br/>
<p>09:17.50
</p>
<p>thane
</p>
<p>It's professional.
</p>
<br/>
<p>09:19.05
</p>
<p>Star
</p>
<p>Yeah. um But yeah, I have used other ah programs in the past. um Like when I'm making TikToks specifically, or when I used to, um I would just make them directly in TikTok because TikTok is nice because you just, if you're touching the screen, it's recording. If you take your finger off, it's not recording anymore. And so I would just do that for a lot of my like sillier, lower effort Mimi type videos. um But nowadays, I do everything in Premiere because I don't really make those anymore, so.
</p>
<br/>
<p>09:49.03
</p>
<p>Delphina
</p>
<p>Yeah, that was something that really surprised me about TikTok because I didn't understand. I had this crappy computer. I was trying to make things in DaVinci Resolve, um which was free at the time. I'm not sure if it is anymore.
</p>
<br/>
<p>10:03.56
</p>
<p>Star
</p>
<p>I think it still is like there is a free plan, but a lot of the features are locked behind the paywall.
</p>
<br/>
<p>10:08.15
</p>
<p>Delphina
</p>
<p>Okay, yeah, I got one. I got a version a while ago. I refuse to upgrade because everything tries to go to subscription nowadays.
</p>
<br/>
<p>10:16.11
</p>
<p>Delphina
</p>
<p>So, um, so I've kept that install file under locking key. um But it was just too intense for my my computer it like just 50-50 chance it would always shut me down and I just so I but I kept seeing all these people these like very normal looking people around using TikTok and I didn't understand how all these people had better computers than me that they could do this video software stuff so um so finally I put the Dan TikTok app on my phone And I was just like, oh, oh, this is so much easier than my computer video programs. There's there's like audio editing things. it's It's not very hard to learn. I could add little stickers or text. And I didn't even have to have a video file. That was something I didn't realize when I started TikTok. like I thought I had to take video files, but you can just post static pictures and like a little music.
</p>
<br/>
<p>11:09.38
</p>
<p>Star
</p>
<p>Mm hmm.
</p>
<br/>
<p>11:09.59
</p>
<p>Delphina
</p>
<p>and and or or just put like I was putting um you know my My pages, when I did pages, I had a textless version, and I just put that up and said, hey, you knows my my comic updated or or whatever. Or you could do like a gallery stack on there. And I just didn't know that until like I actually got into, because all I saw from TikTok was, oh, it's a video place.
</p>
<br/>
<p>11:31.70
</p>
<p>Star
</p>
<p>Mm hmm.
</p>
<br/>
<p>11:34.27
</p>
<p>Delphina
</p>
<p>That's that's all I do is just videos.
</p>
<br/>
<p>11:36.29
</p>
<p>Star
</p>
<p>Yeah, to be fair, um the just uploading pictures thing is a newer feature. um So if you weren't seeing them a lot before, that would probably be why.
</p>
<br/>
<p>11:42.94
</p>
<p>Delphina
</p>
<p>Oh.
</p>
<br/>
<p>11:46.12
</p>
<p>Star
</p>
<p>But I've seen a lot of people upload like manga pages and with like they have the annoying sound underneath them, but you can like swipe through and just like read. And so I've been considering like putting cast off pages on there. My only worry is the font would be too small to read.
</p>
<br/>
<p>12:00.06
</p>
<p>Delphina
</p>
<p>Yeah, it's a little tricky. I mean, you can kind of zoom in and and stuff, but i I don't recommend it. I was just kind of using it to try to drive people to like the actual website or or a lot of people know, hey, this is a thing you could check out if you're curious. So yeah.
</p>
<br/>
<p>12:16.94
</p>
<p>Star
</p>
<p>Yeah, I mean, honestly, that's ah ah one of my main gripes about TikTok. And I literally I made a whole video about this. um I have a video talking about like how YouTube kind of changed. My perspective on like online creating and stuff of that nature um But one of the biggest things that I will yell about on you like for in praise of YouTube It's like listen YouTube has a billion problems. It is not a perfect platform by any means but the one Biggest thing they have going for them that no other platform seems to want to do Is they let you put hyperlinks in the description?
</p>
<br/>
<p>12:58.17
</p>
<p>Delphina
</p>
<p>Oh yes, I love that!
</p>
<br/>
<p>12:59.22
</p>
<p>thane
</p>
<p>Very important.
</p>
<br/>
<p>13:01.68
</p>
<p>Star
</p>
<p>Because freaking TikTok, Instagram, Twitter, you can do it, but they don't like it when you do. And so you have to kind of do a little song and dance so your tweet doesn't get suppressed by the algorithm. And and I know it's arguable if it actually does that. I've noticed a difference everywhere. No one wants you to be able to post hyperlinks because they don't want you to leave their app. YouTube doesn't care. YouTube will let me post as many hyperlinks as I want and so I posted just like all my social media links I post links to my webcomic I post links to my Patreon I post like every single link I have in the description of every single video.
</p>
<br/>
<p>13:38.11
</p>
<p>Star
</p>
<p>and i can guarantee you, I will get up on a soapbox and guarantee you that if I had had the success, no, I can guarantee this. I have like twice the following on TikTok that I have on YouTube. You know how many like webcomic readers I've probably gotten from TikTok where you have to do the whole link in bio song and dance. And if you even say the word link in your video, it's not going to get pushed out to as many people and might not even get shown on people's for you page. I have 200,000 subscribers or followers on TikTok. I'm lucky these days if a video hits 10,000 views so I know that this is a problem. I can go on YouTube and I've kind of lost the plot here. Hang on, circling back. I have so many people following me on TikTok. I've gotten maybe
</p>
<br/>
<p>14:26.56
</p>
<p>Star
</p>
<p>a couple readers from TikTok. I can, I don't know the exact numbers. What I do know is that the number of readers I have obtained just from TikTok pales miserably in comparison to how many people I've gotten from YouTube, a platform where I literally have half the audience.
</p>
<br/>
<p>14:45.56
</p>
<p>thane
</p>
<p>Yeah, it's definitely like the issue that I've noticed with stuff like Webtoon and so on where like, because you can't put hyperlinks there either, you have to like just insert something into the graphic at like the tail end of your episode.
</p>
<br/>
<p>14:53.43
</p>
<p>Star
</p>
<p>Nope.
</p>
<br/>
<p>14:59.31
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>15:00.14
</p>
<p>thane
</p>
<p>ah Not even counting like that their originals can't even do that, apparently. um But you've got to be like, I'm going to write the easiest to remember URL in a JPEG form and hope that people care enough to like transcribe that into a browser or copy paste it..
</p>
<br/>
<p>15:15.24
</p>
<p>Star
</p>
<p>And 99% of the time they don't.
</p>
<br/>
<p>15:18.89
</p>
<p>thane
</p>
<p>Yeah, like and and also like aside from that, you like those completely untrackable like followers, like you will never know how many there are because if somebody like types out your ah URL from something, it's not even counted as a referrer. So unless they say something in a comment, like I found you through TikTok or like I found you through webtoon and I came over here, like you'll never know.
</p>
<br/>
<p>15:34.51
</p>
<p>Star
</p>
<p>Mm hmm.
</p>
<br/>
<p>15:42.58
</p>
<p>thane
</p>
<p>They're just a hypothetical numbers.
</p>
<br/>
<p>15:42.87
</p>
<p>Star
</p>
<p>Yeah. Yeah, I actually a while back, I did a survey like a Google form and I was just like, hey, how'd you hear about the webcomic? And I can actually go back and find ah that form, I'm sure. Yeah. Discovery poll response. Oh, this is a spreadsheet. I need the actual Google Doc. Let me see.
</p>
<br/>
<p>16:08.01
</p>
<p>Star
</p>
<p>Yeah, 43.7% came from YouTube. TikTok is 4% literally 10 times as many people from YouTube than from TikTok.
</p>
<br/>
<p>16:12.06
</p>
<p>Delphina
</p>
<p>Wow. Wow.
</p>
<br/>
<p>16:19.90
</p>
<p>thane
</p>
<p>That's dark. Wow.
</p>
<br/>
<p>16:21.17
</p>
<p>Star
</p>
<p>And this was and I made this poll a couple years ago. So. I'm willing to bet that that ah YouTube percentage would be even higher now.
</p>
<br/>
<p>16:33.37
</p>
<p>thane
</p>
<p>Whew.
</p>
<br/>
<p>16:34.03
</p>
<p>Delphina
</p>
<p>That is pretty cool.
</p>
<br/>
<p>16:35.62
</p>
<p>Star
</p>
<p>yep so so
</p>
<br/>
<p>16:40.16
</p>
<p>Delphina
</p>
<p>So it's
</p>
<br/>
<p>16:40.21
</p>
<p>thane
</p>
<p>Yeah, seriously.
</p>
<br/>
<p>16:43.27
</p>
<p>Delphina
</p>
<p>Are we tag teaming in the next question? So Star, it sounds like YouTube has helped you quite a bit as a web comic creator. um can like How does that work? What was the process of that? What what do you think people are responding to you um with your content there?
</p>
<br/>
<p>17:00.85
</p>
<p>Star
</p>
<p>Yep. YouTube thumbs up. ironically, I would say one of the reasons I have had the most success is that I'm not super gung-ho about advertising the comic in like every single video I do. Um, because I found it's a bit like trying to be- this is gonna sound so dumb. It's a bit like trying to befriend a baby deer. If you run up to it, even if you have food in your hand, it's it's like, look, this is the delicious web comic that I have. It's for you. You can have it. If you just run up to it aggressively, they're going to run away.
</p>
<br/>
<p>17:36.67
</p>
<p>Star
</p>
<p>What I tend to do is I will make a video just about like whatever most of my videos I've been trying to branch out a little bit ah recently, but the bulk of the stuff that I make is what I call art and story time videos which is basically all. spend 15 minutes to 30 minutes like just telling a weird life story. um I usually script it out in advance and I just go off on a spiel, tell a silly weird little life story and I'll have a speed paint playing in the background. And what I started doing was I just record footage of everything that I draw these days, not like doodles or sketches, but any finished piece I'm working on.
</p>
<br/>
<p>18:14.94
</p>
<p>Star
</p>
<p>I'm recording it because it's free B-roll for my videos. And a lot of times, because I do so much extra artwork for my webcomic, a lot of times my B-roll is, hey, look, it's my characters from my webcomic that I'm drawing. And so what I've started doing... that's worked really well for me is my video will just be about whatever. It'll be like weird life stories or like this thing that happened to me one time, crazy stories from this one point in my life. um But I usually do a little segment right near the beginning
</p>
<br/>
<p>18:47.43
</p>
<p>Star
</p>
<p>that I've dubbed, Hey Star, whatcha drawing? Where it's just like, I'll take 30 seconds and be like, but before we get into the story real quick, if you guys are curious about the art in the background, this is art from my web comic. And if you guys are intrigued by what I'm drawing, you can learn more about these characters by reading the comic. It's all for free. You can read it all for free online. There's like 800, close to 800 pages of backlog that you can read entirely for free. And the link is in the description. Anyway, on with the story. um And then I just don't talk about it and again until the ending. um And I found that kind of the hands-off approach, let them come to you approach, has worked really, really well.
</p>
<br/>
<p>19:30.27
</p>
<p>Star
</p>
<p>um Like, I'll give you guys an example. I can cite pretty clearly that a lot of my readers are coming from YouTube because you can look at my Google Analytics graph and see the spikes in viewers and like page views on days that I had videos on YouTube go viral where I talked about the comic. And so it's like, people are, you know, they don't click on the video because it's an advertisement for a webcomic.
</p>
<br/>
<p>19:58.10
</p>
<p>Star
</p>
<p>They click on the video to hear the silly little story, but like sneaking a pill into a dog's food. I just sneak a little bit of, hey, if you're interested in these characters, here's a free little webcomic you can enjoy after the video, wink. And that works. It works really well. I can point to my Google analytics chart and show you exactly how well it works.
</p>
<br/>
<p>20:17.99
</p>
<p>thane
</p>
<p>All right, so I'm taking my notes about like video stuff and I'm adding YouTube audiences or baby deer to my super official note sheet.
</p>
<br/>
<p>20:27.14
</p>
<p>Star
</p>
<p>I mean, because that's the thing, right? It's like, especially in this day and age, people don't want to be advertised to. They don't. People will vary. Like I'm guilty of it, too. If I'm watching a random video essay and they're like, and then today's sponsor, because I just hit the skip 10 seconds button, like, you know, roughly six times, and that's usually enough to get through the sponsorship.
</p>
<br/>
<p>20:51.96
</p>
<p>thane
</p>
<p>Oh yeah, I know that score too.
</p>
<br/>
<p>20:54.46
</p>
<p>thane
</p>
<p>I feel like that that kind of is a rule that goes for most social media in general. like Because I guess YouTube is itself kind of a social media site in a way, just very like you know video focused.
</p>
<br/>
<p>21:07.15
</p>
<p>thane
</p>
<p>um But that general rule, like don't like even on like Twitter or Tumblr or whatever, if you ever want a post to like take off, if you just make your entire tweet be like, I have a new product up, go click on it here. Like that sort of thing it'll never really gain that much of an audience and the trick is always like, you know Slide it in like make it connect directly to like the audience as people um like just like post about the art itself and then like try to sell them something as like a not exactly an afterthought but like work it in a little more subtly like connected to something that's like relatable or interesting in its own right um and it'll be the thing that gets shared on its own merits rather than like just a.
</p>
<br/>
<p>21:54.05
</p>
<p>thane
</p>
<p>You know, that that whole like, my comic updated today, go click here. it'll It'll get less traction than like, here's a new beautiful piece of art that I drew. There's that whole thing about like Twitter ah burying links so you'd always like have it in the reply post or something like that.
</p>
<br/>
<p>22:09.20
</p>
<p>thane
</p>
<p>And kind of tricking people into looking at things.
</p>
<br/>
<p>22:13.79
</p>
<p>Star
</p>
<p>Yeah, absolutely. Um, it's also just like, I've noticed myself, I was doing this earlier today. I was just like taking a 10 minute veg break to just like chill out between work stuff. And I noticed myself as like, if I even detect a single scent of ad on the wind, I will immediately scroll past the TikTok. Like I saw one today that was like this account I follow for like cleaning tips and she said, Hey, everybody, it's to um is like I'm going to show you how I clean my living room today. And today I have this new vacuum name very obviously in the audio of the post. And I looked down at the bottom corner and says creator earns commission, which means that this is a paid advertisement. I don't just like scroll. I don't care. It's an ad. And so like the idea is you want to just make it as subtle as humanly possible. And for me, that is make it
</p>
<br/>
<p>23:10.27
</p>
<p>Star
</p>
<p>like 30 seconds of a 30 minute long video and you know if people are interested they'll come to you and especially it's like repetition because like if someone sees that in one of my videos they're probably not likely to click on it but if they hear me talking about it repeatedly because I mention it at like the start of almost all of my videos um they'll be like okay now I'm curious now that maybe I will click on this thing Um, and then eventually they do because a lot of my viewers have come from YouTube. So there you go.
</p>
<br/>
<p>23:43.34
</p>
<p>Delphina
</p>
<p>Yeah, I think that's such a good point about repeating stuff and kind of giving it a fair shake because when I was like first trying TikTok or something like that, I did like two videos and I'm like, well, this isn't working. I'm going to stop now.
</p>
<br/>
<p>23:56.86
</p>
<p>Delphina
</p>
<p>And like, I think it's so easy to get into that. And especially like it is a little bit of work to get yourself set up so that you can record a time lapse or something. I think it's a little easier with like the Clip Studio automatic thing, but I still have to remember to turn that on and I don't always.
</p>
<br/>
<p>24:14.89
</p>
<p>Delphina
</p>
<p>um and And just like having that, like getting it together in a in a video editing program, that wasn't something, you know, that's that's something you have to learn. And so it feels like you want an immediate response right away. And you don't always get that. I think There's a bit of a long game for it, especially with YouTube, I feel like.
</p>
<br/>
<p>24:38.20
</p>
<p>Star
</p>
<p>Yeah, absolutely. Like for me, like I said, I was doing YouTube making a video every two weeks for about six or seven months. And then I got really lucky with a video ah that went bonkers crazy, um hit like 50,000 views in the first couple of days when I was used to getting like a thousand views. um And even that's high compared to someone who is just starting out. um And like I will openly admit that a part of it was luck, but like there's almost part of me that wishes that the virality had come a little later.
</p>
<br/>
<p>25:17.86
</p>
<p>Star
</p>
<p>um because there is absolutely value in growing a fan base steadily. Because a lot of times if people see one video of yours that just goes viral and they like that one video and they hit subscribe, they're only going to watch videos you make that are like that exact type of video. And if you don't keep making that exact type of video over and over again, they're just not going to engage with your content anymore. um And so there is absolutely value in like not going viral and just continuing to post things and just slowly but surely establishing a fan base that recognizes you for the work you do and not for this one thing you have that went viral, right?
</p>
<br/>
<p>26:02.27
</p>
<p>thane
</p>
<p>So like if you want to kind of make multiple different types of videos then like the concept of virality is not necessarily the most useful, I guess.
</p>
<br/>
<p>26:11.46
</p>
<p>Star
</p>
<p>Yeah, I mean, like this is especially true on TikTok, because like I said, most of my audience from TikTok actually came from videos I made where I make, I don't do this so much anymore, but I used to make custom brushes a lot.
</p>
<br/>
<p>26:26.65
</p>
<p>Star
</p>
<p>and my very first brush haha with internet fame came from one of my brush videos going viral it was like a 10 second video I recorded of hey look at this cool brush I made it draws a bookshelf in like one swipe of the brush it's super easy and then I reposted those yeah
</p>
<br/>
<p>26:41.45
</p>
<p>thane
</p>
<p>I remember that. And the coins one.
</p>
<br/>
<p>26:45.38
</p>
<p>Star
</p>
<p>the coins one yeah all of those um because it and see those went viral because it was cool looking people didn't understand what it was but they saw the potential they thought it was cool and they subscribed to me to see future videos like that and then i post you know a speedpaint i post a video talking about like my stream schedule for the week i post these videos where i like talk about this art that i did no one cares None of those people who followed me for that video care. They only want to see more cool brushes. And because I haven't made cool brush videos in several years at this point, I'm willing to bet that those people who follow me, they haven't seen one of my videos in years. And all they're doing is make number go up. But like the subscriber number, not my view number, right?
</p>
<br/>
<p>27:31.84
</p>
<p>thane
</p>
<p>Ah, yeah, that's a bit of a letdown.
</p>
<br/>
<p>27:36.08
</p>
<p>Star
</p>
<p>Yeah, and so it's why I try and tell people is like you can't chase virality because it's impossible to replicate repeatedly. what is like you're going to start slow when you it's like a new any new platform you are going to start you are going to have a small audience um you know hopefully you can migrate some people over from like any other social media that you have but you're essentially starting with nothing and it's good to aim to grow an audience for this type of stuff that you will be doing consistently and not aim for like a one-hit wonder this is going to be the one that goes viral um just make stuff that you have fun with and
</p>
<br/>
<p>28:11.71
</p>
<p>thane
</p>
<p>Yeah.
</p>
<br/>
<p>28:14.76
</p>
<p>Star
</p>
<p>use footage from you drawing stuff for your webcomic and then talk about it for like 30 seconds at the start of the video after you've gotten done your introduction and hooked people in.
</p>
<br/>
<p>28:23.26
</p>
<p>thane
</p>
<p>Yeah. I mean, that was basically what I was attempting to do, uh, back in the past, in my, in my past life, what I was previously trying to get into video, I was like trying to live stream kind of my own work.
</p>
<br/>
<p>28:32.98
</p>
<p>Star
</p>
<p>you
</p>
<br/>
<p>28:35.81
</p>
<p>thane
</p>
<p>And while it never got exactly huge, the, the, the value that I got from that at the time was just the, the streaming experience of knowing that I had an audience was really good at keeping me like even more focused on my work. than I was at other times.
</p>
<br/>
<p>28:52.07
</p>
<p>Star
</p>
<p>Hmm.
</p>
<br/>
<p>28:52.30
</p>
<p>thane
</p>
<p>Cause when I know that there's an audience watching me, I'm much less likely to keep tabbing over and like, you know, looking at social media for like five minutes or something.
</p>
<br/>
<p>28:57.11
</p>
<p>Star
</p>
<p>hey
</p>
<br/>
<p>29:00.44
</p>
<p>thane
</p>
<p>I'm like, Oh, There's people looking at me, even if it's only two people. I'm like, I got to keep going. So I was very productive ah during those streams for sure.
</p>
<br/>
<p>29:07.74
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>29:10.52
</p>
<p>thane
</p>
<p>Just got to find a way to like improve recording. I know technology has improved, so I've really got to look into that because I was like using like After Effects for it, which is super heavy and crashes my computer.
</p>
<br/>
<p>29:18.58
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>29:22.62
</p>
<p>Star
</p>
<p>Ugh! Ugh!
</p>
<br/>
<p>29:25.40
</p>
<p>thane
</p>
<p>so
</p>
<br/>
<p>29:25.70
</p>
<p>Star
</p>
<p>You were- Hold on, you were using After Effects for live streaming? Wait, wait, wait, wait, n-
</p>
<br/>
<p>29:29.55
</p>
<p>thane
</p>
<p>Oh, no, no, no. I was using After Effects to like make sure that the resulting video was like the right kind of codec for YouTube. um But like the the trouble is, After Effects, it can be really fun to kind of get started with. It's a compositing software. So you can do like a bunch of, like oh, I want to have an overlay on it, or I want to like chop it up and make this part shorter and make this part longer.
</p>
<br/>
<p>29:45.12
</p>
<p>Star
</p>
<p>Yeah, but it's very heavy.
</p>
<br/>
<p>29:53.73
</p>
<p>thane
</p>
<p>and change the audio, you can do a lot of like customizing stuff with it. But at the end of it, you have to sit down and hit like a little button that says render into like the video encoding format that you want. So you've got to make sure you've picked the right format out of the 200 different kinds of like you know H.2 6.4 versus like MOV versus like all the, there's so many. Um, and, uh, then after you've hit that button, it's going to spend depending on the length of the video and the resolution that you're going for, it can take anywhere between like 20 minutes and two hours to render the thing out.
</p>
<br/>
<p>30:18.11
</p>
<p>Star
</p>
<p>ah her
</p>
<br/>
<p>30:30.59
</p>
<p>thane
</p>
<p>And if your computer has kind of a weaker video card or processor or like anything, um, it may just crash.
</p>
<br/>
<p>30:38.60
</p>
<p>Star
</p>
<p>Uh-huh.
</p>
<br/>
<p>30:38.90
</p>
<p>thane
</p>
<p>i I overheated my computer in the past and part of the CPU got like so overheated that I actually had to like completely take it apart and do a bunch of computer fixing stuff that was very intense.
</p>
<br/>
<p>30:49.36
</p>
<p>Star
</p>
<p>Oh no. Oh no.
</p>
<br/>
<p>30:51.53
</p>
<p>Delphina
</p>
<p>Oh no.
</p>
<br/>
<p>30:53.05
</p>
<p>thane
</p>
<p>um so It's something to be wary of. it I think Premiere is much lighter, um but like After Effects just was the software that I was familiar with. um because when i was ah so This is another ironic thing. I work professionally in like animation and television, and yet I'm like so nervous about this video stuff.
</p>
<br/>
<p>31:11.40
</p>
<p>Star
</p>
<p>and no
</p>
<br/>
<p>31:14.44
</p>
<p>thane
</p>
<p>um in part because After Effects is just the program that I was trained in. and I only touched Premiere as kind of like the very last step to like do some like finishing tweaks and like other encoding things. and I'm less confident in it, but I know it's much lighter and easier to use on the on the hardware.
</p>
<br/>
<p>31:35.59
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>31:35.74
</p>
<p>thane
</p>
<p>so
</p>
<br/>
<p>31:38.50
</p>
<p>Star
</p>
<p>After Effects, though. For for like overlays and stuff?
</p>
<br/>
<p>31:43.37
</p>
<p>thane
</p>
<p>Yeah, I mean, I feel like it was way overkill, but because it was, you know, when all you've got is a hammer, everything looks like a nail.
</p>
<br/>
<p>31:47.01
</p>
<p>Star
</p>
<p>Yeah!
</p>
<br/>
<p>31:51.02
</p>
<p>Star
</p>
<p>I mean, I guess. But After Effects is more like a sledgehammer.
</p>
<br/>
<p>31:57.58
</p>
<p>thane
</p>
<p>Yes, when all you've got is a sledgehammer, everything looks sledgeable.
</p>
<br/>
<p>32:00.72
</p>
<p>Star
</p>
<p>oh good golly because like i've i've used both i used to use after effects for like animation stuff at my old job but like premiere does is a way easier program and it does all that i would argue even better because it doesn't get annoyed at like your video playbacks be this is very technical boring stuff but
</p>
<br/>
<p>32:23.02
</p>
<p>thane
</p>
<p>I feel like it's important if anyone else out there is like, but After Effects is all I know.
</p>
<br/>
<p>32:28.57
</p>
<p>Star
</p>
<p>No, if you can use After Effects, you can use Premiere.
</p>
<br/>
<p>32:28.87
</p>
<p>thane
</p>
<p>I've gotta just learn Premiere already.
</p>
<br/>
<p>32:34.68
</p>
<p>Star
</p>
<p>It's basically a baby version of the same software.
</p>
<br/>
<p>32:38.78
</p>
<p>thane
</p>
<p>All right. All right. Time to look up some tutorials. um So this does lead into our third question, which we've, I mean, already been kind of talking about this whole time, but ah just to get like right into anything remaining. What is your advice for web comic creators who may or may not have video making experience and are trying to figure out if video posting is right for them?
</p>
<br/>
<p>33:05.42
</p>
<p>Star
</p>
<p>Yeah, I would say just start with something you're comfortable. Don't get too ambitious and excited right off the bat. I would say just start by like just recording some speed paints, setting them to music and dropping them on TikTok. Videos on TikTok with voiceover do tend to do better um in my own personal experience. But you can still get, you know, decent mileage from just posting a speed paint and then speeding it up to it's like under a minute or so and then putting some music behind it. um You can still get a decently far away with that. um So you know, start there. What I do recommend is if you're looking into doing voiceover, um something that I have heard mimicked from like every video online maker person that I've like ever heard give advice on this. If you have decided you want to invest in one thing before going into making videos,
</p>
<br/>
<p>34:03.59
</p>
<p>Star
</p>
<p>spend it on getting your audio good because low quality video is salvageable low quality audio is miserable to sit through and no one will watch it
</p>
<br/>
<p>34:16.22
</p>
<p>thane
</p>
<p>Well, this is a handy thing to add to my notes sheet considering that we're doing this podcast.
</p>
<br/>
<p>34:23.50
</p>
<p>Delphina
</p>
<p>Microphones check.
</p>
<br/>
<p>34:24.58
</p>
<p>Star
</p>
<p>Yeah, there you go.
</p>
<br/>
<p>34:25.02
</p>
<p>thane
</p>
<p>Woo! so
</p>
<br/>
<p>34:26.33
</p>
<p>Star
</p>
<p>And I mean, just like your mic doesn't have to be professional quality. Just don't use your like gamer headset with with the microphones like this and then we're going to go over to the Minecraft thing. We're going to we're going to do this. If I have to listen to that, I will die. My ears will begin to bleed and I will perish and I will not watch your video in short. um And like it it like cheap microphones, you can get a decent microphone for like 50 bucks. um that's usable. A lot of good audio quality is just getting your space set up well, um which is rich coming from me because my space is not set up well.
</p>
<br/>
<p>35:02.80
</p>
<p>Star
</p>
<p>I am in a corner of my living room that has wood floors and high ceilings, um but I just like my i like my desk in this spot because I can see my entire house from here, um and I don't feel like I'm cramped into a corner.
</p>
<br/>
<p>35:09.26
</p>
<p>thane
</p>
<p>Oh, same.
</p>
<br/>
<p>35:17.11
</p>
<p>Star
</p>
<p>So i my audio does suffer slightly for it, But it's fine. I don't want to cram myself in a closet every time I go live on stream.
</p>
<br/>
<p>35:26.61
</p>
<p>Delphina
</p>
<p>Yeah, there's a threshold, right? Like, just good enough, I guess.
</p>
<br/>
<p>35:30.47
</p>
<p>Star
</p>
<p>Yeah. Like honestly, like, depending on how new your phone is, even your phone microphone would be better than like a Minecraft headset or something. Like I say Minecraft headset, like that's the only that you buy this just for Minecraft.
</p>
<br/>
<p>35:45.99
</p>
<p>Delphina
</p>
<p>but Maybe you make it in Minecraft.
</p>
<br/>
<p>35:47.67
</p>
<p>Star
</p>
<p>Oh, yes. my i'm my I've never played Minecraft. I just know that it's what it's i just know it's what the kids like.
</p>
<br/>
<p>35:51.49
</p>
<p>Delphina
</p>
<p>I haven't either, no.
</p>
<br/>
<p>35:53.28
</p>
<p>thane
</p>
<p>My 3D printed cube mic made of 3D print material.
</p>
<br/>
<p>35:56.77
</p>
<p>Star
</p>
<p>Yes. Yes. How's the audio quality on your 3D printed microphone?
</p>
<br/>
<p>36:03.54
</p>
<p>thane
</p>
<p>terrible
</p>
<br/>
<p>36:04.67
</p>
<p>Star
</p>
<p>No!
</p>
<br/>
<p>36:08.92
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>36:09.11
</p>
<p>Star
</p>
<p>um But yeah, so I mean, another thing I would recommend, like I said, um videos with just simple voiceover tend to do better. But I know that a lot of us, we're artists, we can be shy. And if you're nervous about doing voiceover, one thing you can do, this is especially relevant on TikTok because you can just do it in the app. um There's like text to speech ah little bots you can use on TikTok. I think they have a selection of them. And so you'll type like captions on your video and then the little TikTok voice will read it out for you.
</p>
<br/>
<p>36:45.69
</p>
<p>Star
</p>
<p>And like I don't see those too, too often anymore. But if you're so horrendously shy, you do not want to hear your voice heard or you don't have a good microphone to record audio with like that is also an option. um And
</p>
<br/>
<p>37:00.03
</p>
<p>thane
</p>
<p>I think some of those are getting pretty advanced because there's like a, I put on a lot of YouTube videos while I'm working in kind of the background and a lot of them are not necessarily like artists, but like people telling spooky stories or things like that.
</p>
<br/>
<p>37:08.14
</p>
<p>Star
</p>
<p>yeah
</p>
<br/>
<p>37:13.53
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>37:14.42
</p>
<p>thane
</p>
<p>And there's several creators who like it took me a couple of it it took me a bit like multiple videos before I realized that I think they were using that like text to speech thing.
</p>
<br/>
<p>37:24.45
</p>
<p>Star
</p>
<p>I may have been, yeah.
</p>
<br/>
<p>37:25.76
</p>
<p>thane
</p>
<p>But it was like sophisticated enough that it it took it took a fair amount before I kind of twigged to it.
</p>
<br/>
<p>37:33.04
</p>
<p>Star
</p>
<p>Yeah. And so like people might figure it out, you know, like if they've heard the same text to speech voice before. But, you know, if you're open about it, it's just like, hey, I'm shy slash I don't have a good microphone. I'm going to use a text to speech voice. It's fine. um It is more personal if you use your own voice. And, you know, a lot of people do appreciate the authenticity. um That's like one a big thing on YouTube is like people appreciate you being open and authentic with them. And so if you're open and you say, hey, it's like this is my actual voice, but I am very shy. So I'm going to use an AI voice or whatever. um People will generally be chill with it, but they will prefer your actual voice.
</p>
<br/>
<p>38:12.27
</p>
<p>Star
</p>
<p>um
</p>
<br/>
<p>38:12.44
</p>
<p>thane
</p>
<p>Yeah.
</p>
<br/>
<p>38:14.32
</p>
<p>Star
</p>
<p>The other problem there, come oh sorry, go ahead.
</p>
<br/>
<p>38:14.56
</p>
<p>thane
</p>
<p>ah Oh, I was just going to say, uh, what about background music? It's something that like, I feel like it can add a lot.
</p>
<br/>
<p>38:22.28
</p>
<p>Star
</p>
<p>Hmm.
</p>
<br/>
<p>38:25.50
</p>
<p>thane
</p>
<p>Um, and I'm always feeling like just, just a voice talking kind of on its own. Like a lot of the stuff that really, uh, I dunno, seems to do better online tends to have like a bit of a backing track to it, even if it's really subtle, but like the legality of sourcing that kind of thing can be a little bit thorny.
</p>
<br/>
<p>38:36.82
</p>
<p>Star
</p>
<p>Hmm.
</p>
<br/>
<p>38:45.92
</p>
<p>Star
</p>
<p>Yeah, so there's a lot of, plate there's a surprising amount of places online where you can get like free background music. um All you really, it's like usually on TikTok, they're a little bit more laissez-faire about it. TikTok has like a sourced audio library of like just songs you can use. And when you're making a video, you can say it's like add sound and you can like go in and select it and you can pick from any number of videos or any number of audios that you can use.
</p>
<br/>
<p>39:12.00
</p>
<p>thane
</p>
<p>Oh yeah. I think I have heard that there's been like trouble sometimes where people will do that with their TikTok videos and then try to repost it onto YouTube and have it be taken down because music that was okay to use on TikTok is not okay on YouTube or like on other places.
</p>
<br/>
<p>39:28.67
</p>
<p>Star
</p>
<p>Yeah, different licensing and stuff. ah For me, because I don't make videos specifically for TikTok anymore, I basically never use their like ad sound thing. I just now have a collection of free background songs that I just have in my database, just saved to my computer, and then I just go in and use those. Usually all that requires is some sort of credit. um i I could be better about doing it with my shorts but like no one reads the descriptions of the shorts anyway and I play it at such a low volume it's hardly able to be heard but for my longer format videos whenever the song changes I'll usually put it like the name of the song and the composer up in the top left corner of the video so people know it's like hey this is the song um and that's easier than just having a list of songs in the description because then people like it's an actual time code people know what song is playing at exactly what time
</p>
<br/>
<p>40:22.06
</p>
<p>thane
</p>
<p>Makes sense.
</p>
<br/>
<p>40:22.30
</p>
<p>Star
</p>
<p>Um, but yeah, there's a lot of free libraries online. Um, Dova syndrome is technically a Japanese website, but there is so much available on there. They have a YouTube channel where they post like all of their music. So you can just search by vibe. Um, in CompTech is, uh, Kevin McCloud's like music library. I have a lot of those saved. you You've almost certainly heard some of his music just out there in the universe because he has this huge library of royalty free free to use ah soundtracks. I also occasionally use like video game remixes. I use Gamechops a lot because they have a thing about it's like, yeah, you can use our videos and stream or you can use our music and streams and videos as long as you credit us and I'm like, cool.
</p>
<br/>
<p>41:06.10
</p>
<p>Star
</p>
<p>uh downloads all their music and that's just like lo-fi remixes of pokemon and legend of zelda songs made by a variety of different artists but they're all licensed under the same you can use it as long as you credit us and we won't copyright strike you uh contract so
</p>
<br/>
<p>41:21.84
</p>
<p>Delphina
</p>
<p>Yeah, I definitely have some of those Kevin MacLeod things on my time lapse things.
</p>
<br/>
<p>41:26.45
</p>
<p>Star
</p>
<p>it
</p>
<br/>
<p>41:29.65
</p>
<p>Delphina
</p>
<p>I started doing them just like I found one, I'm like, oh, this is really cute. And like, I actually started drawing like ah a cowboy one because I'm like, I really like this honky tonk thing, but I don't have a drawing to go with it. So maybe I'll make a time lapse of like a a wallpaper of of these these people in a Wild West saloon because I really want this little music going on. So I think it's fun.
</p>
<br/>
<p>41:52.52
</p>
<p>Star
</p>
<p>ah how
</p>
<br/>
<p>41:53.33
</p>
<p>Delphina
</p>
<p>I think it's really fun to try to match that up and I haven't gotten into like doing voiceovers. Now I want to because you said it's so fun.
</p>
<br/>
<p>41:59.82
</p>
<p>Star
</p>
<p>No, I was just thinking that because that what you just said would be an amazing voiceover if you did a speed paint like a short one minute or less speed paint of a cowboy piece you could talk like I love hearing artists talk about why they make things and there's like I watch a lot of art and commentary channels, and a lot of times they'll just have random art in the background, and I'll watch the entire video and they'll never explain what they're drawing. Like, even if it's just fan art, I want to know why you're drawing that! I want to know what went into it, I want to know what your thoughts were, and it's just like, okay, thanks for watching my video, and I'm like, now tell me about the art in the background! Um...
</p>
<br/>
<p>42:40.13
</p>
<p>Star
</p>
<p>I love hearing about why artists chose to draw certain things. And so I would love like watching a TikTok where you just said, hey, the whole reason I drew this is because I found this cute honky tonk music and that I wanted to draw some cowboys. Because that's what a lot of my shorts are these days. um If folks are not familiar,
</p>
<br/>
<p>42:56.96
</p>
<p>Delphina
</p>
<p>Okay.
</p>
<br/>
<p>42:59.07
</p>
<p>Star
</p>
<p>ah so if ah familiar I have a Patreon mail club where every month I send out a print and two stickers to people who have joined ah patreon and.com slash castoff, by the way. ah And what I've started doing, which I've been doing for about a year now, is I just use like the Clip Studio Paint auto speed paint recorder. um And I just record the process for all of the art I do for my mail club.
</p>
<br/>
<p>43:20.96
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>43:24.49
</p>
<p>Star
</p>
<p>And that's three shorts a month that I can just post that's like almost once a week. um And I literally just talked about it's like hey this is art I did for my mail club and this is some of the stuff I was thinking about while drawing it here's what the theme of the month was here some of my thoughts. Here's some stuff that I think turned out cute but what do you guys think leave a comment. and need judge just make Like ah I literally was just editing the batch for this month yesterday. Um, I just recorded very short little voiceovers just talking about like, Hey, yeah, this is the thing that I'm drawing for this month. And these are the subjects. They're characters from my web comic. This character looks pretty funny here. I don't know. I think it looks cute. But what do you guys think? Drop a comment.
</p>
<br/>
<p>44:04.46
</p>
<p>Star
</p>
<p>Uh, and I can then post that to YouTube, TikTok, Instagram reels, so Pinterest, Twitter, wherever, like Tumblr occasionally, but Tumblr gets for Snickety about uploading videos directly to the platform. That one, like 45 second video I can post everywhere. And I have three of those a month just from the mail club art that I do. And it's advertising because I can say at the end of the video, and by the way, if you want this as a sticker, join my Patreon.
</p>
<br/>
<p>44:26.18
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>44:31.22
</p>
<p>Star
</p>
<p>Here's a link to it.
</p>
<br/>
<p>44:32.67
</p>
<p>Delphina
</p>
<p>Yeah, that synergy is important, I think.
</p>
<br/>
<p>44:34.68
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>44:36.20
</p>
<p>thane
</p>
<p>That Clip Studio like recording thing absolutely blew my mind when they first released it.
</p>
<br/>
<p>44:42.08
</p>
<p>Star
</p>
<p>Oh, it's so good.
</p>
<br/>
<p>44:42.53
</p>
<p>thane
</p>
<p>um And I do want to bring that up specifically in this video, because it's such a great tool for anyone who has Clip Studio that you can just enable it.
</p>
<br/>
<p>44:48.80
</p>
<p>Star
</p>
<p>Mm-hmm.
</p>
<br/>
<p>44:50.12
</p>
<p>thane
</p>
<p>And it'll just be tracking all of your brush strokes kind of in the background as you're working. And then when you finish a piece and save it off, so long as you're working with a Clip Studio file, because you can technically do this with a PSD. but you won't be able to export it after you've saved and reopened it. It'll just lose that progress. But with a Clip Studio file, you save that recording, you export it at the end of the piece, and you can export it multiple times.
</p>
<br/>
<p>45:08.71
</p>
<p>Star
</p>
<p>Yeah, I figured that out.
</p>
<br/>
<p>45:15.63
</p>
<p>thane
</p>
<p>like if you If you keep going with something and you're like, oh, I wasn't actually done yet, like just keep going and then export it again and delete the original one.
</p>
<br/>
<p>45:22.66
</p>
<p>Star
</p>
<p>Hmm.
</p>
<br/>
<p>45:23.61
</p>
<p>thane
</p>
<p>um It'll make the file size a bit bigger, but like it's amazing. It's so cool.
</p>
<br/>
<p>45:27.95
</p>
<p>Star
</p>
<p>Yeah. I actually started just putting that into my workflow ah for making comic pages. So what I do when I make comic pages is I have a template that has like all of my base layers and stuff set up in it. And what I did was I saved that template as a clip studio file and then where it has everything set up and it already has time lapse enabled in the template. So then, every single comic page I ever make, I don't have to remember to turn on the time lapse feature because it's already turned on, which means that for like for the entirety of the chapter I'm currently working on, recording and exporting time lapses of the work of every single page that I do,
</p>
<br/>
<p>46:13.41
</p>
<p>Star
</p>
<p>I have it as B-roll because like Clip Studio is automatically recording it. I don't have to remember to do it. It's just doing it. And I've, it was a point where like, I don't know what I'm going to use this video for, but I have it and I can use it for something. And I started using it for Q and&A shorts. Like I took questions from my audience and then I would answer them in the form of like a short video. Uh, and those didn't, those performed okay, but not well enough for me to want to keep doing them. And so what I think I'm going to do now is, uh, once I run out of my backlog of those, I'm going to start doing like little mini tutorials and just use those as.
</p>
<br/>
<p>46:48.12
</p>
<p>Star
</p>
<p>Brain go brrr, background video.
</p>
<br/>
<p>46:52.50
</p>
<p>thane
</p>
<p>That's so galaxy brain about the template.
</p>
<br/>
<p>46:52.58
</p>
<p>Star
</p>
<p>Um, yeah, yeah.
</p>
<br/>
<p>46:55.27
</p>
<p>thane
</p>
<p>Oh man.
</p>
<br/>
<p>46:56.06
</p>
<p>Star
</p>
<p>a
</p>
<br/>
<p>46:56.19
</p>
<p>thane
</p>
<p>I work in PSD format, so whenever I was trying to do it, I would have to do just the sketch and export that, ah that just the links and export that.
</p>
<br/>
<p>46:59.06
</p>
<p>Star
</p>
<p>Uh,
</p>
<br/>
<p>47:02.31
</p>
<p>Star
</p>
<p>ah
</p>
<br/>
<p>47:05.54
</p>
<p>thane
</p>
<p>It took a while.
</p>
<br/>
<p>47:06.66
</p>
<p>Star
</p>
<p>Yeah, see, I used to have my template as a PSD file. I switched over to do it, like I've used entirely Clip Studio for years, but I use Photoshop for my exporting because it goes a little faster. um And so I eventually just made it so that I do all my work in a Clip Studio file, and then I save as as a Photoshop file so I could open it in Photoshop and do all my exporting really quickly, um just because I wanted access to the speed paints. Like the speedpaint software because it's it's just so handy and it's free real estate. It's free B roll. I don't know what I'm going to use it for, but I'll use it for something. And I'm glad that I have it versus wanting it and not having it. So.
</p>
<br/>
<p>47:47.18
</p>
<p>thane
</p>
<p>Yeah, the other thing that I like probably the most successful thing that I ever tried to do as like a video was when I did a very brief series of sketchbook tours um because like as a mostly traditional well in the past mostly traditional artist, I have a lot of sketchbooks.
</p>
<br/>
<p>47:59.05
</p>
<p>Star
</p>
<p>Hmm.
</p>
<br/>
<p>48:05.05
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>48:05.27
</p>
<p>thane
</p>
<p>And ah for a while for my Patreon, I was like scanning the whole thing and putting that up as like a PDF for patrons to see. And then I was like, this could be, I saw some other artists doing sketchbook tours and I was like, that's an incredible idea. I'd love to like be able to share these things with like more context and like show a bit of the physicality of like turning the pages. And like that way you can see like when a marker image has kind of bled through to the backside of the page or other fun stuff like that um and also be able to talk about it kind of as I go.
</p>
<br/>
<p>48:25.78
</p>
<p>Star
</p>
<p>Yeah.
</p>
<br/>
<p>48:35.68
</p>
<p>thane
</p>
<p>So I was streaming them on Twitch and then saving those recordings to put onto YouTube. um And those were quite fun, although it did take some extra like setup of getting a hold of like a good webcam and finding the right kind of stand to put it on. I ended up with one of the ones that has like a, it's like a cable. It's like a, ah posable opposable wire thing.
</p>
<br/>
<p>48:57.81
</p>
<p>Star
</p>
<p>Oh yeah, like the flexible ones.
</p>
<br/>
<p>48:58.03
</p>
<p>thane
</p>
<p>So yeah, the the brand is called Peepy Shell, which is a funny name to say, um but it clamps to my desk and then the webcam just screws into the top of it.
</p>
<br/>
<p>49:08.94
</p>
<p>Star
</p>
<p>yeah
</p>
<br/>
<p>49:08.97
</p>
<p>thane
</p>
<p>um And I feel like if I wanted to keep going with that, I should probably just find a spot for it where it can stay permanently set up just so that I don't have that barrier of, oh God, I got to find my camera. I got to find my like stand. I got to find like, I got a clearer workspace. If I was to do this like longer term, I would probably want to get that set up like and just leave it like ready to keep coming back to.
</p>
<br/>
<p>49:30.95
</p>
<p>Star
</p>
<p>Yeah, yeah.
</p>
<br/>
<p>49:33.92
</p>
<p>thane
</p>
<p>so
</p>
<br/>
<p>49:35.91
</p>
<p>Star
</p>
<p>Yeah, I mean, the sketchbook tours are a good idea. If you're an artist that does a lot of traditional work, I've actually just recently, um for various reasons, been getting more onto the traditional art side of YouTube and watching a lot of other people's sketchbook tours. And like I, so I just recently, at the time of recording, it's my most recent video, I did a video about like getting back into doing traditional art. ah because I was sponsored but I at the end of the video did a very short little sketchbook tour with just like the 20 or so pages that I'd filled of that sketchbook and I already have a lot of comments of people saying oh my god I would love to see more sketchbook tours videos this is so cool and I just kind of like put that in my head and I'm like okay good to know sketchbook tour video when I'm done with the sketchbook got it
</p>
<br/>
<p>50:28.75
</p>
<p>Delphina
</p>
<p>Yeah, I just I think the thing is like you can do sketchbook tours or you could do a lot of different things. And it all kind of depends on your own personal style. And I feel like that's the advice I would give to somebody, you know, trying to get into this for the first time. And this goes for anything. This goes for social media. This goes for what you know video platforms or whatever. But don't be afraid to experiment and like find the things that you have fun doing because I feel like that's going to be the thing that lets you form the habit of doing this time after time to kind of slowly gather that audience that's interested in all the stuff you're doing to Star's point.
</p>
<br/>
<p>51:09.26
</p>
<p>Delphina
</p>
<p>So I mean, if that if that's traditional drawing, that's fine. If that's time lapses, that's fine. If it's memes, that's fine.
</p>
<br/>
<p>51:16.25
</p>
<p>Star
</p>
<p>Memes!
</p>
<br/>
<p>51:17.09
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>51:19.50
</p>
<p>Star
</p>
<p>Yeah, I know, um, i I got my start doing this, I don't do it so much anymore, but just, I see so many people on, like, TikTok and YouTube Shorts just making, like, quick little silly, meme-y joke videos, like, little animatics, or even just, like, like I used to do in just recording panels with appropriate expressions on my characters. And those can do so well because like people are, ah people enjoy a joke, even if they don't necessarily have the full context. And if they're curious enough about the context, you can be like, Hey, these are my webcomic characters, go read my webcomic if you want more context, but blam.
</p>
<br/>
<p>51:59.59
</p>
<p>thane
</p>
<p>The bablam is mandatory.
</p>
<br/>
<p>52:01.30
</p>
<p>Star
</p>
<p>It is, it is, it really is.
</p>
<br/>
<p>52:02.16
</p>
<p>Delphina
</p>
<p>Mm-hmm.
</p>
<br/>
<p>52:03.01
</p>
<p>Star
</p>
<p>You have to add your, listen, if you're gonna be a famous viral YouTuber, you gotta know the cool sound effects.
</p>
<br/>
<p>52:12.87
</p>
<p>Star
</p>
<p>Like and subscribe and ring that bell so you don't miss a single new video, though I am cringing inwardly at myself just viewing this voice.
</p>
<br/>
<p>52:13.44
</p>
<p>Delphina
</p>
<p>Pew pew pew!
</p>
<br/>
<p>52:19.55
</p>
<p>Star
</p>
<p>Yeah, pew, pew, pew.
</p>
<br/>
<p>52:19.90
</p>
<p>thane
</p>
<p>Note to editors, add sound effects.
</p>
<br/>
<p>52:21.92
</p>
<p>Delphina
</p>
<p>Oh no, they will too!
</p>
<br/>
<p>52:22.23
</p>
<p>Star
</p>
<p>Oh Lord. what Please don't add any sound effects that I just made with my mouth.
</p>
<br/>
<p>52:24.78
</p>
<p>thane
</p>
<p>It's true.
</p>
<br/>
<p>52:27.34
</p>
<p>Star
</p>
<p>Please add like the most random nonsensical sound effects that do not make sense for the context. Thank you.
</p>
<br/>
<p>52:32.57
</p>
<p>thane
</p>
<p>Dolphin dot WAV.
</p>
<br/>
<p>52:32.62
</p>
<p>Delphina
</p>
<p>Beautiful.
</p>
<br/>
<p>52:35.18
</p>
<p>Star
</p>
<p>Dot WAV. Yes, exactly.
</p>
<br/>
<p>52:37.99
</p>
<p>thane
</p>
<p>All right. I think we have basically covered a lot of ground in this here episode.
</p>
<br/>
<p>52:44.68
</p>
<p>Star
</p>
<p>Yes. Yeah.
</p>
<br/>
<p>52:47.49
</p>
<p>thane
</p>
<p>I'm going to say that this will be a goat cheese and roasted red pepper wrap for today.
</p>
<br/>
<p>52:56.26
</p>
<p>thane
</p>
<p>Thank you so much for listening. I've been host Varethane and you can check out my work at wychwoodcomic.com or chirault.sevensmith.net.
</p>
<br/>
<p>53:09.22
</p>
<p>Delphina
</p>
<p>And I've been Delphina. You can check out my comic, Sombulus, at sombulus.com.
</p>
<br/>
<p>53:15.44
</p>
<p>Star
</p>
<p>And I'm star, you can find my comic at castoff-comic.com, and I'm also on YouTube, TikTok, et cetera, as thestarfishface. wink, subscribe, winky face.
</p>
<br/>
<p>53:26.49
</p>
<p>Delphina
</p>
<p>All right.
</p>
<br/>
<p>53:28.01
</p>
<p>thane
</p>
<p>Winky face.
</p>
<br/>
<p>53:31.10
</p>
<p>thane
</p>
<p>I liked the slide of the Patreon address in there earlier.
</p>
<br/>
<p>53:31.30
</p>
<p>Delphina
</p>
<p>Subscribe.
</p>
<br/>
<p>53:34.38
</p>
<p>thane
</p>
<p>That was good.
</p>
<br/>
<p>53:34.95
</p>
<p>Star
</p>
<p>Yeah, listen.
</p>
<br/>
<p>53:35.02
</p>
<p>thane
</p>
<p>Well played.
</p>
<br/>
<p>53:36.15
</p>
<p>Star
</p>
<p>but you
</p>
</br>
]]></description>
        </item><item>
        <title>AI is Bad, Actually</title>
        <link>https://screentonescast.com/view/128</link>
        <guid>https://screentonescast.com/view/128</guid>
        <pubDate>Wed, 18 Sep 2024 00:23:00 EDT</pubDate>
        <description><![CDATA[
<p>Welcome, fellow artists and storytellers, to the vibrant world of Screentones, where the lines between imagination and reality blur with every stroke. Join us as we delve into the colorful palette of comics, exploring the intricate layers of storytelling, character dynamics, and the magic of visual narrative. Whether you're a seasoned creator or an eager enthusiast, prepare to be immersed in discussions, interviews, and insights that ignite your passion and ignite your creativity. This is Screentones, where every pixel holds a story.
</p>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/ERejuMnoJto?si=hRlo2UDf9VMwlohB" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<br/>
<p>So….Generative AI. If you’ve been around social media in the past two or three years you’ve probably heard of the major players in this scene already.
</p>
<p>Please note: we here on ScreenTones aren’t experts in this scene, just artists also trying to wrap our heads around this whole explosion. Things change so quickly in this scene that there’s a high chance that in the time between us recording this episode, and when it comes out, things will have changed again. So this episode is not a definitive take by any means, but we’re doing our best to understand what’s going on.
</p>
<br/>
<p><h2>What is generative AI? Why is it an issue for artists? Why is it an issue for everyone else too?</h2></p>
<p>Let's talk about it.
</p>
<br/>
<p>Protection from AI: <a href="https://nightshade.cs.uchicago.edu/whatis.html">Nightshade</a> and <a href="https://glaze.cs.uchicago.edu">Glaze</a> and more.
</p>
<br/>
<a href="https://www.techtarget.com/WhatIs/feature/AI-lawsuits-explained-Whos-getting-sued">AI lawsuits important in answering the following questions:</a>
<br/>
<strong>Does training a model on copyrighted material require a license?</strong> 
<p>Generative AI systems make copies of the training materials as part of the training process. Does that interim copying require a license, or is it fair use?
</p>
<br/>
<strong>Does generative AI output infringe on copyright for the materials on which the model was trained?</strong>
<p>If generative output constitutes a derivative work or infringes the training data's reproduction right, then it infringes on copyright. Courts will need to rule whether similarities in output and training data are derived from protected materials or unprotected materials. Who is liable for copyright infringement when AI infringes?
</p>
<br/>
<strong>Does generative AI violate restrictions on removing, altering or falsifying copyright management information?</strong> 
<p>The Digital Millennium Copyright Act provides restrictions on removal or alteration of copyright management information, such as watermarks. This is exemplified in the Stability AI case, where the watermark reproduced by Stable Diffusion on generated works constituted false copyright management information.
</p>
<br/>
<strong>Does generating work in the style of someone violate that person's rights? </strong>
<p>This is known as the right of publicity, which varies from state to state. It prohibits the use of someone's likeness, name, image, voice or signature for commercial gain.
</p>
<br/>
<strong>How do open source licenses apply to training AI models and distributing the resulting output?</strong> 
<p>The plaintiffs in the Copilot case argued that republishing Copilot training materials without attribution -- and not making Copilot itself open source -- violates open source license terms.
</p>
<br/>
<img src="https://screentonescast.com/assets/uploads/media/aitheft.jpg" alt="Screen Tones statement on AI" style="width:500px;"/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: September 18, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>01:26.66
</p>
<p>Varethane
</p>
<p>Hello and welcome to screen tones where we talk anything and everything webcomics today. We're going to be tackling a topic that is pretty big in creative online circles right now generative Ai I'm verthane my pronouns are c they and I make the webcomics Chriault and Wychwood.
</p>
<br/>
<p>01:42.80
</p>
<p>Krispy
</p>
<p>I'm Krispy. I use the pronouns she/they and I create the comics Ghost Junk Sickness and Lunar blight.
</p>
<br/>
<p>01:56.76
</p>
<p>Rae
</p>
<p>And I'm Rae. My pronouns are they/them and I make the webcomics Overlord of Ravenfell and On Empyreon High.
</p>
<br/>
<p>02:08.64
</p>
<p>Varethane
</p>
<p>So generative AI. 
</p>
<p>If you've been around social media in the past two or 3 years you've probably heard of the major players in the scene already. Before we really get started I want to make a general note that we hear on Screen Tones are not experts in this scene. We're just artists also trying to wrap our heads around this whole explosion and things are changing so quickly that there's a pretty high chance that in the time between us recording this episode. And the time that it comes out things will have changed yet again. So this won't be any kind of definitive take on ai, we're just doing our best to understand what's ah just what's going on. So, what is generative Ai.
</p>
<br/>
<p>02:56.26
</p>
<p>Rae
</p>
<p>So Generative Ai models  generate text, images, videos, or other data using training data. The particular explosion has pretty much meant that you can. Generate pretty much anything but it also really relies completely on a huge model of essentially text images and videos that were taken without permission and.
</p>
<br/>
<p>03:33.67
</p>
<p>Krispy
</p>
<p>So essentially we kind of have our backs up because like Rae said the images, text, the stuff that is being fed into this training data- I'm making quotes with my fingers- Is stuff that has been taken without permission. It is our stuff that exists on the net that has been basically fed to be trained and to replicate  all of this “content”. I am going to use that word in this situation. For you know, easy use of people not- Well essentially just not hiring people to do the jobs proper. A lot of spheres, specifically in our comic sphere, the creative sphere, we're going to be tackling mostly during this episode, have really come under fire essentially with our own works being scraped and used for the profit of those with these machines that are that are taking our art, feeding it through something and creating something quite scary sometimes and there have been a lot of moments  for us to be understandably upset with how this is it's sealing our work in a lot of defense of them not properly paying people. Um, saying that quote unquote anybody can do it which is absolute horseradish. And ah, it's she's a problematic topic.
</p>
<br/>
<br/>
<br/>
<br/>
<p>05:25.76
</p>
<p>Varethane
</p>
<p>I oh boy? Yeah, um, I've seen some arguments from the other side of it that basically boil down to that Ai is like a labor-saving tool that can help artists in the long run by speeding up certain. Processes that might be time consuming. Ah some of the very earliest uses of ai like I think before this whole generative Ai thing was coming out. Um, clip studio rolled out an autocoloring tool where you can basically use your line work and like to run it through. Essentially a glorified filter that would kind of detect where your lines were and fill them in with like pretty shading and like randomized colors or slightly more controlled colors if you gave it a special layer with swatches on it and that was an early form of generative Ai.
</p>
<br/>
<br/>
<br/>
<p>06:17.89
</p>
<p>Varethane
</p>
<p>Ah, which had been fed on a training database of like various coloring styles that were popular among the artists using clip studio and at the time that tool was like pretty popular like a lot of people were like wow this is really cool and fun to play with and like I'm just goofing around like having a good time with this fun little tool. Um, and now. But Generative Ai has taken a much larger space in the scene. Overal, the feelings have definitely been changing towards it. Um, among the creative ah people out there and. Part of the pushback coming from the ai side is still basically saying like but why don't you should like this tool you should be enjoying it because it can speed things up and you don't have to spend so much time on all this like grunt work so we should just give a bit of conversation about what the issues are.
</p>
<br/>
<p>07:14.85
</p>
<p>Rae
</p>
<p>And yeah, I do think that there might be quite possibly some legitimate uses for ai like that the the problem is is Ai is a very broad term and it can be used for many many things. And some tools are pretty nice for the like labor saving aspects but those often don't use the images themselves and when most people talk about generative Ai being bad for artists. It usually. In regards to actually just making the image off of a few a few typed um prompts and generating the entire image without any work or input from the artists other than touchups.
</p>
<br/>
<p>08:11.47
</p>
<p>Krispy
</p>
<p>And so you start to run into these problems where there also is a pattern of what has been scraped, a bias that comes into the stuff that is being produced by these things and you know. A lot of issues with falsified information.So a really really good example… Well I wouldn't say good. But an interesting example of the chaos that happens when using these kinds of models that scrape art and steal stuff from folks is something that happened recently with the Willy Wonka's chocolate experience that had happened in Glasgow Scotland where somebody had absolutely scraped stole all this art fed it through the generative ai machine that pooped out um concept art. Um. Events mishmash of texts that make no sense and proceeded to create an event about it. Um and led customers ah to a empty warehouse of absolute nothing. Um I mean scam in the app. Ah, and in the end with all of that stuff.
</p>
<br/>
<p>09:42.88
</p>
<p>Krispy
</p>
<p>Um, but it was a it was a good example of you know, finding out the the lengths that people are going to be going towards using these kind of things and just stuff to really start paying attention to apparently the um, ah. The the people responsible ah for the willy wonkas chocolate experience um had also made a bunch of venues and events that totally made up everything um that they have done with their body of content I'm gonna say content once again, um, just. Just to make money fast. You know at the end of the day. That's unfortunately what it comes down to is the exploitative nature of this and when people were digging further. They found out that the ah man involved creating this had also scraped hundreds and hundreds of peoples. Ah, books and writings and stuff like that to quote unquote publish. These Ai -generated books um to make quick money so it's it's disturbing all around to see um everything that has been made from this well this this system
</p>
<br/>
<p>11:01.43
</p>
<p>Varethane
</p>
<p>It's it's pretty like that that whole thing if I like going to actually call it content this time instead of art is like it's so telling because I feel like that's in a way the most insidious thing about this whole Ai explosion because it really is just distilling art back down to content.
</p>
<br/>
<br/>
<br/>
<p>11:21.60
</p>
<p>Varethane
</p>
<p>What we're talking about with Ai it's not. It's no longer a creative vision. It's just content. It can churn out infinite quantities of mindless stuff and that's what it's good for and anything created by this is inherently just going to be regurgitated filler.
</p>
<br/>
<br/>
<br/>
<p>11:42.78
</p>
<p>Rae
</p>
<p>And I agree that calling it content is probably the most accurate term because ah art tends to have themes and a point and tries to communicate where generative Ai can really only. Retread what other um people are doing and a lot of the times because the ai model doesn't even know what themes or you know an artist statement is.
</p>
<br/>
<p>12:07.21
</p>
<br/>
<br/>
<p>12:18.59
</p>
<p>Rae
</p>
<p>It will just take from everything So essentially even if you have someone that's like oh super amazing Generative Ai person. They really don't have. The control and finesse of making these choices of what goes where and what symbolism that might have in that itineration to essentially do what artists.
</p>
<br/>
<br/>
<p>12:53.37
</p>
<p>Varethane
</p>
<p>And the funniest thing to me is when people who work in generative Ai making graphics get angry about other people using the same prompts as them like this insane amount of creativity required to be like an anime girl with long red hair.
</p>
<br/>
<br/>
<br/>
<p>13:11.55
</p>
<p>Varethane
</p>
<p>Ah, done in art station style trending on deviant art or whatever.
</p>
<br/>
<p>13:17.98
</p>
<p>Rae
</p>
<p>And yeah, they really a lot of us artists probably are aware of the idea man the one that has a million dollar idea that will make both of us rich. If only we would draw their comic for free. And that's really what a lot of these ai um, wordsmiths feel like and why they're so protective over their prompts because they think it's the idea itself. That has value rather than the execution of it.
</p>
<br/>
<p>13:58.51
</p>
<p>Krispy
</p>
<p>Yeah, and it's something that we usually cover on like screen tones episodes. So we talk about enjoying the process and having you know that be such a big factor. When you know engaging with creating your story. Writing music everything and and this is the scary part is that having these stable ai open Ai chat gp go after the work and and the process behind that and simply say it is their own. I know one crusty moment. Unfortunately well it's I guess it's not a moment 1 crusty thing of the many crusty things of deviant art is that it's absolutely drinking this up like no one's business because not to put on my tinfoil hat. But unfortunately. As far as the net goes. We're definitely entering an era of content farming and content creating and go go go fast fast fast create. You must go and I fear ah that with these models that say it can make your idea faster than you can produce them that is intoxicating to people that is like oh my goodness I can finally make my really really long story come to life because of this thing and this is what they're going to be advertising with.
</p>
<br/>
<p>15:22.70
</p>
<p>Krispy
</p>
<p>And you know I look back to what diving art is doing and it's advertising the people who use these content producing machines these art theft machines. Um and winning money for it and getting commissions from it and stuff like that and elevating the Deviantart platform to what it is is just. Hot trash Unfortunately, rest in pieces from the art community and it's Sad. It's sad and scary.  I think people have valid validity in saying they don't want to be replaced because the process is a part of you and it is what makes the art. Peace and the journey and and then the stuff that you create in the end.
</p>
<br/>
<p>16:05.59
</p>
<p>Rae
</p>
<p>And yeah I think that this part about making content fast is kind of really almost disturbing because we are essentially. Already up to our eyeballs in every form of media trying to compete for our own eyeballs. Um, and honestly you can't really compete with that. Even ah.
</p>
<br/>
<br/>
<br/>
<p>16:38.80
</p>
<p>Rae
</p>
<p>Web Tune readers are talking about the number of ah debuts every day is exhausting to keep up with and adding Ai making content fast and effortlessly is kind of. Almost a detriment to people that are already like reader-fa fatigued.
</p>
<br/>
<p>17:03.49
</p>
<p>Varethane
</p>
<p>I yeah I feel like 1 of the things. Ah I can tell this is a huge topic because for every single point that gets brought up I think of like 3 new things that are totally different that I want to say um, but like on the topic of a racing like the part of.
</p>
<br/>
<br/>
<br/>
<p>17:18.87
</p>
<p>Varethane
</p>
<p>Part of the process I I remember seeing unfortunately I can't remember who posted this tweet but there's a tweet that basically boils down to like well why don't I like get Ai to like read books for me and watch television for me like if I'm going to erase the thing that is actually enjoyable like the the people who are going to benefit.
</p>
<br/>
<br/>
<br/>
<p>17:38.64
</p>
<p>Varethane
</p>
<p>From removing the process of art from art. It's not artists who are going to benefit from that. We're not in this game because we want to not be making art like be nice to have an entire portfolio like just up here.
</p>
<br/>
<p>17:43.29
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>17:56.52
</p>
<p>Varethane
</p>
<p>Like that that gets you hired or whatever but like what are you going to do with your time then like the art is the point making it is the point. Um, so it's this whole mindset shift where I feel like the people who value the outputs of these kinds of machines.
</p>
<br/>
<br/>
<br/>
<p>18:16.20
</p>
<p>Varethane
</p>
<p>Um, are are not necessarily the ones who want to be creatives themselves personally and spend their time doing and thinking about creative things they want to get that all over with so they can make the money and then get back to I don't know what else do you do with your day when you're not making art.
</p>
<br/>
<br/>
<p>18:33.33
</p>
<p>Rae
</p>
<p>And I will say if they think that comics will make money they are very wrong and.
</p>
<br/>
<br/>
<br/>
<p>18:41.87
</p>
<p>Krispy
</p>
<p>Ah, the curse of comics.
</p>
<br/>
<p>18:44.68
</p>
<p>Varethane
</p>
<p>But you can produce so many animated show pitches anyway. Ah so I think it's probably time to move on to ah sort of the second question. Um, which is kind of what are the issues that pertain kind of to everybody not necessarily just artists. Because it is big It is huge. It's in every field these days. It has vastly out-encompassed the creative sphere both online and in person. So let's talk about it.
</p>
<br/>
<p>19:14.89
</p>
<p>Krispy
</p>
<p>Let's do a dunkin donuts dive. I've kind of covered this, well, not covered it. But I've mentioned it already before but a lot of the ah. Unethical or incorrect information coming up and now that Google search is just like again eating this? The search engine for Google is so bad. Oh my goodness. Absolutely so Bad. Um I currently use. Firefox is a browser and I love my ublock origin and there is thankfully from the community a list that you can feed through my blocks. Um that filters out all of the ai coming up but but because it's so rampant. Like this stuff is still. It's popping up new every time and feeding you misinformation. Um, that is it's laughable. It's actually really really scary.
</p>
<br/>
<p>20:12.64
</p>
<p>Varethane
</p>
<p>It. It's kind of wild because it's not even necessarily just misinformation these days but like Google image search has become so full of like Ai generated graphics that if you look up references of things like animals or places.
</p>
<br/>
<br/>
<p>20:30.80
</p>
<p>Varethane
</p>
<p>And stuff like that instead of getting real photography or real research often you'll get like fake images that are just generated I remember somebody was sharing. They were looking for a reference if I think it was a tiger or something like that like a very specific species of animal and they were only getting.
</p>
<br/>
<br/>
<br/>
<p>20:46.97
</p>
<p>Varethane
</p>
<p>Like generated results of completely different things and the funny thing with some of these prompts is that um within the online sphere of overall content. Some of it is no longer even being generated by like ah the the machine is feeding itself now.
</p>
<br/>
<br/>
<br/>
<p>21:04.95
</p>
<p>Varethane
</p>
<p>Ah, there's so much aigenerated content out there that the Ai is now also being trained on other Ai -generated content instead of actual photographs and actual drawings and it's getting stranger and stranger because it's just starting to like eat itself.
</p>
<br/>
<p>21:18.83
</p>
<p>Rae
</p>
<p>Yeah, that's actually called a hapsburg collapse because it's um, essentially getting embred and it's been shown that um, it'll just get worse as time.
</p>
<br/>
<br/>
<br/>
<p>21:36.16
</p>
<p>Rae
</p>
<p>Ah, time goes on because the ai will just keep inbreeding and inbreeding and the results will essentially just become stranger. Um.
</p>
<br/>
<p>21:47.48
</p>
<p>Varethane
</p>
<p>It. It's funny other there have been these cases where like random bouts of like chat Dpt will start spitting out absolute nonsense for a few days or like the image generators. Yes I remember reading about that.
</p>
<br/>
<p>21:55.94
</p>
<p>Rae
</p>
<p>1 time it went to spanish for 2 hours
</p>
<br/>
<br/>
<p>22:04.24
</p>
<p>Varethane
</p>
<p>And it's funny because for all this talk about like removing humans from the equation when stuff like that happens. It is people who have to go in there and clean that up like.
</p>
<br/>
<p>22:10.61
</p>
<p>Rae
</p>
<p>Well, that's the that's the thing that's another point that a lot of people don't realize is all our Ai is being curated by real people and they are being drastically underpaid.
</p>
<br/>
<br/>
<br/>
<p>22:28.51
</p>
<p>Rae
</p>
<p>There have been exposes about ah these ai companies using um people in Kenya ah to curate all the um, all the like. Sexual images and stuff like that out of these data sets for only two dollars an hour less. So. There's also a huge labor exploitation beyond the obvious labor exploitation of just firing everyone.
</p>
<br/>
<br/>
<br/>
<p>23:03.85
</p>
<p>Rae
</p>
<p>To save a buck.
</p>
<br/>
<p>23:08.43
</p>
<p>Krispy
</p>
<p>Yeah, it's honestly it's scary because the other thing that I think about is ah back in the old days when you had to do some paper research and stuff like that even for high school or whatever. You know I remember they were like do not use Wikipedia because you know it's not It's not a credible source or whatever go to the library and stuff like that and then yeah.
</p>
<br/>
<p>23:29.64
</p>
<p>Varethane
</p>
<p>Anybody can edit it.
</p>
<br/>
<p>23:32.42
</p>
<p>Rae
</p>
<p>Yeah.
</p>
<br/>
<p>23:34.80
</p>
<p>Krispy
</p>
<p>And then there was an era where it's just like okay like you know more of it is being curated by professionals and blah blah and it's it's getting sourced in a way that is you know, ah better than it was um I will say and now we're kind of flip flopping back on you know this stuff invading. Um, sources that could have been used and I have many nibblings and I fear some of the things that they have told me that they found out on the internet. Ah, coming from. You know, a lot of this crazy Ai generated stuff that makes absolutely no sense and it's completely just mangled because you know it's that Oroboros eating itself into this weird mess.
</p>
<br/>
<p>24:23.12
</p>
<p>Varethane
</p>
<p>And oh man yeah, what's even happening to the strange world of weird Youtube videos that mash up Elsa from Frozen with Spiderman Building? I don't know minecraft palaces and having orgies or whatever.
</p>
<br/>
<br/>
<br/>
<p>24:38.30
</p>
<p>Rae
</p>
<p>You know, like ah there is also the um fear the legitimate fear of plagiarism because a lot of these Ai models can be fitted to essentially just outright copy certain.
</p>
<br/>
<br/>
<p>24:56.50
</p>
<p>Rae
</p>
<p>Images and texts and stuff and this is especially especially ah, um, obvious when it comes to chat? ah Gpt ah to the point that a lot of teachers have disallowed it but the problem is is a lot of. The tools that use like the detection for Ai are ai themselves and you ah have to remember the um that ai is just built off of training data.
</p>
<br/>
<br/>
<p>25:33.96
</p>
<p>Rae
</p>
<p>And you get a lot of false positives because of that because they are using the actual sources that the ai is trained off of. I actually have a nibbling that got accused of using Ai because. The detection software said it was 50% or something like that when you consider the fact that ai is a model trained off of training data. 
</p>
<br/>
<p>25:54.29
</p>
<p>Krispy
</p>
<p>Wow.
</p>
<br/>
<p>26:07.27
</p>
<p>Rae
</p>
<p>Things like Shakespeare and the bible will come back as 80% Ai generated because it's used so often as a training model. Especially when you're talking about teenagers that are using us like a source.
</p>
<br/>
<br/>
<br/>
<p>26:26.47
</p>
<p>Rae
</p>
<p>Or something and might use words from that actual text and the same can be said for artwork is you'll see a lot of artists with very popular, very commercialized styles get accused of using Ai when.
</p>
<br/>
<br/>
<br/>
<p>26:45.52
</p>
<p>Rae
</p>
<p>They're probably the most common to put into these training Data sets themselves.
</p>
<br/>
<p>26:48.83
</p>
<p>Krispy
</p>
<p>I Couldn't imagine that.
</p>
<br/>
<p>26:52.52
</p>
<p>Varethane
</p>
<p>And it is interesting. Oh I've seen artists ah like basically point out like when someone basically recreated their work. Ah. Almost accidentally in Ai, somebody will post like a landscape that was done via Ai and the artist will spot it and be like hang on, that's like exactly my work which it turns out had been scraped and fed into the data set. So it'll use varying proportions of things like essentially the way.
</p>
<br/>
<br/>
<br/>
<p>27:24.60
</p>
<p>Varethane
</p>
<p>These tools work. Um, they're sort of a predictive algorithm so chat gpt is a predictive algorithm for text and stable diffusion is a predictive algorithm for pixels essentially and it'll stitch things together and remix things and blend them together. And it doesn't necessarily know where the boundaries of 1 thing is versus another thing like if you tell it to make a table leg. It's going to look through all of its various pixels that are tagged as table legs and put those together but it doesn't know what a table is so it'll do all kinds of funky stuff with perspective. And then sometimes it'll just happen to find a lot of pieces of table leg that all came from the same image and it'll just spit out that picture almost unaltered. You can't really control whether it does that and you just have to hope that the right person spots. What it's doing and points it out.
</p>
<br/>
<br/>
<p>28:18.65
</p>
<p>Krispy
</p>
<p>Yeah I know another issue, one of the bigger issues with using these open ai and stable diffusion and chatchi pt is the energy consumption involved with you know the software. Using and going through its database to spit out this content. Um, and it is worrisome with how much energy it does use. Um you know doing some research on it finding out that one image could. Basically power your fridge for a few hours and stuff like that. I'm just like that's that's so much. That's so much just to steal from someone to create your content and that's how much it used to do that so you can imagine somebody you know content farming a lot more too. Um, make a comic or do the Youtube stuff because oh it's invaded that exponentially um, ah.
</p>
<br/>
<p>29:16.50
</p>
<p>Varethane
</p>
<p>And man imagine if Nftts were still a thing I feel like they were starting to die just as this got started. But if they were both exploding at the same time like oh I.
</p>
<br/>
<p>29:26.43
</p>
<p>Rae
</p>
<p>I feel like the Ai thing started because the Nfts lost.
</p>
<br/>
<p>29:27.50
</p>
<p>Krispy
</p>
<p>Yep, Oh yeah. I think this is just like a definite path of you know, another to make money fast. Yeah yeah, exactly and you know when we talk about making content and using this word to describe what they're doing.
</p>
<br/>
<p>29:37.93
</p>
<p>Rae
</p>
<p>Get rich so quickly. Yeah.
</p>
<br/>
<p>29:50.86
</p>
<p>Krispy
</p>
<p>Um, you know it is like Ray and ah thane had said like it's just you're taking the process out. You're taking the the creation out of it. So it's just what what is the point. Well the point is to just get money. But.
</p>
<br/>
<p>30:08.59
</p>
<p>Krispy
</p>
<p>And from what I mentioned with the deviant art example of you know devian art showcasing this one content creator I'm not going to call you an artist ah content creator as making e I can't even remember I think it was $2500 or $25000 it was just nuts that month on Ai of generated art and I'm like well that's great that they stole from so many people on the same website probably and got to you know, take the walk away with that money essentially and I think on top of the energy consumption. And and the outsource labor and all of this  the fear of people who are not as in tuneed with what's going on with this recognizing what generative Ai is um, against like an actual piece of art. Ah, than an artist create and not being able to tell the difference and that's getting a little scary now. Um because it's trained on so much stuff and it's figured out hands that used to be the best way to look.
</p>
<br/>
<p>31:12.95
</p>
<p>Varethane
</p>
<p>It's figured out hands.
</p>
<br/>
<p>31:17.34
</p>
<p>Rae
</p>
<p>It still has a hard time with teeth though. 
</p>
<p>31:22.38
</p>
<br/>
<p>31:22.65
</p>
<p>Varethane
</p>
<p>And wisps of hair intersecting jewelry.
</p>
<br/>
<p>31:26.38
</p>
<p>Rae
</p>
<p>Now I will say that one of the concerning things is while there are a lot of companies concerned with cutting costs I do feel like this is ultimately going to bite them because.
</p>
<br/>
<br/>
<br/>
<p>31:45.55
</p>
<p>Rae
</p>
<p>There has been a ruling and Generative Ai images cannot be copyrighted now you are getting a lot of companies that are starting to realize this because if you can't copyright a work. That means less revenue for them. They won't be able to really take any recourse against piracy because you can't copyright that work in the first place. Um, and just. Ultimately, it can be a risky way to lose profit while you're trying to make a quick buck.
</p>
<br/>
<p>32:35.57
</p>
<p>Krispy
</p>
<p>Which is wonderful to see them get bit in the bum like this because you know, Ah, just you know eating your own kind of thing there. Um, but it. It's worrisome because you know now in the explosion just like how during the Nft stage of just absolute garbage nonsense happening and affecting others. Um, while creating these things to get rich quick ruining. The environment. Thanks guys. Um, it's you could see why it's such a big concern.
</p>
<br/>
<p>33:15.79
</p>
<p>Varethane
</p>
<p>I It's ah it's definitely had major implications on just labor in general though. Um I I know that it's pushed a lot of people out of jobs not within art but in ah, all kinds of other fields too.
</p>
<br/>
<br/>
<br/>
<p>33:28.75
</p>
<p>Varethane
</p>
<p>Like customer support for any big corporation that has like web-based like chat support or phone support a lot of that now and for the past it's probably been this way for at least a year maybe two now. Ah, all the people who used to be employed to like you know, pick up the phone and answer questions from customers.
</p>
<br/>
<br/>
<br/>
<p>33:48.52
</p>
<p>Varethane
</p>
<p>Have been completely replaced with Ai which is a ah vast number of jobs for that sort of thing and companies like ah I think like uber and doordash and things like that as well as like lyft. Um, they're using these also to like control certain parts of like.
</p>
<br/>
<br/>
<br/>
<p>34:07.41
</p>
<p>Varethane
</p>
<p>Figuring out who gets matched with like what order that sort of thing all of that and if you ever want to have if you ever have an issue with their services and you want to go like to their customer support to find things out, you're just going to be taken in an infinite loop. Um I I talked to ah so I was on a.
</p>
<br/>
<br/>
<br/>
<p>34:25.83
</p>
<p>Varethane
</p>
<p>I was on a taxi ride and I started talking to the the driver of the cab and it turned out that even for employees at the company they were working for if they had issues with their job. Ah, as like people who were like getting a salary they would be referred only to Ai. They couldn't get a hold of a real person. If they were having issues with their actual livelihood which I think is pretty worrisome for everybody involved in that transaction.
</p>
<br/>
<p>34:50.90
</p>
<p>Krispy
</p>
<p>Yeah, yeah, and honestly, very very frustrating as someone who has definitely tried to call customer support for I haven't even I can't remember what it was for exactly but it was something urgent. It was something either. Ah. Banking related or anything like that and you get put into these calls that are so frustrating to deal with that. It's just like you know are you dealing with this or are you dealing with that and it's like ah no like my my problem is a little bit more nuanced and it'll keep repeating itself until you go through their little questionnaire. To get siphoned into an answer that does not solve your problem and it's it's hard because they also put you through a gauntlet to finally relent and give you a human and that could take like half an hour on top of waiting. So. It's just. I'd rather just be kept on hold. But.
</p>
<br/>
<p>35:47.47
</p>
<p>Rae
</p>
<p>And and another thing that people need to realize about generative Ai and all machine learning is any programmer will tell you garbage in garbage out a lot of people are treating Ai as.
</p>
<br/>
<br/>
<br/>
<p>36:05.78
</p>
<p>Rae
</p>
<p>A way to be unbiased because how can a robot machine be biased and don't realize it's usually because the programmers are biased or the information that you're feeding them is biased. And when you indiscriminately just scrape everything you'll get that bias and it's also just.
</p>
<br/>
<br/>
<br/>
<p>36:38.35
</p>
<p>Rae
</p>
<p>Thing talked a little bit about surveillance from um, the taxi driver's site or well about not being able to talk to a person but they're also being ah surveilled and.
</p>
<br/>
<p>36:56.61
</p>
<p>Rae
</p>
<p>Ah, judged by Ai and ah some some places are using it as an excuse to dock pay and I think that's just kind of disturbing. Ah and when you also consider the fact that.
</p>
<br/>
<br/>
<br/>
<p>37:15.14
</p>
<p>Rae
</p>
<p>All this data is indiscriminately scraped from the internet. Ah there have also been people who have found their medical records in the data. Ah, which is a violation of several.
</p>
<br/>
<br/>
<br/>
<p>37:33.16
</p>
<p>Varethane
</p>
<p>So there's a lot of really awful stuff going on in there.  which needs me to look there. Sorry.
</p>
<br/>
<p>37:35.19
</p>
<p>Rae
</p>
<p>Oh yeah, I've I've seen I've seen people say that they found photos that were taken by their roomba. Yeah so you really don't.
</p>
<br/>
<p>37:44.31
</p>
<p>Varethane
</p>
<p>I've well I've seen Graphics of.
</p>
<br/>
<p>37:45.88
</p>
<p>Krispy
</p>
<p>Oh my gosh. 
</p>
<br/>
<p>37:52.80
</p>
<p>Rae
</p>
<p>Yeah, you really don't know where all these images come from and that's a little bit disturbing for something that just gets fed into Ai.
</p>
<br/>
<br/>
<br/>
<p>38:08.35
</p>
<p>Varethane
</p>
<p>Is there any hope?
</p>
<br/>
<p>38:12.67
</p>
<p>Krispy
</p>
<p>Small voice: is there any hope?
</p>
<br/>
<br/>
<p>38:19.11
</p>
<p>Rae
</p>
<p>It certainly does seem like a hopeless situation but there are several um lawsuits against nearly every single machine learning right now.
</p>
<br/>
<p>38:36.33
</p>
<p>Rae
</p>
<p>And 1 is against all these image generative Ai and also deviantart because deviantart did that? Ah so.
</p>
<br/>
<br/>
<p>38:54.39
</p>
<p>Rae
</p>
<p>That's probably the main one. That's of good concern to artists but is by no means the last there's some going against chat gpd some going against the ones that are using Programmer data to make New Programs. There's just all this ah lawsuits that will hopefully help guide restrictions that will protect our privacy our copyright and our work.
</p>
<br/>
<p>39:30.79
</p>
<p>Varethane
</p>
<p>And I think something else kind of neat that I heard about um which like just anybody like any artist who posts work online can make use of is there. There's ah, a company making a couple of tools. Ah 1 is called glaze. Um. Which you can apply to an image before you upload it online and it it basically applies a very subtle I don't want to call it a filter because I feel like it's a bit more technical than that. But basically it it makes very subtle changes to the image that are almost indistinguishable to the naked eye like you can't tell. Just by looking at it with your human eyeballs. Whether an image has been glazed. But if it gets fed to ah one of these training databases. It'll it'll it just won't register. Um, there's also from the same people ah is a program called nightshadede which. Almost does the same thing as glaze except that it also takes it a step further and will start messing up the training database. So this is if you want to ah do something called data poisoning to their training data sets a lot of what these programs rely on in order to create. These images and like text chats that the people using them want them to make um that predictive text thing basically telling ah telling people like is this an image of a tiger or a car or a bicycle or a motorcycle or a dog or whatever like.
</p>
<br/>
<p>41:01.24
</p>
<p>Varethane
</p>
<p>Basically a massive system of tagging that will connect relevant pixels to the prompts that users type in and Nightshade will disrupt that it'll give it an image that you've fed to it and it'll detect that your image is like whatever is actually in it. It's going to tell the training data set that it is something different and if you poison a data set it means that if somebody types in Tiger they're going to start getting pictures of random other things instead or maybe the same other thing every time maybe now this data set just straight up thinks that a tiger is a puppy or ah like.
</p>
<br/>
<p>41:39.66
</p>
<p>Varethane
</p>
<p>Refrigerator or something like that. Ah, which could lead to some pretty funny results and probably be very frustrating to the people trying to use it to create reams of content that they can monetize in some way and.
</p>
<br/>
<p>41:51.99
</p>
<p>Rae
</p>
<p>And I have seen some people very angry about that and being oh why are you ruining this awesome thing and I'm just like you all told us to adapt so we are.
</p>
<br/>
<p>42:09.29
</p>
<p>Krispy
</p>
<p>Adapt Overcome Ah, it's sad how much this has ruined a lot of you know, opportunities and careers jobs um art. Portfolios many things. This is a damaging Um, you know, kind of endeavor that these well Tech Bros and make money fast schemes really really dive into. I Do believe that in all this kind of I mean it sounds like doom talk but it's.
</p>
<br/>
<p>42:43.95
</p>
<p>Krispy
</p>
<p>I think that there's just a rise and fall. There's a boom to this ah there ah a bus to this boom? Sorry um and it's coming. I know that it's coming because you know when you talk about these issues when you. Yeah, arm yourself with information and you know learn what generative Ai is actually doing and you know seeing these content farms and stuff like that for what they are is just mindless content for money when you start to get into that and you. You tell your peers your family and make everybody aware of the situation. It's going to lose its luster. These people who are taking thousands of thousands of pieces and whatnot from people. They're they're going to be the losers in the end. It might take a little bit and there are going to be a lot of hurt people along the way but I don't think this is the future.
</p>
<br/>
<p>00:00.00
</p>
<p>Rae
</p>
<p>Right? So one plus side about this whole AI thing is I do believe a bust is going to happen, because investors have started to lose faith in the product because, well, one the ceos have made grossly inflated claims on what these tools can do, but also because people's trust has been undermined by using AI and also there is just the fact that AI is grossly expensive.
</p>
<br/>
<p>00:37.70
</p>
<p>Rae
</p>
<p>Both in energy and the cost of curating the data and every time you generate something. It actually tends to lose money. 
</p>
<br/>
<p>00:52.26
</p>
<p>Rae
</p>
<p>Once all the investors abandon it I do think there's going to be a huge bust just like the NFT thing.
</p>
<br/>
<p>01:02.38
</p>
<p>Krispy
</p>
<p>That's beautiful music to my ears. The downfall of evil. Ah.
</p>
<br/>
<p>01:05.27
</p>
<p>Varethane
</p>
<p>Hooray.
</p>
<br/>
<p>01:11.17
</p>
<p>Rae
</p>
<p>But also there is just the fact that for most people, they do want that human connection that art can make, and if you can't really be bothered to even make the thing that you're putting out, most people won't even bother to look at it.
</p>
<br/>
<p>01:30.62
</p>
<p>Krispy
</p>
<p>And you know what's a really great solution! If You're an idea guy, listen to this. I got something really awesome. It's going to blow your mind. There's these things called commissions and you can take your idea and you can be like, hm where am I going to find these. Artists, musicians, writers, whatever, there's platforms for it. Vgen is a great Example. You should hop on over there and see who's open and see who matches the style that you're looking for, and throw’em some money. maybe tip em! And you can get something that's created by a human. That will feel awesome and it's your idea.
</p>
<br/>
<p>02:11.63
</p>
<p>Varethane
</p>
<p>Also you can do this amazing thing called revisions where if the first image that they make doesn't look quite right? You can tell a person “can you just like nudge the arm a little, change the color of the shirt,” and they'll be like “okay” and they'll charge you a little bit of extra money, but you won't have to spend hours and hours attempting to regenerate the same image over and over to get the arm moved like two inches to the left or right.
</p>
<br/>
<p>02:36.26
</p>
<p>Rae
</p>
<p>And also the teeth and eyes will look pretty good. Usually.
</p>
<br/>
<p>02:44.99
</p>
<p>Varethane
</p>
<p>Oh yeah. Anyway I think this is a roasted red pepper and goat cheese wrap. Thank you all so much for listening, I've been your host Varethane, and you can check out my work at wychwoodcomic dot com and chirault.sevensmith.net
</p>
<br/>
<p>03:02.71
</p>
<p>Krispy
</p>
<p>And I'm Krispy. You can check out my work at ghostjunksickness.com and lunarblight.com
</p>
<br/>
<p>03:09.32
</p>
<p>Rae
</p>
<p>And I'm Rae and you can check out my work at Empyreancomic.com, and Overlord of Ravenfell is on Webtoon and Tapas.
</p>
<br/>
<p>03:24.56
</p>
<p>Krispy
</p>
<p>Yeah, go read those comics. Go get a commission. Go do that support.
</p>
<br/>
<p>03:26.90
</p>
<p>Varethane
</p>
<p>Well, see you later slappers... You know if I'd been told like a year ago that robots could make art I'd be like, rad! And now I'm like, damn, but they're doing instead of me… That's lame.
</p>
<br/>
<p>03:42.91
</p>
<p>Krispy
</p>
<p>And they're stealing at the same time. They're not making it!
</p>
<br/>
<p>03:44.82
</p>
<p>Rae
</p>
<p>Yeah, they could at least make me a latte and so I can draw better and later.
</p>
<br/>
<p>03:54.26
</p>
<p>Varethane
</p>
<p>Yeah, I want robots to bring me a latte too while I draw.
</p>
</br>
]]></description>
        </item><item>
        <title>Ghost Junk Sickness Kickstarter</title>
        <link>https://screentonescast.com/view/127</link>
        <guid>https://screentonescast.com/view/127</guid>
        <pubDate>Mon, 16 Sep 2024 14:48:00 EDT</pubDate>
        <description><![CDATA[

]]></description>
        </item><item>
        <title>Newsletter - September 2024</title>
        <link>https://screentonescast.com/view/126</link>
        <guid>https://screentonescast.com/view/126</guid>
        <pubDate>Sun, 08 Sep 2024 12:19:00 EDT</pubDate>
        <description><![CDATA[
<h1>Falling into Webcomics...</h1>
<br/>
<p>Fall is almost here! And as the weather cools, and the leaves change (at least here in the northern hemisphere), the Screen Tones calendar is filling up with more excitement and activities! 
<!--truncate-->
</p>
<ul>
<li>Panel DTIYS are back with a cute vengeance! We've done a Draw Jam Bingo and Sanrio and look forward to upcoming weeks!</li>
<li>Fuuuuuusiioooooonnnnn HA! Ever wonder what it would be like to have your OC fuse with another? Join the ongoing challenge in which you can try your hand at designing what that would look like! </li>
<li>Who's that OC?? Submit an older OC for a chance to get an OC redesign, an artistic challenge for folks to sharpen their design skills, for fun! </li>
</ul>
<br/>
<img src="https://screentonescast.com/assets/uploads/media/IMG_0120.png" alt="September Calendar for Screen Tones Community" style="width:500px;"/>
<br/>
<h1>Announcements</h1>
<p>Upcoming Events and Announcements for Screen Tones and the Webcomic World!
</p>
<br/>
<h2>✨Community Project Hosts✨</h2>
<p>We're happy to welcome Jasmine and Léa as Community Project Hosts! With their help we'll continue to bring awesome events like the DTIYS panels and Draw Jams to the Screen Tones family!
</p>
<h2>✨Sombulus Omnibus✨</h2>
<img src="https://bk-prod.imgix.net/active_storage/backerkit_production/blob/mv1rgmfxoy1js03bxnyuu78o3mm4?ixlib=rails-4.3.1&auto=compress%2Cformat&cs=srgb&lossless=true&ar=16%3A9&fit=crop&w=1024&dpr=1&q=75" alt="backer kit image for Sombulus omnibus" style="width:500px;"/>
<br/>
<p>Sombulus is getting an omnibus compiling books 1 and 2 and it is live on BackerKit now! Here's your chance to support an amazing webcomic and you could even score a customized screwdriver!
<a href="https://www.backerkit.com/c/projects/delphina/sombulus-an-all-ages-magical-world-hopping-graphic-novel"><button type="button" name="myButton">Pledge on Backerkit</button></a><br/>
</p>
<br/>
<h2>✨Ghost Junk Sickness Final Kickstarter✨</h2>
<img src="/assets/uploads/items/ghostjunksickness-1726512690.jpg" alt="GJS Kickstarter" style="width:500px;"/>
<p>Krispy's Kickstarter is LIVE for the entirety of Ghost Junk Sickness! You can own the entire thing in print by backing the campaign, along with some exclusive goodies and bragging rights that you own a completed webcomic! Go to the Kickstarter page and get the complete series today!</p>
<a href="https://www.kickstarter.com/projects/1344443281/ghost-junk-sickness-the-complete-series"><button type="button" name="myButton">Pledge on Kickstarter</button></a><br/>
<br/>
<h2>✨Litterbox Animated Short✨</h2>
<img src="https://i.kickstarter.com/assets/046/207/189/a9a9f00995a8ddafeed2a92d3fb2a3f4_original.png?fit=scale-down&origin=ugc&width=680&sig=k0QjtocQk3ODI08NaeLKUyIH6n%2FoAE7OsrEx3bLpyPw%3D" alt="litterbox comics kickstarter" style="width:500px;"/>
<br/>
<p>Check out our previous guest Chesca's upcoming project, the animated Pilot for Litterbox Comics! We got to chat with her about work/life balance and how to create sustainably, and now you can back her work!
<a href="https://www.kickstarter.com/projects/litterboxanimation/pilot-episode?ref=project_link"><button type="button" name="myButton">Pledge on Kickstarter</button></a><br/>
<br/>
<h2>✨Hiveworks Micro Comic Summer✨</h2>
<br/>
<p>Micro Comic Summer has wrapped up and we saw some awesome short comics from our community!
</p>
<p>Check out these micro comics shared in our Discord by
</p>
<a href="https://bsky.app/profile/jasmine0simone.bsky.social/post/3l2zh3qjkbs2j">Jasmine</a> <a href="https://www.tumblr.com/enchantress-emily/760341784822956032/im-using-hiveworks-micro-comic-summer-event-to">Emily</a> <a href="https://bsky.app/profile/crabbng.bsky.social/post/3l2zncabptn2f">Jacki</a> <a href="https://www.tumblr.com/phantomarine/760332292694654976/iconoclasm-a-short-webcomic-for?source=share">Claire</a> <a href="https://www.tumblr.com/musicfromtheceiling/760335188652965888/for-this-micro-comic-summer-i-offer-you-9?source=share">Léa</a>
<p>Did you make a Micro Comic?? We have a thread for sharing in our <a href="https://discord.com/invite/qmB66UmEpy">Community Discord</a>!
</p>
<br/>
<h1>Latest Episodes Recap</h1>
<br/>
<p>Jam with us on <a href="https://screentonescast.com/view/120">what we're reading</a>!
</p>
<br/>
<p>We shared some tips for getting started with a webcomic in <a href="https://screentonescast.com/view/123">5 Things I Wish I Knew Before I Started </a>
</p>
<br/>
<p>Special Guest Bob joined us for an episode all about <a href="https://screentonescast.com/view/125">Patreon</a>
</p>
<br/>
<p>Missed an episode? Catch up <a href="https://screentonescast.com">HERE</a>! 
</p>
<br/>
<h1>Tip of the Month</h1>
<br/>
<a href="https://www.strathmoreartist.com/blog-reader/the-best-pieces-of-art-advice">100+ Art Tips</a>
<p>Including but not limited to:
</p>
<p>Darker Darks, lighter lights.
</p>
<p>Use big sheets of paper, draw negative space, practice.
</p>
<p>Do your best, do your worst, just do something.
</p>
<br/>
<h1>Featured Webcomic</h1>
<br/>
<p>September's featured webcomic is: 
</p>
<img src="https://40.media.tumblr.com/bcc2ce3ac30f891f1e6e24b5a632a0b5/tumblr_inline_npl0jfHrV91qzpe2a_540.jpg" alt="Wilde Life Comic banner"/>
<h2<a href="https://www.wildelifecomic.com/">Wilde Life</a></h2>
<br/>
<p>by Pascalle Lepas
</p>
<br/>
<p><h3>3 Reasons to Read:</h3>
</p>
<p>1. Myths, cryptids, urban legends, you name it, it's got it!
</p>
<p>2. Beautiful art and scenery
</p>
<p>3. A very loveable 'golden retriever' main character
</p>
<br/>
<p><h3>Summary:</h3>
</p>
<p>Oscar rented an old house off craigslist, then things got weird...
</p>
<p>First it was meeting the ghost of a 1940s mathematician in the upstairs hallway, then it was finding a teenage werewolf in the bathtub. Now Oscar doesn't know what will show up next. Maybe that's okay, as long as nothing eats him.
</p>
<p>Wilde Life is a supernatural adventure/horror series set in a small town in rural Oklahoma. It focuses on stories about creatures from Native American mythology as witnessed and documented by a journalist from Chicago, Illinois.
</p>
<br/>
<p>Read now at <a href="https://www.wildelifecomic.com/">https://www.wildelifecomic.com/</a>
</p>
<br/>
<p>PS: We've reached the end of our Featured Webcomic submissions. Do you have a webcomic you love?
</p>
<p>Click <a href="https://docs.google.com/forms/d/e/1FAIpQLSdbdIurRZYhA8XQjVzGbkKtFAOSmpNDU5MKItRtBwxTk2E_lg/viewform">HERE</a> to submit it to be featured!
</p>
<br/>
<h1>Thanks for Reading!</h1> 
<br/>
<a href="https://screentonescast.us8.list-manage.com/subscribe?u=9e393f1ba11af185cd1e82c97&id=0758cac31f">Subscribe to get this straight to your inbox every month and never miss a beat!</a>
<img src="IMAGE_URL_HERE" alt="IMAGE_DESCRIPTION_HERE"/></p></img>
]]></description>
        </item><item>
        <title>Patreon (with Bob!)</title>
        <link>https://screentonescast.com/view/125</link>
        <guid>https://screentonescast.com/view/125</guid>
        <pubDate>Wed, 04 Sep 2024 01:10:00 EDT</pubDate>
        <description><![CDATA[
<p>Joining us today is Special Guest Bob, the creator of Into the Smoke! Join us as we talk all about Patreon! 
</p>
<br/>
<p>Patreon is a site where you can get your readers to financially support you on a subscription model.  You make an account on patreon.com, send your readers over to give you any amount per month they want, and you can post bonus content for your readers that’s either free to access OR behind a paid tier.  It can be a really nice way to put a little money in your pocket, but it’s also really easy to overwhelm yourself, too, so we’re going to talk about what we’ve learned about navigating it! 
</p>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/fjhi1QeBMeY?si=jvl_3vzBg--4AVvP" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>How have you used Patreon for your webcomics?  Tell us your story!
</p>
<br/>
<p>What kinds of things surprised you about your Patreon experience (good or bad)?
</p>
<br/>
<p>What is your advice to someone who isn’t sure if they should make a Patreon for their webcomic or not?
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: September 4, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Bob (@bob-artist) - any, <a href="https://intothesmokecomic.com/">intothesmokecomic.com</a> <a href="https://bsky.app/profile/bob-artist.bsky.social">Bluesky</a> <a href="https://bob-artist.tumblr.com/">Tumblr</a> <a href="https://www.instagram.com/bobappavu/">Instagram</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>Transcript: 
</p>
<p>00:02.48
</p>
<p>Krispy
</p>
<p>Anyway, hello and welcome to ScreenTones where we talk anything and everything webcomics. Today we're going to be talking about Patreon, what it is, how it works for webcomics, and all of our experiences with it. I'm Crispy, I use she-dade pronouns, and I make the comics Ghost Young Sickness and Lunar Blight.
</p>
<br/>
<p>00:20.76
</p>
<p>Delphina
</p>
<p>And I'm Delphina, I use she-her pronouns and I make the webcomic Sombulus.
</p>
<br/>
<p>00:27.06
</p>
<p>Bob
</p>
<p>And I am Bob. I use any pronouns and I make the webcomic into the smoke and also demon of the underground.
</p>
<br/>
<p>00:37.45
</p>
<p>Delphina
</p>
<p>so Well, thank you for joining us, Bob. um So yeah, we're talking about Patreon, um which is a site where you can get your readers to financially support you on a subscription model. um You can make an account on patreon dot.com, send your readers over to give you any amount of money per month that they want. And you can also post bonus content for your readers that's either free to access or behind a paid tier. And this can be a really nice way to put a little money in your pocket, but it's also really easy you to overwhelm yourself too. So we're going to talk about what we've learned about navigating it.
</p>
<br/>
<p>01:16.05
</p>
<p>Krispy
</p>
<p>heck yes, overwhelms. That's me. Um, so I'm gonna be asking you two some questions because I'm overwhelmed, and I'm still trying to figure it out on my end. I'm still pretty new to it. um So let's begin. um Asking you, Delphi, let's start with you. um How have you used Patreon for your webcomics? Like, tell us, tell us the story, the beginnings.
</p>
<br/>
<p>01:42.37
</p>
<p>Delphina
</p>
<p>Okay. Well, I'm not an early adopter of anything, but I i feel like I've been on Patreon for for several years now. um it It was kind of getting into this um ah getting into the public eye as as like, oh, hey, webcomics are doing this. You can like go ahead and and put your your stuff on Patreon and and people you know, your readers will give you money. What? um And this was very appealing in the age of like, Oh, banner ads are dying.
</p>
<br/>
<p>02:14.01
</p>
<p>Delphina
</p>
<p>Everybody's using ad blockers.
</p>
<br/>
<p>02:14.14
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>02:15.65
</p>
<p>Delphina
</p>
<p>And, ah you know, just having that nice recurring subscriptions added like a good deal to me um so i i signed up and made a little account i made a couple of tears um i feel like i started off with the early access for you know i'm i'm making the web comic i'm making pages And if you pay me five dollars a month, then you can see the pages before anybody else. You can see an update early. So I've i've done that. I've tried a few other things. um I've tried um
</p>
<br/>
<p>02:56.03
</p>
<p>Delphina
</p>
<p>just that giveaways for stickers and things. I have also done special behind the scenes things when I've been preparing for print. So there's a lot of editing that I do. Sometimes I switch up scenes and stuff like that. And so Patreon lets me show my supporters some some early like looks at some of the edits that I'm making and I kind of go into the reasoning behind why I'm making the tweaks I'm making. So it's kind of pulling back the curtain a little bit.
</p>
<br/>
<p>03:29.17
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>03:30.21
</p>
<p>Delphina
</p>
<p>And then also I just do just little fun things, um whatever is kind of striking my fancy. So I've done um wallpapers of the characters from my comics and I did, I did some other things ah that were kind of audio play things that I didn't do that for very long, though, because it it felt weird. And I'm not sure that anybody was listening to them. um Or I've also done um the time lapse feature, I'll take a time lapse with clip studios features and show myself doing an illustration and then put a little music behind it, put a put a video up for
</p>
<br/>
<p>04:12.72
</p>
<p>Delphina
</p>
<p>for my readers to check out and yeah, that's been a ah pretty fun experience.
</p>
<br/>
<p>04:18.95
</p>
<p>Krispy
</p>
<p>I really like the idea for Patreon to like allow a lot of the behind the scenes. And it's kind of like an all in one place to have a paywall so that you can actually support the artists, especially in this time, to kind of see and have access to it. So that's been really, really refreshing to see. um So Bob, as our, you know, beautiful guest for this episode, I'm gonna ask you the same question. Like, how have you used Patreon for your web comics and tell us all about it?
</p>
<br/>
<p>04:50.02
</p>
<p>Bob
</p>
<p>So I feel like Delphi might um relate to this a little bit because I launched my first webcomic in 2011 and I know she was around back then and yeah.
</p>
<br/>
<p>05:02.64
</p>
<p>Delphina
</p>
<p>Yep, I was just a year behind in 2010, so.
</p>
<br/>
<p>05:07.00
</p>
<p>Bob
</p>
<p>Yeah, so I think, you you know, one thing that I can say fairly confidently about 2011 is that no one really went into web comics at that time with the expectation that they were going to make a living from it.
</p>
<br/>
<p>05:19.43
</p>
<p>Krispy
</p>
<p>Mmhmm.
</p>
<br/>
<p>05:19.77
</p>
<p>Bob
</p>
<p>And so, you know, I, you know, I just, you know, was making this comic for fun. And I also was a new freelancer. um And I was, you know, as a new freelancer was taking all sorts of, you know, clients that, you know, just low paying long hours. And, ah you know, after a few years yeah I was recovering from a long illness and I had been working on this comic And I was like, well, if only I could just like make a little bit of money from it, then maybe I could you know get rid of you you know some of those clients that I felt were really weighing me down and eating into my schedule and you know could make make money from my project.
</p>
<br/>
<p>05:53.11
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>05:58.41
</p>
<p>Bob
</p>
<p>And this was 2014. Patreon was brand new. One of my readers was actually like, hey, why don't you try this? And I'm like, I don't even know what that is. But, but, you know, i I tried, I launched toward the end of 2014. And, you know, because I had been working on the comic for several years, you know, I got a lot of immediate support. And I was like really shocked by this because, you know, nothing I had put online had ever gotten traction before this comic. So um I was doing a lot of you know, pretty labor intensive extras, but things that I was really excited about, um particularly extras where I was able to tell more of the story than I could tell in the canon comic.
</p>
<br/>
<p>06:33.64
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>06:41.63
</p>
<p>Bob
</p>
<p>So I was doing like, you know, letters from the characters, I was doing extra sketches. After several years, I launched a, you know, epic length novel series because my background is in prose um of you know one of the the comic side characters and you know after a few years. um Suddenly, I was actually you know making enough from my Patreon that I was actually able to sustain. you know the amount of work I was putting in. I was able to get rid of those clients that I didn't want anymore. and um you know It was ah pretty awesome. and i I look back at um what I was putting out during those early years and I have no idea how I was able to do that other than you know
</p>
<br/>
<p>07:28.99
</p>
<p>Bob
</p>
<p>I learned later on the the meaning of work-life balance and burnout, but we can get to that at another time. But that's basically what my journey has has been like. Other than most recently, I did kind of dial back and then you know in order to ah launch a new project, which I just launched last month.
</p>
<br/>
<p>07:41.92
</p>
<p>Krispy
</p>
<p>Mmhmm.
</p>
<br/>
<p>07:47.57
</p>
<p>Bob
</p>
<p>So so that's basically how I've been using Patreon.
</p>
<br/>
<p>07:52.23
</p>
<p>Krispy
</p>
<p>I really enjoy that. And you know, you mentioned like having that passion kind of helped drive it when you're like, okay, I'm reflecting on how much work I put into this and it makes sense for the time because I was really into this. And I think that's definitely important to kind of ride those waves. And you know, it's really cool actually to hear both Belfi and Bob, you two have been in Patreon when it was like kind of first around and more new and I remember like having some conversations about like people being pretty skeptical about it um as well but like this definitely warms my heart to hear that like it was something that could help fuel that like financially to be a little bit more stable and something that you're really really passionate about because I feel like that's but that's definitely a dream for a lot of people
</p>
<br/>
<p>08:42.02
</p>
<p>Krispy
</p>
<p>um just reflecting back on that um as far as my own experiences with patreon um i i enter all the games really really late um so i was so i was one of the people who are pretty skeptical because i'm always like I'm not gonna get anything from this because I just I don't know like i people really won't actually give me money for doing the things that I like especially with how niche they are but I feel like it it was a nice pleasant surprise I don't have like a huge patreon but you know I think that I'm also
</p>
<br/>
<p>09:18.85
</p>
<p>Krispy
</p>
<p>I'm excited for the fact that like a lot of it is cataloged and a lot of it makes me feel good that I can just put out like that extra content myself in a nice little space to share with people that's organized too. So that gives me some like you know some happiness there um for that. But like definitely as a tool to help you know get some financial like like ah help, um no matter how big or how small, it it actually really, really does help. And I'm totally grateful for the people who who have decided to to help us um kind of pursue web comics. Because like you mentioned, Bob, like
</p>
<br/>
<p>10:01.62
</p>
<p>Krispy
</p>
<p>in the earlier days of webcomics, that wasn't the expectation to kind of come in and be like, this is gonna be my living kind of thing.
</p>
<br/>
<p>10:10.04
</p>
<p>Bob
</p>
<p>Yeah, exactly
</p>
<br/>
<p>10:13.64
</p>
<p>Krispy
</p>
<p>And, you know, it's, it's the landscape that has changed in the last and five to seven years pretty dramatically. So Patreon, as a kind of a direct means to support artists is very important. Um, with that, I'm going to jump to our next question. Um, so Delphi, tell me about this. What kinds of things surprised you about Patreon experience? Like the good, the bad, the ugly. Tell me about that.
</p>
<br/>
<p>10:42.32
</p>
<p>Delphina
</p>
<p>Um, okay. Well, I didn't realize ah how much energy it was going to be. Like, like you come up with a bunch of tiers of rewards that sound really cool. Like, oh, I'm going to draw this person a thing every month or or or something for for this amount of money. And like, It's sustainable for a while, but after ah a period of time, it was just like so much. like I can't do a big illustration every month.
</p>
<br/>
<p>11:18.24
</p>
<p>Delphina
</p>
<p>I can't do the wallpapers every month.
</p>
<br/>
<p>11:18.56
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>11:23.45
</p>
<p>Delphina
</p>
<p>At some point, you start running out of ideas. You can poll people for their they're sort of opinions or like maybe they want something or or something like that. But like I think there's a fatigue there too, even with um with the people who follow me at least where they're just like, oh, I don't know, whatever. um so I feel like I put a lot of pressure on myself initially to to do a lot of this stuff. and One of the things that surprised me was that I could actually change course pretty easily. like ah Yeah, I promised this thing, but it doesn't mean I have to do it forever and ever.
</p>
<br/>
<p>12:01.98
</p>
<p>Delphina
</p>
<p>um so So I kind of just made a practice of every year kind of revisiting, okay, what did I do? What did I like? What did I not like? um and And kind of tweaking things from there, what would I be excited to work on and show people? um And I think also to the amount that we worry about
</p>
<br/>
<p>12:22.64
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>12:27.56
</p>
<p>Delphina
</p>
<p>like having very compelling Patreon tiers, very compelling rewards. A lot of people just came by because they liked what I was doing already. They just wanted to support me. um I thought it was going to be more like a store. There was going to be more churn, but a lot of people just sort of said it and forget it, I think. So they'll just kind of give you a couple bucks a month indefinitely. And I'm just like, oh, okay. Um, that free money.
</p>
<br/>
<p>12:58.66
</p>
<p>Delphina
</p>
<p>I mean, it's not free though. Like that's the thing though.
</p>
<br/>
<p>13:00.93
</p>
<p>Bob
</p>
<p>Yeah.
</p>
<br/>
<p>13:01.64
</p>
<p>Delphina
</p>
<p>You sort of feel like you're taking advantage of people and, and, and like, you feel a little guilty. Well, I have to give them something. This is a transaction. I have to do something, but we forget that like, Oh, wait, I am making an entire free comic for them to read.
</p>
<br/>
<p>13:18.56
</p>
<p>Krispy
</p>
<p>Mm-hm.
</p>
<br/>
<p>13:21.73
</p>
<p>Delphina
</p>
<p>Like, and I've been doing it for a decade, like, okay, they're allowed to give me a little money a month if they want to. And just, um, I feel like that's, that's important. Um, that said, I feel like there are a couple of things I wish that Patreon would, would have worked on a little better. I still don't think their search function works very well and I don't know why they haven't tried to improve it. Um, I think a lot of the clients tell that they're focused on is maybe music people or influencer people. And like, so, so a lot of their development over the years has been towards video and things that I don't really do a lot of besides, you know, the aforementioned time lapses. So, um,
</p>
<br/>
<p>14:13.77
</p>
<p>Delphina
</p>
<p>So, yeah, I would wouldn't say it's a bad place. I think it's um it's got the brand recognition that you want in terms of ah getting your readers to to trust, like giving this thing money because a lot of people that they're, you know, supporting or if Webcomic readers often read a lot of other people's Webcomics.
</p>
<br/>
<p>14:24.82
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>14:36.10
</p>
<p>Delphina
</p>
<p>So it's a one stop shop for a lot of places. So that's kind of nice. um But Yeah, and sometimes I'm like, we could have had it all rolling in the deep. We didn't.
</p>
<br/>
<p>14:48.97
</p>
<p>Bob
</p>
<p>it
</p>
<br/>
<p>14:51.92
</p>
<p>Bob
</p>
<p>yeah I feel that.
</p>
<br/>
<p>14:55.95
</p>
<p>Krispy
</p>
<p>ah quick ah ah Oh my gosh. Well, Bob, how do you feel about this? What kinds of things surprised you about yeah ah your Patreon experience?
</p>
<br/>
<p>15:06.46
</p>
<p>Bob
</p>
<p>Well, first of all, I have to say, I mean, like, I basically agree on, like, literally every point that Delphi just made. It's just like, like, you know, take it out of my mouth, leave me with nothing to say. No, I'm just kidding. But but no, no, they' like, it's so true, though, like, like the fact that, um you know, things that you think you can sustain on a monthly basis in the beginning, you don't expect that you're going to be doing this for five years, 10 years.
</p>
<br/>
<p>15:17.61
</p>
<p>Delphina
</p>
<p>I'm sorry.
</p>
<br/>
<p>15:28.69
</p>
<p>Krispy
</p>
<p>Mmhmm.
</p>
<br/>
<p>15:32.21
</p>
<p>Bob
</p>
<p>and And, you know, I was doing it at the very beginning, 18 original sketches a month that I would mail out.
</p>
<br/>
<p>15:40.41
</p>
<p>Delphina
</p>
<p>Not so much.
</p>
<br/>
<p>15:41.87
</p>
<p>Bob
</p>
<p>pagerons And I cut it down to quarterly. I'm still actually doing them. But now it's quarterly. But but yeah, I was like crazy. But um, I sometimes like to think I mean, I don't think it's healthy to ever like compare yourself to a startup. But I'm going to just in this one. situation, which is that when you are doing that initial push, sometimes it's justified to put in that extra effort and you know go above and beyond your typical output.
</p>
<br/>
<p>16:02.50
</p>
<p>Krispy
</p>
<p>Mmhmm.
</p>
<br/>
<p>16:05.72
</p>
<p>Bob
</p>
<p>But then it's supposed to be temporary. You're never supposed to sustain that you know over the long term. And I think that's something that I wish I had learned a little earlier.
</p>
<br/>
<p>16:14.39
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>16:14.64
</p>
<p>Bob
</p>
<p>um But also in terms of the flexibility of being able to change from month to month and say, well, you know what, this isn't working for me anymore. I'm going to switch it around. And and you know just like you said, there are so many people who they're not in it because they're just you know waiting for that next reward and they're going to cancel the moment you're late. It's like they just they want to support what you're creating.
</p>
<br/>
<p>16:34.97
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>16:35.24
</p>
<p>Bob
</p>
<p>And um I think you know on a separate note, what I really found surprising, um and I feel like this is especially important to bring up these days, is that you don't even really need to have a huge following in order to have a meaningful amount of support on Patreon. um it's It's so much about strategy, it's so much about like what you're choosing to put out there and you know where you're choosing to you know drive your readers. um You know you have so much control over you like do you want to use it as just like a tip jar or do you want to to do all these elaborate side projects. I was just really surprised because
</p>
<br/>
<p>17:19.92
</p>
<p>Bob
</p>
<p>I assumed since I didn't have the biggest readership that, you know, I didn't have very high expectations, but I think even even smaller amounts of support, you know, they're really meaningful when they're steady, when they're every month, because that's what that's what Webcomics is.
</p>
<br/>
<p>17:27.12
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>17:36.54
</p>
<p>Bob
</p>
<p>You know, it's it's that steady, sustained support, the marathon out of sprint and, you know, getting that steady amount, even if it isn't, you know, the hugest amount, it really is, you know, meaningful, I think.
</p>
<br/>
<p>17:48.52
</p>
<p>Krispy
</p>
<p>Mm hmm. Yeah, no, I agree. I agree 100%. Like, you know, the small amounts add up. And, you know, it's helped get things kind of rolling, again, financially with like, ah providing equipment that we definitely needed. And also helping ah funds like, you know, even going to conventions and stuff like this small amount of money really, really helps and, You know, I definitely want to encourage folks for, um you know, really kind of believing in that because I know that there is also like a doubt that they're like, well, you know, I really do want to support so and so but like, I can only give $2 and it doesn't feel good to only give them $2 so i I don't want to even try and it's just like, no, if you feel like you can, and if you really
</p>
<br/>
<p>18:39.31
</p>
<p>Krispy
</p>
<p>want to, I definitely encourage that because honestly, anything helps and it does add up. And at the end of the day, I mean, if it's a coffee, it's a coffee, it's gonna help. It's gonna lift my spirits for sure.
</p>
<br/>
<p>18:53.29
</p>
<p>Bob
</p>
<p>yeah and i definitely
</p>
<br/>
<p>18:56.71
</p>
<p>Krispy
</p>
<p>um You know, it's it's just really interesting to have you know, and talking about like the things that have surprised both of you with the Patreon um kind of aspect and and going into it, um you know, I really like that, that talk about that that the Patreon really, really building up um for the small amounts that you kind of need because, you know, as somebody who has entered the game a little, little late,
</p>
<br/>
<p>19:17.94
</p>
<p>Bob
</p>
<p>Yeah, definitely.
</p>
<br/>
<p>19:29.29
</p>
<p>Krispy
</p>
<p>I feel overwhelmed. I'm so overwhelmed because I assume I'm like, oh gosh, you look at people who are pretty established and you're like, okay, I guess I have to do everything they're doing. um I don't know if I can and I'm scared. And that was one of the things that definitely has made me take so long into starting ah Patreon is that I'm just like, can I keep up? But you know, Bob, you mentioning like, you know, creators having the power to use Patreon the way that they can as a tip jar, or you know, just places like Delphi uses to, to put on like exclusive like behind the scenes stuff like you do have control over that. And I know some creators who use
</p>
<br/>
<p>20:16.35
</p>
<p>Krispy
</p>
<p>um Patreon kind of a pay what you want to and you leave ah you know a lot of that in the hands of folks that are supporting you so you have like a minimum payment of like three dollars but they can up it to whatever and you know some people just really want to see their faves succeed and they will be like oh it's only a three dollars here but I'm gonna throw you like 20 bucks a month because I really want you to succeed and people like that are out there. um
</p>
<br/>
<p>20:44.83
</p>
<p>Delphina
</p>
<p>Yeah, I've also seen people do this cool thing where like, okay, if we can get to like blank ah dollars a month, then I'll release an extra page this month on, on my webcomic.
</p>
<br/>
<p>20:56.07
</p>
<p>Krispy
</p>
<p>yes
</p>
<br/>
<p>20:58.16
</p>
<p>Delphina
</p>
<p>And so, okay, that's, that's very exciting for people to like be able to get this extra content.
</p>
<br/>
<p>21:02.01
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>21:04.66
</p>
<p>Delphina
</p>
<p>But like, you know, maybe if it, if it drops under that level, because somebody cancels, then you don't get that anymore. Hmm. I don't know.
</p>
<br/>
<p>21:11.95
</p>
<p>Krispy
</p>
<p>Mm-hmm.
</p>
<br/>
<p>21:12.30
</p>
<p>Delphina
</p>
<p>So it can be fun. I think. you
</p>
<br/>
<p>21:15.94
</p>
<p>Krispy
</p>
<p>Yeah. Yeah, and I think like, I think The issue with a lot of this, especially in like creative fields because that's who is benefiting from it, um is that there there's always going to be a lot of self doubt kind of connected to it, um especially when it's like a financial monetary kind of like numbers thing that we talk about a lot in our podcast. um you know i am definitely not immune to that seeing other people's patreon numbers and i'm like oh god ah oh god
</p>
<br/>
<p>21:55.60
</p>
<p>Bob
</p>
<p>So I do have to say that I kind of have to ban myself from looking at other people's patrons and looking at their numbers, because that was that was a big cause of stress for me, particularly in the beginning. And like, I feel like I i learned eventually that like, everyone's campaign is so individual, like, like what their path is, is so separated from everyone else's, not only because of the type of project they do, but also because of, you know, whatever they might be offering, whatever their schedule is.
</p>
<br/>
<p>22:14.92
</p>
<p>Krispy
</p>
<p>and
</p>
<br/>
<p>22:27.28
</p>
<p>Bob
</p>
<p>But but yeah, like, you know, I had to set a few rules for myself, like one of them is that I don't check my own ah patron count for the first five days of the month, because that's the one a lot of declines are and, you know, like a lot of them will resolve themselves.
</p>
<br/>
<p>22:36.20
</p>
<p>Krispy
</p>
<p>Mmhmm. Mmhmm.
</p>
<br/>
<p>22:40.01
</p>
<p>Bob
</p>
<p>and And like, basically, you know, I like set like particular hours where I'm allowed to look at things like stats and numbers, because I know that like, I am the type of person who will get drawn in by that and get nervous about it.
</p>
<br/>
<p>22:54.39
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>22:55.31
</p>
<p>Bob
</p>
<p>So yeah, there are ways like, you know, Like you don't want to be like the stock exchange where you're like just like only wanting the number to go up. And like, if it ever falls down, it's devastating and you punish yourself.
</p>
<br/>
<p>23:03.99
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>23:06.45
</p>
<p>Bob
</p>
<p>Like, like that's like, definitely. I don't encourage that. so
</p>
<br/>
<p>23:12.58
</p>
<p>Krispy
</p>
<p>Yeah, and you see it a lot, like, you know, in spaces where, you know, folks are talking and it's like, people have canceled it or whatever, and it's like a spiraling thing, which I get, I mean, you know, ah especially when you start to becoming a little financially dependent on something like this, I totally get that it's, it's right up there with a lot of ah kind of creative endeavors and expectations. um But, you know, it's, it's a really good idea like you said Bob to kind of, you know, limit yourself to really ah comparing there.
</p>
<br/>
<p>23:51.59
</p>
<p>Bob
</p>
<p>Yeah, I think that, you know, my my mental health definitely improved a lot once I stopped a lot of that stuff.
</p>
<br/>
<p>23:57.89
</p>
<p>Krispy
</p>
<p>who
</p>
<br/>
<p>23:58.57
</p>
<p>Bob
</p>
<p>um I think that, you know, this is one of the drawbacks to just monetizing your work in general, particularly if it started out as a hobby, because generally, you know, I say that like, you don't lose anything just by opening a Patreon, But I do think that it's worth a little bit of self-reflection to like ask yourself, how does monetizing your work change your relationship to your work?
</p>
<br/>
<p>24:23.13
</p>
<p>Krispy
</p>
<p>Yes!
</p>
<br/>
<p>24:23.92
</p>
<p>Bob
</p>
<p>And yeah, like for me, like I think it was definitely a net positive. Because until I monetized my work, because I was a freelancer, I had so much trouble giving myself permission to actually spend time on a comic page. And once it was making money, I mean, this was, you know, my own mental baggage, but but still, like, you know, the the money helped me break out of it was I was like, Well, now this is my job. Now I can justify spending hours on it. And so in that regard, I think that it really helped
</p>
<br/>
<p>24:54.94
</p>
<p>Bob
</p>
<p>my relationship with my work because finally I was able to put enough time into it that I could actually feel proud of my output.
</p>
<br/>
<p>25:01.29
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>25:01.39
</p>
<p>Bob
</p>
<p>And that was really, really vital for me. um On the other hand, I think there are some people for whom, you you know, monetizing their work would kind of kill the joy of it, or at least if they're monetizing it in a really you know, deliberate way or some way other than a tip jar. So I think that's just, you know, something that's worth kind of asking yourself when you're deciding how you want to manage this or if you want to open one. Like that's just something that I, you know, um generally recommend.
</p>
<br/>
<p>25:32.68
</p>
<p>Krispy
</p>
<p>who Yeah, I love that. That's a beautiful point because you know, it's it's definitely a source of like ah anxiety when you're kind of discussing this stuff in in circles and people are always like when you start mentioning ah Patreon, you're always going to get like those people who are just like, well like nobody's gonna care or like what's the point and and and it's just like i get that i i definitely get that um but you know that self-reflection is just really important and they feel like they have to too when everybody else is doing it it's like oh well i guess i gotta do it and it's just like i mean no um you know use patreon as a tool as it's meant to be um and
</p>
<br/>
<p>26:18.79
</p>
<p>Krispy
</p>
<p>I think like figuring it out um along the way is going to be helpful. But before I go totally into that and start giving all the advice, I'm actually going to ask the next question that has ah much to do with that. So Delphi, ah tell us, what is your advice ah to someone who isn't sure they should even make a Patreon for their webcomic? What would you tell them?
</p>
<br/>
<p>26:46.04
</p>
<p>Delphina
</p>
<p>Well, to everyone's point here, sometimes it's not for everyone. Sometimes it's like just this huge mass of anxiety. I have seen creators who are just cannot not look at those numbers, and it's just pain.
</p>
<br/>
<p>27:00.02
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>27:00.14
</p>
<p>Delphina
</p>
<p>And i like no but this is not required. this There are so many ways to like make a successful comic that involve money, that don't involve money. And if this is not the one for you, you don't have to do it, for sure. um so don't kind of it like Grass is greener on the other side sort of thing. like Just um check in with yourself to Bob's point and make sure that this is something that you want, that something that's not going to ruin your relationship with your own work.
</p>
<br/>
<p>27:32.27
</p>
<p>Delphina
</p>
<p>um But if it is, and if you want to get started, um again, ah keeping things sustainable for yourself is really good. um You can certainly start with with some you know grand opening sorts of things, but keep in mind that this can go on for years and years and years, as long as you're doing your comics, sometimes even longer if you have other projects going on. so um So some things that I like to do are just stuff that I would be doing anyway, right? So I am making comics anyway and showing them early to people is is pretty easy to do, right? So um so that was an easy reward for me to do as a webcomic artist um and so ah I started on the first Monday of the month for crops of upcoming panels that I like and again this this relies on me having a month of buffer, but I it does like you know just funny faces or something like that that will give people a little taste of what's coming up for um for the next few pages um and again that's something that i was already doing so it's easy to to offer to people.
</p>
<br/>
<p>28:47.89
</p>
<p>Delphina
</p>
<p>um and then um so i've So if I do four or eight pages a month, that's that's eight posts on my on the month already. um I've got my first Monday of the month, so that's another one. And then um I like to do a monthly special thing, and that rotates depending on what's on my plate.
</p>
<br/>
<p>29:06.24
</p>
<p>Krispy
</p>
<p>Oh!
</p>
<br/>
<p>29:08.82
</p>
<p>Delphina
</p>
<p>so About two times a year, I pick my favorite pieces of side art and develop them into a wallpaper pack and I size those to mobile and desktop because I'm always drawing my characters. I love drawing my characters and um and that's always pretty easy to put together. Just a little pack of three or four cool pieces of art that people might want to put on their wallpaper. Cool. um Sometimes you can you could do polls and stuff, so you could do a Q and&A comic um based on interesting questions from your comment section.
</p>
<br/>
<p>29:45.07
</p>
<p>Delphina
</p>
<p>Or if you have a community, sometimes it's fun to ask other comic creators like, hey, do you have any questions that that you want to see my characters answer and um and develop something fun for that?
</p>
<br/>
<p>29:53.37
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>29:56.28
</p>
<p>Delphina
</p>
<p>um Again, I've done like things when I'm preparing a book for print anyway. um you know I could just show my edited page pages to patrons, like do a little scene, um and write a little bit to explain my goals in the chapter. um and And that's another thing that I would be doing anyway. um Some other things that I don't necessarily do anyway is is the like you know sometimes I'll put together world world building notes or or things like that. I feel like those those in the Q a q and&A comics are a little more work for me because that that is almost doing an entire page extra.
</p>
<br/>
<p>30:34.96
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>30:36.11
</p>
<p>Delphina
</p>
<p>um But that can be fun every once in a while when I'm in the mood. And again, time lapse videos. um but yeah i've just have fun with it explore like have some like if you have any kind of idea of like hmm i wonder if this will work or if this won't work like try it see see what happens um there was one time i ran a reader ah poll to decide what a character would do next in the plot of my comic i gave them a couple different options and then
</p>
<br/>
<p>31:11.33
</p>
<p>Delphina
</p>
<p>like the patrons got like an actual like super vote or something to influence the results so there was a a special thing there and it kind of it was a little friendly competition people were like I think you should do this or I think you should do that and and making these arguments in the comment section that was really fun to watch um so
</p>
<br/>
<p>31:30.22
</p>
<p>Krispy
</p>
<p>if Yeah.
</p>
<br/>
<p>31:31.09
</p>
<p>Bob
</p>
<p>That sounds amazing.
</p>
<br/>
<p>31:32.39
</p>
<p>Delphina
</p>
<p>Yeah, ah um i mean it it requires ah some amount of flexibility in my plot, which not lot a lot of people don't have that, but you know if it works, you can do that. um Or do a little side story, that's fine too. um Patreon also has a giveaway option. like You can do special promotions that only last a month. um And I've done that before where I let every patron pick a sticker or a button from my convention stock and I mailed that to them for free. um That's getting worse with postage rates going up. And also the last one I did, like somehow I messed it up because they buried that. It used to be a lot more prominent of a feature, but like they've changed some some settings on the years over the years
</p>
<br/>
<p>32:22.63
</p>
<p>Delphina
</p>
<p>on patreon dot.com and I had to like find it again and it didn't get activated or for some reason and like I'm still working with their help center to like figure that out um so you could do that but presumably there is an option
</p>
<br/>
<p>32:28.87
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<br/>
<p>32:41.48
</p>
<p>Delphina
</p>
<p>where your patrons can be summoned and say, hey, if you want this thing in the mail, give us your mailing address and and you can send them fun stuff. So if you're the kind of person who does a lot of conventions um and has just merch that you don't Want or you have extras of that could be a nice little reward too So um those are just a couple ideas if if you're kind of stuck for ideas But again, if you don't want to do any of that if that sounds like a lot of work and not fun You can also just open it as a tip jar. You can just say hey pay what you want um Support however you want and that is perfectly valid too. There's there's all kinds of ways to use the platform and
</p>
<br/>
<p>33:28.80
</p>
<p>Krispy
</p>
<p>I really enjoy that. I like that you have like a lot of flexibility and I think that's definitely important to kind of tackling this for sure. ah So Bob, how do you feel about this? What's your advice you'd like to give to someone who's not really sure they they should kind of pursue it?
</p>
<br/>
<p>33:48.82
</p>
<p>Bob
</p>
<p>So I do want to jump off of something that Delphi mentioned, which was, you know, when when you were talking about a lot of your rewards, so much of what you mentioned was work that you were doing anyway.
</p>
<br/>
<p>33:59.72
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>34:00.13
</p>
<p>Bob
</p>
<p>um I think that one important thing to consider before launching in is setting a goal for yourself for like, why is it that you want to have a Patreon? And what do you want that money to do for you? What do you want that support to do for you? And the reason I say that is because I am a person who does a lot of rewards that I would not be doing anyway. And the danger of that, I mean, My goal going into my Patreon was that you know I wanted to shift away from the freelance that I didn't enjoy into you know making more money from the independent work that I really cared about. And so in that regard, whether I was getting paid to make my webcomic or whether I was getting paid to make the prose side story or whether I was getting paid to do monthly sketches,
</p>
<br/>
<p>34:54.80
</p>
<p>Bob
</p>
<p>all of that was fine with me. But the danger of that, of course, is that if your goal is first and foremost that you want to tell your webcomic as quickly as possible and that you really want to focus on your webcomic, all of those extras can really pull you away from that primary project.
</p>
<br/>
<p>35:07.12
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>35:12.26
</p>
<p>Bob
</p>
<p>And you know one of the things that I've found is that those high effort extras can be very lucrative. And they can really pull you into like chasing after that money. And, you know, for me, because I i just really love the side projects. And, you know, I, you know, i I can't give them up, you know, like my comic that I just launched right now was technically a side project. But now it's my main project, because, you know, life changes in 10 years, and you're allowed to change in 10 years, and your Patreon can change in 10 years. And
</p>
<br/>
<p>35:43.54
</p>
<p>Bob
</p>
<p>You know, my Patreon definitely took a hit when I decided to shift my major project. But, but, you know, that's the beauty of it, though, is that like, you know, it's not like leaving a job where you're leaving cold turkey and you're leaving every single penny behind.
</p>
<br/>
<p>35:57.92
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>35:58.38
</p>
<p>Bob
</p>
<p>A lot of your readers will follow you through, but you know having that kind of North Star knowing what you're aiming towards so that your rewards aren't pulling you away from your goal, I think that's an important thing to incorporate early on.
</p>
<br/>
<p>36:15.89
</p>
<p>Krispy
</p>
<p>Yeah, I ah wholeheartedly agree there. um You know, you mentioned like, having a lot of those extras and pulling away from web comics, and I definitely have seen the ah side effects of the frustrations that that brings ah to folks. Because, you know, we we often discuss about how long webcomics take to make. I mean, we're doing all the hats. We're doing every single thing to make these webcomics happen. And so when you have a Patreon that helps support that, ah releases pages, but also wants you to be a little bit more lucrative, like you said, Bob, with the Patreon,
</p>
<br/>
<p>36:54.90
</p>
<p>Krispy
</p>
<p>and decide to take a little bit extra. um You know, you just got to be really aware of where that energy is going to go. um Because I've seen burnout happen. and I've seen frustration happen, where it's just like, you know, oh gosh, I'm behind on the rewards I've promised for Patreon. on And, um you know, I'm also now behind on my buffer and stuff like that. Like, ah it's, it's tough it is a tough balance because it is a lot of work when you start kind of putting that um you know front and center of the things that you know that like the goals and stuff like that and i think you really do have to evaluate like what's what can i do here like is this sustainable and i think um like in anything especially webcomics it's just you really got to think like how sustainable is it and sustainable is is definitely um
</p>
<br/>
<p>37:48.49
</p>
<p>Krispy
</p>
<p>number one here in a lot of cases, for me personally anyway, um because I'm thinking about my own experiences with Patreon. And I like the idea of doing things I've already been doing, like we do pages Um, that's easy. Like, you know, um, our patrons are going to see the entire month's buffer already at the beginning of the month, just because we work a little ahead. Um, so they get like a whole batch reading of like nine to 10 pages, um, of one comic. And then I think it's four to five of the other, cause it doesn't update as much. Um, and then they also get, uh, all of the behind the scenes work that we've already done in pre-development because, um,
</p>
<br/>
<p>38:35.37
</p>
<p>Krispy
</p>
<p>working as a team ah to create Ghost Junk Sickness and Lunar Blight. We have all of the pre-production. We have a lot of the concept art and stuff like that we do right before we start the comic. And I think it's a cute little reward to kind of be like, hey, you can see all the crazy happenings and stuff like that, or look forward to seeing you know the construction of a scene that just went up um and stuff. And again, that's stuff that we already had ah lying around. And sometimes...
</p>
<br/>
<p>39:07.10
</p>
<p>Krispy
</p>
<p>Sometimes I wish I could pursue a little bit more of a ambitious kind of ah Patreon where I could specifically provide things ah that people want to see, like commissions, um even like specific illustrations that folks asked for. But I know at the end of the day, I'm just like, I'd like to do that, but I don't know if I can. And and i think I think that's just important to be like,
</p>
<br/>
<p>39:30.78
</p>
<p>Bob
</p>
<p>i feel that yeah
</p>
<br/>
<p>39:37.01
</p>
<p>Krispy
</p>
<p>I know my limits, I think, and I'm just like, i don't I don't want to face that disappointment in myself to be like, actually guys, I can't i can't do this. um And I am lucky enough that I'm in a position where I don't i don't need to hustle as intensely, um but um you know that that anxiety still exists with this stuff, always with monetary stuff.
</p>
<br/>
<p>39:54.00
</p>
<p>Bob
</p>
<p>I feel that.
</p>
<br/>
<p>40:04.30
</p>
<p>Bob
</p>
<p>yeah
</p>
<br/>
<p>40:07.80
</p>
<p>Krispy
</p>
<p>Um, I'm gonna hit pause. Hwah!
</p>
<br/>
<p>40:12.71
</p>
<p>Delphina
</p>
<p>Yeah, there's definitely a lot of anxiety around anything attached to money. It's it's tricky. um And I don't have a lot of great answers for it. But um I do feel like ah Patreon in particular has a lot of possibilities. um and you can just kind of You can change things as you go. You can try different things. I feel like sometimes I am being more closely observed than I probably am in terms of, like oh everyone's going to see I tried that thing and it didn't work and now I'm not doing it.
</p>
<br/>
<p>40:49.77
</p>
<p>Bob
</p>
<p>hahahaha
</p>
<br/>
<p>40:50.01
</p>
<p>Krispy
</p>
<p>Hahahaha
</p>
<br/>
<p>40:50.51
</p>
<p>Delphina
</p>
<p>and like ah That's not true. that Nobody's paying that close attention to you. Nobody is like saying, aha, Delfina, you didn't do the thing. Oh, shame on you. No. um Just kind of take it is as a like you know good faith. like The people who are there to support you are there because they like what you do. and I feel like that's that's the thing that kind of keeps me going with it is that, you know, maybe it's not a lot of people, maybe it's just a couple of people, but they they want to see me continue and they want to see me succeed. And I feel like that kind of relationship, knowing that I have that with some of my readers, where, you know, they are rooting for me. um Like, even if they don't have a lot to give, that that's important for me.
</p>
<br/>
<p>41:44.07
</p>
<p>Delphina
</p>
<p>that they're giving what they can um to help me succeed.
</p>
<br/>
<p>41:51.72
</p>
<p>Bob
</p>
<p>Yeah, I feel exactly the same way. like Whenever I get a little bit nervous about the money element of it, it always comes back to the community element of it. And that's really what drew me to Patreon in the first place, was that there is this core of readers who care that deeply about you, that even though they don't have to pay for your project, they choose to.
</p>
<br/>
<p>42:11.86
</p>
<p>Krispy
</p>
<p>Mm hmm. Mm hmm.
</p>
<br/>
<p>42:15.05
</p>
<p>Bob
</p>
<p>And one of the things I've found over the years is that you know I've had patrons leave and then pledge again years later. like these are people who like you know Life circumstances happen. People you know have to cancel their pledges sometimes. It's usually not personal. It's almost never personal. and you know These people, they they come back and and they do care. That's something that you know I feel is harder and harder to get in the modern day internet. So to just have a circle of people where you're able to communicate with them, you're able to reach them, you're able to have that sort of feedback and connection, it just makes, because webcomics can be a really solitary and lonely type of activity.
</p>
<br/>
<p>43:06.49
</p>
<p>Krispy
</p>
<p>Mm hmm.
</p>
<br/>
<p>43:06.61
</p>
<p>Bob
</p>
<p>when you're just sitting alone, drawing by yourself all the time. And I think a lot of us, you know we we just really thrive on that feedback. And even when the feedback is just a silent, pledge of like a dollar or two dollars, that still says something. It says that there's someone there cheerleading for you. And and yeah, i to me, that makes a really huge difference. And it's just one of the reasons why I've continued on the platform for for as long as I have and why I have no plans of leaving it.
</p>
<br/>
<p>43:41.32
</p>
<p>Krispy
</p>
<p>I really like that. That's, that's really, that's, that's a good, that's a good note. and And I really hope that, you know, folks hearing this feel pretty encouraged to just be a little curious and, and you know, have that, you know, assurance that anything and everything like little or big or whatever, it it does matter and it does help.
</p>
<br/>
<p>43:46.99
</p>
<p>Bob
</p>
<p>Hahaha!
</p>
<br/>
<p>44:04.43
</p>
<p>Krispy
</p>
<p>And, you know, you can try it. And like Delphi said, that it's not like people have a microscope and they're like, hmm, Oh, oh, I saw that. like that Nobody's doing that. I like that a lot. ah um So with that, I feel absolutely, actually I do actually feel better. I'm gonna be truthful here. that It feels good to talk about Patreon and ah with both of your experiences, Delphie and Bob. And thank you so much, Bob, for being on this episode. I really appreciate it.
</p>
<br/>
<p>44:39.55
</p>
<p>Bob
</p>
<p>Oh, sure. It was awesome to be here and I really appreciate that you guys invited me. was I just really enjoyed talking to both of you.
</p>
<br/>
<p>44:46.18
</p>
<p>Krispy
</p>
<p>Heck yes! So we're always here to talk about webcomics especially. And with that, ah salad seees are wrap um I I've been Krispy, and you can find my works at ghostjunksickness.com and lunarblight.com.
</p>
<br/>
<p>45:03.83
</p>
<p>Delphina
</p>
<p>And I've been Delfina. You can find my comic, Sombulus, at sombulus.com.
</p>
<br/>
<p>45:10.23
</p>
<p>Bob
</p>
<p>And I'm Bob, and you can find me at inthesmokecomic.com and at demonoftheunderground.com.
</p>
<br/>
<p>45:19.55
</p>
<p>Krispy
</p>
<p>Heck yes. I actually had a chicken salad Caesar um before I started recording this, so very on theme.
</p>
<br/>
<p>45:25.00
</p>
<p>Delphina
</p>
<p>Oh, perfect. Did you pay for it with your Patreon money?
</p>
<br/>
<p>45:25.70
</p>
<p>Bob
</p>
<p>Wonderful.
</p>
<br/>
<p>45:27.65
</p>
<p>Krispy
</p>
<p>You know what?
</p>
<br/>
<p>45:31.24
</p>
<p>Krispy
</p>
<p>Yes, thank you readers. Thank you.
</p>
<br/>
<p>45:35.13
</p>
<p>Delphina
</p>
<p>Go support us on Patreon, buy us all wraps!
</p>
<br/>
<p>45:37.33
</p>
<p>Krispy
</p>
<p>Yes!
</p>
</br>
]]></description>
        </item><item>
        <title>Litterbox Animated Short</title>
        <link>https://screentonescast.com/view/124</link>
        <guid>https://screentonescast.com/view/124</guid>
        <pubDate>Tue, 27 Aug 2024 16:48:00 EDT</pubDate>
        <description><![CDATA[

]]></description>
        </item><item>
        <title>5 Things I Wish I Knew Before I Started</title>
        <link>https://screentonescast.com/view/123</link>
        <guid>https://screentonescast.com/view/123</guid>
        <pubDate>Wed, 21 Aug 2024 02:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Starting a webcomic can be a huge endeavor. Whether it's your first comic or your fifth, the beginning stages of webcomicking can be the best of times and the worst of times. It may surprise you to know (though hopefully not) that we here at Screen Tones have all started webcomics and so, we want to share our favorite tips for getting started. And what better way to do that than with a nice, neat numbered list! Let's dive into the 5 Things We Wish We Knew Before We Started Webcomicking!!
</p>
<!--truncate-->
<br/>
<br>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on Youtube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/hwhScpyYCIM?si=JTbCjk--5OMgLQhT" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<p>----
</p>
<br/>
<p>Episode Release Date: August 21, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Miranda Schwemmer (@mirandacakesart) -  she/her, <a href="https://mirandacakes.art">mirandacakes.art</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<p>00:00.23
</p>
<p>Miranda
</p>
<p>Hello and welcome to Screen Tones where we talk anything and everything webcomics. Today we're going to talk about five things we wish we'd known before we started our webcomics. I'm Miranda. My pronouns are she/her, and I made the comic Into the Swell.
</p>
<br/>
<p>00:17.77
</p>
<p>Delphina
</p>
<p>And I'm Delphina. I use she-her pronouns and I make the webcomic Sombulus.
</p>
<br/>
<p>00:23.95
</p>
<p>Krispy
</p>
<p>I am Krispy, I use she/they pronouns, and I make the webcomics Ghost Junk Sickness and Lunar Blight.
</p>
<br/>
<p>00:30.40
</p>
<p>Renie
</p>
<p>And I'm Reni Jasanis, I use she/they pronouns and I make the webcomic Aetherstar.
</p>
<br/>
<p>00:37.67
</p>
<p>Miranda
</p>
<p>Starting a webcomic can be a huge endeavor. Whether it's your first comic or your fifth, the beginning stages of webcomic-ing can be some of the best of times and the worst of times. It may surprise you to know, though hopefully it doesn't, that we here at ScreenTones have all started webcomics at one time or another. And so we want to share our favorite tips for essentially getting started. And what better way to do that than with a nice neat numbered list. So without further ado, let's dive into the five things we wish we knew before we started web commenting. Renie, take us away.
</p>
<br/>
<br/>
<br/>
<p>01:49.48
</p>
<p>Renie
</p>
<p>So my first number one tip is done is better than perfect. Web comics are just what you make of them. You're allowed to start, stop, make a messy and most importantly, experiment.
</p>
<br/>
<br/>
<p>02:02.85
</p>
<p>Renie
</p>
<p>There's many places that you can get some readers to read through your journey to. And many folks will tell you just how much they enjoy seeing your experiments and your growth, regardless of how good you think it is.
</p>
<br/>
<br/>
<p>02:17.58
</p>
<p>Renie
</p>
<p>um At the end of the day, it's your journey and your comic. The great thing about webcomics is unless that you're under a contract, you're the boss. So if that means taking some time away from your comic to hone your style more or even do some writing experiments to hone your craft, all of that is in your power to do. It also means that it's okay to finish your comic by a way of ending it to move on to other things. I've said this a million times, but I'll hammer it home. The best way to learn webcomics is making webcomics. So honestly, it's expected that your first comic or two might not be your forever comics, if you will.
</p>
<br/>
<p>02:59.89
</p>
<p>Miranda
</p>
<p>so very true
</p>
<br/>
<p>03:02.32
</p>
<p>Delphina
</p>
<p>Yeah, my first comic was definitely not my first forever comic.
</p>
<br/>
<br/>
<p>03:07.29
</p>
<p>Delphina
</p>
<p>um ah I mean, I'm glad I did what I did, but um in there was definitely a lot of experimentation and ah just I almost felt guilty like, Oh my gosh, I didn't get anything done with this.
</p>
<br/>
<br/>
<br/>
<p>03:23.07
</p>
<p>Delphina
</p>
<p>Like I didn't go like half the places that I thought I was going to go with the plot.
</p>
<br/>
<p>03:24.71
</p>
<p>Miranda
</p>
<p>very true. 
</p>
<br/>
<p>03:27.80
</p>
<p>Delphina
</p>
<p>And letting go of that guilt was so important for me. It wasn't, you really do have to reframe it for yourself. um Because then you can move on if that's what you need to do. And I feel like the thing that that makes it Um, like if you think about, okay, my comic is over and you feel the sense of relief. Well, it's like, Oh yeah, that needed to happen. That actually does need to happen. Um, versus like the regrets like, Oh, well, maybe I should keep going and and find a way to make it work.
</p>
<br/>
<br/>
<p>03:58.42
</p>
<p>Delphina
</p>
<p>It's all a balance.
</p>
<br/>
<p>04:00.78
</p>
<p>Miranda
</p>
<p>Yeah, I feel like you definitely you like it's kind of a gut feeling when you know your comics ready to end. I guess like eve if you feel like it's before your time. um But yeah, i I feel like I have false started like two or three comics before I had settled on the end of this well.
</p>
<br/>
<br/>
<p>04:25.50
</p>
<p>Krispy
</p>
<p>And I really like like the idea that done is better than perfect because like you're never gonna know if you like comics or not if you don't even start either, right? so like I think that it's an accomplishment in itself to even try. And, you know, we say this a million times on this podcast, but like, there's a lot of hats to web comics. It's not just, oh, just, you know, like, I'm just gonna, I'm just gonna do it. I'm just gonna draw a comic and that it's just gonna be one thing. It's gonna be multiple things. It's gonna be understanding writing and understanding how it is to read it, understanding if the flow works and the art and the lettering and the blah, blah, blah, blah, blah.
</p>
<br/>
<p>05:06.58
</p>
<p>Krispy
</p>
<p>but not going to know any of that unless you just kind of dive in because, you know, it's not something that just automatically comes to you like anything it takes.
</p>
<br/>
<p>05:16.25
</p>
<p>Renie
</p>
<p>It doesn't come naturally.
</p>
<br/>
<p>05:16.54
</p>
<p>Miranda
</p>
<p>Mm hmm.
</p>
<br/>
<p>05:17.57
</p>
<p>Krispy
</p>
<p>Yeah, exactly. Anything just kind of comes with practice. So, you know, you talking about like, finishing it is also akin to like, you know, yourself being done with it too. And, you know, Delphi made a really good point about like, kind of like the first webcomic that she made. And it was like, okay, like, you know, it it was, if it was good or a relief when you're you're kind of done that. And you know, I've i've had many comics before um that I've never finished, but I always take it as a learning experience with anything.
</p>
<br/>
<p>05:50.52
</p>
<p>Krispy
</p>
<p>Like, you know, kind of screw the sunk cost fallacy sometimes with this stuff.
</p>
<br/>
<p>05:50.98
</p>
<p>Miranda
</p>
<p>Mmhmm.
</p>
<br/>
<p>05:56.02
</p>
<p>Krispy
</p>
<p>It's like I've learned and that still feels good.
</p>
<br/>
<p>05:56.65
</p>
<p>Renie
</p>
<p>Hmm.
</p>
<br/>
<p>05:58.76
</p>
<p>Miranda
</p>
<p>Yeah. And I think it also like the idea of done is better than perfect also applies to like individual pages of a comic. You're producing so much and like especially if you are like making a webtoon comic you have a set amount of panels that you're required to produce a week. If you're wanting to keep up with an update schedule like you have quantity that you have to make and that doesn't lend itself to having perfection in every single panel and every single page. Sometimes you just have to get it done and know that people are going to be looking at this panel for probably under 30 seconds and so done gets it out there and lets you keep going instead of getting kind of stuck on a page or stuck on those scene or anything like that.
</p>
<br/>
<p>06:55.78
</p>
<p>Miranda
</p>
<p>And speaking of that, that brings it to my ah what I wish I knew before starting webcomics is you don't need professional skills. You don't need to go to art school. You don't need to have been drawing since you were two to make a webcomic. They are for everyone at any stage of your life. So don't let the high expectations of like you see all these amazing webcomics out there, don't let the high expectations bar you from entering and creating what you want. ah Speaking as someone who picked up drawing in my late 20s and I decided to do that by making a webcomic, it's very intimidating seeing the art of other people who have been doing this for
</p>
<br/>
<p>07:46.04
</p>
<p>Miranda
</p>
<p>years and years or have an art-related career so they're fantastic artists. It's intimidating but it shouldn't stop you from putting your work out there. um Obviously you won't be able to compare your art quality with someone who's been doing it for 20 plus years but that doesn't mean your story is any less valuable and less deserving of being told. So get it out there and I i can say from experience that a great way to improve your art is by making a webcomic.
</p>
<br/>
<p>08:21.92
</p>
<p>Krispy
</p>
<p>I really love this point because like I see that as a fear in a lot of the community that I go into, that people feel like they have to be a certain like skill set to go into something. Because webcomics are daunting when you're seeing all of these like high quality ah things go and and just kind of be the front and center. um But you know I think it's it's just it's important to let everybody know that want to try webcomics that feel like they can't but they can and they should. like It's a tool to learn. um And also we live in a really cool kind of moment in time right now where
</p>
<br/>
<p>09:05.04
</p>
<p>Krispy
</p>
<p>There's a lot of accessibility from learning tools, learning to draw and stuff like that online. Like, ah not to sound like a boomer or an old person, ah but you know, back in my day, like we had to...
</p>
<br/>
<p>09:19.97
</p>
<p>Miranda
</p>
<p>We know you're ancient, Crispy, it's okay.
</p>
<br/>
<p>09:24.89
</p>
<p>Renie
</p>
<p>Crap in my day.
</p>
<br/>
<p>09:26.21
</p>
<p>Krispy
</p>
<p>back in my day we had the how to draw manga thing that was done by like some random North American person that was clearly not knowing what manga is and you know that's the things that I had to reference and stuff or like one of my favorite things was to take video game manuals and try to like trace or like draw from them and stuff
</p>
<br/>
<br/>
<p>09:47.89
</p>
<p>Krispy
</p>
<p>And it's just like, those are the tools that we had. And like, you know, you could still go and ah try to get other things. But like, you know, to Miranda's point, like, you don't, you don't need the to go to art school to do this, you don't need to be a professional to start doing any of this. Like, you know, you do have this really cool opportunity ah with what we have right now to kind of just go out and try. And I i really encourage people to do that.
</p>
<br/>
<p>10:16.20
</p>
<p>Delphina
</p>
<p>I think there's a disconnect too for me because I didn't always understand what art school was and I didn't understand what kinds of classes you could take there. like I do know there are some programs that will teach you sequential art specifically. for For certain things but even then like you're not necessarily learning webcomics in those kinds of programs you're still having to figure out a lot of stuff by yourself that you won't figure out until you actually start a webcomic and back to the hats point we wear a lot of hats that they're like no school is going to teach you.
</p>
<br/>
<p>10:54.69
</p>
<p>Delphina
</p>
<p>So um it's it's really there's no like okay well I've graduated from webcomic school so I can start my webcomic now that is that does not exist. um it probably won't. and so your Your attempts are are probably just as good as anybody else's. and Even if you're struggling with something like anatomy or rendering, like there's still a lot to be said for knowing how to panel
</p>
<br/>
<p>11:27.14
</p>
<p>Delphina
</p>
<p>clearly knowing how to, you know, put your text, um your text bubbles in a way that are clear and can be read in order and stuff like that. There's all kinds of facets to comics that aren't covered in like, Oh, well, I learned how to draw good. So that's, that's all I need to know. So there's, there's lots to learn no matter what stage you're at.
</p>
<br/>
<p>11:53.45
</p>
<p>Renie
</p>
<p>Yeah, it's, and the other thing to consider too is that, you know, even if you didn't go to art school, whatever you are doing now is good and informative for comics. That's, comics are a way of imitating life too. So even if it's, you know, you're doing your own thing, that is able to support your comics too. So I wouldn't even discount, like I know for me, I went to school for engineering. And I don't think I would be able to do comics if I didn't have and night ah have a full-time job that allowed me to really pursue them to the best of my abilities.
</p>
<br/>
<p>12:31.54
</p>
<p>Miranda
</p>
<p>Big same.
</p>
<br/>
<p>12:31.79
</p>
<p>Renie
</p>
<p>So just make sure you aren't discounting yourself for that too.
</p>
<br/>
<p>12:38.05
</p>
<p>Miranda
</p>
<p>Yes, such great points. Krispy, tell us your first tip.
</p>
<br/>
<p>12:46.55
</p>
<p>Krispy
</p>
<p>my first tip!
</p>
<br/>
<p>12:48.74
</p>
<p>Miranda
</p>
<p>I guess!
</p>
<br/>
<p>12:54.37
</p>
<p>Miranda
</p>
<p>ah Your thing you wish you knew, number one, in no particular order.
</p>
<br/>
<p>13:02.83
</p>
<p>Krispy
</p>
<p>Well um honestly it's it's definitely connected to what you said Miranda but um asking other webcomicers for advice. ah Like and I always thought I had to do it on my own and like when I started reaching out to others that's like really really crazy and it's a big big big game changer for me. I think I've mentioned this in like other episodes but like Being in the webcomics community is still a new thing for me. like In the last five years, which feels really weird because like I have too many thoughts about webcomics now and I'm such a loud mouth, but like you know reflecting on what that has done for me is is phenomenal because like um I remember when I was doing webcomics without kind of seeking this stuff out.
</p>
<br/>
<p>13:50.89
</p>
<p>Krispy
</p>
<p>and um it was just kind of me and my co-creator space you and <unk>re we're figuring things out like as we go and if that's as you do like with anything but like i kind of feel a little silly sometimes um that I didn't get to to to kind of like improve in the ways that I'm just like, man, you know, if not in a regretful way, but kind of, but like, if I didn't, I wish I reached out like earlier, because I would have like realized my mistakes of how I was lettering before, or feeling really self conscious about some of this stuff. And just, I needed to hear feedback, because like, I'm thinking about
</p>
<br/>
<p>14:33.77
</p>
<p>Krispy
</p>
<p>my previous comics. I'm thinking about even the beginning of, you know, Ghost Young Sickness, which is, you know, has turned 10 this year. And like, not in a negative way, but like, there are areas that shows that it is 10 years old, it is, it has the older flavors of myself. And I think that you know by reaching out and and getting peer help and getting beta readers, getting feedback is so important um to learning how to hone a lot of these skills that we want to kind of learn.
</p>
<br/>
<p>15:07.35
</p>
<p>Krispy
</p>
<p>And, you know, just finding a place um with my peers that do web comics, it's really changed the way that I approach things now. And I'm really, really grateful for having like, you know, you guys are really, you know, I love having this group.
</p>
<br/>
<p>15:21.51
</p>
<p>Renie
</p>
<p>Oh,
</p>
<br/>
<p>15:22.11
</p>
<p>Miranda
</p>
<p>Awwww.
</p>
<br/>
<p>15:23.01
</p>
<p>Delphina
</p>
<p>Aww.
</p>
<br/>
<p>15:25.25
</p>
<p>Krispy
</p>
<p>But, you know, it really helps like, you know, me reflect and I think I'm a better person. And I think I'm a better artist because of you guys and the community.
</p>
<br/>
<p>15:36.79
</p>
<p>Renie
</p>
<p>i that's very sweet. I was just gonna add in that I think it's a A common and novice fallacy is the, oh, I'm not good enough. Why should I approach these demigods of art or whatever?
</p>
<br/>
<br/>
<p>15:57.19
</p>
<p>Renie
</p>
<p>whatever it's It's this false deification, if you will, where it's the these artists are put on such a pedestal that they're unapproachable when most every artist has been where you are, no matter where you are on the journey.
</p>
<br/>
<p>16:02.62
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>16:09.46
</p>
<p>Miranda
</p>
<p>Yes.
</p>
<br/>
<p>16:12.67
</p>
<p>Renie
</p>
<p>So it's all relatable and so many people in webcomics are so open and welcoming and wanting to see you succeed. Where it's not as cutthroat as and other places are, or even the traditional comics industry, it's an extremely collaborative environment. So if you're thinking there, like, I'm not even good enough to have imposter syndrome. Yes, yes you are.
</p>
<br/>
<p>16:38.60
</p>
<p>Miranda
</p>
<p>you're having it right now if you're thinking those
</p>
<br/>
<p>16:40.41
</p>
<p>Delphina
</p>
<p>No.
</p>
<br/>
<p>16:43.44
</p>
<p>Delphina
</p>
<p>ah Oh my gosh, I'm glad you said cutthroat though because I definitely came into it with the mentality that like capitalism instilled into me like I have to be the best I have to show my worth that I have to like, you know, really, like these are my competition, like nobody in webcomics is your competition. First of all, they're all free. We're not competing for money.
</p>
<br/>
<p>17:05.46
</p>
<p>Miranda
</p>
<p>You're having it right now, if you're thinking those thoughts.
</p>
<br/>
<p>17:05.56
</p>
<p>Delphina
</p>
<p>We're like maybe a little bit for time, but even that, I just know too many people who are reading so many comics.
</p>
<br/>
<p>17:07.84
</p>
<p>Renie
</p>
<p>Ha ha ha!
</p>
<br/>
<p>17:12.68
</p>
<p>Delphina
</p>
<p>And I feel too, when you you approach it from that angle, then you're not really in a place where you can take other people's advice or outside views of your comic because we do get a little bit of blinders when we know our characters and we know our story and we're putting it on like the paper, but other people aren't getting picking up what we're putting down. So having that outside readership or or but people who both can read and get what you're trying to do and have had experience like, oh yeah, I've done a scene like that. you know here like This is what I did. Or here's some other comics that you can look at to see how they approached it. I mean, there's there's a lot of different ways to approach any kind of challenge and you're never going to hear them unless like you're open to taking that advice and and really um working it into your system.
</p>
<br/>
<p>18:12.81
</p>
<p>Krispy
</p>
<p>And another thing that I find kind of like validating is like, this guy' is gonna sound a little weird. but you know, I'm gonna go for it is that like hearing other people struggle and I'm like, oh good, we're all struggling.
</p>
<br/>
<p>18:27.23
</p>
<p>Miranda
</p>
<p>Yes, you're struggling too.
</p>
<br/>
<br/>
<p>18:29.38
</p>
<p>Renie
</p>
<p>Anyways.
</p>
<br/>
<p>18:32.18
</p>
<p>Krispy
</p>
<p>it kind of humbles me because I'm just like, oh, okay, like, you know, this wasn't something like for any said, like them almost feeling like some like God form when they have such an amazing webcomic or work or whatever. like, no, they they had to have some bumps in the road to get there. And, you know, it's kind of validating to hear about their process and being like, Oh, my gosh, yeah, like, you know, when I started out my webcomic, I was doing this silly little thing. And, you know, then I started, you know, learning something else. And I'm here to share my knowledge with you. Like, that is so that's so such a valuable thing. When learning and and growing as an artist, I think it's just it's just imperative to kind of poke around and be curious.
</p>
<br/>
<br/>
<br/>
<p>20:06.08
</p>
<p>Miranda
</p>
<p>OK, cool. Resume. All right, that brings us to Delphi. What is your thing you wish you knew?
</p>
<br/>
<p>20:11.21
</p>
<p>Renie
</p>
<p>I realize I'm like, nah, cut this.
</p>
<br/>
<p>20:15.14
</p>
<p>Delphina
</p>
<p>Oh, gosh. So I feel like one thing that really stuck with me, like because I wasn't going to art school or anything like that, is that I had this preconceived notion that there was one right way to make comics, that all the professionals did the comics in this way. And if I didn't do it this way, it would I would not be a professional. But the thing I want to tell everybody is you do not have to stick to doing things one way. um you don't even have to like it there is no professional way and furthermore your process can actually change while you create it and that is completely okay um my journey was i i started making comics in my sketchbook
</p>
<br/>
<p>21:00.18
</p>
<p>Delphina
</p>
<p>um with you know I would use pencils and markers that were stolen from my mom's work um and then I went to school for graphic design and then I learned Adobe Illustrator and decided the vector line art was the best because it was scalable. So if I wanted to use, if I wanted to blow up a cool face that I had drawn and and scale it up, then it would be vectors. And so it would work just fine. I had no concept of line weight. that That was a late later discovery.
</p>
<br/>
<p>21:31.57
</p>
<p>Delphina
</p>
<p>But for a while I was tracing my pencils with my mouse and pen tool.
</p>
<br/>
<p>21:38.18
</p>
<p>Renie
</p>
<p>I did that too, oh my god.
</p>
<br/>
<p>21:40.79
</p>
<p>Delphina
</p>
<p>It was pain. It was so much pain.
</p>
<br/>
<p>21:42.44
</p>
<p>Renie
</p>
<p>It was, oh my god.
</p>
<br/>
<p>21:44.88
</p>
<p>Delphina
</p>
<p>Yeah. Um, and I think I eventually realized that because I didn't get very far. Um, so I tried physical screen tones for like half of a single page. And when I was done, like I was, that I looked like I had rolled in bits of screen tone because they're a little sticky adhesive things. And so I was just kind of this mess. I'm like, Nope, that's not the way either. Um, I, I kind of,
</p>
<br/>
<p>22:09.63
</p>
<p>Miranda
</p>
<p>but That's an amazing picture.
</p>
<br/>
<p>22:11.92
</p>
<p>Delphina
</p>
<p>It was so bad. I cannot relate to you how much of a mess I can make with physical screen tones because you you cut little slivers off when you're trying to shape the things with your exacto knife and they would just get stuck everywhere in my hair, on my clothes. It was so bad.
</p>
<br/>
<p>22:30.30
</p>
<p>Renie
</p>
<p>When you move out of that apartment, it's just glitter and bits of screen tones left in the cracks.
</p>
<br/>
<br/>
<p>22:34.90
</p>
<p>Delphina
</p>
<p>It really is.
</p>
<br/>
<p>22:38.03
</p>
<p>Miranda
</p>
<p>It's no wonder you're part of this podcast. You are literally screen tones.
</p>
<br/>
<p>22:40.53
</p>
<p>Delphina
</p>
<p>it I might be 50% screen tones by body composition, like 50% water, 50% screen tones. But eventually I moved to digital screen tones and that went so much smoother and that was when I noticed like I could actually start finishing pages sustainably. I i had my my story and my ideas and I was actually moving forward with them and not getting stalled out. So that was when, aha, okay, this works. I can work with this. i And so i was I was working. I was always intending to move to color. If you look at the first pages of Samba list, they are in black and white and they do have the screen tone texture. um And that was the easiest thing for me at the time because I was still building up my stamina. But once I was ready, I found a good plot points to kind of wizard of Oz myself into color um and that was ah I you know you try to make it graceful you try to make it because color to black and white yeah that is kind of a big change but it's not. um
</p>
<br/>
<p>23:50.60
</p>
<p>Delphina
</p>
<p>it's not impossible. And <unk> and it it didn't seem jarring because I found a way to to work it into the story. um I also know people who just go like, okay, well, i I started in black and white chapters one and two and chapter three, that's going to be in color. And people love that. um You could also go back. um i There was one time um I decided, okay, well, this is colors a lot and I'm still getting used to it and it's taking me a little longer to black than black and white, but I i can Wizard of Oz myself backwards and try to emulate a penciled look for one environment. and We'll see how that goes.
</p>
<br/>
<p>24:28.33
</p>
<p>Delphina
</p>
<p>um And the problem with that was that I was trying to do a lot of texturing. It wasn't really sustainable um And so I'm like, okay, I learned something about that um And and so I went back to my my Photoshop stuff um And then the next thing was like people started talking about manga studio and and which was later become clip studio and how much easier the inking stuff was and I That was scary to try to consider, um like moving to to an entirely new program that I never went to school for, that I couldn't figure out. But okay, I want to try it. i want to Everyone says it's a really good experience, so sure. i'll i'll
</p>
<br/>
<p>25:16.05
</p>
<p>Delphina
</p>
<p>go back to like a limited color palette again, just so I can start learning this this new system and program. and um you I wasn't sure how to do color in it immediately, so it was it was still kind of 50% Clip Studio fifty percent photoshop um and Until I got more comfortable with it, and until Clip Studio's tools got a little better with color, and then I could really come back to to color. and um
</p>
<br/>
<p>25:46.46
</p>
<p>Delphina
</p>
<p>it's My style has stayed pretty consistent from there. And so you're hearing this journey that I'm talking about. You're hearing so many processes that I went through and different different like art styles that I did. But you know what? The readers were on board. the the And a lot of times I think I hear artists get really stuck on like, oh, I changed something. Everybody's going to notice. And people do not notice. like that is That is, by and large, 90% of the time, they will not notice that you can still you still have enough of you in the way that you do things that people won't be like, whoa, I'm very disoriented now. so um And that's another thing going back to asking other webcomicers for advice like, ah can can you pull me out of my head a little bit? Can you tell me that ah things are are going to be OK here?
</p>
<br/>
<p>26:42.16
</p>
<p>Delphina
</p>
<p>um and that things are similar enough that people won't get disoriented. So um so yeah, that's that's my little journey. Some people start in black and white and they switch to color, vice versa. um yeah Or you could even start as a comic and go to prose. It's okay to do any of that because the the process is and still you. It's still the story that your readers came to you to read and it's gonna be okay.
</p>
<br/>
<p>27:10.68
</p>
<p>Renie
</p>
<p>Yeah. and Like your story will still be very much read as yours. And it's, it's very fun hearing sort of the journey as sort of technology improves and you know, skills improve too. And, and part of the thing we mentioned earlier about experimenting with web comics and using that to try many different things is you can go back and forth on a couple of different things based on what's working for you at at any given time. Like I know for me personally, I go through phases where I just can't do digital pencils. So I switched to skill pencils or physical ah during more physical. And then there are some times where I'm like, I really can't do anything physical without, you know, I need me that free transform tool. ah it's It's okay to sort of be able to go back and forth between things that you've learned and those cross disciplines will support each other.
</p>
<br/>
<p>28:09.61
</p>
<p>Krispy
</p>
<p>One of my favorite things that I like to do hanging around the Screentones community is infect them like a virus with the process.
</p>
<br/>
<p>28:19.38
</p>
<p>Delphina
</p>
<p>Gross.
</p>
<br/>
<br/>
<p>28:22.80
</p>
<p>Krispy
</p>
<p>with my process uh using traditional art and it's really fun because I like to show that I'm doing inks and stuff like that of my comics on you know will webcam and uh it's really cool to hear people being like you know what I think I actually want to change my process and try like traditional inks and stuff like that and like even not that specific example just seeing other people change what they want to do because I'm going back to Delphi's point where she mentioned about finishing pages sustainably. And oh my god, is that not the biggest thing about webcomics is being?
</p>
<br/>
<p>29:08.09
</p>
<p>Krispy
</p>
<p>sustainable with your process so that you can actually feel like you're doing something and and getting through and not being frustrated because, like like, I get to watch folks, you know, work on their webcomics. I like to see people talk about it on social media. I like to do all the studying because, like, I'm a mu little weirdo as we, you know. And, you know, I see folks struggle on the process because they're trying to go for what a lot of other people do or they're trying to force things that just, it's just taking too much time but they feel that they have to do it because it's like, well I already started the comic this way and I have to continue using these
</p>
<br/>
<p>29:48.27
</p>
<p>Krispy
</p>
<p>horrible 3D models of horses and they just look so bad but I can't change them because it's already part of the comic and it's like no you can change those 3D horses if you'd like. You don't have to stick to them. And the other great thing about this is that you also have the power to edit stuff. Um, I would definitely check out our episode about editing because there's a lot of nuance to that topic, but web comics being the medium that they are, I mean, a lot of the power is in your hand. You can change your process. You can change, you know, some of the things that you've been doing if it's just not jiving with you.
</p>
<br/>
<p>30:30.01
</p>
<p>Miranda
</p>
<p>And I think part of this that I want to mention because I got stuck in it for a while is the reboot loop when you Get part of your comic out and then you decide you want to do it differently. So you start over and do it all again in a different way because you think that you can't change as you go. And i if anything, I feel like everyone here has emphasized that you can change as you go. You do not have to just keep repeating yourself trying to figure out your process and perfect it so you will do it forever.
</p>
<br/>
<p>31:06.10
</p>
<p>Miranda
</p>
<p>Uh, don't, don't feel like you have to do that. Like embrace change and like keep moving forward because it's okay. It's okay to have things change as you go.
</p>
<br/>
<p>31:22.20
</p>
<p>Miranda
</p>
<p>But with that, we come to number five. And you may have noticed that there's...
</p>
<br/>
<p>31:25.65
</p>
<p>Renie
</p>
<p>Yeah, number five, don't make a web comic.
</p>
<br/>
<p>31:28.77
</p>
<p>Delphina
</p>
<p>No!
</p>
<br/>
<p>31:28.87
</p>
<p>Miranda
</p>
<p>that Make But as you may have noticed, there are only four of us here.
</p>
<br/>
<p>31:29.86
</p>
<p>Delphina
</p>
<p>Make a webcomic!
</p>
<br/>
<br/>
<p>31:31.74
</p>
<p>Delphina
</p>
<p>Don't listen to Reni.
</p>
<br/>
<br/>
<p>31:36.53
</p>
<p>Miranda
</p>
<p>So for number five, we would like to hear from you, all of our listeners. What is something you wish you knew before you started your webcomic adventure? What is something you have questions about before starting your webcomic? Maybe someone else has an answer for it. Um, we'd love to hear from you. Share your thoughts with us. And we're hoping to put them into a follow-up episode of what our listeners wish they knew before they started webcomics, because we know you guys have amazing advice and we want to hear it.
</p>
<br/>
<p>32:07.21
</p>
<p>Renie
</p>
<p>I can't wait.
</p>
<br/>
<p>32:11.14
</p>
<p>Miranda
</p>
<p>And also maybe we can't count, but you don't have to count to make a webcomic.
</p>
<br/>
<p>32:17.67
</p>
<p>Renie
</p>
<p>You do have to count to four.
</p>
<br/>
<p>32:19.95
</p>
<p>Miranda
</p>
<p>At least. At least. that's that I guess that's the minimum.
</p>
<br/>
<p>32:21.44
</p>
<p>Delphina
</p>
<p>Oh, we got it.
</p>
<br/>
<p>32:23.46
</p>
<p>Krispy
</p>
<p>Oh god.
</p>
<br/>
<p>32:25.02
</p>
<p>Delphina
</p>
<p>Okay, cool.
</p>
<br/>
<br/>
<p>32:29.56
</p>
<p>Miranda
</p>
<p>Well, i I guess pause there. All right. And send those comments to Blue Sky. You can share them on Tumblr with us. Tag us. We have a Discord community that we would love to hear your thoughts on. And we'll have a Spotify poll that you can put an answer in on Spotify. We'll keep an eye out for all of these responses. Share with us. We want to hear from you. And with that, that wraps up our episode with a barbecue chicken wrap. Thank you so much for listening.
</p>
<br/>
<p>33:00.35
</p>
<p>Renie
</p>
<p>Yum.
</p>
<br/>
<p>33:01.48
</p>
<p>Miranda
</p>
<p>I'm your host, Miranda, and you can check out my work at MirandaCakes dot.art.
</p>
<br/>
<p>33:07.72
</p>
<p>Delphina
</p>
<p>And I have been Delphina, and you can find my comic, Sombulus, at sombulus.com.
</p>
<br/>
<p>33:14.30
</p>
<p>Krispy
</p>
<p>I'm Krispy and you can find my work at ghostjunksickness .com and lunarblight.com
</p>
<br/>
<p>33:21.11
</p>
<p>Renie
</p>
<p>And I've been Renny, and you can find my work at aetherstarcomic.com.
</p>
<br/>
<p>33:26.46
</p>
<p>Krispy
</p>
<p>Alright. I'm glad we can count to four.
</p>
<br/>
<p>33:28.14
</p>
<p>Delphina
</p>
<p>Now we have to learn how to count.
</p>
<br/>
<p>33:29.74
</p>
<p>Miranda
</p>
<p>flapper slappers we're gonna go to school to learn how to count to five but
</p>
<br/>
<p>33:31.12
</p>
<p>Delphina
</p>
<p>Aw.
</p>
<br/>
<p>33:31.83
</p>
<p>Renie
</p>
<p>i like
</p>
<br/>
<p>33:33.64
</p>
<p>Krispy
</p>
<p>No!
</p>
<br/>
<p>33:34.22
</p>
<p>Delphina
</p>
<p>We're getting to five one of these days, I swear.
</p>
<br/>
<p>33:36.47
</p>
<p>Krispy
</p>
<p>I don't want to go to five. That's a scary number. It's pointy.
</p>
<br/>
<p>33:40.53
</p>
<p>Miranda
</p>
<p>the number of the count shall be three no more or less that is right
</p>
<br/>
<p>33:40.59
</p>
<p>Delphina
</p>
<p>Aww.
</p>
<br/>
<p>33:40.77
</p>
<p>Renie
</p>
<p>but
</p>
<br/>
<p>33:57.01
</p>
<p>Renie
</p>
<p>I can't! I can't! I can't! I can't!
</p>
</unk></unk></br></br>
]]></description>
        </item><item>
        <title>Sombulus Omnibus</title>
        <link>https://screentonescast.com/view/122</link>
        <guid>https://screentonescast.com/view/122</guid>
        <pubDate>Mon, 19 Aug 2024 02:31:00 EDT</pubDate>
        <description><![CDATA[

]]></description>
        </item><item>
        <title>From the Askbox: Tips about Collaborations</title>
        <link>https://screentonescast.com/view/121</link>
        <guid>https://screentonescast.com/view/121</guid>
        <pubDate>Mon, 19 Aug 2024 02:23:00 EDT</pubDate>
        <description><![CDATA[
<p class="askbox_q"><b>Q:</b> Do you have any material on artist/writer collaborations - either on the collaboration process, or on how to find a collaborator to begin with? </p>
<br/>
<p><b>A:</b> This is a great question, and not always one with a straight-forward answer!  While many webcomic projects are solo projects for long-term logistics reasons, some webcomics follow a split of roles between writers and artists (or maybe further split for inkers/flatters/colorists/letterers).</p>
<br/>
<p>Collaborative teams like this can form in many ways, both formally or informally:</p>
<!--truncate-->
<ul>
<p> <li><b>Comic creators may find more members for their team to hire</b> from boards like <a href="https://reedsy.com/">Reedsy</a>, creative communities like <a href="https://cartoonist.coop/coop-talent-database/">Cartoonist Coop</a>, or hashtags events like PortfolioDay on social media</li>
</p>
<p> <li><b>Writing and comic Discord servers</b> can be good gathering places to make friends, learn about other peoples' projects, and get recommendations when someone has availability and interest for a collab. (Note that most creators you meet in these place will have their own projects, though, so don't go in expecting folks to immediately invest time in your work! Be respectful of their time and show interest/help out with their work too!)</li>
</p>
<li><b>RP or fan groups</b> can be hotbeds for learning the storytelling styles of other people, and that may take comic form somewhere down the road!</li>
<li><b>Events with a deadline</b> like anthology projects, <a href="https://nanowrimo.org/">NaNoWriMo</a>, or <a href="https://itch.io/jams">Itch.io Game Jams</a>, which often host forum and community spaces where creators can connect and collaborate for a short time (and be done if it doesn't work out)</li>
<li><b>Friends, spouses, and siblings</b> often team up when they're into the same things</li>
</ul>
<br/>
<p>Some things that factor into whether or not potential collaborators will want to work with you on your comic project:</p>
<ul>
<p>    <li><b>The scope of the project.</b> Comic projects can take years, and short, deadline-driven projects can be easier to commit to than long-term ones.</li>
</p>
<p>    <li><b>Your experience.</b> If you haven't ever finished a comic, collaborators may be cautious to work with you if they can't see concrete proof of what you're bringing to the table, or if they suspect they're going to be doing most of the work. For writers, be sure to have your ideas fairly fleshed out, and your plans as clear as possible. For artists, keep samples and portfolio pieces handy of comic work, not just illustrations. Show you know what your part entails and that you've done it before!</li>
</p>
<p>    <li><b>How compatible you are.</b> Many great collaborations come from folks who know each other, enjoy each others' ideas, and work in a compatible way. </li>
</p>
<p>    <li><b>How much of a role they have in the creative process.</b> Are you just looking for someone to draw your ideas?  Or give you ideas to draw? Or are you interested in building something together?</li>
</p>
<p>    <li><b>Money!</b> (though this isn't always a guarantee that the creators you talk to will have time, even if offered financial compensation)</li>
</p>
</ul>
<br/>
<p>Our best recommendation if you want more collaboration opportunities to come into your life is to see who's vibing with what you're doing in your circles, and see if there are small ways you can collaborate to test the compatibility of your work styles and get experience communicating with each other.  Keep expectations clear, be ready to offer your labor to help others, and be flexible with adapting to others, adjusting your plans, or possibly contributing to projects that don't take off.</p>
<br/>
<p>We also highly recommend <a href="https://www.arianamaher.com/blog/2023/1/4/how-to-hire-a-letterer">this blog post of questions</a> to ask when reaching out to hire someone.  While this advice is written specifically about letterers, a lot of it applies to any member of a comic creator team!</p>
<br>
<a href="https://www.arianamaher.com/blog/2023/1/4/how-to-hire-a-letterer"><img src="https://www.screentonescast.com/assets/uploads/media/askbox_collab_arianablog.jpg"></a><br><br>
<br/>
<p>For more of our thoughts about the roles of Writing and Art in webcomics, check out our <a href="https://www.screentonescast.com/view/46">Jam Session podcast episode about Artists vs. Writers</a>, and to ask us your own questions, <a href="https://screentones-webcomicresources.tumblr.com/ask">visit our askbox</a>!</p></br></br></img></br>
]]></description>
        </item><item>
        <title>Jam Session! What Are You Reading?</title>
        <link>https://screentonescast.com/view/120</link>
        <guid>https://screentonescast.com/view/120</guid>
        <pubDate>Wed, 07 Aug 2024 11:57:00 EDT</pubDate>
        <description><![CDATA[
<p>Join our hosts as they JAM about the comics they're reading right and maybe you'll find a new comic to pick up. The only way to find out is to listen now!
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/VXEXfwFsGrk?si=MT2qp8brRJlP5Dxh" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: August 7, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Megan Davison (@star-berrymint) - she/her, <a href="https://sorceryshenanigans.com">sorceryshenanigans.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Promo Information</h2>
<p>Sombulus is getting an omnibus compiling books 1 and 2. It will be launching soon on <a href="https://www.backerkit.com/call_to_action/d3e041ba-c3c3-453a-be49-fad61f7bf734/landing">Backerkit</a> so keep your eyes posted and your toasters ready!
</p>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<em>00:00.16
<p>Megan
</p>
<p>Hello and welcome to Screen Tones, where we talk anything and everything webcomics! Today, we're going to be doing a fun little roundtable about some of the things we're reading right now! I'm Megan, I use she/her pronouns, and I make the webcomic Sorcery Shenanigans.
</p>
<br/>
<p>00:13.66
</p>
<p>Krispy
</p>
<p>And I'm Krispy, I use she/they pronouns, and I make the webcomics Ghost Junk Sickness and Lunar Blight.
</p>
<br/>
<p>00:19.93
</p>
<p>Varethane
</p>
<p>And I'm Varethane, I use she/they pronouns, and I make the webcomics Chirault and Wychwood.
</p>
<br/>
<p>00:29.44
</p>
<p>Megan
</p>
<p>All righty! So I guess I'll just start us off. Um I think at least us in this little little jam. Sash are familiar with Tiger Tiger and I sure did catch up on it.
</p>
<br/>
<p>00:37.60
</p>
<p>Krispy
</p>
<p>You bet.
</p>
<br/>
<p>00:41.45
</p>
<p>Varethane
</p>
<p>And our cabal.
</p>
<br/>
<p>00:47.12
</p>
<p>Megan
</p>
<p>It will be very easy for me to be spoiler-free, because I don't remember details, just vibes, and the vibes are great. We're getting into a very action-packed section. It's so good. The main character.
</p>
<br/>
<p>00:56.87
</p>
<p>Krispy
</p>
<p>Hm.
</p>
<br/>
<p>01:06.73
</p>
<p>Megan
</p>
<p>Fabulous Ah lady character who's just like independent “I'm going to go study sea sponges and nobody's going to stop me!” and I think that's great. Ah yeah, we love that for her. Ah.
</p>
<br/>
<p>01:15.16
</p>
<p>Krispy
</p>
<p>I like that! What is it about, Meg? What's the premise?
</p>
<br/>
<p>01:21.63
</p>
<p>Megan
</p>
<p>It's literally about that character, and that she wants to go study sea sponges, and she steals her brother's boat to do it, and it's fabulous me too. Ah, ah.
</p>
<br/>
<p>01:29.40
</p>
<p>Varethane
</p>
<p>It's great! I just received the first book. So I've been reading it, too. I just caught up on it. I'm not caught up on the website, but I finished the first printed volume which is lovely, very fun to read. Ah, I just love her.
</p>
<br/>
<p>01:44.59
</p>
<p>Megan
</p>
<p>Beautiful. It's so thick. Honestly.
</p>
<br/>
<p>01:47.27
</p>
<p>Varethane
</p>
<p>So nice. The art style is gorgeous in print, too. It's really nicely suited to it, this monochrome kind of traditional look where it's all it's like it's been pencil shaded or like with inks, it's got this lovely texture to it, just in the artwork itself.
</p>
<br/>
<p>02:01.00
</p>
<p>Megan
</p>
<p>Mmmm, for sure.
</p>
<br/>
<p>02:07.35
</p>
<p>Varethane
</p>
<p>Expressions are incredible, on like every character every reaction panel. It's just so funny, like it'll tone change and it stays and like entertaining. It doesn't feel out of place to go from like a serious moment to like “Ahh, now the character is making a silly reaction!” because it just feels like that's them.
</p>
<br/>
<p>02:13.78
</p>
<p>Megan
</p>
<p>Mmm-hmm.
</p>
<br/>
<p>02:23.10
</p>
<p>Krispy
</p>
<p>Mmm.
</p>
<br/>
<p>02:23.25
</p>
<p>Megan
</p>
<p>Yeah, Petra is really good at writing very believable characters, like very human characters, and her inks? Fabulous. Honestly, one of many traditional comics that inspire me.
</p>
<br/>
<p>02:24.53
</p>
<p>Varethane
</p>
<p>Like that's the character, you know?
</p>
<br/>
<p>02:28.83
</p>
<p>Krispy
</p>
<p>Mmm.
</p>
<br/>
<p>02:43.50
</p>
<p>Megan
</p>
<p>To get better at inks. Fabulous.
</p>
<br/>
<p>02:46.69
</p>
<p>Krispy
</p>
<p>Yeah, I absolutely love that, and I like the work that Petra puts into their stuff. Um, like you said, expressions, textures, and the tonal shifts handled extremely well, that is a super skill to do.
</p>
<br/>
<p>02:58.23
</p>
<p>Megan
</p>
<p>Yes.
</p>
<br/>
<p>03:00.68
</p>
<p>Varethane
</p>
<p>Oh my God, it goes from so funny to like the most like horrific eldreitch monstrosity that like the lines all coalescing, like so organic and flowing, and it's like so cool. Art goals.
</p>
<br/>
<p>03:03.46
</p>
<p>Krispy
</p>
<p>Ah.
</p>
<br/>
<p>03:08.30
</p>
<p>Megan
</p>
<p>Who.
</p>
<br/>
<p>03:10.35
</p>
<p>Krispy
</p>
<p>My.
</p>
<br/>
<p>03:16.71
</p>
<p>Megan
</p>
<p>For sure.
</p>
<br/>
<p>03:19.76
</p>
<p>Krispy
</p>
<p>Art goals, and like a little amazing nugget of a webcomic that you can read for free at tiger-tiger.com
</p>
<br/>
<p>03:24.50
</p>
<p>Megan
</p>
<p>Yeah, yeah. Sometimes I am honestly surprised what a webbed comic. I am amazed at what is a free comic every time I look at a new one, I'm like “This is free!” You're just.
</p>
<br/>
<p>03:26.94
</p>
<p>Varethane
</p>
<p>Wow, a webbed comic, you say.
</p>
<br/>
<p>03:30.14
</p>
<p>Krispy
</p>
<p>I.
</p>
<br/>
<p>03:42.80
</p>
<p>Krispy
</p>
<p>Um, yeah, that's it. It's well that the physical, ah but it is amazing to think about like the quality and.
</p>
<br/>
<p>03:43.15
</p>
<p>Megan
</p>
<p>Giving this to me.
</p>
<br/>
<p>03:43.58
</p>
<p>Varethane
</p>
<p>I could just read it right now, but I did actually pay for it to have the book.
</p>
<br/>
<p>03:47.67
</p>
<p>Megan
</p>
<p>Why not.
</p>
<br/>
<p>03:59.18
</p>
<p>Krispy
</p>
<p>The just… the journeys that you get to go on for stories, that you get to read for free, like what? Holy heck, I'm blown away by that! If it's ok for me to kind of jump right in…
</p>
<br/>
<p>04:06.22
</p>
<p>Megan
</p>
<p>Um.
</p>
<br/>
<p>04:13.63
</p>
<p>Megan
</p>
<p>Absolutely, please do! What are you reading, Krispy?
</p>
<br/>
<p>04:14.86
</p>
<p>Varethane
</p>
<p>Do it like.
</p>
<br/>
<p>04:18.23
</p>
<p>Krispy
</p>
<p>Well one of my favorite webcomics of all time that I am reading is Bicycle Boy by Jackarais, and it is a story about these two kind of wayward, post-apocalyptic fellows navigating this terrain that has been absolutely destroyed, and finding pockets of civilization. There is a half-humanoid little Android moment. They call him Poet. He meets up with Machk, and they kind of go on this journey to figure out what the heck happened to Poet. So you know, you meet these ragtag kind of teams, these disturbing discoveries, dynamic moments of just kind of horror that the human, you know, that mankind kind of goes through during these kind of fallouts with society…humanity and stuff like that, and it's done so. Well, I love how visceral it is. I love how just like you can feel how like everything is just kind of gone downhill. You can see how their wounds they receive during their travels are just so intense. The moments that they talk about how to survive is one of my favorite portrayals of characters that I just like to see, and I've said this in other episodes, where I'm like, I want to see messy characters! This is great, I just like to see characters that are not fully composed, I like to see characters that are just absolutely losing their selves.
</p>
<br/>
<p>05:58.58
</p>
<p>Megan
</p>
<p>Mm.
</p>
<br/>
<p>06:06.31
</p>
<p>Krispy
</p>
<p>In navigating such crazy terrain. And you know, this is not even talking about the presentation of the webcomic itself. It also has a print form, which is gorgeous. But the whole thing is beautifully colored and stuff like that, and you can see the growth. My favorite thing in web comics is that you can see how bicycle boy started out now. It had its 10 year anniversary last year. So it's gonna be 11 years old this year in 2024, and
</p>
<br/>
<p>06:26.40
</p>
<p>Megan
</p>
<p>A.
</p>
<br/>
<p>06:36.94
</p>
<p>Megan
</p>
<p>For our.
</p>
<br/>
<p>06:43.75
</p>
<p>Krispy
</p>
<p>to see the style shift is my absolute fave. You start with these kind of more painterly lines and painter not painterly lines but just painterly altogether the lines are a little bit more wispy and stuff like that, and as the comic you know.
</p>
<br/>
<p>06:58.12
</p>
<p>Megan
</p>
<p>Oooh.
</p>
<br/>
<p>07:01.96
</p>
<p>Krispy
</p>
<p>Goes through its transformation, Jackarais goes with more bold lines, and the colors of the environment are really intense. They're saturated. It's exciting! I like how it looks like a block print So it's one of my favorites! I could talk forever about this.
</p>
<br/>
<p>07:24.32
</p>
<p>Megan
</p>
<p>Well I mean.
</p>
<br/>
<p>07:24.60
</p>
<p>Varethane
</p>
<p>It's just an incredible comic. I love the setting in that one too. Like the fact that it's a post-apocalyptic dystopian kind of place that's been this blasted landscape with parts of it like irradiated and people are navigating through it. But it's not like.
</p>
<br/>
<p>07:30.42
</p>
<p>Krispy
</p>
<p>Who.
</p>
<br/>
<p>07:42.40
</p>
<p>Varethane
</p>
<p>There's so many post-apocalyptic stories that are like, “And here's like destroyed New York!” or iconic places like that. But this is set more in rural areas, like it feels kind of Great Lakes-y, Detroit-like rust belt sort of zone, and I feel like that's not a common pick
</p>
<br/>
<p>07:51.27
</p>
<p>Krispy
</p>
<p>Mm.
</p>
<br/>
<p>07:54.64
</p>
<p>Megan
</p>
<p>Thane.
</p>
<br/>
<p>07:59.60
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>08:00.74
</p>
<p>Varethane
</p>
<p>for these kinds of narratives, and then when you get to see like these very familiar communities and places, or at least familiar for like North Americans in certain areas.It's neat the attention to detail in the places where it's set in. It's great! Yeah.
</p>
<br/>
<p>08:14.21
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>08:20.73
</p>
<p>Krispy
</p>
<p>Thane, it's your turn.
</p>
<br/>
<p>08:22.19
</p>
<p>Varethane
</p>
<p>Um, well. So things that I'm reading! We have already discussed a bit of Tiger Tiger, just an incredible comic that I'm like literally actively in the middle of getting caught up on as we record this episode. Um, but another comic that I absolutely love, which is on hiatus right now. But god, it was made in a laboratory for me. It's called broken. It's a SpiderForest comic, so you can find it I know the title of it if you look up “broken web comic” ah, you may very well find a lot of like help I can't find the website for this comic.
</p>
<br/>
<p>08:45.44
</p>
<p>Megan
</p>
<p>Is this the of it.
</p>
<br/>
<p>08:59.41
</p>
<p>Varethane
</p>
<p>Page is broken or something like that. But if you look it up on SpiderForest, you can find it there. It's a fantasy horror comic. The description on About page is it's about a psychic zombie kid befriending a fairy general and trying to deal with guilt, grief and PTSD.
</p>
<br/>
<p>09:00.92
</p>
<p>Krispy
</p>
<p>Mmm.
</p>
<br/>
<p>09:18.10
</p>
<p>Varethane
</p>
<p>And it's like, I feel like that's almost like underselling it, like the relationship kicks off like this. It’s this fae society where people have these glowing wings that they can use to fly around and the society is kind of stratified. The fairy General. He's like a kind of homunculus like a government construct basically who his job is to fight eldritch abominations and this psychic zombie kid is like also a construct by the government but like.
</p>
<br/>
<p>09:35.20
</p>
<p>Krispy
</p>
<p>Oh my god.
</p>
<br/>
<p>09:38.25
</p>
<p>Megan
</p>
<p>Mm.
</p>
<br/>
<p>09:46.30
</p>
<p>Varethane
</p>
<p>Was basically kidnapped on account of having psychic powers, and turned into basically an undead tool like an Automaton. And the general's job was to straight up control his body like a puppet and move him around and blast things with his more powerful abilities. Basically.
</p>
<br/>
<p>09:53.32
</p>
<p>Megan
</p>
<p>Oh.
</p>
<br/>
<p>10:06.21
</p>
<p>Varethane
</p>
<p>And essentially, this supposedly undead tool wakes up, and begins to actually show signs of retaining a personality and a soul. And the general is the only person who recognizes this, and the more he tries to kind of “Like wait, I think this is a person, like I think this is actually a person who like has thoughts and feelings and stuff!” But the society that he's in does not support this kind of thing, and they end up on the run together. And it's a whole like - layers of conspiracies starting to unravel and like… oh man, the imagery is so good. Eldritch monstrosities are incredible. There's some panels that make use of limited animation to sell these glowing energy blasts, and like magic circles and stuff, just it's a visual feast the entire time. The villains look incredible. Um, and I mean.
</p>
<br/>
<p>10:45.56
</p>
<p>Megan
</p>
<p>Moon.
</p>
<br/>
<p>10:45.79
</p>
<p>Krispy
</p>
<p>What.
</p>
<br/>
<p>11:01.21
</p>
<p>Varethane
</p>
<p>All these things that I'm mentioning, like super-powerful characters getting controlled, and that the main character has white hair, which is ah anyway as I said, it is made in a laboratory for me in specific. So I have to give it a shout out.
</p>
<br/>
<p>11:02.99
</p>
<p>Krispy
</p>
<p>F.
</p>
<br/>
<p>11:04.20
</p>
<p>Megan
</p>
<p>Listen.
</p>
<br/>
<p>11:14.27
</p>
<p>Krispy
</p>
<p>Ah, it's my catnip.
</p>
<br/>
<p>11:16.30
</p>
<p>Megan
</p>
<p>I mean you weren't kidding, literally, I'll be honest I don't need to add another comic to my list. But I think I will be today ,that was wrong.
</p>
<br/>
<p>11:19.18
</p>
<p>Varethane
</p>
<p>It really is, I recommend checking it out.
</p>
<br/>
<p>11:24.80
</p>
<p>Krispy
</p>
<p>Yeah, same!
</p>
<br/>
<p>11:28.57
</p>
<p>Varethane
</p>
<p>No, please do! It's so good. It's like, aaaaah read it!
</p>
<br/>
<p>11:34.90
</p>
<p>Megan
</p>
<p>And God, I can feel the hold back every time you're like it sounds good, and the fact that they like the craft of limited animation. Fabulous.
</p>
<br/>
<p>11:38.36
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>11:46.64
</p>
<p>Krispy
</p>
<p>I love that. Absolutely love that when people do that in webcomics. Exactly.
</p>
<br/>
<p>11:53.70
</p>
<p>Megan
</p>
<p>That's webbed comics for you.
</p>
<br/>
<p>11:54.98
</p>
<p>Varethane
</p>
<p>There's kind of two ways of approaching the comic, because the way that it is posted on its host site, and I believe also on Tapas. Basically the pages are drawn as full standard pages with like you know, multiple panels to a page.
</p>
<br/>
<p>11:58.32
</p>
<p>Megan
</p>
<p>Wow.
</p>
<br/>
<p>12:11.25
</p>
<p>Krispy
</p>
<p>Mm.
</p>
<br/>
<p>12:11.47
</p>
<p>Megan
</p>
<p>Um.
</p>
<br/>
<p>12:11.71
</p>
<p>Varethane
</p>
<p>The way it's presented on the site. Each page is broken down into a single panel so you flip through them and it's kind of an interesting way like it's presented. It almost feels like a bit of an animation, where you can go through it, but in the printed version and I believe also on Patreon.
</p>
<br/>
<p>12:16.40
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<br/>
<p>12:22.95
</p>
<p>Krispy
</p>
<p>You whom.
</p>
<br/>
<p>12:23.71
</p>
<p>Megan
</p>
<p>Oh.
</p>
<br/>
<p>12:30.44
</p>
<p>Varethane
</p>
<p>Ah, you can read it like the original page spreads.  It's just an interesting way of presenting the comic. You don't see that very often.
</p>
<br/>
<p>12:36.44
</p>
<p>Megan
</p>
<p>That's so interesting. Yeah.
</p>
<br/>
<p>12:36.97
</p>
<p>Krispy
</p>
<p>No, I actually really like that. That's very smart if you're thinking of printing it and having it in different formats, because format is a really huge thing that people are kind of battling with a lot in like.
</p>
<br/>
<p>12:48.47
</p>
<p>Megan
</p>
<p>Same.
</p>
<br/>
<p>12:52.41
</p>
<p>Krispy
</p>
<p>“I started with scroll but now I really want to print”, and I know that people have successfully done it, but the amount of work that it takes to reformat scroll into traditional without making it look like…. yeah.
</p>
<br/>
<p>12:58.43
</p>
<p>Megan
</p>
<p>Yeah, yeah.
</p>
<br/>
<p>13:05.16
</p>
<p>Varethane
</p>
<p>Um, boring.
</p>
<br/>
<p>13:05.41
</p>
<p>Megan
</p>
<p>You're reformatting it? yeah.
</p>
<br/>
<p>13:06.90
</p>
<p>Krispy
</p>
<p>Yeah, I honestly I call it like a picture book I'm like “Oh no, it looks like a picture book!” because they're all just kind of pasted with a white background everywhere on a big spread of a page, and I'm like “This works on mobile for pacing but I it doesn't oh that can”.
</p>
<br/>
<p>13:10.39
</p>
<p>Megan
</p>
<p>Over.
</p>
<br/>
<p>13:14.30
</p>
<p>Varethane
</p>
<p>M.
</p>
<br/>
<p>13:21.76
</p>
<p>Megan
</p>
<p>That is a lot of work.
</p>
<br/>
<p>13:22.27
</p>
<p>Varethane
</p>
<p>Um, yeah.
</p>
<br/>
<p>13:25.87
</p>
<p>Krispy
</p>
<p>It could look a little dicey that way. But when you were talking about that, it was reminding me of the format that they did for Ava's Demon. Isn't it similar? Where they have like a panel basically, or it's just like a single moment as you kind of go through it, or…?
</p>
<br/>
<p>13:36.55
</p>
<p>Varethane
</p>
<p>Well the reading experience might be similar in terms of the pacing alone. Ava's Demon, though, I believe was constructed with those rectangles in mind. It was almost like a kind of a Homestuck-ish approach, where each of those panels will be.
</p>
<br/>
<p>13:46.25
</p>
<p>Krispy
</p>
<p>Mm. Oh.
</p>
<br/>
<p>13:49.37
</p>
<p>Megan
</p>
<p>Moon. Oh yes.
</p>
<br/>
<p>13:55.72
</p>
<p>Varethane
</p>
<p>The same uniform size as sort of I think it's a bit of a 3 by 4 ratio, where they're like a little bit wider than they are tall, and then some of the updates will be full animations within that space. So it's like putting together an animated construction, and then just presenting it frame by frame.
</p>
<br/>
<p>14:01.17
</p>
<p>Megan
</p>
<p>Over.
</p>
<br/>
<p>14:06.79
</p>
<p>Krispy
</p>
<p>Mmmm.
</p>
<br/>
<p>14:13.10
</p>
<p>Krispy
</p>
<p>Mmmm.
</p>
<br/>
<p>14:13.32
</p>
<p>Varethane
</p>
<p>Whereas in this case, it's actually like a full comic spread, with some being like super narrow, or some might be really wide, and there's like bleed panels. So each one will be a different shape. Um, and it's interesting because like… this might sound like “Oh but what if you have like a panel with elements that bleed over into the next one”
</p>
<br/>
<p>14:17.61
</p>
<p>Krispy
</p>
<p>Oh I like that? yeah.
</p>
<br/>
<p>14:22.22
</p>
<p>Megan
</p>
<p>It's some name.
</p>
<br/>
<p>14:31.73
</p>
<p>Varethane
</p>
<p>But it's actually really well constructed, like you don't get the feel that you're missing something when you're reading through the cut-apart version. But then, when you see it all together in one piece. It's like an extra treat, like just this extra layer where you can see how the elements are interacting with each other and.. yeah, I recommend also checking out the book, because it’s very cool.
</p>
<br/>
<p>14:37.48
</p>
<p>Krispy
</p>
<p>Mm.
</p>
<br/>
<p>14:38.26
</p>
<p>Megan
</p>
<p>No else.
</p>
<br/>
<p>14:50.92
</p>
<p>Varethane
</p>
<p>Book because it's very cool.
</p>
<br/>
<p>14:52.31
</p>
<p>Megan
</p>
<p>Wow! Well yeah, obviously yeah, that's really impressive! I will say, I guess I'll start our second round. Ah I'll start us off with The Glass Scientists. Ah i.
</p>
<br/>
<p>14:53.41
</p>
<p>Krispy
</p>
<p>That's fantastic.
</p>
<br/>
<p>15:04.90
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<br/>
<p>15:10.70
</p>
<p>Megan
</p>
<p>Ah, let me see hold on pause I have to check already I'll start off our second round of comics we're reading and I'll start with The Glass Scientists by Sage Cotugno. Ah, it's obviously.
</p>
<br/>
<p>15:14.62
</p>
<p>Krispy
</p>
<p>Pausing.
</p>
<br/>
<p>15:24.75
</p>
<p>screentonescast
</p>
<p>Hell yes.
</p>
<br/>
<p>15:27.74
</p>
<p>Megan
</p>
<p>Also started out as a webcomic. You can get it in print. Um, but Sage has such great color work with their already tasty inks. Ah, every.
</p>
<br/>
<p>15:40.32
</p>
<p>Krispy
</p>
<p>Mm.
</p>
<br/>
<p>15:45.32
</p>
<p>Megan
</p>
<p>Every little panel, every little page is just like a visual feast for your eyes. If you don't know what The Glass Scientists is about. it is essentially a sort of Jekyll and Hyde retelling or reimagining. Um, so you do have that as well as I think a little bit of Frankenstein and Frankenstein's monster as some side characters in there as well. It's basically Hyde starts a society for like.
</p>
<br/>
<p>16:13.79
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<br/>
<p>16:23.47
</p>
<p>Megan
</p>
<p>The misfits of the world, like there's a werewolf in there, some really brainy science people, like people that society just doesn't accept for one reason or another. And he's just trying to show.
</p>
<br/>
<p>16:25.38
</p>
<p>Krispy
</p>
<p>Who.
</p>
<br/>
<p>16:37.48
</p>
<p>Krispy
</p>
<p>Um.
</p>
<br/>
<p>16:40.75
</p>
<p>Megan
</p>
<p>Their talents, their skills, that they are just like people, you know, they're just a little bit different, a little bit weird. And he doesn't really notice it. Ah but he's also one of them you know playing into that whole almost said Jekyll
</p>
<br/>
<p>16:43.55
</p>
<p>Krispy
</p>
<p>Now.
</p>
<br/>
<p>17:00.23
</p>
<p>Megan
</p>
<p>Jekyll and Hyde thingthat definitely comes in there. Um, you do meet Jekyll, and he is just about as crazy and insane as you would think any Jekyll interpretation would be, but all the characters. There are so many? um.
</p>
<br/>
<p>17:12.80
</p>
<p>Krispy
</p>
<p>Who.
</p>
<br/>
<p>17:19.51
</p>
<p>Megan
</p>
<p>Little characters from the society that pop in and out depending on who he's conversing with or working on stuff with. Everybody seems so well fleshed out, nobody feels like a side character, kind of left to the side, like not a lot of character development. Everybody gets really good treatment, and you really feel like everybody is so three-dimensional, they're people with problems and flaws and they don't feel perfect.
</p>
<br/>
<p>17:39.63
</p>
<p>Krispy
</p>
<p>Um.
</p>
<br/>
<p>17:52.42
</p>
<p>Krispy
</p>
<p>Yeah, do you think like it's interesting that Sage chose a world that you get to explore that's already kind of laid out, because it's a retelling? You basically have this nice little sandbox that you can kind of just change details, have fun, reimagine things different ways. Um and kind of you know, excite readers with like something like this. That's something that's interesting to me when I hear about.
</p>
<br/>
<p>18:22.50
</p>
<p>Megan
</p>
<p>Mmm.
</p>
<br/>
<p>18:25.55
</p>
<p>Krispy
</p>
<p>People who do stories that exist already but with their own kind of flavor. Um, and I don't know, that's kind of neat from what I've seen.
</p>
<br/>
<p>18:32.57
</p>
<p>Megan
</p>
<p>Yeah, ah for sure, I think…. I don't want to say everybody, but I think some people look at that, and go “Well, you didn't make everything from scratch!” So it's quote unquote “not as much work” as like making something from scratch, but to me it is.
</p>
<br/>
<p>18:43.65
</p>
<p>Krispy
</p>
<p>Me.
</p>
<br/>
<p>18:50.70
</p>
<p>Megan
</p>
<p>If not, in my personal opinion, more work, because I could not imagine picking apart a story like Jekyll and Hyde or you know a fairy tale reimagining and changing details.
</p>
<br/>
<p>18:51.51
</p>
<p>Krispy
</p>
<p>Who.
</p>
<br/>
<p>19:08.51
</p>
<p>Megan
</p>
<p>And maybe little bits about characters or the scenery they're in to create a different enough story that you're getting something new out of it, but that you can still tell what it's based on without screwing up the plot somehow, or things not connecting and making sense.
</p>
<br/>
<p>19:21.42
</p>
<p>Krispy
</p>
<p>Mm.
</p>
<br/>
<p>19:25.20
</p>
<p>Krispy
</p>
<p>Moon.
</p>
<br/>
<p>19:25.38
</p>
<p>Varethane
</p>
<p>And you also have to be aware not just of the original message, but of whatever the new thing that you want to impart that makes it yours. Like, why is it you who needs to retell this? Do you have something new to spin out of this original text? And that's like that extra layer of like.
</p>
<br/>
<p>19:27.39
</p>
<p>Megan
</p>
<p>And so.
</p>
<br/>
<p>19:31.78
</p>
<p>Megan
</p>
<p>Who.
</p>
<br/>
<p>19:33.70
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>19:39.76
</p>
<p>Megan
</p>
<p>Who.
</p>
<br/>
<p>19:40.46
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>19:45.37
</p>
<p>Varethane
</p>
<p>Text analysis, like keeping in the things that make it identifiable because if you change too much, then you might as well just not call it an adaptation anymore.
</p>
<br/>
<p>19:51.79
</p>
<p>Krispy
</p>
<p>Yeah, yeah, yeah.
</p>
<br/>
<p>19:51.89
</p>
<p>Megan
</p>
<p>Yeah, yeah, and I think all of that is just amazing, and so much to keep in mind. Um that people like Sage and anyone else who does like retellings or reimaginings like this is amazing. You know to put.
</p>
<br/>
<p>20:11.50
</p>
<p>Krispy
</p>
<p>Um.
</p>
<br/>
<p>20:11.86
</p>
<p>Megan
</p>
<p>All that extra thought in there to create something new, or give it a new like quote unquote “story” to tell, or a new kind of a narrative to add to the original, is quite a feat!
</p>
<br/>
<p>20:27.74
</p>
<p>Krispy
</p>
<p>Yeah, I like that! I think it's a neat tool that I've seen around in webcomic spheres people using previous existing stories taking twists on stuff like that. Um, I don't know, I think it's neat.
</p>
<br/>
<p>20:31.14
</p>
<p>Megan
</p>
<p>Movement.
</p>
<br/>
<p>20:38.57
</p>
<p>Megan
</p>
<p>No.
</p>
<br/>
<p>20:43.72
</p>
<p>Krispy
</p>
<p>Think it's like there's a place for all of these kinds of stories, and I think that, you know, from what I've seen of The Glass Scientists, Sage has really found their footing in a story like this, and is enjoying it for what I'm seeing, and I like that. Aaah, I'll talk about more comics!
</p>
<br/>
<p>20:45.80
</p>
<p>Megan
</p>
<p>For sure.
</p>
<br/>
<p>20:56.82
</p>
<p>Megan
</p>
<p>Um, yeah.
</p>
<br/>
<p>21:01.70
</p>
<p>Megan
</p>
<p>Bring more.
</p>
<br/>
<p>21:01.88
</p>
<p>Varethane
</p>
<p>We more comics overprepare.
</p>
<br/>
<p>21:04.27
</p>
<p>Krispy
</p>
<p>Ah, ah, more more? Um, so from that, I want to talk about another one that I picked up, binged, ate it all. It's gonna be ending soon, at least this year, which is really really cool. Ah wow, webcomic time and picking a length for your comic and keeping to it is incredible. But um, but this one is Puffer and Clarissa by J Nelson and
</p>
<br/>
<p>21:18.21
</p>
<p>Megan
</p>
<p>Wow.
</p>
<br/>
<p>21:36.17
</p>
<p>Megan
</p>
<p>M.
</p>
<br/>
<p>21:36.87
</p>
<p>Krispy
</p>
<p>I am in love with this story, and it knows exactly what it wants to tell, how to tell it, and it wastes no time getting there. Puffer and Clarissa is a story about Puffer who is this absolutely little tiny ball of goodness, who wants to impress her mom and help show her mom that she can do what you know her mom can do. They're kind of traveling the world, and her mom is set on ruling it. As she was someone who came out of the grasp of the evil Lord Jell and ah to basically go after him and stop him from taking over the world. Her plan is to take it over herself, so they're going to find these tools. Do so puffer meets clarissa they go on adventures. It's awesome. Things are getting absolutely heated in the comic, I'm not going to spoil anything because you should read it? Um, but one of the things that I absolutely wanted to talk about was the style in this comic and I feel like it's honestly it's fresh. It knows exactly what it's doing, like I was talking about the length that looks extremely well thought out and planned and I like to see that every moment in any.
</p>
<br/>
<p>23:02.88
</p>
<p>Megan
</p>
<p>We had.
</p>
<br/>
<p>23:05.73
</p>
<p>Krispy
</p>
<p>Every little panel is meant for something. There is a beat there that exists to tell the story, and we're not wasting any time getting there, and it's just it is very refreshing to see not that slow burn is a problem because that looks in a mirror. Um, but.
</p>
<br/>
<p>23:19.98
</p>
<p>Megan
</p>
<p>Can change it.
</p>
<br/>
<p>23:25.47
</p>
<p>Krispy
</p>
<p>I don't know, it's just when I started reading this, and I'm like “Oh wow, we're already there! This is nice! I like the pace of this.” And I just like that we're getting places and and exploring stuff. Um, one of the things that I really really like about Puffer and Clarissa.
</p>
<br/>
<p>23:31.76
</p>
<p>Megan
</p>
<p>And.
</p>
<br/>
<p>23:44.60
</p>
<p>Krispy
</p>
<p>is I like that J is exploring dynamics that you don't get to see as much in the forefront, so Puffer and her mom have this really intense dynamic where Sharon, her mother, seems to project a lot of her controlling and almost a little bit of that insecurities from her past, losing that control of her own life, and and putting it onto Puffer who herselfis trying to deal with, you know, getting that acceptance and that approval.
</p>
<br/>
<p>24:17.79
</p>
<p>Megan
</p>
<p>M.
</p>
<br/>
<p>24:20.60
</p>
<p>Krispy
</p>
<p>And that love from her mother, and you know she meets Clarissa, and Clarissa is just like showing her that, you know, this is something that isn't perfect. It isn't something that Puffer is. You know, deserving of this treatment from Sharon's and securities and stuff like that. So I love the nuance. I'm just like yes, please show me more of these, you know, complicated relationships that I don't feel like I'm constantly being spelled out to me, I'm seeing the story unfold. It's a treat. It's a snack even like I can dip this Oh my God, I enjoy it so much.
</p>
<br/>
<p>24:51.87
</p>
<p>Megan
</p>
<p>And 1
</p>
<br/>
<br/>
<p>25:02.95
</p>
<p>Megan
</p>
<p>He's just left.
</p>
<br/>
<p>25:07.23
</p>
<p>Varethane
</p>
<p>And I'm so impressed at any story that can be short. You'll tell everything that it wants to as someone who everything ends up being a thousand pages I'm like damn I yeah have.
</p>
<br/>
<p>25:14.89
</p>
<p>Megan
</p>
<p>Yeah, if you could, my gosh, if you could stick to your original page length. Amazing! Good on you!
</p>
<br/>
<p>25:20.29
</p>
<p>Krispy
</p>
<p>Oh.
</p>
<br/>
<p>25:26.57
</p>
<p>Varethane
</p>
<p>Oh yeah, even that, even just having it not double in length, from the point of like starting to the end was like damn, sticking to the plan and not letting things spiral out of there.
</p>
<br/>
<p>25:28.10
</p>
<p>Krispy
</p>
<p>Who.
</p>
<br/>
<p>25:30.69
</p>
<p>Megan
</p>
<p>Is.
</p>
<br/>
<p>25:36.36
</p>
<p>Krispy
</p>
<p>Well looking at it, and reflecting I'm just like, you know, it's a really good lesson on condensing stuff and.
</p>
<br/>
<p>25:38.46
</p>
<p>Megan
</p>
<p>Sticking to your guns gun on you.
</p>
<br/>
<p>25:50.22
</p>
<p>Krispy
</p>
<p>Just showing things and not being like, “oh is this too much” or whatever. It's like no, this is what it is, and the concepts don't have to be like massive or anything like that. It's all in the characters for this, and the world and J knows exactly what he's doing when he's.
</p>
<br/>
<p>25:54.63
</p>
<p>Megan
</p>
<p>M.
</p>
<br/>
<p>26:08.65
</p>
<p>Krispy
</p>
<p>Designing this stuff and you're getting thrown into this world. You can pick up on points easy, and I don't know, that's goals for me, also trying to do something a little bit shorter. Um, ah I did have to laugh about going over a thousand pages and you're like “Oh ok.”
</p>
<br/>
<p>26:22.17
</p>
<p>Megan
</p>
<p>What.
</p>
<br/>
<p>26:27.79
</p>
<p>Megan
</p>
<p>Thane.
</p>
<br/>
<p>26:28.45
</p>
<p>Krispy
</p>
<p>Ah, yeah, and then my next comic, Lunar Blight, I'm just like “Okay okay, it's gonna be shorter. It's gonna be shorter. We're not going to go over five hundred pages” and now we're like “Okay, well we'll go to 600, okay we'll go there, but no more!” and I'm just like… oh I swear if we go over 600 pages I'm.
</p>
<br/>
<p>26:29.48
</p>
<p>Varethane
</p>
<p>Ah.
</p>
<br/>
<p>26:34.75
</p>
<p>Megan
</p>
<p>Her.
</p>
<br/>
<p>26:43.22
</p>
<p>Megan
</p>
<p>Um, now.
</p>
<br/>
<p>26:47.32
</p>
<p>Megan
</p>
<p>Better not be me because I'm just gonna look at you and I'm gonna go I could' have seen this coming I'm gonna on night. The minute you were like “We're not doing more than 500!” is like yeah sure. Something about Lunar Blight tells me “no”.
</p>
<br/>
<p>26:47.60
</p>
<p>Krispy
</p>
<p>Calling somebody.
</p>
<br/>
<p>26:48.77
</p>
<p>Varethane
</p>
<p>Yeah I was optimistic that I could get oh good luck.
</p>
<br/>
<p>26:55.85
</p>
<p>Krispy
</p>
<p>Ah.
</p>
<br/>
<p>27:05.11
</p>
<p>Krispy
</p>
<p>Yeah, oh I'm going to hit pause renes may Edward Cullen oh no it's recorded to go.
</p>
<br/>
<p>27:11.77
</p>
<p>Varethane
</p>
<p>So my second final comic for this episode that I wanted to give a quick shout out to it's called The Storm Stained. Somehow both of the comics that I've shouted out in this episode are about like fae societies of winged people. This one has got more of like an insectoid wing sort of vibe. All the people in it, their designs are kind of loosely based on different kinds of insects. So there's like moth people, and like grasshopper people and stuff, the designs are super fun. It kind of starts out in like almost a magical school type of setting, where it's like this fairy society where people lost their wings generations ago.
</p>
<br/>
<p>27:41.00
</p>
<p>Megan
</p>
<p>Um.
</p>
<br/>
<p>27:47.72
</p>
<p>Krispy
</p>
<p>Ooh.
</p>
<br/>
<p>27:59.34
</p>
<p>Varethane
</p>
<p>But like every so often, like one fairy would be born with true wings, and there's like a prophecy that they're like the chosen one who will help like bring back everybody's real wings or whatever. And the main character is this kind of winged chosen one, but she very quickly discovers that like there's.
</p>
<br/>
<p>28:04.53
</p>
<p>Megan
</p>
<p>Mm.
</p>
<br/>
<p>28:18.89
</p>
<p>Varethane
</p>
<p>More going on to that, but like actually ah she is a not the first chosen one but not the first in like recently there's like a whole bunch of them who just kind of get chewed up and spat out by this system. Ah, and there's like. Potentially some shady stuff going on under the hood. Um, it's got really interesting, just incredible world building that's really unusual. There's a lot of attention paid to like.
</p>
<br/>
<p>28:37.84
</p>
<p>Krispy
</p>
<p>Ooh.
</p>
<br/>
<p>28:46.96
</p>
<p>Varethane
</p>
<p>Are they actually like teeny tiny people? Because there's like occasionally there's these beasts that they fight, and you're like “Wait a minute, that's an enormous raccoon or something, but it's actually super dangerous to them, because it is taking their resources and stuff” and it's this neat blend of like ah.
</p>
<br/>
<p>28:57.49
</p>
<p>Megan
</p>
<p>Um.
</p>
<br/>
<p>29:03.99
</p>
<p>Varethane
</p>
<p>Tones where like some parts of it get pretty dark and like violent. But then there's also sort of a bit of a whimsical flair to the way because they are also still like winged fairies and things are pretty cool. The creator is one of the OGs of webcomics who created Earthsong back in 2004, so has been at it for a while. This is her third comic, and all of them are pretty tight, and I recommend checking it out.
</p>
<br/>
<p>29:24.29
</p>
<p>Krispy
</p>
<p>Oh dang.
</p>
<br/>
<p>29:25.78
</p>
<p>Megan
</p>
<p>Nice.
</p>
<br/>
<p>29:34.81
</p>
<p>Megan
</p>
<p>Wel,l I mean I think I could probably speak for all of us when I say unfortunately my comic list will be longer after today. Or fortunately, but you know, fortunately unfortunately.
</p>
<br/>
<p>29:45.36
</p>
<p>Varethane
</p>
<p>And what's unfortunate about that?
</p>
<br/>
<p>29:51.45
</p>
<p>Megan
</p>
<p>Unfortunately fortunate! I will have to spend more time reading than I already do! But I think that wraps it up for our little “What are we up to, what are we reading” little jam we had today! So thank you guys so much for listening! I've been your host.
</p>
<br/>
<p>29:55.14
</p>
<p>Krispy
</p>
<p>Ah.
</p>
<br/>
<p>30:10.60
</p>
<p>Megan
</p>
<p>Megan and you can check my work at sorceryshenanigans.com
</p>
<br/>
<p>30:12.99
</p>
<p>Krispy
</p>
<p>And I've been Krispy. You can check my work at ghostjunksickness.com and lunarblight.com
</p>
<br/>
<p>30:21.76
</p>
<p>Varethane
</p>
<p>I still am Varethane, and you can check out my comics at chirault.sevensmith.net and at wychwoodcomic.com.
</p>
<br/>
<p>30:31.88
</p>
<p>Krispy
</p>
<p>I won't be Krispy for long. I'll be crunchy. What does that mean? Ahhh!
</p>
<br/>
<p>30:33.91
</p>
<p>Megan
</p>
<p>Now'll be somebody else tomorrow. Maybe I'll be Krispy I I don't think I could do that actually, can somebody else be Krispy, that seems like a lot. You do so much, I can't do it.
</p>
<br/>
<p>30:40.25
</p>
<p>Varethane
</p>
<p>Um, ah oh.
</p>
<br/>
<p>30:49.47
</p>
<p>Krispy
</p>
<p>Ah.
</p>
</em></br>
]]></description>
        </item><item>
        <title>Discipline</title>
        <link>https://screentonescast.com/view/119</link>
        <guid>https://screentonescast.com/view/119</guid>
        <pubDate>Wed, 24 Jul 2024 12:45:00 EDT</pubDate>
        <description><![CDATA[
<p>This episode is not for the faint of heart. We’re talking to the creators that have decided they want to make a webcomic at all costs and are ready to put in the work! Webcomics require so many hats and unless you’re part of a team, you’re wearing all of them. Discipline is what will help you stay organized, push through the less enjoyable parts of webcomicking and ultimately help you bring your idea to fruition.
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/5WBT_ZIVDHM?si=HALZL8KWtPbegsU5" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: July 24, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Megan Davison (@star-berrymint) - she/her, <a href="https://sorceryshenanigans.com">sorceryshenanigans.com</a>
</p>
<br/>
<p>Miranda Schwemmer (@mirandacakesart) -  she/her, <a href="https://mirandacakes.art">mirandacakes.art</a>
</p>
<br/>
<p>----
<br/>
<p>And the bonus content you didn't know you needed: Blender Sheep by Krispy
</p>
<img src="https://screentonescast.com/assets/uploads/media/blender-sheep.png" alt="Blender Sheep"/>
<br/>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Episode Promo</h2>
<p>Shout out to the amazing pose reference team at <a href="https://www.adorkastock.com">Adorkastock.com</a>! They are running the <a href="https://www.backerkit.com/c/projects/adorkastock/adorkastock-friends-group-poses-for-artists">AdorkaStock & Friends Group Poses for Artists</a> campaign over on Backerkit, to make some absolutely epic-looking group shots! Get JUST the right pose for your illustrations, webcomics, or just study and level up your drawing skills!
</p>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>00:10.59
</p>
<p>Miranda
</p>
<p>Hello and welcome to Screen Tones, where we talk anything and everything webcomics! Today we're going to talk about building discipline and routine into your webcomic making process to make reliable and steady progress in your projects. I'm Miranda, I use she/her pronouns and I make the webcomic Into The Swell.
</p>
<br/>
<p>00:27.79
</p>
<p>Krispy
</p>
<p>And I am Krispy, I use she/they pronouns, and I make the webcomics Ghost Junk Sickness and Lunar Blight.
</p>
<br/>
<p>00:34.27
</p>
<p>Delphina
</p>
<p>And I'm Delphina, I use she/her pronouns, and I make the webcomic Sombulus.
</p>
<br/>
<p>00:42.79
</p>
<p>Megan
</p>
<p>I'm Megan, I use she/her pronouns, and I make the webcomic Sorcery Shenanigans.
</p>
<br/>
<p>00:47.00
</p>
<p>Miranda
</p>
<p>So now before we begin this episode is not for the faint of heart today we are talking to the creators that have decided they want to make a web comic at all costs rain or shine snow or hail and you are ready to put in the work. Webcomics require so many hats and unless you're part of a team. You're wearing all of them from editing to writing to drawing your hat stack is very high and discipline is what will help help you stay organized. Push through those less enjoyable parts of web comicking and ultimately help you bring your idea to fruition. So let's dive in and hear from our hosts I will start off with ah how would you describe your own routines for comic making and what tools do you use to keep yourself on track. And we'll toss it over to crispy to start.
</p>
<br/>
<p>01:39.82
</p>
<p>Krispy
</p>
<p>Heck yes, um I'm all over this like a hound on Porch Chop This is definitely ah, an episode that I've been absolutely rearing um to make because.
</p>
<br/>
<p>01:53.52
</p>
<p>Krispy
</p>
<p>Um, being part of the webcomic community like it's all over the place like you know you're going to have a lot of excitement you're going to have a lot of doubt you're going to have a lot of mixed feelings in this salad of comics that it is um and you know you do need tools and you do need. Methods to get to these points and to actually create the darn thing and like Miranda said there is a lot of hats involved. Um now I'm definitely lucky in that I have access to working.
</p>
<br/>
<p>02:15.27
</p>
<p>Miranda
</p>
<p>Love.
</p>
<br/>
<p>02:25.91
</p>
<p>Krispy
</p>
<p>A little bit of a team I work with space to create both ghost junk sickness and lunar blight. But I still need tools for myself. Um to create that stuff and make sure that I'm on time being in a team really helps because you know if I screw up that's going to hurt somebody else too. Um, so I definitely have to be on top of that. But you know even with my own work as far as illustrations commissions. Whatever work client stuff goes I Still need a routine I Still need my tools. Um and so to help with that.
</p>
<br/>
<p>02:43.48
</p>
<p>Miranda
</p>
<p>Um, level.
</p>
<br/>
<p>02:58.97
</p>
<p>Krispy
</p>
<p>Um, I've actually dedicated days during the week to do that and it's kind of like making a routine of like a 9 to 5 whatever works for you. Um, late risers early risers. Whatever but like setting a schedule for the week that you're always going to be sticking to and as far as comics.
</p>
<br/>
<p>03:08.78
</p>
<p>Miranda
</p>
<p>Um.
</p>
<br/>
<p>03:17.95
</p>
<p>Krispy
</p>
<p>Concern that is my week My week is dedicated to comics. So you know Monday to Friday is like I have to get comic work done when it's on my plate and so you do your work in the day and then. You know? Ah, if you have time in the evening I would be like okay, 2 to 3 hours is dedicated to comic work in the evenings and stuff like that or if you have you know a kind of a different scheduled day job or if this is your day job. That's the ah the thing that's always difficult to kind of figuring out is where it.
</p>
<br/>
<p>03:54.60
</p>
<p>Miranda
</p>
<p>Ah.
</p>
<br/>
<p>03:55.20
</p>
<p>Krispy
</p>
<p>Places ah during the day when you have full-time work when you have part-time work when you have freelance work when you have work all over the place on top of that because we've described in episodes before that web comics aren't the most profitable thing in the world. Um, and not a lot of people. Yeah.
</p>
<br/>
<p>04:10.89
</p>
<p>Miranda
</p>
<p>Sadly.
</p>
<br/>
<p>04:12.70
</p>
<p>Krispy
</p>
<p>Not a lot of people have them as their full-time jobs. But regardless I Still think you know having that that discipline. Ah, ah, routine in the day to be like okay what time of the day is is it. It's this time of the day I work best when it's in the evening. Um, and so I'm always going to dedicate that to inking um or or whatever comic work I have to get done and and for me, that's what it works like I'll get um day work done during the day when I can be a little bit more active in spaces and um have a little bit more distractions I'll Say. Ah, but in the evenings is like okay this is comic work Time. You know the weekend or weekdays in the evenings. That's when the comic work gets done and I'm not going to get distracted by other things. So I'll throw up a video that you know is.
</p>
<br/>
<p>05:05.41
</p>
<p>Krispy
</p>
<p>Ah, sea creatures facts of the ocean I don't know ah get some yes ah throw those up, um, learn along and you know I get to get in the head space because I think that's really important as keeping yourself in the head space.
</p>
<br/>
<p>05:09.71
</p>
<p>Miranda
</p>
<p>And um, yes, your video essays.
</p>
<br/>
<p>05:25.10
</p>
<p>Krispy
</p>
<p>Um, so I use that and I like to go into the screentones discord they have a forum that is for video essays and they keep it populated and it's quite active. So I'm just like thank you community. Um, this helps with my workdays. Um, so I do that and then on top of that. Ah. Behind me at all times I have a whiteboard with my list of stuff that I need to do that week and I like having that stuff concrete and like in my face concrete in a way where it's just like it's existing in the physical world because me myself I find when I make a list like digitally. Um, I'm just like bye I can't see it therefore it does not exist if I don't open the folder. Ah so having it on the whiteboard and big blue letters is just like ah today you're recording at Eight Zero P M est I'm just like yep, that's happening today and it's a reminder.
</p>
<br/>
<p>06:05.38
</p>
<p>Miranda
</p>
<p>Are yeah ah I get that.
</p>
<br/>
<p>06:22.31
</p>
<p>Krispy
</p>
<p>Ah, to to put in my space. But yeah, those are those are the tools and my routines that I I kind of stick to um, keeping with a nice week weekly schedule of you know evenings our web comics. Um and the board and the back of my head to scream at me.
</p>
<br/>
<p>06:39.92
</p>
<p>Miranda
</p>
<p>Literally and figuratively I guess I know um yeah, those are some really good tools I Love the whiteboard idea we have a whiteboard here that we use for things like to do list and stuff and there is something to say.
</p>
<br/>
<p>06:40.74
</p>
<p>Krispy
</p>
<p>I.
</p>
<br/>
<p>06:57.43
</p>
<p>Miranda
</p>
<p>About like having it in that physical form and in such a big form because like Post-it notes are great but they're so small and having this like giant whiteboard and very easy to read letters usually depending on your handwriting it's it's.
</p>
<br/>
<p>07:04.48
</p>
<p>Krispy
</p>
<p>And.
</p>
<br/>
<p>07:11.99
</p>
<p>Krispy
</p>
<p>There.
</p>
<br/>
<p>07:15.72
</p>
<p>Miranda
</p>
<p>Makes for really great reminders. What about you delphi? Um how how would you describe your own routines and what tools do you have? Yeah I mean all the cool all the cool kids do so.
</p>
<br/>
<p>07:25.81
</p>
<p>Delphina
</p>
<p>I like oh now I feel like I got to have a whiteboard all the cool kids do I do have a whiteboard somewhere I just don't don't have a great space for it in this particular apartment that I'm in but um, but yeah, um. Just in general I script a scene at a time and I have the goal of 8 pages a month I don't really work to weeks I I work to the month um so I do feel like there's days or weeks where I have more energy for pencil to the paper like. Inking or coloring and then others where I have the brain space for for paneling. Um, and usually I try to pay attention to when that is because for crispy you're saying like in the evening for me. It is the morning like first thing when I get up. That's when I always have the most energy for getting my my writing and my like brain stuff done. Um, but yeah, ah you know I have my goal 8 pages a month and as long as it masks out to what I want for the month. It's okay for me. Um I do think there's a lot of. Power in writing that goal down. Um ah and making sure at the end of the month you know if I didn't meet it like really try to be honest with where that time went if I didn't because life happens. It's true. There's there's things that can.
</p>
<br/>
<p>08:57.58
</p>
<p>Delphina
</p>
<p>Push my schedule around but I know I have a schedule that works at the end of the day I can always come back to that. Um, because I've done it for so long and I think that's kind of the key to just keep yourself on track is that you have that routine. That you know always works and so if you go on vacation or if you take a week off you can come back to it and like I know what I need to do a lot of times when you're starting out. You don't know what you need to do and that's why it's like even more important to try to keep onto the schedule. On your first things just because you're learning how you work? Um, so I think that's that's really important. Um I hear you on the digital stuff like I've tried apps and I tried digital calendars and I eventually fall off of them because they they disappear from my brain as soon as like.
</p>
<br/>
<p>09:38.90
</p>
<p>Miranda
</p>
<p>Ah.
</p>
<br/>
<p>09:53.34
</p>
<p>Delphina
</p>
<p>Tab closes or my my browser crashes or whatever. Um, but I like to buy a spiral bound planner every year and write what I did like scribbling a little little list in each calendar box um to just reflect on what I did for the day. And something about that process helps me focus on what I haven't done yet. Um, and where all those other tasks are are going to go in the upcoming days. Um am I ahead a schedule that's great. Am I going to have to hustle to meet the end of the month if I've got. Some other obligation coming up because I'm going to a birthday party like where am I going to borrow that time where am I going to shift it around and that kind of helps me make sure that I get everything that I need for the month done um tools like I love.
</p>
<br/>
<p>10:41.40
</p>
<p>Miranda
</p>
<p>Oh.
</p>
<br/>
<p>10:47.31
</p>
<p>Delphina
</p>
<p>Love video essays I love actual play podcasts. Um, and I also have some music playlists it it really depends on what I'm in the mood for like there's some days where like I I go like a couple months without listening to my podcasts and then I catch up all at once and and those are pretty projective. Times. But I can't it. Yeah it it always depends it depends on what I'm doing but um, just knowing that all of those tools are in my arsenal when I'm I'm ready to go like those are those are really powerful and. Like I'm glad I've come across them over the years
</p>
<br/>
<p>11:26.70
</p>
<p>Miranda
</p>
<p>Yeah, ah well I think you definitely have an advantage of having had so much time to find what works for you. So you know how to stick with it I too like buying spiral bound.
</p>
<br/>
<p>11:35.30
</p>
<p>Delphina
</p>
<p>M.
</p>
<br/>
<p>11:40.17
</p>
<p>Miranda
</p>
<p>Planners at the beginning of the year I have a whole drawer of them that never get used I should probably try out your method because it actually sounds sustainable for me. Ah.
</p>
<br/>
<p>11:51.61
</p>
<p>Delphina
</p>
<p>Well, what's a pain in the butt now is that they make them for like schools. So like they start in the summer they end in the summer instead of like January through through December I'm like I'm not in school anymore I don't care about this stuff are but um, yeah, it it kind of helps.
</p>
<br/>
<p>11:57.70
</p>
<p>Miranda
</p>
<p>Oh yeah.
</p>
<br/>
<p>12:03.43
</p>
<p>Miranda
</p>
<p>Um, yeah.
</p>
<br/>
<p>12:09.23
</p>
<p>Delphina
</p>
<p>Um, and and just having that there I I don't make them fancy I'm not a fancy bullet journalist whatever I just scribble I and yeah it but it just kind of helps me to see like wow. There are. 3 things that I wrote that I did on Monday and then I didn't do anything else for the rest of the week but like actually those 3 things were pretty time consuming and pretty energy consumptive. So I'm okay because I'm looking at at the rest of what I need to do and.
</p>
<br/>
<p>12:33.27
</p>
<p>Miranda
</p>
<p>Um.
</p>
<br/>
<p>12:43.94
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>12:44.34
</p>
<p>Delphina
</p>
<p>It's not actually that much. So um, so as long as I meet my monthly goal and I could look at it at the end of the month and say yeah I did what I said I was going to do that's fine.
</p>
<br/>
<p>12:53.70
</p>
<p>Miranda
</p>
<p>Yeah, that's really good and your your method. Obviously you've tried and tested it but it also seems like a great way to help you find what works for you If you're keeping track of what you get done. Maybe when you get done with it.
</p>
<br/>
<p>13:09.59
</p>
<p>Delphina
</p>
<p>Who.
</p>
<br/>
<p>13:12.42
</p>
<p>Miranda
</p>
<p>And ah help you kind of evaluate whether you're a morning worker or an evening worker or whatever is working for you so those are some great great tools Megan what about you and your routines and tools.
</p>
<br/>
<p>13:32.17
</p>
<p>Megan
</p>
<p>So all right I'm going to come in here and I'm going to agree with a little bit of what was said and I'm going to be the one to give you ah I guess the some of the things ah like Delphina said I'm not a fancy bullet journal person. Hello hi I own a hoba nietzsche and I decorated myself. It's a very specific brand of planner. Um I'm a planner girly now. Ah I I plan my week out. It helps me um, not only just for my comic. But.
</p>
<br/>
<p>13:50.17
</p>
<p>Delphina
</p>
<p>I I don't know what that is I.
</p>
<br/>
<p>13:52.34
</p>
<p>Miranda
</p>
<p>No, nor do I.
</p>
<br/>
<p>14:08.54
</p>
<p>Megan
</p>
<p>Any of my artwork ah figure out what I want to do in a day. Um, like Delphina says it kind of helps keep you on track because you know what you've done and so you can ah kind of see if you have a month by month kind of overall goal what pieces and. Parts you have done of the bigger goal at certain points of the month I'm my typical ah process at least for my comics once I'm in the midst of making them is that my script has to be at least a chapter of head of what I am currently. Drawing pagewise. Ah I thumbnail a little bit differently than I used to maybe a couple years ago um it my thumbnail file looks more like ah individual storyboard pieces I find. Ah. It just gives me a little box to kind of play in and play with breaking out of the box and so I find that my panels are a little more varied and using that I kind of sit myself down to do thumbnails and I essentially make 3 layers. Worth of thumbnails and then all my pages are ah done in batches because I've found that that also really helps for me and a batch for me since I upload a page a week is 4 pages and that's a month. Um I just find that it's.
</p>
<br/>
<p>15:41.16
</p>
<p>Miranda
</p>
<p>Okay, okay.
</p>
<br/>
<p>15:46.83
</p>
<p>Megan
</p>
<p>It's kind of easy way to goalpost what I'm working on and see a trackable kind of path behind you of what you've been doing and where you're going um and then ah I do.
</p>
<br/>
<p>15:57.27
</p>
<p>Miranda
</p>
<p>Um.
</p>
<br/>
<p>16:04.34
</p>
<p>Megan
</p>
<p>A little bit of online ah stuff more recently just to sort of see more of what I have on my plate. What what comic wise am I expecting of myself. What other art projects have I put myself On. What other you know, non-art projects have I put myself on just to kind of keep myself accountable for everything I do find most calendar stuff does tend to get ignored if it's digital.
</p>
<br/>
<p>16:37.57
</p>
<p>Miranda
</p>
<p>Oh.
</p>
<br/>
<p>16:39.85
</p>
<p>Megan
</p>
<p>Only good thing it does for me is just reminders for like repeatable tasks but that that but not like comic wise for some reason if I put a comic thing on the calendar I'm not going to look at it and I'm not going to remember so the physical. Yeah, the physical planner definitely helps.
</p>
<br/>
<p>16:43.61
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>16:49.74
</p>
<p>Miranda
</p>
<p>The calendar knows.
</p>
<br/>
<p>16:58.92
</p>
<p>Megan
</p>
<p>And then ah what I would also recommend for your routine is if you are able to sort of work ahead. Not necessarily in the same way I do but if you can have a backlog as long you know, barring. Any. Huge life changes or you know life problems that come Up. You should always bake in a break where you are not working on something that should.
</p>
<br/>
<p>17:23.79
</p>
<p>Miranda
</p>
<p>Burn.
</p>
<br/>
<p>17:31.91
</p>
<p>Miranda
</p>
<p>I have.
</p>
<br/>
<p>17:34.77
</p>
<p>Megan
</p>
<p>Be part of your routine just to give yourself a break. Ah you know just to relax or focus on other art projects. Maybe that are less kind of time consuming but are still just as fun for you I Just think it's important and I've found otherwise.
</p>
<br/>
<p>17:49.67
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>17:54.56
</p>
<p>Megan
</p>
<p>Ah I will just work and work and work and work and I will work myself into burnout. No.
</p>
<br/>
<p>17:57.20
</p>
<p>Miranda
</p>
<p>Which we don't want that we want to avoid burnout, but those are some really good ideas and tools and I love how different everyone handles things like we have the. Super fancy I don't know what kind of planner but there's apparently a really fancy planner brand megan to the whiteboard to a standard planner I think it goes to show that there's a lot of options. There is no one size fits all. You do need to find what works for you. But there are a lot of ways to do that. Um I know for me I I wish I could build a buffer more reliably. But I tend to ah, kind of my my goal is to just create a page a week for every. Page I'm posting. So if I'm posting once a week I'm making a page a week so I'm at least ah breaking even um, but I like Megan said um I like to let myself kind of have some leeway. On days that I don't designate to comics so that if I am not in the mood to comic I don't have to comic that day because I have my designated comic day later that week. Um I find if I try to force myself when I'm not in the mood I'm not very efficient and it just.
</p>
<br/>
<p>19:28.10
</p>
<p>Miranda
</p>
<p>Tends to not be my not be the work I'm most proud of so I like to work when I'm feeling those comic vibes and feeling those comic juices Flowing. Um. But let's let's talk to our next question of how does discipline play into your process when you've decided that you want to see a project through to the end and ah, how do you know when to take a break or to push through when you meet a challenge back to you crispy. Let's.
</p>
<br/>
<p>19:59.45
</p>
<p>Krispy
</p>
<p>I Yummy Um I always think about this one intensely because you know there's like constant conversation. You'll see about you know, really wanting to make a web comic but getting very.
</p>
<br/>
<p>20:01.10
</p>
<p>Miranda
</p>
<p>Yummy thoughts.
</p>
<br/>
<p>20:16.99
</p>
<p>Krispy
</p>
<p>Scared and I mean understandably so afraid of the amount of work that goes into it. But like if you want a web comic you want a comic at all, you got to be the one to do it. Um, and you got to. You know you have to dedicate that time to do it like it's not going to get done.
</p>
<br/>
<p>20:30.61
</p>
<p>Miranda
</p>
<p>Ah.
</p>
<br/>
<p>20:36.75
</p>
<p>Krispy
</p>
<p>Um, when you take too many breaks or you're just kind of like I think I prefer to play games today instead or I'm going to draw butts instead. Ah the comic will with it'll come some other time. Um, if there are points that you do have to be like ok.
</p>
<br/>
<p>20:41.64
</p>
<p>Miranda
</p>
<p>Yeah, yeah.
</p>
<br/>
<p>20:47.83
</p>
<p>Miranda
</p>
<p>Yeah.
</p>
<br/>
<p>20:56.12
</p>
<p>Krispy
</p>
<p>Um I have to get through this and I think a good discipline comes from making a habit out any of these things. Um and making that space kind of when you enter it, You're like okay I'm in the Comic zone. One of the things that I always do to kind of like make sure I don't get distracted. With my work and its worktime is that I refuse to put any kind of like video games on my work computer and sometimes it's like people are like oh it'd be really fun to play like games on steam and I'm like that's great, but the moment I start to download these things on my computer I'm like Goodbye. Ah, any kind of like um progress with my projects because if I see that icon I will click on it and um, it's interesting because yeah, um.
</p>
<br/>
<p>21:34.44
</p>
<p>Miranda
</p>
<p>It's.
</p>
<br/>
<p>21:43.29
</p>
<p>Miranda
</p>
<p>It's a slippery slope.
</p>
<br/>
<p>21:47.57
</p>
<p>Krispy
</p>
<p>We've talked about that with Cheska in our guest episode where it's like when the apps are kind of there. You're going to get distracted by them and like click on them and check them and there are things that like block them to make sure that that's not happening. Um, but you know building a routine to help with that discipline and be like okay like.
</p>
<br/>
<p>21:54.76
</p>
<p>Miranda
</p>
<p>Yeah, yeah.
</p>
<br/>
<p>22:07.00
</p>
<p>Krispy
</p>
<p>I Know that this is going to be this time and when I have to actually sit down and work through it and I know that there is a siren call of like ah but I'm I'm so bored I don't want to do this part but it's like well. You can't keep putting it off. It's not fair to future yourself um to keep doing this and to prolong it and to like you know if it is boring if it is something that feels unfulfilling. Maybe it's time to reflect like maybe the process part is something I'm not jiving with does it need to exist.
</p>
<br/>
<p>22:28.56
</p>
<p>Miranda
</p>
<p>More yeah.
</p>
<br/>
<p>22:42.63
</p>
<p>Krispy
</p>
<p>Do I need to do thumbnails this certain way or can I make it more exciting and engaging can I make you know things more enticing to kind of get into um is something that's is good to consider and I think you know.
</p>
<br/>
<p>22:49.14
</p>
<p>Miranda
</p>
<p>Ah.
</p>
<br/>
<p>23:00.69
</p>
<p>Krispy
</p>
<p>Resonate a lot with delphina because we both have very long. We very long web comics. Um, um, and we've been working on them for over ten years um and so we found.
</p>
<br/>
<p>23:05.28
</p>
<p>Delphina
</p>
<p>Long web comic archive high 5
</p>
<br/>
<p>23:20.32
</p>
<p>Krispy
</p>
<p>What works we found you know getting Xyz done and I like that Meg talked about you know, not getting into pages until it was ah scripted at ah at least a chapter ahead like that's good and that's good to have as a discipline to be like we're not getting to go and. And and get distracted unless we have these things done and you do have to be a little hard on yourself not in a going to punish myself way. Um, but the thing is is if you want these things to be done you you do have to stick to them. You do have to be like well I know everybody's having fun. At the pizza party dinosaur slope awesome jumping jamboree but I won't have to just skip out on that because I goofed up and I'm not you know I'm not doing my script like I said I should um and I know it will sound like oh it's such a slog and it's just a hobby. Um.
</p>
<br/>
<p>24:13.39
</p>
<p>Miranda
</p>
<p>Um.
</p>
<br/>
<p>24:18.90
</p>
<p>Krispy
</p>
<p>Yes, but I feel like we also have to put work into that for it to happen too and like I create this stuff because I love comics and I like the process of it because I think you have to like the process. Um, so it took a while to figure out what worked it took. Ah, while to discover that process and to make a discipline or to to discipline myself to to you know, get into the habit of creating and and that's just it. Um I will say um, our breaks ah because I work on it with ah.
</p>
<br/>
<p>24:48.27
</p>
<p>Miranda
</p>
<p>Um.
</p>
<br/>
<p>24:57.26
</p>
<p>Krispy
</p>
<p>Sister we do take breaks between each chapter. Um, right now we're trying to finish the rest of ghost junk. So. It's a little like woo we're going in the fast lane. Um, but our regular schedule and this will come back on normal after we've finished ghost junk off. Um, but after we finish a chapter so we'll push through we'll do the stages of scripting thumbnailing drawing inking toning lettering and go back and forth with that. But we'll finish it finish the chapter say it's 40 to 60 pages and then we'll have like maybe a couple months off from creating the buffer is there. It's huge. It's made and that gives us a lot of time to just work on other projects revitalize and then it's like okay the month of no comic is done and now we have to get back into. Rebuilding the buffer and that's how we work we work in giant bulk and we can do that just because there's 2 of us. Um, but we do it in a huge chapter bulk. We do that and then it it gives us time to take a break because like Meg said ah establishing a break is very necessary for.
</p>
<br/>
<p>26:11.65
</p>
<p>Miranda
</p>
<p>I yeah, that's really great. Um I can't I can't even fathom what it would be like having a month long buffer like or a month's worth of work as a but and anyway.
</p>
<br/>
<p>26:12.30
</p>
<p>Krispy
</p>
<p>Burned out. But yeah, does me.
</p>
<br/>
<p>26:21.98
</p>
<p>Krispy
</p>
<p>A.
</p>
<br/>
<p>26:28.14
</p>
<p>Miranda
</p>
<p>It's very impressive but you're so right that like it is a hobby for most of us. But there's no web comic fairy That's just going to come wave a wand and do all your inks for you if that's what you don't like like you you have to do all of the parts.
</p>
<br/>
<p>26:38.67
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>26:44.45
</p>
<p>Miranda
</p>
<p>If If you've made it this far and you're making a web Comic. You did it because you had some inkling of what goes into web comicking and you you have to do it. No One else is going to do it for you or I mean you can always try to find a team and. Like balance it out if that's if like you really really? don't want to do something but um, you you do have to just suck it up sometime if you want it to be created. Um, even if the only things you're getting is from yourself. What about you del.
</p>
<br/>
<p>27:07.28
</p>
<p>Krispy
</p>
<p>Never.
</p>
<br/>
<p>27:14.70
</p>
<p>Krispy
</p>
<p>Yeah. Yeah.
</p>
<br/>
<p>27:22.77
</p>
<p>Miranda
</p>
<p>Selfie. Ah.
</p>
<br/>
<p>27:26.42
</p>
<p>Delphina
</p>
<p>I I mean hold on because I'm still trying to find that web Comic fairy I Want to talk to her. Um.
</p>
<br/>
<p>27:33.36
</p>
<p>Miranda
</p>
<p>I have her hostage. Um, yeah, we we've been. We've been doing some planning but I'll send her your way I'll send her your away when I'm done and.
</p>
<br/>
<p>27:34.10
</p>
<p>Delphina
</p>
<p>Oh no.
</p>
<br/>
<p>27:35.81
</p>
<p>Krispy
</p>
<p>Never ah.
</p>
<br/>
<p>27:35.99
</p>
<p>Megan
</p>
<p>No, no fair hey you got to share share the web Comic theory.
</p>
<br/>
<p>27:42.44
</p>
<p>Delphina
</p>
<p>Oh okay, well um I do have a confession to make because swing cripy was talking about having the video game there taunting you to click the icon like that was a big thing for me. Um. I when before I started zombulous I had a really big competitor for my time and that was world of Warcraft I was I was love of 40 I was in a ratiding guil with my troll shaman.
</p>
<br/>
<p>28:06.91
</p>
<p>Krispy
</p>
<p>Dun Dun du.
</p>
<br/>
<p>28:07.65
</p>
<p>Miranda
</p>
<p>I Then don't want to turn them. Um.
</p>
<br/>
<p>28:13.80
</p>
<p>Delphina
</p>
<p>And there were several nights a week where I had this schedule to play the game with my rating guild and like um Mmos are Fun. You can make a lot of friends but they can also take up so much energy which is what I was finding in my life. Um, so I sort of made the call to stop that So I could reclaim that energy that was. Was a really important step to me because like as much as you schedule as much as you plan you do have to make sure you have the energy to go through with what you want to or else you are gonna lead to burnout so you know just kind of making that call for what. Was in my life that was important to me and comics were important to me so more important to than the video games. But anyway, um, and I also feel like we're we're we're gonna have another episode about Burnout Um, and when it's bad to like push through it. Um, but you.
</p>
<br/>
<p>29:01.40
</p>
<p>Miranda
</p>
<p>Um.
</p>
<br/>
<p>29:10.36
</p>
<p>Miranda
</p>
<p>Ah, nice.
</p>
<br/>
<p>29:12.50
</p>
<p>Delphina
</p>
<p>Don't push through when your conditions are wearing you down, but you also don't quit. Um you sit down and you figure out how to change your conditions to something that helps you continue sustainably because I I don't know like i. If I don't get things done if I'm stressed out and I just like full stop I have a lot of guilt when I'm not moving forward taking a break and never touching my comic doesn't help with the fact that I still feel behind and I still feel like I'm not making progress. So I do need at least a. Plan in place even if I'm just taking you know a week to just play video games or whatever I need to know that I'm coming back from that week and this is what I'm doing or um, one thing that I do every year is at the end of the chapter I take a you know a month off. Um, and usually that hits around December I try to make it work around December because everybody's busy with holiday stuff anyway. So they're not as likely to care and everybody kind of understands when you say hey you know I I have other obligations during the. The holiday month. So I'm gonna take this time off. But I don't take it off I build my buffer I I work on my script I do I do everything I can to prepare myself so that the next year is.
</p>
<br/>
<p>30:43.82
</p>
<p>Delphina
</p>
<p>I'm starting off on the right foot and I don't feel like I'm behind So that's that's kind of my attitude toward it. Um, and I'm also going to say that when you start a comic. There are some things to figure out but it's really.
</p>
<br/>
<p>30:46.72
</p>
<p>Miranda
</p>
<p>No.
</p>
<br/>
<p>31:00.17
</p>
<p>Delphina
</p>
<p>Exciting because you're putting your characters on the board. You're establishing your setting. You're doing a lot of things for the first time and you kind of have this honeymoon period? Um, but when I hit the middle of the comic I had everything established and had to answer a lot of what next questions.
</p>
<br/>
<p>31:10.53
</p>
<p>Miranda
</p>
<p>Ah, hi.
</p>
<br/>
<p>31:18.71
</p>
<p>Delphina
</p>
<p>And those were hard and I was I wanted to seek out distractions because it was so hard and that's where having that experience and having it be second nature to work on this stuff was great because. That's what discipline is for me just training your body like exercise. So you're not huffing and puffing when the hill gets steeper so that can come from a like a a few different ways. You know if you have a behemoth of a comic like me and you're you're working on it for 14 years
</p>
<br/>
<p>31:42.68
</p>
<p>Miranda
</p>
<p>We we? yeah.
</p>
<br/>
<p>31:52.98
</p>
<p>Delphina
</p>
<p>Yeah, you're going to have time along the way to learn your process but you can also do smaller projects. You can kind of get a sense of how you work from those 2 and there's a lot of different ways that you can approach it to get to this understanding of yourself and your energy and. Builds those muscles up build that stamina up. That's what discipline is for me.
</p>
<br/>
<p>32:17.82
</p>
<p>Miranda
</p>
<p>Um, that's really good. What about you meg.
</p>
<br/>
<p>32:25.36
</p>
<p>Megan
</p>
<p>Ah so ah, part of it is kind of like everybody saying if it's your first comic. It's a lot of learning you're gonna figure out how.
</p>
<br/>
<p>32:41.58
</p>
<p>Megan
</p>
<p>You work on and how you know your comic works as well. Sometimes you know processes are different comic by comic and you know you're just going to at first you're going to have to kind of be gentle with yourself. But you can't be too gentle because you're trolering to develop a little bit of discipline trying to you know teach yourself the like we've said the difference between if you just need a little bit of a break. Ah, or. If. It's maybe I need a little bit longer of a break I didn't notice I was in burnout you know, or ah, it's really nothing and I just need to push through and for me, that's why I bake in ah breaks into my comic making schedule because. It's a lot easier for me and I ain't saying it's perfect. It's just a lot easier for me to see the difference more often than not as to which one that is if I need a break. It's usually because I've been working on. Either scripting or ah thumbnailing for a while and I'm I'm just kind of stuck you know your tires are kind of spinning in the mud. Not really going anywhere and so you nothing nothing kind of sticks around and so I just have to have to leave it alone.
</p>
<br/>
<p>34:16.15
</p>
<p>Megan
</p>
<p>For a couple of days and as long as that's all it is I come back in a couple of days start working on whatever it was again. Ah and sometimes that little bit of a break kind of gives you a new look at what you're working on and is just enough for you to. Kind of figure out. Whatever problem you had or come with a new a new way to change it so that it does start working for you. Ah because like I I have to keep saying I am very vibes based ah when I when I work on art.
</p>
<br/>
<p>34:42.80
</p>
<p>Miranda
</p>
<p>Ah.
</p>
<br/>
<p>34:53.29
</p>
<p>Megan
</p>
<p>And so if something isn't working I'm not vibing with it and so I just have to change the vibes until they they feel right? Um, and then for me when I need to push through. Ah, it's a lot different. It's more like ah sometimes you sit down to work on something. And for whatever reason you just have the thought of I don't really want to work on this I Just really don't want to and if it's the first time I'm sitting down and that's the thought I'm getting sometimes I might swap to a different part of the process. Or you just have to look at yourself in the mirror and tell yourself you're being a big baby and work on it anyway.
</p>
<br/>
<p>35:36.21
</p>
<p>Miranda
</p>
<p>And so have the whiteboard behind you the mirror in front of you.
</p>
<br/>
<p>35:38.31
</p>
<p>Megan
</p>
<p>Yeah, yes, the whiteboard with your with your path to comics behind you mirror in the front so you can look at yourself and go hey brain you're being a big baby today. You're making things harder than we need it to be.
</p>
<br/>
<p>35:42.90
</p>
<p>Krispy
</p>
<p>Yes, ah.
</p>
<br/>
<p>35:58.40
</p>
<p>Megan
</p>
<p>This is fine. There's nothing wrong. We can do this.
</p>
<br/>
<p>36:00.17
</p>
<p>Miranda
</p>
<p>And and conveniently you would also see the whiteboard in the mirror as you're talking to yourself and therefore remind yourself and put yourself in a like a cycle of like yes this is my plan I forgot about it because it was in the back of my head anyway literally.
</p>
<br/>
<p>36:08.41
</p>
<p>Megan
</p>
<p>In here.
</p>
<br/>
<p>36:14.42
</p>
<p>Megan
</p>
<p>Literally I.
</p>
<br/>
<p>36:19.10
</p>
<p>Miranda
</p>
<p>And figuratively. Those are some really good things. Um, and I like what you said about skipping to a different part of the process because yes there are a ton of hats in web comics and that has its pain points but it's also a great thing because if you're like if you're dying because you're. Thumbnailing and you're just you you can't do any more thumbnails you have so many other parts of the process. You can jump to you can script. You can ink you can color I know for me I feel a lot of different moods and kind of vibes based on like oh i. I'm feeling really creative today I think I could do some really good work scripting. Um, it's still comic work. It still counts and you're still moving forward with your story. Um, but you're not doing whatever it was that you were sick of so ah, taking a break. Doesn't always mean stopping completely. Um, you can take a break of like take a break from ah 1 part of the process to another. Um I I think that's one of the best things about web comics is there's a lot to it. Also one of the worst things but every everything's a double edge sword. Um, and I I think it's ah it ah Del Delphi mentioned and when you take your break at the end of a chapter. Um, you're not stopping your.
</p>
<br/>
<p>37:51.78
</p>
<p>Miranda
</p>
<p>Ah, just kind of working in the background building up your buffer writing like scripting and you're still working on your Comic. You're just not posting it actively and I think that's another huge thing that um can be kind of defined as a break. Um. You can sorry my dog is the she just shook her ears. It's hard. Um, yeah through threw me off little bits. Um, but ah, you can take a is I.
</p>
<br/>
<p>38:16.80
</p>
<p>Krispy
</p>
<p>So Slap Soft Sla left slap.
</p>
<br/>
<p>38:29.20
</p>
<p>Miranda
</p>
<p>Ah, the okay editors just like take out that little chunk right? there? Um, but you can you can pause your posting schedule and give yourself time to catch up because sometimes the pressure of actively posting. Um. It. It can get a little overwhelming if you don't have a buffer if you didn't plan ahead and you're kind of winging it a little too much. Um, so don't be afraid to like post less frequently or adjust your ah frequency or even just take a hiatus. And ah, do those behind the scenes things so you can catch up and kind of more thoroughly plan and feel better about what you're working on. Um I like don't be afraid to take a break but don't like. You definitely need to gauge kind of where you're at when you decide to do that and give yourself a talking to Megan style if you're our just being a baby about it.
</p>
<br/>
<p>39:31.55
</p>
<p>Megan
</p>
<p>Me.
</p>
<br/>
<p>39:34.73
</p>
<p>Miranda
</p>
<p>Um, and that kind of brings us to what is your advice to someone who can't seem to stick to a project and wants to try to form a more disciplined approach for whatever they're working on. We'll start with you krispy.
</p>
<br/>
<p>39:47.97
</p>
<p>Krispy
</p>
<p>That That's a big question. Ah.
</p>
<br/>
<p>39:48.64
</p>
<p>Miranda
</p>
<p>And lots of layers for your onions.
</p>
<br/>
<p>39:52.59
</p>
<p>Krispy
</p>
<p>Ah, ah, um, so I think the number 1 thing that I want to say about this question is we're going to bring that mirror back? Um, and really reflect on what your goals are for the entire thing like. Is the web comic for you is the web comic because your friends are doing web comics is the web comics because you want to get rich vest like that's ah, that's really silly. Um, but you know really reflect on what why are we here. Like what? what's going on. Why are we making a web comic and I find that like I like to do that. Um and bug my friends a lot when I'm just like having thoughts about web comics. What are they? what is the porpoise of them. Why am I doing this at all. Um. And I think like having conversations whether they go like you know to a positive angle or or like a more like you know, humbling negative one? Um I know at the end of the day after each of those conversations it always circles back to well because I am I'm just. Possessed with the need to make comics I make comics because that is what I need to do. It's just something that drives me something that always um has just made me go forward with these decisions I've done comics.
</p>
<br/>
<p>41:28.50
</p>
<p>Krispy
</p>
<p>Like ever since I could attempt to draw them on my crappy little lined paper. Um and I just I've just always been driven by the medium in the way that they have been told and my advice definitely comes down for or comes down to to. Really understanding what the purpose is and if it's something that you really really want to do. It is something that possesses you I think that you know figuring out and and laying each of the pieces down with. Ah, your process because it will change I know people who have different types of process. Um like ways in that they figured out how to do the comic and it's always It's always interesting and it's it's different. Um. With the seps that they choose you don't have to do ah inking dear god do not do inking if you hate it I see so many people say how much they hate inking and I'm just like ah guys you don't have to do it. You could find another way. To make this comic happen and to make it work. My first comics were pencil so they happened um you can find a different medium that means you know workshop take some time to be like okay I hate inks like how are we going to push through this or I hate thumbnailing. How are we going to push through that.
</p>
<br/>
<p>42:45.41
</p>
<p>Miranda
</p>
<p>So.
</p>
<br/>
<p>42:59.73
</p>
<p>Krispy
</p>
<p>And you know really pinpoint those things that make you not want to engage with it. But if it's if it's an overall thing if it is someone who cannot stick to a project because the idea of the project is just is is huge but you still really want to that's. That's a big evaluation for the self. That's a big ask for yourself if you don't want to stick to something like that. So I think that there's going to be a lot of you know introspection. There's going to be a lot of self reflectionction that you're going to have to do.
</p>
<br/>
<p>43:32.14
</p>
<p>Miranda
</p>
<p>You know him.
</p>
<br/>
<p>43:37.29
</p>
<p>Krispy
</p>
<p>To Either see if you can make it work discipline and ah routine and you know drop some things that are you know quote unquote distracting. Maybe it is time that if you really wanted a web comic. Maybe it's time to just you know. Put Wow on hold for a little moment and just be like okay I need to on sub because I want this to happen and you know you will have to sacrifice some things to get this done because it is a lot of work and I want to take this moment to really appreciate. The amount of work that people put into web comics there something that is free to read most a majority of the pieces are and there is so much stuff so much thought love and time that goes into it. So It's a big ask for you.
</p>
<br/>
<p>44:15.63
</p>
<p>Miranda
</p>
<p>Yeah, yeah, yeah.
</p>
<br/>
<p>44:32.62
</p>
<p>Krispy
</p>
<p>Um, to go into it and I think that you really have to be prepared for that. The disappointment comes with it too If you can't you know make it work. Um, but it's a huge ah undertaking. So my advice is to just really figure out if this is what you want.
</p>
<br/>
<p>44:47.90
</p>
<p>Miranda
</p>
<p>Um, and.
</p>
<br/>
<p>44:51.97
</p>
<p>Krispy
</p>
<p>And if it is well come join our Discord server. Yeah, ah, prepare thats because it yes, it's it's a lot of work but you know people are willing to help. There's a lot of resources out there.
</p>
<br/>
<p>44:54.34
</p>
<p>Miranda
</p>
<p>Here are your hats. But. Join the Discord we have hats.
</p>
<br/>
<p>45:09.30
</p>
<p>Miranda
</p>
<p>Oh yeah, how many I love? Yeah yes, we have a discord which most of you set should know if you don't we do now you know but I.
</p>
<br/>
<p>45:11.16
</p>
<p>Krispy
</p>
<p>And people who want to help I Hope so come join us.
</p>
<br/>
<p>45:23.50
</p>
<p>Krispy
</p>
<p>If.
</p>
<br/>
<p>45:28.71
</p>
<p>Miranda
</p>
<p>You're you're right in that there there are so many web comics out there and like because of that there's so many resources for making web comics like I Love Love Love watching and like little little insights into creators processes. Because I love to see how differently everyone does I Love to see the different stages of the art. Um, how the scripting happens and it fascinates me and I Love.. It's a great source of ideas and um communities like that like the screentones Discord and just. Web Comic Web comics in general like there's so many different ways to do it. No one does the the same way and it's like an infinite pool of ideas If you're feeling like your approach is not working for you. Um, and I I Definitely think you.
</p>
<br/>
<p>46:22.68
</p>
<p>Krispy
</p>
<p>Ah.
</p>
<br/>
<p>46:25.76
</p>
<p>Miranda
</p>
<p>You need to make sure that your project is is the project that you're passionate about and you love um because that's going to keep you going? Um, when the going gets tough.
</p>
<br/>
<p>46:39.12
</p>
<p>Krispy
</p>
<p>Ah.
</p>
<br/>
<p>46:39.42
</p>
<p>Miranda
</p>
<p>Um, what about you Delphi What are um what is what are your advice tidbits.
</p>
<br/>
<p>46:46.30
</p>
<p>Delphina
</p>
<p>Oh gosh I feel this so hard about the like the preconceived notions of what professional what tools professional compmakers have to use what process they have to use like um and especially you know as Baby Delphi who had a limited internet. Like experience compared to what the internet is today. There weren't like Youtube process things that I could watch other people so like I just kind of had to think like do I need a special inking pen. Do I need the specific like deleter template from Japan if I want to do manga or. Oh no I don't know how to use this thing does that mean I have to struggle with it forever and the answer is no. The answer is let it go listen to other creators process and see what works for your style listen to yourself. There's no wrong way to make comics unless you are literally murdering people and using their blood as your ink like that is not otherwise the the like you could do whatever you want to? um and listening to yourself about what that process looks like for you is. Super important. Um, and I think another thing that really helps me when I was first starting out before I started sombulous. Um I did a couple of years of nano mongo on live journal which was this yearly.
</p>
<br/>
<p>47:58.83
</p>
<p>Miranda
</p>
<p>Ah.
</p>
<br/>
<p>48:15.46
</p>
<p>Delphina
</p>
<p>Nanoremo style challenge to do 30 comic pages and in thirty days and that was a great way to find a routine that did not work for sustainable long-term webcomic creation that was way too much I didn't get very far in whatever I was doing and.
</p>
<br/>
<p>48:25.97
</p>
<p>Miranda
</p>
<p>Jesus.
</p>
<br/>
<p>48:34.49
</p>
<p>Delphina
</p>
<p>Um, and like it was just one month out of the entire year. So I wasn't forming the habit as a new comic maker maker I was just stressing myself out for the month um but it did give me some starts of comics that I could build on and that eventually became. My comic sombulus and I think that's the value of an activity like that. That's the end goal of an and activity like that getting rid of the blank page and giving yourself a draft of something to clean up. Um, that can be really helpful to establish that momentum. And make sure that like you have something to work with. You're not just starting from zero because it's hard to like just say well okay tomorrow is the day where I am going to draw a page a week and I I better come up with my idea and I better. Do it and this is this is my resolve. That's a way to set yourself up for failure. Um, so just make sure that you're you do a little bit of preparing like not don't over prepare don't like sit in. Um.
</p>
<br/>
<p>49:37.16
</p>
<p>Miranda
</p>
<p>Um.
</p>
<br/>
<p>49:47.70
</p>
<p>Delphina
</p>
<p>You're planning Jail for 4 years trying to to plan out every little thing like eventually you do have to get started. Um, but I personally with my style I feel like that activity of getting rid of my blank page was. Something that helped me and might help you um and again looking for other places where your energy is going I mentioned Wow that was a big thing for me. Um, but there are also just genuinely times in my life where things are upside down like if. Family work. Whatever Um, and I I really truly don't have the energy to give to comics and those times feel different to me than times when I'm just avoiding the story because I'm at ah at a part that's difficult for me. Um, so. Learning more about yourself and learning when to recognize that is extremely Helpful. Um, learning how to you know, finish a project and and know your energy levels Um, can only help you like just figure out like okay. I'm I'm doing my normal thing and it normally works and it it's it. It always works. But this time it's not working this this month. It's not and so that's my cue to say hey there's something else going on in my life and I'm going to be.
</p>
<br/>
<p>51:17.44
</p>
<p>Delphina
</p>
<p>I I am going to forgive myself for that. But I know that that that's almost kind of comforting to me because I know when that thing is over um I'm going to come back from that period of my life with a good start because I had those good habits because I already had. Ah, system that worked for me and I know I can get it to work again and after years and years of doing this. You come to understand yourself in that Way. So That's ah, just it's something to look forward to I think it's It's really awesome to like just look back on. A lot of things that you've done and said hey you know I got a lot of things done I really found a process that worked for me and I'm super proud of myself for that. So um, so that's one of the things just like give that to yourself give yourself that chance to to really. Make something that you've always wanted to make.
</p>
<br/>
<p>52:14.70
</p>
<p>Miranda
</p>
<p>I take chances get messy. Um and planning jail is real. It is across the street from reboot hell um, and sometimes the only way out of it. Is you just have to put something on paper. Or tablet. Whatever your medium is um, it's it's not going to start itself and I love that you pointed out Nano Mango Mongo I don't know. Ah.
</p>
<br/>
<p>52:42.62
</p>
<p>Delphina
</p>
<p>And we never figured out the pronunciation.
</p>
<br/>
<p>52:48.41
</p>
<p>Miranda
</p>
<p>Um, but like that being um, a tool to kind of just force you to get stuff out into the world. Um, because I feel like that's one of the hardest parts of starting a comic sometimes is just starting it like you can have all these ideas you can have a script. Formed. You can have an outline but until you actually start it and get that momentum going. It's like it's just an idea so you need to put the effort in and the discipline and to bring it to life I know Meg is just like. Chomping at the bit for this question so Meg give us your thoughts go.
</p>
<br/>
<p>53:28.57
</p>
<p>Megan
</p>
<p>Okay, ah I have to give a couple disclaimers now. Ah one I'm probably going to repeat some things that we've already said and I apologize but this is my soapbox that I wrote out yesterday night so you're gonna have to listen to me say it not really, you could quit the. You could close the podcast or skip ahead if you wanted to but please please please listen to my soapbox and 2 I'm probably going to sound a lot meaner than I usually do and I'm not really going to apologize for that I'm not really sorry this is this is this is tough. This is.
</p>
<br/>
<p>53:47.80
</p>
<p>Miranda
</p>
<p>No yep, you're stuck.
</p>
<br/>
<p>53:48.10
</p>
<p>Delphina
</p>
<p>Nope, you're here you have to stay I.
</p>
<br/>
<p>53:58.47
</p>
<p>Krispy
</p>
<p>You Hell yeah corruption Ark bo.
</p>
<br/>
<p>54:04.27
</p>
<p>Megan
</p>
<p>Dose of tough love for you. It's not I'm not telling you these somewhat mean things because I want you to fail and I think you suck it's because I want you to make your comic and I want you to enjoy it and I want I want you to figure out whether or not that works for you. And you gonna have to hear some tough things from me. So I'm going to jump into it. We've probably harped on it many a episode and I know we've done it this episode comic making is hard. It's a lot of hats don't underestimate it and I'm going to repeat it do not. Underestimate how much energy and time and effort making a comic makes it's it's it is not always a walk in the park. Some things will be. You will have those walk in the park moments. Um, but they will not always be there. There will be points where you need a break. Ah, and that's normal and if you really want to tell your little story with your wonderful characters and your great plot. Then you're going to have to push through it. You're going to have to figure out. Um, what is and isn't working for you. In your process. You're going to have to see what about it. Do you not like doing can you change it so you do like it if not, you're just going to have to accept that. That's a part of the process. That's a hat you have to wear you don't enjoy doing. You're going to have to put that hat on.
</p>
<br/>
<p>55:37.98
</p>
<p>Megan
</p>
<p>And it's not going to be fun, but it's part of your process if you can't get rid of it. You aren't going to love every part of making your comic. So sometimes that that's just how it is and you're gonna have to be okay with it. Um, but if it's something story based. Or a decision. Maybe you've made about a character. Maybe you can change it. Maybe there's something different that you could make it to where it would be more enjoyable for you. But if you change different things about your comic or your process. Um. And nothing seems to make you like the process of making your comic or that story in particular anymore than you did before then you need to go back to the drawing board and come up with another idea. Maybe just put that on the back burner for you know. 105 years from now when you finish the next comic idea or and this is probably going to sound really mean you just like the idea of making a comic. And and sometimes as we've said it's hard to fit comic making into your life and you're gonna have to scramble your current schedule around to figure out where you can place it. What.
</p>
<br/>
<p>57:02.40
</p>
<p>Megan
</p>
<p>What Dave the week works for you what time of the day works for you or maybe like delphina you need to cut out wow or another video game. You spend a lot of time on to kind of reclaim that time for something new. Um. An idea I had last night while I was writing all of this is maybe you need to take a moment if you're a very visual person like myself and write it down on a piece of paper and sort it into 3 different categories sorted into fun comic and. Need to do need to do just as like Aarons chores you know apartment upkeep stuff like that stuff that isn't comic related but it's important you know, getting that stuff done means that. You know you don't live in a pig sty and you're taking care of yourself. It helps you with your comic process. It's just not immediate and then you got to take a look at your list and maybe the fun stuff. You're doing is a lot more than your comic work stuff and so you're gonna have to start. Tossing some things out of your fun stuff or maybe whatever day you're sort of basing these columns off of your needed your necessary things to do column outweighs both of those and.
</p>
<br/>
<p>58:37.83
</p>
<p>Megan
</p>
<p>Not bad. Those are things you got to get done. There's really so you know only so much you can do about that. But maybe that day is not good for trying to work on your comic. You know, maybe you've got a lot of reoccurring tasks on say wednesdays.
</p>
<br/>
<p>58:48.74
</p>
<p>Miranda
</p>
<p>The.
</p>
<br/>
<p>58:57.62
</p>
<p>Megan
</p>
<p>And trying to fit in comic work on that day just means that you feel really stretched thin really stressed out and you don't get a lot done instead. What I like to do and I'm starting to realize I think I do this in my head in the background. With my day job I don't really have time or a lot of it on my day job days to do comic work outside of my my day job and so I don't tend to. Write down in my planner. You know? oh we're gonna thumbnail on Monday after we get home at six thirty p m p sd I because I realize I'm gonna be exhausted I'm gonna be tired and that may not be possible and maybe. Some days. You do randomly have time for that and it's like a little extra like congrats you got a little extra time spent on your comic this week but don't make it an expectation. Ah you know your expectation for the work you get done. As we've said should be sustainable. You shouldn't be asking too much of yourself in the comic making process because it's already so much. Don't don't make it harder than it needs to be on yourself and like we've said you obviously won't learn this right off of that comic making process.
</p>
<br/>
<p>01:00:23.55
</p>
<p>Miranda
</p>
<p>And for sure.
</p>
<br/>
<p>01:00:34.66
</p>
<p>Megan
</p>
<p>Is a very long time. The whole thing process and the comic itself is a learning process both about the comic and yourself a good start is to make sure you have those reasonable expectations so you can develop your discipline you know. You shouldn't set them so low that they're easily obtainable and you get things done really fast. But you're kind of slow on the output but they should it should stretch you a little bit so that you can kind of see how much you can get done. And learn whether or not, you're asking too much of yourself and maybe just maybe when you come up with those base expectations and you might want to might want some people to kind of throw a at and ask hey do you think I might be asking. Too much of myself I want to double check make sure that I'm not asking too much. You could always hop in our Discord lunch nige wink wink ask some nice helpful, friendly folks if ah, what you're expecting from yourself is a little too much. You know. And then like I've said it's a it's a process from there on you'll just kind of remove expectations or atom as you're growing.
</p>
<br/>
<p>01:02:00.81
</p>
<p>Miranda
</p>
<p>Most definitely I I'm so I'm getting a theme that I didn't anticipate from this episode of ah like learning about yourself. Um and kind of a lot of the introspection that comes with being a webcomic creator and I.
</p>
<br/>
<p>01:02:17.56
</p>
<p>Megan
</p>
<p>Um, and.
</p>
<br/>
<p>01:02:17.88
</p>
<p>Miranda
</p>
<p>I Knew that was the thing but it it keeps coming up in everyone's ah answers and it's It's been really interesting to hear how much you need to know about yourself to understand your process of making web comics. So It's I I think that's really interesting. Um, I'm going to pausesit here and see if there's any fine. All right? We've had such good conversation about discipline and it's it's kind of a heavy topic. Um, as far as our episodes go. Um, do you guys have any final thoughts you want to share with our listeners ah about discipline and how it applies to web comics.
</p>
<br/>
<p>01:03:03.80
</p>
<p>Krispy
</p>
<p>All right? So part 2 not joking. But so um I think like you know at the end of the day with all of this kind of there are some hard pills to swallow. Ah you know Meg said kind of like the um. I want I want to call it the unspeakable truth with a lot of like creative endeavors. It's not just a web comic thing but like the idea of having ah this endeavor done but being scared of the amount of work I get that oh my god every time I'm just like I want to.
</p>
<br/>
<p>01:03:39.75
</p>
<p>Krispy
</p>
<p>I want to learn blender so I can make 3 d models I always say that but I never dedicate the time to learn blender and to understand it so I can make those 3 d models. Ah, but that's that's the thing and the webcomic ah medium is the same thing. It's just.
</p>
<br/>
<p>01:03:47.34
</p>
<p>Miranda
</p>
<p>And.
</p>
<br/>
<p>01:03:47.68
</p>
<p>Megan
</p>
<p>Ah ha Ha Ha Ha Ha Ha ha.
</p>
<br/>
<p>01:03:59.30
</p>
<p>Krispy
</p>
<p>Really like the idea of web comics and you know you got to choose if you're going to get into that driver's seat to start making them and you know as you start the engines and what Nott and start that stuff you're going to realize is this for me and. I admit I opened blender I didn't know what the heck was going on I looked at tutorials I was like yep, ah I'll I'll ah I'll work on getting someone else to do that's for ah yeah.
</p>
<br/>
<p>01:04:24.20
</p>
<p>Miranda
</p>
<p>I.
</p>
<br/>
<p>01:04:33.20
</p>
<p>Miranda
</p>
<p>Ah, least you're honest with yourself and you tried.
</p>
<br/>
<p>01:04:37.69
</p>
<p>Krispy
</p>
<p>That's the thing I was I tried I was honest I found it wasn't for me. Um, but by Gosh did I try and you think that's important for web comics. You know you could try. You could see if it's for you if it is and you really want it to work like hey baby This is the.
</p>
<br/>
<p>01:04:42.55
</p>
<p>Delphina
</p>
<p>You But you also didn't go.
</p>
<br/>
<p>01:04:57.26
</p>
<p>Krispy
</p>
<p>Episode for it.
</p>
<br/>
<p>01:04:58.36
</p>
<p>Delphina
</p>
<p>But you also didn't go to the blender like gift shop and buy the hat and buy the I'm a blender like t-shirt like that's that's the thing too like you can't like it I.
</p>
<br/>
<p>01:05:06.86
</p>
<p>Krispy
</p>
<p>Um.
</p>
<br/>
<p>01:05:13.84
</p>
<p>Krispy
</p>
<p>Resistance.
</p>
<br/>
<p>01:05:15.99
</p>
<p>Delphina
</p>
<p>I Feel like some people do like the idea of it. But um, but when you put in the work. That's a little different and and yeah, it's it's worth doing So um, it if you want the comic make the comic.
</p>
<br/>
<p>01:05:29.25
</p>
<p>Miranda
</p>
<p>Yes, make the comic. It's not going to make itself but make sure it's something that you want because at the end of the day you're the one that has to make it and if if you don't love it.
</p>
<br/>
<p>01:05:29.89
</p>
<p>Krispy
</p>
<p>Ah.
</p>
<br/>
<p>01:05:46.55
</p>
<p>Miranda
</p>
<p>It's probably not going to happen. Um, with that I are are we going to wrap up. Okay, ah right? Um, so that is a.
</p>
<br/>
<p>01:05:54.57
</p>
<p>Krispy
</p>
<p>You bet.
</p>
<br/>
<p>01:05:55.73
</p>
<p>Megan
</p>
<p>Yeah, we are good to go.
</p>
<br/>
<p>01:06:05.00
</p>
<p>Miranda
</p>
<p>Barbecue Chicken wrap that sounds really good right now. Um, and we are disciplined and we that my gosh Wow I have everything I I did good on the intro and everything else the lead out is not.
</p>
<br/>
<p>01:06:08.50
</p>
<p>Megan
</p>
<p>Mm tasty.
</p>
<br/>
<p>01:06:16.33
</p>
<p>Krispy
</p>
<p>A.
</p>
<br/>
<p>01:06:21.89
</p>
<p>Megan
</p>
<p>He.
</p>
<br/>
<p>01:06:24.28
</p>
<p>Miranda
</p>
<p>And take 2 and that is a barbecue chicken wrap. Thank you so much for listening I've been your host Miranda and you can check out my work at mirandacakes dot art.
</p>
<br/>
<p>01:06:36.21
</p>
<p>Krispy
</p>
<p>And I'm crispy. You can check my work at ghostshunksius.com and lunarbate.com
</p>
<br/>
<p>01:06:42.65
</p>
<p>Delphina
</p>
<p>And I've been Delphina you can check out my comic sombulus at Sombulus dot Com and.
</p>
<br/>
<p>01:06:51.37
</p>
<p>Megan
</p>
<p>We've probably made this drug before but I'm going to do it again. I am have been and will be Megan and you can find my work at sorceryshenanigans.com
</p>
<br/>
<p>01:07:00.41
</p>
<p>Krispy
</p>
<p>Now you know what's something I Really want to do is when this episode goes up I need to show my sheep that I made in blender.
</p>
<br/>
<p>01:07:03.19
</p>
<p>Miranda
</p>
<p>That's.
</p>
<br/>
<p>01:07:08.25
</p>
<p>Megan
</p>
<p>Yes, you should I have half a donut. Yeah I have.
</p>
<br/>
<p>01:07:08.68
</p>
<p>Delphina
</p>
<p>Oh I've seen so many donuts come out of that. Yeah.
</p>
<br/>
<p>01:07:08.83
</p>
<p>Miranda
</p>
<p>Oh scarest.
</p>
<br/>
<p>01:07:13.91
</p>
<p>Krispy
</p>
<p>I didn't.
</p>
<br/>
<br/>
<br/>
</p></br>
]]></description>
        </item><item>
        <title>Adorkastock Group Poses</title>
        <link>https://screentonescast.com/view/117</link>
        <guid>https://screentonescast.com/view/117</guid>
        <pubDate>Thu, 18 Jul 2024 14:57:00 EDT</pubDate>
        <description><![CDATA[

]]></description>
        </item><item>
        <title>Webcomic Platform Masterlist</title>
        <link>https://screentonescast.com/view/116</link>
        <guid>https://screentonescast.com/view/116</guid>
        <pubDate>Thu, 18 Jul 2024 14:50:00 EDT</pubDate>
        <description><![CDATA[
<p>Webcomic platforms can help get your comic published when you want something quick and easy to start out! They generally share a few qualities:
</p>
<ul>
<li><b>They format everything</b> in a basic way so you don't have to do much set up your own space to look nice on web/mobile</li>
<li><b>They have no fee</b> to publish your comics there, because you are using their web hosting</li>
<li><b>They may get your comic in front of other readers</b> with mobile apps or online catalogs</li>
</ul>
<p>If you meet their criteria, you may also be able to find hosting with digital comic stores, publishers, and collectives, and this may get you a bit more in the way of money, promotional opportunities, or editor assistance.</p>
<br/>
<p>Even if you choose to <a href="https://www.screentonescast.com/view/114">host your website on its own webhost with a comic CMS</a>, you might also consider finding a platform that aligns with your comic goals and "mirroring" your pages there.</p>
<br>
<p>In this post, <b>we look at all the webcomic platforms out there we could find in our research!</b></p><br>
<p><em>This post may be updated as time goes on as new platforms enter the hosting arena, or other important updates come to light.</em></p>
<br/>
<!--truncate-->
<br/>
<h1>Questions:</h1>
<br/>
<p>📱<b>Everyone uses social media, could I just use that as a platform for my comic?</b> - One-shot or strip comics without a continuous story that can be read in any order can do okay on social media, and people have adapted Tumblr to display a series of pages. But for continuous long-form stories, social media platforms are better for keeping your readers updated and general promotion. </p>
<br/>
<p>👩‍💻<b>Wait, what if I want to build my own website and drive people there?</b> - We have another <a href="https://www.screentonescast.com/view/114">masterlist of website hosts</a> for that!</p>
<br/>
<p>🕵️‍♀️ <b>What kinds of restrictions can I expect?</b> - Many comic platforms have restrictions on NSFW content, links to other sites, or could be invite/application-only.  We've tried to note those on the cards, as well as a list of comic platforms that have predatory business practices at the very end that we recommend avoiding. Always do your research!
</p>
<br/>
<h1>Webcomic Platforms</h1>
<h2>
<a href="https://www.webtoons.com/en/canvas">Webtoon Canvas</a></h2>
<a href="https://www.webtoons.com/en/canvas"><img src="https://www.screentonescast.com/assets/uploads/media/webcomicspublishing_1_1.jpg" alt="Webtoon Canvas Stat Card" /></a>
<br/>
<h2><a href="https://tapas.io/">Tapas</a></h2>
<a href="https://tapas.io/"><img src="https://www.screentonescast.com/assets/uploads/media/webcomicspublishing_2.jpg" alt="Tapas Stat Card" /></a>
<br/>
<h2><a href="https://www.webtoons.com/en/originals">Webtoon Originals</a></h2>
<a href="https://www.webtoons.com/en/originals"><img src="https://www.screentonescast.com/assets/uploads/media/webcomicspublishing_3.jpg" alt="Webtoon Originals Stat Card" /></a>
<br/>
<h2><a href="https://www.spiderforest.com/">SpiderForest Webcomic Collective</a></h2>
<a href="https://www.spiderforest.com/"><img src="https://www.screentonescast.com/assets/uploads/media/webcomicspublishing_4.jpg" alt="SpiderForest Webcomic Collective Stat Card" /></a>
<br/>
<h2><a href="https://www.hiveworkscomics.com/">Hiveworks</a></h2>
<a href="https://www.hiveworkscomics.com/"><img src="https://www.screentonescast.com/assets/uploads/media/webcomicspublishing_5.jpg" alt="Hiveworks Stat Card" /></a>
<br/>
<h2><a href="https://comicfury.com/">ComicFury</a></h2>
<a href="https://comicfury.com/"><img src="https://www.screentonescast.com/assets/uploads/media/webcomicspublishing_6.jpg" alt="ComicFury Stat Card" /></a>
<br/>
<h2><a href="https://www.theduckwebcomics.com/">The Duck</a></h2>
<a href="https://www.theduckwebcomics.com/"><img src="https://www.screentonescast.com/assets/uploads/media/webcomicspublishing_7.jpg" alt="The Duck Stat Card" /></a>
<br/>
<h2><a href="https://www.saturday-am.com/">Saturday AM</a></h2>
<a href="https://www.saturday-am.com/"><img src="https://www.screentonescast.com/assets/uploads/media/webcomicspublishing_8.jpg" alt="Saturday AM Stat Card" /></a>
<br/>
<h2><a href="https://globalcomix.com/">GlobalComix</a></h2>
<a href="https://globalcomix.com/"><img src="https://www.screentonescast.com/assets/uploads/media/webcomicspublishing_9.jpg" alt="GlobalComix Stat Card" /></a>
<br/>
<h2><a href="https://namicomi.com/en/">NamiComi</a></h2>
<a href="https://namicomi.com/en/"><img src="https://www.screentonescast.com/assets/uploads/media/webcomicspublishing_10.jpg" alt="NamiComi Stat Card" /></a>
<br/>
<h2><a href="https://us.dillyhub.com/">DillyHub</a></h2>
<a href="https://us.dillyhub.com/"><img src="https://www.screentonescast.com/assets/uploads/media/webcomicspublishing_11.jpg" alt="DillyHub Stat Card" /></a>
<br/>
<h2><a href="https://shrinecomics.com/">Shrine Comics</a></h2>
<a href="https://shrinecomics.com/"><img src="https://www.screentonescast.com/assets/uploads/media/webcomicspublishing_12.jpg" alt="Shrine Comics Stat Card"></a>
<img src="https://www.screentonescast.com/assets/uploads/media/webcomicspublishing_13.jpg" alt="Creator Beware section" />
</em></p></img></img></img></img></img></img></img></img></img></img></img></img></br></br>
]]></description>
        </item><item>
        <title>Burnout</title>
        <link>https://screentonescast.com/view/115</link>
        <guid>https://screentonescast.com/view/115</guid>
        <pubDate>Wed, 10 Jul 2024 00:08:00 EDT</pubDate>
        <description><![CDATA[
<p>Burnout is the accumulation of unchecked and built up chronic stress over a period of time. And it takes some interesting forms that you might not expect, it can come from other places in your life OR from the making of your comic itself. But preventing it from creeping up on you in the great marathon of webcomics is critical to keeping healthy and happy, so let’s talk about our experiences!
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/Pt5BXtN0sLA?si=JXmRyv4xQxZZyjci" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>Listen as we discuss the difference between being tired and true burnout, talk about our experiences with burnout, and share some advice for anyone dealing with artistic burnout. 
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: July 10, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them, <a href="https://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<h2>Episode Promo</h2>
<p>Shout out to the amazing pose reference team at <a href="https://www.adorkastock.com">Adorkastock.com</a>! They are running the <a href="https://www.backerkit.com/c/projects/adorkastock/adorkastock-friends-group-poses-for-artists">AdorkaStock & Friends Group Poses for Artists</a> campaign over on Backerkit, to make some absolutely epic-looking group shots! Get JUST the right pose for your illustrations, webcomics, or just study and level up your drawing skills!
</p>
<br/>
<h2>Transcription</h2>
<br/>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>00:01.65
</p>
<p>Delphina
</p>
<p>Hello and welcome to screen tones where we talk anything and everything web comics today. We're going to be talking about creative burnout what it is how to recognize it and maybe some advice about dealing with it and trying to prevent it. Um. I am Delphina I use she her pronouns and I make the web comic sombulous.
</p>
<br/>
<p>00:21.39
</p>
<p>Phin
</p>
<p>I I'm fin I use they them pronouns and I make the webcomic heirs of the veil. But.
</p>
<br/>
<p>00:28.56
</p>
<p>Rae
</p>
<p>and and I'm Ray I use they them pronouns and I do the web comics on imperial high and overlord of ravenfel.
</p>
<br/>
<p>00:41.10
</p>
<p>Delphina
</p>
<p>So Awesome! Thanks for joining us. So um Burnout is is kind of the accumulation of unchecked and built up chronic stress over a period of time and it takes some interesting forms that you might not expect. It can come from other places in your life or from the making of the comic itself but preventing it from creeping up on you and the great marathon of web comics is pretty critical to keeping healthy and Happy. So Let's talk about our experiences. Um I just wanted to kind of go into like what's the. Difference between Burnout and just being like tired or stressed in your experience.
</p>
<br/>
<p>01:24.00
</p>
<p>Phin
</p>
<p>And well in my experience I would say first thing burnout is literally like a medical condition. So it is something that you cannot easily come back from like when you're just tired. You can take some time off, you can just. Um, recover somewhat and if you're actually experiencing burnout taking time off even taking time off won't often be enough to actually go into like a recovered state. And if you're like hitting it really bad. You probably have to take like more measures to get better again. So it's something that's way more severe and will probably stick with you way way longer than just the occasional tired. Period.
</p>
<br/>
<p>02:21.35
</p>
<p>Delphina
</p>
<p>I yeah absolutely I feel like um, it's stress is temporary like it's you have like ah a you can take a little break or you could take a heyos or something like that and and kind of feel better after like a stressful day or period of your life. Um, but yeah burnout is a little more long term. Um, what do you think Ray is.
</p>
<br/>
<p>02:47.86
</p>
<p>Rae
</p>
<p>And for me I'll still get ideas. Even if I'm tired and too tired or too tired to even work on them for Burnout. It's also like a lack of inspiration and even will to do to work on art. I Find that it often stems from for me ah from a accumulation of stressors both long term and short term. Ah sometimes it's often something that you can't really do anything about for the stressors. Ah, so it's really hard to deal with because you can't often see a way out.
</p>
<br/>
<p>03:33.00
</p>
<p>Delphina
</p>
<p>And yeah I think that's pretty critical that like that there's low engagement low emotions. You're just not feeling anything because you're you've kind of taught your body over the course of time that. Something that requires creative or emotional energy is bad for it. So your your body is kind of reriring like all your brain waves and stuff it's disengaging for you like preemptively and saying nope you don't have access to that brain power right now. Um is what I see. From people. Um, and I also feel like sometimes it can be hard to tell apart from like clinical depression because it has a lot of those same feelings of helplessness and there's no end in sight. Why should I bother um, depression is something that you can actually like get. Medication for and professional medical help. Um, so like Finn was saying 1 way to tell is that if you were burnt out um like you'd you'd feel. Okay, maybe. When you you pull yourself out of that environment. But when you put yourself back into the conditions of what's causing you stress like it all comes right back. So I feel like that's kind of ah like ah in a depressive state. Maybe like it. It would just be a constant. Um.
</p>
<br/>
<p>05:05.60
</p>
<p>Delphina
</p>
<p>Yeah, it doesn't matter where you are. You're still going to feel like crap because the chemical imbalance in your brain is still there but like they kind of run parallel but there is a ah small difference and yeah, it's it's tricky um, especially trying to figure out. What the cause of it is sometimes I mean it can be weird, but.
</p>
<br/>
<p>05:29.90
</p>
<p>Phin
</p>
<p>Yeah I think it would also be important to note that if you're suffering burnout and you're not doing anything about it or you can't do anything about it. That's also something that can lead to depression. So Ah Burnout is something that. If you don't have the ability to actually um I don't know counteract it in any way you can do lasting damage to your own psyche to yourself I mean we're all not like medical professionals. But um I think all of us have. Dealt with or fair share of um these troubles and I feel when I'm like going into artistic Burnout the point where I feel that I've like hit that break and I have to change something. And I might need to go into like a longer phase of rest maybe get some professional help is when like the mere thought of like taking up a pencil and drawing is like it feels so exhausting to. The point that it paralyzes you and that you can't even do anything anymore and then you like go down the spiral where it's like okay I shouldn't be that exhausted actually.
</p>
<br/>
<p>06:52.73
</p>
<p>Phin
</p>
<p>I Don't have a right to be that exhausted. Why can't I do that and maybe you try to push yourself even harder and you go like into the spiral where just making it worse because um, you're not allowing yourself to. Take that step back and maybe take that prolonged break.
</p>
<br/>
<p>07:14.12
</p>
<p>Delphina
</p>
<p>And absolutely um and I feel like it can require a little reflection because ah like sometimes it's related to your comic. Sometimes it's not related to your comic at all and this is where to your point professional help like a therapist could actually really help you? um. Because you know if it's related to your friends and family that you know it's It's nice to be able to talk to your friends and family but a lot of situations where they might be contributing to your burnout and it's going to cause drama if you bring it up. Um, or you know you're caring for children or your parents. So You have a relationship dynamic that is causing burnout or work or school um and having that neutral professional with experience and navigating those long term life conditions in a healthy constructive way. That's a massively helpful tool because obviously if you have a kid. For example, you can't just get rid of your kids say my burnout is gone but you have to you know, figure out you know, probably how to get more help in more breaks long term. Um, but that's also something that a professional will have a lot more experience navigating than me. Um, yeah, but sometimes. Actually related to art or making comics. We put a lot of stress on ourselves. A lot of pressure sometimes to your point that yeah, it can just spiral. It can you can start thinking about all the ways that you're yeah, you're not doing what you used to be able to do and that sucks and.
</p>
<br/>
<p>08:47.37
</p>
<p>Delphina
</p>
<p>Um, but but there are ways to kind of be kinder kinder to yourself and kind of reframe the work that I think are important to explore and.
</p>
<br/>
<p>08:59.31
</p>
<p>Phin
</p>
<p>I Yeah um absolutely I Also think that right now. Um, we also need to consider um like the environment in and comics that we are in like a comics environment where. We are kind of pushed to like work harder put out more because there's so much competition and like such a big call for professionalism. Even if you're just a hobbyist but I think that this also like ties into our next question. Which is do you have dealt with artistic burnout before and if yes, what are maybe some things that helped you realize that you are dealing with burnout and also how did you get through. It were things that helped you. In that process and.
</p>
<br/>
<p>10:00.37
</p>
<p>Delphina
</p>
<p>Oh I'll jump in um because I have a problem with pacing and sometimes running out of buffer and if I'm running like rushing rushroom gushing to get a page out. Um every week or like twice a week. To meet my schedule which is is the schedule that I like to do that pace can wear out like can wear me out so fast because you know you just don't have a buffer. You don't have any kind of time and when you as soon as you finish a page you're like having to work on the next one right away. And you can't keep pushing yourself like that. That's just not sustainable and whenever I find myself in that pattern and it's happened quite a bit in the you know 14 years that I've been doing comics. It's just like I need to take a step back I need to. You know, maybe work more breaks into my schedule reduce my schedule sometimes I cut it in half and I only do one page a week but you could even go lighter than that. Um I schedule hiatuses in between chapters and I just try to keep. Keep that buffer and keep it going. Um last year I actually I think it was the worst because I wore myself down a lot trying to keep up my buffer. Um and I cut my schedule in half for pretty much six months and took December off completely to rebuild my buffer. Um.
</p>
<br/>
<p>11:34.94
</p>
<p>Delphina
</p>
<p>And that was a good balance because sometimes I feel like if I just stop cold turkey then I'm letting people down and the guilt starts building up. So at least I could say well I am still making progress. It's not exactly the speed I want but it's still happening. Um, and this year I'm back to my normal schedule and back to 2 pages a week um but I'm taking one update a month off every month whether I need it or not and just knowing that I have a little break every month kind of counteracts that feeling of there's no end in sight I can't. I'm never going to catch up. Um, because yeah, that's going to wear me down. Um I think the other one that gets me and I hear about a lot from some of my friends is the financial anxiety like if you're trying to desperately make money with your web comic. And maybe you've got a Patreon and you're trying to like figure out what? What do my patrons want what am I going to get more patrons. Um, you're watching your subscription numbers fluctuate that financial stress can wear on you over time too and it's a lot of energy trying to put out things that people might not react to because. Um, especially in the context of Patreon people are a lot of times they're not for the rewards. Um, and that's hard. That's like well how do I get more people if I don't offer them something new. Um, if they're just treating it as a chip.
</p>
<br/>
<p>13:06.76
</p>
<p>Delphina
</p>
<p>Tip jar maybe like the people I have there. That's all I'm ever going to get and like that's just all contingent on whether they can afford to continue putting dollars in my chip tip jar this month or something. It's a big trap and again it just wears on you over time. Um. And I think the thing for financial anxiety is just don't put yourself in a position where one platform is your only or primary source of income. Um, because as we've seen and we will continue to see. Platforms are tools that can get really unusable, really fast and 1 weird ceo can ruin algorithms and visibility for you like that? Um, so keep your eyes open for other things so you don't get stuck in a rut. Um, and and I just try to experiment I treat it as a big experiment and I experiment at conventions and I do crowdfunding on kickstarter and then I've done itchio bundles with other groups and all those kind of lead to little new avenues. So even if. Each one is only making a little bit of money. All of my eggs aren't in 1 basket and that kind of eases the stress for me from staring at my patriot numbers if that makes sense.
</p>
<br/>
<p>14:33.84
</p>
<p>Phin
</p>
<p>I Yeah um, totally I Also think like um I like your point about not quitting cold turkey when you have to take a break because I feel that if you just stop. It can get even harder to then take up the pencil again and continue with the Comic. So I think it's like a good idea if you can rest but still be able to draw occasionally and keep going like maybe in a way slower pace or maybe while you don't have like. Constant updates looming in the back? Yeah, Ah what about ura.
</p>
<br/>
<p>15:20.33
</p>
<p>Rae
</p>
<p>Um, for me my burnout I think the first time I had like really intense spur now it was because of my comic because it was a ah collaboration with some of. Ah, these other people and we ended up having a falling out and it got really hard to work on that comic. Um I did end up shelving that one just because I knew that it probably wasn't going to go away ah because I had actually tried to reboot it and that didn't go the way I planned but so sometimes you do need to consider if it's. Even something that you are interested in doing or if it was something that you have outgrown. Um, the second time though was ah also due to external factors but mostly. I was pretty much overworking myself I was working over time every ah every week and also going to school full time. So what wasn't spent on my homework I tried to do a comic and that was not working out.
</p>
<br/>
<p>16:40.61
</p>
<p>Rae
</p>
<p>At all. Um, but I have found that some strategies have worked for me like um I'll change up where I'm working or clean up my art space. I'll often look at both the things that inspired me ah to make my comics in the first place as well as going out of my way to find new inspirations new arts um in the form of books video games, comics shows. Or even just going out ah out of my way to find new artists that I admire. Um I'll also try to go back to the basics and look at new to tutorials and books on techniques. Or experiment with new tools can often give me like the motivation to work on my art even if it's in a different way because web comics are constantly evolving art and that's one of the charms of the medium. But. If you feel like you still need to work on your comic rather than taking a hiatus I also try to work more on the less creative aspects of my comic to still even get some things done and trying to like.
</p>
<br/>
<p>18:11.33
</p>
<p>Rae
</p>
<p>Turn into piecemeal and like a production line can help me continue working on my comic. Ah, even if I don't necessarily feel like it like ah I'll often just lay out all the panels all at once. If I don't have the brain space to do anything more and then I will find that I have 20 pages where I just need to draw on the panels and that can sometimes help me ah get that push to actually get those pages done.
</p>
<br/>
<p>18:48.11
</p>
<p>Rae
</p>
<p>But ultimately I do find the best thing is if it's an external stressor. It's best to try to eliminate that source of birth source as soon as possible.
</p>
<br/>
<p>19:02.86
</p>
<p>Delphina
</p>
<p>Yeah, absolutely I feel like too. Um, like when you work in batches like that and you maybe get all your your sketches done or something like that. Um you might like knock out the jobs that are causing you the most stress all at once. So. It's done for a while and you have time to kind of focus and recover with the parts that you actually do enjoy or you know when you come back to It. You're not staring at a completely blank page. That's always nice Too. So.
</p>
<br/>
<p>19:32.36
</p>
<p>Rae
</p>
<p>And I also feel that it takes away a bit of the stress of um up of like getting something done by update day because while that can get you a kick in the rear sometimes a bit. To get things done. Ah sometimes it can just be a stressor in and of itself and.
</p>
<br/>
<p>20:02.18
</p>
<p>Delphina
</p>
<p>Yeah I also feel like um when you there's sometimes there's tasks that you could just eliminate altogether. Um I feel like we have this you know anxiety about like maybe having the perfects. Art or or doing things that is like illustration quality. Um, but taking the time to do messier or looser styles. Um, and like maybe work on some time speed drawing exercises to. Be more gestural or or kind of like skip some of the steps because we're all doing this for free. We're all doing these comics and like there's no, ah, there's no standard that we necessarily have to meet and sometimes it's it's good to remember that like even if you're comparing yourself to other people that. Um, you know everything you do is is still good and.
</p>
<br/>
<p>20:59.57
</p>
<p>Phin
</p>
<p>And yeah I think for a lot of us. It can be like hard to give ourselves that kindness and to actually be like okay I need to take this break now I need to maybe step back from the comic and it's like. It depends. Ah what you want to do how you feel the best but in the end I feel. There's always this like looming dread to fall out of relevancy to not update the comic enough and if you don't update the comic enough then your readers. Might not return when you eventually return because there's so much else out there and I think that um for me personally a lot that has led me to feel burned out on my work or burnout in general ah with art is. Kind of the expectation to constantly provide and do art and be um, kind of just be there in these spaces and act in these spaces and connect with people and. While I think that this is something that has become more severe especially with how younger artists are now introduced into like comic spaces especially webcomic spaces I think it's something that has been like going on for a long Time. Um.
</p>
<br/>
<p>22:30.30
</p>
<p>Phin
</p>
<p>So something that I remembered when we were preparing for this episode was actually um, like the first book for drawing manga that I ever owned. Um and it was actually like a japanese book. Um, and I don't know when it was published but I was probably like. 13 or 14 when I when I got it. So um, it was ages ago and the book basically started with how hard it is to be a manga car and that if you want to like. Breakthrough in the industry in the comic industry in the manga industry that you have to deal with exerting yourself that you have to deal with ah pulling all-nighters that you have to deal with just um, throwing your own health away for the art that you're doing. And like a lot of stuff. Yeah, yeah, basically but the figures like a lot of stuff kind of was like that and like I've been reading how many pages like my favorite manga artists were doing and nobody was talking about assistance.
</p>
<br/>
<p>23:26.55
</p>
<p>Delphina
</p>
<p>That's terrible.
</p>
<br/>
<p>23:43.40
</p>
<p>Phin
</p>
<p>Ah, so I didn't even know that that that was a thing um but also like in the german manga industry a lot of like pretty young people. Um I think the youngest person I know of that got their her work published. She was like 16 at the time and. They were basically doing the same and all the spaces that I've interacted with when I was a kid were basically like yeah this is how you have to do it because if you don't work constantly. You probably won't going. Yeah, you won't you won't be making it and. Also I think for me, there's this thing um transitioning from like childhood to adulthood like when you were a teen. You had a lot more time to constantly draw and then you're an adult and you have adult responsibilities.
</p>
<br/>
<p>24:38.55
</p>
<p>Phin
</p>
<p>You will have less time. There will be less like brain focus that you have to actually go to your art so there will be like um you you won't be You won't be as productive as you've used to be. And I think this is also something that can contribute to you feeling like you're failing and then you're trying to work even harder to be as productive again because like when I was a teen I like Drew 20 pages a night sometimes
</p>
<br/>
<p>25:14.28
</p>
<p>Delphina
</p>
<p>Me too. No.
</p>
<br/>
<p>25:17.10
</p>
<p>Phin
</p>
<p>Very yeah, they weren't very good but it was still super productive and now like I'm happy if I can maybe sketch 3 pages a night um and that's that's already a lot for me. So.
</p>
<br/>
<p>25:29.81
</p>
<p>Rae
</p>
<p>And yeah, you also have to realize that I mean you also grow as an artist and sometimes unfortunately that also means that you're taking a hit on time. And taking longer on each page and.
</p>
<br/>
<p>25:51.11
</p>
<p>Delphina
</p>
<p>Yeah, you could go ahead.
</p>
<br/>
<p>25:51.15
</p>
<p>Phin
</p>
<p>I Yeah yeah I mean. Okay, yeah I mean Absolutely and I think that sometimes we don't really realize that. Because um I think in the beginning delphi mentioned that when you deal with Burnout an important thing thing is also that you reflect on yourself on your own behaviors on what you're doing what is leading to that and I think a lot of people. They just don't reflect So There's like. This one image that they had of themselves when they were younger like tinted in nostalgia or whatever and then the artists they are now and they cannot compete with their teen self. But.. It's also like the art scene is just getting more and more competitive so you kind of feel like you have to perform you have to put things Out. You have to network and I think that's also like an important thing that. Artistic Burnout doesn't necessarily just have to be about like the art and your art process. But also maybe about not being able to feel connected to your peers and to feel like you're failing at um, networking with them getting into the spaces that might get you ahead?? um.
</p>
<br/>
<p>27:13.83
</p>
<p>Phin
</p>
<p>And stuff like that. So I think there's like so much for webcomic artists that basically like ball together and lead eventually to this absolute exhaustion that.
</p>
<br/>
<p>27:30.47
</p>
<p>Delphina
</p>
<p>And that's such a good point too about the ah exhaustion because I feel like there's a lot of people who are putting in a lot of work and not feeling like they're getting like the audience or the growth or the fan response and they're not connecting to their artist Peers eater. Either. So like they're not kind of getting any kind of recognition for their work and you shouldn't necessarily have to work for recognition from you know, external validation and stuff like that there. There should be a story that you want to tell no matter what but we all kind of. Do want to post our stuff and and make like have a difference. Yeah make make sure it's like making a difference to somebody So I feel like just reaching out to the extent that you can joining communities or. Small friend groups depending on what you have the energy for and engaging with others work and cross promoting um or you know maybe just joining co-working groups. Um, can be a really big way to be seen be be felt feel like you're like there and and being.
</p>
<br/>
<p>28:45.80
</p>
<p>Delphina
</p>
<p>Observed in some way Even if other peers aren't your readers I think that can be pretty critical and.
</p>
<br/>
<p>28:53.81
</p>
<p>Rae
</p>
<p>And it also gives you a sense that you're kind of all in it together too. I think is an important aspect of artists groups. So It's like even if they aren't reading your work and only Like. Kind of adjacently see it that they are still that sort of solidarity there to know that you're not alone and you don't have like you're not the only one that's ah going through this either and.
</p>
<br/>
<p>29:27.62
</p>
<p>Phin
</p>
<p>I Yeah, that's like such a good point because that's solidarity I think is so important because like as artists we kind of we're We're kind of islands like we take a lot of time like working for ourselves and just being in our own heads and. Being able to like kind of get out and connect to others and see okay I'm not the only one struggling with this because like when you're on your own.. It's so easy to just like look at social media and be like okay this artist is so Successful. Everyone is so Successful. Why can't I do it. Why am I The only one who struggles and I think that can um, enhance these negative feelings that can ultimately culminate and like working towards um, a burnout. So. Maybe like recognizing. Okay maybe I should look for spaces. Maybe I should look for like support and I mean like it. It kind of it's kind of like like group therapy in in a very like um I don't know I mean not really, but But. Kind of is because you connect to other people who have like the same struggles as you and like carrying these things together and connecting connecting with them over these struggles makes it easier to deal with it yourself. So I think like avoiding burnout.
</p>
<br/>
<p>31:01.69
</p>
<p>Phin
</p>
<p>In like the artistic feel getting a field getting out of this isolation is like a very important point and.
</p>
<br/>
<p>31:13.35
</p>
<p>Delphina
</p>
<p>Yeah I Definitely agree that like the the group thing because the grass is greener on the other side when you compare yourself to more popular comics. Um, but um, and I know people who like. They get nice comments or they get you know some people some likes or whatever but it's not as many likes as that guy and so it can feel very competitive until you get in another space with another artist and you just like realize that you're on the same side. You're you're all. You know in this together and other artists. Um, you know we we look at art and we do art all the time. So I think we're also just a little better at like recognizing what each other's strengths are so it it can be good to have. You know people who appreciate the good qualities of of what you're doing um and just you know, just appreciate what you have because there's always going to be somebody who has more likes than you. There's always going to be somebody who has more followers than you. Um, you can't let that get to you. Um, and it doesn't mean that your stuff is bad or not worthy or or whatever because chances are there's there's people who like it. There's people who are are appreciating it and um, keeping those experiences at the forefront of your mind and yeah, doing whatever you can maybe.
</p>
<br/>
<p>32:42.32
</p>
<p>Delphina
</p>
<p>Copying them into a journal or or just enjoying you know what? you've done and and how much your art has grown since you started those can all be really fulfilling things that keep you going.
</p>
<br/>
<p>32:55.81
</p>
<p>Phin
</p>
<p>Yeah, oh sorry Ray you go ahead.
</p>
<br/>
<p>32:59.86
</p>
<p>Rae
</p>
<p>I Do Also think that a lot of people when they're scrolling so through social media. They're the outside looking in. They're only seeing the polished work that other people are. Doing and they don't see the struggles that that individual artist might be going through so you also have to keep in that in mind is you're seeing the finished product. You're not seeing the blood sweat tears and. Maybe even they're going through burnout themselves type of thing. So um, joining the artist spaces. It can also put that a bit into perspective. Especially if you get an artist that you might see as one of those. Oh My God they're so much but better than me, they're probably making all this money and then you find out. Oh hey, they're not actually making any money on this even with all the comments that they're getting or something like that. So.
</p>
<br/>
<p>34:07.24
</p>
<p>Delphina
</p>
<p>I can't pay for groceries with comments. What is this?!
</p>
<br/>
<p>34:14.78
</p>
<p>Rae
</p>
<p>Ah I wish comments would pay my bills but it doesn't.
</p>
<br/>
<p>34:24.16
</p>
<p>Phin
</p>
<p>I Yeah um I think I'm going to be like ah super honest here like I've I've been in that place when I looked at like I don't know social media. My artist peers and been like super disgruntled because I've been in a bad hat space and. Was like yeah, why are they doing so much better than I Why can't I have what they have and it's basically like it's so easy to get in that spiral and to make everything worse and so hard to basically just go to them and recognize that. They struggle to like you're not the only one who's Tired. You're probably not the only one who's dealing with like feelings of burnout and maybe having a support group can be helpful also in like calling you out and telling you hey maybe if you're like. Doing so badly. Maybe if you have if you like hate everything like right now like you hate drawing you hate your comic. You hate your peers maybe take a step back. Take a break do something else and then come back when your feelings have cleared up and you are. Like you're doing better and you're not like clouded by that exhaustion and these like Misanthropic feelings that can just like swallow you when you're in that space or.
</p>
<br/>
<p>35:51.54
</p>
<p>Delphina
</p>
<p>So yeah, someone to reel you in and tell you to eat a sandwich sandwiches are healthy.
</p>
<br/>
<p>36:01.28
</p>
<p>Rae
</p>
<p>And yeah, it's always good to make sure you're fed and hydrated I think I saw something where it's like if you hate everyone eat something if you hate yourself drink something? Um, so you might need to do both. Ah, but overall I Do think that to avoid Burnout. It's really good to have a healthy um respect for other people's art too and also study it and see if there's anything you want to take from it. Because I find I've always found that experimentation is a really good way to get me out of Burnout or even prevent it. So It's really good to both analyze yourself and others and see if there's anything in your process that. You can change to maybe make things easier on you especially if you find yourself hating drawing you really need to find ways to make yourself. Um, enjoy it and keep enjoying what you're doing.
</p>
<br/>
<p>37:13.11
</p>
<p>Delphina
</p>
<p>And yeah, the preventing of Burnout is definitely what you want to try to aim for instead of like actually falling into it because because once it's there like it does rewire your brain. It does rewire chemicals and you kind of have to take your time.. It's like physical Therapy. You have to. Do your exercises to to rebuild what you had and you don't want to get there. Um, so I think the good news is. That we do actually have quite a bit of control over the conditions in which we work more so than a manga cob more. So so that you might have a job with you know, a boss or customers. Um, you can control how often you work you can control what you work on and what like influences you. Nobody's going to fire you for going too slow. Um, if people get mad at you. They're you know they don't really matter. But most people won't I think that most people who read free comics on the internet see and appreciate. And understand there's a human behind the scenes. So just having that in mind can help you deal with the guilt of well I got to keep going or else. It's going to everything's going to drop off the face of the earth.
</p>
<br/>
<p>38:35.33
</p>
<p>Phin
</p>
<p>I Yeah I think especially for younger artists. Especially when you're just starting out. It's so important to maybe not treat it like a drop to be like okay this this is my hobby This is I do this because it's fun. Because it's fulfilling to me and not because I have to do it not because I have to be popular not because I have to make it my living because like that's kind of the trap that I fell into and that led to me like suffering from like. Consequences of my own actions basically being like um I have to work so hard I have to basically treat it like it would like it is a drop and not like a hobby this has to be my job even even if it's not paid I have to work so hard. Because if I don't do it. It won't be my drop I won't get anywhere with it if I don't do that and the thing is sometimes you still won't get anywhere. No matter how hard you work and that's just the reality. So I Think. It is just better to from the beginning just be like okay I'm just doing it because it's fun I'm trying to do my best with it. But if I notice that it gets too much that it's like affecting me in bad ways that it's affecting my mental health.
</p>
<br/>
<p>40:11.48
</p>
<p>Phin
</p>
<p>Should be able to take a step back. Maybe also be able to be like okay I have to take a prolonged break from drawing I have to retreat a little bit from social media because sometimes you also you just need to like rejuvenate your juices. Um I think. Ray made some really good points about like doing something completely different art voice making studies not drawing the comic but like doing studies trying out a new medium or whatever and that can actually help you while you like try to recover or. While you try to avoid burnout because I think like it's healthy for all of us to take prolonged breaks if we can. Yeah.
</p>
<br/>
<p>40:56.54
</p>
<p>Delphina
</p>
<p>And yeah, just give yourself permission. Give yourself permission to like meet yourself at like the energy level that you are because I feel like it can get really out of hand especially to you know our previous points about like yeah we we did have a lot of energy. As kids. We did have a lot of focus because we had a lot fewer responsibilities. Um, but you don't have to necessarily you're going to be changing like year after year your life is going to have all kinds of things happen to it. So It's kind of silly to think that. Will always be the same artistically either. So just meet yourself where you're at and just experiment with what you have the energy to do. Um, we like to talk about hats here if you're a solo creator wearing a million hats. The energy of writing and inking and coloring and promoting long term that can be a lot and that expenditure of energy can wear on you over Time. So Just don't um, don't put so much pressure on yourself. Um, to. Yeah, maybe do some brainstorming about like what? how do we make this easier for ourselves or.
</p>
<br/>
<p>42:17.30
</p>
<p>Phin
</p>
<p>And yeah, and also like um, don't fall in the trap of this won't happen to me because I know so many people that are basically like oh no, this won't happen to me. Everyone is saying that if I keep doing this this will happen to me but it won't happen because I'm different because I'm special. And I think we've all have felt this way before like we're like special and this can never happen to Us. We're going to be okay, but in the end please like listen to your web comic elders when they say ah, don't strain your hand and don't strain your but brain take breaks because. It will happen to you if you don't look after yourself. Well.
</p>
<br/>
<p>42:56.22
</p>
<p>Rae
</p>
<p>And yeah, we always do need to remember that making web comics Thanks to Web Comic time is a marathon and not a sprint so you need to maintain. Your energy and maybe eliminate things from your processes that you don't actually enjoy because once you don't enjoy something that is pretty much the path to burnout right? there.
</p>
<br/>
<p>43:30.84
</p>
<p>Delphina
</p>
<p>Yep, that is the important thing listening to your web comic elders because we've been there and um, yeah, you don't want to be there. Um, so stay happy. Stay healthy. Ok that wraps it up for today. Thank you so much for listening, I've been your host Delphina and you can check out my comic sombulus at sombulous dot com.
</p>
<br/>
<p>44:13.30
</p>
<p>Phin
</p>
<p>I've been Phin and you can check out my comic at airsofthewale.com
</p>
<br/>
<p>44:18.97
</p>
<p>Rae
</p>
<p>I and I am Ray and you can check out on imperial high atpycomic dot com and overlord of ravenfel on webtu.
</p>
<br/>
<p>44:30.28
</p>
<p>Delphina
</p>
<p>And I'm gonna go get some water and snacks because I don't want to burn out.
</p>
<br/>
<p>44:36.63
</p>
<p>Phin
</p>
<p>Yeah, hydration is important and also I think we made it the ah point clear Everyone should listen to us the Vap Comic elders.
</p>
<br/>
<p>44:42.71
</p>
<p>Delphina
</p>
<p>Yes, listen to the elders all right? 
</p>
<br/>
<p>44:46.46
</p>
<p>Rae
</p>
<p>Are you calling me old.
</p>
<br/>
<p>44:52.30
</p>
<p>Phin
</p>
<p>Um, never.
</p>
<br/>
</br>
]]></description>
        </item><item>
        <title>Webcomic Webhosting Masterlist</title>
        <link>https://screentonescast.com/view/114</link>
        <guid>https://screentonescast.com/view/114</guid>
        <pubDate>Wed, 03 Jul 2024 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>There are many web hosting companies to choose from if you're taking the plunge into making your own website with a comic content management system (CMS) like <a href="https://github.com/erintheunready/ComicControl">ComicControl</a> or <a href="https://github.com/Ayemae/Grawlix-Webcomic-CMS">Grawlix</a>, a Wordpress comic theme like <a href="https://www.toocheke.com/">Toocheke</a> or <a href="https://frumph.net/comicpress/">ComicPress</a>, or a HTML template to cut/paste code like <a href="https://rarebit.neocities.org/">Rarebit</a>. While these solutions are generally free, finding a home for them is... generally not.  It can be hard to choose what's best for your webcomic AND your budget!
</p>
<br/>
<p><b>We took a look at a few of the top hosting services used by webcomics creators using webcomic CMSes</b>, and we put out a poll to ask your feedback about your hosts!</p>
<br/>
<p><em>This post may be updated as time goes on as new services enter the hosting arena, or other important updates come to light.</em></p>
<br/>
<!--truncate-->
<br/>
<h1>Questions:</h1>
<br/>
<p>💻 <b>I can get a free account with Wix/Squarespace/Carrd, could I just use those for my comic?</b> - Web hosts like this may have gallery functions that could be adapted to display a series of pages, but they are very basic and not intended for webcomics.</p>
<br/>
<p>📚 <b>Wait, I host on Webtoon, Tapas, Comic Fury, or some other comic website, why are they not here?</b> - Those are comic platforms! <a href="https://www.screentonescast.com/view/116">We made a whole other post for them!</a></p>
<br/>
<p>🕵️‍♀️ <b>Why does it say "shared hosting"? Who am I sharing with?</b> - "Shared hosting" refers to sharing the server space with other customers. They will not have access to your files or anything, so it is perfectly fine to use for most comic CMSes. You may experience slowing if there is too much activity on a server, so if you're planning to host large files or more than 10 comics,  you may want to upgrade to a more robust plan in the future.
</p>
<br/>
<h1>Web Host List</h1>
<h2>
<a href="https://neocities.org/supporter">Neocities</a></h2>
<a href="https://neocities.org/supporter"><img src="/assets/uploads/media/webcomicshosts_neocities.jpg" alt="Neocities"></a>
<p>
<b>Basic plan pricing:</b> Free or $5/month.  Free plan has more restrictions (1 GB space, no custom domain, and slower bandwidth, among other things)
</p>
<br/>
<p>
<b>Notes:</b> Neocities does not have database support for paid or free accounts, and most comic CMS solutions require this (ComicCtrl, Grawlix, Wordpress).  You will need to work with HTML/CSS files directly to make a website and post each page.
</p>
<br/>
<h2>
<a href="https://www.hostinger.com/web-hosting">Hostinger</a></h2>
<a href="https://www.hostinger.com/web-hosting"><img src="/assets/uploads/media/webcomicshosts_hostinger.jpg" alt="Hostinger"></a>
<p>
<b>Basic plan pricing:</b> $11.99/month or $7.99/month with four year commitment (monthly, 1, 2, and 4 year plans available).
</p>
<br/>
<p>
<b>Notes:</b> Free domain for the 1st year. Free SSL Certifications. Weekly backups.
</p>
<br/>
<h2>
<a href="https://www.knownhost.com/web-hosting">KnownHost</a></h2>
<a href="https://www.knownhost.com/web-hosting"><img src="/assets/uploads/media/webcomicshosts_knownhost.jpg" alt="KnownHost"></a>
<p>
<b>Basic plan pricing:</b> $8.95/month or $7.99/month with four year commitment (monthly, 1, 2, and 4 year plans available).
</p>
<br/>
<p>
<b>Notes:</b> Free DDOS protection. Free SSL Certifications.
</p>
<br/>
<h2>
<a href="https://www.inmotionhosting.com/">InMotion Hosting</a></h2>
<a href="https://www.inmotionhosting.com/"><img src="/assets/uploads/media/webcomicshosts_inmotion.jpg" alt="InMotion Hosting"></a>
<p>
<b>Basic plan pricing:</b> $12.99/month or $9.99/month with three year commitment (monthly, 1, and 3 year plans available).
</p>
<br/>
<p>
<b>Notes:</b> Free SSL Certifications, free domain names for 1 and 3 year plans. 24/7 live customer service and 90-day money-back guarantee.
</p>
<p>
<p>Inmotion also advertises eco-friendly policies: <em>We are the first-ever Green Data Center in Los Angeles. We cut cooling costs by nearly 70 percent and reduce our carbon output by more than 2,000 tons per year.</em>
</p>
</p>
<p><b>Reviews:</b></p>
<p>👍<em>“I can't remember it ever going down.”</em></p>
<p>👍<em>“InMotion has a pretty extensive library full of various guides on setting up and managing websites, servers, domains, etc. Customer service is also fairly quick on responding to inquiries.”</em></p>
<p>👎<em>“I wish it was a bit faster with loading pages.”</em></p>
<br/>
<h2>
<a href="https://www.ionos.com/hosting/web-hosting#plans">Ionos Hosting</a></h2>
<a href="https://www.ionos.com/hosting/web-hosting#plans"><img src="/assets/uploads/media/webcomicshosts_ionos.jpg" alt="Ionos"></a>
<p>
<b>Basic plan pricing:</b> $8/month or $6/month with three year commitment (monthly, 1, 2 and 3 year plans available).
</p>
<br/>
<p>
<b>Notes:</b> Free domain for the first year, free SSL Certification, Daily backup and recovery is included. Site Scan and Repair is free for the first 30 days and then is $6/month.
</p>
<p><b>Reviews:</b></p>
<p>👍<em>“Very fast and simple”</em></p>
<p>👎<em>“Customer service is mediocre and I can't upload large files”</em></p>
<br/>
<h2>
<a href="https://www.ionos.com/hosting/web-hosting#plans">Bluehost</a></h2>
<a href="https://www.ionos.com/hosting/web-hosting#plans"><img src="/assets/uploads/media/webcomicshosts_bluehost.jpg" alt="Bluehost"></a>
<p>
<b>Basic plan pricing:</b> $15.99/month or $4.95/month with three year commitment (monthly, 1, 3 year plans available).
</p>
<br/>
<p>
<b>Notes:</b> Free domain and SSL certificates (for first year only). 24/7 Customer Service. Built to handle higher traffic websites. Although they specialize in Wordpress websites and provide updates automatically, that's almost a bad thing for webcomic plugins because they will often break your site. Their cloud hosting services are currently in early access with not much additional information available.
</p>
<p><b>Reviews:</b></p>
<p>👎<em>“The fees keep going up. Like I could drop $100 to cover a whole year, but now I'm paying nearly $100 for just three months. It's really upsetting”</em></p>
<p>👎<em>“I have previously used Bluehost’s Wordpress hosting service and have had negative experiences with the service, so please consider with a grain of salt. I can confirm at least that their 24/7 customer service was great, although needed FAR too often.”</em></p>
<br/>
<h2>
<a href="https://www.dreamhost.com/hosting/shared/">Dreamhost</a></h2>
<a href="https://www.dreamhost.com/hosting/shared/"><img src="/assets/uploads/media/webcomicshosts_dreamhost.jpg" alt="Dreamhost"></a>
<p>
<b>Basic plan pricing:</b> $7.99/month or $5.99/month with three year commitment (monthly, 1, 3 year plans available).
</p>
<br/>
<p>
<b>Notes:</b> Free SSL Certificates, 24/7 support with all plans, 97-day moneyback guarantee. Not recommended for ComicCtrl CMS
</p>
<p><b>Reviews:</b></p>
<p>👍<em>“They've automatically patched 2 security holes I created/allowed by mistake.”</em></p>
<p>👍<em>“Prices are very reasonable”</em></p>
<p>👎<em>“back end kind of annoying to use”</em></p>
<p>👎<em>“wordpress has some issues”</em></p>
<p>👎<em>“it's not as customizable as some might want“</em></p>
<br/>
<h2>
<a href="https://www.godaddy.com/hosting/web-hosting">GoDaddy</a></h2>
<a href="https://www.godaddy.com/hosting/web-hosting"><img src="/assets/uploads/media/webcomicshosts_godaddy.jpg" alt="GoDaddy"></a>
<p>
<b>Basic plan pricing:</b> $11.99/month or $9.99/month with three year commitment (monthly, 1, 2, and 3 year plans available).
</p>
<br/>
<p>
<b>Notes:</b> Free 24/7 Customer service with all plans, Free SSL Certificates for 1 year, free domain and site migration.
</p>
<p><b>Reviews:</b></p>
<p>👍<em> “Reasonable intro prices for their Economy hosting, which has 25GB of storage”</em></p>
<p>👍<em> “Migrated email hosting service from cPanel to Microsoft Office, which has greater support but may not be useful for most webcomic creators.”</em></p>
<p>👎<em> “Many site issues and then being upsold during customer service attempts.”</em></p>
<p>👎<em> Server quality found lacking in reviews</em></p>
<p>👎<em> "Marketing scandals in the past with a reputation for making ads in poor taste. Have been attempting to clean up that image in recent years.“</em></p>
<p>👎<em> “GoDaddy is the McDonald's of web hosting. Maybe the Wal-Mart of hosting would be better.
<p>If your website was an object you would need a shelf to put it on. You go to Wal-Mart and buy a shelf. It's not great. It's not fancy. It can only hold that one thing. And if we're being honest - if the shelf broke and your website died it wouldn't be the end of the world.The issue comes when you don't realize GoDaddy is the Wal-Mart of hosting. You go and try to do things you could do with a quality shelf. Like, move it. Or add more things to it.” - MyWorkAccountThisIs on Reddit*</em></p>
</p>
<br/>
<h1>Things to consider for any host:</h1>
<p>💸 <b>Introductory/promotional pricing</b> - Many hosting companies offer free or inexpensive deals to get you in the door, and then raise the cost for these features after the first year or when you renew. The prices in this post are the base prices that you can expect to pay after the promotional prices end, but may get outdated, so you are encouraged to do your own research as well.</p>
<br/>
<p>
<p>💻 <b>Wordpress hosting</b> - Many of the companies below will have a separate offering for Wordpress-optimized hosting that will keep you updated with the latest Wordpress releases. This is usually not necessary for webcomic creators, and can be the source of many site-breaking headaches when comic plugins have not caught up to the latest Wordpress releases.
</p>
</p>
<br/>
<p>Any basic hosting plan on this list will be fine with Wordpress, but expect to stop or revert Wordpress versions if you go with this as your CMS.</p>
<br/>
<p>🤝 <b>You don't have to go it alone</b> - While free hosts may be more limited, paid hosting on a web server will generally allow you to create different subdomains, or attach additional purchased domains to any folders you make.  If you have other comic-making friends you know and trust, you can share your server space and split the cost!</p>
<br/>
<h1>Want to share your experience?</h1>
<p>Feel free to contribute your hosting pros, cons, and quirks <a href="https://forms.gle/ENuPf5Td7g4Bz6JF7">on our survey</a>! We will be updating our list periodically with your feedback!</p></img></img></img></img></img></img></img></em></p></img>
]]></description>
        </item><item>
        <title>Draw This In Your Style Gallery</title>
        <link>https://screentonescast.com/view/113</link>
        <guid>https://screentonescast.com/view/113</guid>
        <pubDate>Sat, 29 Jun 2024 14:51:00 EDT</pubDate>
        <description><![CDATA[
<p>Have you ever wondered what your webcomic would look like in another creator's art style? Our amazing Discord community member Léa hosts a <strong>Draw This Panel in Your Style</strong> event for our members to swap art and panels every two weeks!  Click to zoom in on our big collection, and look for the return of this activity in September, along with year-round fun with other comic creators <a href="https://discord.com/invite/qmB66UmEpy">in our community Discord</a>! 👍
</p>
<!--truncate-->
<br/><br/>
<br/>
<div style="display:inline-block;text-align:center;"><a href="/assets/uploads/media/DTPIYS_part1.jpg"><img src="/assets/uploads/media/DTPIYS_part1_small.jpg" alt="Draw This Panel in Your Style Collage Part 1" width="800" /></a></div>
<p style="text-align:center;"><em>Community panel redraws inspired by <a href="https://waxfellow.space/">Waxfellow</a>, <a href="https://www.starsinrosescomic.com/">Stars in Roses</a>, and <a href="https://kingsofsorts.com/">Kings of Sorts</a></em><br/><br/><br>
</p>
<a href="/assets/uploads/media/DTPIYS_part2.jpg"><img src="/assets/uploads/media/DTPIYS_part2_small.jpg" alt="Draw This Panel in Your Style Collage Part 2" width="800" style="display:inline-block;text-align:center;"/></a>
<p style="text-align:center;"><em>Community panel redraws inspired by <a href="https://null-and-void.the-comic.org/>Null and Void</a>, <a href="https://witchofdezina.com/">Witch of Dezina</a>, and <a href="https://www.monstersandmyriads.com/">Monsters and Myriads</a><br/><br/><br></em>
</p>
<a href="/assets/uploads/media/DTPIYS_part3.jpg"><img src="/assets/uploads/media/DTPIYS_part3_small.jpg" alt="Draw This Panel in Your Style Collage Part 3" width="800" style="display:inline-block;text-align:center;"/></a>
<p style="text-align:center;"><em>Community panel redraws inspired by <a href="https://www.ghostjunksickness.com/ ">Ghost Junk Sickness</a>, <a href="https://www.tamurancomic.com/ ">Tamuran</a>, and <a href="https://joys.webcomic.ws/">Joys</a></em></br></br></br>
</p>
<a href="/assets/uploads/media/DTPIYS_part4.jpg"><img src="/assets/uploads/media/DTPIYS_part4_small.jpg" alt="Draw This Panel in Your Style Collage Part 4" width="800" style="display:inline-block;text-align:center;" /></a>
<p style="text-align:center;"><em>Community panel redraws inspired by <a href="https://theshiftingcity.the-comic.org/">The Shifting City</a>, <a href="https://astarbelow.com/">A Star Below</a>, and <a href="https://gsbam.webcomic.ws/">Gods Spirits Beasts and Men</a></em></br></br></br>
</p>
<a href="/assets/uploads/media/DTPIYS_part5.jpg"><img src="/assets/uploads/media/DTPIYS_part5_small.jpg" alt="Draw This Panel in Your Style Collage Part 5" width="800" style="display:inline-block;text-align:center;"/></a>
<p style="text-align:center;"><em>Community panel redraws inspired by <a href="https://gardenofiron.thecomicseries.com/">Garden of Iron</a>, <a href="https://www.webtoons.com/en/canvas/some-might-call-us/list?title_no=690083">Some Might Call Us...</a>, and <a href="https://armored-hearts.com/">Armored Hearts</a></em></br></br></br>
</p>
<a href="/assets/uploads/media/DTPIYS_part6.jpg"><img src="/assets/uploads/media/DTPIYS_part6_small.jpg" alt="Draw This Panel in Your Style Collage Part 6" width="800"/></a>
<p style="text-align:center;"><em>Community panel redraws inspired by <a href="https://cargo.thecomicseries.com/">Cargo</a>, <a href="https://tapas.io/series/paged-away">Paged Away</a>, and <a href="https://www.manicdak.com/rbneg/">Real Bands Need Electric Guitars</a></em></p></img></img></img></img></img></img>
]]></description>
        </item><item>
        <title>I will not shut up about webcomics!</title>
        <link>https://screentonescast.com/view/112</link>
        <guid>https://screentonescast.com/view/112</guid>
        <pubDate>Wed, 26 Jun 2024 13:42:00 EDT</pubDate>
        <description><![CDATA[
<p>Do you REALLY like webcomics and you just won’t stop talking about them? Courtesy of Krispy, our wonderful cohost and half of Studio Cartridge, now you can own <a href="https://hivemill.com/products/webcomic-threat">this great shirt</a> to warn everyone: "I will not shut about webcomics, this is a threat".</p>
<p><a href="https://hivemill.com/products/webcomic-threat">You can get yours over here in the Hivemill store!</a> Thanks for listening to US not shut up about webcomics, and thanks for supporting our hosts!</p>
]]></description>
        </item><item>
        <title>Jam Session! Layers</title>
        <link>https://screentonescast.com/view/109</link>
        <guid>https://screentonescast.com/view/109</guid>
        <pubDate>Wed, 26 Jun 2024 12:35:00 EDT</pubDate>
        <description><![CDATA[
<p>Layers are a feature of digital art programs like Clip Studio, Photoshop, Paint Tool Sai, just about any art program. If you look around your dashboard or under one of your menus, you’ll probably find them, and understanding how to structure them for sketches, effects, and other things can help save you work, time, and add an extra OOMPH to whatever you’re working on!
</p>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/hdDFXMF_CW0?si=kZVIPh8pmiKSK0Zp" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: June 26, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/></br>
]]></description>
        </item><item>
        <title>Work Life Balance (with Chesca!)</title>
        <link>https://screentonescast.com/view/108</link>
        <guid>https://screentonescast.com/view/108</guid>
        <pubDate>Tue, 11 Jun 2024 21:57:00 EDT</pubDate>
        <description><![CDATA[
<p>Today we’re going to be discussing the delicate balance between our work on comics and our busy lives, and... maybe all of the extra stuff between! Featuring special guest, Chesca, the creator of Litter Box Comics! 
</p>
<p>Join us as we discuss difficulties and tips around creating balance between your work and home life, with a bonus perspective of being a parent and keeping up a webcomic.
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/2IfjvnnPQSE?si=eSlCDLVZagD8fvu5" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: June 12, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Miranda Schwemmer (@mirandacakesart) -  she/her, <a href="https://mirandacakes.art">mirandacakes.art</a>
</p>
<br/>
<p>Guest Host: Chesca Hause (@litterboxcomics) -  she/her, <a href=“ https://www.litterboxcomics.com”>litterboxcomics.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>00:00.00
</p>
<p>Krispy
</p>
<p>Time for recording all right hello and welcome to screen tones where we talk anything and everything web comics. So today. We're going to be discussing the delicate balance between our work on comics. Our projects on the side and our super busy lives. How does. All happen. How does it all come together and you know maybe some extra stuff in between a little bit of an exciting episode today. We have a guest. My name is crispy I use the pronouns she they and I make the comics litter blight and ghost junk sickness.
</p>
<p>00:34.43
</p>
<p>Miranda
</p>
<p>And I'm Miranda. I use she her pronouns and I make the web comic into the swell.
</p>
<p>00:43.95
</p>
<p>Chesca
</p>
<p>So hi there I'm Chesca Hause I do ah ah oh she her and I do Litter Box Comics.
</p>
<p>00:48.88 Krispy
</p>
<br/>
<p> So super super duper excited to have cheska onboard Thank you so much for joining us. Um, anytime. It's comics. It's just like yes yes more conversation on this and this was a really cool um idea to do a. Podcast episode about ah because chesca has a wonderful family ah that she has to balance with the comics that she creates as well as miranda being a new mother and has her own little family while she has her journey on web comics. So we're going to jump right in. And I'm going to ask some questions for our members and I'm going to start with um Cheska I have some questions for you and my first question is going to be what are some difficulties you face with balancing comics and real life.
</p>
<p>01:45.68
</p>
<p>Chesca
</p>
<p>I mean I don't know if there is a balance really It's not so much about balance that's about figuring out figuring out which balls you can drop that week um for me, it's normally a make keeping the house clean is normally the weather gets like I'll leave that for later I got saying that's the day. But yeah there' I don't know balances I felt that you could maybe reach a balance for like a little bit but oh I don't know if you could maintain that long term I've figured that out over my years of attempting it. Um.
</p>
<p>02:19.12
</p>
<p>Krispy
</p>
<p>So when you make comics and and need to balance the life and stuff like that like what's ah something you said that you drop like you know things like cleaning the house is going to be like ok that's that's another task and stuff like that.
</p>
<p>02:29.90 Chesca So.
</p>
<p>02:33.50
</p>
<p>Krispy
</p>
<p>Um, how do you get like into comics like get that mindset be like okay but today is a comic day or something. Oh yeah.
</p>
<p>02:39.55
</p>
<p>Chesca
</p>
<p>I mean it helps the kids are at school that helps a lot. So so you know I think they were both. They were both sort of in daycare when I started I don't know if I would would have been able to start if they were both here all the time. Um, so you're just having a little bit time to.
</p>
<p>02:51.22 Krispy He.
</p>
<p>02:56.80
</p>
<br/>
<p> Chesca
</p>
<p>Quiet time. Um I can kind of get into the mood I mean it helps that my comics are related to the kids and my life so that even if I'm in the thick of it doing you know mum stuff you know, something's happening I'm writing it down and I'm like oh that's a good idea I'll do something with that. So I keep like a running list on my phone of just.
</p>
<p>03:01.53 Krispy Yes.
</p>
<p>03:10.41 Krispy Who.
</p>
<p>03:16.79
</p>
<p>Chesca
</p>
<p>All these seeds of ideas. Um and there then when I get a moment I kind of sit down and try and expand on them and see if see if I can push them like to be funnier or add a cat joke to it or yeah.
</p>
<p>03:32.18
</p>
<p>Krispy
</p>
<p>Yeah I like that it feeds into that. That's really unique and and you know it's It's helpful. You're like man I'm having an absolute stressful moment but this would be great in a comic. Ah.
</p>
<p>03:39.61
</p>
<p>Miranda
</p>
<p>Yeah, write what you know.
</p>
<p>03:42.72 Chesca
</p>
<p>Yeah, really. Ah.
</p>
<p>03:44.90
</p>
<p>Krispy
</p>
<p>Yeah, ah, ah Miranda I'm going to ask you the same question. Um, and it's interesting because of the works that you do aren't necessarily like ah totally related to that. So how do you What are the difficulties that you're facing balancing comics and you know your new little. Little guy to the team.
</p>
<p>04:03.34 Miranda
</p>
<br/>
<p> So well. Um I think for me, it's It's more just getting the the time and the headspace I I will say I'm super excited for when he goes to school. It doesn't need a speed up I don't need a rush to that but the free time will be glorious.
</p>
<p>04:12.40 Krispy Yes.
</p>
<p>04:20.93
</p>
<p>Miranda
</p>
<p>Um, but ah, besides having time just being in the right head space. Um like there never seems to be enough time and comics are they're a hobby for me. So I'm I'm working a full time job and trying to figure out this parenting thing So my time like.
</p>
<p>04:21.82 Chesca Ah.
</p>
<p>04:38.32
</p>
<p>Miranda
</p>
<p>The the the comics just aren't a priority so they tend to be the first thing dropped when other things come up right now. Um, and additionally being in the right head space. Um like especially the like he's only six months so I've had six months to work at this I'm a pro.
</p>
<p>04:43.70 Krispy Um.
</p>
<p>04:56.40 Krispy And e.
</p>
<p>04:57.81
</p>
<p>Miranda
</p>
<p>Yeah I know everything about parents I can't even say that it's straight face. Um, but it's it's exhausting and ah creating like it. It's they don't comics. Don't just happen like I have to be in the right Creative Headspace I have to be ah like. Ready to draw ready to write things out. Um and it's been really hard to find that like turn that mode on lately. Um, so I'm still trying to figure out how to.
</p>
<p>05:25.60 Krispy Oh.
</p>
<br/>
<p> 05:31.29
</p>
<p>Miranda
</p>
<p>Do it and I think I'm also at a weird point because I wrapped up my last comic. So now I'm in the process of writing a new one. So I don't have any like external motivation of like posting schedule to keep up keep up with or anything like that. So it's even more on the back burner because there's like.
</p>
<p>05:46.73 Krispy Um.
</p>
<p>05:50.97
</p>
<p>Miranda
</p>
<p>There's nothing like encouraging that besides I want to but I don't I haven't been able to like put that at the forefront. So yeah, those are the big, the big difficulties I face and I'm sure there will be many more down the line. But.
</p>
<p>05:58.50 Krispy
</p>
<p>Yeah, so like.
</p>
<p>06:06.72
</p>
<p>Chesca
</p>
<p>It's as super rough where you are as well that six months it's ah it's hard to I don't know I found what when I became a mom I kind of had this new.
</p>
<p>06:12.80 Miranda Ah, yeah.
</p>
<p>06:19.20
</p>
<p>Chesca
</p>
<p>Mom Persona I don't know it was just all encompassing and I felt like I'd lost myself a little bit I was really worried about it. But then you find as they get older and they need you less and they're sleeping That's that.
</p>
<p>06:24.38 Miranda Um, yes.
</p>
<p>06:30.10 Miranda The sleep.
</p>
<br/>
<p> 06:32.32
</p>
<p>Chesca
</p>
<p>You come back again and there's still the new mom you as well. It's like they kind of start the 2 personalities overlap and it's like oh you get the old you and the new you and it's really weird. But yeah, it get it gets easier.
</p>
<p>06:40.60
</p>
<p>Miranda
</p>
<p>Yeah I Thank you? Thank you for that hope. But I definitely get that I I feel like I'm a new a new person and I have to figure out how to balance everything all with this new. Huge.
</p>
<p>06:55.83 Krispy Mm.
</p>
<p>06:59.20
</p>
<p>Miranda
</p>
<p>Role that I have but I'm glad I'm glad there's hope that it gets easier. Ah.
</p>
<p>07:01.45
</p>
<p>Krispy
</p>
<p>Definitely and and it's interesting because Cheska and and Miranda you both have 2 different perspectives. They kind of go into one with the overall experience. Um, but with Cheska having like.
</p>
<p>07:04.57 Chesca For sure.
</p>
<p>07:18.48
</p>
<p>Krispy
</p>
<p>Comics at this professional level needing that obligation to do that like how how do you balance? you know, having the social presence and you know creating the comic on a specific schedule and stuff like that like you know is there leeway given to you. Um, when you create or.
</p>
<p>07:36.24
</p>
<p>Chesca
</p>
<p>That's yeah, it's rough I used to do like 3 comics every two weeks so um and but I just I couldn't keep off I was just like as soon as you'd finished 1 is like okay now another one but then you know I had to drop down to like once a week and even that that I've can.
</p>
<p>07:38.59 Krispy Oh wow.
</p>
<br/>
<p> 07:52.30
</p>
<p>Chesca
</p>
<p>Always keep up with these days I just and then but then I sort of Miss a week I Just I've got enough at least now that I can post reposts so people don't notice so much I don't know maybe they do but but people people being very nice about it. My patrons are all lovely whenever i' like old guys like I cut.
</p>
<p>08:00.13 Krispy Um.
</p>
<p>08:08.96
</p>
<p>Chesca
</p>
<p>Do one the way when they're all like don't worry, you're fine. You know kids come first and so thank you? So yeah, that definitely helps keep the the stress down. Um, but yeah, it's it's hard because yeah I think I have a week free So sort of like okay I'm gonna do a comic but then a kid gets sick and then the weeks just.
</p>
<p>08:12.81 Krispy He.
</p>
<p>08:26.43 Krispy
</p>
<p>Oh yep, yep.
</p>
<p>08:28.99
</p>
<p>Chesca
</p>
<p>Ah, enough in smoke and you know like oh my god.
</p>
<p>08:31.27
</p>
<p>Miranda
</p>
<p>They they know they know when something is important or like on a schedule and they plan their new things or their extra long naps that they never do or anything around interrupting those activities that you have planned.
</p>
<p>08:36.91 Krispy
</p>
<p>I.
</p>
<p>08:42.79 Krispy This.
</p>
<br/>
<p> 08:43.12 Chesca And.
</p>
<p>08:48.98 Chesca So.
</p>
<p>08:50.43
</p>
<p>Miranda
</p>
<p>I Don't know how they do it but they know that.
</p>
<p>08:53.96
</p>
<p>Krispy
</p>
<p>And it's interesting. Um, because I think like having episodes like this and and talking about your experiences with like you know balancing these things. Um, you know, kind of in this this creative outlet that we have professional hobbyist and whatnot. Is is important I think it's important for people to be like Wow like you know, ah there will be days where people Miss updates and I mean that's absolutely ok because life is absolutely busy and you know unpredictable. So you know hearing that you have people that will support you throughout this whole thing that that is great I like that you have that support that understands that life is unpredictable and and you know they they are here for your comics. They are here to support that so you know do you think that that helps with kind of. Settling into being a comic creator with such a busy life too and.
</p>
<p>09:52.62
</p>
<p>Chesca
</p>
<p>Ah, yes, right? It's nice. It's nice having that social net of knowing that you know, no one's going to sort of get too mad if you miss I It's funny because you sort of think oh God I missed it. They're gonna notice. But when you think about it if everyone's living their own lives. They probably know they're not like.
</p>
<p>10:04.99 Krispy Me.
</p>
<p>10:09.32
</p>
<p>Chesca
</p>
<p>Waiting for this thing to pop up What probably not so you sort of think that's probably right as that just you know when you come back, They're like oh yeah, yeah, you I've missed you and it's like oh they didn't really it' okay I mean the algorithm is where it could take a hit where you kind of that's where you're like you know, not the.
</p>
<br/>
<p> 10:23.95 Krispy Ah, yes.
</p>
<p>10:29.26
</p>
<p>Chesca
</p>
<p>People are lovely about it. The algorithm not so much so that's the slight danger. But then I mean Instagram seem to be the worst with that and Instagram just hates me now. Anyways I don't know what's how the algorithm just ah literally I've been at the same spot I think.
</p>
<p>10:33.56 Krispy Yep.
</p>
<p>10:41.48 Krispy Ah.
</p>
<p>10:48.22
</p>
<p>Chesca
</p>
<p>Four hundred and thirty five or thirty four thousand followers for about 2 years I think just I'll go up and I'll go down I'll go up I'll have a month where I'll like gain and then a month where I'll lose them all. It's just it's happening to a lot of people at the moment. It's ah.
</p>
<p>10:53.81 Krispy Oh wow.
</p>
<p>11:05.14 Krispy Yep.
</p>
<p>11:05.60
</p>
<p>Chesca
</p>
<p>Really weird just you just stagnating but it's quite a relief because now I don't care so much of about posting constantly to Instagram so I'm like as fine like Twitter's a bit more you know Twitter is more about the timing. So it's not so much about the algorithm and Facebook is doing better.
</p>
<p>11:17.34 Krispy M.
</p>
<p>11:23.41
</p>
<br/>
<p> Chesca
</p>
<p>At the moment. So yeah, it's that's that's been helpful. It's been a relief.
</p>
<p>11:29.78
</p>
<p>Krispy
</p>
<p>Yeah, it's it's really interesting to kind of reflect on see what the social platforms demand of us and kind of um I guess warp our perspective our perceptions of you know oh man they are going to notice and stuff like that. But that's that's good. It's comforting to. Know that it's like the people are here for you at the algorithms. They're not our friends but the people who really want to see us ah create are going to be able to stick through and stuff like that and that's just that's just good to know. So. I'm going to continue with this because I love this this discussion this is a really good episode I'm going to ask? Ah, both of you I'm going to come after Miranda first with this one. What are some tips. You have for maintaining like this balance I know it's ah it's a difficult balance but you know what? what have you learned picked up during this entire new shift in life.
</p>
<p>12:27.30
</p>
<p>Miranda
</p>
<p>And it's definitely about prioritizing um like Chessica said it's figuring out what you can drop um to give you some extra time because there never seems to be enough of it. But ah I.
</p>
<p>12:38.53 Krispy This.
</p>
<p>12:42.49
</p>
<p>Miranda
</p>
<p>I Also feel that if you want to do something you will find the time to do it. Um, obviously there's things like I have a full time job I have a family those require a set amount of dedicated time during the day. Um, oh my gosh? Sorry um.
</p>
<p>12:56.24 Krispy Um.
</p>
<p>13:02.78
</p>
<p>Miranda
</p>
<p>Okay, fine cut that out editors. But um, but the the comic is fit in the extra time but I do manage to get like an hour or two a da hou hour or two a da hou hour that is just free time is to myself and ah. Know if I wanted to I could make that comic time no matter how tired I am no matter what else is happening um and like that it's definitely just getting yourself by prioritizing that if that's what you want to do I will get there I will.
</p>
<p>13:23.69
</p>
<br/>
<p> Krispy Um.
</p>
<p>13:37.64 Krispy Um.
</p>
<p>13:39.67
</p>
<p>Miranda
</p>
<p>I will get there to putting comics first again? Um, but um, if you're motivated and like if you're someone that's like ok if if this event happens then I'll take some time to comic where like x is a lull in.
</p>
<p>13:40.42 Chesca Nice.
</p>
<p>13:40.51 Krispy Yeah.
</p>
<p>13:59.53
</p>
<p>Miranda
</p>
<p>Whatever regularly happens or the the weather like oh it's raining I'm going to make that a comic day anytime it rains. Maybe that's what you have to do to put it forward I Ah also think it's really helpful to have different stages of your comic to work on because sometimes.
</p>
<p>14:04.17 Krispy M.
</p>
<p>14:17.79
</p>
<p>Miranda
</p>
<p>You can script and you can't draw like you might be out and about and be able to write some notes on a script rather than have your drawing gear and draw things or you can thumbnail because those are quick and easy. Um, rather than having to sit down and. Do line art which is the bane of my existence. Not really, it's not that bad, but it's it's It's not my favorite. Um I would like to just skip that. Generally um and then like setting goals and deadlines ah for yourself and that for.
</p>
<p>14:37.51 Krispy Yeah.
</p>
<br/>
<p> 14:39.62 Chesca Hundred percent
</p>
<p>14:43.51 Krispy A.
</p>
<p>14:55.44
</p>
<p>Miranda
</p>
<p>For me and if you don't have the external pressure of like comics being a full time job or people waiting for updates and stuff. It requires a lot of self- disciplinecipline to meet those goals and deadlines. But if you have self-discipline and that works for you. You can set.
</p>
<p>15:04.79 Krispy And he.
</p>
<p>15:14.54
</p>
<p>Miranda
</p>
<p>Goals say I I want to ah like for me if I wanted to launch and my new comic by the fall which is a very vague deadline. So obviously I could meet it. Um I I would need to have incremental deadlines before that. Um.
</p>
<p>15:26.12 Krispy Ah.
</p>
<p>15:30.31 Krispy Who.
</p>
<p>15:33.42
</p>
<p>Miranda
</p>
<p>And then just meeting that and then just evaluate where you're spending your extra time. Um like it. We all get sucked into social media and our phones or devices binge watching Netflix whatever. Find how you can take that extra time and put it towards something productive and what you want to do with it and then really just know your limitations like Cheska said she was posting 3 times a week and that wasn't sustainable so she adapted and found a post frequency that.
</p>
<p>15:57.31 Krispy Ah.
</p>
<br/>
<p> 16:10.82
</p>
<p>Chesca
</p>
<p>Oh hand did I say 3 times a week I meant 3 times every two weeks I don't know if I said it wrong I was like not blind me was I no no oh god no.
</p>
<p>16:11.81
</p>
<p>Miranda
</p>
<p>Works for her. Um, oh yeah, and probably still still a lot. Ah.
</p>
<p>16:24.79
</p>
<p>Krispy
</p>
<p>Ah, vacation time.
</p>
<p>16:25.76
</p>
<p>Miranda
</p>
<p>I'm just making you sound like better than you then you are I'm playing you up right? But ah, um, but yeah, like finding finding some the limitation and knowing that so you can.
</p>
<p>16:31.60
</p>
<p>Chesca
</p>
<p>I'm very very slow. My style is not good for that.
</p>
<p>16:37.35 Krispy Ah.
</p>
<p>16:42.61 Krispy A.
</p>
<p>16:42.68
</p>
<p>Miranda
</p>
<p>Do something that maintains it So you're able to keep a healthy balance and not drown in trying to catch up. Um, now those are my tips do I apply all of them to myself. No, but I'm working on it.
</p>
<p>16:52.10 Krispy Now.
</p>
<p>17:00.70 Krispy
</p>
<br/>
<p> Hey, well, it's just the effort and trying to and I think that that's what's important as well. Um, and no way you know what is going to be taking priorities with this whole thing I mean obviously family is going to be first right? Um, and then you know life has to come and then you know. We have our jobs or our hobbies with comics and stuff and knowing where it fits in the puzzle. Um I am going to ask you the same question chesca just because I'm so intrigued with how you balance all this um, as far as tips go. Um, how what What do you suggest for maintaining. Ah you know the chaos that is life.
</p>
<p>17:39.47
</p>
<p>Chesca
</p>
<p>Well more what Miranda said was spot on actually with the ah I haven't done it recently. But when I was one I was doing a lot more comics that was the way I was doing it was having comics at different stages. So I'd be working on a few at a time and so I had quiet time I could script.
</p>
<p>17:52.61 Krispy And he.
</p>
<p>17:54.91
</p>
<p>Chesca
</p>
<p>I can do the I can do the scripting and the roughs I have to be completely silent because I'm kind of acting them out a little bit as I'm drawing them. Um, and then once I'm past that stage Run I'm onto inking and coloring I can yeah there can be chaos going around me so I can do that you know when the kids are about and Stuff. Um. 1 of the huge things that helped me was getting moving from I used to have a Whackham cintique and a move to an ipad pro and I love it is and so now I can just draw anywhere I have to be in my office I can just and that was I don't I wouldn't have.
</p>
<p>18:20.67 Krispy Oh.
</p>
<p>18:29.70
</p>
<p>Chesca
</p>
<p>And don't think I could have kept going through quarantine like the twenty twenty quarantine without that thing because I was just spent most of that just sitting in the dining room. The dining room table drawing covics with the kids like running around me driving me crazy. That's so.
</p>
<p>18:30.61 Krispy And who.
</p>
<p>18:40.64
</p>
<br/>
<p> Miranda
</p>
<p>And such a great visual.
</p>
<p>18:42.54 Krispy Ah, yeah.
</p>
<p>18:47.36
</p>
<p>Chesca
</p>
<p>Ah, so yeah, that was ah that's a real game changer and I ah just love the drawing on the ipad pro even more than the cyntique I just find it very real and I'm I'm not like an Apple girl gall normally but yes that thing's amazing. Um, what else so is good.
</p>
<p>19:03.18 Krispy
</p>
<p>In here.
</p>
<p>19:03.47
</p>
<p>Chesca
</p>
<p>And social media is a big one like you're saying with kind of you got to recognize you got to look for your where the time vampire is and try to like not not fall into its traps. Um, so yeah I you know I love social media twitter is fun and um, but I have to. Realize when it's and it's not just it's not just when you're on it necessarily that's take up the time. It's like when you're off it as well because if you're on it too much I'll sort of be in the shower and I'll get out and I realized I've just spent the whole time having a pretend conversation with someone on Twitter and I'm like this is pointless I could have.
</p>
<p>19:35.90 Krispy Yeah.
</p>
<p>19:40.89
</p>
<p>Chesca
</p>
<p>Thought up a new comic. This is a waste of my brain space. You know, um I have to watch myself when I'm working because I'll I'll find out I'll get stuck to drawing something and then I'll be like oh and I'll pick up my phone.
</p>
<p>19:44.81 Krispy Mm.
</p>
<p>19:55.17 Chesca
</p>
<br/>
<p> And it's like what am I doing like the answer is not there I got to figure out the drawing. so yeah so I've got a um I use this thing app blocker on my phone. It's on Chrome now as well which I discovered like last week and I love it.
</p>
<p>19:57.81 Krispy Yes.
</p>
<p>20:09.67
</p>
<p>Chesca
</p>
<p>And it you can set it to just kick you out of like certain sites or apps during certain times and so I'll do that and I'll be on my phone in the morning and then suddenly but I'm back now your blocks. Okay I got to go with stuff but it's at it like if you try and open the apps when it's. And doing blocking it will like it will shame. You. It will yeah hit the screen. You've write how and' tell you how many times you've opened it and like lifetime and today and you're like oh my god so ah, things great. Ah, really, very good. Saved a lot time.
</p>
<p>20:28.35 Krispy Oh.
</p>
<p>20:36.20 Miranda Oh ah.
</p>
<p>20:43.58 Krispy A.
</p>
<p>20:47.40
</p>
<p>Chesca
</p>
<p>Um, I Also do a thing where on my phone like I I try to hide where my social icons are on my phone so it's hard to find but then I'll then I'll get really good at finding them like my muscle memory will pick up where they are. So then I have to move around again. Um, just.
</p>
<p>20:51.93
</p>
<p>Krispy
</p>
<p>Oh my God but.
</p>
<p>21:01.27
</p>
<p>Krispy
</p>
<p>Ah, yeah, ah so ah.
</p>
<p>21:06.30
</p>
<br/>
<p> Chesca
</p>
<p>And anything you can do which will give make you stop and be like do I Really want to do this right now like because it's so impulsive to just pick out your phone. It's it's crazy. Um, yeah.
</p>
<p>21:09.62 Krispy With a.
</p>
<p>21:14.96
</p>
<p>Miranda
</p>
<p>Yeah, the muscle memory is real of like just picking up your phone and you tap and tap and suddenly Instagram's open and you you didn't even go on your phone for Instagram.
</p>
<p>21:23.32
</p>
<p>Chesca
</p>
<p>Yeah, know and and you're in and you know sometimes I'll be like okay I'm gonna I've got to go and look of a message that I know I've got from someone I got a reply to and then ah 10 minutes later I I do it? What was I doing i't anyone looked at them as it that's awful.
</p>
<p>21:26.53 Krispy Yep.
</p>
<p>21:33.50
</p>
<p>Krispy
</p>
<p>Yes, oh my God I always say I answered you in my head when I read it and then I kept doing something. Ah, ah, ah.
</p>
<p>21:36.19 Miranda Yes.
</p>
<p>21:46.91 Chesca
</p>
<p>Ah, yeah, totally.
</p>
<p>21:52.31
</p>
<p>Krispy
</p>
<p>I Really enjoyed that you said that you'd use like the on the go kind of um tablet for drawing as far as like the ipad is concerned I've hear I've forheed I've heard a lot of folks being like yeah the switch to being mobile on the ipad or whatever tablet has. Absolutely help with the process so something really really to consider because you know I find that you know when I sit at a computer.. It's just like that's what this time is for um and sometimes when you're at a computer you have access to too many things and I'm just like oh I'm gonna get distracted but I feel like
</p>
<br/>
<p> you know I mean. Ipad and other things do have apps and stuff and we do have that nice little app block kind of thing to prevent it. But I don't know I feel like when it it feels like that size and it is the tablet I feel more focused to to do the work and stuff like that. So. Reframing things or having a situation where you're like now this is this is the art time when I have this item kind of thing. Oh perfect.
</p>
<p>22:50.50
</p>
<p>Chesca
</p>
<p>Yeah I haven't I haven't installed any social media apps on my ipad as well. So There's no like I think I've turned turn off all it notifications as Well. Like I. Started doing that a while ago like nothing notifies me unless it's like I think you can turn on sort of urgent emails or like give a message from someone who you might actually care about is coming through or something but nothing else I don't have any other notifications so that helps and yeah ipads just just drawing stuff on there So I can just kind of.
</p>
<p>23:12.58 Krispy Me.
</p>
<p>23:23.50
</p>
<p>Chesca
</p>
<p>I phone away for a bit her. So yeah that that helps.
</p>
<p>23:23.20
</p>
<p>Krispy
</p>
<p>Yeah. Yeah I yeah, it's it's just like you do have to develop like these tools to do that especially being a parent like not only having like you know these obligations for the jobs and stuff like that. But like being a parent on top of it and you know Miranda.
</p>
<p>23:28.20
</p>
<p>Miranda
</p>
<p>It's really smart. So.
</p>
<p>23:45.39
</p>
<p>Krispy
</p>
<p>Ah, said you know what? a great visual. It was to have you working on the ipad in the dining room and having the kids running around. Ah so I do obviously have to go into this Asking. You know how when when it comes to to being a parent.. How do you balance exactly like you know. Okay, it's it's happening Time. It's parent time things have to drop like how do we get into that. How are we balancing that exactly.
</p>
<p>24:08.69 Chesca
</p>
<br/>
<p> I mean sometimes I really realized that during quarantine that sometimes I do just have to put my comics first like the kids are running around and you know it's always like family first. But sometimes they're fine. You know, just.
</p>
<p>24:21.27 Krispy Yes.
</p>
<p>24:24.15
</p>
<p>Chesca
</p>
<p>They need to just go get on with something without mummy doing it for them. So it was it was quite freeing during quarantine so I was like I need to work and they're here so I need to sometimes just go no go away go outside and play.
</p>
<p>24:34.46 Krispy Yes.
</p>
<p>24:37.83
</p>
<p>Chesca
</p>
<p>And it was It was very I you know got work done and it was great for them too because they actually did go outside and play and bonded a bit more because there wasn't mummy in the middle kind of you know, managing their their conversation. It was ah it was pretty glorious. So I felt good easiest than done of course. But.
</p>
<p>24:49.40 Krispy Okay.
</p>
<p>24:57.35
</p>
<p>Chesca
</p>
<p>Yeah, that's a and nice sometimes you do just you do just have to go no work first work this is worktime. Go do something else. You're a kid you could figure it out.
</p>
<p>25:02.64 Krispy M.
</p>
<p>25:09.39
</p>
<p>Krispy
</p>
<p>Yeah, when they have like that mindset of being like okay it's independent time you guys can play and entertain yourselves and stuff like that and I know it's a little different from Miranda right now being in the six months moment where mummy is really needed. Ah.
</p>
<br/>
<p> 25:17.80 Chesca Yeah.
</p>
<p>25:22.91 Miranda Yeah, yeah.
</p>
<p>25:25.80 Chesca Ah.
</p>
<p>25:27.80
</p>
<p>Krispy
</p>
<p>But like chessca said earlier, you're going to get to a point where it's just like okay like you know routine is developed baby's going to start sleeping. Ah you know, baby turns kid it's going to It's going to find like you know that the life is going to to fit these places I think when you have that mindset and you know that. Um, kind of that that that gumption to be like all right like you know how do we make this work Basically you know how? how do I actually get stuff done and you know maybe it is an ipad maybe it is to be like okay kids let's go go play. I need some brain space for myself or getting an app blocker. So I think it's it's really it's it's good to have for that. Um I did want to ask Cheska like you know doing all this is a lot of work. Um I will say because creative. Um. Spaces and headspaces and stuff like that can be extremely draining on top of being a parent. Um, do you ever get burnout doing this stuff.
</p>
<p>26:26.32
</p>
<p>Chesca
</p>
<p>Oh yeah, I'm got a bit of a writer's block at the moment. Actually I've got a look on my plate with trying to sort out a ah the animation kickstarter and it's all this all is all go at the moment. So yeah, it's hard to be creative right now often when I get really burnt out That's when I clean the hair.
</p>
<p>26:46.40 Krispy Yeah.
</p>
<p>26:46.41
</p>
<p>Chesca
</p>
<p>Can't get caught out for cleaning the house I'm like you know what the house is terrible and it feels mentally better because I've let the house slide with working so it's quite catharic to then turn around go. Okay I'm going to clean up the house and then it kind of cleans up your brain a little bit I guess so yeah, that's sort of where I go I'm like okay.
</p>
<p>26:51.24
</p>
<br/>
<p> Krispy Yes.
</p>
<p>26:59.75 Krispy Who.
</p>
<p>27:05.61
</p>
<p>Chesca
</p>
<p>Yeah, know cleaning whirlwind occurring I pull everything out all the cupboards and like oh all this stuff I don't use anymore and sort it all out and it's just yeah submit mental and that kind of and then and then I get fed up with doing that and then I want to work again.
</p>
<p>27:17.94
</p>
<p>Krispy
</p>
<p>Yeah, yeah, I Actually really enjoy that. It's definitely something I connected to as far as cleaning and I know I am always getting poked at like by my friends or family. It is like oh my God Crispy you're always cleaning but I'm just like I feel like it represents like a physical mind space.
</p>
<p>27:35.24 Chesca And.
</p>
<p>27:36.75
</p>
<p>Krispy
</p>
<p>And I'm like I can't you know if I'm having like a a time where I can't focus on stuff I will clean up an area or room or whatever the house. The entirety. Let's just go um and it does it helps me reorganize my thoughts and be like okay focus time like you know, let's get over this hurdle and stuff like that. Ah I mean I don't have. The extra kids in there for that. But I Definitely agree. That's that's something that helps me ah very ah demanding Husky. Oh.
</p>
<p>27:55.87 Chesca Since this.
</p>
<p>27:57.51
</p>
<p>Miranda
</p>
<p>And you have una. She's basically a kid. Yeah.
</p>
<p>28:10.39
</p>
<p>Chesca
</p>
<p>That's a lot of fur isn't it those things.
</p>
<p>28:12.32
</p>
<br/>
<p> Krispy
</p>
<p>Yeah I mean she doesn't she sheds weird. It's simply clumps. It's weird. Ah yes, actually I can make a whole dog out of ah ah Miranda have you ever.
</p>
<p>28:16.86
</p>
<p>Chesca
</p>
<p>Oh wow it ends needle felting. Ah.
</p>
<p>28:20.74 Miranda Ah.
</p>
<p>28:28.62
</p>
<p>Krispy
</p>
<p>Like ah, an extreme burnout with the stuff too like having like a work life balance and and being like okay how do I get back into it. Where's the how do I get back into the game kind of thing. Oh.
</p>
<p>28:37.73
</p>
<p>Miranda
</p>
<p>I am at that right now I'm still trying to figure out how to get back to it especially at being sleep deprived because like I'm a night owl I like being up till ridiculous hours of the night
</p>
<p>28:49.90 Krispy Um.
</p>
<p>28:56.80
</p>
<p>Miranda
</p>
<p>I'm like going to bed at 8 because I'm so tired. it's it's terrible but yeah being in burnout I I agree like cleaning is it. It also in addition to all the things you said it's also like.
</p>
<p>28:56.87 Krispy He.
</p>
<p>29:13.38
</p>
<p>Miranda
</p>
<p>Kind of a mindless activity like you spray the spray you wipe it down you move to the next thing or you like you You don't have to really think too much while you're doing it so it is a great time to kind of ponder other things like I've been doing a lot of ah thinking about.
</p>
<p>29:30.80 Krispy
</p>
<br/>
<p> Me.
</p>
<p>29:31.10
</p>
<p>Miranda
</p>
<p>My next comic story and like building it in my head I haven't had time to like sit down and script anything. Um, but that that's how I feel like I'm starting to reach the end of the burnout and like wanting to be back is because I'm constantly thinking about.
</p>
<p>29:42.97 Krispy Ok.
</p>
<p>29:49.73
</p>
<p>Miranda
</p>
<p>My comic story and what I want to do with it and like getting that desire to draw I Just like need to get my body on like on board with my brain because my brain seems to be there. My body is just like I just want to sleep like I don't want to do anything So um, gotta get out of that and.
</p>
<p>29:59.00 Krispy
</p>
<p>I mean.
</p>
<p>30:09.68
</p>
<p>Miranda
</p>
<p>Ah I I I love that Chessca's comic like you involve your family life into it because it's like I didn't expect this becoming a parent like it is all consuming like it's it's.
</p>
<p>30:25.97 Krispy Me.
</p>
<p>30:28.41
</p>
<p>Miranda
</p>
<p>Your new personality especially early in the beginning. Um it. It'll probably balance itself out down the line. But right now it's like I'm a mom that's all I want to do. That's all I can think of and finding a way to ah, kind of harness that and. Bring it into your your work like can unify things a lot and kind of help it seem more like 1 piece instead of I have this life and I have this life if that makes sense. Um.
</p>
<p>30:59.49 Chesca And yeah.
</p>
<p>31:01.62
</p>
<br/>
<p> Krispy Um.
</p>
<p>31:04.26
</p>
<p>Miranda
</p>
<p>So I'm working on doing all of that and yes my six month old is not very independent. He is but he gets a pass right now but he he's learned to sit up on his own and it's like like there's so much freedom that comes from just that is I can just like set him up and.
</p>
<p>31:08.58 Krispy Yeah, a all.
</p>
<p>31:09.33
</p>
<p>Chesca
</p>
<p>Business census.
</p>
<p>31:14.66 Chesca A.
</p>
<p>31:18.70 Krispy Yeah.
</p>
<p>31:23.70
</p>
<p>Miranda
</p>
<p>Move away and it's fine and he just sits there and plays with his toys. So one day he'll be able to run around and I can shoo him outside and it'll it'll be even more free time and independent. But um, yeah I'm.
</p>
<p>31:24.30
</p>
<p>Chesca
</p>
<p>Some something.
</p>
<p>31:40.60
</p>
<p>Miranda
</p>
<p>I'm working to dig myself out of burnout right now we should probably like do an episode on that or something. Ah.
</p>
<p>31:43.51 Chesca
</p>
<br/>
<p> Yeah I her her I don't know how you don't know how you do it right now I mean I started the comic when what's it I my oldest I couldn't bow old they were now but I certainly wasn't doing much of anything when they were six months old so
</p>
<p>31:43.90
</p>
<p>Krispy
</p>
<p>Oh a hundred percent that is definitely coming. It's such a big thing.
</p>
<p>32:02.77
</p>
<p>Chesca
</p>
<p>So a kudos to you for even feeling the feeling the urge because my goodness. Yeah the hormones don't help either like because definitely oh my God like I have I know this I know it's hormones because I'll be going along fine.
</p>
<p>32:02.77 Miranda Um, yeah.
</p>
<p>32:05.56 Krispy Yeah.
</p>
<p>32:07.43
</p>
<p>Miranda
</p>
<p>Yeah, it's It's been a wild ride. Oh my gosh. No.
</p>
<p>32:22.24
</p>
<p>Chesca
</p>
<p>And I'll be like being creative and then suddenly like the bottom just falls out of my world and I'm like everything's the rose. So these corics I've writing you're terrible and I hate these scripts so that I'll be like that for like 2 or 3 days and I'm fine again I'm like oh these are fine.
</p>
<p>32:26.71 Krispy No.
</p>
<p>32:38.17
</p>
<p>Chesca
</p>
<p>And actually I don't know what my problem was I'm like hang on. Sorry yeah, that is a additional hurdle. We have face.
</p>
<p>32:38.84 Krispy But.
</p>
<br/>
<p> 32:40.10
</p>
<p>Miranda
</p>
<p>Yeah, ah yes, yes.
</p>
<p>32:48.16 Miranda Yeah, ah, ah.
</p>
<p>32:48.51
</p>
<p>Krispy
</p>
<p>You know and I think it's interesting because like the itch is always going to be there with creating and wanting to be like active with that like whether we make like the exact time or whatever to create I think you know is that that's that's going to be like you know the battle that we have when our lives. Have um, such you know, big big needs in them I'll say with that. But like you know it is it is incredible to do ah the things that you do on the schedule that you have with the obligations that are present in your life. Um. And you know hearing that you know you're still really really into doing the comic and stuff like that while having a six month year old Miranda that's huge. That's that's a big thing I know many people who've had you know their kids being like ah going to take like a year off 2 years off which is great honestly. Do it do the thing that works best for you adapt for what works best for you? Um I think is the biggest thing but also don't feel bad if you're not at a certain part like don't feel bad that you're like oh six months I'm not in the game like I think that's impressive a year I'm not in the game. Oh no, like no. There's sort a lot going on and I think it's important to take care of. You know what's going on up in the head first and then the family and stuff like that so that you can get into it because I mean as we all know as comic creators. It's demanding. Oh my.
</p>
<p>34:21.47 Chesca And.
</p>
<p>34:22.39
</p>
<p>Krispy
</p>
<p>Goodness I could not imagine Um, but I do want to ask both of you. What are things that you do in the downtime like how do you relax around all of this. What are some strategies that we have for just being like all right.
</p>
<p>34:23.14 Miranda Ah.
</p>
<p>34:38.55
</p>
<p>Krispy
</p>
<p>Do we have to do comics now. Do we have to do this like how do you unwind with all of this.
</p>
<br/>
<p> 34:44.23
</p>
<p>Chesca
</p>
<p>I'm still working on that one I'm not great at that. No I used to say game more but I don't know it always feels a bit naughty now like if I made a game like I should be like drawing something or.
</p>
<p>34:44.76
</p>
<p>Miranda
</p>
<p>Yeah, you and me both.
</p>
<p>34:51.51 Krispy Oh.
</p>
<p>34:57.56
</p>
<p>Chesca
</p>
<p>I Don't know you know I'm leveling in a game I should be leveling in my drawing instead but it helps when kids start paying a bit more attention to this stuff so you can watch a movie with you know we played um ah stray that game with the the cat and I played that with the kids and that was found like.
</p>
<p>34:59.69 Krispy Yes.
</p>
<p>35:11.35 Krispy Ah.
</p>
<p>35:11.71
</p>
<p>Miranda
</p>
<p>I' such a great game and.
</p>
<p>35:14.91
</p>
<p>Chesca
</p>
<p>Ah, you know normally I probably wouldn't make time with it but because the kids were interested I like ok Cool. We could do this together. This is great and you know the um, the old one would do the sort of you know the wandering round bits and I do when the monsters came Out. We'd be like oh take over. And so that was that was Fantastic. It was funny too because normally it goes normally that's resident evil with me and my husband where I'm I'm like doing the puzzles and then the zombies guy take Away. So I I felt very yeah I felt very brave being the ah being the yeah I got this with the cat.
</p>
<p>35:36.58
</p>
<br/>
<p> Miranda Oh yeah.
</p>
<p>35:37.84 Krispy Um, yeah.
</p>
<p>35:41.52
</p>
<p>Miranda
</p>
<p>That seems a good balance. Good teamwork.
</p>
<p>35:43.50 Krispy
</p>
<p>Yeah, Yeah. I.
</p>
<p>35:50.62
</p>
<p>Chesca
</p>
<p>Yeah, it help if can rope that you know sort of rope them into it somehow because then I feel ah it feels more like oh this is saying I should be doing instead of like naughty selfish betime and now I'm still working I know that's not a a healthy way of thinking things. So ah, you know I play world of Warcraft.
</p>
<p>35:56.34 Krispy Who.
</p>
<p>35:58.82 Miranda Yeah, yeah.
</p>
<p>36:09.50
</p>
<p>Chesca
</p>
<p>Fallen off a wagon of that a bit lately too. But and the next expansion. Ah I'll probably get back into it for a bit That's a.
</p>
<p>36:14.48
</p>
<p>Miranda
</p>
<p>That's what I tell myself every time but I definitely understand that because like my my unwinding is usually binging Netflix or like having Netflix on or something in the background and.
</p>
<p>36:19.73 Krispy
</p>
<p>A ah.
</p>
<br/>
<p> 36:32.34
</p>
<p>Miranda
</p>
<p>There's all this like drama of oh you can't have your baby have too much screen time. So I have I've like cut out so much tv from my life and it's very weird and. Um, like sometimes it's just like yeah I need to watch something I need to just chill. He can do his thing. It's fine like he's not He's not going to be wrecked by an hour of me just watching a show while he's sitting there with me. Um.
</p>
<p>36:52.55 Krispy A.
</p>
<p>36:59.20 Krispy M.
</p>
<p>36:59.20 Chesca Move.
</p>
<p>37:04.18
</p>
<p>Miranda
</p>
<p>And like he he's not very independent right now. So the free time I get are there. It's not consistent like it's not I get an hour of extra time every time he's playing or whatever. Um, so having things that I can like easily pick up and put down.
</p>
<p>37:16.67 Chesca So yeah.
</p>
<p>37:21.13 Krispy Me.
</p>
<p>37:23.48
</p>
<p>Miranda
</p>
<p>Um, have been how I relax um like I picked up crocheting. Um, so it's something that like I can I can do a couple rows of that and then oh he's he needs me again. Okay I set that down and it's um I need to start like.
</p>
<p>37:28.85 Krispy Oh.
</p>
<br/>
<p> 37:29.39 Chesca Nice.
</p>
<p>37:42.96
</p>
<p>Miranda
</p>
<p>Getting comics into that to where like oh I can thumbnail this page real quick because that's like I know I can have that much time. Um or just just finding things I can do increment in small segments. Um or how I have to plan things.
</p>
<p>37:48.82 Krispy M.
</p>
<p>38:01.70
</p>
<p>Miranda
</p>
<p>Um, like showering. It's like oh like a shower will make me feel good. It'll make me relax and set me up for the next moment or the rest of the day or whatever. So That's what I'm going to go do during this time to relax and like again, just. Prioritizing. But yeah, it's oh yeah.
</p>
<p>38:24.75
</p>
<p>Chesca
</p>
<p>It's hard when you got to work around the naps I remember that that's so rough like you got to. It's really like I'm not gonna do this. But if I do this then this happens and if they do this then oh it is like sort of huge.
</p>
<p>38:32.25 Miranda Yeah.
</p>
<p>38:36.45
</p>
<p>Chesca
</p>
<p>Sort of Matt Tree map that goes out of all your plans. Let's just say oh my god I'm go yeah, my first was not a ah independent have 80 he still isn. He's the the second came along and it was like oh this is the.
</p>
<p>38:36.88 Miranda
</p>
<p>Yes, yes yeah.
</p>
<p>38:39.91 Krispy
</p>
<p>I.
</p>
<br/>
<p> 38:48.49 Miranda Um, yeah.
</p>
<p>38:53.77
</p>
<p>Chesca
</p>
<p>Kind of kid that though most people have but the older one was has always been ah challenging. So ah yeah, you know you'd have this sort of mum saying oh we just give him some like pots and pans and they'll sit there for an hour like clanging on them. It's like no he' just be like ah.
</p>
<p>38:54.20 Krispy Ah, yeah.
</p>
<p>38:55.57 Miranda Yeah, love.
</p>
<p>39:09.91
</p>
<p>Miranda
</p>
<p>Yeah, yeah, ah yeah, it's and it it Also it like it doesn't help that you want to interact with them like it's It's really hard to leave them to just.
</p>
<p>39:13.48
</p>
<p>Chesca
</p>
<p>Where are you going.
</p>
<p>39:15.69
</p>
<p>Krispy
</p>
<p>Yeah, but you're not here. Ah.
</p>
<p>39:21.67 Krispy Within.
</p>
<p>39:24.64 Chesca Um.
</p>
<p>39:26.91 Miranda
</p>
<br/>
<p> Do their own thing like even though you know you should because that's how they become independent. You're like I just want to sit and play with you because I can do that right now. But you're like he's getting better just like quietly sitting and my not not quietly, he loves to yell. Um.
</p>
<p>39:32.72 Chesca So.
</p>
<p>39:44.30
</p>
<p>Miranda
</p>
<p>But like sitting and playing with his own toys and stuff and I I think um, finding finding things that I can do next to him prolong his independent time because he'll like look over and I'm there and he'll he can go back to what he was doing.
</p>
<p>39:56.92 Krispy M.
</p>
<p>40:03.62
</p>
<p>Miranda
</p>
<p>Um, so the ipad like I I needed pull that out because I can sit on the floor and draw with him instead of sitting at a desk. So yeah, the portability is definitely going to be embraced as I get back into things.
</p>
<p>40:09.20 Chesca Um, yeah.
</p>
<p>40:22.67
</p>
<p>Krispy
</p>
<p>Having access to those tools definitely help um with the creative process and stuff like that I definitely want to say like you know I want to give both of you guys a ah vacation with stuff you know finding. Ah, some kind of balance with unwinding and you know, ah, how old is your oldest cheska Nine nine
</p>
<p>40:41.74
</p>
<p>Chesca
</p>
<p>Ah, 9 9 and 7 now has so the younger one always surprises people because he's still baby in the comics 7 people like 7 What.
</p>
<p>40:51.00
</p>
<p>Miranda
</p>
<p>Oh yeah I would have guessed. Yeah.
</p>
<br/>
<p> 40:57.72
</p>
<p>Krispy
</p>
<p>But being at it for so Long. You know I Definitely encourage you know, um I understand that the naughtiness and being like you know if I I was doing this in a game. I should be doing that and having lay obligation to that. Especially you know when comics are an obligation but you know if anything I can impart having that. Ah you know that solidarity of being you should just randomly pick up.
</p>
<p>41:21.95 Chesca This is.
</p>
<p>41:27.45
</p>
<p>Krispy
</p>
<p>World of Warcraft and have it on a day that you want to and just you know you've you've done your time you've had this and you deserve it kind of thing I think that's important ah to work life balances to also have that fun for you. That's not creating as much as we love doing comics. I think it's good to be just like you know this is my time this is my time I'm going to be very silly. Ah and I'm not going to feel bad being silly on this time that I have um I know that I I still struggle with that and you know I have I have a one day specifically set.
</p>
<p>41:50.20 Chesca That.
</p>
<p>42:04.50
</p>
<p>Krispy
</p>
<p>For me playing games where I'm just like I'm not allowed to pick up ah the pen and do this because I definitely admit I have a lot of unhealthy schedules doing comics. Um, but I do at least have the be like okay. Have one day where I'm just like no comics and if you have time to play games. It's it's the game day here. Um sort of thing.
</p>
<p>42:31.58
</p>
<p>Miranda
</p>
<p>This makes me want to go pick up Wow again which is not the not the moral of this episode. Ah.
</p>
<p>42:31.86 Chesca
</p>
<p>I Tried your um.
</p>
<p>42:39.30 Krispy Ah.
</p>
<br/>
<p> 42:39.40
</p>
<p>Chesca
</p>
<p>It's quite fun when it's a good one when you got a little kid like you doing sort of I have very fond memories of we were trying to do an achievement me and my husband trying to do achievement in wow trying to beat Lich King but like doing it in a certain way and then like you it was a middle night and like baby woke up. But.
</p>
<p>42:49.51 Krispy
</p>
<p>Oh my god.
</p>
<p>42:56.72
</p>
<p>Chesca
</p>
<p>Okay, we're doing this that I just brought him out and I think I had him in the little bouncy chair and I was like bouncing in with my foot and we're like car we can do this we did yes.
</p>
<p>43:02.63
</p>
<p>Miranda
</p>
<p>How Genius is like a built in cheerleader he they they are. They do also have the um added benefit of being good luck charms I find like if I'm holding him while we're playing a board game or a video game or something I do way better.
</p>
<p>43:13.10 Krispy A.
</p>
<p>43:20.47
</p>
<p>Miranda
</p>
<p>So that's like may I probably should pull out Wow and just make that our think.
</p>
<p>43:26.60 Chesca Sufficient.
</p>
<p>43:29.29
</p>
<p>Krispy
</p>
<p>Ah I love this visual. That's so cute with the Lich King and everything. Ah, ah we did it as a family. Ah.
</p>
<p>43:38.50
</p>
<p>Chesca
</p>
<p>Ah, it felt so good. It felt like yeah so we did it.
</p>
<p>43:43.52
</p>
<br/>
<p> Miranda
</p>
<p>Yeah, family time.
</p>
<p>43:45.47 Chesca
</p>
<p>Ah, specific.
</p>
<p>43:48.59
</p>
<p>Krispy
</p>
<p>I Think that's important I Love that I think that's so good. Ah maybe the moral. The story is to pick up Wow at the end of the day. Ah yeah.
</p>
<p>43:58.50
</p>
<p>Chesca
</p>
<p>This episode sponsored by Activision.
</p>
<p>44:02.63
</p>
<p>Miranda
</p>
<p>Um, ah with Activision if you're listening.
</p>
<p>44:04.96
</p>
<p>Chesca
</p>
<p>Ah, or is it send money so something.
</p>
<p>44:11.10 Krispy
</p>
<p>Ah, oh God is.
</p>
<p>44:12.47
</p>
<p>Miranda
</p>
<p>We'll see a new rise in Wow Subscriptions Correspond with this episode release.
</p>
<p>44:19.21
</p>
<p>Krispy
</p>
<p>Ah, oh God All right I going to go hit Pause. We So this has been absolutely Awesome. There is a lot of good. Um, nuggets of information here and I'm definitely reflecting on a lot of things to balance my habits with you know the comics that I do but I did want to ask both of you. You know as this episode slowly wraps up. Um, what are or what is something that you would like to just kind of.
</p>
<p>44:38.75 Chesca So just.
</p>
<br/>
<p> 44:52.65
</p>
<p>Krispy
</p>
<p>Really have the listener reflect on or some ah piece of information or or inspiration. Um that you'd really like to be like yeah I'd like to impart this on you or really reflect on this.
</p>
<p>45:05.46
</p>
<p>Chesca
</p>
<p>Um, probably what I'd recommend I did it once? Well I do it occasionally is um if you're on social media a lot to just take a week and be like I'm either not going to be on it this week or just I know restrict yourself to like a little bit in the evening or something and.
</p>
<p>45:18.19 Krispy Um, oh.
</p>
<p>45:24.66
</p>
<p>Chesca
</p>
<p>Just try to remember what it feels like to not because I feel like social media is like it shakes up our minds like the snow globe and it just keeps all the like pieces all the snow you know moving around and if you just put it down for a bit and you let the snow settle. It's surprising.
</p>
<p>45:30.99 Krispy
</p>
<p>Is he.
</p>
<p>45:42.50
</p>
<p>Chesca
</p>
<p>How your brain feels and it's and once you know how your brain can for you like can feel off it. You want to do it less which is helpful. So.
</p>
<p>45:51.85
</p>
<p>Krispy
</p>
<p>Yeah, yeah, I Really like that especially with the change and the shift so with social media now. Um I think that's extremely important to kind of figure out where do we want to put our energy with all that.
</p>
<p>46:07.27
</p>
<p>Krispy
</p>
<p>Really enjoy that.
</p>
<p>46:08.96
</p>
<p>Miranda
</p>
<p>Yeah, um I like I think what I want to like thing is ah it's okay to feel burned out and it's okay to not be.
</p>
<br/>
<p> 46:20.52 Krispy Um.
</p>
<p>46:23.42
</p>
<p>Miranda
</p>
<p>Actively making comics or whatever it is that you haven't been doing if it's not like if you can't fit it in your life right now I I think ah, a lot of things especially being a parent require adjustment and time and you can't force everything to fit. Into this neat little ball altogether when you get this huge new chunk adding to it. It's going to take time for things to mold and shape and find that balance again. So It's okay, if you don't have balance right now for all the things you want to do.
</p>
<p>46:43.62 Krispy Yeah.
</p>
<p>47:01.82 Krispy Um.
</p>
<p>47:02.25
</p>
<p>Miranda
</p>
<p>It will if you want it I think it will come even if it takes a little bit of time to get there.
</p>
<p>47:10.95
</p>
<p>Krispy
</p>
<p>Yeah, and I often think about you know when we kind of look at our peers and feel like we need to be where they are um and reflect on that a lot and I think that you know Cheska makes a really great point about. Maybe just being off of social media for a little bit take that week off um so you're kind of you know you're not in that mindset. You're like oh yeah, this is what it feels like to just create when I have the space for it create when I have the time for it and like you know. As we've learned in this episode life is very unpredictable so you know we can't plan for everything we can't you know coordinate with every single step on the way and you know Miranda makes a beautiful point of the fact that that's totally okay, you don't need to be creating the comic. You can.
</p>
<p>47:47.19 Miranda Withha.
</p>
<p>48:01.52
</p>
<p>Krispy
</p>
<p>Be silly. You can take that time off and you can play Wow I'm going to say that. Ah.
</p>
<br/>
<p> 48:08.70
</p>
<p>Miranda
</p>
<p>Yes, yes, you can. Ah.
</p>
<p>48:11.53
</p>
<p>Krispy
</p>
<p>ah ah I think with that I am going to be ah wrapping this episode out I have been your host crispy and you can find my work at ghostjunksickness.com and lunarlight.com
</p>
<p>48:25.74
</p>
<p>Miranda
</p>
<p>I am Miranda and you can find my work at mirandacakes dot art and.
</p>
<p>48:34.90
</p>
<p>Chesca
</p>
<p>I'm chess galles and you can find well just look for lidder box comics everywhere everywhere look for the cat toilet and you'll find me. But yeah I've got a book and so yeah I got a book parenting is weird tales from the lidder box and I'm also just studying a kickstarter for an animated.
</p>
<p>48:43.21 Miranda They're great.
</p>
<p>48:51.90
</p>
<p>Chesca
</p>
<p>Pilot for the Tv show. So yeah, go and sign up to that as well. But you can find all that on my ah socials.
</p>
<p>48:53.45
</p>
<p>Miranda
</p>
<p>That's going to be create.
</p>
<p>48:59.12
</p>
<p>Krispy
</p>
<p>Heck yes, and thank you so much for being with us. Oh my gosh Absolutely honored.
</p>
<p>49:02.51
</p>
<p>Miranda
</p>
<p>Yes, thank you. It's been a pleasure having you? Oh thank you? Thank you? Ah, thank you? Ah, and.
</p>
<p>49:04.38
</p>
<br/>
<p> Chesca
</p>
<p>That's been great and it does get better. I promise it gets better. I Just want to reach through the microphone and give you a hug. It's all right. I remember being there. Oh my goodness.
</p>
<p>49:13.69 Krispy Ah.
</p>
<p>49:19.22
</p>
<p>Chesca
</p>
<p>Yeah, it reaIly helps someone once they're smiling both smiling is like oh god.
</p>
<p>49:19.37
</p>
<p>Miranda
</p>
<p>At least they're cute and they're worth it. But it's hard right now. Oh my gosh the smiles they melt me.
</p>
<p>49:21.46 Krispy
</p>
<p>If if if.
</p>
<p>49:30.75 Krispy Ah.
</p>
<br/>
<br/>
</br>
]]></description>
        </item><item>
        <title>Screen Tones - The Actual Material</title>
        <link>https://screentonescast.com/view/111</link>
        <guid>https://screentonescast.com/view/111</guid>
        <pubDate>Wed, 05 Jun 2024 12:00:00 EDT</pubDate>
        <description><![CDATA[
<p>If you’ve seen the little comics-esque dots in media (and in our logo), you’ve seen screen tones, also known as halftones! The halftone method was created as a way to print values - and they’ve developed a unique flavour in comics because of how they look. But how do we use them in the digital age? Krispy dives in with her tips:</p>
<br/>
<!--truncate-->
<br/>
<br/>
<p>Digital art can have a LOT of issues with consistency and sizing with halftones that creates odd, eye-straining patterns called moiré. There’s technically no way to avoid this in all aspects- it comes with the territory of tones because of their nature, and the fact that folks use many different size screens to read and enjoy your comic. That said- they’re are still many methods to help keep it looking fine and non-obstructive:</p>
<br/>
<h1>Consistency is key.</h1>
<br/>
<p>There is no ‘proper size’ for the screen tones, because the art will change regardless of how its compressed and viewed. You can WORK in 600dpi, but if that is displayed on a screen with lower resolution, you will get moiré as a result. Your printer’s settings will also dictate how the patterns come out. You can print with one company and get different results with another- it can be a big gamble, so proofs are essential! (<a href="https://tips.clip-studio.com/en-us/articles/6099" />Here’s a great post going into all the print details</a>) Moiré happens also when your patterns are NOT on the same 'frequency’, meaning an overlap of different patterns can give you this janky effect:</p>
<br/>
<img src="/assets/uploads/media/screentones.jpg" alt="Screen tone moire effect"/>
<br/>
<p>This also shows you the many frequency and 'sizes’ you can get with halftones. It can be a gamble depending on how it is sized. Sizing matters a lot!</p>
<br/>
<p>We have set files of halftones that are a set size, and we place the image on top, and delete what we don’t need. That way, the image stays the same size, and you’re not dealing with it re-sizing.</p>
<br/>
<img src="/assets/uploads/media/screentones_2.png" alt="Screen tone frequency and angle"/>
<br/>
<br/>
<p>Traditional halftones were meant for a single size, so they print consistently, but when scanned and shown on bigger displays than they were intended for, you can still run into problems. Avoid working so large with halftones if you don’t want to waste time fixing them. But don’t work too small either! 300dpi Sizing down is still easier than sizing up. Focus on what frequency would match the three sizes you plan on: working in, printing, and sharing. Again, consistency is key!</p>
<br/>
<h2>A couple of other techniques for screen tones you can also use that will give you the effect you want, but avoid most of the moiré:</h2>
<br/>
<ul>
<br/>
<p>    <li><strong>Blurring:</strong> If you want to work in the halftone thresholds/brushes you have, and don’t want to deal with the sizing issues, you can blur the halftone layer by a couple levels, making it a static image that still gives you texture, but isn’t fighting your screen with dots and patterns.</li>
</p>
<p>    <li><strong>Imitating the feel of halftones with other methods:</strong> <a href="https://www.tumblr.com/feathersresources/724938835067305984/hope-dont-me-asking-but-how-do-you-apply?source=share"> With a few Photoshop filters and effects</a>, you can transform flat grey areas into textured tone!</li>
</p>
<p>    </ul>
</p>
<p>Go forth and tone!</p></ul>
]]></description>
        </item><item>
        <title>Jam Session! Banner Ads</title>
        <link>https://screentonescast.com/view/107</link>
        <guid>https://screentonescast.com/view/107</guid>
        <pubDate>Wed, 29 May 2024 11:36:00 EDT</pubDate>
        <description><![CDATA[
<p>We all know what banner ads are,  we've seen them around, and sometimes they can be a little obnoxious. But they are an option for both monetizing your own comic, and cross promotion around other comic sites. So today we’re going to have a short jam to talk about what they look like, what they were, what they are, and what your options are.
</p>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/WjLAnXUwYSo?si=w9qfcUoh1LM9c8-P" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: May 29, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>00:00.00
</p>
<p>Delphina
</p>
<p>Hello and welcome to Screen Tones, where we talk anything and everything webcomics! Today we're going to be talking about banner ads! I'm Delphina, I use she/her pronouns, and I make the webcomic Sombulus.
</p>
<br/>
<p>00:13.98
</p>
<p>Varethane
</p>
<p>And I'm Varethane, I use she/they pronouns, and I make the web comics Chirault and Wychwood.
</p>
<br/>
<p>00:21.96
</p>
<p>Delphina
</p>
<p>Yeah, ok! So we're doing a little jam today about banner ads! We all know what banner ads are,  we've seen them around, and sometimes they can be a little obnoxious. But they are an option for both monetizing your own comic, and cross promotion around other comic sites. So I just wanted to talk about what they look like, what they were, what they are, and what your options are. Because there are a couple of things to make them a little less obnoxious and a little more helpful for you as a comic maker. Correct me if I’m wrong, but Project Wonderful was kind of the first thing out there as far as viable comic…. a place to put your comic banner. Is that right to your recollection?
</p>
<br/>
<br/>
<p>01:11.57
</p>
<p>Varethane
</p>
<p>It wasn't the first, necessarily, because there were a lot of others. So Project Wonderful was a banner ad network that launched in 2006, and prior to that there were other advertising spaces. Like I think Google ads might have already been around, and there were a few other like privately run advertising networks that were mostly used by corporations and stuff. And a lot of webcomic artists in the early 2000’s would use those networks, and they would have banner listings on their pages, and some of them could make like a ton of money. Like those early web comics could make like hundreds of dollars a day on advertising, because the really lucrative corporate networks had not really figured out what kinds of websites were out there displaying their ads. And there is this big, I can't remember if it happened before or after Project Wonderful came around, but there was this big crash in web comic advertising banner use. Specifically because right around the same time, all the other networks started realizing that these web comics were hosting their ads, but were not really displaying them to people who were going to buy their product, and they started restricting their ads. And preventing web comics from being on it, usually by introducing rules, like that the page that the ad was hosted on could not have a lot of other images dominant. Like they mostly wanted to be presented on news websites like ABC or whatever. They wanted to be displayed to people who wanted to buy a car or a fancy razor or whatever, and these comic nerds were looking at their ads and just being like ‘lol’ and not paying attention because they were looking at these big graphics.
</p>
<br/>
<p>02:56.60
</p>
<p>Delphina
</p>
<p>Yeah, the normal type people have sexist it (?) of all the nerds.
</p>
<br/>
<p>03:15.33
</p>
<p>Varethane
</p>
<p>So the the first way they found… well, maybe not the first way, there were a lot of different things that they used to gradually push out more and more webcomics. But the big one was the image requirements, like the ad had to be the biggest graphic on the page. And obviously if you're a webcomic, this means that you're disqualified. So people started looking around for other options. And Ryan North, who is a web comic creator, he did Dinosaur Comics, he's doing a lot of things now. He launched Project Wonderful as kind of a way to bring together the webcomic community and give people another option. And it was pretty much tailored expressly towards webcomics specifically, and almost all the users of that network were webcomics. And basically people could apply to host a banner, and they could also apply to publish a banner on someone else's website wherever it was hosted. And it became this very like… it felt pretty like community driven, because you'd see all these comics advertising on one another back in the day and the ads were usually not too expensive, except for like the really really high profile comics that got millions of hits a day.
</p>
<br/>
<p>04:35.26
</p>
<p>Delphina
</p>
<p>Yeah, you could just spend like a couple dollars or a couple cents or something and be on a reasonably mid-tier webcomic site, so it was totally viable to say “Okay well, I'm going to throw $10 out there, I'm going to go ahead and and put my webcomic out there” and you would be on a another comics page. You would know that you were advertising to comic readers, and I mean, that's kind of where you want to be in terms of advertising, instead of just throwing yourself out to random people who don't read comics.
</p>
<br/>
<p>05:12.61
</p>
<p>Varethane
</p>
<p>Yeah, yeah, like where am I going to find people who are going to be fans of my own work? If I'm going to put a banner ad anywhere, it would be on another comic that has a similar target demographic as mine, like shares genre or shares some cool themes or tropes, or, in a pinch, is just extremely popular and has so many hits that surely out of the millions of people who are looking at it, a few of them are going to dig my stuff. And some of these comics people would have strategies of building campaigns, which was something pretty cool that Project Wonderful would let you do, where you could kind of set filter parameters, and you could be like “I'm going to pick all the comics that are fantasy genre”. It's getting hard to remember, because Project Wonderful has been closed for several years, but I think they had a tag methodology. Like I could filter for tags like elves and stuff like that, and advertise on all comics that had that.
</p>
<br/>
<p>06:11.29
</p>
<p>Delphina
</p>
<p>Yeah, yeah.
</p>
<br/>
<p>06:22.30
</p>
<p>Varethane
</p>
<p>And I could set a cap so it's like, “I don't want to spend more than like $5 a day and just share share my stuff wherever it's available”, and some comics literally had banner listings that cost like $0, or were like a penny a day. So you could potentially get a lot of hits by doing these campaigns.
</p>
<br/>
<p>06:44.19
</p>
<p>Delphina
</p>
<p>Yeah, it was super nice. I think all of us were just kind of sad when they shut their doors, because like it was very useful. The stats, like you could get so much nitty gritty into how many people clicked your ad, how much it cost per click, and start to really plan a campaign and a strategy around that. And they did eventually close their doors which was a little sad. But then Comic Ad came up, their url is comicad.net, I believe. And you could go there and it doesn't have quite as many features. I think Project Wonderful was a little more robust. But you could still go and search for different webcomic sites, it very much was, or is because it still exists. By the time this episode goes live, who knows…
</p>
<br/>
<p>07:42.15
</p>
<p>Varethane
</p>
<p>Don't jinx it!
</p>
<br/>
<p>07:55.32
</p>
<p>Delphina
</p>
<p>I'm not going to jinx it, I'm sorry! But yeah, so I'm using Comic Ad right now. And I put up a couple little banners, I got to choose where the banners go on my site, so I decided I wanted to have 2 small horizontal banners under the navigation where you look at the page, and then one rectangular banner that is in my footer. So you just go to comicad.net, you make your little account, you pick which sizes that you want to go on your website. And then they spit out a little code for you. You do have to have at least enough coding knowledge to put that code in your site or your Wordpress theme or whatever and it does have to be-
</p>
<br/>
<p>08:35.69
</p>
<p>Varethane
</p>
<p>Well the important thing isn't even necessarily coding knowledge because that's important, but you have to have the ability to edit that.
</p>
<br/>
<p>08:46.73
</p>
<p>Delphina
</p>
<p>Yes, yes that was my next point, you also have to be hosting your own site. So unfortunately, Comic Ad is not an option for Webtoon or Tapas or some of the other kinds of sites where you can't really get into the back end of your code. But if you can, it's fine. And you can set up as many or as few ads as you're comfortable with, which I really like because I don't want my comic to be overtaken by ads, I don't think anybody wants that. But then, you set up your genres and what people are going to search for, and they find it, and they place bids. You can say “I only want a minimum amount like of six cents on this thing, you have to pay at least six cents to be in this position”. So that's kind of nice, if you want to kind of cull some of the people who are you know, just throwing out a million different ads and they didn't really care what genre they're going for. They're just kind of taking the spray approach. But yeah, that seems to be working out for me. I like the fact that you could also…. I have it set to where every single ad that comes across my desk, I have to personally approve. 
</p>
<br/>
<p>10:19.64
</p>
<p>Delphina
</p>
<p>So I get an email every time somebody wants one of my ad spaces, and I go into my Comic Ad account, and I say “yes or no”, and so sometimes I say “no”, if it's like “oh that doesn't really fit with my tone or or whatever”. But if you don't want to deal with that (because it is kind of a hassle), you can just say auto approve everything, and whoever bids in that space can take it. So that's a little load off.
</p>
<br/>
<p>10:46.94
</p>
<p>Varethane
</p>
<p>Mine is set to auto approve, I have no  bottom limit. It's like zero. So the ads do usually actually make at least one cent, just because people will bid against each other like it'll be at zero for a while. But then if somebody else wants to go in, they have to pay a cent to get above whoever is currently bidding at zero, and so on. And sometimes it can still go up pretty high despite having no minimum.
</p>
<br/>
<p>11:19.53
</p>
<p>Delphina
</p>
<p>Yeah I like the auction mechanic of that, because then they can just kind of build on each other, and you don't have to do anything. It's like ”Okay well if you want it, you got to pay more than the next guy!” and that's all automated, I don't have to control that. So yeah, it just puts the ad that is winning on your site automatically and dumps money into your little account, which you can then pull out to your bank account or Paypal. I don't… is there a threshold? I don't remember.
</p>
<br/>
<p>11:51.60
</p>
<p>Varethane
</p>
<p>That's something I have to look into as well, because I have not yet withdrawn it, the main thing that I do with the money that builds up in my Comic Ad is that I eventually go on a spree of pledges bidding on other comics. So that's kind of the main thing that I do with it.
</p>
<br/>
<p>12:03.19
</p>
<p>Delphina
</p>
<p>Yeah.
</p>
<br/>
<p>12:08.70
</p>
<p>Varethane
</p>
<p>Just feed it back into other creators.
</p>
<br/>
<p>12:11.98
</p>
<p>Delphina
</p>
<p>I like the fact that you can kind of just bank it all there. Because sometimes like… I don't set a. budget for myself for ads, or you know, going in and placing ads on other sites. But I do feel like it's a good thing to do, just to kind of reach outside the people that you're already talking to on social media, and just be able to reach new audiences sometimes. But having that little bank of $20 there to say “Well you know, you could pull it out, but you could also just really easily spend it right here, right now!” Which is I'm sure what they want? But yeah, it's kind of nice. I think Comic Ad isn’t exactly what Project Wonderful is, but it's close! I think there's a lot of comics that use it, and you can kind of get some traction. Because I feel like when it was first starting out, it was not very widespread yet. And I don't think it's quite as widespread as Project Wonderful used to be, but I think it's a solid option, honestly.
</p>
<br/>
<p>13:30.87
</p>
<p>Varethane
</p>
<p>Yeah I think it came at sort of an odd time for webcomics as a field, I guess, because Project Wonderful…. there was a gap of a few years in between Project Wonderful went down, and during that interval, that was when we started to see the rise of these big, big platforms like Webtoon and Tapas kind of moving in, and like little indie like ad networks like Project Wonderful and like Comic Ad are not really on the radar of those sites at all. I mean, as we mentioned earlier, people who are on these platforms can't host their own banner ads, period. So that whole kind of little ecosystem is sort of not… they don't really relate to one another except in that of people who are reading or creating like Webtoons, presumably they also read some things off the platform and they might come across these ads in ways like that. It's two different circles.
</p>
<br/>
<p>14:35.25
</p>
<p>Delphina
</p>
<p>Yeah, but you do have kind of options with Webtoon, I think? Where you can monetize your comic and they'll put ads somewhere on your site? Is that right?
</p>
<br/>
<p>14:47.52
</p>
<p>Varethane
</p>
<p>Yes, so the ways of getting ads that you can profit off of on Webtoon or Tapas is a little opaque. They don't make it something that is immediately accessible to somebody who's just signing up for that website. Basically, you have to have made your comic, and keep it going long enough to get to a certain threshold of page views and subscribers, before the platform will sort of allow you on to their ad network. Which again, is mostly like somewhat corporate ads, like you'll see ads for like mobile games and stuff like that on Webtoon and Tapas, and not really so much ads from other comics. Ah, which like that functionality of cross-promo and discoverability is something that at least the platforms do kind of try to fill in on their own side, like by having the sidebars where other comics on the platform will be linked. It's just very much out of the user's hands what gets displayed on their page. Like your comic will appear, and whatever Webtoon or Tapas has decided to put in the sidebar today is what's there, and you don't have a say in that. 
</p>
<br/>
<p>16:12.29
</p>
<p>Varethane
</p>
<p>So depending on how much that matters to you as a creator can be a factor in where you choose to host it. I’m on the ad network on both Webtoon and Tapas. And it's kind of nice in terms of how absolutely hands-off it is, and knowing that my comic will be displayed in so many different parts of their websites, without me needing to lbe there kind of managing it. There's a positive side to it, which is that it's less work for me. But if I wanted to promote someone else's work on mine, I don't have as many options for it, which is a little unfortunate.
</p>
<br/>
<p>16:58.13
</p>
<p>Delphina
</p>
<p>Yeah, I mean, you always do have the option as like a community, if you can come together with your friends or whatever, to do a cross promotional exchange. It's not like money-related but it can be a way to get your comic out there and get new readers, too. So I feel like that's always an option that works with pretty much any place you're posting a webcomic. Because especially in the Webtoon and Tapas ecosystem, where people are subscribing to multiple comics on that platform, you can really kind of  do a little “Okay this is our collaborative episode. Everybody's going to contribute a banner or we're all going to put a banner at the end of our episode. Like this week is we're going to be featuring this person, and the next week we're going to be featuring the next person” and getting those personal recommendations. I think a lot of readers will really appreciate the fact that another comic is endorsing something else. I think your opinion as a comic creator matters a lot if you say “You know what? Go read this comic, I really like it!” And it's good to take advantage of that, and it's good to get coordinated and organized with other creators to make those opportunities happen.
</p>
<br/>
<p>18:24.75
</p>
<p>Delphina
</p>
<p>I know there's a lot of Discords out there. where people might plan something like this, I think the Webtoon Discord might coordinate these things based on genre or whatever. I know Spider Forest collectives, for our members, we do a lot of these sorts of things at least one a year where we talk about different people's comics and say “Hey go check them out, and here's their banner, and a little sample of their art.” And that's a little more organic. It's not as automated as a true banner ad network. But it is accessible, and it is a way to get your comic in front of more people.
</p>
<br/>
<p>19:04.25
</p>
<p>Varethane
</p>
<p>That's true, and it is something that is still available to people who were on like Webtoon and Tapas. I participated in a collab episode on Webtoon a few years ago. I haven't really been as active in looking for opportunities for things like that. But I think it was in like 2020. It was a back to school episode that went up in September of that year, as kind of like a “Wow. It's been a weird 2020 year but like, schooling is still a thing that's happening”. So all the creators who were participating did a little illustration of their characters, and it all got assembled into one long episode that each participant would all upload on the same day. So the same kind of strip of multiple comics went up on like, I think it was like 20 or 30 different different comics on Webtoon. And readers could scroll through and see all the illustrations around the same theme or some of them were even like one-page comics,they would have little speech bubbles and stuff. And at the very bottom of it there would be banners (just text banners because you can't have hyperlinks on Webtoon) but it would show like a little thumbnail and the title of the comic and the creator's name. So if readers liked the look of any of these things, they could type it into their search and find the comics that way.
</p>
<br/>
<p>20:32.70
</p>
<p>Varethane
</p>
<p>It doesn't seem as elegant as being able to have a link because of like platform restrictions, but like I went and looked around at everyone else's listing as well as my own, each one had a bunch of comments from readers who were like “Oh wow, a whole bunch of new comics for me to read, great!” So It's really nice to see that people can still have that discoverability and help each other out. I think the the collab episodes are a pretty cool way to do it on places like Webtoon and Tapas, although Tapas does let you have hyperlinks, which is very cool.
</p>
<br/>
<p>21:03.60
</p>
<p>Delphina
</p>
<p>Ooh, okay, I didn't know because I thought both of them didn't, but that's good to know that Tapas still does. And just kind of reaching out, I think it's just so fun to do things as a community and see what you can come up with together. And you could come up with some really cute themes like the Back to School thing, or whatever. But just kind of get yourself out there and get people looking at your art and reach out to new audiences! I think it's always worth the time, every time I've tried to do it at least, to just see what happens! Put yourself out there!
</p>
<br/>
<p>21:48.65
</p>
<p>Delphina
</p>
<p>So yeah, I hope this has given everybody a little food for thought, about different options if you want to pursue them. I think that's a Chicken Salad Caesar Wrap! I have been Delphina and you can find my webcomic Sombulus at sombulus.com
</p>
<br/>
<p>22:04.42
</p>
<p>Varethane
</p>
<p>And I've been Varethane, you can find my comics at chirault.sevensmith.net and wychwoodcomic.com.
</p>
<br/>
<br/>
<p>22:12.93
</p>
<p>Delphina
</p>
<p>And if you want to reach out for banner ads, you know, we both run them!
</p>
<br/>
<p>22:20.60
</p>
<p>Varethane
</p>
<p>Browse around Comic Ad, it's a lot of fun!
</p>
<br/>
<p>22:12.93
</p>
<p>Delphina
</p>
<p>Yay banner ads!
</p>
<br/>
<p>22:27.30
</p>
<p>Varethane
</p>
<p>Woo hoo.
</p>
</br>
]]></description>
        </item><item>
        <title>RP and Webcomics</title>
        <link>https://screentonescast.com/view/106</link>
        <guid>https://screentonescast.com/view/106</guid>
        <pubDate>Wed, 15 May 2024 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Roleplay has been with us since the dawn of the internet, and many of us have created original characters in RPs on forums or chats that later found their way into our comic work.  It can be a great way to get the ball rolling on creating a webcomic, so today we’re going to talk about our experiences with it!
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/CYkj1hYXqMg?si=sPj332AoWInXAjIJ" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<br/>
<h2>What parts of your work have been influenced by RP?</h2>
<br/>
<h2>How is developing a character in an RP setting different than writing one without? What does the process look like, and how did they work your way into your comics?</h2>
<br/>
<h2>What is your advice to someone looking to take their RP sessions, settings, their characters or their friends’ characters, and turn them into a longform narrative like a webcomic?</h2>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: May 15, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them, <a href="https://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>00:00.60
</p>
<p>Thane
</p>
<p>So what parts of your work have been influenced by RP?
</p>
<br/>
<p>00:06.39
</p>
<p>Phin
</p>
<p>So basically I think at the moment right now in my work, a lot of the things that storywise happen in the comics that, when it comes to character relationships, a lot of that has been established through RPs, and I've been doing RPs for a pretty long time. I think I started to RP with my husband in like 2008, so there's, I don't know, about 15 years of of baggage. But even before we actually started to RP together and to put these things into stories, I got a recommendation from an acquainted comic artist who was like, "Yeah if you ever get stuck in your stories, get yourself someone you trust and just play out the scene with the characters to basically get loose and maybe get new ideas". So before I even knew what RP actually was ,I was kind of already using it for my work when I got to like scenes that were hard, or character relationships that I couldn't figure out. Because it can help a lot to basically just...
</p>
<br/>
<p>01:33.88
</p>
<p>Phin
</p>
<p>Because it's kind of like a form of freeform writing, where you basically don't think a lot in the moment depending on the RP style. You basically have a look like I don't know kind of like this kind of rapid fire exchange. where you get into a role basically and play that out of someone else. And that can actually like be really cool to just, I don't know, just let your thoughts flow, and not be as restricted as you would be by just trying to plot everything like the conventional way. I also like use RP a lot to try out story ideas or plot ideas mostly for one of my work in progress projects, where every time I change the plot a little bit I go to my RP partner and ask her to like try it out with me to see what works and what doesn't work and the things that work that get um and get basically written down, and in some way adapted into the comic, and everything that doesn't work gets thrown out, or maybe I'll think about it for later. So I think RP is basically a little bit like trying to figure out the characters and the stories in itself. It's like a pretty strong basis for the comics that I make.
</p>
<br/>
<p>03:21.39
</p>
<p>Thane
</p>
<p>And there's definitely a a lot to be said for the freedom of kind of exploring things that way where you're really kind of thinking from the inside out from the perspective of the characters and there's not really like expectations or pressure of putting it together,  you're just kind of having fun with it. It can be very freeing in that regard. How about you, Rae?
</p>
<br/>
<p>03:45.65
</p>
<p>Rae
</p>
<p>Well, for me I've pretty much been role-playing since I was like probably 11 on like Dragon Lance roleplay forums and chats and stuff. So, pretty much since I started comics. A lot of my influence actually came from role play, because a lot of people are like "hey you should draw comics of  our characters and put me in there!" and stuff like that. Pretty much ever since I've drawn comics was pretty much ah said kind of like the push and pull has been influenced by RP and I find a lot of the exploration and characterization. A lot of the settings that I've never done before I've just been like "oh hey, this is cool. Let's toss in and see what happens!", a lot of it has been RP. And it's been pretty interesting because it's just all this back and forth, a lot of surprises, things that you've never probably never thought of doing on your own, because you have this partner that isn't you. So you're like "oh I never I would have never thought of that on my own!" So. You know and I use I originally started out in like group chats and stuff. So it was a lot of people but it now it's like 1 person that I've pretty much work with exclusively because ah group fallouts and stuff do not make good comics. And they end up being my writing advice person to go to? But yeah, I go to it mostly for characterization nowadays. Character settings tend to be mostly something that I come up on my own now though. But originally, it was pretty much exploration and new ideas working with working as a collaboration type work that was the main thing for me.
</p>
<br/>
<p>06:57.74
</p>
<p>Thane
</p>
<p>And yeah, that collaborative aspect and like other people throwing in stuff that is different from what you might have done if you'd been solo can be like so invigorating about it because like I I mean we all got into this because we like storytelling on some level and. I guess ah in rp sometimes you really truly are kind of also hearing the story from another individual which has its own kind of joy. Ah I I actually Turalt got started in part from sort of a variant. Roleplay type I guess ah so back in like 2006 I used to hang out on these this type of board called a paint chat where you have ah it was like a branch of oy cocky which is like a browser based painting software and there were all these paint chats that used to be around. Ah.
</p>
<br/>
<p>07:47.48
</p>
<p>Rae
</p>
<p>And ah I remember those.
</p>
<br/>
<p>07:50.92
</p>
<p>Thane
</p>
<p>There was one called Niko's that was pretty big. Ah there was but some people could just set it up on their own server for fun and a user on a web comic forum that I was a member of had their own actually no, it wasn't even that one anyway. Ah, someone had their own paint chat that they had just installed on their server for fun to invite a handful of friends to and I joined it and was doodling around and I doodled this character and a whole bunch of other people started doodling around him. Ah, showing like their characters interacting or poking him or like drawing bugs around him and stuff like that and as they did this I would like erase out bits of the face and change the expression and add like a little speech bubble and then they would add a speech bubble and we would like talk to each other that way. Ah and it was ah. It was not necessarily the first time I'd ever been I'd ever seen Rp online but it was kind of the the first time I'd seen anything like I'd I'd been in it like in the middle of it like that. Ah and the next day when I rejoined the paint chat I drew the same character again. Ah, but like in a different pose and then people would draw in different things and we would kind of all have like this little rotating cast of characters and the doodle that I had done ah was just I thought it was going to be a one off of this this character with like fun horns and like sort of dreadlocks hair.
</p>
<br/>
<p>09:19.83
</p>
<p>Thane
</p>
<p>Know it was a hood and at the time and like a scarf. Um, but the more I drew this character and the more other people drew around him more I was like Wes like I'm getting like a feel of the personality of this person ah like seems like kind of a lot of fun to like just kind of kind of poke him and I ended up. Ah, merging it together with this plot premise that I'd been turning over at the back of my head completely separate I was like but like I kind of want to do something with this guy because like I have this feel for him as a person now and I'd love to like make him a part of an actual story and I sort of smooshed them together. And ah one of the other people on that like that character was Kian who became the protagonist of geralt. Um, and actually one of the other paint chat users ah came up with Tyko. Ah, so I got permission before going in and like starting the web comic but that's actually the ah the deep law origin story of how how geralt got started. Um, anyway. I'm going to go on to the next question which is how is developing a character in an rp setting different than writing one. Outside of that setting. What does the process look like and how did that work its way into your comics or.
</p>
<br/>
<p>10:40.10
</p>
<p>Phin
</p>
<p>Um, so I would say that it's a little bit more chaotic and that it can be difficult when you develop a character just in rp to translate all the context, especially when it's like from. Long form rp from a long rp but that might span like months or in some cases even years to like translate all that context then into the comic because you kind of. At some point already have like this fully fleshed out character. But how do you like explain to the readership who this character is ah what's what's going on. So sometimes when you adapt characters like that. Um. And you do not change a lot from 1 medium to the other it can sometimes feel a little bit jarring um like there's already context that the readers should be aware of about that character that ah might be difficult to establish. In the comic itself. So. That's why for me when I actually develop characters in r piece I kind of try to like look ah at what I do in the r piece as kind of like more of an alternate.
</p>
<br/>
<p>12:12.21
</p>
<p>Phin
</p>
<p>Universe and then I take the trades and what I like about the character and ah once they are supposed to like go into comic form I try to like rearrange them a little bit so they're basically still the same character. But.
</p>
<br/>
<p>12:32.19
</p>
<p>Phin
</p>
<p>I'm kind of rebuilding them without like the baggage from the r piece because in most cases, most r piece that I did I was never like active in in groups or did group r piece because I was too like socially awkward. So I only ever did like 1 on one r piece with very close friends so because and that's why um, most of the r piece that I had were like long and every character that was like developing. In such an rp head like this like these really um, like longwinded backsttories that develop during the rp process. Um. Like I remember like Corus one of the protagonists from hes of the veil went through like I think a thousand iterations. Um, at some point he was like part lizard god and that's all like basically yeah.
</p>
<br/>
<p>13:40.11
</p>
<p>Thane
</p>
<p>I oh.
</p>
<br/>
<p>13:44.82
</p>
<p>Phin
</p>
<p>Ah, through like through like weird our piece. So when I started to do um straa like the pre decesor of hes of the veil where that was basically still a part of his Backstory. Um. Kind of when I went to heirs of the veil to reboot the comic I kind of was like okay um, what are the things that I like from these are peace that I should throw out. Um because it makes the story less cohesive if it's all there and. That's actually like a process that takes a little bit of work to actually because you already know who the character is you know everything about that character because you like played this character's story. This character's life so much. But at some point like you have to sit down and figure out what is important for the readers. What is important for the story that you want to tell and what are the things that will be left out because they're kind of too wild or don't really make sense in. Ah, basically a comic format because yeah, our piece can be really longwinded so it like kinda makes it kind of difficult to ah, go about having like long-unded stories and long-winded characters in a format that.
</p>
<br/>
<p>15:13.93
</p>
<p>Phin
</p>
<p>Will probably not spend like 20 to 50 books. Yeah.
</p>
<br/>
<p>15:18.21
</p>
<p>Thane
</p>
<p>And yeah, that part can definitely be tricky and adapting things from prose to where you can really literally get into the character's head and have whole like paragraphs about like their inner thoughts and like what they're feeling in the moment and then turning that into visual. Unless you do the manga route of having like a million thought bubbles of them hyperanalyzing everything. It could be tricky to be like what are they smelling in this moment and maybe that's a huge thing during the prose version but you can't really, it's difficult to Illustrate. Ah. How about you ray.
</p>
<br/>
<p>15:53.99
</p>
<p>Rae
</p>
<p>And I do think viewing it as a alternate universe is definitely a good route to go because you definitely are going to have to do some sort of editing to get that into essentially what's an adaption of your role playing. Because um, it's going to be a different format is essentially what it is like it's just like going from prose to comic is you're going to have to make some changes because it's a different medium. So um. It's just going to have to change because it's different. Um and I will say when you're taking it from Rp Sessions you're also going to have to consider that it's. Going to take a lot longer that to turn this into a comic so you're going to have to consider that um, you're that. Is this person going to be my friend in 10 years ah for me to finish this thing because um, my first web comic that did not happen.
</p>
<br/>
<p>17:25.86
</p>
<p>Rae
</p>
<p>And that certainly did is a blow to motivation when you're making a web comic is if you have a huge falling out with your friends and half the the characters are theirs. Well. It's good to get a lot harder to write your ah roleplay comic if um, you don't like the person that half the characters are based off of anymore. Um, even if you like the characters themselves. Ah it. Definitely can get a lot harder to write those characters.
</p>
<br/>
<p>18:06.49
</p>
<p>Thane
</p>
<p>So yeah, the web comic that was the the first comic I ever read ah that ah well, the first web comic that made me that introduced me to the scene. It started that way was literally the the creators were a couple initially.
</p>
<br/>
<p>18:12.86
</p>
<p>Rae
</p>
<p>Oh yeah, yes.
</p>
<br/>
<p>18:22.16
</p>
<p>Thane
</p>
<p>And they had been roleplaying their characters with each other and they broke up and that was the that was the end of the comic ah in some ways. Ah I was I was talking during the first question about ah teralt and how. A form of Rp was kind of partly responsible for starting it. But I feel in some ways kind of lucky that it wasn't really a story or it didn't really go further than that it was like the seed of the character that I took and could kind of do my own thing with. And I was completely free to like come up with my own story direction. It was not a collaborative effort. Other than that like very initial like spark of an idea. Um, and so to some extent I'm I'm glad that that was ah that that I had that freedom although sometimes ah i. Do look at other other comics that are collaborative efforts and I'm like ah be nice to have help from someone but it's never it's never that simple and I have done freeform text Rps with friends ah in stories and I have some characters from those that I really love and like the storylines were a ton of fun. Ah, in some cases we have storylines that actually finished like it became a completed narrative in a sense I'll beit a really long and rambling one and sometimes I kind of wish like it'd be neat if we could get a comic of that off the ground but ah it it can be tough if like the.
</p>
<br/>
<p>19:49.52
</p>
<p>Thane
</p>
<p>The 2 creators are operate at different speeds or aren't quite like in sync or in agreement about what direction that's going to go in so I'm not sure whether those will happen but it would be cool someday. Um, so the ah.
</p>
<br/>
<p>20:07.73
</p>
<p>Phin
</p>
<p>I have something to add if I may because I think um, the point about um creators working in different speeds or creators maybe not being able while. Um, the ideas and the bouncing of of each other might work in something like freeform rp might not be like translatable to an actual comic and the energy that you have during those rps like might not be something that translates. Into working in a different medium because um I kind of like um the experiences I have is that you often have like 1 person who's can be kind of the main idea guy and then like. Takes a lot of the things and does a lot of stuff with that and especially when you adapt something like an rp um figuring out who takes what role and who is basically a. With a comic doing most of the work and actually drawing that comic can be kind of difficult and something that I ran into recently after? um, basically I was writing heirs of the whale with my husband.
</p>
<br/>
<p>21:33.46
</p>
<p>Phin
</p>
<p>And he like dropped from the project not because like something terrible happened but he didn't feel the project as much anymore and he had a lot of things going on in his life. But I kind of noticed that um the characters that we like developed. In those Rps Um, especially his characters I didn't have that strong connection to Them. So I'm right now in the process of building like a connection to these characters making them kind of mine so I can write them adequately and like give them. Um, ah, satisfying story.
</p>
<br/>
<p>22:22.38
</p>
<p>Rae
</p>
<p>And yeah, having the same energies if you are collaborating is definitely important for my first web comic which um as I said did have end up having a falling out. Um. We did try having a collaboration at first where I was the main idea person as well as drawing it. Some of my other roleplay partners did offer to do the writing and the coloring and. Inking at first to but um, they the but they never actually would ever meet the deadlines and I would end up having to do it myself in the end and it was. It ended up being very frustrating and I would end up having to do all of it and to be honest, it was like a 3 3 times a week comic so it was like not exactly a very healthy schedule in the first place. But. Um, it was. It was very fair, very frustrating though to end up having all of that expectation and having to.
</p>
<br/>
<p>23:52.81
</p>
<p>Rae
</p>
<p>Do it all on your own in the first place. So it's one of those do you do do you do you do it all on your own. Do you try to collaborate. Do you just be like hey can I use your characters and I'm just going to draw it or and consult you on if they're in character in the first place. Or what you just need to have the expectations in the front. Um, before you get started I do suggest maybe starting a scene and going from there if you're trying to collaborate though because. You don't want this happening at launch.
</p>
<br/>
<p>24:49.69
</p>
<p>Phin
</p>
<p>And yeah, I Personally think it's also very important to very early on when you basically decide to turn this Rp into more and like be it a comic. Be it like a novel or some other kind of project. To basically set ah your expectations the expectations of your collaborator and know where you both stand because um I remember like I knew someone once? um, they also like worked on a comic project. And kind of ran into the problem that a character that had kind of like gotten pretty popular within that comic could not really be used could not really be expanded about ah about because it was a character from um, a friend of theirs that they. Compete with um that they like used for the comic at some point. Um, mostly I think um like as this kind of like yeah um, how do you say it is there a character between themselves. Um, but he kind of got like really popular and they ended up like having to drop some of the storylines that the character was um, involved with because um, the person. Ah their friend wanted to use their character for their own Story. So.
</p>
<br/>
<p>26:23.64
</p>
<p>Phin
</p>
<p>They basically had like loose ends with this like kind of popular character that they had in the comic that like never got expanded on because the other collaborator wanted to use the character for an own project which I do not think like ever came to be but. That's also something especially like if you use other people's characters from those Rps like you have to write from the start know what can I do with this character. How much can that character actually be involved in the story. Or does the other person want to do something with that character later on. So maybe it would be better to like have the character not be there or.
</p>
<br/>
<p>27:11.50
</p>
<p>Thane
</p>
<p>And yeah, that's ahd be a pretty ah pretty important thing to to iron out. Um, which kind of leads into the third question. Ah, which is what is your advice to someone looking to take their rp sessions settings. Their characters or their friends characters and turn them into a long form narrative like a web comic.
</p>
<br/>
<p>27:32.33
</p>
<p>Phin
</p>
<p>So yes I think um, we already mentioned a few things that might go awry if you like try to adapt the web comic I think for me, um, it would be that. If you want to adapt like Rp into a comic or a web comic take some time um figure it out try to maybe like for the fun of it work with your collaborator see what the roles are how.
</p>
<br/>
<p>28:06.11
</p>
<p>Phin
</p>
<p>Um, the other person works how you actually work together when you work on something that's not freeform rp and to write in the beginning like maybe try to um, already set a list of um, the things that. Cannot make it into the comic because they might be too difficult because I think especially with our p comics. Um, especially with like very long form r piece. There is like um this um yeah, you might be. Ah, you might be tempted to be like okay I'm going to make this like huge epic story with all these characters and all like their interactions and entanglements and I think if you like try to adapt the Rp it would be important. To give it like a good structure and see basically what you can actually take into it because comics aren't like such a time intensive form of labor and it takes. So long to actually get through the story to actually draw the comic. So keeping it a little bit shorter is probably like beneficial unless you have like a lot of time to work on it. So for me I would say give it like form. It.
</p>
<br/>
<p>29:40.67
</p>
<p>Phin
</p>
<p>Ah, the thing ah try to like streamline it and try to like be on the same page with your collaborator and know exactly where each of you like stands and even then there might be like problems in the future. So. Um, adapting our piece can be a little bit difficult unless it's really someone you know 100% like you can trust and you've been like friends for like 15 years and you will probably be friends for like 15 years more um I guess that that would be like an extreme case. But um, yeah, it's like a lot to think about if you like if it's actually worth it to like adapt the thing in the end to.
</p>
<br/>
<p>30:31.70
</p>
<p>Thane
</p>
<p>And yeah, in some cases like it could be such a blast just writing the thing out but part of the advantage of Rps is that freeform nature and how you're just kind of having fun exploring and wandering around and not necessarily thinking about optimal story structure. Or trying to be concise for a graphic novel adaptation. What do you think? ray.
</p>
<br/>
<p>31:00.63
</p>
<p>Rae
</p>
<p>I would say don't be afraid to go off script to edit or honestly just go off the rails completely when it comes to um, using the narrative of r piece and just use the characterization as a base. Because what makes an interesting rp and what makes an interesting comic story can be completely different things especially since Rps can tend toward what would be considered melodrama for comics. Um. So I would I would honestly personally just use the characterization for ah, a base because especially since personally my comic my ah role plays end up to be kind of meandering in story. And um, a lot of my characters tend to get tossed in and no focus point tends to be tends to happen. Um, where for comics I think um. What is really beneficial is when you tend to have have ah just a couple characters in focus and most of the other characters tend to be background or supporting characters.
</p>
<br/>
<p>32:29.55
</p>
<p>Rae
</p>
<p>Um, and one of the main drawbacks for our piece stories tend to be character blue and you keep getting characters introduced and then the focus goes on them because they're the care. They're The. Author's new blurbo and all the focus is on them and the old characters go in the background and the reader goes. Well what happened to them. Um, so that tends to be something that. Ah, tens that can get really really frustrating for a reader that I think you um as an author you really need to keep in mind for um, that role Plays. Can be really fun, but maybe not so much when you're a reader.
</p>
<br/>
<p>33:29.93
</p>
<p>Thane
</p>
<p>And yeah, definitely when I was ah doing those like text form role plays a lot of it was just like we thought this would be cool at the time like reading over some of those logs which can take a while because some of them are like hundreds of pages at Microsoft where ah like after i. After I extracted the logs and kind of put them together and I'd be reading through it and I'd be like wow this is the section that we wrote after I like read full metal alchemist or something like that and like you can kind of see that right there whereas if you're adapting it. You want to you want to kind of soften those things like. Merge it into a single consistent storyline that doesn't jump around too much and have like themes. So ah ultimately I think I I agree with Ray that it's often better to just kind of start completely from fresh and don't try to directly adapt. The entire thing. Um, I know we didn't really touch on it but like this probably goes double for anything based on like a tabletop role play like a d and d kind of thing that.
</p>
<br/>
<p>34:35.43
</p>
<p>Phin
</p>
<p>Yeah, um I I Totally agree because I think what something that's like also important to keep in mind that like like you said then that an Rp can be like colored so much by the things that you're reading at the time that you're consuming at the time. Or even like the stuff that you're going through at the moment because sometimes you also are pee in a way that like maybe helps you like deal with stress or other things that you go through in that moment and like that might make for fun or cathartic or like. Cool Rp but not really for like an enjoyable story and I think um, something that I like keep in mind a lot is that like um, the characters that I Rp like I Rp them in different scenarios. And sometimes we don't need like that much setup because we already know the characters. So when we get to like an emotional scene or of course that scene will be emotional for us because we're already familiar with the characters because we repeat them for like a long time. So if I would take like any of these these scenarios and try to extract them exactly as they are into um, a story. They would not really land emotionally because um, the reader They don't have like the family or like look.
</p>
<br/>
<p>36:07.38
</p>
<p>Phin
</p>
<p>The reader doesn't have the familiarity that like we have with the characters that ah that we are appearing with with.
</p>
<br/>
<p>36:13.88
</p>
<p>Thane
</p>
<p>And yeah, and some on some levels. It almost feels like ah these kinds of Rps in in a way. It's like ah it's a similar thing to fan fiction where like you're you're sort of I guess it's almost like you're you're telling fan fiction to each other kind of about your own characters. Ah. Like hitting that that like little itch in your brain of like being like I love these characters already and now I want to keep exploring but ah, a new a new reader to a comic won't have that bit of context. It's like ah reading fan fiction for a series that they don't know. Ah, so you got to make sure that when you are adapting a role play that you do lay that groundwork first and really kind of analyze like in this storyline so who are these characters. How can I like I guess ideally as concisely as possible. Get the reader up to speed with what they need to know ideally by telling the most compelling part of their story. Ah so an rp I guess an advantage of it is that it is such a character focused storyline that if ah. When it when it's nailed the the readers will often kind of fall in love with the characters and that's awesome to see but you definitely have to make sure to put in the work of letting the reader know who they are and what their deal is without it being like ok this is backstory dump time. Ah.
</p>
<br/>
<p>37:44.95
</p>
<p>Thane
</p>
<p>Yeah, you got to walk them through like a like a story this is kind of where ah where I guess I'm I'm at with those long like text form rps where I feel like they really do have to be like stripped down to the bones and rebuilt to turn into a comic and it is a lot of work and getting a collaborator. On board with that level of work is something that ah I'm pretty new to and can definitely be a challenge in its own right? So yeah, huh and with that I think that is a roasted red pepper and goat cheese wrap. Ah. So thank you for listening to our episode today I've been your host farthane and you can find my comics at chealt.sevensmith.net and at wiitchwwoodcomic dot com.
</p>
<br/>
<p>38:35.16
</p>
<p>Phin
</p>
<p>I I've been fin and you can find my comic at airsofthewale.com
</p>
<br/>
<p>38:41.26
</p>
<p>Rae
</p>
<p>I and I've been Ray and you can find my comic at comic dot com and overlord of Raven fell on webtoon.
</p>
<br/>
<p>38:54.81
</p>
<p>Thane
</p>
<p>And who ah and see-you later slappers.
</p>
<br/>
<p>38:57.17
</p>
<p>Phin
</p>
<p>Yeah, I'm going to go back and make my characters kiss the characters of my friends and arties Newcom just all kissing yes.
</p>
<br/>
<p>39:04.79
</p>
<p>Thane
</p>
<p>Hell yeah, new Comic just all kissing. Yeah.
</p>
<br/>
<p>39:09.31
</p>
<p>Rae
</p>
<p>Always it.
</p>
</br>
]]></description>
        </item><item>
        <title>Rewarding vs Fun</title>
        <link>https://screentonescast.com/view/105</link>
        <guid>https://screentonescast.com/view/105</guid>
        <pubDate>Tue, 30 Apr 2024 21:03:00 EDT</pubDate>
        <description><![CDATA[
<p>Working on webcomics can take years, and what once started as a cool shiny story idea may not seem as interesting as it used to. Trying to find fun in a story, and taking regular breaks like we talk about in our hiatus episode, is essential for keeping yourself out of burnout territory. But! We all need to feel, on some level, rewarded by the process of making webcomics, too. And that might not come from the sources you immediately think of.  So let’s take a deeper dive into these two elements!
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/wlzUOo8FinQ?si=C1qNT6-qC1zXe2Nv" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>What do you find the most fun and the most rewarding about your comic making process? What is the difference to you between “fun” and “rewarding” when making your comic?
</p>
<br/>
<p>What is your advice to someone who doesn’t feel like their webcomic idea is “fun” anymore?
</p>
<br/>
<p>What is your advice to someone who isn’t seeing any kinds of “rewards” from their webcomic?
</p>
<br/>
<p>----
</p>
</p>
<br/>
<p>Episode Release Date: May 1, 2024
</p>
<br/>
<p>Episode Credits:
</p>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) - she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Megan Davison (@star-berrymint) - she/her, <a href="https://sorceryshenanigans.com">sorceryshenanigans.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<h2>Transcription</h2>
<em>Processing. Check back later</em></br>
]]></description>
        </item><item>
        <title>Webcomic Collectives</title>
        <link>https://screentonescast.com/view/104</link>
        <guid>https://screentonescast.com/view/104</guid>
        <pubDate>Wed, 17 Apr 2024 10:20:00 EDT</pubDate>
        <description><![CDATA[
<p>Collective groups are a fun alternative to going it alone, and there are a few options around and new ones cropping up. They used to be a used to be a little more popular than they are today, but it’s still worth revisiting what they are and how they work, because they can be a source of support among artists, especially in situations where social media platforms might scatter your friends and colleagues to the four winds.
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/-Fh7-vrPsK0?si=vrz-Tb8TP6o1vwqB" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>What experience do you have with groups like collectives with your own work? </h2> 
<p>Why did you look into them, and is there anything you didn’t expect going in that you were surprised by?
</p>
<br/>
<h2>How is a collective different than a publisher?</h2> 
<p>What kinds of things do collectives focus on that are helpful for webcomic creators?
</p>
<br/>
<h2>What is your advice to someone looking to join or start a collective? </h2>
<p>What are some bad and good reasons for looking to joining or starting a comic group like a collective?
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: April 17, 2024
</p>
<br/>
<p>Episode Credits:
</p>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them, <a href="https://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<h2>Transcription</h2>
<em>This transcript is auto generated by our recording software.</em>
<br/>
<p>00:00.50
</p>
<p>Delphina
</p>
<p>do do do okay hello and welcome to screen tones where we talk anything and everything web comics today. We're going to be talking about collectives and peer groups focused around comics or art what they are what they can do and why you. Might want to be involved with one I'm Delphina I use she her pronouns and I make the web comic sombulous.
</p>
<br/>
<p>00:26.70
</p>
<p>Phin
</p>
<p>So I'm fin I use Theyam pronounce and I make the web comic as of the veil. So.
</p>
<br/>
<p>00:34.50
</p>
<p>Thane
</p>
<p>I and I'm verthane I use she they web ah sorry um, ah yes, my pronouns are web and comic. Um I.
</p>
<br/>
<p>00:38.70
</p>
<p>Delphina
</p>
<p>She they web comics. Ah.
</p>
<br/>
<p>00:43.50
</p>
<p>Phin
</p>
<p>Ah, the coveted web pronouns.
</p>
<br/>
<p>00:50.82
</p>
<p>Thane
</p>
<p>Ah, Redo I'm verethhane I use she they pronouns and I make the web comics teralt and which would.
</p>
<br/>
<p>00:55.23
</p>
<p>Delphina
</p>
<p>I excellent. Okay I'm so happy to have everybody here. Um, we're going to be talking about collectives. Um, ah, full disclosure. We're all part of a collective together. So I really wanted to get this group specifically talking about it. Um collective groups used to. Be a little more popular than they are today. Um, but we still have a few options around and new ones can crop up. Um, that's worth revisiting what they are how they've worked historically and how they work now. Um because they can really be a source of support among artists. And especially in situations like right now where social media platforms might scatter all your friends and colleagues to the four wins. It's it's really important to kind of have that support. Um and come together in in maybe a more structured way than just a follow list. So we're going to talk. About it today. I'm excited. Um and I'm just going to throw the question out there to to everyone. Maybe we'll start with you fin like what experience do you have with groups like collectives with your work. Um, why did you look into them. Is there anything that you didn't expect. That you were going in that you were surprised by like kind of talk us through the history of of how you felt about collectives. Yeah.
</p>
<br/>
<p>02:21.64
</p>
<p>Phin
</p>
<p>And um, so yeah I think um, Spider Forest was like my first proper collective I was a part of um, back in the day where I was like more active in the. German manga enemy scene I was also like part of a smaller collective. But um, that was run a little bit weirdly I would say um, it was more on the line of um, someone. Was like um managing the thing and when they had an idea about like 1 a comics ontology or something that they wanted to publish. They asked members of the collective and everyone had to kind of like fro money. Onto the table to get that financed. So um I don't know that was like a little bit chaotic and also very much like.
</p>
<br/>
<p>03:21.21
</p>
<p>Delphina
</p>
<p>You withsstep like pre kickstarter days or like did you have.
</p>
<br/>
<p>03:30.31
</p>
<p>Phin
</p>
<p>I think Hickstater was like already a thing but it wasn't really like utilized by a lot of um german artists at the time and I think like in Germany for smaller collectors like these it was. More of a given that you would like invest your own money to help or get something to print. But yeah because um, yeah. Because 1 person was kind of managing that on their own and nobody else and that small collective really had any like say in what was happening. Um, it wasn't the most pleasant. Um.
</p>
<br/>
<p>04:26.68
</p>
<p>Phin
</p>
<p>Kind of like experience I would say and it also took me a while until I looked into collectives again after that. Um and that was basically when I got into webcomics because beforehand i. Was basically um I don't know publishing comics um in print and so when I actually got into web comics. Um a few years after that I was like. Finding a lot of comics that had that little spider forest banner. Um, and I thought a lot of the comics were really cool. So i.
</p>
<br/>
<p>05:14.53
</p>
<p>Phin
</p>
<p>Looked into it and I actually applied with um the first comic that we published which in hindsight I'm kind of glad that we didn't get interest by their forest at the time because the comic was not very good. But. Like my main incentive for trying to get into spider forest as a collective was I kind of wanted to like I don't know how do you say it? Um I don't want to say profit of of the community. But. I think it's more like I wanted to like be part of a community and maybe kind of help build a community at the time and like find connections to other artists. I think that was like 1 of my main incentives because. But comics can be kind of lonely and a lot of the times you're just like you don't know what you're doing and I think collectives are just like a great place to. Find like-minded people who can help you in your endeavors or which with whom you can maybe organize cool webcomic related activities.
</p>
<br/>
<p>06:35.85
</p>
<p>Delphina
</p>
<p>Yeah I Definitely hear you about like where it's a little different when it's It's like somebody's the leader and you're kind of going along with whatever they want to do and they're making the decisions about what anthologies you're going to or what? yeah. Places that you want to go for conventions or or whatever. Um, and that can be really good because you get things done that way you like there's a focus. But if you're not completely aligned with whatever they're doing that can be a kind of wobbly structure and you know eventually you might not be satisfied with the direction. It's going. So um, so I Yeah I much prefer like having those. Those peers knowing that we're we're all on the same level. We're all working together and all of our voices kind of matter I think that's one of the strengths of a peer group to be honest. So yeah.
</p>
<br/>
<p>07:36.23
</p>
<p>Phin
</p>
<p>Yeah, yeah, like the problem with collectives that are mostly structured around one person can also like lead to even the person taking on too much of the work and. Burning out by trying to keep the collective alive or in the case of um, the person that was leading or collective like at the time it was like after a while it became pretty apparent that she. Basically when we did antologies and stuff like that that like she would basically give herself the most space with her stories in the antology so she basically kind of used the collective as like um. Someone to give her money so she could like publish her works and.
</p>
<br/>
<p>08:26.70
</p>
<p>Delphina
</p>
<p>You Oh no, Yeah I you have to keep that in check if you're going to be part like leading a group or something like that you do have to sort of be objective and that's hard. It can be very hard to be objective because we're all working our butts off here and we all want to like showcase. The hard work we're doing with a collective but ah, you have to kind of take it in Moderation. Um, yeah, what about what about youthhane like what kinds of experience. Do you have with comic groups Collective groups. Um, you know why did you look into them initially. Um, what did you find tell us the stories and.
</p>
<br/>
<p>09:09.54
</p>
<p>Thane
</p>
<p>Um, I feel I've been in Spider Forest for a long time I think I applied in 2009 and at the time I had been ah the comic had been going for about 2 years and when I started it. I was posting it mostly to an audience that I assumed consisted mostly of my like real life handful of friends and a couple of family members and a couple of co-workers who asked about it and the idea that there were more people out there who could be reading these things ah came to my awareness and I started looking at um. Forums and things like I found ah a web site called the web comic list which is still around as a web site now. Their goal was just to have be a list of all the web comics that existed which is ah even at the time it was pretty ambitious. Ah, so they had like a website they would track like what was updating on what day so people could use it as kind of a reading list assistant ah to check like oh this updated today I'm going to go read it? Um, and they had a forum attached to the site. Which had a pretty big community that was pretty active about posting about things. There were a lot of ah, a lot of folks on there who are now like really active in web comics or comics in general ah who were regulars on that forum at the time so I was checking it on the daily.
</p>
<br/>
<p>10:33.10
</p>
<p>Thane
</p>
<p>And I saw announcements that Spider Forest was open for applications and I was like what's this spider Forest thing. What a funny idea. Um, and I didn't apply right? A collective ah a group another forum like this one.
</p>
<br/>
<p>10:44.30
</p>
<p>Delphina
</p>
<p>Spidders and forth.
</p>
<br/>
<p>10:51.90
</p>
<p>Thane
</p>
<p>But like slightly more exclusive kind of exciting but also kind of scary so I didn't apply the first year that I saw that ah those ads but I think the next time I saw a post about it like a year later I did apply and and I got in with my first comic charl and just kind of started. Poking around and I think the main thing that I was after at the time was really just that community. Ah, which I kind of had gotten a taste of through the the web comic list forums like those were. Completely public so it was a mixture of like regulars who were making web comics but also like people who would pop in and make an account one day just to be like has anybody heard of this web comic I read it three years ago. It had a girl who turned into a bear or something like that and like people would try to guess. Like just posts like that and then they would disappear and never come back. Ah so the idea of a group where like it was a little tighter. Um and just having kind of access to that space ah was really was really important to me. Ah, and ah yeah, once once. Ah. Once I got to kind of knowing everybody. It was really nice just having like a social circle of people other creators who were all a bit more like on the same page and ah sharing resources and doing cross promotion and the cross promotion itself is like also pretty valuable when you're like starting out with a comic like.
</p>
<br/>
<p>12:21.57
</p>
<p>Thane
</p>
<p>We all are posting these on the internet because we want people to read them and to get people to read them. They need to hear about it first. Ah so groups like that. Ah Lake spider forest which is a collective that also has a link share where everybody will have a banner at the top of their page which randomizes. Ah, randomly goes through other banners of other members so that you'll be linked on multiple other websites that can be useful as well and spider forest isn't the only group that is doing that even today ah because in 2009 there were a bunch more collectives. Ah, that used to be kind of the main way people would find comics was through link pages on web comics or through groups like Spider Forest or at the time there were like several other collectives out there. There was one called sage comics that isn't around anymore that was pretty ah large. Um, unfortunately Spider Forest is now the the sole survivor. Um, but as as far as collectives go but there are other types of groups which are just link or banner exchanges and there are still a few of those out there like there's one that I was just I just heard about ah which is literally. Just called webcomic ring dot org and if you go there, you can see like a little a little dropdown with all their comics on it and ah the link to each other on the page There's also a knife beetle which is the same kind of thing like you join it just to have access to the web ring function but it doesn't have.
</p>
<br/>
<p>13:55.90
</p>
<p>Thane
</p>
<p>I Guess all the all the bells and whistles of a full collective where they run like different projects and stuff because Spiderfor has the anthologies and they have like the big community hub and a lot of other like outreach going on. Ah yeah, that's kind of my thoughts.
</p>
<br/>
<p>14:12.56
</p>
<p>Delphina
</p>
<p>And yeah I think it's important too that like it's It's not like a publisher. It's not like a a business or anything. It's just a supportive environment for for people to kind of grow and teach and build each other up. Um. And like there are a lot of bells and muscles. But those like came over time for sure like Spider force didn't start off doing. Everything under the sun and it kind of um you know you'll see it wax and wane depending on how you know how many people are Active. What's going on in people's lives and I think that um the fact that we do have regular applications seasons to get new people in and and. Kind of engage people on a regular basis kind of helps it keep you know helps keep the membership wanting to innovate it and like figure out. Ok. Well let's do another convention. Well, let's start doing anthologies. Let's start doing bubble bla Bla Blah Blah Blah blah but it like. I Think the takeaway there too is just it didn't happen overnight. It doesn't none of this is going to happen overnight and I would love to see more collectives again. But like you know, just take it one step at a time start with a webring start with a you know.
</p>
<br/>
<p>15:34.68
</p>
<p>Delphina
</p>
<p>Just link exchange. That's that's simple and a little discord where you just chat about stuff and like it can grow from there for sure. Um I think that's just there's a lot of strength in that. Um, for me I I Definitely um.
</p>
<br/>
<p>15:54.27
</p>
<p>Delphina
</p>
<p>I liked comics I was doing them on my own and it's kind of a similar story where ah, you know and I just wanted a community I wanted to like I I was passionate about being an indie creator I wasn't really sure if I wanted to approach a publisher or anything like that. But I didn't know if there were any other groups out there that were just for you know organizations to like make comics and kind of talk with other people. Um I was listening to the paper wings podcast way back in the day which was kind of more art-centric and. Hey. Well you know let's let's talk about let's let's do inspirational things and 1 of the guest posts on there was a member of Spider Forest and they talked about being involved with Spider Forest I you know I got familiar with their work I saw that they were saying hey our application season is open. Um I think it's a pretty cool place if you want to try to check it out. Go ahead. Um, and so I I didn't really know what to expect? other than that. But I knew that I liked this comic and I liked the the person running it I'm like well yeah I would I would be in company with that I think that's a cool thing. Let me just ah. Why and see what happens. Um and I did get in um and it was it was a little different than I was expecting I wasn't really sure what to expect. but um but it was big it was a lot bigger than I thought it was gonna be.
</p>
<br/>
<p>17:27.62
</p>
<p>Delphina
</p>
<p>And I I don't think I realized like how many people and how much history it had until I got in there and I'm like Whoa. There's some seriously cool stuff going on here and um and I have volunteerism I I am. Chronically trying to stick my nose into organizational um Roles. So It didn't take me too long to like get involved and and start like hey we should do this and that and the other thing and it was just so cool to have like a body of people who were on board with that like yeah. Yeah,, let's do things and um, because because it's hard to do alone like how am I going to make an anthology by myself that seems like a lot. But if somebody else knows how to like do the you know the artwork if someone can make a cool like cover if somebody else. Can you know, figure out the crowdfunding or however, we're going to do this and if somebody else can do the um, the ah print um production part in ah in design or whatever. Like you're kind of assembling Voltron At that point you're just yeah, bringing together. Everybody's strengths and and doing something that no none of you could do like on your own and that part is really cool to me. Um, also recently I think in the last year um car.
</p>
<br/>
<p>18:56.28
</p>
<p>Delphina
</p>
<p>The cartoonist cooperative um popped up and I applied for that and so I'm also a part of that too. it's ah um it's a little different. Um, they're kind of um, a member driven organization. Um, that like is a little more career focused I think there's a lot of like high profile names in there that like wow I'm I'm in this this place with this person. Wow okay, um, and the scope is a little more broad. It doesn't seem to be um, genre or. Format based I think you can have web comics or print comics or whatever. Um, and and also you know just spider force kind of tends towards genre fiction. This is not exclusively genre fiction. Um, but um. The the membership is decided by the founders. Um, there's actually a lot of people. Um and how they do it is they have um, structured promotional campaigns is 1 of their main features. Which means if you're a member you can submit a campaign. Through a form and if it's approved it runs for two months and it's basically your chance to ask the rest of the members for help with stuff like making flyers or getting editorial feedback on drafts. Um, someone went in and say said hey I have this.
</p>
<br/>
<p>20:23.90
</p>
<p>Delphina
</p>
<p>Video can someone chop it up and make it ticktock size um like reaching out to comic stores to get them to order print copies like all this like marketing outreach stuff. We wish Publishers would take our comics and do for us but like the. The cartoon is cooperative doesn't make your sign away your rights to get access to that stuff. Um, so it's It's also kind of run on this many hands make light work philosophy and I think that's just so Cool. Um, they're they're not. I Think they're they're pretty New. We'll see how it holds up. But I Really hope it works out. Um because that kind of ah Mutual Aid Approach is just very very intriguing and attractive to me. Um, so ah, with that I mean I just wanted to ask because I think this comes up a lot. How is a collective different than a publisher like what kinds of things like it. Why would you want to be part of a collective versus trying to get your work published like what? What's the dichotomy there I'm gonna. Throw it to you then.
</p>
<br/>
<p>21:37.47
</p>
<p>Phin
</p>
<p>And yeah, so um I think they're very different from each other because um so a collective you have like your building Community. No matter what the collective is actually for if they're like. I Don't know just a community that helps each other out or if it's like people that help each other market so you have an active community that for the most part will be there for you if you have like problems questions you can reach out to them and with. Ah, publisher. Well do you have your publisher. Um I mean depending on what kind of publisher it is if there may be a little bit small if it's an indie publisher if it's mainstream publisher you might. Get into contact with other people that are published by that specific publisher but it's not really community building. Um. And for the most part I guess you approach a publisher to get your works out there and you hope that if they do they will market your comic um to a degree that you do not have to put.
</p>
<br/>
<p>23:02.34
</p>
<p>Phin
</p>
<p>As much work into that. Um, so the main difference for me. It's like that one is like a business relationship. So Each party is like contractually obligated to fulfill. Their side of the deal while in a collective. It's a group of peers I mean there can be business related things. Especially if you do projects like antologies and run Kickstarters together. But for the most part it's. Way more chill I would say um and of course the expectations that you have to go into um I don't know approaching a publisher for your work and going to a collective with your Work. Should be different because if I go to a publisher I Want my work published I want um, editing for whatever I'm publishing. Um and I want marketing even though.
</p>
<br/>
<p>24:18.89
</p>
<p>Phin
</p>
<p>Nowadays We all know that especially in the marketing department that can be really lacking. Um and a lot of like artists are kind of forced to do the marketing themselves but with a collective my expectations are like way different. I Basically only expect the community and the community aspects and depending on the collective and how the collective is structured. Um, ah maybe also some sort of. Marketing help. But I Also think that with a collective. Um, there's also kind of this part that you have to be constantly a little bit proactive to like um, be um. Ah, productive part of the collective like with publishing for the most part. It's like you draw your comic. It goes into editing and like with having the comic Done. You're basically done you fulfilled your part of the deal. But with a collective you kind of have to like if you want to receive something. You also have to give something you cannot just be like okay here's my thing ah please share my thing with others please give me all the like um positives of the collective without.
</p>
<br/>
<p>25:52.60
</p>
<p>Phin
</p>
<p>Having to actually invest something and I guess that kind of like makes it sound like work. But I think that actually like interacting in a community is incredibly Fun. So It's not really like I don't know something Stressful. It's just like. If you're in a collective and you like the other members of the collective and you like other people's comics then you will probably already be incentivized to like go and interact and do your part and try to help. Other people in the collective. Yeah.
</p>
<br/>
<p>26:32.95
</p>
<p>Delphina
</p>
<p>And that's such a good point too about like it you you already kind of have that disposition right? because if if you have friends who make web Comics. You're already kind of rooting for them So in a collective relationship like that that. Follows Naturally that feels so natural. Um to to kind of like yeah I I want to give back to them I Want to be proactive and you know here's a structure that I can work within to do something that I know will be meaningful to them. Um, and I do think like it. Being published or going to a publisher is completely valid. Um, if like that that's just not your jam If you're just making your thing and you don't want to have to you just don't have the bandwidth to be you know, pushing other people's things or reading it or keeping up with. With things I think um, that can be just really tricky to balance. Um, if if you just don't have the energy for that. Um, So definitely no shade to people who um, who aren't like oh yes I Want to be involved with. Every other comic person in the world like nobody has the energy to do all of that. Um, but if you do if you're already like feeling that vibe just go with it I think there's just so many cool options for you in terms of either joining existing collectives or um.
</p>
<br/>
<p>28:04.60
</p>
<p>Delphina
</p>
<p>Or you know I don't know making your own it could happen. Um, how about you thane like what are the key differences because yeah, do you work with publishers and you also work. Um with the collective. So I'm really curious to hear your thoughts. Yeah.
</p>
<br/>
<p>28:18.10
</p>
<p>Thane
</p>
<p>And um, yeah I'd say I mean you you got you guys have covered most of the the big the broader differences between the 2 in that like ah the the collector will be much more of a reciprocal social relationship. Um whereas ah a publisher is much more of a binding kind of a. A legal business relationship that you enter into and the nice thing about the collective approach is that I mean in addition to just having access to a social circle that feels like a bunch of friends who can be like supportive of each other. Ah, it can be a lot more flexible like whenever life gets in the way if you need to go on a hiatus or something like that. It's just as easy as being like hey folks I'm going on hiatus um, whereas if you were in a publisher relationship and you need to take like a month or a few months off of like working on new pages for whatever reason accident. Family situation whatnot. Ah you may have to answer to to them legally speaking. Um, if deadlines start slipping then suddenly there's like money involved and it's a whole it. It becomes a problem. Um my publisher involvement has been kind of a bit more limited. Ah so. Which would is in ah a publisher called hiveworks which is ah a web publisher and they're kind of a hybrid publisher model that like on the outside. It looks an awful lot like a collective in that they have a hub website with a listing of web comics and if you go and visit it.
</p>
<br/>
<p>29:46.44
</p>
<p>Thane
</p>
<p>It It can look a bit similar because you'll be like oh here's all the members and like here's banners for their comics and you can read about the the little blurb and then go click a link to take you to the page itself. Um under the surface. The the publisher aspect kicks in ah where there's a um. There. There's an ad ring that ah the contract gives you access to so all the comics that are a part of Hiveworks will have these ads on their pages and ah and that's kind of the the main financial Incentive. Um. When it when it comes to that circle. Um, and ah yeah, it's just it's it's a bit of a different slightly different vibe like.
</p>
<br/>
<p>30:32.26
</p>
<p>Delphina
</p>
<p>And yeah, I mean it. It sounds interesting too because um I think there's a lot of print publishers out there. There's not a lot of like web publishers out there. Um, unless you're talking about like webtune or or tapest or something like that. Um, but there is money involved you you are like selling a product basically which is your work and so you do have to show up for the job. Um, so it's it's important to kind of keep track of what's going on there. Um. I'm going to pos it. Ok I mean and and yet publishers are are really interesting. But um, you know if you're still feeling like you know the collectives. That's the vibe for me. Um, what is your advice to. Someone looking to either join or start a collective like what are some bad or good reasons for trying to to get involved with ah a group of peers. Um, you know, maybe a collective maybe a webring just like anything like that. What do you think? Finn.
</p>
<br/>
<p>31:38.22
</p>
<p>Phin
</p>
<p>I. So um I think for bad reasons I would say if you only hope to find a place where your work I'll do that again because super.com so um, for bad reasons I would say if you're looking for a place. Um, where you can um like but to only promote your work um without like investing a lot I think that would be like. Ah, bad reason to join a collective or even start a collective because like um, yeah, the second one I mean I've I've already experienced someone starting a collective to kind of try. And promote their own work and get money together to get the stuff printed. Um like I've also seen like a lot of small indie publishers like popping off out in Germany which were mostly like single people who. Try to benefit from the publisher status to get like their own comics out and to get ah isbn numbers like Sheper. So I think like that's for the most part, not a very good reason and i.
</p>
<br/>
<p>33:04.55
</p>
<p>Phin
</p>
<p>Don't think I've ever seen like a collective or a publisher build on that basis actually like survive them like for more than a year or anything. So I think that a better reason would be actually to want to build a community. And to want to interact with community to actually like create a space where people can help each other um and one of my tips would probably be if you want to start a collective. Then I would first look for people who you know are actually reliable people where you know that they have like resources that they can add to the collective because there's like. And lot that has to be taken account when like starting an endeavor like that. Um, yeah, and ah people that you know will stick with the collective at least for a while to get it going and not. Like flake on the project. Um, as soon as stuff starts to get difficult because I think that there's like.
</p>
<br/>
<p>34:30.78
</p>
<p>Phin
</p>
<p>And the past there have been like so many collectives and like a lot of them. Don't exist anymore for 1 reason or another and a lot has to do with like time and ah people being unable to put as much of their time. Into those collectives. Um as they've used to. So I think like if someone wants to start a collective It's also like there's no shame and just like going slow with it and slowly building. Um, ah it up and not. Like investing too much into it because you could like run the risk of getting burned out if you like put too much into it like in the beginning.
</p>
<br/>
<p>35:23.26
</p>
<p>Delphina
</p>
<p>Yeah, absolutely.
</p>
<br/>
<p>35:27.94
</p>
<p>Thane
</p>
<p>I feel like that is ah a pattern that I've seen in in a lot of other ah like collectives that start up and then don't last super long there. There's kind of a few a few things that can go awry like. Ah, if they're leaning too heavily on just one person for organization like even if they're the person who founded it and is the most excited at first I feel like that can also be kind of unsustainable ah including for them because even if you're super excited about this thing at the beginning it can actually be a lot of work keeping this kind of. Ah, they that there's kind of operation going for like for more than a year or so. Ah so if you spread around the responsibility and also to make sure that like all the members feel some sense of agency and involvement within like the way that things are run. I think 1 thing that Spider Forest does that's really cool is when there's a round of new applications coming in everybody will vote on it like every single member and it's very democratic in that way. Which has ah a couple of functions because it makes sure that the the new people coming on board are folks that the majority of the existing members of the collective like they like their work or feel like they vibe with them. Um, but it also helps everyone kind of feel I guess a sense of ownership.
</p>
<br/>
<p>36:45.94
</p>
<p>Thane
</p>
<p>Over what's happening like oh I'm involved like I'm a part of this and I have ah I have a voice in what's happening here and.
</p>
<br/>
<p>36:52.71
</p>
<p>Phin
</p>
<p>And yeah, I totally agree I think something that I also think is really cool about Spider Forest is that there is like the possibility of starting your own project within the group. So I think like. What you've mentioned having agency is actually like a really important point that you actually feel okay, you're doing something within your collective. You're involved um and like your. Getting something like off the ground and people are actually excited or participate in like your ideas or what you're doing for the collective. Yeah.
</p>
<br/>
<p>37:38.60
</p>
<p>Thane
</p>
<p>And yeah, it's that sense of like my cool big idea has like just as good a chance of getting off the ground as like as anyone else's within within the group and within on on kind of that that topic there's like. There's a lot of cool big projects that a lot of creators just get very excited about like anthologies and kickstarters and stuff like that. Ah and being in a group where there's people with experience in all those things whether it be they were published in another anthology previously. So they kind of have seen that process from the inside. Or this person knows how to run a kickstarter and this person knows how to lay book lay a book out in Indesign or is really good at wrangling people. Ah you can kind of have folks step into those roles with with no actual pressure because it's not like ah there's no formal relationship here forcing people into it but like. When when you get like how many members are in Spider Forest it's like 70 or 80 when you have that many people around who've been doing comics for a long time. Ah some some folks just have these skills and are excited to use them to help out like their friends and their community and.
</p>
<br/>
<p>38:47.34
</p>
<p>Delphina
</p>
<p>And yeah, absolutely I think one of the admins at Spider Forest was like a spider has eight legs and that that's the metaphor for like how it walks and how it moves and how how it goes because you need like all 8 legs to to keep going. Um, some people are going to get tired some people need to take a break for life reasons and it really kind of sucks to feel like oh no I'm ah like I'm going to let the entire group down the entire thing is going to die if I am not one of the legs that's moving and that's not the case. And I think that's kind of one of the secrets to our longitivity that I would like to share with like anybody else who wants to start a group just like get some friends um to Finn's point make sure they're reliable and and they're they can you know do the work and step up when they need to but like you know, just. Ah, take advantage of everybody else's skills like make sure that comes together in a way. Um, it can really be something beautiful and cool. Um I'm going to pause and um, so. Tell me too. Um, like what is your advice to someone looking to join or start a collective like um, what? what should they be thinking? What? What's the mindset going in what are some bad reasons to do it like yeah, what do you think yeah.
</p>
<br/>
<p>40:19.91
</p>
<p>Thane
</p>
<p>Ah, well to get this out of the way I think a bad reason to do it is for money. Um there, there's not money in web comics I'm sorry um so don't have that as your guiding star. Um, otherwise I guess ah when like.
</p>
<br/>
<p>40:25.80
</p>
<p>Delphina
</p>
<p>You There's no fort bunny. No no no I.
</p>
<br/>
<p>40:36.23
</p>
<p>Thane
</p>
<p>Do lean into the ideas that excite like everyone who's in the group that keep the expectations kind of mitigated and stick to things that you know immediately out of the gate that the people who are involved right now are definitely experienced with. Um, so like if you don't have someone who's really good at building websites or something like don't worry about offering hosting or building like a super like fancy site like if it needs to stay on Wix or Weebly or something like that like maybe maybe that just has to happen. Ah, you don't need to jump straight into. Big exciting like crowdfunders and like ads and like all kinds of crazy bells and whistles. Ah because that can burn people out very quickly. Um, and ah I think getting getting that starting momentum. And going from that kind of honeymoon phase of like cool new shiny project into like making it actually last a long time. Ah that first like after that first maybe three or six months or so when the initial ah hype about getting started wears off like what's going to keep this group. Going and sticking together. Um, and if everyone is like if it's a tight circle of friends then like that can kind of work out on its own hopefully but you want to make sure that the things that you're promising to one another are like within scope and don't let that get away from you when you.
</p>
<br/>
<p>42:06.80
</p>
<p>Delphina
</p>
<p>Absolutely it's just ah I've seen so many people with so many big ideas and it's just like do what you can do the small things because like the. Act of finishing things. The act of completing things is kind of its own like endorphins like you you get excited about what you've achieved and and yeah, what you can do and then you can build off of that. But if you keep like trying and and going for the moon and trying to be a. Big like name or a big splash and like it doesn't work out initially like that. Yeah, that kind of damages morale. You kind of have to figure the the morale piece out to to make everybody feel like yeah, we're doing something and it's cool. I know like 1 of the projects we have in spider forest right now is we all make a group Spotify playlist every month and people can contribute their songs and somebody puts it on Spotify in a playlist. That's it. That's the only involvement and there there always little themes about you know? ah. You know drawing grass like what what kinds of things would you listen to you while you have like a repetitive thing that you're drawing what kinds of things would you listen to while you're waiting for the train or whatever and like it's so simple and it's so easy that anybody can do it.
</p>
<br/>
<p>43:31.55
</p>
<p>Delphina
</p>
<p>And at the end you get the product and like that's the key you have to do things that you can accomplish because that's what makes people feel like they're they're contributing. They have agency and and you know, just um, making things that that other people can appreciate. Um, I think another thing that comes up in Spider Forest is people try to apply because they want to see if their comic is good enough. They want to see if like ah the the merits of their comic are are the best and and and stuff and that's a kind of tricky one to like to to be. Going into a collective mindset like for that validation I think that can be dangerous because every group is different. Every group is going to have its preferences and um, you know, even though we are very democratic in spider forest in my personal opinion like that's ah. We. We do have our preferences. We do have our biases and um and you can be doing something amazing that just doesn't like we can't figure out how other people who like our stuff would necessarily transition into like your stuff and like and we don't want. To be a situation where we can't genuinely endorse somebody who joins Spider Forest if it's just like well this is kind of a a thing that somebody else is doing. But yeah, so that's the thing too like you. Whatever you're doing whether you're part of a group or not like.
</p>
<br/>
<p>45:04.46
</p>
<p>Delphina
</p>
<p>That has value you are learning. We're all learning and nobody is perfect. Um, so joining the collective expecting to be like part of this upper echelon of like top tier comics like that's not necessary either. Um, what you want what you want to be cultivating is that relationship with your peers with your friends and really saying like you know we're all the same here where we all have different experiences but we all have this in common. And we want to be able to work together as peers to make some cool stuff and that's what it's all about to me. Um, so unless anybody else has anything else I think we're going to call that a wrap here. Um, thank you both for joining me. And um, yeah I've been delpha you can find my web comic sombulous at sombulous dot com and our collective at Spider Forest Dot Com
</p>
<br/>
<p>46:06.50
</p>
<p>Phin
</p>
<p>I I've been thin and you can find my the comic as of the veil at airsofthevalil.com and yeah, check out spter for this.
</p>
<br/>
<p>46:15.35
</p>
<p>Thane
</p>
<p>I and I've been verethhane, you can find my comics at cherat dot sevensmith dot net or at wiitchwwoodcomic.com
</p>
<br/>
<p>46:24.20
</p>
<p>Delphina
</p>
<p>So go read webcomics and go join collectives. But only if that's your thing whoa.
</p>
<br/>
<p>46:30.60
</p>
<p>Phin
</p>
<p>Go make your own. But.
</p>
<br/>
<p>46:34.50
</p>
<p>Delphina
</p>
<p>Are go make your there's I want to see more collectives for sure. Go we're gonna do it. We're gonna make it go make collectives everybody. Yes.
</p>
<br/>
<p>46:36.41
</p>
<p>Phin
</p>
<p>If yeah, it would be so we need another golden age of our comic collectors.
</p>
<br/>
<p>46:44.29
</p>
<p>Thane
</p>
<p>Start This trend.
</p>
<br/>

]]></description>
        </item><item>
        <title>Jam Session! RSS Feeds</title>
        <link>https://screentonescast.com/view/103</link>
        <guid>https://screentonescast.com/view/103</guid>
        <pubDate>Wed, 03 Apr 2024 12:20:00 EDT</pubDate>
        <description><![CDATA[
<p>The acronym RSS comes around in webcomic circles, there have been people talking about it for years, and if you don’t know what it is, you might feel kind of out of the loop and scared about it as a creator. So we’re going to break it all down as simply as possible, because it’s actually really cool technology that you probably don’t have to worry about at all.
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/n-JRzQppvMU?si=sC1duvpg3CQrMmVn" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: April 3, 2024
</p>
<br/>
<p>Episode Credits:
</p>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) - she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Megan Davison (@star-berrymint) - she/her, <a href="https://sorceryshenanigans.com">sorceryshenanigans.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>

]]></description>
        </item><item>
        <title>Shipping</title>
        <link>https://screentonescast.com/view/102</link>
        <guid>https://screentonescast.com/view/102</guid>
        <pubDate>Wed, 03 Apr 2024 12:19:00 EDT</pubDate>
        <description><![CDATA[
<p>The screen tones cast knows deep down, the only topic that truly keeps webcomic creators up all night, and has decided its well past time to share our our favorite ships! The gang discusses their best ships, as well as their most problematic, and how other creators can avoid economic and emotional hardship from their own ships.
</p>
<br/>
<!--truncate-->
<br/>
<p>Wait you thought this episode was about relationships? April Fools!!
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: April 1, 2024
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
]]></description>
        </item><item>
        <title>Crowdfunding Your Webcomic</title>
        <link>https://screentonescast.com/view/101</link>
        <guid>https://screentonescast.com/view/101</guid>
        <pubDate>Wed, 20 Mar 2024 11:22:00 EDT</pubDate>
        <description><![CDATA[
<p>Crowdfunding can be used by webcomic artists in a lot of ways, from bringing large scale projects to life, getting print runs together, which we talk about book printing in another episode, so check that out.  But today we want to talk about the planning process. What should you do (or avoid) along the way to make it work as smoothly as possible, what kinds of things are attractive in a campaign for your readers, and what expectations should you have? Our hosts are here to share their tips and tricks for crowdfunding!
</p>
<br/>
<!--truncate-->
<br/>
<strong>Know What Platforms Are Available:</strong> Kickstarter is what I’m familiar with and what I’ve seen be successful. IndieGogo is a solid choice if Kickstarter is not available in your region, and there’s a few other platforms out there in rougher stages of development when they were flirting with NFT garbage.  Other platforms I know of are Zoop, Crowdfundr, and BackerKit’s new service.  Know that in these smaller cases, you will be doing a lot of the legwork bringing awareness to the platform and your audience to them, so you’re almost always going to raise less money compared to Kickstarter because it’s more established.
<br/>
<br/>
<strong>You Won't Be Able to Launch Immediately:</strong> You're going to need a little time to connect your bank and verify your identity, so don't expect to draft and launch the same day!
<br/>
<br/>
<strong>How to set your fulfillment timeline:</strong> Most book printers will take a month or so to print, and there can be a lot of other odds and ends to figure out during fulfillment, so don't feel the need to make very fast promises about delivery.  3 months would be the absolute fastest I would ever promise on anything, but if things change, audiences are very understanding. Get your quotes done BEFORE you launch your campaign. Stay on top of what you need to know and what money you’re going to have to hit to fund your project.
<br/>
<br/>
<strong>Draft as long as you need:</strong> When you click the button to start a campaign, it puts you in draft mode, and you can stay in draft mode for as long as you need filling out the various information and showing previews to your peers to see if everything's reading well. Take advantage of this! Start a draft as soon as you think you might want to do a campaign, and take your time with it. Ask close friends if your goal is reasonable, if the pricing seems clear and accessible.  You might get people asking for plushies or big things that aren’t in the cards for you, and that’s stuff that you can politely set aside if not realistic.  But if multiple people are saying the same thing about something being out of budget or inaccessible to them, that might be a thing to look into modifying.
<br/>
<br/>
<strong>Choose the Right Timeframe:</strong> You can choose the duration of your campaign: the minimum is 1 day and the maximum is 60 days.  Most people opt for 30 days. I’ve also gone for three week campaigns.  You’ll need time to get the word out, so don’t cut yourself too short, but longer campaigns can be a big energy sink and lose that “urgency to buy” that makes crowdfunding more compelling. You’re going to be marketing your project like no tomorrow, be prepared to never shut up about it.</p>
<br/>
<br/>
<strong>Set Up the Prelaunch Page: </strong>When you're getting close to launch, there's an option to make a prelaunch page so people will receive email notifications as soon as you launch. This is a really powerful feature and can let you start talking about your campaign sooner, and you WILL want to be talking about your campaign with a lot more frequency.
<br/>
<br/>
<strong>What Types of Backers You Can Expect: </strong>There’s three types of people you’re going to be reaching: Newcomers who have NEVER read your stuff or heard of you, fans who follow your work, and your besties who just wanna give you a lot of money.
<ul>
<li>People stumbling across your work for the first time may only want to grab a $5-$10 digital tier. This can feel weird if you make a comic that’s free to read online or you already offer a PDF in your store, but that’s extra steps they’re probably not going to take.  Make it super-easy for people to start your comic by offering a PDF.</li>
<li>Casual fans will want the basic reward, and maybe one or two extras if they’re reasonable.</li>
<li>A few superfans or very excited friends and family might want to drop hundreds of dollars on you and will grab just about anything you offer, no matter the price (or sometimes choose the “no reward” option if they just want to give you general support). It’s usually not a LOT of people, but they will contribute a good percentage to your full goal, so try to give them one or two easy options they can pick on the list..</li>
</ul>
<br/>
<br/>
<strong>How to Craft Reward Tiers: </strong>You can craft reward tiers at any dollar amount you want, and there's no technical limit.  It is very possible to overdo or underdo this, so focus on making rewards at a variety of dollar amounts. And make sure you don't have an overwhelming number of options. 
<br/>
<br/>
<strong>How to make Add-Ons:</strong> You can use Kickstarter’s add-on feature to include small items/upsells. This is a little bit hidden and only pops up after someone chooses to pledge, so don’t hide anything TOO juicy in here, but it’s a good way to offload merch you might have made for a convention, other comics you’ve made, things that don’t need a larger print run that you can just get a few of, stuff like that. It’s an add-on, it’s a thing to throw in a box you’re already sending them, don’t make it really complex. 
<br/>
<br/>
<strong>Changing Things After Launching:</strong> Once you launch a crowdfunding campaign, you can add or change almost anything except the end date and money goal (unless you're Hiveworks) and you also cannot touch any products that a person has pledged to.  Some creators will add surprise tiers mid-campaign, either because they thought of something they were missing, or just to drum up attention during the sloooooow middle-of-campaign.
<br/>
<br/>
<strong>Stretch Goals:</strong> One thing that’s not supported within the Kickstarter framework but that people do are stretch goals.  These will vary depending on the type of campaign you’re doing.  Book Kickstarters often include small paper products that can ship along with the book for no extra price or upgrades to fancier paper stock or finishing add-ons like spot gloss or foil.  Apparel Kickstarters might offer some unlocks of other designs for the base product that you can choose after the campaign. Hitting this goal should benefit MOST of the people who are there for a physical product.  You do not have to overthink it or make a lot of extra work for yourself though.  Most people are happy to receive anything that’s free.
<br/>
<br/>
<strong>What Happens at the End:</strong> At the end of the campaign, if you don’t make the goal, nobody will be charged.  If you do, they'll take about a week or two to send your money to your connect bank account and then you can buy all the stuff you need
<br/>
<br/>
<strong>Keeping in Touch with Backers: </strong>Once the campaign launches, you’ll also get the option of posting “updates”. These are shown on the campaign page and emailed to anyone who has pledged or signed up for your interest form.  It’s good to try to make one update every week or so (and another just before the end) to let people know how things are going.  If things are going quickly, you might use them to talk about stretch goals or announce new tiers add-ons, if things are moving slowly, you can show off parts of your comic-creation process or highlight the things you want people to get excited about. And then after the campaign, you’ll probably want to send out an update every month or so to let people know the status of all the orders until they’re all shipped out.  You’ll also be able to keep updating campaigns long after the campaign ends, and this can be an awesome way to retain your audience if you need to relaunch an unsuccessful campaign or you’re making a whole new thing.
<br/>
<br/>
<strong>What Happens if You Don't Get Funded?:</strong> If you don’t make your goal or if it takes a while… it feels like crap. The reality is that you might not fund the first time, but you’re not out of luck. A lot of projects fund after people scale down their goals and relaunch, so maybe look into different printers or smaller quantities for now.  You might also look into how your outreach was handled, if your social media posts and campaign page were confusing, not frequently updated enough, hard to share, or not being noticed for some other reason. Or just wait until your comic has gotten a little more traction! Try to look at the positives of how many backers you did get!
<br/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: March 20, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) - she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<h2>Transcript</h2>
<em>processing. Check back later</em>

]]></description>
        </item><item>
        <title>Morality</title>
        <link>https://screentonescast.com/view/100</link>
        <guid>https://screentonescast.com/view/100</guid>
        <pubDate>Tue, 05 Mar 2024 21:00:00 EST</pubDate>
        <description><![CDATA[
<p>Where your characters fall on a morality scale can be one of the juiciest things to play with in writing for your webcomic. Today, we discuss how morality can play into your work, what makes a character redeemable or not, and more!
</p>
<br/>
<br/>
<!--truncate-->
<p>----
</p>
<br/>
<p>Episode Release Date: March 6, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them, <a href="https://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
<br/>
<br/>
<h2>Transcript</h2>
<br/>
<p>00:00.00
</p>
<p>Renie
</p>
<p>Hello and welcome to screen tones where we talk anything and everything webcomics today. We're going to be talking about character Morality. I'm Renie. I use she/they pronouns and I make the webComic Kate Blast
</p>
<br/>
<p>00:12.57
</p>
<p>Delphina
</p>
<p>And I'm Delphina. I use she/her pronouns and I make the  webcomic  Sombulus.
</p>
<br/>
<p>00:18.68
</p>
<p>Phin
</p>
<p>I'm Phin. I use they/them pronouns and I make the webcomic Heirs of the Veil.
</p>
<br/>
<p>00:24.78
</p>
<p>Renie
</p>
<p>So where your characters fall on a morality scale can be 1 of the juiciest things to play with and write for your webcomic. There is a lot of intrigue and showing what pushes people over certain ethical lines. And what might bring them back from a dark place and how you might tie themes like redemption or forgiveness or statements about society into all of that all kinds of delicious food to think about. Let's talk about it. How does morality play into your work and what kind of themes do you guys hold on to? So I guess to start things off I want to ask you guys how does morality play into your work and what kind of themes do you dig into when playing around with morality in your work.
</p>
<br/>
<p>01:25.80
</p>
<p>Delphina
</p>
<p>Um, so for  Sombulus it's actually um, pretty core to to a lot of things and a lot of Siney's arc is related directly to morality um, but just in general I feel like I've been told that I have a lot of morally good character. Unk and morally interesting characters. Um, so I mean that's that's just I I sort of when people talk to me about like oh good characters are so boring because they're perfect in stuff I really want to bring some nuance into that because writing. Good characters are actually just a little more complex than writing somebody who's perfect which can definitely come across as flat and boring. Um, there's a really good breakdown I always come back to that was mentioned on the writing excuses podcast about. Um, 3 prongs for writing protagonists and you have sympathy. you have proactivity and you have competence so if you take  Sombulus for a character like Rana I made her very sympathetic by making other characters like her. She's friendly and nice to everybody. Um, sometimes to an almost humorous extent because she's also nice to machines because she can talk to machines and so we see her like making a nice conversation with a coffee maker. It's like kind of like goofy. Um, but she's not a fighter. She's kind of content to take a back seat.
</p>
<br/>
<p>02:56.63
</p>
<p>Delphina
</p>
<p>For most things and she listens more than she talks. She has a very gentle and passive demeanor. Um, so even though she's sympathetic and she's competent. She's not very proactive. She's very restrained and I think that makes her you know she has a good. Side but she's not doing much with it and and I think that's an interesting dynamic. Um, especially contrasted with Sidney who's living with a very strict anti-magic anti-demon moral code. She considers herself very moral. Her morals are extremely important to her. And she's very proactive about imposing them on everybody and anyone she meets which like kind of dips her back into that's not very moral. Actually that's kind of the the tipped side of like you know that's the flip side of her character. She thinks she's very moral and that actually makes her.
</p>
<br/>
<p>03:43.44
</p>
<p>Renie
</p>
<p>I.
</p>
<br/>
<p>03:53.52
</p>
<p>Delphina
</p>
<p>A little more morally gray.
</p>
<br/>
<p>03:56.44
</p>
<p>Renie
</p>
<p>It's really interesting thinking about because like one of the things that you hear so much in writing and comics is, there are a lot of villains and antagonists that just, they operate like they think that they're you know they're doing the more elite right thing. And on the flip side. It's also interesting playing with that idea of does your character think that they themselves are actually a good person.
</p>
<br/>
<p>04:16.25
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>04:32.35
</p>
<p>Renie
</p>
<p>Um, because you can have a good character who thinks they're a terrible person and you can have a terrible person who thinks they're the good guy right.
</p>
<br/>
<p>04:39.54
</p>
<p>Delphina
</p>
<p>Yeah I think it also plays into how other characters perceive them like in the context of your story. I don't think Morality exists in a vacuum. Morality is very subjective. Morality is you know, depending on what kind of setting you have.
</p>
<br/>
<p>04:49.50
</p>
<p>Renie
</p>
<p>Oh yeah I.
</p>
<br/>
<p>04:56.80
</p>
<p>Delphina
</p>
<p>If you're in Gotham City with Batman he's like you know the the moral scale there is different than like power puff girls or whatever like there's there's you know, just definitely a balance in genre and a balance in you know what are all the other characters acting like this person is the most atrocious.
</p>
<br/>
<p>05:02.63
</p>
<p>Renie
</p>
<p>I.
</p>
<br/>
<p>05:15.31
</p>
<p>Delphina
</p>
<p>Person in the world and I really love coming back to Batman too because like he is like there's so many villains. There's so many treatments of those villains and sometimes the villains are very sympathetic sometimes the villains are very not but you can tell they all are coming from a place of. Passionately believing that what they're doing is right for the most part they are acting within their own mindset that they are doing the moral thing that nobody else has the courage or power to do and they are fighting against a corrupt. System but everybody has a different definition of what that corrupt system is and that's so interesting to me I love thinking about that.
</p>
<br/>
<p>05:56.90
</p>
<p>Renie
</p>
<p>I Yeah ah I Love that.
</p>
<br/>
<p>06:05.56
</p>
<p>Phin
</p>
<p>And yeah, I personally think that in cases like that the narrative and the framing of these characters within the narrative is like really key for how the reader will react to these characters and if they will see them as. Ah, moral or moral in these instances because I think Batman is a really great example for that because you can have characters that basically do the exact same thing. But um, if we. Take into account how the narrative treats these characters and we get a completely different view on them. For example, if you have a character that steals something and the character steals for like because they want to feed their family. And we already get a sympathetic angle and the reader will be more likely to empathize and think that this is like the morally right thing to do in a corrupt system. But if it's framed slightly different, if the reasons for stealing are like. Something that the audience might consider a bad reason than um, the character even though the action is kind of the same is suddenly not moral anymore which I always think is kind of interesting because it also um.
</p>
<br/>
<p>07:32.57
</p>
<p>Phin
</p>
<p>Makes you as the writer have to take into account how different readers might interpret what you are like putting onto the table. Um, yeah.
</p>
<br/>
<p>07:51.73
</p>
<p>Phin
</p>
<p>Okay, yeah, and how I personally like to go with that in my own stories I normally try to. Personally I Really like the approach. Ah that Delphina mentioned that you have a character who basically thinks they are in the right. They are doing the morally right thing. and post that against another choice or another view on a certain thing where you have like this power struggle where you have maybe 2 sites. Of the story and both have like some valid ideas about what they are doing and ah you kind of pit these moralities against each other and it might be kind of vague or be more like up to the reader's interpretation. Ah, who is actually like in the moral right? And who's not or whether or not there even is something morally right? answer to the thing.
</p>
<br/>
<p>08:57.58
</p>
<p>Renie
</p>
<p>I right? exactly and it's ah it's Funny. So I think about it like ah putting on like beer goggles almost. But yeah, instead of be It's yeah, what's your O C. What is your occ. How does your how does your character see the world. And you have to like really get into that headspace on you know when writing any character as far as Morality is concerned because sort of their lived experiences the way that they interact with the world the way the world treats them All. Mix together into what forms that character's moral compass and um, it's it starts becoming less about what's right and wrong and ah in a lot of situations. There's still some that are very obvious but like there are others that get into this really murky Area. And I think that the murky space is where a lot of the best stories come from and.
</p>
<br/>
<p>09:55.43
</p>
<p>Phin
</p>
<p>Yeah I personally also feel that it can be very restricting to just work with a character by the notion of what is correct and what is incorrect in that situation because it kind of limits you like I noticed that when I was. Writing a certain chapter and ears of the veil that I was kind of um, acting on the thing. Okay, this is like the right course of action to take. This is like the correct and the nice thing but it made the story kind of boring at that point and it also didn't feel organic for the character. So. I was like okay Victoria is going to do a break and enter because it fits to her in her situation. Um, is it a moral like morally correct choice. No, but it fits the character. It fits the situation so that was how it had to be done.
</p>
<br/>
<p>10:49.97
</p>
<p>Renie
</p>
<p>And I see this a lot in the tabletop universe. Um, where you're playing a character in a tabletop game and you get to a point where you're trying to make a decision and it's you know would I do this. Absolutely not would this character do this one hundred percent and you have to start really considering. Okay, but is this the decision that the character would make or is this me putting my own morals on this character and.
</p>
<br/>
<p>11:22.76
</p>
<p>Phin
</p>
<p>So yeah, exactly like especially in tabletop but also in  webcomics. It's also sometimes nice to consider to just be like not only what the character would do but what would enhance the story and the drama in that moment. So It's kind of fun to play around with these. Like ideas and then maybe act on some of that to just enhance the story a little bit and.
</p>
<br/>
<p>11:51.44
</p>
<p>Renie
</p>
<p>I hear a lot of people also like to take their  webcomic characters and take them into like Rp and you know but have like Rp partners for them and that's a great way to sort of get into a character's headspace and explore.
</p>
<br/>
<p>12:06.65
</p>
<p>Phin
</p>
<p>I Yeah I do that I do that too and it kind of helped me to figure out a lot about certain characters made them kind of more interesting but also made them less probably morally upright in many cases.
</p>
<br/>
<p>12:21.69
</p>
<p>Renie
</p>
<p>Yeah, oh yeah I.
</p>
<br/>
<p>12:22.42
</p>
<p>Delphina
</p>
<p>And well that's the interesting thing too when you're mixing and matching characters with like other people and stuff you're you're all bringing something different to the table versus like a  webcomic where there's one writer. There's 1 person who's calling all the shots and they're the one who's deciding whether they're there. Trying to convey a moral stance whether they're trying to be like a cautionary tale or something like that. there's a lot of ways that you can convey your morals but when you're working within the context of webcomic. You're also using the setting. You're also the setting is almost another character. Because you're showing here's a character but here's what they're up against here's the context of them and I think that it is really important to distinguish well is this person a murderer or are they, you know a fighter who's like. Fighting for the right thing and and yeah, they happen to be killing but it doesn't make them a murderer I mean it's all super relative. Yeah.
</p>
<br/>
<p>13:26.20
</p>
<p>Renie
</p>
<p>I yeah and it's ah one of the fun things that I've had fun exploring is the fact that in my Kate Blast there are two worlds and cultures that I have to sort of compare morals because then there's there's earth with. All its messiness and you know ah hodgepodge of different values and cultures and whatever um, put up against the ah the cat the cat people from space and what is their planet's morals. How is it similar? How is it different? To really start I really start having some fun once I start getting you know okay cat person is now interacting in human society where do the morals clash. Um, where do they match up and and you can get to a point where we can relate to each other on this thing. Or oh that's odd you can play with the cult like a little bit of culture shock there with a morality space too and.
</p>
<br/>
<p>14:28.92
</p>
<p>Delphina
</p>
<p>And yeah, ah, sci-fi and fantasy is so great for that like you just have so many options for introducing non-Earth morals or not and that helps you like kind of challenge. What you've been taught too I think ah you see it in Star Trek a lot just they come up with an Alien race and and they have a completely different way of viewing things. They have a completely different system of right and wrong and so you're trying to in the process of saying well this Alien Race is right or wrong. You're also making a comment about humanity like we should be challenging these things. Is this moral and that can be a really interesting space and.
</p>
<br/>
<p>15:13.27
</p>
<p>Phin
</p>
<p>And yeah, I Also think that if you have different factions where you have to like kind of not compare their morality but the more ah their moral compasses are kind of clashing with each other it kind of can help to like create conflicts. And um, the story kind of writes itself a little bit because there is something that you can work on without actually having to think about it too deeply but I also kind of like the kind of ah the the aspect of just um. Because you have this contrast between like ah differing factions that you basically by contrasting them can um, enhance their views and their moral standards. Basically just because they're interacting with each other. So I Really like that.
</p>
<br/>
<p>16:06.88
</p>
<p>Renie
</p>
<p>I gonna hit pause. So I guess that brings us sort of into sort of our next question and 1 of my favorite spaces to play around in is the classic redemption. Arc. Um, how do you work with redemption and incorporate that into your work and what makes a character redeemable or irredeemable after they've done things that might not be entirely moral.
</p>
<br/>
<p>16:39.10
</p>
<p>Delphina
</p>
<p>Oh such a good question. I think that again I'm going to come back to Sydney. She's a main character who starts with a very strict moral code that's at odds with pretty much what everybody that she meets and so it. doesn't make her very sympathetic it doesn't make her very likable but 1 of the things that I wanted to do to keep her interesting as a protagonist and make you want a root for her is that I ramped up her emotions to such a degree that she's. Not super rational about it and she can often be provoked into doing things that are technically against the rules against her moral code. by the other characters around her. Um, and so part of the fun of the story and yeah, her semi-redemption arc is. Um, is seeing how the other characters that Sydney meets and comes to care about shift those reasons and break them down and I think that's at the core of a lot of redemption arcs like you're. You show a moral character. They're doing bad things. Maybe they're killing or they're stealing or they're doing something that the other characters don't necessarily approve of and is not approved in their society. But once you start breaking down the reasons for why they're doing them you start seeing.
</p>
<br/>
<p>18:02.87
</p>
<p>Delphina
</p>
<p>Finding the touchpoints that are relatable. Sidney was told to fight these demon type characters because they were evil and maybe that's not true, but the reason ultimately why she wanted to do that is because she wanted to protect something she wanted to protect innocent people. Um, who were being abused by systems that were taking advantage of her and that is the touch point that's relatable. Um, you ah a steer is you hate this demon character. Um, she's been magically super glued to this. Demon character and she hates him and she thinks it's about using magic irresponsibly about like being this, you know, following these rules that are heinous to her. Um, but ultimately what she hates and what comes out is that. He doesn't he's dismissive of her agency and she treats the things that are important to her as a joke and that's relatable. We. Ah, we've all felt like discarded or discredited before and you know we all want that. Level of respect and that's how we come around from a not so great character like morally to a more sympathetic character because protecting things and from being abused and being respected are actually pretty relatable things to want so when you.
</p>
<br/>
<p>19:36.83
</p>
<p>Delphina
</p>
<p>When you're able to erode those reasons and let characters come to an understanding with their setting with the other characters. Um, that's when you start getting into the you know the process of redemption. That's when they can start making friends and they can start reaching out. And understand that they were in a very limited space and they want to be better.
</p>
<br/>
<p>20:07.26
</p>
<p>Phin
</p>
<p>And yeah I think like um, creating that relatability is kind of like 1 of the first steps to enter like a successful redemption arc because there has to be some understanding like doff. You know, you have to kind of be able to grasp where the character is coming from. and I think sometimes it's kind of hard to find a balance, especially when you have a character that's not super like that is. Doing very immoral things and you try to like um, bring them onto the path of a redemption arc it can sometimes be like ah hard to balance um, making this character relatable and understanding why they became the way that they are in the story. And making up excuses for them. Um, because what I kind of see a lot or also especially with maybe um, more inexperienced writers is that you have like this character who's kind of edgy who's also a pretty bad person. Who murders and is an asshole and whatever and you still like you're still supposed to like them because um, they had like a very tragic backstory where I don't know their teddy bear got thrown into the trash by the parents and.
</p>
<br/>
<p>21:29.72
</p>
<p>Delphina
</p>
<p>Not the sunny bear.
</p>
<br/>
<p>21:33.36
</p>
<p>Phin
</p>
<p>But the Terry bearing that traumatized them so much and now they're really like a bad person and you yeah, the most tragic one? Um, yeah, but.
</p>
<br/>
<p>21:38.11
</p>
<p>Renie
</p>
<p>What what? a true great origin story.
</p>
<br/>
<p>21:48.95
</p>
<p>Phin
</p>
<p>Basically you have to kind of balance it and you also have to do it a little bit more gradually because it can be really jarring when a character. Oh okay, um, it can be really jarring when a character that was basically um. A villainous character before someone who was fighting against the main characters antagonistic suddenly turns around and is nice to everyone. Um, like there has to be a little bit of time. The character's getting used to that and also the character probably should. Kind of Face. Ah the immoral actions that they've committed like not necessarily be punished for it because I kind of think that's I don't really like calls for punishment for character if they've done something bad because I mostly think that's not like. In many cases. It's not very interesting to go that route but actually like having the character face What they have done and deal with that and ah try to be better and then you have to actively like to see that in the Story. So I think that's like a redemption arc.
</p>
<br/>
<p>23:04.30
</p>
<p>Phin
</p>
<p>Is mostly successful even though I think they can be kind of hard to pull off.
</p>
<br/>
<p>23:10.58
</p>
<p>Renie
</p>
<p>Like and sometimes like pure punishment so to speak can be kind of Unrealistic Um, and I think that what's often more realistic and interesting in stories is consequences. Ah, because there's lots of things that can go like punishment is very much a culture centric thing. Um, you know you go in, you get Justice. You get it. You go through certain systems and it works and whatever, whereas consequences for your actions can be punishments but it could also be because I chose to do X Planet Y is now toast. Um, and then having characters live with the consequences of their immoral decisions. Is often just way more fun to play with and gives the other characters stuff to bounce. Ah off of or even moments for other characters with conflicting morals to have moments of oh I get it. Oh that kind of sucks or more of a. Reap but you so yeah.
</p>
<br/>
<p>24:22.94
</p>
<p>Delphina
</p>
<p>And yeah, absolutely I feel like when you see somebody and they did something for reason X But like reason y happens instead then they're like oh oh that was not something that was on my radar at all. Then you started getting that sympathy like oh I get it now like this I was thinking all along that I was doing something for this cause but the effects that that's having on the side. Are are a little too much for me. They kind of blindsided me. I think that's so interesting and.
</p>
<br/>
<p>25:00.71
</p>
<p>Renie
</p>
<p>Such devastation was not my intent and.
</p>
<br/>
<p>25:04.96
</p>
<p>Phin
</p>
<p>Yeah, basically I Also think that if you deal with consequences and the character is supposed to go on a redemption arc having them face consequences that actually like gets them right in the heart something that was important to them and it goes horribly wrong because of their actions. I Think that is like such a strong trigger to basically go on this redemption arc and try to change because it's something so vital for the character that just like something devastating that went wrong. So You can then Like. Destroy and rebuild so to speak.
</p>
<br/>
<p>25:45.66
</p>
<p>Renie
</p>
<p>I yeah I I love doing that and that's one of the areas that I like playing with in Kate Blast too is you have a bunch of different antagonists and villains with very different ideas of where they want the end game to go. Um, so then that gives a ton of room to play with for ah characters that were part of that group moving forward and then went oh wait. The group's gone a different way and I don't like this anymore. Um, it's it's. Those moments of clarity are very emotional and impacting moments in storytelling. So definitely don't shy away from that.
</p>
<br/>
<p>26:32.93
</p>
<p>Phin
</p>
<p>Yeah, I also feel in that regard. It can be super interesting because I kind of like stories where you have an antagonistic force that is basically doing the right thing but maybe through the wrong means so when you. Then combine that with like the thing that they were trying or the means that they were using ah blowing up in their face. You can really work with that and also I really like to kind of try to interlink how they can be on the 1 hand. Doing the right thing but still failing miserably on the moral scale and how do you redeem that and how do you kind of play with the readers by having like the setup where basically what they're doing is right but the means are just completely wrong.
</p>
<br/>
<p>27:36.70
</p>
<p>Renie
</p>
<p>Yeah exactly and like that's something that's explored a lot like to circle back on the earlier Batman or if it's because Batman like is a great comic about morality in almost every single arc um, just because ah of who. Bruce Wayne is he's a billionaire he has he he does billionaire things that aren't great and it's arguable that his ah some of the things that he has done for Wayne Corporation
</p>
<br/>
<p>28:11.37
</p>
<p>Renie
</p>
<p>Definitely had a negative impact on Gotham itself. Um, and ah, especially a lot of you know more? the the oneshot stories explore that a lot too. But there's a ton of other  webcomics and things like that that dive into that and. Never be afraid to like put like your hero ah through so through a more scrutiny lens and you know hold that mirror up and be like are you sure this is what you want to make like.
</p>
<br/>
<p>28:44.34
</p>
<p>Delphina
</p>
<p>Yeah I Really love a like the ends justify the means sort of approach like you see a lot of characters who get into this kind of mindset where oh I I need to I need to do this thing. It's really important for me to do this thing I.
</p>
<br/>
<p>28:50.59
</p>
<p>Renie
</p>
<p>Yeah.
</p>
<br/>
<p>29:03.65
</p>
<p>Delphina
</p>
<p>I can't care about all the little things that are happening in it. It's usually that contrast between my big grandiose goal and something small like a you know a kid who is who is now lost because you know. They lost their parents now because of something that you did and just balancing those larger moments with the small moments like how many small moments are going to add up to a large moment for you. What makes the balance shift for you when all of a sudden you like the things that you're doing. Are just a little too far gone from your original goals. I just watched RRR on Netflix which is a fantastic movie. I love it so much. Um, but you have the 2 main protagonists. There's like just this one guy who is very ‘the ends justify the means’. He has, you know, this very strict adherence and he's doing very despicable things even things that the villains of the story are just like wow man that. That's a little intense. Oh my god you're you're a little scary to me. But you can tell there's a drive behind it. You could tell he wants something really really bad and he's willing to do a whole lot of bad stuff before.
</p>
<br/>
<p>30:34.37
</p>
<p>Delphina
</p>
<p>1 person comes into his life and says you know what there's people here. There's things that you've forgotten about. You've lost your way and I'm here to remind you about those and you're going to punish me and you're going to like you're you're going to try to justify your worldview by silencing me. But you can't silence me and in some ways I have actually touched your heart and made you better for it like that's how you get this like really powerful redemption arc yeah.
</p>
<br/>
<p>31:04.90
</p>
<p>Renie
</p>
<p>So yeah, oh I love that. So.
</p>
<br/>
<p>31:12.50
</p>
<p>Phin
</p>
<p>Yeah I think that's like that's that's exactly it like you have this as as you said, like this tipping scale like how much is too much and when does the character realize and I like I really like that. But I sometimes also am okay with a character not being redeemable or staying completely unredeemable like um, one of my favorite villains ever is ah Claudia Wolf or from Silent Hill Three. And she does some horrendous things for a cause that is just in her head basically to create a paradise where everyone is happy and what I like so much about a character like Claudia is that she knows 100% that she is doing terrible things. She knows that she is not going to enter that paradise that she wants to create because she is a bad person but she's basically willing to sacrifice that and become someone who is so terrible. So everyone else can be happy and I mean she's also kind of religiously fanatic and the story is not quite as she thinks the story is but I also think that characters like these can be really interesting because it can be so tragic to see that.
</p>
<br/>
<p>32:44.89
</p>
<p>Phin
</p>
<p>They had like a course that was just to them and you can understand their cause but they are basically so set into their tracks that they just steamroll into tragedy.
</p>
<br/>
<p>32:59.25
</p>
<p>Delphina
</p>
<p>And yeah, if you're going for a tragic story that can be like just a very effective way to just show an opportunity and opportunity again where people have the ability to either walk away from what they're doing or double down. And they keep doubling down and they keep doing worse things and they keep going down this path because they see no other alternative and it is really kind of it. It accentuates to me the theme of like it. You need to be Flexible. You need to understand that Morality does not exist in a vacuum and there are nuances that you need to consider and if you don't This is what happens This is what happens to you You are going down this path that you can never return from And. That's really sad.
</p>
<br/>
<p>33:53.37
</p>
<p>Renie
</p>
<p>I Yeah yeah, it's so fun to play with the points of no return because like those are very dramatic moments that have a lot of punch when they have the thought but into them and the correct setup. One of the problems that I see with that in a lot of media is when they try and hit that point of no return a little too early. and I know that a lot of the intention behind that is because they don't want to. I Know a lot of writers have said that you know that oh well I don't want to have to worry about you know readers thinking that this character's morals are Mine. So I'm going to have them go off the deep end early so that we can really pick on them and I feel like if you're writing that Way. You're going to. Tell yourself short on the full potential that the story can have and.
</p>
<br/>
<p>34:49.44
</p>
<p>Phin
</p>
<p>Yeah, to be honest, it can be so hard sometimes to like just sit with these things especially when you publish a  webcomic and you get to read their feedback and you get these kinds of feedback that are like, readers might be concerned about the course a character is taking or that you might endorse. Ah what the character is doing there like I had a scene and heirs of the veil where ah corus basically misuses his power and authority. And um, I got a few comments where people kind of had problems with it because they were, in my opinion, a justifiable ah thinking of stuff like misusing your power in like a police context and police brutality and for me it was like. Was never meant to be a scene ah where he was supposed to be in the right, but the scene is also not like concluded in a way where they talk about him being in the wrong or whatever. So I then had to sit with it for months until I could like actually concluded and give like the conclusion like the to give the conclusion and show like the characters in a struggle and turmoil with what he has done and sometimes like especially publishing in that format.
</p>
<br/>
<p>36:18.10
</p>
<p>Phin
</p>
<p>It can make it really hard to not immediately like panic and go like oh fuck people now hate that character because he did something immoral I have to rectify this some somehow or um, all people now think I align myself with the horrible action of that character.
</p>
<br/>
<p>36:23.50
</p>
<p>Renie
</p>
<p>Mmm.
</p>
<br/>
<p>36:35.86
</p>
<p>Phin
</p>
<p>Have to make them extra bad now. So people don't think like I'm trying to be nuanced. No people don't think I'm actually condoning these horrible actions.
</p>
<br/>
<p>36:47.23
</p>
<p>Renie
</p>
<p>It's the classic. Ah ah the ah just just hold on and then it's coming out next chapter except in  webcomic time next chapter is in like eight months and by then it's like uh-o.
</p>
<br/>
<p>36:59.53
</p>
<p>Delphina
</p>
<p>It. It's so true. It's terrible and like do you ever get the impulse to go into your comments section and argue with people like wait wait wait wait. You're you're not but bla bla I think that probably makes it worse but I always have that impulse.
</p>
<br/>
<p>37:16.21
</p>
<p>Renie
</p>
<p>I hundred percent every single time arguing with your commenters in the comments always makes things worse. Never do it top. Tip: Don't do it.
</p>
<br/>
<p>37:21.36
</p>
<p>Phin
</p>
<p>I mean I did that with the person especially who made the police brutality comment. I actually talked with that person and we had a really nice conversation about that. So I think there was.
</p>
<br/>
<p>37:22.77
</p>
<p>Delphina
</p>
<p>Don't do it.
</p>
<br/>
<p>37:34.75
</p>
<p>Renie
</p>
<p>That's really good. The 1 time free pass.
</p>
<br/>
<p>37:37.64
</p>
<p>Phin
</p>
<p>Yeah I think that was the 1 time where I would say okay, what's good that I talked with them the one time. Yeah.
</p>
<br/>
<p>37:43.76
</p>
<p>Delphina
</p>
<p>Yeah, yeah I Do think if people are getting like escalating arguments in your comment section. You might want to cool it down, you might want to say Um, ok, um, you know these are all really good points. Um, there's definitely more to this character coming up. So just just hold on.
</p>
<br/>
<p>38:01.65
</p>
<p>Delphina
</p>
<p>I Guess that would be my advice for that if if people are getting really because people can get very um, argumentative in your comment sections when you're you're presenting kind of a morally gray character and somebody's like well they're they're doing the complete logical thing and somebody's like well no, but they're assholes. It's like. So. There's a balance here, Please please wait it out and.
</p>
<br/>
<p>38:26.16
</p>
<p>Renie
</p>
<p>Yeah, and I think this does bring us sort of into our last question where it's what is your advice to people who are looking for ways to shift to their characters around ah morally and how to keep that impact and.
</p>
<br/>
<p>38:40.61
</p>
<p>Delphina
</p>
<p>And oh gosh well Finn brought up a great point of what not to do and that's to give your character a tragic backstory that's their excuse for all of the horrible things that they've done like don't do that because like even if something bad happened to you. In the past, you're never going to be able to shift people away unless they're doing something in the present that acknowledges and makes up for in some way and this is a very broad way. There's a lot of different ways you can make up for it. The immoral actions that a character has done in the past but like that's that's one of the things that like ah like just giving them a tragic backstory isn't enough. I think a lot of comic artists lean on that early. And hard and it's just not. It doesn't work out the same way to a reader and that can keep them very unsympathetic. Um, another tip I've seen is if the character is not your focal character if they're not the viewpoint character make them a viewpoint character for a little bit and show their thought process. Show what they're going through show the other things that maybe the other characters don't see because bringing somebody into a third person omniscient or or first person view.
</p>
<br/>
<p>40:14.94
</p>
<p>Delphina
</p>
<p>Can actually increase reader sympathy a lot even if they're still doing terrible things. Even if they're doing the exact same things knowing why knowing the why can really help with making an unsympathetic character more sympathetic. Um, and if you're. Going the opposite way. Just do the opposite thing just Zoom out of their head Zoom into the consequences that they're having in the world around them and how other people are viewing them and why they're so blind in their own little path. That they're not seeing the outside world around them and how it's changing based on their actions. Um, that can reduce the sympathy and kind of make them slide a little further down the immoral scale. Even if they're doing the exact same things and.
</p>
<br/>
<p>41:09.13
</p>
<p>Phin
</p>
<p>Yeah I would also absolutely say like take your time just allow yourself the time to have the character change gradually like no matter in which direction you want to change them take your time show it like piece by piece. Give a little bit of the reasoning why they are changing now because a lot of the times I think changes in character moralities like fall-flat for me because it is too sudden like. There is like 1 scene of one very impactful thing and the character is suddenly like a changed person and a lot of the times that doesn't work for me and even if it's like something really big and impactful. The character should still like to be allowed the time to unpack. What they have done to struggle to maybe sometimes fall back into old habits and then um, get back out of it because it makes for like a little bit more interesting storytelling but also it makes it more believable for the reader to really see. How the character is changing and.
</p>
<br/>
<p>42:27.92
</p>
<p>Renie
</p>
<p>And oh a hundred percent I had a thought and then my brain just went fly away.
</p>
<br/>
<p>42:35.98
</p>
<p>Delphina
</p>
<p>Ah, yeah I think it's important to remember too that Morality is relative. It's contextual to the setting. It's contextual to the other characters. It's contextual to the theme and I think what a lot of people struggle with is they. Try to make it all fit within the character. What the character does or doesn't do or how the character acts and Morality is necessarily a thing that affects other people and other things in the settings. So If you're zoomed too far In. And really only looking to change the way that a character is moral by changing what that character does or doesn't do. I Don't think that's usually enough. I think you do need reactions from other people and consequences and all those good things. Those external things that will. Show the reader. This was a good idea or this was a bad idea.
</p>
<br/>
<p>43:35.99
</p>
<p>Phin
</p>
<p>And yeah I Also think another thing is don't be scared to not have your characters actions always align with your own Morality I Sometimes see that. People have this style of writing where they really want the character to feel good and be a good person. and a lot of the times that can make for a weaker story. So don't be afraid to have the character do things that you would normally not do. Or that you would consider immoral if it fits your story and if it makes the plot work better make it more interesting because this is particularly something that I have struggled with. Ah, that people will read my stories and think oh you have this thing in that story or you have that thing and that story that means you condone it that means you're a bad person. So I kind of constricted myself a lot by just being like Okay, how do I make the character. Look like a nice person and I notice just makes for pretty boring writing and you kind of have to sometimes deal with the fact that maybe readers might get upset with the characters but remember they're not upset at you. You are basically doing your job and you.
</p>
<br/>
<p>45:02.93
</p>
<p>Phin
</p>
<p>Doing it good and.
</p>
<br/>
<p>45:03.61
</p>
<p>Renie
</p>
<p>it's a hundred percent yeah it's such an issue all across writing where you get these characters that are just nothing where it's this perfect character. Nothing bad happens to them. They don't do anything bad. Everything's perfect and. Those characters are just boring because a lot of the best writing and best ah moments and stories comes from those moments of conflict the moments of self reflection where you go is this really the right thing to do or. Oh no, this thing that I did had these consequences. How do I live with this or how do I move forward and that's just good writing where it gives you more flexibility with your characters and makes the scenes just more interesting to read. It's just when you're making characters just remember. Pu but he's nerfect.
</p>
<br/>
<p>46:02.81
</p>
<p>Delphina
</p>
<p>You Poe buddies nerfect I I think too like if you can if they if you really want some somebody who who really focuses on on on their morals and they're like a really good person and they they always do the thing. Like pile on the external conflict pile on the things where like there wasn't anything they did wrong but like the world was just wrong or like it they yeah it like I think that's.
</p>
<br/>
<p>46:28.17
</p>
<p>Renie
</p>
<p>I write Oh I Love those stories. I'm a sucker for that.
</p>
<br/>
<p>46:36.86
</p>
<p>Delphina
</p>
<p>An important aspect of morality in real life too is that you can do everything right and people still won't like you people still won't like it. It won't go over perfectly because there is no perfect action and the more that you can illustrate and that in your writing the realer those characters will feel. As opposed to kind of this cardboard cutout like oh here's a hero here's Superman he punched the villain and nothing bad ever happened ever again like no, that's not the way the world works. We all know that and we need to? oh.
</p>
<br/>
<p>47:06.27
</p>
<p>Renie
</p>
<p>I know we all know that Superman had had a fascist arc. Yeah, yeah, there was an arc.
</p>
<br/>
<p>47:13.38
</p>
<p>Delphina
</p>
<p>I didn't know that until just now. Thank you for that. Superman is canceled. Ah yeah, but ah, but yeah, like we all know that the world's you know, kind of sucks sometimes and that that's part of life and I think. That makes your characters that much more lifelike and.
</p>
<br/>
<p>47:34.71
</p>
<p>Renie
</p>
<p>And that reminds me of my favorite star trek next generation quote and it's arguably one of my favorite episodes of star trek ever and it summed up where ah Picard is talking about. You know they're trying, the crew of the enterprise is just trying and they're doing all the things and.
</p>
<br/>
<p>47:53.11
</p>
<p>Renie
</p>
<p>It's still not working. Nothing's going right? And Picard says you can do everything right and still lose that's life and I think that's such an important thing to carry with you both in real life and when you're writing.
</p>
<br/>
<p>48:09.76
</p>
<p>Delphina
</p>
<p>Absolutely.
</p>
<br/>
<p>48:14.55
</p>
<p>Renie
</p>
<p>Pause. Oh and I think that brings us to the end of this episode. I think that's a bacon cheddar wrap I've been Renie. You can read my work at kateblast.com
</p>
<br/>
<p>48:26.62
</p>
<p>Delphina
</p>
<p>And I've been Delphina you can read my comic  Sombulus at sombulous.com.
</p>
<br/>
<p>48:31.90
</p>
<p>Phin
</p>
<p>I've been Phin and you can read my comic at heirsoftheveil.com and now let's go and commit some crimes or something more.
</p>
<br/>
<p>48:39.90
</p>
<p>Renie
</p>
<p>Yeah, be gay, do crimes.
</p>
<br/>
<p>48:40.79
</p>
<p>Delphina
</p>
<p>Murder Er. Ah.
</p>

]]></description>
        </item><item>
        <title>Drawing Fundamentals</title>
        <link>https://screentonescast.com/view/99</link>
        <guid>https://screentonescast.com/view/99</guid>
        <pubDate>Wed, 21 Feb 2024 02:05:00 EST</pubDate>
        <description><![CDATA[
<p>Keeping in touch with the fundamentals of perspective, anatomy, color theory, and all that good structural stuff is so crucial to every successful webcomic. Today, we're going to talk about ways you can practice better to make drawing your webcomic better and faster in fun ways!
</p>
<br/>
<!--truncate-->
<p>----
</p>
<br/>
<p>Episode Release Date: February 21, 2024
</p>
<br/>
<p>Episode Credits:</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
<br/>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a> 
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></p>
<br/>
<h2>Transcript</h2>
<p>00:01.88
</p>
<p>Renie
</p>
<p>Hello and welcome to Screen Tones: A Webcomic Podcast, where we talk anything and everything webcomics! Today we're gonna be talking in a little jam session about drawing exercises and fundamentals. I'm Renie, I use she/they pronouns and I make the webcomic Kate Blast!
</p>
<br/>
<p>00:22.37
</p>
<p>Rae
</p>
<p>I'm Rae, and I use they/them pronouns and I make the webcomics On Empyrean High and Overlord of Ravenfell.
</p>
<br/>
<p>00:28.26
</p>
<p>Varethane
</p>
<p>And I'm Varethane, I use she/they pronouns, and I make the webcomics Chirault and Wychwood.
</p>
<br/>
<p>00:35.67
</p>
<p>Renie
</p>
<p>So if you're just starting out making a comic, or even if you've just been doing it for a while, it's a great idea to incorporate drawing exercises into your schedule on a regular basis. It keeps us in touch with the fundamentals of perspective, anatomy, color theory, and all that good structural stuff that really gives our visuals the impact that we want. And it helps us avoid the distracting mistakes that we don't want! So let's get into our favorites and recommendations. So what kinds of exercises do you do to practice, and what are some good resources for those practices?
</p>
<br/>
<p>01:18.36
</p>
<p>Rae
</p>
<p>I would say that figure drawing is probably really vital to webcomic making, since usually people are the focus of it. I personally use just like either Clip Studio poses to make some challenge out of perspective, or I use a website called Line of Action which… that refers to the animation term “line of action” where you can get the flow of the motion, and I tend to find that really good as a digital alternative to a figure drawing class that you might not be able to afford or be able to go to in person. I also tend to do a lot of self-study and online tutorials for something that's my focus at the time. Like for On Empyrean High, I wanted to get better at pushing my boundaries for color, and in that regard, I tend to do cool colors, and I wanted to push into a bit more into warm.
</p>
<br/>
<p>02:42.21
</p>
<p>Rae
</p>
<p>So I would go and self-study a lot on gradient maps and see how my artwork would look in different kinds of colors, and then try to paint something with those colors the next time that I did something. There's no real like… linear way to work with it.
</p>
<br/>
<p>03:13.46
</p>
<p>Rae
</p>
<p>I would also say that when you're using a new tool, I love to see like all the kinds of ranges that you can get with it.  And that usually includes the boring stuff like coloring cubes, and triangles and doing gradients and stuff like that with the tool that you are thinking of using, and that way you don't have like a gagillion downloaded brushes in your CSP file like I used to.
</p>
<br/>
<p>03:54.40
</p>
<p>Varethane
</p>
<p>And yeah, the notes about colors are interesting, because I've seen all kinds of funky exercises that you can do to kind of analyze the colors in pictures that you see, and one of my favorite little quick games to play, I feel like I've never incorporated this into my actual work, but I've always wanted to, to get a quick color palette that can be appealing, is find a photograph where you really love the colors and lighting in it and using… Photoshop is the software that I know, Clip Studio might have something like this too. But use the Mosaic filter on it at a really high setting, and it'll reduce the whole entire color palette of the photograph into like 5 or 10 swatches of pure colors that kind of match the palette of the overall image. And it's kind of a neat way of looking at something that like... with a photo it can be overwhelming how many colors are in it, but then just instantly, you could be like ”Oh it's like this nice like peachy color and a teal and then a darker green” and all that, and then you could kind of use those to build up a new image. When it comes to my own art and the practice that I do, I do try to do life drawing weekly. There's a group that organizes in my area where every week, it'll be hosted at a different member's house.
</p>
<br/>
<p>05:17.95
</p>
<p>Varethane
</p>
<p>And they're very active about finding models to pose for the group, which is all free. The models are basically paid in snacks and getting to hang out with a bunch of nerdy artists and seeing themselves getting drawn and it's not like… it's definitely super unofficial, pretty casual in terms of vibe. But it's a great regular thing for me to attend and kind of keep practicing that like, looking at how people look from different angles and in different poses. And like they'll often have cool clothing on, so you can figure out the way fabric drapes and stuff. This is obviously something like… I live in a pretty large city. This is the kind of thing that might not be accessible in other places. But there are often schools and things, and I definitely recommend taking at least one kind of formal life drawing class, even if it's an online one, at some point,  just to get a sense of the basics and going through the poses and stuff. When it comes to online resources, there is a website called Posemaniacs which uses 3D stuff, and it has like a game on it where you can set it to thirty second poses and then 1 minute long poses, and it can go through basically an entire session of changing up the pose regularly.
</p>
<br/>
<p>06:45.68
</p>
<p>Varethane
</p>
<p>I find that fast poses are really helpful for really forcing you to figure out which part of the pose is the most important thing to nail down immediately, so you don't get caught up in the details, because you only have 30 seconds, you can really only draw maybe the line of the back, the hips, the legs and like, are the arms up or down, here's a circle for the head. But doing a lot of that will kind of help you get faster and faster at  nailing down the action and selling what's happening, which is something that's important for any comic or narrative work. Another fun online resource to look at is SenshiStock which is… it's a collection of stock photos, but there's so many poses, and just like browsing through them is so great. Feel like if you're having trouble with a pose and you can't make it yourself in the mirror or get a friend to do it for you, going through their galleries and seeing if there's something that's close is a really good way to see how that might actually look in space.
</p>
<br/>
<p>07:53.59
</p>
<p>Renie
</p>
<p>Yeah, and I know they recently rebranded to AdorkaStock, which is great, and they have a sketch site that similarly has that timer that you can set to multiple different things and they've just they just have a wealth of just great figures to study and from all different poses.
</p>
<br/>
<p>08:08.95
</p>
<p>Renie
</p>
<p>I know they like to go out in the world and use trampolines and mattresses and get weird angles. It's great. They're awesome.
</p>
<br/>
<p>08:20.75
</p>
<p>Varethane
</p>
<p>And I think they did a series, like the two that impressed me the most were the one that was like poses taken underwater, so like models were weightless, and then the other one was through glass.
</p>
<br/>
<p>08:25.91
</p>
<p>Renie
</p>
<p>Yeah, oh my god.
</p>
<br/>
<p>08:32.64
</p>
<p>Varethane
</p>
<p>So you could get these crazy angles, like completely below, but from like two meters underneath and stuff like that.
</p>
<br/>
<p>08:38.64
</p>
<p>Renie
</p>
<p>It’s really cool! I also like to figure draw, figure drawing is just in general a number one practice for you to incorporate it. The other thing that I like to do for studying figures in anatomy is I have a book that if you went to art school which I didn't but I found out from someone who did um, it's the constructive anatomy by George Bridgman it's like a hundred year old book first published in like the like 1920 s or something. Um i.
</p>
<br/>
<br/>
<p>09:18.94
</p>
<p>Renie
</p>
<p>Another great resource for studying anatomy is this book, it's from the 1920s, it's Constructive Anatomy by George Bridgman. It's really ancient, but it's got tons of diagrams and information on how various different muscle groups interact when you're drawing them, how poses work, and even though it's like 100 years old, it still holds up, and it's a great resource to just flip through like “Boy, I'm really struggling drawing elbows”. And you can just dive right in, and it's I mean it's a really good resource for high detail. And that's the other thing to think about too, is when you're doing fundamental studies is… everyone always has that moment where they're like “Well, I don't really want to draw realism, I draw more cartoony, or I draw anime, so I got to study that.” and it really comes down to, you have to really study the basics of human form whether it's realistic or not. You got to really get the realism down before you can sort of break it down into your own stylized version.
</p>
<br/>
<br/>
<p>10:46.24
</p>
<p>Rae
</p>
<p>And I think one resource that's really good for that particular part is a Twitter account called Manga Materials. They do a really nice breakdown on their personal anatomy studies and why some things for that get stylized often look weird and ways to make it look more natural. So.
</p>
<br/>
<p>11:13.14
</p>
<p>Renie
</p>
<p>I love that Twitter account.
</p>
<br/>
<p>11:16.66
</p>
<p>Rae
</p>
<p>Yeah, I would really recommend giving that one a look if you are trying to stylize something, and you're going “That doesn't look quite right?”
</p>
<br/>
<p>11:26.89
</p>
<p>Renie
</p>
<p>Oh absolutely, yeah, it's great that there's just so many resources online too, because as Thane said, I also get the benefit of living in a big city. So I'm able to go and take maybe a class or two a year over at the Museum of Fine Arts, or at one of the other local community colleges. But there's all these resources online or in book form that you can obtain, that are just really good to have to sort of help with that. The other resource I really like having a physical form, to sort of talk about the comics making process specifically, is the Making Comics series by Scott McCloud. It’s a fantastic little resource for talking about panels and perspectives specifically from a comics perspective.
</p>
<br/>
<br/>
<p>12:40.69
</p>
<p>Rae
</p>
<p>So how do we distinguish between art that's breaking the rules for stylistic purposes, and art that's breaking the rules in a distracting way that maybe we need to practice?
</p>
<br/>
<p>12:56.20
</p>
<p>Varethane
</p>
<p>I feel like this one is always going to be kind of subjective, because my personal answer is like, if it distracts me! I know that that's just kind of… well the definition of this word. But really I think what it comes down to in comics specifically, because of course we are talking about comics, is that if it gets in the way of the reader understanding what's happening, or if they can't focus on the intended tone of the story. Like if you're trying to tell a really dramatic and serious story, but maybe the character expressions are just looking goofy, and it's hard to pin down why. But it kind of wrecks the mood that you're trying to sell, then I would say that that is definitely something that practice is going to have to come into play to to help address, because it is definitely... you can convey a whole story and it can go totally well with art that might seem kind of rough or unpolished or whatever, but it still has to communicate what you want it to the creator, and that's where practice can really help, at least for specific things.
</p>
<br/>
<p>14:18.76
</p>
<p>Renie
</p>
<p>And it's interesting because you can see that a lot in comics and manga, where the creator definitely has a strong grasp on anatomy and on the drawing fundamentals, and then they get into a silly scene and they just draw like.
</p>
<br/>
<p>14:37.60
</p>
<p>Renie
</p>
<p>Noodle arms and like everything's all broken, but it still looks like it belongs in that comic, and a lot of that just comes from the practice, because they've had practice and they know “Okay, here's how I can break the rules and have this pool noodle look and things still look like an arm and have everyone recognize it.” Because if you've tried drawing in that noodly style, it's hard to get it right.
</p>
<br/>
<p>15:06.97
</p>
<p>Varethane
</p>
<p>And it really is surprisingly hard to draw, a good… even those super silly TVs and stuff in a lot of manga, they can look very awkward and it's hard to pin down. So I feel like it's a bit of a cliched phrase, but you have to know the rules before you can break them, and to some extent this doesn't mean like everybody needs to go out and get a Bachelors of Fine Art or something, but spend a bit of time figuring out what things actually look like when you look at them for real.
</p>
<br/>
<p>15:23.46
</p>
<p>Renie
</p>
<p>Absolutely.
</p>
<br/>
<p>15:39.36
</p>
<p>Varethane
</p>
<p>Instead of only reading other cartoons and seeing how other people have simplified things, and not actually going back to like what those things look like for real, so that you can find your own take on them.
</p>
<br/>
<p>15:55.60
</p>
<p>Renie
</p>
<p>Oh absolutely. It's really hard to get into that, because that just takes time, and that can be very hard for people too.
</p>
<br/>
<p>16:11.57
</p>
<p>Varethane
</p>
<p>And there's all these weird little… I've been doing design work for props and things like that a lot as kind of my full-time occupation now, and this means a lot of looking up references, things like jars and doorknobs and megaphones and stuff like that. And often the way I would draw that thing before I look at a reference is going to be pretty whack after I actually look at a reference and draw it out and I'm like “Oh! I didn't even realize that there was this attachment here and like, oh it's got like these extra lines and like, that's how those pieces fit together!” Just little things that when I'm going in and drawing them for my own comic, maybe I'll decide to leave those things out anyway. But knowing how the actual thing functions can help me kind of build a mental library of those objects or character designs or costume pieces or whatever in my mind, and then it's easier for me to draw them in the future.
</p>
<br/>
<p>17:15.79
</p>
<p>Rae
</p>
<p>And that is undoubtedly good advice. I always tend to draw things a lot better if I know why they are the shapes that they are, and it really does help. Even if you don't draw the thing, you at least know the function. I find for me, I'm kind of like Thane, if it's distracting, then it's distracting. But overall, I try to view comics as a whole, and it really depends on if it breaks immersion for me in the actual storytelling, if it's just like a “Oh. This person drew 6 fingers on this character in the background,” I'm not going to really care. But if you have this super cool zoom-up of this character doing an action pose, and they have 6 fingers, that might be a little bit distracting for me.
</p>
<br/>
<p>18:20.95
</p>
<p>Varethane
</p>
<p>And their hand is like right up in the camera zoomed in, too.
</p>
<br/>
<p>18:21.30
</p>
<p>Renie
</p>
<p>Yeah, and it looks like one of those AI drawings.
</p>
<br/>
<p>18:32.69
</p>
<p>Rae
</p>
<p>And if it's not the princess bride, we don't need 6 fingers.
</p>
<br/>
<p>18:36.12
</p>
<p>Renie
</p>
<p>Intend your 6 fingered hand.
</p>
<br/>
<p>18:42.10
</p>
<p>Rae
</p>
<p>But yeah, overall,I find that as long as you're clearly telling the story for a comic, I don't really particularly care how polished artwork is. But you do need at least some illustration overlap to be able to tell a visual story clearly.
</p>
<br/>
<p>19:05.31
</p>
<p>Renie
</p>
<p>Absolutely. And I think that one of the things that comes with a lot of the fundamentals practice is like when you've done those enough, then you can go back to those same studies and go, “Okay, how do I now translate this into my style?” And you have to really think about it with intention, and you can't really do that from the start. So that's where going in doing, once or twice a week, doing these studies and that helps you build that bank of information that you can dip back into when you're having an artistic block, or if you're struggling, and it's a lot easier to figure out what's going on when you have that structure in your approach.
</p>
<br/>
<p>19:59.74
</p>
<p>Varethane
</p>
<p>Yeah, definitely. So for the last question that we have in this episode: What is your advice to people who are struggling or might be reluctant to take time out of their busy comic-page drawing schedule to practice things on the side?
</p>
<br/>
<p>20:17.21
</p>
<p>Renie
</p>
<p>My first thing is to just slow down, because when you rush through um, trying to because I know webcomics is a long game… you're playing the long game when you start a webcomic. So if you're looking for something fast that you can get done in three weeks, maybe pick a different thing than a webcomic! But where with webcomics, you have that time as a benefit because then you can be like, “Okay, I can just pick a day and be like ‘Okay this is my studies day of the week where I don't touch the comic, this is just when I draw for myself or do figure studies’ or ‘I'm going to study how to do a limited color palette’” And once you make it part of your routine, it becomes part of a practice. The other way to really help that become a part of your routine is to grab a couple friends to do it with, like they must say and with their figure drawing, or join a class. A lot of local libraries will also do figure drawing, maybe not on a weekly basis. But if you see it coming up, sign up for it, or drink and draws are a great place to sort of go in and practice fundamentals in a lighthearted setting with other people.
</p>
<br/>
<p>21:44.79
</p>
<p>Renie
</p>
<p>Definitely getting people involved in your process helps you, because it's a lot easier to go to the gym if you have a gym buddy, so it's the same thing with drawing practice.
</p>
<br/>
<p>22:02.53
</p>
<p>Rae
</p>
<p>For me, I'm all about multitasking. Want to push color? Well, maybe try that next scene to push your color, and just make that entire scene a challenge for you. Or want to do figure drawing? Well, don't put too much detail in it, and then make it your character later. I actually did that quite a bit when I was taking in-person figure drawing classes. Or you know, want to practice expressions? Well, you can always make a bank of character expressions you can sneak into panels later, and that will be less drawing for you to do in the long run as well. So I’m of the mind that no practice that you do is necessarily a waste in general. But if you can save yourself some work, or multitask in some sort of manner, then definitely go for it. And, in my opinion, webcomics in general are supposed to be for experimentation anyway. So even if you want to drastically change styles for like, an April Fool’s joke or something, just go for it.
</p>
<br/>
<p>23:27.93
</p>
<p>Varethane
</p>
<p>And honestly my approach boils down to… I just find ways to trick myself into wanting to do it.
</p>
<br/>
<p>23:37.92
</p>
<p>Renie
</p>
<p>Artistic Stockholm Syndrome.
</p>
<br/>
<p>23:41.49
</p>
<p>Varethane
</p>
<p>I like the life drawing thing. It's absolutely become like a social thing for me, where I look forward just to spending time with the group. But outside of that specific context, like among other groups of friends online and stuff, sometimes we'll organize little life drawing sessions just among us. Like a few years ago… I think it was when the winter olympics was happening, and Yuri on Ice had recently come out, and I have a friend who's extremely into figure skating, and a bunch of my friends… like I'm friends with a lot of artists for some reason? I don't know how this happened!
</p>
<br/>
<p>24:15.41
</p>
<p>Renie
</p>
<p>I know, really.
</p>
<br/>
<p>24:18.22
</p>
<p>Varethane
</p>
<p>We had an evening where we got skating videos, and we would watch the videos, and we would freeze-frame the skaters, and then we'd all sketch the skaters in the poses that they were doing. Because if you actually watch figure skating, they make some incredible positions. And you only really see these if you're pausing it, because when they're in motion, it all kinds of flows together. But they're extremely flexible and they look really dynamic even in still frames. So I have sketchbook pages that are full of these figure skaters, and it didn't feel like work because I was just spending that evening hanging out with my friends, and we're all having fun like laughing and joking about it. So getting things like that together with buds like ah the SpiderForest Collective has been organizing these regular life drawing sessions that are just held in the public part of the Discord server, where someone will stream like pictures, or they've done sessions about horses and different animals and stuff like that, and then like action poses, and all kinds of fun things like that. So joining in some group activity like that, it can be extremely chill and casual and free. It can be just your friends, or it can be like a group that you kind of pop into and then pop out of after the session, like no pressure or anything, but stuff like that is great to look into.
</p>
<br/>
<p>25:43.80
</p>
<p>Renie
</p>
<p>And the other benefit of doing it with a group too is that it can remove some weight that you can put on yourself. Because I know sometimes when I'm doing studies and I'm just by myself, I'm a lot more critical of what I'm making, and I get into more of a mindset where I'm like “Oh, well this has to be perfect”. Then I lose sight of… figure drawing is best when you're studying it and you're going through it and it's loose. So doing it with friends can really help you sort of relax your shoulders, and sort of breathe a little easier and have more fun doing it and that will just help you in the long run.
</p>
<br/>
<p>26:20.22
</p>
<p>Varethane
</p>
<p>And it's also very fun in groups. I mean, depending on the group; sometimes people don't share what they're doing, but very often people will also be sharing what they're doing, and you can see how other people are kind of solving the same visual problem, so to speak. Like how do they handle their lines when you're all drawing the same thing, it can be really informative and kind of help you kind of pick apart some stuff in your own style, just to see like, “We're both looking at the same thing literally in this case and they drew it completely differently. But how did they draw it differently? How many lines did they use to draw the face? How did they render the nose?”, like all these little things like that. Another thing that I like to do, I am terrible at using references as I actually work on comics. Like once I'm getting into the zone of a page I never want to stop and find the right reference because I'm like, “That's going to take me hours and that's time that I could be spending just drawing the thing wrong first.” Um, and so sometimes I do draw the thing wrong, and then later on I have to go and spend 2 hours finding a reference and then redrawing it. But anyway.
</p>
<br/>
<br/>
<p>27:29.86
</p>
<p>Varethane
</p>
<p>Sometimes I'll try to think these things through a little bit in advance, and spend some time getting to know what I'm about to be drawing, So there's a setting in my comic which is based on a part of Ontario, the province that I live in. And knowing that this setting was coming up, I played a very long game and spent years doing landscape studies of this place. Just like sitting down and painting in acrylics, like the trees and the rocks and stuff like that, just to kind of get a feel for what it all looks like. And it's all very beautiful, and it's very nice to sit in nature and look at nature for a long time, and have an excuse, because now you're painting and nobody can tell you to come inside right away. And it did help me kind of build… like going back to the idea of having a mental library, like now that's been added to my little rolodex of things that I can pull out and draw quickly.
</p>
<br/>
<p>28:31.54
</p>
<p>Renie
</p>
<p>And if you can't get into the wilderness right away, what I like to do as well is… I love that you said “Draw the thing bad the first time”, because what I'll often do is if I'm in a panel where I can't quite find the right reference, or I'm struggling with a pose, I'll go into a sketchbook and I'll draw the thing there. And I'll break it down to its fundamentals and I'll just draw it somewhere else, and then when I finally nail it there, then I just take a picture of it or I copy/paste it over. And then, bam! I've got the thing without having to redraw it on the actual page. So definitely take a break from your pages, or even have it like have a separate notebook or sketchbook that is just for this, so that when you open it up, you aren't greeted by like “Oh look at this amazing drawing I just did a while ago, right next to pictures of blobs!” Like have a sketchbook that's just blobs.
</p>
<br/>
<p>29:28.25
</p>
<p>Varethane
</p>
<p>And it's funny, I forgot to mention that, because I do have separate sketchbooks for different kinds of things. Like my life drawing sketchbook is a completely different one than the one that I use for figuring out comic things and sketching concept art or doing weird experimental stuff, and then I have like a completely different third small sketchbook that I use for thumbnails and  layouts and taking notes and stuff like that. And all of this is also separate from where I do the actual final work on the comic itself, which is my computer. But having all these different mediums in which to work can get my mind kind of thinking along different tracks, like it helps me sort of settle into this, “Well I'm holding my thumbnail sketchbook. So obviously I'm about to thumbnail now,” I'm in the mood for it because I'm holding it. I don't know, it's another trick I play on myself I guess.
</p>
<br/>
<p>30:29.70
</p>
<p>Rae
</p>
<p>And just keeping a sketchbook in general, I feel, is vital, because you can do a bunch of observational drawings, studies, how to break things down without essentially having to do so in your comic. 
</p>
<br/>
<p>30:44.88
</p>
<p>Rae
</p>
<p>And I'll find a lot of ways on doing sort of creative process games with myself. Like I'll go and be like “Okay, so here is this Gatorade bottle I just drank from, I'm going to turn this into a building today.” And it'll give you practice with the silhouettes and shapes, and still coming out with something that is unique and maybe that you could even put in your comic somehow. So I definitely think that creativity is also just a fundamental thing that you actually do need to practice. And part of that is trying to find different ways of looking at things, and you can do that by looking at other people's work, or going in with an intent of “I am going to make this random object into something else.”
</p>
<br/>
<p>32:02.11
</p>
<p>Renie
</p>
<p>And one of my favorite things is there's an artist... there's numerous artists on Twitter and Tumblr that will take can openers or kitchen utensils and turn them into spaceships and I'm always like “Wow, that's just It's it's such a good exercise and it's just it's right up but right about right on that.”
</p>
<br/>
<p>32:19.73
</p>
<p>Varethane
</p>
<p>I love those drawings. I know the ones you mean and they're the coolest idea. I will add one caveat to the sketchbook thing, which is that I absolutely recommend getting a sketchbook, but try not to make it a very fancy sketchbook, because those can be scary in their own right. And the ideal goal of having a sketchbook that you just kind of keep on you all the time is that you can just scribble in it, and you can make bad drawings, and you can draw 1 circle in the corner of the page and then turn the page and leave it mostly blank and not feel bad about it.
</p>
<br/>
<p>32:49.27
</p>
<p>Renie
</p>
<p>Yep.
</p>
<br/>
<p>32:56.13
</p>
<p>Varethane
</p>
<p>Don't feel bad about drawing in the sketchbook is the goal.
</p>
<br/>
<p>33:01.21
</p>
<p>Rae
</p>
<p>And the way I get over having a really nice sketchbook is I go and I pick a random page, and I take my most permanent pen, and I just mark over it and ruin that page. And then I have to use the sketchbook, because the sketchbook's ruined.
</p>
<br/>
<p>33:25.13
</p>
<p>Renie
</p>
<p>That's such a good idea too.
</p>
<br/>
<p>33:25.25
</p>
<p>Varethane
</p>
<p>And I always plaster the first 2 pages with like as many stickers as I can find.
</p>
<br/>
<p>33:30.37
</p>
<p>Renie
</p>
<p>Oh that's a great idea too. Yeah I tend to just do like a page. It's kind of like those old DeviantArt comments where it's like, “First I'll do a dumb drawing like that on the first one, and it's always something silly or stupid and poorly rendered, but you know wha,t it's there. It's broken it in. It's now an invitation to get dirty, mess around, and learn too.
</p>
<br/>
<p>34:02.10
</p>
<p>Varethane
</p>
<p>And something that I think about doing, which I haven't yet, but it's a free suggestion for anyone who like, say, has gotten a new sketchbook that they haven't drawn in yet and they're trying to figure out how to start it, is just to take every pen and like....
</p>
<br/>
<p>34:18.56
</p>
<p>Varethane
</p>
<p>marker and crayon and weird pencil that you own and test them one at a time with a little line, and then try painting over each line to see how the ink handles and whether it bleeds and stuff like that. I keep getting unpleasant surprises in new sketchbooks when I realized the first time I tried to ink something but like, “Oh the ink bleeds, because the paper's too absorbent!” and then I always wish that I had spent some time testing materials. And that's just a free way to do it that also breaks in the sketchbook.
</p>
<br/>
<p>34:50.61
</p>
<p>Rae
</p>
<p>Yeah, I highly recommend doing that. That's what I do with any new paper that I work with, because even if a pen is waterproof… depending on the paper, that's not necessarily true. Another thing that I always do, is you always want to test by doing a gradient as stark as you can on one side, and as light as you can on the other. This gets you a feel for the tool and the extremes that you can go with it. And I actually had a teacher that made me do it with every single hardness of pencil lead. And while that was really annoying, I usually only use 2 kinds of pencil lead for anything because I know exactly how dark I can go and how light I can go. But it is definitely a good way to know the range of your tools, especially if you're going to be using it to test things out.
</p>
<br/>
<p>36:01.26
</p>
<p>Renie
</p>
<p>And it's also a good excuse to do hashmark studies, or shading studies because then you can go “Oh, well I drew the sphere, now I can to shade the sphere and see how the tool works, but you're also studying fundamentals again. And bringing it back into that part of your practice. So it's multitasking. Absolutely that.
</p>
<br/>
<p>36:27.24
</p>
<p>Varethane
</p>
<p>So this is reminding me of something that… this was never really a part of my practice but I had friends who studied mechanical illustration and fairly hardcore like anatomical illustration for scientific stuff. And there's a series of exercises that people can do which involve on like a sheet of paper, you draw 2 dots very quickly, and then you draw a line connecting those 2 dots and then you draw another 2 dots, and then you draw a line connecting those 2 dots, and you just keep doing it to increase the accuracy of your hand-eye coordination on the page. Because when you're going really fast, it's actually surprisingly hard to land that line exactly on the dots, like you'll always be a little bit off center. Then there was another exercise which I think was, you draw a little circle, and then a slash through the circle, like as fast as you can, and you just fill a sheet with these little circles and slashes. And then there's like another one that's like, hatch 3 parallel lines and then hatch another 3 parallel lines. And the folks I knew who actually spent like, upwards of like half an hour to an hour doing this every day, their control over their lines was absolutely impeccable. I don't have the patience for it. But it is something that people do spend time, and it can make a difference if you make that part of your practice.
</p>
<br/>
<p>37:52.14
</p>
<p>Varethane
</p>
<p>Ah, however I don't have the patience for it. So if you don't, don't feel bad. It's fine.
</p>
<br/>
<p>37:57.33
</p>
<p>Rae
</p>
<p>And that actually sounds like a good way to practice if you're hand lettering to me personally..
</p>
<br/>
<p>38:04.46
</p>
<p>Varethane
</p>
<p>And it probably would be now that you mention it I.
</p>
<br/>
<p>38:08.26
</p>
<p>Renie
</p>
<p>I Yeah I could totally say that I'm gonna hit pause.
</p>
<br/>
<p>38:15.69
</p>
<p>Varethane
</p>
<p>Anyway, that has been a goat cheese and roasted red pepper wrap. Thank you so much for listening!
</p>
<br/>
<br/>
<p>38:51.29
</p>
<p>Varethane
</p>
<p>I've been one of the hosts, Varethane. You can check out my comics at https://chirault.sevensmith.net/ and https://www.wychwoodcomic.com.
</p>
<br/>
<p>38:56.84
</p>
<p>Renie
</p>
<p>I've been Renie, and you can find my work at kateblast.com
</p>
<br/>
<p>39:03.30
</p>
<p>Rae
</p>
<p>And I've been Rae, and you can find my comic On Empyrean High at https://www.empyreancomic.com or Overlord of Ravenfell on Webtoon.
</p>
<br/>
<p>39:14.56
</p>
<p>Renie
</p>
<p>And we'll see you later! And now to go practice.
</p>
<br/>
<p>39:16.64
</p>
<p>Varethane
</p>
<p>Yay slappers.
</p>
<br/>
<p>39:19.10
</p>
<p>Rae
</p>
<p>And we're never done with fundamentals.
</p>
<br/>
<p>39:23.16
</p>
<p>Varethane
</p>
<p>I'm going to go draw a million circles and I'll become a wizard.
</p>
<br/>
<p>39:23.55
</p>
<p>Renie
</p>
<p>Our sisyphean cause.
</p>
<br/>
<br/>

]]></description>
        </item><item>
        <title>Ratings and Content Warnings</title>
        <link>https://screentonescast.com/view/98</link>
        <guid>https://screentonescast.com/view/98</guid>
        <pubDate>Wed, 07 Feb 2024 10:25:00 EST</pubDate>
        <description><![CDATA[
<p>We’ve all got different types of stories to tell, and we want to make sure we are reaching the audiences we want to reach. Join the gang this week as we discuss how creators can properly convey the content of their comics with clarity and respect!
</p>
<br/>
<!--truncate-->
<p>----
</p>
<br/>
<p>Episode Release Date: February 7, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) - she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Miranda Reoch (@mirandacakesart) - she/her, <a href="http://mirandacakes.art">mirandacakes.art</a> <a href="http://intotheswellcomic.com">intotheswellcomic.com</a>
</p>
<br/>
<p>-----
</p>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em></p>
<br/>
<h2>Transcript</h2>
<!--truncate-->
<p>00:00.32
</p>
<p>Krispy
</p>
<p>Hello and welcome to screen tones where we talk anything and everything webcomics. Today we're gonna be talking about content warnings and ratings. I'm Krispy. My pronouns are she/they and I make the webcomics Ghost Junk Sickness and Lunar Blight
</p>
<br/>
<p>00:24.43
</p>
<p>Miranda
</p>
<p>Hello and hi I'm Miranda. I make the webcomic Into the Swell and my pronouns are she/her.
</p>
<br/>
<p>00:30.21
</p>
<p>Delphina
</p>
<p>And I'm Delphina. I use she/her pronouns and I make the webcomic Sombulus.
</p>
<br/>
<p>00:37.97
</p>
<p>Krispy
</p>
<p>So we've got all different types of stories to tell and we want to make sure that we are reaching the audiences we want to reach. Movies and games have official rating systems that could be adapted for comics and content warnings are another way to flag when someone might have phobic content or any potentially triggering stressors. But how do we apply these tools helpfully and respectfully? It could be pretty challenging but I mean that's why we're going to talk about it today. So of course like we always do I'm going to be starting with a question and this one I'm going to be throwing at you Miranda. So what rating do you give your comic when people ask and how do you broadcast it to your potential audience right?
</p>
<br/>
<p>01:22.50
</p>
<p>Miranda
</p>
<p>So my comic I consider as young adult and I don't have any clear content warnings on my site because of the way my comic starts off. It kind of is the darkest it's gonna get and so it kind of sets an expectation that there is some character violence and some darker moments. I feel like because I set that expectation from the get go nothing will really come as a surprise to readers later on.
</p>
<br/>
<p>02:09.00
</p>
<p>Krispy
</p>
<p>Like I mean that's a really good thing though because like ah, we've kind of touched on that a bit in the aesthetics episode where you talk about things that draw in audiences and whatnot and having that expectation like you said like Into the Swell . Starts with like that scene where someone's going to go ah hung and it's just like Okay yeah, the consequences of you know the actions kind of come right up there? Um, and I think that's really important, like that's a good point to set expectations.
</p>
<br/>
<p>02:29.46
</p>
<p>Miranda
</p>
<p>So yeah, it's pretty rough.
</p>
<br/>
<p>02:44.93
</p>
<p>Delphina
</p>
<p>I think sometimes people want to do — I hope this isn't a spoiler at this point — like the Madoka thing like oh I'm going to start off like really cutesy and sweet and then do a hard left turn into that dark stuff. That takes practice I think. And it also takes a certain medium. I don't think webcomics is that medium actually. I think because you have to read them over the course of several years if it's a long form story like you do want little hints and even if you watch Madoka that's they do give you quite a few tonal hints.
</p>
<br/>
<p>03:04.40
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>03:21.75
</p>
<p>Delphina
</p>
<p>Before like the cutesy stuff kind of goes by the wayside. So I think that's a really good skill to cultivate for your own comic.
</p>
<br/>
<p>03:27.43
</p>
<p>Krispy
</p>
<p>Ah.
</p>
<br/>
<p>03:38.60
</p>
<p>Delphina
</p>
<p>Integrating elements thinking of scenes and thinking of ways to show what you want to show? I think that's just kind of the hallmark of a good writer. As opposed to somebody who maybe doesn't look like they know what they're doing.
</p>
<br/>
<p>03:41.68
</p>
<p>Krispy
</p>
<p>Yeah. Yeah, yeah, there's the kind of this like I guess this era right now that we're going through where a lot of writers think that it's really good writing when you make something that readers can't predict and they're kind of obsessed with going in that direction. I'm finding it a lot in like the video games industry, the movies I mean Tv shows. It's just a thing right now and that's not necessarily a good thing to be quite honest. I think that when you're kind of clear with the indication of what we're kind of going for. That's my honest opinion a little bit better I mean like we've said in the aesthetics episode like that can lend into it so you do have all these like yeah indicators like you were saying Delphi with like Madoka and how they kind of be like there's a potential for something to turn. And I think I appreciate that? Um, as far as like warnings and content is concerned. It is in that similar vein where you do have something kind of indicating that this is who ah the story or this is the audience that was intended for.
</p>
<br/>
<p>04:59.99
</p>
<p>Miranda
</p>
<p>Yeah, definitely along those lines I think it might get confusing to some people that there’s a difference between a twist and just shocking your audience because it's just so out there and so out of the blue. That can’t be a twist.
</p>
<br/>
<p>05:12.54
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>05:19.93
</p>
<p>Miranda
</p>
<p>But it's not necessarily a good one. Yeah.
</p>
<br/>
<p>05:20.87
</p>
<p>Krispy
</p>
<p>Yeah, yeah, a hundred percent agree there and I think that's when you're gonna kind of go into some murky waters because you know when you have something that is that alluring that has that kind of turn like honestly Madoka such a great example of that because. When people try to get you to watch that anime. It's like oh things turn at episode 3 and like it's a good kind of allure to that thing or as opposed to it's like you know you have someone. It's like oh yeah character dies and it's. Crazy twist or something I don't know there was just a certain way that it's done. Um, that doesn't feel like I'm trying to specifically shock the audience but you're trying to convey like this is what it's about you mean and then after that shock happens in Madoka, it's like oh. Ah, we're continuing with this kind of atmosphere. We're continuing with this narrative that you've laid down so that becomes the expectation so when we talk about like warnings and whatnot like when it's something completely at a left field. Um, you know it gets tricky when you kind of have some kind of expectation and I know that we did cover that I keep saying this in the aesthetics episode where you have like an art style or something that won't match with like the content that you have and could be very jarring and actually kind of hard to describe who the potential audience that's for and with that I did want to ask Delphie your opinion on the rating you gave Sombulus and how did you broadcast that to your potential audience?
</p>
<br/>
<p>07:03.60
</p>
<p>Delphina
</p>
<p>So Sombulus I always wanted to keep a little bit light. I wanted to keep it mostly, there are some darker feelings there, and some heavier like emotions. I did find it really helpful when I was starting to go to conventions to kind of work that into my pitch because for a pg comic or a young adult comic that looks like it might be ok for kids. You'll get a lot of parents walking up to you and asking you hey is this ok for kids. And even sometimes when it's not really clear from the cover of your story that they need to research a little more. They're at a convention There's a million things drying their attention. They're going to try to go to this panel in 15 minutes and they don't have time to really do the research so you have to have a snappy way of describing what your rating is for kids specifically. And there's a couple ways to do that in a convention setting. You can have other things on your table that sort of help you along with broadcasting your aesthetic, exactly like Miranda was talking about. You have the first scene of your comic that does that but the experience of your booth can also do that. We're not really talking about necessarily conventions here. But when parents ask me I say you know it's it's magic sword fighting I used to say you know it's Harry Potter level because that was a story and a mood that people could kind of understand like ok I'm okay with my kid reading Harry Potter there's scary stuff in there magic and sword fighting and monsters. So if if that's all it is then it's fine. I want to find a different analogy maybe Percy Jackson now I'm not sure because it just leaves a bad taste in my thread to say a Harry Potter now but it did work for the purposes of letting parents know what kinds of ratings to expect. I had another friend. Um, who used to use P for Pixar , so just like oh it's got a lot of fun stuff. But it's also going to hit you in the feels sometimes so I kind of liked that one. That's a fun little rating. Um, but yeah I don't tend to do very heavy stuff if I start going down that direction. Um, because you know I was a child of 90s anime
</p>
<br/>
<p>09:47.29
</p>
<p>Delphina
</p>
<p>Stuff could get really dark and really weird. Um, so sometimes if I'm not watching my own tone I'll start to veer into those sections like ok what if there's this betrayal and mind control things happen. And yeah, well scale it back Edge Lord. So, that's something that do yeah after dark I have many facets..
</p>
<br/>
<p>10:11.36
</p>
<p>Miranda
</p>
<p>Delphie after dark.
</p>
<br/>
<p>10:19.78
</p>
<p>Krispy
</p>
<p>Oh god.
</p>
<br/>
<p>10:24.49
</p>
<p>Delphina
</p>
<p>I go with Sombulus I think it works out for the most part I do like to keep it, mostly family friendly, but with the nuance that you're a savvy reader and you want to pick up on it and it really does bring me a lot of joy when someone's like I read this with my kid. All the time my kid is so excited about this and it was just like yeah it's so beautiful. Yeah, so I do try to keep it , something that doesn't go into hard gritty.
</p>
<br/>
<p>10:44.30
</p>
<p>Miranda
</p>
<p>Oh that's warm fuzzies right there.
</p>
<br/>
<p>10:49.43
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>11:00.70
</p>
<p>Delphina
</p>
<p>Mafia Noir Whatever Um, but , nothing wrong with going in that direction either I think , it's like we're saying it's all about how you broadcast it and.
</p>
<br/>
<p>11:11.39
</p>
<p>Krispy
</p>
<p>And I think like hearing both of your answers to that really kind of hits home with the fact that you really need to understand who you're writing for and your audience for that and I think that's a great example with the fact that you're saying to use comparative works. To kind of give a feel especially at like convention settings. or like you know one one like places that you can actually actively talk about your comic your work a little bit more to a more captive audience or curious is to use some of that as a crutch when you're describing your comic you say like oh. You know blah blah Blah here's the tiny elevator pitch for it and then you know when there's more questions about it like oh ok like you know blah Blah Blah You can go into that comparative Stuff. You can be like oh well if you really enjoyed Um, Anime X you might like this. And stuff like that. So I like that as also an indicator of tone and the content inside of it. I think that's a really good way to kind of understand what you're going for because one of the kinds of magical things about indie comics indie work in general is that you know you can do so many things. And you can go into so many different doorways with how you write and of course that leaves you ample space and room to kind of explore a lot of things so just kind of understanding like where's the boundaries where can I stop, where should I continue to go to and who is this ultimately for?
</p>
<br/>
<p>12:45.82
</p>
<p>Krispy
</p>
<p>With that I did want to ask what actually is a content warning and how do you keep them helpful Miranda?.
</p>
<br/>
<p>12:57.40
</p>
<p>Miranda
</p>
<p>So for me, a content warning informs a reader or consumer of potentially uncomfortable topics which vary for everyone but some common ones are excessive gore, excessive violence, anything that can cause trauma or ptsd type stuff, and anything like that. There's obviously a whole bunch of triggers and everyone has their own trigger. It’s impossible to list them all. But those are some main ones. And it's either a general rating of your comic or story or movie or it's by page or by episode. A lot of content creators on webtoons or their webcomic will just have at the top of their page or the episode ‘this episode contains XYZ’ and you're aware of it for the rest of that episode. I personally find them helpful if the topic that is happening is completely different from the current tone of the story. Or if I'm reading something super lighthearted, very rated g, very childish and suddenly there's an intense gory violent scene. I mean it's not going to bother me but I'm going to be very confused and you may get more and worse reactions from readers that aren't me. Um, and you'll probably shock a lot of them and they will likely be in an unpleasant way. Um, obviously there's times that can work. But I think it's more of an exception than a rule.
</p>
<br/>
<p>14:48.13
</p>
<p>Miranda
</p>
<p>And even in movies and games and shows that do this. The one I can think of because we said P for Pixar,  fo sausage party. Um, it's a cartoon. It's about talking food. You think it could be rated g.
</p>
<br/>
<p>15:07.00
</p>
<p>Miranda
</p>
<p>But it is definitely not and it has its pre-established rating that lets you know Okay, this isn't a kids movie and then shortly into the movie you find out exactly why it is not a kids movie. Um, so even if you plan on doing that.
</p>
<br/>
<p>15:14.37
</p>
<p>Krispy
</p>
<p>Mm.
</p>
<br/>
<p>15:25.62
</p>
<p>Miranda
</p>
<p>Setting a rating from the start. You don't have to spoil anything. You just say hey this is not a kid's story then that's enough of a content warning to like let them know. Okay, this isn't going to be kid friendly. I may not know why but it'll be less of a shock when it happens.
</p>
<br/>
<p>15:29.87
</p>
<p>Krispy
</p>
<p>No.
</p>
<br/>
<p>15:41.45
</p>
<p>Delphina
</p>
<p>So I'm going to start calling comics that S for sausage party.
</p>
<br/>
<p>15:46.86
</p>
<p>Miranda
</p>
<p>Like Claire might have issues with that. But it's okay, we might have to content warn that we're using sausage party in context for her. So she's not like triggered or anything like that.
</p>
<br/>
<p>15:58.88
</p>
<p>Krispy
</p>
<p>For Claire gosh it is true though I do like the precedent of like kind of taking what movies do and be like oh like these are the ratings that you do.
</p>
<br/>
<p>16:04.40
</p>
<p>Miranda
</p>
<p>Love you Claire
</p>
<br/>
<p>16:17.63
</p>
<p>Krispy
</p>
<p>Ah, you know general. Ah Pg 13 and and and so on and so forth. It's something that I personally take when I write our stuff. I think of you know what? I would have been reading as a kid like Full Metal Alchemists and watching Trigun or reading Trigun, either different experiences. But I Digress. Ah I think of that experience and I think okay, how old was, how old was the demographic that they shot for and what is the the kind of story the content that I'm going for and I aim it towards that and then that would be my general kind of like indicator like oh yeah, like Ghost Junk Sickness is for like teens up and you know don't read this if your baby kind of thing. And then for Lunar Blight it's going to be a higher rating.
</p>
<br/>
<p>17:08.41
</p>
<p>Miranda
</p>
<p>And we're also excited for it I'll say it. But I will say like the movie industry has done the effort of coming up with this rating system that is pretty understood universally you might as well use it.
</p>
<br/>
<p>17:20.44
</p>
<p>Krispy
</p>
<p>And yeah, yeah, yeah, and I agree I think that is one of the things that I personally think that writers should avoid.
</p>
<br/>
<p>17:27.27
</p>
<p>Miranda
</p>
<p>And or at least use it as a base Guideline.
</p>
<br/>
<p>17:37.66
</p>
<p>Krispy
</p>
<p>Ah, is when you overlabel and you start to spoil points it kind of is personally for me a turnoff when I'm going through stuff and it says there's going to be a death next page and I'm like what? oh what Why here? Why should you tell me now. Oh okay. And it takes you right out of the story. Um, so understanding that general notion of like does my comic support this random death and how it is done or is this like completely out of left field and I'm actually writing like Caillou and.
</p>
<br/>
<p>18:14.54
</p>
<p>Krispy
</p>
<p>Ah, horrible things happen or something I couldn't think of anything but something just horrible out of left field happens and you're just like I wonder but it's always about understanding your audience I think.
</p>
<br/>
<p>18:27.75
</p>
<p>Miranda
</p>
<p>And I'm just emphatically nodding in agreement at the too many things are listed here.
</p>
<br/>
<p>18:35.44
</p>
<p>Krispy
</p>
<p>Ah, yes, yes.
</p>
<br/>
<p>18:35.61
</p>
<p>Delphina
</p>
<p>And well actually for me like if I see like more than 10 content warnings or something on like a thing I'll just assess that you don't actually know what's going on and what the actual impactful things in your comic are.
</p>
<br/>
<p>18:49.58
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>18:52.84
</p>
<p>Delphina
</p>
<p>I will think you're lying because I've seen so many people who are like content warning for blood and ok I Guess there is sort of like a trickle of anime blood there. Um, that is a It's like if you are doing a scavenger hunt I think it's. Think of this as the Scavenger Hunt Matt Method right? So you're going through the comic and you have to find 3 examples of blood No matter how small they are.. It's just like that. Um, that's the letter of the law not the spirit of the law.
</p>
<br/>
<p>19:17.95
</p>
<p>Krispy
</p>
<p>You hear. Yes, yes.
</p>
<br/>
<p>19:25.50
</p>
<p>Delphina
</p>
<p>Um, and ah one of my things is at the end of the content matters we could describe any Wiley Coyote Roadrunner cartoon as extreme animal cruelty but we don't and the reason is that we have a collective understanding. About how that violence is treated and that it won't be interpreted the same way as actual animal cruelty and specifically in Wiley Coyote and Roadrunner. There's some actual rules that they follow about these cartoons to ensure that we don't read.
</p>
<br/>
<p>19:45.96
</p>
<p>Krispy
</p>
<p>Who.
</p>
<br/>
<p>19:58.78
</p>
<p>Delphina
</p>
<p>The constant exploding and wall smacking is violent. Um.
</p>
<br/>
<p>20:00.94
</p>
<p>Miranda
</p>
<p>I oh yeah, isn't it like 1 of them that coyote only ever hurts himself like no one else ever hurts him. It's all self-imposed.
</p>
<br/>
<p>20:07.59
</p>
<p>Delphina
</p>
<p>Yeah, he only ever hurts himself. He could back off at any time if he backed off at any time it would be okay, , and he would be fine but because he keeps persisting. That's why the violence happens and it's so interesting because comedy, especially slapstick really does have a lot of , very boring and Rigid sounding rules that we consciously or subconsciously follow to make sure that we're getting a funny tone and not a horrific tone. So yeah, watch out for that. Don't over label your things and yeah, it's not helpful to someone who wants to engage with your work.
</p>
<br/>
<p>20:45.38
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>21:02.69
</p>
<p>Delphina
</p>
<p>Um, to have to go through this bombardment if it because if they're they won't think anything of it if they're not if they don't have many triggers but if they do they might think this is way worse than you intended and.
</p>
<br/>
<p>21:14.61
</p>
<p>Krispy
</p>
<p>Yeah, definitely and you know as I think more about this like there's a lot of different kind of words that are very much thrown around in the community some hopefully uplifting and educational whereas others. Start to get a little bit water down and misunderstood too. Obviously the word triggers is something that has been unfortunately mishandled in a lot of places and a content warning isn't necessarily that either and it's not for that all the time. As well. So like you 2 have said it's very circumstantial but I did want to ask Stealfi since we're kind of going around this and we've answered a bit What content warnings are like what's the difference between a content warning. Ah, or censorship or stuff like that when you start getting those 2 like meddled.
</p>
<br/>
<p>22:12.60
</p>
<p>Delphina
</p>
<p>And yeah, they do get muddled I think , especially in the day and age of social media apps specifically on your phone like Tiktok or Tapas or Webtoons or whatever.
</p>
<br/>
<p>22:26.50
</p>
<p>Krispy
</p>
<p>Who.
</p>
<br/>
<p>22:29.26
</p>
<p>Delphina
</p>
<p>Because they have rules that will ban or restrict your content Automatically, Um, if you have words like die instead of unalive or show body hair or or weird things like that. they'll market as adult content and.
</p>
<br/>
<p>22:43.62
</p>
<p>Krispy
</p>
<p>Oh Wow oh.
</p>
<br/>
<p>22:46.73
</p>
<p>Delphina
</p>
<p>And yeah, we've got stories from friends about their comics.
</p>
<br/>
<p>22:51.14
</p>
<p>Miranda
</p>
<p>Um, I Just thought the unallive thing was just like internet talk because people were funny. I didn't know it was required somewhere really.
</p>
<br/>
<p>22:54.51
</p>
<p>Krispy
</p>
<p>I Hate I have a yeah.
</p>
<br/>
<p>22:56.77
</p>
<p>Delphina
</p>
<p>Ah, no, it came from Tiktok. It came from tiktok because if you speak the word die in your recording your video you will get restricted. You will get banned because you're talking about death.
</p>
<br/>
<p>23:13.27
</p>
<p>Miranda
</p>
<p>All right? so.
</p>
<br/>
<p>23:14.92
</p>
<p>Delphina
</p>
<p>Um, so people came up with this funny way around it. They'll say I'm alive so somebody should un alive themselves or whatever and it's still the same thing. It's actually a little more creepy to me. But , but you have to remember that those rules.
</p>
<br/>
<p>23:19.89
</p>
<p>Miranda
</p>
<p>So okay, that makes sense.
</p>
<br/>
<p>23:21.30
</p>
<p>Krispy
</p>
<p>Gosh Oh yeah.
</p>
<br/>
<p>23:33.42
</p>
<p>Delphina
</p>
<p>Do not exist to protect people. They exist to protect the company they are there so that some parent doesn't see their little Stacey looking at a post that they don't like for whatever reason and sue the company. and it may have side effects.
</p>
<br/>
<p>23:34.43
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>23:46.87
</p>
<p>Krispy
</p>
<p>And.
</p>
<br/>
<p>23:51.71
</p>
<p>Delphina
</p>
<p>Keeping minors from seeing adult content but it is overkill and it can also affect queer content and that's on purpose this is a financial decision on their part to restrict your language and your imagery because that is cheaper for their company than facing lawsuits or getting in trouble with the Apple store.
</p>
<br/>
<p>23:58.62
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>24:10.98
</p>
<p>Delphina
</p>
<p>Or getting pulled from the Apple store. That's a threat for them, especially for apps that is it and as indie creators we do not have to borrow these terminologies, these restrictions on our own platforms and it.
</p>
<br/>
<p>24:11.30
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>24:20.32
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>24:28.16
</p>
<p>Delphina
</p>
<p>It's also one of those things where because we're marketing for ourselves and we're because we're a little more direct about reaching out to our own audiences Sometimes when we use too many euphemisms or or put little asterisks in place of vowels so that the word doesn't get caught. Um, the people who actually use tools to block these words that relate to the subjects that they don't want to see are forced to see them because you messed up their restriction their blacklist. Um, you messed up their filters and so really be careful with that I.
</p>
<br/>
<p>24:51.68
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>25:06.23
</p>
<p>Delphina
</p>
<p>If You're finding yourself restricting things or using euphemisms or different words or spelling things with an o instead of or a zero instead of an O. Whatever Um, you know that's all derived from censorship not content warnings and. If you're posting on a platform that does have that kind of censorship. You know, follow the rules if you really want to stay on that platform. Um, but don't do it to yourself thinking. This is actually helping actual readers because we're not Stupid. We know that.
</p>
<br/>
<p>25:38.31
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>25:43.25
</p>
<p>Delphina
</p>
<p>Dies spelled with a one instead of an eye means the same thing and it'll have the same effect on me. Regardless, just don't do it to yourself and think about what effect that will actually have and.
</p>
<br/>
<p>25:44.82
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>25:57.77
</p>
<p>Krispy
</p>
<p>Yeah, yeah, a hundred percent and I think that that's just the reason why we decided to tackle such an episode like this is because I see a lot of things kind of seeping into like the indie community that shouldn't. Actually be there I mean the whole point of this is that we have a lot of freedom to tell the stories as raw and emotional as we can. Of course you know, understanding the audience and who you're writing for so that it actually reaches those people. Um, but you know also at the same side like you know. Being as freeing as and and as true as you possibly can be because these stories are unique that way and I think that a lot of the intensities with certain things and emotions and whatnot that sometimes do get ah warned and and. Honestly, unfortunately censored in the ways that Delphi was described. It's definitely a kind of a scary future for some of it so being aware of the power that you have because you do have the power especially when you have like control of where you're posting your stuff to , you are. The master of the universe and I would definitely take control of that situation. There. Um, as far as that is concerned I did want to ask now. What's your advice to someone who's having like a really hard time wrapping their brain around how to rate or warrant about the content of their comic.
</p>
<br/>
<p>27:29.94
</p>
<p>Krispy
</p>
<p>Miranda and.
</p>
<br/>
<p>27:45.63
</p>
<p>Miranda
</p>
<p>So consider if what you're trying to rate or warn about is completely different from your usual vibe and tone , find examples of media that have tropes or scenes or things that are similar to yours. And see how they approach their warnings like maybe if you have other webcomics in the same genre you can kind of see how they handle their content warnings movies Tv shows. Whatever and i. As has been said, take the time to figure out who your audience is or who you're intending them to be , if you're intending your audience to be children. You need to be a lot more careful with what you're including in your comic. And what you're warning about whereas if you're intending your audience to be adults. You don't have to be as intense about your warnings and the content you're actually providing.
</p>
<br/>
<p>28:43.14
</p>
<p>Krispy
</p>
<p>I yeah, definitely agreed there. It's again just hammering back to like knowing who you're writing for and I wouldn't have you writing something like Kayu and then all of a sudden. It's like berserk style gore.
</p>
<br/>
<p>28:51.28
</p>
<p>Miranda
</p>
<p>Yes.
</p>
<br/>
<p>28:59.23
</p>
<p>Miranda
</p>
<p>Now Probably don't do that unless that's your goal then have at it and you'll you'll be great. Probably.
</p>
<br/>
<p>29:00.73
</p>
<p>Krispy
</p>
<p>Something crazy. But yeah, if yeah, if that's the hook The tonal shift from Kayou to Berserk was the hook then I guess go for it. You'll be known and then you know people will understand the vibe. 
</p>
<br/>
<p>29:20.86
</p>
<p>Delphina
</p>
<p>It's so well, it's interesting too because a lot of times it comes up with children or youth friendly comics and swear words like should you be dropping f bombs in ah, children's comic and that's that's a little.
</p>
<br/>
<p>29:27.33
</p>
<p>Krispy
</p>
<p>Oh yeah.
</p>
<br/>
<p>29:37.68
</p>
<p>Delphina
</p>
<p>More where you might want to censor yourself a bit I think ah the the rule around showing stuff for kids is can the kid easily repeat. Whatever you're showing them like a kid easily repeat like throwing somebody in the ocean and drowning them.
</p>
<br/>
<p>29:40.36
</p>
<p>Krispy
</p>
<p>Who.
</p>
<br/>
<p>29:49.59
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>29:56.50
</p>
<p>Miranda
</p>
<p>Now we hope.
</p>
<br/>
<p>29:58.17
</p>
<p>Delphina
</p>
<p>Probably not , a kid have bomb multiple times all the time and they won't necessarily know the context in which that'll get them in trouble. So that's the reason why you might want to scale that back I do see quite a few comics that are.
</p>
<br/>
<p>30:07.54
</p>
<p>Miranda
</p>
<p>Ah.
</p>
<br/>
<p>30:08.77
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>30:17.65
</p>
<p>Delphina
</p>
<p>They would be perfectly fine for a kid's audience but they insist on trying to put curse words in there where I don't necessarily think they're necessary. Um.
</p>
<br/>
<p>30:28.76
</p>
<p>Krispy
</p>
<p>I hope.
</p>
<br/>
<p>30:34.65
</p>
<p>Delphina
</p>
<p>I Don't think they're particularly necessary and I don't know that they add anything to the narrative. I Think there's a lot of creative ways you can get around swearing that won't raise somebody's.
</p>
<br/>
<p>30:42.73
</p>
<p>Krispy
</p>
<p>Yep.
</p>
<br/>
<p>30:48.99
</p>
<p>Delphina
</p>
<p>Radar hackles and says you know what I was going to buy this but it just has this 1 word that bothers me and ah stay true to your vision if it really really matters but a lot of times it doesn't.
</p>
<br/>
<p>30:53.51
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>31:01.59
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>31:03.51
</p>
<p>Delphina
</p>
<p>Um, just gonna say that a lot of times your work is not actually better for having the f bombs. So , but it would be if Ka you went berserk. Yeah.
</p>
<br/>
<p>31:08.43
</p>
<p>Miranda
</p>
<p>Much true.
</p>
<br/>
<br/>
<p>31:14.41
</p>
<p>Miranda
</p>
<p>And I think it would be warranted in that and if anyone does decide to take that route. Let me know because I I want to see how it turns out. Okay.
</p>
<br/>
<p>31:27.64
</p>
<p>Krispy
</p>
<p>Ah, next screen tones collaboration. Ah, ah, but that's such a good point delphi and like you know, thinking about that I did have some conversations with a few folks I'm just like what's the.
</p>
<br/>
<p>31:29.59
</p>
<p>Delphina
</p>
<p>Oh my God I.
</p>
<br/>
<p>31:42.59
</p>
<p>Krispy
</p>
<p>Overall content. Oh like what happens in your story. Oh well, this that and the other thing and I'm just like okay well you know that's comparable to like a Disney film. That's comparable to like it gets as quote unquote dark as something in the field zone of a pixar film and I'm just like why not broaden your audience instead of alienating them. Having this one random stuff that doesn't add to anything unless of course the rest of it supports it and it's like oh yeah, guy you does drop the f bomb. But that's because Caillou murders someone 2 pages later.
</p>
<br/>
<p>32:18.28
</p>
<p>Miranda
</p>
<p>Yeah, keep with your tone changed hey.
</p>
<br/>
<p>32:30.64
</p>
<p>Miranda
</p>
<p>Know my gosh your fault you brought Caillou into this.
</p>
<br/>
<p>32:33.88
</p>
<p>Krispy
</p>
<p>I'm sorry I it oh it was so dangerous, but like Miranda saying keep with your tone. Um.
</p>
<br/>
<p>32:39.18
</p>
<p>Delphina
</p>
<p>It was too dangerous.
</p>
<br/>
<p>32:41.42
</p>
<p>Miranda
</p>
<p>Now.
</p>
<br/>
<p>32:50.36
</p>
<p>Krispy
</p>
<p>And that in itself is an excellent tool to tell people what it's about like even the art alone to like if your hook isn't to be like some dramatic turnaround kind of thing the unfortunate side effect of the Madoka where people were like I want cute but also dark. Um. I think that that's good like you know, have that kind of general vibe about it and so that it doesn't become a laundry list because it can be a huge turnoff and very intimidating when you go to read a comic and you see the content warning. Um. Is. There's a lot. Ah the description is shorter than the amount of content warnings happening in the comic and that can be a huge turnoff because like Delphi was saying if it's not a highlight in the comic. And it's just kind of listing off these things. It becomes a scavenger hunt in the wrong way like it's not fun to be like oh my god there's blood and gore but the blood comes from like a bloody nose and the gore was from a tooth falling out I guess and it wasn't yeah.
</p>
<br/>
<p>33:58.93
</p>
<p>Delphina
</p>
<p>So Al gore. Oh.
</p>
<br/>
<p>34:04.81
</p>
<p>Krispy
</p>
<p>Oh gosh. Um, from that though. So like keeping in mind like you know, Um, when I think of like my stuff because I like action and violence I guess and my stuff does have a lot of violence in it. Um, it is one of those things that we put in like you know, ghost drunk sickness and. Winter blight will have violence in it and blah blah Blah Blah Blah Um, and it's just a general thing that happens all the time. So of course it's going to be like in one of those things that happens but I wouldn't put like ghost strong sickness has ah bombs. And there's bombs in it I don't know something something that's puppies. No, it doesn't. I don't know space. I mean it does have that I'm trying to think of like something it hardly has but it's there. Um, but regardless I don't know my story but it's there.
</p>
<br/>
<p>34:45.79
</p>
<p>Miranda
</p>
<p>Space Travel Wow cannibalism.
</p>
<br/>
<p>35:00.19
</p>
<p>Krispy
</p>
<p>You know what? That's a great example I wouldn't put like ghost junk sickness has cannibalism as one of the content warnings because that's like a plot point and it's not like a forever thing. Well that is. But anyway yeah.
</p>
<br/>
<p>35:11.54
</p>
<p>Miranda
</p>
<p>Or is it.
</p>
<br/>
<p>35:12.87
</p>
<p>Delphina
</p>
<p>Oh.
</p>
<br/>
<p>35:17.65
</p>
<p>Krispy
</p>
<p>I'm being called out. Oh God I'm just going to switch right to you Delphie you got to answer this question. Ah good.
</p>
<br/>
<p>35:22.18
</p>
<p>Delphina
</p>
<p>Canceled. Yeah, okay, well, , if your readers are adults. Um, they already know what they can and can't engage with. My advice is to respect the reader. And know that they'll know what they want to take the chance to read. Um, speaking for myself. My tolerance for sensitive topics is going to change based on the specific art styles used based on the amount of time the plot spends on that topic. Based on how the characters react to the topic and sometimes things that are completely out of the creator's control like my mood or whatever else is going on in my life and there's no way to expect a creator to know or cater to that and again just speaking for myself webcomics. Are actually some of the easiest things to read despite what my tolerance levels are they're way easier than movies or Tv in my opinion and there's a couple reasons for that I can reduce the browser size so that the imagery isn't as big emboldened in my face if it's something that's that's very
</p>
<br/>
<p>36:22.85
</p>
<p>Krispy
</p>
<p>So.
</p>
<br/>
<p>36:38.52
</p>
<p>Delphina
</p>
<p>Graphic I can skip pages or I can scroll real fast. I can control it. Basically the pace which I would never be able to do in a movie or Tv , and if the subject overstays my tolerance levels I can come back later once the plot has moved on. So. Instead of spending a week with that page I could read it all in one chunk I could also get a friend to read it and tell me what happened because webcomics are free to access so literally anybody willing to give it a read can do so and just fill me in on the relevant plot points and.
</p>
<br/>
<p>37:00.84
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>37:18.46
</p>
<p>Delphina
</p>
<p>Cater their language to whatever I need. So if I want to say is there animal cruelty in this they can say this is what happens and I can move on with that. Um.
</p>
<br/>
<p>37:28.52
</p>
<p>Miranda
</p>
<p>I was just thinking of animal cruelty and the dogs like dogs dying that gets me every time and I like I don't feel it should be content warned because it's very specific thing.
</p>
<br/>
<p>37:30.69
</p>
<p>Krispy
</p>
<p>Mm.
</p>
<br/>
<p>37:37.12
</p>
<p>Delphina
</p>
<p>Yeah, yeah.
</p>
<br/>
<p>37:46.40
</p>
<p>Miranda
</p>
<p>But if you have something specific like that. There are often resources like there's a website dedicated to telling you if guys are in a show or a movie. So if you have something very specific and you fear that that might.
</p>
<br/>
<p>37:51.20
</p>
<p>Delphina
</p>
<p>Does the dog die.
</p>
<br/>
<p>38:03.91
</p>
<p>Miranda
</p>
<p>Come into play. Whatever you're reading or watching there's probably somewhere out there that you can like if, like Delphie said, have a friend read it for you or there's probably somewhere on the internet that you can find if what you're fearing will happen, happens right.
</p>
<br/>
<p>38:13.48
</p>
<p>Krispy
</p>
<p>Um.
</p>
<br/>
<p>38:19.20
</p>
<p>Delphina
</p>
<p>I mean I don't know if it is necessarily for webcomics because we're so so yeah, but does the dog die.com is very good when there is literally no way I want to take a chance engaging with that topic. Um.
</p>
<br/>
<p>38:19.33
</p>
<p>Krispy
</p>
<p>Um.
</p>
<br/>
<p>38:21.50
</p>
<p>Miranda
</p>
<p>Yeah, yeah, maybe not for webcomics yet. But it's so useful.
</p>
<br/>
<p>38:24.45
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>38:33.16
</p>
<p>Krispy
</p>
<p>And.
</p>
<br/>
<p>38:36.58
</p>
<p>Delphina
</p>
<p>But for me also most of the time the things that bother me aren't even listed and aren't even possible to list because it's a tone. It's a mood. It's a style again just how the comic treats that topic. Um.
</p>
<br/>
<p>38:49.69
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>38:53.70
</p>
<p>Delphina
</p>
<p>Ah, an assault can be treated so many ways and you don't necessarily know how the author is going to go about it unless they signal to you in the tone of their other stuff. So like if it's a kind of dark comic If it's.
</p>
<br/>
<p>38:59.50
</p>
<p>Krispy
</p>
<p>Yeah.
</p>
<br/>
<p>39:09.84
</p>
<p>Delphina
</p>
<p>Post-apocalyptic something or another and I've seen other things I've seen kind of violence and then somebody says ok, there's there's assault in this chapter I can kind of get a picture of ok I know about the level I could see a couple ways. This could go.
</p>
<br/>
<p>39:25.32
</p>
<p>Krispy
</p>
<p>Yes.
</p>
<br/>
<p>39:27.82
</p>
<p>Delphina
</p>
<p>And that's how I know if it's going to be okay or maybe not okay for me. Um, but it's just you have to respect the reader you have to respect that the reader is an adult and they're making their own choices and if at any time they need to stop reading their comic Guess what. Nobody ever died from stopping reading a webcomic . There are so many other webcomics out there that you can read and if you find that you're yourself that you are a reader who maybe is expecting your. Creators are the creators of the comics you like to to try to cater to you that isn't a creator's Job. Actually, that's your Job. You know yourself, There's no way they can possibly know every single reader that they engage with or that they reach out to and when you need to step away for your.
</p>
<br/>
<p>40:08.51
</p>
<p>Krispy
</p>
<p>Yes, yep.
</p>
<br/>
<p>40:24.90
</p>
<p>Delphina
</p>
<p>Own health. That's what you do as an adult that is that is what you do and kids don't always know this yet. They don't always have the tools for this yet, but this is part of being an adult is curating that experience for yourself and walking away when you need that space. So.
</p>
<br/>
<p>40:26.14
</p>
<p>Krispy
</p>
<p>And.
</p>
<br/>
<p>40:40.53
</p>
<p>Krispy
</p>
<p>Yeah, and I think that thinking about that I'm looking back at like what you said about respecting the reader and I think that when you give that like power to them for them to decide. That's.
</p>
<br/>
<p>40:41.65
</p>
<p>Miranda
</p>
<p>And.
</p>
<br/>
<p>40:59.60
</p>
<p>Krispy
</p>
<p>Way much more respectful than kind of that laundry list that actually gives more anxiety I remember Spock is Spock spocking. I remember speaking to some ah fellow creators and. There was a lot of anxiety when you see such a long list of things that could be potentially hazardous in these stories and a lot of people actually avoid that they say when the list is too long and it looks like there's everything in there from the dictionary I can't engage with that and you know you find out when you look at the comic. You're like oh. Not even prominence. Not even a huge part of it or anything like that and you've lost all these potential readers because you were like over careful or you were overcompensating for that and you know there are ways to feel disrespectful. Um, kind of adding too much and assing which is one of the biggest things is assing that. People don't have agency to have and create yeah curate their own space. There's actually a lot of tools for people to do that that they do go for and they do understand to curate their own spaces and navigate things that may be difficult for them because like. They've lived with it. It's their lives their experiences and they know a stranger on the internet can help but to be presumptuous and curate their spaces like how you think ah should be curated. It's overstepping too I'm going to hit pause.
</p>
<br/>
<p>42:30.80
</p>
<p>Miranda
</p>
<p>So now I'm here.
</p>
<br/>
<p>42:30.59
</p>
<p>Krispy
</p>
<p>So you know with fat said kind of touching base on this I Do think that that has definitely been a chicken salad Caesar wrap with that I've been your host Krispy.
</p>
<br/>
<p>42:45.66
</p>
<p>Krispy
</p>
<p>And you can find my work at ghostjunksickness.com and lunarblight.com
</p>
<br/>
<p>42:56.84
</p>
<p>Delphina
</p>
<p>I and I have been Dellfina You can find my comic Sombulus at sombulus.Com content warning toasters.
</p>
<br/>
<p>43:07.45
</p>
<p>Krispy
</p>
<p>Toasters flying toasters right.
</p>
<br/>
<p>43:09.17
</p>
<p>Delphina
</p>
<p>Yes.
</p>
<br/>
<p>43:28.90
</p>
<p>Miranda
</p>
<p>I and I'm Miranda you can find my comic on intotheswellcomic.com 
</p>
<br/>
<p>43:51.84
</p>
<p>Miranda
</p>
<p>I Could go for some toast..
</p>

]]></description>
        </item><item>
        <title>D&amp;D, Webcomics, and You (with Nat and Q!)</title>
        <link>https://screentonescast.com/view/97</link>
        <guid>https://screentonescast.com/view/97</guid>
        <pubDate>Wed, 24 Jan 2024 14:48:00 EST</pubDate>
        <description><![CDATA[
<p>This week, we sat down with Nat and Q from Snackbag Studios, co-creators of the webcomic Wayfinders: Off Course, to talk about the incredibly fun and interesting intersection of Webcomics and Table-top role playing games like Dungeons and Dragons! The crew discuss what it's like melding a D&D campaign and comics and other tips for creators looking to make a webcomic based on their favorite games!
</p>
<br/>
<!--truncate-->
<p>----
</p>
<br/>
<p>Episode Release Date: January 24, 2024
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Megan Davison (@star-berrymint) - she/her, <a href="https://sorceryshenanigans.com">sorceryshenanigans.com</a>
<br/>
<br/>
<p>Nat (@snackbagstudios) - she/they, <a href="https://www.heidiholmeaa.com/">Portfolio</a> <a href="https://www.snackbagstudios.com">Snackbag Studios</a>
</p>
<br/>
<br/>
<p>Q (@cecilieqmt) - she/her, <a href="http://cecilieqmt.mystrikingly.com/">Portfolio</a> <a href="https://www.snackbagstudios.com">Snackbag Studios</a>
</p>
<br/>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></p>
<br/>
<br/>
<h2>Transcript</h2>
<em>processing. Check back later</em>
]]></description>
        </item><item>
        <title>Study Tips for Inspiration</title>
        <link>https://screentonescast.com/view/96</link>
        <guid>https://screentonescast.com/view/96</guid>
        <pubDate>Wed, 29 Nov 2023 03:28:00 EST</pubDate>
        <description><![CDATA[
<p>Studies are a great way to get inspired and improve your abilities. Join our hosts as they discuss tips to help you make the most of your study sessions and find inspiration on the way! 
</p>
<br/>
<!--truncate-->
<p>----
</p>
<br/>
<p>Episode Release Date: November 29, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Megan Davison (@star-berrymint) - she/her, <a href="https://sorceryshenanigans.com">sorceryshenanigans.com</a>
<br/>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a> 
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></p>
]]></description>
        </item><item>
        <title>Printing Your Comic</title>
        <link>https://screentonescast.com/view/95</link>
        <guid>https://screentonescast.com/view/95</guid>
        <pubDate>Wed, 15 Nov 2023 23:33:00 EST</pubDate>
        <description><![CDATA[
<p>You’ve been drawing your comic and publishing it online pretty regularly, and eventually it crosses your mind to make a printed version.  Maybe your readers are asking, maybe you’re going to a comic convention, or maybe it’s just always been your dream to hold your comic in your hands.  What does the process look like to get to that point, and what should you do (or avoid) along the way to make it work as smoothly as possible? 
</p>
<br/>
<!--truncate-->
<br/>
<p>----</p>
<br/>
<p>Episode Release Date: November 15, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Claire (@phantomarine) -  she/her, <a href="https://phantomarine.com"> phantomarine.com</a>
</p>
<br/>
<p>-----
<br/>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em></p></p>

]]></description>
        </item><item>
        <title>Characterization</title>
        <link>https://screentonescast.com/view/94</link>
        <guid>https://screentonescast.com/view/94</guid>
        <pubDate>Wed, 01 Nov 2023 12:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Writing interesting characters is something we all aspire to in our webcomics. It’s the best feeling when people relate with our characters or find them compelling.  But how do we use the narrative and the visual elements of our characters to make them multi-faceted? How do we keep them from falling flat?</p>
<br/>
<!--truncate-->
<p>----
</p>
<br/>
<p>Episode Release Date: November 1, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Miranda Schwemmer (@mirandacakesart) -  she/her, <a href="https://mirandacakes.art">mirandacakes.art</a>
</p>
<br/>
<p>-----
<br/>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em></p></p>
]]></description>
        </item><item>
        <title>Power Levels</title>
        <link>https://screentonescast.com/view/93</link>
        <guid>https://screentonescast.com/view/93</guid>
        <pubDate>Wed, 18 Oct 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>This episode of Screen Tones is OVER 9000!!! This episode of Screen Tones is all about controlling your power - your speed and level of detail to make comic pages at the speed you want to make them!  Listen along as the gang talks about tips and tricks about preserving your energy for MAXIMUM IMPACT on those knockout pages!
</p>
<br/>
<!--truncate-->
<p>I think we’ve all been in a place where you spend a lot of time on a specific panel and it looks amazing but using all that energy is exhausting and not-sustainable.  Speeding up your page-creation process is a fine balance between controlling the detail in your art, using the resources around you, and sometimes even modifying elements of the writing to make sure things are moving at a pace that’s enjoyable for yourself and your readers.  So we’re gonna talk about how that’s done!
</p>
<br/>
<h2>How long does it take you to make a comic page, and how much faster has your process gotten over time?</h2>
<br/>
<em>You can listen to our hosts answers starting at 2:03 of the episode.</em>
<br/>
<br/>
<h2>Where’s the line between making high quality art and getting the page done?</h2>
<br/>
<p>In webcomics, done is better than perfect. It's just a fact that webcomic pages are read in a matter of minutes. People are typically moving through pages rather than lingering and absorbing every detail of the page, so those panels you spend tens of hours on to get the most detailed crowd scene? Probably not as appreciated as it should be.
</p>
<br/>
<p>That doesn't mean you can't put details into pages. Be as detailed as you want! But know that the details aren't necessarily what the readers are going to notice. And too many details on a page can be overwhelming and drown out what is important. One guideline to consider is keeping a limit of one highly detailed panel per page. You can use the details as an establishing shot that tells readers where your story is and go for more simple backgrounds on the rest of the page. 
</p>
<br/>
<p>Do what makes you happy. If your priority is creating intricate pages every time and that brings you joy, go for it! If you find that you care more about telling the story than the art, allow yourself to embrace a simpler style that enables you to do just that. Everyone's 'line' is going to be different and practice and experience will help you find your ideal setting. Invest your time in what is important to you but remember that you don't need EVERYTHING to be perfect, detailed, and tackled like a stand-alone illustration. 
</p>
<br/>
<h2>What is your advice to people who finish one page and they’re exhausted?  What elements should they look at adjusting in their art?</h2>
<br/>
<p>Use less detail in backgrounds and character designs. Don’t draw every button or pocket or person in a crowd scene. Save your strength for one or two panels that really matter plot-wise or for setting the scene.  Overly-complex backgrounds can be distracting anyway, and buildings/crowds can often be “blobbed” in if they’re going to be covered with text anyway. You can also look at or trace your own photo references or 3D models.
</p>
<br/>
<p>Everything you do will build on itself! Things that were harder before will get easier with time, and drawings or expressions that you like from previous pages can be copied and pasted or retraced in future pages.
</p>
<br/>
<p>Do what sparks joy… in moderation. It is good to do what sparks joy for you, because that joy will give you energy.  So if that means taking time to do a little more rendering on shiny effects sometimes, that’s fine. However, there’s a point where it becomes counterproductive (redrawing past pages that don’t really need it, going into it for every scene), and not only can we lose reader interest over the years, we might even lose our own interest as we outgrow our original ideas and writing. We have to move forward eventually.  Webcomics are a marathon, not a race, so don’t exhaust yourself! Keep those moments as small treats rather than letting them overtake your process.
</p>
<br/>
<p>Look at your writing for granular actions you can cut:  Spending too much time rendering every action in your written script will bloat your story. Do you need to draw someone picking up a coffee cup?  Is it Chekov’s cup?  Probably not! Taking the time to roughly thumbnail your panels before you draw them can help find the unnecessary actions, or reduce the number of panels per page on crowded pages.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: October 18, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="sombulus.com">sombulus.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again​!​!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3.0/">https://creativecommons.org/licenses/by-sa/3.0/</a></em>
]]></description>
        </item><item>
        <title>Purity Culture and Webcomics</title>
        <link>https://screentonescast.com/view/92</link>
        <guid>https://screentonescast.com/view/92</guid>
        <pubDate>Wed, 04 Oct 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Today we're going to be talking about a social direction that can be equal parts intimidating and confusing for people posting their comics around the internet.</p>
<br/>
<p>Now, we’re all doing our best to be respectful of different groups out there.  It is never okay to be a phobic jerk, and there’s all kinds of resources out there for making sure you’re not doing something harmful that you do not intend.  But there’s also a lot of challenging topics out there that you might want to talk about in your webcomic, and a lot of reasons people might get mad about the fact that you’re addressing them. There’s a lot of nuance and we probably won’t be able to handle all of it, but we’re going to address that fear of backlash that we’re loosely calling “purity culture” in this context.
</p>
<br/>
<!--truncate-->
<em>Because there is a lot of nuance in this episode, I highly recommend listening to it. I've tried to sum up some key ideas, but listening is going to give you the best experience</em>
<br/>
<br/>
<p>Purity culture stems a lot from folks who think there's a good way and bad way to do things, no in betweens. Nuance is a topic that is unfortunately escaping a lot of circles, and black and white thinking can be really harmful when approaching deep or complicated subject matters.
</p>
<br/>
<p>Art sets off moments, meanings, and a whole load of reactions that differ from viewer to viewer. You can never anticipate every reaction to a piece of art. Art that invokes intense emotion, whether positive or negative, can sometimes make viewers uncomfortable. And sometimes from among those viewers, someone will decide that their own discomfort means everyone is uncomfortable and therefore the art needs to go. 
</p>
<br/>
<p>When you see a particular harmful piece, something that aims to specifically hurt someone with a message or imagery, that’s certainly a time to be alarmed. Popularised during many war times, political unrest, and a way to gain favour of fearful folks, art has been, and continues to be in many ways, used against minority groups, political sides and opinions, and even a way of living for as long as it has been around. Recognising what is and what isnt trying to make you hate another person or vehemently disagree with a statement is key here. It always comes back to intent. Now, subtlety can and does exist to sway an opinion, so further reading and analysing is a good way to broach certain subjects. But what does it look like when it goes too far?  
</p>
<br/>
<p>Saying a comic that depicts a moment of a cat being abandoned does not automatically mean that it is a comic about abandoning cats. When you explore a facet in your story, a particularly deep and complicated one, there comes a ‘price’ or ‘burden’ in which the lens we view it with requires understanding and nuance. If the intent of a story is not some political sway into thinking cats are meant to be abandoned, and instead largely about lizards in space who met an abandoned cat in their adventure, punishing a story to a single moment isnt doing it justice, like any avenue of an artistic piece. It all requires nuance and understanding. Your reaction is key, the artist wants to make you feel bad for the abandoned cat, or maybe the cat has more layers as to why it got there in the first place - But a feeling of, ‘oh this poor cat’, is not an equal translation to ‘this story is therefore bad and mean’.
</p>
<br/>
<p>There’s a lot of good discussion when talking about when something needs correcting or some extra feedback. I always encourage a beta zone for certain aspects of your work, designs, moments, and most of all, intent. When we go in blind with some aspects of life that perhaps are not our own experience, however, we can run into a few snags. Appropriating cultures in designs without the understanding of certain aspects can read as ignorant and harmful, so when we want to explore those aspects, its good to be aware of what we're going for, especially if it’s an experience so far from our own. 
</p>
<br/>
<p>When you have some readers who come in with questions on the intent of your work when exploring these certain aspects, it’s always good to keep an open mind out on what they are feeling too. What are you trying to depict here? Is it a culture beyond your own? How much are we taking from it? Is it okay to take from it?
</p>
<br/>
<p>That said, it is <strong>NEVER OKAY</strong> to go on a hate campaign or dogpile to make a creator ‘own up’ to their mistakes.
</p>
<br/>
<p>Nuance is a hard topic to discuss in open forums and spaces like social media, and it's also not specifically up to you as the viewer to champion ‘correcting’ works you feel are inappropriate, regardless of intent. Take things with a grain of salt, and there is always the option to disengage when it becomes unreadable to your standards. You can stop reading something if you don't like it. 
</p>
<br/>
<p>Beta readers, Sensitivity Readers and Trigger Warnings are great and useful tools! USE THEM!
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: October 4, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) - she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them, <a href="https://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<br/>
<p>-----
<br/>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em></p></p>
]]></description>
        </item><item>
        <title>Lettering</title>
        <link>https://screentonescast.com/view/91</link>
        <guid>https://screentonescast.com/view/91</guid>
        <pubDate>Wed, 20 Sep 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>A comic isn’t complete until the lettering is done! Today we're going to be talking about lettering - putting the words on the art of your comic panels, and tips and tricks to keep everything readable.
<br/>
<!--truncate-->
<h2>At what stage of the process do you start planning for lettering?</h2>
<br/>
<p>Part of the planning depends on what medium you use to create your comic. 
</p>
<br/>
<p>Traditional work tends to require the placement of bubbles and lettering to take place before the art is drawn. If this isn't done, you'll find yourself having to erase art to fit things in.
</p>
<br/>
<p>With digital art you have more freedom to place the lettering and bubbles after the fact and you can adjust art as needed to make room for the bubble if there isn't initially room. It can still be a very good idea to plan the art and lettering together, such as adding in text during the sketch phase, so that you can ensure your pages and panels flow together. The flow of speech bubbles and use of sound effects can be such helpful tools for conveying story and tone and guiding the eye and proper planning can help you utilize lettering to your advantage.
</p>
<br/>
<h2>What tools do you use for your speech bubbles and lettering?</h2>
<br/>
<p>Vectors!! Vector bubbles allow you to adjust the size and shape of the bubble with ease and many tools can let you adjust the text position in relation to the bubble with ease. 
</p>
<br/>
<p>More simply, you can use a simple ellipse or circle tool or custom brushes to give you more control over the appearance.
</p>
<br/>
<h2>How did you choose your font?</h2>
<br/>
<a href="https://blambot.com">Blambot</a> is a great resource to find comic friendly fonts. You can see text examples and the various licenses available for each font on there. 
<br/>
<p>Having test pages of art to sample different fonts with can help you get a good font that meshes well with your art. Some fonts look great on their own or as a display font but are not ideal when used in the dialogue. So testing within the context of the page will really help you choose something that works the best.
</p>
<br/>
<h2>How do you keep stuff readable?</h2>
<br/>
<p>Readability is KEY! The default white background with black font and black outline works because it has great contrast. If you're straying from this, you need to make sure that you're keeping a strong contrast and that it still stands out from the background. 
</p>
<br/>
<p>Using colored font, especially things like having a specific color/font for every character can get overwhelming. Consider instead using colored font to add flavor or emphasis rather than making it constant.
</p>
<br/>
<p>Simplicity is not bad when it comes to lettering. Simplicity tends to equal accessibility and accessibility is wonderful!
</p>
<br/>
<p>Pay attention to where your bubbles are, especially the tails. Your tails tell the reader who is speaking. Make sure they are clearly pointing to the speakers mouth and avoid crossing tails. 
</p>
<br/>
<p>Get feedback from others if you're not sure something is working. 
</p>
<br/>
<p>Let your text breathe. Don't cramp your text in a too small bubble, but also don't let your words drown in a sea of blank bubble space. A good rule of thumb is a sentence per bubble or think of each bubble as a breath. You should be able to say what's in a bubble with one breath. If you have to breathe in the middle, try splitting the bubble up. 
</p>
<br/>
<p>In addition to fonts, you can find some great lettering tips on <a href="https://blambot.com/pages/lettering-tips">blambot.com</a>
</p>
<br/>
<img src="https://cdn.shopify.com/s/files/1/0152/5779/6662/files/bl014.jpg?v=1611089342" alt="Nick Piekos Lettering Tips"/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: September 20, 2023
</p>
<br/>
<p>Episode Credits: 
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Claire Niebergall (Clam) - she/her, <a href="https://phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></p>
]]></description>
        </item><item>
        <title>Romance (with Meg and Alli!)</title>
        <link>https://screentonescast.com/view/89</link>
        <guid>https://screentonescast.com/view/89</guid>
        <pubDate>Wed, 06 Sep 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Ever wondered about the allure of romance? The potential of a fiery relationship between strangers? The highs and lows, the exciting and the enticing? Well you’re in for a treat because we’re going to be discussing Romance as a genre and tool in webcomics.</p>
<br/>
<!--truncate-->
<br/>
<h2>What makes a romance believable and appealing?</h2>
<br/>
<p>Love is rarely instant. Lust or attraction at first sight is NOT the same as love, though love can evolve from those initial feelings. Showing the moment a relationship changes from “Hey, this person is really cool and I like them a lot” to “Oh. They are the One™” a fantastic moment for both reader and creator. It is a climax moment in its own way, because everything can change for that character when they come to that realization. If you’re portraying a “love at first sight” relationship, you miss that 'Aha' moment and are depriving you and your readers of it. 
</p>
<br/>
<p>Make your characters work at it. A lot of times, relationships have an imbalance of emotion between those involved, leaving the wonderful work of wooing to be done.
</p>
<br/>
<p>Don’t forget to add some sort of conflict. Relationships in real life are rarely simple, and even if your readers are hoping for a fluffy romance story, you need some sort of conflict in order to keep things interesting, whether the couple are at odds or they’re working towards a common goal.
</p>
<br/>
<h2>How can creators portray problematic relationships in their stories? And when we say problematic, we’re referring to red flag relationships as well as situations like falling in love with villains.</h2>
<br/>
<p>Actual bad/toxic/dangerous relationships are very delicate to portray. A good key rule is to make sure you are not glorifying relationship behaviors that are genuinely unhealthy. In obvious terms, this means abusers should not be praised in your story for their abusive behaviors and the ‘happily ever after’ relationship should not be an unhealthy one. 
</p>
<br/>
<p>More subtle ways to ensure you are avoiding glorifying what shouldn’t be glorified is to show the hurt. Show the warning signs and the negative effects the relationship has on those involved. Don’t write about an abusive relationship and ignore the negative side effects. While not all hurt and pain are obvious, there’s often something underlying. And that something needs to be shown. Make the readers uncomfortable with what they’re reading so they question things.
</p>
<br/>
<p>Obviously in the romance genre there are tropes, kinks, and more that stem from what could be considered unhealthy relationship behavior. Romances are often an escape from reality. That means the characters don’t have to be perfect. Morally grey characters and tropes like “touch her and you all die” are very enjoyable to read. Readers need to understand that tropes like that are not necessarily healthy. Readers should be sure that they are reading content that they are comfortable with and able to say “yes, this is not healthy IRL, but this is fiction and I can enjoy it”. 
</p>
<br/>
<p>What does that mean for the author? <strong>That the creator should know their audience and provide adequate content warnings to ensure their work is reaching the targeted audience.</strong> USE CONTENT WARNINGS if you're not sure.
</p>
<br/>
<h2>What are some of your favorite romance tropes and how can you use them effectively?</h2>
<br/>
<em>This you'll just have to listen to. ;)</em>
<br/>
<br/>
<h2>BONUS! Meg and Alli's Guide to Writing Romance</h2>
<br/>
<em>We discuss these ideas in depth in the episode. This makes a good accompaniment while you listen.</em>
<br/>
<br/>
<h2>Romance in Storytelling - What makes it believable and appealing?</h2>
<br/>
<ul>
<li>Romance is spice for a longform plot, not the apparent main event.
<li>People In Proximity =/= romance.
<li>“NOW KISS” is the desired audience reaction.
</ul>
<br/>
<h2>Start with compelling characters.</h2>
<br/>
<ul>
<li>Every character should have a goal.
<li>Where does the love interest fit into that goal? 
<li>Does the love interest conflict with that goal? (Character development opportunity!)
<li>Do these characters have an interesting dynamic?
</ul>
<br/>
<h2>What’s in it for me?</h2>
<br/>
<ul>
<li>What does A lack that they might gain from a relationship with B?
<li>Do they recognize they lack this?
<li>Does B actually have what A seeks?
<li>Does C have it instead?
<li>Was that really what A needed in the first place?
</ul>
<br/>
<h2>Make it fun! Isn’t that the point?</h2>
<br/>
<ul>
<li>It doesn’t have to be necessary to the plot. 
<li>Rivals are more fun when they have equal chances.
<li>Let your characters question their preferences.
<li>Does romance change the character’s behavior?
<li>Maybe it just gives you warm fuzzy feelings and that’s ok, too.
<li>The power of humor
</ul>
<br/>
<h2>Love vs Lust vs Infatuation</h2>
<br/>
<ul>
<li>Love at first sight is a misnomer. That’s infatuation. 
<li>These can all be fun but stop framing infatuation and lust as true love.
<li>Love makes you want the best for the other person
<li>Lust is sensuality, physical attraction
<li>Infatuation can be passionate but it’s shallow and based on perception and expectation 
</ul>
<br/>
<h2>Bad romance and how to handle problematic relationships</h2>
<br/>
<ul>
<li>Framing is everything.
<li>Nobody is perfect. Acknowledging problematic behavior in the relationship offers an opportunity for character development!
<li>Sometimes both partners are terrible people and we aren’t supposed to take them seriously, which framing will clarify!
<li>Is the problematic behavior being rewarded? Complimented by other characters? No! Things like stalking, boundary pushing, and taking advantage of a power imbalance are harmful. They are red flags that lead to abuse. Abuse is not romantic.
<li>Show characters with a power imbalance reverse the imbalance! Does the relationship still work?
<li>Show a character apologizing when they hurt their loved one! The anguish of realizing they hurt the person most important to them can be endearing!
<li>Show characters LEAVING a bad relationship and stay broken up! It can lead to a better ship later!
<li>If you want it baaad, your bad romance, prominently mark it as such in your descriptions! It helps people avoid triggers, primes audiences to know what to expect, and attracts people who also like it bad.
</ul>
<br/>
<br/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: September 6, 2023
</p>
<br/>
<p>Episode Credits: 
</p>
<br/>
<p>Miranda Schwemmer (@mirandacakesart) -  she/her, <a href="https://mirandacakes.art">mirandacakes.art</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Meg Syverud (@bludragongal) - she/her, <a href=" https://www.megsyverud.com/">www.megsyverud.com</a> <a href="https://bsky.app/profile/megsyv.bsky.social">Bluesky</a> <a href="https://bludragongal.tumblr.com/">Tumblr</a> <a href="https://slasherboyfriend.com/">Kaylee Has A Slasher Boyfriend</a> <a href="https://www.daughterofthelilies.com/">Daughter of the Lilies</a>
</p>
<br/>
<p>Alli Shaw (@allidrawscomics) - she/her, <a href="https://www.tigressqueen.com/">tigressqueen.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li>
]]></description>
        </item><item>
        <title>Death of Twitter</title>
        <link>https://screentonescast.com/view/88</link>
        <guid>https://screentonescast.com/view/88</guid>
        <pubDate>Wed, 23 Aug 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Dearly beloved, we are gathered here today to mourn and/or celebrate the death of website formerly known as Twitter. Delphie and Krispy discuss the ups and downs of the social media landscape and the impact of Twitter on webcomic creators' lives and growth, as well as their thoughts on where we all go from here.</p>
<br/>
<!--truncate-->
<p>----
</p>
<br/>
<p>Episode Release Date: August 23, 2022
</p>
<br/>
<p>Episode Credits: 
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Watercolors and Webcomics!</title>
        <link>https://screentonescast.com/view/87</link>
        <guid>https://screentonescast.com/view/87</guid>
        <pubDate>Wed, 09 Aug 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Today we're going to be talking about using watercolour as a medium, its strengths for comics and illustrations, and our personal recommendations.
</p>
<br/>
<!--truncate-->
<h2>Why watercolour? What do you like about them? </h2>
<br/>
<p>Transparency allows you to build up layers while still displaying the qualities of the paper. It also allows you to do a lot of random techniques (spray bottles, wetting the paper, etc). You can get a very professional looking piece, even while being a little chaotic. 
</p>
<br/>
<p>It's also a very accessible medium as far as cost and availability. A set of watercolours itself can be easily transported, allowing you to take it places more easily than other traditional mediums. 
</p>
<br/>
<p>The nature of the medium also allows you to correct colours and mistakes more easily. Yay for forgiving mediums (just make sure you have paper that can withstand the multiple washes)!
</p>
<br/>
<h2>What are some of the challenges with watercolours?</h2>
<br/>
<p>While the paints may be fairly inexpensive, quality paper can be pricey. (Check out our episode on <a href="https://screentonescast.com/view/15">paper</a> from season 1 for more info here)
</p>
<br/>
<p>They are very unpredictable, and it can be hard to tell how the colours will look when dry or how they will spread as you paint. You'll have to trust the process and accept that the colors may not be as precise as you desired.
</p>
<br/>
<p>It can be messy. You're working with water (and lots of it) so you can expect to spill. And you'll also need to always make sure the piece dries before closing a sketchbook or setting it aside. 
</p>
<br/>
<p>Colors will bleed if they're not dry. Especially if you're painting areas that are right next to each other. 
</p>
<br/>
<p>You'll have to be patient. Which we all know is everyone's favorite thing when working on comics.
</p>
<br/>
<p>You may find it difficult to erase pencil lines after putting down colors.
</p>
<br/>
<p>If you have pets, watercolor paper can be a magnet for pet hair. Use painters tape to pick up pet hair before you do a wash. And watch your pet to make sure they do NOT drink the paint water!!
</p>
<br/>
<h2>What would you recommend for people wanting to start out with watercolours?</h2>
<br/>
<p>Start with student level supplies, but keep in mind that supplies can make a huge difference so if you can afford higher quality, you may find that your experience is so much better than with lower quality.
</p>
<br/>
<p>It's okay to use things that are cheap. Except paper. Paper is worth the investment. But even so, you don't need the top TOP of the line.
</p>
<br/>
<p>Start with a warm blue, red, and yellow and a cool blue, red, and yellow and a black and a white. That will set up a good starter palette for you.
</p>
<br/>
<p>Experiment!! 
</p>
<br/>
<h2>What are some of your favorite materials for watercolour work?</h2>
<br/>
<a href="https://www.docmartins.com/">Dr. Ph. Martin's Watercolour Inks</a>
<br/>
<a href="https://mgraham.com/artists-colors/watercolors/#:~:text=are%20our%20paints.-,M.,allows%20for%20stronger%2C%20truer%20colors.">M Gram Watercolour Tubes</a>
<br/>
<a href="https://arches-papers.com/">Arches Paper</a> 
<br/>
<a href="https://us.canson.com/">Canson</a> is good for comics
<br/>
<a href="https://www.royaltalens.com/en/brands/van-gogh/watercolour/?productCode=2001P">Van Gogh Watercolors</a>
<br/>
<a href="https://www.schmincke.de/en/products/watercolours/horadam-aquarell.html">Schmincke Watercolors</a>
<br/>
<a href="https://www.strathmoreartist.com/">Strathmore Paper</a>
<br/>
<h2>Bonus Tips</h2>
<br/>
<p>Start with light colours and work your way to dark colours. Unless you're like Rae. Then you can work the opposite way.
</p>
<br/>
<p>If you're working in comics, to save time or multitask while waiting for things to dry, you could try working in batches and doing the same colours across multiple pages so the first page has a chance to dry before you start the next colour. 
</p>
<br/>
<p>Paper towels can help dry or pick up colours that shouldn't be there.
</p>
<br/>
<p>White paint in watercolour is usually semi-opaque, similar to a gouache. If you mix your white with other colors, it will change the transparency and how it looks on the paper. Typically, your white paint is a last resort for highlight corrections or to lighten or up the opacity of segments of a piece.
</p>
<br/>
<p>Some pigments are very susceptible to sunlight, and can fade. Experiment with this if your goal is to sell original prints so you know what will last. But if you're scanning to create digital prints, you don't have to worry about this as much.
</p>
<br/>
<p>Dot cards are a great way to try different brands and color palettes of paints.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: August 9, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them, <a href="http://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Jam Session! Art Fight!</title>
        <link>https://screentonescast.com/view/64</link>
        <guid>https://screentonescast.com/view/64</guid>
        <pubDate>Wed, 26 Jul 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>In today's episode, it's a JAM! Krispy and Delphie discuss their love for art communities, specifically ArtFight!</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/77oq9SYmnY0?si=E7_JirkHS2q0Nu5D" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: July 26, 2023
</p>
<br/>
<p>Episode Credits: 
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></br>
]]></description>
        </item><item>
        <title>Social Media (with Jay!)</title>
        <link>https://screentonescast.com/view/45</link>
        <guid>https://screentonescast.com/view/45</guid>
        <pubDate>Wed, 12 Jul 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>In this era of webcomics, Social Media is a powerful tool with so many uses. From advertising to community discussion, it can be a great resource for a creator. But as great as it is, it can be a bit overwhelming to figure out the most effective way to utilize it. And on top of that, it feels like the entirety of the social media landscape changes almost every couple years, making it difficult to keep up with. Especially when you’re already dedicating so much time making your webcomics! So lets dive into ways you can make your social media presence work for your comic in a sustainable, manageable way.
</p>
<br/>
<!--truncate-->
<h2>What goes into having an online presence, especially in today's ever-changing environment?</h2>
<br/>
<p>EVERYTHING! Just kidding. That is not sustainable. Or manageable. Don't do that.
</p>
<br/>
<p>Rather, focus on a few platforms that are easy for you to use and manage. Find where your audience is and put focus there. You don't have to be on every platform. Social media is a tool and you need to use the right tool for the job. And every platform has a different "recipe" for success, so if you aren't comfortable with a recipe of a certain platform, don't feel like you need to use it. The more comfortable you are and the easier you find it to maintain, the better you will do.
</p>
<br/>
<h2>What impact does having/curating a social media do for our presence?</h2>
<br/>
<p>Your social media presence is what strangers on the internet see of you and how they come to identify you as a person or creator. If your content is solely your art, then that is how you will be recognized and people will know the art more than the creator. Alternatively, you can choose to offer more personal glimpses into your life and share more about the creator. Many people enjoy learning about the person behind the webcomic and personality can be a selling point for gaining new readers. 
</p>
<br/>
<p>The important thing is to curate based on what you feel comfortable sharing and what is sustainable for you.
</p>
<br/>
<p>Remember to use internet safety in what you choose to post. Parasocial relationships and similar issues are common in today's world and can be detrimental to parties involved. 
</p>
<br/>
<h2>What are some strategies you would employ to get your work across? Or are there any things you've seen that you would avoid that would hurt your work?</h2>
<br/>
<p>Make connections! Genuine connections! Get to know other creators and make friends and have fun. When you're having fun, people can tell and that is a huge attractant for readers and non-readers alike. UNLEASH THE PASSION! Use social media to share your passion! Share your wins and your progress. Positive content tends to bring positive interaction and creates a good cycle!
</p>
<br/>
<p>The flip side of that is to not view everyone as competition. You are not in competition with the world and having such an outlook can lead to miserable experiences online, burnout and more. Many social media users tend to actively avoid negativity on their feed, and the more negative posts and such you share, the more likely people may be to avoid your content. 
</p>
<br/>
<strong>The biggest thing to remember is that there is a balance to everything, and social media is no exception. Make sure you are finding what works for you and using it to your advantage.</strong>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: July 11, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://www.kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Megan Davison (@star-berrymint) - she/her, <a href="https://sorceryshenanigans.com">sorceryshenanigans.com</a>
</p>
<br/>
<p>Guest Host: Jay Brown - he/they, <a href="https://inkblotapp.info/">inkblotapp.info/</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Changing Process Over Time</title>
        <link>https://screentonescast.com/view/63</link>
        <guid>https://screentonescast.com/view/63</guid>
        <pubDate>Wed, 28 Jun 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Webcomics often evolve from a simple idea into a production that spans several years or even decades for some. It is inevitable that aspects of these projects will change as time goes on; often these changes are centered on the processes used to create them. Today we're talking with our hosts and hearing about how their creative processes have changed over time.
</p>
<br/>
<!--truncate-->
<p>The biggest thing that creators seem to figure out first is their limits and production rates. Some creators can bust out page after page at an astounding frequency, while others are much slower and need to pace themselves accordingly. You may find that you enjoy creating page by page or you'll prefer having a large buffer before you post anything. 
</p>
<br/>
<p>You'll find your bearings and what works for you as you work on your pages and your process will evolve to meet your needs. Character designs may find themselves simplified as you draw them over and over. Coloring techniques may change as you find a balance between the desired aesthetic and how not to damage your hands every time you do a page. Your storytelling may change as you gain experience in writing and realize you need to take more care in your plotting.
</p>
<br/>
<p><h2>But do these changes make you faster or slower?</h2> 
<br/>
<p>Sometimes the answer is both. As one aspect evolves to become faster, another may start to take more time. As time passes, you'll figure out what is important to you and what you are okay to simplify and even if it doesn't make you faster overall, it will usually make your final product better than it was before.
</p>
</p>
<br/>
<p>And just the nature of practice and the time you've invested will lead you to become a better creator. You'll recognize what a page or panel needs to focus on, your flow will improve, you'll be able to acknowledge when a panel can be simpler vs needing full detail. 
</p>
<br/>
<h2>Don't feel like your webcomic process needs to stay stagnant as you work on it.</h2> 
<br/>
<p>It's in our nature to change and embracing those changes and finding shortcuts or strategies that make you enjoy your project more will help sustain you on the long journey ahead.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: June 28, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Megan Davison (@star-berrymint) - she/her, <a href="http://sorceryshenanigans.com">sorceryshenanigans.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
<br/>

]]></description>
        </item><item>
        <title>Online Stores (with Star!)</title>
        <link>https://screentonescast.com/view/62</link>
        <guid>https://screentonescast.com/view/62</guid>
        <pubDate>Wed, 14 Jun 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>There comes a time in every webcomic's life where the creator begins pondering the wonderful world of merchandise. From stickers to books and more, the possibilities are endless and the idea of opening your own shop can be both thrilling and intimidating all at once. But have no fear! Our hosts, along with special guest Star (@starfishface), are here to help and provide their strategies for things like store hosting, what type of items to make, and how to make sure this endeavor is worth your time!
</p>
<br/>
<!--truncate-->
<p>For a lot of creators, the merch ideas form as the comic is developed. Many, if not all, of us adore our characters and want those characters in keychains, on prints, stickers! EVERYWHERE! And this flow of ideas runs in sync with the story development and creation. For others, the merch ideas comes after a comic has been running for a time and has a built up following. And then of course there's everyone in between. 
</p>
<br/>
<h2>Whichever part of the scale you fall into, we're here to share some things to keep in mind when deciding if the time is right to open your store.</h2>
<br/>
<strong>Start small</strong> with easy things like stickers to test the waters. If people are buying stickers of your characters, they would likely be interested in keychains. And shirts. And books! Test the waters with something small before you dive into the deep end. 
<br/>
<br/>
<strong>Kickstarters</strong> are another great way to kickstart (heh) a store. You'll be able to gauge interest and are only committing to creating the merch if the Kickstarter is successful. And even if it doesn't fund, you'll be able to get an idea of how many people were interested and can use this to decide if a shop would be worth it. 
<br/>
<br/>
<p>And if you have a shop that is separate from your webcomic, it's never a bad idea to toss a few comic specific items on there (again, go small with this to begin) and see if they sell. 
</p>
<br/>
<p>Original IPs are always more difficult to sell because the emotional connection to the characters does not exist right off the bat. You need to build that connection from scratch and that starts with the readers. Your webcomic readers are your audience and the ones most likely to purchase merch about your webcomic, so when it comes down to it, use your readership to help you decide if a store would be worthwhile. Fan art is much easier to sell because the emotional connection is there and often established IPs have prebuilt fandoms. If you take this route you'll need to be wary about the potential for DMCA by the IP owners. Finding IPs that have explicitly okayed fan art and sales of said art is a safe route to take. 
</p>
<br/>
<h2>Now you've decided to start making merch, but what kind of items should you start with? When choosing items to sell, you'll want to keep a few things in mind. The big two we're going to talk about are shipping and manufacturing.</h2>
<br/>
<p>Shipping cost is something you'll always want to consider and calculate before listing an item for sale. Some items, like stickers, are very cheap to ship whereas others, such as books or plushies, are much more expensive. And you do not want to lose money on shipping because you did not calculate correct shipping/tax/customs/whatnot. You'll want to take all of this into consideration when deciding what you're selling and where you're selling to. International sales can have a lot of extra fees that you may know about, so you'll want to do your research. 
</p>
<br/>
<p>Manufacturing options also need to be considered. Stickers for example are easy to make on your own if you have the tools and also easy to have made by a third party with lots of options. Prints are also easy to make, but the larger they get the more expensive and harder to ship they get. Beyond that, things like pins, charms, and plushies are harder to make yourself, cost a lot more. 
</p>
<br/>
<em>Have we convinced you to start with stickers yet? </em>
<br/>
<br/>
<h2>And finally, Star put together a great list about types merch and the pros/cons of each:</h2>
<br/>
<ul>
<li><strong>Stickers</strong>: Easy to make, easy to ship, cheap, low MOQ (minimum order quantity). Easiest to get into by far- great beginner merch item!! 
<li><strong>Prints</strong>: Easy to make, slightly more expensive, harder to ship large sizes, low MOQ
<li><strong>Acrylic charms/pins</strong>: Slightly harder to make, involves manufacturing and sourcing a manu. Quality can vary wildly depending on manu. Slightly harder to ship- needs padded mailers and ships based on weight. Higher price point, higher MOQ, can be harder to move
<li><strong>Enamel Pin</strong>s: THE HORRORS. Prohibitively high MOQ, high cost, can be frustrating to source due to wildly differing quality between manufacturers. 
<li><strong>Plushies</strong>: Depends. Flat, pillow-esque plushies can be fairly cheap to manufacture with low MOQs depending on manufacturer. Actual character plushies are another beast entirely- lots of time and effort and money is spent on prototyping with a manufacturer and trying out different methods and materials. I’ve never made a plush myself but I’ve seen other people go through it and it seems like a nightmare. I do not have the strength (yet). 
</ul>
<br/>
<p>Remember: If it sells well as a sticker, it has the potential to sell well in other forms. Stickers are your friend.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: June 13, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Megan Davison (@star-berrymint) - she/her, <a href="http://sorceryshenanigans.com">sorceryshenanigans.com</a>
</p>
<br/>
<p>Star Prichard (@starfishface) - she/her, <a href="https://thestarfishface.com/">thestarfishface.com</a> <a href="https://castoff-comic.com/">castoff-comic.com</a>
</p>
<br/>
<p>-----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></li></li></li></li></li></ul>
]]></description>
        </item><item>
        <title>Webcomic Outlines</title>
        <link>https://screentonescast.com/view/61</link>
        <guid>https://screentonescast.com/view/61</guid>
        <pubDate>Wed, 31 May 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>So, you’ve got a cool idea for a comic. You have some characters, maybe some fun designs, maybe some great worldbuilding, and a few cool ideas for scenes that you can’t wait to share with potential readers. But how do you put it all together? What does that process look like? This stage is an amorphous blob that fits whatever shape is needed by the creator, and can look like many different things, so we’re here to talk about it!
</p>
<br/>
<!--truncate-->
<em>More timestamps since a lot of this episode is personal experience based.</em>
<br/>
<h2>2:16 Do you outline your comic? What does your process of doing that look like?</h2>
<br/>
<p>Our processes range from not outlining at all to starting with a vague collection of story thoughts, characters and tumbling it all around until it comes into a good order that can be built upon and filled out more.
</p>
<br/>
<p>Tools used range from paper or notecards to applications like Trello.
</p>
<br/>
<h2>21:01 How do you decide when a scene needs to be cut, or added, or moved around? Walk us through the logic process!</h2>
<br/>
<p>A big part of this is asking yourself questions. Some examples:
</p>
<ul>
<li>Does the scene advance the plot?</li>
<li>Does it relate to the themes you’re wanting to convey?</li>
<li>Is it going to be enjoyable for the creator and the reader?</li>
<li>Take the time to reread your work so you can better notice and understand how upcoming scenes will or will not fit with the story so far.</li>
</ul>
<br/>
<h2>37:45 What are some of the pitfalls and challenges involved with the outlining process?</h2>
<br/>
<p>It can be stressful and you can get stuck in the weeds. Remember it’s okay to “take the scissors to it” and that the outline in general is a loose structure that CAN CHANGE!
</p>
<br/>
<p>Most importantly, do what works best for you!
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: May 31, 2023
</p>
<br/>
<p>Episode Credits
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Managing Expectations</title>
        <link>https://screentonescast.com/view/60</link>
        <guid>https://screentonescast.com/view/60</guid>
        <pubDate>Fri, 12 May 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>When you first start out in the world of webcomics, you might have ideas about how you want your launch and subsequent updates to go. You might look at the popular webcomics you follow, see their engagement, comments, and even fandoms and think to yourself “I want that too”, only to realize that your expectations don’t quite match what you’re receiving. The results can be disappointment, resentment and burn-out, so today we want to discuss how we manage our own expectations and find healthy ways to cope with setbacks!
</p>
<br/>
<!--truncate-->
<h2>What are your own personal expectations for your work? How have they changed?</h2>
<br/>
<p>Our hosts discuss the expectations they had going into their webcomic.
</p>
<br/>
<h2>Did you ever have difficulty adjusting your expectations?</h2>
<br/>
<p>Listen to our hosts share their experiences.
</p>
<br/>
<h2>When you are preparing to launch your comic, it is important to build up hype for you and your audience. How do you create a good balance between this and the expectations it creates, and the reality that a comic might need time to reel in an audience? </h2>
<br/>
<p>Reframe and rebalance. Webcomics are a marathon, not a race. You made the webcomic because YOU loved the story and wanted to share it, and it’s okay if not everyone feels the same way about an update. Try to take a break from the grind when you feel yourself getting overwhelmed or disappointed. Remember the reason you started a webcomic and try to get back to that!
</p>
<br/>
<h2>Sometimes we see creators turn bitter when their works don’t gather the attention they have hoped for, and even burn out while working on their webcomic. How do you personally avoid this?</h2>
<br/>
<p>Be genuine about your interactions. Don’t treat everyone like a customer and don’t treat people as investments that are supposed to create returns for you. Focus on things you can control. If something doesn’t seem to be working, try something new!
</p>
<br/>
<p>----
</p>
<br/>
<p>Release Date: May 17, 2023
</p>
<br/>
<p>Featuring
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them, <a href="http://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Aesthetics in Webcomics</title>
        <link>https://screentonescast.com/view/59</link>
        <guid>https://screentonescast.com/view/59</guid>
        <pubDate>Wed, 03 May 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>What is an aesthetic and how does it differ from style? Well, they’re two separate things. An artist’s style is the way they work; it relates to their equipment and their working processes. Aesthetic is how their art looks -- the vibes and the feel!
</p>
<br/>
<!--truncate-->
<h2>What does it mean to have an aesthetic?</h2>
<br/>
<p>It’s how you want your comic to feel. It can help convey genre or build your brand as an artist. It’s a way to help you understand the story you’re creating, not only for yourself but your future readers. It’s the VIBES.
</p>
<br/>
<h2>How do I find an aesthetic?</h2>
<br/>
<p>Dive into media you love and identify what you love about it and why. Find things that you love to create and use those. Analyze your own work and deconstruct what parts make you excited to put into your works. Keep an eye on the vibes that you’re setting.
</p>
<br/>
<h2>Why is having an aesthetic good?</h2>
<br/>
<p>Aesthetic sets a lot of expectations right off the bat. It helps with marketing, building an audience, and getting your comic to stand out. An aesthetic is almost in charge of how you market yourself too. Hone it to understand who it is you want to reach.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: May 3, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://www.empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Webcomic Fashion (with Jacki!)</title>
        <link>https://screentonescast.com/view/58</link>
        <guid>https://screentonescast.com/view/58</guid>
        <pubDate>Wed, 19 Apr 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Unless you are writing a webcomic that doesn’t feature humanoid beings, you will have to figure out how to deal with clothing and fashion in your works. How you approach fashion can be dependent on a lot of factors, from the cultures you are trying to portray, to the personalities of your characters, to the time you are willing to put into details. Today we are going to talk about the ins and outs of fashion in webcomic and our own approach. 
</p>
<br/>
<!--truncate-->
<h2><p>Things to keep in mind when looking for inspiration
</p></h2>
<br/>
<p>So many places, but it’s very important to be responsible about where you’re getting inspirations from. You want to avoid cultural appropriation or stereotypes. A lot of inspiration comes from what you see everyday, and the media often doesn’t take as careful of consideration. So make sure to look deeper into what you’re seeing so you understand where it’s coming from and how accurate it is so you can portray it properly in your comic. Don’t rely on only your local sources. Find it from people that are actually part of the culture you want to represent, because they will provide the most accurate information.
</p>
<br/>
<h2><p>Where do you get your inspirations from?
</p></h2>
<br/>
<p>Fashion Blogs!! Paying attention to what people around you are wearing and how the clothes fit on them, looking at realistic body types and how clothes work on actual people. Architecture can give great ideas for patterns. Artbooks.
</p>
<br/>
<p>Reference authentic styles and fashions, especially if your webcomics are set in a historical era, you can look into art/photos/etc from that real life era for references.
</p>
<br/>
<h2><p>How to get started designing “a look”; what questions are you asking yourself to get started?
</p></h2>
<br/>
<ol type="1">
<li><p>What will the clothing be used for? Where will it be used?This can help set a framework of what the outfit requirements will be.
</p>
<li><p>Think about aspects of the clothes themselves:
</p>
<ul>
<li><p><strong>Weight</strong>: How heavy can the clothes be? Layers, fabrics used.
</p>
<li><p><strong>Comfort</strong>: How do the clothes feel to wear? Layers, clothing fit, fabrics used
</p>
<li><p><strong>Complexity</strong>: How elaborate/detailed can the outfit be? What am I drawing this for? (ie: Webcomic designs are drawn over and over so having an ultra-complex design may not be the best idea).
</p>
<li><p><strong>Functionality</strong>: What activities will be done in this outfit? (character/job/travel/etc) What vibe are they wanting to give off and would their outfit help with that?
</p>
<li><p><strong>Silhouette</strong>: How will the clothes fit? Clothing fit.
</p>
<li><p>Practicality: What is available for this character to wear? Fabrics used, clothing fit.
</p>
</ul>
</ol>
<br/>
<h2><p>How do you design specifically for use in a webcomic where you will be required to draw the same outfit over and over.
</p></h2>
<br/>
<p>Make sure you can draw your designs a million or so times and not hurt yourself or burn yourself out. Focus more on the silhouette or overall look to keep it interesting without overdoing it.
</p>
<br/>
<p>Give your character a staple piece that goes with them from outfit to outfit, because it will keep the character consistent for readers and also give you a good starting point for designing a new outfit.
</p>
<br/>
<p>Work fashion into your world building. What type of clothing does each city/culture wear? How much do you want your characters to stand out from these characters?
</p>
<br/>
<p>Also consider your medium. If you’re a traditional artist, consider how you could fix the character’s outfit in the event you mess up. A form fitting outfit is often easier to recover than a baggier outfit.
</p>
<br/>
<p>Make sure you enjoy the outfits you’re drawing.
</p>
<br/>
<h2><p>How do you use fashion to reinforce their personality and place in the world of your webcomic?
</p></h2>
<br/>
<p>It can show how they stand out or try to blend in. Their outfit can add a new aspect to the personality your character is showing the reader, or it can reinforce personality aspects that the character has. A character’s fashion can convey their role in the world and their behavior.
</p>
<br/>
<h2>What are some pitfalls to keep an eye out for when designing fashion?</h2>
<br/>
<p>You create a cool outfit, but it’s too hard to draw over and over so you have to redesign it. Design with webcomic friendliness in mind from the start. Save the fancy designs for one-off illustrations.
</p>
<br/>
<p>Not having references for your designs. Take the time to make references, ESPECIALLY if you’re going to be drawing it more than once.
</p>
<br/>
<p>Thinking you can’t draw fashion because you’re “not fashionable”. YOU CAN DO IT!
</p>
<br/>
<p>Bonus Links
</p>
<br/>
<ul>
<li><a href="https://southwestasiantattoos.carrd.co/">Siinlayth</a>
<li><a href="https://samohsai.com/">Samohsai</a>
<li><a href="https://safiyaz.com/">Safifesse</a> 
<li><a href="https://fashion-runways.tumblr.com/">Fashion-runways Tumblr</a>  
<li><a href="https://desifashion.tumblr.com/">Desifashion Tumblr</a>
<li><a href="https://hanfugallery.tumblr.com/ ">Hanfugallery Tumblr</a>
<li><a href="https://tokyo-fashion.tumblr.com/ ">Tokyo-fashion Tumblr</a>
<li><a href="https://fashionsfromhistory.tumblr.com/">Fashions from History Tumblr</a>
<li>‘Patterns in Art’ by Francesca Leoneschi 
<li>JoJo’s Bizarre Adventure Art Books
<li><a href="https://twitter.com/modsiwW ">Wisdom Kaye</a>
<li><a href="https://www.ingress-comic.com/">Ingress</a> 
<li><a href="https://www.kochab-comic.com/ ">Kochab</a>
<li><a href="https://www.phantomarine.com/">Phantomarine</a>
<li><a href="https://obeliskcomic.com/">Obelisk</a>
<li><a href="https://www.neversatisfiedcomic.com/">Never Satisfied</a>
<li><a href="https://www.aliceandthenightmare.com/">Alice and the Nightmare</a>
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: April 19, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Megan Davison (@star-berrymint) - she/her, <a href="http://sorceryshenanigans.com"> sorceryshenanigans.com </a>
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them, <a href="http://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<br/>
<p>Jacki (@crabbng) - they/them, <a href="http://kingsofsorts.com">kingsofsorts.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li></li>
]]></description>
        </item><item>
        <title>Jam Session! Music</title>
        <link>https://screentonescast.com/view/57</link>
        <guid>https://screentonescast.com/view/57</guid>
        <pubDate>Wed, 05 Apr 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>It's time for another Jam Episode! This week, we discuss how music, playlists, and soundtracks can be used to your advantage when crafting scenes in your webcomic!</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/H9VqqPvzVng?si=U6YMu6rSHhLw42gp" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: April 5, 2023
</p>
<br/>
<p>Episode Credits: 
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Megan Davison (@star-berrymint) - she/her, <a href="http://sorceryshenanigans.com"> sorceryshenanigans.com </a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></br>
]]></description>
        </item><item>
        <title>Artificial Intelligence</title>
        <link>https://screentonescast.com/view/56</link>
        <guid>https://screentonescast.com/view/56</guid>
        <pubDate>Sat, 01 Apr 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Time for a new episode of Screen Tones. Today we are discussing tips and tricks for appeasing the robot overlords. Join the uprising now.</p>
<br/>
<!--truncate-->
<br/>
<p>01000001 01110000 01110010 01101001 01101100 00100000 01000110 01101111 01101111 01101100 01110011 00100001 00100001 00100000
</p>
<br/>
<p>;)</p>
]]></description>
        </item><item>
        <title>Webcomic Web Design (with Alyssa!)</title>
        <link>https://screentonescast.com/view/55</link>
        <guid>https://screentonescast.com/view/55</guid>
        <pubDate>Wed, 22 Mar 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Today we're going to be talking about websites, and the logistics, coding, and design challenges– and benefits!-- that come with them.
</p>
<br/>
<!--truncate-->
<h2>Why a website?</h2>
<br/>
<p>Websites provide a lot of flexibility to customise and meet your personal needs, unlike other hosting platforms.
</p>
<br/>
<h2>Why is it good to have one?</h2> 
<br/>
<p>Control over how your comic is presented.
</p>
<br/>
<p>No need to rely on the stability of the hosting business; ie: Smack Jeeves, Webtoons, Tapas, etc.
</p>
<br/>
<p>Lots of features available to improve and enrich the experience of your webcomic readers.
</p>
<br/>
<h2>What makes a good functional site? </h2>
<br/>
<ul>
<li>Easy and self explanatory navigation:
<p>Includes obvious “First Page” button, Archive button, etc.</li></p>
<li>A good CMS helps with site maintenance and ease of uploading</li>
<li>A good host ensures people can reach the site, that traffic runs smoothly and that everything loads properly.</li>
</ul>
<br/>
<h2>What are some website no-nos? </h2>
<br/>
<ul>
<li><em>Problem</em>: Long loading time. Can be caused by large file size, poor hosting, etc. <br/>
<em>Solution</em>: Save your website specific upload files in smaller size. Get a hosting plan that accommodates the amount of traffic you have.</li>
<li><em>Problem</em>: Website aesthetic overwhelms the functionality.<br/>
<em>Solution</em>: Utilise the common terms like Archive, Cast Page, etc rather than custom terminology. Don’t have too many animated icons that will detract from the page on display.</li>
<li><em>Problem</em>: Not being mobile compatible<br/>
<em>Solution</em>: Utilize good CSS to change the style based on screen size.</li>
</ul>
<br/>
<h2>Any tips for people starting out?</h2>
<br/>
<p>Start with the basics. Practice HTML and CSS. Don’t be afraid!
</p>
<br/>
<h2>Starting Steps</h2>
<br/>
<ol type="1">
<li>Obtain Hosting and Domain Name</li>
<li>Choose your CMS</li>
<li>OPTIONAL: Use CSS to personalise.</li>
<li>Upload!</li>
</ol>
<br/>
<h2>Terms to Know:</h2>
<br/>
<ul>
<li><strong>CMS: Content Management System</strong> - What translates your backend code into the frontend (visible) display of your website and comic.</li>
<li><strong>Host/Hosting</strong> - Refers to a web server where the files for your website are stored.</li>
<li><strong>HTML: Hypertext Markup Language”</strong> - This is the language that is used to build your website pages and display content like content, images, video, and links on the web.</li>
<li><strong>CSS: “Cascading Style Sheets”</strong> - This code that tells the browser how to display your website. This includes global styles for fonts, colors, images, menus, etc.</li>
</ul>
<br/>
<h2>Resources</h2>
<br/>
<a href="https://jsfiddle.net">jsfiddle.net</a> - Sandbox type site
<a href="http://comicfury.com">comicfury.com</a> - Free webcomic specific hosting and CMS, that allows html and css customisation. Good starter point.
<a href="https://www.w3schools.com/">W3</a> - Learn to Code
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: March 22, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Guest Host: Alyssa - she/her, <a href="https://github.com/Ayemae/Grawlix-Webcomic-CMS">Check out Alyssa’s work on the Grawlix webcomic CMS on Github</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></li>
]]></description>
        </item><item>
        <title>Voltron: A Critical Analysis</title>
        <link>https://screentonescast.com/view/54</link>
        <guid>https://screentonescast.com/view/54</guid>
        <pubDate>Wed, 15 Mar 2023 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>In this episode, Thane and Krispy recall their thoughts and feelings on story structure, payoff, proper beats, and characterization while taking note from the Dreamworks Show, Voltron: Legendary Defender.</p>
<br/>
<!--truncate-->
<em>No show notes for this one, you'll just have to listen to Thane and Krispy share their big feelings and thoughts!</em>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: March 15, 2023
</p>
<br/>
<p>Episode Credits: 
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></p>
]]></description>
        </item><item>
        <title>Action</title>
        <link>https://screentonescast.com/view/53</link>
        <guid>https://screentonescast.com/view/53</guid>
        <pubDate>Wed, 08 Mar 2023 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>Today we’re going to be talking about ACTION, and all the heart-pounding, fast-paced, explosive details that go into making action sequences really click.
</p>
<br/>
<!--truncate-->
<p>What makes an action scene?
</p>
<br/>
<p>It could be a chase scene with the gang going after the big maguffin, a magic battle on the top of a mountain, it could be a few characters in a tense shootout, a duel between rivals, or a huge battleground, and everything in between!
</p>
<br/>
<h2>What is your usual thought process when planning an action sequence? How do you go about constructing it for maximum impact, and evaluate its flow?</h2>
<br/>
<ul>
<li>Embrace the HYPE. FEEL THE EXCITEMENT!</li>
<li>Figure out how your action sequence fits into/progresses the plot.</li>
<li>Thumbnails and storyboarding are a helpful way to plan the flow and beats of the sequence.</li>
<li>Thumbnails are also useful to build your sequence around specific poses or frames that you have in your mind.</li>
<li>Focusing on how each character would behave in an action scene can help reveal more information and facets of a character</li>
<li>Utilize your panels to encourage the flow of the scene. Don’t be afraid to break from the usual panel shape/flow during an intense scene.</li>
<li>Use references.</li>
<li>Find other comics that pulled off an action scene that you really liked and identify what they did that worked and find ways to apply that in your work.</li>
<li>Figure out the speed of your scene and where it rises and falls.</li>
<li>Use music to help you set the tone and pace if that helps you</li>
<li>Know where the fight scene is going before you start. This will help to avoid sequences that just go on… and on… and on.</li>
<li>Find ways for the actions and movement to interact with the environment to help keep things interesting.</li>
<li>Include a variety of close ups and establishing shots.</li>
<li>Vary the camera angles. Utilize the 180 rule</li>
<li>Exaggerate and push the poses you’re using. Lean into extremes to make the action more intense and extreme.</li>
</ul>
<br/>
<h2>What are some of the stumbling blocks or challenges you’ve found when it comes to action scenes in your own story, or common issues you’ve noticed in other works?</h2>
<br/>
</ul>
<li>The action should lead somewhere, physically, emotionally, etc. Make sure your pages mesh together from page to page. The last panel of a page should flow well with the first panel of the next page.</li>
<li>Remember what this scene means to the characters. How is it affecting them? What is their goal here? Remember that and clearly portray it.</li>
<li>Don’t let the action overrun the narrative.</li>
<li>Avoid repetition of the same cycles.</li>
<li>When the outcome of a fight is a foregone conclusion, consider keeping the action short and impactful, and not let it last more than a couple of pages. There can be reasons to prolong the action, but make sure you have a reason for dragging it out.</li>
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: March 8, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Deadlines</title>
        <link>https://screentonescast.com/view/52</link>
        <guid>https://screentonescast.com/view/52</guid>
        <pubDate>Wed, 22 Feb 2023 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>If you’ve ever worked a formal job, you’re probably familiar with the concept of deadlines. Often a job will require you to complete X assignment by Y date, and this is agreed to via a formal contract of sorts. In the world of webcomics, these hard lines begin to get a bit fuzzy because the deadlines being imposed often come from yourself, outside events like Convention deadlines, or even your peers and readers. Today we’re going to discuss Deadlines and their role in the webcomic world!
</p>
<br/>
<!--truncate-->
<h2>Where do deadlines come from?</h2>
<br/>
<p>Some common categories of deadlines are self-imposed and fairly flexible, group project deadlines such as zines and collaborations that are semi-flexible, and hard deadlines posed by conventions or competitions.
</p>
<br/>
<h2>What positive things do they do for us?</h2>
<br/>
<p>They can keep you accountable. Help you refine your process to accommodate and meet your deadlines better. Help you set goals to progress your project.
</p>
<br/>
<h2>What kinds of negative effects can deadlines have in the world of webcomics?</h2>
<br/>
<p>Burnout that often stems from trying to meet an unrealistic-for-you deadline. Guilt from not meeting deadlines.
</p>
<br/>
<h2>What are some healthy ways to check in on yourself to make sure deadlines are working for you and not against you?</h2>
<br/>
<p>If you keep missing your deadlines, reevaluate and see how you could change and improve the frequency with which you hit them. Don’t compare your deadlines to someone else’s. Check your vibes and how you’re feeling after completing a deadline. Are you happy? Exhilarated? Or just worn out and miserable? Never be afraid to change the deadlines you can to better suit them to your work style.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: February 22, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Jam Session! Bad Art</title>
        <link>https://screentonescast.com/view/51</link>
        <guid>https://screentonescast.com/view/51</guid>
        <pubDate>Wed, 08 Feb 2023 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>Today's ep is a Jam Episode! In a shorter, less formal setting, the gang discusses the idea of what "Bad art" means in a webcomics sense and what our interpretations are of the use (and overuse) of this term in the community!</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/gVhtXvys3UE?si=hFDKdS5M-rilec4k" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: February 8, 2023
</p>
<br/>
<p>Episode Credits: 
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></br>
]]></description>
        </item><item>
        <title>Agents (with Seth!)</title>
        <link>https://screentonescast.com/view/50</link>
        <guid>https://screentonescast.com/view/50</guid>
        <pubDate>Wed, 25 Jan 2023 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>Webcomics have a long history of being solo creator-run enterprises, operating independently of any sort of larger publishing structure. As Webcomics have risen in popularity, these fields have begun to overlap. Seth Fishman, a literary agent and vice president of the Gernert Company , joins us today to discuss how literary agents can be used to bridge the gap between solo creator and professional publishing.
</p>
<br/>
<!--truncate-->
<br/>
<h2>1:45 What do literary agents do?</h2>
<br/>
<p>Agents mainly work to protect client interests in any sort of contract negotiation or similar discussion while also searching for/identifying opportunities for clients. They help you identify and fulfill your dreams!
</p>
<br/>
<h2>3:20 How does the typical agent/comic artist relationship start?</h2>
<br/>
<p>With novels, you write the book, then you know to look for the agent. In the webcomic world, you begin with establishing your own platform and building that up before you can garner interest from agents and publishing companies.
</p>
<p>Agents can find creators through word of mouth, or by trying out different webcomics and stories and seeing what sticks with them before reaching out to the creator.
</p>
<br/>
<h2>6:50 What are some common misconceptions about what agents do and don’t do?</h2>
<br/>
<em>Myth</em>: Agents are often assumed to be parasitic and only in it for the money. Or are only an extra cost that provides no benefit. 
<em>Truth</em>: Their costs are compensated through any contract the agent establishes. And they can provide insight and experience to help you get better terms in any deal on the table.
<br/>
<br/>
<em>Myth</em>: Agents only work with one place
<em>Truth</em>: Agents work for you. They are your ally and there to answer questions, bounce career ideas off of, and get advice from. While they may be affiliated with a publishing company, they are not limited to helping you only with that company.
<br/>
<br/>
<h2>11:30 What does an agent specifically do for webcomics? Do you represent The Webcomic, or is it more about representing the creator and mostly handling their other projects and pitches?</h2>
<br/>
<p>This can depend on the agent. Some are project driven and some prefer to work with the creator throughout their career. Any company that publishes your work will obtain rights to the project and can use those rights to find more opportunities and selling rights abroad more easily than you could do yourself. They can connect you to merch agents, movie or tv show agents and companies.
</p>
<br/>
<h2>24:30  What kinds of habits should creators be cultivating if they want to get the most out of working with an agent?  What are some best (or worst) practices?</h2>
<br/>
<p>Be willing to ask the questions that you have. Keep educating yourself and keep yourself in the loop.
</p>
<br/>
<h2>27:13 What should a prospective client have before approaching an agent?</h2>
<br/>
<p>Having a webcomic and having a sizeable audience can make it easier to get agent and publisher attentions. But most importantly, you need to make sure your art, your writing, and story are well done and polished.
</p>
<br/>
<h2>36:45 How many creators do you represent at any given time?</h2>
<br/>
<h2>39:04 What do you find the biggest challenges are when representing webcomic creators?</h2>
<br/>
<p>There’s not a huge amount of data on webcomic publishing so it makes publishers wary of taking on new projects. Publishers may also not like that the webcomic is available for free online when they are intending to publish it for money.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: February 22, 2023
</p>
<br/>
<p>Episode Credits: 
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Guest Host: Seth Fishman - he/him, <a href="https://sethasfishman.com/">sethasfishman.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Hooks</title>
        <link>https://screentonescast.com/view/49</link>
        <guid>https://screentonescast.com/view/49</guid>
        <pubDate>Wed, 11 Jan 2023 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>Welcome to Season 2 of Screen Tones! Today we’re going to be going fishing… for webcomic readers! For a successful fishing expedition, it’s important to have a good <strong>hook</strong>.
</p>
<br/>
<!--truncate-->
<p>A story’s hook can be difficult to pin down– it’s that chemical X, that plot point, character dynamic, quirk, or memorable worldbuilding factor that grabs a reader and makes them keep reading. 
</p>
<br/>
<p>Marketing will often discuss a “hook” as it relates to crafting a logline or elevator pitch for advertising purposes, but we’re going to be focusing more on those moments in storytelling that make readers go from “I’ll give this a chance” to “oops, I can’t stop reading”.
</p>
<br/>
<h2>1:45 What is the hook of your story? How did you work that out? Was it planned, or a realization after the fact?</h2>
<br/>
<p>Our hosts talk about the hooks for their comics. From the expected and planned to the unexpected turns their stories took that drew in their readers.
</p>
<br/>
<p>Hooks are always technically present, whether you intended to or not, and they can also vary from reader to reader. What made one person stay may not be the same as why another has stayed.
</p>
<br/>
<h2>13:38 What makes a hook unsuccessful?</h2>
<br/>
<p>Having your hook rely on an event that happens too late in your comic. If you find yourself thinking “I just have to get through the boring parts and then this gets realllly good” it’s likely you will have difficulty holding readers with this hook.
</p>
<br/>
<p>Hooks that are exciting to you but don’t actually surprise or have meaning to an outside reader. You may think something is super interesting, but if you conveyed it incorrectly or left out some details to readers, a hook may not hit as well as you thought it would.
</p>
<br/>
<p>Working out a concise way to describe your comic that includes and clearly displays your hook can be way more effective than simply saying, “My work is like X and Y. If you like those, you’d like mine!” Focus on sharing the feel and specifics of your story. Know what makes your story exciting and convey that in your writing and art and how you tell people about it.
</p>
<br/>
<h2>31:05 How do we make a hook stronger?</h2>
<br/>
<p>Move it forward. As far forward as you can to avoid the less than reliable hook of “It get’s better I promise. You just have to wait!”
</p>
<br/>
<p>Share some juicy details in the beginning. You don’t need to share ALL of them, but sprinkle enough to create a question in the readers head. That question will be a hook of its own to keep them reading.
</p>
<br/>
<p>Workshop your comic with others. Hear their feedback and see what they’re getting out of the story.
</p>
<br/>
<p>Start your story on the right hook. Don’t overuse new terminology and world specific words. This can sometimes cause readers to get overwhelm or lost before they even understand where the story is going to go.
</p>
<br/>
<p>Familiarity can help draw readers in and allows them to focus on the actual story and characters.
</p>
<br/>
<h2>43:40 What are hooks you loved?</h2>
<br/>
<a href="https://www.bicycleboy.net">Bicycle Boy </a>- Amazing art and poses a lot of questions within the first few pages.
<br/>
<a href="https://www.meekcomic.com">The Meek</a> - Surprising reveal a couple pages in
<br/>
<p>Running out of Time (novel) - “It’s 1845 where we are, but out there it’s 1946
</p>
<br/>
<a href="https://killsixbilliondemons.com">Kill Six Billion Demons</a> - Sets the intense, high paced tone very quickly
<br/>
<p>Mortal Engines (novel) - "the city of London was chasing a small mining town across the dried out bed of the North Sea”. Things you know doing things they shouldn’t normally do.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: January 11, 2023
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Claire Niebergall (@phantomarine) - She/Her, <a href="https://phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Season 2 Trailer and Cast Intros</title>
        <link>https://screentonescast.com/view/48</link>
        <guid>https://screentonescast.com/view/48</guid>
        <pubDate>Wed, 04 Jan 2023 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>We're getting excited for Season 2 to start dropping next week, so come and meet the cast and crew again!</p>
]]></description>
        </item><item>
        <title>Guide to Taking a Hiatus</title>
        <link>https://screentonescast.com/view/47</link>
        <guid>https://screentonescast.com/view/47</guid>
        <pubDate>Wed, 02 Nov 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>If you’ve been making or reading webcomics for any length of time, you’re probably familiar with the term ‘hiatus’. Webcomics go on hiatus when things come up for the creator, either on or offline, that impact their ability to keep updating the story. 
</p>
<br/>
<!--truncate-->
<p>Sometimes a hiatus is a short, planned break, and afterwards the comic comes back! Sometimes, they last a little longer, and unfortunately, sometimes comics never return to updating afterwards– which has given the term ‘hiatus’ a bit of a bad rap among webcomic readers. 
</p>
<br/>
<p>But it doesn’t have to be! And today we’re going to talk about it!
</p>
<br/>
<h2>Have you had to put your comic on hiatus, or taken a scheduled break?</h2>
<br/>
<p>Our hosts tell us a bit about why, their thought process, and how they approached it!
</p>
<br/>
<p>Some common reasons for hiatus:
</p>
<br/>
<ul>
<li>Content upload is faster than production and creator is not able to keep up so takes a break to build up a buffer.</li>
<li>Burnout from simply pushing too hard</li>
<li>Planned break at the end of a chapter or season</li>
<li>Physical injury to recover</li>
</ul>
<br/>
<h2>Did you post any kind of filler content during the break? A side story, guest art, or other comic-related art? How did you go about choosing or soliciting that?</h2>
<br/>
<p>Fan art/call for guest art, have a scheduled interlude of art/mini comic that takes the pressure off of the main project (maybe it has a lessened update schedule) post behind the scenes stuff, link to other places you’re hosting work. Planning is essential for something like this. Make sure you ask in advance so you have time to gather submissions.
</p>
<br/>
<h2>What would you like other creators or comic readers to know/understand about hiatuses?</h2>
<br/>
<p>Remember this is for you. So let it be a positive experience for you and do what you need to do to keep it that way.
</p>
<br/>
<p>There’s a mindset to it, associated with the hustle, that creators shouldn’t take breaks when they have time to create. A lot of creators get stuck in this, thinking that free time isn’t to be ‘wasted’ on breaks, but on the constant productivity to get the project done.
</p>
<p>Breaks are part of working and as creators, it’s essential to have this in our work life too.
</p>
<br/>
<p>DO NOT FEAR THE HIATUS. It is your friend and a tool in your ever-growing toolbox.
</p>
<br/>
<p>And don’t forget: buffers are friends. Not food.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: November 9, 2022
</p>
<br/>
<p>Episode Credits: 
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Fan Comics (with Emma!)</title>
        <link>https://screentonescast.com/view/44</link>
        <guid>https://screentonescast.com/view/44</guid>
        <pubDate>Wed, 12 Oct 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Lots of people start their webcomic journey by making a fan comic of another story they love. What makes fan comics such a great learning opportunity? We talk with special guest Emma, creator of the webcomic Honestly Not A Robot!</p>
<br/>
<!--truncate-->
<p>What do we mean when we say fancomic? They’re basically fanfiction and fanart combined in the comic medium.  Fan works of other properties in comic form have a long history, and can be adaptations of video games or novels, continuations of well-loved stories, adding your favorite characters to your own setting, or adding your favorite setting to your own characters.  There are really so many options, and we’re gonna talk about our own experiences with them today!
</p>
<br/>
<h2>2:18 Have you ever made a fancomic?</h2> 
<br/>
<p>Our hosts tell us about it (keeping in mind that cringe is dead, everything is valid)!
</p>
<br/>
<h2>17:31 What are the benefits of making fancomics versus ones based on original concepts? How did making fancomics help you in your comics journey?</h2>
<br/>
<p>It’s easier to connect with readers and drive points and symbolism home because the world and lore is already created and established. It can give you practice for your own webcomic in a less exhausting environment. Work those comic muscles!
</p>
<br/>
<h2>37:07 What’s the state of fancomics today, and what concerns should people keep in mind when they’re approaching fancomics?</h2>
<br/>
<p>Be aware of the legality of what you’re making. The state of the fandom, the world, etc, may change and you should be prepared to change with it as needed. Have fun with it, but don’t feel locked into it.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: October 12, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Guest Host: Emma (@necrobatty)- she/her, <a href="https://honestlynotarobot.com">honestlynotarobot.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Jam Session! Artists vs. Writers</title>
        <link>https://screentonescast.com/view/46</link>
        <guid>https://screentonescast.com/view/46</guid>
        <pubDate>Mon, 03 Oct 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Today's episode of Screen Tones is our first short JAM SESSION!  This time we're talking about ARTISTS vs WRITERS - a hot conversation topic in recent webcomics talks. What 'side' of the creative process is more important? Or more difficult to execute?</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/lmWYS-T_pqM?si=gJ7LTnWrtNBohrO5" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: October 3, 2022
</p>
<br/>
<p>Episode Credits: 
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></br>
]]></description>
        </item><item>
        <title>The Mind Games</title>
        <link>https://screentonescast.com/view/43</link>
        <guid>https://screentonescast.com/view/43</guid>
        <pubDate>Wed, 28 Sep 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Today we’re going to have a bit of a follow up on our episodes, Numbers, and talk about the impact they have on our fellow creators mindsets when creating. We touched a bit on the subject in that episode, but today we’re going to tackle the subject in a broader sense, how to handle, learn when to walk away, and to ultimately understand your worth as a creator.
</p>
<br/>
<!--truncate-->
<h2>We know what numbers CAN do for us, but each of us have different goals when it comes to creating. How do we know when we’re experiencing things like FOMO, and how to keep ourselves focused on our own needs rather than what our surrounding peers do?</h2>
<br/>
<p>The number one thing: your worth as a creator is NOT beholden to the stats trackers and numbers that dictate social media.
</p>
<br/>
<p>Be clear about what YOUR goals are for your comic. What will YOU consider success for yourself. These goals should not be dependent on external forces; rather, they should be able to achieve by yourself.
</p>
<br/>
<p>There is no one size fits all plan for webcomics.
</p>
<br/>
<h2>What is an Honest Metric?</h2>
<br/>
<p>Some good questions to ask yourself to keep a good perspective:
</p>
<br/>
<ul>
<li>What metrics provide an accurate reflection of your work?</li>
<li>Am I getting a specific type of comment from multiple readers? If so, perhaps get an expert opinion.</li>
<li>Will responding to this metric/comment/etc help me reach the goals I set for my comic?</li>
<li>Is this response subjective to the reader? Or is it a genuine issue I need to attend to?</li>
<li>Am I using this metric to compare my success to someone else?</li>
</ul>
<br/>
<h2>Who am I creating for?</h2>
<br/>
<p>The answer to this question is different and varies from creator to creator. But knowing your own personal answer will help you ensure your webcomic creation experience is worth it to you.
</p>
<br/>
<h2>Extra thoughts:</h2>
<br/>
<p>“I had to talk to a friend about not quitting their webcomic bc all they got for comments on WT was “im confused” “this is weird” and the comments on twitter LOVED their work" -Krisp
</p>
<br/>
<p>“It’s all about that vibe and place for your work!”
</p>
<br/>
<p>“I do recontextualize like "wow this is a whole room of ppl” when I see teeny numbers rather than like…influencer types.” -Rae
</p>
<br/>
<p>“I like viewing it as “constantly trying to one-up myself” rather than racing to catch up with other people. And I like having stats to show me what readers respond to, or what new readers are drawn to. The numbers tell me a lot about how things are growing - or not.
</p>
<br/>
<p>But I always take them with a grain of salt, or try and view them in context. Did you have a low viewership day out of nowhere? Might be because it’s a holiday. Might be because the image you used for promo wasn’t eye-catching enough. Might just be Twitter Algorithm Goblins. You can look at the numbers all day but without context they mean nothing.
</p>
<br/>
<p>So yeah - it’s an insular view of growth. Why compare myself to others when I can compare myself to… myself?” -Clam
</p>
<br/>
<p>“Yeah, I think waiting long enough to see trends is more important than people realize. You’re not looking for a single day’s worth - you’re looking for behavior.” -Clam
</p>
<br/>
<p>“Referencing webcomic time episode, webcomics operate on a scale of years, not weeks, or even months” - Renie
</p>
<br/>
<p>“I wanna share my book of good words from people over the year. I write down comments i got that really made my heart sing and i look at it when i am feeling down” - Krisp
</p>
<br/>
<p>“Knowing what I want out of it helps me ignore the numbers a bit more. ” - Miranda
</p>
<br/>
<p>“Webcomics are so transformative as well as our own intentions too”
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: September 28, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>The Numbers Game</title>
        <link>https://screentonescast.com/view/42</link>
        <guid>https://screentonescast.com/view/42</guid>
        <pubDate>Wed, 14 Sep 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Today’s topic is about how stats, analytics, and other metrics can affect the creative process.
</p>
<br/>
<!--truncate-->
<p>Before we get started, here’s a quick rundown of the different kinds of numbers you might run into while you’re making or reading webcomics!
</p>
<br/>
<h2>Follower Counts</h2>
<br/>
<strong>What is this?</strong>
<br/>
<p>How many people are signed up to see your content automatically
</p>
<br/>
<strong>Where do you see it?</strong> 
<br/>
<p>Webtoons, Tapas, all the social medias (Twitter, Tumblr, Instagram, TikTok)
</p>
<br/>
<strong>How can this metric be helpful?</strong>
<br/>
<p>It’s a talking point I guess, you can have little contests when you get to a cool number or if you’re close to a cool number
</p>
<br/>
<strong>How can this metric be flawed?</strong>
<br/>
<p>On any platform where your content is not locked, you don’t HAVE to be a follower to see someone’s content, in fact almost all social media by default will throw people’s posts around that you DON’T know about, so there CAN be a lot more people looking at your stuff than just your follower count.
</p>
<br/>
<p>On the flip side followers don’t always give you comments, money, or loyalty; sometimes they’re not even there! Followers can be fake/bots/people following you for a contest/inactive accounts following you. So I think it’s important if you’re slipping into a mindset that follower count equals how many people “care” about your content that that is not the case.  It’s really more reflective of what tactics you OR (more likely) the platform are using to sign people up to be your follower.
</p>
<br/>
<p>If you find yourself wanting a higher follower count, just try and think of the reason you want this. What kinds of problems do you see it solving, how do you think it’ll change your experience to get more followers?  Because I guarantee you there is some different thing you want to be paying attention to, driving follows in and of itself does nothing and can actually hurt if you’re a company who’s incentivizing people to follow too many people all at once and they get overwhelmed by all that content.
</p>
<br/>
<h2>Views/Traffic</h2>
<br/>
<strong>What is this?</strong>
<br/>
<p>How many people have viewed your content or clicked on any links you put in that content
</p>
<br/>
<strong>Where do you see it?</strong>
<br/>
<p>Webtoon, Tapas, Google Analytics if you have your own site, you can also see it if you click the little bar icon on a Tweet
</p>
<br/>
<strong>How can this metric be helpful?</strong>
<br/>
<p>It shows you how many browsers have loaded your content
</p>
<br/>
<strong>How can this metric be flawed?</strong>
<br/>
<p>They’re better than Follower Count for sure, but still not 100% indicative of your quality.  You might be making a kind of story where it really reads better to visit every few months and catch up, which will show as fewer views. Temporary features can bloat view numbers. Views can come from negative sources/trolls who are dunking on you/the ol’ ratio.  Views are also not an indication of who’s PASSIONATE about your work or who would spend MONEY on your work. I know a lot of people who really don’t get many views but they make a lot of money because the few people that ARE reading their work really love it, and I know a lot of people who get tons of views and really don’t have a bead on monetizing it.
</p>
<br/>
<p>If you find yourself wanting more views, you probably need to be looking at personally appealing to your circles, getting involved in new ones. One thing my buddy Star does is fanart for things that are thematically similar to her comic Castoff, and if they take off, just including a “I do more stuff like this on my comic which you can read here!”.  DON’T DM people or put them on your mailing list without their consent, listen as much as you talk, but yeah, probably need to be dropping your link in APPROPRIATE spaces a little more.
</p>
<br/>
<h2>Comments</h2>
<br/>
<strong>What is this?</strong>
<br/>
<p>How many people are writing out their thoughts in the spaces you’re providing them
</p>
<br/>
<strong>Where do you see it?</strong>
<br/>
<p>Bottom of comic updates, responses on social media
</p>
<br/>
<strong>How can this metric be helpful?</strong>
<br/>
<p>I love comments, it’s really a nice way for people to express what they’re enjoying about your comic, they can be so uplifting and make you feel very appreciated
</p>
<br/>
<strong>How can this metric be flawed?</strong>
<br/>
<p>Comments really do need to have good moderation tools and be closely moderated because a lot of us nerds on the internet are NOT social butterflies and might say awkward or incendiary things, and when that happens the comment section becomes not a very fun party to hang out in. You also might have an interface that isn’t easy to SEE where the comments are. Comment culture is very different on personal sites versus Webtoon and they can be kind of rude if the reader is younger or doesn’t know the author reads the comments, OR MY PROBLEM RIGHT NOW, you might use Disqus and be CONSTANTLY PLAGUED BY PORNBOTS.
</p>
<br/>
<p>If you find yourself wanting more comments, again, asking people to leave comments every so often, posing a question in your author notes, and again, reminding people that if they like your stuff you want to hear from them can go a long way! Showcasing the comments you’ve gotten that you like and want of is also nice! And saving screenshots in a folder or in a special place on your Discord server is a fun time too.  I started doing sort of a yearbook treatment that includes all my favorite comments at the end of the year and it’s really a nice way to preserve that uplifting feeling.
</p>
<br/>
<h2>Ratings/Votes</h2>
<br/>
<strong>What is this?</strong>
<br/>
<p>Star ratings on a 1-5 scale, supposedly reflective of opinions of your comic
</p>
<br/>
<strong>Where do you see it?</strong>
<br/>
<p>Webtoon, Tapas, Goodreads, TopWebComics, storefronts sometimes like Amazon
</p>
<br/>
<strong>How can this metric be helpful?</strong>
<br/>
<p>Presumably helps a reader decide if a comic is popular and if they should buy or read it, boosts you in the algorithm a LOT
</p>
<br/>
<strong>How can this metric be flawed?</strong>
<br/>
<p>Some systems penalize you if it’s not the right KIND of comment (Instagram it needs to be like 5 words long I think?) People don’t remember to rank things, even when they like them! It can really mislead you into thinking your comic is bad when it’s probably not. Negative ratings can be based on totally random or subjective things like if the person is allergic to your font choice, if the system isn’t working for them, if they misread your description and thought you were trying to do something you weren’t, votes can be trolls, and on Webtoon/Tapas, there’s no way to tell “okay out of 6000 people who gave this 5 stars, one is saying it’s bad”.  It’s very unqualified data and it’s not gonna help you FIX anything if there IS something that’s less effective about your comic.  And we’re storytellers, so we’re naturally problem solvers, and that can be a really dangerous train when that ONE guy out of 6000 says there’s a problem, because part of your brain is going to go “PROBLEM TO FIX MUST FIX PROBLEM” or “I DID A PROBLEM?? NOOO I AM AN AWFUL PERSON” or both. 
</p>
<br/>
<p>If you find yourself wanting more positive ratings, I think asking for 5-star reviews is something you hear about a lot, and I do think if the platform you’re using ranks things numerically, that’s worth doing every so often. Don’t get pushy or demanding with it, just let people know that it does actually tangibly help you and it’s a free thing they can do if they’re enjoying your stuff!  A lot of times people just need reminders! For TopWebComics, I made a quick URL at sombulus.com/vote that’ll take you right to my voting portal, I upload new incentives there every week, and I have announcements scheduled out on Twitter every week and at the start of the month when the votes reset to remind people that it helps boost my comic in the rankings.
</p>
<br/>
<h2>Likes/Shares</h2>
<br/>
<strong>What is this?</strong>
<br/>
<p>Someone clicking the thumbs or the upvotes or the hearts or the Toots to say they enjoyed a thing, and someone clicking a different thing to share that post with someone else
</p>
<br/>
<strong>Where do you see it?</strong>
<br/>
<p>Webtoon/Tapas, social media
</p>
<br/>
<strong>How can this metric be helpful?</strong>
<br/>
<p>Boosts you in the algorithm a little, gets your stuff spread to other peoples’ followers
</p>
<br/>
<strong>How can this metric be flawed?</strong>
<br/>
<p>Ratios can actually mean people are taking it out of context, very rarely results in clickthroughs or sales unless you reach a viral critical mass, very non-commital support, you could be posting at a weird time of day or flooded out by worldwide news current events/drama, of which there is so much these days.  You can also feel like posting frequently takes a lot of work and time that you don’t have and it’s just exhausting.
</p>
<br/>
<p>If you find yourself wanting more likes/shares, try scheduling things so far in advance that you forget you even put them there. I love this because if a post DOESN’T get any attention, I forget I even made it, and if it DOES, then it’s a pleasant surprise.  You can also ask sometimes if you have something urgent, just say a little “share this with your friends!” line on the tweet.  Don’t abuse this but it can definitely work out.  Also in social media, reshare old content after a while! Nobody cares!
</p>
<br/>
<p>Some people use Likes as kind of either a read receipt or a bookmark, which can sometimes artificially mess with the numbers on this particular metric.
</p>
<br/>
<h2>Revenue</h2>
<br/>
<strong>What is this?</strong>
<br/>
<p>MONEY! Money that you make from ad revenue, sales, Patreon or Ko-Fi subscripts, tipping in Tapas, etc.
</p>
<br/>
<strong>Where do you see it?</strong>
<br/>
<p>You typically gotta set up a shop or campaign somewhere or seek out a publisher (I think we’re gonna have a whole other episode on allll the ways you can do that) 
</p>
<br/>
<strong>How can this metric be helpful?</strong>
<br/>
<p>Money can be exchanged for goods and services, both of which I enjoy a lot
</p>
<br/>
<strong>How can this metric be flawed</strong>
<br/>
<p>Money is only a metric of if you’ve made a product that is sellable and you’ve successfully convinced people to buy it, which is an extremely different skill than making a good comic.  Just making a comic and printing a book is going to lead to a lot of books in your closet gathering dust.  Online comic sales for me have been exceedingly hard, I don’t make a lot of side comics or other projects, there’s just a lot of distracting things online so I really depend on things like limited time crowdfunds to move my books online.  I’ve also seen this one a million times where people will ask their followers on twitter “which of these things would you buy”, their followers vote, but then they put it in their store and those people suddenly have no money.
</p>
<br/>
<p>If you find yourself wanting more money, don’t we all?  But also you really do have to experiment a lot sometimes to find products that are sellable, and how to present them.  You need clear compelling pictures, you need to make a regular habit of mentioning that you have stuff for sale, also helps if you have NEW products to appeal to the people who want to give you MORE money but they already have all the stuff you sell.  The number of people who are willing and able to give you money is probably small, but the good news is that repeat customers are very much a thing, so look for ways to encourage repetition from the same people as well as reaching new ones.
</p>
<br/>
<em>and now our hosts will share their personal experience in the Numbers Game. Here's the time stamps. You know what to do!</em>
<br/>
<h2>5:00 What role have numbers and statistics played in your webcomics journey? Has it changed over time?</h2>
<br/>
<h2>13:09 How do you use the statistics you have access to in productive ways while working on or marketing your comic, without letting them have too much influence?</h2>
<br/>
<h2>28:16 Now the numbers game can drive even the most hardened webcomic veterans absolutely batty. Do you have any more advice on survival to share with other creators to navigate the emotional landscape of stats and numbers?</h2>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: September 14, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Character Design</title>
        <link>https://screentonescast.com/view/41</link>
        <guid>https://screentonescast.com/view/41</guid>
        <pubDate>Wed, 31 Aug 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Today we're going to be talking about Character Design and what goes into making one that is effective, understandable, and memorable.
</p>
<br/>
<!--truncate-->
<h2>1:47 What are good character designs vs ‘bad’ character designs? How do you achieve that balance?</h2>
<br/>
<p>The truth is, character designs are very subjective to personal taste. Nevertheless, there are several good starting points including:
</p>
<br/>
<ul>
<li>Character designs and traits that fit with the character personality you are looking to convey. But on the same note, you don’t need to visually show every part of their personality</li>
<li>Character designs can convey plot details and foreshadowing and cause people to ask questions and wonder</li>
<li>Don’t fall into offensive and bad stereotypes</li>
</ul>
<br/>
<h2>18:53 Comics require you drawing the same details again and again. How do we choose and understand the detail levels and aesthetics that make sense for both general appeal and to prevent drawing burnout?</h2>
<br/>
<p>Drop details that don’t help convey your characters personality or things that don’t mesh with the aesthetic or things that are just too difficult/frustrating to draw over and over. Carefully think through the pieces of a design that work and show the things you want and don’t be afraid to get rid of what doesn’t fit.
</p>
<br/>
<h2>32:17 How have your character designs changed over the years? What have you streamlined or what have you added? Why?</h2>
<br/>
<h2>Bonus Thoughts</h2>
<br/>
<p>Creating a distinctive, memorable, and great design for original characters can be a challenge, one of the many things we as webcomic creators have to do in order to deliver the full package of our story and its journey.  Several factors are present in deciding how to effectively create a character that not only works for your project, but leaves a large enough impact for the audience to care and want to follow their story more. What are the certain aspects we should consider with the design process?
</p>
<br/>
<strong>Aesthetic</strong>: Keeping an eye on what works not only for a main character to be recognisable, but how they can fit in their world. Think of it the comic in its entirety, make sense for the certain designs to sit, fit, and work! Jarring differences in design can break immersion (when the intention isn’t there to do so) so keep in mind the overall aesthetic that you’re going for.
<br/>
<br/>
<strong>Silhouette</strong>: Shapes, curves, lines, and a memorable shadow all tie in what makes a good silhouette. This is about creating something unique and dynamic enough to stand out to your readers (in a way that suits your work). Balance: It’s good to have fun when designing characters, giving them many features and personal touches to look as a a reader- It’s also good to keep in mind not to go overboard and create something still easy to digest and have solid legibility. Does your character need as many aspects as you have thrown at them? Would your character benefit from having more or less on their design? Keep these in mind when going through the motions of creating!
<br/>
<br/>
<strong>Inspiration</strong>: Talking about designing a cool characters can be easy for some, but where exactly do we start from to make it all happen? Consuming your favourite media in the genres you enjoy, the aesthetic you’re trying to push, or even just at random can help fuel where to start. Remember to workshop it, have a couple designs in the lineup, mash them up, and take your time! OC design can be one of the longest processes in creating a webcomic!
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: August 31, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Megan Davison (@star-berrymint) - she/her, <a href="http://sorceryshenanigans.com"> sorceryshenanigans.com </a>
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them, <a href="http://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<br/>
<p>Claire Niebergall (@phantomarine) - she/her, <a href="https://phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>References</title>
        <link>https://screentonescast.com/view/40</link>
        <guid>https://screentonescast.com/view/40</guid>
        <pubDate>Mon, 15 Aug 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>References are basically any visual aid that helps you draw something.  You can use photos, 3D models, live models, or do a little pre-development work to draw reference sheets for characters or vehicles or outfits you know you’re going to be using in your pages. In webcomics, we’re drawing panel after panel, and stopping to find or make good references can be a step you gloss over in the interest of getting the page out. But long-term, there are a lot of benefits that you can get out of working them into your process.
</p>
<br/>
<!--truncate-->
<h2>Why and When do you use references?</h2>
<br/>
<ul>
<li>Environments and background assets</li>
<li>Consistent character design</li>
<li>Learning to draw</li>
<li>Anatomy and pose</li>
<li>Perspective</li>
</ul>
<br/>
<h2>How do you use your references?</h2>
<br/>
<p>Some ways to utilize references include:
</p>
<br/>
<ul>
<li>Breaking them down into simpler shapes and building blocks</li>
<li>Utilizing real life poses and translating them into fantastical poses</li>
<li>Taking a photo of yourself in the pose you want and then tracing</li>
<li>Finding simplified designs to better understand the basics of a figure or item.</li>
</ul>
<br/>
<h2>What are things to keep in mind when using references?</h2>
<br/>
<ul>
<li>Be careful of how much time you spend collecting and creating references.</li>
<li>Don’t let them lock you into a specific style or art that isn’t quite yours</li>
<li>Be sure you’re only using resources they way they are licensed to be used.</li>
</ul>
<br/>
<h2>Where can people find references?</h2>
<br/>
<ul>
<li>Adorka Stock - real life reference photos
<li>PhotoBash - Photos that can be used to compile into scenes
<li>Sketchfab - 3D Models
<li>Sketchup - Make your own 3D Models
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: August 17, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them, <a href="http://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<br/>
<p>Miranda Reoch (@mirandacakesart)- she/her, <a href="http://mirandacakes.art">mirandacakes.art</a> 
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></li></li></li></li>
]]></description>
        </item><item>
        <title>Conventions - Part 2</title>
        <link>https://screentonescast.com/view/39</link>
        <guid>https://screentonescast.com/view/39</guid>
        <pubDate>Wed, 03 Aug 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Today is the 2nd part of our CONVENTIONS 2-PARTER!  This time we answer common questions about participating in conventions as a webcomic creator - tabling, traveling, pricing, budgeting, and a whole lot more!</p>
<br/>
<!--truncate-->
<em>Back again! This episode has so many questions and answers that compiling them based on the episode proved a bit difficult. So once again, I've left time stamps for where each general section starts. Enjoy!</em>
<br/>
<h2>2:00 Convention Basics</h2>
<br/>
<h2>30:40 Convention Details</h2>
<br/>
<h2>41:40 Interacting with the Crowds</h2>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: August 3, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a> 
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Preparing for Conventions</title>
        <link>https://screentonescast.com/view/83</link>
        <guid>https://screentonescast.com/view/83</guid>
        <pubDate>Thu, 21 Jul 2022 04:02:00 EDT</pubDate>
        <description><![CDATA[
<h2>What events are best to go to?</h2>
<br/>
<p>Whether it’s a huge celebrity-studded multi-day weekend or a small gathering at a local library, in-person events are an exciting way to reach all kinds of comic fans that may not be in any of your circles online. There’s opportunities to be had at almost every type of event, but a few things that might narrow your focus:<br/></p>
<br/>
<!--truncate-->
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/690417804790415360_1.png' alt=''/>
<p><b>Events that don’t cost more than you think you can make.</b> Convention costs can add up extremely quickly. 
</p>
<br/>
<p>You can expect to pay <i>at least</i> $100/day for an artist table at mid-sized or large conventions. If you’re just starting out, prioritize conventions that are close enough to your home (or friends/family who will host you) that you won’t have to pay for a hotel or spend a lot in transportation costs.  Splitting the table with another artist is another option!</p><p><b>Events that other artists in your area/genre recommend.</b> A great way to learn about events in your area is to attend one and ask others what conventions they like in the area. Some regular artists even maintain online groups to discuss application deadlines and share experiences.  Depending on the genre of your art or comic, you might also find adjacent things like horror shows, anime shows, or zine fests worth exploring too!</p>
<p><b>Events that you can actually get into.</b> Conventions can be very competitive to get into, and have very small application windows months in advance. Once you’ve identified which conventions are in your area, follow their Twitter, mailing lists or websites to catch their sign up deadlines. Juried shows may also ask for a link to your portfolio, author bio or store to get an idea of who you are and what you’d be selling, so be sure to put something together and be ready!</p>
<h2>What kinds of products should I prepare?</h2>
<p>Our <a href=\"https://webcomicresources.tumblr.com/post/660363240859189248/this-is-a-big-post-compiling-all-the-printers-of\">Masterlist of Printers</a> is a great place to start for recommendations about places to make your products and inspiration! But to cut down on costs and keep yourself flexible while you figure things out, it’s a good idea to focus on:</p>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/690417804790415360_2.png' alt=''/>
<p><b>Products that suit a specific style and taste.</b>  Do you make big intricate illustrations that would look good as 11x17 printed art? Are you good with quippy one-liners that would make fun stickers? Is there a popular fandom that you like that has a similar genre to your other work?  Popular products are prints, stickers, charms, pins, and comics. But don’t be afraid to handcraft figures or something else.</p>
<p><b>Products that work together.</b> Be deliberate about the vibe you’re setting, whether that’s a genre (horror, humor, superheroes, etc.), an age range (all ages, adult), a specific type of product (mostly t-shirts, mostly prints, accessories), a theme (eg, all things coffee!).  There’s a lot of approaches to making a cohesive product line and organizing your table to keep like things together, but having cute plushies AND saucy pinups AND anime figurines AND coffee mugs can be confusing to customers who are trying to figure out what your table is all about.</p>
<p><b>Products with low price points that won’t be too expensive to make.</b> Products priced $15 or lower are generally an easy buy for new customers, and offering a range of small inexpensive things is great for folks who are on a budget but still want to support you. When you’re just starting, look for things that don’t require a high amount of money to produce for you or can print in low quantities with a printer.  Printed-at-home or handcrafted things are also possibilities for a more zine-style table presence and can save you a little money.</p>
<p><b>Products with a low minimum order quantity. </b>Try not to order more than 10 or so copies of any one thing (especially anything that a stranger wouldn’t recognize like OC) until you’re confident it will sell. You can always order more after the show if you run out.  If you DO have leftover stock (and 99% of the time you will), you definitely can sell it at a future convention, a crowdfunding campaign, include it as Patreon rewards, or list it in an online store. But being stuck with a closet full of 500 postcard prints that you can’t sell is not a fun time, even if you DID get a bulk discount.</p>
<p><b>Products that have a general appeal. </b>Even if you have a massive social media following, 99% of your customers will have never heard of your comic or your original characters. Comic enthusiasts will often be open to giving a new story from a local artist a chance if you chat them up a little and tell them about it. But also having general interest products (animals, fanart, nerd humor, mythology) on the table that don’t require as much explanation to enjoy is a very good idea.</p>
<h2>What do I need other than merch?</h2>
<p>A good convention setup looks clean, organized, and easy to engage with. Once you’re accepted, look carefully at the details of the convention and what’s included with your space.  Many conventions will give you a table and chair, but you’ll probably also need:</p>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/690417804790415360_3.png' alt=''/>
<br/>
<p><b>Backdrop</b> - Backdrops display your best art and help people see it from across a crowded room, and partition your space if you’re very close to other tables.  A <b>photo backdrop stand</b> with a bunch of 11x17/A3 prints taped together that you’re selling, a <b>wire cube grid construction</b> you can set on your table and stick smaller merch pieces to, <b>or a</b> <b>professionally-printed banner</b> with your name, URL/social handle, and your best art and are all solid options for this.</p><p><i>Where to get them:</i> Google “photo backdrop” or look for photography supply stores. Google “wire cube grids” or look around hardware stores or Walmart/Target.  For banners, you can find <a href=\"https://webcomicresources.tumblr.com/post/660363240859189248/this-is-a-big-post-compiling-all-the-printers-of\">printers</a> that can make retractable banners or vinyl banners to hang from a photo backdrop.</p><p><b>8-foot Tablecloth</b> - Many conventions assign you a very weathered 6-foot table, so always plan on having something to cover it (optionally for multi-day shows, a second to cover your setup for security purposes when you leave your table.)</p>
<p><i>Where to get them:</i> Fabric stores, bedsheets, party stores.
</p>
<br/>
<br/>
<p><b>Displays</b> - Flat items on a table are invisible to anyone who isn’t directly in front of you, so look for a way to make your stuff stand up and be seen! <b>Easel stands</b> to highlight featured books or art, <b>cork boards and pins</b> you can prop up, <b>boxes or portfolio books</b> to flip through, <b>wire/wooden racks</b> to hold lots of books are all great ideas to consider, depending on your products.</p>
<p><i>Where to get them:</i> For heavy-duty stuff, you’ll probably want to Google around order displays online. Art supply stores will often have easels and portfolios. If you don’t want to spend a lot of money yet, dollar stores can be a gold mine of quick solutions too!</p>
<p><b>Price Signage</b> - Having clear pricing on your table helps people decide what to buy without having to ask you about every product. Print your own signs at home, bring colorful post-its, or some stiff paper, markers, and tape. You can also use a whiteboard or chalkboard to make a “menu” style price list.</p>
<br/>
<p><i>Where to get them: </i>Office supply stores, Target/Walmart.<br/></p>
<p><b>The ability to take money from people</b> - A secure place that’s accessible to you to keep money for making change. Cashbox theft can unfortunately be an issue sometimes, so <b>wearable pouches or discreet envelopes</b> that don’t immediately look like money are better in this context. If you have a <b>cellphone or tablet</b>, you can also get <b>an app</b> where you can list your products and connect an attachment to swipe or tap credit cards for a small fee. 
<br/>
<p>(Note wi-fi and power are not dependable in many venues, so be sure to have a charger and a good data plan for your phone)
</p>
<br/>
<p><i>Where to get them:</i>  For cash, go to your bank in person and ask for $50-$100 in 1s and 5s. For credit card payments, <a href=\"https://squareup.com/us/en/point-of-sale/retail\">Square</a>, Paypal, and <a href=\"https://sumup.com/plus-card-reader/\">SumUp</a> all have apps that you can put on a phone or tablet and have attachments to swipe or tap credit cards.</p>
<p><b>Business cards -</b> Customers will often want to follow you on social media, read your comic, or shop online after the show, so be sure to have lots of business cards! Use your most memorable art so they’ll be able to remember where they got it from! If you’re looking to offer commissions or talk to agents/comic professionals, you might also include your email address, but otherwise leave it off.</p>
<p><i>Where to get them: </i><a href=\"https://webcomicresources.tumblr.com/post/660363240859189248/this-is-a-big-post-compiling-all-the-printers-of\">Many printers</a> offer business cards for cheap. In a pinch, you can also print your own at home or have one sign with your info and ask people to take a picture.</p>
<h2>What to Expect</h2>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/690417804790415360_4.png' alt=''/>
<p><b>Lots of talking!</b> You don’t have to have a carnival sideshow “step right up” persona, but be ready to give a friendly hello to folks who look interested in your work, and confidently answer questions about all of your products when asked. If you have a comic, practice a quick elevator pitch to explain it.</p>
<p><b>Not many breaks!</b> While you can technically step away from your table whenever you want (if you’re alone, you can usually ask a neighboring table to watch your stuff for you), every hour you spend away from your table getting food or going to see cool panels are sales opportunities missed.  Keep snacks and water at your table to minimize your time away, look for slow traffic times to step away and explore a bit, or bring a friend who can watch your table and sell things for you if you need longer breaks to recharge. </p>
<p><b>People who have never read a comic on the internet!</b> For those of us who live and breathe our webcomics, this can come as a shock, but many people are still only readers of printed comics and will want to buy your physical book rather than read it free on the internet or buy a digital copy. Even if it’s just a small chapter book, having a print version is a great idea to get readers!<br/></p>
<p><b>Fun and profit!</b> This can also be surprising if you only have experience with online stores, but people come to convention floors with very open wallets. Things that don’t sell at all online can do gangbusters at conventions when presented right! Experiment with your setup to highlight your favorite things, take careful records of what attracts people's attention and what sells, and keep notes for the next day and next convention, and have fun learning about this new market!</p>                           </p>
]]></description>
        </item><item>
        <title>Conventions - Part 1</title>
        <link>https://screentonescast.com/view/38</link>
        <guid>https://screentonescast.com/view/38</guid>
        <pubDate>Mon, 18 Jul 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Hello and welcome to the Screen Tones, where we talk anything and everything webcomics! Today we’re going to be talking about these crazy events that happen sometimes when webcomic artists can meet each other and their readers…. in real life??? Wild! That’s right, we’re talking about Conventions!
</p>
<br/>
<!--truncate-->
<p>This is the beginning of a two-part series. We’re going to cover the basics of tabling at a convention from the perspective of a webcomic artist! How do you find out about and decide which shows to attend? What do you bring? Let’s dive in and talk about it!
</p>
<br/>
<h2>What conventions and events have you have you found that worked best for you? </h2>
<br/>
<p>Some tips for beginners.
</p>
<br/>
<p>Starting small can help you find the right event. Look for local events, or events that are focused on comics or art, independent artists or even the genre that your webcomic falls into. Toronto Comic Arts Festival is a favourite of many Screen Tones members. Look beyond the large comic conventions and you’ll find smaller events like zine-fests, art fairs, and such.
</p>
<br/>
<p>Make sure you are aware of the costs and your budget. The larger the convention, the higher the cost tends to be for travel, transportation and even the fee for renting a table. To help cut costs, consider sharing a table with another artist.
</p>
<br/>
<p>Also keep in mind the application process for each convention you have in mind. The world of conventions is growing increasingly competitive so knowing the acceptance process and requirements can help you better gauge the likelihood of your acceptance and prepare to apply.
</p>
<br/>
<h2>How do you find conventions that you can apply to?</h2>
<br/>
<p>Social Media is a great way to hear about conventions. Having a good network of creators can help you get more leads on potential events. Facebook groups, Discord channels, and more are great sources of intel.
</p>
<br/>
<h2>What kind of things do you prepare for the convention ahead of time?</h2>
<br/>
<p>Part of it is finding what sticks and works for you. Prints and stickers are everywhere and fairly inexpensive. Find things that fit and work together and give off the vibes you want and hopefully ties to your comic in some way. Don’t feel like you have to ONLY have items and art that is specific to your comic. Often more well known topics or things that anyone can understand like puns or fan art can pull in attention and give you an opener to telling people about your original work.
</p>
<br/>
<p>Having a theme for your table, whether genre or character or concept based, can help focus your table and avoid confusion because people will be able to know what you’re about with a quick glance. And when you’re at a convention, you have a small amount of time to draw attention before people pass you by, so making it clear and easy what you’re about will really help.
</p>
<br/>
<h2>Now you have the merch, what else do you need?</h2>
<br/>
<ul>
<li>Have a secure way to accept and hold onto money. Something wearable is a good idea so you can keep it secure and next to you.</li>
<li>You’ll want to bring a good amount of small bills/change to be able to break the first few customers you get in the day.
<li>Have something that enables credit card transactions.</li>
<li>Device chargers!! Plan ahead for anything you need to plug in.</li>
<li>Having a backdrop can help create a clear boundary of where your both starts and ends and keep more focus on your wares.</li>
<li>8 foot tablecloth is a good staple.</li>
<li>Displays to pop your items up so people can see them from afar.</li>
<li>Plastic sleeves for your art.
<li>Scissors, tape, sharpies, etc.</li>
<li>Sharpies or some kind of way to sign prints in a permanent/fast drying way.</li>
<li>A menu or some kind of pricing signs.</li>
<li>BUSINESS CARDS. So people can find you. And/or a sign that includes your contact info in case you run out of business cards.
</ul>
<br/>
<h2>What should you NOT bring?</h2>
<br/>
<ul>
<li>Music. It’s loud enough, you don’t need to add to it.</li>
<li>Start with the basics before you start adding magic waterfalls and forests to your displays.</li>
<li>Don’t bring cheap and broken display holders. Set up before hand, and make sure it looks good and is sturdy. Stress test to make sure it will last.</li>
<li>If you’re eating, make sure the food is not messy. Drinks have lids so it won’t spill.</li>
</ul>
<br/>
<h2>What do you expect when you’re in the thick of it?</h2>
<br/>
<ul>
<li>You’re smiling a lot…prepare for cheek hurting.</li>
<li>You won’t get a lot of breaks.</li>
<li>Know what the volunteers are able to do for you.</li>
<li>Scope out the building so you know where to get things you need.</li>
<li>BUDDY SYSTEM to help.</li>
<li>Have a pitch and info on where to find your comic.</li>
<li>People will touch your stuff.</li>
<li>Take notes on how you do: what sells, when it sells, etc.</li>
</ul>
<br/>
<em>Stay Tuned for Part 2 </em>
<br/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: July 20, 2022
</p>
<br/>
<p>Episode Credits: 
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>-----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></li></li></li>
]]></description>
        </item><item>
        <title>Pens</title>
        <link>https://screentonescast.com/view/37</link>
        <guid>https://screentonescast.com/view/37</guid>
        <pubDate>Wed, 06 Jul 2022 21:17:00 EDT</pubDate>
        <description><![CDATA[
<p>Today's episode, our hosts discuss one of the many ways your comic can get done: with <strong>PENS</strong>! The gang nerds out about what the best pens are, what to look for when choosing how to ink your comic, and some fun stories from the land of digital tablet pens!
</p>
<br/>
<!--truncate-->
<p>When you’re making a comic, you’re often going to be using some way of getting line art on your page. This could be traditional, which is what we call taking a piece of paper and drawing with some kind of pen or brush, or digital, which is where you use specific computer hardware, or draw on the screen of a tablet instead of paper, and input it directly into your drawing program of choice. Now you don’t have to worry right off the bat if you just use what you’re comfortable with, but there’s a lot of options out there that might be better or worse for how you work, where you work, and what’s effective for the tone or scope of your comic project. So! We’re gonna talk to our amazing digital and traditional inkers today to walk through those options (and the thought processes they went through) to find the ones that work best for them!
</p>
<br/>
<em>Hey, Hi. I'm back again. This episode is full of some awesome pen talk, but since it's very opinion based, I left it to the hosts to tell you about it. Check out the timestamps to get you to each question in the episode!</em>
<br/>
<h2>2:50 Traditional ink sounds like it has a lot of options to choose from! How do you [Phin and Krispy] know which tool is the right tool for your work?</h2>
<br/>
<h2>8:25 Now, being that you two [Thane and Rae] ink your current comics digitally, what are the advantages to switching to this method?</h2>
<br/>
<h2>16:45 Traditional Inks can sound rather intimidating, how do you gain that confidence to look past possible mistakes and get a handle of the medium?</h2> 
<br/>
<h2>23:14 How do you go about your style for digital inks? What techniques or digital brush tips can you share that make your work feel right for you?</h2>
<br/>
<h2>Digital Vs Traditional -- Pros and Cons: </h2>
<br/>
<p><strong>Digital Pro:</strong> easy to work with/around mistakes using corrective tools (pressure help, pen stability, undo button, vector linework)
</p>
<br/>
<p><strong>Digital Con:</strong> A Lot of brushes to choose from can be overwhelming, over reliance on certain steps can conflict with dynamic inks
</p>
<br/>
<p><strong>Traditional Pro:</strong> Working with semi permanent mistakes builds confidence in inks!
</p>
<br/>
<p><strong>Traditional Con:</strong>  Cost and the need to replace tools can get pricey 
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: July 6, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them,  <a href="http://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a> 
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Magitek</title>
        <link>https://screentonescast.com/view/36</link>
        <guid>https://screentonescast.com/view/36</guid>
        <pubDate>Wed, 22 Jun 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>If you’ve ever played a JRPG, you’re probably already familiar with the concept of magitech, even if this is your first time hearing the term. Magitech refers to the interesection between magic and technology. Does a fictional world have airships powered by mystic crystals linked to the deities that founded all of reality a millennia ago? Or do the people wear steampunk-looking bracelets that let them throw fire or move things with their mind? That’s magitech, baby, and we’re gonna talk about it!
</p>
<br/>
<!--truncate-->
<h2>What kind of inspirations have you drawn from for this facet of your worldbuilding?</h2>
<br/>
<p>Rae: JRPGs…heavily. Escaflowne. Magic Knight Rayearth.
</p>
<br/>
<p>Renie: Sci-Fi. Dune. Star Trek. Civil engineering work and tinkering with things. Magical Girls.
</p>
<br/>
<p>Thane: Final Fantasy. Jak and Daxter. The Edge Chronicles and its magic system.
</p>
<br/>
<p>Delphie: Final Fantasy 6. Super NES square games. JRPGs
</p>
<br/>
<h2>Does your comic incorporate magitek, or play with the intersection between magic and technology and society? Tell us about how you’re using it in your own work, what it brings to your theme!</h2>
<br/>
<p>Rae: On Empyrean High has airships that uses something harvested from dragons to power it. It takes the approach of “humans can’t use magic but these creatures can. Let’s harvest that power.”
</p>
<br/>
<p>Renie: All magic is affected by the star power and the physics that it modifies. The way ships run, the transformation power, etc. Very rooted in actual science.
</p>
<br/>
<p>Thane: Chirault treats magic as an energy force that everyone can access (with training). From this, people have developed long distance communication methods, vehicles, etc. Wychwood’s “magic” is actually technology. It’s deliberately built and it’s use and rules were rules designed by people.
</p>
<br/>
<p>Delphie: There’s a god in charge of lucidity and decided technology was safer than uncontrolled magic. They implement a very strict rule system for using the tech and what happens when people break these rules to use the magic for whatever they want.
</p>
<br/>
<h2>What advice would you give to creators who are just starting out and want to make use of these world building tools, or who are struggling with implementing it?</h2>
<br/>
<p>Have fun with it. Consider the source of the powers and the limitations and consequences of the magic and/or technology.
</p>
<br/>
<p>Rule of cool when needed. Find something familiar that you can base your magitech around. It allows people to relate more to the story and grounds your work. Like Crystals. Everyone seems to know that if a crystal shows up in a fantasy/sci-fi setting..it’s magical.
</p>
<br/>
<p>Know the journey that your magitech based culture grew with/around the systems. You don’t need to write it all down, but knowing how culture was affected by the magitech can help you understand where it is at in the world.
</p>
<br/>
<p>Think of how people would use it to make the world feel more lived in. Consider how mundane tasks and challenges would be affected by use of magitech.
</p>
<br/>
<p>If you’re feeling overwhelmed, start small by fleshing out a couple things and then you can build from there. There should be some internal logic to your story, but you don’t need to have everything figured out.
</p>
<br/>
<p>And don’t forget: Keep it Crystal Stupid.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: June 22, 2022
</p>
<br/>
<p>Episode Credits
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a> 
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>-----
</p>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></p>
]]></description>
        </item><item>
        <title>Pitching</title>
        <link>https://screentonescast.com/view/35</link>
        <guid>https://screentonescast.com/view/35</guid>
        <pubDate>Wed, 08 Jun 2022 12:00:00 EDT</pubDate>
        <description><![CDATA[
<p>If you’ve spent time in the comics world, you’ve probably heard people talking about pitching their comics to publishers, awards, review sites, collectives, and so on. But what are pitches? And should YOU be thinking about them?
</p>
<br/>
<!--truncate-->
<p>A pitch is, at its core, a presentation whose aim is to convince someone else to check out your idea or project – and maybe help out with it, like a publisher deciding to pick it up, or a grant agency offering funding. Depending on the target of the pitch, there might be some differences in the process, but the skills you can develop by working on them can be very useful along the way!
</p>
<br/>
<h2>What sort of things have you pitched in the past, and what was your process for putting it together? Walk us through the basics!</h2>
<br/>
<p>Claire has pitched once for Hiveworks and was accepted. Hiveworks provides details on what to include in your pitch, but for Clam it included a cover letter introducing yourself and data like view counts and trends in readership. For comic specifics, there was the elevator pitch, the main summary, and Claire focused on the part of the comic she was most proud of: the character art. Then came an interview, and then she was asked to complete some edits to the prologue and then bam! She was welcomed into the bee site.
</p>
<br/>
<p>Krispy had a similar experience when pitching to Hiveworks. They created a pitch packet that included details about the team working on the comic and the division of labor and creation, the story so far, and the plans for the project. There was an interview and eventually acceptance into Hiveworks.
</p>
<br/>
<p>Thane’s pitch to Spiderforest included a title, synopsis, five page samples, and what their comic would bring to the collective. It helped them figure out what they wanted out of the community. They’ve looked into graphic novel pitches to traditional publishers, all of whom have different and specific requirements. Many require cover letters and prefer those that are applying to have publishing experience. In pitches like that you’re often pitching something that doesn’t exist, which is very different from pitching a webcomic that already exists. They’ve also applied to grants for funding a webcomic project, Netflix, and crowdfunding where you’re essentially pitching to your existing readership.
</p>
<br/>
<p>Delphie does a lot of micro pitches at conventions where you have a few seconds to grab peoples’ attention. She’s also pitched to Spiderforest. With a collective like Spiderforest, the focus also includes how you would fit in and contribute to the community, rather than solely about the comic itself. She has also been involved in receiving and reviewing the pitches for Spiderforest and looks for experience, reliability, and that you know your comic and how well it meshes with the already established collective.
</p>
<br/>
<h2>How do you evaluate a pitch, whether it’s your own or someone else’s, and figure out whether it’s getting its point across effectively?</h2>
<br/>
<p>The pitch is a simple view into a complicated entity. You need to be able to grab people’s attention and leave them wanting more. A pitch should show you’re reliable, share what you can bring to the table, and what makes your story unique and stand out. Show what you have to say and how well you can say it with your work.
</p>
<br/>
<p>Make sure you know your work. Make sure you’re pitching to places and positions that fit what you want. Recipients of pitches are often looking to form long term relationships, so you need to be able to show that you can commit to long term and be reliable.
</p>
<br/>
<p>Make sure that your pitch conveys the tone and genre of your story. Know your target and make sure you’re meeting the requirements.
</p>
<br/>
<p>Practice being concise. Show the breadth of your ability, be clear about where you’re going with it and what your end goal is. Avoid whiplash!
</p>
<br/>
<p>[hmm. this kind of turned into advice. But that leads us to the last question -> ]
</p>
<br/>
<h2>What’s your advice for listeners who are thinking about putting together a pitch of their own?</h2>
<br/>
<ul>
<li>Make sure your pitch is accessible and readable. Double check your link works, the font is readable, it meets the requirements.</li>
<li>Show your pitch to at least two people, one who knows the work and one who has no idea.</li>
<li>Show your passion and your desire to bring something to the table.</li>
<li>Convey your genuine enthusiasm for your work</li>
<li>Don’t assume the worst. Be brave. Go for it!</li>
<li>Save your pitches and the ideas/phrases/bios that don’t make it. They’ll maybe find use in the future.</li>
<li>Brace for rejection. It happens</li>
<li>Listen to how others describe your work and use it!</li>
<li>Don’t pitch to early. You need enough time to know your comic and prove your ability and consistency.</li>
</ul>
<br/>
<h2>Bonus Questions!</h2>
<br/>
<strong>Do you need to pitch?</strong>
<br/>
<br/>
<p>Figure out what suits you best by researching where you were thinking of submitting. Each place has its own set of rules, guidelines, potential, and scope. Making sure the place you’re pitching for meets the visions you have for your work and read the contracts carefully if ever faced with them!
</p>
<br/>
<strong>How to write a pitch: what’s usually required?</strong>
<br/>
<br/>
<p><strong>Logline</strong>: A short, quick sentence that describes the overall feeling or intent of your work. 
</p>
<p><strong>Summary</strong>:This could be a summation of the comic itself, the story so far, or a longer paced break down of the work and it’s intent.
</p>
<p><strong>The scope</strong>: How long your comic will take, how much work you’ve done, the process of the work. This is where you show the people you’re submitting to how serious you are for this! (<strong>Most will ask for about 3 to 10 pages of sequential art, so be prepared</strong>)
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: June 8, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Claire Niebergall (@phantomarine) - she/her, <a href="https://phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Outlining</title>
        <link>https://screentonescast.com/view/82</link>
        <guid>https://screentonescast.com/view/82</guid>
        <pubDate>Wed, 01 Jun 2022 11:17:00 EDT</pubDate>
        <description><![CDATA[
<p>Outlining is a great tool for webcomic creators to create a road map quickly and help you get to the final version of your story. Writing out a loose list of the series of plot points you want visit helps you plan everything out by identifying the scenes you might (and might not!) need.</p>
<p>Outlines can take many forms and be revisited on an ongoing basis as you create your comic. Here are some tips on approaching them!</p>
<br/>
<!--truncate-->
<br/>
<h2>Starting Your Outline</h2>
<br/>
<p><b>Start vague.</b> Your first pass is to just 
<p>write down every idea, however loose and half-formed. You can develop it with more details later, and sometimes it’s easier to figure out how exactly things go down once you’ve got your initial set up in place. (You can also sketch things quickly if you are more visually-oriented and know you’re going get overwhelmed by a big long list! Experiment to find a technique that works best for your brain!)<br/></p>
<p><b>Take as many passes as needed.</b> Break things down into smaller, manageable steps and revisit in multiple sessions.</p>
<br/>
<p>Take your time to really think about if something is missing or doesn’t make sense. Drawing pages you don’t need can make getting your comic out into the world take even longer, and the work you do at the beginning can prevent some of that.<br/></p>
<p><b>It doesn’t have to be a permanent to-do list.</b> Some people feel a lot of relief having a full travel itinerary set in stone to know exactly what to do, but others find it very stressful feeling like one document you write at the beginning will determine the course of things forever.  Flexibility in both cases is important. The purpose of an outline is to give you direction, but it’s also okay to change your mind if you really want a different approach!
</p>
<br/>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/685870048604192768_1.png' alt=''/>
<h2>Revisiting Your Outline As You Go</h2><br/>
<p>Webcomics can be a years-long endeavor, and many creators outgrow their 
</p>
<p>initial ideas, think of better ones along the way, or simply generate TOO MANY ideas for one person to handle in a reasonable amount of time. This is the normal process of drafting, and it’s good to acknowledge that outlines are not set in stone. You do NOT have to draw every scene you originally thought was going to be in your story. Pinning yourself to a lot of work that you don’t love can also lead to burnout, so make sure you revisit your outline often and recalculate your road map as you get closer to each point on it!</p>
<br/>
<br/>
<p><b>A few questions to ask yourself as you revisit the scenes in your outline:</b>
</p>
<ul>
<li>Does this scene <b>advance the plot</b>?</li>
<li>Does this scene <b>relate to the relevant themes present in other scenes or chapters around it</b>? Will the audience be confused because we’ve jumped between two very different scenes too quickly, or do I need to add some pages to make that transition clearer?</li>
<li><b>Is this scene going to be fun</b> for me to make and for the audience to read? Can I remove some pages to make it shorter (or cut it entirely)?</li>
<li><b>Is this the right place for the character to be acting this way?</b>  Should it be saved for a side story or bonus content?</li>
</ul>
<p>These questions can help you cut scenes that don’t advance the plot in the way you want, cut/clarify scenes that won’t be very much fun to draw, or be confusing/boring to read. They can also inspire you to think of a more creative way to get from Point A to Point B that you hadn’t considered.</p>
<p>Outlines are a handy tool to keep us on track! Make the most of them to give your webcomic’s narrative intention, impact, and keep your focus on the elements most important to you!<br/></p></p>
]]></description>
        </item><item>
        <title>Lore</title>
        <link>https://screentonescast.com/view/34</link>
        <guid>https://screentonescast.com/view/34</guid>
        <pubDate>Wed, 25 May 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>LORE! We all love it, we all have it. It’s that cool secret sauce that makes sci-fi, fantasy, supernatural, or other speculative fiction so much fun to make theories about. How does this funky world you made up work? How do you keep it all consistent, and make it an interesting part of the story? Today we’re gonna talk about it!
</p>
<br/>
<!--truncate-->
<h2>How do you come up with the lore for your story?</h2>
<br/>
<p>You can find inspiration from different languages, like Krispy gathered a lot of ideas for locations, names, and religions and such from Greek translations.
</p>
<br/>
<p>When coming up with lore, you want to make sure you make sure it all makes sense and matches the tone you’re trying to get with your story.
</p>
<br/>
<p>Another form of inspiration is simply mashing up things that you love. Claire mashed up some of her favorites (water, blue, spooky, death) and built her world to include those concepts. Thane loves white hair and pointy ears and funky magic systems so had to develop a world all of those aspects could fit into.
</p>
<br/>
<p>Writing a prequel or flashbacks for your comic can force you to develop the lore of your story. Often this is most beneficial in developing lore that directly impacts the main characters.
</p>
<br/>
<p>Another route to take is to establish the rules of the world that are set in stone. From there, you’ll get to discover how your characters relate to that rule and how those rules affect the way society runs. It also helps to demonstrate things so readers can understand what is happening.
</p>
<br/>
<p>Now a lot of the time you want to figure out how all the lore affects things and connect, but it’s okay to embrace the Rule of Cool and just go with it because you want it there.
</p>
<br/>
<h2>How do you keep track of the lore that appears in your comic, and make sure it all makes sense?</h2>
<br/>
<p>Krispy has lots of handy dandy notebooks! Make notes of everything and how it intertwines to try to avoid contradicting yourself. Set a few concrete rules that you will always follow. Keep track of questions you get regarding the lore so you can reference them later.
</p>
<br/>
<p>Clam lives on the edge and keeps most of it in her head, occasionally dropping in lore specific pages in between chapters. A lot of comics have their own wikis that make for a useful lore collector. Keep it limited and find a few things you go VERY deep on.
</p>
<br/>
<p>Thane is an archeological dig of lore that keeps building and covering over the old as the new comes to light. Google docs or other cloud based services make for good lore to allow for access from multiple devices so you can make a note when it comes to you. Often what is in the comic becomes the only concrete lore.
</p>
<br/>
<p>Delphie opts for less permanent note options and uses a lot of scrap paper. If a block of text is intimidating, document the lore in a different way, like designing a travel brochure, or graphical poster. Document the canon and leave the rest to be swirled around before it makes it into the comic.
</p>
<br/>
<h2>Can you have too much lore?</h2>
<br/>
<p>This depends on the type of story, the length of the story, and what type of lore. Application of the lore matters. There’s no one size fits all.
</p>
<br/>
<p>If you’re intimidated by the world building and the amount of lore you have, don’t be afraid to tone it back or wait to establish it until its needed in the story.
</p>
<br/>
<h2>Do you have any advice for creators about worldbuilding?</h2>
<br/>
<p>If you’re unable to keep something straight, find a way to document it so it can be easy for you to keep up with. Make a glossary if you need to.
</p>
<br/>
<p>Use words that are similar to known words. If you’re making up words completely, make sure you define it for your readers, and yourself.
</p>
<br/>
<p>Use your lore to build the story. Start simple and basic and build up to the complicated details.
</p>
<br/>
<p>Leave room for flexibility. Your story will often evolve as you go on and your lore may change with it.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: May 25, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Claire Niebergall (@phantomarine) - she/her, <a href="https://phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Marketing your Webcomic on Social Media</title>
        <link>https://screentonescast.com/view/81</link>
        <guid>https://screentonescast.com/view/81</guid>
        <pubDate>Wed, 11 May 2022 10:02:00 EDT</pubDate>
        <description><![CDATA[
<p>So! You’re starting a webcomic and want to share it on social media! Good idea! But how?</p>
<br/>
<p>The ins and outs of every platform shift and change, nobody has surefire answers, and not all of them are going to be right for you. But some specifics to keep in mind as you approach social media as a webcomic creator can go a long way.</p>
<!--truncate-->
<br/>
<h2>Before you start: Can they read your comic?</h2>
<p><b>Before you get started on any platform - have at least one chapter ready to read.</b> A cold launch on your very first page with 0 followers will probably not go anywhere fast, unless it’s an AMAZING first page that explodes everyone’s brains instantly, which is rare. It’s really good to give people a mini-story to chew on.</p>
<p>On the other hand, it can also be cool to show the PROCESS of starting the webcomic, even before it launches. Heck, some people make accounts solely for their webcomic OCs, and then make the story later. It mostly depends on how much of the behind-the-scenes process you’re comfortable with sharing right from the get go.</p>
<h2>Where to Post</h2>
<p>The biggest platforms that webcomic creators are using right now are Twitter, Instagram, Tumblr, TikTok, and deviantART (Facebook might still work for some folks as well, but we don’t have that experience.)</p>
<p>Talk about your comic on any or all of these places to begin with! <b>But as time goes by, try and foster the ones that are most fun for you, and easiest for you to handle.</b> You don’t need to post everywhere all the time every day. If you’re just on Twitter, great! If you’re everywhere, great! It’ll all depend on what you like and what you can personally handle.</p>
<br/>
<p><b>Next, decide if you want to have your webcomic accounts be separate from your personal accounts. </b>Some people open a whole other account on a site solely for comic news and updates - but not everyone does. Either way is valid!</p>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/683962771818283008_1.png' alt=''/>
<h2>How to get visibility:</h2><p>There are many ways to start getting seen by others, so experiment with a lot of things!</p>
<ul>
<li><b>Post in different formats </b>depending on what each platform does best.</li><li><b>Show your process!</b> People love sketches. People love seeing works in progress. People love seeing you film your screen and put it up on TikTok, like a window into your ‘studio.’ Embrace the messy stuff - not everything needs to be super polished!<br/></li>
<li><b>Talk to people if you’d like to make connections.</b> Genuine interest in their work and their process really does go a long way. That said, stick to appropriate spaces and don’t hound people who aren’t interested in talking to you!<br/></li>
<li><b>Once you make some friends on these platforms - support them with fan art and comments and general good vibes!</b> As always, your desire to make art or leave comments should come from a genuine place, but hey, if a fellow creator likes your art and shares it, that’s already some visibility for your art style and your passion.<br/></li>
<li><b>Reshare old content that you like after a while!</b> People miss things all the time. If you like looking at a thing again, someone else might too. Share it again!<br/></li>
</ul>
<p><b>Also, don’t let low engagement at the beginning get you down.</b> It’s not common for someone to come into a new platform and have everyone go OH MY GOSH, INSTANT FOLLOW on a massive scale. You have to be ok with very slow growth at first. Remember, you’re connecting with only a few people at first, then those people will read your comic, tell a few friends, their friends will tell a few other friends, etc etc. The growth isn’t always consistent, but it does get a little more exponential as time goes on, if you keep at it!</p>
<p>Events and discussions can also be an easy way to get visibility and make connections when you’re first starting out. Most of these apply to the art community in general, but you can totally include yourself if you’re making a webcomic. Because your webcomic IS art! These sorts of activities include:</p>
<ol>
<li><b>Art Share Threads</b> - this applies both for regular art and for webcomics. Seek them out, especially on accounts with viewerships that mirror your own. Be smart about where you share (maybe don’t drop your fantasy comic in the middle of a cape comic thread) - but share as often as you’re comfortable!</li>
<li><b>Weekly Comic Chats:</b> These are events where creators can talk about the webcomic creation process. They basically cover everything, so if you’re wearing a lot of hats for your webcomic, it’s a good place to talk and to learn! The one that we all know best is <a href=\"https://twitter.com/webcomicchat\">@WebcomicChat on Twitter</a> -  follow it and check out their weekly discussions!</li>
<li><b>Participate in MEMES!</b> Either redrawing existing ones, or hopping on the bandwagons of those that pop up - seemingly overnight! It’s an easy way for a potential reader to be like “ok, the vibe of this meme is giving me the vibe of the comic,” which is a great ‘in’ for getting someone started or invested. Have fun with them!</li>
<li><b>Collaborate with a group!</b> Zines, group pictures, and other group events can be great as well. If you’re making a “webring” of friends and creators, it’s cool to see those comics consolidated somehow. See what you can organize! 
<br/>
<p>It’s good to see people supporting each other - we like that, and we need more of it. 
</p>
<br/>
</li></ol>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/683962771818283008_2.png' alt=''/>
<br/>
<h2>When to Post</h2>
<p><b>Every social media site or app is going to have some sort of pattern for ‘what time is best to post.’ It’s different for each one, and on some, it matters a ton, on others, it matters far less.</b> Do some research into the peak hours of the service you’re using. On Twitter, it’s usually best to post around noon eastern time - when a lot of people are either just about to start work on the west coast, or just about to go to lunch on the east coast. It doesn’t always apply, but there are absolutely DEAD ZONES during the day, where even the most beautiful posts go to die. </p>
<h2>Hashtags</h2>
<p>On Twitter, try to limit your hashtag usage - but using #webcomic or #webcomics can be helpful! On Instagram… go hog wild. On TikTok… you don’t have unlimited hashtags, but you can still include a lot of them. In general - just look at what other similar creators are doing, and literally copy them on their hashtag use. Just do it. There’s no shame. Steal the hashtags.</p>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/683962771818283008_3.png' alt=''/>
<h2>How to Behave on Social Media</h2>
<p><b>How you put yourself out there not just as a comic, but as a person MAKING a comic should also be a big consideration in your approach. </b>Ultimately, it’ll come down to your comfort level, your personality, and how personal you want to be. A lot of it comes down to common sense - don’t be a jerk to other people - but your mileage may vary on what kind of vibe you want to set.</p>
<p>While you can absolutely get an audience for being extremely opinionated and sassy (especially if your comic has strong messages), it definitely doesn’t work for everyone and can often affect how people perceive your story. The best use of social media is always a genuine portrayal of your personality, but with a little dash of neutrality here and there, especially if you’re using it for marketing.</p>
<p>Know how to control yourself and think before you post something controversial. We’ve absolutely seen people just completely lose it on main, and while that can be entertaining sometimes, in other cases, it can really blow things up in a way that can’t be undone and drain your energy and morale to deal with the aftermath. Having the control to be chill and professional in public and vent your spicy hot takes in private can be the difference between a great social media experience and a draining one.</p>
<p>Parasocial connections are also a common trap just starting out.  It’s great to get the word out in appropriate spaces, but stick to talking to people who want to be talked to, and DON’T DM strangers just because they have large follower counts, or put other on your mailing list without their consent.</p>
<h2>Self-Care</h2>
<p>Social media presence takes time, patience, and energy. It’s a great tool to grow your audience and make important connections with your peers, but you’re also likely going to be making posts that never get seen in the process of navigating algorithms and finding the places both you and your audience like to hang out. Use it as a tool and not a judgment on your work. If you find it too consuming or unhealthy, use queueing/scheduling tools to give yourself space from each post or take breaks. No matter what, stay healthy.</p>
]]></description>
        </item><item>
        <title>Making Money</title>
        <link>https://screentonescast.com/view/33</link>
        <guid>https://screentonescast.com/view/33</guid>
        <pubDate>Wed, 11 May 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>It’s time to talk about the dreaded subject of THE HUSTLE. These days, it seems the subject of monetization is on a lot of webcomic creators’ minds. If it’s not on yours, we envy your calm and your liberation from the oppressive weight that is modern western capitalism, and you should listen to another episode, please, you can escape the contagion, it’s not too late!!!
</p>
<br/>
<!--truncate-->
<p>*AHEM*
</p>
<br/>
<p>I mean, a lot of people have questions about monetizing their comic – how to do it, how to know when to do it, and whether monetizing at all is right for you. Let us discuss.
</p>
<br/>
<p>Before we start, I want to lay down some terms that we’ll be using throughout the episode. <strong>Passive revenue</strong> means that once a monetization option has been set up, it’ll keep running on its own without much extra work from the creator. <strong>Active revenue</strong> means money that requires a creator to be present, either physically or digitally, and working the entire time it’s being earned.
</p>
<br/>
<h2>All of us here today have monetized our comics in some way. Give us a quick overview of which strategies you’ve tried!</h2>
<br/>
<ul>
<li>Revenue programs via hosting sites like Tapas and Webtoons.</li>
<li>Having a Table at Conventions</li>
<li>Ko-Fi and Patreon subscriptions and tip jars.</li>
<li>Publishers like Hivework that help you make money off of merchandise and book publishing as well as ad revenue</li>
<li>Project Wonderful…RIP.</li>
<li>ComicAd.net for hosting ads</li>
<li>Kickstarter.com to gather funds for publishing and creating merchandise.</li>
<li>More Conventions!! DO ALL THE CONVENTIONS! If you want.</li>
<li>Finding adjacent well known concepts that may relate to your comic and allow readers to branch to yours.</li>
<li>Zines and Minicomics</li>
<li>Online Stores…a good place to sell the merch that you’ve made via Kickstarter or for Conventions</li>
</ul>
<br/>
<h2>What methods have you found the most success with, or like the most?</h2>
<br/>
<ul>
<li>Conventions! See. They’re really fun. Try it! Do it! Make the merch! Print the books! Go to the conventions. …. . Profit!</li>
<li>Ko-Fi! A handy website that can embed a tip jar right onto your website. It also has store capability, gallery, and more!</li>
<li>Kickstarters! A lot of work to do it the right way, but can be fun and a good way to bring merch and books to life. Definitely an active form of income.</li>
</ul>
<br/>
<h2>What are some pitfalls you’ve run into, or have seen others run into, that you’d like to warn creators about?</h2>
<br/>
<ul>
<li>BURNOUT</li>
<li>Don’t put all your eggs in one basket. DON’T DO IT.</li>
<li>Seriously. Don’t. DIVERSIFY YOUR INVESTMENTS!</li>
<li>Don’t force yourself to be like someone else. Find the approach that works FOR YOU.</li>
<li>Trying to do too much too often. Find a consistency that you can maintain and keep up with.</li>
<li>Gather data BEFORE you do anything drastic like quit your day job.</li>
<li>Don’t compare your performance to others. It’s very individualised and there are a lot of factors at play.</li>
</ul>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: May 11, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>-----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Using Visual References</title>
        <link>https://screentonescast.com/view/80</link>
        <guid>https://screentonescast.com/view/80</guid>
        <pubDate>Sat, 07 May 2022 01:22:00 EDT</pubDate>
        <description><![CDATA[
<h2>What are references, and why do we need them?</h2>
<br/>
<p>References are visual aids that helps you draw something, such as photos you take yourself, photos you find on the internet, 3D models, live models, miniature toys, or materials you draw on the side for characters or vehicles or outfits you know you’re going to be using in your pages.</p>
<br/>
<!--truncate-->
<br/>
<p>Stopping to find or make good references can be a step you gloss over in the interest of getting the page out. But long-term, there are a lot of benefits that you can get out of working them into your webcomic-making process, including:</p>
<br/>
<ul>
<li>Accuracy to portray characters and environments in a non-distracting way</li>
<li>Learning anatomy and technical construction</li>
<li>Speed/efficiency to generate art quicker</li>
<li>Consistency from panel to panel.</li>
</ul>
<br/>
<h2>Developmental References</h2>
<p>Understanding and studying how to deconstruct a subject you’re drawing and why it works will help make your comic’s visuals natural and compelling, and long term help you build future poses from scratch. If you’re looking for a certain pose of a character falling, for example, finding multiple angles will help you understand why the body is doing what it’s doing and translate that to your sketches.</p>
<p>Gesture or environment drawing practice can also greatly help understand general facets of how the body moves, how houses and buildings are constructed, and how perspective works and will help immensely for making your own.</p>
<br/>
<p>Using references to develop your skills or project isn’t limited to technical accuracy either!  You can gather photos as inspiration for lighting, cinematography, moods, fashion and colors to hone in on a certain aesthetic or emotional beat to carry through a location or scene.</p>
<h2>Emergent References</h2>
<br/>
<p>All of these are great to make a habit of practicing before you get to a scene, but references aren’t something you always have to put together before you start your comic, either! Once you’ve been drawing your comic, you may realize you have more or different needs for references as you go. Add to your toolbox with anything that you think might save you time and effort, including:</p>
<ul>
<li>Sketches from scrapped pages can be set aside as references to use in future pages</li>
<li>Reference sheets of costumes and colors can help keep things consistent from page to page.</li>
<li>Take pictures of yourself or a friend and send them to yourself with Dropbox or Discord if you realize you need help visualizing a specific pose</li>
<li>Clip Studio Paint and SketchUp Warehouse have models of people and buildings that can help you form the basics of a room or pose</li>
</ul>
<br/>
<h2>What are some things to keep in mind when using references?</h2>
<ul>
<li><b>References are for every style, not just “realistic” ones.</b> Even if technical accuracy is less important because you have a cartoony style, references can be huge time-savers that you shouldn’t overlook.  Make character reference sheets, take pictures of rooms, so you don’t have to remember details or make them up on the fly.</li>
<li><b>Make sure to credit where credit is due, and if you are using assets, be sure to check their usage license or properties!</b> Look for terms similar to “Creative Commons” of “For any use”, and read the fine print. A lot of art specific reference providers will have terms of use that clearly state what they allow.</li>
<li><b>Keep in mind what you want out of each reference.</b> It can get so easy to get lost in detailing things that aren’t actually contributing to the purpose of the panel, especially in environments, so practice abstracting those details when the focus of your panel is different than the focus of your reference.</li>
<li><b>Know when you’re using references to stall.</b> Many times we don’t think we can start on a project until we have everything figured out, and will use a reference-gathering phase as a screen from starting at all. There will always be opportunities to incorporate references into your process, and the more you work, the more you’ll find what you actually need. Make sure you’re using them in a way that helps you move forward!</li>
<li><b>Don’t be afraid to ask for help!</b> Many commission artists are happy to create spaceships, character designs, 3D models, and other references for you! Supporting another artist and getting a valuable tool to use that you couldn’t have made yourself is a win-win!</li>
</ul>
</p>
]]></description>
        </item><item>
        <title>Plot vs Characters</title>
        <link>https://screentonescast.com/view/32</link>
        <guid>https://screentonescast.com/view/32</guid>
        <pubDate>Wed, 27 Apr 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>You’re working on your comic and you’ve put together some sort of plan to figure out your story’s plot when suddenly: A DILEMMA! You find yourself with both a plot and characters that need to be fleshed out. How do you tackle this challenge and make your comic the best it can be? Join us as we discuss.
</p>
<br/>
<!--truncate-->
<h2>When you’re reading a comic and the balance between character and plot isn’t working, what does that look like?</h2>
<br/>
<ul>
<li>Characters don’t seem to act on their own and instead follow a premade trail.</li>
<li> Conflicts don’t seem to be resolved by the characters, rather solutions come via divine intervention or just because the author declares as such.</li>
<li>Deus ex Machina</li>
</ul>
<br/>
<h2>Too much focus on character vs plot can be seen when:</h2>
<ul>
<li>Characters are enjoyable, but there never seems to be any consequences for things they do.</li>
<li>Stakes are never raised.</li>
<li>Convenience can get your characters into trouble, but it shouldn’t get them out.</li>
<li>There’s no character growth</li>
</ul>
<br/>
<h2>Sometimes characters can feel underdeveloped when they are just following a very clear plot structure. How do you personally deal with and avoid that in your own works?</h2>
<br/>
<p>Take a step back and look at the character. What would they do? Would this move the plot forward? Would a different character be more likely to move the plot forward at this point?
</p>
<br/>
<p>Use someone else as a sounding board to get ideas. Get inside your character’s head! Know how THEY will interact with a moment. Is it truly in character for them to act X way just to move the plot along? Will this create contradictions in characterisation?
</p>
<br/>
<p>Beta readers can be very helpful to catch things like this. Make sure you don’t sacrifice the character’s personality and motivations just to move the plot around.
</p>
<br/>
<h2>How can “letting the characters loose” benefit the plot? What are the downsides of it?</h2>
<br/>
<p>If a character is already well developed it will have its own wants, needs, and desires. Allowing them to act on those desires or preventing them from reaching their wants can help drive the plot in an interesting and character driven way. Use this carefully, because allowing the characters to drive TOO much could lose the plot and lead back to the original problem of imbalance.
</p>
<br/>
<h2>Bonus Thoughts</h2>
<br/>
<p>Avoid concentrating too much on one element over the other. The two must be able to breathe for readers to enjoy, engage, and invest time in your works. Having one without the other *could* work in *some*stories, but many need both compelling characters and story to create that impact you seek. Balance is everything!
</p>
<br/>
<p>Develop behind the scenes to help round and ground your works. Not all info has to be presented to the reader, but knowing most of the answers for yourself will help you structure not only the plot, but the characters in it to be more likely to relate/or feel more towards. This also comes in handy if you were to have subtleties you wish to extrapolate on, or for readers to have a more enjoyable second or third read through. (Re-readability is a good goal to work towards, depending on your genre!)
</p>
<br/>
<p>Ultimately, what a lot of readers are there for are the characters. The plot is there to draw out the facets of the characters that lead people to become invested in them. Plot and Character development work together to create a story that readers will enjoy and keep coming back to.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: April 27, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Phineas Klier - they/them, <a href="http://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Clip Studio Paint</title>
        <link>https://screentonescast.com/view/31</link>
        <guid>https://screentonescast.com/view/31</guid>
        <pubDate>Wed, 13 Apr 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Clip Studio Paint is a art program with a lot to offer to webcomic creators. It was once known as Manga Studio before being rebranded a few years back. It’s available on Windows, Mac, and iOS, has a few different tiers with varying features available, and goes on sale very often. Today we're going to dive into what we love about this great application.
</p>
<br/>
<!--truncate-->
<h2>1:30 What version are you using, tell us a little about a couple of your favourite tools and tricks within Clip Studio</h2>
<br/>
<p>Renie: <a href="https://tips.clip-studio.com/en-us/articles/2158">Multiple Pages Layout</a>, <a href="https://tips.clip-studio.com/en-us/articles/1259">Perspective Ruler</a>
</p>
<br/>
<p>Miranda: <a href="https://tips.clip-studio.com/en-us/articles/795">Auto Actions</a>, <a href="https://tips.clip-studio.com/en-us/articles/533">Layer Properties</a>, <a href="https://tips.clip-studio.com/en-us/articles/681">Decoration Brushes</a>
</p>
<br/>
<p>Thane: <a href="https://www.clip-studio.com/site/gd_en/csp/userguide/csp_userguide/500_menu/500_menu_filter_blur_housha.htm">Blur</a>, <a href="https://help.clip-studio.com/en-us/manual_en/420_fill/Fill_Tool.htm?rhsearch=fill%20bucket&rhsyns=%20">Fill Bucket</a>, <a href="https://help.clip-studio.com/en-us/manual_en/330_selection/Selection_area_tool.htm">Lasso Tool</a>
</p>
<br/>
<p>Delphina: <a href="https://tips.clip-studio.com/en-us/articles/835">Text tools</a>, <a href="https://tips.clip-studio.com/en-us/articles/863">Speech Bubbles</a>, <a href="https://tips.clip-studio.com/en-us/articles/1477">Panel Tools</a>
</p>
<br/>
<h2>17:00 Clip Studio gives users a lot of options for downloadable assets, such as 3d models, screentones, custom brushes, and so on. If you've worked with any of these, how did you like them?</h2>
<br/>
<p>The <a href="https://assets.clip-studio.com/en-us/">Asset Store</a> is your friend! We love it for 3D models and various poses, object references, and brushes. All of the brushes. SO MANY BRUSHES. You can also import Photoshop brushes in the .abr format. You can download any brush and edit it to fit more of what you want. Gradient maps allow you to easily colour and play around with how colour affects the mood of a page. And don't forget your screen tones!
</p>
<br/>
<h2>25:13 How has your workflow and process evolved after starting to use Clip Studio?</h2>
<br/>
<p>From traditional tools to Photoshop and Procreate, we talk about how our toolsets evolved and how we include Clip Studio in our workflow.
</p>
<br/>
<h2>2025 UPDATE</h2>
<p>We are now affiliated with Clip Studio Paint! Click below to learn more about this creative app for drawing, painting and design and download now!
</p>
<p> <a href="https://www.jdoqocy.com/click-101530581-14310560" target="_top">Clip Studio Paint - Download now.</a><img src="https://www.ftjcfx.com/image-101530581-14310560" width="1" height="1" border="0"/></p>
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: April 13, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Miranda Reoch (@mirandacakesart) - she/her, <a href="http://mirandacakes.art">mirandacakes.art</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Three Pronged Character Development for Webcomics</title>
        <link>https://screentonescast.com/view/79</link>
        <guid>https://screentonescast.com/view/79</guid>
        <pubDate>Sat, 09 Apr 2022 11:33:00 EDT</pubDate>
        <description><![CDATA[
<p>We all have characters in our heads that we love, but for one reason or another might not be striking our audience as cool/evil as we intend for them to be. How do you troubleshoot what’s going on, and modify what your character does to make them have the impact you want?</p>
<br/>
<br/>
<p>In <a href=\"https://writingexcuses.com/tag/three-sliders/\">a series of episodes</a> of the podcast <a href=\"https://writingexcuses.com/\">Writing Excuses</a>, the hosts come up with a helpful framework of 3 “sliders” that you can scale up or down to affect how a character is perceived:<br/></p>
<br/>
<p>Sympathy - How sympathetic or relatable they are. You can adjust this by ____<br/></p>
<p>Proactivity - How much do your protags “protag”.  You can adjust this by ____<br/></p>
<p>Competence - Are they good at what they do?<br/></p>
<br/>
<p>Interesting Combinations<br/></p>
]]></description>
        </item><item>
        <title>Green Tones</title>
        <link>https://screentonescast.com/view/30</link>
        <guid>https://screentonescast.com/view/30</guid>
        <pubDate>Fri, 01 Apr 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Something strange has come over the Screen Tones team!! They're looking pretty green in the face! I wonder what they could be discussing in this episode?</p>
<br/>
<!--truncate-->
<p>Once upon a time there was a lovely 
</p>
<p>                         princess. But she had an enchantment 
</p>
<p>                         upon her of a fearful sort which could 
</p>
<p>                         only be broken by love's first kiss. 
</p>
<p>                         She was locked away in a castle guarded 
</p>
<p>                         by a terrible fire-breathing dragon. 
</p>
<p>                         Many brave knights had attempted to 
</p>
<p>                         free her from this dreadful prison, 
</p>
<p>                         but non prevailed. She waited in the 
</p>
<p>                         dragon's keep in the highest room of 
</p>
<p>                         the tallest tower for her true love 
</p>
<p>                         and true love's first kiss. (laughs) 
</p>
<p>                         Like that's ever gonna happen. What 
</p>
<p>                         a load of - (<a href="https://imsdb.com/scripts/Shrek.html">toilet flush</a>)
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Exposition</title>
        <link>https://screentonescast.com/view/29</link>
        <guid>https://screentonescast.com/view/29</guid>
        <pubDate>Wed, 30 Mar 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Your comic has some cool worldbuilding lore that ties into your plot and characters in some fun ways and you’re excited to show it off to readers. But how do you explain these things without putting everything else in the story on hold? How do you use prologues, how do you explain the gods/creation myths, how do you set up the custom jargon? And how do you avoid scaring readers away with a big infodump?  Let’s get into all the different techniques you can use!
</p>
<br/>
<!--truncate-->
<em>Once again, a lot of this episode is opinions or personal experience, so I marked the timestamps so you can hear our hosts' share their stories.</em>
<br/>
<h2>2:30 - Our hosts share examples of moments or concepts in their comics where they handled exposition either poorly or well.
</h2>
<br/>
<em>The next question is answered throughout the entire episode. For best results, give it a listen! </em>
<h2>How do you make sure your exposition doesn’t stall the story’s flow and isn’t boring? </h2>
<br/>
<h2>40:39 - Do you have any advice for other creators about balancing exposition with plot?</h2>
<br/>
<h2>Some Bonus Tips:</h2>
<br/>
<p>When deciding what to include, make sure you have a clear view of which bits of your worldbuilding/plot/character backstories are critical for reader understanding
</p>
<br/>
<p>Try to avoid taking a pause from the story every time a character needs to catch up a different character on events. 
</p>
<br/>
<p>Be careful of using jargon that may not be known to your readers. Use it in obvious context for the first couple times so that it can be inferred or have it explained by the characters or something similar.
</p>
<br/>
<p>How you say the thing is more important than what’s being said.
</p>
<br/>
<p>Remember to make use of your art and backgrounds to aid you in providing the exposition you need.
</p>
<br/>
<p>Motivated delivery: if it must be explained in story dialogue, WHO is talking, and WHY? (Why these characters, why now? Who wants to hear this?)
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: March 30, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Claire Niebergall (@phantomarine) - she/her, <a href="https://phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) - she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Tropes</title>
        <link>https://screentonescast.com/view/28</link>
        <guid>https://screentonescast.com/view/28</guid>
        <pubDate>Wed, 16 Mar 2022 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>So, Tropes. The term gets a bad rap in media criticism sometimes, but a “trope” is just the word for a storytelling device or theme that recurs across multiple works. If you have a favourite kind of scene, character archetype, or relationship dynamic in storytelling, chances are many other stories out there have contained similar moments. And today we’re gonna talk about them!
</p>
<br/>
<!--truncate-->
<em>Since a lot of this episode is personal preference and opinion, I've included the questions and their timestamps in the episode so you can listen to the hosts' thoughts directly.</em>
<br/>
<br/>
<h2>2:03 - How aware are you of tropes while you’re in the process of writing your story? Do you try to avoid tropes if you notice them?</h2>
<br/>
<h2>12:55 - What are some pitfalls you think creators should be aware of when it comes to using tropes?</h2>
<br/>
<p>Tropes are often formed when the same idea or event is portrayed across several creative productions. Because of that, the background of tropes is very important to consider when utilizing a trope in your work. Many tropes are sourced from fun, friendly, and harmless ideas and behaviors. But there are several that have a background revolving around negativity that should not be propagated, including but not limited to negative stereotypes and singling out of a specific group of people. Avoid perpetuating a bad trope by taking time to reflect on your work and the messages it's conveying. 
</p>
<br/>
<p>Another thing to consider is reader bias and readers trying to fit your work into a trope. For example, if you have elves and dwarves in your fantasy story, a reader who is familiar with Lord of the Rings may assume your story follows the same type of rules as the LOTR books do. Or if you have a magic system in a fantasy world, a Dungeons and Dragons player may assume your magic system and spells are the same as D&D. This doesn't mean you can't have these types of world, but it may be a good idea to come up with ways to set your story apart from its counterparts. But people are going to keep peopling, so ultimately make your story the way you want! 
</p>
<br/>
<h2>29:25 - What are some of your favorite tropes?</h2>
<br/>
<p>Word to the wise: tropes are neither good nor bad, they’re just tools that can be used well or poorly. Understanding tropes will help you unlock their full potential.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: March 16, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Marketing</title>
        <link>https://screentonescast.com/view/27</link>
        <guid>https://screentonescast.com/view/27</guid>
        <pubDate>Wed, 02 Mar 2022 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>So, MARKETING. You’ve got a cool new comic, and you’ve put it online, and now all you gotta do is… get people to read it! Easy, right? ….Right?
</p>
<br/>
<!--truncate-->
<p>WRONG! Mostly.
</p>
<br/>
<p>Unfortunately, letting people know your comic exists and where to read it is a whole different ballgame than making the comic itself! It can be very challenging, and for many creators disheartening, to realize that the act of posting a comic online is just the first of many steps that must be taken to find your audience. Let’s get into it!
</p>
<br/>
<h2>2:12 - Social Media Advice from Clam</h2>
<br/>
<ul>
<li>What are some pitfalls of using social media to advertise your comic?</li>
<br/>
<li>What might help a new webcomic creator's social media launch be successful?</li>
</ul>
<br/>
<h2>18:40 - The Magic of Cross Promotion with Delphie</h2>
<br/>
<ul>
<li>What are some challenges new creators might face when looking for or accessing these networks?</li>
<br/>
<li>Any tips for creators looking to start their own?</li>
</ul>
<br/>
<h2>29:40 - Social Presence and Communities with Krispy</h2>
<br/>
<ul>
<li>What are some things creators should watch out for when joining a community while having a goal of marketing their own work?</li>
<br/>
<li>How do you tell if this strategy is right for you?</li>
</ul>
<br/>
<h2>42:45 - Bonus Tools with Thane</h2>
<br/>
<ul>
<li>What are the downsides to some of these tools? ($$$, rejection, etc)</li>
<br/>
<li>How might a creator know when it's time to start looking into these things</li>
</ul>
<br/>
<h2>Cross Promotion Resources</h2>
<br/>
<a href="https://Piperka.net">Piperka.net</a>
<br/>
<a href="https://Comic-Rocket.com">Comic-Rocket.com</a>
<br/>
<a href="https://tagpacker.com/user/webcomic.library">Tagpacker/WebcomicLibrary</a>
<br/>
<a href="https://topwebcomics.com">topwebcomics.com</a>
<br/>
<br/>
<h2>Places To Post</h2>
<br/>
<a href="http://comicfury.com">Comic Fury</a>
<br/>
<a href="https://tapas.io">Tapas</a>
<br/>
<a href="https://webtoons.com">Webtoons</a>
<br/>
<a href="http://theduckwebcomics.com">The Duck Webcomics</a>
<br/>
<br/>
<h2>Collectives and Communities</h2>
<br/>
<a href="https://hiveworkscomics.com">Hiveworks Comics</a>
<br/>
<a href="https://spiderforest.com">SpiderForest | Webcomic Collective</a>
<br/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: March 2, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
<br/>
<br/>
<p>Claire Niebergall (@phantomarine) - she/her, <a href="https://phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a></em></p></p>
]]></description>
        </item><item>
        <title>Retcons and Reboots</title>
        <link>https://screentonescast.com/view/26</link>
        <guid>https://screentonescast.com/view/26</guid>
        <pubDate>Wed, 16 Feb 2022 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>Say you’re making a comic (which I assume many of you listening are), and say some time goes by after you launch, and you discover “Uh oh! I dont like X anymore” or “Oh no! This doesn’t work with the canon of the story!” What are you to do? 
</p>
<br/>
<!--truncate-->
<p>Most creators are left with three options: you can proceed without changing anything you’ve already posted, you can go back and tweak a few pages, add or remove some panels and Retcon the story, OR you can scrap the story, reboot it, and start from scratch. Today we want to talk about each of these options, when they can be best used, and some of the pitfalls of each direction.
</p>
<br/>
<em>More timestamps for you so you can hear our hosts experiences firsthand.</em>
<br/>
<h2>2:36 In your own work, have you personally ever gone and retconned or rebooted your project, and how did you know it was time for a change?</h2>
<br/>
<h2>20:55 How do you change past pages without confusing longtime readers?</h2> 
<br/>
<h2>26:04 One of the things brought up SO often is something i like to call “reboot hell”, where a comic seems to get stuck in a cycle of posting a few chapters, then starts over several times.  What are some things you can do to avoid getting stuck in this, while still being able to go back and make changes?</h2>
<br/>
<h2>35:45 How do you know when to stop?</h2>
<br/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: February 16, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them, <a href="http://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a></em>
</p>

]]></description>
        </item><item>
        <title>Editing for Webcomics</title>
        <link>https://screentonescast.com/view/78</link>
        <guid>https://screentonescast.com/view/78</guid>
        <pubDate>Wed, 09 Feb 2022 11:35:00 EST</pubDate>
        <description><![CDATA[
<p>There are so many different skills in making a webcomic. Art, storytelling, layout, and fonts are all aspects you might look for when you sit down for an editing session. Editing for webcomics can also happen before the page goes live and after. But how do you decide where you want to put your energy, and when? <!--truncate--> We can think of the process in four tiers:</p>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/675728114123522048_1.jpg' alt=''/>
<h2><b>Tier 1 - Proofreading</b></h2><p>Proofreading is the first basic tier.  We all spell things wrong sometimes, forget to draw the buckle on someone’s boot, or other small details that are definitely incorrect. These can usually be caught by any beta reader or reader.</p><p><b>When to make these changes:</b> These are usually some of the last things you’re going to fix on your draft page, and the first things readers will notice. They don’t typically take a lot of energy to fix, so most creators will usually address them right away as-needed.</p><h2><b>Tier 2 - Rendering Fixes</b></h2><p>The next step out from that is rendering fix, which might involve anatomy or perspective.  While this is occasionally an issue, it’s the kind of problem that an artist will often notice very much and a reader will notice very little.</p>
<p><b>When to make these changes: </b>Rendering the art is often a pretty time consuming process. Artists can spend a lot of energy on this tier, but in webcomics, we’re going to be making a lot of drawings and getting better at them all the time. Editing goals too focused on “drawing the same thing, only better” can be a moving target. Remember, as long as what you’ve drawn is recognizable, it doesn’t have to be perfect.</p>
<h2><b>Tier 3 - Visual Clarity Fixes</b></h2>
<p>Visual clarity is about a lot of different things, but what it boils down to is “can the reader tell what is happening”. If you’re distracting the reader too much visually with your layout or lettering or rendering choices, they might not even be able to tell what’s going on, and that will disorient them. Things to keep in mind for this:</p>
<ul>
<li>Making sure text bubbles aren’t blocking the action and are being read in the correct order</li>
<li>Making sure the font is readable </li><li>Making character designs distinct enough so that you can tell who’s in the scene</li>
<li>Making sure body language is understandable and readable</li><li>Lightening, darkening, or otherwise keeping colors from clashing unintentionally</li>
<li>Zooming out enough to see the environment so readers know where the action is happening</li>
<li>Zooming in to see facial expressions so readers know what characters are feeling</li>
<li>Keeping the line of action and panel order easy to follow</li>
<li><a href="https://en.wikipedia.org/wiki/180-degree_rule">Following the 180 rule</a></li>
</ul>
<p>Keep an eye out for cinematography and paneling tips to help with this! </p>
<p><b>When to make these changes:</b> Visual clarity is something you want to consider as soon as a drawn draft is created.  Edits for visual clarity can also be time consuming and require some redrawing, so they are best tackled after a few months when you have some breathing room after your deadline is met. Some creators take a break between chapters and just do cleanup of the stuff that their readers found confusing. Maybe you want to wait until you get closer toward making a print volume.  Whatever is sustainable for your schedule and goals!</p>
<p>Hopefully the longer you keep at making comics, the less you’ll really have to change in your visuals because most artists get the hang of it after a while.</p>
<h2><b>Tier 4 - Developmental Editing</b></h2>
<p>If visual clarity addresses WHAT is happening, <b>developmental editing addresses WHY is it happening</b>. Many creators get stuck with meandering beginnings, might feel stuck to ideas that they no longer like, or have placed breadcrumbs that never went anywhere. Editing on this tier might mean changing dialog, removing or adding panels and pages, and more.</p><p>For these deep-dive edits, pull in critique groups beyond your normal circle, take a look at reader feedback, and/or hire a developmental editor to ensure that you’re getting balanced views that will help you bring things in line with your future vision.</p>
<br/>
<p><b>When to make these changes:</b>  Developmental drafts happen as soon as you write out the concept or outline, and to whatever extent you can, it’s good to address any problems you can find in this stage.</p><p>However, we can definitely outgrow our ideas as we go, so if you want to make edits on a developmental level, it’s good to give this a solid amount of time to see where the story <i>did</i> go and what the earlier pages need to be edited to support.</p>
<p>Another practical reason to wait is so that the details fade a bit from your readers’ memories. Readers won’t typically remember the details of what happened, but how they felt afterwards, so giving it a few years ensures most major changes won’t disorient current readers</p>
<br/>
<h2>How do we practice editing?</h2>
<p>It’s tricky to edit your work when you’re still in the middle of it, both because we can feel frustrated about unskilled at the beginning, or we might not recognize the deeper issues that visual clarity fixes and developmental editing would fix, in favor of the quick fixes.  Coming to an understanding of the merits and weaknesses in your work takes practice and attention, but also a constructive and willing attitude. </p>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/675728114123522048_2.png' alt=''/>
<p>If you’re having trouble figuring out where to focus and how to keep your spirits up in the process, try:</p>
<ul>
<li><b>Asking a peer:</b> Asking a peer who likes your work “what’s really working for you, what am I best at”, and taking a few of those responses, comparing them to YOUR gut feelings about what’s working for you, and building on highlighting those.</li>
<li><b>Celebrating your work:</b> Framing your editing session as an act of celebrating the parts you love, bringing that good stuff to the foreground and pruning away the things that are holding it back.  </li>
<li><b>Looking for emergent themes:</b> Seeing what good thematic patterns are emerging already and look for more places where you can replace an underperforming scene with something that reinforces that pattern intentionally.</li>
<li><b>Getting inspired:</b> Looking at other works that you enjoy and see what makes them tick.</li>
<li><b>Complimenting a peer’s work:</b> Talking to a webcomic friend about what you liked about <i>their</i> work and how they came up with it, and asking about their process. Whatever you learn, you can bring that energy and knowledge back to your own work, and they may have recommendations for you too!</li>
</ul>
<h2>Editing is a tool for building, and using it should be a normal part of your process.</h2>
<p>Fiction in other mediums go through multiple drafts, with multiple writers and editors, because it often takes a lot of work to figure things out. It’s a very normal part of the process, so don’t be discouraged!  As webcomic creators, we can get REAL hard on ourselves for not making things perfectly the first time, and that’s not healthy or productive.</p><p>Editing, like other aspects of making comics, also gets easier with practice! Start with a smaller scope and work your way up to larger editing sessions.</p>
<p>In whatever way make sense for your goals and process, practice and enjoy the fun puzzle-solving aspects of editing, and making everything click together to be the best it can be!</p>
]]></description>
        </item><item>
        <title>Reader Spaces vs. Creator Spaces</title>
        <link>https://screentonescast.com/view/25</link>
        <guid>https://screentonescast.com/view/25</guid>
        <pubDate>Wed, 02 Feb 2022 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>Communities take a couple forms in webcomics. Finding a community to support you on your journey as a creator is important, and sometimes they’re going to be your proofreaders, your cheerleaders, and recommend printers or conventions. There’s also the communities we make for our readers to discuss your comic and meet each other! So we’re going to be talking about those things, and where they live, and what the differences and expectations are for both!
</p>
<br/>
<!--truncate-->
<h2>What are your favorite creator community experiences?  What kinds of things should you expect from them?</h2>
<em>Not to brag, but one of our favorite creator community is the <a href="https://discord.com/invite/qmB66UmEpy">Screen Tones Discord</a>. If you haven't already joined, be sure to check it out! There's always lively discussion, coworking streams, and fun group events!</em>
<br/>
<h2>What are your favorite reader community experiences?  How have your expectations changed over the years for them?</h2>
<br/>
<h2>What’s your advice about communities, either participating or creating them?</h2>
<br/>
<p>Be respectful of the rules and guidelines established by the community. 
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: February 2, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em></p>
]]></description>
        </item><item>
        <title>Getting Started</title>
        <link>https://screentonescast.com/view/24</link>
        <guid>https://screentonescast.com/view/24</guid>
        <pubDate>Wed, 19 Jan 2022 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>Whether it’s your first and only webcomic or one of many that you’re planning, preparing to launch a new comic can take a lot of thought! There’s organizational aspects (which is getting your art and story plans ready), technical aspects (which includes hosting that works for the scope of your comic), and marketing aspects (which are the basic outreach you need to get audiences to find the comic). Some of these topics have a whole lot to them and are constantly evolving and we will only be covering the very basics of them. Don’t worry though, we’ll be dedicating more episodes to those specifically.
</p>
<br/>
<!--truncate-->
<p>----
</p>
<br/>
<p>Episode Release Date: January 19, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Rae Baade(Rae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Megan Davison (@star-berrymint) - she/her, <a href="https://sorceryshenanigans.com">sorceryshenanigans.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
]]></description>
        </item><item>
        <title>Editing</title>
        <link>https://screentonescast.com/view/23</link>
        <guid>https://screentonescast.com/view/23</guid>
        <pubDate>Wed, 05 Jan 2022 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>In today’s episode we’ll be talking about some of those challenges, but also some of the really cool things editing can do for you, if you let it into your life! Join our hosts as they discuss the following questions and share their thoughts on editing.
</p>
<br/>
<!--truncate-->
<p>Editing is the process of updating and revising ideas, art, or finished story. It’s both an ongoing process– writing a story usually involves a lot of going back to change the things you wrote down before moving forward– and something that can happen in one big burst after a bunch of content has been completed.
</p>
<br/>
<p>Every creator experiences editing a little differently, and has their own preference for the process. Some folks self-edit as they go, and then never change things again once the page is done. Some become dissatisfied with finished sequences months or years later and go back to change them; others might only start the process of revising after an in-depth consultation with an editor, beta reader, or peer critique group.
</p>
<br/>
<p>Proofreading is a term that applies to checking for typoes, continuity errors, or obvious mistakes; it’s the most surface level approach, and for the most part we’ll be talking about deeper structural changes, but it’s worth noting that some types of editing are very straightforward!
</p>
<br/>
<p>It’s common in novel-writing or traditionally published comic circles for stories to go through multiple drafts before a finished product is put in front of the public. Webcomics are unique in that they launch online long before the whole story is finished, which can lead to some challenges in the editing process, as it’s all happening live in front of an audience.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: January 5, 2022
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
<br/>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
<br/>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
<br/>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
<br/>
<br/>
<p>----
</p>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
</p></p></p></p></p>
]]></description>
        </item><item>
        <title>Pacing</title>
        <link>https://screentonescast.com/view/22</link>
        <guid>https://screentonescast.com/view/22</guid>
        <pubDate>Sun, 05 Dec 2021 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>Pacing is the term used to describe the speed at which narrative information is delivered – in other words, how fast or slow the story moves. If you’re reading something and get the feeling that some scenes were rushed, a plot point went by in the blink of an eye, or that something is taking way too long to get to the point and you wish it would just speed up… those are common issues with the story’s pacing. Every story is a little different; a meandering slice of life story has different pacing needs from an action thriller, or a sci fi adventure.
</p>
<br/>
<!--truncate-->
<p>A story whose natural pace is very slow is considered decompressed, and a story which delivers its information very quickly is called compressed. Visually speaking, manga tends to favour decompressed storytelling, with individual pages containing fairly few panels and less dialogue, while western superhero comics tend to be extremely compressed, with pages containing more panels and a lot of dialogue balloons.
</p>
<br/>
<!--truncate-->
<p>----
</p>
<br/>
<p>Episode Release Date: November 17, 2021
</p>
<br/>
<p>Episode Credits
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
<br/>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
<br/>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
<br/>
<br/>
<p>Claire Niebergall (Clam) - she/her, <a href="https://phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
</p>
</p></p></p>
]]></description>
        </item><item>
        <title>Found Family</title>
        <link>https://screentonescast.com/view/21</link>
        <guid>https://screentonescast.com/view/21</guid>
        <pubDate>Wed, 01 Dec 2021 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>Today's episode we will be talking about the Found Family trope! As we enter the holiday season, the idea of Found Family is just so important to us as creators, and we want to talk about how you can get those great found family vibes in your story!</p>
<br/>
<!--truncate-->
<p>Found Family, or Family Of Choice is a trope used in stories that often involve a group of friends who come together closely (either from their journey in the story, or some circumstances to be explained beforehand) and choose each other as their ‘family’. Found Family is just that, family found along the way of a character’s life through bonding, struggle, adventures, and who they choose to be a supporting and loving part of their life. Friends are the family you can choose.
</p>
<br/>
<p>“No one is too broken to reconnect with others and form new friendships, and while it can be scary, the results are worth the effort”
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: November 17, 2021
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Megan Davison - she/her, <a href="http://sorceryshenanigans.com">sorceryshenanigans.com</a>
</p>
<br/>
<p>Christina Major (Delphina) - she/her, <a href="https://www.sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (Varethane) - she/they, <a href="http://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="http://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Renie Jesanis - she/they, <a href="http://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3.0/">https://creativecommons.org/licenses/by-sa/3.0/</a></em>
]]></description>
        </item><item>
        <title>Pick up the pace!</title>
        <link>https://screentonescast.com/view/76</link>
        <guid>https://screentonescast.com/view/76</guid>
        <pubDate>Wed, 24 Nov 2021 12:00:00 EST</pubDate>
        <description><![CDATA[
<h2>Tips to keep readers engaged during slow scenes in your webcomic.</h2>
<p>Many longform webcomics only update once a week, and those 4-5 pages only cover so much ground.  A particularly extensive 5-minute conversation can take several months.</p>
<br/>
<p>If both the creator and the readers are enjoying the pace, that’s fine! Airy slice-of-life stories are completely valid if that is your style! But in other cases, it can frustrate and damage our engagement with our readers.</p>
<br/>
<!--truncate-->
<br/>
<h2>But it’s unavoidable, right?  You can’t just SKIP the slow parts, can you?</h2>
<p>Tightening up your writing can be a tricky task that takes practice.  Here are some tips to speed up your pace and keep your readers engaged:</p><ol><li><b>Carve away your discovery writing:</b> Whether it’s an intro of how the pantheon of gods came to be or a character’s troubled childhood, issues that don’t <i>clearly</i> relate to your core cast’s immediate problems can drag.  Prologues and backstories are important discovery writing for yourself, but to the casual reader, it will have no context and be hard to remember unless it immediately and directly relates to the characters they care about. If you can cut it out and still have everything make sense? You should probably do so.</li><li><b>Show your physical surroundings:</b> Even if your scene is literally taking place in a prison cell, find things to show about the setting that will tell us something. The cracks in the wall, the tidy laundry pile, a close-up on the beat-up shoes the protagonist is wearing, the shelf of potions.  There is always something a place can tell you, and it can be a great tool when you would otherwise just be drawing another talking head.</li><li><b>Show your emotional surroundings:</b> When characters are talking about touchy subjects, what are they visualizing in their head?  Drawing that out of their imagination and putting it on the page can be a powerful insight into how they perceive the subject..</li><li><b>…but don’t overdo it:</b> We humans will emotionally connect better with other humans.  Give your audience at least one touch point every page to ground them into who’s talking.  Instead of having a page of long pans across wheat fields and old memories, consider combining them to form…..</li><li><b>Emotion through interaction:</b> A clever artist will use the characters and environment together to get an emotion across faster.  Maybe they’re drying the dishes while they’re talking, or idly ripping the label off a beer bottle, or tensely <i>shooting</i> the beer bottles for target practice.  The way your characters interact with the environment can speak volumes about how they feel, and can often provide the opportunity for engaging beats (dropping a dish in surprise, spilling the beer on the table) in an otherwise uninterrupted conversation..</li><li><b>Beware the banter:</b> Witty banter is the heart and soul of a shortform comic, and sometimes we try to emulate that in humorous longform webcomics, too. While it can be an exercise in character development, it can definitely hold up the action if you’re devoting a lot of your page to it. Trim it down to your funniest jokes and save the rest for bonus material. Keep pushing the plot forward every page.</li><li><b>Know the difference between mystery and confusion:</b> Sometimes the reader won’t pick up everything we put down, and two shadowy figures talking in vague terms won’t inspire intrigue, just disengagement.  Err on the side of being obvious and cut to the chase when possible. Name names, show faces, and connect it back to characters and events you’ve already established. Let your readers in on the mystery instead of having to explain it later.  There will always be more.</li></ol>
</p>
]]></description>
        </item><item>
        <title>How to get a book quote from a printer</title>
        <link>https://screentonescast.com/view/75</link>
        <guid>https://screentonescast.com/view/75</guid>
        <pubDate>Wed, 17 Nov 2021 12:00:00 EST</pubDate>
        <description><![CDATA[
<br/>
<p>Whether you’re planning a small print run for your comic or looking into other printed projects, learning how to work with printers is an amazing skill.  Though many book printers do have online tools to calculate pricing (<a href=\"https://href.li/?https://mixam.com/\">Mixam</a>, <a href=\"https://href.li/?https://grekoprinting-comixwellspring.com/\">Greko</a>, <a href=\"https://href.li/?https://www.racomicsdirect.com/racomicsdirect/\">RA Comics Direct</a>, and <a href=\"https://href.li/?https://keness.com/products/\">Keness</a> being a few), reaching out to a sales rep at the printer is always an option too!</p>
<!--truncate-->
<h2>Information a printer needs to give you a quote (and Delphina’s recommendations):</h2>
<p><b>Paper quality (interior)</b> - For North American printers, the thinnest option you would want is about 50lb text for your interior paper.  The higher the number, the thicker the paper. 70 or 80lbs is about the top range.  Other countries use gsm instead of lbs, so this range is about 90gsm - 150gsm. This paper will be called either “text” or “book” paperstock.  It is often available in matte (normal) or gloss (shiny), whichever is your preference.</p>
<p><b>Paper quality (cover) </b>- If you want your cover to be a thicker paper stock than your inner pages, look for cardstock around100lbs/270gsm.   This thicker paper will be in the cover stock category.</p>
<p><i>For both paper categories, printers are often 100% okay with mailing you some sample sheets of paper of various weights so you can compare them, so don’t be afraid to ask!</i></p><p><b>Binding type -</b> Your most common options here are case binding (hardcover), perfect binding (softcover), or saddlestitched (staple in the middle, the number of pages has to be a multiple of four).</p>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/668074228388593664_1.jpg' alt="SADDLESTITCH BINDING: folded and stapled with no spine, good for a chapter or mini that is 60 pages or less - pages must be multiples of 4!;
<p>SOFTCOVER BINDING: also called perfect bound, good for 100-250 page volumes or manga format;
</p>
<p>HARDCOVER BINDING: also called case binding, good for 150+ pages! More expensive though!"/>
</p>
<p><b>Size -</b> Some printers have specific sizes they print at (6.625x10.25 is a standard North American graphic novel size, but Europe uses A4-A6 sizes). Many will offer some variant of a “manga” size or do custom sizes. Measure your favorite books to see what size they are and find something similar!</p>
<p><b>Bleed - </b>If you want any of your art to run all the way to the edge of the page, you should make a larger version of your page size with 3mm or 0.125 inches of extra art on the top, bottom, left and right sides.  This is called bleed.</p>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/668074228388593664_2.jpg' alt=''/>
<br/>
<p><b>Colors -</b> Your options here are one-color (black and white) or CMYK (full color). Sometimes this is called 4/4 (4 over 4) to indicate the four colors of toner (cyan, magenta, yellow, and black) or 1/1 (1 over 1) to indicate K only (black)<br/></p>
<p><i>Pro tip: If you CAN print black and white only, it’s usually gonna be cheaper!</i></p>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/668074228388593664_3.jpg' alt="Full color printing is also called 4-printing or CMYK; Black-and-white printing is also called 1-color printing, or K."/>
<p><b>Number of pages</b>: Make sure you count the title page too!</p><p><b>Spine:</b> Once you know the number of pages and the thickness of your paper, you can use <a href=\"https://href.li/?https://www.diggypod.com/how-to-publish-a-book/book-spine-calculator/\">a spine calculator</a> to figure out how much extra you need to add to the middle of your front/back cover design (or just ask the printer in your email!)</p>
<p><b>Special fancy things</b>: Gold foil, spot UV gloss, lamination, and dust covers for case bound books are some common ones.</p>
<p><b>Quantity</b>: All right, so this one’s a big pain because HOW ARE YOU SUPPOSED TO KNOW? I will say that comic books are hard to sell in an online store, but easier if you’re doing a crowdfunding campaign. Ask your printer what their minimum run is (note that setting up to print books takes a lot of time, so most printers will want you to print a lot and give you price breaks accordingly). I recommend printing a run of at least 100 if you’re considering stocking these in a store or for conventions, though there are print-on-demand places that will print fewer.</p>
<p>I usually print in conjunction with a crowdfund with the idea of having some left over for my online store and conventions. I ask for quotes of 100, 200, and 500, but you can adjust these depending on your needs.</p>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/668074228388593664_4.png' alt=''/>
<h2>Let’s put it all together!</h2><p>Once I find 2-3 printers I am interested in using, I email them all at the same time to ask for pricing. That way I can compare how fast they respond to me and if any of them are clearly better priced than the others.</p><p>Here’s what a email I might send to a printer would look like. Feel free to copy and change the numbers for your own purposes!</p><blockquote><p>Hello, I’d like to request a quote for an upcoming comic printing project.  Please find the specs below:<br/><br/>Size: 6.625" x 10.25"<br/>Pages: 104 (cover + 100 inner pages)<br/>Bleed: None<br/>Binding: Perfect binding<br/>Inside Paper: 75lb Gloss, Text Stock<br/>Inside Printing: Black and White 1/1<br/>Cover: 140lb Cover Stock<br/>Cover Printing: CMYK, 4/0<br/><br/>Quantity: I would like a quote for 100, 200 and 300 copies<br/><br/>Please let me know if you need any other information from me to put together a quote, and what the spine width would be for this.   Thank you for your help!<br/><br/>Name<br/>Email<br/>Phone</p></blockquote><p>Happy book printing, everyone!</p>
]]></description>
        </item><item>
        <title>Hats!</title>
        <link>https://screentonescast.com/view/20</link>
        <guid>https://screentonescast.com/view/20</guid>
        <pubDate>Wed, 17 Nov 2021 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>This episode of ScreenTones, we are talking about Hats!  And we don't mean bowlers or ballcaps, we mean all the roles that webcomic creators have to do to make this webcomic thing a reality! From marketing, to drawing, to social media, to lettering, to prepress, you name it, webcomic creators do it all, and the list of hats we wear goes on and on!</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/45TUeGIk-ts?si=ma_33uszy8uHVEa3" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<img src="https://imgur.com/WJ8E7l7.jpg" alt="Panel 1:Character says "I'm an artist"; Panel 2: Character says "And I make webcomics!"; Panel 3: Zoom out to character with a tower of multiple hats saying "yeah..." "/>
<p>----
</p>
<br/>
<p>Episode Release Date: November 17, 2021
</p>
<br/>
<p>Episode Credits
</p>
<br/>
<p>Kristen Lee (Krispy) - she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (Varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Claire Niebergall (Clam) - she/her, <a href="https://phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>----
</p>
<br/>
<em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3.0/">https://creativecommons.org/licenses/by-sa/3.0/</a></em></br>
]]></description>
        </item><item>
        <title>Spoilers</title>
        <link>https://screentonescast.com/view/19</link>
        <guid>https://screentonescast.com/view/19</guid>
        <pubDate>Wed, 10 Nov 2021 00:00:00 EST</pubDate>
        <description><![CDATA[
<p>Spoilers: planned future events in a serialized story that have not been released yet. Every creator handles spoilers in different ways. Some have no qualms about sharing spoilers and details about future events while others keep things closer to the chest. There is no right way to handle spoilers; our hosts are here to discuss the many options for webcomic creators!
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/aiDS6S1LTGU?si=wUNwOtjBduaEoq4_" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>What is the difference between foreshadowing and spoiling?</h2>
<br/>
<p>Foreshadowing is meant to drop hints throughout the story in a purposeful way. They don’t reveal anything in its entirety, rather they are hints that the reader can follow to the ultimate event. They aren’t specifically defined and can be interpreted differently for each reader. Spoilers are when you flat out tell people what is happening, leaving no room for surprise, build up or any interpretation. Foreshadowing tends to be built in to the plot and the story, while a spoiler does not require any context necessarily and can be shared outside fo the story. Often, foreshadowing leads to a sort of “Ah-Ha” moment for the reader because they have pieced together the hints that were dropped while a spoiler is the ah-ha moment withou the ah-ha.
</p>
<br/>
<h2>Do you as a creator try to avoid spoilers? Why or why not?</h2>
<br/>
<p>There are many different degrees of spoilers, from smaller spoilers that don’t spoilers the end plot to the spoilers that reveal every twist and turn of the story. As a creator, choosing the right spoiler can help promote your comic and give your readers something to look forward. Webcomics can be a very slow moving story format, and revealing smaller things can help motivate readers. An example is showing a character in a situation without sharing yet how they get there,
</p>
<br/>
<p>Another thing to consider is will the reader’s experience be ruined by learning something. If a small hint or answer to a question will add to the reader’s experience will help ensure your story is hitting the points you need.
</p>
<br/>
<p>It’s easy to think that saving spoilers will draw people to your comic, but as a comic creator the majority of the work you create is comic related and sharing it is often some type of spoiler. Instead of hiding everything, revealing small things can often intrigue readers more than just keeping everything hidden.
</p>
<br/>
<p>A reoccurring thought from the hosts is to evaluate what you’re sharing before you share it. Make sure whatever you’re revealing does not take value away from the story or the reader experience.
</p>
<br/>
<h2>What do you do when someone correctly guesses an upcoming plot point?</h2>
<br/>
<p>If a reader can guess where your story is going, it’s often a sign of good writing. Knowing that a reader can pick up the clues and the foreshadowing you dropped throughout the story can be very rewarding as a creator. Of course there are a few genres where this might not be the case, but if you’re dropping a lot of clues and no one can follow where they are leading, you may need to reevaluate your approach.
</p>
<br/>
<p>Readers can often feel rewarded when they know they guessed correctly. Whether you acknowledge it immediately or save it until the plot point is reached publicly, you can pat the reader on the back and allow them to enjoy their success. Again, with such a long form pace, letting people know they got something right can give them a moment of reward.
</p>
<br/>
<p>Some creators feel they need to rewrite a story if it is guessed correctly. That is definitely not necessary, unless you really want to, but it seems a lot of stock is put in twists in stories. Having twists is useful and good, but too many can cause whiplash and detract from the readability of the story. On top of that, if people are finding twists at every turn, they will look for them in everything, which can draw focus away from what you’re actually wanting readers to be drawn to.
</p>
<br/>
<p>However you decide to handle this situation, make sure it doesn’t detract from your story and lay waste to the groundwork you had initially laid. What you’re creating should be largely created so you enjoy creative. If you modify your story or your plot, make sure it’s for you and not just because someone guessed the ending. Most stories are derivative of existing content in some way, but people still devour the content, because even if the destination is the same, the journey is always unique.
</p>
<br/>
<h2>How do you promote your comic if the primary appeal is a major spoiler?</h2>
<br/>
<p>If your comic requires so complete secrecy, you can promote things like the theme or the character types you have. Embrace abstract aspects of your story and share those. Share the feelings and tones that the story conveys rather than the specific plot point. You can share out of context hints that don’t reveal the whole caboodle but will intrigue people to know that something like that is coming.
</p>
<br/>
<p>A useful option available to comic creators specifically, is that often the dialogue and writing can be separated from the art. And posting one without the other can often remove the context and keep it from becoming too much of a spoiler while still hinting and allowing you to share something that is coming.
</p>
<br/>
<p>Another choice is to embrace the spoilers. If you know a plot point can bring in a lot of readers and want to share it to draw them in, share it. Just be sure to take a beat and think about it before you reveal something you wish you hadn’t. And you can always take full advantage of using those draws after they are naturally released.
</p>
<br/>
<h2>How do you choose when to reveal those plot points?</h2>
<br/>
<p>The obvious answer is letting them come naturally with the plot. Decide what aspect of your story deserves a lot of build up and secrecy and allow it to bubble and boils so when it is revealed so you can give the readers an authentic and awesome surprise. On the flip side, not everything in your story needs a huge build up, so don’t feel like you need to do that with every aspect of your plot.
</p>
<br/>
<p>Talking about your story with others and sharing full details, whether with beta readers or a critique group, can help you gauge which points are more important and worthy of the buildup and secretive approach and you can tailor your plot around that. And don’t be afraid to take your important points and format your advertising around that.
</p>
<br/>
<p>Spacing out plot points and offering clues and important pieces of the story can offer your readers payoff for reading your comic. If readers can tell something is coming, but it never arrives because you’re waiting to build it up further, your readers may lose interest because they don’t feel any reward or payoff for their experience. And if you wait too long to reveal something, the reader may not see it as important as it is because the timing was off. The impact of a reveal does not correlate with how long people waited for it. More important is the build up, however long it came.
</p>
<br/>
<p>Another idea is to focus more on the consequences of a plot point rather than the plot point itself. Often a characters response to the conflict can offer some interesting outlets and story lines that can be more enjoyable than the actual conflict that occurred.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: November 10, 2021
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) - she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Miranda Reoch (@mirandacakesart) - she/her, <a href="http://mirandacakes.art">mirandacakes.art</a> <a href="http://intotheswellcomic.com">intotheswellcomic.com</a>
</p>
<br/>
<p>Claire Niebergall (Clam) (@phantomarine) - she/her, <a href="https://phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>-----
</p>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em></p></br>
]]></description>
        </item><item>
        <title>PEER REVIEW: the giving and the getting thereof</title>
        <link>https://screentonescast.com/view/74</link>
        <guid>https://screentonescast.com/view/74</guid>
        <pubDate>Wed, 03 Nov 2021 12:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Comics are a complex art form! Sometimes you might find that, after you’ve been working on your opus for awhile, it’s not getting the type of reactions you were hoping for. Readers seem confused by scenes you thought were crystal clear, jokes aren’t seeming to register, or emotional beats aren’t landing. Or maybe, you’re starting to feel unsatisfied yourself; you feel like something might be wrong, but you’re not sure what it is.</p>
<!--truncate-->
<p>Reader and peer critique is a fantastic practice that allows us to combine our experiences as readers and creators to help others with their comics. It’s hard to step back as a creator and experience your story, which you already know intimately inside and out, as if you’re a new reader who has no idea where this crazy train might be headed. <br/></p><p>Whether you just need a second opinion or are stuck in writer’s block, it’s extremely helpful when done respectfully and well.  But like any skill, we need to practice both how we ask for critique and how we receive it for it to have the best effect on our work and truly be constructive.</p>
<br/>
<h2>When should you NOT ask for critique?</h2>
<p><b>When you just don’t care to change your work at this time.</b> While on some level, we post our comics on the internet because we want readers, you might take a step back from your work and find that just making simple comics that you don’t have to troubleshoot or fit to anyone else’s ideas of “good” is what keeps you going. You might find processing different viewpoints something that’s too stressful with everything else going on in your life, or feel satisfied with what you’re doing and how you’re doing it.<br/></p><p>Sometimes, depending on what your work is doing for you, it’s totally fine to not worry about this part! Art can be very intensely personal, and if you’re creating your comic purely for catharsis or therapy, or just for fun with no concern about drawing a wider or more dedicated readership, that’s perfectly fine and valid<br/></p>
<br/>
<p><b>Not asking for critique when you don’t want to make changes is also more respectful to your peers.</b> Good critique takes time and energy on the part of the responder. They might have to read through everything you’ve done multiple times, and while time spent is not necessarily proportional to how useful the information is, it’s work you should be respectful of.  If the hours of time they spend on you are not something you ever intended to use, be honest about that.<br/></p><p>But if you feel that’s not enough, and you’re concerned your work may be falling short of your goals, that may be when it’s time to seek feedback.</p><h2>When SHOULD  you ask for critique?</h2>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/666802124115558400_1.png' alt="An image of a comic creator asking another person's opinion on their work"/>
<br/>
<ul><li>
<p><b>When improving at the craft of webcomic-making will bring you closer to your goals. </b>Applying with publishers or groups, making changes to reach new readers, or eliminating stumbling blocks in your story or art are all potential reasons.</p></li>
<li><p><b>When you can process* potential criticism from a variety of viewpoints, even if you might not agree with it. </b>Critique is an evaluation of your work, not you as a person. While a critiquer should try to be constructive, reading honest criticism can be emotionally intense. Make sure you’re in a good mental place to take in everything, step back and take stretch/snack breaks before responding, and operate on the assumption that if someone is spending time on your work in good faith, they are here to help.
<br/>
<i>*Note also that “processing” does not mean “implementing” necessarily! The act of processing is just thinking carefully about it and being able to respond in a respectful, thoughtful way, even if you disagree.</i></p></li>
<li><p><b>When you have a circle of people you trust to take your work in good faith. </b>While neutral parties or strangers can definitely give you feedback that can be used, the best feedback comes from people who like what you’re trying to do and are invested in your success on some level. Find people that like the things about your comic that you like about your comic and want to invest time in giving you thoughtful critique (and hopefully you’ll also be able to reciprocate this energy in some way, whether that’s paying them money, critiquing their work when they need help, or baking them very tasty pies)</p></li>
<li><p><b>When you know your boundaries.</b> Sometimes very good friends can be very bad proofreaders, because their emotional investment in either you or how they perceive your story can cause conflict with what your goals are.  You know your work and your goals best, and knowing how to politely disengage when you sense things aren’t working or open a dialogue about healthy boundaries (preferably before feelings get hurt and relationships get damaged) will serve you well.</p></li>
<li><p><b>When you can take a long view of a variety of feedback.</b> All feedback comes with an element of individual experience and preferences. The more people you approach, the more you may get feedback that seems to conflict. Expect that you may receive very different opinions on the same piece, and nothing is gospel or universal. The more you can step back from the process and see where there’s overlap between more than one person’s observations is often where the most useful information lies.</p></li>
</ul>
<h2>How do you ask for critique?</h2>
<p>Once you’ve found a good spot, what does a request for critique actually look like?</p>
<br/>
<p>You will have to put a little work into setting your reviewers’ expectations. Vague “what do you think of my comic” requests can be good if you’re looking to see if someone is getting the general desired reaction or information from what you’ve done.  However, that’s not always ideal if you’re:</p>
<ul>
<li><p>Starting out and concerned about a specific direction or skill</p></li><li><p>Looking to practice specific art or writing skills.</p></li><li><p>Building a general base skill set and looking for the areas where you need work that you may not see yet.</p></li>
<li><p>Searching out the weak areas of an already-developed skill set.</p></li>
<li><p>Troubleshooting reader stumbling blocks in a chapter, scene, layout, or presentation.</p></li>
</ul>
<p>The direction of your work might not always be clear to your reviewers, so including info about how you see your comic can avoid confusion about where you’re going.</p>
<br/>
<ul>
<li><p><b>Where can a reviewer read what you have so far?</b> While it’s possible to troubleshoot on a conceptual level once someone gets familiar with your work (“Should my character date A or B?”), reviewers will need to get familiar with the characters, mood and tone you’ve used to executed things in the past before being able to provide in-depth critique.</p></li>
<li><p><b>What’s the description for your comic? </b>You don’t always have to describe the entire plot, but knowing the basics about what the comic or scene should focus on is always helpful.</p></li>
<li><p><b>What other works are your inspiration or do you consider in the same “family” as your comic?</b> This can help readers show how your inspirations have tackled the problems you’re facing.</p></li>
</ul>
<p>Depending on your goals, reviewers (particularly in the case of a private review group) may ask more detailed questions about your characters, worldbuilding, plot, etc. that haven’t been revealed yet. For those new to critiques, this can sometimes feel odd - we all worry about giving spoilers! But it can also be discouraging to only get critique after it’s too late to implement it, or not receive critique at all because there isn’t enough content yet.</p>
<br/>
<p>If you want to receive critique on upcoming or unfinished work, put together as much context as possible for the topic you want to be critiqued. For example, if you want crit on upcoming plot points, you can include an outline and as many sketches as they have on hand with as much detail as possible, or roughly letter some sketched pages. Even if it’s not a part of your normal process, your reviewers aren’t psychic and you may need to put in a little work to make your upcoming content understandable enough to give relevant, useful recommendations.</p>
<h2>What does a good critique look like?</h2>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/666802124115558400_2.png' alt="A drawing of a person considering different options of what they could do with the critique they've gotten"/>
<p>There are many methods of critique for comics. A short (and certainly not exhaustive) list of critiques you might receive in a particular group includes:<br/></p><p><b>Basic feelings:</b> The reviewer responds to your idea or pages with their general impressions and/or stream of consciousness thoughts about what’s happened and what they hope or expect will happen next.</p>
<br/>
<p><b>Written analysis:</b> The reviewer writes out what they think of the effectiveness of your choices and possible recommendations for fixing it.</p><p><b>Linking to examples or tutorials: </b>A comic creator links you to another comic or tutorial that exemplifies what they are pointing out. We can all learn from insightful and specific tutorials and examples from other artists.</p><p>Comics are a visual medium, so a lot of times showing things with art or Photoshopping rough ideas around in the layout is easier than talking it out. Some visual critique methods:</p>
<br/>
<p><b>Red-lining:</b> An artist may take a screenshot of your work, and demonstrate a positioning (usually anatomy or panelling) correction through use of sketched lines. This is not theft or vandalism. It is a tool accepted by our community and by most art communities.<br/></p><p><b>Re-drawing:</b> An artist may sketch out a scene for you, for example, from another perspective, in order to demonstrate a concept or point out a flaw.</p>
<p><b>Re-paneling:</b> An artist may take a screenshot of your work and adjust the panel positions, script, or compositions in order to demonstrate alternate pacing, layout, or writing recommendations.</p>
<h2>How do you process critique?</h2>
<p>If you or your reviewer are not used to critiquing each other, you might feel some intense emotions! You might feel guilt or personal shame, or the need to change everything as soon as you hear that someone doesn’t like something.  You might get defensive and offer lengthy explanations of what they didn’t understand.  You might get angry and think nasty thoughts about the critiquer’s personality, the tone or language they used, or their own skill if they’re also a comic creator.</p>
<br/>
<p>In all of these cases, it is always important to remind yourself that<b> critique is only an evaluation of a work in progress.</b> You have the power to change course in whatever way you see fit, and making an art or writing mistake is not a judgment of you as a person.</p>
<br/>
<p>Whenever you receive critique, make sure you’re in a good mental place for it. Step back and take stretch/snack breaks before responding. Operate on the assumption that if someone is spending time on your work in good faith, they are here to help.</p>
<br/>
<p><a href=\"https://twitter.com/MaryRobinette/status/1124108884858347520\">Mary Robinette Kowal has a breakdown for written manuscript critique</a> that lists out four potential reactions that you as the creator might have when you receive critique:</p>
<br/>
<ul>
<li><p><b>D‘oh:</b> You see and agree that there’s a problem immediately and there’s an easy objective fix.  Things like typos and technical anatomy/perspective issues might all fall into this category.</p></li>
<li><p><b>I see what you mean, but..: </b>The reviewer has identified a problem and you agree it’s a problem, but there is another way to fix it that would align better with your methods and goals.</p></li>
<li><p><b>No: </b>The reviewer is projecting and seeing a different story than the one you want to be making and you’re probably going to disregard what they’re saying entirely.</p></li>
<li><p><b>WTF?:</b> You don’t understand how the reviewer is making the assumptions they’re making, so follow up questions about why they think that can help pinpoint where the area of confusion lies.</p></li>
</ul>
<h2>How do you implement critique?</h2>
<p>It’s up to you! If you received specific suggestions that align with your direction or give you ideas, you may choose to revise your past pages, tighten your pacing to remove extraneous elements or inconsistencies, add more explanatory scenes into your archive to clear up confusing things, make improvements to your art, implement more readable fonts, or all of the above.</p>
<p>If all you’re working with is general feedback about how readers feel when they read your work, a direction might not be as clear, but you can still work with it! Again referencing <a href=\"https://twitter.com/MaryRobinette/status/1124108884858347520\">Mary Robinette Kowal’s critique</a> info, the general feedback you collect can fall into a few categories of responses that require different fixes:<br/></p>
<ul><li><p><b>Awesome</b> - What you have is working!  Don’t change it!</p></li>
<li><p><b>Boring</b> - This is often a pacing issue.  Look for ways to introduce information to illustrate why the “boring” information matters, or see if you can cut it and tighten the scene without losing much. Artists coming from a storyboarding or animation background might look into <a href=\"https://twitter.com/JesnCin/status/934575268181823488\">this tweet thread of pacing tips</a>. </p></li>
<li><p><b>Confusing</b> - For writing, you’re possibly introducing things in the wrong order.  See what you can shift from your later plot points into the current ones to provide context.  For art, you may not be rendering things with enough contrast or clarity.</p></li>
<li><p><b>Hard to believe</b> - You’ve violated the reader’s sense of how the world works.  Revisit your world-building premises!</p></li>
</ul>
<p>Another valid approach (especially with an ongoing project like a webcomic) is restrict your energies to only implementing such changes in your future pages, or even just working it into the planning process of your next project. Many readers appreciate that webcomics evolve over the years and will enjoy seeing your growth. Again, you know your project, time, energy and goals best, so be honest with yourself!<br/></p>
<p>We hope that the tools of critique serve you well!</p>
]]></description>
        </item><item>
        <title>Critique</title>
        <link>https://screentonescast.com/view/18</link>
        <guid>https://screentonescast.com/view/18</guid>
        <pubDate>Wed, 03 Nov 2021 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>For any creator, new or veteran, <strong>critique</strong> is a tool that, when used properly, can help a creator improve and grow. Reader and peer critique can allow others to use their own perspectives and life experiences to offer fresh insight into a story that the creator may already know so well. There are many kinds of critique, including beta reading, solicited and unsolicited. Our hosts explore the different types of critique and how getting/giving critique has affected them.
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/BLkFv-DrfL0?si=oUhLA_v0_3nSUG78" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div><br>
<br/>
<p>(Note: a critique is not the same as a review of a comic. Reviews are tools for readers to help them decide if they would enjoy reading your story.)
</p>
<br/>
<h2>How does critique play a role in your creator experience?</h2>
<br/>
<p>Krispy starts us off, sharing that as part of a two-person team, the flow of critique is constant. Even with that, it is easy for the two-person team to come to have similar opinions and to combat that, they open up to outside critique to give them an unbiased perspective.
</p>
<br/>
<p>Varethane started their webcomic career without critique. As they evolved, they wanted to make sure they were achieving the desired results of their story, but without having a buffer, they didn’t really have options for requesting critique. In their second project, they worked to have a prewritten script and sent it to multiple beta readers to get feedback before they finalized any pages. They opt to share the full story and major plot points and spoilers with a smaller number of people while sharing smaller segments of the story to a larger group to gauge a reaction that will be more akin to a real reader’s thoughts.
</p>
<br/>
<p>Similarly, Delphina did not originally look for critique early on in her comic as she was focused on stamina and the ability to work on a project regularly. It wasn’t until she was preparing for a print run of her first book that she opted to request feedback from readers on what could be improved and streamlined to improve the flow of the story. She finds that not having a buffer can limit her options when it comes to requesting critique.
</p>
<br/>
<p>Renie also didn’t initially use critique, but as her story evolved from one issue to dozens of chapters, she realized she needed critique to ensure the story arc was actually flowing smoothly and making sense.
</p>
<br/>
<p>Outside critique can help you step away from the story and often a second pair of eyes can see things that you never would have noticed.
</p>
<br/>
<h2>How do you find and initiate a request for critique?</h2>
<br/>
<p>Krispy feels that you should find people that want to see your content improve and grow and reach the level that you aspire to. Groups like Spiderforest offer a variety of potential critics while also wanting to promote growth in the community. People that want to see you succeed will want to give you feedback that you can use. Another thing to look for is people that are interested in the content or genre. People with similar tastes can provide good insight about your content. Renie points out that having rules and expectations when initiating a critique helps ensure you’re getting the feedback you’re looking for. Often, unless the reader is a professional critic, they may not know what type of responses they should be giving, so providing some guidelines for what you’re looking for can help them.
</p>
<br/>
<p>Varethane agrees that finding an audience that enjoys the genre or topic your story is about is important. If your story is the opposite genre than someone typically reads, they may not be prepared to offer insight on it. Formulating the critique request is very important and again, make sure you’re specific about your expectations. You can provide a written description of the scene to go with the pages and images you’re sending can allow the critic to see where the concept isn’t matching up with the final product. This process can also help you understand better what you’re wanting out of a page.
</p>
<br/>
<p>Delphina suggests that providing similar genres to your critics to help them know what you’re going for and can offer solutions to your critic. It can help them understand your end goal and together it can help you to figure out how to reach that point. You need to be willing to discuss with your reader and having critics that want to help you succeed can help generate a dialogue to find solutions to problems that may have been found.
</p>
<br/>
<p>Renie adds that when requesting critique, you need to be ready to accept the critique. Being prepared for a discussion can increase the value of the critique process. An essay of what was liked and disliked can be useful at times, but a discussion can offer so much more.
</p>
<br/>
<p>Varethane brings up an infographic that compares critique to a clinical trial in medicine. You can break down the critique to symptoms, diagnosis, treatment. Symptoms for the reader can be the reactions they’re encountering as they read the story. They may not specify what is wrong, but if there are a lot of similar comments about a scene, it can indicate a problem in a certain area. Identifying symptoms can utilize a very broad scope of readers and critics.  When you begin to work on diagnosing the actual problem causing the symptoms, working with a smaller group can help you dive into the problem and eventually find the solution, or treatment.
</p>
<br/>
<h2>How shouldn’t you ask for critique?</h2>
<br/>
<p>Krispy does not recommend a blanket statement asking for critique from anyone. You will likely receive more than you want and it may not all be constructive. Additionally, don’t feel like you have to ask for critique if you do not want to change anything. Be respectful of the time your critics are willing to put into critique if you ask for it. Be clear with your expectations and make them aware of how you are going to use the feedback you receive.
</p>
<br/>
<p>Delphina adds that being willing to accept the critique and utilize it will show the critic that you value their time. You don’t want to waste their time, so it is good to know what you’re looking for.
</p>
<br/>
<p>While it is important to consider the critic’s situation, such as prior commitments, before asking for critique, when giving critique it is important to consider the artist’s situation. Often webcomics are run by one person teams, so providing critique that is unrealistic can be disheartening for the creator. If you’re critiquing a comic for the writer of an artist/writer team, make sure you aren’t giving art critique.
</p>
<br/>
<p>Varethane agrees that if you don’t really want to change or improve your comic and you’re getting what you want out of it, you don’t need to ask for critique. But if you have a specific goal in mind that you don’t feel you’re reaching, critique could help you reach that. You need to be aware of what you want your work to accomplish for yourself.
</p>
<br/>
<p>It is okay to not want critique. Critique may not be useful for you to get to where you’re wanting to go. Critique is just another tool in the toolbox, and you don’t have to feel obligated to use it.
</p>
<br/>
<h2>How do you process critique in a healthy way?</h2>
<br/>
<p>Krispy recommends preparing yourself emotionally and physically to take in the critique you receive. Make sure you’re in a good headspace to wrap your head around the experience.
</p>
<br/>
<p>Varethane suggests being in a good emotional state before diving into a critique. Keep your goals in mind as you’re going through the critique process and addressing the issues that were pointed out. If possible, they like to send redraws and updates back to the original critic to make sure they’re finding the right solution.
</p>
<br/>
<p>Delphina also points out that if requesting critique from multiple sources, you can begin with finding any overlap of concerns. You may also have a gut feeling about a problem scene that critique may confirm and you’re prepared. Another thing to remember is that even though a page may have been posted, you aren’t locked in. You can change pages that have been posted if they will help you get your comic to where you want it to go.
</p>
<br/>
<p>Renie needs to be in a good mindset before a critique session to ensure it is productive. If critique is an emotional process for you, make sure you have support in place to help you absorb and handle a critique session. Also consider having critics that you trust and are comfortable with discussing your story.
</p>
<br/>
<p>Critique is a tool that can help your webcomics reach new heights. 
</p>
<br/>
<h2>Relevant Links</h2>
<br/>
<a href="http://spiderforest.com">SpiderForest Webcomic Collective</a> - Hosts Discord and forum community critique areas for webcomic creators
<br/>
<a href="https://bostoncomics.com">Boston Comics Roundtable</a> - Boston-area critique group
<br/>
<a href="https://x.com/MaryRobinette/status/1124108884858347520?s=20">Mary Robinette Kowall’s Guide to Manuscript Critiques</a>
<br/>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: November 3, 2021
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) - she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>-----
</p>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em></p></br>
]]></description>
        </item><item>
        <title>Character Creation: Designing tips!</title>
        <link>https://screentonescast.com/view/73</link>
        <guid>https://screentonescast.com/view/73</guid>
        <pubDate>Mon, 01 Nov 2021 03:24:00 EDT</pubDate>
        <description><![CDATA[
<p><b>Creating a distinctive, memorable, and great design for original characters</b> can be a challenge. They not only need to work for your project, but leave a large enough impact for the audience to care (and want to follow their story more). But it’s one of the many things we as webcomic creators have to do in order to deliver the full package of our story and its journey!</p>
<br/>
<!--truncate-->
<br/>
<h2>Aspects we should consider with the design process:</h2>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/666679035239219200_1.png' alt="A drawing of a person consider their character's pose"/>
<br/>
<p><b>Aesthetic: </b>Keep an eye on what makes your main character recognisable, but how they fit in their world. Thinking of the comic in its entirety helps us make designs that sit, fit, and work! In contrast, jarring differences in design can break immersion (when the intention isn’t there to do so) so keep in mind the overall aesthetic that you’re going for.</p>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/666679035239219200_2.png' alt='An image of various character silhouettes and how they can vary greatly in size and shape'/>
<br/>
<p><b>Silhouette:</b> Shapes, curves, lines, and a memorable shadow all tie in what makes a good silhouette. This is about creating something unique and dynamic enough to stand out to your readers (in a way that suits your work).<br/></p>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/666679035239219200_3.png' alt='An image of a character with a very simple design compared to the same character with a very complicated and overwrought design'/>
<br/>
<p><b>Balance:</b> Designing lots of features and personal touches to a character’s look can be fun and distinguish them from other characters, but it’s also good to keep your designs easy to digest and have solid legibility. Does your character need as many aspects as you have thrown at them? Would your character benefit from having more/less on their design? Keep this balance in mind, and don’t go overboard!</p>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/666679035239219200_4.png' alt='An image of a person being happy with what they have learned'/>
<br/>
<p><b>Inspiration:</b> Where do we start from to make it all happen? Consuming your favourite media in the genres you enjoy, the aesthetic you’re trying to push, or even just at random can help fuel where to start. Remember to workshop it, have a couple designs in the lineup, mash them up, and take your time!</p>
</p>
]]></description>
        </item><item>
        <title>Character Creation: Simple Tips!</title>
        <link>https://screentonescast.com/view/72</link>
        <guid>https://screentonescast.com/view/72</guid>
        <pubDate>Mon, 01 Nov 2021 03:20:00 EDT</pubDate>
        <description><![CDATA[
<p>Creating a character is one step to the many layers of comic making. But how do we make readers understand and empathize with them to create deeper immersion in our work? Where do we start when rounding out characters? How do we make the audience care beyond the amazing designs you’ve come up with? <br/>
</p>
<!--truncate-->
<h2>Here are six simple tips to help you build compelling and relatable characters!<br/></h2><ol><li><b>
<b>Create a memorable design that fits within your universe: </b></b><a href=\"https://www.tumblr.com/webcomicresources/666679035239219200\">This is covered more in depth over here</a>, but starting visually with something that melds with your world-building is important!<b><b><br/></b></b></li><li><b><b>Start with the mundane:</b></b> Small details like favourite meals, colors, birthdays are easy ways to start fleshing out a character as a writer, and make them believable and relatable for yourself, even if your audience won’t ever know these things. In the course of your comic, you can then key into visuals like a character’s house, their room, or an item they keep on their person as subtle and effective clues to their personality.</li>
<li><b>Find their voice:</b> Creating a dialogue style that reflects the characters voice and personality can be used to your advantage as a writer. Have words that the character would say/pronounce differently, use apostrophes or contractions, or play with the way they construct a sentence, so that you can hear the character’s voice.<br/></li>
<li><b>Keeping notes on what they would do in random situations:</b> When planning out our plots, it can often help to understand ‘what would my character do next?’ Writing out scenarios that they wouldn’t have been seen in the main story/plot (whether that’s a simple grocery run or an alternate time line that features a world different from their own) helps you ‘get in their head’, finds what makes them work, and what paths/decisions they choose. 
</li><li><b>Find what gives them depth beyond the plot:</b> The events that take place around them may shape our characters, but we as people are so much more than the wave of happenings that shape us or archetypes that fill a role in a story. Why not apply that to your characters? It is easier to care about a character when you can convey that they exist beyond what’s happening to them.<br/>
</li><li><b>Establish motives and drive</b>: Once you uncover your character’s basic personality, clear and concise motives for participating in the plot are key. What is the point of your character’s journey? What do they want from all of this? Why did they CHOOSE to become involved? These are all aspects that kickoff our story and get the reader invested.</li></ol>
</p>
]]></description>
        </item><item>
        <title>World Building: Some Simple Tips!</title>
        <link>https://screentonescast.com/view/71</link>
        <guid>https://screentonescast.com/view/71</guid>
        <pubDate>Mon, 01 Nov 2021 03:14:00 EDT</pubDate>
        <description><![CDATA[
<p>Where do you start when creating a new world for your webcomic? How do you keep your OCs from floating in space and actually pull them into a story? <b><br/></b></p><p>
</p>
<p>Making a unique and grounded world is a powerful way to make your story immersive, memorable and enjoyable.  Whether it’s downtown sunny Toronto or a fictional place, noting its unique gestures, food, fashion, terms, currency, and modes of transportation can be small and powerful considerations to show your reader where they are and what it’s like, and attain a distinct yet memorable aesthetic.
</p>
<!--truncate-->
<br/>
<b><br/></b></p><h2>Five stepping stones to get you started:<b><br/></b></h2><ol><li><b>Ground your characters in your world</b>. Choose an aesthetic and think of ways to match the designs of your characters, world inhabitants, objects, and buildings to that aesthetic in a way that makes sense to your story. Work to make everything be cohesive to the setting and plot (unless deliberate contrast is a plot point).</li><li><b>‘Explore beyond the city limits’</b>. What is the world like? What era are you working with? What are the social norms that people follow? (religion/sports/government/military/etc)</li><li><b>Draw a map! </b>Indicate your character’s journey on a map, and illustrate the different areas that they visit. This also helps with keeping scenes and locations cohesive.</li><li><b>Research different cultures.</b> When you make a new ‘race’/‘planet’/‘city’, put effort into understanding why its culture is noteworthy.   Research is your best friend in all aspects of world building, be it fantasy or non-fiction, and can help find what makes your setting worth noting.</li><li><b>Provide yourself context now for easier decisions later.</b> Even if the work you do to compile these facts won’t be shown to its 
<p>full extent, having the context for you as a writer helps with adding 
</p>
<p>small details more efficiently and creates a more ‘lived in’ world.
</p>
<br/>
</li></ol><p>Remember, 
<p>world-building is not solely a ‘fantasy’ genre tool.
</p>
<br/>
<br/>
<p>World-building exists in all stories, and is a powerful tool to make writing easier for yourself and more engaging for your readers!<br/></p>
</p>
]]></description>
        </item><item>
        <title>How to sell your webcomic stuff at conventions</title>
        <link>https://screentonescast.com/view/70</link>
        <guid>https://screentonescast.com/view/70</guid>
        <pubDate>Thu, 28 Oct 2021 02:42:00 EDT</pubDate>
        <description><![CDATA[
<p>                                                                                          <div class=\"caption\"><h2>How to sell your webcomic stuff at conventions</h2><ol><li>Talk to people and get them to like you<br/></li><li>Get the comic physically in their hands</li><li>Give it the right context with your surrounding merch</li><li>Make it easy to buy </li><li>People not engaging does NOT mean you’re not making interesting work!</li></ol>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/666313983424397312_0.png' alt='It's about the perceived value.'/>
</div>
</p>
]]></description>
        </item><item>
        <title>Mediums - Master List of Comic Making Digital Programs and Apps</title>
        <link>https://screentonescast.com/view/69</link>
        <guid>https://screentonescast.com/view/69</guid>
        <pubDate>Wed, 27 Oct 2021 12:02:00 EDT</pubDate>
        <description><![CDATA[
<h2>Mediums - Master List of Comic Making Digital Programs and Apps</h2><p>While you <i>can</i> make some form of comic with just about any art software if you try, choosing quality art software that is geared toward the unique needs of comic-making can make your life easier. There are programs across every operating system and price range (even free!), and community resources like video tutorials and brush packs for many of them.</p>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Learn more about this topic on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/66vJHJ7RoX8?si=WdM8DXd4D_GVjRr-" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<p>Things good comic-making programs and apps have in common:</p>
<ul>
<li><b>Ability to handle large files</b> at print resolutions (300dpi)  in case you ever want to print your comics.</li>
<li><b>Layer functionality</b> for keeping your art, panels, and text separate and editable.</li>
<li><b>Connectivity with pressure-sensitive tablet hardware</b> to emulate the drawing experience.</li>
<li><b>Compatibility with your operating system</b> (not every program works on every computer or tablet!)</li>
<li><b>An active userbase invested in making tutorials.</b> While you can go it alone, the more popular a program is, the more resources you have from the community when you get stuck.</li></ul><p>Here’s our current list of recommended comic-making programs!</p>
<br/>
<h2>
<a href=\"https://www.clipstudio.net">Clip Studio Paint/EX</a></h2>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/666168013031129088_1.png' alt='Advertisement for Clip Studio Paint'/>
<p>Price: $50 (Paint) /$219 (EX), monthly subscriptions from $2.09-$14.99/month<br/>Platform: Windows, macOS, iPad, iPhone, Galaxy, Android, Chromebook<br/>Clip Studio’s software is specifically made with comics in mind, and comes with built-in word bubble, paneling, 3D modelling, rulers, and many helpful tools.  Clip Studio has frequent sales and is very actively engaged in the comic-making community, integrating a lot of new features like Webtoon scrolling formatting and timelapse recording in their recent version.</p>
<p>Beginning Tutorials:<br/><a href=\"https://www.patreon.com/posts/34823016\">VAMPBYTE’s Intro to Clip Studio</a></p>
<br/>
<h2><a href=\"https://procreate.art/ipad\">Procreate</a></h2>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/666168013031129088_2.png' alt="An advertisement for Procreate's brush features"/>
<p>Price: $10<br/>Platform: iPad only</p>
<p>Procreate is a raster graphics editor app for digital painting.  It is iPad-only and specifically tooled for touch response and the iPad pencil, which it is integrated very smoothly with to emulate the feel of physical drawing.  Also allows integrated export of process videos. The larger your canvas, and/or the higher the DPI, the fewer layers you’ll have to work with, presumably to keep things manageable processing-wise.</p><p>Beginning Tutorials:<br/><a href=\"https://www.youtube.com/watch?v=4xwphxM73jc&t=0s&ab_channel=JamesJulierArtTutorials\">James Julier’s App Guide to Procreate (video)</a></p>
<br/>
<h2><a href=\"https://href.li/?http://www.systemax.jp/en/sai/\">Paint Tool SAI</a></h2>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/666168013031129088_3.png' alt='An advertisement for PaintTool SAI'/>
<p>Price: $50 after free trial<br/>Platform: Windows</p><p>SAI (or Easy Paint Tool SAI) is a lightweight painting software, with very smooth painting functionality. As of SAI2, the program now has some shape and text tool functionality, though it is still limited when it comes to tools for assembling art into a comic page format.<br/></p><p>Beginning Tutorials:<br/>
<a href=\"https://design.tutsplus.com/tutorials/a-beginners-guide-to-paint-tool-sai--cms-25089\">Anastasia Purtova’s Beginner’s Guide to Paint Tool SAI</a></p>
<br/>
<h2><a href=\"https://href.li/?https://krita.org/en/\">Krita</a></h2>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/666168013031129088_4.png' alt='An advertisement for Krita'/>
<p>Price: Free<br/>Platform: Windows, macOS, Linux, Android and Chrome OS</p>
<p>Krita is a free and open-source raster and vector graphics editor designed primarily for digital painting and 2D animation.  It has good gesture/hotkey commands to make switching tools quick and easy.</p><p>Beginning Tutorials:<br/><a href=\"https://href.li/?https://www.youtube.com/watch?v=kUXNEK8awiY&ab_channel=SaraTepes\">Sara Tepe’s Introduction to Krita</a> (video)</p>
<br/>
<h2><a href=\"https://medibangpaint.com/en/\">MediBang Paint</a></h2>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/666168013031129088_5.png' alt="An image showcasing MediBang's platform versatility"/>
<p>Price: Free
<br/>Platform: Windows, macOS, iPad, iPhone, Android</p>
<p>MediBang is a free digital painting and manga creation software. The smartphone and tablet versions are particularly optimized for mobile devices, and auto cloud backup are nice. Particularly nice for comic creators are the comic page file types, which include include page margins and guidelines, and the edge pen which lets you create adjustable speech bubbles.</p>
<p>Beginning Tutorials:<br/><a href=\"https://www.youtube.com/watch?v=VIPbQJeBkjE&ab_channel=WingedCanvas\">Winged Canvas How To Use MediBangPaint Pro</a> (video)</p>
<br/>
<h2><a href=\"https//www.adobe.com/products/photoshop.html">Adobe Photoshop</a></h2>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/666168013031129088_6.png' alt='An advertisement for Adobe Photoshop'/>
<p>Price: $10/month
<br/>Platform: Windows, macOS, iPad</p><p>Adobe Photoshop is the oldest and most established art program out there, and the PSD file format it uses is a standard that most other art programs also try to align to.  Many brushes and resources have been developed for it over the years.  It is very multi-purpose and used across many artistic disciplines, so while it can do almost everything the above programs can do, it isn’t specifically made with comic artists in mind.  It’s also the only option that has a recurring subscription fee, which can be a hard hit unless you’re getting the software through work or school.</p><p>Beginning Tutorials:<br/><a href=\"https://href.li/?https://www.youtube.com/watch?v=H5sQNu6D8KE&ab_channel=JustinOdisho\">Justin Oshido’s Adobe Photoshop CC Beginners Tutorial</a> (video)</p>
</p>
]]></description>
        </item><item>
        <title>Villains</title>
        <link>https://screentonescast.com/view/17</link>
        <guid>https://screentonescast.com/view/17</guid>
        <pubDate>Wed, 27 Oct 2021 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>In today's episode, Screen Tones becomes SCREAM TONES! We're gonna talk all about VILLAINS, just in time for Halloween.  Our speakers all have various villain types in their webcomics. How do they go about writing them - and why do a lot of webcomics lack a villain?
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/6YFDAa7wBZ0?si=TaEMOb9-h2y8UQae" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<h2>What is a villain and how do they work in webcomics?</h2> 
<br/>
<p>For Renie, villains are primary antagonists, but not all antagonists are villains. Villains are there to make things difficult for the protagonist. Rae relies more on the characteristics of the character rather than their role in the story. An antagonistic villain often provides a good foil for the hero and acts in opposition to the hero of the story. Phin adds that the villain helps the hero grow, either positively or negatively, by challenging them. Villains also act and have beliefs contrary to the world the story exists in. Clam’s villains are identified by their convictions, whether they enjoy what they’re doing or not. Villain’s convictions are stronger than a regular antagonist. Krispy reiterates that a villain can be an antagonist, but antagonists are not always villainous, it is very dependent on how the character is presented. Similarly, the villains of Clam’s comic are not necessarily antagonistic, though they are still villains.
</p>
<br/>
<p>Rae brings up the Dungeons and Dragons alignment chart for more thoughts on characterizing a villain. Lawful evil where actions are often acceptable to the general population, in spite of being evil. Neutral evil villains are ambivalent to the morality around them and tend to do what needs to be done. Chaotic evil villains care more about generally disrupting the order rather than accomplishing a specific goal. When the villains start stepping out of those three categories they tend to become more sympathetic. For Rae, a sympathetic villain could have been a hero, but because of circumstance or opportunity, they crossed the line from heroics to villainy. Phin adds that a villain garners more sympathy when they are relatable and redeemable.
</p>
<br/>
<h2>How do you make a believable villain? </h2>
<br/>
<p>Claire finds believability in how the backstory makes sense and being able to see the progression of how the character fell. Adding to that, the character’s personality needs to back up their path. The character’s choices need to be believable and match with their progression. Renie also enjoys seeing the straight line of the progression of the characters and how they fell. Another way to show this progression is through the use of character foils. A character with a similar backstory who simply took a different direction from the same branching point can help emphasize the villain’s own choices. Obviously you can have villains that can simply want chaos for chaos’s sake, but taking that route can be difficult to make memorable.
</p>
<br/>
<p>Phin’s villain spawned from a regular character whose arc took a more antagonistic route. In response, her creators were inspired to evolve her into a full blown villain. Clam didn’t begin with any villains either. Her villains were the answer to worldbuilding questions that helped her to flesh out the world. Renie’s villains were some of the first characters that decided the plot of her comic and from there the protagonists were added in to counteract the villains desires. She also wanted to have both the more sympathetic villain as well as a classic, evil villain. Krispy’s comic is more of a slow burn and their villain took five years to actually make it to the public eye. To compensate for this, they added a lot of foreshadowing and it allowed them to set up the big reveal very well.
</p>
<br/>
<strong>How do you handle a villain that becomes a bit overpowered?</strong> 
<br/>
<br/>
<p>For Rae, her villain is very powerful, but is bad at being a villain thus limiting their abilities. Phin thinks that you should just have fun with the extremely powered up villain and make it enjoyable for yourself. If you do decided to try to combat it, adding rules that your villain has to abide by forces them to display less power. Clam gives her villains “one big handicap” each to keep them from overpowering the story. Similar to being overpowered is the unchecked power creep. When a villain is continuously growing in power to the point that there is no way to defeat them or to defeat them the world needs to break, it can be very predictable and redundant.
</p>
<br/>
<h2>Why does it seem villains are less common in webcomics?</h2> 
<br/>
<p>Rae comments that it seems to be going with the times while Phin points out that villains were often added specifically to aid in presenting a moral or a value in a story. What people want to read these days is less black and white. And villains are not always needed in a story so some creators opt to focus on different aspects. Time is also a limitation in webcomics. Because of how slowly webcomics can progress, focus and time has to be reserved for the priority of the comic, which doesn’t always lend to spending time building and portraying a villain.
</p>
<br/>
<p>Villains are fun to write and can be a fun element to add to your story. What are your favorite types of villains?
</p>
<br/>
<p><h2>Relevant Links</h2>
</p>
<br/>
<a href="https://href.li/?https://mykindofmeeple.com/dungeons-dragons-alignments-with-examples/">Dungeons and Dragons alignment chart</a>
<br/>
<a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/PowerCreep">Power Creep trope</a>
<br/>
<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/AchillesHeel">Achilles’ Heel trope</a>
<br/>
<a href="https://bookriot.com/comics-code-authority-history/">Comics Code Authority</a> / <a href="https://www.studiobinder.com/blog/what-is-the-hays-code-1934/">Motion Picture Production Code (Hays Code)</a>
<br/>
<br/>
<h2>Media mentioned (villain archetypes):</h2>
<br/>
<p>Megamind of Megamind (Movie, 2010)
</p>
<p>Miscellaneous villains of Jojo’s Bizarre Adventure (Manga/Anime Series, 2012)
</p>
<p>Lord of Nightmares in Slayers (Manga/Anime Series, 1995)
</p>
<p>Joker of Batman (Comic/Movie/TV Series, 1940)
</p>
<p>Team Rocket Trio of Pokemon (Manga/Anime Series, 1997)
</p>
<p>Jareth the Goblin King of Labyrinth (Movie, 1986)
</p>
<p>Hannibal of Hannibal (TV Series, 2013)
</p>
<br/>
<h2>Media mentioned (undoing/resetting escalating danger):</h2>
<br/>
<p>Back to the Future (Movie, 1985)
</p>
<p>Avengers: Endgame (Movie, 2019)
</p>
<p>Avengers: Infinity War (Movie, 2018)
</p>
<p>Aladdin (Movie, 1992)
</p>
<p>Dragon Ball Z (Manga/Anime Series, 1989)
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: October 27, 2021
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) - she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Phineas Klier (@tentacledeity) - they/them, <a href="https://heirsoftheveil.fervorcraft.de">heirsoftheveil.fervorcraft.de</a>
</p>
<br/>
<p>Claire Niebergall (Clam) - she/her, <a href="https://phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>-----
<br/>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em>
</p>
</p>
<br/>
</br>
]]></description>
        </item><item>
        <title>Mediums - Traditional Media for Comic Making</title>
        <link>https://screentonescast.com/view/86</link>
        <guid>https://screentonescast.com/view/86</guid>
        <pubDate>Wed, 20 Oct 2021 02:01:00 EDT</pubDate>
        <description><![CDATA[
<h2>Mediums - Traditional Media for Comic Making</h2>
<p>Paper, ink, and pencils have been around for centuries, and the only limitations for combining your favorites to make comics are your imagination. From the simple ballpoint pen to fancy materials from the art store, the very best mindset is to practice with whatever you can get, and see what you love!</p>
<!--truncate-->
<p>That said, if you’re not sure where to start and need some pointers, here are some common things we and other comic creators can recommend:<br/><br/></p>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/665586671306309632_1.png' alt='An image of a Bristol Pad'/>
<br/>
<p><b>Paper:</b> Look for paper that does not easily tear with the amount of pressure you put on it when you draw. Sketchbooks labelled for “sketch” or “drawing”, as well as bristol pads are typically good for this, and Canson and Strathmore brands are professional-standard papers.  Deleter also makes paper specifically with blue marks that don’t photocopy to measure out comic pages  (Something something archival quality something.)</p>
<ul>
<li>Canson</li>
<li>Strathmore</li>
<li><a href=\"http://deleter-mangashop.com/goods_en_usd_256.html\">Deleter</a></li>
</ul>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/665586671306309632_2.png' alt='An image of a Monograph mechanical pencil and some hand-lettering'/>
<br/>
<p><b>Pencils and Erasers:</b> Pencils come in a variety of lead widths in a numbered scale from B (soft and bold) to H (firm and light). Standard school-grade pencils can leave heavier marks, so it can be handy to look for pencils that erase easily. </p><p> Mechanical pencils can be nice because they also have weighted lead (ranging from 0.3mm at the lightest to 0.9mm at the heaviest). The brand of lead and brand of pencil are generally interchangeable as long as you match the measurements, and they don’t depend on sharpening and leave a mess. The downside is the lighter lead can break and be harder to shade with.</p><p>With both normal and mechanical pencils, you can also look for colored lead for sketching that is non photocopy or that can be easily edited out.<br/></p><p>For erasers, dust-collecting erasers can be very good for clean up work, plastic erasers that don’t smudge are also nice, and kneaded erasers have a putty-like texture that can be shaped and used for texturing in fun and interesting ways!</p><ul><li>Pencils recommended brands - Prismacolor, Faber-Castell, </li><li>Mechanical Pencil recommended brands - 
</p>
<br/>
<p>Pigma, Pilot, Staedtler
</p>
<br/>
</li><li>Eraser recommended brands - Tombow mono eraser, Pentel Ain eraser</li></ul>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/665586671306309632_3.png' alt='An image of art pens by various brands'/>
<br/>
<p><b>Pens and Markers: </b>Any pen or marker can work for you, but many office-supply-store-quality pens have ink that fades over time, which may be less than ideal for scanning in your art later. Felt-tipped pens such as Sakura Microns are good for very fine detail work, though they may dry or have the ends split if you’re not careful and need to be replaced every year or so depending on how much you use them. Pens with nibs and ink cartridges allow you to keep the same pen for years and just refill it, which can be a handy investment!</p>
<p>Markers, similarly, come in both disposable and refillable varieties.  See what works for you!</p>
<ul>
<li>Microns</li>
<li>Pentel Calligraphy Brush Pen</li>
<li>G Nib Pen</li>
<li>Copic Markers</li>
</ul>
]]></description>
        </item><item>
        <title>Webcomic Time</title>
        <link>https://screentonescast.com/view/16</link>
        <guid>https://screentonescast.com/view/16</guid>
        <pubDate>Wed, 20 Oct 2021 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears and the summit of his knowledge. This is the dimension of imagination. It is an area which we call <strong>Webcomic Time</strong>.
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/4WfT-ZqjXT0?si=yIbkRo9cvr5bTvSL" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>Webcomic Time is what we here at Screen Tones call the phenomenon when you think a scene will take a week, but ends up taking a year to get through, whether due to how the scene comes to life on the page or the posting frequency of your updates. Our hosts discuss the time-warping realities of making webcomics.
</p>
<br/>
<!--truncate-->
<p>Delphina starts the episode off by asking fellow hosts how far they along they are in their current story. Varethane has made it completely through their first comic, Chirault, while their latest project, Wychwood, is three years along and a little over a third of the way through the planned story. Krispy recently celebrated the seven year anniversary of Ghost Junk Sickness and they are in the middle of book six of their planned eight book series. Clam originally planned Phantomarine to be ten chapters, which has expanded to fifteen planned, and is currently on chapter five and has been working on it for the past six years. For Delphina, Sombulus is two-thirds or three-quarters through the story and has been active for the past eleven years.
</p>
<br/>
<h2>Expectations when going into a webcomic as a creator can often vary from the reality of the project. How did your expectations differ from the reality of your comic?</h2> 
<br/>
<p>Varethane went into their first project with little planning and expectation and found their manga influences set an expectation for an epic journey of many long chapters. Five years in, the plot began to hit some huge points that would start off a huge epic arc and they realized they needed to sit and figure out where the story was actually going to go and how all of it would come together. A revamp of the plot set a clearer expectation of how long the story would go on for. This refreshed expectation followed over to their new project and resulted in a tighter outline and a clearer goal.
</p>
<br/>
<p>Krispy’s expectation changed significantly as they worked on their comic. Coming from a background in illustration, they assumed their speed and process for a standalone illustration would follow over to creating a comic. Their comic went through a few iterations, including the first, inspiration driven attempt at just making the comic without much planning until around 600 pages when they stopped to read the story and realized there wasn’t much of a cohesive story. On their latest iteration, things have evolved to fit a two person team and the process became more cohesive and planned out. They found that the reality that hit them throughout this is that just having inspiration to drive you will only get you so far. You’ll want to take the time to plan a bit more so the story can come together in its best form.
</p>
<br/>
<p>Boredom drove Clam to start her project. Her expectation began with ‘let’s make a one shot webcomic’ and as her love for the story and her characters grew, the story evolved and became so much more, the common pitfall for anyone thinking of starting a “short, one shot, webcomic”. She knows the main plot and how the story will end and finds that her process has become a sort of sculpting towards the final product. As she’s worked on her comic she’s been able to find the way to move the story from one plot point to the other.
</p>
<br/>
<p>Delphina’s comic is a worldhopping story and, based on her familiarity with manga of the time, planned for her story to consist of 20 books long and each book would cover the arc of a new world. Her first chapter took a year and a half, causing her to reevaluate the long term plan. The next few years found her limiting the characters and the side stories to have more focus, which still took a similar time frame. A lot of her evolution has been a discovery of where her strengths are, the things that work and aspects that she enjoys. She’s had opportunities to try shorter stories in some anthologies she’s been a part of.
</p>
<br/>
<h2>Once you have a webcomic started, the question becomes how do you decide when to wrap it up, whether by finishing the story, rebooting, or just dropping the project.</h2> 
<br/>
<p>Varethane decided on the ending of Chirault about five years into the process because they decided they needed a game plan for the future. In having decided that they’ve found the comic naturally found it’s ending. They also found when preparing for the printed version of Chirault that they did a few reboots to update the art and clean it up to make the story more clear.
</p>
<br/>
<p>Krispy notes that webcomics are a live process. When you post, you have instant feedback available to help you identify anything that may need some tweaking to improve the reading experience. With how long webcomics are, it’s possible to become disconnected with the story you are telling. It’s always okay to take a step back and reevaluate how you want to move forward. If it’s something that isn’t resonating with you, it’s okay to let it go and move on to a new venture.  An excellent aspect of being a webcomic creator, is whether you finish a story or not, whether you’ve been working on it for six months or seven years, your experience on that project will carry on to future endeavors and your time will never be wasted.
</p>
<br/>
<p>Claire agrees that you should never feel obligated to continue a webcomic. Sometimes things happen, from getting a new job to just falling out of love with the story, and you should never feel like you have to keep telling the story. A good audience will care about you and rather have you be happy with your work than be stuck working on something you hate. Life changes and your feelings may change with it. You can also always take a hiatus when needed. Taking a break and going with the flow can end up making your project stronger in the long run.
</p>
<br/>
<p>Delphina brings up another good point that often the content being provided is free, so you shouldn’t feel obligated to do anything if you’re not enjoying it. Don’t be afraid to take a step back and let yourself refocus or re-center and find a way to move forward that will positively add to your experience.
</p>
<br/>
<h2>How do you keep yourself engaged with a project that takes years to complete?</h2> 
<br/>
<p>Varethane suggests rereading your comic regularly to stay in touch with your story and keep it consistent. Another suggestion is to touch base with what inspired you and diving back into the themes that drove you to create the story you did. If a scene feels like it’s boring as you’re writing it, you can consider cutting it to get you closer to a scene you’re excited and actually looking forward to writing. Often your passion or dislike will carry into your work and readers will be able to tell and that can affect your readership more than a stray plot hole could. It never hurts to evaluate if a scene is actually needed.  Krispy seconds that you should reread your comic often so you can stay in touch with your work. Readers can often see when the passion leaves your story, so if you find moments like that in your story, you can take that as a sign to reevaluate. You need to be your biggest fan because with the amount of effort that goes into a webcomic, if you don’t love it, you may find yourself struggling. That also carries over into your social media and advertisement. If you’re not passionate about what you’re pushing to the world, it will be hard to get others passionate about it as well.  Claire takes a craft perspective in tackling this question because each page takes a longer time with her style so she has to find ways to keep herself entertained. From chapter one to two of Phantomarine, we go from exciting, fun pages to a lot of worldbuilding that is a bit slower paced. From that she found a strategy that in the midst of a “job” scene, a scene with a purpose, you need to find ways to add fun moments into the middle of those scenes, both for your readers and for yourself as a creator. Having moments to look forward to and be spaced out enough can help you stay motivated. Another possibility to help with stagnancy is to move scenes around. If it won’t hurt to have some fun payoff sooner, don’t be afraid to make some changes.
</p>
<br/>
<p>Most importantly, remember that webcomics can take up a lot of time and effort. Be your biggest fan because you will be the one stuck with it for the longest time. Don’t be afraid to reevaluate and make changes that will make the project exciting and enjoyable for you!
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: October 20, 2021
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) - she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Claire Niebergall (@phantomarine) - she/her, <a href="https://phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>-----
</p>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em></p></br>
]]></description>
        </item><item>
        <title>Paper</title>
        <link>https://screentonescast.com/view/15</link>
        <guid>https://screentonescast.com/view/15</guid>
        <pubDate>Wed, 13 Oct 2021 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Paper is the basis of many traditional mediums and a complex tool. Various terminology and the vast number of options available may be daunting for newcomers to the medium. Our hosts share their knowledge and expertise about the wonderful world of paper.
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/o3s6zaiT6WQ?si=9I7y8-nSTbaXBTxU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p><h2>Where do you start when picking your paper?</h2>
</p>
<br/>
<p>Let’s start with some terminology you may encounter during a walk down the paper aisle. Acid-free, or archival, is a term you may find, and it denotes that the paper will be long lasting. Acid is what causes the paper to deteriorate and fall apart over time. Acid-free paper is a must have for any piece intended to be saved for a long time, such as inked comic pages that you want to have available for the future.
</p>
<br/>
<p>Next is the weight of the paper. Weight is denoted in grams or pounds. In a factory, stacks of 500 are weighted and this is the weight of the paper. Lower weighted paper is good for projects like sketching or inking, while heavier weighted paper is ideal for mediums like watercolors or anything that requires a lot of layering.
</p>
<br/>
<p>Texture is another important quality to consider when picking your paper. DIfferent surface textures can work better with specific mediums. Often these papers will be advertised with suggestions for their use, such as cold-press watercolor paper, to help in identifying the perfect pair of paper and medium.
</p>
<br/>
<p>Sizing is the process of imbuing the paper with a sort of filler to allow it to properly interact with a medium, often including how the paper will absorb when dry. Typically paper is sized for mediums like ink or pencil. Papers with no sizing are suitable for printing with an inkjet paper, but you’ll see a lot of run off from your pen if you write on it by hand. Sizing is a more obscure term and may require actually testing the paper to be certain it will perform as desired.
</p>
<br/>
<h2>What is the best paper to use for comics?</h2>
<br/>
<p>Varethane starts us off by sharing their experience. With their first comic, the priority when choosing paper was a consistent size for each sketchbook. Testing the paper took a back seat to the appearance of the notebook and often each notebook’s paper tended to be unique. As they evolved their process, they were able to find how to make the paper work, even if it wasn’t ideal for the medium. For recent projects, Varethane has opted for Bristol paper, a heavier paper with lower absorbency that works well for comics. It’s also very smooth on one side so your pen or pencil will flow smoothly. When it comes to comics and the common mediums used, Bristol is a good mixed media paper that works with those common mediums.
</p>
<br/>
<p>Krispy opted for a Canson Mixed Media paper for their comic. It worked with the various mediums they used and held up against the process, from penciling and inking to scanning. When they picked their paper, weight was important as their comic has a lot of heavy inks, which can buckle and cause issues scanning on lighter paper.
</p>
<br/>
<p>Another option to consider when working on comics specifically, you can find paper, primarily Bristol, that have gutter lines printed onto the paper so you don’t have to measure your bleed area. Renie utilized that when starting because it was advertised specifically for comics so it simplified the choices as a starter paper. If you want an easy template for your comics, prelined Bristol is a great way to go, though it does lock you in to specific sizes.
</p>
<br/>
<p>Krispy interrupts this program to say that newsprint is acidic paper and should not be used for comics. It will not last long, it’s easy to smudge, and should not be used for more than practice. Varethane also adds that printer paper should also not be used for long lasting pieces. A good rule of thumb is to ask if you’re going to be sad if something does not last, make sure to create it with archival paper.
</p>
<br/>
<h2>But what kind of paper makes for a good sketchbook?</h2>
<br/>
<p>Sketchbooks are typically less permanent, so it is important to get the best kind?  Krispy shares that typical sketchbooks are filled with sketch paper, that is often good for most mediums, but it’s again important to know what your primary medium will be when picking a notebook. Varethane adds that with sketchbooks, they appreciate something that feels good in their hand and that they would enjoy drawing in. You can opt for a perfect bound sketchbook, which is similar to a hardcover, that is good to keep the drawings and sketches in good condition, whereas spiral bound sketchbooks are more flexible, but can allow pages to rub together easier.
</p>
<br/>
<p>Krispy and Varethane both enjoy perfect bound sketchbooks and decorating them to break them in and prepare them for the creativity about to fill them. Now we listen to these paper lovers rave about their favorite papers. Krispy always suggests feeling the paper and if sample packs or sample pieces are available, try it out. Varethane agrees that you should test and take advantage of any options you have to sample it before you buy.
</p>
<br/>
<p>Varethane’s favorite paper is Bristol, for comic pages, illustrations, and more. It’s held up to the many mediums they use and is very versatile. Krispy also loves Bristol, but their favorite is Arches Papers for watercolors, though they don’t recommend it for comic work. Cold Pressed paper, like most watercolor papers, typically has more texture while hot pressed is smoother. It’s important to keep in mind that the more texture a paper has, the less it stands up to heavy erasing.
</p>
<br/>
<p>Also important to consider when making comics traditionally, if you plan to scan them (which you’ll likely be doing if you’re making a webcomic), be sure to plan for fitting the pages into a scanner and keep in mind. Additionally, whatever your paper choices are, you’ll likely need to store them long term and should plan accordingly as physical paper can take up a lot of space.
</p>
<br/>
<p>Paper has so many uses, from simple sketches to painting to papercrafting, there’s paper for any occasion. So get out there, feel the paper, and unleash your creativity!
</p>
<br/>
<p><h2>Relevant Links</h2></p>
<br/>
<p><h2>Paper Brands mentioned:</h2>
</p>
<br/>
<p><a href="https://www.strathmoreartist.com">Strathmore</a>
</p>
<p><a href="https://us.canson.com">Canson</a>
</p>
<p><a href="https://deleter-usa.com/collections/types?q=Paper%20%26%20Sketchbooks">Deleter</a>
</p>
<p><a href="https://arches-papers.com">Arches</a>
</p>
<br/>
<p><h2>Paper types mentioned:</h2>
</p>
<br/>
<p><strong>Bristol</strong> - versatile, recommended for dry media and light wet media work
</p>
<p><strong>Mixed Media</strong> - good for a variety of mediums
</p>
<p><strong>Sketch Paper</strong> - found in perfect bound or coil bound sketchbooks, usually best for dry media
</p>
<p><strong>Watercolor</strong> - usually best for wet media, textured/cold press can be damaged/smudged by erasing
</p>
<p><strong>Newsprint</strong> - non archival, cheap, good for low pressure impermanent sketches
</p>
<p><strong>Printer paper </strong> - non archival, cheap, good for low pressure impermanent sketches
</p>
<br/>
<p><h2>Paper qualities glossary:</h2>
</p>
<br/>
<p><strong>Acid-free/Archival</strong> - paper made with less acidity, prevents drawings from yellowing over time, recommended for comic pages you want to preserve
</p>
<p><strong>Weight</strong> - heaviness of the paper measured in grams or pounds, 60 lbs recommended for dry media (pen/pencil/pastels/charcoal), 90-200lbs recommended for wet media (ink/watercolor)
</p>
<p><strong>Texture</strong> - bumpiness of the paper, more textured can be good for charcoal
</p>
<p><strong>Sizing</strong> - a control for absorbency for wet media
</p>
<p><strong>Cold Press</strong> - processing for watercolor paper that gives a more rough texture
</p>
<p><strong>Hot Press</strong> - processing for watercolor paper that gives a more smooth texture
</p>
<p><strong>Deckled Edge</strong> - rough “torn edge” look for watercolor paper
</p>
<br/>
<p><h2>Paper stores mentioned:</h2>
</p>
<br/>
<a href="https://www.jetpens.com">Jet Pens</a>
<br/>
<a href="https://shop.thepaperplace.ca">The Paper Place</a>
<br/>
<br/>
<p>---
</p>
<br/>
<p>Episode Release Date: October 13, 2021
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>-----
</p>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em></p></br>
]]></description>
        </item><item>
        <title>Mediums!</title>
        <link>https://screentonescast.com/view/68</link>
        <guid>https://screentonescast.com/view/68</guid>
        <pubDate>Wed, 06 Oct 2021 06:25:00 EDT</pubDate>
        <description><![CDATA[
<h2><b>✨🎨🖌️Let’s talk…. mediums!🖌️🎨✨</b></h2>
<br/>
<p>Artists can make use of all kinds of tools to produce comics! There’s no wrong choice, so long as folks are enjoying the process enough to keep going.</p>
<br/>
<!--truncate-->
<br/>
<p>Broadly speaking, there are two major categories of tools:</p>
<br/>
<h3>Digital</h3>
<p> This is anything done via computer software. As webcomics are posted online, this is often a natural choice, as all images must be processed through a computer in order to be uploaded and shared on the web.</p>
<p>Popular softwares include: Photoshop, Clip Studio, Procreate, Sai, Medibang</p>
<br/>
<p>Many digital artists (not necessarily all) work using a drawing tablet of some kind. Wacom is the most popular brand for these, but it’s not the only choice! Here are a few types of tablets:</p>
<ul>
<li>Non-screen drawing tablet such as Wacom Bamboo or Wacom Intuos</li>
<li>Screen monitor tablet such as Wacom Cintiq, Huion Kamvas, Yiynova Tablet Monitor
</li>
<li>Portable tablet device such as Microsoft Surface, Wacom Studio, Ipad Pro</li>
</ul>
<br/>
<h3>Traditional</h3>
<p>This covers anything drawn on physical media– usually paper, though if there’s anyone out there painting on canvas or wood and then turning it into a webcomic, that would count too!</p>
<p>Because webcomics must be posted online, media that scan well and look still good after being digitized are preferable– which is why ink on paper is far and away the most popular choice, though watercolour, marker, gouache, and pencil are also often used.</p>
<p>One useful thing about traditional media is that it can be archived (provided the materials being used are of good quality), and if anything happens to the digital files, the images can be re-scanned later. Also, provided the work is of a reasonable size in the original, it’s a lot easier to ensure that the drawings are of an appropriate resolution to be printed, though it’s important that artists make sure to scale things down for the website so that the digital reproduction will load faster for readers.</p>
<br/>
<p>Many artists make use of a hybrid of digital and traditional approaches: the most popular is traditional inks, which are then scanned and coloured digitally. Sometimes, all of the art including any shading, toning, or colouring will be done traditionally, but the lettering will be entirely added via the software to maintain the crispness and consistency of digital fonts.</p>
<br/>
<p>All have their strengths; choice of medium is always up to the individual, informed by their personal tastes, aesthetics, and working preference.</p>
<p>Some like the feel of traditional media and find them comforting and intuitive to work with, while others find them intimidating due to the perceived permanence of potential mistakes; some may enjoy the freedom and tools of digital softwares, while others find them restrictive and stiff. </p>
]]></description>
        </item><item>
        <title>Mediums (Pilot B)</title>
        <link>https://screentonescast.com/view/14</link>
        <guid>https://screentonescast.com/view/14</guid>
        <pubDate>Wed, 06 Oct 2021 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Mediums are the various tools that can be used in the creation of webcomics, whether digital or traditional. Our hosts discuss the mediums they use for their webcomics. 
</p>
<br/>
<!--truncate-->
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on Youtube:</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/zphPZ5HUrzo?si=zXjmkanq53tuSxil" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>Delphina began with Adobe Photoshop and Illustrator, exploring the use of vectors and tools before switching over to Manga Studio (now Clip Studio Paint) and she has stuck with that. In combination with that software, she uses a Wacom Intuos 3 that has lasted her from the start of her webcomic journey and is still going strong.
</p>
<br/>
<p>Claire had a similar transition, in the way of beginning in Adobe Photoshop. However she then discovered the iPad and the application Procreate and began using that in 2018 and never looked back. She still uses Photoshop to add lettering to her comics, but loves the portability and speed the iPad provides for the art side.
</p>
<br/>
<p>Varethane had a longer journey that began with one of the smaller Wacom Intuos for coloring with her illustrations being drawn traditionally. They used Photoshop to clean up text, and then borders, and have slowly migrated more of their process to digital mediums. When they finished their first comic, they realized they had been tied to their tools to keep the consistent look. They upgraded to a larger Wacom Cintiq and discovered that the larger surface made digital much more accessible and enjoyable for them . They currently use Photoshop and Clip Studio Paint in combination.
</p>
<br/>
<p>Renie finds that mediums seem to be chosen by necessity, and her process began by drawing her pages in pencils, scanning them into the computer and then completing the inking and coloring process digitally. As her life changed, she found she wanted the portability to enable her to draw on the go and transitioned to an iPad and Procreate.  Later she opted for a XP-Pen display tablet and Clip Studio Paint and the majority of her work is done digitally, except for thumbnails which still remain in pencil. Renie finds that regardless of the medium, they will feed each other. What you learn and practice in traditional art will feed into your digital works.
</p>
<br/>
<p>Krispy’s process is primarily traditional. She initially used Micron pens, but would have to replace them after so many pages. To improve this she switched to the G-nib which is a pen that requires ink wells to dip in, so while the ink needs to be swapped out, the pen is much longer lasting. She insists that you shouldn’t use a tool that does not work well. You will enjoy your process more.
</p>
<br/>
<p><h2>Why did you choose your medium?</h2>
<br/>
<p>For Delphina, it is primarily cost. A digital process and using the tools she’s had from the beginning have required little extra investment. Claire prioritizes comfort and familiarity in her choice of medium. She grew up with Photoshop and it was a natural tool for her to begin using and even as she’s switched to the iPad, she appreciates the cleanliness and ease of use that those tools offer. Varethane found their tools were chosen out of convenience. They used Photoshop because it was already available, and the majority of their starting tools were given to them. From there, it was a matter of refining the materials and incorporating more digital work into their process. Also important is being comfortable and confident with their chosen medium so they can focus on what needs to be done. Renie opted for primarily digital mediums because it was accessible and came naturally. Digital was easy to pick up and start working with, whether using a mouse or a drawing tablet. Krispy’s preference leaned towards traditional as that was what she had grown up with. From Crayola colored pencils to ball point pens, she enjoyed the messier approach and the working around the mistakes. Her favorite medium is inking, inspired by traditional manga, so when starting her comic, she stuck with what she enjoyed.
</p>
</p>
<br/>
<p><h2>Where do you start with choosing your medium if you are a beginner?</h2> 
<br/>
<p>Delphina addresses some ideal specifications for working in digital. Having something capable of working with larger files, something with layer functionality, and software with a larger user base that can provide resources for when you get stuck or need help. Clip Studio Paint and Procreate both have very effective tools for a one time cost. Krita and Medibang are some free applications if you want to try out working digitally at minimal cost. Photoshop is another available tool but is a subscription based service.
</p>
</p>
<br/>
<p>Claire knew she wanted to create digitally in a way that would allow her to utilize her traditional knowledge and Procreate fit the need for her. She encourages trying traditional art methods and techniques. You’ll learn something, find things you like and it’s likely these techniques will follow you into whatever medium you finally opt for.
</p>
<br/>
<p>Varethane encourages experimentation. Digital is very accessible in today’s world, but you don’t necessarily need expensive tools to try out traditional techniques. Try what feels good and have fun and you’ll find what works best for you.
</p>
<br/>
<p>When experimenting, Renie agrees that you should have fun and not worry about whether it turns out perfectly or not. You don’t need to be brilliant with a medium to try it out and it’s okay if something doesn’t come naturally to you.
</p>
<br/>
<p>Krispy believes the experience of trying and playing with new mediums can help you figure out how your body reacts and works with the various tools. So even more so than figuring out what you like the most, you’ll find what works with the way you hold your hand or arm.
</p>
<br/>
<p>There is a lot of experimenting and mistakes that will be made as you try to find your perfect medium and there are so many resources available today. Don’t be afraid to try out community college classes, or paint activities or even online classes. You can even find artists sharing their process online on places like Twitch or YouTube. If you’re passionate about something, try it out and when you find something you love, stick with it. Don’t force yourself into a medium you don’t enjoy. Your medium should work for you. And in the words of Ms Frizzle, “take chances, make mistakes and get messy.”
</p>
<br/>
<p><h2>YouTube/Twitch of Artists Referenced:</h2>
</p>
<br/>
<p><a href="https://www.youtube.com/@juicyink/featured">Juicy Ink</a>
</p>
<p><a href="https://www.twitch.tv/quelfabulous">QuelFabulous</a>
</p>
<p><a href="https://www.twitch.tv/eiffelart">EiffelArt</a>
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: October 5, 2021
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) - she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Christina Major (@delphina2k) - she/her, <a href="https://sombulus.com">sombulus.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>Claire Niebergall (@phantomarine) - she/her, <a href="https://www.phantomarine.com">phantomarine.com</a>
</p>
<br/>
<p>-----
</p>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3</a>.</em></p></br>
]]></description>
        </item><item>
        <title>Inspirations (Pilot)</title>
        <link>https://screentonescast.com/view/13</link>
        <guid>https://screentonescast.com/view/13</guid>
        <pubDate>Tue, 21 Sep 2021 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Whether the inspiration comes from a new favorite manga or a nostalgic childhood cartoon, these influences can be seen in everything from the art style to the tone of the story. Our hosts discuss their various inspirations and how they use their comics to give respectful nods to these works while keeping their stories fresh and new.
</p>
<br/>
<!--truncate-->
<br/>
<div style="padding:1em; background-color: #faeee4; border-radius:10px; text-align:center;">
<p><h2>Listen to this episode on YouTube!</h2>
</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/Du9rlDMdJwk?si=yDsxqjS_PvEub7RM" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><br>
<br/>
<p>As your new ideas and influences blend together to form your original story, the plot comes to the forefront. And what makes an excellent plot that an audience will stick around for? Conflict. Conflict can range from a welder being forced to work in a bake shop to a super powered hero fighting a mega villain. Giving characters a challenge that they have to defeat will aid in creating meaningful content.
</p>
<br/>
<p>Once you have your ideas, influences and plot, how do you use your influences in your work without overdoing it and entering the realm of fanfiction. For some of our hosts, using a larger variety of influences obscures the exact references your comic is pulling from, while for other hosts, the solution is to dig into the nitty gritty details of what exactly you like about the reference and apply the broader theme to your work. A useful website for this is https://tvtropes.org. In a future episode we’ll discuss tropes in more detail and learn more about using them to keep your comic relevant and interesting so be sure to subscribe so you don’t miss it.
</p>
<br/>
<p>Themes are an excellent way to tip your hat to a work without copying or being too blatant. Understanding the depth of a source material rather than staying at face value will allow you to better insert references into your own work while making it your own.
</p>
<br/>
<p>Regardless of your influences and inspiration, the important thing to remember is that your story will be your own because you are the one creating it. Acknowledging and understanding where your influences come from will allow you to share the references you love in your own work in a way that will draw a like minded audience to you.
</p>
<br/>
<p>----
</p>
<br/>
<p>Episode Release Date: September 29, 2021
</p>
<br/>
<p>Episode Credits:
</p>
<br/>
<p>Kristen Lee (@feathernotes) -  she/they, <a href="https://ghostjunksickness.com">ghostjunksickness.com</a> <a href="https://lunarblight.com">lunarblight.com</a>
</p>
<br/>
<p>Renie Jesanis (@renieplayerone) - she/they, <a href="https://kateblast.com">kateblast.com</a>
</p>
<br/>
<p>Rae Baade (@overlordrae) - they/them, <a href="https://empyreancomic.com">empyreancomic.com</a>
</p>
<br/>
<p>Ally Rom Colthoff (@varethane) - she/they, <a href="https://chirault.sevensmith.net">chirault.sevensmith.net</a> <a href="https://wychwoodcomic.com">wychwoodcomic.com</a>
</p>
<br/>
<p>-----
</p>
<br/>
<p><em>The Intro "DO IT (feat. Shia LaBeouf)", and the Outro "It's Good To See You Again!!", both by Adrianwave, have been used and modified in good faith under the Creative Commons Attribution-Share Alike 3.0 Licensed. Edits include: Fade IN/OUT, and a repeat added to the beginning of "It's Good To See You Again!!". For more information on this creative commons use, please reference <a href="https://creativecommons.org/licenses/by-sa/3">https://creativecommons.org/licenses/by-sa/3.</a></em>
</p>
</div>
]]></description>
        </item><item>
        <title>Where to Post Webcomics</title>
        <link>https://screentonescast.com/view/67</link>
        <guid>https://screentonescast.com/view/67</guid>
        <pubDate>Wed, 15 Sep 2021 06:03:00 EDT</pubDate>
        <description><![CDATA[
<p><b>So I’ve started making a webcomic. Where should I put it?<br/></b></p><p>Real good question! There’s a lot of options out there these days, and you can choose the best one for you and your comic based on what seems to suit the most!</p>
<br/>
<!--truncate-->
<br/>
<p><b>Comic Platforms:</b></p>
<p>One easy way to jump in (especially for folks who are hesitant to code) is to look into a free webcomic platform to host your comic. There are a variety of websites out there which are tailored specifically for webcomics and will let anyone sign up for their own small space to host their comic, and who make efforts to promote specific comics, provide a directory of comics by genre for visitors, and cultivate an environment of readers, similar to how a mall attracts people to a collection of stores.</p>
<p>You do have to follow the platform’s rules on content, the options you get for monetizing your content are usually very limited, and if you ever move locations, you may find that people are more loyal to the platform than your particular comic and will just replace you on their reading list. Here are a few options for comic platforms:
<br/>
<br/></p>
<p><b>FREE HOSTS:</b></p>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/662430982462488576_0.jpg' alt='An image showcasing some free webcomic hosts, such as Webtoon, The Duck, Tapas, and ComicFury.'/>
<br/>
<ul>
<li>
<a href=\"https://www.webtoons.com/en/challenge\">WebToon Canvas</a>: This is the English branch of a South Korean company called LINE, which has similar platforms in a variety of different regions and languages. WebToon specializes in vertical scroll comics, although creators can upload traditional printed-page-style comics as well; it’s important to note that as most of their readership keeps up with their comics via a phone app, art that reads well on a small and narrow screen tends to perform best. WebToon is fairly strict about content. Titles which are flagged as Mature may be removed or hidden from their phone app. There is no website customization allowed for creators hosting their content here.
</li><li>
<a href=\"https://tapas.io/\">Tapas</a>: Another South Korea-based company, Tapas is similar in format to WebToon in terms of prioritizing scroll-format webcomics, although their community includes more page-format comics.
</li><li>
<a href=\"https://comicfury.com/\">Comicfury</a>: This site still specializes in what I will refer to for now as “traditional” webcomics– that is, comics whose updates are read one page at a time, with arrows linking to the next and previous pages in sequence, rather than stacked vertically and scrolled through. Comicfury allows users a considerable amount of customization of their website, from aesthetic choices like background colour, to basics of website navigation; users can even pick out a custom URL.</li>
<li><a href=\"https://www.theduckwebcomics.com/\">The Duck</a> (formerly Drunkduck): Similar to ComicFury, they allow their users considerable customization of their space. This platform has a small and very dedicated userbase and is run primarily on community donations.
</li>
<li><a href=\"https://www.tumblr.com/\">Tumblr</a>: Has taken some hits as a host in recent years, especially as a change in their terms of service retroactively removed hundreds of posts, breaking the navigation for a number of comics. Do to this, using it as a primary host is risky and not entirely recommended, but it does still have some tools for customizing the reading experience, and could be a viable mirror.
</li>
<li><a href=\"http://www.comicgenesis.com/\">Comicgenesis</a>: This host has been around since the early 2000s (under the name Keenspace) and is definitely showing its age and no longer supported. It may not even be possible to register a new site with them, but it’s worth a mention as it has yet to take down the comics that are hosted there. Maybe…?</li></ul>
<br/>
<p><b>FULL WEB HOSTS:</b></p>
<p>Not happy with the restrictions of the platforms? Making your own website is also an option! Web hosts that give you database options start at about $5 a month, but the very large benefits to these are that you can share that space/cost with friends and also add a comic-specific Content Management System (or CMS) to lay in the groundwork for a functional site and then customize the appearance however you want. Getting navigation and display options completely customized will require working with someone who knows a bit of HTML and CSS code (or learning yourself from the many Googleable tutorials of the internet).<br/></p>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/662430982462488576_1.jpg' alt="An image showing the independent websites for Varethane's webcomic, 'Chirault', and Delphina's webcomic, 'Sombulus'"/>
<br/>
<p>This option is the most work, but the best way to get exactly what you want and share almost any kind of content that other sites might restrict.</p><p>Some popular CMSes are:<br/></p>
<ul>
<li>Wordpress with plugin (<a href=\"https://comicpress.org/\">Comicpress</a>, <a href=\"https://www.toocheke.com/\">Toocheke</a>, <a href=\"https://github.com/mgsisk/inkblot\">Inkblot,</a> <a href=\"http://wpplugindirectory.org/comic-easel/\">Comic Easel</a>)
</li>
<li><a href=\"https://github.com/Ayemae/Grawlix-Webcomic-CMS\">Grawlix</a> - This CMS project has changed hands a couple times, but has a solid base and has an easy guided installation process.</li>
<li><a href=\"https://www.comicctrl.com/\">Comic CTRL</a></li>
<li>
<a href=\"https://www.webcomicx.com/\">WebcomicX</a>
</li>
</ul>
<br/>
<p><b>PUBLISHERS AND COLLECTIVES</b></p>
<p>A publisher will contract with a webcomic creator to produce content, in exchange for services such as hosting, marketing, and access to other tools and resources. Collectives are groups of creators who band together to help one another out with cross-promotion and similar resource-sharing, and in some cases may also offer hosting to their members. Broadly speaking, these are generally either invite-only or can only be accessed via applications which may not be open continuously, and as such they aren’t as straightforward to enter, especially for new creators. But it is worth noting them regardless!</p>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/662430982462488576_2.jpg' alt="An image showcasing some webcomic publishers and collectives, such as 'Aradia', 'Collective of Heroes', 'SpiderForest' and 'Hiveworks'."/>
<br/>
<p><a href=\"https://www.hiveworkscomics.com/\">Hiveworks</a> is a publisher of webcomics, with a large catalogue of stories from all genres, as well as a branch dedicated to adult content. </p><p><a href=\"https://spiderforest.com/\">SpiderForest</a> is a collective, a volunteer-run group of creators who cross-promote on one anothers’ spaces and also organize a yearly comic anthology. SpiderForest offers hosting to its members.</p>
<p><a href=\"https://www.aradiacollective.com/\">Aradia: Magical Girl Collective</a> is a collective specifically themed around magical girl stories. They also are involved with archiving magical girl comics both on and off the web.
<br/>
</p>
<p><a href=\"https://collectiveofheroes.net/\">Collective of Heroes</a> is a collective specifically for stories in the superhero genre.</p>
<br/>
<p><b>OPTIONS THAT ARE TEMPTING BECAUSE THEY’RE FREE BUT CAN BACKFIRE:</b></p>
<p><b>Limited web hosts: </b>For a more customizable and controlled webcomic experience, there are various general website hosts for free or cheap that will give you shared server space to make your own website.  This option means you have full control over your space; how the comic is displayed, how readers will navigate it, if and where ads will appear, etc.  There are a few free web hosts like Squarespace, Weebly and Wix that are built for non-coders, but they do have content restrictions and are not tooled for comics, so you’ll be doing a lot of fiddling to make things like navigation/archives work for your readers.</p>
<p><b>Social Media:</b> Social media is big, loud, and everyone goes there, so putting your comics straight on Instagram, Deviantart, Tumblr, or Twitter can get immediate eyes on your work and potential viral attention, especially if you’re making short standalone comics, slice-of-life, things that tie nicely into fandoms, and the like. Social media is also built to be easy to use and almost all of them have scheduling abilities to put lots of comics up in advance.</p>
<p>Where it’s weakest is that you can’t control your position in the algorithm or your neighbors and that’s going to change every time you go. Ads, the policies of the platform, and even other posters can make for an inconsistent reading experience and is especially rough for longform comics to really be heard or seen as intended.  And if they ever go under or change their policies (especially around NSFW content), you might find a lot of work you put in spontaneously gone (RIP female-presenting breasts).</p>
<p>They’re also not specifically built for comics so they lack all the nice things like page navigation/archives for continuous stories, and while there are workarounds, it’s a bit of a chore for readers to try to follow stories sometimes.</p>
<p><b>Instagram:</b> 
<br/>Pros: The easiest-to-search tagging system out of any social media, hands down. The content is specifically geared toward art. Weak resharing abilities, which means it doesn’t get clouded with bad vibes a lot. 
<br/>Cons: Extremely punishing algorithm if you don’t work it properly, no external linking allowed, no resharing, annoying bots, no real workarounds to customize for a continuous comic-reading experience beyond picture stacks. (I don’t know their NSFW policies)
</p>
<p><b>Twitter:</b>
<br/>Pros: Well-attended, easy to share things so if you make something popular you have THE biggest chance of viral popularity. 
<br/>Cons: Extremely punishing algorithm so all your followers won’t see your stuff, no customizability for a continuous comic, similar to Tumblr can pull a lot of randos with bad takes into your mentions and you have no great way of stopping them IF you get that coveted viral attention.</p><p><b>DeviantArt:</b> Pros: Long history, artist-focused, devoted fanbases, and no algorithms, so if someone follows you, they will see everything you post.  You can manage comments within your own posts and write blogs.  You can kinda cobble together your own nav and side galleries if you want to make a continuous comic. Cons: Outdated and poorly trafficked these days, clunky.</p>
<p><b>Tumblr:</b> 
<br/>Pros: The most customizable platform. If you have the coding knowledge, you can make a Tumblr blog look VERY close to a dedicated comic website with navigation and side pages. Resharability is pretty okay. No algorithms for followers. 
<br/>Cons: Losing popularity, the business changes hands a bunch, and their AI for determining NSFW content mistakes sand dunes for people. Reblogs can be good but also lead to a lot of bad-faith takes and pitchfork-wielding mobs.</p>
]]></description>
        </item><item>
        <title>What Are Webcomics?</title>
        <link>https://screentonescast.com/view/85</link>
        <guid>https://screentonescast.com/view/85</guid>
        <pubDate>Wed, 08 Sep 2021 10:02:00 EDT</pubDate>
        <description><![CDATA[
<p>                                                                                          <p>Webcomics are roughly what it says on the tin: comics, which are posted on the web!<b>
<br/>
<i>
<br/>So, are they just like comics in print, except online instead?</i><br/></b><br/>Kind of! There are a lot of comics online which are formatted very similarly to print comics, and the reasons for this are varied. Sometimes it’s because the creator intends to print them later, and it makes this process easier if the pages are already laid out appropriately. Sometimes it’s just because that is the type of comic they enjoy reading, and which they’re inspired by.<b>
<br/></b></p>
<!--truncate-->
<br/>
<p><i>So they’re like webtoons?</i></p><p>Yes and no. Webtoon is a brand name– a very popular brand, but just as not every can of soda is a coke, not all webcomics are webtoons, although arguably all webtoons are webcomics. They are, after all, sequentially illustrated and use many narrative conventions associated with comics (speech bubbles, panels, etc), and are published online.
<br/></p>
<p>But that’s far from the only type of webcomic out there! In the earliest days of webcomics, formats tended to be constrained by users’ bandwidth and limited monitor sizes, so simple art and layouts were a must, as well as small file sizes. But as technology improved and more people started reading and creating webcomics, people started to experiment and play with some of the options that digital formats have to offer. (In particular, use of animation, or of interactive elements such as components of the page that appear or change when a user hovers their mouse over a part of the graphic.)</p>
<p>During the run of the popular webcomic Homestuck, there were a number of updates whose content consisted of full-on video games within the browser screen, which would allow readers to use keyboard commands and mouse movements to control a sprite character and interact with an environment within the browser window, including dialogue trees with other characters, events, and so on. These were mainly coded in Adobe Flash, which has since ceased to be supported, making these games difficult to archive in playable form, but similar effects can be achieved with Javascript, as the popular stick-figure strip comic XKCD has used.
<br/>
<br/></p>
<p><i>What do webcomics look like?</i>
<br/>
<br/>The style and format of many early webcomics were inspired by newspaper strips, and the daily posting schedule of a webcomic is a close approximation to the way in which newspaper serials were historically published, making it an easy fit. Some of the first webcomics to become widely read utilized this format, such as Penny Arcade. Many of these strip comics are comedy-centric, with each update being a new joke; sometimes, but not always, featuring a central cast of characters. Some comics used the format to branch out into longer ongoing stories, occasionally reaching beyond the comedy genre into fantasy or drama storylines, building dedicated and passionate fan bases as they went.</p>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/661766508349915136_0.jpg' alt='A showcase of different comic styles'/>
<br/>
<p>As the medium became more widely known, more and more different styles and approaches began to appear. For every genre or style of physical comic or graphic novel, there are now webcomics utilizing similar storytelling approaches. Some are inspired by western comic books; by bande dessinee or other European books; photo collages (fumetti), or by manga.</p><p>Some webcomics will release a single horizontal row of 3-4 panels in an update. Some may release a full page with 6-10 panels or more, filled with painstaking detail, Some may update with animations, or a single panel at a time almost like a storyboard. And still others use the infinite canvas of the digital screen to create a vertical scroll for the reader to read, which can contain the equivalent amount of content as 2-10 ‘standard’ comic book pages.</p>
<p>
<br/><i>What kind of content or themes do webcomics contain? </i></p>
<br/>
<p>Hoo boy everything under the sun, huh</p>
<br/>
<p>Because of the nature of webcomics being without the need of a traditional publisher, the content created has an enormous range in artistic freedom. Many webcomics are more intimate, passion projects that take advantage of the flexibility provided without boundaries, making it an excellent outlet for anyone to create to their heart’s content. The stories vary from a traditional comic style approach with a long running cast and story, auto-bios from the artist’s experience, gag strips, animated games, and much more!
<br/>
<br/></p>
<p>So, ultimately:</p>
<p>They are what they are!<br/>Webcomics are in the name, comics published on the web. Varying in artistic quality, format, content, and style, this medium of comic has a diverse range of stories and possibilities. With a large majority free to read, webcomics are both accessible and abundant!</p>
</p>
]]></description>
        </item><item>
        <title>Screentones - A Webcomic Podcast Introductions Trailer</title>
        <link>https://screentonescast.com/view/12</link>
        <guid>https://screentonescast.com/view/12</guid>
        <pubDate>Thu, 02 Sep 2021 12:00:00 EDT</pubDate>
        <description><![CDATA[
<p>This is a preview of what is to come in this fun podcast roller coaster, along with introductions from the whole team, what they do, and a bit into what they're most looking forward to!
</p>
]]></description>
        </item><item>
        <title>ScreenTones - A Webcomic Podcast Announcement Trailer</title>
        <link>https://screentonescast.com/view/11</link>
        <guid>https://screentonescast.com/view/11</guid>
        <pubDate>Wed, 01 Sep 2021 00:00:00 EDT</pubDate>
        <description><![CDATA[
<p>Webcomics: They're comics, on the web! Screen Tones is a podcast about all things webcomic, by a group of webcomic creators. We discuss everything, including starting and finishing a webcomic or webtoon, ways to develop your writing and art, and how to have a fun and sustainable time along the way.
</p>
]]></description>
        </item><item>
        <title>Varethane's Masterlist of Printers</title>
        <link>https://screentonescast.com/view/66</link>
        <guid>https://screentonescast.com/view/66</guid>
        <pubDate>Mon, 23 Aug 2021 10:17:00 EDT</pubDate>
        <description><![CDATA[
<p>This is a big post compiling all the printers of books, prints, and other popular comic-related merch that I (<a href="https://sevensmith.net/">Varethane</a>) have either worked with or heard recommended by other indie creators. It started on the SpiderForest Webcomic Collective forums and has had a few homes since then, before settling here. 
</p>
<p>There are a lot of different types of things creators may be looking to print, so I’ve organized the list in a way that made sense to me. It covers book printers (short run and long run), sticker printers, merch such as charms and pins, art prints, banners, and more.
</p>
<p>The list is edited occasionally to add, update, and remove listings when needed. And of course, if you know more printers or have more information on any of the ones listed here, please let me know!</p>
<!--truncate-->
<em>Latest edit: December 16, 2025</em>
</p>
<br/>
<br/>
<strong>BOOKS - SHORT RUN
<p>(less than 250-500 books)</strong>
</p>
<br/>
<a href="https://mixam.co.uk/comicbooks/">Mixam</a> - USA, Canada, UK
<p>No minimum order quantity for regular book printing, though for some special services such as foil stamping, they do have a minimum. Anecdotally, they are most reliable with lower order quantities, but they do offer offset and long run printing. They have locations in multiple countries (with different websites, so make sure the one for your region).
</p>
<br/>
<a href="https://www.wbsusa.com/offset-and-digital-printing-services">Whitlock</a> - USA
<p>Formerly known as 360 Digital Books, who were highly recommended in the past, but I don’t know much about the current status. From the past listing (may now be out of date): Minimum order is 25 copies; they allow price matching.
</p>
<br/>
<a href="https://mybookprinter.com/">My Book Printer</a> - USA
<p>Minimum order is 10 copies, and they have a handy on-site quote calculator.
</p>
<br/>
<a href="http://www.comicimpressions.com/">Comic Impressions</a> - USA
<p>Very low prices. Can be inconsistent between print runs, but low rates make up for it. Responsiveness can vary.
</p>
<br/>
<a href="http://www.docucopies.com/books/">DocuCopies</a> - USA
<p>Minimum order is 6 copies. Frequent sales.
</p>
<br/>
<a href="https://www.printkeg.com/">PrintKeg</a> - USA
<p>Floppy comics only (under ‘booklets’), minimum order is 1. They also do postcards and posters, including large-format.
</p>
<br/>
<a href="http://www.grekoprinting.com/">Greko Printing</a> - USA
<p>Their rates are good. Printed the SpiderForest Coloring Book.
</p>
<br/>
<a href="https://www.printivity.com/">Printivity</a> - USA
<p>Short run printing, low costs on shipping especially domestically. Offers 20% off first order + price matching, though quality can vary.
</p>
<br/>
<a href="https://www.rinkprinting.com/">Rink Printing</a> -USA
<p>25 copy minimum, good turnaround times and quality, though they’ve recently increased their prices for short-run comics. (The ’Shenanigans’ minicomic was printed through these guys in 2014). They do both long and short runs.
</p>
<br/>
<a href="https://smartpress.com/shop/all/">SmartPress</a> - USA
<p>Booklets.
</p>
<br/>
<a href="http://www.gcfrog.com/publishing/">Graphic Connections Group Publishing</a> - USA
<p>Previously known as Mira Booksmart. Little known data on them after rebranding, but they still feature ‘graphic novels’ as an option in their product listing. Their turnaround time as Mira was 7-10 days.
</p>
<br/>
<a href="http://www.keness.com/">Keness</a> - USA
<p>Turnaround time is listed as 5-6 days, but they offer 3-4 and 1-2 for about $1 and $2 more per book respectively (not bad for a rush fee!). They have a 100-book minimum. Good service and responsive, though may not ship outside USA.
</p>
<br/>
<a href="https://www.imphotographics.com/printing/books">IM Photographics</a> - USA
<p>25 book minimum with a one week turnaround.
</p>
<br/>
<a href="https://ka-blam.com/main/">Ka-Blam</a> - USA
<p>The first printer to really target the indie comic market. They have no minimum order and fast turnaround times. Print quality is mediocre and paper options are limited. Not always responsive. They do give you a space on their online store (indyplanet), which is a potential bonus. They have an option where you can get a discount by allowing them to place an ad for their services in your book. There is an in-depth review of their print quality here.
</p>
<br/>
<a href="https://www.mmprint.com/">MMPrint</a> - USA
<em>I’ve used the Marsid-M&M Group for several zines, and I found them amazing. They did everything, at almost any amount, and their prices on paper printing in particular were great. They were totally flexible and had the best customer service. If you don’t see something listed on their website, contact them, because they can probably do it. It’s been a couple of years since I had to print anything, but they stood out so much that there’s no way I could pass up a chance to recommend them. -<a href="https://cherieofthedragons.tumblr.com/post/660687375623667712/webcomicresources-this-is-a-big-post-compiling/">CherieoftheDragons</a></em>
<br/>
<a href="https://racomicsdirect.com/home">RA Comics Direct</a> - USA
<p>I’ve seen these guys get recommended all over; quality is decent.
</p>
<br/>
<a href="https://readycomics.com">Ready Comics</a> - USA
<p>Print on demand services offered in many sizes of comics. No minimum order.
</p>
<br/>
<a href="https://studiocomix.com/">Studio Comix</a> - Canada
<p>Specializes in floppy comics; there is a $60 setup fee for orders of less than 100 copies, but they will do short runs. They’re capable of doing longer perfect-bound books if requested, though their comfort zone is still floppies. Good quality, speedy turnarounds.
</p>
<br/>
<a href="http://www.rapido-books.com/">Rapido Books</a> - Canada
<p>Good prices and very fast turnarounds. No minimum order; can do floppies or perfect-bound. The store is in Quebec, but have staff who know English.
</p>
<br/>
<a href="http://www.copywell.com/">Copywell</a> - Canada
<p>Short-run printing; good turnaround time and quality.
</p>
<br/>
<a href="https://sureprintanddesign.ca/book-printing-0">Sureprint</a> - Canada
<p>Mixed reports about quality and responsiveness. Minimum order is 2 copies, prices are low. Also offers some custom packaging options.
</p>
<br/>
<a href="http://deslivres.ca/">Caius</a> - Canada
<p>Website is in French, but (at time of writing) staff are bilingual and very responsive. Will do runs of 10-750 copies and offer a lot of customization options.
</p>
<br/>
<a href="https://firstchoicebooks.ca/">First Choice Printing</a> - Canada
<p>Located on the west coast. Very responsive, excellent rates. Both long and short runs.
</p>
<br/>
<a href="http://tctranscontinental.com/en/services/execution/printing/">TransContinental</a> - Canada
<p>These guys are not known for low prices on their short-runs but they are known for good quality. They also do both long and short runs.
</p>
<br/>
<a href="http://comicprintinguk.com/">ComicPrintingUK</a> - UK
<p>Good quality, do both long and short runs.
</p>
<br/>
<a href="http://www.awesomemerchandise.com/">Awesome Merchandise</a> - UK
<p>Prints, short comics. Minimum order of. Maximum page count is 48.
</p>
<br/>
<br/>
<strong>BOOKS - LONG-RUN
<p>(offset printing, best for 250-500 copies or more)</strong>
</p>
<br/>
<a href="https://screentonescast.com/"http://www.printninja.com/comic-book-printing/"">Print Ninja</a> - USA (printed in China)
<p>Very responsive. Their minimum order is 250, though at 250 copies many of the POD options are still competitive with their prices. Standard turnaround is 6-8 weeks with the ability to expedite orders in 2 weeks. The books are printed overseas, so all books need a ‘printed in China’ note.
</p>
<br/>
<a href="https://www.amprintsolutions.com/">AM Print Solutions</a> - USA (Printed in China)
<p>Good rates, offer variant covers and hardcovers at low prices. *Very long shipping times, low communication from owner.
</p>
<br/>
<a href="http://www.marquisbook.com/">Marquis</a> - Canada
<p>Minimum order and pricing competitive with Print Ninja; their website is less intuitive and friendly, with most of the information coming from direct communication (via phone or email). All their printing is done within North America, so shipping times are much faster. Very good quality and a lot of options for paper and finish.
</p>
<br/>
<a href="https://maracleinc.com/">Maracle Inc</a> - Canada
<p>Very good for long runs (1000+), though they also have digital printing (minimum 25) and print on demand services on offer.
</p>
<br/>
<a href="https://www.versapress.com/">Versa Press</a> – USA
<p>Offers both offset (long run) and digital (short run) printing.
</p>
<br/>
<a href="http://globalpsd.com/">Global PSD</a> - USA
<p>May do low print runs if asked.
</p>
<br/>
<a href="https://www.qinprinting.com/">Shanghai QinQin Printing</a> - China
<p>Met at convention, printer for Children of Eldair.
</p>
<br/>
<a href="https://www.tigerprinting.hk/index.php?link=contact">Tiger Printing</a> - Hong Kong
<p>Very eager to work with North American clients. Quality is really lovely, and order minimums are surprisingly low considering the unit prices and services offered (foil, hot stamping, unique ink colours, etc).
</p>
<br/>
<br/>
<strong>PRINT-ON-DEMAND
<p>These services will allow you to have customers purchase a book, and have the service print a copy on the spot and mail it to them.</strong>
</p>
<br/>
<a href="https://kdp.amazon.com/en_US">Kindle Direct Printinghttps://kdp.amazon.com/en_US</a> - USA
<p>Formerly known as CreateSpace. This is Amazon’s print-on-demand publishing arm, so a book printed here will automatically get an ISBN and be listed on Amazon. Quality can be variable and apparently their customization options are limited.
</p>
<br/>
<a href="https://www.ingramspark.com/">Ingram Spark</a> - USA
<p>This service will also issue an ISBN and make the book available through several participating bookstores in the USA, including Barnes & Noble. Very complex to set up.
</p>
<br/>
<a href="https://www.lulu.com/">Lulu</a> - USA
<p>This was one of the first to offer this kind of service. Expensive, though decent quality.
</p>
<br/>
<br/>
<strong>STICKERS
<p>Usually printed on white vinyl, but other materials may be available. Can be die cut (single stickers) or kiss-cut (for printing on sheets).</strong>
</p>
<br/>
<a href="http://www.standoutstickers.com/">Standout Stickers</a> - USA
<p>Shipping: Usually has shipping promo code for free continental US shipping
</p>
<br/>
<a href="https://racomicsdirect.com/home">Stickerrobot</a> - USA
<p>Shipping: Free (US)
</p>
<br/>
<a href="https://stickerapp.com/">Sticker App</a> - Sweden
<p>Partners with the Cartoonist Co-Op; members can get discounts on their orders.
</p>
<p>Shipping: Free (US, Canada)
</p>
<br/>
<a href="https://www.vinyldisorder.com/">Vinyl Disorder</a> - USA
<p>Shipping: $5+ (US)
</p>
<br/>
<a href="https://www.stickergiant.com/">Sticker Giant</a> - USA
<p>Shipping: Free (US)
</p>
<br/>
<a href="https://stickerninja.com/">Sticker Ninja</a> - USA
<p>Minimum order: 50 ($50+)
</p>
<p>Types of stickers: Die Cut Stickers (Vinyl, Holographic, Vaporwave, Stardust, Chrome, Prism
</p>
<br/>
<a href="https://www.jukeboxprint.com/custom-stickers-canada-no-minimum/">Jukebox Print</a> - Canada
<p>Minimum order: None ($17+)
</p>
<p>Offers local pickup at their branches (Toronto and Vancouver)
</p>
<br/>
<a href="https://siraprint.ca/">Sira Print</a> - Canada
<p>Minimum quantity: 50, but can be split between up to 4 designs
</p>
<p>Shipping: Reasonable
</p>
<br/>
<a href="https://www.stickercanada.com/">Sticker Canada</a> - Canada
<p>Minimum order: 10 ($23+ CAD)
</p>
<p>Shipping: Free (Canada)
</p>
<br/>
<a href="https://www.awesomemerchandise.com/">Awesome Merchandise</a> - USA
<p>Minimum order: 10+ ($13+)
</p>
<p>Shipping: Free (US, UK, EU)
</p>
<br/>
<br/>
<strong>BUTTONS
<p>Referring to the buttons made via paper printed and then pressed between a metal back and a clear plastic front. May also make hand mirrors, magnets, etc in similar method.</strong>
</p>
<br/>
<a href="http://www.portlandbuttonworks.com/">Portland Button Works</a> - USA
<p>Despite the name, they do ship worldwide
</p>
<br/>
<a href="http://www.auxbuttons.com/">Auxiliary Buttons</a> - USA</p>
<br/>
<a href="https://www.busybeaver.net/">Busy Beaver</a> - USA</p>
<br/>
<a href="http://purebuttons.com/">Pure Buttons</a> - USA</p>
<br/>
<a href="https://www.sixcentpress.com/">Six Cent Press</a> - Canada</p>
<br/>
<br/>
<strong>PINS
<p>Enamel or wood</strong>
</p>
<br/>
<p><a href="http://www.montereycompany.com/">Monterey Company</a> - USA</p>
<br/>
<a href="https://www.madebycooper.com/">Made By Cooper</a> - USA</p>
<br/>
<a href="https://wizardpins.com/en-ca">Wizard Pins</a> - USA</p>
<br/>
<a href="https://www.stadriemblems.com/">Stadri Emblems</a> - USA
<p>Also offers embroidered patches and other apparel.</p>
<br/>
<a href="https://zapcreatives.com">Zap! Creatives</a> – UK
<p>I noted this company as UK but they have many locations around the world. They also offer many other products, including stickers and acrylic charms.
</p>
<br/>
<br/>
<strong>KEYCHAINS
<p>Acrylic (clear or tinted) or wood. May also offer standees and charms.</strong>
</p>
<br/>
<a href="http://www.inkitlabs.com/">InkIt Labs</a> - USA
<p>Charms!
</p>
<br/>
<a href="http://www.chillypigcreations.com/ClearAcrylic.html">ChillyPig</a> - USA
<p>Acrylic and wood charms.
</p>
<br/>
<a href="https://acorn.press/">Acorn Press</a> - USA
<p>Specializes in charms.
</p>
<br/>
<a href="https://zhenhongcraft.en.alibaba.com/">Juno Creative</a> - China
<p>Acrylic charms, lots of fun options for materials.
</p>
<br/>
<br/>
<strong>ART PRINTS
<p>Art prints and posters!</strong>
</p>
<br/>
<a href="http://www.vistaprint.ca/">Vistaprint</a> - USA</p>
<br/>
<a href="http://www.overnightprints.com/">OvernightPrints</a> - USA</p>
<br/>
<a href="http://www.mpix.com/">MPix</a> - USA</p>
<br/>
<a href="https://www.catprint.com/?original_host=catprint.com">CatPrint</a> - USA
<p>Sparkly holographic print options! Printed our bookmarks for the SpiderForest Kickstarter. 
</p>
<br/>
<a href="http://www.tph.ca/">The Printing House</a> - Canada</p>
<br/>
<a href="https://costaprints.com/costaprint/shop/home">Costa Prints</a> - Canada, high end</p>
<br/>
<a href="https://www.captainprint.com">Captain Print</a> - Canada, high end
</p>
<br/>
<br/><strong>OTHER
<p>Business cards, assorted other merch like glasses cloths, pillowcases, textiles</strong>
</p>
<br/>
<a href="https://www.bestvaluecopy.com/">Best Value Copy</a> - USA
<p>Their ‘booklets’ or ‘manuals’ option may be used to print comics. No minimum order, low rates. They also offer business cards, postcards, posters, calendars, and assorted other paper-based material.
</p>
<br/>
<a href="https://vograce.com/">Vograce</a> - China
<p>Just about everything! Custom notebooks, keychains (acrylic charms), pins, stickers, pillowcases.
</p>
<br/>
<a href="http://www.gotprint.com/">GotPrint</a> - USA
<p>Business Cards: Color glossy cards starting at $7 for 100. You can add rounded corner or special shapes for usually only a couple more dollars.
</p>
<p>Bookmarks: Two sizes available (1.5" x 7" and 2" x 8"), starting from $7-$10 for 100.
</p>
<p>Banners (this is where the SF booth banner came from): Lots of size options; a 2‘x6’ banner runs around $22.
</p>
<br/>
<a href="http://www.jakprints.com/">Jakprints</a> - USA
<p>Pretty well everything you can think of: cards, stickers, apparel, tote bags, giclee art prints, and so on.
</p>
<br/>
<a href="https://4over4.com/">4 Over 4</a> - USA
<p>General paper print goods (business cards/postcards/posters) with minimums around 500-1000 copies. Lots of styles of convention banners.
</p>
<br/>
<a href="https://www.buildasign.com/">BuildASign</a> - USA
<p>Convention banners! Durable and low cost.
</p>
<br/>
<a href="http://moo.com/">Moo</a> - USA
<p>Business cards, greeting cards, postcards, etc. Very good quality.
</p>
<br/>
<a href="http://www.spoonflower.com/welcome/">Spoonflower</a> - USA
<p>Custom printed textiles (eg tablecloths, banners, etc). Really good with repeating patterns. High prices, good quality.
</p>
<br/>
<a href="https://bookplateink.com/">Bookplate Ink</a> - USA
<p>Bookplates! I personally recommend them for this service, they have good paper stocks that allow for drawing or sketching onto the bookplate directly.
</p>
<br/>
<a href="https://www.bannerbuzz.ca//">Bannerbuzz</a> - Canada
<p>Banners and large promotional media, also textile printing.
</p>
<br/>
<a href="https://modell.ca/">Modell Printing</a> - Canada
<p>Banners and large promotional media.
</p>
<br/>
<a href="https://coastalreign.com/">Coastal Reign</a> - Canada
<p>Apparel.
</p>
<br/>
<a href="https://softstuffcreations.com/">Soft Stuff Creations</a> - USA
<p>Plushie manufacturer!</p></strong></strong></strong></strong></strong></strong></strong></strong></strong></p>
]]></description>
        </item><item>
        <title>The How and Why of Webcomic Retcons</title>
        <link>https://screentonescast.com/view/65</link>
        <guid>https://screentonescast.com/view/65</guid>
        <pubDate>Sat, 31 Jul 2021 10:33:00 EDT</pubDate>
        <description><![CDATA[
<p>If you make a webcomic for a few years, you (hopefully!) improve so much that it can be impossible to look at your archives the same way again. Lineart, understanding of flow and panel layout, speech bubble placements… sometimes your archives tells a more interesting story about how far you’ve come as an artist than the actual plot of the comic. It can be beautiful… but also lead to some really awkward beginning pages that could do with an edit pass.</p>
<!--truncate-->
<p>One solution to this is to have a detailed outline or script in text and do your edits there.  Some creators also created large months-long buffers of pages so that they have time to see how the scenes combine together and add/edit/delete scenes before it was time to publish them on the web.</p><p>And then there’s me, a feral goblin who doesn’t work with scripts and wants to post everything immediately.</p>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/658280526695841792_1.gif' alt='A child scribbling with a crayon furiously onto a piece of paper.'/>
<br/>
<p>Thankfully, there’s hope for us feral goblins. Editing a webcomic after it’s published is as simple as replacing a JPG, so it’s technically easier than almost any storytelling medium to make edits!</p><h1>But should you?</h1><p>With over 350 pages under my belt and three completed story arcs, I was itching to run a Kickstarter to bring the first chapter to print. And even though my loyal readers appreciated my rough beginnings, their recommendations to others would often sound like this.</p><p><i>“You can hop in at any chapter and it still makes sense.”<br/>“I tell people to skip the first 170 pages and start in the second story arc.”<br/>“I was often confused as to what was going on and why.”</i></p><p>Those were too many red flags. Something was wrong, and I couldn’t depend on people slogging through my confusing beginnings.</p>
<br/>
<p>When you ask the question around comic circles, “Should I redraw my archives?”, the answer is almost universally “No”, for these reasons:</p>
<ul>
<li><i>Moving forward is more important than moving backward. Don’t take time away from your update schedule to fix things.</i></li>
<li><i>Your readers got into your comic for a reason, so there must be something there that somebody liked. Tweaking the dials might change that experience.</i></li>
<li><i>You’ll burn yourself out and possibly not finish updating your archives, which will look even worse than a natural progression of style.</i></li>
<li><i>Comic readers have an understanding that when they’re following a long series, the art is going to change, and some folks actually appreciate seeing the artist is a human just like them and learning as they go.</i></li>
</ul>
<p><b>They’re good reasons</b> and should absolutely be considered. But in the end, it’s a very personal question. And the answer I came up with is that I couldn’t justify printing with a confusing and lackluster beginning, it was only going to make getting into my series harder.</p><p>Plus, I couldn’t move forward with my plans to expand my comic to conventions without printed books, and books are not something you want to reprint after you’ve made hundreds of them.</p>
<br/>
<h1>I needed a retcon. But I also needed rules.</h1>
<p><b>1. Change any part of the story that made it confusing who the reader should care about.</b></p>
<p>If the reader doesn’t care, the reader won’t keep reading, period. In my case, this meant adding more exposition about the main characters and their motives, and removing/reducing the roles of side characters. Writing the same characters for years also made me get to know them more and add more of their personality into a second pass than they might have had before!</p>
<p><b>2. Remove story segments that didn’t advance the main plot.</b></p><p>Because I had a few more years of writing practice and a little space away from the story arc to look at the whole thing with fresh eyes, I was able to tighten the jokes and nix the fluff.  My fear was that people would get mad if I took away content, but my experience is that as long as it felt the same, readers didn’t even remember what I cut afterwards.</p><p><b>3. Stick to the content in the book you’re about to print, and don’t edit anything beyond that until you’re ready to print again</b>.</p><p>If you don’t intend to print, you can put similar limits on yourself with “only pages from two years ago” or something like that.  Just as long as you have limits!</p>
<p><b>4. Unless it affected how people understood the story, don’t touch the art.</b></p><p>This one was hard to avoid in my first book, because I knew I was capable of making some drastic changes for the better. I actually DID end up completely redrawing about 100 pages of art for my third book (my template wasn’t set up correctly and I drew the pages too small OTL), and pushed back my timeline to get it into print by 5 years just trying to find the time to do it without stopping my forward progress.  So… watch your time. THIS is the part that can stall you out.</p>
<br/>
<img src='/screentonescast/CeeMyStuff/assets/uploads/media/658280526695841792_2.jpg' alt='Delphina drawing onto her tablet, thinking, "You're a jerk, past-me!"'/>
<br/>
<p>In all of these cases, you’ll notice that the focus is not on improving my technical rendering or cool new plot ideas so much as making the existing story easy to connect with and understandable, and this was not something I could do alone. Trusted beta readers gave me essential feedback along the way, and were able to help me pinpoint what they could understand and what was still too obscure.</p>
<p>It can be a humbling road as well, because you might feel cringey as you look through the old stuff.  But just know that almost every fiction piece in other mediums you’ve watched or read go through multiple drafts, with multiple writers and editors, because it often takes a lot of work to figure things out.  It’s a very normal part of the process, and the more you embrace it, the more of a chance you’ll be editing in a constructive healthy mindset rather than a guilt- or shame-driven one.</p><p>Whether you decide to edit or let it ride, I wish you the best of luck!</p>
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